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Resolved a problem where ItemSize=99 items would cause a CTD because of a mission condition.
Adjusted the ALT+W function so it runs a bit better. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2094 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -1433,6 +1433,7 @@ UINT8 ItemSlotLimit( OBJECTTYPE * pObject, INT16 bSlot, SOLDIERTYPE *pSoldier, B
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}
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else
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iSize = Item[pObject->usItem].ItemSize;
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iSize = __min(iSize,34);
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ubSlotLimit = LBEPocketType[pIndex].ItemCapacityPerSize[iSize];
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//this could be changed, we know guns are physically able to stack
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