mirror of
https://github.com/1dot13/source.git
synced 2026-08-26 14:30:26 +02:00
Move the remaining header build switches into the build system
Same reasoning as builddefines.h: BMP_RANDOM, CALLBACKTIMER, WINDOWED_MODE and the three multiplayer switches are build configuration, and a header is the wrong place to keep them. None of the six was ever toggled from source -- they were unconditional #defines, or in WINDOWED_MODE's case keyed off _DEBUG. WINDOWED_MODE now keys off the Debug configuration rather than _DEBUG. That is the same thing in an ordinary Debug build, and fixes the asan Debug build, which links the release CRT and so never saw _DEBUG at all. All twelve executables stay bit-identical, this time with no differing bytes to explain away at all. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
This commit is contained in:
committed by
majcosta
co-authored by
Claude Opus 5
parent
1c9cf24421
commit
0a5ce33c08
@@ -1,8 +1,6 @@
|
||||
#ifndef __RANDOM_
|
||||
#define __RANDOM_
|
||||
|
||||
#define BMP_RANDOM
|
||||
|
||||
#include "types.h"
|
||||
#include "DEBUG.H"
|
||||
#include "GameSettings.h"
|
||||
|
||||
Reference in New Issue
Block a user