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More buddies/foes (by anv)
- Currently MercProfiles.xml contains 5 records for buddies and 5 for foes + 1 per "learn to", but in code only 2 first + "learn to" are handled. I changed it so all possible buddies and foes can be used, and it's possible to add their specific like/dislike quotes to quote .edts. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6538 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -834,6 +834,9 @@ BOOLEAN LoadMercProfiles(void)
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// ARM: this is also being done inside the profile editor, but put it here too, so this project's code makes sense
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gMercProfiles[ uiLoop ].bHatedCount[0] = gMercProfiles[ uiLoop ].bHatedTime[0];
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gMercProfiles[ uiLoop ].bHatedCount[1] = gMercProfiles[ uiLoop ].bHatedTime[1];
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gMercProfiles[ uiLoop ].bHatedCount[2] = gMercProfiles[ uiLoop ].bHatedTime[2];
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gMercProfiles[ uiLoop ].bHatedCount[3] = gMercProfiles[ uiLoop ].bHatedTime[3];
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gMercProfiles[ uiLoop ].bHatedCount[4] = gMercProfiles[ uiLoop ].bHatedTime[4];
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gMercProfiles[ uiLoop ].bLearnToHateCount = gMercProfiles[ uiLoop ].bLearnToHateTime;
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gMercProfiles[ uiLoop ].bLearnToLikeCount = gMercProfiles[ uiLoop ].bLearnToLikeTime;
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@@ -2034,13 +2037,17 @@ INT8 WhichBuddy( UINT8 ubCharNum, UINT8 ubBuddy )
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pProfile = &( gMercProfiles[ ubCharNum ] );
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for (bLoop = 0; bLoop < 3; bLoop++)
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for (bLoop = 0; bLoop < 5; bLoop++)
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{
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if ( pProfile->bBuddy[bLoop] == ubBuddy )
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{
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return( bLoop );
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}
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}
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if( pProfile->bLearnToLike == ubBuddy && pProfile->bLearnToLikeCount == 0 )
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{
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return( 5 );
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}
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return( -1 );
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}
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@@ -2051,13 +2058,17 @@ INT8 WhichHated( UINT8 ubCharNum, UINT8 ubHated )
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pProfile = &( gMercProfiles[ ubCharNum ] );
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for (bLoop = 0; bLoop < 3; bLoop++)
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for (bLoop = 0; bLoop < 5; bLoop++)
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{
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if ( pProfile->bHated[bLoop] == ubHated )
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{
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return( bLoop );
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}
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}
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if( pProfile->bLearnToHate == ubHated && pProfile->bLearnToHateCount == 0 )
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{
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return( 5 );
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}
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return( -1 );
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}
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@@ -2161,10 +2172,20 @@ BOOLEAN DoesMercHaveABuddyOnTheTeam( UINT8 ubMercID )
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UINT8 bBuddyID;
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// loop through the list of people the merc is buddies with
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for(ubCnt=0; ubCnt< 3; ubCnt++)
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for(ubCnt=0; ubCnt< 6; ubCnt++)
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{
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//see if the merc has a buddy on the team
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bBuddyID = gMercProfiles[ ubMercID ].bBuddy[ubCnt];
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if( ubCnt<5 )
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{
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bBuddyID = gMercProfiles[ ubMercID ].bBuddy[ubCnt];
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}
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else
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{
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bBuddyID = gMercProfiles[ ubMercID ].bLearnToLike;
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// ignore learn to like, if he's not a buddy yet
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if( gMercProfiles[ ubMercID ].bLearnToLikeCount > 0 )
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continue;
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}
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//If its not a valid 'buddy'
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if( bBuddyID < 0 )
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