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Disease update:
- <InfectionChance_WOUND_FIRE> can cause infections when taking fire damage - <InfectionChance_WOUND_GAS> can cause infections when taking non-fire gas damage - <fSpecialFlagLimitedUseArms> causes the infected to be unable to use one arm - <fSpecialFlagLimitedUseLegs> causes the infected to be unable to run, and walk and travel slowly - JA2_options.ini option DISEASE_SEVERE_LIMITATIONS controls whether <fSpecialFlagContractDisability>, <fSpecialFlagLimitedUseArms> and <fSpecialFlagLimitedUseLegs> are used For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=22099&goto=360451&#msg_360451 - Gas damage split up in fire and non-fire damage. - Flamethrower projectile damaged is affected by fire resistance. Requires GameDir >= r2553. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8828 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -753,7 +753,7 @@ BOOLEAN OkayToAddStructureToTile( INT32 sBaseGridNo, INT16 sCubeOffset, DB_STRUC
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{
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pSoldier->EVENT_SoldierGotHit( 0, Random(10)+5, Random(200)+Random(200), MercPtrs[ sSoldierID ]->ubDirection, 0, sSoldierID, FIRE_WEAPON_VEHICLE_TRAUMA, 0, 0, pSoldier->sGridNo );
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}
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else if( gAnimControl[ pSoldier->usAnimState ].ubEndHeight == ANIM_PRONE && MercPtrs[ sSoldierID ]->flags.fUIMovementFast )
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else if( gAnimControl[ pSoldier->usAnimState ].ubEndHeight == ANIM_PRONE && MercPtrs[ sSoldierID ]->IsFastMovement() )
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{
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pSoldier->EVENT_SoldierGotHit( 0, Random(5), Random(100)+Random(100), MercPtrs[ sSoldierID ]->ubDirection, 0, sSoldierID, FIRE_WEAPON_VEHICLE_TRAUMA, 0, 0, pSoldier->sGridNo );
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}
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