New feature: mercs with a gun-related trait (New trait system only) can use the 'Focus' skill via the skill menu ([$] in tactical). This skill grants an interrupt modifier bonus in the targeted area, but also a penalty outside of it.

For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=20659&goto=350400&#msg_350400

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8432 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2017-07-26 13:49:38 +00:00
parent 7b00af164b
commit 0992a423e7
27 changed files with 203 additions and 45 deletions
+3 -3
View File
@@ -230,7 +230,7 @@ SkillSelection::Setup( UINT32 aVal )
pOption = new POPUP_OPTION(&std::wstring( pStr ), new popupCallbackFunction<void,UINT32>( &Wrapper_Function_SkillSelection, uiCounter ) );
// if we cannot perform this skill, grey it out
if ( !(pSoldier->CanUseSkill(uiCounter, TRUE)) )
if ( !(pSoldier->CanUseSkill( uiCounter, TRUE, sTraitsMenuTargetGridNo )) )
{
// Set this option off.
pOption->setAvail(new popupCallbackFunction<bool,void*>( &Popup_OptionOff, NULL ));
@@ -262,7 +262,7 @@ SkillSelection::Setup( UINT32 aVal )
{
UINT8 cnt = 0;
switch ( aVal )
{
{
case RADIO_OPERATOR_NT:
{
for(UINT32 uiCounter = SKILLS_RADIO_FIRST; uiCounter <= SKILLS_RADIO_LAST; ++uiCounter)
@@ -739,4 +739,4 @@ void TraitsMenu( INT32 usMapPos )
sTraitsMenuTargetGridNo = usMapPos;
gTraitSelection.Setup(0);
}
}