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Updated Version of the Cover System (by CptMoore)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@3270 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
@@ -25,7 +25,7 @@ STR16 zNewTacticalMessages[]=
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L"For a limited time, the above fee covers the cost of the entire mission and includes the equipment listed below.",
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L"Hire %s now and take advantage of our unprecedented 'one fee covers all' pricing. Also included in this unbelievable offer is the mercenary's personal equipment at no charge.",
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*/
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L"目标的距离: %d格, 亮度: %d/%d",
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//L"目标的距离: %d格, 亮度: %d/%d",
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L"将发报机装到笔记本电脑上。",
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L"你无法支付雇佣%s的费用",
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L"在限定时间内,以上的费用包括了整个行动和下列装备的花费。",
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@@ -39,7 +39,7 @@ STR16 zNewTacticalMessages[]=
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*/
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L"费用",
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L"在本分区发现有人……",
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L"枪的射程: %d格, 命中率: %d%",
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//L"枪的射程: %d格, 命中率: %d%",
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L"显示覆盖物",
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L"视距",
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@@ -105,5 +105,20 @@ STR16 gzIronManModeWarningText[]=
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L"你选择了铁人模式。这将会游戏变得相当有挑战性,因为你无法在敌人占据的分区存档。 这个设置会影响游戏的整个进程。你确认你要在铁人模式下进行游戏吗?",
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};
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STR16 gzDisplayCoverText[]=
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{
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L"Cover: %d/100 %s, Brightness: %d/100",
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L"Gun Range: %d/%d tiles, Chance to hit: %d/100",
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L"Disabling Cover Display",
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L"Showing Mercenary View",
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L"Showing Cover for Mercenary",
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L"Wood", // wanted to use jungle , but wood is shorter in german too (dschungel vs wald)
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L"Urban",
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L"Desert",
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L"Snow", // NOT USED!!!
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L"Wood and Desert",
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L"" // yes empty for now
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};
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#endif
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@@ -18,14 +18,14 @@ void this_is_the_Ja25DutchText_public_symbol(void){;}
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STR16 zNewTacticalMessages[]=
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{
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L"Range to target: %d tiles, Brightness: %d/%d",
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//L"Range to target: %d tiles, Brightness: %d/%d",
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L"Attaching the transmitter to your laptop computer.",
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L"You cannot afford to hire %s",
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L"For a limited time, the above fee covers the cost of the entire mission and includes the equipment listed below.",
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L"Hire %s now and take advantage of our unprecedented 'one fee covers all' pricing. Also included in this unbelievable offer is the mercenary's personal equipment at no charge.",
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L"Fee",
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L"There is someone else in the sector...",
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L"Gun Range: %d tiles, Chance to hit: %d percent",
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//L"Gun Range: %d tiles, Chance to hit: %d percent",
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L"Display Cover",
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L"Line of Sight",
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L"New Recruits cannot arrive there.",
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@@ -70,5 +70,20 @@ STR16 gzIronManModeWarningText[]=
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L"You have chosen IRON MAN mode. This setting makes the game considerably more challenging as you will not be able to save your game when in a sector occupied by enemies. This setting will affect the entire course of the game. Are you sure want to play in IRON MAN mode?",
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};
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STR16 gzDisplayCoverText[]=
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{
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L"Cover: %d/100 %s, Brightness: %d/100",
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L"Gun Range: %d/%d tiles, Chance to hit: %d/100",
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L"Disabling Cover Display",
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L"Showing Mercenary View",
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L"Showing Cover for Mercenary",
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L"Wood", // wanted to use jungle , but wood is shorter in german too (dschungel vs wald)
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L"Urban",
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L"Desert",
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L"Snow", // NOT USED!!!
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L"Wood and Desert",
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L"" // yes empty for now
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};
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#endif
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+20
-2
@@ -4,14 +4,14 @@
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enum
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{
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TCTL_MSG__RANGE_TO_TARGET,
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//TCTL_MSG__RANGE_TO_TARGET,
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TCTL_MSG__ATTACH_TRANSMITTER_TO_LAPTOP,
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TACT_MSG__CANNOT_AFFORD_MERC,
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TACT_MSG__AIMMEMBER_FEE_TEXT,
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TACT_MSG__AIMMEMBER_ONE_TIME_FEE,
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TACT_MSG__FEE,
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TACT_MSG__SOMEONE_ELSE_IN_SECTOR,
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TCTL_MSG__GUN_RANGE_AND_CTH,
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// TCTL_MSG__GUN_RANGE_AND_CTH,
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TCTL_MSG__DISPLAY_COVER,
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TCTL_MSG__LOS,
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TCTL_MSG__INVALID_DROPOFF_SECTOR,
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@@ -38,6 +38,24 @@ enum
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};
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extern STR16 gzIronManModeWarningText[];
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// display cover message (for tactical usually, seperated)
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// display cover terrain type info (used in cover information)
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enum
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{
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DC_MSG__COVER_INFORMATION,
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DC_MSG__GUN_RANGE_INFORMATION,
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DC_MSG__COVER_DRAW_OFF,
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DC_MSG__COVER_DRAW_MERC_VIEW,
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DC_MSG__COVER_DRAW_ENEMY_VIEW,
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DC_TTI__WOOD,
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DC_TTI__URBAN,
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DC_TTI__DESERT,
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DC_TTI__SNOW,
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DC_TTI__WOOD_AND_DESERT,
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DC_TTI__UNKNOWN
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};
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extern STR16 gzDisplayCoverText[];
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#endif
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@@ -18,14 +18,14 @@ void this_is_the_Ja25EnglishText_public_symbol(void);
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STR16 zNewTacticalMessages[]=
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{
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L"Range to target: %d tiles, Brightness: %d/%d",
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//L"Range to target: %d tiles, Brightness: %d/%d",
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L"Attaching the transmitter to your laptop computer.",
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L"You cannot afford to hire %s",
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L"For a limited time, the above fee covers the cost of the entire mission and includes the equipment listed below.",
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L"Hire %s now and take advantage of our unprecedented 'one fee covers all' pricing. Also included in this unbelievable offer is the mercenary's personal equipment at no charge.",
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L"Fee",
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L"There is someone else in the sector...",
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L"Gun Range: %d tiles, Chance to hit: %d percent",
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//L"Gun Range: %d tiles, Chance to hit: %d percent",
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L"Display Cover",
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L"Line of Sight",
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L"New Recruits cannot arrive there.",
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@@ -70,5 +70,19 @@ STR16 gzIronManModeWarningText[]=
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L"You have chosen IRON MAN mode. This setting makes the game considerably more challenging as you will not be able to save your game when in a sector occupied by enemies. This setting will affect the entire course of the game. Are you sure want to play in IRON MAN mode?",
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};
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STR16 gzDisplayCoverText[]=
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{
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L"Cover: %d/100 %s, Brightness: %d/100",
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L"Gun Range: %d/%d tiles, Chance to hit: %d/100",
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L"Disabling Cover Display",
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L"Showing Mercenary View",
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L"Showing Cover for Mercenary",
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L"Wood", // wanted to use jungle , but wood is shorter in german too (dschungel vs wald)
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L"Urban",
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L"Desert",
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L"Snow", // NOT USED!!!
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L"Wood and Desert",
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L"" // yes empty for now
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};
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#endif
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@@ -1,17 +1,17 @@
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#ifndef _JA25ENGLISHTEXT__H_
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#ifndef _JA25ENGLISHTEXT__H_
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#define _JA25ENGLISHTEXT__H_
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enum
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{
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TCTL_MSG__RANGE_TO_TARGET,
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//TCTL_MSG__RANGE_TO_TARGET, // CPT: not used anymore moved to other array
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TCTL_MSG__ATTACH_TRANSMITTER_TO_LAPTOP,
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TACT_MSG__CANNOT_AFFORD_MERC,
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TACT_MSG__AIMMEMBER_FEE_TEXT,
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TACT_MSG__AIMMEMBER_ONE_TIME_FEE,
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TACT_MSG__FEE,
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TACT_MSG__SOMEONE_ELSE_IN_SECTOR,
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TCTL_MSG__GUN_RANGE_AND_CTH,
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//TCTL_MSG__GUN_RANGE_AND_CTH, // CPT: not used, moved to other array
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//TCTL_MSG__RANGE_TO_TARGET_AND_GUN_RANGE, // WANNE: Not used
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TCTL_MSG__DISPLAY_COVER,
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TCTL_MSG__LOS,
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@@ -39,6 +39,24 @@ enum
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};
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extern STR16 gzIronManModeWarningText[];
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// display cover message (for tactical usually, seperated)
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// display cover terrain type info (used in cover information)
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enum
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{
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DC_MSG__COVER_INFORMATION,
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DC_MSG__GUN_RANGE_INFORMATION,
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DC_MSG__COVER_DRAW_OFF,
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DC_MSG__COVER_DRAW_MERC_VIEW,
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DC_MSG__COVER_DRAW_ENEMY_VIEW,
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DC_TTI__WOOD,
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DC_TTI__URBAN,
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DC_TTI__DESERT,
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DC_TTI__SNOW,
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DC_TTI__WOOD_AND_DESERT,
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DC_TTI__UNKNOWN
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};
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extern STR16 gzDisplayCoverText[];
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#endif
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@@ -19,14 +19,14 @@ void this_is_the_Ja25FrenchText_public_symbol(void){;}
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STR16 zNewTacticalMessages[]=
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{
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L"Distance cible: %d tiles, Brightness: %d/%d",
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//L"Distance cible: %d tiles, Brightness: %d/%d",
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L"Attache le transpondeur à votre PC portable.",
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L"Vous n'avez pas les moyens d'engager %s",
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L"Pour une durée limitée, les frais ci-dessus couvrent la mission entière, équipement ci-dessous compris.",
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L"Engagez %s et découvrez dès à présent notre prix \"tout compris\". Aussi inclus dans cette incroyable offerte l'équipement personnel du mercenaire sans frais supplémentaires.",
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L"Frais",
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L"Il y a quelqu'un d'autre dans le secteur...",
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L"Portée arme: %d tiles, Probabilités: %d pourcent",
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//L"Portée arme: %d tiles, Probabilités: %d pourcent",
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L"Afficher couverture",
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L"Ligne de vision",
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L"Les nouvelles recrues ne peuvent arriver ici.",
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@@ -71,5 +71,20 @@ STR16 gzIronManModeWarningText[]=
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L"Vous avez choisi le mode IRON MAN. La difficultée du jeu s'en trouveras considerablement augmentée du fait de l'imposssiblité de sauvegarder en territoire ennemi. Ce paramètre prendra effet tout au long de la partie. Etes vous vraiment sûr de vouloir jouer en mode IRON MAN ?",
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};
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STR16 gzDisplayCoverText[]=
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{
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L"Cover: %d/100 %s, Brightness: %d/100",
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L"Gun Range: %d/%d tiles, Chance to hit: %d/100",
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L"Disabling Cover Display",
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L"Showing Mercenary View",
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L"Showing Cover for Mercenary",
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L"Wood", // wanted to use jungle , but wood is shorter in german too (dschungel vs wald)
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L"Urban",
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L"Desert",
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L"Snow", // NOT USED!!!
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L"Wood and Desert",
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L"" // yes empty for now
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};
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#endif
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+20
-2
@@ -4,14 +4,14 @@
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enum
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{
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TCTL_MSG__RANGE_TO_TARGET,
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//TCTL_MSG__RANGE_TO_TARGET,
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TCTL_MSG__ATTACH_TRANSMITTER_TO_LAPTOP,
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TACT_MSG__CANNOT_AFFORD_MERC,
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TACT_MSG__AIMMEMBER_FEE_TEXT,
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TACT_MSG__AIMMEMBER_ONE_TIME_FEE,
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TACT_MSG__FEE,
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TACT_MSG__SOMEONE_ELSE_IN_SECTOR,
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TCTL_MSG__GUN_RANGE_AND_CTH,
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//TCTL_MSG__GUN_RANGE_AND_CTH,
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TCTL_MSG__DISPLAY_COVER,
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TCTL_MSG__LOS,
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TCTL_MSG__INVALID_DROPOFF_SECTOR,
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@@ -38,6 +38,24 @@ enum
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};
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extern STR16 gzIronManModeWarningText[];
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// display cover message (for tactical usually, seperated)
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// display cover terrain type info (used in cover information)
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enum
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{
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DC_MSG__COVER_INFORMATION,
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DC_MSG__GUN_RANGE_INFORMATION,
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DC_MSG__COVER_DRAW_OFF,
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DC_MSG__COVER_DRAW_MERC_VIEW,
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DC_MSG__COVER_DRAW_ENEMY_VIEW,
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DC_TTI__WOOD,
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DC_TTI__URBAN,
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DC_TTI__DESERT,
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DC_TTI__SNOW,
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DC_TTI__WOOD_AND_DESERT,
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DC_TTI__UNKNOWN
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};
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extern STR16 gzDisplayCoverText[];
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#endif
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@@ -17,14 +17,14 @@ void this_is_the_Ja25GermanText_public_symbol(void){;}
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STR16 zNewTacticalMessages[]=
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{
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L"Entfernung zum Ziel: %d Felder, Helligkeit: %d/%d",
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//L"Entfernung zum Ziel: %d Felder, Helligkeit: %d/%d",
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L"Verbinden Sie den Transmitter mit Ihrem Laptop-Computer.",
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L"Sie haben nicht genug Geld, um %s anzuheuern",
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L"Das obenstehende Honorar deckt für einen begrenzten Zeitraum die Kosten der Gesamtmission, und schließt untenstehendes Equipment mit ein.",
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L"Engagieren Sie %s jetzt und nutzen Sie den Vorteil unseres beispiellosen 'Ein Betrag für alles'-Honorars. Das persönliche Equipment des Söldners ist gratis in diesem Preis mit inbegriffen.",
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L"Honorar",
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L"Da ist noch jemand im Sektor...",
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L"Waffen-Rchwt.: %d Felder, Trefferwahrsch.: %d Prozent",
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//L"Waffen-Rchwt.: %d Felder, Trefferwahrsch.: %d Prozent",
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L"Deckung anzeigen",
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L"Sichtfeld",
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L"Neue Rekruten können dort nicht hinkommen.",
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@@ -70,5 +70,20 @@ STR16 gzIronManModeWarningText[]=
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L"Sie haben sich für den Ironman- Modus entschieden. Mit dieser Einstellung können Sie das Spiel nicht speichern, wenn Feinde im Sektor sind. Sind Sie sicher, dass Sie im Ironman- Modus spielen wollen?",
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};
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STR16 gzDisplayCoverText[]=
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{
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L"Cover: %d/100 %s, Brightness: %d/100",
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L"Gun Range: %d/%d tiles, Chance to hit: %d/100",
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L"Disabling Cover Display",
|
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L"Showing Mercenary View",
|
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L"Showing Cover for Mercenary",
|
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L"Wood", // wanted to use jungle , but wood is shorter in german too (dschungel vs wald)
|
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L"Urban",
|
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L"Desert",
|
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L"Snow", // NOT USED!!!
|
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L"Wood and Desert",
|
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L"" // yes empty for now
|
||||
};
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||||
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||||
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#endif
|
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+20
-2
@@ -4,14 +4,14 @@
|
||||
|
||||
enum
|
||||
{
|
||||
TCTL_MSG__RANGE_TO_TARGET,
|
||||
//TCTL_MSG__RANGE_TO_TARGET,
|
||||
TCTL_MSG__ATTACH_TRANSMITTER_TO_LAPTOP,
|
||||
TACT_MSG__CANNOT_AFFORD_MERC,
|
||||
TACT_MSG__AIMMEMBER_FEE_TEXT,
|
||||
TACT_MSG__AIMMEMBER_ONE_TIME_FEE,
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TACT_MSG__FEE,
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TACT_MSG__SOMEONE_ELSE_IN_SECTOR,
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TCTL_MSG__GUN_RANGE_AND_CTH,
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//TCTL_MSG__GUN_RANGE_AND_CTH,
|
||||
//TCTL_MSG__RANGE_TO_TARGET_AND_GUN_RANGE, // WANNE: Not used
|
||||
TCTL_MSG__DISPLAY_COVER,
|
||||
TCTL_MSG__LOS,
|
||||
@@ -39,6 +39,24 @@ enum
|
||||
};
|
||||
extern STR16 gzIronManModeWarningText[];
|
||||
|
||||
// display cover message (for tactical usually, seperated)
|
||||
// display cover terrain type info (used in cover information)
|
||||
enum
|
||||
{
|
||||
DC_MSG__COVER_INFORMATION,
|
||||
DC_MSG__GUN_RANGE_INFORMATION,
|
||||
DC_MSG__COVER_DRAW_OFF,
|
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DC_MSG__COVER_DRAW_MERC_VIEW,
|
||||
DC_MSG__COVER_DRAW_ENEMY_VIEW,
|
||||
DC_TTI__WOOD,
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||||
DC_TTI__URBAN,
|
||||
DC_TTI__DESERT,
|
||||
DC_TTI__SNOW,
|
||||
DC_TTI__WOOD_AND_DESERT,
|
||||
DC_TTI__UNKNOWN
|
||||
};
|
||||
extern STR16 gzDisplayCoverText[];
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
|
||||
@@ -19,14 +19,14 @@ void this_is_the_Ja25ItalianText_public_symbol(void){;}
|
||||
|
||||
STR16 zNewTacticalMessages[]=
|
||||
{
|
||||
L"Distanza dal bersaglio: %d caselle, Luminosità: %d/%d",
|
||||
//L"Distanza dal bersaglio: %d caselle, Luminosità: %d/%d",
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||||
L"Colleghi il trasmettitore al tuo computer portatile.",
|
||||
L"Non puoi permetterti di ingaggiare %s",
|
||||
L"Per un periodo limitato, la tariffa qui sopra includerà i costi dell'intera missione, oltre all'equipaggiamento indicato sotto.",
|
||||
L"Assolda %s adesso e approfitta della nostra nuova tariffa 'tutto incluso'. Compreso in questa incredibile offerta anche l'equipaggiamento personale del mercenario, senza alcun costo aggiuntivo.",
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||||
L"Tariffa",
|
||||
L"C'è qualcun altro nel settore...",
|
||||
L"Gittata dell'arma: %d caselle, Probabilità di colpire: %d percent",
|
||||
//L"Gittata dell'arma: %d caselle, Probabilità di colpire: %d percent",
|
||||
L"Mostra nascondigli",
|
||||
L"Linea di Vista",
|
||||
L"Le nuove reclute non possono arrivare qui.",
|
||||
@@ -71,5 +71,20 @@ STR16 gzIronManModeWarningText[]=
|
||||
L"Hai scelto la modalità IRON MAN. Questa impostazione rende il gioco notevolmente più impegnativo, poiché non potrai salvare la partita in un settore occupato da nemici. Non potrai cambiare questa decisione nel corso della partita. Sei sicuro di voler giocare al livello IRON MAN?",
|
||||
};
|
||||
|
||||
STR16 gzDisplayCoverText[]=
|
||||
{
|
||||
L"Cover: %d/100 %s, Brightness: %d/100",
|
||||
L"Gun Range: %d/%d tiles, Chance to hit: %d/100",
|
||||
L"Disabling Cover Display",
|
||||
L"Showing Mercenary View",
|
||||
L"Showing Cover for Mercenary",
|
||||
L"Wood", // wanted to use jungle , but wood is shorter in german too (dschungel vs wald)
|
||||
L"Urban",
|
||||
L"Desert",
|
||||
L"Snow", // NOT USED!!!
|
||||
L"Wood and Desert",
|
||||
L"" // yes empty for now
|
||||
};
|
||||
|
||||
|
||||
#endif
|
||||
|
||||
@@ -4,14 +4,14 @@
|
||||
|
||||
enum
|
||||
{
|
||||
TCTL_MSG__RANGE_TO_TARGET,
|
||||
//TCTL_MSG__RANGE_TO_TARGET,
|
||||
TCTL_MSG__ATTACH_TRANSMITTER_TO_LAPTOP,
|
||||
TACT_MSG__CANNOT_AFFORD_MERC,
|
||||
TACT_MSG__AIMMEMBER_FEE_TEXT,
|
||||
TACT_MSG__AIMMEMBER_ONE_TIME_FEE,
|
||||
TACT_MSG__FEE,
|
||||
TACT_MSG__SOMEONE_ELSE_IN_SECTOR,
|
||||
TCTL_MSG__GUN_RANGE_AND_CTH,
|
||||
//TCTL_MSG__GUN_RANGE_AND_CTH,
|
||||
TCTL_MSG__DISPLAY_COVER,
|
||||
TCTL_MSG__LOS,
|
||||
TCTL_MSG__INVALID_DROPOFF_SECTOR,
|
||||
@@ -38,6 +38,24 @@ enum
|
||||
};
|
||||
extern STR16 gzIronManModeWarningText[];
|
||||
|
||||
// display cover message (for tactical usually, seperated)
|
||||
// display cover terrain type info (used in cover information)
|
||||
enum
|
||||
{
|
||||
DC_MSG__COVER_INFORMATION,
|
||||
DC_MSG__GUN_RANGE_INFORMATION,
|
||||
DC_MSG__COVER_DRAW_OFF,
|
||||
DC_MSG__COVER_DRAW_MERC_VIEW,
|
||||
DC_MSG__COVER_DRAW_ENEMY_VIEW,
|
||||
DC_TTI__WOOD,
|
||||
DC_TTI__URBAN,
|
||||
DC_TTI__DESERT,
|
||||
DC_TTI__SNOW,
|
||||
DC_TTI__WOOD_AND_DESERT,
|
||||
DC_TTI__UNKNOWN
|
||||
};
|
||||
extern STR16 gzDisplayCoverText[];
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
|
||||
@@ -19,14 +19,14 @@ void this_is_the_Ja25PolishText_public_symbol(void){;}
|
||||
|
||||
STR16 zNewTacticalMessages[]=
|
||||
{
|
||||
L"Odległość od celu (w polach): %d, Jasność = %d/%d",
|
||||
//L"Odległość od celu (w polach): %d, Jasność = %d/%d",
|
||||
L"Nadajnik został podłączony do twojego laptopa.",
|
||||
L"Nie możesz zatrudnić %s(a)",
|
||||
L"Na określony czas, poniższe honorarium pokryje koszt całej misji razem z wyposażeniem zamieszonym poniżej.",
|
||||
L"Zatrudnij %s(a) już teraz i weź udział naszej promocji 'jedno honorarium pokrywa wszystko'. Ponadto w tej niewiarygodnej ofercie cały ekwipunek najemnika dostaniesz za darmo.",
|
||||
L"Honorarium",
|
||||
L"Ktoś jest w sektorze...",
|
||||
L"Zasięg broni (w polach): %d, Szansa na trafienie: %d procent",
|
||||
//L"Zasięg broni (w polach): %d, Szansa na trafienie: %d procent",
|
||||
L"Pokaż osłonę",
|
||||
L"Zasięg wzroku",
|
||||
L"Nowi rekruci nie mogą tam przybyć.",
|
||||
@@ -71,5 +71,20 @@ STR16 gzIronManModeWarningText[]=
|
||||
L"Wybrałeś tryb CZŁOWIEK ZE STALI. Opcja ta sprawi, że gra będzie dużo trudniejsza ponieważ nie będzie możliwości zapisywania gry podczas walki. Będzie to miało wpływ na cały przebieg rozgrywki. Czy na pewno chcesz grać w trybie CZŁOWIEK ZE STALI?",
|
||||
};
|
||||
|
||||
STR16 gzDisplayCoverText[]=
|
||||
{
|
||||
L"Cover: %d/100 %s, Brightness: %d/100",
|
||||
L"Gun Range: %d/%d tiles, Chance to hit: %d/100",
|
||||
L"Disabling Cover Display",
|
||||
L"Showing Mercenary View",
|
||||
L"Showing Cover for Mercenary",
|
||||
L"Wood", // wanted to use jungle , but wood is shorter in german too (dschungel vs wald)
|
||||
L"Urban",
|
||||
L"Desert",
|
||||
L"Snow", // NOT USED!!!
|
||||
L"Wood and Desert",
|
||||
L"" // yes empty for now
|
||||
};
|
||||
|
||||
|
||||
#endif
|
||||
|
||||
+20
-2
@@ -4,14 +4,14 @@
|
||||
|
||||
enum
|
||||
{
|
||||
TCTL_MSG__RANGE_TO_TARGET,
|
||||
//TCTL_MSG__RANGE_TO_TARGET,
|
||||
TCTL_MSG__ATTACH_TRANSMITTER_TO_LAPTOP,
|
||||
TACT_MSG__CANNOT_AFFORD_MERC,
|
||||
TACT_MSG__AIMMEMBER_FEE_TEXT,
|
||||
TACT_MSG__AIMMEMBER_ONE_TIME_FEE,
|
||||
TACT_MSG__FEE,
|
||||
TACT_MSG__SOMEONE_ELSE_IN_SECTOR,
|
||||
TCTL_MSG__GUN_RANGE_AND_CTH,
|
||||
//TCTL_MSG__GUN_RANGE_AND_CTH,
|
||||
TCTL_MSG__DISPLAY_COVER,
|
||||
TCTL_MSG__LOS,
|
||||
TCTL_MSG__INVALID_DROPOFF_SECTOR,
|
||||
@@ -38,6 +38,24 @@ enum
|
||||
};
|
||||
extern STR16 gzIronManModeWarningText[];
|
||||
|
||||
// display cover message (for tactical usually, seperated)
|
||||
// display cover terrain type info (used in cover information)
|
||||
enum
|
||||
{
|
||||
DC_MSG__COVER_INFORMATION,
|
||||
DC_MSG__GUN_RANGE_INFORMATION,
|
||||
DC_MSG__COVER_DRAW_OFF,
|
||||
DC_MSG__COVER_DRAW_MERC_VIEW,
|
||||
DC_MSG__COVER_DRAW_ENEMY_VIEW,
|
||||
DC_TTI__WOOD,
|
||||
DC_TTI__URBAN,
|
||||
DC_TTI__DESERT,
|
||||
DC_TTI__SNOW,
|
||||
DC_TTI__WOOD_AND_DESERT,
|
||||
DC_TTI__UNKNOWN
|
||||
};
|
||||
extern STR16 gzDisplayCoverText[];
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
|
||||
@@ -17,14 +17,14 @@ void this_is_the_Ja25RussianText_public_symbol(void){;}
|
||||
|
||||
STR16 zNewTacticalMessages[]=
|
||||
{
|
||||
L"Расстояние до цели: %d ед., Освещенность: %d/%d",
|
||||
//L"Расстояние до цели: %d ед., Освещенность: %d/%d",
|
||||
L"Передатчик подключен к вашему ноутбуку.",
|
||||
L"Вы не можете нанять %s",
|
||||
L"Предложение действует ограниченное время и покрывает стоимость найма на всю миссию, плюс вы так же получите оборудование, перечисленное ниже.",
|
||||
L"Наемник %s - наше невероятное суперпредложение 'одна плата за все'. Вы также бесплатно получите его персональную экипировку.",
|
||||
L"Гонорар",
|
||||
L"В секторе кто-то есть...",
|
||||
L"Дальнобойность оружия: %d ед., Шанс попасть: %d%%",
|
||||
//L"Дальнобойность оружия: %d ед., Шанс попасть: %d%%",
|
||||
L"Показать укрытия",
|
||||
L"Линия прицела",
|
||||
L"Новые наемники не могут высадиться здесь.",
|
||||
@@ -70,5 +70,20 @@ STR16 gzIronManModeWarningText[]=
|
||||
L"Вы выбрали режим \"Стальная воля\". Проходить игру станет гораздо сложнее, так как вы не сможете сохранять игру, когда ваши наемники будут находиться в одном секторе с противником. Во время игры этот режим нельзя будет отключить. Вы уверены, что желаете играть в режиме \"Стальная воля\"?",
|
||||
};
|
||||
|
||||
STR16 gzDisplayCoverText[]=
|
||||
{
|
||||
L"Cover: %d/100 %s, Brightness: %d/100",
|
||||
L"Gun Range: %d/%d tiles, Chance to hit: %d/100",
|
||||
L"Disabling Cover Display",
|
||||
L"Showing Mercenary View",
|
||||
L"Showing Cover for Mercenary",
|
||||
L"Wood", // wanted to use jungle , but wood is shorter in german too (dschungel vs wald)
|
||||
L"Urban",
|
||||
L"Desert",
|
||||
L"Snow", // NOT USED!!!
|
||||
L"Wood and Desert",
|
||||
L"" // yes empty for now
|
||||
};
|
||||
|
||||
|
||||
#endif
|
||||
|
||||
@@ -4,14 +4,14 @@
|
||||
|
||||
enum
|
||||
{
|
||||
TCTL_MSG__RANGE_TO_TARGET,
|
||||
//TCTL_MSG__RANGE_TO_TARGET,
|
||||
TCTL_MSG__ATTACH_TRANSMITTER_TO_LAPTOP,
|
||||
TACT_MSG__CANNOT_AFFORD_MERC,
|
||||
TACT_MSG__AIMMEMBER_FEE_TEXT,
|
||||
TACT_MSG__AIMMEMBER_ONE_TIME_FEE,
|
||||
TACT_MSG__FEE,
|
||||
TACT_MSG__SOMEONE_ELSE_IN_SECTOR,
|
||||
TCTL_MSG__GUN_RANGE_AND_CTH,
|
||||
//TCTL_MSG__GUN_RANGE_AND_CTH,
|
||||
TCTL_MSG__DISPLAY_COVER,
|
||||
TCTL_MSG__LOS,
|
||||
TCTL_MSG__INVALID_DROPOFF_SECTOR,
|
||||
@@ -38,6 +38,24 @@ enum
|
||||
};
|
||||
extern STR16 gzIronManModeWarningText[];
|
||||
|
||||
// display cover message (for tactical usually, seperated)
|
||||
// display cover terrain type info (used in cover information)
|
||||
enum
|
||||
{
|
||||
DC_MSG__COVER_INFORMATION,
|
||||
DC_MSG__GUN_RANGE_INFORMATION,
|
||||
DC_MSG__COVER_DRAW_OFF,
|
||||
DC_MSG__COVER_DRAW_MERC_VIEW,
|
||||
DC_MSG__COVER_DRAW_ENEMY_VIEW,
|
||||
DC_TTI__WOOD,
|
||||
DC_TTI__URBAN,
|
||||
DC_TTI__DESERT,
|
||||
DC_TTI__SNOW,
|
||||
DC_TTI__WOOD_AND_DESERT,
|
||||
DC_TTI__UNKNOWN
|
||||
};
|
||||
extern STR16 gzDisplayCoverText[];
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
|
||||
@@ -18,14 +18,14 @@ void this_is_the_Ja25TaiwaneseText_public_symbol(void){;}
|
||||
|
||||
STR16 zNewTacticalMessages[]=
|
||||
{
|
||||
L"Range to target: %d tiles, Brightness: %d/%d",
|
||||
//L"Range to target: %d tiles, Brightness: %d/%d",
|
||||
L"Attaching the transmitter to your laptop computer.",
|
||||
L"You cannot afford to hire %s",
|
||||
L"For a limited time, the above fee covers the cost of the entire mission and includes the equipment listed below.",
|
||||
L"Hire %s now and take advantage of our unprecedented 'one fee covers all' pricing. Also included in this unbelievable offer is the mercenary's personal equipment at no charge.",
|
||||
L"Fee",
|
||||
L"There is someone else in the sector...",
|
||||
L"Gun Range: %d tiles, Chance to hit: %d percent",
|
||||
//L"Gun Range: %d tiles, Chance to hit: %d percent",
|
||||
L"Display Cover",
|
||||
L"Line of Sight",
|
||||
L"New Recruits cannot arrive there.",
|
||||
@@ -70,5 +70,20 @@ STR16 gzIronManModeWarningText[]=
|
||||
L"You have chosen IRON MAN mode. This setting makes the game considerably more challenging as you will not be able to save your game when in a sector occupied by enemies. This setting will affect the entire course of the game. Are you sure want to play in IRON MAN mode?",
|
||||
};
|
||||
|
||||
STR16 gzDisplayCoverText[]=
|
||||
{
|
||||
L"Cover: %d/100 %s, Brightness: %d/100",
|
||||
L"Gun Range: %d/%d tiles, Chance to hit: %d/100",
|
||||
L"Disabling Cover Display",
|
||||
L"Showing Mercenary View",
|
||||
L"Showing Cover for Mercenary",
|
||||
L"Wood", // wanted to use jungle , but wood is shorter in german too (dschungel vs wald)
|
||||
L"Urban",
|
||||
L"Desert",
|
||||
L"Snow", // NOT USED!!!
|
||||
L"Wood and Desert",
|
||||
L"" // yes empty for now
|
||||
};
|
||||
|
||||
|
||||
#endif
|
||||
|
||||
@@ -4,14 +4,14 @@
|
||||
|
||||
enum
|
||||
{
|
||||
TCTL_MSG__RANGE_TO_TARGET,
|
||||
//TCTL_MSG__RANGE_TO_TARGET,
|
||||
TCTL_MSG__ATTACH_TRANSMITTER_TO_LAPTOP,
|
||||
TACT_MSG__CANNOT_AFFORD_MERC,
|
||||
TACT_MSG__AIMMEMBER_FEE_TEXT,
|
||||
TACT_MSG__AIMMEMBER_ONE_TIME_FEE,
|
||||
TACT_MSG__FEE,
|
||||
TACT_MSG__SOMEONE_ELSE_IN_SECTOR,
|
||||
TCTL_MSG__GUN_RANGE_AND_CTH,
|
||||
//TCTL_MSG__GUN_RANGE_AND_CTH,
|
||||
TCTL_MSG__DISPLAY_COVER,
|
||||
TCTL_MSG__LOS,
|
||||
TCTL_MSG__INVALID_DROPOFF_SECTOR,
|
||||
@@ -38,6 +38,24 @@ enum
|
||||
};
|
||||
extern STR16 gzIronManModeWarningText[];
|
||||
|
||||
// display cover message (for tactical usually, seperated)
|
||||
// display cover terrain type info (used in cover information)
|
||||
enum
|
||||
{
|
||||
DC_MSG__COVER_INFORMATION,
|
||||
DC_MSG__GUN_RANGE_INFORMATION,
|
||||
DC_MSG__COVER_DRAW_OFF,
|
||||
DC_MSG__COVER_DRAW_MERC_VIEW,
|
||||
DC_MSG__COVER_DRAW_ENEMY_VIEW,
|
||||
DC_TTI__WOOD,
|
||||
DC_TTI__URBAN,
|
||||
DC_TTI__DESERT,
|
||||
DC_TTI__SNOW,
|
||||
DC_TTI__WOOD_AND_DESERT,
|
||||
DC_TTI__UNKNOWN
|
||||
};
|
||||
extern STR16 gzDisplayCoverText[];
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user