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Disease update:
- <InfectionChance_WOUND_FIRE> can cause infections when taking fire damage - <InfectionChance_WOUND_GAS> can cause infections when taking non-fire gas damage - <fSpecialFlagLimitedUseArms> causes the infected to be unable to use one arm - <fSpecialFlagLimitedUseLegs> causes the infected to be unable to run, and walk and travel slowly - JA2_options.ini option DISEASE_SEVERE_LIMITATIONS controls whether <fSpecialFlagContractDisability>, <fSpecialFlagLimitedUseArms> and <fSpecialFlagLimitedUseLegs> are used For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=22099&goto=360451&#msg_360451 - Gas damage split up in fire and non-fire damage. - Flamethrower projectile damaged is affected by fire resistance. Requires GameDir >= r2553. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8828 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -3691,7 +3691,7 @@ void recieveEXPLOSIONDAMAGE (RPCParameters *rpcParameters)
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// can use DishOutGasDamage() as it is dependant on the local state of the gas cloud which is not always in sync
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// but we have the definite results of damage on a merc, so :
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pSoldier->SoldierTakeDamage( ANIM_STAND, exp->sWoundAmt, exp->sBreathAmt, TAKE_DAMAGE_GAS, NOBODY, NOWHERE, 0, TRUE );
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pSoldier->SoldierTakeDamage( ANIM_STAND, exp->sWoundAmt, exp->sBreathAmt, Explosive[Item[exp->usItem].ubClassIndex].ubType == EXPLOSV_BURNABLEGAS ? TAKE_DAMAGE_GAS_FIRE : TAKE_DAMAGE_GAS_NOTFIRE, NOBODY, NOWHERE, 0, TRUE );
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}
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else if (exp->ubDamageFunc == 2)
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{
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