mirror of
https://github.com/1dot13/source.git
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Added VS2013 solution and project files (by JMich)
- You can also open them with VS 2012 - I just changed the toolset for all projects to V100 (VS 2010) instead of V120 (VS 2013), because I don't have VS 2013 installed. If anyone can't compile with VS 2013, we simply switch back to V120 toolset git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6639 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
@@ -0,0 +1,238 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Debug|Win32">
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<Configuration>Debug</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="MapEditorD|Win32">
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<Configuration>MapEditorD</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="MapEditor|Win32">
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<Configuration>MapEditor</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|Win32">
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<Configuration>Release</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release_WithDebugInfo|Win32">
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<Configuration>Release_WithDebugInfo</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="AI All.h" />
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<ClInclude Include="ai.h" />
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<ClInclude Include="AIInternals.h" />
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<ClInclude Include="AIList.h" />
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<ClInclude Include="NPC.h" />
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<ClInclude Include="QuestDebug.h" />
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="AIList.cpp" />
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<ClCompile Include="AIMain.cpp" />
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<ClCompile Include="AIUtils.cpp" />
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<ClCompile Include="Attacks.cpp" />
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<ClCompile Include="CreatureDecideAction.cpp" />
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<ClCompile Include="DecideAction.cpp" />
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<ClCompile Include="FindLocations.cpp" />
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<ClCompile Include="Knowledge.cpp" />
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<ClCompile Include="Medical.cpp" />
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<ClCompile Include="Movement.cpp" />
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<ClCompile Include="NPC.cpp" />
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<ClCompile Include="PanicButtons.cpp" />
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<ClCompile Include="QuestDebug.cpp" />
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<ClCompile Include="Realtime.cpp" />
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</ItemGroup>
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<PropertyGroup Label="Globals">
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<ProjectGuid>{B369A125-E62E-46AE-9285-58003D688301}</ProjectGuid>
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<Keyword>Win32Proj</Keyword>
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<RootNamespace>TacticalAI</RootNamespace>
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<ProjectName>TacticalAI</ProjectName>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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<ConfigurationType>StaticLibrary</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<CharacterSet>NotSet</CharacterSet>
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<PlatformToolset>v100</PlatformToolset>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='MapEditorD|Win32'" Label="Configuration">
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<ConfigurationType>StaticLibrary</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<CharacterSet>NotSet</CharacterSet>
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<PlatformToolset>v120</PlatformToolset>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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<ConfigurationType>StaticLibrary</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<WholeProgramOptimization>false</WholeProgramOptimization>
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<CharacterSet>NotSet</CharacterSet>
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<PlatformToolset>v120</PlatformToolset>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='MapEditor|Win32'" Label="Configuration">
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<ConfigurationType>StaticLibrary</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<WholeProgramOptimization>false</WholeProgramOptimization>
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<CharacterSet>NotSet</CharacterSet>
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<PlatformToolset>v120</PlatformToolset>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release_WithDebugInfo|Win32'" Label="Configuration">
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<ConfigurationType>StaticLibrary</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<WholeProgramOptimization>false</WholeProgramOptimization>
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<CharacterSet>NotSet</CharacterSet>
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<PlatformToolset>v120</PlatformToolset>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ImportGroup Label="ExtensionSettings">
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<Import Project="..\ja2.props" />
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<Import Project="..\ja2_Debug.props" />
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</ImportGroup>
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='MapEditorD|Win32'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<Import Project="..\ja2.props" />
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<Import Project="..\ja2_Debug.props" />
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<Import Project="..\ja2_Editor.props" />
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<Import Project="..\ja2.props" />
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</ImportGroup>
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='MapEditor|Win32'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<Import Project="..\ja2.props" />
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<Import Project="..\ja2_Editor.props" />
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</ImportGroup>
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release_WithDebugInfo|Win32'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<Import Project="..\ja2.props" />
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</ImportGroup>
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<PropertyGroup Label="UserMacros" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<IntDir>$(SolutionDir)\build\VS2013\$(JA2Config)_$(JA2LangPrefix)\$(ProjectName)_$(Configuration)\</IntDir>
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<OutDir>$(SolutionDir)\lib\VS2013\$(JA2Config)_$(JA2LangPrefix)\$(Configuration)\</OutDir>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='MapEditorD|Win32'">
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<OutDir>$(SolutionDir)\lib\VS2013\$(JA2Config)_$(JA2LangPrefix)\$(Configuration)\</OutDir>
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<IntDir>$(SolutionDir)\build\VS2013\$(JA2Config)_$(JA2LangPrefix)\$(ProjectName)_$(Configuration)\</IntDir>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<OutDir>$(SolutionDir)\lib\VS2013\$(JA2Config)_$(JA2LangPrefix)\$(Configuration)\</OutDir>
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<IntDir>$(SolutionDir)\build\VS2013\$(JA2Config)_$(JA2LangPrefix)\$(ProjectName)_$(Configuration)\</IntDir>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='MapEditor|Win32'">
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<OutDir>$(SolutionDir)\lib\VS2013\$(JA2Config)_$(JA2LangPrefix)\$(Configuration)\</OutDir>
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<IntDir>$(SolutionDir)\build\VS2013\$(JA2Config)_$(JA2LangPrefix)\$(ProjectName)_$(Configuration)\</IntDir>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release_WithDebugInfo|Win32'">
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<OutDir>$(SolutionDir)\lib\VS2013\$(JA2Config)_$(JA2LangPrefix)\$(Configuration)\</OutDir>
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<IntDir>$(SolutionDir)\build\VS2013\$(JA2Config)_$(JA2LangPrefix)\$(ProjectName)_$(Configuration)\</IntDir>
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</PropertyGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<ClCompile>
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<PrecompiledHeader>NotUsing</PrecompiledHeader>
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<WarningLevel>Level3</WarningLevel>
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<Optimization>Disabled</Optimization>
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<PreprocessorDefinitions>WIN32;_DEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
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<PrecompiledHeaderFile>
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</PrecompiledHeaderFile>
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<PrecompiledHeaderOutputFile>
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</PrecompiledHeaderOutputFile>
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</ClCompile>
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<Link>
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<SubSystem>Windows</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='MapEditorD|Win32'">
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<ClCompile>
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<PrecompiledHeader>NotUsing</PrecompiledHeader>
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<WarningLevel>Level3</WarningLevel>
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<Optimization>Disabled</Optimization>
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<PreprocessorDefinitions>WIN32;_DEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
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<PrecompiledHeaderFile>
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</PrecompiledHeaderFile>
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<PrecompiledHeaderOutputFile>
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</PrecompiledHeaderOutputFile>
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</ClCompile>
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<Link>
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<SubSystem>Windows</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<PrecompiledHeader>NotUsing</PrecompiledHeader>
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<Optimization>MaxSpeed</Optimization>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<PreprocessorDefinitions>WIN32;NDEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PrecompiledHeaderFile>
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</PrecompiledHeaderFile>
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<PrecompiledHeaderOutputFile>
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</PrecompiledHeaderOutputFile>
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<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
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</ClCompile>
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<Link>
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<SubSystem>Windows</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<OptimizeReferences>true</OptimizeReferences>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='MapEditor|Win32'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<PrecompiledHeader>NotUsing</PrecompiledHeader>
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<Optimization>MaxSpeed</Optimization>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<PreprocessorDefinitions>WIN32;NDEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PrecompiledHeaderFile>
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</PrecompiledHeaderFile>
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<PrecompiledHeaderOutputFile>
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</PrecompiledHeaderOutputFile>
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<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
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</ClCompile>
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<Link>
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<SubSystem>Windows</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<OptimizeReferences>true</OptimizeReferences>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release_WithDebugInfo|Win32'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<PrecompiledHeader>NotUsing</PrecompiledHeader>
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<Optimization>Disabled</Optimization>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<PreprocessorDefinitions>WIN32;NDEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PrecompiledHeaderFile>
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</PrecompiledHeaderFile>
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<PrecompiledHeaderOutputFile>
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</PrecompiledHeaderOutputFile>
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<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
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<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
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</ClCompile>
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<Link>
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<SubSystem>Windows</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<OptimizeReferences>true</OptimizeReferences>
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</Link>
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</ItemDefinitionGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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</Project>
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@@ -0,0 +1,75 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup>
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<Filter Include="Header Files">
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<UniqueIdentifier>{2552d0a1-b3ed-43af-a06c-d0737ce6a63f}</UniqueIdentifier>
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</Filter>
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<Filter Include="Source Files">
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<UniqueIdentifier>{0f98d0d9-dbab-4dc2-8aa6-ee517a6ceab6}</UniqueIdentifier>
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</Filter>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="AI All.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="ai.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="AIInternals.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="AIList.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="NPC.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="QuestDebug.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="AIList.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="AIMain.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="AIUtils.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="Attacks.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="CreatureDecideAction.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="DecideAction.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="FindLocations.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="Knowledge.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="Medical.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="Movement.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="NPC.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="PanicButtons.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="QuestDebug.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="Realtime.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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</ItemGroup>
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</Project>
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