- bugfix: Wrong APs deduction from stealing

- bugfix: Prevent Nada objects from stealing

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@622 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2006-11-07 21:25:26 +00:00
parent b53eec588d
commit 099ce17225
11 changed files with 88 additions and 32 deletions
+4
View File
@@ -7022,6 +7022,8 @@ void ItemPickMenuMouseMoveCallback( MOUSE_REGION * pRegion, INT32 iReason )
if ( !bChecked )
{
// WANNE: There is a big bug in the stealing routine.
/*
// Show compatible ammo...
pTempItemPool = gItemPickupMenu.ItemPoolSlots[ gItemPickupMenu.bCurSelect - gItemPickupMenu.ubScrollAnchor ];
@@ -7041,6 +7043,8 @@ void ItemPickMenuMouseMoveCallback( MOUSE_REGION * pRegion, INT32 iReason )
// Nonomori: Fix crash caused by stealing ammo in a sector with no items loaded.
// HandleAnyMercInSquadHasCompatibleStuff( (INT8)CurrentSquad( ), &(gWorldItems[ pTempItemPool->iItemIndex ].o ), FALSE );
HandleAnyMercInSquadHasCompatibleStuff( (INT8)CurrentSquad( ), pCompAmmoObject, FALSE );
*/
SetItemPickupMenuDirty( DIRTYLEVEL2 );