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Disease update:
- <InfectionChance_WOUND_FIRE> can cause infections when taking fire damage - <InfectionChance_WOUND_GAS> can cause infections when taking non-fire gas damage - <fSpecialFlagLimitedUseArms> causes the infected to be unable to use one arm - <fSpecialFlagLimitedUseLegs> causes the infected to be unable to run, and walk and travel slowly - JA2_options.ini option DISEASE_SEVERE_LIMITATIONS controls whether <fSpecialFlagContractDisability>, <fSpecialFlagLimitedUseArms> and <fSpecialFlagLimitedUseLegs> are used For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=22099&goto=360451&#msg_360451 - Gas damage split up in fire and non-fire damage. - Flamethrower projectile damaged is affected by fire resistance. Requires GameDir >= r2553. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8828 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -179,6 +179,7 @@ typedef enum ATTACHMENT_SLOT{
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#define APPLYITEMCURS 26
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#define INTERACTIVEACTIONCURS 27
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#define BLOODBAGCURS 28
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#define SPLINTCURS 29
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#define CAMERARANGE 10
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@@ -777,6 +778,7 @@ extern OBJECTTYPE gTempObject;
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// extended flagmask to UINT64
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#define EMPTY_BLOOD_BAG 0x0000000100000000 // this item is a empty blood bag
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#define MEDICAL_SPLINT 0x0000000200000000 // this item is a medical splint that can be applied to some diseases
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// ----------------------------------------------------------------
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