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More buddies/foes (by anv)
- Currently MercProfiles.xml contains 5 records for buddies and 5 for foes + 1 per "learn to", but in code only 2 first + "learn to" are handled. I changed it so all possible buddies and foes can be used, and it's possible to add their specific like/dislike quotes to quote .edts. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6538 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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+31
-7
@@ -3371,13 +3371,34 @@ void HandlePlayerTeamMemberDeath( SOLDIERTYPE *pSoldier )
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// buddy #2 died!
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TacticalCharacterDialogue( pTeamSoldier, QUOTE_BUDDY_TWO_KILLED );
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break;
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case 2:
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// learn to like buddy died!
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TacticalCharacterDialogue( pTeamSoldier, QUOTE_LEARNED_TO_LIKE_MERC_KILLED );
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break;
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default:
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break;
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}
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case 2:
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// buddy #3 died!
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if( pTeamSoldier->ubWhatKindOfMercAmI == MERC_TYPE__AIM_MERC )
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TacticalCharacterDialogue( pTeamSoldier, QUOTE_AIM_BUDDY_THREE_KILLED );
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else
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TacticalCharacterDialogue( pTeamSoldier, QUOTE_NON_AIM_BUDDY_THREE_KILLED );
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break;
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case 3:
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// buddy #4 died!
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if( pTeamSoldier->ubWhatKindOfMercAmI == MERC_TYPE__AIM_MERC )
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TacticalCharacterDialogue( pTeamSoldier, QUOTE_AIM_BUDDY_FOUR_KILLED );
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else
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TacticalCharacterDialogue( pTeamSoldier, QUOTE_NON_AIM_BUDDY_FOUR_KILLED );
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break;
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case 4:
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// buddy #5 died!
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if( pTeamSoldier->ubWhatKindOfMercAmI == MERC_TYPE__AIM_MERC )
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TacticalCharacterDialogue( pTeamSoldier, QUOTE_AIM_BUDDY_FIVE_KILLED );
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else
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TacticalCharacterDialogue( pTeamSoldier, QUOTE_NON_AIM_BUDDY_FIVE_KILLED );
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break;
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case 5:
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// learn to like buddy died!
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TacticalCharacterDialogue( pTeamSoldier, QUOTE_LEARNED_TO_LIKE_MERC_KILLED );
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break;
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default:
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break;
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}
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#ifdef JA2UB
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#else
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// anv: handle Speck witnessing his employee death
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@@ -7075,6 +7096,9 @@ BOOLEAN CheckForEndOfBattle( BOOLEAN fAnEnemyRetreated )
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pTeamSoldier->usQuoteSaidExtFlags &= (~SOLDIER_QUOTE_SAID_BUDDY_1_WITNESSED);
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pTeamSoldier->usQuoteSaidExtFlags &= (~SOLDIER_QUOTE_SAID_BUDDY_2_WITNESSED);
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pTeamSoldier->usQuoteSaidExtFlags &= (~SOLDIER_QUOTE_SAID_BUDDY_3_WITNESSED);
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pTeamSoldier->usQuoteSaidExtFlags &= (~SOLDIER_QUOTE_SAID_BUDDY_4_WITNESSED);
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pTeamSoldier->usQuoteSaidExtFlags &= (~SOLDIER_QUOTE_SAID_BUDDY_5_WITNESSED);
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pTeamSoldier->usQuoteSaidExtFlags &= (~SOLDIER_QUOTE_SAID_BUDDY_6_WITNESSED);
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// toggle stealth mode....
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gfUIStanceDifferent = TRUE;
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