Updated code to support language specific cities.xml.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2319 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
ChrisL
2008-08-29 16:12:08 +00:00
parent 3ae10505f4
commit 0a1b40237d
3 changed files with 68 additions and 21 deletions
+47 -3
View File
@@ -577,6 +577,15 @@ BOOLEAN LoadExternalGameplayData(STR directoryName)
if(!ReadInMapStructure(fileName, FALSE))
return FALSE;
#ifdef GERMAN
AddLanguagePrefix( fileName, GERMAN_PREFIX);
if ( FileExists(fileName) )
{
DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
if(!ReadInMapStructure(fileName, TRUE))
return FALSE;
}
#endif
#ifdef RUSSIAN
AddLanguagePrefix( fileName, RUSSIAN_PREFIX);
if ( FileExists(fileName) )
@@ -586,9 +595,44 @@ BOOLEAN LoadExternalGameplayData(STR directoryName)
return FALSE;
}
#endif
#ifdef GERMAN
AddLanguagePrefix( fileName, GERMAN_PREFIX);
#ifdef DUTCH
AddLanguagePrefix( fileName, DUTCH_PREFIX);
if ( FileExists(fileName) )
{
DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
if(!ReadInMapStructure(fileName, TRUE))
return FALSE;
}
#endif
#ifdef POLISH
AddLanguagePrefix( fileName, POLISH_PREFIX);
if ( FileExists(fileName) )
{
DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
if(!ReadInMapStructure(fileName, TRUE))
return FALSE;
}
#endif
#ifdef FRENCH
AddLanguagePrefix( fileName, FRENCH_PREFIX);
if ( FileExists(fileName) )
{
DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
if(!ReadInMapStructure(fileName, TRUE))
return FALSE;
}
#endif
#ifdef ITALIAN
AddLanguagePrefix( fileName, ITALIAN_PREFIX);
if ( FileExists(fileName) )
{
DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
if(!ReadInMapStructure(fileName, TRUE))
return FALSE;
}
#endif
#ifdef TAIWANESE
AddLanguagePrefix( fileName, TAIWANESE_PREFIX);
if ( FileExists(fileName) )
{
DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));