- bugfix: Wrong APs deduction from stealing

- bugfix: Prevent Nada objects from stealing

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@622 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2006-11-07 21:25:26 +00:00
parent b53eec588d
commit 099ce17225
11 changed files with 88 additions and 32 deletions
+4 -1
View File
@@ -2243,7 +2243,10 @@ INT8 GetAPsToStealItem( SOLDIERTYPE *pSoldier, INT16 usMapPos )
{
UINT16 sAPCost = 0;
sAPCost = PlotPath( pSoldier, usMapPos, NO_COPYROUTE, NO_PLOT, TEMPORARY, (UINT16)pSoldier->usUIMovementMode, NOT_STEALTH, FORWARD, pSoldier->bActionPoints );
if (usMapPos != -1)
{
sAPCost = PlotPath( pSoldier, usMapPos, NO_COPYROUTE, NO_PLOT, TEMPORARY, (UINT16)pSoldier->usUIMovementMode, NOT_STEALTH, FORWARD, pSoldier->bActionPoints );
}
// ADD APS TO PICKUP
sAPCost += AP_STEAL_ITEM;