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IMP slots are now purely defined by <Type>6</Type> in MercProfiles.xml. Removed MAX_IMP_CHARACTERS and IMP_XXX settings.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8622 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -763,41 +763,7 @@ void LoadGameExternalOptions()
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gGameExternalOptions.fBackGround = iniReader.ReadBoolean("Data File Settings", "BACKGROUNDS", TRUE );
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//################# Merc Recruitment Settings #################
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// WDS: Allow flexible numbers of IMPs of each sex
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// SANDRO - moved to the game itself
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gGameExternalOptions.iMaxIMPCharacters = iniReader.ReadInteger("Recruitment Settings","MAX_IMP_CHARACTERS",1, 1, NUM_PROFILES);
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//
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// Note: put -1 between male/female slots and -1 at end. This allows everything to be
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// counted dynamically quite easily. Note that all the code assumes there is AT
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// LEAST ONE slot for each sex. If that changes the code will have to be updated.
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//
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// Because errors in these values can really goof things up we will try to fix up bad
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// values and use the defaults instead.
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//
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char caIMPCountStr[] = "IMP_%d";
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char caCountStr[20];
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gGameExternalOptions.iaIMPSlots = (INT32*)MemAlloc( (gGameExternalOptions.iMaxIMPCharacters) * sizeof( UINT32 ) );
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for (int idx = 0; idx < gGameExternalOptions.iMaxIMPCharacters; ++idx)
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{
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sprintf( caCountStr, caIMPCountStr, idx+1);
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gGameExternalOptions.iaIMPSlots[idx] = iniReader.ReadInteger("Recruitment Settings",caCountStr, -1, -1, NUM_PROFILES-1);
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if (gGameExternalOptions.iaIMPSlots[idx] < 0)
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{
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if (idx < COUNT_STANDARD_MALE_SLOTS)
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{
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gGameExternalOptions.iaIMPSlots[idx] = FIRST_STANDARD_MALE_SLOT+idx;
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}
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else if ( idx < COUNT_STANDARD_FEMALE_SLOTS )
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{
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// This is bad so just use the last standard slot #
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gGameExternalOptions.iaIMPSlots[idx] = FIRST_STANDARD_MALE_SLOT+COUNT_STANDARD_MALE_SLOTS-1;
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}
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}
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}
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// silversurfer: read early recruitment options 1=immediately (control Omerta), 2=early (control 1, 2, 3 towns including Omerta)
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// 3=normal (control 3, 4, 5 towns including Omerta), 4=after liberating Omerta and solving the "Deliver Food Quest" for Miguel
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gGameExternalOptions.ubEarlyRebelsRecruitment[0] = iniReader.ReadInteger("Recruitment Settings","EARLY_REBELS_RECRUITMENT", 3, 1, 4);
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@@ -3777,8 +3743,6 @@ void LoadCreaturesSettings()
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void FreeGameExternalOptions()
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{
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if (gGameExternalOptions.iaIMPSlots != NULL) // OJW - 20081129 - Fix memory leak when calling LoadGameExternalOptions twice
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MemFree( gGameExternalOptions.iaIMPSlots);
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}
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BOOLEAN GetCDLocation( )
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