From 0762a04501c0bec9c1497213b57c5a8679f82560 Mon Sep 17 00:00:00 2001 From: Flugente Date: Sat, 14 Jul 2018 19:41:51 +0000 Subject: [PATCH] When setting up autobandage, use first aid kits before using medkits. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8576 3b4a5df2-a311-0410-b5c6-a8a6f20db521 --- GameVersion.cpp | 18 +++++++++--------- TacticalAI/Medical.cpp | 13 +++++++++---- 2 files changed, 18 insertions(+), 13 deletions(-) diff --git a/GameVersion.cpp b/GameVersion.cpp index 19b9e9a7..e65ea40c 100644 --- a/GameVersion.cpp +++ b/GameVersion.cpp @@ -15,9 +15,9 @@ #ifdef JA2EDITOR #ifdef JA2UB - CHAR16 zVersionLabel[256] = { L"Unfinished Business - Map Editor v1.13.8571 (Development Build)" }; + CHAR16 zVersionLabel[256] = { L"Unfinished Business - Map Editor v1.13.8576 (Development Build)" }; #else - CHAR16 zVersionLabel[256] = { L"Map Editor v1.13.8571 (Development Build)" }; + CHAR16 zVersionLabel[256] = { L"Map Editor v1.13.8576 (Development Build)" }; #endif // ------------------------------ @@ -27,11 +27,11 @@ //DEBUG BUILD VERSION #ifdef JA2UB - CHAR16 zVersionLabel[256] = { L"Debug: Unfinished Business - v1.13.8571 (Development Build)" }; + CHAR16 zVersionLabel[256] = { L"Debug: Unfinished Business - v1.13.8576 (Development Build)" }; #elif defined (JA113DEMO) - CHAR16 zVersionLabel[256] = { L"Debug: JA2 Demo - v1.13.8571 (Development Build)" }; + CHAR16 zVersionLabel[256] = { L"Debug: JA2 Demo - v1.13.8576 (Development Build)" }; #else - CHAR16 zVersionLabel[256] = { L"Debug: v1.13.8571 (Development Build)" }; + CHAR16 zVersionLabel[256] = { L"Debug: v1.13.8576 (Development Build)" }; #endif #elif defined CRIPPLED_VERSION @@ -46,16 +46,16 @@ //RELEASE BUILD VERSION #ifdef JA2UB - CHAR16 zVersionLabel[256] = { L"Release Unfinished Business - v1.13.8571 (Development Build)" }; + CHAR16 zVersionLabel[256] = { L"Release Unfinished Business - v1.13.8576 (Development Build)" }; #elif defined (JA113DEMO) - CHAR16 zVersionLabel[256] = { L"Release JA2 Demo - v1.13.8571 (Development Build)" }; + CHAR16 zVersionLabel[256] = { L"Release JA2 Demo - v1.13.8576 (Development Build)" }; #else - CHAR16 zVersionLabel[256] = { L"Release v1.13.8571 (Development Build)" }; + CHAR16 zVersionLabel[256] = { L"Release v1.13.8576 (Development Build)" }; #endif #endif -CHAR8 czVersionNumber[16] = { "Build 18.06.11" }; //YY.MM.DD +CHAR8 czVersionNumber[16] = { "Build 18.07.14" }; //YY.MM.DD CHAR16 zTrackingNumber[16] = { L"Z" }; // SAVE_GAME_VERSION is defined in header, change it there diff --git a/TacticalAI/Medical.cpp b/TacticalAI/Medical.cpp index 7d11ff70..6fd76f2e 100644 --- a/TacticalAI/Medical.cpp +++ b/TacticalAI/Medical.cpp @@ -421,11 +421,16 @@ INT8 DecideAutoBandage( SOLDIERTYPE * pSoldier ) return( AI_ACTION_NONE ); } - bSlot = FindObjClass( pSoldier, IC_MEDKIT ); - if (bSlot == NO_SLOT) + // Flugente: when bandaging, use first aid kits first (it's their only usage, medkits can be used for healing and surgery as well) + bSlot = FindFirstAidKit( pSoldier ); + if ( bSlot == NO_SLOT ) { - // no medical kit! - return( AI_ACTION_NONE ); + bSlot = FindMedKit( pSoldier ); + if ( bSlot == NO_SLOT ) + { + // no medical kit! + return( AI_ACTION_NONE ); + } } if (pSoldier->bBleeding)