Disease update:

- <InfectionChance_WOUND_FIRE> can cause infections when taking fire damage
- <InfectionChance_WOUND_GAS> can cause infections when taking non-fire gas damage
- <fSpecialFlagLimitedUseArms> causes the infected to be unable to use one arm
- <fSpecialFlagLimitedUseLegs> causes the infected to be unable to run, and walk and travel slowly
- JA2_options.ini option DISEASE_SEVERE_LIMITATIONS controls whether <fSpecialFlagContractDisability>, <fSpecialFlagLimitedUseArms> and <fSpecialFlagLimitedUseLegs> are used

For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=22099&goto=360451&#msg_360451

- Gas damage split up in fire and non-fire damage.
- Flamethrower projectile damaged is affected by fire resistance.

Requires GameDir >= r2553.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8828 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2020-06-25 22:42:44 +00:00
parent 4e86046d0c
commit 098dc8e280
36 changed files with 694 additions and 89 deletions
+9 -1
View File
@@ -3472,8 +3472,16 @@ INT32 GetSectorMvtTimeForGroup( UINT8 ubSector, UINT8 ubDirection, GROUP *pGroup
{
pSoldier = curr->pSoldier;
if( pSoldier->bAssignment != VEHICLE )
{ //Soldier is on foot and travelling. Factor encumbrance into movement rate.
{
//Soldier is on foot and travelling. Factor encumbrance into movement rate.
iEncumbrance = CalculateCarriedWeight( pSoldier );
// Flugente: we are a lot slower if our leg is severely damaged, even if we can handle the weight
if ( gGameExternalOptions.fDisease
&& gGameExternalOptions.fDiseaseSevereLimitations
&& pSoldier->HasDiseaseWithFlag( DISEASE_PROPERTY_LIMITED_USE_LEGS ) )
iEncumbrance = max( iEncumbrance * 2, 200);
if( iEncumbrance > iHighestEncumbrance )
{
iHighestEncumbrance = iEncumbrance;