diff --git a/Tactical/Inventory Choosing.cpp b/Tactical/Inventory Choosing.cpp index f5c83a73..0348f313 100644 --- a/Tactical/Inventory Choosing.cpp +++ b/Tactical/Inventory Choosing.cpp @@ -1786,7 +1786,11 @@ void ChooseMiscGearForSoldierCreateStruct( SOLDIERCREATE_STRUCT *pp, INT8 bMiscC usItem = PickARandomItem (MISCITEMS , bMiscClass, FALSE); if ( usItem > 0 ) { - CreateItem( usItem, (INT8)(80 + Random( 21 )), &Object ); + int bStatus = 80 + Random( 21 ); + if ( Item[usItem].usItemClass == IC_MONEY ) + bStatus = 1 + Random( 20 ); + + CreateItem( usItem, (INT8)(bStatus), &Object ); Object.fFlags |= OBJECT_UNDROPPABLE; PlaceObjectInSoldierCreateStruct( pp, &Object ); } diff --git a/Tactical/Items.cpp b/Tactical/Items.cpp index aad1876b..784e931d 100644 --- a/Tactical/Items.cpp +++ b/Tactical/Items.cpp @@ -4699,7 +4699,7 @@ BOOLEAN CreateItem( UINT16 usItem, INT8 bStatus, OBJECTTYPE * pObj ) { pObj->usItem = usItem; pObj->ubNumberOfObjects = 1; - if (usItem == MONEY) + if (usItem == MONEY || Item[usItem].usItemClass == IC_MONEY ) { // special case... always set status to 100 when creating // and use status value to determine amount!