New feature: mercs with a gun-related trait (New trait system only) can use the 'Focus' skill via the skill menu ([$] in tactical). This skill grants an interrupt modifier bonus in the targeted area, but also a penalty outside of it.

For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=20659&goto=350400&#msg_350400

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8432 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2017-07-26 13:49:38 +00:00
parent 7b00af164b
commit 0992a423e7
27 changed files with 203 additions and 45 deletions
+7
View File
@@ -2254,6 +2254,13 @@ void HandleRenderFaceAdjustments( FACETYPE *pFace, BOOLEAN fDisplayBuffer, BOOLE
}
}
// Flugente: focus trait
if ( MercPtrs[pFace->ubSoldierID]->usSoldierFlagMask2 & SOLDIER_TRAIT_FOCUS )
{
DoRightIcon( uiRenderBuffer, pFace, sFaceX, sFaceY, bNumRightIcons, 17 );
bNumRightIcons++;
}
// Flugente: disease
if ( MercPtrs[pFace->ubSoldierID]->HasDisease(TRUE, FALSE, TRUE) )
{