More buddies/foes (by anv)

- Currently MercProfiles.xml contains 5 records for buddies and 5 for foes + 1 per "learn to", but in code only 2 first + "learn to" are handled. I changed it so all possible buddies and foes can be used, and it's possible to add their specific like/dislike quotes to quote .edts.


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6538 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2013-10-28 20:02:19 +00:00
parent decc986649
commit 08e6bc4aca
14 changed files with 415 additions and 50 deletions
+21
View File
@@ -840,6 +840,27 @@ INT32 SkillCheck( SOLDIERTYPE * pSoldier, INT8 bReason, INT8 bChanceMod )
TacticalCharacterDialogue( pTeamSoldier, QUOTE_BUDDY_2_GOOD );
break;
case 2:
// buddy #3 did something good!
if( pTeamSoldier->ubWhatKindOfMercAmI == MERC_TYPE__AIM_MERC )
TacticalCharacterDialogue( pTeamSoldier, QUOTE_AIM_BUDDY_3_GOOD );
else
TacticalCharacterDialogue( pTeamSoldier, QUOTE_NON_AIM_BUDDY_3_GOOD );
break;
case 3:
// buddy #4 did something good!
if( pTeamSoldier->ubWhatKindOfMercAmI == MERC_TYPE__AIM_MERC )
TacticalCharacterDialogue( pTeamSoldier, QUOTE_AIM_BUDDY_4_GOOD );
else
TacticalCharacterDialogue( pTeamSoldier, QUOTE_NON_AIM_BUDDY_4_GOOD );
break;
case 4:
// buddy #5 did something good!
if( pTeamSoldier->ubWhatKindOfMercAmI == MERC_TYPE__AIM_MERC )
TacticalCharacterDialogue( pTeamSoldier, QUOTE_AIM_BUDDY_5_GOOD );
else
TacticalCharacterDialogue( pTeamSoldier, QUOTE_NON_AIM_BUDDY_5_GOOD );
break;
case 5:
// learn to like buddy did something good!
TacticalCharacterDialogue( pTeamSoldier, QUOTE_LEARNED_TO_LIKE_WITNESSED );
break;