From 070867d965738a215f112b534647e883614b7a70 Mon Sep 17 00:00:00 2001 From: Asdow <20314541+Asdow@users.noreply.github.com> Date: Wed, 16 Aug 2023 23:07:29 +0300 Subject: [PATCH] Check for closest known opponent in status black --- TacticalAI/DecideAction.cpp | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/TacticalAI/DecideAction.cpp b/TacticalAI/DecideAction.cpp index eb421ce88..e3006a2f1 100644 --- a/TacticalAI/DecideAction.cpp +++ b/TacticalAI/DecideAction.cpp @@ -4917,6 +4917,11 @@ INT16 ubMinAPCost; DebugMsg (TOPIC_JA2,DBG_LEVEL_3,"DecideActionBlack"); + INT32 sOpponentGridNo; + INT8 bOpponentLevel; + sClosestOpponent = ClosestKnownOpponent(pSoldier, &sOpponentGridNo, &bOpponentLevel); + DebugAI(AI_MSG_INFO, pSoldier, String("sClosestOpponent %d", sClosestOpponent)); + // sevenfm: disable stealth mode pSoldier->bStealthMode = FALSE; // disable reverse movement mode