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Disease update:
- <InfectionChance_WOUND_FIRE> can cause infections when taking fire damage - <InfectionChance_WOUND_GAS> can cause infections when taking non-fire gas damage - <fSpecialFlagLimitedUseArms> causes the infected to be unable to use one arm - <fSpecialFlagLimitedUseLegs> causes the infected to be unable to run, and walk and travel slowly - JA2_options.ini option DISEASE_SEVERE_LIMITATIONS controls whether <fSpecialFlagContractDisability>, <fSpecialFlagLimitedUseArms> and <fSpecialFlagLimitedUseLegs> are used For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=22099&goto=360451&#msg_360451 - Gas damage split up in fire and non-fire damage. - Flamethrower projectile damaged is affected by fire resistance. Requires GameDir >= r2553. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8828 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -3472,8 +3472,16 @@ INT32 GetSectorMvtTimeForGroup( UINT8 ubSector, UINT8 ubDirection, GROUP *pGroup
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{
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pSoldier = curr->pSoldier;
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if( pSoldier->bAssignment != VEHICLE )
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{ //Soldier is on foot and travelling. Factor encumbrance into movement rate.
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{
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//Soldier is on foot and travelling. Factor encumbrance into movement rate.
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iEncumbrance = CalculateCarriedWeight( pSoldier );
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// Flugente: we are a lot slower if our leg is severely damaged, even if we can handle the weight
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if ( gGameExternalOptions.fDisease
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&& gGameExternalOptions.fDiseaseSevereLimitations
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&& pSoldier->HasDiseaseWithFlag( DISEASE_PROPERTY_LIMITED_USE_LEGS ) )
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iEncumbrance = max( iEncumbrance * 2, 200);
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if( iEncumbrance > iHighestEncumbrance )
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{
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iHighestEncumbrance = iEncumbrance;
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