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IMP slots are now purely defined by <Type>6</Type> in MercProfiles.xml. Removed MAX_IMP_CHARACTERS and IMP_XXX settings.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8622 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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+10
-9
@@ -83,7 +83,8 @@ INT32 iCurrentProfileMode = IMP__REGISTRY;
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BOOLEAN IsIMPSlotFree(INT32 iIMPId)
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{
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if ((iIMPId >= 0) && (iIMPId < NUM_PROFILES) &&
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if ((iIMPId >= 0) && (iIMPId < NUM_PROFILES) && (iIMPId != NO_PROFILE) &&
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( gMercProfiles[iIMPId].Type == PROFILETYPE_IMP ) &&
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((wcscmp(gMercProfiles[iIMPId].zName, L"") == 0) ||
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(gMercProfiles[iIMPId].bMercStatus == MERC_IS_DEAD)))
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{
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@@ -750,10 +751,10 @@ INT32 CountFilledIMPSlots()
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INT32 iCount = 0;
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// Count the used slots
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for ( INT32 i = 0; i < gGameExternalOptions.iMaxIMPCharacters; ++i)
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for ( int i = 0; i < NUM_PROFILES; ++i )
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{
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if ((gGameExternalOptions.iaIMPSlots[i] != -1) &&
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(!IsIMPSlotFree(gGameExternalOptions.iaIMPSlots[i])))
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if ( (gMercProfiles[i].Type == PROFILETYPE_IMP ) && ( i != NO_PROFILE ) &&
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!IsIMPSlotFree(i) )
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{
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++iCount;
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}
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@@ -768,9 +769,9 @@ INT32 CountEmptyIMPSlots()
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INT32 iCount = 0;
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// Count the free slots
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for ( INT32 i = 0; i < gGameExternalOptions.iMaxIMPCharacters; ++i)
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for ( int i = 0; i < NUM_PROFILES; ++i )
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{
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if (IsIMPSlotFree(gGameExternalOptions.iaIMPSlots[i]))
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if (IsIMPSlotFree(i))
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{
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++iCount;
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}
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@@ -794,12 +795,12 @@ INT32 GetFreeIMPSlot(INT32 iDefaultIMPId)
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// The default IMP id is already used, find next free imp id
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// Find a free imp slot
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for (INT32 i = 0; i < gGameExternalOptions.iMaxIMPCharacters; ++i)
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for (int i = 0; i < NUM_PROFILES; ++i)
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{
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// Found a free imp slot
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if (IsIMPSlotFree(gGameExternalOptions.iaIMPSlots[i]))
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if (IsIMPSlotFree(i))
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{
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return gGameExternalOptions.iaIMPSlots[i];
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return i;
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}
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}
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