Move the remaining header build switches into the build system

Same reasoning as builddefines.h: BMP_RANDOM, CALLBACKTIMER, WINDOWED_MODE and
the three multiplayer switches are build configuration, and a header is the
wrong place to keep them. None of the six was ever toggled from source -- they
were unconditional #defines, or in WINDOWED_MODE's case keyed off _DEBUG.

WINDOWED_MODE now keys off the Debug configuration rather than _DEBUG. That is
the same thing in an ordinary Debug build, and fixes the asan Debug build,
which links the release CRT and so never saw _DEBUG at all.

All twelve executables stay bit-identical, this time with no differing bytes to
explain away at all.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
This commit is contained in:
Marco Antonio J. Costa
2026-08-22 01:07:26 -03:00
committed by majcosta
co-authored by Claude Opus 5
parent 1c9cf24421
commit 0a5ce33c08
5 changed files with 18 additions and 26 deletions
-2
View File
@@ -1,8 +1,6 @@
#ifndef __RANDOM_
#define __RANDOM_
#define BMP_RANDOM
#include "types.h"
#include "DEBUG.H"
#include "GameSettings.h"