Resolved a problem where ItemSize=99 items would cause a CTD because of a mission condition.

Adjusted the ALT+W function so it runs a bit better.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2094 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
ChrisL
2008-05-02 16:39:16 +00:00
parent 5a57354297
commit 07549fdc68
4 changed files with 21 additions and 45 deletions
+1
View File
@@ -1433,6 +1433,7 @@ UINT8 ItemSlotLimit( OBJECTTYPE * pObject, INT16 bSlot, SOLDIERTYPE *pSoldier, B
}
else
iSize = Item[pObject->usItem].ItemSize;
iSize = __min(iSize,34);
ubSlotLimit = LBEPocketType[pIndex].ItemCapacityPerSize[iSize];
//this could be changed, we know guns are physically able to stack