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- bugfix: Wrong APs deduction from stealing
- bugfix: Prevent Nada objects from stealing git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@622 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -7022,6 +7022,8 @@ void ItemPickMenuMouseMoveCallback( MOUSE_REGION * pRegion, INT32 iReason )
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if ( !bChecked )
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{
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// WANNE: There is a big bug in the stealing routine.
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/*
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// Show compatible ammo...
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pTempItemPool = gItemPickupMenu.ItemPoolSlots[ gItemPickupMenu.bCurSelect - gItemPickupMenu.ubScrollAnchor ];
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@@ -7041,6 +7043,8 @@ void ItemPickMenuMouseMoveCallback( MOUSE_REGION * pRegion, INT32 iReason )
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// Nonomori: Fix crash caused by stealing ammo in a sector with no items loaded.
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// HandleAnyMercInSquadHasCompatibleStuff( (INT8)CurrentSquad( ), &(gWorldItems[ pTempItemPool->iItemIndex ].o ), FALSE );
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HandleAnyMercInSquadHasCompatibleStuff( (INT8)CurrentSquad( ), pCompAmmoObject, FALSE );
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*/
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SetItemPickupMenuDirty( DIRTYLEVEL2 );
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