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Move the remaining header build switches into the build system
Same reasoning as builddefines.h: BMP_RANDOM, CALLBACKTIMER, WINDOWED_MODE and the three multiplayer switches are build configuration, and a header is the wrong place to keep them. None of the six was ever toggled from source -- they were unconditional #defines, or in WINDOWED_MODE's case keyed off _DEBUG. WINDOWED_MODE now keys off the Debug configuration rather than _DEBUG. That is the same thing in an ordinary Debug build, and fixes the asan Debug build, which links the release CRT and so never saw _DEBUG at all. All twelve executables stay bit-identical, this time with no differing bytes to explain away at all. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
This commit is contained in:
committed by
majcosta
co-authored by
Claude Opus 5
parent
1c9cf24421
commit
0a5ce33c08
@@ -18,14 +18,6 @@
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// Basic defines for the video manager. These represent the starting values
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//
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#ifdef BOUNDS_CHECKER
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#define WINDOWED_MODE
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#endif
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#ifdef _DEBUG
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#define WINDOWED_MODE
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#endif
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extern UINT16 SCREEN_WIDTH;
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extern UINT16 SCREEN_HEIGHT;
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