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Disease update:
- <InfectionChance_WOUND_FIRE> can cause infections when taking fire damage - <InfectionChance_WOUND_GAS> can cause infections when taking non-fire gas damage - <fSpecialFlagLimitedUseArms> causes the infected to be unable to use one arm - <fSpecialFlagLimitedUseLegs> causes the infected to be unable to run, and walk and travel slowly - JA2_options.ini option DISEASE_SEVERE_LIMITATIONS controls whether <fSpecialFlagContractDisability>, <fSpecialFlagLimitedUseArms> and <fSpecialFlagLimitedUseLegs> are used For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=22099&goto=360451&#msg_360451 - Gas damage split up in fire and non-fire damage. - Flamethrower projectile damaged is affected by fire resistance. Requires GameDir >= r2553. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8828 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -2792,6 +2792,15 @@ void InternalInitEDBTooltipRegion( OBJECTTYPE * gpItemDescObject, UINT32 guiCurr
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MSYS_EnableRegion( &gUDBFasthelpRegions[iFirstDataRegion + cnt] );
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++cnt;
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}
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//////////////////// MEDICAL_SPLINT
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if ( HasItemFlag( gpItemDescObject->usItem, MEDICAL_SPLINT ) )
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{
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swprintf( pStr, L"%s%s", szUDBGenSecondaryStatsTooltipText[48], szUDBGenSecondaryStatsExplanationsTooltipText[48] );
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SetRegionFastHelpText( &( gUDBFasthelpRegions[iFirstDataRegion + cnt] ), pStr );
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MSYS_EnableRegion( &gUDBFasthelpRegions[iFirstDataRegion + cnt] );
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++cnt;
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}
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}
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//////////////////////////////////////////////////////
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@@ -6436,6 +6445,14 @@ void DrawSecondaryStats( OBJECTTYPE * gpItemDescObject )
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BltVideoObjectFromIndex( guiSAVEBUFFER, guiItemInfoSecondaryIcon, 45, gItemDescGenSecondaryRegions[cnt].sLeft + sOffsetX, gItemDescGenSecondaryRegions[cnt].sTop + sOffsetY, VO_BLT_SRCTRANSPARENCY, NULL );
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++cnt;
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}
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//////////////////// MEDICAL_SPLINT
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if ( ( HasItemFlag( gpItemDescObject->usItem, MEDICAL_SPLINT ) && !fComparisonMode ) ||
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( fComparisonMode && HasItemFlag( gpComparedItemDescObject->usItem, MEDICAL_SPLINT ) ) )
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{
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BltVideoObjectFromIndex( guiSAVEBUFFER, guiItemInfoSecondaryIcon, 23, gItemDescGenSecondaryRegions[cnt].sLeft + sOffsetX, gItemDescGenSecondaryRegions[cnt].sTop + sOffsetY, VO_BLT_SRCTRANSPARENCY, NULL );
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++cnt;
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}
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}
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void DrawPropertyValueInColour( INT16 iValue, UINT8 ubNumLine, UINT8 ubNumRegion, BOOLEAN fComparisonMode, BOOLEAN fModifier, BOOLEAN fHigherBetter, UINT16 uiOverwriteColour = 0, BOOLEAN fPercentSign = FALSE )
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