Resolved a problem where ItemSize=99 items would cause a CTD because of a mission condition.

Adjusted the ALT+W function so it runs a bit better.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2094 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
ChrisL
2008-05-02 16:39:16 +00:00
parent 5a57354297
commit 07549fdc68
4 changed files with 21 additions and 45 deletions
+14 -8
View File
@@ -2813,18 +2813,23 @@ void CycleItemDescriptionItem( INT16 sX, INT16 sY )
// Delete old box...
DeleteItemDescriptionBox( );
// Make new item....
usOldItem = gpItemDescSoldier->inv[ HANDPOS ].usItem;
// Cycle item....
usOldItem = CycleItems(gpItemDescSoldier->inv[ HANDPOS ].usItem);
CreateItem( (UINT16)usOldItem, 100, &( gpItemDescSoldier->inv[ HANDPOS ] ) );
InternalInitItemDescriptionBox( &( gpItemDescSoldier->inv[ HANDPOS ] ), sX, sY, gubItemDescStatusIndex, gpItemDescSoldier );
}
INT16 CycleItems( INT16 usOldItem )
{
if ( _KeyDown( SHIFT ) )
{
usOldItem--;
if ( usOldItem < 1 )
{
usOldItem = MAXITEMS-1;
}
while ( usOldItem > 0 && ( Item[usOldItem].usItemClass == IC_NONE || Item[usOldItem].usItemClass == 0 ))
{
usOldItem--;
@@ -2835,12 +2840,10 @@ void CycleItemDescriptionItem( INT16 sX, INT16 sY )
else
{
usOldItem++;
if ( usOldItem > MAXITEMS )
{
usOldItem = 0;
}
while (usOldItem < MAXITEMS && (Item[usOldItem].usItemClass == IC_NONE || Item[usOldItem].usItemClass == 0 ))
{
usOldItem++;
@@ -2849,9 +2852,12 @@ void CycleItemDescriptionItem( INT16 sX, INT16 sY )
}
}
CreateItem( (UINT16)usOldItem, 100, &( gpItemDescSoldier->inv[ HANDPOS ] ) );
if ( usOldItem > MAXITEMS )
{
usOldItem = 0;
}
InternalInitItemDescriptionBox( &( gpItemDescSoldier->inv[ HANDPOS ] ), sX, sY, gubItemDescStatusIndex, gpItemDescSoldier );
return(usOldItem);
}
BOOLEAN InitItemDescriptionBox( SOLDIERTYPE *pSoldier, UINT8 ubPosition, INT16 sX, INT16 sY, UINT8 ubStatusIndex )