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InternalDropBlood: use correct data to determine blood type.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8717 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -392,7 +392,9 @@ void InternalDropBlood( INT32 sGridNo, INT8 bLevel, UINT8 ubType, UINT8 ubStreng
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if (ubOldStrength > 0)
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{
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// blood already there... we'll leave the decay time as it is
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if (BLOOD_FLOOR_TYPE( pMapElement->ubBloodInfo ) == ubType)
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// sevenfm: blood floor type stored in smell byte!
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//if (BLOOD_FLOOR_TYPE( pMapElement->ubBloodInfo ) == ubType)
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if (BLOOD_FLOOR_TYPE(pMapElement->ubSmellInfo) == ubType)
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{
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// combine blood strengths!
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ubNewStrength = __min( ( ubOldStrength + ubStrength ), BLOOD_STRENGTH_MAX );
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