diff --git a/TacticalAI/DecideAction.cpp b/TacticalAI/DecideAction.cpp index eb421ce88..e3006a2f1 100644 --- a/TacticalAI/DecideAction.cpp +++ b/TacticalAI/DecideAction.cpp @@ -4917,6 +4917,11 @@ INT16 ubMinAPCost; DebugMsg (TOPIC_JA2,DBG_LEVEL_3,"DecideActionBlack"); + INT32 sOpponentGridNo; + INT8 bOpponentLevel; + sClosestOpponent = ClosestKnownOpponent(pSoldier, &sOpponentGridNo, &bOpponentLevel); + DebugAI(AI_MSG_INFO, pSoldier, String("sClosestOpponent %d", sClosestOpponent)); + // sevenfm: disable stealth mode pSoldier->bStealthMode = FALSE; // disable reverse movement mode