mirror of
https://github.com/1dot13/source.git
synced 2026-08-05 14:00:23 +02:00
Disease update:
- <InfectionChance_WOUND_FIRE> can cause infections when taking fire damage - <InfectionChance_WOUND_GAS> can cause infections when taking non-fire gas damage - <fSpecialFlagLimitedUseArms> causes the infected to be unable to use one arm - <fSpecialFlagLimitedUseLegs> causes the infected to be unable to run, and walk and travel slowly - JA2_options.ini option DISEASE_SEVERE_LIMITATIONS controls whether <fSpecialFlagContractDisability>, <fSpecialFlagLimitedUseArms> and <fSpecialFlagLimitedUseLegs> are used For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=22099&goto=360451&#msg_360451 - Gas damage split up in fire and non-fire damage. - Flamethrower projectile damaged is affected by fire resistance. Requires GameDir >= r2553. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8828 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
@@ -1587,6 +1587,11 @@ BOOLEAN ExecuteOverhead( )
|
||||
pSoldier->EVENT_SoldierTakeBloodFromPerson( pSoldier->aiData.sPendingActionData2, pSoldier->aiData.bPendingActionData3 );
|
||||
pSoldier->aiData.ubPendingAction = NO_PENDING_ACTION;
|
||||
}
|
||||
else if ( pSoldier->aiData.ubPendingAction == MERC_MEDICALSPLINT )
|
||||
{
|
||||
pSoldier->EVENT_SoldierApplySplintToPerson( pSoldier->aiData.sPendingActionData2, pSoldier->aiData.bPendingActionData3 );
|
||||
pSoldier->aiData.ubPendingAction = NO_PENDING_ACTION;
|
||||
}
|
||||
|
||||
if ( fNoAPsForPendingAction )
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user