diff --git a/gamedir/Data-1.13/APBPConstants.ini b/gamedir/Data-1.13/APBPConstants.ini index 2c9c568a9..94b1eb739 100644 --- a/gamedir/Data-1.13/APBPConstants.ini +++ b/gamedir/Data-1.13/APBPConstants.ini @@ -1,3 +1,15 @@ + +;****************************************************************************************************************************** +; Jagged Alliance 2 v1.13 +;****************************************************************************************************************************** + +; This file controls various settings for adjusting AP (Actions Points) and BP (Breath Points). +; +; If you want to have another AP/BP system, you simply have to change the AP_MAXIMUM property. +; All other properties in the file will be adjusted dynamically ingame. +; Howevery you can override the default values and the game will use them. +;------------------------------------------------------------------------------------------------------------------------------ + [APConstants] ;*********************************************************************** ;* The maximum number of Action Points a merc may have. * @@ -361,12 +373,12 @@ BP_GET_HIT = 200 BP_GET_WOUNDED = 50 BP_FALL_DOWN = 250 BP_OPEN_DOOR = 30 -BP_PICKLOCK = -250 -BP_EXAMINE_DOOR = -250 +BP_PICKLOCK = 50 +BP_EXAMINE_DOOR = 20 BP_BOOT_DOOR = 200 BP_USE_CROWBAR = 350 BP_UNLOCK_DOOR = 50 -BP_EXPLODE_DOOR = -250 +BP_EXPLODE_DOOR = 40 BP_UNTRAP_DOOR = 150 BP_LOCK_DOOR = 50 BP_USEWIRECUTTERS = 200 diff --git a/gamedir/Data-1.13/BattleSNDS/170_ATTN.wav b/gamedir/Data-1.13/BattleSNDS/170_ATTN.wav new file mode 100644 index 000000000..2115e899c Binary files /dev/null and b/gamedir/Data-1.13/BattleSNDS/170_ATTN.wav differ diff --git a/gamedir/Data-1.13/BattleSNDS/170_COOL.wav b/gamedir/Data-1.13/BattleSNDS/170_COOL.wav new file mode 100644 index 000000000..75f35dd8a Binary files /dev/null and b/gamedir/Data-1.13/BattleSNDS/170_COOL.wav differ diff --git a/gamedir/Data-1.13/BattleSNDS/170_CURSE.wav 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New CTH System and Shooting Mechanism +;// +;// These settings control the various parts of the new CTH and Shooting systems. +// Most of these settings are used as multipliers for the various factors that +// control CTH calculation and shooting accuracy. +// +// By raising or lowering a setting, you can influence the importance of a factor, +// for example how Marksmanship affects the total Base CTH you can have, or how +// bad it is to have wounds when trying to fire a gun. +// +// Other settings control the system more abstractly. For instance, you can control +// how hard it is to shoot moving targets, or the maximum possible deviation +// (inaccuracy) generated by guns. +// +// Each setting is accompanied by an explanation if possible. Make sure you know +// what the setting does, and how high or low you can set the value, before +// making any changes. +// Also please note that some values are FLOATS, meaning they need a decimal +// point behind them, even if that decimal point is followed by a 0. Other +// values are INTEGERS, and do not accept a decimal point at all. +///////////////////////////////////////////////////////////////////////////////// + +[General] + +// These settings control the shooting mechanism as a whole. In other words, +// changing these settings will affect every shooter under any conditions. +// You can use these settings to make shooting more or less accurate as you +// see fit. + +// This setting represents the longest distance at which Iron Sights are 100% effective. +// Beyond this range, shooting accuracy begins to drop, and a scope will be required +// to avoid that drop. +// ALL SCOPE RANGES ARE DETERMINED BY THIS VALUE. For instance, a 2x scope will +// negate penalties for shooting at twice this distance. A 10x scope will +// negate penalties for shooting at ten times this distance. +// By decreasing this value, you can make all shots more accurate, and naturally +// make scopes more powerful. +// +// This value is an INTEGER, with a range of 10 to 1000. The distance is +// measured in METERS, not tiles, so 100 means 10 tiles. +NORMAL_SHOOTING_DISTANCE = 70 + +// This is the maximum angle, to either side of the shooter, that a bullet may fly. +// The CTH system works by shooting bullets randomly inside this angle. Increasing +// your aim will make the angle smaller, thus making rounds more likely to hit the +// target. +// +// This value is a FLOAT, with a range of 0 to 22.5. If set to 0, all shots will +// be 100% on target, regardless of aiming. +// Decreasing this value causes all shots to be more accurate. +DEGREES_MAXIMUM_APERTURE = 11 + +// The Gravity Coefficient determines how powerful gravity is once it kicks into +// action - this happens when the bullet reaches the "maximum range" of the gun +// that fired it. +// The higher this coefficient, the faster will bullets change their trajectory +// towards the ground, hitting it sooner. +// Conversely, by decreasing this value you can let bullets fly further beyond +// the max range of the gun. That will effectivelly let guns hit targets further +// beyond their max range, though it is not a reliable way to hit any target. + +GRAVITY_COEFFICIENT = 2.0 +VERTICAL_BIAS = 0.5 + +// The Scope Range Multiplier is applied against a scopes magnification to determine +// the scopes minimum effective range. Sniper and Hunter training has a slight effect +// on this. Valid range is 0.5 - 1.5, with a default of 0.7. The higher you set +// this multiplier, the less effective scopes become. + +SCOPE_RANGE_MULTIPLIER = 0.7 + +[Base CTH] + +// Base CTH is an amount of CTH given freely to the shooter for any shot he makes. +// The basic value is determined by skills, and later the modifiers reduce or +// increase it appropriately. Characters with low skills, or with bad factors +// affecting their performance, will receive bad base CTH. +// The maximum amount of Base CTH you can have is 33 points. This is only +// achievable by super-mercs in excellent conditions. + +// These settings determine the importance of each character skill in calculating +// your Base CTH. By default, Experience is 3 times more important than the other +// skills. Base CTH, before modifiers, is equal to the sum of the player's skills, +// each multiplied by the appropriate value from these, and then divided by the +// sum of all these four values. +// +// These values are FLOATS, with a range of 0.0 to 10.0. Setting a value to 0 +// will render the appropriate skill irrelevant for calculating base CTH. DO NOT +// set all four values to 0, unless you want to see lots of crashes. + +BASE_EXP = 3.0 +BASE_MARKS = 1.0 +BASE_WIS = 1.0 +BASE_DEX = 1.0 + +// These settings control the effect that various factors have on the shooter's +// Base CTH. By increasing a value, you can increase that factor's importance +// on raising or lowering Base CTH. +// +// These values are all FLOATS, with ranges of -1000.0 to 1000.0. Pay close attention +// to the positive/negative and read the explanations carefully. Some factors are +// better when HIGHER, others better when LOWER. +// +// After calculating Base CTH from skills (see above), the factors governing it +// (below) are all pooled together into one penalty value. That penalty value is +// then used as a percentage to increase or decrease your Base CTH. In other words, +// if all factors amount to -50.0, you'll lose half your Base CTH. If they amount +// to 20.0, you'll gain 20% extra base CTH. + +// This is a modifier given per each morale point below 50. +BASE_LOW_MORALE = -1.0 + +// This modifier is given per each morale point above 50. +BASE_HIGH_MORALE = 2.0 + +// This modifier is given to any character with the "PSYCHO" trait. +BASE_PSYCHO = -3.0 + +// This is the modifier given when shooting one "cube" upwards. A cube is +// 1/3 of a tile high. This takes into account both stance and level. For +// example, a standing merc shooting at the legs of a target on the roof +// gets 1*this modifier. A prone merc on ground level shooting at the +// head of a target on ground level gets 2*this modifier. +// +// The shooting upwards modifier is then divided by the range to the target +// (in tiles). In other words, at a range of 2 tiles the modifier is +// HALVED. at a range of 10 tiles, the modifier is divided by 10. Etcetera. +// This means that the further the target is, the less relevant the upwards +// angle is. +BASE_SHOOTING_UPWARDS = -15.0 + +// This is the MAXIMUM modifier given to a shooter when injured. To get this +// much, the shooter must be dead (0% health...). It's linear, +// so at 50% health the shooter gets exactly half the penalty. +// Note that "Bandaged" damage counts as half as much as bleeding damage. +// Therefore, 50% bandaged damage is as bad as only25% bleeding damage. +BASE_INJURY = -30.0 + +// These are the modifiers given for different levels of drunkness. Naturally, +// the more drunk you are, the more your CTH suffers. +BASE_DRUNK_TIPSY = -5.0 +BASE_DRUNK = -20.0 +BASE_DRUNK_WASTED = -50.0 +BASE_DRUNK_HUNGOVER = -10.0 + +// This is the MAXIMUM modifier given to a shooter when fully fatigued (0% breath). +// It's linear, so at 50% breath you get half the modifier. +BASE_FATIGUE = -15.0 + +// This modifier is applied when shooting at the same target again. If the target +// has moved between shots, or the shooter does anything but shoot at the target, +// the modifier is lost. +BASE_SAME_TARGET = 5.0 + +// This is the modifier given when the shooter is in a cloud of gas and does +// not have a gas mask on. +BASE_GASSED = -15.0 + +// This modifier is applied when the shooter is being bandaged by someone else. +BASE_BEING_BANDAGED = -5.0 + +// This is the MAXIMUM modifier given when the target reaches the maximum number +// of Suppression Shock points, which by default would be 30. It's linear, so at +// 15 shock points you get half the penalty. +// Note that characters with high experience stop accumulating shock much earlier, +// and so are much less subject to this modifier than other characters. +BASE_SHOCK = -150.0 + +// This modifier is applied if the target has exceptional agility or experience +// level. +BASE_AGILE_TARGET = -5.0 + +// This modifier is applied if the shooter can't see the target. This happens +// when shooting at a target spotted by someone else. +BASE_TARGET_INVISIBLE = -100.0 + +// These modifiers work very differently from the others. The are related to a +// concept called Gun Handling, which is still being adjusted. Basically, +// Gun Handling is equal to the AP Cost to Ready the gun. Heavier, more +// cumbersome guns like sniper rifles or machine guns get a high Gun Handling +// value, and thus decrease Base CTH proportionally. Pistols, on the other hand, +// have very low Gun Handling values. +// +// BASE_DRAW_COST is applied per each Gun Handling point. +// +// The other values act as multipliers applied directly to the Gun Handling +// value. For example, by default a pistol fired with one hand (other hand +// full or holding another pistol) gets its Gun Handling value doubled. +// +// Please note that all of these except BASE_DRAW_COST should be POSITIVE. +// The higher they are, the greater their effect. + +BASE_DRAW_COST = -2.0 +BASE_TWO_GUNS = 3.5 +BASE_ONE_HANDED = 2.0 +BASE_CROUCHING_STANCE = 2.0 +BASE_PRONE_STANCE = 3.0 +BASE_HEAVY_WEAPON = 2.0 + +// These modifiers are applied based on game difficulty, and only affect +// the base CTH of ENEMY COMBATANTS. + +BASE_DIFFICULTY_NOVICE = -30.0 +BASE_DIFFICULTY_EXPERIENCED = 0.0 +BASE_DIFFICULTY_EXPERT = 20.0 +BASE_DIFFICULTY_INSANE = 50.0 + +[Aiming CTH] + +// Aiming CTH is the amount of CTH you get for adding extra aiming to your +// shot, by paying extra APs. +// +// First, the game calculates the maximum CTH our shooter can have, using +// the shooter's skills as a guide. This is called the CTH cap, and the shooter +// can NEVER have more CTH than this cap, ever. +// +// The program then subtracts the Base CTH value from the CTH Cap, coming up +// with a number called the Maximum Aiming Bonus. At peak condition, and with +// the maximum number of aiming levels applied, the shooter will reach his +// CTH Cap, meaning he will be as accurate as he can be. +// +// Note that for each AP you spend on aiming, you only get PART of the Maximum +// Aiming Bonus. In fact, you get 8/36 of it for the first AP, 7/36 for the +// second AP, 6/36 for the third, and so forth. The last AP gives only 1/36 +// of the total bonus, but that little bit can sometimes be crucial. + +// These values control + +AIM_EXP = 1.0 +AIM_MARKS = 3.0 +AIM_WIS = 1.0 +AIM_DEX = 2.0 + +// This value is multiplied against 1/2 the scopes mag factor to determine the +// actual penalty applied. Setting it too low will make it impossible to use +// scopes within effective range +AIM_TOO_CLOSE_SCOPE = -4.0 + +AIM_GUN_CONDITION = -2.0 +AIM_LOW_MORALE = -2.0 +AIM_HIGH_MORALE = 1.0 +AIM_PSYCHO = -5.0 +AIM_VISIBILITY = -1.0 +AIM_SHOOTING_UPWARDS = -20.0 +AIM_INJURY = -60.0 +AIM_DRUNK_TIPSY = -10.0 +AIM_DRUNK = -40.0 +AIM_DRUNK_WASTED = -90.0 +AIM_DRUNK_HUNGOVER = -15.0 +AIM_FATIGUE = -40.0 +AIM_GASSED = -80.0 +AIM_BEING_BANDAGED = -20.0 +AIM_SHOCK = -150.0 +AIM_TARGET_INVISIBLE = -50.0 +AIM_SNIPER_SKILL = 25.0 + +AIM_DRAW_COST = -1.5 +AIM_STANDING_STANCE = 2.5 +AIM_CROUCHING_STANCE = 1.5 +AIM_PRONE_STANCE = 1.0 +AIM_TWO_GUNS = 4.0 +AIM_ONE_HANDED = 2.5 +AIM_HEAVY_WEAPON = 2.0 + +AIM_DIFFICULTY_NOVICE = -30.0 +AIM_DIFFICULTY_EXPERIENCED = 0.0 +AIM_DIFFICULTY_EXPERT = 20.0 +AIM_DIFFICULTY_INSANE = 50.0 + +[Shooting Mechanism] + +MOVEMENT_MRK = 3.0 +MOVEMENT_WIS = 2.0 +MOVEMENT_DEX = 1.0 +MOVEMENT_EXP_LEVEL = 2.0 +MOVEMENT_TRACKING_DIFFICULTY = 40 +MOVEMENT_PENALTY_PER_TILE = 1.0 + +RECOIL_MAX_COUNTER_STR = 3.0 +RECOIL_MAX_COUNTER_AGI = 1.0 +RECOIL_MAX_COUNTER_EXP_LEVEL = 1.0 +RECOIL_MAX_COUNTER_FORCE = 10.0 + +RECOIL_COUNTER_ACCURACY_DEX = 3.0 +RECOIL_COUNTER_ACCURACY_WIS = 1.0 +RECOIL_COUNTER_ACCURACY_AGI = 1.0 +RECOIL_COUNTER_ACCURACY_EXP_LEVEL = 4.0 +RECOIL_COUNTER_AUTO_WEAPONS_DIVISOR = 4.0 +RECOIL_COUNTER_ACCURACY_TRACER_BONUS = 10.0 + +RECOIL_COUNTER_FREQUENCY_AGI = 3.0 +RECOIL_COUNTER_FREQUENCY_EXP_LEVEL = 2.0 +RECOIL_COUNTER_FREQUENCY_AUTO_WEAPONS_DIVISOR = 4.0 + +MAX_BULLET_DEV = 5.0 diff --git a/gamedir/Data-1.13/IntroVideos.ini b/gamedir/Data-1.13/IntroVideos.ini new file mode 100644 index 000000000..f5604efa0 --- /dev/null +++ b/gamedir/Data-1.13/IntroVideos.ini @@ -0,0 +1,24 @@ +; --------------------------------------------------------------------------------------------------------------------------------- +; To change the videos, simple change the filename from the "INTRO" folder. +; The file extension (*.bik, *.smk) can be ommitted. +; In that case the game tries to open the file with the *.bik (Bink Video) extension, and if that fails then fall back to +; *.smk (Smacker Video) files. +; If you do not want a video to be played, just delete the path. +; --------------------------------------------------------------------------------------------------------------------------------- + +[INTRO_BEGINNING] +INTRO_REBEL_CRDT = INTRO\Rebel_cr +INTRO_OMERTA = INTRO\Omerta +INTRO_PRAGUE_CRDT = INTRO\Prague_cr +INTRO_PRAGUE = INTRO\Prague + +[INTRO_ENDING] +INTRO_END_END_SPEECH_MIGUEL = INTRO\Throne_Mig +INTRO_END_END_SPEECH_NO_MIGUEL = INTRO\Throne_NoMig +INTRO_END_HELI_FLYBY = INTRO\Heli_FlyBy +INTRO_END_SKYRIDER_HELICOPTER = INTRO\Heli_Sky +INTRO_END_NOSKYRIDER_HELICOPTER = INTRO\Heli_NoSky + +[INTRO_SPLASH] +INTRO_SPLASH_SCREEN = INTRO\SplashScreen +INTRO_SPLASH_TALONSOFT = INTRO\TalonSoftid_endhold \ No newline at end of file diff --git a/gamedir/Data-1.13/Ja2_Options.INI b/gamedir/Data-1.13/Ja2_Options.INI index 78f7ed34b..ec757cf2c 100644 --- a/gamedir/Data-1.13/Ja2_Options.INI +++ b/gamedir/Data-1.13/Ja2_Options.INI @@ -133,11 +133,12 @@ USE_DIFFICULTY_BASED_PROF_DAT = TRUE ; ; These settings allow data about character profiles to be read (and written) from XMLs instead of PROF.DAT. These XMLs are ; called "MercProfiles.XML" and "MercOpinions.XML". Unlike PROF.DAT, they can be edited by hand. +; IMPORTANT NOTE: You must have the Profex ACTIVATED to be able to play with the NEW TRAIT SYSTEM! ;------------------------------------------------------------------------------------------------------------------------------ ; If TRUE, reads "MercProfiles.XML" and "MercOpinions.XML" for profile data. -; If FALSE, reads profile data from PROF.DAT (see also "ALWAYS_USE_PROF_DAT", above. -READ_PROFILE_DATA_FROM_XML = FALSE +; If FALSE, reads profile data from PROF.DAT. +READ_PROFILE_DATA_FROM_XML = TRUE ; When TRUE, this setting writes profile data from memory to XML before the game's Main Menu is reached. ; This can be used to write all data from PROF.DAT directly into XML format. Make sure that READ_PROFILE_DATA_FROM_XML @@ -163,10 +164,6 @@ USE_EXTERNALIZED_ENEMY_ITEM_DROPS = 1 ; These settings control recruiting new mercs, from A.I.M, M.E.R.C, I.M.P, or within Arulco. ;****************************************************************************************************************************** - -; The maximum number of I.M.P. (B.S.E.) characters, the player can have simultaneously (Range: 0 - 6). -MAX_IMP_CHARACTERS = 6 - ;------------------------------------------------------------------------------------------------------------------------------ ; The following allow you to change how many and which slots from prof.dat are available for ; male and female IMPs. The "usual" slots are 51,52,53 for males and 54,55,56 for females. Other @@ -203,29 +200,39 @@ IMP_FEMALE_3 = 56 ; The following values deal with the I.M.P "personalized" merc generation. ;------------------------------------------------------------------------------------------------------------------------------ -;Starting value of all attributes. -IMP_INITIAL_ATTRIBUTES = 55 +; The financial cost of the created IMP character. +IMP_PROFILE_COST = 3000 -;You get this many points to put into the various attributes. -IMP_INITIAL_POINTS = 50 +; If this is set to TRUE, the IMP profile cost is multiplied by how many IMP characters you have generated +; (i.e. the price of the second IMP character is doubled, of third character tripled etc.) +DYNAMIC_IMP_PROFILE_COST = FALSE -;How low any attribute can go before it drops straight to 0. +; This is a TOTAL amount of points distributable between the attributes. This value reflects how good IMP character +; you will be able to create. Default (vanilla) value is 500. Note that in the game, this value will be reduced by +; < 5 * imp_min_attribute + 5 * imp_bonus_points_for_zero_attribute >. +IMP_INITIAL_POINTS = 500 + +; How low any attribute can go before it drops straight to 0. IMP_MIN_ATTRIBUTE = 35 -;You get this many points when an attribute is lowered from IMP_MIN_ATTRIBUTE to 0. +; You get this many points when an attribute is lowered from IMP_MIN_ATTRIBUTE to 0. IMP_BONUS_POINTS_FOR_ZERO_ATTRIBUTE = 15 -;How high any attribute can be increased. +; How high any attribute can be increased. IMP_MAX_ATTRIBUTE = 85 -;The cost to increase your starting EXP level = (IMP_STARTING_LEVEL_COST_MULTIPLIER * Current EXP Level). +; The cost to increase your starting EXP level = (IMP_STARTING_LEVEL_COST_MULTIPLIER * Current EXP Level). IMP_STARTING_LEVEL_COST_MULTIPLIER = 5 -;You get this many points for selecting a disability for your IMP. -IMP_BONUS_POINTS_FOR_DISABILITY = 20 +; You get this many points for selecting a disability for your IMP. +IMP_BONUS_POINTS_FOR_DISABILITY = 25 -;You get this many points for taking only one skill. You get 2x as many points if you don't take ANY skills. -IMP_BONUS_POINTS_PER_SKILL_NOT_TAKEN = 25 +; You get this many bonus attribute points for every skill trait you haven't took at IMP creation. +IMP_BONUS_POINTS_PER_SKILL_NOT_TAKEN = 35 + +; If set to "TRUE", IMPs with expert traits will get different items than without expert traits. +; There are additional entries for expert traits in the "TableData\IMPItemChoices.xml" file. +EXPERTS_GET_DIFFERENT_CHOICES = TRUE ;------------------------------------------------------------------------------------------------------------------------------ ; The following values deal with M.E.R.C recruitment settings @@ -242,6 +249,12 @@ MERC_WEBSITE_ALL_MERCS_AVAILABLE = FALSE ; You can set how many mercs can die this way (in total) at each difficulty level. ;------------------------------------------------------------------------------------------------------------------------------ +;Mercs can be on assignment? +; 0 = default behaviour, mercs are on assignment at start, mercs go on assignment during campaign +; 1 = all mercs available at the start of the game, during the campaign they will go on assignment +; 2 = all mercs at your disposal. nobody goes on any other assignment than yours +MERCS_CAN_BE_ON_ASSIGNMENT = 0 + ;Can AIM/MERC mercs die while away on other assignments? MERCS_CAN_DIE_ON_ASSIGNMENT = TRUE @@ -258,6 +271,18 @@ MAX_MERC_DEATHS_INSANE = 4 SLAY_STAYS_FOREVER = FALSE +;------------------------------------------------------------------------------------------------------------------------------ +; Early Recruitment of Rebels - This enables recruiting Rebels earlier without the need to alter their .npc files. +; Valid values are from 1 to 3 where: +; 1 = immediately after liberating Omerta +; 2 = having liberated 1, 2 or 3 towns depending on the "FACT_PLAYER_OWNS_x_TOWNS_INCLUDING_OMERTA" +; setting in the RPCs .npc file. If you use vanilla .npc files Miguel and Carlos will join after 3 towns liberated including Omerta +; 3 = vanilla behaviour - you must have liberated 3, 4, 5 towns including Omerta +; 4 = must have liberated Omerta and solved the "Deliver Food Quest" for Miguel +;------------------------------------------------------------------------------------------------------------------------------ + +EARLY_REBELS_RECRUITMENT = 3 + ;****************************************************************************************************************************** ;****************************************************************************************************************************** @@ -289,6 +314,16 @@ STARTING_CASH_INSANE = 15000 MINE_INCOME_PERCENTAGE = 100 +;------------------------------------------------------------------------------------------------------------------------------ +; Increases the percentage that the merc salaries rise when they go one experience level up +; (hardcoded salary maximum 30k per day or 500k per one or two weeks) +; 0 = no raise +; 25 = default setting +; 100 = double salary every level up +;------------------------------------------------------------------------------------------------------------------------------ + +MERC_LEVEL_UP_SALARY_INCREASE_PERCENTAGE = 25 + ;------------------------------------------------------------------------------------------------------------------------------ ; Enable/Disable the ability to sell unneeded equipment to the locals. ; @@ -318,7 +353,7 @@ MILITIA_BASE_TRAINING_COST = 750 MILITIA_COST_MULTIPLIER_REGULAR = 1 ; Multiplier for the price of promoting Regular Militia to Elite (Dark-Blue). -; TRAIN_ELITE_MILITIA must be set to TRUE, otherwise this promotion is impossible. +; ALLOW_TRAINING_ELITE_MILITIA must be set to TRUE, otherwise this promotion is impossible. MILITIA_COST_MULTIPLIER_ELITE = 2 ; Multiplier for the price of training Mobile Militia. @@ -333,12 +368,12 @@ MILITIA_COST_MULTIPLIER_MOBILE = 3 ; Only militia who have been in your service for 24 hours are paid! ;------------------------------------------------------------------------------------------------------------------------------ -DAILY_MILITIA_UPKEEP_TOWN_GREEN = 0 -DAILY_MILITIA_UPKEEP_TOWN_REGULAR = 0 -DAILY_MILITIA_UPKEEP_TOWN_ELITE = 0 -DAILY_MILITIA_UPKEEP_MOBILE_GREEN = 0 -DAILY_MILITIA_UPKEEP_MOBILE_REGULAR = 0 -DAILY_MILITIA_UPKEEP_MOBILE_ELITE = 0 +DAILY_MILITIA_UPKEEP_TOWN_GREEN = 10 +DAILY_MILITIA_UPKEEP_TOWN_REGULAR = 20 +DAILY_MILITIA_UPKEEP_TOWN_ELITE = 30 +DAILY_MILITIA_UPKEEP_MOBILE_GREEN = 15 +DAILY_MILITIA_UPKEEP_MOBILE_REGULAR = 30 +DAILY_MILITIA_UPKEEP_MOBILE_ELITE = 45 ;------------------------------------------------------------------------------------------------------------------------------ @@ -387,7 +422,7 @@ AUTO_SAVE_ON_ASSERTION_FAILURE = TRUE ; Automatically save the game every N GAME-hours. 0 = disable. ;------------------------------------------------------------------------------------------------------------------------------ -AUTO_SAVE_EVERY_N_HOURS = 3 +AUTO_SAVE_EVERY_N_HOURS = 12 @@ -426,11 +461,13 @@ CIVILIAN_TURN_SPEED_UP_FACTOR = 1.0 USE_EXTERNALIZED_LOADSCREENS = TRUE ;------------------------------------------------------------------------------------------------------------------------------ -; Use the new bullet apperance (looks like tracer-lines) instead of the classic bullet appearance (looks like a white dot)? -; This setting is strictly visual. It has no effect on gameplay. +;New Starting Gear Interface +;This will enable the 21 item view in the AIM page and the possibility to select gearkits +;If set to FALSE, the game will use the original AIM page and 21 item view and gearkit selection are disabled (1st kit is used) +;If set to TRUE, the game will use the new starting gear interface, this will enable 21 item view and gearkit selection ;------------------------------------------------------------------------------------------------------------------------------ -ALTERNATE_BULLET_GRAPHICS = FALSE +USE_NEW_STARTING_GEAR_INTERFACE = TRUE ;------------------------------------------------------------------------------------------------------------------------------ ; Should the queen's army avoid recruiting Female soldiers? @@ -439,7 +476,12 @@ ALTERNATE_BULLET_GRAPHICS = FALSE RESTRICT_FEMALE_ENEMIES_EXCEPT_ELITE = TRUE +;------------------------------------------------------------------------------------------------------------------------------ +; Default: FALSE +; New thin progress bar in tactical interface for turns is drawn instead of the default one. +;------------------------------------------------------------------------------------------------------------------------------ +SMALL_SIZE_PB = TRUE ;****************************************************************************************************************************** @@ -531,6 +573,21 @@ GOGGLE_SWAP_AFFECTS_ALL_MERCS_IN_SECTOR = TRUE AUTOMATICALLY_FLAG_MINES_WHEN_SPOTTED = TRUE +;------------------------------------------------------------------------------------------------------------------------------ +; If this is "TRUE" your merc won't says anything when spotting a mine. He will just place a blue flag if the setting +; "AUTOMATICALLY_FLAG_MINES_WHEN_SPOTTED = TRUE" otherwise you will be asked if you want to place a blue flag. +; If "MINES_SPOTTED_NO_TALK" is "FALSE" (the default value) the merc will say his quote like it was before. +;------------------------------------------------------------------------------------------------------------------------------ + +MINES_SPOTTED_NO_TALK = FALSE + +;------------------------------------------------------------------------------------------------------------------------------ +; If this is "TRUE", all mercs will stand up after the battle, which is the JA2 default behaviour. +; If set to "FALSE", the mercs will not stand up after the battle. +;------------------------------------------------------------------------------------------------------------------------------ + +STAND_UP_AFTER_BATTLE = TRUE + ;------------------------------------------------------------------------------------------------------------------------------ ; Enable/disable the ability to give commands to Militia during TACTICAL mode. ;------------------------------------------------------------------------------------------------------------------------------ @@ -564,7 +621,7 @@ USE_NEW_BURST-AUTO_TARGETING_CURSORS = 1 ; character will see the exact results. ;------------------------------------------------------------------------------------------------------------------------------ -INACCURATE_CTH_READOUT = FALSE +INACCURATE_CTH_READOUT = TRUE ;------------------------------------------------------------------------------------------------------------------------------ ; If this is set above 0, characters may sometimes forget how many bullets are left in their gun. Depending on the character's @@ -575,7 +632,7 @@ INACCURATE_CTH_READOUT = FALSE ; displayed as normal. ;------------------------------------------------------------------------------------------------------------------------------ -HIDE_BULLET_COUNT_INTENSITY = 0 +HIDE_BULLET_COUNT_INTENSITY = 75 ;------------------------------------------------------------------------------------------------------------------------------ ; How many messages can appear on-screen simultaneously in TACTICAL mode. Maximum is 36 in 1024x768 resolution. @@ -585,12 +642,129 @@ HIDE_BULLET_COUNT_INTENSITY = 0 MAXIMUM_MESSAGES_IN_TACTICAL = 36 ;------------------------------------------------------------------------------------------------------------------------------ -; Turn this on to avoid the game automatically switching your selected soldier when enemies are spotted. -; Only useful if ALLOW_REAL_TIME_SNEAK is set to TRUE as well. +; With the next 4 settings you can show/hide the visual appearance of worn face items on the merc faces +;------------------------------------------------------------------------------------------------------------------------------ +; If enabled, you will see Gasmaks / Nightvision graphics gear on the merc faces when worn. +SHOW_TACTICAL_FACE_GEAR = TRUE + +; If enabled, you will see additional small icons of the worn headgear (gas mask, headphone, ...) on the merc face. +; If set to FALSE, you only see the default JA2 icons, which do not include worn headgear. +SHOW_TACTICAL_FACE_ICONS = TRUE + +; If SHOW_TACTICAL_FACE_ICONS = TRUE, you can choose from 4 different icon styles (Range: 0 - 3). +; 0 = Data\Interface\PORTRAITICONS_A.STI +; 1 = Data\Interface\PORTRAITICONS_B.STI +; 2 = Data\Interface\PORTRAITICONS_C.STI +; 3 = Data\Interface\PORTRAITICONS_D.STI +TACTICAL_FACE_ICON_STYLE = 0 + +; If enabled, you see camouflaged portraits of your merc if they were any camo. +; If no camouflaged portrait is available (Data\Faces\xxxCAMO folders) , you see the standard face portrait. +SHOW_CAMOUFLAGE_FACES = TRUE + +;------------------------------------------------------------------------------------------------------------------------------ +; Default: 10000 +; regulates the bullet hit impact to stamina. The lower is the value, the more stamina is taken out. With the value of 6900 it +; takes 3-4 hits to take all the breath away. ;------------------------------------------------------------------------------------------------------------------------------ -NO_AUTO_FOCUS_CHANGE_IN_REALTIME_SNEAK = TRUE +STAMINA_HIT = 6900 +;------------------------------------------------------------------------------------------------------------------------------ +; Additional mouse keys (and the "scrolling wheel") are enabled. Now we can use the mouse wheel to aim the weapon, +; toggle between merc-s or auto fire length. Middle mouse button is used to look (= "L" key), alt + middle mouse button changes +; firing modes, alt + wheel change the stance. 4-th mouse button enables/disables the stealth mode. Alt + 4-th mouse button +; reloads the weapon. Mouse button 5 switches the cursor to roofs, alt + mouse button 5 enables climbing to roofs. +;------------------------------------------------------------------------------------------------------------------------------ + +ENABLE_EXT_MOUSE_KEYS = TRUE + +;------------------------------------------------------------------------------------------------------------------------------ +; Default: FALSE +; Alternative aiming-levels for targets. +;------------------------------------------------------------------------------------------------------------------------------ + +ALT_AIMING_ENABLED = TRUE + +;------------------------------------------------------------------------------------------------------------------------------ +; Default: FALSE +; The merc can now perform aimed burst fire and aimed auto fire. +; Due to the reworked auto and burst penalties aimed auto-fire is less efficient then aimed burst for all guns. There is simply +; no use in firing more then 3 rounds due to low CtH od the last bullets. Aiming is performed by the mouse scrolling wheel. +; ENABLE_EXT_MOUSE_KEYS must be set to TRUE for this option. +;------------------------------------------------------------------------------------------------------------------------------ + +USE_AIMED_BURST = TRUE + +;------------------------------------------------------------------------------------------------------------------------------ +; Default: 2 +; The value is a multiplier for the auto fire penalty and burst penalty. Is needed to balance the aimed burst and aimed auto fire. +; 2 is an optimal recommended value. +;------------------------------------------------------------------------------------------------------------------------------ + +AIMING_BURST_PENALTY = 2 + +;------------------------------------------------------------------------------------------------------------------------------ +; Default: TRUE +; Disable visibility of enemy, if they see militia but don't see our mercs. +;------------------------------------------------------------------------------------------------------------------------------ + +WE_SEE_WHAT_MILITIA_SEES_AND_VICE_VERSA = FALSE + +;------------------------------------------------------------------------------------------------------------------------------ +; Default: FALSE +; Enable\disable damageable gun suppressor. Damage of suppressor is depend on bReliability in Items.xml. It make sense to +; make it lower for silencer and to make it higher for suppressor. +;------------------------------------------------------------------------------------------------------------------------------ + +ALLOW_WEAR_SUPPRESSOR = TRUE + +;------------------------------------------------------------------------------------------------------------------------------ +; Default: FALSE +; Unnamed civils don't make much actions when you fire. For faster civils turns. +;------------------------------------------------------------------------------------------------------------------------------ + +ALLOW_LAZY_CIVILIANS = TRUE + +;------------------------------------------------------------------------------------------------------------------------------ +; Default: 100 +; Chance to say annoying phrase. +; 1. when merc see item. +; 2. when battle turns to real time +; 3. when merc see enemy +; 4. approve action +;------------------------------------------------------------------------------------------------------------------------------ + +CHANCE_SAY_ANNOYING_PHRASE = 40 + +;------------------------------------------------------------------------------------------------------------------------------ +; Default: FALSE +; Elite don't go to light place at night, enemy don't run on the dead body, if enemy find a killed soldier (radius 5 tiles) +; he turn on RED ALERT alarm. +;------------------------------------------------------------------------------------------------------------------------------ + +NEW_AI_TACTICAL = TRUE + +;------------------------------------------------------------------------------------------------------------------------------ +; Default: 3 +; Penalty (in %) on tile when you shot in head (for enemy and mercs). +;------------------------------------------------------------------------------------------------------------------------------ + +SHOT_HEAD_PENALTY = 4 + +;------------------------------------------------------------------------------------------------------------------------------ +; Default: 2 +; Modifer of damage when hit in head (for enemy and mercs). +;------------------------------------------------------------------------------------------------------------------------------ + +SHOT_HEAD_DIVISOR = 2 + +;------------------------------------------------------------------------------------------------------------------------------ +; Default: 0 +; Penalty on shoot when you don't see targets (when other merc\militia see enemy). Enabled only for mercs. +;------------------------------------------------------------------------------------------------------------------------------ + +SHOOT_UNSEEN_PENALTY = 100 ;****************************************************************************************************************************** @@ -621,6 +795,60 @@ ENEMY_AP_BONUS_INSANE = 5 PLAYER_AP_BONUS = 0 +;------------------------------------------------------------------------------------------------------------------------------ +; Enemy CtH bonus +; Theses settings determine percentual multiplier of enemy Chance To Hit with guns or in close combat. +; "0" means , 100 means the CtH will be doubled every time (so if the enemy would have 30% CtH on the +; current shot, he has 60% instead). +;------------------------------------------------------------------------------------------------------------------------------ + +; values represent percentual increase +ADMIN_CTH_BONUS_PERCENT = 0 +REGULAR_CTH_BONUS_PERCENT = 0 +ELITE_CTH_BONUS_PERCENT = 10 + +;------------------------------------------------------------------------------------------------------------------------------ +; Enemy damage resistance bonus +; These settings allows you to set a damage resistance of the enemies. All damage from bullets, explosives, blades and +; punches will be reduced by as many percent as you set here. +; The setting also reduce the breath (aka energy) damage inflicted. +; The settings can go from -50 to 95. (Negative value will actually amplify the damage inflicted.) +;------------------------------------------------------------------------------------------------------------------------------ + +; values represent percentual reduction +ADMIN_DAMAGE_RESISTANCE = 0 +REGULAR_DAMAGE_RESISTANCE = 0 +ELITE_DAMAGE_RESISTANCE = 10 + +;------------------------------------------------------------------------------------------------------------------------------ +; These options determine if the game skill traits should be also available to enemies or militia +; +; The system of assigning traits is rather sofisticated. It ensures the soldier's equipment match his skill traits, so an enemy +; with LMG will most probably have Auto Weapons trait (no way he can be a sniper for instance). +; The actual chance the enemies/militia will gain a skill trait is based on: +; 1) Type of soldier (admin/regular/elite) +; 2) Current game progress +; 3) Special equipment (for certain traits only) +; 4) ASSIGNED_SKILL_TRAITS_RARITY setting +; 5) Random factor +; +; Allowing the enemies to have traits can make the game signifficially harder (especially if using new trait system), as they +; will be more efficient with their weapons +;------------------------------------------------------------------------------------------------------------------------------ + +ASSIGN_SKILL_TRAITS_TO_ENEMY = TRUE +ASSIGN_SKILL_TRAITS_TO_MILITIA = TRUE + +;------------------------------------------------------------------------------------------------------------------------------ +; This option reduces/increases percentually the chance an enemy/militia will gain a skill trait. +; You can enter values from -100 to 100. +; Negative values represent lesser chance of assigning traits to non-merc soldiers. +; Possitive values represent bigger chance for traits to appear. +; Zero keeps the chance quite balanced. (Recommended values are from -50 to 25) +;------------------------------------------------------------------------------------------------------------------------------ + +ASSIGNED_SKILL_TRAITS_RARITY = 0 + ;------------------------------------------------------------------------------------------------------------------------------ ; This setting determines whether militia can drop their equipment when they die, like enemies do. ; @@ -670,20 +898,8 @@ LEADERSHIP_SUBPOINTS_TO_IMPROVE = 25 LEVEL_SUBPOINTS_TO_IMPROVE = 350 ;------------------------------------------------------------------------------------------------------------------------------ -; Determines speed of progress for enemy items choice. FALSE is an old style progress, TRUE is a new one. -; Can be switched in the middle of your campaign, but will break weapon balance in such case. -; It's better to change this before starting a new game. +; Real Time Sneaking Setting ; -; "Slow Progress" puts less emphasis on an enemy's level to determine their equipment. Therefore, Blackshirts, -; Redshirts and Yellowshirts will normally hold about the same level of weaponry. -;------------------------------------------------------------------------------------------------------------------------------ - -SLOW_PROGRESS_FOR_ENEMY_ITEMS_CHOICE = FALSE - -;------------------------------------------------------------------------------------------------------------------------------ -; Real Time Sneaking -; -; Allows the player to stay in real time while unnoticed by the enemy. ; While observing enemies in real time, the player may enter turn-based at will. ; Ctrl-x: While observing enemies in real time, enter turn-based mode. Does not work if no enemies are seen, ; inactive if RT sneaking is disabled. @@ -692,11 +908,12 @@ SLOW_PROGRESS_FOR_ENEMY_ITEMS_CHOICE = FALSE ; turn-based will continue until the player no longer sees any enemies. ;------------------------------------------------------------------------------------------------------------------------------ -; If TRUE, Enables real-time sneaking -ALLOW_REAL_TIME_SNEAK = FALSE ; If TRUE, disables some potentially annoying messages during real-time sneaking mode QUIET_REAL_TIME_SNEAK = FALSE +; Turn this on to avoid the game automatically switching your selected soldier when enemies are spotted. +NO_AUTO_FOCUS_CHANGE_IN_REALTIME_SNEAK = TRUE + ;------------------------------------------------------------------------------------------------------------------------------ ; This setting forces enemy (and/or militia) reinforcements to arrive in battle with 0 AP. ; @@ -709,22 +926,14 @@ QUIET_REAL_TIME_SNEAK = FALSE ; This setting is meaningless unless ALLOW_REINFORCEMENTS = TRUE. ;------------------------------------------------------------------------------------------------------------------------------ -REINFORCEMENTS_ARRIVE_WITH_ZERO_AP = 0 +REINFORCEMENTS_ARRIVE_WITH_ZERO_AP = 1 ;------------------------------------------------------------------------------------------------------------------------------ ; If TRUE: When a militia person succeeds a skill-check to spot a mine, they will place a blue flag on it so that no ; one else will accidentally step on that mine. ;------------------------------------------------------------------------------------------------------------------------------ -MILITIA_CAN_PLACE_FLAGS_ON_MINES = FALSE - -;------------------------------------------------------------------------------------------------------------------------------ -; If the game difficult level is INSANE, the game progress is above 25% and the -; enemy outnumbers the players, then there is a chance of the enemies ambushing the group -; If you like to play vanilla JA2 style, set this to FALSE. -;------------------------------------------------------------------------------------------------------------------------------ - -ENABLE_CHANCE_OF_ENEMY_AMBUSHES_ON_INSANE_DIFFICULT = TRUE +MILITIA_CAN_PLACE_FLAGS_ON_MINES = TRUE ;------------------------------------------------------------------------------------------------------------------------------ ; Civilian/Militia hostility settings. @@ -742,7 +951,56 @@ CAN_TRUE_CIVILIANS_BECOME_HOSTILE = FALSE ; 2 = JA2 Default: Militia will become hostile to you if you hurt one of them. CAN_MILITIA_BECOME_HOSTILE = 1 +;------------------------------------------------------------------------------------------------------------------------------ +; Mercs strength during autoresolve. +; With this setting you can make mercs more effective in autoresolve combats. By increasing offense, the mercs will more +; likely deal a hit and make larger damage to enemy soldiers. By increasing the deffense, the mercs will not likely be hit +; and if so, then they suffer lesser damage. This setting partially simulates the fact, that mercs controlled by the player +; would be much more capable of surviving and killing. +;------------------------------------------------------------------------------------------------------------------------------ +MERCS_OFFENSE_IN_AUTORESOLVE_BATTLES_BONUS = 15 +MERCS_DEFFENSE_IN_AUTORESOLVE_BATTLES_BONUS = 30 + +;------------------------------------------------------------------------------------------------------------------------------ +; Enemy Ambushes +; This setting allows a chance an enemy group ambush player's squad. +; The chance is based on many factors: +; * Game difficulty. +; * Whether you know if the enemy is there or not. +; * How big the enemy group is (very large groups will not likely ambush you, smaller groups can ambush you more likely). +; * Number of your mercs (meaning how easily the enemy can detect you soon enough to prepare for you. More mercs +; mean higher chance). +; * Highest level amongst the mercs in your squad. +; * Some other small circumstances. +; * Finally the calculated chance is percentually multiplied by ENEMY_AMBUSHES_CHANCE_MODIFIER + +; If you play with new traits, the "Scouting" trait in your squad can prevent these ambushes. +; If you like to play vanilla JA2 style, set this to FALSE. +;------------------------------------------------------------------------------------------------------------------------------ + +ENABLE_CHANCE_OF_ENEMY_AMBUSHES = TRUE + +; With this setting, you can make the chance bigger (by positive value) or smaller (by negative) +; (Setting this to -50 means the precalculated chance will be reduced to half. Values from -100 to 100 are allowed.) +ENEMY_AMBUSHES_CHANCE_MODIFIER = 0 + +;------------------------------------------------------------------------------------------------------------------------------ +; With this option, you can make the special NPCs in game tougher. +; The NPCs are: Deidranna, Mike, Joe, Carmen, General, terrorrists, Kingpin and his hitmans. +; The value gives them following bonuses: +; 1) APs bonus (+ value/4 APs) +; 2) CtH bonus (actual CtH = (CtH * value/100)) +; 3) Damage resistance (+ value/2 %) +; 4) Breath(energy) damage resistance (+ value %) +; 5) They are worth more experiences for mercs if killed +; +; This option can bring a little role-play to the game, so if you encaounter those special characters, you actually "feel" they +; are special. +; The setting can be from 0 to 200. (+-100 is recommended for good effect.) +;------------------------------------------------------------------------------------------------------------------------------ + +SPECIAL_NPCS_STRONGER = 75 ;****************************************************************************************************************************** @@ -814,6 +1072,7 @@ SOLDIER_TOOLTIP_DISPLAY_ORDERS = TRUE SOLDIER_TOOLTIP_DISPLAY_ATTITUDE = TRUE SOLDIER_TOOLTIP_DISPLAY_ACTIONPOINTS = TRUE SOLDIER_TOOLTIP_DISPLAY_HEALTH = TRUE +SOLDIER_TOOLTIP_DISPLAY_TRAITS = TRUE ; Armor, Headgear SOLDIER_TOOLTIP_DISPLAY_HELMET = TRUE SOLDIER_TOOLTIP_DISPLAY_VEST = TRUE @@ -894,11 +1153,14 @@ MINIMUM_CTH_DIVISOR = 100 ; penalty suffered from autofire, and that is directly modified by the value of the bump. Values around -30000 to +30000, but ; seriously, keep it around 20, willya? ; +; MIN_RANGE_FOR_TRACER: Controls the minimum range at which tracers will improve our CTH. Listed in Tiles. +; ;------------------------------------------------------------------------------------------------------------------------------ REALISTIC_TRACERS = 2 NUM_BULLETS_PER_TRACER = 5 -CTH_BUMP_PER_TRACER = 0 +CTH_BUMP_PER_TRACER = 20 +MIN_RANGE_FOR_TRACER = 10 ;------------------------------------------------------------------------------------------------------------------------------ ; When CTH_BUMP is used (see above), this caps the maximum CTH you can reach when using tracers, based on your range to @@ -923,6 +1185,26 @@ INCREASE_AIMING_COSTS = FALSE ; 0 = No extra cost. FIRST_AIM_READY_COST_DIVISOR = 0 +;------------------------------------------------------------------------------------------------------------------------------ +; Converts the AutoFireToHitBonus of an item into a percentage reduction which is applied against a weapon's AutoPenalty value +; Setting this value to 0 will result in the AFTHB modifiers being applied directly to a weapon's AutoPenalty value (Vanilla +; style) +; +; This multiple is applied to the AFTHB modifier, so we get a reasonable percentage value by which to alter AutoPenalty. As +; an example, if a weapon has AutoPenalty 7 and an attachment has AutoFireToHitBonus of 5, setting this value to 3 will result +; in the weapons AutoPenalty being reduced by 15% per round fired. If you set this value to 0, you use the Vanilla system +; which results in a flat -2CTH against only the first rounds penalty +; +; Valid range: 0 - 10 +;------------------------------------------------------------------------------------------------------------------------------ +AUTOFIRE_TOHIT_BONUS_MULTIPLIER = 5 + +;------------------------------------------------------------------------------------------------------------------------------ +; Basic setting to allow more than 4 aiming clicks for any gun +;------------------------------------------------------------------------------------------------------------------------------ + +ALLOW_EXTRA_AIM_LEVELS = TRUE + ;------------------------------------------------------------------------------------------------------------------------------ ; Dynamically alters the number of "Extra Aiming" levels that you can reach based on the gun you're holding. ; @@ -931,10 +1213,38 @@ FIRST_AIM_READY_COST_DIVISOR = 0 ; 8 aiming levels. ; ; If set to FALSE, will use JA2 1.13's default system (4 Aiming Levels, 6 with a Battle scope, 8 with a Sniper Scope). -; The in-game Options Menu can disable this completely, leaving all guns with no more than 4 aiming levels. +; Note: You must have set ALLOW_EXTRA_AIM_LEVELS to TRUE for this to be used ;------------------------------------------------------------------------------------------------------------------------------ -DYNAMIC_AIMING_LIMITS = FALSE +DYNAMIC_AIMING_LIMITS = TRUE + +;------------------------------------------------------------------------------------------------------------------------------ +; If set to "TRUE", the AIM Levels you can spend depends on the distance. +; If set to "FALSE", the AIM Levels you can spend does not depend on the distance (old behavior). +;------------------------------------------------------------------------------------------------------------------------------ + +AIM_LEVELS_DEPEND_ON_DISTANCE = TRUE + +;------------------------------------------------------------------------------------------------------------------------------ +; These values determine to what group a scope belongs to. +; Scopes are separated in groups by the aimbonus they give per click. +; +; With DYNAMIC_AIMING_LIMITS on TRUE, "Very High Power" scopes will get a maximum of 8 aimclicks. +; "High Power" scopes will get a maximum of 7 aimclicks, while "Medium Power" scopes get only 6. +; Anything lower than a medium scope will get a maximum of 5 aimclicks. +; The final amount of aimclicks also depend on the gun type and wether or not you're using a bipod. +; High power scopes and upward will suffer from a To-Hit penalty when trying to aim while in prone position. +; You don't need to change this unless you change the aiming bonus that scopes give. +;------------------------------------------------------------------------------------------------------------------------------ + +; From what aiming bonus a scope is considered very high power (Sniper Scope 10x) +VERY_HIGH_POWER_SCOPE_AIM_THRESHOLD = 18 + +; From what aiming bonus a scope is considered high power (Battle Scope 7x) +HIGH_POWER_SCOPE_AIM_THRESHOLD = 13 + +; From what aiming bonus a scope is considered medium power (ACOG 10x) +MEDIUM_POWER_SCOPE_AIM_THRESHOLD = 8 ;------------------------------------------------------------------------------------------------------------------------------ ; Firing at moving targets. @@ -962,12 +1272,103 @@ MAX_CTH_PENALTY_FOR_MOVING_TARGET = 30 ; is also proportional to damage. ; 0 = Disabled. ; 100 = Always. -CHANCE_BLINDED_BY_HEADSHOT = 0 +CHANCE_BLINDED_BY_HEADSHOT = 25 ; Do critical leg-shots cause a loss of APs? If TRUE, AP loss is proportional to damage. -CRITICAL_LEGSHOT_CAUSES_AP_LOSS = FALSE +CRITICAL_LEGSHOT_CAUSES_AP_LOSS = TRUE + +;------------------------------------------------------------------------------------------------------------------------------ +; Turn this on and your merc can jump through open windows by pressing 'j'. +;------------------------------------------------------------------------------------------------------------------------------ +CAN_JUMP_THROUGH_WINDOWS = TRUE + +;------------------------------------------------------------------------------------------------------------------------------ +; Turn this on and your merc can climb on walls (that have 2 floors like buildings) by pressing 'j'. +;------------------------------------------------------------------------------------------------------------------------------ +CAN_CLIMB_ON_WALLS = TRUE + +;------------------------------------------------------------------------------------------------------------------------------ +; Turn this on, and you can set hidden names individually in 'TableData\HiddenNames.xml'. +;------------------------------------------------------------------------------------------------------------------------------ +INDIVIDUAL_HIDDEN_PERSON_NAMES = TRUE + +;------------------------------------------------------------------------------------------------------------------------------ +; Turn this on, and the game uses individual enemy names (in tactical) defined in 'TableData\EnemyNames.xml'. +; If you set this to TRUE, then you have to set INDIVIDUAL_ENEMY_RANK = FALSE. +;------------------------------------------------------------------------------------------------------------------------------ +INDIVIDUAL_ENEMY_NAMES = FALSE + +;------------------------------------------------------------------------------------------------------------------------------ +; Turn this on, and the game uses individual enemy names (in tactical) defined in 'TableData\EnemyRank.xml'. +; If you set this to TRUE, then you have to set INDIVIDUAL_ENEMY_NAMES = FALSE. +;------------------------------------------------------------------------------------------------------------------------------ +INDIVIDUAL_ENEMY_RANK = TRUE + +;------------------------------------------------------------------------------------------------------------------------------ +; Turn this on, and the game uses individual civilian group names (in tactical) defined in 'TableData\CivGroupNames.xml'. +;------------------------------------------------------------------------------------------------------------------------------ +INDIVIDUAL_CIVILIAN_NAMES = TRUE +;------------------------------------------------------------------------------------------------------------------------------ +; If this is set tot TRUE, you can repaint one type of camouflage by using different type camo kit on self. You can also use +; the rag to completely erase the camo. +; This is important for Camouflaged/Ranger traits. +;------------------------------------------------------------------------------------------------------------------------------ + +CAMO_REMOVING = TRUE + +;------------------------------------------------------------------------------------------------------------------------------ +; Enhanced Close Combat System +; +; This option generally improves many things around the game's close combat system, like: +; +; * HtH hit to head deal more damage but has lesser chance to hit. +; * HtH hit to legs do half damage but has much better chance to hit. +; * HtH damage on lying enemies increased. +; * HtH damage on surprising attacks(from behind, when enemy didn't seen or heard the merc) is increased. +; * Aimed HtH attack cost less APs. If you have MA or HtH trait, this is converted into "focused punch" - martial artists +; perform their spinning kick then. +; * Attributes used for HtH attacks or stealing slightly tweaked. +; * Experience recieved for certain actions in close combat tweaked to be more logiacal (gain agility for dodging etc..) +; * Stealing all items is now possible only when the enemy is knocked down. The APs you need to steal items are now +; based on number of items you want to take. The standard APs for pickup item are charged for every item you selected to +; take. If you select more items to take from the enemy than you have APs for, the rest will remain with the enemy and a +; message occures that you haven't taken all you wanted. +; * Several minor tweaks included. +;------------------------------------------------------------------------------------------------------------------------------ + +ENHANCED_CLOSE_COMBAT_SYSTEM = TRUE + +;------------------------------------------------------------------------------------------------------------------------------ +; When you compleet any quest in game, every (conscious) merc in the sector will be awarded by a certain amount of +; experience points. This amount is counted as times . Setting this to zero +; will disable this feature. 100 is fine. You can go up to 5000, though you should know what you are doing. +; +; ( List of rewarded quests: Enrico's Letter, Food from Drassen, Kill Terrorits, Holy Chalice for Kingpin, Holy Chalice +; for Yanni, Kingpins Money, Find Joey, Rescue Maria, Imprisoned in Alma, Iinterrogated (in sector by Meduna), Hicks, +; Find Madlab, Robot, Bloodcat Lair, Find Gabby, Crepitus Queen, Chopper Pilot, Escort Skyrider, Free Dynamo, Escort +; Tourists, Free Children, Leather Shop Dream, Recruit Miguel, Impress Kingpin (win 3 box fights), Kill Deidranna!!! ) +;------------------------------------------------------------------------------------------------------------------------------ + +AWARD_SPECIAL_EXP_POINTS_FOR_COMPLETING_QUESTS = 100 + +;------------------------------------------------------------------------------------------------------------------------------ +; Determines if soldiers (militia, enemies) should always have a helmet, vest and leggings +; True = enabled, they always have all three items +; False = disabled, classic behaviour +;------------------------------------------------------------------------------------------------------------------------------ + +SOLDIERS_ALWAYS_WEAR_ANY_ARMOR = FALSE + +;------------------------------------------------------------------------------------------------------------------------------ +; This turns on the New CTH (Chance to Hit) system. +; Set it to TRUE and the chance to hit methods you're familiar with will be ignored in favor of a brand new system. +; There are dozens of new, externalized modifiers used by the NCTH system and they can all be modified +; in the new CTHConstants.INI file. +;------------------------------------------------------------------------------------------------------------------------------ + +USE_NCTH = TRUE ;****************************************************************************************************************************** ;****************************************************************************************************************************** @@ -979,7 +1380,7 @@ CRITICAL_LEGSHOT_CAUSES_AP_LOSS = FALSE ;****************************************************************************************************************************** ; For every level of the stealth trait, X points (to your standard stealth value + equipment) gets added. -COVER_SYSTEM_STEALTH_TRAIT_COVER_VALUE = 15 +COVER_SYSTEM_STEALTH_TRAIT_VALUE = 15 ; This tell how much a stealth value of 100 will decrese the sight range of an enemy. ; 50% means that at 100 stealth level you have reduced the enemies sight range by 50%. @@ -994,17 +1395,17 @@ COVER_SYSTEM_STANCE_EFFECTIVENESS = 10 ; Dual welding the longest sniper rifles with full attachements, having a third backup sniper rifle, ; one combat pack and one backpack will give a 50% (default) sight penalty with the default settings. -COVER_SYSTEM_LBE_EFFECTIVENESS = 50 +COVER_SYSTEM_LBE_EFFECTIVENESS = 20 ; Running around crazy will give you a penalty of up to 50% (default). -COVER_SYSTEM_MOVEMENT_EFFECTIVENESS = 50 +COVER_SYSTEM_MOVEMENT_EFFECTIVENESS = 20 ; The cover system automaticly calculates how dense an object it. ; This will tell you how much percent of vision should be decreased if the object is 100% dense, ; and the object is between you and the enemy of course, and is something like a tree or a rock (walls will always block full). ; If you put it to a realistic setting, where solid stuff always blocks enemy views, ; view ranges are too bad and on certain maps it gets hard to find people, so default is only a 50% vision decrease. -COVER_SYSTEM_TREE_EFFECTIVENESS = 50 +COVER_SYSTEM_TREE_EFFECTIVENESS = 15 ; If you let the display cover refresh via the 'END' key toggle, this is the refresh interval (in ms) used to redisplay the cover. ; The cover calculation is relativly hard on the cpu, so default are only two refreshes a second. @@ -1058,7 +1459,7 @@ COVER_SYSTEM_UPDATE_DELAY = 500 ; This value can be raised to 65535... But don't. Values over 200 are already excessive. ;------------------------------------------------------------------------------------------------------------------------------ -SUPPRESSION_EFFECTIVENESS = 0 +SUPPRESSION_EFFECTIVENESS = 75 ;------------------------------------------------------------------------------------------------------------------------------ ; Minimum and Maximum amount of Suppression Tolerance a character can have. @@ -1070,7 +1471,7 @@ SUPPRESSION_TOLERANCE_MAX = 18 SUPPRESSION_TOLERANCE_MIN = 1 ; If TRUE, the condition, leadership and experience of nearby friendlies affects a character's tolerance value. -NEARBY_FRIENDLIES_AFFECT_TOLERANCE = FALSE +NEARBY_FRIENDLIES_AFFECT_TOLERANCE = TRUE ; Characters gain 1 bonus tolerance point per each N tiles they move during their turn. TILES_MOVED_PER_BONUS_TOLERANCE_POINT = 5 @@ -1099,7 +1500,7 @@ MAX_SUPPRESSION_SHOCK = 30 CTH_PENALTY_PER_TARGET_SHOCK = 2 ; Controls the maximum CTH penalty you can get when shooting at a Shocked Target. 0 = No limit! -MAX_CTH_PENALTY_FOR_TARGET_SHOCK = 0 +MAX_CTH_PENALTY_FOR_TARGET_SHOCK = 40 ; Divisor for the CTH penalty, based on the target's stance and the targeted bodypart. CTH_PENALTY_DIVISOR_FOR_PRONE_SHOCKED_TARGET = 1 @@ -1119,7 +1520,7 @@ MIN_RANGE_FOR_FULL_COWERING_TARGET_PENALTY = 100 ; Maximum amount of CTH we lose when shocked. Each point of shock causes a loss of 5 CTH on any ranged attack. ; 0 = No limit. -MAX_CTH_PENALTY_FROM_SHOCK = 0 +MAX_CTH_PENALTY_FROM_SHOCK = 40 ; Vision loss due to Suppression Shock. ; 0 = No vision loss. @@ -1130,14 +1531,14 @@ SHOCK_REDUCES_SIGHTRANGE = 1 ; When "COWERING" (fully shocked), the character's tolerance decreases by this many points. This effectively makes ; the character considerably less resistance to further suppression fire, until the shock can clear away. -COWER_EFFECT_ON_TOLERANCE = 4 +COWERING_PENALTY_TO_SUPPRESSION_TOLERANCE = 4 ;------------------------------------------------------------------------------------------------------------------------------ ; This setting makes the AI behave better when Suppression is enabled. He'll consider firing more often, will fire more ; bullets at you, and will not run away as often. ;------------------------------------------------------------------------------------------------------------------------------ -INCREASE_AI_WILLINGNESS_TO_SUPPRESS = FALSE +INCREASE_AI_WILLINGNESS_TO_SUPPRESS = TRUE ;------------------------------------------------------------------------------------------------------------------------------ ; Explosive Suppression @@ -1149,7 +1550,7 @@ INCREASE_AI_WILLINGNESS_TO_SUPPRESS = FALSE ; 100 = "normal" effect. ;------------------------------------------------------------------------------------------------------------------------------ -EXPLOSIVE_SUPPRESSION_EFFECTIVENESS = 0 +EXPLOSIVE_SUPPRESSION_EFFECTIVENESS = 90 ;------------------------------------------------------------------------------------------------------------------------------ ; Other settings @@ -1317,7 +1718,7 @@ STAT_PROGRESS_BARS_BLUE = 20 ; recent contract signed with them. ;------------------------------------------------------------------------------------------------------------------------------ -INCLUDE_CONTRACTS_IN_PROJECTED_EXPENSES_WINDOW = 0 +INCLUDE_CONTRACTS_IN_PROJECTED_EXPENSES_WINDOW = 1 ;****************************************************************************************************************************** @@ -1411,18 +1812,21 @@ GAME_PROGRESS_IGGY_AVAILABLE = 70 ; Controls various campaign events. ;****************************************************************************************************************************** +;------------------------------------------------------------------------------------------------------------------------------ ; Can queen send troops to reinforce Drassen like she says she's going to in the Meanwhile...? ; NOTE: This will make the beginning of the game MUCH HARDER if enabled! + TRIGGER_MASSIVE_ENEMY_COUNTERATTACK_AT_DRASSEN = TRUE +;------------------------------------------------------------------------------------------------------------------------------ ; Determines whether crepitus / creatures show up in SCI-FI MODE (only - they can never show up in realistic mode) + ENABLE_CREPITUS = TRUE ;------------------------------------------------------------------------------------------------------------------------------ ; Mine Shut-down Event ; ; Allows you to control which mine will run out of ore and stop working. -;------------------------------------------------------------------------------------------------------------------------------ ; Select mine. ; -1 = Game chooses a mine randomly. @@ -1432,6 +1836,8 @@ ENABLE_CREPITUS = TRUE ; 4 = Cambria ; 5 = Chitzena ; 6 = Grumm +;------------------------------------------------------------------------------------------------------------------------------ + WHICH_MINE_SHUTS_DOWN = -1 @@ -1463,16 +1869,6 @@ ALLOW_REINFORCEMENTS = TRUE ; Allows reinforcements only between city sectors. ALLOW_REINFORCEMENTS_ONLY_IN_CITIES = FALSE -;------------------------------------------------------------------------------------------------------------------------------ -; The following options require a new game in order to work: -;------------------------------------------------------------------------------------------------------------------------------ - -; Determines whether all the terrorists are available, or whether they're chosen at random (default) -ENABLE_ALL_TERRORISTS = FALSE - -; Determines whether all the warehouses/weapons caches are available, or whether they're chosen at random (default) -ENABLE_ALL_WEAPON_CACHES = FALSE - ;------------------------------------------------------------------------------------------------------------------------------ ; Vehicle Inventory ;------------------------------------------------------------------------------------------------------------------------------ @@ -1498,7 +1894,7 @@ AUTORESOLVE_LUCK_FACTOR = 2.0 ; If this is set to TRUE, only militia can spot enemy groups moving through any sector, explored or otherwise. ;------------------------------------------------------------------------------------------------------------------------------ -NO_ENEMY_DETECTION_WITHOUT_RECON = FALSE +NO_ENEMY_DETECTION_WITHOUT_RECON = TRUE ;------------------------------------------------------------------------------------------------------------------------------ ; Set the frequency and severity of risks triggered by using strategic facilities. @@ -1511,6 +1907,30 @@ FACILITY_EVENT_RARITY = 1000 ; noticeable. Increase this for the opposite. Default = 50. FACILITY_DANGER_RATE = 50 +;****************************************************************************************************************************** +; Activates the new additional repair mode. +; While the old JA 1.13 repair system goes from soldier to soldier, this algorithm goes through item types, priorizing +; equipped weapons/armor and highly damaged items. It starts with equipped weapons and armor, then goes to weapons/armor +; held in inventory and finally ends with items in backpacks. Thus, soldiers first repair all equipped weapons of mercs in the +; same sector, then all equipped armor, and so forth, always starting with the item with least durability +; (especially jammed guns). +; +; FALSE = 1.13 repair system +; TRUE = New additional repair system based on priorities +;****************************************************************************************************************************** + +ADDITIONAL_REPAIR_MODE = TRUE + +;****************************************************************************************************************************** +; Set how to handle Skyrider "hot LZ" options +; +; 0 = Don't allow Skyrider to drop off mercs in hot LZ (Vanilla style) +; 1 = Allow Skyrider to drop off mercs to center of map +; 2 = Skyrider drops mercs at map edge from direction he entered the sector. +;****************************************************************************************************************************** + +ALLOW_SKYRIDER_HOT_LZ = 2 + ;****************************************************************************************************************************** ;****************************************************************************************************************************** @@ -1556,6 +1976,15 @@ EXPLOSIVES_DAMAGE_MODIFIER = 100 MELEE_DAMAGE_MODIFIER = 100 GUN_DAMAGE_MODIFIER = 100 +;------------------------------------------------------------------------------------------------------------------------------ +; Percentage modifiers for weapon ranges. Use it if you don't want edit the datafiles. +; Range: 0-1000 +; 100 means 100% (no change in range) +; 200 means 200% (doubles the range) +; 50 means 50% (halves the range) +;------------------------------------------------------------------------------------------------------------------------------ +GUN_RANGE_MODIFIER = 100 + ;------------------------------------------------------------------------------------------------------------------------------ ; Armor coverage - Armor doesn't protect the entire body. A bullet/attack has a chance to strike the target ; in an unprotected area. Each armor item has a different coverage value. @@ -1589,9 +2018,35 @@ STRENGTH_TO_LIFT_HALF_KILO = 1.0 ;------------------------------------------------------------------------------------------------------------------------------ ; Divisor for the CTH of any shot made with a mortar-type weapon. Increase this to make mortars less accurate. +; Note: This is only used if Old Trait System is played ;------------------------------------------------------------------------------------------------------------------------------ -MORTAR_CTH_DIVISOR = 1 +MORTAR_CTH_DIVISOR = 3 + +;------------------------------------------------------------------------------------------------------------------------------ +; When attachments have not been assigned for NAS, the game can add default slots that differ per item type. +; It is recommended to play with this set to FALSE when the attachments are assigned properly. +; This option is best used when playing a XML based mod that does not have the NAS xml fully updated. +; However when the mod is too different from 1.13, there will be a lot of strange and/or wrong attachments. +;------------------------------------------------------------------------------------------------------------------------------ + +USE_DEFAULT_SLOTS_WHEN_MISSING = FALSE + +;------------------------------------------------------------------------------------------------------------------------------ +; The chance in percentages that an attachment will have to drop with the item if an NPC dies. +; Setting this higher than 20% will unbalance your game unless you change MAX_ENEMY_ATTACHMENTS. +; Inseperable attachments will always drop. Range: 0 - 100% +;------------------------------------------------------------------------------------------------------------------------------ + +ATTACHMENT_DROP_RATE = 10 + + +;------------------------------------------------------------------------------------------------------------------------------ +; The maximum amount of attachments NPC's can get on their gun when they get random equipment. +; They will usually get less attachments than this value because of randomness. Range: 2 - 30 +;------------------------------------------------------------------------------------------------------------------------------ + +MAX_ENEMY_ATTACHMENTS = 6 ;****************************************************************************************************************************** @@ -1797,18 +2252,19 @@ ELITE_MILITIA_TRAINING_DELAY= 1 RPC_BONUS_TO_MILITIA_TRAINING_RATE = 10 ; Minimum leadership skill required to be able to train Militia at all -MINIMUM_LEADERSHIP_TO_TRAIN_MILITIA = 0 +MINIMUM_LEADERSHIP_TO_TRAIN_MILITIA = 20 ; If TRUE, having higher leadership allows training more militia (up to MAX_TRAINING_SQUAD_SIZE). -LEADERSHIP_AFFECTS_MILITIA_QUANTITY = FALSE +LEADERSHIP_AFFECTS_MILITIA_QUANTITY = TRUE ; Required amount of Leadership Skill to train a full unit of militia (MAX_TRAINING_SQUAD_SIZE) every session. -REQ_LEADERSHIP_FOR_MAX_MILITIA = 1 +REQ_LEADERSHIP_FOR_MAX_MILITIA = 60 ; Bonus to Leadership given by each level of the TEACHING trait. This only affects the various settings that test ; Leadership to see whether you can train militia and how many (does not affect training SPEED). Also affects Mobile Militia ; training. ; 100 = no bonus. 150 = 50% bonus. etcetera +; Note: This is only used if Old Trait System is played TEACHER_TRAIT_EFFECT_ON_LEADERSHIP = 100 ;****************************************************************************************************************************** @@ -1828,7 +2284,7 @@ ALLOW_MOBILE_MILITIA = TRUE MOBILE_MILITIA_TRAINING_DELAY = 1 ; This is the number of Mobile Militia created when you finish a training session (or, every N hours. see below). -NUM_MOBILE_MILITIA_TRAINED_PER_SESSION = 4 +NUM_MOBILE_MILITIA_TRAINED_PER_SESSION = 10 ;------------------------------------------------------------------------------------------------------------------------------ ; Training method options. @@ -1858,11 +2314,11 @@ MIN_LEADERSHIP_TO_TRAIN_MOBILE_MILITIA = 40 ; If set to TRUE, the trainer's leadership score determines how many militia are created in each "session", up to the ; value dictated by DIV_OF_ORIGINAL_MILITIA. ; If set to FALSE, all trainers will train the maximum number of Mobile Militia allowed. -LEADERSHIP_AFFECTS_MOBILE_MILITIA_QUANTITY = FALSE +LEADERSHIP_AFFECTS_MOBILE_MILITIA_QUANTITY = TRUE ; Required leadership score to train the maximum number of Mobile Militia allowed. ; (LEADERSHIP_AFFECTS_MOBILE_MILITIA_QUANTITY must be set to TRUE for this to work) -REQ_LEADERSHIP_FOR_MAX_MOBILE_MILITIA = 90 +REQ_LEADERSHIP_FOR_MAX_MOBILE_MILITIA = 80 ; If set to TRUE, the trainer's leadership score determines what type of Mobile Militia are created (ROOKIE/REGULAR/ELITE). LEADERSHIP_AFFECTS_MOBILE_MILITIA_QUALITY = TRUE @@ -1930,9 +2386,51 @@ ALLOW_MILITIA_MOVEMENT_THROUGH_MINOR_CITIES = TRUE ; For this feature to work, "RESTRICT_ROAMING" and at least one of the other movement-restriction options must be set to TRUE. ;------------------------------------------------------------------------------------------------------------------------------ -ALLOW_MOBILE_MILITIA_REINFORCE_TOWN_GARRISONS = FALSE -ALLOW_MOBILE_MILITIA_REINFORCE_SAM_GARRISONS = FALSE +ALLOW_MOBILE_MILITIA_REINFORCE_TOWN_GARRISONS = TRUE +ALLOW_MOBILE_MILITIA_REINFORCE_SAM_GARRISONS = TRUE +;****************************************************************************************************************************** +;****************************************************************************************************************************** + +[Militia Strength Settings] + +;****************************************************************************************************************************** +; These settings control the strength of town or mobile militia in tactial combat and autoresolve. +;****************************************************************************************************************************** + +;------------------------------------------------------------------------------------------------------------------------------ +; These settings determine how well the militia will fight during autoresolve and tactical combat. +; +; Note: Can be handy if you increase the max squad size a lot, but you don't want to increase max militia +; per sector (because the interface is not suitable for large amount of green/blue/darkblue dots and handling 40 militia +; in every sector is a mess). You can simply make militia stronger to mach larger numbers of enemies. +;------------------------------------------------------------------------------------------------------------------------------ + +; Militia overall power during autoresolve battles - abilitiy to hit enemy and not being hit by enemy. Value can be also +; negative, meaning the militia will be weaker. +GREEN_MILITIA_AUTORESOLVE_STRENGTH_BONUS = 0 +REGULAR_MILITIA_AUTORESOLVE_STRENGTH_BONUS = 5 +VETERAN_MILITIA_AUTORESOLVE_STRENGTH_BONUS = 10 + +; Flat bonus to Militiamen Action Points. +GREEN_MILITIA_APS_BONUS = 0 +REGULAR_MILITIA_APS_BONUS = 0 +VETERAN_MILITIA_APS_BONUS = 5 + +; Percentual bonus to Militia total precalculated CtH every shot. (100 here means the militia has always CtH doubled.) +GREEN_MILITIA_CTH_BONUS_PERCENT = 0 +REGULAR_MILITIA_CTH_BONUS_PERCENT = 0 +VETERAN_MILITIA_CTH_BONUS_PERCENT = 10 + +; Normal and energy damage is reduced by this many percents. +GREEN_MILITIA_DAMAGE_RESISTANCE = 0 +REGULAR_MILITIA_DAMAGE_RESISTANCE = 0 +VETERAN_MILITIA_DAMAGE_RESISTANCE = 10 + +; Determines bonus to assigned weapon and gear quality (coolness). +GREEN_MILITIA_EQUIPMENT_QUALITY_MODIFIER = 0 +REGULAR_MILITIA_EQUIPMENT_QUALITY_MODIFIER = 1 +VETERAN_MILITIA_EQUIPMENT_QUALITY_MODIFIER = 2 ;****************************************************************************************************************************** ;****************************************************************************************************************************** @@ -1951,6 +2449,12 @@ ALLOW_MOBILE_MILITIA_REINFORCE_SAM_GARRISONS = FALSE TONY_USES_BOBBY_RAYS_SETTING = TRUE DEVIN_USES_BOBBY_RAYS_SETTING = TRUE +;------------------------------------------------------------------------------------------------------------------------------ +; This is a chance that Tony will be available at his weapon shop in San Mona. (If the chance does not roll, he will be away +; for some time.) Value 80 is vanilla settings, 100 means Tony will always be home. + +CHANCE_TONY_AVAILABLE = 80 + ;****************************************************************************************************************************** ;****************************************************************************************************************************** @@ -1971,10 +2475,6 @@ DEVIN_USES_BOBBY_RAYS_SETTING = TRUE ; Theoretically, everything will go faster if this is lower... MINUTES_FOR_ASSIGNMENT_TO_COUNT = 45 -; Number we divide the total pts accumlated per day by for each assignment period -; Higher number = slower repair/doctor/training rate -ASSIGNMENT_POINTS_PER_DAY = 24 - ;------------------------------------------------------------------------------------------------------------------------------ ; Skill Training ; @@ -2067,4 +2567,9 @@ POINT_COST_PER_HEALTH_BELOW_OKLIFE = 2 REPAIR_POINT_COST_TO_FIX_WEAPON_JAM = 2 ; Increase this value to reduce the number of repair pts each character generates (speeding up repair), or vice versa -REPAIR_RATE_DIVISOR = 2500 \ No newline at end of file +REPAIR_RATE_DIVISOR = 2500 + +; When calculating how many Repair Points a character can generate while assigned to a task, we take the total Repair Points +; the character can generate daily, and divide them by this number (normally 24, representing 24 hours).A higher value here slows +; down repair. A lower value speeds it up. +REPAIR_SESSIONS_PER_DAY = 24 diff --git a/gamedir/Data-1.13/MercEdt/170.EDT b/gamedir/Data-1.13/MercEdt/170.EDT new file mode 100644 index 000000000..13e1c55a4 Binary files /dev/null and b/gamedir/Data-1.13/MercEdt/170.EDT differ diff --git a/gamedir/Data-1.13/MercEdt/171.EDT b/gamedir/Data-1.13/MercEdt/171.EDT new file mode 100644 index 000000000..807edf827 Binary files /dev/null and b/gamedir/Data-1.13/MercEdt/171.EDT differ diff --git a/gamedir/Data-1.13/MercEdt/172.EDT b/gamedir/Data-1.13/MercEdt/172.EDT new file mode 100644 index 000000000..5ff62f8c2 Binary files /dev/null and b/gamedir/Data-1.13/MercEdt/172.EDT differ diff --git a/gamedir/Data-1.13/MercEdt/173.EDT b/gamedir/Data-1.13/MercEdt/173.EDT new file mode 100644 index 000000000..1bb4b99ad Binary files /dev/null and b/gamedir/Data-1.13/MercEdt/173.EDT differ diff --git a/gamedir/Data-1.13/MercEdt/174.EDT b/gamedir/Data-1.13/MercEdt/174.EDT new file mode 100644 index 000000000..b01a325ba Binary files /dev/null and b/gamedir/Data-1.13/MercEdt/174.EDT differ diff --git a/gamedir/Data-1.13/MercEdt/177.EDT b/gamedir/Data-1.13/MercEdt/177.EDT new file mode 100644 index 000000000..1221bcfcc Binary files /dev/null and b/gamedir/Data-1.13/MercEdt/177.EDT differ diff --git a/gamedir/Data-1.13/Scripts/GameInit.lua b/gamedir/Data-1.13/Scripts/GameInit.lua new file mode 100644 index 000000000..c7d80b0bb --- /dev/null +++ b/gamedir/Data-1.13/Scripts/GameInit.lua @@ -0,0 +1,522 @@ +--[[ +http://www.legion.zone.zg.pl/doku.php/modowanie/ja/art_ja_m_22_lua + +********************** +** Global variables ** +********************** + + - newDIFFICULTY_LEVEL (Start new game setting) + 1 = easy + 2 = experienced + 3 = expert + 4 = insane + + - newGAME_STYLE (Start new game setting) + 0 = realistic + 1 = sci fi + + - is_networked (Multiplayer) + 0 = no + 1 = yes + + - iniENABLE_CREPITUS (ja2_options.ini setting) + 0 = no + 1 = yes + + - iniSTARTING_CASH_NOVICE, iniSTARTING_CASH_EXPERIENCED, iniSTARTING_CASH_EXPERT, iniSTARTING_CASH_INSANE (ja2_options.ini setting) + Starting cash + + - iniMERC_WEBSITE_IMMEDIATELY_AVAILABLE (ja2_options.ini setting) + true = yes + false = no + + - giHospitalTempBalance + set hospital balance + + - gbHospitalPriceModifier + set hospital modifier + + - giHospitalRefund + + +*************** +** Functions ** +*************** + + - AddAlternateSector, AddAltSector, AddAltSectorNew + add alternative sector + + - AddNPC or AddNPCtoSector + add NPC\EPC\RPC to sector + + - AddAltUnderGroundSector, AddAltUGSector or AddAltUGSectorNew + add alternative underground sector + + - SetNPCData1 ( ProfilID, value ) + set NPCData1 + + - GetStartingCashNovice() + get starting cash novice level + + - GetStartingCashExperienced() + get starting cash experienced level + + - GetStartingCashExpert() + get starting cash expert level + + - GetStartingCashInsane() + get starting cash insane level + + - GetWorldTotalMin() + get world time + + - AddTransactionToPlayersBook(ubCode, ubSecondCode, uiDate, iAmount) + add transaction to player + + - AddPreReadEmail (iMessageOffset, iMessageLength, ubSender) + iMessageOffset - record from email.edt + iMessageLength - record from email.edt + ubSender - uiIndex from SenderNameList.xml + + - AddEmail (iMessageOffset, iMessageLength, ubSender, iCurrentIMPPosition) + iMessageOffset - record from email.edt + iMessageLength - record from email.edt + ubSender - uiIndex from SenderNameList.xml + iCurrentIMPPosition - -1 + + +************** +** Examples ** +************** + + -- Add Fatima to sector + Fatima = { } + Fatima.MercProfiles = 101 + Fatima.sector = "A10-0" + AddNPC(Fatima) + + -- Add Fatima to sector + AddNPC( { MercProfiles = 101 , sector = "A10-0" } ) + + -- Add Fatima to sector, only in a realistic game + if newGAME_STYLE == 0 then + Fatima = { } + Fatima.MercProfiles = 101 + Fatima.sector = "A10-0" + AddNPC(Fatima) + end + + -- Add alternative sector, only when starting cash = 4000 and game style SciFi + if (iniSTARTING_CASH_NOVICE == 4000 and newGAME_STYLE == 1) then + Fatima = { } + Fatima.MercProfiles = 101 + Fatima.sector = "A10-0" + AddNPC(Fatima) + end + + -- Add alternative sector, only realistic game + if newGAME_STYLE == 0 then + SectorA9 = { } + SectorA9.altSector = "A9" + AddAlternateSector(SectorA9) + end + + -- Add alternative sector + SectorA9 = { } + SectorA9.altSector = "A9" + AddAlternateSector(SectorA9) + + -- Add alternative underground sector + A10_b1 = { } + A10_b1.altSector = "A10-1" + AddAltUGSector(A10_b1) + + -- Add alternative underground sector + AddAltUGSector( { altSector = "A10-1" } ) + + -- Add Skyrider to sector + AddNPCtoSector(97,9,1,0) + + -- Add alternative sector C1 + AddAltSectorNew (3,1) + + -- Add alternative sector C1-3 + AddAltUGSectorNew(3,1,3) +]] + +-- max number of lines can be shown in a message +local MAX_EMAIL_LINES = 10 +-- max number of messages per page +local MAX_MESSAGES_PAGE = 18 + +local IMP_EMAIL_INTRO = 0 +local IMP_EMAIL_INTRO_LENGTH = 10 +local ENRICO_CONGRATS = (IMP_EMAIL_INTRO + IMP_EMAIL_INTRO_LENGTH) +local ENRICO_CONGRATS_LENGTH = 3 +local IMP_EMAIL_AGAIN = (ENRICO_CONGRATS + ENRICO_CONGRATS_LENGTH) +local IMP_EMAIL_AGAIN_LENGTH = 6 +local MERC_INTRO = (IMP_EMAIL_AGAIN + IMP_EMAIL_AGAIN_LENGTH) +local MERC_INTRO_LENGTH = 5 +local MERC_NEW_SITE_ADDRESS = ( MERC_INTRO + MERC_INTRO_LENGTH ) +local MERC_NEW_SITE_ADDRESS_LENGTH = 2 +local AIM_MEDICAL_DEPOSIT_REFUND = ( MERC_NEW_SITE_ADDRESS + MERC_NEW_SITE_ADDRESS_LENGTH ) +local AIM_MEDICAL_DEPOSIT_REFUND_LENGTH = 3 +local IMP_EMAIL_PROFILE_RESULTS = ( AIM_MEDICAL_DEPOSIT_REFUND + AIM_MEDICAL_DEPOSIT_REFUND_LENGTH ) +local IMP_EMAIL_PROFILE_RESULTS_LENGTH = 1 +local MERC_WARNING = ( IMP_EMAIL_PROFILE_RESULTS_LENGTH + IMP_EMAIL_PROFILE_RESULTS ) +local MERC_WARNING_LENGTH = 2 +local MERC_INVALID = ( MERC_WARNING + MERC_WARNING_LENGTH ) +local MERC_INVALID_LENGTH = 2 +local NEW_MERCS_AT_MERC = ( MERC_INVALID + MERC_INVALID_LENGTH ) +local NEW_MERCS_AT_MERC_LENGTH = 2 +local MERC_FIRST_WARNING = ( NEW_MERCS_AT_MERC + NEW_MERCS_AT_MERC_LENGTH ) +local MERC_FIRST_WARNING_LENGTH = 2 + +-- merc up a level emails +local MERC_UP_LEVEL_BIFF = ( MERC_FIRST_WARNING + MERC_FIRST_WARNING_LENGTH ) +local MERC_UP_LEVEL_LENGTH_BIFF = 2 +local MERC_UP_LEVEL_HAYWIRE = ( MERC_UP_LEVEL_LENGTH_BIFF + MERC_UP_LEVEL_BIFF ) +local MERC_UP_LEVEL_LENGTH_HAYWIRE = 2 +local MERC_UP_LEVEL_GASKET = ( MERC_UP_LEVEL_LENGTH_HAYWIRE + MERC_UP_LEVEL_HAYWIRE ) +local MERC_UP_LEVEL_LENGTH_GASKET = 2 +local MERC_UP_LEVEL_RAZOR = ( MERC_UP_LEVEL_LENGTH_GASKET + MERC_UP_LEVEL_GASKET ) +local MERC_UP_LEVEL_LENGTH_RAZOR = 2 +local MERC_UP_LEVEL_FLO = ( MERC_UP_LEVEL_LENGTH_RAZOR + MERC_UP_LEVEL_RAZOR ) +local MERC_UP_LEVEL_LENGTH_FLO = 2 +local MERC_UP_LEVEL_GUMPY = ( MERC_UP_LEVEL_LENGTH_FLO + MERC_UP_LEVEL_FLO ) +local MERC_UP_LEVEL_LENGTH_GUMPY = 2 +local MERC_UP_LEVEL_LARRY = ( MERC_UP_LEVEL_LENGTH_GUMPY + MERC_UP_LEVEL_GUMPY ) +local MERC_UP_LEVEL_LENGTH_LARRY = 2 +local MERC_UP_LEVEL_COUGAR = ( MERC_UP_LEVEL_LENGTH_LARRY + MERC_UP_LEVEL_LARRY ) +local MERC_UP_LEVEL_LENGTH_COUGAR = 2 +local MERC_UP_LEVEL_NUMB = ( MERC_UP_LEVEL_LENGTH_COUGAR + MERC_UP_LEVEL_COUGAR ) +local MERC_UP_LEVEL_LENGTH_NUMB = 2 +local MERC_UP_LEVEL_BUBBA = ( MERC_UP_LEVEL_LENGTH_NUMB + MERC_UP_LEVEL_NUMB ) +local MERC_UP_LEVEL_LENGTH_BUBBA = 2 + +-- merc left-me-a-message-and-now-I'm-back emails +local AIM_REPLY_BARRY = ( MERC_UP_LEVEL_LENGTH_BUBBA + MERC_UP_LEVEL_BUBBA ) +local AIM_REPLY_LENGTH_BARRY = 2 +local AIM_REPLY_MELTDOWN = (AIM_REPLY_BARRY + ( 39 * AIM_REPLY_LENGTH_BARRY )) +local AIM_REPLY_LENGTH_MELTDOWN = AIM_REPLY_LENGTH_BARRY + +-- old EXISTING emails when player starts game. They must look "read" +local OLD_ENRICO_1 = ( AIM_REPLY_LENGTH_MELTDOWN + AIM_REPLY_MELTDOWN ) +local OLD_ENRICO_1_LENGTH = 3 +local OLD_ENRICO_2 = ( OLD_ENRICO_1 + OLD_ENRICO_1_LENGTH ) +local OLD_ENRICO_2_LENGTH = 3 +local RIS_REPORT = ( OLD_ENRICO_2 + OLD_ENRICO_2_LENGTH ) +local RIS_REPORT_LENGTH = 2 +local OLD_ENRICO_3 = ( RIS_REPORT + RIS_REPORT_LENGTH ) +local OLD_ENRICO_3_LENGTH = 3 + +-- emails that occur from Enrico once player accomplishes things +local ENRICO_MIGUEL = ( OLD_ENRICO_3 + OLD_ENRICO_3_LENGTH ) +local ENRICO_MIGUEL_LENGTH = 3 +local ENRICO_PROG_20 = ( ENRICO_MIGUEL + ENRICO_MIGUEL_LENGTH ) +local ENRICO_PROG_20_LENGTH = 3 +local ENRICO_PROG_55 = ( ENRICO_PROG_20 + ENRICO_PROG_20_LENGTH ) +local ENRICO_PROG_55_LENGTH = 3 +local ENRICO_PROG_80 = ( ENRICO_PROG_55 + ENRICO_PROG_55_LENGTH ) +local ENRICO_PROG_80_LENGTH = 3 +local ENRICO_SETBACK = ( ENRICO_PROG_80 + ENRICO_PROG_80_LENGTH ) +local ENRICO_SETBACK_LENGTH = 3 +local ENRICO_SETBACK_2 = ( ENRICO_SETBACK + ENRICO_SETBACK_LENGTH ) +local ENRICO_SETBACK_2_LENGTH = 3 +local ENRICO_CREATURES = ( ENRICO_SETBACK_2 + ENRICO_SETBACK_2_LENGTH ) +local ENRICO_CREATURES_LENGTH = 3 + +-- insurance company emails +local INSUR_PAYMENT = ( ENRICO_CREATURES + ENRICO_CREATURES_LENGTH ) +local INSUR_PAYMENT_LENGTH = 3 +local INSUR_SUSPIC = ( INSUR_PAYMENT + INSUR_PAYMENT_LENGTH ) +local INSUR_SUSPIC_LENGTH = 3 +local INSUR_INVEST_OVER = ( INSUR_SUSPIC + INSUR_SUSPIC_LENGTH ) +local INSUR_INVEST_OVER_LENGTH = 3 +local INSUR_SUSPIC_2 = ( INSUR_INVEST_OVER + INSUR_INVEST_OVER_LENGTH ) +local INSUR_SUSPIC_2_LENGTH = 3 + +local BOBBYR_NOW_OPEN = ( INSUR_SUSPIC_2 + INSUR_SUSPIC_2_LENGTH ) +local BOBBYR_NOW_OPEN_LENGTH = 3 + +local KING_PIN_LETTER = ( BOBBYR_NOW_OPEN + BOBBYR_NOW_OPEN_LENGTH ) +local KING_PIN_LETTER_LENGTH = 4 + +local LACK_PLAYER_PROGRESS_1 = ( KING_PIN_LETTER + KING_PIN_LETTER_LENGTH ) +local LACK_PLAYER_PROGRESS_1_LENGTH = 3 + +local LACK_PLAYER_PROGRESS_2 = ( LACK_PLAYER_PROGRESS_1 + LACK_PLAYER_PROGRESS_1_LENGTH ) +local LACK_PLAYER_PROGRESS_2_LENGTH = 3 + +local LACK_PLAYER_PROGRESS_3 = ( LACK_PLAYER_PROGRESS_2 + LACK_PLAYER_PROGRESS_2_LENGTH ) +local LACK_PLAYER_PROGRESS_3_LENGTH = 3 + +-- A package from Bobby Ray has arrived in Drassen +local BOBBYR_SHIPMENT_ARRIVED = ( LACK_PLAYER_PROGRESS_3 + LACK_PLAYER_PROGRESS_3_LENGTH ) +local BOBBYR_SHIPMENT_ARRIVED_LENGTH = 4 + +-- John Kulba has left the gifts for the players in Drassen +local JOHN_KULBA_GIFT_IN_DRASSEN = ( BOBBYR_SHIPMENT_ARRIVED + BOBBYR_SHIPMENT_ARRIVED_LENGTH ) +local JOHN_KULBA_GIFT_IN_DRASSEN_LENGTH = 4 + +-- When a merc dies on ANOTHER assignment ( ie not with the player ) +local MERC_DIED_ON_OTHER_ASSIGNMENT = ( JOHN_KULBA_GIFT_IN_DRASSEN + JOHN_KULBA_GIFT_IN_DRASSEN_LENGTH ) +local MERC_DIED_ON_OTHER_ASSIGNMENT_LENGTH = 5 + +local INSUR_1HOUR_FRAUD = ( MERC_DIED_ON_OTHER_ASSIGNMENT + MERC_DIED_ON_OTHER_ASSIGNMENT_LENGTH ) +local INSUR_1HOUR_FRAUD_LENGTH = 3 + +-- When a merc is fired, and is injured +local AIM_MEDICAL_DEPOSIT_PARTIAL_REFUND = ( INSUR_1HOUR_FRAUD + INSUR_1HOUR_FRAUD_LENGTH ) +local AIM_MEDICAL_DEPOSIT_PARTIAL_REFUND_LENGTH = 3 + +-- When a merc is fired, and is dead +local AIM_MEDICAL_DEPOSIT_NO_REFUND = ( AIM_MEDICAL_DEPOSIT_PARTIAL_REFUND + AIM_MEDICAL_DEPOSIT_PARTIAL_REFUND_LENGTH ) +local AIM_MEDICAL_DEPOSIT_NO_REFUND_LENGTH = 3 + +local BOBBY_R_MEDUNA_SHIPMENT = ( AIM_MEDICAL_DEPOSIT_NO_REFUND + AIM_MEDICAL_DEPOSIT_NO_REFUND_LENGTH ) +local BOBBY_R_MEDUNA_SHIPMENT_LENGTH = 4 + +local iStartingCash = 0 + +Fincances = +{ + ACCRUED_INTEREST = 0, + ANONYMOUS_DEPOSIT = 1, + TRANSACTION_FEE = 2, + HIRED_MERC = 3, + BOBBYR_PURCHASE, + PAY_SPECK_FOR_MERC = 4, + MEDICAL_DEPOSIT = 5, + IMP_PROFILE = 6, + PURCHASED_INSURANCE = 7, + REDUCED_INSURANCE = 8, + EXTENDED_INSURANCE = 9, + CANCELLED_INSURANCE = 10, + INSURANCE_PAYOUT = 11, + EXTENDED_CONTRACT_BY_1_DAY = 12, + EXTENDED_CONTRACT_BY_1_WEEK = 13, + EXTENDED_CONTRACT_BY_2_WEEKS = 14, + DEPOSIT_FROM_GOLD_MINE = 15, + DEPOSIT_FROM_SILVER_MINE = 16, + PURCHASED_FLOWERS = 17, + FULL_MEDICAL_REFUND = 18, + PARTIAL_MEDICAL_REFUND = 19, + NO_MEDICAL_REFUND = 20, + PAYMENT_TO_NPC = 21, + TRANSFER_FUNDS_TO_MERC = 22, + TRANSFER_FUNDS_FROM_MERC = 23, + TRAIN_TOWN_MILITIA = 24, + PURCHASED_ITEM_FROM_DEALER = 25, + MERC_DEPOSITED_MONEY_TO_PLAYER_ACCOUNT = 26, + SOLD_ITEMS = 27, + FACILITY_OPERATIONS = 28, + MILITIA_UPKEEP = 29, +} + +Sender = +{ + MAIL_ENRICO = 0, + CHAR_PROFILE_SITE = 1, + GAME_HELP = 2, + IMP_PROFILE_RESULTS = 3, + SPECK_FROM_MERC = 4, + RIS_EMAIL = 5, + BARRY_MAIL = 6, + INSURANCE_COMPANY = 46, + BOBBY_R = 47, + KING_PIN = 48, + JOHN_KULBA = 49, + AIM_SITE = 50, +} + + Modifier = + { + HOSPITAL_UNSET = 0, + HOSPITAL_NORMAL = 1, + HOSPITAL_BREAK = 2, + HOSPITAL_COST = 3, + HOSPITAL_FREEBIE = 4, + HOSPITAL_RANDOM_FREEBIE = 5, +} + +SectorY = +{ + MAP_ROW_A = 1, + MAP_ROW_B = 2, + MAP_ROW_C = 3, + MAP_ROW_D = 4, + MAP_ROW_E = 5, + MAP_ROW_F = 6, + MAP_ROW_G = 7, + MAP_ROW_H = 8, + MAP_ROW_I = 9, + MAP_ROW_J = 10, + MAP_ROW_K = 11, + MAP_ROW_L = 12, + MAP_ROW_M = 13, + MAP_ROW_N = 14, + MAP_ROW_O = 15, + MAP_ROW_P = 16, +} + +Profil = +{ + Skyrider = 97, + Micky = 96, + Gabby = 104, + Bob = 84, + Devin = 61, +} + +local DIF_LEVEL_EASY = 1 +local DIF_LEVEL_MEDIUM = 2 +local DIF_LEVEL_HARD = 3 +local DIF_LEVEL_INSANE = 4 + +function InitNPCs() + + -- Add the pilot at a random location! + if is_networked == 0 then + o = math.random(1, 4) + if o == 1 then + -- B15 - Skyrider + AddNPCtoSector( Profil.Skyrider, 15, SectorY.MAP_ROW_B, 0 ) + AddAltSectorNew( 15, SectorY.MAP_ROW_B ) + elseif o == 2 then + -- E14 - Skyrider + AddNPCtoSector( Profil.Skyrider, 14, SectorY.MAP_ROW_E, 0 ) + AddAltSectorNew( 14, SectorY.MAP_ROW_E ) + elseif o == 3 then + -- D12 - Skyrider + AddNPCtoSector( Profil.Skyrider, 12, SectorY.MAP_ROW_D, 0 ) + AddAltSectorNew( 12,SectorY.MAP_ROW_D ) + elseif o == 4 then + -- C16 - Skyrider + AddNPCtoSector( Profil.Skyrider, 16, SectorY.MAP_ROW_C, 0 ) + AddAltSectorNew( 16, SectorY.MAP_ROW_C ) + end + end + + if is_networked == 1 then + -- B15 - Skyrider + AddNPCtoSector( Profil.Skyrider, 15, SectorY.MAP_ROW_B, 0 ) + AddAltSectorNew( 15, SectorY.MAP_ROW_B ) + end + + -- Set up Madlab's secret lab (he'll be added when the meanwhile scene occurs) + -- Use alternate map in this sector + if is_networked == 0 then + i = math.random(1, 4) + if i == 1 then + --H7 + AddAltSectorNew( 7, SectorY.MAP_ROW_H ) + elseif i == 2 then + --H16 + AddAltSectorNew( 16, SectorY.MAP_ROW_H ) + elseif i == 3 then + --I11 + AddAltSectorNew( 11, SectorY.MAP_ROW_I ) + elseif i == 4 then + --E4 + AddAltSectorNew( 4, SectorY.MAP_ROW_E ) + end + end + + if is_networked == 1 then + --H7 + AddAltSectorNew( 7, SectorY.MAP_ROW_H ) + end + + -- Add Micky in random location + if is_networked == 0 then + i = math.random(1, 5) + if i == 1 then + -- G9 + AddNPCtoSector( Profil.Micky, 9, SectorY.MAP_ROW_G, 0 ) + elseif i == 2 then + -- D14 + AddNPCtoSector( Profil.Micky, 14, SectorY.MAP_ROW_D, 0 ) + elseif i == 3 then + -- C5 + AddNPCtoSector( Profil.Micky, 5, SectorY.MAP_ROW_C, 0 ) + elseif i == 4 then + -- H2 + AddNPCtoSector( Profil.Micky, 2, SectorY.MAP_ROW_H, 0 ) + elseif i == 5 then + -- C6 + AddNPCtoSector( Profil.Micky, 6, SectorY.MAP_ROW_C, 0 ) + end + end + + if is_networked == 1 then + -- G9 + AddNPCtoSector( Profil.Micky, 9, SectorY.MAP_ROW_G, 0 ) + end + + PlayerTeamSawJoey(false) + + -- Add Bob + if (newGAME_STYLE == 1 and iniENABLE_CREPITUS == 1) then + -- F8 + AddNPCtoSector( Profil.Bob, 8, SectorY.MAP_ROW_F, 0 ) + end + + -- Add Gabby in random location + if (newGAME_STYLE == 1 and iniENABLE_CREPITUS == 1) then + i = math.random(1, 2) + + if i == 1 then + -- H11 + AddNPCtoSector( Profil.Gabby, 11, SectorY.MAP_ROW_H, 0 ) + AddAltSectorNew( 11, SectorY.MAP_ROW_H ) + elseif i == 2 then + -- I4 + AddNPCtoSector( Profil.Gabby, 4, SectorY.MAP_ROW_I, 0 ) + AddAltSectorNew( 4, SectorY.MAP_ROW_I ) + end + end + + -- Not SciFi, so use alternate map in Tixa's B1 level that doesn't have the stairs going down to the caves. + if (newGAME_STYLE == 0 and iniENABLE_CREPITUS == 0) then + --J9-1 + AddAltUGSectorNew( 9, SectorY.MAP_ROW_J, 1 ) + end + + -- Init hospital variables + HospitalTempBalance( 0 ) + HospitalRefund( 0 ) + HospitalPriceModifier( Modifier.HOSPITAL_UNSET ) + + -- Set up Devin so he will be placed + SetNPCData1 ( Profil.Devin, 3 ) +end + +function InitNewGame() + + if ( is_networked == 0 ) then + -- Setup two new messages! + AddPreReadEmail(OLD_ENRICO_1,OLD_ENRICO_1_LENGTH,Sender.MAIL_ENRICO) + AddPreReadEmail(OLD_ENRICO_2,OLD_ENRICO_2_LENGTH,Sender.MAIL_ENRICO) + AddPreReadEmail(RIS_REPORT,RIS_REPORT_LENGTH,Sender.RIS_EMAIL) + AddPreReadEmail(OLD_ENRICO_3,OLD_ENRICO_3_LENGTH,Sender.MAIL_ENRICO ) + + AddEmail (IMP_EMAIL_INTRO, IMP_EMAIL_INTRO_LENGTH, Sender.CHAR_PROFILE_SITE, -1) + + if( iniMERC_WEBSITE_IMMEDIATELY_AVAILABLE == true ) then + AddEmail (MERC_INTRO, MERC_INTRO_LENGTH, Sender.SPECK_FROM_MERC, -1) + end + end + + if ( newDIFFICULTY_LEVEL == DIF_LEVEL_EASY ) then + iStartingCash = GetStartingCashNovice() + elseif ( newDIFFICULTY_LEVEL == DIF_LEVEL_MEDIUM ) then + iStartingCash = GetStartingCashExperienced() + elseif ( newDIFFICULTY_LEVEL == DIF_LEVEL_HARD ) then + iStartingCash = GetStartingCashExpert() + elseif ( newDIFFICULTY_LEVEL == DIF_LEVEL_INSANE ) then + iStartingCash = GetStartingCashInsane() + end + + AddTransactionToPlayersBook( Fincances.ANONYMOUS_DEPOSIT, 0, GetWorldTotalMin(), iStartingCash ) +end \ No newline at end of file diff --git a/gamedir/Data-1.13/Scripts/HourlyUpdate.lua b/gamedir/Data-1.13/Scripts/HourlyUpdate.lua new file mode 100644 index 000000000..1ceb6483f --- /dev/null +++ b/gamedir/Data-1.13/Scripts/HourlyUpdate.lua @@ -0,0 +1,58 @@ +Facts = +{ + FACT_BROTHEL_OPEN = 251, + FACT_MUSEUM_OPEN = 250, + FACT_CLUB_OPEN = 252, + FACT_PAST_CLUB_CLOSING_AND_PLAYER_WARNED = 107, +} + +local p = 0 + +function HourlyQuestUpdate() + + if (cHour >= 4 or cHour < 20) then + SetFactFalse( Facts.FACT_BROTHEL_OPEN ) + else + SetFactTrue( Facts.FACT_BROTHEL_OPEN ) + end + + -- Bar/night club + if ( cHour > 15 or cHour < 2) then + + SetFactTrue( Facts.FACT_CLUB_OPEN ) + SetFactFalse( Facts.FACT_PAST_CLUB_CLOSING_AND_PLAYER_WARNED ) + + -- Reset boxes fought + for i = 0,3 do + -- Set false + gfBoxerFought(i,false) + end + + -- If # of boxing matches the player has won is a multiple of + -- 3, and the boxers haven't rested, then make them rest + + if ( gfBoxersResting == true ) then + + -- Done resting now! + gfBoxersResting = false + gubBoxersRests = gubBoxersRests + 1 + + p = gubBoxingMatchesWon / 3 + + elseif ( p > gubBoxersRests ) then + -- Time for the boxers to rest! + gfBoxersResting = true + end + + else + SetFactFalse( Facts.FACT_CLUB_OPEN ) + end + + -- Museum + if ( cHour >= 9 or cHour < 18 ) then + SetFactTrue( Facts.FACT_MUSEUM_OPEN ) + else + SetFactFalse( Facts.FACT_MUSEUM_OPEN ) + end + +end \ No newline at end of file diff --git a/gamedir/Data-1.13/Scripts/Intro.lua b/gamedir/Data-1.13/Scripts/Intro.lua new file mode 100644 index 000000000..c891562f9 --- /dev/null +++ b/gamedir/Data-1.13/Scripts/Intro.lua @@ -0,0 +1,155 @@ +Video = +{ + INTRO_NO_VIDEO = -1, + INTRO_REBEL_CRDT = 0, + INTRO_OMERTA = 1, + INTRO_PRAGUE_CRDT = 2, + INTRO_PRAGUE = 3, + -- There are no more videos shown for the begining + INTRO_END_END_SPEECH_MIGUEL = 4, + INTRO_END_END_SPEECH_NO_MIGUEL = 5, + INTRO_END_HELI_FLYBY = 6, + INTRO_END_SKYRIDER_HELICOPTER = 7, + INTRO_END_NOSKYRIDER_HELICOPTER = 8, + INTRO_SPLASH_SCREEN = 9, + INTRO_SPLASH_TALONSOFT = 10, + -- There are no more videos shown for the endgame + INTRO_LAST_END_GAME = 11, + INTRO_FIRST_VIDEO = 255, +} + + IntroType = + { + INTRO_BEGINNING = 0, -- Set when viewing the intro at the begining of the game + INTRO_ENDING = 1, -- Set when viewing the end game video. + INTRO_SPLASH = 2, +} + +ScreenTypes = +{ + EDIT_SCREEN = 0, + SAVING_SCREEN = 1, + LOADING_SCREEN = 2, + ERROR_SCREEN = 3, + INIT_SCREEN = 4, + GAME_SCREEN = 5, + ANIEDIT_SCREEN = 6, + PALEDIT_SCREEN = 7, + DEBUG_SCREEN = 8, + MAP_SCREEN = 9, + LAPTOP_SCREEN = 10, + LOADSAVE_SCREEN = 11, + MAPUTILITY_SCREEN = 12, + FADE_SCREEN = 13, + MSG_BOX_SCREEN = 14, + MAINMENU_SCREEN = 15, + AUTORESOLVE_SCREEN = 16, + SAVE_LOAD_SCREEN = 17, + OPTIONS_SCREEN = 18, + SHOPKEEPER_SCREEN = 19, + SEX_SCREEN = 20, + GAME_INIT_OPTIONS_SCREEN = 21, + DEMO_EXIT_SCREEN = 22, + INTRO_SCREEN = 23, + CREDIT_SCREEN = 24, +} + +function PrepareToExitIntroScreen() + + if ( gbIntroScreenMode == IntroType.INTRO_BEGINNING ) then + SetIntroExitScreen ( ScreenTypes.INIT_SCREEN ) + -- if its the intro at the begining of the game + elseif ( gbIntroScreenMode == IntroType.INTRO_SPLASH ) then + -- display a logo when exiting + DisplaySirtechSplashScreen() + + SetDoneWithSplashScreen ( true ) + SetIntroExitScreen ( ScreenTypes.INIT_SCREEN ) + else + -- We want to reinitialize the game + ReStartingGame() + + SetIntroExitScreen ( ScreenTypes.CREDIT_SCREEN ) + end + + SetIntroScreenExit (true) + +end + +function GetNextIntroVideo( uiCurrentVideo ) + + -- switch on whether it is the beginging or the end game video + if ( gbIntroScreenMode == IntroType.INTRO_BEGINNING ) then + + -- the video at the begining of the game + if ( uiCurrentVideo == Video.INTRO_FIRST_VIDEO ) then + StartVideo() + SetVideo ( Video.INTRO_REBEL_CRDT ) + elseif ( uiCurrentVideo == Video.INTRO_REBEL_CRDT ) then + SetVideo ( Video.INTRO_OMERTA ) + elseif ( uiCurrentVideo == Video.INTRO_OMERTA ) then + SetVideo ( Video.INTRO_PRAGUE_CRDT ) + elseif ( uiCurrentVideo == Video.INTRO_PRAGUE_CRDT ) then + SetVideo ( Video.INTRO_PRAGUE ) + elseif ( uiCurrentVideo == Video.INTRO_PRAGUE ) then + SetVideo ( Video.INTRO_NO_VIDEO ) + StopVideo() + end + + -- end game + elseif ( gbIntroScreenMode == IntroType.INTRO_ENDING ) then + + if ( uiCurrentVideo == Video.INTRO_FIRST_VIDEO ) then + StartVideo() + -- if Miguel is dead, play the flic with out him in it + if ( CheckMercIsDead(57) == true ) then -- MIGUEL + SetVideo ( Video.INTRO_END_END_SPEECH_NO_MIGUEL ) + else + SetVideo ( Video.INTRO_END_END_SPEECH_MIGUEL ) + end + + + elseif ( uiCurrentVideo == Video.INTRO_END_END_SPEECH_MIGUEL or uiCurrentVideo == Video.INTRO_END_END_SPEECH_NO_MIGUEL ) then + SetVideo ( Video.INTRO_END_HELI_FLYBY ) + elseif ( uiCurrentVideo == Video.INTRO_END_HELI_FLYBY ) then + + -- if SkyRider is dead, play the flic without him + if ( CheckMercIsDead(97) == true ) then --SKYRIDER + SetVideo ( Video.INTRO_END_NOSKYRIDER_HELICOPTER ) + else + SetVideo ( Video.INTRO_END_SKYRIDER_HELICOPTER ) + end + StopVideo() + end + + elseif( gbIntroScreenMode == IntroType.INTRO_SPLASH ) then + + if ( uiCurrentVideo == Video.INTRO_FIRST_VIDEO ) then + StartVideo() + SetVideo ( Video.INTRO_SPLASH_SCREEN ) + elseif ( uiCurrentVideo == Video.INTRO_SPLASH_SCREEN ) then + SetVideo ( Video.INTRO_SPLASH_TALONSOFT ) + StopVideo() + end + + end + +end + +function SetIntroType( bIntroType ) + + if( bIntroType == IntroType.INTRO_BEGINNING ) then + + SetIntroScreenMode ( IntroType.INTRO_BEGINNING ) + + elseif( bIntroType == IntroType.INTRO_ENDING ) then + + SetIntroScreenMode ( IntroType.INTRO_ENDING ) + + elseif( bIntroType == IntroType.INTRO_SPLASH ) then + + SetIntroScreenMode ( IntroType.INTRO_SPLASH ) + + end + +end \ No newline at end of file diff --git a/gamedir/Data-1.13/Scripts/Overhead.lua b/gamedir/Data-1.13/Scripts/Overhead.lua new file mode 100644 index 000000000..4b0352c73 --- /dev/null +++ b/gamedir/Data-1.13/Scripts/Overhead.lua @@ -0,0 +1,289 @@ +local NPC_TALK_RADIUS = 4 +local sDesiredMercDist +local NO_PROFILE = 200 + +Facts = +{ + FACT_SKYRIDER_CLOSE_TO_CHOPPER = 43, + FACT_MARIA_ESCORTED_AT_LEATHER_SHOP = 117, + FACT_JOEY_NEAR_MARTHA = 110, + FACT_JOHN_ALIVE = 190, + FACT_MARY_OR_JOHN_ARRIVED = 192, + FACT_MARY_ALIVE = 187, + FACT_FIRST_ROBOT_DESTROYED = 203, + FACT_ROBOT_READY_SECOND_TIME = 205, + FACT_SECOND_ROBOT_DESTROYED = 206, +} + +Attitude = +{ + DEFENSIVE = 0, + BRAVESOLO = 1, + BRAVEAID = 2, + CUNNINGSOLO = 3, + CUNNINGAID = 4, + AGGRESSIVE = 5, + MAXATTITUDES = 6, + ATTACKSLAYONLY = 7, +} + +Quests = +{ + QUEST_DELIVER_LETTER = 0, + QUEST_FOOD_ROUTE = 1, + QUEST_KILL_TERRORISTS = 2, + QUEST_KINGPIN_IDOL = 3, + QUEST_KINGPIN_MONEY = 4, + QUEST_RUNAWAY_JOEY = 5, + QUEST_RESCUE_MARIA = 6, + QUEST_CHITZENA_IDOL = 7, + QUEST_HELD_IN_ALMA = 8, + QUEST_INTERROGATION = 9, + QUEST_ARMY_FARM = 10, + QUEST_FIND_SCIENTIST = 11, + QUEST_DELIVER_VIDEO_CAMERA = 12, + QUEST_BLOODCATS = 13, + QUEST_FIND_HERMIT = 14, + QUEST_CREATURES = 15, + QUEST_CHOPPER_PILOT = 16, + QUEST_ESCORT_SKYRIDER = 17, + QUEST_FREE_DYNAMO = 18, + QUEST_ESCORT_TOURISTS = 19, + QUEST_FREE_CHILDREN = 20, + QUEST_LEATHER_SHOP_DREAM = 21, + QUEST_KILL_DEIDRANNA = 25, +} + +Profil = +{ + MIGUEL = 57, + CARLOS = 58, + IRA = 59, + DIMITRI = 60, + SLAY = 64, + DYNAMO = 66, + SHANK = 67, + CARMEN = 78, + MARIA = 88, + ANGEL = 89, + JOEY = 90, + SKYRIDER = 97, + JOHN = 118, + MARY = 119, + JIM = 140, + JACK = 141, + OLAF = 142, + RAY = 143, + OLGA = 144, + TYRONE = 145, + MADLAB = 146, +} + +What = +{ + MERC_TYPE__PLAYER_CHARACTER = 0, + MERC_TYPE__AIM_MERC = 1, + MERC_TYPE__MERC = 2, + MERC_TYPE__NPC = 3, + MERC_TYPE__EPC = 4, + MERC_TYPE__NPC_WITH_UNEXTENDABLE_CONTRACT = 5, + MERC_TYPE__VEHICLE = 6, +} + +Team = +{ + OUR_TEAM = 0, + ENEMY_TEAM = 1, + CREATURE_TEAM = 2, + MILITIA_TEAM = 3, + CIV_TEAM = 4, +} + +pQuest = +{ + QUESTNOTSTARTED = 0, + QUESTINPROGRESS = 1, + QUESTDONE = 2, +} + +Group = +{ + NON_CIV_GROUP = 0, + REBEL_CIV_GROUP = 1, + KINGPIN_CIV_GROUP = 2, + SANMONA_ARMS_GROUP = 3, + ANGELS_GROUP = 4, + BEGGARS_CIV_GROUP = 5, + TOURISTS_CIV_GROUP = 6, + ALMA_MILITARY_CIV_GROUP = 7, + DOCTORS_CIV_GROUP = 8, + COUPLE1_CIV_GROUP = 9, + HICKS_CIV_GROUP = 10, + WARDEN_CIV_GROUP = 11, + JUNKYARD_CIV_GROUP = 12, + FACTORY_KIDS_GROUP = 13, + QUEENS_CIV_GROUP = 14, +} + +Status = +{ + CIV_GROUP_NEUTRAL = 0, + CIV_GROUP_WILL_EVENTUALLY_BECOME_HOSTILE = 1, + CIV_GROUP_WILL_BECOME_HOSTILE = 2, + CIV_GROUP_HOSTILE = 3, +} + +SectorY = +{ + MAP_ROW_A = 1, + MAP_ROW_B = 2, + MAP_ROW_C = 3, + MAP_ROW_D = 4, + MAP_ROW_E = 5, + MAP_ROW_F = 6, + MAP_ROW_G = 7, + MAP_ROW_H = 8, + MAP_ROW_I = 9, + MAP_ROW_J = 10, + MAP_ROW_K = 11, + MAP_ROW_L = 12, + MAP_ROW_M = 13, + MAP_ROW_N = 14, + MAP_ROW_O = 15, + MAP_ROW_P = 16, +} + + +-- local function +local function HandleJohnArrival( ID ) + + local ID2 = nil + local sDist + + if ( not ID ) then + ID = FindSoldierByProfileID (Profil.JOHN) + if ( not ID ) then + return + end + end + + if ( PythSpacesAway( ID,8228) < 40 ) then + + if ( CheckFact( Facts.FACT_MARY_ALIVE, 0 ) == true ) then + ID2 = FindSoldierByProfileID( Profil.MARY ) + if ( ID2 ) then + if ( PythSpacesAway( ID, GetNPCGridNo(ID2) ) > 8 ) then + -- Too far away! + return + end + end + end + + SetFactTrue( Facts.FACT_MARY_OR_JOHN_ARRIVED ) + ActionStopMerc(ID) + + -- If Mary is alive/dead + if ( ID2 ) then + ActionStopMerc(ID2) + TriggerNPCRecord( ID, 13 ) + else + TriggerNPCRecord( ID, 12 ) + end + + end + +end +-- end local function + +-- local function +local function HandleMaryArrival( ID ) + + local sDist + + if ( not ID ) then + ID = FindSoldierByProfileID (Profil.MARY) + if ( not ID ) then + return + end + end + + if ( CheckFact( Facts.FACT_JOHN_ALIVE,0) == true ) then + return + --new requirements: player close by + elseif ( PythSpacesAway( ID,8228) < 40 ) then + + if ( not TileIsOutOfBounds ( ClosestPC( ID, sDist )) and sDist > NPC_TALK_RADIUS * 2 ) then + --too far away + return + end + + SetFactTrue( Facts.FACT_MARY_OR_JOHN_ARRIVED ) + ActionStopMerc(ID) + TriggerNPCRecord( ID, 13 ) + end + +end +-- end local function + +function HandleAtNewGridNo( ProfileId ) + + TeamSoldier = FindSoldierTeam (ProfileId) + + if ( TeamSoldier == Team.OUR_TEAM ) then -- Team + + if ( WhatKindOfMercAmI (ProfileId) == What.MERC_TYPE__EPC ) then -- what EPC + + -- Skyrider + if ( ProfileId == Profil.SKYRIDER and CheckNPCSectorBool( Profil.SKYRIDER, 13, SectorY.MAP_ROW_B, 0 ) == true and PythSpacesAway( Profil.SKYRIDER,8842 ) < 11 ) then + ActionStopMerc(Profil.SKYRIDER) + SetFactTrue( Facts.FACT_SKYRIDER_CLOSE_TO_CHOPPER ) + TriggerNPCRecord( Profil.SKYRIDER, 15 ) + SetUpHelicopterForPlayer( 13, SectorY.MAP_ROW_B ) + + elseif ( ProfileIdsSectorX == 13 and ProfileIdsSectorY == SectorY.MAP_ROW_B and ProfileIdbSectorZ == 0 ) then + + -- Mary + if ( ProfileId == Profil.MARY ) then + HandleMaryArrival( Profil.MARY ) + -- John + elseif ( ProfileId == Profil.JOHN ) then + HandleJohnArrival( Profil.JOHN ) + end + + -- Maria + elseif ( ProfileId == Profil.MARIA and CheckNPCSectorBool( Profil.MARIA, 6, SectorY.MAP_ROW_C, 0) == true and CheckFact(Facts.FACT_MARIA_ESCORTED_AT_LEATHER_SHOP,Profil.MARIA) == true ) then + + if ( NPCInRoom( Profil.ANGEL, 2 ) == true ) then + TriggerNPCRecord( Profil.ANGEL, 12 ) + end + + -- Joey + elseif ( ProfileId == Profil.JOEY and CheckNPCSectorBool( Profil.JOEY, 8, SectorY.MAP_ROW_G, 0) == true and CheckFact(Facts.FACT_JOEY_NEAR_MARTHA,0) == true ) then + ActionStopMerc(Profil.JOEY) + TriggerNPCRecord( Profil.JOEY, 9 ) + end + + -- Drassen stuff for John & Mary + elseif ( CheckQuest(Quests.QUEST_ESCORT_TOURISTS) == pQuest.QUESTINPROGRESS and ProfileIdsSectorX == 13 and ProfileIdsSectorY == SectorY.MAP_ROW_B and ProfileIdbSectorZ == 0 ) then + + if ( CheckFact( FACT_JOHN_ALIVE) == true ) then + HandleJohnArrival( nil ) + else + HandleMaryArrival( nil ) + end + + elseif ( TeamSoldier == Team.CIV_TEAM and ProfileId ~= NO_PROFILE and CheckSoldierNeutral( ProfileId ) == true ) then + + if ( ProfileId == Profil.JIM or ProfileId == Profil.JACK or ProfileId == Profil.OLAF or ProfileId == Profil.RAY or ProfileId == Profil.OLGA or ProfileId == Profil.TYRONE ) then + + if ( not TileIsOutOfBounds( ClosestPC( ProfileId, sDesiredMercDist )) ) then + if ( sDesiredMercDist <= NPC_TALK_RADIUS * 2 ) then + CancelAIAction ( ProfileId ) + AddToShouldBecomeHostileOrSayQuoteList( GetPlayerMercID(ProfileId) ) + end + end + end + + end -- End what EPC + end -- End team +end \ No newline at end of file diff --git a/gamedir/Data-1.13/Scripts/StrategicEventHandler.lua b/gamedir/Data-1.13/Scripts/StrategicEventHandler.lua new file mode 100644 index 000000000..f6ce0da09 --- /dev/null +++ b/gamedir/Data-1.13/Scripts/StrategicEventHandler.lua @@ -0,0 +1,631 @@ +math.randomseed( os.time() ); math.random(); math.random(); math.random() + +local MAX_EMAIL_LINES = 10 -- Max number of lines can be shown in a message +local MAX_MESSAGES_PAGE = 18 -- Max number of messages per page + +local IMP_EMAIL_INTRO = 0 +local IMP_EMAIL_INTRO_LENGTH = 10 +local ENRICO_CONGRATS = (IMP_EMAIL_INTRO + IMP_EMAIL_INTRO_LENGTH) +local ENRICO_CONGRATS_LENGTH = 3 +local IMP_EMAIL_AGAIN = (ENRICO_CONGRATS + ENRICO_CONGRATS_LENGTH) +local IMP_EMAIL_AGAIN_LENGTH = 6 +local MERC_INTRO = (IMP_EMAIL_AGAIN + IMP_EMAIL_AGAIN_LENGTH) +local MERC_INTRO_LENGTH = 5 +local MERC_NEW_SITE_ADDRESS = ( MERC_INTRO + MERC_INTRO_LENGTH ) +local MERC_NEW_SITE_ADDRESS_LENGTH = 2 +local AIM_MEDICAL_DEPOSIT_REFUND = ( MERC_NEW_SITE_ADDRESS + MERC_NEW_SITE_ADDRESS_LENGTH ) +local AIM_MEDICAL_DEPOSIT_REFUND_LENGTH = 3 +local IMP_EMAIL_PROFILE_RESULTS = ( AIM_MEDICAL_DEPOSIT_REFUND + AIM_MEDICAL_DEPOSIT_REFUND_LENGTH ) +local IMP_EMAIL_PROFILE_RESULTS_LENGTH = 1 +local MERC_WARNING = ( IMP_EMAIL_PROFILE_RESULTS_LENGTH + IMP_EMAIL_PROFILE_RESULTS ) +local MERC_WARNING_LENGTH = 2 +local MERC_INVALID = ( MERC_WARNING + MERC_WARNING_LENGTH ) +local MERC_INVALID_LENGTH = 2 +local NEW_MERCS_AT_MERC = ( MERC_INVALID + MERC_INVALID_LENGTH ) +local NEW_MERCS_AT_MERC_LENGTH = 2 +local MERC_FIRST_WARNING = ( NEW_MERCS_AT_MERC + NEW_MERCS_AT_MERC_LENGTH ) +local MERC_FIRST_WARNING_LENGTH = 2 + +-- merc up a level emails +local MERC_UP_LEVEL_BIFF = ( MERC_FIRST_WARNING + MERC_FIRST_WARNING_LENGTH ) +local MERC_UP_LEVEL_LENGTH_BIFF = 2 +local MERC_UP_LEVEL_HAYWIRE = ( MERC_UP_LEVEL_LENGTH_BIFF + MERC_UP_LEVEL_BIFF ) +local MERC_UP_LEVEL_LENGTH_HAYWIRE = 2 +local MERC_UP_LEVEL_GASKET = ( MERC_UP_LEVEL_LENGTH_HAYWIRE + MERC_UP_LEVEL_HAYWIRE ) +local MERC_UP_LEVEL_LENGTH_GASKET = 2 +local MERC_UP_LEVEL_RAZOR = ( MERC_UP_LEVEL_LENGTH_GASKET + MERC_UP_LEVEL_GASKET ) +local MERC_UP_LEVEL_LENGTH_RAZOR = 2 +local MERC_UP_LEVEL_FLO = ( MERC_UP_LEVEL_LENGTH_RAZOR + MERC_UP_LEVEL_RAZOR ) +local MERC_UP_LEVEL_LENGTH_FLO = 2 +local MERC_UP_LEVEL_GUMPY = ( MERC_UP_LEVEL_LENGTH_FLO + MERC_UP_LEVEL_FLO ) +local MERC_UP_LEVEL_LENGTH_GUMPY = 2 +local MERC_UP_LEVEL_LARRY = ( MERC_UP_LEVEL_LENGTH_GUMPY + MERC_UP_LEVEL_GUMPY ) +local MERC_UP_LEVEL_LENGTH_LARRY = 2 +local MERC_UP_LEVEL_COUGAR = ( MERC_UP_LEVEL_LENGTH_LARRY + MERC_UP_LEVEL_LARRY ) +local MERC_UP_LEVEL_LENGTH_COUGAR = 2 +local MERC_UP_LEVEL_NUMB = ( MERC_UP_LEVEL_LENGTH_COUGAR + MERC_UP_LEVEL_COUGAR ) +local MERC_UP_LEVEL_LENGTH_NUMB = 2 +local MERC_UP_LEVEL_BUBBA = ( MERC_UP_LEVEL_LENGTH_NUMB + MERC_UP_LEVEL_NUMB ) +local MERC_UP_LEVEL_LENGTH_BUBBA = 2 + +-- Merc left-me-a-message-and-now-I'm-back emails +local AIM_REPLY_BARRY = ( MERC_UP_LEVEL_LENGTH_BUBBA + MERC_UP_LEVEL_BUBBA ) +local AIM_REPLY_LENGTH_BARRY = 2 +local AIM_REPLY_MELTDOWN = (AIM_REPLY_BARRY + ( 39 * AIM_REPLY_LENGTH_BARRY )) +local AIM_REPLY_LENGTH_MELTDOWN = AIM_REPLY_LENGTH_BARRY + +-- Old EXISTING emails when player starts game. They must look "read" +local OLD_ENRICO_1 = ( AIM_REPLY_LENGTH_MELTDOWN + AIM_REPLY_MELTDOWN ) +local OLD_ENRICO_1_LENGTH = 3 +local OLD_ENRICO_2 = ( OLD_ENRICO_1 + OLD_ENRICO_1_LENGTH ) +local OLD_ENRICO_2_LENGTH = 3 +local RIS_REPORT = ( OLD_ENRICO_2 + OLD_ENRICO_2_LENGTH ) +local RIS_REPORT_LENGTH = 2 +local OLD_ENRICO_3 = ( RIS_REPORT + RIS_REPORT_LENGTH ) +local OLD_ENRICO_3_LENGTH = 3 + +-- Emails that occur from Enrico once player accomplishes things +local ENRICO_MIGUEL = ( OLD_ENRICO_3 + OLD_ENRICO_3_LENGTH ) +local ENRICO_MIGUEL_LENGTH = 3 +local ENRICO_PROG_20 = ( ENRICO_MIGUEL + ENRICO_MIGUEL_LENGTH ) +local ENRICO_PROG_20_LENGTH = 3 +local ENRICO_PROG_55 = ( ENRICO_PROG_20 + ENRICO_PROG_20_LENGTH ) +local ENRICO_PROG_55_LENGTH = 3 +local ENRICO_PROG_80 = ( ENRICO_PROG_55 + ENRICO_PROG_55_LENGTH ) +local ENRICO_PROG_80_LENGTH = 3 +local ENRICO_SETBACK = ( ENRICO_PROG_80 + ENRICO_PROG_80_LENGTH ) +local ENRICO_SETBACK_LENGTH = 3 +local ENRICO_SETBACK_2 = ( ENRICO_SETBACK + ENRICO_SETBACK_LENGTH ) +local ENRICO_SETBACK_2_LENGTH = 3 +local ENRICO_CREATURES = ( ENRICO_SETBACK_2 + ENRICO_SETBACK_2_LENGTH ) +local ENRICO_CREATURES_LENGTH = 3 + +-- Insurance company emails +local INSUR_PAYMENT = ( ENRICO_CREATURES + ENRICO_CREATURES_LENGTH ) +local INSUR_PAYMENT_LENGTH = 3 +local INSUR_SUSPIC = ( INSUR_PAYMENT + INSUR_PAYMENT_LENGTH ) +local INSUR_SUSPIC_LENGTH = 3 +local INSUR_INVEST_OVER = ( INSUR_SUSPIC + INSUR_SUSPIC_LENGTH ) +local INSUR_INVEST_OVER_LENGTH = 3 +local INSUR_SUSPIC_2 = ( INSUR_INVEST_OVER + INSUR_INVEST_OVER_LENGTH ) +local INSUR_SUSPIC_2_LENGTH = 3 + +local BOBBYR_NOW_OPEN = ( INSUR_SUSPIC_2 + INSUR_SUSPIC_2_LENGTH ) +local BOBBYR_NOW_OPEN_LENGTH = 3 + +local KING_PIN_LETTER = ( BOBBYR_NOW_OPEN + BOBBYR_NOW_OPEN_LENGTH ) +local KING_PIN_LETTER_LENGTH = 4 + +local LACK_PLAYER_PROGRESS_1 = ( KING_PIN_LETTER + KING_PIN_LETTER_LENGTH ) +local LACK_PLAYER_PROGRESS_1_LENGTH = 3 + +local LACK_PLAYER_PROGRESS_2 = ( LACK_PLAYER_PROGRESS_1 + LACK_PLAYER_PROGRESS_1_LENGTH ) +local LACK_PLAYER_PROGRESS_2_LENGTH = 3 + +local LACK_PLAYER_PROGRESS_3 = ( LACK_PLAYER_PROGRESS_2 + LACK_PLAYER_PROGRESS_2_LENGTH ) +local LACK_PLAYER_PROGRESS_3_LENGTH = 3 + +-- A package from bobby r has arrived in Drassen +local BOBBYR_SHIPMENT_ARRIVED = ( LACK_PLAYER_PROGRESS_3 + LACK_PLAYER_PROGRESS_3_LENGTH ) +local BOBBYR_SHIPMENT_ARRIVED_LENGTH = 4 + +-- John Kulba has left the gifts for theplayers in drassen +local JOHN_KULBA_GIFT_IN_DRASSEN = ( BOBBYR_SHIPMENT_ARRIVED + BOBBYR_SHIPMENT_ARRIVED_LENGTH ) +local JOHN_KULBA_GIFT_IN_DRASSEN_LENGTH = 4 + +-- When a merc dies on ANOTHER assignment ( ie not with the player ) +local MERC_DIED_ON_OTHER_ASSIGNMENT = ( JOHN_KULBA_GIFT_IN_DRASSEN + JOHN_KULBA_GIFT_IN_DRASSEN_LENGTH ) +local MERC_DIED_ON_OTHER_ASSIGNMENT_LENGTH = 5 + +local INSUR_1HOUR_FRAUD = ( MERC_DIED_ON_OTHER_ASSIGNMENT + MERC_DIED_ON_OTHER_ASSIGNMENT_LENGTH ) +local INSUR_1HOUR_FRAUD_LENGTH = 3 + +-- When a merc is fired, and is injured +local AIM_MEDICAL_DEPOSIT_PARTIAL_REFUND = ( INSUR_1HOUR_FRAUD + INSUR_1HOUR_FRAUD_LENGTH ) +local AIM_MEDICAL_DEPOSIT_PARTIAL_REFUND_LENGTH = 3 + +-- When a merc is fired, and is dead +local AIM_MEDICAL_DEPOSIT_NO_REFUND = ( AIM_MEDICAL_DEPOSIT_PARTIAL_REFUND + AIM_MEDICAL_DEPOSIT_PARTIAL_REFUND_LENGTH ) +local AIM_MEDICAL_DEPOSIT_NO_REFUND_LENGTH = 3 + +local BOBBY_R_MEDUNA_SHIPMENT = ( AIM_MEDICAL_DEPOSIT_NO_REFUND + AIM_MEDICAL_DEPOSIT_NO_REFUND_LENGTH ) +local BOBBY_R_MEDUNA_SHIPMENT_LENGTH = 4 + +History = +{ + HISTORY_ENTERED_HISTORY_MODE = 0, + HISTORY_HIRED_MERC_FROM_AIM = 1, + HISTORY_HIRED_MERC_FROM_MERC = 2, + HISTORY_MERC_KILLED = 3, + HISTORY_SETTLED_ACCOUNTS_AT_MERC = 4, + HISTORY_ACCEPTED_ASSIGNMENT_FROM_ENRICO = 5, + HISTORY_CHARACTER_GENERATED = 6, + HISTORY_PURCHASED_INSURANCE = 7, + HISTORY_CANCELLED_INSURANCE = 8, + HISTORY_INSURANCE_CLAIM_PAYOUT = 9, + HISTORY_EXTENDED_CONTRACT_1_DAY = 10, + HISTORY_EXTENDED_CONTRACT_1_WEEK = 11, + HISTORY_EXTENDED_CONTRACT_2_WEEK = 12, + HISTORY_MERC_FIRED = 13, + HISTORY_MERC_QUIT = 14, + HISTORY_QUEST_STARTED = 15, + HISTORY_QUEST_FINISHED = 16, + HISTORY_TALKED_TO_MINER = 17, + HISTORY_LIBERATED_TOWN = 18, + HISTORY_CHEAT_ENABLED = 19, + HISTORY_TALKED_TO_FATHER_WALKER = 20, + HISTORY_MERC_MARRIED_OFF = 21, + HISTORY_MERC_CONTRACT_EXPIRED = 22, + HISTORY_RPC_JOINED_TEAM = 23, + HISTORY_ENRICO_COMPLAINED = 24, + HISTORY_WONBATTLE = 25, + HISTORY_MINE_RUNNING_OUT = 26, + HISTORY_MINE_RAN_OUT = 27, + HISTORY_MINE_SHUTDOWN = 28, + HISTORY_MINE_REOPENED = 29, + HISTORY_DISCOVERED_TIXA = 30, + HISTORY_DISCOVERED_ORTA = 31, + HISTORY_GOT_ROCKET_RIFLES = 32, + HISTORY_DEIDRANNA_DEAD_BODIES = 33, + HISTORY_BOXING_MATCHES = 34, + HISTORY_SOMETHING_IN_MINES = 35, + HISTORY_DEVIN = 36, + HISTORY_MIKE = 37, + HISTORY_TONY = 38, + HISTORY_KROTT = 39, + HISTORY_KYLE = 40, + HISTORY_MADLAB = 41, + HISTORY_GABBY = 42, + HISTORY_KEITH_OUT_OF_BUSINESS = 43, + HISTORY_HOWARD_CYANIDE = 44, + HISTORY_KEITH = 45, + HISTORY_HOWARD = 46, + HISTORY_PERKO = 47, + HISTORY_SAM = 48, + HISTORY_FRANZ = 49, + HISTORY_ARNOLD = 50, + HISTORY_FREDO = 51, + HISTORY_RICHGUY_BALIME = 52, + HISTORY_JAKE = 53, + HISTORY_BUM_KEYCARD = 54, + HISTORY_WALTER = 55, + HISTORY_DAVE = 56, + HISTORY_PABLO = 57, + HISTORY_KINGPIN_MONEY = 58, + HISTORY_WON_BOXING = 59, + HISTORY_LOST_BOXING = 60, + HISTORY_DISQUALIFIED_BOXING = 61, + HISTORY_FOUND_MONEY = 62, + HISTORY_ASSASSIN = 63, + HISTORY_LOSTTOWNSECTOR = 64, + HISTORY_DEFENDEDTOWNSECTOR = 65, + HISTORY_LOSTBATTLE = 66, + HISTORY_FATALAMBUSH = 67, + HISTORY_WIPEDOUTENEMYAMBUSH = 68, + HISTORY_UNSUCCESSFULATTACK = 69, + HISTORY_SUCCESSFULATTACK = 70, + HISTORY_CREATURESATTACKED = 71, + HISTORY_KILLEDBYBLOODCATS = 72, + HISTORY_SLAUGHTEREDBLOODCATS = 73, + HISTORY_NPC_KILLED = 74, + HISTORY_GAVE_CARMEN_HEAD = 75, + HISTORY_SLAY_MYSTERIOUSLY_LEFT = 76, + HISTORY_MERC_KILLED_CHARACTER = 77, +} + +Sender = +{ + MAIL_ENRICO = 0, + CHAR_PROFILE_SITE = 1, + GAME_HELP = 2, + IMP_PROFILE_RESULTS = 3, + SPECK_FROM_MERC = 4, + RIS_EMAIL = 5, + BARRY_MAIL = 6, + INSURANCE_COMPANY = 46, + BOBBY_R = 47, + KING_PIN = 48, + JOHN_KULBA = 49, + AIM_SITE = 50, +} + +Items = +{ + MONEY = 219, + SW38 = 5, + STUN_GRENADE = 131, + DESERTEAGLE = 7, + GASMASK = 213, +} + +Profil = +{ + FATHER = 100, + HAMOUS = 63, + PROF_ICECREAM = 162, + RAT = 81, + VINCE = 69, + STEVE = 80, + JENNY = 132, + DARREN = 87, + TONY = 91, + DEVIN = 61, + CARMEN = 78, + SAL = 99, + PABLO = 98, + SPIKE = 93, + ROBOT = 62, + JOEY = 90, + MADLAB = 146, + CONRAD = 70, + KINGPIN = 86, + MADAME = 107, +} + +Facts = +{ + FACT_VINCE_EXPECTING_MONEY = 149, + FACT_TONY_NOT_AVAILABLE = 86, + FACT_DAVE_HAS_GAS = 226, + FACT_PABLOS_BRIBED = 41, + FACT_PACKAGE_DAMAGED = 58, + FACT_SHIPMENT_DELAYED_24_HOURS = 56, + FACT_PACKAGE_LOST_PERMANENTLY = 58, + FACT_PABLO_RETURNED_GOODS = 39, + FACT_PABLO_PUNISHED_BY_PLAYER = 37, + FACT_REALLY_NEW_BOBBYRAY_SHIPMENT_WAITING = 34, + FACT_LARGE_SIZED_SHIPMENT_WAITING = 62, + FACT_LARGE_SIZED_OLD_SHIPMENT_WAITING = 35, + FACT_24_HOURS_SINCE_DOCTOR_TALKED_TO = 306, + FACT_24_HOURS_SINCE_JOEY_RESCUED = 305, + FACT_KINGPIN_KNOWS_MONEY_GONE = 103, + FACT_KINGPIN_DEAD = 308, + FACT_KINGPIN_CAN_SEND_ASSASSINS = 276, + FACT_FOOD_QUEST_OVER = 52, + FACT_WILLIS_HEARD_ABOUT_JOEY_RESCUE = 271, + FACT_BRENDA_PATIENCE_TIMER_EXPIRED = 360, + FACT_FIRST_ROBOT_DESTROYED = 203, + FACT_ROBOT_READY_SECOND_TIME = 205, + FACT_ROBOT_READY = 202, + FACT_JOEY_ESCORTED = 108, + FACT_KIDS_ARE_FREE = 318, + FACT_OK_USE_HUMMER = 224, +} + +Flags2 = +{ + PROFILE_MISC_FLAG2_DONT_ADD_TO_SECTOR = 0, + PROFILE_MISC_FLAG2_LEFT_COUNTRY = 1, + PROFILE_MISC_FLAG2_BANDAGED_TODAY = 2, + PROFILE_MISC_FLAG2_SAID_FIRSTSEEN_QUOTE = 3, + PROFILE_MISC_FLAG2_NEEDS_TO_SAY_HOSTILE_QUOTE = 4, + PROFILE_MISC_FLAG2_MARRIED_TO_HICKS = 5, + PROFILE_MISC_FLAG2_ASKED_BY_HICKS = 6, +} + +SectorY = +{ + MAP_ROW_A = 1, + MAP_ROW_B = 2, + MAP_ROW_C = 3, + MAP_ROW_D = 4, + MAP_ROW_E = 5, + MAP_ROW_F = 6, + MAP_ROW_G = 7, + MAP_ROW_H = 8, + MAP_ROW_I = 9, + MAP_ROW_J = 10, + MAP_ROW_K = 11, + MAP_ROW_L = 12, + MAP_ROW_M = 13, + MAP_ROW_N = 14, + MAP_ROW_O = 15, + MAP_ROW_P = 16, +} + +NpcAction = +{ + NPC_ACTION_ADD_JOEY_TO_WORLD = 136, + NPC_ACTION_RETURN_STOLEN_SHIPMENT_ITEMS = 108, + NPC_ACTION_SET_RANDOM_PACKAGE_DAMAGE_TIMER = 116, + NPC_ACTION_ENABLE_CAMBRIA_DOCTOR_BONUS = 139, + NPC_ACTION_TRIGGER_END_OF_FOOD_QUEST = 112, + NPC_ACTION_DELAYED_MAKE_BRENDA_LEAVE = 121, + NPC_ACTION_SET_DELAY_TILL_GIRLS_AVAILABLE = 126, + NPC_ACTION_SET_GIRLS_AVAILABLE = 125, + NPC_ACTION_READY_ROBOT = 194, + NPC_ACTION_SEND_ENRICO_MIGUEL_EMAIL = 230, + NPC_ACTION_TIMER_FOR_VEHICLE = 211, + NPC_ACTION_FREE_KIDS = 117, +} + +Sectors = +{ + HOSPITAL_SECTOR_X = 8, + HOSPITAL_SECTOR_Y = 6, + HOSPITAL_SECTOR_Z = 0, +} + +EventTypes = +{ + EVENT_SET_BY_NPC_SYSTEM = 27, +} + +Group = +{ + KINGPIN_CIV_GROUP = 2, +} + +StatusGroup = +{ + CIV_GROUP_NEUTRAL = 0, + CIV_GROUP_WILL_EVENTUALLY_BECOME_HOSTILE = 1, + CIV_GROUP_WILL_BECOME_HOSTILE = 2, + CIV_GROUP_HOSTILE = 3, +} + +qStatus = +{ + QUESTNOTSTARTED =0, + QUESTINPROGRESS = 1, + QUESTDONE = 2, +} + +Quests = +{ + QUEST_DELIVER_LETTER = 0, + QUEST_FOOD_ROUTE = 1, + QUEST_KILL_TERRORISTS = 2, + QUEST_KINGPIN_IDOL = 3, + QUEST_KINGPIN_MONEY = 4, + QUEST_RUNAWAY_JOEY = 5, + QUEST_RESCUE_MARIA = 6, + QUEST_CHITZENA_IDOL = 7, + QUEST_HELD_IN_ALMA = 8, + QUEST_INTERROGATION = 9, + QUEST_ARMY_FARM = 10, + QUEST_FIND_SCIENTIST = 11, + QUEST_DELIVER_VIDEO_CAMERA = 12, + QUEST_BLOODCATS = 13, + QUEST_FIND_HERMIT = 14, + QUEST_CREATURES = 15, + QUEST_CHOPPER_PILOT = 16, + QUEST_ESCORT_SKYRIDER = 17, + QUEST_FREE_DYNAMO = 18, + QUEST_ESCORT_TOURISTS = 19, + QUEST_FREE_CHILDREN = 20, + QUEST_LEATHER_SHOP_DREAM = 21, + QUEST_KILL_DEIDRANNA = 25, +} + +ProfileType = +{ + None = 0, + AIM = 1, + MERC = 2, + RPC = 3, + NPC = 4, + Vehicle = 5, + IMP = 6, +} + +local MERC_OK = 0 +local MERC_HAS_NO_TEXT_FILE = -1 +local MERC_ANNOYED_BUT_CAN_STILL_CONTACT = -2 +local MERC_ANNOYED_WONT_CONTACT = -3 +local MERC_HIRED_BUT_NOT_ARRIVED_YET = -4 +local MERC_IS_DEAD = -5 +local MERC_RETURNING_HOME = -6 +local MERC_WORKING_ELSEWHERE = -7 +local MERC_FIRED_AS_A_POW = -8 + +local guiPabloExtraDaysBribed = 0 + +local BOBBYR_SHIPPING_DEST_SECTOR_X = 13 +local BOBBYR_SHIPPING_DEST_SECTOR_Y = 2 +local BOBBYR_SHIPPING_DEST_SECTOR_Z = 0 +local BOBBYR_SHIPPING_DEST_GRIDNO = 10112 +local PABLOS_STOLEN_DEST_GRIDNO = 1 +local LOST_SHIPMENT_GRIDNO = 2 + +local NPC_SYSTEM_EVENT_ACTION_PARAM_BONUS = 10000 + +local gubCambriaMedicalObjects + +function HandleEarlyMorningEvents() + + for i = 0, 254 do + if ( WhoIs(ProfileType.RPC,i) == i or WhoIs(ProfileType.NPC,i) == i or WhoIs(ProfileType.Vehicle,i) == i ) then + -- Set FALSE + -- Loop through all *NPCs* and reset "default response used recently" flags + SetThreatenDefaultResponseUsedRecently(i,false) + SetRecruitDefaultResponseUsedRecently(i,false) + SetFriendlyOrDirectDefaultResponseUsedRecently(i,false) + SetMiscFlags2(i,Flags2.PROFILE_MISC_FLAG2_BANDAGED_TODAY) + end + end + + + r = math.random(1, 4) + SetNPCData1(Profil.FATHER,r) + + -- Set Walker's location + o = math.random(1, 2) + if (o > 1) then + -- Move the father to the other sector, provided neither are loaded + if (not ( ( gWorldSectorX == 13) and ( ( gWorldSectorY == 3) or gWorldSectorY == 4 ) and ( gbWorldSectorZ == 0 ) )) then + + SetCharacterSectorX(Profil.FATHER,13) + SectorY = CheckCharacterSectorY(Profil.FATHER) + + -- Swap his location + if ( SectorY == 3 ) then + SetCharacterSectorY(Profil.FATHER,4) + else + SetCharacterSectorY(Profil.FATHER,3) + end + end + end + + if ( CheckLastDateSpokenTot(Profil.TONY) > 0 and not ( gWorldSectorX == 5 and gWorldSectorY == 3 and gWorldSectorZ == 0 )) then + + -- San Mona C5 is not loaded so make Tony possibly not available + p = math.random(0, 100) + + if ( p <= iniCHANCE_TONY_AVAILABLE ) then + -- Tony IS available + SetFactFalse( Facts.FACT_TONY_NOT_AVAILABLE ) + AddNPCtoSector (Profil.TONY,5,3,0) + else + -- Tony is NOT available + SetFactTrue( Facts.FACT_TONY_NOT_AVAILABLE ) + AddNPCtoSector (Profil.TONY,0,0,0) + end + end + + if ( CheckLastDateSpokenTot(Profil.DEVIN) == 0 ) then + + DData = CheckNPCData1 (Profil.DEVIN) + i = DData + 1 + SetNPCData1 (Profil.DEVIN,i) + + if ( CheckNPCData1 (Profil.DEVIN) > 3 ) then + Devinid,Devinx,Deviny,Devinz = CheckNPCinSector(Profil.DEVIN) + if ( not ( (gWorldSectorX == Devinx) and (gWorldSectorY == Deviny) and (gWorldSectorZ == 0) ) ) then + + -- Ok, Devin's sector not loaded, so time to move! + -- Might be same sector as before, if so, oh well! + p = math.random(1, 5) + if ( p == 1 ) then + --G9 + AddNPCtoSector (Profil.DEVIN,9,7,0) + elseif ( p == 2 ) then + --D13 + AddNPCtoSector (Profil.DEVIN,13,4,0) + elseif ( p == 3 ) then + --C5 + AddNPCtoSector (Profil.DEVIN,5,3,0) + elseif ( p == 4 ) then + --H2 + AddNPCtoSector (Profil.DEVIN,2,8,0) + elseif ( p == 5 ) then + --C6 + AddNPCtoSector (Profil.DEVIN,6,3,0) + end + end + end + end + + -- Stop moving the truck if Hamous is dead!! + -- Stop moving them if the player has the truck or Hamous is hired! + + HAMOUSid,HAMOUSx,HAMOUSy,HAMOUSz = CheckNPCinSector(Profil.HAMOUS) + + if ( CheckNPCLife(Profil.HAMOUS) > 0 and CheckMercIsDead (Profil.HAMOUS) == false and CheckMercIsDead (Profil.PROF_ICECREAM) == false and (not ( (gWorldSectorX == HAMOUSx) and (gWorldSectorY == HAMOUSy) and (gWorldSectorZ == 0) )) ) then + + -- Ok, HAMOUS's sector not loaded, so time to move! + -- Might be same sector as before, if so, oh well! + i = math.random(1, 5) + if i == 1 then + -- G6 + AddNPCtoSector (Profil.HAMOUS,6,7,0) + AddNPCtoSector (Profil.PROF_ICECREAM,6,7,0) + elseif i == 2 then + -- F12 + AddNPCtoSector (Profil.HAMOUS,12,6,0) + AddNPCtoSector (Profil.PROF_ICECREAM,12,6,0) + elseif i == 3 then + -- D7 + AddNPCtoSector (Profil.HAMOUS,7,4,0) + AddNPCtoSector (Profil.PROF_ICECREAM,7,4,0) + elseif i == 4 then + -- D3 + AddNPCtoSector (Profil.HAMOUS,3,4,0) + AddNPCtoSector (Profil.PROF_ICECREAM,3,4,0) + elseif i == 5 then + -- D9 + AddNPCtoSector (Profil.HAMOUS,9,4,0) + AddNPCtoSector (Profil.PROF_ICECREAM,9,4,0) + end + end + + -- Does Rat take off? + if ( CheckNPCData1 (Profil.RAT) > 0) then + SetCharacterSectorX (Profil.RAT,0) + SetCharacterSectorY (Profil.RAT,0) + SetCharacterSectorZ (Profil.RAT,0) + end + + -- Empty money from pockets of Vince 69, Willis 80, and Jenny 132 + SetMoneyInSoldierProfile( Profil.VINCE, 0 ) + SetMoneyInSoldierProfile( Profil.STEVE, 0 ) + SetMoneyInSoldierProfile( Profil.JENNY, 0 ) + + -- Vince is no longer expecting money + SetFactFalse( Facts.FACT_VINCE_EXPECTING_MONEY ) + + -- Reset Darren's balance and money + SetNPCBalance(Profil.DARREN,0) + SetMoneyInSoldierProfile( Profil.DARREN, 15000 ) + + -- Set Carmen to be placed on the map in case he moved and is waiting off screen + if CheckMiscFlags2(Profil.CARMEN,Flags2.PROFILE_MISC_FLAG2_DONT_ADD_TO_SECTOR) == true then + + SetMiscFlags2(Profil.CARMEN, Flags2.PROFILE_MISC_FLAG2_DONT_ADD_TO_SECTOR) + + -- Move Carmen to C13 + AddNPCtoSector (Profil.CARMEN,13,3,0) + + -- We should also reset # of terrorist heads and give him cash + if CheckNPCData2 (Profil.CARMEN) > 0 then + + Money = CheckMoney(Profil.CARMEN) + + if (Money < 10000 ) then + uiAmount = 0 + else + uiAmount = Money + end + + uiAmount = uiAmount + 10000 * CheckNPCData2( Profil.CARMEN ) + SetMoneyInSoldierProfile( Profil.CARMEN, uiAmount ) + SetNPCData2(Profil.CARMEN,0) + + for i = 249, 254 do + RemoveObjectFromSoldierProfile( Profil.CARMEN, i ) + end + end + else + + -- Randomize where he'll be today... so long as his sector's not loaded + CARMENid,CARMENx,CARMENy,CARMENz = CheckNPCinSector(Profil.CARMEN) + if ( CARMENx ~= gWorldSectorX or CARMENy ~= gWorldSectorY ) then + + i = math.random(1, 3) + if i == 1 then + AddNPCtoSector (Profil.CARMEN,5,3,0) -- C5 + elseif i == 2 then + AddNPCtoSector (Profil.CARMEN,13,3,0) -- C13 + elseif i == 3 then + AddNPCtoSector (Profil.CARMEN,9,7,0) -- G9 + end + + -- He should have $5000... unless the player forgot to meet him + if ( CheckMoney(Profil.CARMEN) < 5000 ) then + SetMoneyInSoldierProfile( Profil.CARMEN, 5000 ) + end + end + end + + i = math.random(1, 3) + if i == 1 then + SetFactTrue( Facts.FACT_DAVE_HAS_GAS ) + else + SetFactFalse( Facts.FACT_DAVE_HAS_GAS ) + end + + if ( gWorldSectorX == Sectors.HOSPITAL_SECTOR_X and gWorldSectorY == Sectors.HOSPITAL_SECTOR_Y and gWorldSectorZ == Sectors.HOSPITAL_SECTOR_Z ) then + CheckForMissingHospitalSupplies() + end + +end \ No newline at end of file diff --git a/gamedir/Data-1.13/Scripts/StrategicTownLoyalty.lua b/gamedir/Data-1.13/Scripts/StrategicTownLoyalty.lua new file mode 100644 index 000000000..49fc483b5 --- /dev/null +++ b/gamedir/Data-1.13/Scripts/StrategicTownLoyalty.lua @@ -0,0 +1,338 @@ +--[[ + + http://www.legion.zone.zg.pl/doku.php/modowanie/ja/art_ja_m_22_lua + +********************** +** Global variables ** +********************** + + - giLairID + 1 = Drassen + 2 = Cambria + 3 = Alma + 4 = Grumm + + +*************** +** Functions ** +*************** + + - SectorEnemyControlled ( IDSector ) + check if enemy controls sector + + - SECTOR( SectorX, SectorY ) + + - CheckMercIsDead (ProfilID) + check merc is dead + + - AffectAllTownsLoyaltyByDistanceFrom( iLoyaltyChange, sSectorX, sSectorY, bSectorZ ) + + - IncrementTownLoyaltyEverywhere( idLoyalty ) + increment all town loyalty + + - IncrementTownLoyalty ( idLoyalty ) + increment town loyalty + + - DecrementTownLoyalty ( idTown, idLoyalty ) + decrement town loyalty + + - DecrementTownLoyaltyEverywhere ( idLoyalty ) + decrement all town loyalty + + - SetTownLoyalty ( idTown, idLoyalty ) + set town loyalty + + +************** +** Examples ** +************** + + if SectorEnemyControlled ( SECTOR(4,13) ) == false then + -- instructions + end + + if SectorEnemyControlled ( SECTOR(4,13) ) == false then + -- instructions + else + -- instructions + end + + if ( CheckMercIsDead (101) == true ) then + -- merc is dead + else + -- instructions + end + + -- 1 * 500 = 500 = 4% + DecrementTownLoyaltyEverywhere ( 1 ) + + -- 10 * 500 = 5000 = 45% + IncrementTownLoyalty (10) + + -- 20 * 500 = 10000 = 90% + DecrementTownLoyalty ( 2 , 20 ) + + -- 30 * 500 = 15000 = 100% + IncrementTownLoyaltyEverywhere (30) + + -- 100 = 100% + SetTownLoyalty ( 1, 100 ) + + -- 30 = 30% + SetTownLoyalty ( 1, 30 ) + + EventGlobal = + { + GLOBAL_LOYALTY_BATTLE_WON = 0, + . + . + MY_GLOBAL_LOYALTY_13 = 13, + MY_GLOBAL_LOYALTY_14 = 14, + . + . . + MY_GLOBAL_LOYALTY_100 = 100, + } + +]] + +Profil = +{ + MIGUEL = 57, + DOREEN = 139, + MARTHA = 109, + KEITH = 147, + YANNI = 108, + AUNTIE = 76, + MATT = 148, + JOEY = 90, +} + +Town = +{ + OMERTA = 1, + DRASSEN = 2, + ALMA = 3, + GRUMM = 4, + CAMBRIA = 6, + SANMONA = 7, + ESTONI = 8, + BALIME = 10, + MEDUNa = 11, + CHITZENA = 12, +} + +-- gain pts per real loyalty pt +local GAIN_PTS_PER_LOYALTY_PT = 500 + +-- --- LOYALTY BONUSES --- +-- Omerta +local LOYALTY_BONUS_MIGUEL_READS_LETTER = (10 * GAIN_PTS_PER_LOYALTY_PT) -- multiplied by 4.5 due to Omerta's high seniment, so it's 45% +-- Drassen +local LOYALTY_BONUS_CHILDREN_FREED_DOREEN_KILLED = (10 * GAIN_PTS_PER_LOYALTY_PT) -- +50% bonus for Drassen -- Overhead.cpp +local LOYALTY_BONUS_CHILDREN_FREED_DOREEN_SPARED = (20 * GAIN_PTS_PER_LOYALTY_PT) -- +50% bonus for Drassen -- Overhead.cpp +-- Cambria +local LOYALTY_BONUS_MARTHA_WHEN_JOEY_RESCUED = (15 * GAIN_PTS_PER_LOYALTY_PT) -- -25% for low Cambria sentiment +local LOYALTY_BONUS_KEITH_WHEN_HILLBILLY_SOLVED = (15 * GAIN_PTS_PER_LOYALTY_PT) -- -25% for low Cambria sentiment +-- Chitzena +local LOYALTY_BONUS_YANNI_WHEN_CHALICE_RETURNED_LOCAL = (20 * GAIN_PTS_PER_LOYALTY_PT) -- +75% higher in Chitzena -- no used +local LOYALTY_BONUS_YANNI_WHEN_CHALICE_RETURNED_GLOBAL = (10 * GAIN_PTS_PER_LOYALTY_PT) -- for ALL towns! +-- Alma +local LOYALTY_BONUS_AUNTIE_WHEN_BLOODCATS_KILLED = (20 * GAIN_PTS_PER_LOYALTY_PT) -- Alma's increases reduced by half due to low rebel sentiment +local LOYALTY_BONUS_MATT_WHEN_DYNAMO_FREED = (20 * GAIN_PTS_PER_LOYALTY_PT) -- Alma's increases reduced by half due to low rebel sentiment +local LOYALTY_BONUS_FOR_SERGEANT_KROTT = (20 * GAIN_PTS_PER_LOYALTY_PT) -- Alma's increases reduced by half due to low rebel sentiment (Interface Dialogue.cpp) +-- Everywhere +local LOYALTY_BONUS_TERRORISTS_DEALT_WITH = ( 5 * GAIN_PTS_PER_LOYALTY_PT) +local LOYALTY_BONUS_KILL_QUEEN_MONSTER = (10 * GAIN_PTS_PER_LOYALTY_PT) +-- Anywhere +-- Loyalty bonus for completing town training +local LOYALTY_BONUS_FOR_TOWN_TRAINING = ( 2 * GAIN_PTS_PER_LOYALTY_PT ) -- 2% (Town Militia.cpp i Map Screen Interface Map.cpp) + +EventGlobal = +{ + -- There are only for distance-adjusted global loyalty effects. Others go into list above instead! + GLOBAL_LOYALTY_BATTLE_WON = 0, + GLOBAL_LOYALTY_BATTLE_LOST = 1, + GLOBAL_LOYALTY_ENEMY_KILLED = 2, + GLOBAL_LOYALTY_NATIVE_KILLED = 3, + GLOBAL_LOYALTY_GAIN_TOWN_SECTOR = 4, + GLOBAL_LOYALTY_LOSE_TOWN_SECTOR = 5, + GLOBAL_LOYALTY_LIBERATE_WHOLE_TOWN = 6, + GLOBAL_LOYALTY_ABANDON_MILITIA = 7, + GLOBAL_LOYALTY_GAIN_MINE = 8, + GLOBAL_LOYALTY_LOSE_MINE = 9, + GLOBAL_LOYALTY_GAIN_SAM = 10, + GLOBAL_LOYALTY_LOSE_SAM = 11, + GLOBAL_LOYALTY_QUEEN_BATTLE_WON = 12, + GLOBAL_LOYALTY_GRIZZLY_DEAD = 13, +} + + +function CheckConditionsForTriggeringCreatureQuest( sSectorX, sSectorY, bSectorZ ) + + local ubValidMines = 0 + + if ( newGAME_STYLE == 0 or iniENABLE_CREPITUS == 0 ) then + return -- No scifi, no creatures... + end + + if ( giLairID ) then + return -- Creature quest already begun + end + + -- Count the number of "infectible mines" the player occupies + + -- SEC_D13 + if SectorEnemyControlled ( SECTOR(4,13) ) == false then + ubValidMines = ubValidMines + 1 + end + + -- SEC_H8 + if SectorEnemyControlled ( SECTOR(8,8) ) == false then + ubValidMines = ubValidMines + 1 + end + + -- SEC_I14 + if SectorEnemyControlled ( SECTOR(9,14) ) == false then + ubValidMines = ubValidMines + 1 + end + + -- SEC_H3 + if SectorEnemyControlled ( SECTOR(8,3) ) == false then + ubValidMines = ubValidMines + 1 + end + + if ( ubValidMines >= 3 ) then + InitCreatureQuest() + end +end + +function HandleGlobalLoyaltyEvent( ubEventType, sSectorX, sSectorY, bSectorZ ) + + local iLoyaltyChange = 0 + + if ubEventType == EventGlobal.GLOBAL_LOYALTY_BATTLE_WON then + + CheckConditionsForTriggeringCreatureQuest( sSectorX, sSectorY, bSectorZ ) + + iLoyaltyChange = 500 + AffectAllTownsLoyaltyByDistanceFrom( iLoyaltyChange, sSectorX, sSectorY, bSectorZ ) + + elseif ubEventType == EventGlobal.GLOBAL_LOYALTY_QUEEN_BATTLE_WON then + + CheckConditionsForTriggeringCreatureQuest( sSectorX, sSectorY, bSectorZ ) + + iLoyaltyChange = 1000 + AffectAllTownsLoyaltyByDistanceFrom( iLoyaltyChange, sSectorX, sSectorY, bSectorZ ) + + elseif ubEventType == EventGlobal.GLOBAL_LOYALTY_BATTLE_LOST then + + iLoyaltyChange = -750 + AffectAllTownsLoyaltyByDistanceFrom( iLoyaltyChange, sSectorX, sSectorY, bSectorZ ) + + elseif ubEventType == EventGlobal.GLOBAL_LOYALTY_ENEMY_KILLED then + + iLoyaltyChange = 50 + AffectAllTownsLoyaltyByDistanceFrom( iLoyaltyChange, sSectorX, sSectorY, bSectorZ ) + + elseif ubEventType == EventGlobal.GLOBAL_LOYALTY_NATIVE_KILLED then + + -- Note that there is special code (much more severe) for murdering civilians in the currently loaded sector. + -- This event is intended more for processing militia casualties, and the like + iLoyaltyChange = -50 + AffectAllTownsLoyaltyByDistanceFrom( iLoyaltyChange, sSectorX, sSectorY, bSectorZ ) + + elseif ubEventType == EventGlobal.GLOBAL_LOYALTY_ABANDON_MILITIA then + + -- It doesn't matter how many of them are being abandoned + iLoyaltyChange = -750 + AffectAllTownsLoyaltyByDistanceFrom( iLoyaltyChange, sSectorX, sSectorY, bSectorZ ) + + elseif ubEventType == EventGlobal.GLOBAL_LOYALTY_GAIN_TOWN_SECTOR then + + iLoyaltyChange = 500 + AffectAllTownsLoyaltyByDistanceFrom( iLoyaltyChange, sSectorX, sSectorY, bSectorZ ) + + elseif ubEventType == EventGlobal.GLOBAL_LOYALTY_LOSE_TOWN_SECTOR then + iLoyaltyChange = -1000 + AffectAllTownsLoyaltyByDistanceFrom( iLoyaltyChange, sSectorX, sSectorY, bSectorZ ) + + elseif ubEventType == EventGlobal.GLOBAL_LOYALTY_LIBERATE_WHOLE_TOWN then + + iLoyaltyChange = 1000 + AffectAllTownsLoyaltyByDistanceFrom( iLoyaltyChange, sSectorX, sSectorY, bSectorZ ) + + elseif ubEventType == EventGlobal.GLOBAL_LOYALTY_GAIN_MINE then + + iLoyaltyChange = 1000 + AffectAllTownsLoyaltyByDistanceFrom( iLoyaltyChange, sSectorX, sSectorY, bSectorZ ) + + elseif ubEventType == EventGlobal.GLOBAL_LOYALTY_LOSE_MINE then + + iLoyaltyChange = -1500 + AffectAllTownsLoyaltyByDistanceFrom( iLoyaltyChange, sSectorX, sSectorY, bSectorZ ) + + elseif ubEventType == EventGlobal.GLOBAL_LOYALTY_GAIN_SAM then + + iLoyaltyChange = 250 + AffectAllTownsLoyaltyByDistanceFrom( iLoyaltyChange, sSectorX, sSectorY, bSectorZ ) + + elseif ubEventType == EventGlobal.GLOBAL_LOYALTY_LOSE_SAM then + + iLoyaltyChange = -250 + AffectAllTownsLoyaltyByDistanceFrom( iLoyaltyChange, sSectorX, sSectorY, bSectorZ ) + + elseif ubEventType == EventGlobal.GLOBAL_LOYALTY_GRIZZLY_DEAD then + + if ( CheckMercIsDead(3) == false ) then + iLoyaltyChange = 1000 + AffectAllTownsLoyaltyByDistanceFrom( iLoyaltyChange, sSectorX, sSectorY, bSectorZ ) + end + + end + +end + +function HandleLoyaltyChangeForNPCAction( ubNPCProfileId ) + + -- Omerta loyalty increases when Miguel receives letter from Enrico + if ubNPCProfileId == Profil.MIGUEL then + IncrementTownLoyalty ( Town.OMERTA, LOYALTY_BONUS_MIGUEL_READS_LETTER ) + end + + -- Having freed the child labourers... she is releasing them herself! + if ubNPCProfileId == Profil.DOREEN then + IncrementTownLoyalty( Town.DRASSEN, LOYALTY_BONUS_CHILDREN_FREED_DOREEN_SPARED ) + end + + -- If Joey is still alive + if ubNPCProfileId == Profil.MARTHA then + if ( CheckMercIsDead(Profil.JOEY) == false ) then + IncrementTownLoyalty( Town.CAMBRIA, LOYALTY_BONUS_MARTHA_WHEN_JOEY_RESCUED ) + end + end + + -- Hillbilly problem solved + if ubNPCProfileId == Profil.KEITH then + IncrementTownLoyalty( Town.CAMBRIA, LOYALTY_BONUS_KEITH_WHEN_HILLBILLY_SOLVED ) + end + + -- Chalice of Chance returned to Chitzena + if ubNPCProfileId == Profil.YANNI then + + IncrementTownLoyalty( Town.CHITZENA, LOYALTY_BONUS_YANNI_WHEN_CHALICE_RETURNED_LOCAL ) + + -- NOTE: This affects Chitzena,too, a second time, so first value is discounted for it + IncrementTownLoyaltyEverywhere( LOYALTY_BONUS_YANNI_WHEN_CHALICE_RETURNED_GLOBAL ) + end + + -- Bloodcats killed + if ubNPCProfileId == Profil.AUNTIE then + IncrementTownLoyalty( Town.ALMA, LOYALTY_BONUS_AUNTIE_WHEN_BLOODCATS_KILLED ) + end + + -- Brother Dynamo freed + if ubNPCProfileId == Profil.MATT then + IncrementTownLoyalty( Town.ALMA, LOYALTY_BONUS_MATT_WHEN_DYNAMO_FREED ) + end + +end \ No newline at end of file diff --git a/gamedir/Data-1.13/Scripts/initmines.lua b/gamedir/Data-1.13/Scripts/initmines.lua new file mode 100644 index 000000000..71e9d0108 --- /dev/null +++ b/gamedir/Data-1.13/Scripts/initmines.lua @@ -0,0 +1,353 @@ +--[[ + +************* +** Remarks ** +************* + +The purpose of this Lua script is to provide the code and data needed to +initialize the strategic mines. There are two reasons for the game to make +calls to this script: + + 1. The strategic layer gets initialized. + Right after a new game is started, the program calls InitializeMines to + gather the data defining the mines (see §1.). It then uses that data to + actually create the mines. + + 2. The player enters a mine sector. + When a mine sector gets loaded (tactical mode), the program calls + InitializeHeadMiners to collect information on creation of head miners + and how to distribute them among the mines (see §2.). + + +********************** +** Global variables ** +********************** + + - newDIFFICULTY_LEVEL (Start new game setting) + 1 = easy + 2 = experienced + 3 = expert + 4 = insane + + - iniWHICH_MINE_SHUTS_DOWN (ja2_options.ini setting) + -1 = Game chooses a mine randomly. + 0 = No mine will shut down! + 2 = Drassen + 3 = Alma + 4 = Cambria + 5 = Chitzena + 6 = Grumm +]] + +-- For debugging purposes you might want to have some basic logging output +-- from the game. Uncommenting the following line will create "initmines.log" +-- in your profile directory. +--logging = true + + + +---------------------------------------- +-- §0. Some setup code to get started -- +---------------------------------------- + +-- Initialize the pseudo random number generator +math.randomseed( os.time() ); math.random(); math.random(); math.random() +-- http://lua-users.org/wiki/MathLibraryTutorial + +MineType = { Silver = 0, Gold = 1 } + + + +----------------------------- +-- §1. Mine initialization -- +----------------------------- + +--[[ + + function InitializeMines() + + Gets called on initialization of strategic layer. + + This function is supposed to return an array table of initialization data + for each mine. Every element itself must be a table consisting of the + following members: + + - Location (required) + String, defining the sector to place the mine, e.g. "A10". + + - Type + Use MineType.Gold or MineType.Silver (cp. §0.). + + - MaxRemovalRate + Amount of income to be gained at each production period ( = 1/4 of + daily income). + + - RemainingOreSupply + Total amount of money available to be extracted. + + - Infectible (0/1) + Boolean, specifying whether or not a mine can be infected by crepitus. + This is kind of a hack until creature quest becomes externalized. + Do not set this to 1 for mines other than Drassen, Alma, Cambria, Grumm. + + - AssociatedUnderground + Array table of strings specifying sector coordinates, e.g. "A10-1". + This relates underground sectors to the mine. In these sectors the game + adds miners working underground, and also uses that information to build + the sector name. + +]] + +function InitializeMines() + + -------------------------------------- + -- §1.1. Set up initial mine status -- + -------------------------------------- + + local mines = + { + -- San Mona + { + Location = "D4", Type = MineType.Gold, + MinimumProduction = 0, + AssociatedUnderground = { "D4-1", "D5-1" }, + }, + + -- Drassen + { + Location = "D13", Type = MineType.Silver, + MinimumProduction = 1000, + AssociatedUnderground = { "D13-1", "E13-1" }, + Infectible = 1, + }, + + -- Alma + { + Location = "I14", Type = MineType.Silver, + MinimumProduction = 1500, + AssociatedUnderground = { "I14-1", "J14-1" }, + Infectible = 1, + }, + + -- Cambria + { + Location = "H8", Type = MineType.Silver, + MinimumProduction = 1500, + AssociatedUnderground = { "H8-1", "H9-1" }, + Infectible = 1, + }, + + -- Chitzena + { + Location = "B2", Type = MineType.Silver, + MinimumProduction = 500, + AssociatedUnderground = { "B2-1" }, + }, + + -- Grumm + { + Location = "H3", Type = MineType.Gold, + MinimumProduction = 2000, + AssociatedUnderground = { "H3-1", "I3-1", "I3-2", "H3-2", "H4-2" }, + Infectible = 1, + }, + } + + + ----------------------------------- + -- §1.2. Vanilla JA2 logic below -- + ----------------------------------- + + -- create variables for easy identification at quest related stuff + local DrassenMine = mines[2] + local AlmaMine = mines[3] + + + -- more initialization + for i = 1, #mines do + local m = mines[i] + m.MaxRemovalRate = m.MinimumProduction + + if m.MinimumProduction > 0 then + m.RemainingOreSupply = 999999999 + else + m.RemainingOreSupply = 0 + end + end + + + -- Randomize the exact size of each mine. The total production is always + -- the same and depends on the game difficulty, but some mines will + -- produce more in one game than another, while others produce less. + + local numProductionIncreases = ({ 25, 25, 20, 15 })[newDIFFICULTY_LEVEL] + + while numProductionIncreases > 0 do + local m + + -- pick a producing mine at random and increase its production + repeat + m = mines[math.random(#mines)] + until m.MinimumProduction > 0 + + -- increase mine production by 20% of the base (minimum) rate + m.MaxRemovalRate = m.MaxRemovalRate + m.MinimumProduction / 5 + + numProductionIncreases = numProductionIncreases - 1 + end + + + + -- Incorporate cheat option... + -- switch on iniWHICH_MINE_SHUTS_DOWN + -- 0: no mine runs out, skip this altogether + -- -1: choose mine randomly + -- >0: ID of the mine that shall run out + + if iniWHICH_MINE_SHUTS_DOWN ~= 0 then + + local m + + if iniWHICH_MINE_SHUTS_DOWN == -1 then + -- Choose which mine will run out of production. + -- This will never be the Alma mine or an empty mine (San Mona)... + + -- choose randomly + repeat + m = mines[math.random(#mines)] + -- Alma mine can't run out for quest-related reasons + until m.MinimumProduction > 0 and m ~= AlmaMine + else + -- Select mine by given index + -- No safety checks whatsoever, any error will be pretty much in + -- your face. If it breaks it's all their fault, I don't care... + m = mines[iniWHICH_MINE_SHUTS_DOWN] + end + + if m == DrassenMine then + minDaysBeforeDepletion = 20 + else + minDaysBeforeDepletion = 10 + end + + m.RemainingOreSupply = minDaysBeforeDepletion * 4 * m.MaxRemovalRate + + -- We don't want the creatures to infect the mine that runs out. + m.Infectible = 0 + end + + return mines; + +end -- function InitializeMines + + + +------------------------------------ +-- §2. Head miners initialization -- +------------------------------------ + +--[[ + + function InitializeHeadMiners(mines, currentMine) + + This function is called when the player enters a mine sector. + + It can return either nil or the head miners initialization and + distribution. If it returns nil, it will be called again when a mine + sector gets loaded. If it returns a value other than nil, it will not be + called again. + + Parameters: + + - mines + An array of tables featuring only the following member: + - MaxRemovalRate + + - currentMine + This is the index of the mine being entered by the player (cp. §1.1.). + + If the function does not return nil but the head miners distribution, it + must return an array of tables consisting of the following members: + + - Profile + The profile ID of the head miner. + + - Quotes + Array of exactly four integers defining the quote IDs of the head miner + for the following strategic events: + 1. RUNNING_OUT + 2. CREATURES_ATTACK + 3. CREATURES_GONE + 4. CREATURES_AGAIN + It is valid to insert -1 for missing quotes. + + - MineID + The index of the mine the head miner is assigned to (cp. §1.1.). + + ]] + +function InitializeHeadMiners(mines, currentMine) + + local headMinerInfo = { + + -- Fred + { Profile = 106, Quotes = { 17, 18, 27, 26 }, }, + + -- Matt + { Profile = 148, Quotes = { -1, 18, 32, 31 }, }, + + -- Oswald + { Profile = 156, Quotes = { 14, 15, 24, 23 }, }, + + -- Calvin + { Profile = 157, Quotes = { 14, 15, 24, 23 }, }, + + -- Carl + { Profile = 158, Quotes = { 14, 15, 24, 23 }, }, + + } + + local Fred = headMinerInfo[1] + local Matt = headMinerInfo[2] + + local AlmaID = 3 -- cp. §1.1. + + + -- don't place miners until player enters a producing mine + if mines[currentMine].MaxRemovalRate == 0 then + return nil + end + + + -- Matt is always head miner in Alma + Matt.MineID = AlmaID + + + -- Fred is the first miner the player encounters unless it's Alma + if currentMine ~= AlmaID then + Fred.MineID = currentMine + end + + + -- collect IDs of all producing mines except Alma mine and Fred's + local MinesLeft = {} + for i = 1, #mines do + if i ~= AlmaID and i ~= currentMine then + if mines[i].MaxRemovalRate > 0 then + table.insert(MinesLeft, i) + end + end + end + + -- randomly distribute miners + for i = 1, #headMinerInfo do + if headMinerInfo[i].MineID == nil then + local index = math.random(#MinesLeft) + headMinerInfo[i].MineID = MinesLeft[index] + table.remove(MinesLeft, index) + end + end + + return headMinerInfo + +end -- function InitializeHeadMiners diff --git a/gamedir/Data-1.13/Scripts/initunderground.lua b/gamedir/Data-1.13/Scripts/initunderground.lua index 691d9638e..5fcf5be50 100644 --- a/gamedir/Data-1.13/Scripts/initunderground.lua +++ b/gamedir/Data-1.13/Scripts/initunderground.lua @@ -1,17 +1,52 @@ ------------------------ --- Set some stuff up -- ------------------------ - --- Initialize the pseudo random number generator -math.randomseed( os.time() ); math.random(); math.random(); math.random() --- http://lua-users.org/wiki/MathLibraryTutorial - - - --[[ - REMARKS - ======= + December 27, 2010 + + TOC + === + + Preamble + §0. Constants + §1. Underground sector list compilation + §2. Defining enemy garrisons and creature population + §3. Internal workings + §3.1. Underground sector names + + + Preamble + ======== + + This script sets up and initializes underground sectors. It defines where + underground sectors are located on the map, what enemy garrisons and + creature population they feature, and what loading screen to present to + the player. + + Sector definitions are read whenever a new game starts. They are then + stored within the savegame meaning various changes to this script don't + have an effect on a game in progress. + + + Modders likely want to focus on §1. and §2. + + + There is also another script closely related to this one, which defines + sector names ("undergroundsectornames.lua" and localized versions). See + §3.1. for more details. + + + The game will call this script for any of three reasons: + + 1. When a new game starts it will call 'BuildUndergroundSectorList' in + order to create and initialize the array of underground sectors. + + 2. The game will call 'GetLoadscreen' whenever an underground sector + needs to be loaded. + + 3. When the game requests an underground sector name it will call + 'GetSectorName'. + + + Remarks - Several vanilla JA2 sectors may be unsafe to remove due to hardcoded behaviour such as creature spreading, Deidranna escaping or other quest @@ -19,172 +54,410 @@ math.randomseed( os.time() ); math.random(); math.random(); math.random() - Contrary to random number generators used in JA2, Lua's math.random function includes the range boundaries. Also, indexing in Lua starts at - 1 as opposed to C (starting at 0). Find further information about Lua at - http://www.lua.org/docs.html - - - Global variables: - - difficultyLevel - 1: easy, 2: experienced, 3: expert, 4: insane - - gameStyle - 0: realistic, 1: scifi - - - To add an underground sector to the list, create a table and pass it as - an argument to addSector function. These tables may consist of the - following members: - - location (required) - string of the form "[R][C]-[L]", where [R] is a row - identifier (A-P), [C] is a column identifier (1-16), [L] is a - sublevel identifier (1-3), e.g. "A9-1" - - - numAdmins - - numTroops - - numElites - integers, specifying numbers of enemy garrisons, default: 0 - - - numBloodcats - integer, specifying quantity of bloodcat population, default: 0 - This requires bloodcat placements to be set. - - - numCreatures - integer, specifying number of creatures in total, default: 0 - Distribution of creature types depends on creature habitat (see below) - - - creatureHabitat - integer, specifying creature distribution type - Use one of the constants below (also featuring details). + 1 as opposed to C (starting at 0). For further information about Lua + consult the Lua documentation at http://www.lua.org/docs.html ]] -Habitat = { -- creature type distribution in percentages - -- young young adult adult - -- larvae infants male female male female - QueenLair = 0, -- 20 40 0 0 30 10 - Lair = 1, -- 15 35 10 5 25 10 - LairEntrance = 2, -- 0 15 30 10 35 10 - InnerMine = 3, -- 0 0 20 40 10 30 - OuterMine = 4, -- 0 0 10 65 5 20 - MineExit = 6, -- 0 0 10 65 5 20 + +-- For debugging purposes you might want to have some basic logging output +-- from the game. Uncommenting the following line will create +-- "initunderground.log" in your profile directory. +--logging = true + + +-- Initialize the pseudo random number generator +math.randomseed( os.time() ); math.random(); math.random(); math.random() +-- http://lua-users.org/wiki/MathLibraryTutorial + + + +------------------- +-- §0. Constants -- +------------------- + +Habitat = { -- creature type distribution in percentages + -- young young adult adult + -- larvae infants male female male female + QueenLair = 0, -- 20 40 0 0 30 10 (default) + Lair = 1, -- 15 35 10 5 25 10 + LairEntrance = 2, -- 0 15 30 10 35 10 + InnerMine = 3, -- 0 0 20 40 10 30 + OuterMine = 4, -- 0 0 10 65 5 20 + FeedingGrounds = 5, -- - - - - - - (unused) + MineExit = 6, -- 0 0 10 65 5 20 +} + +CreatureMusic = { + Compat = 0, -- default, use creepy music in the presence of creatures + -- or blue lights (default, also vanilla default); + Auto = 1, -- use creepy music if and only if there any creatures + -- present (ignoring lights); + Never = 2, -- do not use creepy music, regardless of any creatures; + Always = 3, -- do use creepy music, regardless of any creatures +} + + + +--------------------------------------------- +-- §1. Underground sector list compilation -- +--------------------------------------------- + +--[[ + + In this list add underground sectors by specifying their location. + If no loadscreen attribute is given the script will use "LS_Mine" for + level 1 sectors and "LS_Cave" for level 2 and level 3 sectors (see §3.). + + Also specify any other static attributes in this list (cf. §2.) + +]] + +local sectorList = { + + -- Miguel's basement + { location = "A10-1", loadscreen = "LS_Basement", }, + + + -- Tixa + { location = "J9-1", loadscreen = "LS_Basement", }, + + -- feeding zone + { location = "J9-2", loadscreen = "LS_Cave", }, + + + -- Orta + { location = "K4-1", loadscreen = "LS_Basement", }, + + -- Meduna + { location = "O3-1", loadscreen = "LS_Basement", }, + { location = "P3-1", loadscreen = "LS_Basement", }, + + + -- San Mona mine + { location = "D4-1", }, + { location = "D5-1", }, + + + -- Drassen mine + { location = "D13-1", }, + { location = "E13-1", }, + { location = "E13-2", }, + { location = "F13-2", }, + { location = "G13-2", }, + { location = "G13-3", }, + { location = "F13-3", }, + + + -- Alma Mine + { location = "I14-1", }, + { location = "J14-1", }, + { location = "J14-2", }, + { location = "J13-2", }, + { location = "J13-3", }, + { location = "K13-3", }, + + + -- Cambria mine + { location = "H8-1", }, + { location = "H9-1", }, + { location = "H9-2", }, + { location = "H8-2", }, + { location = "H8-3", }, + { location = "I8-3", }, + { location = "J8-3", }, + + + -- Chitzena mine + { location = "B2-1", }, + + + -- Grumm mine + { location = "H3-1", }, + { location = "I3-1", }, + { location = "I3-2", }, + { location = "H3-2", }, + { location = "H4-2", }, + { location = "H4-3", }, + { location = "G4-3", }, + + + -- Demoville + { location = "P1-1", loadscreen = "LS_Basement", }, + { + location = "P1-2", loadscreen = "LS_Cave", + creatureHabitat = Habitat.InnerMine, music = CreatureMusic.Compat, + }, } ------------------------------ --- INTERESTING STUFF BELOW -- ------------------------------ +--[[ + PopulateSectors - -- Miguel's basement -addSector( { location = "A10-1" } ) +Remarks + This function is supposed to initialize sector settings that depend on + what difficulty level and game style the player chooses. +Parameters - -- Chitzena mine -addSector( { location = "B2-1" } ) + difficultyLevel (integer) + + Indicates the level of difficulty. + 1: easy, 2: experienced, 3: expert, 4: insane + + gameStyle (integer) + + Indicates whether or not the player selected the scifi option. + 0: realistic, 1: scifi +]] +local function PopulateSectors(difficultyLevel, gameStyle) - - -- San Mona mine -addSector( { location = "D4-1" } ) -addSector( { location = "D5-1" } ) - + local s = sectorList + ---------------------------------------------------------- + -- §2. Defining enemy garrisons and creature population -- + ---------------------------------------------------------- + + -- Tixa -tixa_1 = { } -tixa_1.location = "J9-1" -tixa_1.numTroops = ({ 8, 11, 15, 20 })[difficultyLevel] -addSector( tixa_1 ) - - -- feeding zone -tixa_2 = { } -tixa_2.location = "J9-2" -tixa_2.numCreatures = 2 + difficultyLevel*2 + math.random(0, 1) -addSector( tixa_2 ) - - + s["J9-1"].numTroops = ({ 8, 11, 15, 20 })[difficultyLevel] + + s["J9-2"].numCreatures = 2 + 2*difficultyLevel + math.random(0, 1) -- Orta -orta = { } -orta.location = "K4-1" -orta.numTroops = 6 + difficultyLevel*2 + math.random(0, 2) -orta.numElites = 4 + difficultyLevel + math.random(0, 1) -addSector( orta ) - - + s["K4-1"].numTroops = 6 + 2*difficultyLevel + math.random(0, 2) + s["K4-1"].numElites = 4 + difficultyLevel + math.random(0, 1) -- Meduna -o3 = { location = "O3-1" } -o3.numTroops = 6 + difficultyLevel*2 + math.random(0, 2) -o3.numElites = 4 + difficultyLevel + math.random(0, 1) -addSector( o3 ) - -p3 = { location = "P3-1" } -if difficultyLevel == 1 then - -- easy - p3.numElites = 8 + math.random(0, 2) -elseif difficultyLevel == 2 then - -- medium - p3.numElites = 10 + math.random(0, 5) -elseif difficultyLevel == 3 then - -- hard - p3.numElites = 14 + math.random(0, 6) -elseif difficultyLevel == 4 then - -- insane - p3.numElites = 20 -end -addSector(p3) - - - - -- Drassen mine -addSector( { location = "D13-1" } ) -addSector( { location = "E13-1" } ) -addSector( { location = "E13-2" } ) -addSector( { location = "F13-2" } ) -addSector( { location = "G13-2" } ) -addSector( { location = "G13-3" } ) -addSector( { location = "F13-3" } ) - - - - -- Cambria mine -addSector( { location = "H8-1" } ) -addSector( { location = "H9-1" } ) -addSector( { location = "H9-2" } ) -addSector( { location = "H8-2" } ) -addSector( { location = "H8-3" } ) -addSector( { location = "I8-3" } ) -addSector( { location = "J8-3" } ) - - - - -- Alma Mine -addSector( { location = "I14-1" } ) -addSector( { location = "J14-1" } ) -addSector( { location = "J14-2" } ) -addSector( { location = "J13-2" } ) -addSector( { location = "J13-3" } ) -addSector( { location = "K13-3" } ) - - - - -- Grumm mine -addSector( { location = "H3-1" } ) -addSector( { location = "I3-1" } ) -addSector( { location = "I3-2" } ) -addSector( { location = "H3-2" } ) -addSector( { location = "H4-2" } ) -addSector( { location = "H4-3" } ) -addSector( { location = "G4-3" } ) - + s["O3-1"].numTroops = 6 + 2*difficultyLevel + math.random(0, 2) + s["O3-1"].numElites = 4 + difficultyLevel + math.random(0, 1) + s["P3-1"].numElites = ({ 8, 10, 14, 20 })[difficultyLevel] + + math.random(0, ({ 2, 5, 6, 0 })[difficultyLevel]) -- Demoville -p1_1 = { location = "P1-1" } -p1_1.numTroops = ({ 12, 16, 16, 0 })[difficultyLevel] -p1_1.numElites = ({ 0, 0, 4, 24 })[difficultyLevel] -addSector(p1_1) + s["P1-1"].numTroops = ({ 12, 16, 16, 0 })[difficultyLevel] + s["P1-1"].numElites = ({ 0, 0, 4, 24 })[difficultyLevel] -p1_2 = { location = "P1-2", creatureHabitat = Habitat.InnerMine } -p1_2.numCreatures = ({ 3, 5, 8, 13 })[difficultyLevel] -addSector(p1_2) + s["P1-2"].numCreatures = ({ 3, 5, 8, 13 })[difficultyLevel] + +end + + + +--------------------------- +-- §3. Internal workings -- +--------------------------- + +--[[ + + BuildUndergroundSectorList + +Remarks + + This function gets called by the game when a new game starts. It is + supposed to return the initialized list of underground sectors. + +Parameters + + gameSettings + + Table holding these keys: + + - difficultyLevel (integer) + 1: easy, 2: experienced, 3: expert, 4: insane + + - gameStyle (integer) + 0: realistic, 1: scifi + +Return value + + This function shall return a table of tables that may feature the + following keys: + + - location (required) + string of the form "[R][C]-[L]", where [R] is a row + identifier (A-P), [C] is a column identifier (1-16), [L] is a + sublevel identifier (1-3), e.g. "A9-1" + + - numAdmins + - numTroops + - numElites + integers, specifying numbers of enemy garrisons, default: 0 + + - numBloodcats + integer, specifying quantity of bloodcat population, default: 0 + This requires bloodcat placements to be set in the map itself. + + - numCreatures + integer, specifying number of creatures in total, default: 0 + Distribution of creature types depends on creature habitat (see §0.) + + - creatureHabitat + integer, specifying creature distribution type + Use one of the constants from the Habitat enumeration (see §0.) + + - music + integer, specifying under which circumstances to use creepy music + Use one of the costants from CreatureMusic enumeration (see §0.) +]] + +function BuildUndergroundSectorList(gameSettings) + + local difficultyLevel = gameSettings["difficultyLevel"] + local gameStyle = gameSettings["gameStyle"] + + PopulateSectors(difficultyLevel, gameStyle) + + return sectorList + +end + + +--[[ + + GetLoadscreen + +Remarks + + Provides the game with the name and file format of the loadscreen for a + given sector. The function forwards the loadscreen attribute as declared + in the sectorList (cf. §1.) or uses default screens. + The game will use the name and format as well as screen resolution to + build the complete file name itself. + + +Parameters + + location (string) + + The usual sector location string of the sector the loadscreen is + requested for, e.g. "A10-1". + + timeOfDay (integer) + + The time in minutes that has passed since midnight. + +Return values + + This function shall return a 2-tuple of strings, of which the first shall + be the loadscreen name and the second the file extension. + +]] + +function GetLoadscreen(location, timeOfDay) + + local s = sectorList[location] + + if s ~= nil and s.loadscreen ~= nil then + return "Loadscreens\\" .. s.loadscreen, "sti" + else + -- resorting to defaults + -- get last character, aka z level + level = location:sub(#location, #location) + if level == "1" then + return "Loadscreens\\LS_Mine", "sti" + else + return "Loadscreens\\LS_Cave", "sti" + end + end +end + + + +------------------------------------ +-- §3.1. Underground sector names -- +------------------------------------ + +--[[ + + Before the game loads this very script it processes another one, + 'undergroundsectornames.lua', specifically. For this purpose, it basically + concatenates the two scripts. + + 'undergroundsectornames.lua' shall define a table of strings, which will + then be referenced in this script to provide the game with sector names. + That specific table shall be called 'sectornames', so make sure to not + overwrite that variable by accident. + + ]] + --[[ + + GetSectorName + +Remarks + + Provides the game with underground sector names. + This function can be called often (i.e. every frame) since currently the + result will not be cached. + +Parameters: + + sectorCoods + + usual coordiantes string, e.g. "A10-1" + + sectorDetails + + table featuring the following items + + - visited (boolean) + Indicates if the player has entered the sector at least once. + + - creaturesPresent (boolean) + Indicates whether or not there are any monsters alive. + + - detailed (boolean) + Indicates whether the game requests a detailed name. + +Return value + + This function shall return the requested sector name as a UTF-8 encoded + string. + +]] + +function GetSectorName(sectorCoords, sectorDetails) + + if sectorDetails.visited then + local dash = sectorCoords:find("-") + local coords = sectorCoords:sub(1, dash-1) + + if sectornames[sectorCoords] ~= nil then + return coords .. ": " .. sectornames[sectorCoords] + elseif sectornames[sectorCoords:lower()] ~= nil then + -- try lowercase version + return coords .. ": " .. sectornames[sectorCoords:lower()] + else + if sectorDetails.creaturesPresent then + return coords .. ": " .. sectornames.creatureLair + else + return sectorCoords + end + end + else + -- not visited + return "" + end + +end + + + +-- For convenient access allow indexing the sectorList by location string. +mt = {} +setmetatable(sectorList, mt) +mt.__index = function(table, key) + for i = 1, #table do + local t = rawget(table, i) + if (t.location == key) then + return t + end + end + return nil +end diff --git a/gamedir/Data-1.13/Scripts/undergroundsectornames.lua b/gamedir/Data-1.13/Scripts/undergroundsectornames.lua new file mode 100644 index 000000000..58d6de01f --- /dev/null +++ b/gamedir/Data-1.13/Scripts/undergroundsectornames.lua @@ -0,0 +1,66 @@ +--[[ + + This file (or its localized versions respectively) are included in + "initunderground.lua" to provide the underground sector names. + + Make sure to save this file as UTF-8, preferably with BOM signature in + order to help editors to not mess up the encoding. Also make sure to not + save BOM in any other script unless it explicitly allows that. + +]] + +sectornames = { + + ["A10-1"] = "Rebel Hideout", + + ["J9-1"] = "Tixa Dungeon", + ["J9-2"] = "Tixa Dungeon", + + ["K4-1"] = "Orta Basement", + + ["O3-1"] = "Tunnel", + + ["P3-1"] = "Shelter", + + + ["B2-1"] = "Chitzena Mine", + + ["D4-1"] = "San Mona Mine", + ["D5-1"] = "San Mona Mine", + + ["D13-1"] = "Drassen Mine", + ["E13-1"] = "Drassen Mine", + ["E13-2"] = "Drassen Mine", + ["F13-2"] = "Drassen Mine", + ["G13-2"] = "Drassen Mine", + ["G13-3"] = "Drassen Mine", + ["F13-3"] = "Drassen Mine", + + ["H8-1"] = "Cambria Mine", + ["H9-1"] = "Cambria Mine", + ["H9-2"] = "Cambria Mine", + ["H8-2"] = "Cambria Mine", + ["H8-3"] = "Cambria Mine", + ["I8-3"] = "Cambria Mine", + ["J8-3"] = "Cambria Mine", + + ["I14-1"] = "Alma Mine", + ["J14-1"] = "Alma Mine", + ["J14-2"] = "Alma Mine", + ["J13-2"] = "Alma Mine", + ["J13-3"] = "Alma Mine", + ["K13-3"] = "Alma Mine", + + ["H3-1"] = "Grumm Mine", + ["I3-1"] = "Grumm Mine", + ["I3-2"] = "Grumm Mine", + ["H3-2"] = "Grumm Mine", + ["H4-2"] = "Grumm Mine", + ["H4-3"] = "Grumm Mine", + ["G4-3"] = "Grumm Mine", + + ["P1-1"] = "Demoville", + ["P1-2"] = "Demoville", + + creatureLair = "Creature Lair", +} diff --git a/gamedir/Data-1.13/Skills_Settings.INI b/gamedir/Data-1.13/Skills_Settings.INI new file mode 100644 index 000000000..a74c16919 --- /dev/null +++ b/gamedir/Data-1.13/Skills_Settings.INI @@ -0,0 +1,690 @@ +; ; +; ***** *** * * ***** *** ; +; * * * * * * * * ; +; * *** * * * * *** ; +; * * * ***** * * * ; +; * * * * * * * *** ; +; ; +;*********************************; + +[Generic Traits Settings] + +;****************************************************************************************************************************** +; !IMPORTANT! - all following settings only work in games, where "New Trait System" was chosen. +;------------------------------------------------------------------------------------------------------------------------------ + +;****************************************************************************************************************************** +; Maximum number of Skill Traits available for player mercs. (Enemies and militia have always 2-3 traits max.) +; Values from 2 to 30 are allowed. +; WARNING: MAX_NUMBER_OF_TRAITS must be higher than NUMBER_OF_MAJOR_TRAITS_ALLOWED at least by 1. +;------------------------------------------------------------------------------------------------------------------------------ + +MAX_NUMBER_OF_TRAITS = 3 + +; Number of Major Trait slots allowed for player mercs. +; Values from 2 to 20 are allowed. +NUMBER_OF_MAJOR_TRAITS_ALLOWED = 2 + + +;****************************************************************************************************************************** +; The following modifiers simply affects relevant weapons CtH (or dodging) +; keep in mind that all of this can be compensated through skill traits +;------------------------------------------------------------------------------------------------------------------------------ + +ASSAULT_RIFLES_CTH_MODIFIER = -5 +SNIPER_RIFLES_CTH_MODIFIER = -10 +RIFLES_CTH_MODIFIER = -5 +SMGS_CTH_MODIFIER = -5 +LMGS_CTH_MODIFIER = -10 +SHOTGUNS_CTH_MODIFIER = -5 +PISTOLS_CTH_MODIFIER = -5 +MACHINE_PISTOLS_CTH_MODIFIER = -5 +ROCKET_LAUNCHERS_CTH_MODIFIER = -25 +GRENADE_LAUNCHERS_CTH_MODIFIER = -25 +MORTAR_CTH_MODIFIER = -60 +THROWING_KNIVES_CTH_MODIFIER = -15 +THROWING_GRENADES_CTH_MODIFIER = -10 +HTH_ATTACK_CTH_MODIFIER = -15 +CHANCE_TO_DODGE_HTH_MODIFIER = -10 +KNIFE_ATTACK_CTH_MODIFIER = -10 +CHANCE_TO_DODGE_KNIFE_MODIFIER = -10 + +;****************************************************************************************************************************** +; basic modifier to robot's CtH (technicians can compensate this) +;------------------------------------------------------------------------------------------------------------------------------ + +ROBOT_CTH_MODIFIER = -10 + +;****************************************************************************************************************************** +; CtH penalty to both shots if firing two weapons +;------------------------------------------------------------------------------------------------------------------------------ + +DUAL_SHOT_CTH_PENALTY = 25 + +;****************************************************************************************************************************** +; The following affects how much stamina is lost for relevant close combat attacks +; (zero is normal, minus means less breath lost than normal), keep in mind that +; martial arts can compensate this +;------------------------------------------------------------------------------------------------------------------------------ + +PERCENT_BREATH_LOSS_ON_HTH_ATTACK_MODIFIER = -10 +PERCENT_BREATH_LOSS_ON_KNIFE_ATTACK_MODIFIER = -25 +PERCENT_BREATH_LOSS_ON_BLUNT_MELEE_ATTACK_MODIFIER = -20 + +;****************************************************************************************************************************** +; this controls how many APs the aimed punches or knife-stabs cost +; The modifier presents a number multiplied by basic aim-click AP cost (usually 4) added +; to the original punch/stab APs. +; So "3" set here means +12 APs on top of basic punch/stab APs. +;------------------------------------------------------------------------------------------------------------------------------ + +MODIFIER_FOR_APS_ADDED_ON_AIMED_HTH_ATTACKS = 3 +MODIFIER_FOR_APS_ADDED_ON_AIMED_BLADE_ATTACKS = 3 + +;****************************************************************************************************************************** +; decreases/increases effectiveness of certain assignments (compensated by some traits) +; negative value makes the assignment harder and vice versa +;------------------------------------------------------------------------------------------------------------------------------ + +DOCTORING_SPEED_MODIFIER = -25 +BANDAGING_SPEED_MODIFIER = -25 +REPAIRING_SPEED_MODIFIER = -25 +TRAIN_MILITIA_MODIFIER = -10 +TEACHING_OTHERS_MODIFIER = -15 +LOCKPICKING_CHECK_MODIFIER = -10 + +;****************************************************************************************************************************** +; Modifiers for certain skill checks, negative values make the check harder +;------------------------------------------------------------------------------------------------------------------------------ + +ATTACHING_DETONATORS_CHECK_MODIFIER = -15 +SET_EXPLOSIVES_CHECK_MODIFIER = -15 +DISARM_EXPLOSIVE_TRAPS_CHECK_MODIFIER = -15 +DISARM_ELECTRONIC_TRAPS_CHECK_MODIFIER = -15 +ATTACH_SPECIAL_ITEMS_CHECK_MODIFIER = -15 + +;****************************************************************************************************************************** +; Damage resistance of tanks can be changed here, zero means normal, it is set to 40 by default +; to make Heavy Weapons trait more useful +;------------------------------------------------------------------------------------------------------------------------------ + +TANKS_DAMAGE_RESISTANCE_MODIFIER = 40 + +;****************************************************************************************************************************** +; This is the minimum damage a soldier can receive for stat loss to occur. +; The chance to loose any stat is also measured by this. +; Normally this was 30, we set it to half by default in STOMP, because we can repair stats now with doctor trait +;------------------------------------------------------------------------------------------------------------------------------ + +DAMAGE_NEEDED_TO_LOSE_STATS = 15 + + +;****************************************************************************************************************************** +;****************************************************************************************************************************** +[Auto Weapons] + +; Percentage APs reduction needed to fire LMGs on burst or autofire modes +FIRING_SPEED_BONUS_LMGS = 10 + +; CtH bonuses for specialization +BONUS_CTH_ASSAULT_RIFLES = 5 +BONUS_CTH_SMGS = 5 +BONUS_CTH_LMGS = 5 + +; Percentage reduction of auto fire penalty +AUTOFIRE_PENALTY_REDUCTION = 30 + +; Increased autofire control +; (in Ja2 1.13 this was 2, but better keep it around 4) +UNWANTED_BULLETS_REDUCTION = 5 + +; Percentage reduction for APs needed to ready/raise LMGs +PERCENT_AP_READY_LMG_REDUCTION = 10 + + +;****************************************************************************************************************************** +;****************************************************************************************************************************** +[Heavy Weapons] + +; Increased speed by percentage when firing +GRENADE_LAUNCHERS_FIRE_AP_REDUCTION = 20 +ROCKET_LAUNCHERS_FIRE_AP_REDUCTION = 20 + +; CtH bonuses +BONUS_CTH_GRENADE_LAUNCHERS = 25 +BONUS_CTH_ROCKET_LAUNCHERS = 25 + +; Percentage APs reduction needed to fire mortar +MORTAR_FIRE_AP_REDUCTION = 10 + +; Mortar CtH penalty percentage adjustment +MORTAR_CTH_PENALTY_REDUCTION = 50 + +; Damage to tanks increased by percentage +DAMAGE_TO_TANKS_PERCENT_BONUS = 30 + +; General damage except tanks increased by percentage +HW_DAMAGE_PERCENT_BONUS = 15 + + +;****************************************************************************************************************************** +;****************************************************************************************************************************** +[Sniper] + +; CtH bonus for specialization +BONUS_CTH_RIFLES = 5 +BONUS_CTH_SNIPER_RIFLES = 10 + +; Reduced effective range to target for aim calculations +EFFECTIVE_RANGE_TO_TARGET_REDUCTION = 5 + +; Bonus to CtH per click for rifles +AIMING_BONUS_PER_CLICK_RIFLES = 10 + +; These two determines damage bonus beyond certain number of clicks. The second value means +; from which click included the damage bonus applies, can be also set to zero meaning you gain +; the bonus even without aiming +GUN_DAMAGE_BONUS_PER_CLICK = 5 +GUN_DAMAGE_BONUS_FROM_NUM_CLICKS = 3 + +; Percentage bonus to speed when chambering new round in bolt action rifles +CHAMBER_ROUND_APS_REDUCTION = 25 + +; Bonus aim clicks for rifles (you should keep dynamic aiming +; ON for this to make sense) +POSSIBLE_AIM_CLICK_ADDED_RIFLES = 1 + + +;****************************************************************************************************************************** +;****************************************************************************************************************************** +[Ranger] + +; CtH bonus for specialization +BONUS_CTH_RIFLES = 5 +BONUS_CTH_SHOTGUNS = 10 + +; Percentage APs reduction needed to pump shotguns +PUMP_SHOTGUNS_APS_REDUCTION = 25 + +; Strategic map travel speed increased by a percentage if a ranger is present in group +GROUP_TIME_SPENT_FOR_TRAVELLING_BY_FOOT_REDUCTION = 20 +GROUP_TIME_SPENT_FOR_TRAVELLING_IN_VEHICLE_REDUCTION = 10 + +; Percentage reduction of stamina burn when travelling +; (This only applies for ranger himself.) +ENERGY_SPENT_TRAVEL_REDUCTION = 35 + +; Percentage of weather penalties reduced +WEATHER_PENALTIES_REDUCTION = 25 + +; Percentage of ranger camouflage effectiveness increased +; +;CAMO_EFFECTIVENESS_BONUS_PERCENT = 10 + +; Camouflage wear out percentage speed reduction +CAMO_WORNOUT_SPEED_REDUCTION = 50 + + +;****************************************************************************************************************************** +;****************************************************************************************************************************** +[Gunslinger] + +; CtH bonus for specialization +BONUS_CTH_PISTOLS = 10 +BONUS_CTH_MACHINE_PISTOLS = 5 +; If this is true, the above bonus to CtH for machine pistols only applies on single shots +CTH_MP_EXCLUDE_AUTOFIRE = TRUE + +; Bonus to CtH per click with pistols and machine pistols +AIMING_BONUS_PER_CLICK_HANDGUNS = 5 + +; Percentage APs reduction needed to fire pistols and revolvers +; You should consider that "15" means that expert gunslinger has the same bonus to firing +; speed as if you would place reflex sights on your gun. While no pistols are allowed to mount +; reflex sights, this gives them at least some compensation +FIRING_SPEED_BONUS_PISTOLS = 15 + +; Percentage bonus to pistols range +; (Well, this bonus can look weird, I know..) +FEFFECTIVE_RANGE_BONUS_PISTOLS = 10 + +; Percentage APs reduction needed to ready/raise pistols and revolvers +PERCENT_AP_READY_PISTOLS_REDUCTION = 15 + +; Percentage APs reduction needed to reload pistols and such +RELOAD_SPEED_HANDGUNS_BONUS = 25 + +; This option increases possible aiming clicks for handguns (you should keep dynamic aiming +; restriction ON for this to make sense) +POSSIBLE_AIM_CLICK_ADDED_HANDGUNS = 1 + + +;****************************************************************************************************************************** +;****************************************************************************************************************************** +[Martial Arts] + +; Percentage APs reduction needed for a HtH attack. +; Doesn't work if you have weapon in your hands such as nunchaku/baton. Only brass knuckles +; are allowed for this. +PUNCH_APS_REDUCTION = 15 + +; CtH bonus for specialization with bare hands +BONUS_CTH_BARE_HANDS = 30 +; CtH bonus for specialization with brass knuckles +BONUS_CTH_KNUCKLES = 25 + +; Percent bonus to HtH damage +BONUS_HTH_DAMAGE = 30 +; Percentage bonus to target's energy loss due to your HtH attacks +BONUS_HTH_BREATH_DAMAGE = 15 + +; This option controls how long it takes the enemy before they start to regain their lost energy +; when hit by your martial artist. "100" means they are knocked out and the enemy can stay down even 12 +; turns before getting up. +LOST_BREATH_REGAIN_PENALTY = 100 + +; Percentage bonus to damage dealt with aimed punches or spinning kicks +AIMED_PUNCH_DAMAGE_BONUS = 75 + +; CtH bonus with aimed punches or spinning kicks. +; Right now, the CtH bonus with aimed punch for anyone is +20%, you can however modify that +; for martial artists here as you like. (I would prefer to make it slightly lesser accurate to +; compensate the huge damage it deals.) +AIMED_PUNCH_CTH_MODIFIER = 0 + +; Bonus chance to dodge HtH attacks no matter what you're carrying in your hands +BONUS_CHANCE_TO_DODGE_HTH = 30 + +; Extra chance to dodge if bare handed +ONTOP_BONUS_CTD_HTH_WITH_BARE_HANDS = 5 +; Extra chance to dodge if wielding brass knuckles +ONTOP_BONUS_CTD_HTH_WITH_KNUCKLES = 0 + +; Extra chance to dodge blades and blunt melee weapons +BONUS_CHANCE_TO_DODGE_MELEE = 20 + +; Percentage APs reduction when grabbing enemy weapons from their hands +APS_TO_STEAL_WEAPON_REDUCTION = 25 + +; Percentage APs reduction needed to crouch, go prone, and stand up +APS_CHANGE_STANCE_REDUCTION = 25 +; Percentage APs reduction needed to turn around +APS_TURN_AROUND_REDUCTION = 25 +; Percentage APs reduction needed to climb on/off roofs and jump fences +APS_CLIMB_OR_JUMP_REDUCTION = 25 + +; Extra chance to knock open doors +CHANCE_KICK_DOORS_BONUS = 25 + +; If set to true, you may gain fancy martial arts animations only if chosen "Martial Arts" as both major traits +PERMIT_EXTRA_ANIMATIONS_TO_EXPERT_MARTIAL_ARTS_ONLY = TRUE + + +;****************************************************************************************************************************** +;****************************************************************************************************************************** +[Squadleader] + +; Determines the proximity mercs have to be in order to receive bonuses from the squadleader (in tiles) +BONUSES_RADIUS_NORMAL = 10 +; If both squadleader and the soldier wear extended ears(or similar devices), the proximity is increased to this value tiles +BONUSES_RADIUS_EXTENDED_EAR = 20 + +; Max number of active bonuses from squadleaders/deputies for a single soldier +MAX_STACKABLE_BONUSES = 3 + +; Percentage bonus for mercs' max APS in squadleader's vicinity +BONUS_APS_PERCENT_IN_RADIUS = 5 + +; Bonus to XP level for mercs in squadleader's vicinity +EFFECTIVE_LEVEL_OF_OTHERS_IN_RADIUS = 1 + +; Effective level value of squadleader is increased by this value when acting as "psychic support" for suppression tolerance of nearby soldiers +; The option "NEARBY_FRIENDLIES_AFFECT_TOLERANCE" must be set TRUE for this to work (in JA2_Options.ini) +EFFECTIVE_LEVEL_AS_STANDBY = 1 + +; Bonus to suppression tolerance for the squadleader and teammates in his vicinity +OVERALL_SUPRESSION_BONUS_PERCENT = 20 + +; Bonus to morale gain for mercs in vicinity +MORALE_GAIN_BONUS = 1 + +; Morale goes down slower if squadleader is in vicinity +MORALE_LOSS_REDUCTION = 1 + +; Squadleader's resistance to fear percentage +SL_FEAR_RESISTANCE = 50 + +; Multiplier effecting morale loss in case of squadleader's death +SL_DEATH_MORALE_LOSS_MULTIPLIER = 1 + + +;****************************************************************************************************************************** +;****************************************************************************************************************************** +[Technician] + +; Percentage bonus to repair speed +REPAIR_SPEED_BONUS_PERCENT = 25 + +; Percentage bonus to lockpicking including electronic locks +LOCKPICKING_BONUS = 30 + +; Percentage bonus to disarming electronic traps +DISARMING_ELECTRONIC_TRAPS_BONUS = 40 + +; Percentage bonus to attaching and merging items +COMBINING_ITEMS_BONUS = 40 + +; Percentage bonus to unjamming weapons +UNJAMMING_GUN_BONUS = 20 + +; Penalty to repair speed of electronics is reduced by this percentage +REPAIR_ELECTRONICS_PENALTY_REDUCTION = 50 + +; Increases the chance to find hidden traps and mines +EFFECTIVE_LEVEL_TO_FIND_TRAPS_BONUS = 2 + +; Bonus CtH when controlling the robot +ROBOT_CTH_BONUS = 10 + +; Repairing speed of the robot is penalized, but this number reduces percentually this penalty +REPAIR_SPEED_ROBOT_PENALTY_REDUCTION = 33 + +; How many technician traits are needed to be able to repair the robot. (0 = everyone can repair it; 1 = technicians and engineers; 2 = engineers only) +NUMBER_TRAITS_TO_BE_ABLE_TO_REPAIR_THE_ROBOT = 1 + + +;****************************************************************************************************************************** +;****************************************************************************************************************************** +[Doctor] + +; How many doctor traits are needed to be able to perform surgery. +; Value can be 0, 1 or 2 : +; 0 - Everyone can do a surgery, but can only heal BASE_PERCENT_SURGERY_HEAL percent of lost health +; 1 - Only Paramedics and doctors can perform the surgery +; 2 - Only Doctors can perform the surgery +NUMBER_OF_TRAITS_NEEDED_FOR_SURGERY = 1 + +; How many life can be restored by surgery from every wound is based on these two values. +; The percent health healable is : ( base_percent_surgery_heal + * ontop_percent_surgery_heal_per_trait ) +BASE_PERCENT_SURGERY_HEAL = 10 +ONTOP_PERCENT_SURGERY_HEAL_PER_TRAIT = 20 + +; Determines the percentage of medical supplies are used for surgery +MEDICAL_BAG_CONSUMPTION_BY_SURGERY = 100 + +; Pacients stamina points lost per percents of life point healed +MAX_ENERGY_LOSS_FOR_LIFE_HEALED = 100 + +; The speed rateof stat repairing is : ( repair_stats_rate_basic + * repair_stats_rate_ontop ) +; (With values 20 and 40, this means that paramedic has a rate of 60, Doctor a rate of 100.) +REPAIR_STATS_RATE_BASIC = 20 +REPAIR_STATS_RATE_ONTOP = 40 + +; Percentage reduction of repairing lost stats speed if healing health at the same time +REPAIR_STATS_RATE_REDUCTION_IF_ALSO_HEALING = 50 + +; Percentage reduction of healing health speed if repairing lost stats at the same time +HEALING_RATE_REDUCTION_IF_ALSO_REPAIRING_STATS = 50 + +; Display message about regaining stats +SHOW_MESSAGE_ABOUT_STATS_REGAINED = TRUE + +; Percentage bonus to doctor assignment effectiveness +DOCTOR_ASSIGNMENT_BONUS_PERCENT = 25 + +; Percentage bonus to bandaging speed +BANDAGING_SPEED_PERCENT = 30 + +; Percentage bonus to natural regeneration speed for other mercs in the same sector +NATURAL_REGENERATION_IN_SECTOR_BONUS = 10 + +; Max stackable Paramedic(Doctor is counted for two) traits for regeneration of nearby mercs +MAX_NATURAL_REGEN_BONUSES = 4 + + +;****************************************************************************************************************************** +;****************************************************************************************************************************** +[Ambidextrous] + +; CtH penalty when dual shooting is reduced by this many percents +PENALTY_TO_SHOOT_DOUBLE_GUNS_REDUCTION = 100 + +; Percentage bonus to reload speed for all magazine weapons +RELOAD_SPEED_WITH_MAGAZINE_BONUS = 20 + +; Percentage bonus to reload speed for all loose rounds weapons +RELOAD_SPEED_WITH_LOOSE_ROUNDS_BONUS = 33 + +; Percentage bonus to item pickup speed +PICK_ITEM_AP_REDUCTION = 33 + +; Percentage bonus to speed when using a backpack +WORK_BACKPACK_AP_REDUCTION = 33 + +; Percentage bonus to speed when handling doors +HANDLE_DOORS_AP_REDUCTION = 33 + +; Percentage bonus to speed when using bombs +HANDLE_BOMBS_AP_REDUCTION = 33 + +; Percentage bonus to speed when merging items +ATTACH_ITEMS_AP_REDUCTION = 33 + + +;****************************************************************************************************************************** +;****************************************************************************************************************************** +[Melee] + +; Percentage bonus to speed when using blades +BLADE_ATTACK_APS_REDUCTION = 20 + +; CtH bonus when using blades +CTH_BLADES_BONUS = 35 + +; CtH bonus when using blunt weapons (except brass knuckles) +CTH_BLUNT_WEAPONS_BONUS = 25 + +; Percentage bonus to damage when using all blades +DAMAGE_BONUS_BLADES = 30 + +; Percentage bonus to damage when using blunt weapons (except brass knuckles) +DAMAGE_BONUS_BLUNT_WEAPONS = 30 + +; Percentage bonus to damage when using an aimed attack in melee +AIMED_MELEE_ATTACK_DAMAGE_BONUS = 60 + +; Percentage bonus to dodge a blade attack +BONUS_CHANCE_TO_DODGE_BLADES = 30 + +; Extra Percentage bonus to dodge a blade attack if wielding a blade +ONTOP_CHANCE_TO_DODGE_BLADES_WITH_BLADE = 20 + +; Percentage bonus to dodge a blunt weapon attack +BONUS_CHANCE_TO_DODGE_BLUNT_WEAPONS = 20 + +; Extra Percentage bonus to dodge a blunt weapon attack if wielding a blade +ONTOP_CHANCE_TO_DODGE_BLUNT_WITH_BLADE = 10 + + +;****************************************************************************************************************************** +;****************************************************************************************************************************** +[Throwing] + +; Percentage bonus to speed when throwing blades +THROW_BLADE_APS_REDUCTION = 20 + +; Percentage bonus to max range when throwing blades +TH_BLADES_RANGE_BONUS = 15 + +; CtH bonus when throwing blades +TH_BLADES_CTH_BONUS = 25 + +; CtH bonus per aim click +TH_BLADES_CTH_BONUS_PER_AIM_CLICK = 5 + +; Percentage bonus to damage when throwing blades +TH_BLADES_DAMAGE_BONUS = 15 + +; Percentage bonus to damage per aim click when throwing blades +TH_BLADES_DAMAGE_BONUS_PER_AIM_CLICK = 10 + +; Percentage bonus to inflict a critical hit when throwing blades if not detected by enemy +TH_BLADES_SILENT_CRITICAL_HIT_CHANCE = 20 + +; Critical hit damage multiplier bonus +SILENT_CRITICAL_HIT_MULTIPLIER_BONUS = 1 + +; Bonus aim clicks when throwing knives +POSSIBLE_AIM_CLICK_ADDED_TH_KNIVES = 1 + + +;****************************************************************************************************************************** +;****************************************************************************************************************************** +[Night Ops] + +; Bonus to sight range in dark +SIGHT_RANGE_BONUS_IN_DARK = 1 + +; General bonus to hearing range (everytime) +BASIC_HEARING_RANGE_BONUS = 1 + +; Added hearing range bonus when on dark places +ONTOP_HEARING_RANGE_BONUS_IN_DARK = 2 + +;Increased chance to get interrupts during night time +INTERRUPTS_BONUS_IN_DARK = 2 + +;Stamina burn decreased +NEED_FOR_SLEEP_REDUCTION = 3 + + +;****************************************************************************************************************************** +;****************************************************************************************************************************** +[Stealthy] + +; The amount of APs added for sneaking is reduced by this percentage +STEALTH_MODE_SPEED_BONUS = 50 + +; Percentage bonus to move silently +BONUS_TO_MOVE_STEALTHILY = 40 + +; Percentage bonus to overall stealth, which gives better cover. +STEALTH_BONUS = 25 + +; Cover penalty for moving is reduced by this value percentually +CHANCE_TO_BE_SPOTTED_FOR_MOVING_REDUCTION= 25 + + +;****************************************************************************************************************************** +;****************************************************************************************************************************** +[Athletics] + +; Percentage bonus when moving +APS_NEED_FOR_MOVEMENT_REDUCTION = 25 + +; Percentage bonus to stamina burn when moving +BPS_SPENT_FOR_MOVEMENT_REDUCTION = 33 + + +;****************************************************************************************************************************** +;****************************************************************************************************************************** +[Bodybuilding] + +; Percentage bonus to damage resistance +DAMAGE_RESISTANCE = 25 + +; Percentage bonus to max carrying weight capacity +CARRY_WEIGHT_BONUS = 30 + +; Percentage reduction of stamina loss when hit by HtH attack +BREATH_LOSS_FOR_HTH_HIT_REDUCTION = 50 + +; Percentage bonus to knock down resistance if hit in legs +INCREASE_DAMAGE_NEEDED_TO_FALL_DOWN_IF_HIT_TO_LEGS = 100 + + +;****************************************************************************************************************************** +;****************************************************************************************************************************** +[Demolitions] + +; Bonus CtH when throwing grenades +CTH_WHEN_THROWING_GRENADES = 30 + +; Percentage APs reduction when throwing grenades +APS_NEEDED_TO_THROW_GRENADES_REDUCTION = 25 + +; Percentage bonus to max range when throwing grenades +MAX_RANGE_TO_THROW_GRENADES = 20 + +; Percentage bonus to damage inflicted by bombs and mines +DAMAGE_OF_PLACED_BOMBS_AND_MINES = 25 + +; Percentage bonus to attaching detonators to bombs +ATTACH_DETONATOR_CHECK_BONUS = 50 + +; Percentage bonus when planting bombs and mines +PLANT_AND_REMOVE_BOMBS_AND_MINES_BONUS = 50 + +; Makes bombs and mines harder to detect by enemies +PLACED_BOMBS_AND_MINES_DETECTION_DIFFICULTY_BONUS = 5 + +; Increased chance of using shaped charge successfully +SHAPED_CHARGE_DAMAGE_MULTIPLIER = 3 + + +;****************************************************************************************************************************** +;****************************************************************************************************************************** +[Teaching] + +; Percentage bonus to speed when training militia +BONUS_TO_TRAIN_MILITIA = 40 + +; Percentage bonus to leadership when determining effectiveness +EFFECTIVE_LEADERSHIP_FOR_MILITIA_TRAINING = 40 + +; Percentage bonus to speed when teaching other mercs +BONUS_TO_TEACH_OTHER_MERCS = 40 + +; Bonus points to skill when teaching said skill +EFFECTIVE_SKILL_VALUE_TO_TEACH_OTHERS_BONUS = 25 + +; Percentage bonus to speed when practicing self. +BONUS_ON_PRACTISING = 25 + + +;****************************************************************************************************************************** +;****************************************************************************************************************************** +[Scouting] + +; Bonus to sight range when using stand alone scopes or binoculars +SIGHT_RANGE_INCREASED_WITH_BINOCULARS = 40 + +; Bonus to sight range with scopes attached to weapons +SIGHT_RANGE_INCREASED_WITH_SCOPES = 10 + +; Percentage reduction to tunnel vision when using binoculars or stand alone scopes +TUNNEL_VISION_REDUCED_WITH_BINOCULARS = 20 + +; Ability to detect enemy presence in adjacent sectors +CAN_DETECT_ENEMY_PRESENSE_IN_SECTORS_AROUND = TRUE + +; Ability to determine exact enemy numbers in adjacent sectors +CAN_DETERMINE_ENEMY_NUMBERS_IN_SECTORS_AROUND = TRUE + +; Ability to detect enemy presence in sectors adjacent diagonally +ALLOW_DETECTION_IN_DIAGONAL_SECTORS = FALSE + +; Ability to prevent enemy ambushes +PREVENTS_ENEMY_AMBUSHES = TRUE + +; Ability to prevent bloodcat ambushes +PREVENTS_BLOODCATS_AMBUSHES = TRUE + +; Display message if an ambush has been prevented +SHOW_MESSAGE_IF_AMBUSH_PREVENTED = TRUE + + + + + + diff --git a/gamedir/Data-1.13/Speech/170_000.gap b/gamedir/Data-1.13/Speech/170_000.gap new file mode 100644 index 000000000..ece0ae0b7 Binary files /dev/null and b/gamedir/Data-1.13/Speech/170_000.gap differ diff --git a/gamedir/Data-1.13/Speech/170_000.wav b/gamedir/Data-1.13/Speech/170_000.wav new file mode 100644 index 000000000..a3289b0ca Binary files /dev/null and b/gamedir/Data-1.13/Speech/170_000.wav differ diff --git a/gamedir/Data-1.13/Speech/170_001.wav b/gamedir/Data-1.13/Speech/170_001.wav new file mode 100644 index 000000000..14a326a7f Binary files /dev/null and b/gamedir/Data-1.13/Speech/170_001.wav differ diff --git a/gamedir/Data-1.13/Speech/170_002.gap b/gamedir/Data-1.13/Speech/170_002.gap new file mode 100644 index 000000000..8d72f7918 Binary files 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a/gamedir/Data-1.13/TableData/IMPItemChoices.xml +++ b/gamedir/Data-1.13/TableData/IMPItemChoices.xml @@ -1,15 +1,15 @@ - + 0 Default Items - 5 - 5 + 3 + 3 164 - 1005 - 1090 - 1094 - 1097 + 1090 + 1095 + 0 + 0 0 0 0 @@ -59,19 +59,19 @@ 1 Random Items - 6 + 11 1 - 212 + 201 838 - 209 + 201 1008 1009 - 1011 - 0 - 0 - 0 - 0 - 0 + 201 + 214 + 214 + 214 + 214 + 201 0 0 0 @@ -115,10 +115,10 @@ 2 Wisdom - 2 - 1 + 0 + 0 0 - 176 + 0 0 0 0 @@ -395,18 +395,18 @@ 7 Leadership - 10 - 1 + 0 + 0 0 0 0 0 0 - 210 - 210 - 210 - 210 - 210 + 0 + 0 + 0 + 0 + 0 0 0 0 @@ -507,8 +507,8 @@ 9 Explosives - 20 - 2 + 0 + 0 0 0 0 @@ -518,17 +518,17 @@ 0 0 0 - 137 - 223 - 137 - 223 - 137 - 137 - 223 - 137 - 223 - 137 - 223 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 0 0 0 @@ -563,10 +563,10 @@ 10 Mechanical - 2 - 1 + 0 + 0 0 - 203 + 0 0 0 0 @@ -619,18 +619,18 @@ 11 Medical - 10 - 1 + 0 + 0 0 0 - 201 - 201 - 201 - 202 - 202 - 202 - 202 - 202 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 0 0 0 @@ -674,12 +674,12 @@ 12 - 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100644 --- a/gamedir/Data-1.13/TableData/Items.xml +++ b/gamedir/Data-1.13/TableData/Items.xml @@ -1,32661 +1,41568 @@ - + - - 0 - Nada - Nothing - JA 2 programmers are the best there are... oh.. well maybe not since this message should never come up... - Nothing - JA 2 programmers are the best there are... oh.. well maybe not since this message should never come up... - 128 - 0 - 2 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 1 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 + + 0 + Nada + Nothing + JA 2 programmers are the best there are... oh.. well maybe not since this message should never come up... + Nothing + JA 2 programmers are the best there are... oh.. well maybe not since this message should never come up... + 128 + 0 + 0 + 0 + 2 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 1 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 - - - 1 - Glock 17 - Glock 17 - Favored by most military officers, this Austrian semi-automatic pistol is considered the defacto standard side-arm worldwide. - Glock 17 - Even though most of this Austrian pistol's parts are plastic, it will get detected by airport x-ray machines. The simple design of this recoil operated self-loader contains only 32 components, and is a common army issue worldwide. - 2 - 1 - 3 - 1 - 6 - 1 - 1 - 796 - 2 - 4 - 3 - 1 - 1 - 1 - 1 - 1 - 1 - 5 - 1 - 36 - - - 2 - Glock 18 - Glock 18 - As the fully automatic version of the Glock 17, this Austrian pistol was specifically designed for military use. - Glock 18 - Of Austrian origin, the Glock 18 is deserving of the classification of machine pistol. As the Glock 17's successor, it was built to offer the option for automatic fire. Sorry, but parts from the Glock 17 and 18 are not interchangeable. - 2 - 2 - 3 - 2 - 7 - 1 - 1 - 1185 - 2 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 5 - 1 - 1300 - - - 3 - Beretta 92F - Beretta 92F - This Italian double action pistol can quickly turn any shooter into a Lethal Weapon. - Beretta 92F - U.S. Army issued, the Beretta 92F is a standard 9mm Parabellum pistol, with a modified trigger-guard to allow a two-handed grip. This is a very functional weapon. - 2 - 3 - 3 - 3 - 10 - 1 - 1 - 763 - 2 - 2 - -1 - 1 - 1 - 1 - 1 - 1 - 1 - 5 - 1 - 36 - - - 4 - Beretta 93R - Beretta 93R - The 92F's leaner and meaner cousin. This fully automatic machine pistol could be your best friend in a close range fire fight. - Beretta 93R - The most pistol you'll ever need. Classified as a machine pistol, it features a fold-down front grip and an extendible steel shoulder stock, that attaches at the rear of the butt, to facilitate three-round mode shooting. - 2 - 4 - 3 - 4 - 12 - 1 - 2 - 1481 - 3 - -2 - 1 - 1 - 1 - 1 - 1 - 1 - 4 - 1 - 1100 - 5 - 5 - - - 5 - .38 Special - .38 Special - Tried and true by the boys in blue. This American pistol is the most common police service revolver in the world. - .38 Special - The standard Smith and Wesson military and police double-action revolver is ideal for both self-defense and offensive purposes. When the mainspring ages however, the gun is prone to light hammer blows. - 2 - 5 - 3 - 5 - 10 - 1 - 633 - 1 - 2 - 4 - 1 - 1 - 1 - 1 - 1 - 1 - 5 - 1 - 30 - - - 6 - Barracuda - Barracuda - The preferred weapon of Dirty Harry's little brother, this Belgian revolver has found its way into many American police holsters. - Barracuda - The Belgian .357 magnum Barracuda revolver is a powerful choice for both offense and defense. Numerous test trials have shown that both men and women find it easier to handle than most handguns. - 2 - 6 - 3 - 6 - 10 - 1 - 1 - 665 - 2 - 2 - 3 - 1 - 1 - 1 - 1 - 1 - 1 - 5 - 1 - 26 - - - 7 - Desert Eagle .357 - Desert Eagle .357 - This former Israeli pistol that is about as subtle as a hand-held nuke, is now being produced in the good ol' USA. - Desert Eagle .357 - This single-action, power-packed, gas-operated pistol is one hundred per cent U.S. made. Originally produced in Israel, it features a rotating bolt for positive lock-up, an ambidextrous safety, a steel frame, and a nickel or chrome finish. - 2 - 7 - 3 - 7 - 17 - 2 - 678 - 2 - -1 - 1 - 1 - 1 - 1 - 1 - 1 - 5 - 1 - 22 - - - 8 - M1911A1 - Colt M1911A1 - The Almighty may have created man, but over the last century, this pistol has more than helped to keep them in line. - Colt M1911A1 - This American made automatic pistol of classic design, is one of the most successful combat pistols ever invented. A proven man-stopper, it creates a wide wound channel that can cause severe nerve trauma. - 2 - 8 - 3 - 8 - 11 - 1 - 1 - 700 - 2 - 1 - 1 - 1 - 1 - 1 - 1 - 5 - 1 - 30 - - - 9 - MP5KA4 - HK MP5KA4 - This German sub-machine gun is the must-have weapon for Die Hard terrorists and two-bit South American drug lords. - HK MP5KA4 - Heckler and Koch's MP5K is one of the most compact and deadly German sub-machine guns around. Anti-terrorist groups and drug cartels love this weapon because it's so small and easy to use. This tiny weapon is easily hidden under clothing. - 2 - 9 - 3 - 9 - 20 - 4 - 1309 - 3 - -1 - 1 - 1 - 1 - 1 - 1 - 1 - 4 - 1 - 900 - 5 - 5 - - - 10 - MAC-10 - Ingram M10 - The American Uzi. Born in the days of disco, this weapon has been very popular in the land of pink flamingos and snow. - Ingram M10 - The U.S. Military Armament Corp. Model-10: a real man's sub-machine gun. Its steadiness allows for single-handed firing and its threaded barrel can fit a 'sound suppressor,' which is similar to a silencer but won't reduce bullet velocity. - 2 - 10 - 3 - 10 - 28 - 3 - 1101 - 3 - -1 - 1 - 1 - 1 - 1 - 1 - 1 - 4 - 1 - 1100 - -1 - 30 - - - 11 - Thompson M1A1 - Thompson M1A1 - As the successor to the Tommy Gun, this weapon became very popular on the streets of prohibition-Chicago and the beaches of Normandy. - Thompson M1A1 - Although heavier than most submachine guns, the 'Tommy Gun' is still favored by Commando and Ranger forces. None have been built since the 1960's, but they are still very common, and have definitely weathered the test of time. - 2 - 11 - 3 - 11 - 48 - 7 - 1173 - 4 - 2 - -3 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 4 - 1 - 700 - - - 12 - Commando - Colt M4 Commando - This mini version of the M16 is a prized tool for knocking off noisy neighbors and petty dictators. - Colt M4 Commando - Very small, and yet, very deadly. The Colt 733 Commando is an attractively short and concealable assault rifle that was based on the M16 design. It is extremely popular among several US armed forces. - 2 - 12 - 3 - 110 - 24 - 6 - 1837 - 4 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 4 - 1 - 750 - -1 - 30 - - - 13 - HK 53A3 - HK 53A3 - Only two inches longer than the MP5 submachine gun, the HK53 provides all the hard-hitting firepower of the 5.56mm caliber in a compact package. - HK 53A3 - Only two inches longer than the MP5 submachine gun, the HK53 provides all the hard-hitting firepower of the 5.56mm caliber in a compact package. - 2 - 13 - 3 - 13 - 31 - 5 - 1602 - 4 - -1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 4 - 1 - 750 - -1 - 30 - - - 14 - AKS-74U - AKS-74U - Commonly used by the Russian Spetsnaz, the muzzle flash from this SMG's short barrel has singed many an eyebrow. - AKS-74U - Russian in origin, this sub-machine gun is a shorter version of the AK-74. It's a combat intensive weapon with a bulbous muzzle attachment to compensate for firing 5.45mm Soviet rifle cartridges in a much shorter barrel. - 2 - 14 - 3 - 14 - 27 - 5 - 1475 - 4 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 4 - 1 - 735 - -1 - 30 - - - 15 - P90 - FN P90 - This Belgian weapon is one of the most advanced submachine guns in the world and is highly coveted by several special forces. - FN P90 - Chews through Kevlar like it was butter. The FN-P90 is a blowback machine pistol with truly powerful ballistic capabilities. All controls are fully ambidextrous, with a cocking handle fitted on both sides and two open sights. Comes complete with reflex sight. - 2 - 15 - 3 - 15 - 25 - 5 - 3177 - 7 - 2 - -4 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 2 - 1 - 900 - 5 - 5 - 20 - - - 16 - Type 85 - Type 85 - Cheap, simple, and rugged. This motto for Chinese military designs is truly reflected in this mass-produced weapon. - Type 85 - Of Chinese design, the Type-85 submachine gun is a plain blowback weapon that is remarkably lightweight due to its rotating bolt system. The weapon's manufacturers claim that it also fires the subsonic type-64 cartridge. - 2 - 16 - 3 - 16 - 19 - 5 - 1273 - 3 - -3 - 2 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 4 - 1 - 750 - -1 - 30 - - - 17 - SKS - SKS - This extremely common semi-automatic carbine weapon has seen action in almost every Communist country in the world. - SKS - The Simonov self-loading SKS automatic rifle has a simple design and is easy to operate. Developed during WWII, it was later distributed to most Warsaw Pact members. Its only weak spot: it's a little heavy for its cartridge. - 2 - 17 - 3 - 17 - 39 - 8 - 870 - 4 - 2 - -1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 4 - 1 - 24 - - - 18 - SVD - Dragunov SVD - Reach out and touch someone the Russian Army way. This rifle has struck more than fear into the hearts of officers worldwide. - Dragunov SVD - This Russian sniping rifle is known for its accuracy. Standard issues with the rifle are the PSO-1 telescope sight and the image-intensifying NSPU-3 night sight. - 2 - 18 - 3 - 18 - 43 - 8 - 8449 - 8 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 2 - 1 - 22 - 999 - - - 19 - M24 - M24 - Call on the M24 to deliver your 7.62mm package up to a mile away in two seconds flat. It guarantees delivery every time. - M24 - The Remington M24 is the standard sniping rifle of the US Army. This bolt-action rifle's stock is made of synthetic material with an aluminum bedding lock and comes with an adjustable buttplate. - 2 - 19 - 3 - 19 - 55 - 8 - 8830 - 7 - 2 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 2 - 1 - 26 - 208 - - - 20 - AUG-A2 - Steyr AUG-A2 - The 'Evil Assault Rifle' poster-child for US gun control lobbyists is the futuristic looking Austrian army standard rifle. - Steyr AUG-A2 - This Austrian automatic rifle has a unique modular design with many interchangeable parts. It was one of the first rifles to use a plastic firing mechanism as well as plastic furniture. - 2 - 20 - 3 - 20 - 36 - 7 - 2557 - 5 - -2 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 3 - 1 - 750 - 5 - 5 - 1029 - - - 21 - G41A2 - HK G41A2 - Harder hitting than a hangover from a night of downing German lager, this G41 will quickly become your enemy's headache. - HK G41A2 - Built to NATO weapons standards, this assault rifle is a great piece of German engineering. It features an ejection port dust cover and a hold-open device to keep the bolt open when emptying the mag. - 2 - 21 - 3 - 21 - 41 - 7 - 2306 - 5 - 2 - -1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 3 - 1 - 650 - - - 22 - Mini-14 - Ruger Mini-14 - This Sturm Ruger rifle is a 70's era mechanical copy of the W.W.II Garand. It makes an ideal gift for the Survivalist in the family. - Ruger Mini-14 - Considered to be the great American hunting rifle, it's perfect for paramilitary use. It naturally enhances your ability to hit on target because of its low recoil forces. - 2 - 22 - 3 - 22 - 31 - 7 - 718 - 4 - 2 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 4 - 1 - 28 - - - 23 - C7A2 - Diemaco C7A2 - This rifle shouts the Canuck motto, 'Anything the Yanks can do, we can do better.' This version of the M-16 is every merc's dream come true. - Diemaco C7A2 - It's the Canadian version of the American M16A2. Trust those crazy Canucks to incorporate such safety devices as a case deflector to prevent empty cases from being flung into the faces of left-handed firers. - 2 - 23 - 3 - 255 - 33 - 7 - 2472 - 5 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 3 - 1 - 800 - -1 - 30 - 1030 - - - 24 - FAMAS - FAMAS G2 - Nicknamed 'The Bugle' by French Army Troops, this bullpup rifle packs the utility of the M-16 in under two-and-a-half feet. - FAMAS G2 - The French Army's FA-MAS rifle was the first 'bullpup' design to enter military service. It handles well, and shoots quite accurately. A bipod is attached for steadier shooting. - 2 - 24 - 3 - 24 - 38 - 7 - 1887 - 5 - -1 - -2 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 3 - 1 - 1100 - 10 - - - 25 - AK-74 - AK-74 - This rifle is destined to become one of Russia's greatest exports, second only to tactical nuclear warheads. - AK-74 - Used as the Soviet infantry's standard automatic rifle, the AK-74 is a smaller caliber version of the AKM. While highly efficient and steady, with minimal recoil, it can be nasty to bystanders, as muzzle gases are diverted sideways. - 2 - 25 - 3 - 25 - 33 - 7 - 1739 - 5 - 4 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 3 - 1 - 650 - - - 26 - AKM - AKM - The AKM is the newest version of the infamous AK-47. This line of rifles has been used in Vietnam, Afghanistan, and many passenger jets. - AKM - As the modernized version of the AK-47 automatic rifle, it was one of the best and most widely distributed Soviet weapons. Designed for mass production, you'll find one of these automatic rifles slung over every frugal mercenary's shoulder. - 2 - 26 - 3 - 26 - 31 - 7 - 1836 - 5 - 3 - 2 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 3 - 1 - 600 - - - 27 - M14 - M14 - The M14 is about as All-American as apple pie and the 4th of July. Any A-Team equipped with this rifle is gunning for victory. - M14 - Truly American through and through. This lighter automatic rifle offers multiple firing options, but is best kept locked at semi-automatic. Unfortunately, without the ability to change its barrel, it can overheat with sustained firing. - 2 - 27 - 3 - 27 - 42 - 8 - 3406 - 6 - -1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 3 - 1 - 750 - - - 28 - FN FAL - FN FAL - The phrase, 'Help, I've FAL-len and I can't get up,' takes on a whole new meaning when this rifle is involved. - FN FAL - This Belgian automatic rifle set a new standard in weaponry in the early 1950's. Its robust and reliable design made it simple to use and maintain, despite its tendency for excessive climbing in automatic mode. - 2 - 28 - 3 - 28 - 45 - 8 - 3344 - 6 - 2 - -1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 3 - 1 - 700 - - - 29 - G3A3 - HK G3A3 - Made from sheet metal stampings and plastic furniture, this ugly looking rifle delivers wounds that are equally foul. - HK G3A3 - Made from sheet metal stampings and plastic furniture, this Heckler and Koch automatic rifle sure ain't pretty, but it is definitely robust, reliable and highly effective. - 2 - 29 - 3 - 2 - 76 - 45 - 8 - 3001 - 5 - 2 - -1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 3 - 1 - 600 - - - 30 - G11 - HK G11 - The Porsche of assault rifles. This rifle goes from 0 to 3 rounds in under a second, and tears through Kevlar like butter. - HK G11 - Germany's Heckler and Koch designed this weapon as the fastest automatic rifle around. Its high velocity shots tear right through Kevlar. Despite its unusual appearance, it is very comfortable to use and shoots extremely accurately. - 2 - 30 - 3 - 30 - 36 - 7 - 3299 - 8 - 2 - -4 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 2 - 1 - 600 - 1029 - - - 31 - M870 - Remington M870 - This pump-action shotgun is one of the most versatile weapons money can buy. It can be used for hunting, home defense, and lock picking. - Remington M870 - A cherished 12-gauge shotgun for its smooth pump-action, it's a favorite of many police forces around the world. Commonly used as a hunting rifle, it can be found for sale in most local hardware stores. - 2 - 31 - 3 - 31 - 35 - 7 - 822 - 4 - 2 - 3 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 4 - 1 - 22 - ChokeImpModSpread - - - 32 - SPAS-15 - SPAS-15 - This fearsome looking Italian semi-automatic assault shotgun has been banned in several countries. - SPAS-15 - The 12-gauge Franchi SPAS-15 shotgun's design is true Italian brilliance. It provides the options for gas, semi-automatic or manual pump action. - 2 - 32 - 3 - 32 - 39 - 6 - 934 - 5 - -2 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 3 - 1 - 24 - -1 - 30 - - - 33 - CAWS - HK CAWS - The experimental Close Assault Weapons System from HK. It fires special 12 gauge belted brass-case ammunition developed by Olin/Winchester that delivers superior range to conventional shotguns. - HK CAWS - Though canceled by the US Military, we're sure you'll love the CAWS! We've just received a limited shipment of these experimental fully automatic shotguns, and their special ammo. Turn your enemies into a gory mess at 240RPM. Comes with built-in scope. - 2 - 33 - 3 - 33 - 37 - 7 - 2513 - 7 - -3 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 2 - 1 - 240 - 1029 - - - 34 - Minimi - FN Minimi - This light machine gun, also known as the C-9 and M-249, has been known to moonlight as a beefed-up assault rifle. - FN Minimi - Reputed for its reliability, this Belgian machine gun is gas operated, with a simple rotating bolt system. Its design was adopted by the US Army as the M249 machine gun. - 2 - 34 - 3 - 34 - 71 - 8 - 5345 - 7 - 2 - -2 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 2 - 1 - 1000 - - - 35 - RPK-74 - RPK-74 - The latest Russian squad support weapon is this light machine gun. It brings new meaning to the concept of 'spray and pray.' - RPK-74 - This Russian squad light automatic machine gun is simply a heavy-barreled version of the AK74 rifle. Its only drawback is that it tends to shoot the rifling out of its barrel within 5,000 rounds. - 2 - 35 - 3 - 35 - 50 - 8 - 5647 - 7 - 1 - -2 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 2 - 1 - 600 - -1 - 30 - - - 36 - HK 21E - HK 21E - This German infantry support weapon is a (not so) light machine gun that helps you pump up while mowing down your opposition. - HK 21E - The German Heckler and Koch 21 is a fantastic all-purpose machine gun, featuring a heavy yet easily changeable barrel. Its bipod offers 3 height settings on which the gun can pivot 30 degrees in either direction. - 2 - 36 - 3 - 36 - 93 - 8 - 6954 - 8 - 1 - -1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 2 - 1 - 800 - - - 37 - Knife - Combat Knife - This full-tang bowie-styled combat knife will convert you into a whirling, twirling machine of silent, subtle death. - Combat Knife - When the enemy is too close for comfort, this full-tang bowie-styled combat knife will definitely come in handy. It features a serrated 9" blade, and a wooden handle with a heavy-duty guard and pommel. - 4 - 37 - 4 - 1 - 79 - 9 - 2 - 24 - 100 - 2 - 2 - 2 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 5 - 1 - 28 - - - 38 - Throw. Knife - Throwing Knife - This finely balanced steel throwing knife brings new meaning to the expression killing them softly. Or, in this case, silently. - Throwing Knife - Polish up on your throwing skills with this double-edged chrome-plated high carbon steel blade. This slim little knife is a perfect choice for both novice and experienced throwers. - 8 - 38 - 3 - 1 - 53 - 1 - 4 - 16 - 25 - 3 - -1 - -1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 4 - 1 - 28 - - - 39 - Rock - A Rock - A rock is what you've got in your head if you don't know what one is. - A Rock - Not for sale through BR. - 64 - 39 - 6 - 1 - 57 - 5 - 2 - 14 - 1 - 1 - - - 40 - M79 - M79 Grenade Launcher - If quick passage through a brick wall or a cluster of bad guys is what you need, the M79, a 40mm US grenade launcher from the Vietnam era, will terminate your troubles every time. - M79 Grenade Launcher - Known for its accuracy at longer ranges, the 40mm M79 Grenade Launcher is not your average rifle grenade. This breech loaded, single shot, break-open weapon is usually fired from the shoulder. It features a blade foresight and a folding-leaf adjustable rear sight. - 16 - 40 - 20 - 37 - 27 - 7 - 900 - 4 - -1 - 1 - 1 - 1 - 1 - 1 - 1 - 4 - 1 - 12 - 1 - - - 41 - Mortar - M224 Mortar - The M224 is a 60mm caliber lightweight mortar with a finned barrel, sight, M7 base plate, and a bipod. It was built to handle HE bombs. - M224 Mortar - Commonly referred to as the battalion commander's artillery, the M224 mortar is a must-have for the serious mercenary commandant. It is a 60mm caliber lightweight mortar with a finned barrel, sight, M7 base plate and bipod, that was built to specifically accommodate HE shells. - 16 - 41 - 20 - 343 - 211 - 8 - 1800 - 8 - -2 - 1 - 1 - 1 - 1 - 1 - 1 - 2 - 1 - 10 - 1 - - - 42 - Rock - Another Rock - A rock usually associated with a roll is a form of modern music that tends to be loud and a preferred choice of adolescents. - Another Rock - Not for sale through BR. - 64 - 42 - 6 - 1 - 60 - 4 - 3 - 14 - 1 - 1 - - - 43 - YM Claws - Young Male Claws - NO DESCRIPTION NECESSARY! - Young Male Claws - Not for sale through BR. - 4 - 43 - 4 - 1 - 34 - 1 - 1 - 1 - 24 - - - 44 - AM Claws - Adult Male Claws - NO DESCRIPTION NECESSARY! - Adult Male Claws - Not for sale through BR. - 4 - 44 - 4 - 1 - 34 - 1 - 1 - 1 - 24 - - - 45 - YF Claws - Young Female Claws - NO DESCRIPTION NECESSARY! - Young Female Claws - Not for sale through BR. - 4 - 45 - 4 - 1 - 34 - 1 - 1 - 1 - 24 - - - 46 - AF Claws - Adult Female Creature Claws - NO DESCRIPTION NECESSARY! - Adult Female Creature Claws - Not for sale through BR. - 4 - 46 - 4 - 1 - 34 - 1 - 1 - 1 - 24 - - - 47 - Queen Tentacle - Queen Tentacle - NO DESCRIPTION NECESSARY! - Queen Tentacle - Not for sale through BR. - 32 - 47 - 4 - 1 - 34 - 1 - 1 - 1 - 24 - - - 48 - Queen Spit - Queen Creature Spit - NO DESCRIPTION NECESSARY! - Queen Creature Spit - Not for sale through BR. - 2 - 48 - 3 - 1 - 34 - 1 - 1 - 1 - 20 - - - 49 - Dusters - Knuckle Dusters - This sturdy set of brass knuckles fits most hands. They will add some power to your punch. - Knuckle Dusters - You'll be packing a real punch with this set of handy brass knuckles. Although sturdy, they're small enough to fit into most back pockets. One size fits all. - 128 - 49 - 2 - 1 - 102 - 1 - 4 - 13 - 20 - 2 - 1 - 1 - 1 - 1 - 1 - 1 - 5 - 1 - 30 - 1 - - - 50 - Talon - Talon Grenade Launcher - The "Talon" US military grenade launcher is known to propel enemies into the waiting claws of death. - Talon Grenade Launcher - Developed by the US military, this launcher can be attached to a wide range of assault rifles and machine guns. It comes equipped with a light folding stock and a special pistol grip stock, allowing it to be fired like a pistol. It is considered to be a good entry weapon. - 16 - 50 - 20 - 39 - 14 - 4 - 600 - -1 - 1 - 1 - 1 - 1 - 1 - 1 - 12 - 1 - - - 51 - LAW - M72A4 LAW - One hit from this Light Anti-Tank Weapon is better than a one way ticket to Judgement Day. No judge, no jury, and all executioner. - M72A4 LAW - The M72A2 Light Anti-Tank Weapon is a light-weight shoulder-fired rocket launcher which can penetrate a foot of tank armour or destroy small battlefield fortifications. A one-shot weapon of awesome destructive power. - 2 - 51 - 3 - 38 - 35 - 6 - 1500 - 7 - -3 - 1 - 1 - 1 - 1 - 1 - 1 - 2 - 1 - 10 - 1 - 1 - 247 - - - 52 - Bloodcat Claws - Bloodcat Claws - NO DESCRIPTION NECESSARY! - Bloodcat Claws - Not for sale through BR. - 4 - 52 - 4 - 1 - 34 - 1 - 1 - 1 - 32 - - - 53 - Bloodcat Bite - Bloodcat Bite - NO DESCRIPTION NECESSARY! - Bloodcat Bite - Not for sale through BR. - 4 - 53 - 4 - 1 - 34 - 1 - 1 - 1 - 24 - - - 54 - Machete - Machete - Slice 'em, dice 'em, cook 'em 'n' clean 'em. Whether it be man, plant, or beast, this all purpose machete will chop any main course into the finest of cuts. - Machete - Slice 'em, dice 'em, cook 'em 'n' clean 'em. Whether it be man, plant, or beast, this all purpose machete will chop any main course into the finest of cuts. - 4 - 54 - 4 - 41 - 13 - 6 - 50 - 3 - 3 - 1 - 1 - 1 - 1 - 1 - 1 - 4 - 1 - 22 - - - 55 - Rocket Rifle - Rocket Rifle - Annihilate your opponents with the cutting edge in weapons technology. This rocket rifle comes with its own laser scope and computer security system. - Rocket Rifle - Annihilate your opponents with the cutting edge in weapons technology. This rocket rifle comes with its own laser scope and computer security system. - 2 - 55 - 3 - 45 - 40 - 7 - 6769 - 8 - -2 - -5 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 30 - 19 - 90 - 5 - 5 - 30 - 1 - 1 - - - 56 - Automag III - Automag III Custom - This Automag has been modified into a monster of a pistol which fires .50 Beowulf rifle rounds. The name "Big Bertha" has been engraved on its sides. - Automag III Custom - Not for sale through BR. - 2 - 56 - 3 - 40 - 12 - 2 - 813 - 3 - -2 - -2 - 1 - 1 - 1 - 1 - 1 - 1 - 20 - - - 57 - Infant Spit - Infant Spit - NO DESCRIPTION NECESSARY! - Infant Spit - Not for sale through BR. - 2 - 57 - 3 - 34 - 1 - 1 - 1 - 26 - - - 58 - Young Male Spit - Young Male Spit - NO DESCRIPTION NECESSARY! - Young Male Spit - Not for sale through BR. - 2 - 58 - 3 - 34 - 1 - 1 - 1 - 20 - - - 59 - Old Male Spit - Old Male Spit - NO DESCRIPTION NECESSARY! - Old Male Spit - Not for sale through BR. - 2 - 59 - 3 - 34 - 1 - 1 - 1 - 20 - - - 60 - Cannon - Tank Cannon - NO DESCRIPTION NECESSARY! - Tank Cannon - Not for sale through BR. - 2 - 60 - 3 - 37 - 26 - 34 - 1 - 1 - 1 - 1 - 16 - 1 - - - 61 - Dart Gun - Dart Gun - A virtual mute in a riotous crowd of gunpowder-driven killing machines. Use this dart gun to get the job done without even waking up old man Death himself. - Dart Gun - A virtual mute in a riotous crowd of gunpowder-driven killing machines. Use this dart gun to get the job done without even waking up old man Death himself. - 2 - 61 - 3 - 46 - 12 - 1 - 2 - 471 - 1 - 3 - 1 - 1 - 1 - 1 - 1 - 1 - 5 - 1 - 36 - 1 - - - 62 - Bloody Knife - Bloody Throwing Knife - A small lightweight throwing knife with a double-edged, chrome-plated, high carbon steel blade that is covered in blood. - Bloody Throwing Knife - Not for sale through BR. - 8 - 62 - 3 - 1 - 95 - 1 - 4 - 16 - 25 - -1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 28 - - - 63 - Flamethrower - Flamethrower - Sorry, guys, but this item didn't make it into the game! - Flamethrower - Not for sale through BR. - 2 - 63 - 3 - 48 - 27 - 7 - 3582 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 20 - - - 64 - Crowbar - Crowbar - This durable lever tool is a one-piece bar of titanium. While harder and stronger than steel, it weighs less, and won't rust. - Crowbar - This titanium crowbar will come in handy when stuck in a jam. It's a one piece bar of titanium that's harder and stronger than steel, and corrosion resistant. Since it weighs almost nothing, you can take it anywhere. - 128 - 64 - 2 - 1 - 85 - 30 - 24 - 40 - 1 - -4 - 1 - 1 - 1 - 1 - 1 - 5 - 1 - 20 - 1 - 1 - - - 65 - A. R. Rifle - Auto Rocket Rifle - The bleeding edge in weapons technology, this experimental version of the rocket rifle is capable of emptying its entire clip in a single devastating burst! - Auto Rocket Rifle - The bleeding edge in weapons technology, this experimental version of the rocket rifle is capable of emptying its entire clip in a single devastating burst! - 2 - 65 - 3 - 45 - 40 - 7 - 7769 - 9 - -4 - -5 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 30 - 19 - 90 - 5 - 5 - 30 - 1 - 1 - - - 66 - Hartford 6 - Modified EMF Hartford 6 Shooter - This is a .357 caliber, six shooter modified for Tex Colburn. It has a ten inch barrel and a sculptured ivory handle with TEX engraved in 14kt gold flake. - Modified EMF Hartford 6 Shooter - This is a .357 caliber, six shooter modified for Tex Colburn. It has a ten inch barrel and a sculptured ivory handle with TEX engraved in 14kt gold flake. - 2 - 66 - 3 - 76 - 16 - 1 - 2 - 788 - -1 - 1 - 1 - 1 - 1 - 1 - 1 - 22 - - - 67 - M-950 - Calico M-950 - An American made, pistol version of the M960. Using the same 50 round clip, it could probably only be classified a pistol in the U.S.A. - Calico M-950 - An American made, pistol version of the M960. Using only semi-automatic and limited burst fire & the same 50 round clip, it could probably only be classified a pistol in the U.S.A. - 2 - 67 - 3 - 51 - 10 - 4 - 1265 - 3 - -1 - 1 - 1 - 1 - 1 - 1 - 1 - 4 - 1 - 36 - - - 68 - M-900 - Calico M-900 - Another reincarnation of the M960, this version has a unusually longer barrel for a 9mm weapon and semi auto-fires with the same 50 round clip. - Calico M-900 - Another reincarnation of the M960, this version has a unusually longer barrel for a 9mm weapon and semi auto-fires with the same 50 round clip. - 2 - 68 - 3 - 50 - 22 - 6 - 1342 - 4 - -1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 4 - 1 - 28 - - - 69 - M-960A - Calico M-960A - Known as the "Mini Sub Machine Gun" this American model uses a helical-feed 50 round magazine of 9mm bullets, and has been making things right since 1990. - Calico M-960A - Known as the "Mini Sub Machine Gun" this American model uses a helical-feed 50 round magazine of 9mm bullets, and has been making things right since 1990. - 2 - 69 - 3 - 52 - 22 - 6 - 1652 - 4 - 4 - -1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 4 - 1 - 750 - -1 - 5 - 5 - 30 - - - 70 - Nada - Using this slot will cause the game to crash. - Using this slot will cause the game to crash. - Using this slot will cause the game to crash. - Using this slot will cause the game to crash. - 1 - 34 - - - 71 - 9x19mm Mag 15 - 9x19mm Pistol Mag, 15 - This magazine holds 15 rounds of 9mm ball ammunition. Although small, this ammo travels at rather high velocities, making it the preferred sidearm round to many military and law enforcement personnel. - 9x19mm Mag 15 - These 15 rounds of fine quality 115 grain Fiocchi round tip ammunition are ideal for anyone looking for an economical means of personal defense. - 1024 - 22 - 1 - 363 - 2 - 8 - 12 - 15 - 1 - 1 - 1 - 10 - - - 72 - 9x19mm SMG Mag - 9x19mm SMG Mag - This sub-machine gun magazine contains 30 rounds of 9mm ammunition. As a jacketed round, it has a lesser tendency for barrel leading than its non-jacketed counterpart. - 9x19mm SMG Mag - This SMG magazine contains 30 rounds of Fiocchi round tip ammunition. This round is a popular purchase among seasoned mercenaries and up-and-coming soldiers of fortune. - 1024 - 32 - 1 - 35 - 4 - 4 - 16 - 30 - 3 - 1 - 1 - 8 - - - 73 - 9x19mm Mag 15 AP - 9x19mm Pistol Mag, 15 AP - This magazine contains 15 hardened steel rounds of 9mm ammunition. Even though this round easily cuts through light body armor, it doesn't cause as much damage as jacketed and regular hollow point versions. - 9x19mm Mag 15 AP - They've got Kevlar? Have no fear with this magazine; it's brimming with 15 rounds of hardened steel. This low power pistol round is your best bet against Kevlar. - 1024 - 24 - 1 - 365 - 2 - 8 - 12 - 45 - 3 - 1 - 1 - 8 - - - 74 - 9x19mm SMG Mag AP - 9x19mm SMG Mag, AP - These 30 hardened steel rounds are the best sub-machine gun armor-defeating ammunition. - 9x19mm SMG Mag AP - We searched far and wide for this round; the Armor Piercing ability of the 30-round magazine makes it the bane of all unwelcome law enforcement personnel. - 1024 - 34 - 1 - 36 - 4 - 4 - 16 - 90 - 4 - 1 - 1 - 7 - - - 75 - 9x19mm Mag 15 HP - 9x19mm Pistol Mag, 15 HP - This magazine contains 15 rounds of 9mm federal-135-grain hollow point ammo. While its armor piercing capabilities are questionable, its tendency to expand in tissue more than makes up for its weaknesses. - 9x19mm Mag 15 HP - This 15-round magazine of COR-BON 9mm Jacketed Hollow Point ammunition is truly the top of the line. It's a definite deterrent against any unarmored assailant. - 1024 - 23 - 1 - 364 - 2 - 8 - 12 - 30 - 2 - 1 - 1 - 9 - - - 76 - 9x19mm SMG Mag HP - 9x19mm SMG Mag, HP - This magazine holds 30 rounds of federal jacketed hollow point ammunition. It combines the wound characteristics of hollow point with the penetration abilities of standard ball ammunition. - 9x19mm SMG Mag HP - This 30-round mag of 115 grain Jacketed Hollow Point ammunition is a special buy straight from COR-BON. We guarantee it will make your MP-5 the envy of any SWAT team. - 1024 - 33 - 1 - 37 - 4 - 4 - 16 - 60 - 3 - 1 - 1 - 8 - - - 77 - .38 S-Load - .38 Speed Loader - This 6-round speed loader of .38 Special ball ammunition offers average damage and penetration abilities by combining the features of both hollow point and armor piercing ammo. - .38 S-Load - This 6-round speed loader comes filled with 158 grain Winchester standard .38 Special round tip ammunition. For countless years, it has been the tried and true round in law enforcement. - 1024 - 1 - 24 - 1 - 8 - 14 - 5 - 1 - 1 - 1 - 10 - - - 78 - .38 S-Load AP - .38 Speed Loader, AP - This speed loader contains 6 rounds of .38 caliber armor piercing ammunition. While its armor piercing abilities are due to its steel construction, it tends to create smaller wounds than lead ammo. - .38 S-Load AP - Turn your classic .38 into a force to be reckoned with. Our own custom loaded .38 Full Metal Jacket round guarantees to stop any armored attacker dead in his tracks. - 1024 - 2 - 1 - 25 - 1 - 8 - 14 - 13 - 2 - 1 - 1 - 9 - - - 79 - .38 S-Load HP - .38 Speed Loader, HP - Although these 6 rounds of .38 Special hollow point ammo tend to perform poorly against armor, it makes up for it by creating wider wound channels in unarmored opponents. - .38 S-Load HP - The latest deal from Cor-Bon brought us this 6-round package of .38 Special +P 158 grain ammunition. It packs a punch few will live to forget. Warning: its continuous use in alloy frame revolvers is highly inadvisable. - 1024 - 1 - 1 - 26 - 1 - 8 - 14 - 9 - 1 - 1 - 1 - 10 - - - 80 - .45 Mag - .45 Pistol Magazine - This 7-round magazine contains .45 Automatic Colt pistol ammunition. The standard .45ACP round creates wound channels that are comparable to those generated by 9mm and .38 hollow point rounds. - .45 Mag - No collection would be complete without this classic man-stopper: a 7-round magazine of 230 grain UMC .45 ACP. - 1024 - 72 - 1 - 14 - 2 - 8 - 12 - 10 - 2 - 1 - 1 - 9 - - - 81 - .45 SMG Mag - .45 SMG Magazine - The .45 standard round tip ball ammunition in this 30-round magazine offers a trade-off between the wound characteristics of hollow point and the penetration abilities of armor piercing ammo. - .45 SMG Mag - Our Pre-Ban 30-round magazines come complete with a full load of UMC .45 ACP. - 1024 - 84 - 1 - 4 - 9 - 4 - 16 - 43 - 3 - 1 - 1 - 8 - - - 82 - .45 Mag AP - .45 Pistol Magazine, AP - These 7 rounds hold .45 automatic armor piercing ammunition. Although this high velocity steel ammo may defeat most light body armor, it causes less tissue damage than lead-based rounds. - .45 Mag AP - These hardened steel Armor Piercing rounds tear through Kevlar like it was butter. This 7-round magazine is known for leaving wide wound cavities. - 1024 - 74 - 1 - 15 - 2 - 8 - 12 - 30 - 2 - 1 - 1 - 9 - - - 83 - .45 SMG Mag AP - .45 SMG Magazine, AP - This 30-round magazine holds .45 caliber armor piercing ammunition. While this ammunition offers better penetration than either ball or hollow point ammo, it tends to do less damage. - .45 SMG Mag AP - Some of the best pistol ammunition money can buy is our 30 rounds of hand-loaded Armor Piercing ammunition. It will quickly send a Kevlar vest to the scrap heap. - 1024 - 86 - 1 - 5 - 9 - 4 - 16 - 129 - 3 - 1 - 1 - 8 - - - 84 - .45 Mag HP - .45 Pistol Magazine, HP - A 7-round mag of .45 ACP hollow point ammo. Its hollow point forces the round to mushroom on impact, creating a large wound channel that is wider than wounds from both standard and armor piercing variants. - .45 Mag HP - If you are serious about your .45 ammo, this 7-round magazine of Golden Sabre Jacketed Hollow Point ammunition is a sure-fire way to prove it. - 1024 - 73 - 1 - 16 - 2 - 8 - 12 - 20 - 2 - 1 - 1 - 9 - - - 85 - .45 SMG Mag HP - .45 SMG Magazine, HP - These 30 rounds of .45 hollow point ammunition expand in soft tissue on impact, causing a large of amount of bleeding and nerve trauma. - .45 SMG Mag HP - Turns your sub machine gun into a lean mean killing machine. This magazine is jam packed with 30 rounds of our high quality Remington .45 Gold Sabre ammunition. - 1024 - 85 - 1 - 6 - 9 - 4 - 16 - 86 - 3 - 1 - 1 - 8 - - - 86 - .357 S-Load - .357 Speed Loader - This speed loader holds 6 rounds of .357 Magnum ammunition. As one of the most powerful handgun rounds around, it packs more of a punch than .38, .45 or 9mm ammo. - .357 S-Load - Splatter your troubles against a wall with a little help from our 6-round speed loaders of Federal Hydra-Shok .357 Magnum ammunition. - 1024 - 102 - 1 - 11 - 1 - 8 - 14 - 10 - 2 - 1 - 1 - 9 - - - 87 - .357 Mag - .357 Magazine - This magazine holds 9 rounds of .357 Magnum standard ball ammunition. Its power leaves little question about its superiority as a combat handgun round. - .357 Mag - We offer the finest quality rust resistant 9-round magazines, filled with Federal 158 grain .357 ammunition. These babies are a great way to finish off a problem that just won't kick it. - 1024 - 107 - 1 - 17 - 2 - 8 - 12 - 15 - 2 - 1 - 1 - 9 - - - 88 - .357 S-Load AP - .357 Speed Loader, AP - Although these 6 rounds of .357 Magnum hardened steel ammo can punch through armor as though it were tissue paper, they don't tend to fragment on impact, resulting in inferior wounding capabilities. - .357 S-Load AP - They said the White Hippos were a hoax but Bobby Ray's has the real thing that are just itchin' to be fired off by you. This 6-round speed loader is packed with the lastest in Armor Piercing technology. - 1024 - 104 - 1 - 12 - 1 - 8 - 14 - 30 - 3 - 1 - 1 - 8 - - - 89 - .357 Mag AP - .357 Magazine, AP - While these 9 rounds of steel .357 armor piercing ammunition can penetrate walls and body armor, they only create small wound channels with minimal blood loss. - .357 Mag AP - Satisfy your insatiable desire to punch holes through a bullet proof vest with these 9 rounds of White Hippo Armor Piercing ammo. It's exactly what the doctor ordered. - 1024 - 109 - 1 - 18 - 2 - 8 - 12 - 45 - 3 - 1 - 1 - 8 - - - 90 - .357 S-Load HP - .357 Speed Loader, HP - This speed loader contains 6 rounds of .357 hollow point ammunition. Although it lacks armor piercing abilities, it more than makes up for it with its damage potential. - .357 S-Load HP - These 6 rounds of Federal's own Hydra-Shok Jacketed Hollow Point comes complete with a complimentary speed loader when purchasing through this site. - 1024 - 103 - 1 - 13 - 1 - 8 - 14 - 20 - 1 - 1 - 1 - 10 - - - 91 - .357 Mag HP - .357 Magazine, HP - This magazine contains 9 rounds of .357 hollow point ammunition. The hollow point allows for substantial expansion on impact, thus creating a large but shallow wound. - .357 Mag HP - Want that last gunfight to go out with a bang? Then we've got the deal for you. The Federal's own .357 Jacketed Hollow Point Hydra-Shok guarantees to deliver. - 1024 - 108 - 1 - 19 - 2 - 8 - 12 - 30 - 2 - 1 - 1 - 9 - - - 92 - 5.45x39mm Mag - 5.45x39mm Magazine - This 30-round magazine holds 5.45 light armor piercing anti-personnel ammo. Its metal jacketing not only improves its ability to punch through walls, but it can tear through multiple bodies as well. - 5.45x39mm Mag - One of our hottest commodities is this 30-round mag of 'acquired' Russian 5.45mm Armor Piercing ammunition. This round is guaranteed to make you the death of any party. - 1024 - 140 - 1 - 9 - 6 - 4 - 20 - 150 - 4 - 1 - 1 - 7 - - - 93 - 5.45x39mm Mag HP - 5.45x39mm Mag, HP - This 30-round magazine contains 5.45 jacketed hollow point ammunition. It features the combined effect of mushrooming on impact, and tumbling within its target to create enormous wound cavities. - 5.45x39mm Mag, HP - Need a quick sure-shot way to collect on a life insurance policy? These 30 rounds of 5.45mm Hollow Point ammunition will show you the money in no time at all. - 1024 - 139 - 1 - 10 - 6 - 4 - 20 - 100 - 4 - 1 - 1 - 7 - - - 94 - 5.56mm Mag 30 - 5.56x45mm Mag, 30 - These 30 rounds of NATO standard light armor piercing ammunition have the ability to tumble within its target to create a much larger wound than what is normally expected from a such small bullet. - 5.56x45mm Mag 30 - This 30-round magazine is filled with our NATO standard 5.56mm. This round's steel penetrator makes it possible to beat all but the best in today's body armor. - 1024 - 162 - 1 - 7 - 5 - 4 - 20 - 150 - 3 - 1 - 1 - 8 - - - 95 - 5.56mm Mag 30 HP - 5.56x45mm Mag, 30 HP - This 30-round magazine of 5.56 Remington hollow point ammo is a variation of the civilian .223 hunting round. Like the .223, it is designed to maximize nerve shock and blood loss. - 5.56x45mm Mag 30 HP - This is the economical choice for target shooting, hunting, or stopping potential long-range muggings. These 30 rounds of 50 grain .223 JHP can save your life and your pocket book. - 1024 - 161 - 1 - 8 - 5 - 4 - 20 - 100 - 3 - 1 - 1 - 8 - - - 96 - 7.62x39mm 10 - 7.62x39mm Mag, 10 - This 10-round magazine of 7.62 Warsaw Pact issued AP ammunition is noted for its ability to defeat almost all forms of body armor and cause significant damage to unwilling recipients. - 7.62x39mm 10 - Packaged especially for the aspiring sharpshooter, these 10 rounds of Chinese 7.62mm Armor Piercing ammo is sure to provide you with the 'One Shot, One Kill' that'll make headlines the world over. - 1024 - 232 - 1 - 22 - 3 - 6 - 13 - 60 - 4 - 1 - 1 - 7 - - - 97 - 7.62x39mm 30 - 7.62x39mm Mag, 30 - These 30 rounds of Warsaw Pact issued 7.62mm anti-personnel AP ammo tend to maintain their shape on impact. Shape retention may increase its ability to defeat light body armor but it also reduces injury severity. - 7.62x39mm 30 - Looking for the perfect gift for the terrorist who has it all? Try a magazine of our surplus 7.62mm Warsaw Pact AP. It's the gift to end all gift giving. - 1024 - 238 - 1 - 29 - 9 - 4 - 20 - 180 - 4 - 1 - 1 - 7 - - - 98 - 7.62x39mm Mag 10 HP - 7.62x39mm Mag, 10 HP - These 10 rounds of 7.62 Warsaw Pact jacketed hollow point ammunition won't penetrate body armor as well as its armor piercing counterpart, but it makes up for it by making larger wound cavities. - 7.62x39mm Mag 10 HP - When killing them is simply not enough. A small 10-round box of 7.62mm Hollow Point is a great way to send the point home in true brain splattering style. - 1024 - 231 - 1 - 23 - 3 - 6 - 13 - 40 - 4 - 1 - 1 - 7 - - - 99 - 7.62x39mm Mag 30 HP - 7.62x39mm Mag, 30 HP - This magazine contains 30 rounds of 7.62 Warsaw Pact hollow point ammo. Although use of this round against light armored opponents can sway a battle in your favor, it's less effective against heavy armor. - 7.62x39mm Mag 30 HP - Ever get the urge to turn a person into a bloody sausage with legs? We recommend reaching for 30 rounds of our 7.62mm Hollow Point ammunition. - 1024 - 237 - 1 - 30 - 9 - 4 - 20 - 120 - 4 - 1 - 1 - 7 - - - 100 - 7.62x51mm 5 - 7.62x51mm Mag, 5 - These 5 loose rounds of 7.62x51mm armor piercing ammo have the ability to defeat body armor at long ranges, making it the ideal sniping round. - 7.62x51mm 5 - This Armor Piercing 7.62x51mm ammunition offers an ideal combination of range, penetration and damage that professional snipers demand. - 1024 - 197 - 1 - 3 - 1 - 6 - 13 - 38 - 3 - 1 - 1 - 8 - - - 101 - 7.62x51mm 20 - 7.62x51mm Mag, 20 - This mag contains 20 rounds of NATO standard 7.62mm AP ammo. This round has gained favorable attention from armed forces worldwide due to its ability to penetrate a steel helmet at extreme ranges. - 7.62x51mm 20 - This 7.62mm 20-round magazine is simply brimming with death, especially when it's filled with a surplus of Full Metal Jacketed rounds. This magazine makes armor more or less moot. - 1024 - 211 - 1 - 27 - 7 - 4 - 20 - 150 - 5 - 1 - 1 - 6 - - - 102 - 7.62x51mm 5 HP - 7.62x51mm Mag, 5 HP - What these 5 rounds of civilian .308 Winchester hunting ammunition lack in armor piercing abilities, is compensated for with their ability to cause severe injuries in unarmored opponents. - 7.62x51mm 5 HP - Take advantage of our limited time offer on a price-reduced 5-round sampler box of .308 Winchester Hollow Point ammunition. Whether you're out hunting or sniping, this round will be your one-shot stopper. - 1024 - 196 - 1 - 2 - 1 - 6 - 13 - 25 - 3 - 1 - 1 - 8 - - - 103 - 7.62x51mm 20 HP - 7.62x51mm Mag, 20 HP - This high capacity magazine holds 20 rounds of .308 Winchester ammunition, the civilian variant of the 7.62 NATO round. It is best suited for hunting unarmored targets. - 7.62x51mm 20 HP - If power is what you demand, more power is what you'll get with these 20 rounds of Cor-Bon Tactical .308 Winchester ammunition, the civilian variant of the 7.62x51mm round. It's more than enough power to put any problem 6-feet under. - 1024 - 210 - 1 - 28 - 7 - 4 - 20 - 100 - 5 - 1 - 1 - 6 - - - 104 - 4.7mm Mag 45 - 4.7x33mm Mag, 45 - This 45-round magazine contains 4.7mm caseless ammunition. This round possesses wound and range capabilites that are comparable to the 5.56mm NATO round, but is 40 per cent lighter. - 4.7x33mm Mag 45 - Recovered crates from a classified German warehouse have supplied us with these 45-round magazines. They come complete with a full load of the legandary 4.7mm caseless ammunition. - 1024 - 256 - 1 - 31 - 5 - 4 - 24 - 630 - 8 - 1 - 1 - 3 - - - 105 - 5.7mm Mag 50 - 5.7x28mm Mag, 50 - This magazine contains 50 rounds of 5.7mm ammunition. This polymer pistol round performs remarkably well against both armored and unarmored opponents. - 5.7x28mm Mag 50 - Do you loathe it when your opponents wear body armor? Say hasta la vista to every form of body armor that might stand between your target and Judgement Day with our 50-round magazine of 5.7mm pistol ammo. - 1024 - 262 - 1 - 20 - 5 - 4 - 24 - 750 - 7 - 1 - 1 - 4 - - - 106 - 5.7mm Mag 50 HP - 5.7x28mm Mag, 50 HP - These 50 rounds of 5.7mm hollow point ammunition have enhanced injury inflicting capabilities over the basic 5.7 and have retained most of its armor piercing capabilities. - 5.7x28mm Mag 50 HP - Get the job done right the first time. You're kill-rate will be the best around if you use this 50-round magazine of 5.7mm Hollow Point ammunition. Your victim's chance at survival: roughly zero per cent, give or take a few points. - 1024 - 261 - 1 - 21 - 5 - 4 - 24 - 1500 - 7 - 1 - 1 - 4 - - - 107 - 12g Shells 7 - 12 Gauge Shells, 7 - This magazine contains 7 rounds of 12 gauge PolyCore slugs. Each round tears through body armor as though it were tissue paper. - 12g Shells 7 - This is definitely the ammunition for real men only. This magazine contains 7 rounds of 12 gauge PolyCore slugs. Each round tears through body armor as though it were tissue paper. - 1024 - 125 - 2 - 64 - 5 - 6 - 15 - 35 - 3 - 1 - 1 - 8 - 50 - - - 108 - 12g Shells 7 BS - 12 Gauge Buckshot Shells, 7 - This 12 gauge magazine holds 7 rounds of "00" SSG ammunition. Favored by law enforcement personnel, it is very effective in urban firefights against unarmored opponents. - 12g Shells 7 Buckshot - The ideal short-range man-stopper round. This 12 gauge magazine holds 7 rounds of '00' SSG ammunition. Law enforcement personnel worldwide favor this round for its effectiveness in urban firefights against unarmored opponents. - 1024 - 126 - 2 - 57 - 5 - 6 - 15 - 35 - 3 - 1 - 1 - 8 - - - 109 - CAWS Mag - CAWS Magazine - This 10-round CAWS magazine is quite simply brimming with destruction. Each round contains a single tungsten steel composite slug capable of tearing through most forms of body armor and car engine blocks. - CAWS Mag - This 10 round CAWS magazine is quite simply brimming with destruction. Each round contains a single tungsten steel composite slug capable of tearing through most forms of body armor and most car engine blocks. No serious mercenary should leave home-base without it. - 1024 - 137 - 1 - 10 - 6 - 20 - 300 - 7 - 1 - 1 - 4 - - - 110 - CAWS Mag BS - CAWS Magazine, Buckshot - The 10 rounds of "00" sized tungsten buckshot ammunition in this mag can penetrate like armor piercing ammo and produce large wound channels like hollow point without with the limitations of either ammo. - CAWS Mag Buckshot - Have you ever wanted to kill an unwanted intruder and expand your study by knocking down a wall at the same time? Our 10 round magazine of tungsten buckshot ammo allows you to do just that, and much, much more. - 1024 - 138 - 1 - 1 - 10 - 6 - 20 - 300 - 7 - 1 - 1 - 4 - - - 111 - Minirockets AP - Minirockets, AP - Cutting edge technology means cutting edge killing. These armor piercing rockets inflict such spectacular wounds, they would be the envy of any Hollywood special effects artist. - Minirockets AP - Cutting edge technology means cutting edge killing. These armor piercing rockets inflict such spectacular wounds, they would be the envy of any Hollywood special effects artist. - 1024 - 268 - 1 - 110 - 10 - 4 - 18 - 750 - 8 - 1 - 1 - 1 - - - 112 - Minirockets HE - Minirockets, HE - If the Four Horsemen carried pieces, this would be their ammo of choice. These 5 highly explosive minirockets could deliver Armageddon faster than any rock from space. - Minirockets HE - If the Four Horsemen carried pieces, this would be their ammo of choice. These 5 highly explosive minirockets could deliver Armageddon faster than any rock from space. - 1024 - 269 - 1 - 115 - 10 - 4 - 18 - 750 - 8 - 1 - 1 - 1 - - - 113 - Minirockets HEAP - Minirockets, HEAP - Blow open your opposition with high explosive armor piercing minirockets, and watch them fry. - Minirockets HEAP - Blow open your opposition with high explosive armor piercing minirockets, and watch them fry. - 1024 - 270 - 1 - 114 - 10 - 4 - 18 - 750 - 8 - 1 - 1 - 1 - - - 114 - Dart - Tranquilizer Dart - Normally used to take down large game, this dart will put someone under before they can even say, 'feeling woozy.' - Dart - Normally used to take down large game, this dart will put someone under before they can even say, 'feeling woozy.' - 1024 - 271 - 1 - 119 - 1 - 8 - 12 - 10 - 2 - 9 - 1 - - - 115 - Flamethrower Clip - Flamethrower Clip - NO DESCRIPTION NECESSARY! - Flamethrower Clip - NO DESCRIPTION NECESSARY! - 1024 - 272 - 49 - 26 - 4 - 26 - 1 - 1 - - - 116 - .50 Mag - .50 Magazine - An 11 round magazine of .50 caliber (Browning) bullets for the Barrett M82A2. - .50 Mag - An 11 round magazine of .50 caliber (Browning) bullets for the Barrett M82A2. - 1024 - 274 - 1 - 138 - 9 - 4 - 21 - 300 - 10 - 1 - 1 - 1 - - - 117 - 9x39mm Mag - 9x39mm Magazine - Heavier than regular 9mm ammo, this 20 round magazine is manufactured for a unique set of Russian firearms. - 9x39mm Mag - Heavier than regular 9mm ammo, this 20 round magazine is manufactured for a unique set of Russian firearms, including the ever popular VAL Silent Sniper rifle. - 1024 - 276 - 1 - 139 - 4 - 4 - 20 - 1000 - 5 - 1 - 1 - 6 - - - 118 - 9x19mm Lrg Mag - 9x19mm Large Mag - 9mm bullets for a Calico model. A 50-pack for when you know it's gonna be a long night. - 9x19mm Lrg Mag - 9mm bullets for a Calico model. A 50-pack for when you know it's gonna be a long night. - 1024 - 42 - 1 - 140 - 7 - 4 - 24 - 50 - 3 - 1 - 1 - 8 - - - 119 - 9x19mm Lrg Mag AP - 9x19mm Large Mag, AP - A 50 round magazine of 9mm AP. ammo for the Calico model. - 9x19mm Lrg Mag AP - A 50 round magazine of 9mm AP. ammo for the Calico model. - 1024 - 44 - 1 - 141 - 7 - 4 - 24 - 150 - 3 - 1 - 1 - 8 - - - 120 - 9x19mm Lrg Mag HP - 9x19mm Large Mag, HP - A 50 round magazine of 9mm HP. ammo for the Calico model. - 9x19mm Lrg Mag HP - A 50 round magazine of 9mm HP. ammo for the Calico model. - 1024 - 43 - 1 - 142 - 7 - 4 - 24 - 100 - 3 - 1 - 1 - 8 - - - 121 - 5.45x39mm Mag - 5.45x39mm RPK-Mag - This 45-round mag holds 5.45 light armor piercing anti-personnel ammo. Its metal jacketing not only improves its ability to punch through walls, but it can tear through multiple bodies as well. - 5.45x39mm Mag - This 45-round mag holds 5.45 light armor piercing anti-personnel ammo. Its metal jacketing not only improves its ability to punch through walls, but it can tear through multiple bodies as well. - 1024 - 145 - 1 - 538 - 15 - 3 - 24 - 225 - 7 - 1 - 1 - 4 - - - 122 - 5.45x39mm Mag HP - 5.45x39mm RPK-Mag, HP - This 45-round mag contains 5.45 jacketed hollow point ammunition. It features the combined effect of mushrooming on impact, and tumbling within its target to create enormous wound cavities. - 5.45x39mm Mag, HP - This 45-round mag contains 5.45 jacketed hollow point ammunition. It features the combined effect of mushrooming on impact, and tumbling within its target to create enormous wound cavities. - 1024 - 144 - 1 - 537 - 15 - 3 - 24 - 150 - 7 - 1 - 1 - 4 - - - 123 - 5.56mm Belt - 5.56x45mm Belt - These 200 rounds of NATO standard light armor piercing ammunition have the ability to tumble within its target to create a much larger wound than what is normally expected from a such small bullet. - 5.56x45mm Belt - These 200 rounds of NATO standard light armor piercing ammunition have the ability to tumble within its target to create a much larger wound than what is normally expected from a such small bullet. - 1024 - 183 - 1 - 145 - 33 - 27 - 1000 - 7 - 1 - 1 - 4 - - - 124 - 5.56mm Belt HP - 5.56x45mm Belt, HP - This 200-round belt of 5.56 Remington hollow point ammo is a variation of the civilian .223 hunting round. Like the .223, it is designed to maximize nerve shock and blood loss. - 5.56x45mm Belt HP - This 200-round belt of 5.56 Remington hollow point ammo is a variation of the civilian .223 hunting round. Like the .223, it is designed to maximize nerve shock and blood loss. - 1024 - 182 - 1 - 146 - 33 - 27 - 667 - 7 - 1 - 1 - 1 - 4 - - - 125 - 7.62x51mm Belt - 7.62x51mm Belt - This belt contains 100 rounds of NATO standard 7.62mm AP ammo. This round has gained favorable attention from armed forces worldwide due to its ability to penetrate a steel helmet at extreme ranges. - 7.62x51mm Belt - This belt contains 100 rounds of NATO standard 7.62mm AP ammo. This round has gained favorable attention from armed forces worldwide due to its ability to penetrate a steel helmet at extreme ranges. - 1024 - 218 - 1 - 164 - 33 - 27 - 750 - 6 - 1 - 1 - 5 - - - 126 - 7.62x51mm Belt HP - 7.62x51mm Belt, HP - This heavy machine gun belt holds 100 rounds of .308 Winchester ammunition, the civilian variant of the 7.62 NATO round. It is best suited for hunting unarmored targets. - 7.62x51mm Belt HP - This heavy machine gun belt holds 100 rounds of .308 Winchester ammunition, the civilian variant of the 7.62 NATO round. It is best suited for hunting unarmored targets. - 1024 - 217 - 1 - 165 - 33 - 27 - 500 - 6 - 1 - 1 - 1 - 5 - - - 127 - 7.62x54R Mag 10 - 7.62x54R Mag, 10 - 10 rounds of long range penetrating power for the 7.62x54R chambered weapon in your collection. - 7.62x54R Mag 10 - 10 rounds of long range penetrating power for the 7.62x54R chambered weapon in your collection. - 1024 - 352 - 1 - 289 - 3 - 6 - 13 - 90 - 6 - 1 - 1 - 4 - - - 128 - A.L.I.C.E. - A.L.I.C.E. Pack - A buttpack for storing up to 4 different items. - A.L.I.C.E. Buttpack - Need more room to store things? This buttpack has enough pockets to carry several items - 268435456 - 1 - 563 - 11 - 99 - 1500 - 2 - 3 - 1 - 1 - 1 - 1 - 2 - 1 - - - 129 - 7.62x25mm SMG Mag - 7.62x25mm SMG Mag - Penetrating power isn't as important when you can shoot your target multiple times. 30-rounds of 7.62x25mm will make sure they stay down. - 7.62x25mm SMG Mag - Penetrating power isn't as important when you can shoot your target multiple times. 30-rounds of 7.62x25mm will make sure they stay down. - 1024 - 290 - 1 - 450 - 3 - 4 - 16 - 30 - 3 - 1 - 1 - 8 - - - 130 - 7.62x25mm SMG Mag HP - 7.62x25mm SMG Mag, HP - Great for use on unarmored foes and common household pests. - 7.62x25mm SMG Mag HP - Great for use on unarmored foes and common household pests. - 1024 - 289 - 1 - 451 - 3 - 4 - 16 - 60 - 3 - 1 - 1 - 1 - 8 - - - 131 - Stun Grenade - Stun Grenade - This grenade creates a massive vacuum which deprives the surrounding impact area of oxygen as waves of air rush back into its core. - Stun Grenade - This grenade creates a massive vacuum which deprives the surrounding impact area of oxygen as waves of air rush back into its core. Anyone standing within the detonated area won't know what hit them as they frantically gasp for air. - 256 - 6 - 1 - 38 - 6 - 4 - 14 - 100 - 3 - -2 - 1 - 1 - 1 - 1 - 1 - 4 - 1 - - - 132 - Tear Gas - Tear Gas Grenade - This grenade releases tactical dispersion gas that reeks havoc on exposed eyes and skin. - Tear Gas Grenade - Guaranteed to make its victims cry like the babies they are. This grenade releases tactical dispersion gas that reeks havoc on exposed eyes and skin. It'll send everyone in its radius running for clearer pastures. - 256 - 1 - 6 - 1 - 48 - 6 - 4 - 18 - 120 - 3 - -2 - 1 - 1 - 1 - 1 - 1 - 4 - 1 - - - 133 - Mustard Gas - Mustard Gas Grenade - This grenade releases a colorless, odorless, and tasteless gas that causes intense burning and blistering of the lungs. Sufferers can die without prompt medical attention. - Mustard Gas Grenade - This ain't no hot dog garnish. This grenade releases a colorless, odorless, and tasteless gas that causes intense burning and blistering of the lungs. Sufferers can die without prompt medical attention. - 256 - 2 - 6 - 1 - 41 - 6 - 4 - 18 - 600 - 5 - -3 - 1 - 1 - 1 - 1 - 1 - 3 - 1 - - - 134 - Mini Grenade - Mini Grenade - This small TNT loaded grenade was designed to ensure a significant throwing range and effective fragmentation. It has been proven to provide good lethal coverage. - Mini Grenade - This small grenade was developed for maximum throwing range combined with effective fragmentation. The body is loaded with TNT and provides good lethal coverage. Because of its size, even women find this grenade an easy toss. - 256 - 3 - 6 - 1 - 50 - 3 - 6 - 14 - 150 - 3 - -4 - 1 - 1 - 1 - 1 - 1 - 4 - 1 - - - 135 - Mk2 Grenade - Mk2 Defensive Grenade - An old, but still extremely effective US hand grenade. The MK2 is a defensive grenade packed with TNT, and delivers a wide fragmentation radius. Uses a pull-ring, pressure-released firing trigger. - Mk2 Defensive Grenade - This "pineapple" may be older than you are, but it's no less effective on the modern battlefield. Jam packed with TNT, this pressure-released firing device with pull-ring provides great lethal coverage. Stop 'em dead in their tracks, every time. - 256 - 4 - 6 - 1 - 49 - 6 - 4 - 14 - 200 - 4 - -4 - 1 - 1 - 1 - 1 - 1 - 4 - 1 - - - 136 - RDX - A Jar of RDX Crystals - A jar filled with RDX crystals is more powerful than TNT and easier to detonate. The only drawback of RDX is its instability; it can be set off by a moderate shock. - A Jar of RDX Crystals - A jar of RDX crystals are more powerful than TNT and easier to detonate. Better be forewarned, this stuff isn't too stable and can be set off by a moderate shock. - 512 - 5 - 2 - 3 - 11 - 2 - 18 - 400 - 7 - -4 - 1 - 1 - 2 - 1 - - - 137 - TNT - TNT - Trinitrotoluene is the second oldest and most commonly used explosive known to man - the first is dynamite. These sticks of explosives are highly stable, strawboard rolled, and contain a quarter-pound charge. - TNT - Good old reliable trinitrotoluene is the second oldest and most commonly used explosive known to man-the first is dynamite. These sticks of explosives are highly stable, strawboard rolled and contain a quarter- pound charge. - 512 - 6 - 2 - 11 - 1 - 22 - 500 - 3 - -4 - 1 - 1 - 4 - 1 - - - 138 - HMX - HMX - HMX is a mixture of TNT and RDX at a ratio of 50/50, by weight. Although it is not as powerful as straight RDX, it is certainly more stable. - HMX - This explosive packs a real punch. HMX is a mixture of TNT and RDX at a ratio of 50/50, by weight. Although it is not as powerful as straight RDX, it is certainly more stable. - 512 - 7 - 2 - 23 - 11 - 1 - 22 - 1000 - 6 - -4 - 1 - 1 - 3 - 1 - - - 139 - C1 - C1 - Composition C1 is a solution of RDX and a small amount of mineral oil. This combination retains the explosive power of RDX while increasing its stability. - C1 - Composition C1 is a highly explosive solution of RDX, mixed with a small amount of mineral oil. This composition is just as effective as straight RDX, but it won't accidentally blow up in your face. - 512 - 8 - 1 - 45 - 11 - 1 - 17 - 750 - 5 - -4 - 1 - 1 - 3 - 1 - - - 140 - Mortar Shell - 60mm Mortar Shell - This HE bomb features waterproof "horseshoe" snap-off propellant increments and the M734 multi-option fuse. This fuse can be set by hand for a delayed, impact, near-surface, or proximity burst detonation. - 60mm Mortar Shell - A real man's mortar. This HE bomb features waterproof "horseshoe" snap-off propellant increments and the M734 multi-option fuse. This fuse can be set by hand for delayed, impact, near-surface or proximity burst detonations. - 512 - 9 - 1 - 40 - 17 - 2 - 24 - 800 - 8 - -4 - 1 - 1 - 1 - 1 - 1 - 2 - 1 - - - 141 - Mine - Land Mine - This anti-personnel mine is a fragmentation weapon that becomes activated when stepped on. It includes an anti-disturbance device to inhibit clearance, and a sensor that neutralizes the mine after a specified time. - Land Mine - Designed to stop enemies dead in their tracks, or at least slow them up a while. This anti-personnel mine is a fragmentation weapon that blows up when stepped on. It includes a built-in anti-disturbance device to inhibit clearance, and a sensor that neutralizes the minefield after a while. - 512 - 10 - 18 - 1 - 46 - 8 - 1 - 17 - 300 - 4 - -4 - 1 - 1 - 1 - 1 - 4 - 1 - 1 - - - 142 - C4 - C4 - Composition C4 is a white plastic explosive that is more powerful than TNT. This plastic-covered block has a threaded-cap-well at each end. Unlike C1, its sister composition, this one's odorless. - C4 - This white plastic explosive packs a bigger punch than TNT. Composition C4 comes in a plastic-covered block with a threaded-cap-well at each end. Unlike C1, its sister composition, this one's odorless. - 512 - 11 - 1 - 44 - 11 - 1 - 17 - 1500 - 7 - -4 - 1 - 1 - 2 - 1 - - - 143 - Trip Flare - Trip Flare - It's an illuminating mine with a tripwire attached to it. Pull pressure or cutting the tripwire will ignite the flare, letting mercenaries know of enemy whereabouts. - Trip Flare - This illuminating mine with an attached tripwire will shine light on the situation every time. Pull pressure or cutting the tripwire will ignite the flare, visually announcing that enemies are about. - 512 - 12 - 18 - 1 - 42 - 4 - 2 - 21 - -2 - 1 - 1 - 1 - 1 - 1 - - - 144 - Trip Klaxon - Trip Klaxon - This illuminating mine with an attached tripwire will alert mercs of nearby enemies. Pull pressure or cutting the tripwire will ignite the flare, which is followed by a loud wailing siren. - Trip Klaxon - This illuminating mine with an attached tripwire will brighten up the place with a resounding roar. Pull pressure or cutting the tripwire will ignite the flare, which is followed by a wailing siren, letting nearby mercenaries know that enemies are skulking about the area. - 512 - 13 - 18 - 1 - 43 - 4 - 2 - 21 - -2 - 1 - 1 - 1 - 1 - - - 145 - Shaped Charge - Shaped Charge - Place this small tungsten-backed plastique explosive against any door to blow the lock right off. - Shaped Charge - Don't get left out in the cold just because you forgot your key. This trusty shaped-charge will solve all your problems. Place this small tungsten-backed plastique explosive against any door to blow the lock right off. - 512 - 14 - 1 - 107 - 2 - 4 - 17 - 250 - 4 - -4 - 1 - 1 - 1 - 1 - 4 - 1 - 1 - - - 146 - Break Light - Chemical Break Light - One time use chemical break lights are an extremely convenient and portable light source. Simply break 'n' throw to brighten your way. - Chemical Break Light - These one time use chemical break lights will certainly help to lighten up those dreary night missions. Stock up on these handy little babies 'cause you'll never know when you'll need them. Simply break 'n' shake to brighten your way. - 256 - 15 - 6 - 2 - 24 - 1 - 6 - 16 - 50 - 2 - 1 - 1 - 1 - 5 - 1 - 1 - - - 147 - 40mm HE - 40mm HE Grenade - This fragmentation grenade when fired from the 40mm grenade launcher will ignite its encased TNT after a short delay. - 40mm HE Grenade - This standard fragmentation grenade features a time-delayed firing device to ignite its encased TNT. Fired from the Talon grenade launcher, this round can provide great lethal coverage. - 256 - 16 - 1 - 97 - 2 - 4 - 16 - 400 - 5 - -4 - 1 - 1 - 1 - 1 - 1 - 3 - 1 - 1 - - - 148 - 40mm Tear Gas - 40mm Tear Gas Grenade - This rubber-like round will disperse tear gas after a short delay. These projectiles are meant to be fired from the 40mm grenade launcher. - 40mm Tear Gas Grenade - This projectile's body is made of rubbery plastic to prevent impact injuries and keep it from being picked up and thrown back. The rubber melts quickly from the heat of burning. This time-delayed round for the Talon grenade launcher releases an irritant gas when ignited. - 256 - 17 - 1 - 111 - 3 - 4 - 16 - 240 - 5 - -2 - 1 - 1 - 1 - 1 - 1 - 3 - 1 - 1 - - - 149 - 40mm Stun - 40mm Stun Grenade - When fired from the 40mm grenade launcher, these projectiles create a massive vacuum that will leave your enemies gasping for air. - 40mm Stun Grenade - These grenade launcher projectile rounds create a massive vacuum, depriving the surrounding impact area of oxygen. Anyone standing within the detonated area will be left gasping, as waves of air rush back into its core. - 256 - 18 - 1 - 113 - 2 - 4 - 16 - 200 - 5 - -2 - 1 - 1 - 1 - 1 - 1 - 3 - 1 - 1 - - - 150 - 40mm Smoke - 40mm Smoke Grenade - Now they see you, now they don't. When properly employed, this 40mm smoke grenade will leave your opposition thinking they're dealing with Houdini himself. - 40mm Smoke Grenade - When fired from a 40mm grenade launcher, this grenade will quickly release a cloud of smoke that will aid in battlefield entry or withdrawal. - 256 - 19 - 1 - 112 - 2 - 4 - 16 - 100 - 5 - -2 - 1 - 1 - 1 - 1 - 1 - 3 - 1 - 1 - - - 151 - Smoke Grenade - Smoke Grenade - When it comes to generating cover, this hand-held phosphorus-based smoke grenade is proven to be far more effective than any magazine stuffed with bullets. - Smoke Grenade - This hand grenade will help to fulfill a myriad a roles including: unseen advancement on enemy positions, marking possible landing sites, and wreaking havoc with fire-rangers. - 256 - 20 - 6 - 1 - 98 - 6 - 4 - 18 - 50 - 3 - -2 - 1 - 1 - 1 - 1 - 1 - 4 - 1 - - - 152 - Tank Shell - Tank Shell - NO DESCRIPTION NECESSARY - Tank Shell - Not for sale through BR. - 512 - 21 - 1 - 40 - 41 - 8 - 34 - 450 - -4 - 1 - 1 - 1 - - - 153 - Struct Ignite - Struct Ignite - INTERNAL ITEM - Struct Ignite - INTERNAL ITEM - 512 - 22 - 1 - 40 - 41 - 2 - 34 - 450 - -4 - 1 - 1 - - - 154 - Cocktail - Creature cocktail - AXED - Creature cocktail - AXED - 512 - 23 - 6 - 2 - 37 - 6 - 4 - 34 - 50 - 1 - 1 - - - 155 - Structure Explosion - Structure Explosion - INTERNAL ITEM - Structure Explosion - INTERNAL ITEM - 512 - 24 - 1 - 40 - 41 - 2 - 34 - 450 - -4 - 1 - 1 - - - 156 - Great big explosion - Great big explosion - INTERNAL ITEM - Great big explosion - INTERNAL ITEM - 512 - 25 - 1 - 40 - 41 - 2 - 34 - 450 - -4 - 1 - 1 - - - 157 - Big Tear Gas - Big Tear Gas - INTERNAL ITEM - Big Tear Gas - INTERNAL ITEM - 512 - 26 - 6 - 1 - 48 - 6 - 4 - 34 - -2 - 1 - 1 - 1 - 1 - - - 158 - Small Creature Gas - Small Creature Gas - INTERNAL ITEM - Small Creature Gas - INTERNAL ITEM - 512 - 27 - 34 - 1 - - - 159 - Large Creature Gas - Large Creature Gas - INTERNAL ITEM - Large Creature Gas - INTERNAL ITEM - 512 - 28 - 34 - 1 - - - 160 - Grenade Panel - Grenade Panel - Four pouches, each for a single grenade, mounted onto a modular panel that can be attached to your load bearing equipment. - Grenade Panel - No more grenades dangling from D-rings and ripping off while crawling through the underbrush. Our grenade carrier panel has four individual pouches to carry your grenades safely. - 268435456 - 1 - 573 - 4 - 1 - 99 - 180 - 4 - 3 - 1 - 1 - 1 - 1 - 3 - 1 - - - 161 - Flak Jacket - Flak Jacket - The Armorshield ultra-light flak jacket is a highly protective sleeveless vest with a neck protector and pelvic plate. Its Velcro fasteners are concealed on the sides. - Flak Jacket - The Armorshield ultra-light flak jacket was designed to be as light and thin as possible without compromising maximum protection. It's a sleeveless vest with a neck protector, pelvic plate, and no front openings as its Velcro fasteners are concealed on the sides. - 2048 - 1 - 66 - 20 - 25 - 600 - 2 - 2 - 1 - 1 - 1 - 1 - 5 - 1 - -1 - 1 - - - 162 - Flak-18 Jacket - Treated Flak Jacket - This Armorshield ultra-light flak jacket was dipped in Compound 18 for anti-ballistic type protection. This sleeveless vest comes equipped with neck and pelvic plate protectors. - Treated Flak Jacket - Better than average protection-the Armorshield ultra-light flak jacket dipped in Compound 18 offer true anti-ballistic type protection. This sleeveless vest comes equipped with neck and pelvic plate protectors. - 2048 - 1 - 2 - 18 - 22 - 25 - 700 - 1 - 1 - 1 - 1 - 1 - 1 - -1 - 1 - - - 163 - C.Flak Jacket - Coated Flak Jacket - The Armorshield ultra-light flak jacket with neck protector and pelvic plate was coated with jelly from the queen Crepitus to improve its protectiveness. - Coated Flak Jacket - Not for sale through BR. - 2048 - 2 - 2 - 11 - 18 - 25 - 800 - 3 - 1 - 1 - 1 - 1 - 1 - 1 - - - 164 - Kevlar Vest - Kevlar Vest - The ballistic panels on this vest are made from 28 piles of Kevlar. It wraps around your shoulders, neck and sides, and includes a stowable groin protector. The waist and chest straps are fully adjustable. - Kevlar Vest - This vest offers 28 piles of Kevlar for better than average anti-ballistic type protection. It provides full protective coverage as it wraps around the shoulders, neck and sides, and includes a stowable groin protector. The waist and chest straps are fully adjustable. - 2048 - 3 - 1 - 64 - 32 - 25 - 1000 - 4 - 1 - 1 - 1 - 1 - 4 - 1 - -2 - - - 165 - Kevlar-18 Vest - Treated Kevlar Vest - This vest's ballistic panels, made from 28 piles of Kevlar, offer even more anti-ballistic protection as they have been treated with Compound 18. - Treated Kevlar Vest - If you thought Kevlar was good, it's even better when it has been treated with Compound 18. This vest's ballistic panels, made from 28 piles of Kevlar, offer even more protection as they have been treated with the liquid anti-ballistic solution. - 2048 - 4 - 2 - 16 - 35 - 25 - 1200 - -1 - 1 - 1 - 1 - 1 - 1 - -2 - -2 - - - 166 - C.Kevlar Vest - Coated Kevlar Vest - This vest's ballistic panels, made from 28 piles of Kevlar, offer even better protection since they have been treated with Crepitus royal jelly. - Coated Kevlar Vest - Not for sale through BR. - 2048 - 5 - 2 - 9 - 29 - 25 - 1400 - 1 - 1 - 1 - 1 - 1 - 1 - -1 - -1 - - - 167 - Spectra Vest - Spectra Vest - This vest is made of Spectra Shield, an ultra high-performance ballistic sheet that dramatically reduces blunt trauma from multiple hits and angled shots. Its carrier pocket can hold an additional trauma plate. - Spectra Vest - The most advanced technology in body armor. This vest is made of Spectra Shield, an ultra high-performance ballistic sheet that dramatically reduces blunt trauma from multiple hits and angled shots. Its carrier pocket can hold an additional trauma plate. - 2048 - 6 - 1 - 65 - 32 - 25 - 2000 - 8 - -2 - 1 - 1 - 1 - 1 - 2 - 1 - -4 - -3 - - - 168 - Spec-18 Vest - Treated Spectra Vest - This Spectra Shield vest, made from an ultra high-performance ballistic sheet to reduce blunt trauma from multiple hits and angled shots, has been treated with Compound 18 to further improve its impenetrability. - Treated Spectra Vest - Advanced body armor technology combined with chemistry produced this Spectra Shield vest. Made from high-performance ballistic sheets, it dramatically reduces blunt trauma from multiple hits and angled shots. Add on Compound-18 and you're virtually invincible. - 2048 - 7 - 2 - 17 - 35 - 25 - 2200 - -3 - 1 - 1 - 1 - 1 - 1 - -4 - -5 - - - 169 - C.Spec Vest - Coated Spectra Vest - Made from an ultra high-performance ballistic sheet that reduces blunt trauma from multiple hits and angled shots, this Spectra Shield vest offers even more protection with its coating of queen Crepitus jelly. - Coated Spectra Vest - Not for sale through BR. - 2048 - 8 - 2 - 10 - 29 - 25 - 2400 - -1 - 1 - 1 - 1 - 1 - 1 - -3 - -4 - - - 170 - Kevlar Pants - Kevlar Leggings - The ballistic panels on these leggings are made from 28 piles of protective Kevlar. Fully adjustable waist and ankle straps were designed to maintain a snug fit. - Kevlar Leggings - The ballistic panels on these leggings are made from 28 piles of protective Kevlar. Fully adjustable waist and ankle straps were designed to maintain a snug fit without reducing mobility. These should be standard fare in every mercenary's wardrobe. - 2048 - 9 - 1 - 67 - 39 - 25 - 800 - 5 - 1 - 1 - 1 - 1 - 3 - 1 - -3 - - - 171 - Kevlar-18 Pants - Treated Kevlar Leggings - The ballistic panels on these leggings, made from 28 piles of Kevlar, have been treated with Compound 18 for extra anti-ballistic protection. - Treated Kevlar Leggings - Above standard body armor protection--the ballistic panels on these leggings are made from 28 piles of Kevlar, and have been treated with Compound 18 for extra anti-ballistic protection. - 2048 - 10 - 2 - 19 - 43 - 25 - 1000 - -1 - 1 - 1 - 1 - 1 - 1 - -5 - - - 172 - C.Kevlar Pants - Coated Kevlar Leggings - Made from 28 piles of Kevlar, these leggings have been smeared with jelly from the queen Crepitus for extra protection. - Coated Kevlar Leggings - Not for sale through BR. - 2048 - 11 - 2 - 12 - 35 - 25 - 1200 - 1 - 1 - 1 - 1 - 1 - 1 - -4 - - - 173 - Spectra Pants - Spectra Leggings - These Spectra Shield leggings reduces blunt trauma from multiple hits and angled shots. Fully adjustable waist and ankle straps won't restrain mobility. - Spectra Leggings - These Spectra Shield leggings are the most body armor protection available on the market. They reduce blunt trauma from multiple hits and angled shots. Fully adjustable waist and ankle straps make for a snug fit without reduced mobility. - 2048 - 12 - 1 - 68 - 39 - 25 - 1800 - 8 - -2 - 1 - 1 - 1 - 1 - 2 - 1 - -6 - - - 174 - Spec-18 Pants - Treated Spectra Leggings - These Spectra Shield, Compound 18 treated, leggings offer even more protection against blunt trauma from multiple hits and angled shots, than standard Spectra leggings. - Treated Spectra Leggings - Take the most advanced body armor protection available and make it better--these Spectra Shield Compound 18 treated leggings offer even more protection against blunt trauma, from multiple hits and angled shots, than standard Spectra leggings. - 2048 - 13 - 2 - 20 - 43 - 25 - 2200 - -3 - 1 - 1 - 1 - 1 - 1 - -8 - - - 175 - C.Spec Pants - Coated Spectra Leggings - These Spectra Shield leggings, made from an ultra high-performance ballistic material for reduced trauma from multiple hits and angled shots, have been coated in queen Crepitus jelly for superior protection. - Coated Spectra Leggings - Not for sale through BR. - 2048 - 14 - 2 - 13 - 35 - 25 - 2600 - -1 - 1 - 1 - 1 - 1 - 1 - -7 - - - 176 - Steel Helmet - Steel Helmet - This steel helmet provides protection from small firearms, shrapnel and other projectiles. It has a padded leather and nylon suspension, with an adjustable chin strap. - Steel Helmet - Comfortable and extremely practical. This steel helmet provides protection from small firearms, shrapnel and other projectiles. It has a padded leather and nylon suspension, with an adjustable chin strap. - 2048 - 15 - 1 - 61 - 14 - 22 - 100 - 2 - 2 - 1 - 1 - 1 - 1 - 1 - 5 - 1 - -1 - - - 177 - Kevlar Helmet - Kevlar Helmet - The Personal Armor System Ground Troops Helmet is made from Kevlar, with a comfortable suspension system, sweatband and chin strap. It also extends further over the ear and neck than standard helmets. - Kevlar Helmet - For above average protection, the wise merc always wears the Personal Armor System Ground Troops Helmet. It's made from Kevlar, and has a comfortable suspension system, sweatband and chin strap. It also extends further over the ear and neck than average helmets. - 2048 - 16 - 1 - 63 - 14 - 22 - 400 - 4 - 1 - 1 - 1 - 1 - 4 - 1 - -1 - - - 178 - Kvlr-18 Helmet - Treated Kevlar Helmet - Made from Kevlar, this Personal Armor System Ground Troops Helmet has been treated with Compound 18 to further enhance its defensive capabilities. - Treated Kevlar Helmet - Made from Kevlar, for above average protection, This Personal Armor System Ground Troops Helmet has been treated with Compound 18 to further enhance its defensive purposes. - 2048 - 17 - 2 - 15 - 15 - 22 - 500 - -1 - 1 - 1 - 1 - 1 - 1 - -1 - - - 179 - C.Kvlr Helmet - Coated Kevlar Helmet - This Personal Armor System Ground Troops Kevlar Helmet has been covered with queen creature jelly to further protect your noggin. - Coated Kevlar Helmet - Not for sale through BR. - 2048 - 18 - 2 - 8 - 13 - 22 - 600 - 1 - 1 - 1 - 1 - 1 - 1 - - - 180 - Spectra Helmet - Spectra Helmet - This light Spectra composite helmet, known for its anti-ballistic qualities,has an IR-absorbing black finish, cushioning foam, and an adjustable harness system with a leather head band and rubber chin strap. - Spectra Helmet - This helmet is made from a light Spectra composite that is famous for its superior anti-ballistic qualities. It features an IR-absorbing black finish, cushioning foam and an adjustable harness system with a leather headband and rubber chin strap. - 2048 - 19 - 1 - 62 - 14 - 22 - 900 - 7 - -2 - 1 - 1 - 1 - 1 - 2 - 1 - -1 - - - 181 - Spec-18 Helmet - Treated Spectra Helmet - Dipped in Compound 18, this light Spectra composite helmet offers the maximum available amount of anti-ballistic protection. - Treated Spectra Helmet - Dipped in Compound 18, this light Spectra composite helmet offers the maximum amount of anti-ballistic protection possible. Rumor has it that this type of helmet has made a world of difference for some mercs who actually make it back from the front line. - 2048 - 20 - 2 - 14 - 15 - 22 - 1100 - -3 - 1 - 1 - 1 - 1 - 1 - -1 - - - 182 - C.Spec Helmet - Coated Spectra Helmet - This light Spectra composite helmet that's covered in queen Crepitus jelly offers even more advanced anti-ballistic protection. - Coated Spectra Helmet - Not for sale through BR. - 2048 - 21 - 2 - 7 - 13 - 22 - 1300 - -1 - 1 - 1 - 1 - 1 - 1 - - - 183 - Ceramic Plates - Ceramic Plates - These hard ceramic plates can be inserted into the front and back of most vests to provide extra protection by dispersing the impact from most standard ammunition loads. - Ceramic Plates - Any mercenary that wants to come out alive, never leaves home without a few of these plates. Made from a hard ceramic composite, they can be inserted into the breast plate of most vests to improve their impenetrability. - 2048 - 22 - 1 - 81 - 12 - 2 - 25 - 1000 - 5 - -4 - 1 - 1 - 1 - 1 - 3 - -2 - - - 184 - Infant Hide - Infant Creature Hide - NO DESCRIPTION NECESSARY! - Infant Creature Hide - Not for sale through BR. - 2048 - 23 - 1 - 34 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - - - 185 - Kiddy Hide - Young Adult Creature Hide - NO DESCRIPTION NECESSARY! - Young Adult Creature Hide - Not for sale through BR. - 2048 - 24 - 1 - 34 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - - - 186 - Adult Hide - Adult Creature Hide - NO DESCRIPTION NECESSARY! - Adult Creature Hide - Not for sale through BR. - 2048 - 25 - 1 - 34 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - - - 187 - Queen Hide - Queen Creature Hide - NO DESCRIPTION NECESSARY! - Queen Creature Hide - Not for sale through BR. - 2048 - 26 - 1 - 34 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - - - 188 - Leather Jacket - Leather Jacket - A bomber-style leather aviation jacket. - Leather Jacket - A bomber-style leather aviation jacket. - 2048 - 27 - 1 - 96 - 20 - 25 - 200 - 2 - 4 - 1 - 1 - 1 - 1 - 5 - 1 - 1 - - - 189 - Kvlr Leather - Leather & Kevlar Jacket - This bomber-style leather aviation jacket has been lined with Kevlar to provide a minimal amount of protection. - Leather & Kevlar Jacket - Not for sale through BR. - 2048 - 28 - 1 - 116 - 20 - 25 - 950 - 3 - 2 - 1 - 1 - 1 - 1 - 1 - -1 - 1 - - - 190 - Kvlr-18 Leather - Treated Leather & Kevlar Jacket - This bomber-style leather aviation jacket has been lined with Kevlar and treated with compound 18 for added protection. - Treated Leather & Kevlar Jacket - Not for sale through BR. - 2048 - 29 - 1 - 117 - 20 - 25 - 1200 - 1 - 1 - 1 - 1 - 1 - 1 - -1 - -1 - 1 - - - 191 - C.Kvlr Leather - Coated Leather & Kevlar Jacket - This bomber-style leather aviation jacket has been lined with Kevlar and coated with queen Crepitus jelly to enhance its protectiveness. - Coated Leather & Kevlar Jacket - Not for sale through BR. - 2048 - 30 - 1 - 118 - 20 - 25 - 1500 - 3 - 1 - 1 - 1 - 1 - 1 - 1 - - - 192 - YF Hide - Young Female Hide - NO DESCRIPTION NECESSARY! - Young Female Hide - Not for sale through BR. - 2048 - 31 - 1 - 34 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - - - 193 - OF Hide - Old Female Hide - NO DESCRIPTION NECESSARY! - Old Female Hide - Not for sale through BR. - 2048 - 32 - 1 - 34 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - - - 194 - T-Shirt - Arulco T-Shirt - No tourist could ever resist one of these trendy 'I love Arulco' t-shirts. Made from 100 per cent pre-shrunk cotton, it was a popular buy before the days of Deidranna. - Arulco T-Shirt - Not for sale through BR. - 2048 - 33 - 2 - 25 - 3 - 1 - 15 - 20 - 1 - 1 - 1 - 1 - - - 195 - T-Shirt - Deidranna T-Shirt - Show your allegiance to the queen with style. Ever since she acquired power, sporting one of these 'Deidranna rules' t-shirts at government-sponsored events has become a common practice among Arulcans. - Deidranna T-Shirt - Not for sale through BR. - 2048 - 34 - 2 - 34 - 3 - 1 - 15 - 20 - 1 - 1 - 1 - 1 - - - 196 - Guardian Vest - Guardian Vest - This high quality ballistic vest is manufactured from 36 piles of Kevlar by Guardian Armories, Inc. It is fully adjustable and has a pocket for a ceramic armour insert. - Guardian Vest - This high quality ballistic vest is manufactured from 36 piles of Kevlar by Guardian Armories, Inc. Also available in tuxedo style for those especially dangerous formal occasions. - 2048 - 35 - 1 - 137 - 32 - 25 - 1400 - 6 - -1 - 1 - 1 - 1 - 1 - 3 - 1 - -3 - -3 - - - 197 - T. Guard Vest - Treated Guardian Vest - This high quality ballistic vest, brought to you by Guardian Armories, has been improved through treatment with Compound 18. - Treated Guardian Vest - Not for sale through BR. - 2048 - 36 - 2 - 40 - 35 - 25 - 1600 - -2 - 1 - 1 - 1 - 1 - 1 - -3 - -5 - - - 198 - C. Guard Vest - Coated Guardian Vest - This high quality Guardian Armories ballistic vest has been coated with jelly from the queen Crepitus and now provides amazing protection! - Coated Guardian Vest - Not for sale through BR. - 2048 - 37 - 2 - 41 - 29 - 25 - 1800 - 1 - 1 - 1 - 1 - 1 - -2 - -4 - - - 199 - Comp. Binoc. - Compact Binoculars - Compact 10x30 Binoculars of simple construction. - 10x30 Binoculars - Compact, light-weight, and inexpensive binoculars. For outdoors use during the day. - 268435456 - 1 - 546 - 3 - 4 - 18 - 50 - 4 - -1 - -2 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 100 - 80 - 70 - - - 200 - Binoculars - Quality Binoculars - 7x50 High-Quality Binoculars. - 7x50 Binoculars - Rugged binoculars for the serious hunter or soldier. Multi-coated lenses, nitrogen-filled, and rubber-armored. Usable under bad light conditions. - 268435456 - 1 - 547 - 7 - 3 - 22 - 300 - 5 - 1 - -4 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 20 - 60 - 50 - 40 - - - 201 - 1st Aid Kit - First Aid Kit - This kit contains: antiseptic, cotton rolls, a thermometer, iodine and merthiolate vials, arm slings, safety pins, scissors, forceps, various bandages and a mini first aid manual. - First Aid Kit - From fractures to abrasions, this all-canvas kit-to-go includes everything you'll need to attend to most minor injuries. It includes: bandages, antiseptic, cotton balls, thermometers, iodine, arm slings, safety pins, scissors, and a mini first aid manual. - 4096 - 5 - 1 - 73 - 5 - 4 - 18 - 100 - 1 - 1 - 1 - 1 - 1 - 5 - 1 - 1 - - - 202 - Med Kit - Medical Kit - Aside from standard first aid supplies, this kit includes: a suture set and scissors, prep pads, a scalpel, Kelly forceps, tweezers, pain killers, anesthetic, antibiotics, a pen light, and a surgical manual. - Medical Kit - It's a first aid kit and then some. Aside from standard first aid supplies, this kit includes: a suture set, prep pads, suture scissors, a scalpel, Kelly forceps, tweezers, anesthetic, pain killers, antibiotics, a pen light, and the "Emergency War Surgery" manual. - 4096 - 5 - 1 - 86 - 18 - 26 - 300 - 1 - 1 - 1 - 1 - 5 - 1 - 1 - - - 203 - Tool Kit - Tool Kit - This kit includes: a wide range of screwdrivers, ratchets, pliers, clamps, clasps, a hammer and a sewing kit. - Tool Kit - This kit offers every tool you'll need to repair most combat items. A wide range of screwdrivers, ratchets, pliers, clamps, and clasps are included, as well as a hammer and sewing kit. - 8192 - 19 - 2 - 21 - 50 - 26 - 500 - 1 - 1 - 1 - 1 - 1 - 1 - 5 - 1 - 1 - - - 204 - Locksmith Kit - Locksmith Kit - This top-grain cowhide leather zipped case offers expert lockpicking tools including: picks, shims, tension wrenches, warded master keys, a broken key extractor, and a palm-key press. - Locksmith Kit - The perfect solution for getting behind locked doors and into security safes. This kit offers expert lockpicking tools, including: picks, shims, tension wrenches, warded master keys, a broken key extractor, and a palm-key press, all in a top-grain cowhide leather zipped case. - 8192 - 1 - 78 - 3 - 1 - 13 - 250 - 3 - -2 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 4 - 1 - 1 - 1 - - - 205 - Wood Camo Kit - Wood Camouflage Kit - The Military Wood Camo Compact includes several green and brown nuanced facial paints, a mirror, and a manual on the proper use and care of your camo compact. - Camouflage Kit - Wood - The Military Wood Camo Compact includes several green and brown nuanced facial paints, and a mirror. This long-lasting, non-running, facial paint can be easily removed with soap and water. The kit also includes a manual that outlines the proper use and care of your compact. - 8192 - 1 - 514 - 1 - 8 - 13 - 250 - 5 - 1 - 1 - 1 - 1 - 3 - 100 - 1 - - - 206 - Traps Kit - Boobytrap Kit - This kit contains everything required to build traps including: trip-wire, explosives, and triggers. - Boobytrap Kit - Everything you need to build the most lethal trap for unsuspecting passers-by, is contained in this kit. From trip-wire to batteries, you'll be entertained for hours. - 268435456 - 18 - - - 207 - Pistol Supp. - Pistol Suppressor - The light, compact design of this silencer can be fitted easily to most handguns and sub-machine guns. - Pistol Suppressor - This is the ideal silencer for both indoor and outdoor missions that have to be kept quiet. Its light and compact design can be fitted easily to most handguns and sub-machine guns. - 268435456 - 1 - 52 - 3 - 4 - 12 - 1 - 750 - 4 - 1 - 1 - 1 - 1 - 1 - 4 - 1 - 75 - 1 - - - 208 - Scope 10x - Sniper Scope, 10x - A large scope, too big to fit on most assault rifles and carbines. Hmmm, maybe it would fit on a sniper rifle? - Sniper Scope, Mag.10x - Dramatically improve your targeting accuracy with this extremely versatile sniper scope. You'll quickly appreciate this scope's accurate windage adjustment, range-finder precision scale, and coated optics. - 268435456 - 1 - 171 - 5 - 4 - 20 - 1000 - 7 - -1 - 1 - 1 - 1 - 1 - 1 - 2 - 1 - 20 + + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + + + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + + + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + + + + 1 + Glock 17 + Glock 17 + Favored by most military officers, this Austrian semi-automatic pistol is considered the defacto standard side-arm worldwide. + Glock 17 + Even though most of this Austrian pistol's parts are plastic, it will get detected by airport x-ray machines. The simple design of this recoil operated self-loader contains only 32 components, and is a common army issue worldwide. + 2 + 0 + 1 + 1 + 3 + 1 + 6 + 1 + 1 + 796 + 2 + 4 + 3 + 1 + 1 + 1 + 1 + 1 + 1 + 5 + 1 + 36 + + + + + + 2 + Glock 18 + Glock 18 + As the fully automatic version of the Glock 17, this Austrian pistol was specifically designed for military use. + Glock 18 + Of Austrian origin, the Glock 18 is deserving of the classification of machine pistol. As the Glock 17's successor, it was built to offer the option for automatic fire. Sorry, but parts from the Glock 17 and 18 are not interchangeable. + 2 + 0 + 1 + 2 + 3 + 2 + 7 + 1 + 1 + 1185 + 2 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 5 + 1 + 1300 + + + + + + 3 + Beretta 92F + Beretta 92F + This Italian double action pistol can quickly turn any shooter into a Lethal Weapon. + Beretta 92F + U.S. Army issued, the Beretta 92F is a standard 9mm Parabellum pistol, with a modified trigger-guard to allow a two-handed grip. This is a very functional weapon. + 2 + 0 + 1 + 3 + 3 + 3 + 10 + 1 + 1 + 763 + 2 + 2 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + 5 + 1 + 36 + + + + + + 4 + Beretta 93R + Beretta 93R + The 92F's leaner and meaner cousin. This fully automatic machine pistol could be your best friend in a close range fire fight. + Beretta 93R + The most pistol you'll ever need. Classified as a machine pistol, it features a fold-down front grip and an extendible steel shoulder stock, that attaches at the rear of the butt, to facilitate three-round mode shooting. + 2 + 0 + 1 + 4 + 3 + 4 + 12 + 1 + 2 + 1481 + 3 + -2 + 1 + 1 + 1 + 1 + 1 + 1 + 4 + 1 + 1100 + 5 + 5 + + -10 + 30 + 30 + + + + 0 + 0 + 0 + + + + 5 + .38 Special + .38 Special + Tried and true by the boys in blue. This American pistol is the most common police service revolver in the world. + .38 Special + The standard Smith and Wesson military and police double-action revolver is ideal for both self-defense and offensive purposes. When the mainspring ages however, the gun is prone to light hammer blows. + 2 + 0 + 1 + 5 + 3 + 5 + 10 + 1 + 633 + 1 + 2 + 4 + 1 + 1 + 1 + 1 + 1 + 1 + 5 + 1 + 30 + + + + + + 6 + Barracuda + Barracuda + The preferred weapon of Dirty Harry's little brother, this Belgian revolver has found its way into many American police holsters. + Barracuda + The Belgian .357 magnum Barracuda revolver is a powerful choice for both offense and defense. Numerous test trials have shown that both men and women find it easier to handle than most handguns. + 2 + 0 + 1 + 6 + 3 + 6 + 10 + 1 + 1 + 665 + 2 + 2 + 3 + 1 + 1 + 1 + 1 + 1 + 1 + 5 + 1 + 26 + + + + + + 7 + Desert Eagle .357 + Desert Eagle .357 + This former Israeli pistol that is about as subtle as a hand-held nuke, is now being produced in the good ol' USA. + Desert Eagle .357 + This single-action, power-packed, gas-operated pistol is one hundred per cent U.S. made. Originally produced in Israel, it features a rotating bolt for positive lock-up, an ambidextrous safety, a steel frame, and a nickel or chrome finish. + 2 + 0 + 1 + 7 + 3 + 7 + 17 + 2 + 678 + 2 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + 5 + 1 + 22 + + + + + + 8 + M1911A1 + Colt M1911A1 + The Almighty may have created man, but over the last century, this pistol has more than helped to keep them in line. + Colt M1911A1 + This American made automatic pistol of classic design, is one of the most successful combat pistols ever invented. A proven man-stopper, it creates a wide wound channel that can cause severe nerve trauma. + 2 + 0 + 1 + 8 + 3 + 8 + 11 + 1 + 1 + 700 + 2 + 1 + 1 + 1 + 1 + 1 + 1 + 5 + 1 + 30 + + + + + + 9 + MP5KA4 + HK MP5KA4 + This German sub-machine gun is the must-have weapon for Die Hard terrorists and two-bit South American drug lords. + HK MP5KA4 + Heckler and Koch's MP5K is one of the most compact and deadly German sub-machine guns around. Anti-terrorist groups and drug cartels love this weapon because it's so small and easy to use. This tiny weapon is easily hidden under clothing. + 2 + 0 + 1 + 9 + 3 + 9 + 20 + 4 + 1309 + 3 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + 4 + 1 + 900 + 5 + 5 + + -10 + 30 + 30 + + + + 0 + 0 + 0 + + + + 10 + MAC-10 + Ingram M10 + The American Uzi. Born in the days of disco, this weapon has been very popular in the land of pink flamingos and snow. + Ingram M10 + The U.S. Military Armament Corp. Model-10: a real man's sub-machine gun. Its steadiness allows for single-handed firing and its threaded barrel can fit a 'sound suppressor,' which is similar to a silencer but won't reduce bullet velocity. + 2 + 0 + 1 + 10 + 3 + 10 + 28 + 3 + 1101 + 3 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + 4 + 1 + 1100 + -1 + 30 + + -20 + -20 + 1 + + + + + + 11 + Thompson M1A1 + Thompson M1A1 + As the successor to the Tommy Gun, this weapon became very popular on the streets of prohibition-Chicago and the beaches of Normandy. + Thompson M1A1 + Although heavier than most submachine guns, the 'Tommy Gun' is still favored by Commando and Ranger forces. None have been built since the 1960's, but they are still very common, and have definitely weathered the test of time. + 2 + 0 + 1 + 11 + 3 + 11 + 48 + 7 + 1173 + 4 + 2 + -3 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 4 + 1 + 700 + + + + + + 12 + Commando + Colt M4 Commando + This mini version of the M16 is a prized tool for knocking off noisy neighbors and petty dictators. + Colt M4 Commando + Very small, and yet, very deadly. The Colt 733 Commando is an attractively short and concealable assault rifle that was based on the M16 design. It is extremely popular among several US armed forces. + 2 + 0 + 1 + 12 + 3 + 110 + 24 + 6 + 1837 + 4 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 4 + 1 + 750 + -1 + 30 + + -20 + -20 + 1 + + + + + + 13 + HK 53A3 + HK 53A3 + Only two inches longer than the MP5 submachine gun, the HK53 provides all the hard-hitting firepower of the 5.56mm caliber in a compact package. + HK 53A3 + Only two inches longer than the MP5 submachine gun, the HK53 provides all the hard-hitting firepower of the 5.56mm caliber in a compact package. + 2 + 0 + 1 + 13 + 3 + 13 + 31 + 5 + 1602 + 4 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 4 + 1 + 750 + -1 + 30 + + -20 + -20 + 1 + + + + + + 14 + AKS-74U + AKS-74U + Commonly used by the Russian Spetsnaz, the muzzle flash from this SMG's short barrel has singed many an eyebrow. + AKS-74U + Russian in origin, this sub-machine gun is a shorter version of the AK-74. It's a combat intensive weapon with a bulbous muzzle attachment to compensate for firing 5.45mm Soviet rifle cartridges in a much shorter barrel. + 2 + 0 + 1 + 14 + 3 + 14 + 27 + 5 + 1475 + 4 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 4 + 1 + 735 + -1 + 30 + + -20 + -20 + 1 + + + + + + 15 + P90 + FN P90 + This Belgian weapon is one of the most advanced submachine guns in the world and is highly coveted by several special forces. + FN P90 + Chews through Kevlar like it was butter. The FN-P90 is a blowback machine pistol with truly powerful ballistic capabilities. All controls are fully ambidextrous, with a cocking handle fitted on both sides and two open sights. Comes complete with reflex sight. + 2 + 0 + 1 + 15 + 3 + 15 + 25 + 5 + 3177 + 7 + 2 + -4 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 2 + 1 + 900 + 5 + 5 + 20 + 1.4 + + -10 + 30 + 30 + -1 + + + + 0 + 0 + 0 + + + + 16 + Type 85 + Type 85 + Cheap, simple, and rugged. This motto for Chinese military designs is truly reflected in this mass-produced weapon. + Type 85 + Of Chinese design, the Type-85 submachine gun is a plain blowback weapon that is remarkably lightweight due to its rotating bolt system. The weapon's manufacturers claim that it also fires the subsonic type-64 cartridge. + 2 + 0 + 1 + 16 + 3 + 16 + 19 + 5 + 1273 + 3 + -3 + 2 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 4 + 1 + 750 + -1 + 30 + + -20 + -20 + 1 + + + + + + 17 + SKS + SKS + This extremely common semi-automatic carbine weapon has seen action in almost every Communist country in the world. + SKS + The Simonov self-loading SKS automatic rifle has a simple design and is easy to operate. Developed during WWII, it was later distributed to most Warsaw Pact members. Its only weak spot: it's a little heavy for its cartridge. + 2 + 0 + 1 + 17 + 3 + 17 + 39 + 8 + 870 + 4 + 2 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 4 + 1 + 24 + + + + + + 18 + SVD + Dragunov SVD + Reach out and touch someone the Russian Army way. This rifle has struck more than fear into the hearts of officers worldwide. + Dragunov SVD + This Russian sniping rifle is known for its accuracy. Standard issues with the rifle are the PSO-1 telescope sight and the image-intensifying NSPU-3 night sight. + 2 + 0 + 1 + 18 + 3 + 18 + 43 + 8 + 8449 + 8 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 2 + 1 + 22 + 999 + + + + + + 19 + M24 + M24 + Call on the M24 to deliver your 7.62mm package up to a mile away in two seconds flat. It guarantees delivery every time. + M24 + The Remington M24 is the standard sniping rifle of the US Army. This bolt-action rifle's stock is made of synthetic material with an aluminum bedding lock and comes with an adjustable buttplate. + 2 + 0 + 1 + 19 + 3 + 19 + 55 + 8 + 8830 + 7 + 2 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 2 + 1 + 26 + 208 + + + + + + 20 + AUG-A2 + Steyr AUG-A2 + The 'Evil Assault Rifle' poster-child for US gun control lobbyists is the futuristic looking Austrian army standard rifle. + Steyr AUG-A2 + This Austrian automatic rifle has a unique modular design with many interchangeable parts. It was one of the first rifles to use a plastic firing mechanism as well as plastic furniture. + 2 + 0 + 1 + 20 + 3 + 20 + 36 + 7 + 2557 + 5 + -2 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 3 + 1 + 750 + 5 + 5 + 1029 + + -10 + 30 + 30 + + + + 0 + 0 + 0 + + + + 21 + G41A2 + HK G41A2 + Harder hitting than a hangover from a night of downing German lager, this G41 will quickly become your enemy's headache. + HK G41A2 + Built to NATO weapons standards, this assault rifle is a great piece of German engineering. It features an ejection port dust cover and a hold-open device to keep the bolt open when emptying the mag. + 2 + 0 + 1 + 21 + 3 + 21 + 41 + 7 + 2306 + 5 + 2 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 3 + 1 + 650 + + + + + + 22 + Mini-14 + Ruger Mini-14 + This Sturm Ruger rifle is a 70's era mechanical copy of the W.W.II Garand. It makes an ideal gift for the Survivalist in the family. + Ruger Mini-14 + Considered to be the great American hunting rifle, it's perfect for paramilitary use. It naturally enhances your ability to hit on target because of its low recoil forces. + 2 + 0 + 1 + 22 + 3 + 22 + 31 + 7 + 718 + 4 + 2 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 4 + 1 + 28 + + + + + + 23 + C7A2 + Diemaco C7A2 + This rifle shouts the Canuck motto, 'Anything the Yanks can do, we can do better.' This version of the M-16 is every merc's dream come true. + Diemaco C7A2 + It's the Canadian version of the American M16A2. Trust those crazy Canucks to incorporate such safety devices as a case deflector to prevent empty cases from being flung into the faces of left-handed firers. + 2 + 0 + 1 + 23 + 3 + 255 + 33 + 7 + 2472 + 5 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 3 + 1 + 800 + -1 + 30 + 1030 + + -20 + -20 + 1 + + + + + + 24 + FAMAS + FAMAS G2 + Nicknamed 'The Bugle' by French Army Troops, this bullpup rifle packs the utility of the M-16 in under two-and-a-half feet. + FAMAS G2 + The French Army's FA-MAS rifle was the first 'bullpup' design to enter military service. It handles well, and shoots quite accurately. A bipod is attached for steadier shooting. + 2 + 0 + 1 + 24 + 3 + 24 + 38 + 7 + 1887 + 5 + -1 + -2 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 3 + 1 + 1100 + 10 + + 20 + + + + -75 + 70 + 30 + + + + 25 + AK-74 + AK-74 + This rifle is destined to become one of Russia's greatest exports, second only to tactical nuclear warheads. + AK-74 + Used as the Soviet infantry's standard automatic rifle, the AK-74 is a smaller caliber version of the AKM. While highly efficient and steady, with minimal recoil, it can be nasty to bystanders, as muzzle gases are diverted sideways. + 2 + 0 + 1 + 25 + 3 + 25 + 33 + 7 + 1739 + 5 + 4 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 3 + 1 + 650 + + + + + + 26 + AKM + AKM + The AKM is the newest version of the infamous AK-47. This line of rifles has been used in Vietnam, Afghanistan, and many passenger jets. + AKM + As the modernized version of the AK-47 automatic rifle, it was one of the best and most widely distributed Soviet weapons. Designed for mass production, you'll find one of these automatic rifles slung over every frugal mercenary's shoulder. + 2 + 0 + 1 + 26 + 3 + 26 + 31 + 7 + 1836 + 5 + 3 + 2 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 3 + 1 + 600 + + + + + + 27 + M14 + M14 + The M14 is about as All-American as apple pie and the 4th of July. Any A-Team equipped with this rifle is gunning for victory. + M14 + Truly American through and through. This lighter automatic rifle offers multiple firing options, but is best kept locked at semi-automatic. Unfortunately, without the ability to change its barrel, it can overheat with sustained firing. + 2 + 0 + 1 + 27 + 3 + 27 + 42 + 8 + 3406 + 6 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 3 + 1 + 750 + + + + + + 28 + FN FAL + FN FAL + The phrase, 'Help, I've FAL-len and I can't get up,' takes on a whole new meaning when this rifle is involved. + FN FAL + This Belgian automatic rifle set a new standard in weaponry in the early 1950's. Its robust and reliable design made it simple to use and maintain, despite its tendency for excessive climbing in automatic mode. + 2 + 0 + 1 + 28 + 3 + 28 + 45 + 8 + 3344 + 6 + 2 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 3 + 1 + 700 + + + + + + 29 + G3A3 + HK G3A3 + Made from sheet metal stampings and plastic furniture, this ugly looking rifle delivers wounds that are equally foul. + HK G3A3 + Made from sheet metal stampings and plastic furniture, this Heckler and Koch automatic rifle sure ain't pretty, but it is definitely robust, reliable and highly effective. + 2 + 0 + 1 + 29 + 3 + 2 + 76 + 45 + 8 + 3001 + 5 + 2 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 3 + 1 + 600 + + + + + + 30 + G11 + HK G11 + The Porsche of assault rifles. This rifle goes from 0 to 3 rounds in under a second, and tears through Kevlar like butter. + HK G11 + Germany's Heckler and Koch designed this weapon as the fastest automatic rifle around. Its high velocity shots tear right through Kevlar. Despite its unusual appearance, it is very comfortable to use and shoots extremely accurately. + 2 + 0 + 1 + 30 + 3 + 30 + 36 + 7 + 3299 + 8 + 2 + -4 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 2 + 1 + 600 + 1029 + + + + + + 31 + M870 + Remington M870 + This pump-action shotgun is one of the most versatile weapons money can buy. It can be used for hunting, home defense, and lock picking. + Remington M870 + A cherished 12-gauge shotgun for its smooth pump-action, it's a favorite of many police forces around the world. Commonly used as a hunting rifle, it can be found for sale in most local hardware stores. + 2 + 0 + 1 + 31 + 3 + 31 + 35 + 7 + 822 + 4 + 2 + 3 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 4 + 1 + 22 + ChokeImpModSpread + + + + + + 32 + SPAS-15 + SPAS-15 + This fearsome looking Italian semi-automatic assault shotgun has been banned in several countries. + SPAS-15 + The 12-gauge Franchi SPAS-15 shotgun's design is true Italian brilliance. It provides the options for gas, semi-automatic or manual pump action. + 2 + 0 + 1 + 32 + 3 + 32 + 39 + 6 + 934 + 5 + -2 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 3 + 1 + 24 + -1 + 30 + + -20 + -20 + 1 + + + + + + 33 + CAWS + HK CAWS + The experimental Close Assault Weapons System from HK. It fires special 12 gauge belted brass-case ammunition developed by Olin/Winchester that delivers superior range to conventional shotguns. + HK CAWS + Though canceled by the US Military, we're sure you'll love the CAWS! We've just received a limited shipment of these experimental fully automatic shotguns, and their special ammo. Turn your enemies into a gory mess at 240RPM. Comes with built-in scope. + 2 + 0 + 1 + 33 + 3 + 33 + 37 + 7 + 2513 + 7 + -3 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 2 + 1 + 240 + 1029 + + + + + + 34 + Minimi + FN Minimi + This light machine gun, also known as the C-9 and M-249, has been known to moonlight as a beefed-up assault rifle. + FN Minimi + Reputed for its reliability, this Belgian machine gun is gas operated, with a simple rotating bolt system. Its design was adopted by the US Army as the M249 machine gun. + 2 + 0 + 1 + 34 + 3 + 34 + 71 + 8 + 5345 + 7 + 2 + -2 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 2 + 1 + 1000 + + + + + + 35 + RPK-74 + RPK-74 + The latest Russian squad support weapon is this light machine gun. It brings new meaning to the concept of 'spray and pray.' + RPK-74 + This Russian squad light automatic machine gun is simply a heavy-barreled version of the AK74 rifle. Its only drawback is that it tends to shoot the rifling out of its barrel within 5,000 rounds. + 2 + 0 + 1 + 35 + 3 + 35 + 50 + 8 + 5647 + 7 + 1 + -2 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 2 + 1 + 600 + -1 + 30 + + -20 + -20 + 1 + + + + + + 36 + HK 21E + HK 21E + This German infantry support weapon is a (not so) light machine gun that helps you pump up while mowing down your opposition. + HK 21E + The German Heckler and Koch 21 is a fantastic all-purpose machine gun, featuring a heavy yet easily changeable barrel. Its bipod offers 3 height settings on which the gun can pivot 30 degrees in either direction. + 2 + 0 + 1 + 36 + 3 + 36 + 93 + 8 + 6954 + 8 + 1 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 2 + 1 + 800 + + + + + + 37 + Knife + Combat Knife + This full-tang bowie-styled combat knife will convert you into a whirling, twirling machine of silent, subtle death. + Combat Knife + When the enemy is too close for comfort, this full-tang bowie-styled combat knife will definitely come in handy. It features a serrated 9"" blade, and a wooden handle with a heavy-duty guard and pommel. + 4 + 0 + 1 + 37 + 4 + 1 + 79 + 9 + 2 + 24 + 100 + 2 + 2 + 2 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 5 + 1 + 28 + 1 + + + + + + 38 + Throw. Knife + Throwing Knife + This finely balanced steel throwing knife brings new meaning to the expression killing them softly. Or, in this case, silently. + Throwing Knife + Polish up on your throwing skills with this double-edged chrome-plated high carbon steel blade. This slim little knife is a perfect choice for both novice and experienced throwers. + 8 + 0 + 1 + 38 + 3 + 1 + 53 + 1 + 4 + 16 + 25 + 3 + -1 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 4 + 1 + 28 + 1 + + + + + + 39 + Rock + A Rock + A rock is what you've got in your head if you don't know what one is. + A Rock + Not for sale through BR. + 64 + 0 + 1 + 39 + 6 + 1 + 57 + 5 + 2 + 14 + 1 + 1 + + + + + + 40 + M79 + M79 Grenade Launcher + If quick passage through a brick wall or a cluster of bad guys is what you need, the M79, a 40mm US grenade launcher from the Vietnam era, will terminate your troubles every time. + M79 Grenade Launcher + Known for its accuracy at longer ranges, the 40mm M79 Grenade Launcher is not your average rifle grenade. This breech loaded, single shot, break-open weapon is usually fired from the shoulder. It features a blade foresight and a folding-leaf adjustable rear sight. + 16 + 0 + 1 + 40 + 20 + 37 + 27 + 7 + 900 + 4 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + 4 + 1 + 12 + 1 + + + + + + 41 + Mortar + M224 Mortar + The M224 is a 60mm caliber lightweight mortar with a finned barrel, sight, M7 base plate, and a bipod. It was built to handle HE bombs. + M224 Mortar + Commonly referred to as the battalion commander's artillery, the M224 mortar is a must-have for the serious mercenary commandant. It is a 60mm caliber lightweight mortar with a finned barrel, sight, M7 base plate and bipod, that was built to specifically accommodate HE shells. + 16 + 0 + 1 + 41 + 20 + 343 + 211 + 8 + 1800 + 8 + -2 + 1 + 1 + 1 + 1 + 1 + 1 + 2 + 1 + 10 + 1 + + + + + + 42 + Rock + Another Rock + A rock usually associated with a roll is a form of modern music that tends to be loud and a preferred choice of adolescents. + Another Rock + Not for sale through BR. + 64 + 0 + 1 + 42 + 6 + 1 + 60 + 4 + 3 + 14 + 1 + 1 + + + + + + 43 + YM Claws + Young Male Claws + NO DESCRIPTION NECESSARY! + Young Male Claws + Not for sale through BR. + 4 + 0 + 1 + 43 + 4 + 1 + 34 + 1 + 1 + 1 + 24 + + + + + + 44 + AM Claws + Adult Male Claws + NO DESCRIPTION NECESSARY! + Adult Male Claws + Not for sale through BR. + 4 + 0 + 1 + 44 + 4 + 1 + 34 + 1 + 1 + 1 + 24 + + + + + + 45 + YF Claws + Young Female Claws + NO DESCRIPTION NECESSARY! + Young Female Claws + Not for sale through BR. + 4 + 0 + 1 + 45 + 4 + 1 + 34 + 1 + 1 + 1 + 24 + + + + + + 46 + AF Claws + Adult Female Creature Claws + NO DESCRIPTION NECESSARY! + Adult Female Creature Claws + Not for sale through BR. + 4 + 0 + 1 + 46 + 4 + 1 + 34 + 1 + 1 + 1 + 24 + + + + + + 47 + Queen Tentacle + Queen Tentacle + NO DESCRIPTION NECESSARY! + Queen Tentacle + Not for sale through BR. + 32 + 0 + 1 + 47 + 4 + 1 + 34 + 1 + 1 + 1 + 24 + + + + + + 48 + Queen Spit + Queen Creature Spit + NO DESCRIPTION NECESSARY! + Queen Creature Spit + Not for sale through BR. + 2 + 0 + 1 + 48 + 3 + 1 + 34 + 1 + 1 + 1 + 20 + + + + + + 49 + Dusters + Knuckle Dusters + This sturdy set of brass knuckles fits most hands. They will add some power to your punch. + Knuckle Dusters + You'll be packing a real punch with this set of handy brass knuckles. Although sturdy, they're small enough to fit into most back pockets. One size fits all. + 128 + 0 + 1 + 49 + 2 + 1 + 102 + 1 + 4 + 13 + 20 + 2 + 1 + 1 + 1 + 1 + 1 + 1 + 5 + 1 + 30 + 1 + 1 + + + + + + 50 + Talon + Talon Grenade Launcher + The "Talon" US military grenade launcher is known to propel enemies into the waiting claws of death. + Talon Grenade Launcher + Developed by the US military, this launcher can be attached to a wide range of assault rifles and machine guns. It comes equipped with a light folding stock and a special pistol grip stock, allowing it to be fired like a pistol. It is considered to be a good entry weapon. + 16 + 0 + 1 + 50 + 20 + 39 + 14 + 4 + 600 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + 12 + 1 + + + + + + 51 + LAW + M72A4 LAW + One hit from this Light Anti-Tank Weapon is better than a one way ticket to Judgement Day. No judge, no jury, and all executioner. + M72A4 LAW + The M72A2 Light Anti-Tank Weapon is a light-weight shoulder-fired rocket launcher which can penetrate a foot of tank armour or destroy small battlefield fortifications. A one-shot weapon of awesome destructive power. + 2 + 0 + 1 + 51 + 3 + 38 + 35 + 6 + 1500 + 7 + -3 + 1 + 1 + 1 + 1 + 1 + 1 + 2 + 1 + 10 + 1 + 1 + 247 + + + + + + 52 + Bloodcat Claws + Bloodcat Claws + NO DESCRIPTION NECESSARY! + Bloodcat Claws + Not for sale through BR. + 4 + 0 + 1 + 52 + 4 + 1 + 34 + 1 + 1 + 1 + 32 + + + + + + 53 + Bloodcat Bite + Bloodcat Bite + NO DESCRIPTION NECESSARY! + Bloodcat Bite + Not for sale through BR. + 4 + 0 + 1 + 53 + 4 + 1 + 34 + 1 + 1 + 1 + 24 + + + + + + 54 + Machete + Machete + Slice 'em, dice 'em, cook 'em 'n' clean 'em. Whether it be man, plant, or beast, this all purpose machete will chop any main course into the finest of cuts. + Machete + Slice 'em, dice 'em, cook 'em 'n' clean 'em. Whether it be man, plant, or beast, this all purpose machete will chop any main course into the finest of cuts. + 4 + 0 + 1 + 54 + 4 + 41 + 13 + 6 + 50 + 3 + 3 + 1 + 1 + 1 + 1 + 1 + 1 + 4 + 1 + 22 + + + + + + 55 + Rocket Rifle + Rocket Rifle + Annihilate your opponents with the cutting edge in weapons technology. This rocket rifle comes with its own laser scope and computer security system. + Rocket Rifle + Annihilate your opponents with the cutting edge in weapons technology. This rocket rifle comes with its own laser scope and computer security system. + 2 + 0 + 1 + 55 + 3 + 45 + 40 + 7 + 6769 + 8 + -2 + -5 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 30 + 19 + 90 + 1.2 + 5 + 5 + 30 + 1 + 1 + + -10 + 10 + 10 + 1 + + + + 0 + 0 + 0 + + + + 56 + Automag III + Automag III Custom + This Automag has been modified into a monster of a pistol which fires .50 Beowulf rifle rounds. The name "Big Bertha" has been engraved on its sides. + Automag III Custom + Not for sale through BR. + 2 + 0 + 1 + 56 + 3 + 40 + 12 + 2 + 813 + 3 + -2 + -2 + 1 + 1 + 1 + 1 + 1 + 1 + 20 + + + + + + 57 + Infant Spit + Infant Spit + NO DESCRIPTION NECESSARY! + Infant Spit + Not for sale through BR. + 2 + 0 + 1 + 57 + 3 + 34 + 1 + 1 + 1 + 26 + + + + + + 58 + Young Male Spit + Young Male Spit + NO DESCRIPTION NECESSARY! + Young Male Spit + Not for sale through BR. + 2 + 0 + 1 + 58 + 3 + 34 + 1 + 1 + 1 + 20 + + + + + + 59 + Old Male Spit + Old Male Spit + NO DESCRIPTION NECESSARY! + Old Male Spit + Not for sale through BR. + 2 + 0 + 1 + 59 + 3 + 34 + 1 + 1 + 1 + 20 + + + + + + 60 + Cannon + Tank Cannon + NO DESCRIPTION NECESSARY! + Tank Cannon + Not for sale through BR. + 2 + 0 + 1 + 60 + 3 + 37 + 26 + 34 + 1 + 1 + 1 + 1 + 16 + 1 + + + + + + 61 + Dart Gun + Dart Gun + A virtual mute in a riotous crowd of gunpowder-driven killing machines. Use this dart gun to get the job done without even waking up old man Death himself. + Dart Gun + A virtual mute in a riotous crowd of gunpowder-driven killing machines. Use this dart gun to get the job done without even waking up old man Death himself. + 2 + 0 + 1 + 61 + 3 + 46 + 12 + 1 + 2 + 471 + 1 + 3 + 1 + 1 + 1 + 1 + 1 + 1 + 5 + 1 + 36 + 1 + + + + + + 62 + Bloody Knife + Bloody Throwing Knife + A small lightweight throwing knife with a double-edged, chrome-plated, high carbon steel blade that is covered in blood. + Bloody Throwing Knife + Not for sale through BR. + 8 + 0 + 1 + 62 + 3 + 1 + 95 + 1 + 4 + 16 + 25 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 28 + 1 + + + + + + 63 + Flamethrower + Flamethrower + Sorry, guys, but this item didn't make it into the game! + Flamethrower + Not for sale through BR. + 2 + 0 + 1 + 63 + 3 + 48 + 27 + 7 + 3582 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 20 + + + + + + 64 + Crowbar + Crowbar + This durable lever tool is a one-piece bar of titanium. While harder and stronger than steel, it weighs less, and won't rust. + Crowbar + This titanium crowbar will come in handy when stuck in a jam. It's a one piece bar of titanium that's harder and stronger than steel, and corrosion resistant. Since it weighs almost nothing, you can take it anywhere. + 128 + 0 + 1 + 64 + 2 + 1 + 85 + 30 + 24 + 40 + 1 + -4 + 1 + 1 + 1 + 1 + 1 + 5 + 1 + 20 + 1 + 1 + + + + + + 65 + A. R. Rifle + Auto Rocket Rifle + The bleeding edge in weapons technology, this experimental version of the rocket rifle is capable of emptying its entire clip in a single devastating burst! + Auto Rocket Rifle + The bleeding edge in weapons technology, this experimental version of the rocket rifle is capable of emptying its entire clip in a single devastating burst! + 2 + 0 + 1 + 65 + 3 + 45 + 40 + 7 + 7769 + 9 + -4 + -5 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 30 + 19 + 90 + 1.2 + 5 + 5 + 30 + 1 + 1 + + -10 + 10 + 10 + 1 + + + + 0 + 0 + 0 + + + + 66 + Hartford 6 + Modified EMF Hartford 6 Shooter + This is a .357 caliber, six shooter modified for Tex Colburn. It has a ten inch barrel and a sculptured ivory handle with TEX engraved in 14kt gold flake. + Modified EMF Hartford 6 Shooter + This is a .357 caliber, six shooter modified for Tex Colburn. It has a ten inch barrel and a sculptured ivory handle with TEX engraved in 14kt gold flake. + 2 + 0 + 1 + 66 + 3 + 76 + 16 + 1 + 2 + 788 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + 22 + + + + + + 67 + M-950 + Calico M-950 + An American made, pistol version of the M960. Using the same 50 round clip, it could probably only be classified a pistol in the U.S.A. + Calico M-950 + An American made, pistol version of the M960. Using only semi-automatic and limited burst fire & the same 50 round clip, it could probably only be classified a pistol in the U.S.A. + 2 + 0 + 1 + 67 + 3 + 51 + 10 + 4 + 1265 + 3 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + 4 + 1 + 36 + + + + + + 68 + M-900 + Calico M-900 + Another reincarnation of the M960, this version has a unusually longer barrel for a 9mm weapon and semi auto-fires with the same 50 round clip. + Calico M-900 + Another reincarnation of the M960, this version has a unusually longer barrel for a 9mm weapon and semi auto-fires with the same 50 round clip. + 2 + 0 + 1 + 68 + 3 + 50 + 22 + 6 + 1342 + 4 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 4 + 1 + 28 + + + + + + 69 + M-960A + Calico M-960A + Known as the "Mini Sub Machine Gun" this American model uses a helical-feed 50 round magazine of 9mm bullets, and has been making things right since 1990. + Calico M-960A + Known as the "Mini Sub Machine Gun" this American model uses a helical-feed 50 round magazine of 9mm bullets, and has been making things right since 1990. + 2 + 0 + 1 + 69 + 3 + 52 + 22 + 6 + 1652 + 4 + 4 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 4 + 1 + 750 + -1 + 5 + 5 + 30 + + -10 + 10 + 10 + 1 + + + + 0 + 0 + 0 + + + + 70 + Nada + Using this slot will cause the game to crash. + Using this slot will cause the game to crash. + Using this slot will cause the game to crash. + Using this slot will cause the game to crash. + 1 + 0 + 1 + 34 + + + + + + 71 + 9x19mm Mag 15 + 9x19mm Pistol Mag, 15 + This magazine holds 15 rounds of 9mm ball ammunition. Although small, this ammo travels at rather high velocities, making it the preferred sidearm round to many military and law enforcement personnel. + 9x19mm Mag 15 + These 15 rounds of fine quality 115 grain Fiocchi round tip ammunition are ideal for anyone looking for an economical means of personal defense. + 1024 + 0 + 1 + 22 + 1 + 363 + 2 + 8 + 12 + 15 + 1 + 1 + 1 + 10 + + + + + + 72 + 9x19mm SMG Mag + 9x19mm SMG Mag + This sub-machine gun magazine contains 30 rounds of 9mm ammunition. As a jacketed round, it has a lesser tendency for barrel leading than its non-jacketed counterpart. + 9x19mm SMG Mag + This SMG magazine contains 30 rounds of Fiocchi round tip ammunition. This round is a popular purchase among seasoned mercenaries and up-and-coming soldiers of fortune. + 1024 + 0 + 1 + 32 + 1 + 35 + 4 + 4 + 16 + 30 + 3 + 1 + 1 + 8 + + + + + + 73 + 9x19mm Mag 15 AP + 9x19mm Pistol Mag, 15 AP + This magazine contains 15 hardened steel rounds of 9mm ammunition. Even though this round easily cuts through light body armor, it doesn't cause as much damage as jacketed and regular hollow point versions. + 9x19mm Mag 15 AP + They've got Kevlar? Have no fear with this magazine; it's brimming with 15 rounds of hardened steel. This low power pistol round is your best bet against Kevlar. + 1024 + 0 + 1 + 24 + 1 + 365 + 2 + 8 + 12 + 45 + 3 + 1 + 1 + 8 + + + + + + 74 + 9x19mm SMG Mag AP + 9x19mm SMG Mag, AP + These 30 hardened steel rounds are the best sub-machine gun armor-defeating ammunition. + 9x19mm SMG Mag AP + We searched far and wide for this round; the Armor Piercing ability of the 30-round magazine makes it the bane of all unwelcome law enforcement personnel. + 1024 + 0 + 1 + 34 + 1 + 36 + 4 + 4 + 16 + 90 + 4 + 1 + 1 + 7 + + + + + + 75 + 9x19mm Mag 15 HP + 9x19mm Pistol Mag, 15 HP + This magazine contains 15 rounds of 9mm federal-135-grain hollow point ammo. While its armor piercing capabilities are questionable, its tendency to expand in tissue more than makes up for its weaknesses. + 9x19mm Mag 15 HP + This 15-round magazine of COR-BON 9mm Jacketed Hollow Point ammunition is truly the top of the line. It's a definite deterrent against any unarmored assailant. + 1024 + 0 + 1 + 23 + 1 + 364 + 2 + 8 + 12 + 30 + 2 + 1 + 1 + 9 + + + + + + 76 + 9x19mm SMG Mag HP + 9x19mm SMG Mag, HP + This magazine holds 30 rounds of federal jacketed hollow point ammunition. It combines the wound characteristics of hollow point with the penetration abilities of standard ball ammunition. + 9x19mm SMG Mag HP + This 30-round mag of 115 grain Jacketed Hollow Point ammunition is a special buy straight from COR-BON. We guarantee it will make your MP-5 the envy of any SWAT team. + 1024 + 0 + 1 + 33 + 1 + 37 + 4 + 4 + 16 + 60 + 3 + 1 + 1 + 8 + + + + + + 77 + .38 S-Load + .38 Speed Loader + This 6-round speed loader of .38 Special ball ammunition offers average damage and penetration abilities by combining the features of both hollow point and armor piercing ammo. + .38 S-Load + This 6-round speed loader comes filled with 158 grain Winchester standard .38 Special round tip ammunition. For countless years, it has been the tried and true round in law enforcement. + 1024 + 0 + 1 + 1 + 24 + 1 + 8 + 14 + 5 + 1 + 1 + 1 + 10 + + + + + + 78 + .38 S-Load AP + .38 Speed Loader, AP + This speed loader contains 6 rounds of .38 caliber armor piercing ammunition. While its armor piercing abilities are due to its steel construction, it tends to create smaller wounds than lead ammo. + .38 S-Load AP + Turn your classic .38 into a force to be reckoned with. Our own custom loaded .38 Full Metal Jacket round guarantees to stop any armored attacker dead in his tracks. + 1024 + 0 + 1 + 2 + 1 + 25 + 1 + 8 + 14 + 13 + 2 + 1 + 1 + 9 + + + + + + 79 + .38 S-Load HP + .38 Speed Loader, HP + Although these 6 rounds of .38 Special hollow point ammo tend to perform poorly against armor, it makes up for it by creating wider wound channels in unarmored opponents. + .38 S-Load HP + The latest deal from Cor-Bon brought us this 6-round package of .38 Special +P 158 grain ammunition. It packs a punch few will live to forget. Warning: its continuous use in alloy frame revolvers is highly inadvisable. + 1024 + 0 + 1 + 1 + 1 + 26 + 1 + 8 + 14 + 9 + 1 + 1 + 1 + 10 + + + + + + 80 + .45 Mag + .45 Pistol Magazine + This 7-round magazine contains .45 Automatic Colt pistol ammunition. The standard .45ACP round creates wound channels that are comparable to those generated by 9mm and .38 hollow point rounds. + .45 Mag + No collection would be complete without this classic man-stopper: a 7-round magazine of 230 grain UMC .45 ACP. + 1024 + 0 + 1 + 72 + 1 + 14 + 2 + 8 + 12 + 10 + 2 + 1 + 1 + 9 + + + + + + 81 + .45 SMG Mag + .45 SMG Magazine + The .45 standard round tip ball ammunition in this 30-round magazine offers a trade-off between the wound characteristics of hollow point and the penetration abilities of armor piercing ammo. + .45 SMG Mag + Our Pre-Ban 30-round magazines come complete with a full load of UMC .45 ACP. + 1024 + 0 + 1 + 84 + 1 + 4 + 9 + 4 + 16 + 43 + 3 + 1 + 1 + 8 + + + + + + 82 + .45 Mag AP + .45 Pistol Magazine, AP + These 7 rounds hold .45 automatic armor piercing ammunition. Although this high velocity steel ammo may defeat most light body armor, it causes less tissue damage than lead-based rounds. + .45 Mag AP + These hardened steel Armor Piercing rounds tear through Kevlar like it was butter. This 7-round magazine is known for leaving wide wound cavities. + 1024 + 0 + 1 + 74 + 1 + 15 + 2 + 8 + 12 + 30 + 2 + 1 + 1 + 9 + + + + + + 83 + .45 SMG Mag AP + .45 SMG Magazine, AP + This 30-round magazine holds .45 caliber armor piercing ammunition. While this ammunition offers better penetration than either ball or hollow point ammo, it tends to do less damage. + .45 SMG Mag AP + Some of the best pistol ammunition money can buy is our 30 rounds of hand-loaded Armor Piercing ammunition. It will quickly send a Kevlar vest to the scrap heap. + 1024 + 0 + 1 + 86 + 1 + 5 + 9 + 4 + 16 + 129 + 3 + 1 + 1 + 8 + + + + + + 84 + .45 Mag HP + .45 Pistol Magazine, HP + A 7-round mag of .45 ACP hollow point ammo. Its hollow point forces the round to mushroom on impact, creating a large wound channel that is wider than wounds from both standard and armor piercing variants. + .45 Mag HP + If you are serious about your .45 ammo, this 7-round magazine of Golden Sabre Jacketed Hollow Point ammunition is a sure-fire way to prove it. + 1024 + 0 + 1 + 73 + 1 + 16 + 2 + 8 + 12 + 20 + 2 + 1 + 1 + 9 + + + + + + 85 + .45 SMG Mag HP + .45 SMG Magazine, HP + These 30 rounds of .45 hollow point ammunition expand in soft tissue on impact, causing a large of amount of bleeding and nerve trauma. + .45 SMG Mag HP + Turns your sub machine gun into a lean mean killing machine. This magazine is jam packed with 30 rounds of our high quality Remington .45 Gold Sabre ammunition. + 1024 + 0 + 1 + 85 + 1 + 6 + 9 + 4 + 16 + 86 + 3 + 1 + 1 + 8 + + + + + + 86 + .357 S-Load + .357 Speed Loader + This speed loader holds 6 rounds of .357 Magnum ammunition. As one of the most powerful handgun rounds around, it packs more of a punch than .38, .45 or 9mm ammo. + .357 S-Load + Splatter your troubles against a wall with a little help from our 6-round speed loaders of Federal Hydra-Shok .357 Magnum ammunition. + 1024 + 0 + 1 + 102 + 1 + 11 + 1 + 8 + 14 + 10 + 2 + 1 + 1 + 9 + + + + + + 87 + .357 Mag + .357 Magazine + This magazine holds 9 rounds of .357 Magnum standard ball ammunition. Its power leaves little question about its superiority as a combat handgun round. + .357 Mag + We offer the finest quality rust resistant 9-round magazines, filled with Federal 158 grain .357 ammunition. These babies are a great way to finish off a problem that just won't kick it. + 1024 + 0 + 1 + 107 + 1 + 17 + 2 + 8 + 12 + 15 + 2 + 1 + 1 + 9 + + + + + + 88 + .357 S-Load AP + .357 Speed Loader, AP + Although these 6 rounds of .357 Magnum hardened steel ammo can punch through armor as though it were tissue paper, they don't tend to fragment on impact, resulting in inferior wounding capabilities. + .357 S-Load AP + They said the White Hippos were a hoax but Bobby Ray's has the real thing that are just itchin' to be fired off by you. This 6-round speed loader is packed with the lastest in Armor Piercing technology. + 1024 + 0 + 1 + 104 + 1 + 12 + 1 + 8 + 14 + 30 + 3 + 1 + 1 + 8 + + + + + + 89 + .357 Mag AP + .357 Magazine, AP + While these 9 rounds of steel .357 armor piercing ammunition can penetrate walls and body armor, they only create small wound channels with minimal blood loss. + .357 Mag AP + Satisfy your insatiable desire to punch holes through a bullet proof vest with these 9 rounds of White Hippo Armor Piercing ammo. It's exactly what the doctor ordered. + 1024 + 0 + 1 + 109 + 1 + 18 + 2 + 8 + 12 + 45 + 3 + 1 + 1 + 8 + + + + + + 90 + .357 S-Load HP + .357 Speed Loader, HP + This speed loader contains 6 rounds of .357 hollow point ammunition. Although it lacks armor piercing abilities, it more than makes up for it with its damage potential. + .357 S-Load HP + These 6 rounds of Federal's own Hydra-Shok Jacketed Hollow Point comes complete with a complimentary speed loader when purchasing through this site. + 1024 + 0 + 1 + 103 + 1 + 13 + 1 + 8 + 14 + 20 + 1 + 1 + 1 + 10 + + + + + + 91 + .357 Mag HP + .357 Magazine, HP + This magazine contains 9 rounds of .357 hollow point ammunition. The hollow point allows for substantial expansion on impact, thus creating a large but shallow wound. + .357 Mag HP + Want that last gunfight to go out with a bang? Then we've got the deal for you. The Federal's own .357 Jacketed Hollow Point Hydra-Shok guarantees to deliver. + 1024 + 0 + 1 + 108 + 1 + 19 + 2 + 8 + 12 + 30 + 2 + 1 + 1 + 9 + + + + + + 92 + 5.45x39mm Mag + 5.45x39mm Magazine + This 30-round magazine holds 5.45 light armor piercing anti-personnel ammo. Its metal jacketing not only improves its ability to punch through walls, but it can tear through multiple bodies as well. + 5.45x39mm Mag + One of our hottest commodities is this 30-round mag of 'acquired' Russian 5.45mm Armor Piercing ammunition. This round is guaranteed to make you the death of any party. + 1024 + 0 + 1 + 140 + 1 + 9 + 6 + 4 + 20 + 150 + 4 + 1 + 1 + 7 + + + + + + 93 + 5.45x39mm Mag HP + 5.45x39mm Mag, HP + This 30-round magazine contains 5.45 jacketed hollow point ammunition. It features the combined effect of mushrooming on impact, and tumbling within its target to create enormous wound cavities. + 5.45x39mm Mag, HP + Need a quick sure-shot way to collect on a life insurance policy? These 30 rounds of 5.45mm Hollow Point ammunition will show you the money in no time at all. + 1024 + 0 + 1 + 139 + 1 + 10 + 6 + 4 + 20 + 100 + 4 + 1 + 1 + 7 + + + + + + 94 + 5.56mm Mag 30 + 5.56x45mm Mag, 30 + These 30 rounds of NATO standard light armor piercing ammunition have the ability to tumble within its target to create a much larger wound than what is normally expected from a such small bullet. + 5.56x45mm Mag 30 + This 30-round magazine is filled with our NATO standard 5.56mm. This round's steel penetrator makes it possible to beat all but the best in today's body armor. + 1024 + 0 + 1 + 162 + 1 + 7 + 5 + 4 + 20 + 150 + 3 + 1 + 1 + 8 + + + + + + 95 + 5.56mm Mag 30 HP + 5.56x45mm Mag, 30 HP + This 30-round magazine of 5.56 Remington hollow point ammo is a variation of the civilian .223 hunting round. Like the .223, it is designed to maximize nerve shock and blood loss. + 5.56x45mm Mag 30 HP + This is the economical choice for target shooting, hunting, or stopping potential long-range muggings. These 30 rounds of 50 grain .223 JHP can save your life and your pocket book. + 1024 + 0 + 1 + 161 + 1 + 8 + 5 + 4 + 20 + 100 + 3 + 1 + 1 + 8 + + + + + + 96 + 7.62x39mm 10 + 7.62x39mm Mag, 10 + This 10-round magazine of 7.62 Warsaw Pact issued AP ammunition is noted for its ability to defeat almost all forms of body armor and cause significant damage to unwilling recipients. + 7.62x39mm 10 + Packaged especially for the aspiring sharpshooter, these 10 rounds of Chinese 7.62mm Armor Piercing ammo is sure to provide you with the 'One Shot, One Kill' that'll make headlines the world over. + 1024 + 0 + 1 + 232 + 1 + 22 + 3 + 6 + 13 + 60 + 4 + 1 + 1 + 7 + + + + + + 97 + 7.62x39mm 30 + 7.62x39mm Mag, 30 + These 30 rounds of Warsaw Pact issued 7.62mm anti-personnel AP ammo tend to maintain their shape on impact. Shape retention may increase its ability to defeat light body armor but it also reduces injury severity. + 7.62x39mm 30 + Looking for the perfect gift for the terrorist who has it all? Try a magazine of our surplus 7.62mm Warsaw Pact AP. It's the gift to end all gift giving. + 1024 + 0 + 1 + 238 + 1 + 29 + 9 + 4 + 20 + 180 + 4 + 1 + 1 + 7 + + + + + + 98 + 7.62x39mm Mag 10 HP + 7.62x39mm Mag, 10 HP + These 10 rounds of 7.62 Warsaw Pact jacketed hollow point ammunition won't penetrate body armor as well as its armor piercing counterpart, but it makes up for it by making larger wound cavities. + 7.62x39mm Mag 10 HP + When killing them is simply not enough. A small 10-round box of 7.62mm Hollow Point is a great way to send the point home in true brain splattering style. + 1024 + 0 + 1 + 231 + 1 + 23 + 3 + 6 + 13 + 40 + 4 + 1 + 1 + 7 + + + + + + 99 + 7.62x39mm Mag 30 HP + 7.62x39mm Mag, 30 HP + This magazine contains 30 rounds of 7.62 Warsaw Pact hollow point ammo. Although use of this round against light armored opponents can sway a battle in your favor, it's less effective against heavy armor. + 7.62x39mm Mag 30 HP + Ever get the urge to turn a person into a bloody sausage with legs? We recommend reaching for 30 rounds of our 7.62mm Hollow Point ammunition. + 1024 + 0 + 1 + 237 + 1 + 30 + 9 + 4 + 20 + 120 + 4 + 1 + 1 + 7 + + + + + + 100 + 7.62x51mm 5 + 7.62x51mm Mag, 5 + These 5 loose rounds of 7.62x51mm armor piercing ammo have the ability to defeat body armor at long ranges, making it the ideal sniping round. + 7.62x51mm 5 + This Armor Piercing 7.62x51mm ammunition offers an ideal combination of range, penetration and damage that professional snipers demand. + 1024 + 0 + 1 + 197 + 1 + 3 + 1 + 6 + 13 + 38 + 3 + 1 + 1 + 8 + + + + + + 101 + 7.62x51mm 20 + 7.62x51mm Mag, 20 + This mag contains 20 rounds of NATO standard 7.62mm AP ammo. This round has gained favorable attention from armed forces worldwide due to its ability to penetrate a steel helmet at extreme ranges. + 7.62x51mm 20 + This 7.62mm 20-round magazine is simply brimming with death, especially when it's filled with a surplus of Full Metal Jacketed rounds. This magazine makes armor more or less moot. + 1024 + 0 + 1 + 211 + 1 + 27 + 7 + 4 + 20 + 150 + 5 + 1 + 1 + 6 + + + + + + 102 + 7.62x51mm 5 HP + 7.62x51mm Mag, 5 HP + What these 5 rounds of civilian .308 Winchester hunting ammunition lack in armor piercing abilities, is compensated for with their ability to cause severe injuries in unarmored opponents. + 7.62x51mm 5 HP + Take advantage of our limited time offer on a price-reduced 5-round sampler box of .308 Winchester Hollow Point ammunition. Whether you're out hunting or sniping, this round will be your one-shot stopper. + 1024 + 0 + 1 + 196 + 1 + 2 + 1 + 6 + 13 + 25 + 3 + 1 + 1 + 8 + + + + + + 103 + 7.62x51mm 20 HP + 7.62x51mm Mag, 20 HP + This high capacity magazine holds 20 rounds of .308 Winchester ammunition, the civilian variant of the 7.62 NATO round. It is best suited for hunting unarmored targets. + 7.62x51mm 20 HP + If power is what you demand, more power is what you'll get with these 20 rounds of Cor-Bon Tactical .308 Winchester ammunition, the civilian variant of the 7.62x51mm round. It's more than enough power to put any problem 6-feet under. + 1024 + 0 + 1 + 210 + 1 + 28 + 7 + 4 + 20 + 100 + 5 + 1 + 1 + 6 + + + + + + 104 + 4.7mm Mag 45 + 4.7x33mm Mag, 45 + This 45-round magazine contains 4.7mm caseless ammunition. This round possesses wound and range capabilites that are comparable to the 5.56mm NATO round, but is 40 per cent lighter. + 4.7x33mm Mag 45 + Recovered crates from a classified German warehouse have supplied us with these 45-round magazines. They come complete with a full load of the legandary 4.7mm caseless ammunition. + 1024 + 0 + 1 + 256 + 1 + 31 + 5 + 4 + 24 + 630 + 8 + 1 + 1 + 3 + + + + + + 105 + 5.7mm Mag 50 + 5.7x28mm Mag, 50 + This magazine contains 50 rounds of 5.7mm ammunition. This polymer pistol round performs remarkably well against both armored and unarmored opponents. + 5.7x28mm Mag 50 + Do you loathe it when your opponents wear body armor? Say hasta la vista to every form of body armor that might stand between your target and Judgement Day with our 50-round magazine of 5.7mm pistol ammo. + 1024 + 0 + 1 + 262 + 1 + 20 + 5 + 4 + 24 + 750 + 7 + 1 + 1 + 4 + + + + + + 106 + 5.7mm Mag 50 HP + 5.7x28mm Mag, 50 HP + These 50 rounds of 5.7mm hollow point ammunition have enhanced injury inflicting capabilities over the basic 5.7 and have retained most of its armor piercing capabilities. + 5.7x28mm Mag 50 HP + Get the job done right the first time. You're kill-rate will be the best around if you use this 50-round magazine of 5.7mm Hollow Point ammunition. Your victim's chance at survival: roughly zero per cent, give or take a few points. + 1024 + 0 + 1 + 261 + 1 + 21 + 5 + 4 + 24 + 1500 + 7 + 1 + 1 + 4 + + + + + + 107 + 12g Shells 7 + 12 Gauge Shells, 7 + This magazine contains 7 rounds of 12 gauge PolyCore slugs. Each round tears through body armor as though it were tissue paper. + 12g Shells 7 + This is definitely the ammunition for real men only. This magazine contains 7 rounds of 12 gauge PolyCore slugs. Each round tears through body armor as though it were tissue paper. + 1024 + 0 + 1 + 125 + 2 + 64 + 5 + 6 + 15 + 35 + 3 + 1 + 1 + 8 + 50 + + + + + + 108 + 12g Shells 7 BS + 12 Gauge Buckshot Shells, 7 + This 12 gauge magazine holds 7 rounds of "00" SSG ammunition. Favored by law enforcement personnel, it is very effective in urban firefights against unarmored opponents. + 12g Shells 7 Buckshot + The ideal short-range man-stopper round. This 12 gauge magazine holds 7 rounds of '00' SSG ammunition. Law enforcement personnel worldwide favor this round for its effectiveness in urban firefights against unarmored opponents. + 1024 + 0 + 1 + 126 + 2 + 57 + 5 + 6 + 15 + 35 + 3 + 1 + 1 + 8 + + + + + + 109 + CAWS Mag + CAWS Magazine + This 10-round CAWS magazine is quite simply brimming with destruction. Each round contains a single tungsten steel composite slug capable of tearing through most forms of body armor and car engine blocks. + CAWS Mag + This 10 round CAWS magazine is quite simply brimming with destruction. Each round contains a single tungsten steel composite slug capable of tearing through most forms of body armor and most car engine blocks. No serious mercenary should leave home-base without it. + 1024 + 0 + 1 + 137 + 1 + 10 + 6 + 20 + 300 + 7 + 1 + 1 + 4 + + + + + + 110 + CAWS Mag BS + CAWS Magazine, Buckshot + The 10 rounds of "00" sized tungsten buckshot ammunition in this mag can penetrate like armor piercing ammo and produce large wound channels like hollow point without with the limitations of either ammo. + CAWS Mag Buckshot + Have you ever wanted to kill an unwanted intruder and expand your study by knocking down a wall at the same time? Our 10 round magazine of tungsten buckshot ammo allows you to do just that, and much, much more. + 1024 + 0 + 1 + 138 + 1 + 1 + 10 + 6 + 20 + 300 + 7 + 1 + 1 + 4 + + + + + + 111 + Minirockets AP + Minirockets, AP + Cutting edge technology means cutting edge killing. These armor piercing rockets inflict such spectacular wounds, they would be the envy of any Hollywood special effects artist. + Minirockets AP + Cutting edge technology means cutting edge killing. These armor piercing rockets inflict such spectacular wounds, they would be the envy of any Hollywood special effects artist. + 1024 + 0 + 1 + 268 + 1 + 110 + 10 + 4 + 18 + 750 + 8 + 1 + 1 + 1 + + + + + + 112 + Minirockets HE + Minirockets, HE + If the Four Horsemen carried pieces, this would be their ammo of choice. These 5 highly explosive minirockets could deliver Armageddon faster than any rock from space. + Minirockets HE + If the Four Horsemen carried pieces, this would be their ammo of choice. These 5 highly explosive minirockets could deliver Armageddon faster than any rock from space. + 1024 + 0 + 1 + 269 + 1 + 115 + 10 + 4 + 18 + 750 + 8 + 1 + 1 + 1 + + + + + + 113 + Minirockets HEAP + Minirockets, HEAP + Blow open your opposition with high explosive armor piercing minirockets, and watch them fry. + Minirockets HEAP + Blow open your opposition with high explosive armor piercing minirockets, and watch them fry. + 1024 + 0 + 1 + 270 + 1 + 114 + 10 + 4 + 18 + 750 + 8 + 1 + 1 + 1 + + + + + + 114 + Dart + Tranquilizer Dart + Normally used to take down large game, this dart will put someone under before they can even say, 'feeling woozy.' + Dart + Normally used to take down large game, this dart will put someone under before they can even say, 'feeling woozy.' + 1024 + 0 + 1 + 271 + 1 + 119 + 1 + 8 + 12 + 10 + 2 + 9 + 1 + + + + + + 115 + Flamethrower Clip + Flamethrower Clip + NO DESCRIPTION NECESSARY! + Flamethrower Clip + NO DESCRIPTION NECESSARY! + 1024 + 0 + 1 + 272 + 49 + 26 + 4 + 26 + 1 + 1 + + + + + + 116 + .50 Mag + .50 Magazine + An 11 round magazine of .50 caliber (Browning) bullets for the Barrett M82A2. + .50 Mag + An 11 round magazine of .50 caliber (Browning) bullets for the Barrett M82A2. + 1024 + 0 + 1 + 274 + 1 + 138 + 9 + 4 + 21 + 300 + 10 + 1 + 1 + 1 + + + + + + 117 + 9x39mm Mag + 9x39mm Magazine + Heavier than regular 9mm ammo, this 20 round magazine is manufactured for a unique set of Russian firearms. + 9x39mm Mag + Heavier than regular 9mm ammo, this 20 round magazine is manufactured for a unique set of Russian firearms, including the ever popular VAL Silent Sniper rifle. + 1024 + 0 + 1 + 276 + 1 + 139 + 4 + 4 + 20 + 1000 + 5 + 1 + 1 + 6 + + + + + + 118 + 9x19mm Lrg Mag + 9x19mm Large Mag + 9mm bullets for a Calico model. A 50-pack for when you know it's gonna be a long night. + 9x19mm Lrg Mag + 9mm bullets for a Calico model. A 50-pack for when you know it's gonna be a long night. + 1024 + 0 + 1 + 42 + 1 + 140 + 7 + 4 + 24 + 50 + 3 + 1 + 1 + 8 + + + + + + 119 + 9x19mm Lrg Mag AP + 9x19mm Large Mag, AP + A 50 round magazine of 9mm AP. ammo for the Calico model. + 9x19mm Lrg Mag AP + A 50 round magazine of 9mm AP. ammo for the Calico model. + 1024 + 0 + 1 + 44 + 1 + 141 + 7 + 4 + 24 + 150 + 3 + 1 + 1 + 8 + + + + + + 120 + 9x19mm Lrg Mag HP + 9x19mm Large Mag, HP + A 50 round magazine of 9mm HP. ammo for the Calico model. + 9x19mm Lrg Mag HP + A 50 round magazine of 9mm HP. ammo for the Calico model. + 1024 + 0 + 1 + 43 + 1 + 142 + 7 + 4 + 24 + 100 + 3 + 1 + 1 + 8 + + + + + + 121 + 5.45x39mm Mag + 5.45x39mm RPK-Mag + This 45-round mag holds 5.45 light armor piercing anti-personnel ammo. Its metal jacketing not only improves its ability to punch through walls, but it can tear through multiple bodies as well. + 5.45x39mm Mag + This 45-round mag holds 5.45 light armor piercing anti-personnel ammo. Its metal jacketing not only improves its ability to punch through walls, but it can tear through multiple bodies as well. + 1024 + 0 + 1 + 145 + 1 + 538 + 15 + 3 + 24 + 225 + 7 + 1 + 1 + 4 + + + + + + 122 + 5.45x39mm Mag HP + 5.45x39mm RPK-Mag, HP + This 45-round mag contains 5.45 jacketed hollow point ammunition. It features the combined effect of mushrooming on impact, and tumbling within its target to create enormous wound cavities. + 5.45x39mm Mag, HP + This 45-round mag contains 5.45 jacketed hollow point ammunition. It features the combined effect of mushrooming on impact, and tumbling within its target to create enormous wound cavities. + 1024 + 0 + 1 + 144 + 1 + 537 + 15 + 3 + 24 + 150 + 7 + 1 + 1 + 4 + + + + + + 123 + 5.56mm Belt + 5.56x45mm Belt + These 200 rounds of NATO standard light armor piercing ammunition have the ability to tumble within its target to create a much larger wound than what is normally expected from a such small bullet. + 5.56x45mm Belt + These 200 rounds of NATO standard light armor piercing ammunition have the ability to tumble within its target to create a much larger wound than what is normally expected from a such small bullet. + 1024 + 0 + 1 + 183 + 1 + 145 + 33 + 27 + 1000 + 7 + 1 + 1 + 4 + + + + + + 124 + 5.56mm Belt HP + 5.56x45mm Belt, HP + This 200-round belt of 5.56 Remington hollow point ammo is a variation of the civilian .223 hunting round. Like the .223, it is designed to maximize nerve shock and blood loss. + 5.56x45mm Belt HP + This 200-round belt of 5.56 Remington hollow point ammo is a variation of the civilian .223 hunting round. Like the .223, it is designed to maximize nerve shock and blood loss. + 1024 + 0 + 1 + 182 + 1 + 146 + 33 + 27 + 667 + 7 + 1 + 1 + 1 + 4 + + + + + + 125 + 7.62x51mm Belt + 7.62x51mm Belt + This belt contains 100 rounds of NATO standard 7.62mm AP ammo. This round has gained favorable attention from armed forces worldwide due to its ability to penetrate a steel helmet at extreme ranges. + 7.62x51mm Belt + This belt contains 100 rounds of NATO standard 7.62mm AP ammo. This round has gained favorable attention from armed forces worldwide due to its ability to penetrate a steel helmet at extreme ranges. + 1024 + 0 + 1 + 218 + 1 + 164 + 33 + 27 + 750 + 6 + 1 + 1 + 5 + + + + + + 126 + 7.62x51mm Belt HP + 7.62x51mm Belt, HP + This heavy machine gun belt holds 100 rounds of .308 Winchester ammunition, the civilian variant of the 7.62 NATO round. It is best suited for hunting unarmored targets. + 7.62x51mm Belt HP + This heavy machine gun belt holds 100 rounds of .308 Winchester ammunition, the civilian variant of the 7.62 NATO round. It is best suited for hunting unarmored targets. + 1024 + 0 + 1 + 217 + 1 + 165 + 33 + 27 + 500 + 6 + 1 + 1 + 1 + 5 + + + + + + 127 + 7.62x54R Mag 10 + 7.62x54R Mag, 10 + 10 rounds of long range penetrating power for the 7.62x54R chambered weapon in your collection. + 7.62x54R Mag 10 + 10 rounds of long range penetrating power for the 7.62x54R chambered weapon in your collection. + 1024 + 0 + 1 + 352 + 1 + 289 + 3 + 6 + 13 + 90 + 6 + 1 + 1 + 4 + + + + + + 128 + A.L.I.C.E. + A.L.I.C.E. Pack + A buttpack for storing up to 4 different items. + A.L.I.C.E. Buttpack + Need more room to store things? This buttpack has enough pockets to carry several items + 268435456 + 0 + 1 + 1 + 563 + 11 + 99 + 1500 + 2 + 3 + 1 + 1 + 1 + 1 + 2 + 1 + + + + + + 129 + 7.62x25mm SMG Mag + 7.62x25mm SMG Mag + Penetrating power isn't as important when you can shoot your target multiple times. 30-rounds of 7.62x25mm will make sure they stay down. + 7.62x25mm SMG Mag + Penetrating power isn't as important when you can shoot your target multiple times. 30-rounds of 7.62x25mm will make sure they stay down. + 1024 + 0 + 1 + 290 + 1 + 450 + 3 + 4 + 16 + 30 + 3 + 1 + 1 + 8 + + + + + + 130 + 7.62x25mm SMG Mag HP + 7.62x25mm SMG Mag, HP + Great for use on unarmored foes and common household pests. + 7.62x25mm SMG Mag HP + Great for use on unarmored foes and common household pests. + 1024 + 0 + 1 + 289 + 1 + 451 + 3 + 4 + 16 + 60 + 3 + 1 + 1 + 1 + 8 + + + + + + 131 + Stun Grenade + Stun Grenade + This grenade creates a massive vacuum which deprives the surrounding impact area of oxygen as waves of air rush back into its core. + Stun Grenade + This grenade creates a massive vacuum which deprives the surrounding impact area of oxygen as waves of air rush back into its core. Anyone standing within the detonated area won't know what hit them as they frantically gasp for air. + 256 + 0 + 1 + 6 + 1 + 38 + 6 + 4 + 14 + 100 + 3 + -2 + 1 + 1 + 1 + 1 + 1 + 4 + 1 + 1 + + + + + + 132 + Tear Gas + Tear Gas Grenade + This grenade releases tactical dispersion gas that reeks havoc on exposed eyes and skin. + Tear Gas Grenade + Guaranteed to make its victims cry like the babies they are. This grenade releases tactical dispersion gas that reeks havoc on exposed eyes and skin. It'll send everyone in its radius running for clearer pastures. + 256 + 0 + 1 + 1 + 6 + 1 + 48 + 6 + 4 + 18 + 120 + 3 + -2 + 1 + 1 + 1 + 1 + 1 + 4 + 1 + 1 + + + + + + 133 + Mustard Gas + Mustard Gas Grenade + This grenade releases a colorless, odorless, and tasteless gas that causes intense burning and blistering of the lungs. Sufferers can die without prompt medical attention. + Mustard Gas Grenade + This ain't no hot dog garnish. This grenade releases a colorless, odorless, and tasteless gas that causes intense burning and blistering of the lungs. Sufferers can die without prompt medical attention. + 256 + 0 + 1 + 2 + 6 + 1 + 41 + 6 + 4 + 18 + 600 + 5 + -3 + 1 + 1 + 1 + 1 + 1 + 3 + 1 + 1 + + + + + + 134 + Mini Grenade + Mini Grenade + This small TNT loaded grenade was designed to ensure a significant throwing range and effective fragmentation. It has been proven to provide good lethal coverage. + Mini Grenade + This small grenade was developed for maximum throwing range combined with effective fragmentation. The body is loaded with TNT and provides good lethal coverage. Because of its size, even women find this grenade an easy toss. + 256 + 0 + 1 + 3 + 6 + 1 + 50 + 3 + 6 + 14 + 150 + 3 + -4 + 1 + 1 + 1 + 1 + 1 + 4 + 1 + 1 + + + + + + 135 + Mk2 Grenade + Mk2 Defensive Grenade + An old, but still extremely effective US hand grenade. The MK2 is a defensive grenade packed with TNT, and delivers a wide fragmentation radius. Uses a pull-ring, pressure-released firing trigger. + Mk2 Defensive Grenade + This "pineapple" may be older than you are, but it's no less effective on the modern battlefield. Jam packed with TNT, this pressure-released firing device with pull-ring provides great lethal coverage. Stop 'em dead in their tracks, every time. + 256 + 0 + 1 + 4 + 6 + 1 + 49 + 6 + 4 + 14 + 200 + 4 + -4 + 1 + 1 + 1 + 1 + 1 + 4 + 1 + 1 + + + + + + 136 + RDX + A Jar of RDX Crystals + A jar filled with RDX crystals is more powerful than TNT and easier to detonate. The only drawback of RDX is its instability; it can be set off by a moderate shock. + A Jar of RDX Crystals + A jar of RDX crystals are more powerful than TNT and easier to detonate. Better be forewarned, this stuff isn't too stable and can be set off by a moderate shock. + 512 + 0 + 1 + 5 + 2 + 3 + 11 + 2 + 18 + 400 + 7 + -4 + 1 + 1 + 2 + 1 + + + + + + 137 + TNT + TNT + Trinitrotoluene is the second oldest and most commonly used explosive known to man - the first is dynamite. These sticks of explosives are highly stable, strawboard rolled, and contain a quarter-pound charge. + TNT + Good old reliable trinitrotoluene is the second oldest and most commonly used explosive known to man-the first is dynamite. These sticks of explosives are highly stable, strawboard rolled and contain a quarter- pound charge. + 512 + 0 + 1 + 6 + 2 + 11 + 1 + 22 + 500 + 3 + -4 + 1 + 1 + 4 + 1 + + + + + + 138 + HMX + HMX + HMX is a mixture of TNT and RDX at a ratio of 50/50, by weight. Although it is not as powerful as straight RDX, it is certainly more stable. + HMX + This explosive packs a real punch. HMX is a mixture of TNT and RDX at a ratio of 50/50, by weight. Although it is not as powerful as straight RDX, it is certainly more stable. + 512 + 0 + 1 + 7 + 2 + 23 + 11 + 1 + 22 + 1000 + 6 + -4 + 1 + 1 + 3 + 1 + + + + + + 139 + C1 + C1 + Composition C1 is a solution of RDX and a small amount of mineral oil. This combination retains the explosive power of RDX while increasing its stability. + C1 + Composition C1 is a highly explosive solution of RDX, mixed with a small amount of mineral oil. This composition is just as effective as straight RDX, but it won't accidentally blow up in your face. + 512 + 0 + 1 + 8 + 1 + 45 + 11 + 1 + 17 + 750 + 5 + -4 + 1 + 1 + 3 + 1 + + + + + + 140 + Mortar Shell + 60mm Mortar Shell + This HE bomb features waterproof "horseshoe" snap-off propellant increments and the M734 multi-option fuse. This fuse can be set by hand for a delayed, impact, near-surface, or proximity burst detonation. + 60mm Mortar Shell + A real man's mortar. This HE bomb features waterproof "horseshoe" snap-off propellant increments and the M734 multi-option fuse. This fuse can be set by hand for delayed, impact, near-surface or proximity burst detonations. + 512 + 1024 + 1 + 9 + 1 + 40 + 17 + 2 + 24 + 800 + 8 + -4 + 1 + 1 + 1 + 1 + 1 + 2 + 1 + + + + + + 141 + Mine + Land Mine + This anti-personnel mine is a fragmentation weapon that becomes activated when stepped on. It includes an anti-disturbance device to inhibit clearance, and a sensor that neutralizes the mine after a specified time. + Land Mine + Designed to stop enemies dead in their tracks, or at least slow them up a while. This anti-personnel mine is a fragmentation weapon that blows up when stepped on. It includes a built-in anti-disturbance device to inhibit clearance, and a sensor that neutralizes the minefield after a while. + 512 + 0 + 1 + 10 + 18 + 1 + 46 + 8 + 1 + 17 + 300 + 4 + -4 + 1 + 1 + 1 + 1 + 4 + 1 + 1 + 1 + + + + + + 142 + C4 + C4 + Composition C4 is a white plastic explosive that is more powerful than TNT. This plastic-covered block has a threaded-cap-well at each end. Unlike C1, its sister composition, this one's odorless. + C4 + This white plastic explosive packs a bigger punch than TNT. Composition C4 comes in a plastic-covered block with a threaded-cap-well at each end. Unlike C1, its sister composition, this one's odorless. + 512 + 0 + 1 + 11 + 1 + 44 + 11 + 1 + 17 + 1500 + 7 + -4 + 1 + 1 + 2 + 1 + + + + + + 143 + Trip Flare + Trip Flare + It's an illuminating mine with a tripwire attached to it. Pull pressure or cutting the tripwire will ignite the flare, letting mercenaries know of enemy whereabouts. + Trip Flare + This illuminating mine with an attached tripwire will shine light on the situation every time. Pull pressure or cutting the tripwire will ignite the flare, visually announcing that enemies are about. + 512 + 0 + 1 + 12 + 18 + 1 + 42 + 4 + 2 + 21 + -2 + 1 + 1 + 1 + 1 + 1 + + + + + + 144 + Trip Klaxon + Trip Klaxon + This illuminating mine with an attached tripwire will alert mercs of nearby enemies. Pull pressure or cutting the tripwire will ignite the flare, which is followed by a loud wailing siren. + Trip Klaxon + This illuminating mine with an attached tripwire will brighten up the place with a resounding roar. Pull pressure or cutting the tripwire will ignite the flare, which is followed by a wailing siren, letting nearby mercenaries know that enemies are skulking about the area. + 512 + 0 + 1 + 13 + 18 + 1 + 43 + 4 + 2 + 21 + -2 + 1 + 1 + 1 + 1 + + + + + + 145 + Shaped Charge + Shaped Charge + Place this small tungsten-backed plastique explosive against any door to blow the lock right off. + Shaped Charge + Don't get left out in the cold just because you forgot your key. This trusty shaped-charge will solve all your problems. Place this small tungsten-backed plastique explosive against any door to blow the lock right off. + 512 + 0 + 1 + 14 + 1 + 107 + 2 + 4 + 17 + 250 + 4 + -4 + 1 + 1 + 1 + 1 + 4 + 1 + 1 + 1 + + + + + + 146 + Break Light + Chemical Break Light + One time use chemical break lights are an extremely convenient and portable light source. Simply break 'n' throw to brighten your way. + Chemical Break Light + These one time use chemical break lights will certainly help to lighten up those dreary night missions. Stock up on these handy little babies 'cause you'll never know when you'll need them. Simply break 'n' shake to brighten your way. + 256 + 0 + 1 + 15 + 6 + 2 + 24 + 1 + 6 + 16 + 50 + 2 + 1 + 1 + 1 + 5 + 1 + 1 + 1 + + + + + + 147 + 40mm HE + 40mm HE Grenade + This fragmentation grenade when fired from the 40mm grenade launcher will ignite its encased TNT after a short delay. + 40mm HE Grenade + This standard fragmentation grenade features a time-delayed firing device to ignite its encased TNT. Fired from the Talon grenade launcher, this round can provide great lethal coverage. + 256 + 1024 + 1 + 16 + 1 + 97 + 2 + 4 + 16 + 400 + 5 + -4 + 1 + 1 + 1 + 1 + 1 + 3 + 1 + 1 + + + + + + 148 + 40mm Tear Gas + 40mm Tear Gas Grenade + This rubber-like round will disperse tear gas after a short delay. These projectiles are meant to be fired from the 40mm grenade launcher. + 40mm Tear Gas Grenade + This projectile's body is made of rubbery plastic to prevent impact injuries and keep it from being picked up and thrown back. The rubber melts quickly from the heat of burning. This time-delayed round for the Talon grenade launcher releases an irritant gas when ignited. + 256 + 1024 + 1 + 17 + 1 + 111 + 3 + 4 + 16 + 240 + 5 + -2 + 1 + 1 + 1 + 1 + 1 + 3 + 1 + 1 + + + + + + 149 + 40mm Stun + 40mm Stun Grenade + When fired from the 40mm grenade launcher, these projectiles create a massive vacuum that will leave your enemies gasping for air. + 40mm Stun Grenade + These grenade launcher projectile rounds create a massive vacuum, depriving the surrounding impact area of oxygen. Anyone standing within the detonated area will be left gasping, as waves of air rush back into its core. + 256 + 1024 + 1 + 18 + 1 + 113 + 2 + 4 + 16 + 200 + 5 + -2 + 1 + 1 + 1 + 1 + 1 + 3 + 1 + 1 + + + + + + 150 + 40mm Smoke + 40mm Smoke Grenade + Now they see you, now they don't. When properly employed, this 40mm smoke grenade will leave your opposition thinking they're dealing with Houdini himself. + 40mm Smoke Grenade + When fired from a 40mm grenade launcher, this grenade will quickly release a cloud of smoke that will aid in battlefield entry or withdrawal. + 256 + 1024 + 1 + 19 + 1 + 112 + 2 + 4 + 16 + 100 + 5 + -2 + 1 + 1 + 1 + 1 + 1 + 3 + 1 + 1 + + + + + + 151 + Smoke Grenade + Smoke Grenade + When it comes to generating cover, this hand-held phosphorus-based smoke grenade is proven to be far more effective than any magazine stuffed with bullets. + Smoke Grenade + This hand grenade will help to fulfill a myriad a roles including: unseen advancement on enemy positions, marking possible landing sites, and wreaking havoc with fire-rangers. + 256 + 0 + 1 + 20 + 6 + 1 + 98 + 6 + 4 + 18 + 50 + 3 + -2 + 1 + 1 + 1 + 1 + 1 + 4 + 1 + 1 + + + + + + 152 + Tank Shell + Tank Shell + NO DESCRIPTION NECESSARY + Tank Shell + Not for sale through BR. + 512 + 0 + 1 + 21 + 1 + 40 + 41 + 8 + 34 + 450 + -4 + 1 + 1 + 1 + + + + + + 153 + Struct Ignite + Struct Ignite + INTERNAL ITEM + Struct Ignite + INTERNAL ITEM + 512 + 0 + 1 + 22 + 1 + 40 + 41 + 2 + 34 + 450 + -4 + 1 + 1 + + + + + + 154 + Cocktail + Creature cocktail + AXED + Creature cocktail + AXED + 512 + 0 + 1 + 23 + 6 + 2 + 37 + 6 + 4 + 34 + 50 + 1 + 1 + + + + + + 155 + Structure Explosion + Structure Explosion + INTERNAL ITEM + Structure Explosion + INTERNAL ITEM + 512 + 0 + 1 + 24 + 1 + 40 + 41 + 2 + 34 + 450 + -4 + 1 + 1 + + + + + + 156 + Great big explosion + Great big explosion + INTERNAL ITEM + Great big explosion + INTERNAL ITEM + 512 + 0 + 1 + 25 + 1 + 40 + 41 + 2 + 34 + 450 + -4 + 1 + 1 + + + + + + 157 + Big Tear Gas + Big Tear Gas + INTERNAL ITEM + Big Tear Gas + INTERNAL ITEM + 512 + 0 + 1 + 26 + 6 + 1 + 48 + 6 + 4 + 34 + -2 + 1 + 1 + 1 + 1 + + + + + + 158 + Small Creature Gas + Small Creature Gas + INTERNAL ITEM + Small Creature Gas + INTERNAL ITEM + 512 + 0 + 1 + 27 + 34 + 1 + + + + + + 159 + Large Creature Gas + Large Creature Gas + INTERNAL ITEM + Large Creature Gas + INTERNAL ITEM + 512 + 0 + 1 + 28 + 34 + 1 + + + + + + 160 + Grenade Panel + Grenade Panel + Four pouches, each for a single grenade, mounted onto a modular panel that can be attached to your load bearing equipment. + Grenade Panel + No more grenades dangling from D-rings and ripping off while crawling through the underbrush. Our grenade carrier panel has four individual pouches to carry your grenades safely. + 268435456 + 0 + 1 + 1 + 573 + 4 + 1 + 99 + 180 + 4 + 3 + 1 + 1 + 1 + 1 + 3 + 1 + + + + + + 161 + Flak Jacket + Flak Jacket + The Armorshield ultra-light flak jacket is a highly protective sleeveless vest with a neck protector and pelvic plate. Its Velcro fasteners are concealed on the sides. + Flak Jacket + The Armorshield ultra-light flak jacket was designed to be as light and thin as possible without compromising maximum protection. It's a sleeveless vest with a neck protector, pelvic plate, and no front openings as its Velcro fasteners are concealed on the sides. + 2048 + 0 + 1 + 1 + 66 + 20 + 25 + 600 + 2 + 2 + 1 + 1 + 1 + 1 + 5 + 1 + -1 + 1 + + -5 + -2 + -5 + + + -10 + -4 + -10 + + + -7 + -3 + -7 + + + + 162 + Flak-18 Jacket + Treated Flak Jacket + This Armorshield ultra-light flak jacket was dipped in Compound 18 for anti-ballistic type protection. This sleeveless vest comes equipped with neck and pelvic plate protectors. + Treated Flak Jacket + Better than average protection-the Armorshield ultra-light flak jacket dipped in Compound 18 offer true anti-ballistic type protection. This sleeveless vest comes equipped with neck and pelvic plate protectors. + 2048 + 0 + 1 + 1 + 2 + 18 + 22 + 25 + 700 + 1 + 1 + 1 + 1 + 1 + 1 + -1 + 1 + + -5 + -2 + -5 + + + -10 + -4 + -10 + + + -7 + -3 + -7 + + + + 163 + C.Flak Jacket + Coated Flak Jacket + The Armorshield ultra-light flak jacket with neck protector and pelvic plate was coated with jelly from the queen Crepitus to improve its protectiveness. + Coated Flak Jacket + Not for sale through BR. + 2048 + 0 + 1 + 2 + 2 + 11 + 18 + 25 + 800 + 3 + 1 + 1 + 1 + 1 + 1 + 1 + + + + + + 164 + Kevlar Vest + Kevlar Vest + The ballistic panels on this vest are made from 28 piles of Kevlar. It wraps around your shoulders, neck and sides, and includes a stowable groin protector. The waist and chest straps are fully adjustable. + Kevlar Vest + This vest offers 28 piles of Kevlar for better than average anti-ballistic type protection. It provides full protective coverage as it wraps around the shoulders, neck and sides, and includes a stowable groin protector. The waist and chest straps are fully adjustable. + 2048 + 0 + 1 + 3 + 1 + 64 + 32 + 25 + 1000 + 4 + 1 + 1 + 1 + 1 + 4 + 1 + -2 + + -8 + -3 + -8 + + + -16 + -6 + -16 + + + -11 + -4 + -11 + + + + 165 + Kevlar-18 Vest + Treated Kevlar Vest + This vest's ballistic panels, made from 28 piles of Kevlar, offer even more anti-ballistic protection as they have been treated with Compound 18. + Treated Kevlar Vest + If you thought Kevlar was good, it's even better when it has been treated with Compound 18. This vest's ballistic panels, made from 28 piles of Kevlar, offer even more protection as they have been treated with the liquid anti-ballistic solution. + 2048 + 0 + 1 + 4 + 2 + 16 + 35 + 25 + 1200 + -1 + 1 + 1 + 1 + 1 + 1 + -2 + -2 + + -8 + -3 + -8 + + + -16 + -6 + -16 + + + -11 + -4 + -11 + + + + 166 + C.Kevlar Vest + Coated Kevlar Vest + This vest's ballistic panels, made from 28 piles of Kevlar, offer even better protection since they have been treated with Crepitus royal jelly. + Coated Kevlar Vest + Not for sale through BR. + 2048 + 0 + 1 + 5 + 2 + 9 + 29 + 25 + 1400 + 1 + 1 + 1 + 1 + 1 + 1 + -1 + -1 + + -5 + -2 + -5 + + + -10 + -4 + -10 + + + -7 + -3 + -7 + + + + 167 + Spectra Vest + Spectra Vest + This vest is made of Spectra Shield, an ultra high-performance ballistic sheet that dramatically reduces blunt trauma from multiple hits and angled shots. Its carrier pocket can hold an additional trauma plate. + Spectra Vest + The most advanced technology in body armor. This vest is made of Spectra Shield, an ultra high-performance ballistic sheet that dramatically reduces blunt trauma from multiple hits and angled shots. Its carrier pocket can hold an additional trauma plate. + 2048 + 0 + 1 + 6 + 1 + 65 + 32 + 25 + 2000 + 8 + -2 + 1 + 1 + 1 + 1 + 2 + 1 + -4 + -3 + + -20 + -8 + -20 + + + -40 + -16 + -40 + + + -26 + -10 + -26 + + + + 168 + Spec-18 Vest + Treated Spectra Vest + This Spectra Shield vest, made from an ultra high-performance ballistic sheet to reduce blunt trauma from multiple hits and angled shots, has been treated with Compound 18 to further improve its impenetrability. + Treated Spectra Vest + Advanced body armor technology combined with chemistry produced this Spectra Shield vest. Made from high-performance ballistic sheets, it dramatically reduces blunt trauma from multiple hits and angled shots. Add on Compound-18 and you're virtually invincible. + 2048 + 0 + 1 + 7 + 2 + 17 + 35 + 25 + 2200 + -3 + 1 + 1 + 1 + 1 + 1 + -4 + -5 + + -20 + -8 + -20 + + + -40 + -16 + -40 + + + -26 + -10 + -26 + + + + 169 + C.Spec Vest + Coated Spectra Vest + Made from an ultra high-performance ballistic sheet that reduces blunt trauma from multiple hits and angled shots, this Spectra Shield vest offers even more protection with its coating of queen Crepitus jelly. + Coated Spectra Vest + Not for sale through BR. + 2048 + 0 + 1 + 8 + 2 + 10 + 29 + 25 + 2400 + -1 + 1 + 1 + 1 + 1 + 1 + -3 + -4 + + -15 + -6 + -15 + + + -30 + -12 + -30 + + + -20 + -8 + -20 + + + + 170 + Kevlar Pants + Kevlar Leggings + The ballistic panels on these leggings are made from 28 piles of protective Kevlar. Fully adjustable waist and ankle straps were designed to maintain a snug fit. + Kevlar Leggings + The ballistic panels on these leggings are made from 28 piles of protective Kevlar. Fully adjustable waist and ankle straps were designed to maintain a snug fit without reducing mobility. These should be standard fare in every mercenary's wardrobe. + 2048 + 0 + 1 + 9 + 1 + 67 + 39 + 25 + 800 + 5 + 1 + 1 + 1 + 1 + 3 + 1 + -3 + + + + + + 171 + Kevlar-18 Pants + Treated Kevlar Leggings + The ballistic panels on these leggings, made from 28 piles of Kevlar, have been treated with Compound 18 for extra anti-ballistic protection. + Treated Kevlar Leggings + Above standard body armor protection--the ballistic panels on these leggings are made from 28 piles of Kevlar, and have been treated with Compound 18 for extra anti-ballistic protection. + 2048 + 0 + 1 + 10 + 2 + 19 + 43 + 25 + 1000 + -1 + 1 + 1 + 1 + 1 + 1 + -5 + + + + + + 172 + C.Kevlar Pants + Coated Kevlar Leggings + Made from 28 piles of Kevlar, these leggings have been smeared with jelly from the queen Crepitus for extra protection. + Coated Kevlar Leggings + Not for sale through BR. + 2048 + 0 + 1 + 11 + 2 + 12 + 35 + 25 + 1200 + 1 + 1 + 1 + 1 + 1 + 1 + -4 + + + + + + 173 + Spectra Pants + Spectra Leggings + These Spectra Shield leggings reduces blunt trauma from multiple hits and angled shots. Fully adjustable waist and ankle straps won't restrain mobility. + Spectra Leggings + These Spectra Shield leggings are the most body armor protection available on the market. They reduce blunt trauma from multiple hits and angled shots. Fully adjustable waist and ankle straps make for a snug fit without reduced mobility. + 2048 + 0 + 1 + 12 + 1 + 68 + 39 + 25 + 1800 + 8 + -2 + 1 + 1 + 1 + 1 + 2 + 1 + -6 + + + + + + 174 + Spec-18 Pants + Treated Spectra Leggings + These Spectra Shield, Compound 18 treated, leggings offer even more protection against blunt trauma from multiple hits and angled shots, than standard Spectra leggings. + Treated Spectra Leggings + Take the most advanced body armor protection available and make it better--these Spectra Shield Compound 18 treated leggings offer even more protection against blunt trauma, from multiple hits and angled shots, than standard Spectra leggings. + 2048 + 0 + 1 + 13 + 2 + 20 + 43 + 25 + 2200 + -3 + 1 + 1 + 1 + 1 + 1 + -8 + + + + + + 175 + C.Spec Pants + Coated Spectra Leggings + These Spectra Shield leggings, made from an ultra high-performance ballistic material for reduced trauma from multiple hits and angled shots, have been coated in queen Crepitus jelly for superior protection. + Coated Spectra Leggings + Not for sale through BR. + 2048 + 0 + 1 + 14 + 2 + 13 + 35 + 25 + 2600 + -1 + 1 + 1 + 1 + 1 + 1 + -7 + + + + + + 176 + Steel Helmet + Steel Helmet + This steel helmet provides protection from small firearms, shrapnel and other projectiles. It has a padded leather and nylon suspension, with an adjustable chin strap. + Steel Helmet + Comfortable and extremely practical. This steel helmet provides protection from small firearms, shrapnel and other projectiles. It has a padded leather and nylon suspension, with an adjustable chin strap. + 2048 + 0 + 1 + 15 + 1 + 61 + 14 + 22 + 100 + 2 + 2 + 1 + 1 + 1 + 1 + 1 + 5 + 1 + -1 + + -2 + -3 + + + + + + 177 + Kevlar Helmet + Kevlar Helmet + The Personal Armor System Ground Troops Helmet is made from Kevlar, with a comfortable suspension system, sweatband and chin strap. It also extends further over the ear and neck than standard helmets. + Kevlar Helmet + For above average protection, the wise merc always wears the Personal Armor System Ground Troops Helmet. It's made from Kevlar, and has a comfortable suspension system, sweatband and chin strap. It also extends further over the ear and neck than average helmets. + 2048 + 0 + 1 + 16 + 1 + 63 + 14 + 22 + 400 + 4 + 1 + 1 + 1 + 1 + 4 + 1 + -1 + + -2 + -3 + + + + + + 178 + Kvlr-18 Helmet + Treated Kevlar Helmet + Made from Kevlar, this Personal Armor System Ground Troops Helmet has been treated with Compound 18 to further enhance its defensive capabilities. + Treated Kevlar Helmet + Made from Kevlar, for above average protection, This Personal Armor System Ground Troops Helmet has been treated with Compound 18 to further enhance its defensive purposes. + 2048 + 0 + 1 + 17 + 2 + 15 + 15 + 22 + 500 + -1 + 1 + 1 + 1 + 1 + 1 + -1 + + -2 + -3 + + + + + + 179 + C.Kvlr Helmet + Coated Kevlar Helmet + This Personal Armor System Ground Troops Kevlar Helmet has been covered with queen creature jelly to further protect your noggin. + Coated Kevlar Helmet + Not for sale through BR. + 2048 + 0 + 1 + 18 + 2 + 8 + 13 + 22 + 600 + 1 + 1 + 1 + 1 + 1 + 1 + + + + + + 180 + Spectra Helmet + Spectra Helmet + This light Spectra composite helmet, known for its anti-ballistic qualities,has an IR-absorbing black finish, cushioning foam, and an adjustable harness system with a leather head band and rubber chin strap. + Spectra Helmet + This helmet is made from a light Spectra composite that is famous for its superior anti-ballistic qualities. It features an IR-absorbing black finish, cushioning foam and an adjustable harness system with a leather headband and rubber chin strap. + 2048 + 0 + 1 + 19 + 1 + 62 + 14 + 22 + 900 + 7 + -2 + 1 + 1 + 1 + 1 + 2 + 1 + -1 + + -2 + -3 + + + + + + 181 + Spec-18 Helmet + Treated Spectra Helmet + Dipped in Compound 18, this light Spectra composite helmet offers the maximum available amount of anti-ballistic protection. + Treated Spectra Helmet + Dipped in Compound 18, this light Spectra composite helmet offers the maximum amount of anti-ballistic protection possible. Rumor has it that this type of helmet has made a world of difference for some mercs who actually make it back from the front line. + 2048 + 0 + 1 + 20 + 2 + 14 + 15 + 22 + 1100 + -3 + 1 + 1 + 1 + 1 + 1 + -1 + + -2 + -3 + + + + + + 182 + C.Spec Helmet + Coated Spectra Helmet + This light Spectra composite helmet that's covered in queen Crepitus jelly offers even more advanced anti-ballistic protection. + Coated Spectra Helmet + Not for sale through BR. + 2048 + 0 + 1 + 21 + 2 + 7 + 13 + 22 + 1300 + -1 + 1 + 1 + 1 + 1 + 1 + + + + + + 183 + Ceramic Plates + Ceramic Plates + These hard ceramic plates can be inserted into the front and back of most vests to provide extra protection by dispersing the impact from most standard ammunition loads. + Ceramic Plates + Any mercenary that wants to come out alive, never leaves home without a few of these plates. Made from a hard ceramic composite, they can be inserted into the breast plate of most vests to improve their impenetrability. + 2048 + 1 + 1 + 22 + 1 + 81 + 12 + 2 + 25 + 1000 + 5 + -4 + 1 + 1 + 1 + 1 + 3 + -2 + + -8 + -3 + -8 + + + -16 + -6 + -16 + + + -11 + -4 + -11 + + + + 184 + Infant Hide + Infant Creature Hide + NO DESCRIPTION NECESSARY! + Infant Creature Hide + Not for sale through BR. + 2048 + 0 + 1 + 23 + 1 + 34 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + + + + + + 185 + Kiddy Hide + Young Adult Creature Hide + NO DESCRIPTION NECESSARY! + Young Adult Creature Hide + Not for sale through BR. + 2048 + 0 + 1 + 24 + 1 + 34 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + + + + + + 186 + Adult Hide + Adult Creature Hide + NO DESCRIPTION NECESSARY! + Adult Creature Hide + Not for sale through BR. + 2048 + 0 + 1 + 25 + 1 + 34 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + + + + + + 187 + Queen Hide + Queen Creature Hide + NO DESCRIPTION NECESSARY! + Queen Creature Hide + Not for sale through BR. + 2048 + 0 + 1 + 26 + 1 + 34 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + + + + + + 188 + Leather Jacket + Leather Jacket + A bomber-style leather aviation jacket. + Leather Jacket + A bomber-style leather aviation jacket. + 2048 + 0 + 1 + 27 + 1 + 96 + 20 + 25 + 200 + 2 + 4 + 1 + 1 + 1 + 1 + 5 + 1 + 1 + + + + + + 189 + Kvlr Leather + Leather & Kevlar Jacket + This bomber-style leather aviation jacket has been lined with Kevlar to provide a minimal amount of protection. + Leather & Kevlar Jacket + Not for sale through BR. + 2048 + 0 + 1 + 28 + 1 + 116 + 20 + 25 + 950 + 3 + 2 + 1 + 1 + 1 + 1 + 1 + -1 + 1 + + -5 + -2 + -5 + + + -10 + -4 + -10 + + + -7 + -3 + -7 + + + + 190 + Kvlr-18 Leather + Treated Leather & Kevlar Jacket + This bomber-style leather aviation jacket has been lined with Kevlar and treated with compound 18 for added protection. + Treated Leather & Kevlar Jacket + Not for sale through BR. + 2048 + 0 + 1 + 29 + 1 + 117 + 20 + 25 + 1200 + 1 + 1 + 1 + 1 + 1 + 1 + -1 + -1 + 1 + + -5 + -2 + -5 + + + -10 + -4 + -10 + + + -7 + -3 + -7 + + + + 191 + C.Kvlr Leather + Coated Leather & Kevlar Jacket + This bomber-style leather aviation jacket has been lined with Kevlar and coated with queen Crepitus jelly to enhance its protectiveness. + Coated Leather & Kevlar Jacket + Not for sale through BR. + 2048 + 0 + 1 + 30 + 1 + 118 + 20 + 25 + 1500 + 3 + 1 + 1 + 1 + 1 + 1 + 1 + + + + + + 192 + YF Hide + Young Female Hide + NO DESCRIPTION NECESSARY! + Young Female Hide + Not for sale through BR. + 2048 + 0 + 1 + 31 + 1 + 34 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + + + + + + 193 + OF Hide + Old Female Hide + NO DESCRIPTION NECESSARY! + Old Female Hide + Not for sale through BR. + 2048 + 0 + 1 + 32 + 1 + 34 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + + + + + + 194 + T-Shirt + Arulco T-Shirt + No tourist could ever resist one of these trendy 'I love Arulco' t-shirts. Made from 100 per cent pre-shrunk cotton, it was a popular buy before the days of Deidranna. + Arulco T-Shirt + Not for sale through BR. + 2048 + 0 + 1 + 33 + 2 + 25 + 3 + 1 + 15 + 20 + 1 + 1 + 1 + 1 + + + + + + 195 + T-Shirt + Deidranna T-Shirt + Show your allegiance to the queen with style. Ever since she acquired power, sporting one of these 'Deidranna rules' t-shirts at government-sponsored events has become a common practice among Arulcans. + Deidranna T-Shirt + Not for sale through BR. + 2048 + 0 + 1 + 34 + 2 + 34 + 3 + 1 + 15 + 20 + 1 + 1 + 1 + 1 + + + + + + 196 + Guardian Vest + Guardian Vest + This high quality ballistic vest is manufactured from 36 piles of Kevlar by Guardian Armories, Inc. It is fully adjustable and has a pocket for a ceramic armour insert. + Guardian Vest + This high quality ballistic vest is manufactured from 36 piles of Kevlar by Guardian Armories, Inc. Also available in tuxedo style for those especially dangerous formal occasions. + 2048 + 0 + 1 + 35 + 1 + 137 + 32 + 25 + 1400 + 6 + -1 + 1 + 1 + 1 + 1 + 3 + 1 + -3 + -3 + + -15 + -6 + -15 + + + -30 + -12 + -30 + + + -20 + -8 + -20 + + + + 197 + T. Guard Vest + Treated Guardian Vest + This high quality ballistic vest, brought to you by Guardian Armories, has been improved through treatment with Compound 18. + Treated Guardian Vest + Not for sale through BR. + 2048 + 0 + 1 + 36 + 2 + 40 + 35 + 25 + 1600 + -2 + 1 + 1 + 1 + 1 + 1 + -3 + -5 + + -15 + -6 + -15 + + + -30 + -12 + -30 + + + -20 + -8 + -20 + + + + 198 + C. Guard Vest + Coated Guardian Vest + This high quality Guardian Armories ballistic vest has been coated with jelly from the queen Crepitus and now provides amazing protection! + Coated Guardian Vest + Not for sale through BR. + 2048 + 0 + 1 + 37 + 2 + 41 + 29 + 25 + 1800 + 1 + 1 + 1 + 1 + 1 + -2 + -4 + + -8 + -3 + -8 + + + -16 + -6 + -16 + + + -11 + -4 + -11 + + + + 199 + Comp. Binoc. + Compact Binoculars + Compact 10x30 Binoculars of simple construction. + 10x30 Binoculars + Compact, light-weight, and inexpensive binoculars. For outdoors use during the day. + 268435456 + 0 + 1 + 1 + 546 + 3 + 4 + 18 + 50 + 4 + -1 + -2 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 100 + 80 + 70 + 1 + + + + + + 200 + Binoculars + Quality Binoculars + 7x50 High-Quality Binoculars. + 7x50 Binoculars + Rugged binoculars for the serious hunter or soldier. Multi-coated lenses, nitrogen-filled, and rubber-armored. Usable under bad light conditions. + 268435456 + 0 + 1 + 1 + 547 + 7 + 3 + 22 + 300 + 5 + 1 + -4 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 20 + 60 + 50 + 40 + 1 + + + + + + 201 + 1st Aid Kit + First Aid Kit + This kit contains: antiseptic, cotton rolls, a thermometer, iodine and merthiolate vials, arm slings, safety pins, scissors, forceps, various bandages and a mini first aid manual. + First Aid Kit + From fractures to abrasions, this all-canvas kit-to-go includes everything you'll need to attend to most minor injuries. It includes: bandages, antiseptic, cotton balls, thermometers, iodine, arm slings, safety pins, scissors, and a mini first aid manual. + 4096 + 0 + 1 + 5 + 1 + 73 + 5 + 4 + 18 + 100 + 1 + 1 + 1 + 1 + 1 + 5 + 1 + 1 + 1 + + + + + + 202 + Med Kit + Medical Kit + Aside from standard first aid supplies, this kit includes: a suture set and scissors, prep pads, a scalpel, Kelly forceps, tweezers, pain killers, anesthetic, antibiotics, a pen light, and a surgical manual. + Medical Kit + It's a first aid kit and then some. Aside from standard first aid supplies, this kit includes: a suture set, prep pads, suture scissors, a scalpel, Kelly forceps, tweezers, anesthetic, pain killers, antibiotics, a pen light, and the "Emergency War Surgery" manual. + 4096 + 0 + 1 + 5 + 1 + 86 + 18 + 26 + 300 + 1 + 1 + 1 + 1 + 5 + 1 + 1 + + + + + + 203 + Tool Kit + Tool Kit + This kit includes: a wide range of screwdrivers, ratchets, pliers, clamps, clasps, a hammer and a sewing kit. + Tool Kit + This kit offers every tool you'll need to repair most combat items. A wide range of screwdrivers, ratchets, pliers, clamps, and clasps are included, as well as a hammer and sewing kit. + 8192 + 0 + 1 + 19 + 2 + 21 + 50 + 26 + 500 + 1 + 1 + 1 + 1 + 1 + 1 + 5 + 1 + 1 + + + + + + 204 + Locksmith Kit + Locksmith Kit + This top-grain cowhide leather zipped case offers expert lockpicking tools including: picks, shims, tension wrenches, warded master keys, a broken key extractor, and a palm-key press. + Locksmith Kit + The perfect solution for getting behind locked doors and into security safes. This kit offers expert lockpicking tools, including: picks, shims, tension wrenches, warded master keys, a broken key extractor, and a palm-key press, all in a top-grain cowhide leather zipped case. + 8192 + 0 + 1 + 1 + 78 + 3 + 1 + 13 + 250 + 3 + -2 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 4 + 1 + 1 + 1 + 1 + + + + + + 205 + Wood Camo Kit + Wood Camouflage Kit + The Military Wood Camo Compact includes several green and brown nuanced facial paints, a mirror, and a manual on the proper use and care of your camo compact. + Camouflage Kit - Wood + The Military Wood Camo Compact includes several green and brown nuanced facial paints, and a mirror. This long-lasting, non-running, facial paint can be easily removed with soap and water. The kit also includes a manual that outlines the proper use and care of your compact. + 8192 + 0 + 1 + 1 + 514 + 1 + 8 + 13 + 250 + 5 + 1 + 1 + 1 + 1 + 3 + 100 + 1 + 1 + + + + + + 206 + Traps Kit + Boobytrap Kit + This kit contains everything required to build traps including: trip-wire, explosives, and triggers. + Boobytrap Kit + Everything you need to build the most lethal trap for unsuspecting passers-by, is contained in this kit. From trip-wire to batteries, you'll be entertained for hours. + 268435456 + 0 + 1 + 18 + + + + + + 207 + Pistol Supp. + Pistol Suppressor + The light, compact design of this silencer can be fitted easily to most handguns and sub-machine guns. + Pistol Suppressor + This is the ideal silencer for both indoor and outdoor missions that have to be kept quiet. Its light and compact design can be fitted easily to most handguns and sub-machine guns. + 268435456 + 2 + 1 + 52 + 3 + 4 + 12 + 1 + 750 + 4 + 1 + 1 + 1 + 1 + 1 + 4 + 1 + 85 + 1 + + + + + + 208 + Scope 10x + Sniper Scope, 10x + A large scope, too big to fit on most assault rifles and carbines. Hmmm, maybe it would fit on a sniper rifle? + Sniper Scope, Mag.10x + Dramatically improve your targeting accuracy with this extremely versatile sniper scope. You'll quickly appreciate this scope's accurate windage adjustment, range-finder precision scale, and coated optics. + 268435456 + 16 + 1 + 171 + 5 + 4 + 20 + 1000 + 7 + -1 + 1 + 1 + 1 + 1 + 1 + 2 + 1 + 20 70 - -9 - 2 - 45 - 90 - 15 - 90 - 90 - - - 209 - Bipod - Bipod - The universal bipod fits most sniper and assault rifles, as well as light machine guns. Made from a die-cast aluminum, it has a coated matte finish. Its legs fold up when not in use for easy storage. - Bipod - Every sensible mercenary packs one of these universal bipods. It fits most sniper and assault rifles, as well as light machine guns. Made from a die-cast aluminum, it has a coated matte finish. Its legs fold up when not in use, for easy storage. - 268435456 - 1 - 69 - 5 - 2 - 24 - 100 - 3 - 5 - 1 - 1 - 1 - 1 - 4 - 1 - 10 - - - 210 - Extended Ear - Extended Ear - The Bionic Ear Scout is a high fidelity stereo amplifier headset with dual wind-resistant microphones that amplify small sounds and filter out the very loud. Its fully adjustable head strap ensures a snug fit. - Extended Ear - The Bionic Ear Scout offers advanced warning of approaching intruders. This high fidelity stereo amplifier head set features dual wind-resistant micro-phones that amplify small sounds and filter out the very loud. Its fully adjustable head strap ensures a snug fit even when on the run. - 32768 - 1 - 77 - 9 - 1 - 22 - 800 - 7 - -3 - 1 - 1 - 1 - 1 - 1 - 2 - 1 - 5 - - - 211 - NVG I - Night Vision Goggles, Gen. I - The first generation of light amplification goggles. Picture is somewhat grainy and light amplification has just begun to be researched. - Night Vision Goggles I - The first generation of nightvision gear, still available for those who cannot afford the luxury stuff. - 32768 - 1 - 285 - 11 - 1 - 22 - 500 - 3 - -1 - 1 - 1 - 1 - 1 - 1 - 1 - 4 - 1 - 10 - -20 - -40 - - - 212 - Sun Goggles - Sun Goggles - These paramilitary eye protectors have triple-lenses: an anti-fog interior acetate lens, a tinted middle lens for reduced glare, and a scratch and shatter resistant exterior lens. - Sun Goggles - These paramilitary eye goggles feature triple-protection lenses: an interior anti-fog acetate lens, a tinted middle lens for reduced glare, and a scratch and shatter resistant exterior lens. And as an added bonus, they can be worn comfortably over prescription glasses. - 32768 - 1 - 55 - 2 - 4 - 17 - 200 - 2 - 3 - 1 - 1 - 1 - 5 - 1 - -10 - 10 - -20 - 20 - - - 213 - Gas Mask - Gas Mask - Replicated from the Russian M-17A1, this rubber mask has cheek filters, scratch-proof lenses, adjustable head straps, and a drinking attachment. A vinyl shoulder bag and plastic poncho are also included. - Gas Mask - This Russian rubber mask is a copy of the American M-17A1. It has cheek filters, scratch-proof lenses, adjustable head straps, and a unique drinking attachment. It also comes with a vinyl shoulder bag, and plastic poncho to help protect you from blistering agents. - 32768 - 1 - 75 - 9 - 1 - 22 - 300 - 4 - 1 - 1 - 1 - 1 - 1 - 4 - 1 - 1 - - - 214 - Canteen - Canteen - This polyethylene canteen is extremely practical. Whenever you encounter a fresh mountain spring, you can refill it again. - Canteen - Any sensible mercenary would carry such a useful item with him. This water-filled polyetherene canteen is refillable and reusable so be sure to have one nearby. - 268435456 - 2 - 5 - 10 - 4 - 22 - 10 - 1 - 1 - 1 - 5 - 1 - 1 - - - 215 - Metal Detector - Metal Detector - This is an extremely light and powerful transistorized metal detector with aural signalization. All the user has to do is have it on his person and an alarm sounds when metal is detected. - Metal Detector - This hand-held metal detector is extremely powerful-it'll find more than just coins on the beach. It is a lightweight transistorized metal detector with aural signalization that is used most effectively by explosive detection operatives. - 268435456 - 1 - 80 - 10 - 1 - 24 - 200 - 4 - -2 - 1 - 1 - 1 - 1 - 1 - 1 - 4 - 1 - 1 - - - 216 - Compound 18 - Compound 18 - This quick-hardening liquid when administered to most body armor, claims to further advance the protective properties of standard anti-ballistic materials. - Compound 18 - Slop on some of this stuff to feel truly invincible. This quick-hardening liquid claims to enhance the protective qualities of your standard Kevlar or Spectra Shield body armor. - 268435456 - 2 - 6 - 6 - 4 - 22 - 900 - 7 - 1 - 1 - 2 - - - 217 - Jelly - Royal Jelly - This is a blob of royal jelly from the queen Crepitus. - Royal Jelly - Not for sale through BR. - 268435456 - 2 - 42 - 1 - 4 - 18 - 2500 - 1 - 1 - 1 - 1 - - - 218 - Elixir - Jar of Elixir - A glass jar containing an elixir made from creature blood and Gabby's secret blend of eleven herbs and spices. - Jar of Elixir - Not for sale through BR. - 268435456 - 2 - 2 - 1 - 4 - 18 - 500 - 1 - 1 - 1 - 1 - - - 219 - Money - Money - Cash, coin, moolah, dough. Whatever you call it, it'll buy you stuff. - Money - Cash, coin, moolah, dough. Whatever you call it, it'll buy you stuff. - 536870912 - 2 - 1 - 1 - 1 - 10 - 1 - 1 - - - 220 - Jar - Glass Jar - An empty glass jar is great for storing preserves, grandma's teeth, or anything else for that matter. - Glass Jar - Not for sale through BR. - 268435456 - 21 - 1 - 71 - 1 - 2 - 18 - 10 - 1 - 1 - 1 - 1 - - - 221 - Full Jar - Jar of Blood - A glass jar containing what appears to be creature blood. - Jar of Blood - Not for sale through BR. - 268435456 - 1 - 72 - 5 - 2 - 18 - 50 - 1 - 1 - 1 - 1 - 1 - 1 - - - 222 - Energy Boost - Energy Booster - This hypodermic syringe is filled with a chemical stimulant that will temporarily boost your energy level. Caution: repeated use has been known to cause cardiac arrest. - Energy Booster - Not for sale through BR. - 268435456 - 1 - 70 - 1 - 8 - 16 - 150 - 4 - 1 - 1 - 1 - 1 - - - 223 - Detonator - Detonator - This firing device features a timer that can be set anywhere between five seconds and ten minutes to allow you to move to a position of safety before its attached explosive goes off. - Detonator - Attach this baby to an explosive for real power and control. This time-delayed detonator allows you anywhere from five seconds to ten minutes to move to a location of safety before its attached explosive goes off. - 268435456 - 1 - 47 - 1 - 4 - 13 - 100 - 3 - 1 - 1 - 1 - 1 - 1 - 4 - 1 - 1 - - - 224 - Remote Det. - Remote Detonator - Place this time-delayed firing device onto any explosive to allow you to blow up a target from a position of safety. The detonator won't ignite until you use a separate remote trigger device. - Remote Detonator - A must have for any serious explosives agent. Place this time-delayed firing device to any explosive to blow up a target when you want, from where you want. The detonator won't ignite until you hit the remote trigger. - 268435456 - 1 - 47 - 1 - 4 - 13 - 200 - 6 - -1 - 1 - 1 - 1 - 1 - 1 - 3 - 1 - 1 - - - 225 - Videotape - Videotape - This VHS tape entitled, 'Pant Suit Loretta 6: The Men Are Away,' is an adult XXX film. Parental and viewer discretion is advised. - Videotape - Not for sale through BR. - 268435456 - 1 - 93 - 1 - 8 - 21 - 1 - - - 226 - Deed - Deed - This is the deed to Angel's leather shop. - Deed - Not for sale through BR. - 268435456 - 1 - 94 - 1 - 8 - 10 - 1 - 1 - - - 227 - Letter - Letter from Enrico - This is the letter Enrico gave you. Deliver it to Miguel, leader of the rebels. - Letter from Enrico - Not for sale through BR. - 268435456 - 1 - 56 - 1 - 1 - 11 - 1 - 1 - - - 228 - Diskette - Computer Diskette - This diskette is labelled, 'Intercept's Most Wanted.' It contains confidential information on known international terrorists. It has been copied onto the laptop computer for easy reference. - Computer Diskette - Not for sale through BR. - 268435456 - 1 - 59 - 1 - 1 - 13 - 1 - - - 229 - Chalice - Chalice of Chance - Goblet of goodness, tumbler of treasures, glass of gambles. This drinking cup is a national treasure around Arulco, so don't mock it. - Chalice of Chance - Not for sale through BR. - 268435456 - 1 - 124 - 1 - 26 - 3000 - 1 - - - 230 - Claws - Bloodcat Claws - Taken right out from under them, these razor-sharp bloodcat claws could bring you a pretty penny in the right market. - Bloodcat Claws - Not for sale through BR. - 268435456 - 1 - 120 - 1 - 4 - 15 - 50 - 1 - 1 - - - 231 - Teeth - Bloodcat Teeth - It takes a real man to rip these babies off. Bloodcat teeth are a rare and treasured commodity in some parts of the world. - Bloodcat Teeth - Not for sale through BR. - 268435456 - 1 - 121 - 1 - 4 - 11 - 100 - 1 - 1 - - - 232 - Pelt - Bloodcat Pelt - Skinning a cat is no small feat. The price on this exotic fur won't be cheap. - Bloodcat Pelt - Not for sale through BR. - 268435456 - 3 - 9 - 60 - 25 - 400 - 1 - 1 - - - 233 - Switch - Switch - NO DESCRIPTION NECESSARY! - Switch - Not for sale through BR. - 268435456 - 1 - 54 - 8 - 34 - 1 - 1 - - - 234 - Action Item - Action Item - NO DESCRIPTION NECESSARY! - Action Item - Not for sale through BR. - 268435456 - 1 - 47 - 8 - 34 - 1 - - - 235 - Regen Boost - Regeneration Booster - This hypodermic syringe is filled with 10cc's of a fast-acting healing drug. The warning label reads: "Do not exceed more than 4 doses per day." - Regeneration Booster - Not for sale through BR. - 268435456 - 1 - 70 - 1 - 6 - 16 - 300 - 6 - 1 - 1 - 1 - 1 - 1 - - - 236 - Syringe - Syringe - NO DESCRIPTION NECESSARY! - Syringe - Not for sale through BR. - 268435456 - 1 - 70 - 8 - 16 - 1 - 1 - 1 - - - 237 - Syringe - Syringe - NO DESCRIPTION NECESSARY! - Syringe - Not for sale through BR. - 268435456 - 1 - 70 - 8 - 16 - 1 - 1 - 1 - - - 238 - Syringe - Syringe - NO DESCRIPTION NECESSARY! - Syringe - Not for sale through BR. - 268435456 - 1 - 70 - 8 - 16 - 1 - 1 - 1 - - - 239 - Full Jar - Jar of Human Blood - A glass jar containing what appears to be human blood. What kind of sicko stores human blood anyway??? - Jar of Human Blood - Not for sale through BR. - 268435456 - 1 - 72 - 5 - 2 - 18 - 10 - 1 - 1 - 1 - 1 - 1 - - - 240 - Ownership - Ownership - If you can read this, JA2 programmers messed up! NO DESCRIPTION NECESSARY! - Ownership - Not for sale through BR. - 268435456 - 1 - 34 - 1 - - - 241 - Laser Sight - Laser Sight - The Universal Daylight Laser projects a highly visible red spot at a rather significant range. In a stainless steel housing, it fits onto the trigger guard of most sub-machine guns and pistols. - Laser Sight - You won't lose sight of your target when using one of these. The Universal Daylight Laser projects a highly visible red spot upt to 100ft during the day and over 1,000ft at night. In a stainless steel housing, it fits onto the trigger guard of most weapons. - 268435456 - 1 - 51 - 1 - 4 - 12 - 1500 - 7 - -1 - 1 - 1 - 1 - 1 - 1 - 2 - 1 - 20 - 90 - - - 242 - Remote Trigger - Remote Bomb Trigger - Once the remote detonator has been placed onto an explosive, it won't ignite until you use this remote trigger device. - Remote Bomb Trigger - This small radio-control device has four preselect channels and is to be used to trigger Remote Detonators. Battery will last a lifetime. - 268435456 - 17 - 1 - 54 - 9 - 4 - 13 - 400 - 6 - -2 - 1 - 1 - 1 - 1 - 1 - 3 - 1 - 1 - - - 243 - Wire Cutters - Wire Cutters - Your average everyday handyman's wire cutters. - Wire Cutters - Your average everyday handyman's wire cutters. Extremely useful and versatile-don't leave home without them! - 268435456 - 16 - 1 - 88 - 4 - 2 - 16 - 20 - 2 - -4 - 1 - 1 - 1 - 1 - 5 - 1 - 1 - 1 - - - 244 - Duckbill - Duckbill - This metal object, when attached to the end of a shotgun barrel, causes buckshot fired from the shotgun to spread out along a horizontal line instead of its standard circular pattern. - Duckbill - Attach this metal object to the end of a shotgun barrel for a real deadly effect. It causes buckshot fired from the shotgun to spread out along a horizontal line instead of its standard circular pattern. Say good-bye to anyone who gets into its path. - 268435456 - 1 - 90 - 6 - 4 - 18 - 100 - 2 - 5 - 1 - 1 - 1 - 1 - 5 - 1 - 20 - 1 - DuckbillSpread - - - 245 - Alcohol - Bottle of Alcohol - Booze, spirits, swamp root, hooch. At 80 proof, drinking this stuff will definitely lead to intoxication. - Bottle of Alcohol - Not for sale through BR. - 268435456 - 1 - 106 - 10 - 1 - 22 - 30 - 1 - 1 - 1 - - - 246 - NVG II - Night Vision Goggles, Gen. II - Second generation nightvision gear has a better intensifier than earlier models. Picture is still somewhat grainy. This type is mostly available to the public. - Night Vision Goggles II - Whether you are a hunter, outdoorsman, or LEO, with this one no prey can hide from you in darkness. - 32768 - 1 - 286 - 10 - 1 - 22 - 1000 - 4 - -2 - 1 - 1 - 1 - 1 - 1 - 1 - 4 - 1 - 20 - -20 - 10 - -40 - - - 247 - Discarded LAW - Discarded LAW - Having already delivered the hammer of justice upon its target, this empty LAW rocket launcher will live out the rest of its Dredd-ful existence as a glorified paper weight. - Discarded LAW - Not for sale through BR. - 268435456 - 44 - 21 - 28 - 30 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - - - 248 - Head - Head - One unidentified, slightly decaying, human head. - Head - Not for sale through BR. - 268435456 - 3 - 40 - 23 - 1 - - - 249 - Head - Impostor's Head - The Imposter won't be imposing on anyone anymore. You're the proud owner of his slightly decaying head. - Impostor's Head - Not for sale through BR. - 268435456 - 3 - 1 - 40 - 23 - 1 - - - 250 - Head - T-Rex's Head - T-Rex may be gone like the dinosaurs, but be sure to hold on to his head for posterity. - T-Rex's Head - Not for sale through BR. - 268435456 - 3 - 2 - 40 - 23 - 1 - - - 251 - Head - Slay's Head - Slay's been slain and all that remains is his decomposing head. - Slay's Head - Not for sale through BR. - 268435456 - 3 - 3 - 40 - 23 - 1 - - - 252 - Head - Druggist's Head - This Druggist won't be renewing any prescriptions. His head is on your chopping block now. - Druggist's Head - Not for sale through BR. - 268435456 - 3 - 4 - 40 - 23 - 1 - - - 253 - Head - Matron's Head - No one's gonna miss MOM, or her head. It's yours for the taking. - Matron's Head - Not for sale through BR. - 268435456 - 3 - 5 - 40 - 23 - 1 - - - 254 - Head - Tiffany's Head - Tiffany Eddie may not have profited from using his head but you will, now that he's dead. - Tiffany's Head - Not for sale through BR. - 268435456 - 3 - 6 - 40 - 23 - 1 - - - 255 - Wine - Wine - This bottle of Saw Mill Spring's finest red vino combines fermented grape juice with the flavor of wood pulp for a truly unique taste. - Wine - Not for sale through BR. - 268435456 - 1 - 100 - 12 - 1 - 22 - 20 - 1 - 1 - 1 - - - 256 - Beer - Beer - At 6.9 per cent alcohol, who the hell cares where this stuff came from? This ice beer will even put a Russian under the table. - Beer - Not for sale through BR. - 268435456 - 1 - 101 - 4 - 4 - 22 - 10 - 1 - 1 - 1 - - - 257 - Porn - Porno Magazine - Bustler magazine, July issue. Features an interesting pictorial by Demi Moon and various articles no one will ever read. - Porno Magazine - Not for sale through BR. - 268435456 - 1 - 99 - 2 - 20 - 20 - 3 - 1 - - - 258 - Video Camera - Video Camera - This VHS camera will record and play back all your favorite memories, including embarrassing wedding moments or local magistrates in compromising positions. - Video Camera - Not for sale through BR. - 268435456 - 43 - 20 - 26 - 900 - 6 - -4 - 1 - 1 - 1 - 1 - - - 259 - Robot Remote - Robot Remote Control - Send your robot out to do your dirty work with this trusty remote control. Let him do your bidding as you sit pretty from a point of safety. - Robot Remote Control - Not for sale through BR. - 32768 - 42 - 5 - 1 - 22 - 2500 - -5 - 1 - 1 - 1 - 1 - 1 - - - 260 - Claw - Creature Claw - A razor-sharp claw from one of those repugnant creatures that is thankfully dead. - Creature Claw - Not for sale through BR. - 268435456 - 1 - 103 - 20 - 16 - 500 - 1 - 1 - - - 261 - Flesh - Creature Flesh - A rotting chunk of putrified creature flesh. At least this one's dead now. - Creature Flesh - Not for sale through BR. - 268435456 - 3 - 7 - 40 - 22 - 250 - 1 - 1 - - - 262 - Organ - Unidentifiable Creature Organ - Dead creature innards, just in time for lunch! - Unidentifiable Creature Organ - Not for sale through BR. - 268435456 - 1 - 104 - 10 - 22 - 1000 - 1 - 1 - - - 263 - Remote - Remote Control - This is device to control something from a distance. It only has one button on it, though. - Remote Control - Not for sale through BR. - 268435456 - 17 - 1 - 54 - 9 - 4 - 13 - 400 - 6 - -2 - 1 - 1 - 1 - - - 264 - Platinum Watch - Platinum Watch - Tell time in style with this designer watch featuring a quartz crystal, swiss movement and 4 microns of beautiful platinum plating. - Platinum Watch - Not for sale through BR. - 268435456 - 47 - 2 - 8 - 11 - 500 - 2 - -4 - 1 - 1 - 1 - - - 265 - Golf Clubs - Golf Clubs - This bag of woods and irons is a vintage set that has seen better days on the green. Although slightly beat up, you could still score under par with them. - Golf Clubs - Not for sale through BR. - 268435456 - 1 - 136 - 100 - 28 - 200 - 2 - 1 - 1 - 1 - - - 266 - Walkman - Walkman - Listen to your favorite tunes wherever you go with this portable cassette player and mini-headphones. They will make any long trek a little more merry. - Walkman - Not for sale through BR. - 32768 - 3 - 11 - 5 - 1 - 18 - 100 - 1 - -4 - 1 - 1 - 1 - 1 - 1 - - - 267 - Portable TV - Portable TV - You won't miss your favorite cartoon or lose track of the football scores with this portable television. Don't leave home without it! - Portable TV - Not for sale through BR. - 268435456 - 3 - 8 - 50 - 26 - 300 - 2 - -3 - 1 - 1 - 1 - - - 268 - CurBal - Current Balance: - This is how you access your main 'bank account' where you can get your hands on cash by clicking on the different amounts followed by 'Done'. Having cash in hand is sometimes very useful. - Current Balance: - Not for sale through BR. - 536870912 - 34 - - - 269 - Cigars - Cigars - A solid box of robustos. Suitable to be clenched between your teeth in the heat of battle or for hanging around a cigar lounge with a fine glass of port. - Cigars - Not for sale through BR. - 268435456 - 3 - 10 - 10 - 1 - 22 - 30 - 1 - 1 - - - 270 - Very Small Creature Gas - Very Small Creature Gas - INTERNAL ITEM - Very Small Creature Gas - INTERNAL ITEM - 512 - 29 - 34 - 1 - - - 271 - Key - Small key - A small gold-coloured key which might fit a cabinet lock. - Small key - Not for sale through BR. - 65536 - 1 - 82 - 1 - 8 - 10 - 1 - 1 - - - 272 - Key - Prison key - A prison key made of stainless steel. - Prison key - Not for sale through BR. - 65536 - 1 - 83 - 1 - 8 - 10 - 1 - 1 - - - 273 - Key - Cheap key - A simple key. Looks like it would fit a pretty crummy lock. - Cheap key - Not for sale through BR. - 65536 - 1 - 84 - 1 - 8 - 10 - 1 - 1 - - - 274 - Key - Dull key - A dull-coloured key. - Dull key - Not for sale through BR. - 65536 - 1 - 87 - 1 - 8 - 10 - 1 - 1 - - - 275 - Key - Shiny key - A shiny key which probably fits a more than ordinary lock. - Shiny key - Not for sale through BR. - 65536 - 1 - 91 - 1 - 8 - 10 - 1 - 1 - - - 276 - Key - Padlock key - A padlock key. - Padlock key - Not for sale through BR. - 65536 - 1 - 92 - 1 - 8 - 10 - 1 - 1 - - - 277 - Key - Electronic Key - An electronic key with a magnetic strip in place of metal teeth. - Electronic Key - Not for sale through BR. - 65536 - 1 - 108 - 1 - 8 - 10 - 1 - 1 - 1 - - - 278 - Key card - Key card - An electronic key card. - Key card - Not for sale through BR. - 65536 - 1 - 109 - 1 - 8 - 10 - 1 - - - 279 - 5.7mm Mag 20 - 5.7x28mm Mag, 20 - This magazine contains 20 rounds of 5.7mm ammunition. This polymer pistol round performs remarkably well against both armored and unarmored opponents. - 5.7x28mm Mag 20 - 5.7mm somersaults through flesh and bone leaving major wound cavities. - 1024 - 259 - 1 - 147 - 2 - 8 - 12 - 300 - 4 - 1 - 1 - 1 - 7 - - - 280 - 5.7mm Mag 20 HP - 5.7x28mm Mag, 20 HP - These 20 rounds of 5.7mm hollow point ammunition have enhanced injury inflicting capabilities over the basic 5.7 and have retained most of its armor piercing capabilities. - 5.7x28mm Mag 20 HP - These 20 rounds of 5.7mm hollow point ammunition have enhanced injury inflicting capabilities over the basic 5.7 and have retained most of its armor piercing capabilities. - 1024 - 258 - 1 - 148 - 2 - 8 - 12 - 600 - 4 - 1 - 1 - 1 - 7 - - - 281 - Black Cap - Black Cap - A black commando-type tuque. - Black Cap - On Sale: 1/2 Price! For a limited time only, you can purchase this fine Commando Tuque, made from the finest cotton, for 50 percent off! - 2048 - 38 - 1 - 210 - 1 - 1 - 15 - 10 - 1 - 1 - 1 - 1 - 1 - 1 - 5 - 1 - - - 282 - Zylon Combat Pants - Zylon Combat Pants - This is the standard issue body armour of the US military. What were they thinking? This stuff wears out way too fast. - Zylon Combat Pants - Stronger than kevlar, this is the body armour worn by US Marines in Iraq. Provides limited camouflage. - 2048 - 39 - 1 - 206 - 35 - 25 - 1000 - 5 - -2 - -3 - 1 - 1 - 1 - 1 - 1 - 3 - 1 - -3 - 20 - - - 283 - Zylon Combat Vest - Zylon Combat Vest - This is the standard issue body armour of the US military. What were they thinking? This stuff wears out way too fast. - Zylon Combat Vest - Stronger than kevlar, this is the body armour worn by US Marines in Iraq. Provides limited camouflage. - 2048 - 40 - 1 - 207 - 30 - 25 - 1300 - 5 - -2 - -3 - 1 - 1 - 1 - 1 - 1 - 3 - 1 - -2 - -1 - 20 - - - 284 - Uniform - Field Uniform - Officer's fatigues. This is the standard issue body armour of the US military. What were they thinking? This stuff wears out way too fast. - Field Uniform - Officer's fatigues. Stronger than kevlar, this is the body armour worn by US Marines in Iraq. Provides limited camouflage. - 2048 - 41 - 1 - 211 - 35 - 25 - 1400 - 5 - -1 - -3 - 1 - 1 - 1 - 1 - 1 - 3 - 1 - -2 - 20 - - - 285 - Hat - Hat - A nice hat to wear when your helmet gets too hot. Provides limited camouflage. - Hat - As seen on TV! This is the same hat that "Wild Bill" wore on the GI Joe Saturday morning cartoon. Ok, so it's not the same hat. But's its still a nice hat. - 2048 - 42 - 1 - 208 - 1 - 18 - 20 - 4 - 1 - 1 - 1 - 1 - 1 - 4 - 1 - 5 - - - 286 - Uniform - Dress Uniform - If you ever need to go to a formal dinner party while you're here in Arulco, you could wear this. Or not. - Dress Uniform - Formal attire of the US Marine Corps. Warning! This is not a viable combat vestement. - 2048 - 43 - 1 - 212 - 22 - 25 - 1000 - 2 - 1 - 1 - 1 - 1 - 1 - 5 - 1 - - - 287 - Hat - Officer's Hat - This is an officer's hat. From the looks of it, it's probably from the US. - Officer's Hat - A marine officer's hat. Comes with free beer-hat. - 2048 - 44 - 1 - 213 - 3 - 1 - 21 - 150 - 2 - 1 - 1 - 1 - 1 - 1 - 5 - 1 - - - 288 - Beret - Red Beret - Parlay voo francais? This beret may not be French, but it sure looks gay. - Red Beret - Start your own special forces team! - 2048 - 45 - 1 - 214 - 3 - 1 - 15 - 30 - 2 - 1 - 1 - 1 - 1 - 1 - 5 - 1 - - - 289 - Cap - Russian Cap - Wow, nice hat! - Russian Cap - A Soviet guard's hat. Available in brown and red. - 2048 - 46 - 1 - 215 - 3 - 1 - 18 - 20 - 2 - 1 - 1 - 1 - 1 - 1 - 5 - 1 - - - 290 - Hat - Fur Hat - For those cold Russian winters, you need the best in head warming fur hats. So why would you need it in Arulco? - Fur Hat - For those cold Russian winters, you need the best in head warming fur hats. Comes with free ear muffs. - 2048 - 47 - 1 - 216 - 3 - 1 - 20 - 30 - 2 - 1 - 1 - 1 - 1 - 1 - 5 - 1 - - - 291 - Coat - Officer's Coat - While this coat looks like it'll hold up fine against the rain, it doesn't look like it'll do much against bullets. - Officer's Coat - A Soviet officer's coat. Available with and without pocket lint. - 2048 - 48 - 1 - 209 - 20 - 25 - 450 - 2 - 1 - 1 - 1 - 1 - 1 - 5 - 1 - - - 292 - Hat - Officer's Hat - This is an officer's hat. From the looks of it, it's probably from the former Soviet Union. - Officer's Hat - A Soviet officer's hat. Available with and without lice. - 2048 - 49 - 1 - 217 - 3 - 1 - 21 - 150 - 2 - 1 - 1 - 1 - 1 - 1 - 5 - 1 - - - 293 - SWAT Helmet - SWAT Helmet - This helmet comes with eye protection, and feels very sturdy. - SWAT Helmet - Standard issue SWAT armour. Strong, resilient and flexible. An excellent choice for situations which require light armour and high mobility. - 2048 - 50 - 1 - 193 - 14 - 22 - 500 - 5 - 1 - 1 - 1 - 1 - 1 - 3 - 1 - -1 - - - 294 - SWAT Pants - SWAT Leggings - Standard issue SWAT armoured leggings. Sturdier than standard kevlar due to extra integrated plating, but still provide excellent mobility. - SWAT Leggings - Standard issue SWAT armour. Strong, resilient and flexible. An excellent choice for situations which require light armour and high mobility. - 2048 - 51 - 1 - 195 - 39 - 25 - 900 - 5 - 1 - 1 - 1 - 1 - 1 - 3 - 1 - -3 - - - 295 - SWAT Vest - SWAT Vest - Standard issue SWAT armoured vest. Sturdier than standard kevlar due to extra integrated plating, but still provides excellent mobility. - SWAT Vest - Standard issue SWAT armour. Strong, resilient and flexible. An excellent choice for situations which require light armour and high mobility. - 2048 - 52 - 1 - 194 - 33 - 25 - 1100 - 5 - 1 - 1 - 1 - 1 - 1 - 3 - 1 - -2 - -1 - - - 296 - T-Shirt - T-Shirt - Oh Yeah? Well, same to you buddy! - T-Shirt - Not for sale through BR. - 2048 - 53 - 1 - 181 - 3 - 15 - 20 - 1 - 1 - 1 - - - 297 - Retractable Baton - Retractable Baton - Standard issue for security guards in many countries, this retractable baton is greating for whipping out and beating. - Retractable Baton - Standard retractable baton. Popular with security guards. - 128 - 297 - 2 - 1 - 182 - 5 - 1 - 16 - 30 - 2 - -1 - -1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 5 - 1 - 32 - - - 298 - Nightstick - Nightstick - Long, hard and good for a serious beating. - Nightstick - Go Rodney-King on someone's ass with this police nightstick. - 128 - 298 - 2 - 1 - 183 - 12 - 24 - 40 - 3 - 3 - 2 - 1 - 1 - 1 - 1 - 1 - 1 - 4 - 1 - 26 - - - 299 - Utility Knife - Utility Knife - Pry open locks and stab your enemies with this all purpose utility knife. - Utility Knife - Pry open locks and stab your enemies with this all purpose utility knife. - 4 - 299 - 4 - 1 - 173 - 2 - 1 - 12 - 100 - 3 - 2 - -1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 4 - 1 - 30 - 1 - 1 - - - 300 - Light Knife - Light Knife - A small, well-balanced knife. - Light Knife - A small, well-balanced blade that does a little less damage that our standard combat knife, but can be swung a bit faster. - 4 - 300 - 4 - 1 - 172 - 5 - 2 - 20 - 45 - 2 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 5 - 1 - 36 - - - 301 - Exacto Knife - Exacto Knife - Exactly what you'd need if you were going to cut through some cardboard. Pretty much useless in combat though. - Exacto Knife - Not for sale through BR. - 4 - 301 - 4 - 1 - 196 - 1 - 1 - 16 - 7 - 1 - -1 - 4 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 44 - - - 302 - Camo St. Helm - Camo Steel Helmet - This steel helmet provides protection from small firearms, shrapnel and other projectiles. It has been painted with camouflage. - Camo Steel Helmet - Comfortable and extremely practical. This steel helmet provides protection from small firearms, shrapnel and other projectiles. It has a padded leather and nylon suspension, with an adjustable chin strap. Provides limited camouflage. - 2048 - 54 - 1 - 236 - 14 - 22 - 200 - 3 - 2 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 4 - 1 - -1 - 5 - - - 303 - Platter - Silver Platter - This rather tarnished silver platter bears no inscription. It looks as though it may have been a thoughtful gift at one time. - Silver Platter - Not for sale through BR. - 268435456 - 2 - 31 - 4 - 25 - 150 - 2 - 1 - 1 - - - 304 - Duct Tape - Duct Tape - This roll of gray, 2-inch wide heavy-duty tape is great for patching holes and keeping things together. - Duct Tape - Not for sale through BR. - 268435456 - 2 - 30 - 2 - 6 - 14 - 5 - 1 - 1 - 1 - - - 305 - Rod - Aluminum Rod - This aluminum curtain rod is broken at both ends. Wonder what happened to the curtains. - Aluminum Rod - Not for sale through BR. - 268435456 - 2 - 28 - 3 - 1 - 16 - 20 - 6 - 1 - 1 - 1 - 1 - 1 - - - 306 - Spring - Spring - This small, heavy-duty, metal coil spring is common to many household appliances. - Spring - Not for sale through BR. - 268435456 - 2 - 32 - 1 - 8 - 16 - 6 - 1 - 1 - 1 - 1 - 1 - 1 - - - 307 - Rod & Spring - Rod & Spring - Install this smart, well-crafted spring and bolt replacement in a firearm to boost its rate of fire! - Rod & Spring - Not for sale through BR. - 268435456 - 2 - 33 - 1 - 4 - 16 - 100 - 5 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 80 - 50 - - - 308 - Steel Tube - Steel Tube - A basic raw piece of steel, looking for a home. - Steel Tube - Not for sale through BR. - 268435456 - 1 - 133 - 4 - 1 - 16 - 20 - 5 - 1 - 1 - 1 - 1 - 1 - - - 309 - Quick Glue - Quick Glue - Once this glue gets a grip, it doesn't let go. It will permanently stick to most substances in less than 3 minutes. - Quick Glue - Not for sale through BR. - 268435456 - 1 - 132 - 1 - 6 - 12 - 5 - 3 - 1 - 1 - - - 310 - Extender - Gun Barrel Extender - attach this nifty chunk of hardware to any gun barrel and watch your range soar. - Gun Barrel Extender - Not for sale through BR. - 268435456 - 1 - 134 - 5 - 2 - 16 - 1 - 75 - 4 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 100 - - - 311 - String - String - A 19-foot piece of typical white string. - String - Not for sale through BR. - 268435456 - 2 - 35 - 1 - 8 - 10 - 1 - 1 - 1 - 1 - - - 312 - Can - Soda Can - This old soda can looks as though it's been kicking around for quite some time. - Soda Can - Not for sale through BR. - 268435456 - 2 - 27 - 1 - 1 - 18 - 1 - 1 - 1 - 1 - 1 - - - 313 - Can w/ String - Soda Can with String - A piece of string attached to a soda can makes a great noise-maker when tied to a car bumper at a wedding party procession. - Soda Can with String - Not for sale through BR. - 268435456 - 22 - 2 - 36 - 2 - 4 - 18 - 1 - 1 - 1 - 1 - - - 314 - Marbles - Marbles - These round, shiny, colorful, and surprisingly heavy balls of glass are usually found in young boys' pockets. They are used mostly for amusement. - Marbles - Not for sale through BR. - 268435456 - 1 - 122 - 3 - 6 - 10 - 5 - 3 - 1 - 1 - 1 - - - 315 - LameBoy - LameBoy Display - A Liquid Crystal Display ripped out of a small, portable, grayscale game machine. - LameBoy Display - Not for sale through BR. - 268435456 - 1 - 127 - 6 - 1 - 14 - 200 - 6 - 1 - 1 - 1 - 1 - - - 316 - Copper Wire - Copper Wire - Your everyday copper wire, great for electronics. - Copper Wire - Not for sale through BR. - 268435456 - 1 - 128 - 1 - 8 - 10 - 5 - 1 - 1 - 1 - 1 - - - 317 - Display Unit - Display Unit - This contraption is essentially a LameBoy LCD rigged with copper wiring. - Display Unit - Not for sale through BR. - 268435456 - 1 - 126 - 7 - 1 - 14 - 50 - 1 - 1 - 1 - 1 - 1 - - - 318 - FumblePak - FumblePak - This Kid-tendo Fumble Pak device vibrates a video game joystick during gameplay. Warning: it may cause the player to lose his grip. - FumblePak - Not for sale through BR. - 268435456 - 1 - 130 - 1 - 1 - 14 - 100 - 5 - 1 - 1 - 1 - - - 319 - X-ray Tube - X-ray Tube - This is a piece of a hospital x-ray machine. - X-ray Tube - Not for sale through BR. - 268435456 - 1 - 131 - 1 - 2 - 16 - 10 - 5 - 1 - 1 - 1 - - - 320 - Gum - Pack of Gum - A pack of sugurless, spearmint flavored chewing gum. Dentists recommend chewing after every meal and between brushings. - Pack of Gum - Not for sale through BR. - 268435456 - 2 - 29 - 1 - 8 - 10 - 1 - 1 - 1 - 1 - - - 321 - X-ray Device - X-ray Device - This is a nifty looking, but sticky device made from various parts. It looks like it could light up and vibrate. - X-ray Device - Not for sale through BR. - 268435456 - 1 - 129 - 3 - 1 - 18 - 100 - 1 - 1 - 1 - 1 - 1 - 1 - - - 322 - Batteries - Batteries - NeverReady double 'A' batteries. This may sound like a description of some woman you know, and just like a woman, these batteries will likely conk out on you, just when you need them the most. - Batteries - Not for sale through BR. - 268435456 - 2 - 26 - 1 - 6 - 10 - 5 - 1 - 1 - 1 - 1 - - - 323 - Rubber Band - Rubber Band - Elasticity at its best. This rather old invention is still great for keeping a few things together. - Rubber Band - Not for sale through BR. - 268435456 - 1 - 123 - 1 - 8 - 10 - 1 - 1 - 1 - - - 324 - X-ray Detector - X-ray Detector - This homemade x-ray device looks like it will actually function, flashing a vibrating x-ray pulse and crudely displaying the results on its LCD. Batteries required. - X-ray Detector - Not for sale through BR. - 268435456 - 17 - 1 - 125 - 10 - 1 - 18 - 2500 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - - - 325 - Silver - Silver Nugget - A nugget of pure silver, probably right out of Arulco's silver mines. - Silver Nugget - Not for sale through BR. - 536870912 - 2 - 38 - 2 - 1 - 10 - 100 - 1 - - - 326 - Gold - Gold Nugget - Just like cash, only heavier. This is a shiny, impressive nugget of pure gold, compliments of Arulco's rather meager mineral mines. - Gold Nugget - Not for sale through BR. - 536870912 - 1 - 135 - 2 - 1 - 10 - 300 - 1 - - - 327 - Gas - Tank of Gas - Use this tank of gas wisely. They are extremely hard to come by, here in Arulco. - Tank of Gas - Not for sale through BR. - 268435456 - 23 - 2 - 39 - 20 - 34 - 250 - 1 - 1 - 1 - - - 328 - 5.56mm Mag 10 - 5.56x45mm Mag, 10 - Call it 5.56 or .223, it still puts neat holes and ugly wound channels in the opposition. - 5.56x45mm Mag 10 - Call it 5.56 or .223, it still puts neat holes and ugly wound channels in the opposition. - 1024 - 155 - 1 - 388 - 2 - 6 - 13 - 50 - 5 - 1 - 1 - 1 - 6 - - - 329 - 5.56mm Mag 10 HP - 5.56x45mm Mag, 10 HP - Banned for military use by conventions and agreements. (We won't tell them if you won't.) - 5.56x45mm Mag 10 HP - Banned for military use by conventions and agreements. (We won't tell them if you won't.) - 1024 - 154 - 1 - 389 - 2 - 6 - 13 - 34 - 5 - 1 - 1 - 1 - 6 - - - 330 - Micro-Uzi - Micro-Uzi - The name says it all, it's an Uzi. First there was the Mini-Uzi, now the Micro-Uzi. One can only wonder when the Pocket-Uzi will roll-off the Israeli assembly line. - Micro-Uzi - The name says it all, it's an Uzi. First there was the Mini-Uzi, now the Micro-Uzi. One can only wonder when the Pocket-Uzi will roll-off the Israeli assembly line. - 2 - 330 - 3 - 53 - 20 - 1 - 3 - 1227 - 2 - -1 - -1 - 1 - 1 - 1 - 1 - 1 - 1 - 5 - 1 - 1250 - -1 - 30 - - - 331 - L85A2 - Enfield L85A2 - This British weapon was actually made in Nottingham, not Enfield, where computer controlled tools were finally able to eliminate all of its serious defects. - Enfield L85A2 - This British weapon was actually made in Nottingham, not Enfield, where computer controlled tools were finally able to eliminate all of its serious defects. - 2 - 331 - 3 - 54 - 38 - 7 - 2434 - 5 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 3 - 1 - 650 - 1030 - - - 332 - TAR 21 - Tavor TAR 21 - This new Israeli high-tech machine gun will bullpup your socks off. Weighing only 5.5 pounds empty, this weapon of death can fire off 900 5.56mm bullets a minute. - Tavor TAR 21 - This new Israeli high-tech machine gun will bullpup your socks off. Weighing only 5.5 pounds empty, this weapon of death can fire off 900 5.56mm bullets a minute. - 2 - 332 - 3 - 58 - 28 - 6 - 3091 - 6 - -2 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 3 - 1 - 900 - 1006 - - - 333 - VSS - VSS Vintorez - This silent sniper rifle from Russia fires heavy 9mm bullets at subsonic speeds and apparently can pierce all types of body armor at over 400 meters. - VSS Vintorez - This silent sniper rifle from Russia fires heavy 9mm bullets at subsonic speeds and apparently can pierce all types of body armor at over 400 meters. - 2 - 333 - 3 - 96 - 26 - 7 - 7785 - 8 - -1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 2 - 1 - 880 - 85 - 1 - 999 - - - 334 - PSG1 - HK PSG1 - This German made weapon exemplifies the country's reputation for precision and is a sniper's weapon of choice. - HK PSG1 - This German made weapon exemplifies the country's reputation for precision and is a sniper's weapon of choice. - 2 - 334 - 3 - 57 - 81 - 8 - 8606 - 9 - -2 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 24 - 1007 - - - 335 - M82A2 - Barrett M82A2 - This modified M82A2's bullpup layout places the action and barrel further back in the stock, retaining its barrel length while shortening its overall size. - Barrett M82A2 - This modified M82A2's bullpup layout places the action and barrel further back in the stock, retaining its barrel length while shortening its overall size. - 2 - 335 - 3 - 1 - 726 - 129 - 9 - 14671 - 10 - 2 - -1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 12 - 208 - - - 336 - SIG P226R - SIG P226R - A runner-up in the US Military's bid to replace the venerable Colt 1911, this compact and reliable handgun is still a favorite among armed forces. - SIG P226R - Reliability and ease of use are key features of this swiss made handgun. Comes with a short Picatinny rail in front of the triggerguard. - 2 - 336 - 3 - 102 - 8 - 1 - 1 - 750 - 2 - 2 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 5 - 1 - 36 - - - 337 - Five-seveN - FN Five-seveN - The Five-seveN pistol was designed as a complimentary sidearm for the P90 submachine-gun. The Five-seveN is a delayed blowback operated, semi-automatic firearm. - FN Five-seveN - The Five-seveN pistol was designed as a complimentary sidearm for the P90 submachine-gun. The Five-seveN is a delayed blowback operated, semi-automatic firearm. It features a polymer frame with underbarrel acessory rail. - 2 - 337 - 3 - 63 - 6 - 1 - 1 - 1039 - 4 - -2 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 4 - 1 - 44 - - - 338 - Grach - MP-443 Grach - The PYa (Pistolet Yarygina - codenamed Grach) was developed for the Russian Army in the early 1990s. A conservative, but well balanced and sturdy weapon. - MP-443 Grach - The PYa (Pistolet Yarygina - codenamed Grach) was developed for the Russian Army in the early 1990s. A conservative, but well balanced and sturdy pistol, with adequate accuracy and decent firepower. - 2 - 338 - 3 - 207 - 10 - 1 - 1 - 750 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 5 - 1 - 36 - - - 339 - Viking - MP-446 Viking - The MP-446 Viking is a sporting derivative of the MP-443 Grach pistol. - MP-446 Viking - The MP-446 Viking is a sporting derivative of the MP-443 Grach pistol. It's similar in design, but its frame is made from advanced composites to reduce wear and tear. - 2 - 339 - 3 - 146 - 8 - 1 - 1 - 790 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 5 - 1 - 36 - - - 340 - Saiga 12K - Saiga 12K - A wall of buckshot as fast as you can pull the trigger, ideal for home defense and tense family gatherings. - Saiga 12K - Modeled after the AK-47, the Saiga is a well designed and affordable semi-automatic shotgun with a host of personal defense and tactical applications. - 2 - 340 - 3 - 139 - 35 - 6 - 910 - 5 - -1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 3 - 1 - 22 - -1 - 30 - - - 341 - M3 Convertible - Benelli M3 Convertible - Depending on what ammo you need to fire, the Benelli M3 convertible Shotgun can switch immediately from pump-action to semi-auto or vice-versa. - Benelli M3 Convertible - The M3's ability to switch firing modes is an engineering marvel well worth the expense. - 2 - 341 - 3 - 182 - 35 - 8 - 902 - 4 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 4 - 1 - 20 - ChokeImpModSpread - - - 342 - MP5A4 - HK MP5A4 - The MP-5A4, basically, is no more than the scaled-down version of the Heckler-Koch G3 battle rifle. - HK MP5A4 - The MP-5A4, basically, is no more than the scaled-down version of the Heckler-Koch G3 battle rifle. - 2 - 342 - 3 - 59 - 25 - 6 - 1182 - 3 - -1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 4 - 1 - 800 - - - 343 - MP5N - HK MP5N - The MP-5N was orignally developed for US Navy SEALs. - HK MP5N - Modern version of the MP-5 developed for US Navy SEALs. The barrel is threaded to accept US-made detachable silencers. - 2 - 343 - 3 - 61 - 29 - 5 - 1260 - 3 - 2 - -1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 4 - 1 - 800 - -1 - 30 - - - 344 - MP5SD5 - HK MP5SD5 - A silenced version of the H&K MP-5 with integral silencer and fixed stock of A4 version. - HK MP5SD5 - A silenced version of the H&K MP-5 with integral silencer and fixed stock of A4 version. - 2 - 344 - 3 - 60 - 35 - 6 - 1290 - 4 - -2 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 4 - 1 - 800 - 90 - 1 - - - 345 - Uzi - Uzi - The most well-known SMG in the world, and not without good reason. - Uzi - Since its introduction in 1948, the Uzi has supplanted the Thompson as the household word in SMG's. - 2 - 345 - 3 - 127 - 37 - 5 - 1267 - 3 - -1 - -1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 4 - 1 - 600 - -1 - 30 - - - 346 - Colt SMG - Colt 9mm SMG - Built off of the M16A2, this SMG has been employed by the USMC, DEA and other military and law enforcement agencies. - Colt 9mm SMG - This light, manageably sized SMG cranks out 9mm rounds at 900 RPM. - 2 - 346 - 3 - 109 - 26 - 6 - 1293 - 3 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 4 - 1 - 900 - -1 - 30 - - - 347 - AK-47 - AK-47 - Often copied, but never truly duplicated, Mikhail Kalashnikov's gift to the world has kept on giving for more than half a century of armed conflict. - AK-47 - Universally known and respected amongst assault rifles. Get yours today! - 2 - 347 - 3 - 136 - 43 - 7 - 1823 - 5 - 3 - 4 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 3 - 1 - 600 - - - 348 - SL8 - HK SL8 - The civilian brother of the G36, this sporting rifle features a heavier, more accurate barrel, and a lightened trigger pull. - HK SL8 - With its rifle-style grip and rail system, some call this the ugly cousin of the G36. We still think its beautiful, and so will you after unloading a few rounds into your target of choice. Pick up this popular sporting rifle now at our exclusive low price! - 2 - 348 - 3 - 170 - 39 - 7 - 5532 - 5 - 4 - -2 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 3 - 1 - 28 - - - 349 - Vikhr - Vikhr SR-3 Compact - Folding stock assault carbine in use with Russian security and counter-terror forces. - Vikhr SR-3 Compact - Although it was designed based on the AS "Val" Rifle, this 9x39mm carbine is not as easily suppressed. - 2 - 349 - 3 - 83 - 21 - 5 - 2614 - 5 - -2 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 3 - 1 - 900 - -1 - 30 - - - 350 - SG540 - SIG SG540 - In addition to seeing service world-wide, the SG540 has been a prototype for the development of several other firearms. - SIG SG540 - Built on an AK-style platform, this assault rifle has gone on to father little variants of its own. - 2 - 350 - 3 - 245 - 42 - 6 - 1910 - 5 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 3 - 1 - 800 - -1 - 30 - - - 351 - .38 S-Load G - .38 Speed Loader, Glaser - Glaser ammunition has double the impact of standard hollow point ammo. Unfortunately, it also has twice as much difficulty penetrating armor. - .38 S&W S-Load Glaser - Six rounds of frangible fun. All of the man-stopping power, none of the over-penetration. - 1024 - 3 - 1 - 254 - 1 - 8 - 14 - 30 - 3 - 1 - 1 - 1 - 8 - - - 352 - 9x19mm Mag 8 - 9x19mm Pistol Mag, 8 - 9mm Parabellum, 9mm Luger, 9x19mm, or whatever you call it: it's the most common pistol caliber in the world. - 9x19mm Mag 8 - 9mm Parabellum, 9mm Luger, 9x19mm, or whatever you call it: it's the most common pistol caliber in the world. - 1024 - 12 - 1 - 32 - 1 - 8 - 12 - 8 - 1 - 1 - 1 - 1 - 10 - - - 353 - 9x19mm Mag 8 HP - 9x19mm Pistol Mag, 8 HP - These 9mm hollow points provide more expansion and stopping power than regular ball ammo. - 9x19mm Mag 8 HP - These 9mm hollow points provide more expansion and stopping power than regular ball ammo. - 1024 - 13 - 1 - 34 - 1 - 8 - 12 - 12 - 2 - 1 - 1 - 1 - 9 - - - 354 - 9x19mm Mag 8 AP - 9x19mm Pistol Mag, 8 AP - Punch holes in armored targets with impunity with these armor piercing bullets. - 9x19mm Mag 8 AP - Punch holes in armored targets with impunity with these armor piercing bullets. - 1024 - 14 - 1 - 33 - 1 - 8 - 12 - 24 - 3 - 1 - 1 - 1 - 8 - - - 355 - 9x19mm Mag 8 AET - 9x19mm Pistol Mag, 8 AET - AET ammo has expansion and armor piercing capabilities for double the punch, but can make your weapon somewhat unreliable. - 9x19mm Mag 8 AET - Your enemies hide behind Kevlar and ceramics? Your AP bullets punch through without being noticed? Here's the solution, the Advanced Energy Transfer ammo - 1024 - 15 - 1 - 249 - 1 - 8 - 12 - 64 - 5 - -3 - 1 - 1 - 1 - 6 - - - 356 - 9x19mm Mag 8 G - 9x19mm Pistol Mag, 8 Glaser - Glaser ammunition has double the impact of standard hollow point ammo. Unfortunately, it also has twice as much difficulty penetrating armor. - 9x19mm Mag 8 Glaser - Eight rounds of frangible fun. All of the man-stopping power, none of the over-penetration. - 1024 - 16 - 1 - 246 - 1 - 8 - 12 - 56 - 3 - 1 - 1 - 1 - 8 - - - 357 - 9x19mm Mag 8 T - 9x19mm Pistol Mag, 8 Tracer - Tracer ammunition in 9mm. In addition to the light show, tracer ammo adds a bonus to hit in burst and autofire modes. - 9x19mm Mag 8 Tracer - Keeping track of ranging and shot placement has never been as fun or cost effective. - 1024 - 17 - 1 - 247 - 1 - 8 - 12 - 24 - 1 - 1 - 1 - -10 - 2 - 6 - - - 358 - 9x19mm Mag 8 M - 9x19mm Pistol Mag, 8 Match - High quality ball ammunition to boost weapon range and performance. - 9x19mm Mag 8 Match - Better range more than makes up for the increased cost of match grade ammo. - 1024 - 18 - 1 - 248 - 1 - 8 - 12 - 48 - 4 - 1 - 1 - 1 - 7 - 70 - - - 359 - 9x19mm Mag 8 C - 9x19mm Pistol Mag, 8 Cold - The bullets in this magazine have been specially "cold-loaded" to reduce muzzle noise at a moderate cost to stopping power. - 9x19mm Mag 8 Cold - The bullets in this magazine have been specially "cold-loaded" to reduce muzzle noise at a moderate cost to stopping power. - 1024 - 19 - 1 - 326 - 1 - 8 - 12 - 8 - 1 - 1 - 1 - 1 - 10 - 40 - - - 360 - 9x19mm Mag 8 HP C - 9x19mm Pistol Mag, 8 HP Cold - The hollow point bullets in this magazine have been specially "cold-loaded" to reduce muzzle noise at a moderate cost to stopping power. - 9x19mm Mag 8 HP Cold - Enjoy expansion power and quieter firing with cold-loaded hollow point ammunition. - 1024 - 20 - 1 - 327 - 1 - 8 - 12 - 15 - 2 - 1 - 1 - 1 - 9 - 40 - - - 361 - 9x19mm Mag 8 AP C - 9x19mm Pistol Mag, 8 AP Cold - The armor piercing bullets in this magazine have been specially "cold-loaded" to reduce muzzle noise at a moderate cost to stopping power. - 9x19mm Mag 8 AP Cold - The tactical benefits of quieter armor piercing bullets speak for themselves. - 1024 - 21 - 1 - 328 - 1 - 8 - 12 - 22 - 3 - 1 - 1 - 1 - 8 - 40 - - - 362 - 7.62x25mm Mag, AET - 7.62x25mm Pistol Mag, AET - 8 rounds of 7.62x25mm AET ammo for your Soviet made handgun. - 7.62x25mm Mag, AET - AET rounds to make your old Tokarev pistol a competitor to today's handguns. - 1024 - 286 - 1 - 740 - 1 - 8 - 12 - 64 - 5 - -3 - 1 - 1 - 1 - 4 - - - 363 - 9x19mm Mag 15 AET - 9x19mm Pistol Mag, 15 AET - AET ammo has expansion and armor piercing capabilities for double the punch, but can make your weapon somewhat unreliable. - 9x19mm Mag 15 AET - When your hollow points fall off the enemies armor and the armor piercers do not deal enough damage, then it's time to pack these puppies. - 1024 - 25 - 1 - 367 - 2 - 8 - 12 - 120 - 5 - -3 - 1 - 1 - 1 - 6 - - - 364 - 9x19mm Mag 15 G - 9x19mm Pistol Mag, 15 Glaser - Glaser ammunition has double the impact of standard hollow point ammo. Unfortunately, it also has twice as much difficulty penetrating armor. - 9x19mm Mag 15 Glaser - Fifteen rounds of frangible fun. All of the man-stopping power, none of the over-penetration. - 1024 - 26 - 1 - 366 - 2 - 8 - 12 - 105 - 3 - 1 - 1 - 1 - 8 - - - 365 - 9x19mm Mag 15 T - 9x19mm Pistol Mag, 15 Tracer - Tracer ammunition in 9mm. In addition to the light show, tracer ammo adds a bonus to hit in burst and autofire modes. - 9x19mm Mag 15 Tracer - Keeping track of ranging and shot placement has never been as fun or cost effective. - 1024 - 27 - 1 - 368 - 2 - 8 - 12 - 45 - 1 - 1 - 1 - -10 - 2 - 6 - - - 366 - 9x19mm Mag 15 M - 9x19mm Pistol Mag, 15 Match - High quality ball ammunition to boost weapon range and performance. - 9x19mm Mag 15 Match - Better range more than makes up for the increased cost of match grade ammo. - 1024 - 28 - 1 - 369 - 2 - 8 - 12 - 90 - 4 - 1 - 1 - 1 - 7 - 70 - - - 367 - 9x19mm Mag 15 C - 9x19mm Pistol Mag, 15 Cold - The bullets in this magazine have been specially "cold-loaded" to reduce muzzle noise at a moderate cost to stopping power. - 9x19mm Mag 15 Cold - The bullets in this magazine have been specially "cold-loaded" to reduce muzzle noise at a moderate cost to stopping power. - 1024 - 29 - 1 - 370 - 2 - 8 - 12 - 14 - 1 - 1 - 1 - 1 - 10 - 40 - - - 368 - 9x19mm Mag 15 HP C - 9x19mm Pistol Mag, 15 HP Cold - The hollow point bullets in this magazine have been specially "cold-loaded" to reduce muzzle noise at a moderate cost to stopping power. - 9x19mm Mag 15 HP Cold - Enjoy expansion power and quieter firing with cold-loaded hollow point ammunition. - 1024 - 30 - 1 - 371 - 2 - 8 - 12 - 27 - 2 - 1 - 1 - 1 - 9 - 40 - - - 369 - 9x19mm Mag 15 AP C - 9x19mm Pistol Mag, 15 AP Cold - The armor piercing bullets in this magazine have been specially "cold-loaded" to reduce muzzle noise at a moderate cost to stopping power. - 9x19mm Mag 15 AP Cold - The tactical benefits of quieter armor piercing bullets speak for themselves. - 1024 - 31 - 1 - 372 - 2 - 8 - 12 - 41 - 3 - 1 - 1 - 1 - 8 - 40 - - - 370 - 7.62x25mm SMG Mag, AET - 7.62x25mm SMG Mag, AET - 30 AET rounds for Russian SMGs (and cheap Chinese copies). - 7.62x25mm SMG Mag, AET - New for the 7.62x25mm caliber: We now have AET rounds available, so you can take advantage of this technology if you are using Russian made SMGs. - 1024 - 291 - 1 - 741 - 3 - 4 - 16 - 240 - 5 - -3 - 1 - 1 - 1 - 3 - - - 371 - 9x19mm SMG Mag AET - 9x19mm SMG Mag, AET - The pinnacle of terminal ballistics combines armor defeating capability with the punch of a hollow point bullet in one small deadly package. - 9x19mm SMG Mag AET - The punch of a hollow point, with the penetration of an armor piercing round make this the ultimate CQB ammo for your 9mm subgun. - 1024 - 35 - 1 - 253 - 4 - 4 - 16 - 240 - 5 - -3 - 1 - 1 - 1 - 6 - - - 372 - 9x19mm SMG Mag G - 9x19mm SMG Mag, Glaser - Glaser ammunition has double the impact of standard hollow point ammo. Unfortunately, it also has twice as much difficulty penetrating armor. - 9x19mm SMG Mag Glaser - If 30 rounds of Glaser Safety ammo fail to make your point, the conversation wasn't worth having to begin with. - 1024 - 36 - 1 - 250 - 4 - 4 - 16 - 210 - 4 - 1 - 1 - 1 - 7 - - - 373 - 9x19mm SMG Mag T - 9x19mm SMG Mag, Tracer - Tracer ammunition in 9mm. In addition to the light show, tracer ammo adds a bonus to hit in burst and autofire modes. - 9x19mm SMG Mag Tracer - More spraying, less praying. This ammo will put your burst-fire on target every time. - 1024 - 37 - 1 - 251 - 4 - 4 - 16 - 90 - 4 - 1 - 1 - 1 - 7 - -10 - 2 - 6 - - - 374 - 9x19mm SMG Mag M - 9x19mm SMG Mag, Match - High quality ball ammunition to boost weapon range and performance. - 9x19mm SMG Mag Match - A little extra range from your SMG never hurt anyone-- well almost anyone. - 1024 - 38 - 1 - 252 - 4 - 4 - 16 - 180 - 5 - 1 - 1 - 1 - 6 - 70 - - - 375 - 9x19mm SMG Mag C - 9x19mm SMG Mag, Cold - The bullets in this magazine have been specially "cold-loaded" to reduce muzzle noise at a moderate cost to stopping power. - 9x19mm SMG Mag Cold - The bullets in this magazine have been specially "cold-loaded" to reduce muzzle noise at a moderate cost to stopping power. - 1024 - 39 - 1 - 334 - 4 - 4 - 16 - 27 - 3 - 1 - 1 - 1 - 8 - 40 - - - 376 - 9x19mm SMG Mag HP C - 9x19mm SMG Mag, HP Cold - The hollow point bullets in this magazine have been specially "cold-loaded" to reduce muzzle noise at a moderate cost to stopping power. - 9x19mm SMG Mag HP Cold - This ammo packs a quiet but effective punch. - 1024 - 40 - 1 - 335 - 4 - 4 - 16 - 54 - 3 - 1 - 1 - 1 - 8 - 40 - - - 377 - 9x19mm SMG Mag AP C - 9x19mm SMG Mag, AP Cold - The armor piercing bullets in this magazine have been specially "cold-loaded" to reduce muzzle noise at a moderate cost to stopping power. - 9x19mm SMG Mag AP Cold - The perfect gift for the SWAT team pointman who has everything. - 1024 - 41 - 1 - 336 - 4 - 4 - 16 - 81 - 4 - 1 - 1 - 1 - 7 - 40 - - - 378 - 7.62x25mm Biz. Mag, AET - 7.62x25mm Bizon Mag, AET - A 45 round helical cylinder-type magazine of 7.62 Tk AET ammo for your Bizon SMG. - 7.62x25mm Biz. Mag, AET - Bizon mags filled with AET ammo. Not that we believe that you really need that many rounds if using this type of ammo, but you may love the lack of a need to reload during combat. - 1024 - 296 - 1 - 742 - 5 - 4 - 24 - 360 - 5 - -3 - 1 - 1 - 1 - 2 - - - 379 - 9x19mm Lrg Mag AET - 9x19mm Large Mag, AET - AET ammo has expansion and armor piercing capabilities for double the punch, but can make your weapon somewhat unreliable. - 9x19mm Lrg Mag AET - Stopping-power will never be a concern again with this potent HP/AP combo. - 1024 - 45 - 1 - 274 - 7 - 4 - 24 - 400 - -3 - 1 - 1 - 1 - - - 380 - 9x19mm Lrg Mag G - 9x19mm Large Mag, Glaser - If 50 rounds of Glaser Safety ammo fail to make your point, the conversation wasn't worth having to begin with. - 9x19mm Lrg Mag Glaser - Fifty rounds of frangible fun. All of the man-stopping power, none of the over-penetration. - 1024 - 46 - 1 - 271 - 7 - 4 - 24 - 350 - 4 - 1 - 1 - 1 - 7 - - - 381 - 9x19mm Lrg Mag T - 9x19mm Large Mag, Tracer - Tracer ammunition in 9mm. In addition to the light show, tracer ammo adds a bonus to hit in burst and autofire modes. - 9x19mm Lrg Mag Tracer - Ideal for recon by fire or use as an improptu signal flare. - 1024 - 47 - 1 - 272 - 7 - 4 - 24 - 150 - 3 - 1 - 1 - 1 - 8 - -10 - 2 - 6 - - - 382 - 9x19mm Lrg Mag M - 9x19mm Large Mag, Match - High quality ball ammunition to boost weapon range and performance. - 9x19mm Lrg Mag Match - Match grade ammo will truly help you "go the distance." - 1024 - 48 - 1 - 273 - 7 - 4 - 24 - 300 - 1 - 1 - 1 - 70 - - - 383 - 9x19mm Lrg Mag C - 9x19mm Large Mag, Cold - The bullets in this magazine have been specially "cold-loaded" to reduce muzzle noise at a moderate cost to stopping power. - 9x19mm Lrg Mag Cold - When absolute silence is of critical importance, use cold-load ammunition. - 1024 - 49 - 1 - 330 - 7 - 4 - 24 - 45 - 1 - 1 - 1 - 40 - - - 384 - 9x19mm Lrg Mag HP C - 9x19mm Large Mag, HP Cold - The hollow point bullets in this magazine have been specially "cold-loaded" to reduce muzzle noise at a moderate cost to stopping power. - 9x19mm Lrg Mag HP Cold - Say it quietly, firmly, and finally with this cold load HP ammo. - 1024 - 50 - 1 - 331 - 7 - 4 - 24 - 90 - 1 - 1 - 1 - 40 - - - 385 - 9x19mm Lrg Mag AP C - 9x19mm Large Mag, AP Cold - The armor piercing bullets in this magazine have been specially "cold-loaded" to reduce muzzle noise at a moderate cost to stopping power. - 9x19mm Lrg Mag AP Cold - Defeats armored targets with little noise and even less fuss. - 1024 - 51 - 1 - 332 - 7 - 4 - 24 - 135 - 1 - 1 - 1 - 40 - - - 386 - 7.62x25mm Drum, AET - 7.62x25mm Drum, AET - 71-round drum of 7.62x25mm AET ammunition. - 7.62x25mm Drum, AET - A 7.62 Tk drum of AET ammo, to make your vintage Russian SMG into something not to be laughed at! - 1024 - 301 - 1 - 743 - 8 - 2 - 22 - 568 - 5 - -3 - 1 - 1 - 1 - 1 - - - 387 - 9x19mm C-Mag - 9x19mm C-Mag - This Beta C-Mag magazine contains 100 rounds of 9mm ammunition. As a jacketed round, it has a lesser tendency for barrel leading than its non-jacketed counterpart. - 9x19mm C-Mag - This Beta C-Mag contains 100 rounds of Fiocchi round tip ammunition. This round is a popular purchase among seasoned mercenaries and up-and-coming soldiers of fortune. - 1024 - 52 - 1 - 157 - 13 - 2 - 22 - 100 - 5 - 1 - 1 - 1 - 6 - - - 388 - 9x19mm C-Mag HP - 9x19mm C-Mag, HP - This Beta C-Mag holds 100 rounds of federal jacketed hollow point ammunition. It combines the wound characteristics of hollow point with the penetration abilities of standard ball ammunition. - 9x19mm C-Mag HP - This 100-round Beta C-Mag of 115 grain Jacketed Hollow Point ammunition is a special buy straight from COR-BON. We guarantee it will make your MP-5 the envy of any SWAT team. - 1024 - 53 - 1 - 159 - 13 - 2 - 22 - 200 - 5 - 1 - 1 - 1 - 6 - - - 389 - 9x19mm C-Mag AP - 9x19mm C-Mag, AP - These 100 hardened steel rounds are the best sub-machine gun armor-defeating ammunition. - 9x19mm C-Mag AP - We searched far and wide for this round; the Armor Piercing ability of the 100-round Beta C-Mag makes it the bane of all unwelcome law enforcement personnel. - 1024 - 54 - 1 - 158 - 13 - 2 - 22 - 300 - 5 - 1 - 1 - 1 - 6 - - - 390 - 9x19mm C-Mag AET - 9x19mm C-Mag, AET - The pinnacle of terminal ballistics combines armor defeating capability with the punch of a hollow point bullet in one small deadly package. - 9x19mm C-Mag AET - Tear through organic and inorganic targets like wet newspaper with this clip full of Advanced Energy Transfer ammo. - 1024 - 55 - 1 - 270 - 13 - 2 - 22 - 800 - -3 - 1 - 1 - 1 - - - 391 - 9x19mm C-Mag G - 9x19mm C-Mag, Glaser - If 100 rounds of Glaser Safety ammo fail to make your point, the conversation wasn't worth having to begin with. - 9x19mm C-Mag Glaser - One hundred rounds of frangible fun. All of the man-stopping power, none of the over-penetration. - 1024 - 56 - 1 - 267 - 13 - 2 - 22 - 700 - 1 - 1 - 1 - - - 392 - 9x19mm C-Mag T - 9x19mm C-Mag, Tracer - Tracer ammunition in 9mm. In addition to the light show, tracer ammo adds a bonus to hit in burst and autofire modes. - 9x19mm C-Mag Tracer - Tear off a score of tracer rounds and contribute to the eerie surrealism of any battlefield. - 1024 - 57 - 1 - 268 - 13 - 2 - 22 - 300 - 5 - 1 - 1 - 1 - 6 - -10 - 2 - 6 - - - 393 - 9x19mm C-Mag M - 9x19mm C-Mag, Match - High quality ball ammunition to boost weapon range and performance. - 9x19mm C-Mag Match - Let them know they're never out of range with this match grade ammo. - 1024 - 58 - 1 - 269 - 13 - 2 - 22 - 600 - 1 - 1 - 1 - 70 - - - 394 - 9x19mm C-Mag C - 9x19mm C-Mag, Cold - The bullets in this magazine have been specially "cold-loaded" to reduce muzzle noise at a moderate cost to stopping power. - 9x19mm C-Mag Cold - The bullets in this magazine have been specially "cold-loaded" to reduce muzzle noise at a moderate cost to stopping power. - 1024 - 59 - 1 - 325 - 13 - 2 - 22 - 90 - 1 - 1 - 1 - 40 - - - 395 - 9x19mm C-Mag HP C - 9x19mm C-Mag, HP Cold - The hollow point bullets in this magazine have been specially "cold-loaded" to reduce muzzle noise at a moderate cost to stopping power. - 9x19mm C-Mag HP Cold - Quietly pummel your target into a shapeless bloody mess. - 1024 - 60 - 1 - 322 - 13 - 2 - 25 - 180 - 1 - 1 - 1 - 40 - - - 396 - 9x19mm C-Mag AP C - 9x19mm C-Mag, AP Cold - The armor piercing bullets in this magazine have been specially "cold-loaded" to reduce muzzle noise at a moderate cost to stopping power. - 9x19mm C-Mag AP Cold - A full complement of cold-loaded armor piercing rounds, with our compliments. - 1024 - 61 - 1 - 324 - 13 - 2 - 22 - 270 - 1 - 1 - 1 - 40 - - - 397 - HP-35 - FN Browning HP-35 - Originally designed in 1925, the High Power didn't see military service until 1935, and was the only sidearm that served for both sides in WW2. - FN Browning HP-35 - Originally designed in 1925, the High Power didn't see military service until 1935, and was the only sidearm that served for both sides in WW2. The latest incarnation, the HP-35, is in use today in the Belgian Military. - 2 - 397 - 3 - 357 - 9 - 1 - 1 - 590 - 2 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 5 - 1 - 36 - - - 398 - .45 Mag AET - .45 Pistol Mag, AET - Give your trusty .45 some extra punch with this penetrating and expanding ammo. - .45 Mag AET - Spice up your next gunfight with a deadly load of .45 AET. - 1024 - 75 - 1 - 259 - 2 - 8 - 12 - 80 - 5 - -3 - 1 - 1 - 1 - 6 - - - 399 - .45 Mag G - .45 Pistol Mag, Glaser - Glaser ammunition has double the impact of standard hollow point ammo. Unfortunately, it also has twice as much difficulty penetrating armor. - .45 Mag Glaser - Seven rounds of frangible fun. All of the man-stopping power, none of the over-penetration. - 1024 - 76 - 1 - 257 - 2 - 8 - 12 - 70 - 3 - 1 - 1 - 1 - 8 - - - 400 - .45 Mag M - .45 Pistol Mag, Match - Be she Colt, Kimber or otherwise, feed her some match grade ammo and she'll be good to you. Extra range counts for something too - .45 Mag Match - Get extra range out of your .45. Get Match grade ammunition. - 1024 - 77 - 1 - 258 - 2 - 8 - 12 - 60 - 4 - 1 - 1 - 1 - 7 - 70 - - - 401 - .45 Hi-Cap Mag - .45 Hi-Cap Pistol Mag - A double stack clip for your .45 handgun, because more is better. - .45 Hi-Cap Mag - Nobody says no to a few extra rounds, except your target. - 1024 - 78 - 1 - 374 - 4 - 8 - 12 - 20 - 2 - 1 - 1 - 1 - 9 - - - 402 - .45 Hi-Cap Mag HP - .45 Hi-Cap Pistol Mag, HP - hollow point ammo in an extended .45 magazine. - .45 Hi-Cap Mag HP - When you need a clip full of sledge-hammers, turn to the 45 HP high-cap. - 1024 - 79 - 1 - 375 - 4 - 8 - 12 - 40 - 3 - 1 - 1 - 1 - 8 - - - 403 - .45 Hi-Cap Mag AP - .45 Hi-Cap Pistol Mag, AP - Armor piercing ammo in an augmented magazine. - .45 Hi-Cap Mag AP - This extended AP clip is just what your .45 needs. - 1024 - 80 - 1 - 376 - 4 - 8 - 12 - 60 - 3 - 1 - 1 - 1 - 8 - - - 404 - .45 Hi-Cap Mag AET - .45 Hi-Cap Pistol Mag, AET - Expansion and penetration are assured with this high-capacity mag. - .45 Hi-Cap Mag AET - Nothing's certain unless you can toss a football through the exit wound. Get your AET ammo today! - 1024 - 81 - 1 - 378 - 4 - 8 - 12 - 160 - 5 - -3 - 1 - 1 - 1 - 6 - - - 405 - .45 Hi-Cap Mag G - .45 Hi-Cap Pistol Mag, Glaser - If 14 rounds of Glaser Safety ammo fail to make your point, the conversation wasn't worth having to begin with. - .45 Hi-Cap Mag Glaser - Fourteen rounds of frangible fun. All of the man-stopping power, none of the over-penetration. - 1024 - 82 - 1 - 377 - 4 - 8 - 12 - 140 - 4 - 1 - 1 - 1 - 7 - - - 406 - .45 Hi-Cap Mag M - .45 Hi-Cap Pistol Mag, Match - Increase the range of your 45 with this extended magazine. - .45 Hi-Cap Mag Match - Get some Extra Range for those extra rounds. - 1024 - 83 - 1 - 379 - 4 - 8 - 12 - 120 - 4 - 1 - 1 - 1 - 7 - 70 - - - 407 - .45 SMG Mag AET - .45 SMG Mag, AET - AET ammo has expansion and armor piercing capabilities for double the punch, but can make your weapon somewhat unreliable. - .45 SMG Mag AET - Rip an armored target multiple new ones with this SMG ammo. - 1024 - 87 - 1 - 262 - 9 - 4 - 16 - 343 - 5 - -3 - 1 - 1 - 1 - 6 - - - 408 - .45 SMG Mag G - .45 SMG Mag, Glaser - Glaser ammunition has double the impact of standard hollow point ammo. Unfortunately, it also has twice as much difficulty penetrating armor. - .45 SMG Mag Glaser - Thirty rounds of frangible fun. All of the man-stopping power, none of the over-penetration. - 1024 - 88 - 1 - 260 - 9 - 4 - 16 - 300 - 4 - 1 - 1 - 1 - 7 - - - 409 - .45 SMG Mag M - .45 SMG Mag, Match - High quality ball ammunition to boost weapon range and performance. - .45 SMG Mag Match - These SMG rounds put a whole new spin on "distance learning." - 1024 - 89 - 1 - 261 - 9 - 4 - 16 - 258 - 4 - 1 - 1 - 1 - 7 - 70 - - - 410 - .357 S-Load G - .357 Speed Loader, Glaser - Glaser ammunition has double the impact of standard hollow point ammo. Unfortunately, it also has twice as much difficulty penetrating armor. - .357 S-Load Glaser - Six rounds of frangible fun. All of the man-stopping power, none of the over-penetration. - 1024 - 106 - 1 - 255 - 1 - 8 - 14 - 70 - 4 - 1 - 1 - 1 - 7 - - - 411 - .357 Mag G - .357 Magazine, Glaser - If 9 rounds of .357 Magnum Glaser Safety ammo fail to make your point, the conversation wasn't worth having to begin with. - .357 Mag Glaser - Nine rounds of frangible fun. All of the man-stopping power, none of the over-penetration. - 1024 - 111 - 1 - 256 - 2 - 8 - 12 - 105 - 4 - 1 - 1 - 1 - 7 - - - 412 - 12g Shells 2 LB - 12 Gauge Shells, 2 Lock-Buster - Useful for opening locked doors with a decided lack of finesse, these shells have little lethal application. - 12g Shells 2 Lock-Buster - Skilled lockpick artists are expensive, these shells are a lot cheaper and a lot louder. - 1024 - 120 - 2 - 59 - 1 - 8 - 10 - 15 - 4 - 1 - 1 - 1 - 7 - -80 - - - 413 - 12g Shells 4 - 12 Gauge Shells, 4 - Four 12 gauge slugs can punch through barriers and light armor. - 12g Shells 4 - Slugs can be utilized for a bevy of tactical applications. - 1024 - 121 - 2 - 63 - 3 - 8 - 11 - 20 - 3 - 1 - 1 - 1 - 8 - 50 - - - 414 - 12g Shells 4 BS - 12 Gauge Shells, 4 Buckshot - A must for the post-apocalyptic nomad or zombie fighter in all of us. - 12g Shells 4 Buckshot - A hail of 12 gauge buckshot can dismember a target at close to medium range. What other reason do you need? - 1024 - 122 - 2 - 56 - 3 - 8 - 11 - 20 - 3 - 1 - 1 - 1 - 8 - - - 415 - 12g Shells 4 LB - 12 Gauge Shells, 4 Lock-Buster - Good for killing locks at really close range. - 12g Shells 4 Lock-Buster - For those really aggressive padlocks, these shells will provide yeoman service. - 1024 - 124 - 2 - 60 - 3 - 8 - 11 - 30 - 4 - 1 - 1 - 1 - 7 - -80 - - - 416 - 12g Shells 7 LB - 12 Gauge Shells, 7 Lock-Buster - Useful for opening locked doors with a decided lack of finesse, these shells have little lethal application. - 12g Shells 7 Lock-Buster - Skilled lockpick artists are expensive, these shells are a lot cheaper and a lot louder. - 1024 - 128 - 2 - 61 - 5 - 6 - 15 - 53 - 4 - 1 - 1 - 1 - 7 - -80 - - - 417 - 12g Shells 12 - 12 Gauge Shells, 12 - A drum of 12 gauge slugs for a self-loading shotgun. - 12g Shells 12 - 12 slugs in rapid successing will turn your attackers into unidentifiable wrecks in no time. - 1024 - 129 - 2 - 65 - 9 - 6 - 19 - 60 - 4 - 1 - 1 - 1 - 7 - 50 - - - 418 - 12g Shells 12 BS - 12 Gauge Shells, 12 Buckshot - 12 rounds of buck for your mag-fed scattergun. - 12g Shells 12 Buckshot - Smack down your own white-hot hailstorm with 12 rd mag of buck shot. - 1024 - 130 - 2 - 58 - 9 - 6 - 19 - 60 - 4 - 1 - 1 - 1 - 7 - - - 419 - 12g Shells 12 LB - 12 Gauge Shells, 12 Lock-Buster - A twelve round mag of lock-buster will ensure the opening of most any door, but is extremely range limited. - 12g Shells 12 Lock-Buster - 12 shells of lock buster will help you bust any lock with alacrity. - 1024 - 132 - 2 - 62 - 9 - 6 - 19 - 90 - 4 - 1 - 1 - 1 - 7 - -80 - - - 420 - 12g Drum 20 - 12 Gauge Drum 20 - A 20 round drum of 12 gauge slugs, the perfect favor for your next shotgun wedding or family reunion. - 12g Drum 20 - Blast gaping holes in any target with speed and ease. - 1024 - 133 - 1 - 380 - 14 - 4 - 22 - 100 - 6 - 1 - 1 - 1 - 5 - 50 - - - 421 - 12g Drum 20 BS - 12 Gauge Drum 20, Buckshot - Ideal when you're on point or defending your habitation from marauding interlopers. - 12g Drum 20 Buckshot - Unleash pure hell from a convenient package with this drum load of buckshot. - 1024 - 134 - 1 - 381 - 14 - 4 - 22 - 100 - 6 - 1 - 1 - 1 - 5 - - - 422 - 12g Drum 20 LB - 12 Gauge Drum 20, Lock-Buster - A drum full of lock busting ammo, while short on range, will open anything short of a bank vault. - 12g Drum 20 Lock-Buster - Sometimes your lockpick expert gets tired or dead. For those times, a drum of lock breaking ammo works wonders. - 1024 - 136 - 1 - 382 - 14 - 4 - 22 - 150 - 6 - 1 - 1 - 1 - 5 - -80 - - - 423 - 5.56mm Mag 10 G - 5.56x45mm Mag, 10 Glaser - If 10 rounds of Glaser Safety ammo fail to make your point, the conversation wasn't worth having to begin with. - 5.56x45mm Mag 10 Glaser - Ten rounds of frangible fun. All of the man-stopping power, none of the over-penetration. - 1024 - 156 - 1 - 390 - 2 - 6 - 13 - 117 - 5 - 1 - 1 - 1 - 6 - - - 424 - 5.56mm Mag 10 T - 5.56x45mm Mag, 10 Tracer - These tracer rounds are indespensible for directing accurate bursts from your 5.56mm rifle. - 5.56x45mm Mag 10 Tracer - Tracer rounds are good for "lighting up" any target. - 1024 - 157 - 1 - 391 - 2 - 6 - 13 - 67 - 1 - 1 - 1 - -10 - 2 - 6 - - - 425 - 5.56mm Mag 10 M - 5.56x45mm Mag, 10 Match - Match quality ammo adds range to your favorite 5.56 firearm. - 5.56x45mm Mag 10 Match - Match grade ammo to boost the range of those critical shots. - 1024 - 158 - 1 - 392 - 2 - 6 - 13 - 100 - 6 - 1 - 1 - 1 - 5 - 120 - - - 426 - 5.56mm Mag 10 HP C - 5.56x45mm Mag, 10 HP Cold - Ten rounds of cold loaded hollow-point will aid you in quietly dispatching varmints on two legs or four. - 5.56x45mm Mag 10 HP Cold - Blow a hole in the opposition with half the fuss with these cold loaded HP rounds. - 1024 - 159 - 1 - 394 - 2 - 6 - 13 - 30 - 5 - 1 - 1 - 1 - 6 - 40 - - - 427 - 5.56mm Mag 10 C - 5.56x45mm Mag, 10 Cold - This 10-round magazine of ammunition will leave your enemies as cold as the rounds themselves, and is as silent as an Artic wind. - 5.56x45mm Mag 10 Cold - Riddle your target without disturbing the surrounding neighborhood with this cold loaded magazine. - 1024 - 160 - 1 - 393 - 2 - 6 - 13 - 45 - 5 - 1 - 1 - 1 - 6 - 40 - - - 428 - NIVDTR - NIV Default Thigh Rig - This is an internal item that is needed for the 1.13 XML-Editor. Removal of this item and subsequent use of the 1.13 XML-Editor may cause bugs. - Not for sale - This should not be available through Bobby Ray. It is an internal item that is needed for the 1.13 XML-Editor. Removal of this item and subsequent use of the 1.13 XML-Editor may cause bugs. - 131072 - 1 - 573 - 1 - - - 429 - 5.56mm Mag 30 G - 5.56x45mm Mag, 30 Glaser - If 30 rounds of Glaser Safety ammo fail to make your point, the conversation wasn't worth having to begin with. - 5.56x45mm Mag 30 Glaser - Thirty rounds of frangible fun. All of the man-stopping power, none of the over-penetration. - 1024 - 163 - 1 - 239 - 5 - 4 - 20 - 350 - 5 - 1 - 1 - 1 - 6 - - - 430 - 5.56mm Mag 30 T - 5.56x45mm Mag, 30 Tracer - Burst fire doesn't have to be a guessing game anymore with 30 rounds of tracer ammo. - 5.56x45mm Mag 30 Tracer - Tracer ammo ensures putting those shots on target when it counts. - 1024 - 164 - 1 - 238 - 5 - 4 - 20 - 200 - 5 - 1 - 1 - 1 - 6 - -10 - 2 - 6 - - - 431 - 5.56mm Mag 30 M - 5.56x45mm Mag, 30 Match - This match grade ammo will add extra range to your 5.56mm assault rifle. - 5.56x45mm Mag 30 Match - Close only counts with horseshoes and hand-grenades, for an extra edge load up on match ammunition. - 1024 - 165 - 1 - 240 - 5 - 4 - 20 - 300 - 6 - 1 - 1 - 1 - 5 - 120 - - - 432 - 5.56mm Mag 30 HP C - 5.56x45mm Mag, 30 HP Cold - Added expansion in a quiet 30 round package. - 5.56x45mm Mag 30 HP Cold - Extra punch minus the noise with this 5.56mm ammo. - 1024 - 166 - 1 - 339 - 5 - 4 - 20 - 90 - 3 - 1 - 1 - 1 - 8 - 40 - - - 433 - 5.56mm Mag 30 C - 5.56x45mm Mag, 30 Cold - Pump em' full of holes without waking up the countryside. Cold loaded ammo is 40% quieter than standard ball rounds. - 5.56x45mm Mag 30 Cold - This 30-round magazine of ammunition will leave your enemies as cold as the rounds themselves, and is as silent as an Artic wind. - 1024 - 167 - 1 - 338 - 5 - 4 - 20 - 135 - 3 - 1 - 1 - 1 - 8 - 40 - - - 434 - NIVDV - NIV Default Vest - This is an internal item that is needed for the 1.13 XML-Editor. Removal of this item and subsequent use of the 1.13 XML-Editor may cause bugs. - Not for sale - This should not be available through Bobby Ray. It is an internal item that is needed for the 1.13 XML-Editor. Removal of this item and subsequent use of the 1.13 XML-Editor may cause bugs. - 131072 - 1 - 1 - 573 - 1 - - - 435 - 5.56mm C-Mag HP - 5.56x45mm C-Mag, HP - This Beta-C magazine of 5.56 Remington hollow point ammo is a variation of the civilian .223 hunting round. Like the .223, it is designed to maximize nerve shock and blood loss. - 5.56x45mm C-Mag HP - This is the economical choice for target shooting, hunting, or stopping potential long-range muggings. These 100 rounds of 50 grain .223 JHP can save your life and your pocket book. - 1024 - 175 - 1 - 154 - 17 - 2 - 22 - 334 - 7 - 1 - 1 - 1 - 4 - - - 436 - 5.56mm C-Mag - 5.56x45mm C-Mag - These 100 rounds of NATO standard light armor piercing ammunition have the ability to tumble within its target to create a much larger wound than what is normally expected from a such small bullet. - 5.56x45mm C-Mag - This 100-round Beta C-Mag is filled with our NATO standard 5.56mm. This round's steel penetrator makes it possible to beat all but the best in today's body armor. - 1024 - 176 - 1 - 153 - 17 - 2 - 22 - 500 - 7 - 1 - 1 - 1 - 4 - - - 437 - 5.56mm C-Mag G - 5.56x45mm C-Mag, Glaser - If 100 rounds of Glaser Safety ammo fail to make your point, the conversation wasn't worth having to begin with. - 5.56x45mm C-Mag Glaser - One hundred rounds of frangible fun. All of the man-stopping power, none of the over-penetration. - 1024 - 177 - 2 - 55 - 17 - 2 - 22 - 1167 - 1 - 1 - 1 - - - 438 - 5.56mm C-Mag T - 5.56x45mm C-Mag, Tracer - A C-Mag full of 5.56 tracer. Be your own fire-team in those crucial night-fights. - 5.56x45mm C-Mag Tracer - Light up the night OR day with this 100-round batch of deadly fireworks. These tracer rounds will ensure a more accurate burst that will certainly make you celebrate. - 1024 - 178 - 1 - 241 - 17 - 2 - 22 - 667 - 7 - 1 - 1 - 1 - 4 - -10 - 2 - 6 - - - 439 - 5.56mm C-Mag M - 5.56x45mm C-Mag, Match - Keeping enemy squads at a respectful distance is easy with the extended range match ammo provides. - 5.56x45mm C-Mag Match - A C-Mag of match grade extends the effective range of 5.56mm weapons. - 1024 - 179 - 1 - 242 - 17 - 2 - 22 - 1000 - 1 - 1 - 1 - 120 - - - 440 - 5.56mm C-Mag HP C - 5.56x45mm C-Mag, HP Cold - More stopping power with less noise is the key feature of cold loaded HP ammo. - 5.56x45mm C-Mag HP Cold - Rattle off a burst of HP rounds without the racket. - 1024 - 180 - 1 - 342 - 17 - 2 - 22 - 300 - 1 - 1 - 1 - 40 - - - 441 - 5.56mm C-Mag C - 5.56x45mm C-Mag Cold - 100 rounds of cold loaded 5.56mm FMJ enables quiet hosing of hapless hostiles. - 5.56x45mm C-Mag Cold - While a burst of cold loaded ammo isn't as noisy as standard 5.56mm ammo, its stopping power is somewhat diminished. - 1024 - 181 - 1 - 341 - 17 - 2 - 22 - 450 - 1 - 1 - 1 - 40 - - - 442 - NIVDCP - NIV Default Combat Pack - This is an internal item that is needed for the 1.13 XML-Editor. Removal of this item and subsequent use of the 1.13 XML-Editor may cause bugs. - Not for sale - This should not be available through Bobby Ray. It is an internal item that is needed for the 1.13 XML-Editor. Removal of this item and subsequent use of the 1.13 XML-Editor may cause bugs. - 131072 - 2 - 1 - 573 - 1 - - - 443 - 5.56mm Belt G - 5.56x45mm Belt, Glaser - If 200 rounds of Glaser Safety ammo fail to make your point, the conversation wasn't worth having to begin with. - 5.56x45mm Belt Glaser - Two hundred rounds of frangible fun. All of the man-stopping power, none of the over-penetration. - 1024 - 184 - 1 - 243 - 33 - 27 - 2334 - 1 - 1 - 1 - - - 444 - 5.56mm Belt T - 5.56x45mm Belt, Tracer - With this belt of 5.56mm tracer, accurate rapid-fire is assured. - 5.56x45mm Belt Tracer - The perfect audio-visual display for any tactical operation. - 1024 - 185 - 1 - 244 - 33 - 27 - 1334 - 7 - 1 - 1 - 1 - 4 - -10 - 2 - 6 - - - 445 - 5.56mm Belt M - 5.56x45mm Belt, Match - While it might not match your outfit, this 5.56mm belt is Match grade for pinpoint accuracy, leaving you dressed to kill. - 5.56x45mm Belt Match - While it might not match your outfit, this 5.56mm belt is Match grade for pinpoint accuracy, leaving you dressed to kill. - 1024 - 186 - 1 - 245 - 33 - 27 - 2000 - 1 - 1 - 1 - 120 - - - 446 - 5.56mm Belt HP C - 5.56x45mm Belt, HP Cold - Throw up a wall of lead without the noise pollution using cold loaded hollow point ammo. - 5.56x45mm Belt HP Cold - Flaunt NATO agreements with quiet intent with a belt load of HP ammo. - 1024 - 187 - 1 - 344 - 33 - 27 - 600 - 1 - 1 - 1 - 40 - - - 447 - 5.56mm Belt C - 5.56x45mm Belt Cold - A belt of cold load 5.56mm for a huge volume of fire without the huge volume - 5.56x45mm Belt Cold - A belt of cold loaded ammo for sawing targets in half, quietly. - 1024 - 188 - 1 - 343 - 33 - 27 - 900 - 1 - 1 - 1 - 40 - - - 448 - NIVDBP - NIV Default Backpack - This is an internal item that is needed for the 1.13 XML-Editor. Removal of this item and subsequent use of the 1.13 XML-Editor may cause bugs. - Not for sale - This should not be available through Bobby Ray. It is an internal item that is needed for the 1.13 XML-Editor. Removal of this item and subsequent use of the 1.13 XML-Editor may cause bugs. - 131072 - 3 - 1 - 573 - 1 - - - 449 - 7.62x51mm 5 G - 7.62x51mm Mag, 5 Glaser - If 5 rounds of Glaser Safety ammo fail to make your point, the conversation wasn't worth having to begin with. - 7.62x51mm 5 Glaser - Five rounds of frangible fun. All of the man-stopping power, none of the over-penetration. - 1024 - 198 - 1 - 275 - 1 - 6 - 13 - 88 - 3 - 1 - 1 - 1 - 8 - - - 450 - 7.62x51mm 5 T - 7.62x51mm Mag, 5 Tracer - 5 rounds of tracer ammo for precision accuracy. - 7.62x51mm 5 Tracer - Feed in a mag of 7.62x51mm tracer for heavy-hitting accurate fire. - 1024 - 199 - 1 - 276 - 1 - 6 - 13 - 50 - 1 - 1 - 1 - -10 - 2 - 6 - - - 451 - 7.62x51mm 5 M - 7.62x51mm Mag, 5 Match - Boost the range of your favorite sniper rifle with this match quality ammo. - 7.62x51mm 5 Match - Long distance shooting is easier with match grade rounds - 1024 - 200 - 1 - 277 - 1 - 6 - 13 - 75 - 4 - 1 - 1 - 1 - 7 - 120 - - - 452 - 7.62x51mm 5 HP C - 7.62x51mm Mag, 5 HP Cold - A five round mag of 7.62mm HP cold loaded ammo muffles any rifle's blast. - 7.62x51mm 5 HP Cold - While reduced noise is accompanied by reduced penetration, this shouldn't be a problem for this already powerful rifle round. - 1024 - 201 - 1 - 347 - 1 - 6 - 13 - 23 - 3 - 1 - 1 - 1 - 8 - 40 - - - 453 - 7.62x51mm 5 C - 7.62x51mm Mag, 5 Cold - Plink away without disturbing the peace. This cold loaded ammo is 40 percent less loud. - 7.62x51mm 5 Cold - Bore holes in the enemy in near noiselessness. - 1024 - 202 - 1 - 346 - 1 - 6 - 13 - 34 - 3 - 1 - 1 - 1 - 8 - 40 - - - 454 - .50 Mag, 5 - .50 Magazine, 5 - An 5 round magazine of .50 caliber (Browning) bullets. - .50 Mag. 5 - An 5 round magazine of .50 caliber (Browning) bullets. - 1024 - 273 - 1 - 610 - 4 - 8 - 17 - 150 - 9 - 1 - 1 - 1 - 2 - - - 455 - 7.62x51mm 10 HP - 7.62x51mm Mag, 10 HP - Dispatch adversaries without the risk of overpenetration using hollow point ammunition. - 7.62x51mm 10 HP - Military use of hollow point ammunition was banned by the Hague Convention of 1899. User assumes all risk. - 1024 - 203 - 1 - 397 - 3 - 6 - 13 - 50 - 6 - 1 - 1 - 1 - 5 - - - 456 - 7.62x51mm 10 - 7.62x51mm Mag, 10 - 10 rounds of 7.62x51mm full metal jacket. - 7.62x51mm 10 - Great for the semi-automatic sniper rifle in your armory. - 1024 - 204 - 1 - 396 - 3 - 6 - 13 - 75 - 6 - 1 - 1 - 1 - 5 - - - 457 - 7.62x51mm 10 G - 7.62x51mm Mag, 10 Glaser - If 10 rounds of Glaser Safety ammo fail to make your point, the conversation wasn't worth having to begin with. - 7.62x51mm 10 Glaser - Ten rounds of frangible fun. All of the man-stopping power, none of the over-penetration. - 1024 - 205 - 1 - 398 - 3 - 6 - 13 - 175 - 6 - 1 - 1 - 1 - 5 - - - 458 - 7.62x51mm 10 T - 7.62x51mm Mag, 10 Tracer - 7.62x51mm tracer ammo aids accurate automatic fire. - 7.62x51mm 10 Tracer - Draw a line through the opposition - literally - with tracer ammo. - 1024 - 206 - 1 - 399 - 3 - 6 - 13 - 100 - 1 - 1 - 1 - -10 - 2 - 6 - - - 459 - 7.62x51mm 10 M - 7.62x51mm Mag, 10 Match - 7.62x51mm match grade features more range than standard FMJ rounds. - 7.62x51mm 10 Match - Be sure of your backstop when using match ammo for hunting or target shooting. - 1024 - 207 - 1 - 400 - 3 - 6 - 13 - 150 - 6 - 1 - 1 - 1 - 5 - 120 - - - 460 - 7.62x51mm 10 HP C - 7.62x51mm Mag, 10 HP Cold - 10 rounds of quiet firing, high-expanding ammo. - 7.62x51mm 10 HP Cold - They'll never know what hit them when they catch this quiet HP round. - 1024 - 208 - 1 - 402 - 3 - 6 - 13 - 45 - 6 - 1 - 1 - 1 - 5 - 40 - - - 461 - 7.62x51mm 10 C - 7.62x51mm Mag, 10 Cold - Nearly half as quiet as standard 7.62x51mm. - 7.62x51mm 10 Cold - Choose 7.62x51mm Cold load for near noiseless negation. - 1024 - 209 - 1 - 401 - 3 - 6 - 13 - 68 - 6 - 1 - 1 - 1 - 5 - 40 - - - 462 - .30-06 AP - .30-06 AP Clip - A clip holding 8 rounds of FMJ ammo in the venerable .30-06 caliber. - .30-06 AP Clip - If you happen to have a M1 Garand around, here's some ammo for it. - 1024 - 454 - 1 - 682 - 2 - 4 - 13 - 150 - 2 - 1 - 1 - 1 - 5 - - - 463 - 7.62x51mm 20 G - 7.62x51mm Mag, 20 Glaser - If 20 rounds of Glaser Safety ammo fail to make your point, the conversation wasn't worth having to begin with. - 7.62x51mm 20 Glaser - Twenty rounds of frangible fun. All of the man-stopping power, none of the over-penetration. - 1024 - 212 - 1 - 278 - 7 - 4 - 20 - 350 - 5 - 1 - 1 - 1 - 6 - - - 464 - 7.62x51mm 20 T - 7.62x51mm Mag, 20 Tracer - 20 tracer bullets in 7.62x51mm for spot-on burst fire. - 7.62x51mm 20 Tracer - Light up your targets literally and figuratively with a mag full of tracers. - 1024 - 213 - 1 - 279 - 7 - 4 - 20 - 200 - 5 - 1 - 1 - 1 - 6 - -10 - 2 - 6 - - - 465 - 7.62x51mm 20 M - 7.62x51mm Mag, 20 Match - 7.62x51mm match ammo for extra long-range dueling. - 7.62x51mm 20 Match - 7.62mm match grade extends the reach of your long-arm. - 1024 - 214 - 1 - 280 - 7 - 4 - 20 - 300 - 6 - 1 - 1 - 1 - 5 - 120 - - - 466 - 7.62x51mm 20 HP C - 7.62x51mm Mag, 20 HP Cold - 20 reduced noise hollow point rounds. - 7.62x51mm 20 HP Cold - Need to reduce a target to a bloody, amorphous mass? Is noise an issue? This is the ammo for you. - 1024 - 215 - 1 - 350 - 7 - 4 - 20 - 90 - 5 - 1 - 1 - 1 - 6 - 40 - - - 467 - 7.62x51mm 20 C - 7.62x51mm Mag, 20 Cold - 20 rounds of extra quiet 7.62x51mm. - 7.62x51mm 20 Cold - Cold loaded ammo for muted marauding. - 1024 - 216 - 1 - 349 - 7 - 4 - 20 - 135 - 5 - 1 - 1 - 1 - 6 - 40 - - - 468 - .30 car HP - .30 car HP mag - A 30-round M1 magazine with hollowpoint ammo. - .30 car HP mag - Hollowpoint rounds for the old M1 Carbine. - 1024 - 450 - 1 - 683 - 4 - 4 - 20 - 100 - 2 - 1 - 1 - 1 - 4 - - - 469 - 7.62x51mm Belt G - 7.62x51mm Belt, Glaser - If 100 rounds of Glaser Safety ammo fail to make your point, the conversation wasn't worth having to begin with. - 7.62x51mm Belt Glaser - One hundred rounds of frangible fun. All of the man-stopping power, none of the over-penetration. - 1024 - 219 - 1 - 281 - 33 - 27 - 1750 - 1 - 1 - 1 - - - 470 - 7.62x51mm Belt T - 7.62x51mm Belt, Tracer - This belt of 7.62 NATO tracer will up the accuracy of your squad's force multiplier. - 7.62x51mm Belt Tracer - Tracer ammo, because seeing where your shots are going is just really damn cool. - 1024 - 220 - 1 - 282 - 33 - 27 - 1000 - 7 - 1 - 1 - 1 - 4 - -10 - 2 - 6 - - - 471 - 7.62x51mm Belt M - 7.62x51mm Belt, Match - Extended range and extended feed are just what your LMG or SAW needs. - 7.62x51mm Belt Match - Belt out some classic rock n' roll louder and longer with a belt of match quality ammo. - 1024 - 221 - 1 - 283 - 33 - 27 - 1500 - 1 - 1 - 1 - 120 - - - 472 - 7.62x51mm Belt HP C - 7.62x51mm Belt, HP Cold - A belt load of quieter than normal hollow point 7.62x51mm. - 7.62x51mm Belt HP Cold - This reduced noise ammo makes it much more difficult to pin-point your MG. - 1024 - 222 - 1 - 353 - 33 - 27 - 450 - 1 - 1 - 1 - 40 - - - 473 - 7.62x51mm Belt C - 7.62x51mm Belt, Cold - One belt of oh-so-quiet 7.62x51mm. - 7.62x51mm Belt Cold - Less noise, less stopping power, this ammo still ensures a body count. - 1024 - 223 - 1 - 352 - 33 - 27 - 675 - 1 - 1 - 1 - 40 - - - 474 - .30 car AP - .30 car AP mag - A 30-round M1 magazine with AP ammo. - .30 car AP mag - Full Metal Jacket ammo for the old M1 Carbine. - 1024 - 451 - 1 - 684 - 4 - 4 - 20 - 150 - 2 - 1 - 1 - 1 - 4 - - - 475 - .300 WM Mag HP - .300 WM Mag HP - A box-type magazine holding 5 .300 Winchester Magnum rounds with hollowpoint bullets. - .300 WM Mag HP - The .300 Winchester Magnum can be considered a standard hunting round, especially with expanding hollowpoint bullets. - 1024 - 434 - 1 - 540 - 1 - 6 - 17 - 30 - 3 - 1 - 1 - 1 - 6 - - - 476 - .300 WM Mag AP - .300 WM Mag AP - A box-type magazine holding 5 .300 Winchester Magnum rounds with armor-piercing bullets. - .300 WM Mag AP - The .300 Winchester Magnum can be considered a standard hunting round, though these bullets are for the deer with Kevlar vest. - 1024 - 435 - 1 - 541 - 1 - 6 - 17 - 40 - 3 - 1 - 1 - 1 - 6 - - - 477 - 7.92x57mm 5 HP - 7.92x57mm Mauser 5 HP - Back in WW-II, this was the German Army's rifle ammunition. Today it is still considered on par with the .308 Winchester. - 7.92x57mm 5 HP - Own a vintage Mauser Gewehr 98 or Karabiner 98k? We have the ammo for your old pal! - 1024 - 438 - 1 - 542 - 1 - 6 - 13 - 25 - 3 - 1 - 1 - 1 - 9 - - - 478 - 7.92x57mm 5 AP - 7.92x57mm Mauser 5 AP - The German Army's AP rifle ammunition in WW-II. - 7.92x57mm 5 AP - Our AP ammo for your old Mauser Gewehr 98 or Kar 98k. - 1024 - 439 - 1 - 543 - 1 - 6 - 13 - 36 - 3 - 1 - 1 - 1 - 9 - - - 479 - 12.7mm Subsonic - 12.7x97mm Subsonic - A five-round magazine of 12.7mm subsonic ammunition. This is the version with the highpower penetrator. - 12.7x97mm Subsonic - Want to fire a .50 cal round without making noise? These babies are cutdown 12.7mm rounds to fit the Russian VSSK. - 1024 - 442 - 1 - 544 - 4 - 4 - 21 - 240 - 10 - 1 - 1 - 1 - 4 - 80 - - - 480 - 5.56 SCF mag - 5.56x45mm SCF mag - A magazine of armor piercing flechette dart ammunition. - 5.56x45mm SCF mag - Newly developed flechette ammo that goes together with the newly developed Steyr Advanced Combat Rifle. - 1024 - 448 - 1 - 580 - 3 - 4 - 20 - 280 - 8 - 1 - 1 - 1 - 2 - - - 481 - 6.8 SPC mag HP - 6.8x43mm SPC mag HP - 25 rounds of 6.8mm SPC ammo. This magazine holds cartridges with hollowpoint bullets. - 6.8x43mm SPC mag HP - The 6.8x43mm Special Purpose Cartridge was developed under participation of the special operations comunity, who wanted a round that should be more lethal than the 5.56x45mm. Now they got it. - 1024 - 444 - 1 - 582 - 5 - 4 - 20 - 120 - 4 - 1 - 1 - 1 - 3 - - - 482 - 6.8 SPC mag - 6.8x43mm SPC mag - A magazine holding 25 rounds of the new 6.8x43mm ammo. - 6.8x43mm SPC mag - The new 6.8x43mm SPC special forces ammo. More range and effect than the standard NATO-5.56mm round. - 1024 - 445 - 1 - 583 - 5 - 4 - 20 - 180 - 4 - 1 - 1 - 1 - 3 - - - 483 - 7.62x39mm Drum - 7.62x39mm Drum - When its time to end the fire fight, snap in a drum of hard hitting 7.62x39mm. - 7.62x39mm Drum - This long-serving heavy cartridge comes in convenient drums. - 1024 - 244 - 1 - 404 - 30 - 2 - 22 - 600 - 8 - 1 - 1 - 1 - 3 - - - 484 - 7.62x39mm Drum T - 7.62x39mm Drum, Tracer - Put bursts from your PKM on target with this 100-round drum of tracers. - 7.62x39mm Drum Tracer - Tracer ammunition helps anyone walk fire onto targets with deadly precision. - 1024 - 245 - 1 - 406 - 30 - 2 - 22 - 800 - 8 - 1 - 1 - 1 - 3 - -10 - 2 - 6 - - - 485 - 4.7mm Mag 20 - 4.7x33mm Mag, 20 - 20 rounds of 4.7mm caseless ammunition. - 4.7x33mm Mag 20 - 4.7mm ammo could have been a contender on a large scale. Give it another chance. - 1024 - 255 - 1 - 464 - 2 - 8 - 12 - 280 - 4 - 1 - 1 - 1 - 1 - 7 - - - 486 - 5.7mm Mag 20 AET - 5.7x28mm Mag, 20 AET - These 5.7mm AET rounds will cleave through armor, and flesh, expanding as they go. - 5.7x28mm Mag 20 AET - If regular 5.7mm won't drop a target, these AET rounds surely will. - 1024 - 260 - 1 - 407 - 2 - 8 - 12 - 600 - 7 - -1 - 1 - 1 - 1 - 3 - - - 487 - 5.7mm Mag 50 AET - 5.7x28mm Mag, 50 AET - 50 rounds of 5.7mm AET will pass through your P90 and your targets armor with equal ease. - 5.7x28mm Mag 50 AET - Armored or not, reduce your attacker to bloody tatters with a burst of AET ammo. - 1024 - 263 - 1 - 284 - 5 - 4 - 24 - 1500 - 8 - -1 - 1 - 1 - 1 - 3 - - - 488 - 4.6mm PDW Mag - 4.6x30mm PDW Magazine - This 40-round magazine contains 4.6mm ammunition for the HK MP-7. This round possesses wound and range capabilites comparable to a rifle round. - 4.6x30mm PDW Mag - Specialized ammunition uniquely used by the HK MP-7. Each bullet is about as large as a rifle round, and packs around the same punch. - 1024 - 280 - 1 - 444 - 4 - 4 - 20 - 800 - 9 - 1 - 1 - 1 - 2 - - - 489 - 7.62x25mm Mag - 7.62x25mm Pistol Mag - 8 rounds of 7.62x25mm for your Soviet made handgun. - 7.62x25mm Mag - Retired from official military use, 7.62x25mm is still used by many Eastern European police officers. - 1024 - 285 - 1 - 446 - 1 - 8 - 12 - 8 - 1 - 1 - 1 - 1 - 10 - - - 490 - 7.62x25mm Mag HP - 7.62x25mm Pistol Mag, HP - 8 rounds of 7.62x25mm hollow point. - 7.62x25mm Mag HP - Though a diminutive bullet, the 7.62x25mm HP doesn't lack stopping power. - 1024 - 284 - 1 - 447 - 1 - 8 - 12 - 16 - 2 - 1 - 1 - 1 - 9 - - - 491 - 7.62x25mm Mag C - 7.62x25mm Pistol Mag, Cold - 8 rounds of 7.62mm cold load. Shoots quieter than standard load ammo. - 7.62x25mm Mag Cold - This mag of cold loaded ammo will flow quiet as the Don. - 1024 - 288 - 1 - 448 - 1 - 8 - 12 - 8 - 1 - 1 - 1 - 1 - 10 - 40 - - - 492 - 7.62x25mm Mag HP C - 7.62x25mm Pistol Mag, HP Cold - 7.62 x 25 mm Tokarev, an expanding round with reduced noise. - 7.62x25mm Mag HP Cold - 7.62x25mm HP cold load hits hard and quiet. - 1024 - 287 - 1 - 449 - 1 - 8 - 12 - 15 - 2 - 1 - 1 - 1 - 9 - 40 - - - 493 - 7.62x25mm SMG Mag C - 7.62x25mm SMG Mag, Cold - A .30 Tokarev SMG mag, this ammo allows for quiet yet effective bursts. - 7.62x25mm SMG Mag Cold - Cold loaded ammo, when you need a small, but authoritative voice from your SMG. - 1024 - 293 - 1 - 452 - 3 - 4 - 16 - 27 - 3 - 1 - 1 - 1 - 8 - 40 - - - 494 - 7.62x25mm SMG Mag HP C - 7.62x25mm SMG Mag, HP Cold - Quiet firing HP ammo for a PPD-40, PPSh-41, PPS-43 or K-50 m. - 7.62x25mm SMG Mag HP Cold - Quiet and heavy hitting as a Russian blizzard. - 1024 - 292 - 1 - 453 - 3 - 4 - 16 - 54 - 3 - 1 - 1 - 1 - 8 - 40 - - - 495 - 7.62x25mm Biz. Mag - 7.62x25mm Bizon Mag - A 45 round box of 7.62 Tk for your Bizon 2-07 SMG. - 7.62x25mm Biz. Mag - Originally converted PPSh-41/PPS-43 box magazines, these clips are made to fire 7.62 x 25 from a Bizon SMG. - 1024 - 295 - 1 - 458 - 5 - 4 - 24 - 45 - 3 - 1 - 1 - 1 - 8 - - - 496 - 7.62x25mm Biz. Mag HP - 7.62x25mm Bizon Mag, HP - 45 round box mag of Hollow point 7.62 x 25 ammo. - 7.62x25mm Biz. Mag HP - Hammer unarmored targets into the ground with a hail of 7.62x25mm. - 1024 - 294 - 1 - 459 - 5 - 4 - 24 - 90 - 3 - 1 - 1 - 1 - 8 - - - 497 - 7.62x25mm Biz. Mag C - 7.62x25mm Bizon Mag, Cold - Box magazine of 7.62x25mm for quiet performance. - 7.62x25mm Biz. Mag Cold - Quietly deal with hostile incursions with these PP-27 Box mags. - 1024 - 298 - 1 - 460 - 5 - 4 - 24 - 41 - 1 - 1 - 1 - 40 - - - 498 - 7.62x25mm Biz. Mag HP C - 7.62x25mm Bizon Mag, HP Cold - 45 round mag of quiet firing cold load HP for a Bizon SMG - 7.62x25mm Biz. Mag HP Cold - Blast away without noise issues, confident that HP rounds will keep them down and out. - 1024 - 297 - 1 - 461 - 5 - 4 - 24 - 81 - 1 - 1 - 1 - 40 - - - 499 - 7.62x25mm Drum - 7.62x25mm Drum - 71-round drum of 7.62 x 25 ammunition. - 7.62x25mm Drum - 7.62 Tk drum fits your vintage Russian SMG. - 1024 - 300 - 1 - 454 - 8 - 2 - 22 - 75 - 3 - 1 - 1 - 1 - 8 - - - 500 - 7.62x25mm Drum HP - 7.62x25mm Drum, HP - Drum of expanding hollow-point ammo in .30 caliber Tokarev. - 7.62x25mm Drum HP - Hard hitting HP in a high capacity load-out. - 1024 - 299 - 1 - 455 - 8 - 2 - 22 - 150 - 3 - 1 - 1 - 1 - 8 - - - 501 - 7.62x25mm Drum C - 7.62x25mm Drum, Cold - Cold loaded 7.62 Tk fires nearly half as loudly as normal ammo. - 7.62x25mm Drum Cold - Drum of muted 7.62x25mm. - 1024 - 303 - 1 - 456 - 8 - 2 - 22 - 68 - 1 - 1 - 1 - 40 - - - 502 - 7.62x25mm Drum HP C - 7.62x25mm Drum, HP Cold - Cold loaded for reduced noice, hollow point for increased expansion. - 7.62x25mm Drum HP Cold - What cold loaded ammo loses in stopping power, it regains in HP form. - 1024 - 302 - 1 - 457 - 8 - 2 - 22 - 135 - 1 - 1 - 1 - 40 - - - 503 - 12.7mm Mag - 12.7mm Magazine - "Mini-.50" magazine for heavy anti-material rifles. - 12.7mm Mag - Penetrate light armor vehicles from considerable range with a clip full of 12.7mm. - 1024 - 309 - 1 - 443 - 5 - 6 - 21 - 225 - 10 - 1 - 1 - 1 - 1 - - - 504 - 9x18mm Mag 8 - 9x18mm Pistol Mag, 8 - 8 rounds of 9x18mm Makarov. - 9x18mm Mag 8 - 9x18mm Makarov fits many more Eastern European made handguns than its namesake. - 1024 - 311 - 1 - 421 - 1 - 8 - 12 - 6 - 1 - 1 - 1 - 1 - 10 - - - 505 - 9x18mm Mag 8 HP - 9x18mm Pistol Mag, 8 HP - 8 hollow-point rounds of 9x18mm Makarov. - 9x18mm Mag 8 HP - 9x18mm in HP for added stopping power. - 1024 - 312 - 1 - 422 - 1 - 8 - 12 - 12 - 2 - 1 - 1 - 1 - 9 - - - 506 - 9x18mm Mag 12 - 9x18mm Pistol Mag, 12 - 12 rounds of 9x18mm Makarov. - 9x18mm Mag 12 - 9x18mm Makarov is an inexpensive but effective ammunition. - 1024 - 315 - 1 - 423 - 2 - 8 - 12 - 9 - 1 - 1 - 1 - 1 - 10 - - - 507 - 9x18mm Mag 12 HP - 9x18mm Pistol Mag, 12 HP - 12 rounds of hollow-point in cost effective 9x18mm. - 9x18mm Mag 12 HP - This HP 9x18mm ammo will knock a target down without going through. - 1024 - 316 - 1 - 424 - 2 - 8 - 12 - 18 - 1 - 1 - 1 - 1 - 10 - - - 508 - 9x18mm Mag 20 - 9x18mm SMG Mag, 20 - 20 round magazine for a 9x18mm chambered SMG. - 9x18mm Mag 20 - 20 round clip fits many Russian SMGs and machine pistols. - 1024 - 319 - 1 - 425 - 3 - 4 - 16 - 15 - 2 - 1 - 1 - 1 - 9 - - - 509 - 9x18mm Mag 20 HP - 9x18mm SMG Mag, 20 HP - 20 round SMG mag loaded with hollow-point ammo. - 9x18mm Mag 20 HP - HP rounds are preferred by law enforcement officials for their low penetration. - 1024 - 320 - 1 - 426 - 3 - 4 - 16 - 30 - 2 - 1 - 1 - 1 - 9 - - - 510 - 9x18mm Mag 30 - 9x18mm SMG Mag, 30 - This 30 round mag fits a host of Eastern European SMGs. - 9x18mm Mag 30 - 30 round clip for a Kashtan or Kiparis. - 1024 - 323 - 1 - 435 - 4 - 4 - 16 - 23 - 3 - 1 - 1 - 1 - 8 - - - 511 - 9x18mm Mag 30 HP - 9x18mm SMG Mag, 30 HP - 30 round SMG mag loaded with hollow-point ammunition. - 9x18mm Mag 30 HP - 30 hollow-point bullets will cut a boring conversation short in no time at all. - 1024 - 324 - 1 - 436 - 4 - 4 - 16 - 45 - 3 - 1 - 1 - 1 - 8 - - - 512 - .40 Mag - .40 S&W Mag - .40 S&W emerged in the late 1990s as "middle of the road" round with more stopping power than the 9mm and more penetration than the .45ACP. - .40 Mag - .40S&W is a popular ammunition among many law enforcement officers. - 1024 - 331 - 1 - 427 - 2 - 8 - 12 - 14 - 2 - 1 - 1 - 1 - 9 - - - 513 - .40 Mag HP - .40 S&W Mag, HP - This hollow point ammo gives increased punch to the the .40 S&W's already significant stopping power. - .40 Mag HP - The expansion power of HP adds substance to this powerful pistol ammunition. - 1024 - 332 - 1 - 429 - 2 - 8 - 12 - 28 - 2 - 1 - 1 - 1 - 9 - - - 514 - .40 Mag AP - .40 S&W Mag, AP - 14 rounds of .40 S&W armor-piercing ammo. - .40 Mag AP - Punch holes in the competition with these handy AP rounds. - 1024 - 333 - 1 - 428 - 2 - 8 - 12 - 42 - 3 - 1 - 1 - 1 - 8 - - - 515 - .40 Mag AET - .40 S&W Mag, AET - A fruitful marriage of penerating power and game-stopping expansion in .40 caliber. - .40 Mag AET - Armored targets will go down and stay down when you tag them with this potent AET round. - 1024 - 334 - 1 - 431 - 2 - 8 - 12 - 112 - 5 - -3 - 1 - 1 - 1 - 6 - - - 516 - .40 Mag G - .40 S&W Mag, Glaser - If 14 rounds of Glaser Safety ammo fail to make your point, the conversation wasn't worth having to begin with. - .40 Mag Glaser - Fourteen rounds of frangible fun. All of the man-stopping power, none of the over-penetration. - 1024 - 335 - 1 - 430 - 2 - 8 - 12 - 98 - 3 - 1 - 1 - 1 - 8 - - - 517 - .40 Mag M - .40 S&W Mag, Match - 14 rounds of match grade .40 S&W; added range with the same mild recoil. - .40 Mag Match - Competitive shooting or life and death struggle, match ammo extends your reach. - 1024 - 336 - 1 - 432 - 2 - 8 - 12 - 84 - 4 - 1 - 1 - 1 - 7 - 70 - - - 518 - 7.62x54R Mag 5 - 7.62x54R Mag, 5 - 5 rounds for a Dragunov or other 7.62x54mm rifle. - 7.62x54R Mag 5 - 7.62x54R is an old fashioned heavy hitter. - 1024 - 349 - 1 - 433 - 1 - 6 - 13 - 45 - 5 - 1 - 1 - 1 - 6 - - - 519 - 7.62x54R Mag 5 T - 7.62x54R Mag, 5 Tracer - 7.62x54R tracer ammunition offers pinpoint accuracy. - 7.62x54R Mag 5 Tracer - Light up the battlefield night or day with these tracer rounds. - 1024 - 350 - 1 - 434 - 1 - 6 - 13 - 60 - 1 - 1 - 1 - -10 - 2 - 6 - - - 520 - 7.62x54R Box - 7.62x54R Box - 200 round box of 7.62x54 full metal jacket ammo. - 7.62x54R Box - Crack open a box of 7.62x54R when its time to reload the squad PKM. - 1024 - 355 - 1 - 412 - 62 - 27 - 1800 - 9 - 1 - 1 - 1 - 2 - - - 521 - 7.62x54R Box T - 7.62x54R Box, Tracer - 7.62x54R tracer rounds aid accurate burst fire. - 7.62x54R Box Tracer - Adjusting automatic fire is an easy task with tracer ammo. - 1024 - 356 - 1 - 413 - 62 - 27 - 2400 - 9 - 1 - 1 - 1 - 2 - -10 - 2 - 6 - - - 522 - .338 Lapua Mag - .338 Lapua Magnum Mag - The absolute last word in big game hunting or long range sniping, this powerful round is guaranteed to drop targets where they stand. - .338 Lapua Mag - If this massive largebore ammo fails to terminate the target, Bobby Ray's offers a fine line of anti-tank weaponry. - 1024 - 361 - 1 - 414 - 8 - 6 - 17 - 250 - 10 - 1 - 1 - 1 - 1 - - - 523 - .44 S-Load - .44 Speed Loader - 6 rounds of .44 mag for rapid reload of your Dirty Harry revolver. - .44 S-Load - Why get pinned behind cover thumbing shells into your gun? Get back in the fight quickly with this speed-loader. - 1024 - 363 - 1 - 384 - 1 - 8 - 14 - 11 - 3 - 1 - 1 - 1 - 8 - - - 524 - .44 S-Load HP - .44 Speed Loader, HP - These .44 rounds have had their points drilled out to maximize their effectiveness against targets without armor. - .44 S-Load HP - For every aspiring Dirty Harry, or if you've just got a thing for making a big mess, these hollow point .44 rounds will really make your day. - 1024 - 364 - 1 - 385 - 1 - 8 - 14 - 21 - 3 - 1 - 1 - 1 - 8 - - - 525 - .44 S-Load AP - .44 Speed Loader, AP - Made primarily of brass, these rounds are designed to defeat most kinds of body armor and feature a teflon coating to minimize barrel wear. - .44 S-Load AP - The infamous 'Cop Killer' round is now commercially available thanks to a convenient legislation loophole. Although not quite as effective as the NBC would have you believe, these can still pack a fair punch against targets wearing body armor. - 1024 - 365 - 1 - 386 - 1 - 8 - 14 - 32 - 3 - 1 - 1 - 1 - 8 - - - 526 - .44 S-Load G - .44 Speed Loader, Glaser - If 6 rounds of Glaser Safety ammo fail to make your point, the conversation wasn't worth having to begin with. - .44 S-Load Glaser - Six rounds of frangible fun. All of the man-stopping power, none of the over-penetration. - 1024 - 367 - 1 - 387 - 1 - 8 - 14 - 74 - 4 - 1 - 1 - 1 - 7 - - - 527 - .44 Mag - .44 Magazine - 8 magnum rounds for your .44 Magnum semi-automatic. - .44 Mag - Unparalleled muzzle velocity and knock down power in this clip of Magnum rounds. - 1024 - 368 - 1 - 439 - 2 - 8 - 12 - 14 - 3 - 1 - 1 - 1 - 8 - - - 528 - .44 Mag HP - .44 Magazine, HP - These .44 rounds have had their points drilled out to maximize their effectiveness against targets without armor. - .44 Mag HP - For every aspiring Dirty Harry, or if you've just got a thing for making a big mess, these hollow point .44 rounds will really make your day. - 1024 - 369 - 1 - 440 - 2 - 8 - 12 - 28 - 3 - 1 - 1 - 1 - 8 - - - 529 - .44 Mag AP - .44 Magazine, AP - Made primarily of brass, these rounds are designed to defeat most kinds of body armor and feature a teflon coating to minimize barrel wear. - .44 Mag AP - The infamous 'Cop Killer' round is now commercially available thanks to a convenient legislation loophole. Although not quite as effective as the NBC would have you believe, these can still pack a fair punch against targets wearing body armor. - 1024 - 370 - 1 - 441 - 2 - 8 - 12 - 42 - 3 - 1 - 1 - 1 - 8 - - - 530 - .44 Mag G - .44 Magazine, Glaser - If 8 rounds of Glaser Safety ammo fail to make your point, the conversation wasn't worth having to begin with. - .44 Mag Glaser - Eight rounds of frangible fun. All of the man-stopping power, none of the over-penetration. - 1024 - 372 - 1 - 442 - 2 - 8 - 12 - 98 - 3 - 1 - 1 - 1 - 8 - - - 531 - 10mm SMG Mag - 10mm SMG Mag - Introduced in 1979 under the design of Jeff Cooper, 10mm ammo shares the dimensions, but not the popularity, of .40 S&W. - 10mm SMG Mag - Developed for its stopping power, 10mm is not an uncommon ordninance for police and counter-terrorist agents. - 1024 - 384 - 1 - 415 - 6 - 4 - 16 - 51 - 4 - 1 - 1 - 1 - 7 - - - 532 - 10mm Mag HP - 10mm Magazine, HP - 30 rounds of 10mm hollow point puts enemies out of the fight permanently. - 10mm Mag HP - 10mm HP is perfect for detering persistent foes. - 1024 - 385 - 1 - 416 - 6 - 4 - 16 - 101 - 4 - 1 - 1 - 1 - 7 - - - 533 - 10mm Mag AP - 10mm Magazine, AP - 30 rounds of armor piercing ammo in 10mm. - 10mm Mag AP - Targets in armor are no match for an AP round in their 10 ring. - 1024 - 386 - 1 - 417 - 6 - 4 - 16 - 152 - 4 - 1 - 1 - 1 - 7 - - - 534 - 10mm Mag AET - 10mm Magazine, AET - The pinnacle of terminal ballistics combines armor defeating capability with the punch of a hollow point bullet in one small deadly package. - 10mm Mag AET - 10mm AET doesn't brake for armor or tough organic matter. Burn down the burliest opponent regardless of ballistic armor. - 1024 - 387 - 1 - 419 - 6 - 4 - 16 - 404 - 6 - -3 - 1 - 1 - 1 - 5 - - - 535 - 10mm Mag G - 10mm Magazine, Glaser - If 30 rounds of Glaser Safety ammo fail to make your point, the conversation wasn't worth having to begin with. - 10mm Mag Glaser - Thirty rounds of frangible fun. All of the man-stopping power, none of the over-penetration. - 1024 - 388 - 1 - 418 - 6 - 4 - 16 - 353 - 5 - 1 - 1 - 1 - 6 - - - 536 - 10mm Mag M - 10mm Magazine, Match - 30 rounds of match quality 10mm add to the range of your 10mm SMG. - 10mm Mag Match - Increased range and performance are features of this hard hitting round. - 1024 - 389 - 1 - 420 - 6 - 4 - 16 - 303 - 5 - 1 - 1 - 1 - 6 - 70 - - - 537 - 9x21mm SMG Mag - 9x21mm SMG Magazine - A 30rnd magazine for the SR-2 Veresk machinepistol. - 9x21mm SMG Magazine - Now available: 30rnd mags vor the Veresk! - 1024 - 399 - 1 - 727 - 5 - 4 - 16 - 55 - 4 - 1 - 1 - 1 - 3 - - - 538 - 12.5mm Loader - 12.5x35mm Speedloader - This five-shot speedloader of 12.5x35mm rounds is for the massive U-94S UDAR Revolver. - 12.5mm Loader - Owing its dimensions to the 32 gauge shotgun shell, the 12.5mm is a weighty round for a weighty handgun. - 1024 - 396 - 1 - 462 - 3 - 8 - 14 - 25 - 3 - 1 - 1 - 1 - 8 - - - 539 - 9x21mm Mag - 9x21mm Magazine - 9x21mm was specially designed to punch through body armor. - 9x21mm Mag - According to its press, 9x21mm's tungsten core enables it to penetrate armored targets from 100 meters away. - 1024 - 398 - 1 - 362 - 2 - 8 - 12 - 32 - 3 - 1 - 1 - 1 - 8 - - - 540 - 7.62x37mm Mag - 7.62x37mm Mag - This 7.62 ammo is designed especially for silenced sniper rifles. - 7.62x37mm Mag - Designed so snipers punch through helmets, not the sound barrier. - 1024 - 401 - 1 - 409 - 2 - 6 - 13 - 200 - 7 - 1 - 1 - 1 - 4 - 80 - - - 541 - 7.62x37mm Mag DU - 7.62x37mm Mag, Depleted Uranium - Deal out armor penetration and radiation damage from a suppressed rifle. - 7.62x37mm Mag D-U - Deliver a tactical nuclear strike on the smallest possible scale from your silenced sniper rifle. - 1 - 1 - 437 - 2 - 6 - 13 - 4000 - -6 - 1 - 1 - 1 - 1 - 3 - 60 - - - 542 - 5.45x18mm Mag - 5.45x18mm Magazine - This 5.45x18mm clip fits the diminutive PSM pistol. - 5.45x18mm Mag - 8 round magazine of 5.45x18mm ammo. - 1024 - 404 - 1 - 293 - 1 - 8 - 12 - 6 - 2 - 1 - 1 - 1 - 9 - - - 543 - 5.45x18mm Mag HP - 5.45x18mm Mag, HP - 5.45x18mm hollow point magazine for the PSM. - 5.45x18mm Mag HP - HP bullets augment the stopping power of this small-bore cartridge. - 1024 - 403 - 1 - 294 - 1 - 8 - 12 - 12 - 2 - 1 - 1 - 1 - 9 - - - 544 - 9mm MS Mag - 9mm Metal Storm Mag - Dispensing with mechanical loading and firing, Metal Storm's stacked electronically fired ammunition promises reliable mass firepower at low weight. This bundle is configured for 72 rounds across 6 barrels, in 9mm. - 9mm Metal Storm Mag - Dispensing with mechanical loading and firing, Metal Storm's stacked electronically fired ammunition promises reliable mass firepower at low weight. This bundle is configured for 72 rounds across 6 barrels, in 9mm. - 1024 - 407 - 1 - 463 - 19 - 4 - 24 - 216 - 9 - 1 - 1 - 1 - 1 - 2 - - - 545 - 12g Shells 2 - 12 Gauge Shells, 2 - Two 12 gauge slugs for your 12 gauge slug-gun. - 12g Shells 2 - Deer hunting or man-hunting, a pair of shotgun slugs will put the quarry down. - 1024 - 117 - 2 - 22 - 1 - 8 - 10 - 10 - 3 - 1 - 1 - 1 - 8 - 50 - - - 546 - 12g Shells 2 BS - 12 Gauge Shells, 2 Buckshot - Chamber these 12ga buckshot shells and proclaim with impunity: "This is my boomstick!" - 12g Shells 2 Buckshot - Open up with a shower of buckshot and attackers will dissolve before your eyes. - 1024 - 118 - 2 - 4 - 1 - 8 - 10 - 10 - 3 - 1 - 1 - 1 - 8 - - - 547 - .50 AE Mag - .50 Action Express Mag - If you're going to use a overpriced, impractical and unreliable handgun instead of a perfectly good rifle, you'll need ammunition for it. - .50 Action Express Mag - Magazine size, accuracy and controlability are a fair trade off for stopping power and coolness, right? Because if you're going to use a overpriced, impractical and unreliable handgun instead of a perfectly good rifle, you'll need ammunition for it. - 1024 - 410 - 1 - 175 - 2 - 8 - 12 - 53 - 4 - 1 - 1 - 1 - 7 - - - 548 - 4.6mm PDW Mag AET - 4.6x30mm PDW Mag AET - This 40-round magazine contains 4.6mm ammunition for the HK MP-7. This round possesses wound and range capabilites comparable to a rifle round. - 4.6x30mm PDW Mag AET - Specialized ammunition uniquely used by the HK MP-7. Each bullet is about as large as a rifle round, and packs around the same punch. - 1024 - 281 - 1 - 445 - 4 - 4 - 20 - 1600 - 9 - -1 - 1 - 1 - 1 - 2 - - - 549 - 5.45x39mm Mag T - 5.45x39mm Mag, Tracer - Tracer ammunition in 5.45mm caliber. In addition to the light show, tracer ammo adds a bonus to hit in burst and autofire modes. - 5.45x39mm Mag, Tracer - "Walking" burst fire onto a target has never been so easy with this 30-round magazine of 5.45mm ammo. - 1024 - 141 - 1 - 263 - 6 - 4 - 20 - 200 - 5 - 1 - 1 - 1 - 6 - -10 - 2 - 6 - - - 550 - 7.62x39mm 10 T - 7.62x39mm Mag, 10 Tracer - 10 rounds of tracer ammunition in 7.62x39mm. In addition to the light show, tracer ammo adds a bonus to hit in burst and autofire modes. - 7.62x39mm 10 Tracer - Ranging and shot placement (and detection) are even easier with 10 rounds of 7.62x39mm tracer. - 1024 - 233 - 1 - 265 - 3 - 6 - 13 - 80 - 1 - 1 - 1 - -10 - 2 - 6 - - - 551 - 7.62x39mm 30 T - 7.62x39mm Mag, 30 Tracer - 30 rounds of tracer ammunition in 7.62x39mm. In addition to the light show, tracer ammo adds a bonus to hit in burst and autofire modes. - 7.62x39mm 30 Tracer - Have your own private light show (without the aid of psychadelic drugs)when you put 30 rounds of 7.62x39mm tracer in the air. - 1024 - 239 - 1 - 266 - 9 - 4 - 20 - 240 - 5 - 1 - 1 - 1 - 6 - -10 - 2 - 6 - - - 552 - 5.45x39mm Mag T - 5.45x39mm RPK-Mag, Tracer - Tracer ammunition in 5.45mm caliber. In addition to the light show, tracer ammo adds a bonus to hit in burst and autofire modes. - 5.45x39mm Mag, Tracer - Light up the night (or day) with a whopping 45-round mag of 5.45mm tracer ammo. - 1024 - 146 - 1 - 539 - 15 - 3 - 24 - 300 - 7 - 1 - 1 - 1 - 4 - -10 - 2 - 6 - - - 553 - 7.62x54R Mag 10 T - 7.62x54R Mag, 10 Tracer - Ranging and shot placement are easy with 10 rounds of 7.62 Russian tracer. Tracer ammo adds a bonus to hit in burst and full-auto modes. - 7.62x54R 10 Tracer - Ranging and shot placement are easy with 10 rounds of 7.62 Russian tracer. Tracer ammo adds a bonus to hit in burst and full-auto modes. - 1024 - 353 - 1 - 290 - 3 - 6 - 13 - 120 - 1 - 1 - 1 - -10 - 2 - 6 - - - 554 - 7.62x39mm Drum HP - 7.62x39mm Drum, HP - This drum contains 100 rounds of 7.62 Warsaw Pact hollow point ammo. Although use of this round against light armored opponents can sway a battle in your favor, it's less effective against heavy armor. - 7.62x39mm Drum HP - When killing them is simply not enough. A huge 100-round drum of 7.62mm Hollow Point is a great way to send the point home in true brain splattering style. - 1024 - 243 - 1 - 405 - 30 - 2 - 22 - 400 - 8 - 1 - 1 - 1 - 3 - - - 555 - .50 Beowulf 7 - .50 Beowulf Magazine, 7 - A 7-round FMJ clip for the .50 Beowulf Rifle - .50 Beowulf 7 - 7 rounds of the highpowered .50 Beowulf ammo, just the thing for stopping vehicles. - 1024 - 431 - 1 - 515 - 2 - 4 - 17 - 126 - 5 - 1 - 1 - 1 - 6 - -10 - 2 - 6 - - - 556 - .50 Beowulf 7 HP - .50 Bewoulf Magazine, 7 HP - A 7-round HP clip for the .50 Beowulf Rifle - .50 Beowulf 7 HP - A clip of 7 Hollow Point rounds, perfect for harassing big pussycats. - 1024 - 430 - 1 - 516 - 2 - 4 - 17 - 84 - 5 - 1 - 1 - 1 - 6 - -10 - 2 - 6 - - - 557 - .50 Beowulf 4 - .50 Beowulf Magazine, 4 - 4 FMJ rounds in a custom-produced mag. - .50 Beowulf 4 - not for sale at BR - 1024 - 429 - 1 - 517 - 1 - 8 - 12 - 72 - 5 - 1 - 1 - 1 - -10 - 2 - 6 - - - 558 - .50 Beowulf 4 HP - .50 Bewoulf Magazine, 4 HP - 4 HP rounds in a custom-produced mag. - .50 Beowulf 4 HP - not for sale at BR - 1024 - 428 - 1 - 518 - 1 - 8 - 12 - 48 - 5 - 1 - 1 - 1 - -10 - 2 - 6 - - - 559 - 12g Shells 2 FL - 12 Gauge Shells, 2 Flechette - There's no better way to tear the opposition to shreds than to tear through their armor with tiny pieces of flying metal. - 12g Shells 2 Flechette - There's no better way to tear the opposition to shreds than to tear through their armor with tiny pieces of flying metal. - 1024 - 119 - 2 - 67 - 1 - 8 - 10 - 30 - 6 - -3 - 1 - 1 - 1 - 5 - 20 - - - 560 - 12g Shells 4 FL - 12 Gauge Shells, 4 Flechette - There's no better way to tear the opposition to shreds than to tear through their armor with tiny pieces of flying metal. - 12g Shells 4 Flechette - There's no better way to tear the opposition to shreds than to tear through their armor with tiny pieces of flying metal. - 1024 - 123 - 2 - 68 - 3 - 8 - 11 - 60 - 6 - -3 - 1 - 1 - 1 - 5 - 20 - - - 561 - 12g Shells 7 FL - 12 Gauge Shells, 7 Flechette - There's no better way to tear the opposition to shreds than to tear through their armor with tiny pieces of flying metal. - 12g Shells 7 Flechette - There's no better way to tear the opposition to shreds than to tear through their armor with tiny pieces of flying metal. - 1024 - 127 - 2 - 69 - 5 - 6 - 15 - 105 - 6 - -3 - 1 - 1 - 1 - 5 - 20 - - - 562 - 12g Shells 12 FL - 12 Gauge Shells, 12 Flechette - There's no better way to tear the opposition to shreds than to tear through their armor with tiny pieces of flying metal. - 12g Shells 12 Flechette - There's no better way to tear the opposition to shreds than to tear through their armor with tiny pieces of flying metal. - 1024 - 131 - 2 - 70 - 9 - 6 - 19 - 180 - 7 - -3 - 1 - 1 - 1 - 4 - 20 - - - 563 - 12g Drum 20 FL - 12 Gauge Drum, 20 Flechette - There's no better way to tear the opposition to shreds than to tear through their armor with tiny pieces of flying metal. - 12g Drum 20 Flechette - There's no better way to tear the opposition to shreds than to tear through their armor with tiny pieces of flying metal. - 1024 - 135 - 1 - 522 - 14 - 4 - 22 - 300 - 7 - -3 - 1 - 1 - 1 - 4 - 20 - - - 564 - 12.5mm Loader FL - 12.5x35mm Speedloader, Flechette - This five-shot speedloader of 12.5x35mm armor piercing flechette rounds is for the massive U-94S UDAR Revolver. - 12.5mm Loader FL - Open up with a shower of armour piercing metal shards and your opponents will be cut down to size.. Literally. - 1024 - 397 - 1 - 523 - 3 - 8 - 14 - 75 - 5 - -3 - 1 - 1 - 1 - 6 - - - 565 - .357 S-Load AET - .357 Speed Loader AET - This speed loader holds 6 rounds of .357 Magnum AET ammunition. - .357 S-Load AET - Penetrate enemy armor without fear of overpenetration with these french made AET rounds.. - 1024 - 105 - 1 - 526 - 1 - 8 - 14 - 48 - 5 - -3 - 1 - 1 - 1 - 7 - - - 566 - .357 Mag AET - .357 Magazine AET - This magazine holds 9 rounds of .357 Magnum AET ammunition. - .357 Mag AET - Even if the enemy's armor stops all else, it won't stop these! - 1024 - 110 - 1 - 527 - 2 - 8 - 12 - 72 - 5 - -3 - 1 - 1 - 1 - 7 - - - 567 - .45WM Mag - .45WM Magazine - This magazine holds 6 rounds of .45 Winchester Magnum ammunition. - .45 WinMag Mag - Standard ammo for some of the big-bore pistols. - 1024 - 422 - 1 - 528 - 2 - 8 - 12 - 16 - 3 - 1 - 1 - 1 - 5 - - - 568 - .45WM Mag HP - .45WM Magazine HP - This magazine holds 6 rounds of .45 WinMag Hollow Point ammunition. - .45 WinMag Mag HP - If you're a hunter, then you'll need this for your sidearm if your prey is not as dead as you believed on first sight... - 1024 - 423 - 1 - 529 - 2 - 8 - 12 - 32 - 3 - 1 - 1 - 1 - 5 - - - 569 - .45WM Mag AP - .45WM Magazine AP - This magazine holds 6 rounds of .45 WinMag Armor Piercing ammunition. - .45 WinMag Mag AP - Armor piercing ammo for the Wildey pistol and other .45 WinMag pistols. - 1024 - 424 - 1 - 530 - 2 - 8 - 12 - 48 - 3 - 1 - 1 - 1 - 5 - - - 570 - .454 C S-Load - .454 C Speed Loader - This speed loader holds 5 rounds of .454 Casull ammunition, right for your handcannon. - .454 C S-Load - .454 Casull is a round developed for some truly large revolvers. - 1024 - 416 - 1 - 531 - 2 - 8 - 14 - 25 - 3 - 1 - 1 - 1 - 5 - - - 571 - .454 C S-Load HP - .454 C Speed Loader HP - 5 rounds of .454 Casull Hollow Point ammunition. - .454 C S-Load HP - .454 Casull Hollow Point ammunition, if you use your revolver for hunting. - 1024 - 417 - 1 - 532 - 2 - 8 - 14 - 50 - 3 - 1 - 1 - 1 - 5 - - - 572 - .454 C S-Load AP - .454 C Speed Loader AP - 5 rounds of .454 Casull Armor Piercing ammunition. - .454 C S-Load AP - .454 Casull Armor Piercers meet any need for self-defense ammo. - 1024 - 418 - 1 - 533 - 2 - 8 - 14 - 75 - 3 - 1 - 1 - 1 - 5 - - - 573 - .454 C Cartridge - .454 C Cartridge - This is a single round of .454 Casull ammunition, usable for an oversized target-pistol. - .454 C Cartridge - A single .454 Casull cartridge. - 1024 - 413 - 1 - 534 - 1 - 8 - 10 - 5 - 2 - 1 - 1 - 1 - 5 - - - 574 - .454 C Cartridge HP - .454 C Cartridge HP - 1 round of .454 Casull Hollow Point ammunition. - .454 C Cartridge HP - .454 Casull Hollow Point ammunition, for hunting game large enough not to be splattered by it. - 1024 - 414 - 1 - 535 - 1 - 8 - 10 - 10 - 2 - 1 - 1 - 1 - 5 - - - 575 - .454 C Cartridge AP - .454 C Cartridge AP - 1 round of .454 Casull Armor Piercing ammunition. - .454 C Cartridge AP - A .454 Casull Armor Piercer, if you want to shock the rangemaster at your next silhouette-training. - 1024 - 415 - 1 - 536 - 1 - 8 - 10 - 15 - 2 - 1 - 1 - 1 - 5 - - - 576 - .45 Drum - .45 SMG Drum - A 50-round Drum of .45 ACP ammo for the old Thompson M1928. - .45 Drum - Original Thompson M1928 Drum, loaded with standard rounds. - 1024 - 90 - 1 - 548 - 14 - 2 - 22 - 75 - 2 - 1 - 1 - 1 - 4 - - - 577 - .45 Drum HP - .45 SMG Drum HP - 50 rounds of hollowpoint ammunition. - .45 Drum HP - This drum of hollowpoint ammunition is suitable to saw through a tree, or anything else that stands in your way. - 1024 - 91 - 1 - 549 - 14 - 2 - 22 - 150 - 2 - 1 - 1 - 1 - 4 - - - 578 - .45 Drum AP - .45 SMG Drum AP - 50 rounds of AP ammo in a springloaded drum. - .45 Drum AP - Armor piercing ammo for serious homedefense. Whoever attacks you will run out of ammo before you do! - 1024 - 92 - 1 - 550 - 14 - 2 - 22 - 225 - 2 - 1 - 1 - 1 - 4 - - - 579 - .45 Drum AET - .45 SMG Drum AET - A drum filled with the highly effective AET ammo. Just check your gun carefully after firing this whole drum... - .45 Drum AET - Not buyable at BR. - 1024 - 93 - 1 - 551 - 14 - 2 - 22 - 600 - 2 - -3 - 1 - 1 - 1 - - - 580 - .45 Drum G - .45 SMG Drum Glaser - 50 rounds of frangible Glaser ammunition will shred any soft target into tiny little pieces. - .45 Drum Glaser - Not buyable at BR. - 1024 - 94 - 1 - 552 - 14 - 2 - 22 - 525 - 2 - 1 - 1 - 1 - - - 581 - .45 Drum M - .45 SMG Drum Match - Though it seems to be a waste, someone filled this drum with Match ammo... - .45 Drum Match - Not buyable at BR. - 1024 - 95 - 1 - 553 - 14 - 2 - 22 - 450 - 2 - 1 - 1 - 1 - 70 - - - 582 - .50 AE Mag HP - .50 Action Express Mag HP - The already strong .50 AE is even more effective against unarmored targets with these hollowpoint bullets. - .50 Action Express Mag HP - Hollowpoint bullets for your .50 AE handcannon. Probably better used for target-practice, if you shoot anything living with these, there will not be much left of it. - 1024 - 409 - 1 - 557 - 2 - 8 - 12 - 36 - 4 - 1 - 1 - 1 - 7 - - - 583 - 7.62x39mm 10 M - 7.62x39mm Mag, 10 Match - A 10-round magazine of 7.62x39mm Match ammunition for precision shooting. - 7.62x39mm 10 Match - Scarce and hard to come by, this Match ammo will change your SKS into a Designated Marksman rifle. - 1024 - 234 - 1 - 558 - 3 - 6 - 13 - 120 - 6 - 1 - 1 - 1 - 3 - 100 - - - 584 - 7.62x39mm 30 M - 7.62x39mm Mag, 30 Match - 30 rounds of Match-grade ammunition. - 7.62x39mm 30 Match - Bullets shaped for less air-drag and newly formulated powder make for a straightened ballistic curve and effect greater range. - 1024 - 240 - 1 - 559 - 9 - 4 - 20 - 360 - 6 - 1 - 1 - 1 - 3 - 100 - - - 585 - 7.62x39mm Drum M - 7.62x39mm Drum Match - Someone took an empty ammo drum and filled it with Match ammo. - 7.62x39mm Drum Match - Not sold by BR. - 1024 - 246 - 1 - 560 - 30 - 2 - 22 - 1200 - 9 - 1 - 1 - 1 - 1 - 100 - - - 586 - 10mm Mag - 10mm Mag - A pistol magazine holding 8 rounds of 10mm ammunition - 10mm Mag - Preferred by the FBI, 10mm Auto ammunition in magazines of 8 rounds each. - 1024 - 378 - 1 - 567 - 2 - 8 - 12 - 14 - 3 - 1 - 1 - 1 - 4 - - - 587 - 10mm Mag HP - 10mm Mag HP - A pistol magazine holding 8 rounds of 10mm hollowpoints. - 10mm Mag HP - Hollowpoint ammunition in 10mm Auto, for serious self-defense. - 1024 - 379 - 1 - 568 - 2 - 8 - 12 - 28 - 3 - 1 - 1 - 1 - 4 - - - 588 - 10mm Mag AP - 10mm Mag AP - A pistol magazine holding 8 rounds of 10mm AP ammunition. - 10mm Mag AP - 10mm Auto armor piercing ammo, for law enforcement and military use. - 1024 - 380 - 1 - 569 - 2 - 8 - 12 - 42 - 3 - 1 - 1 - 1 - 3 - - - 589 - 10mm Mag AET - 10mm Mag AET - A pistol magazine holding 8 rounds of 10mm AET ammunition. - 10mm Mag AET - If armor piercing ist not good enough, AET will do. - 1024 - 381 - 1 - 570 - 2 - 8 - 12 - 112 - 5 - -3 - 1 - 1 - 1 - 2 - - - 590 - 10mm Mag G - 10mm Mag Glaser - A pistol magazine holding 8 rounds of 10mm Glaser frangible ammunition. - 10mm Mag Glaser - Glaser ammo in the much underestimated 10mm Auto caliber. - 1024 - 382 - 1 - 571 - 2 - 8 - 12 - 98 - 4 - 1 - 1 - 1 - 3 - - - 591 - 10mm Mag M - 10mm Mag Match - A pistol magazine holding 8 rounds of 10mm match ammunition. - 10mm Mag Match - This 10mm Auto match ammunition is intended for the serious gun enthusiast. - 1024 - 383 - 1 - 572 - 2 - 8 - 12 - 84 - 4 - 1 - 1 - 1 - 3 - 70 - - - 592 - Sniper Supp. - Sniper Suppressor - A large sound suppressor that can be fitted to some sniper rifles. - Sniper Suppressor - A very large sound suppressor that can be fitted to some sniper rifles. Suppression of highpowered rounds comes at the price of high weight, though. - 268435456 - 1 - 710 - 8 - 4 - 16 - 1 - 1200 - 6 - -1 - -1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 57 - 1 - - - 593 - KB Cutlass - Ka-Bar Cutlass - Shorter than a machete, but larger than most military knives. - KB Cutlass - The KaBar Cutlass is easier to handle than a machete, and looks more like the Nepalese Kukri, favored weapon of the famous Gurkha warriors. - 4 - 593 - 4 - 1 - 519 - 5 - 1 - 24 - 180 - 3 - 1 - 2 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 4 - 1 - 24 - - - 594 - KCB Knife - KCB Knife - This knife has a hole in the blade that works in conjunction with the end of the sheath to facilitate wirecutting. - KCB Knife - This is a knife-version of Eickhorns KCB 77 M1 bayonet with wirecutting ability. - 4 - 594 - 4 - 1 - 520 - 4 - 2 - 24 - 130 - 2 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 5 - 1 - 28 - 1 - - - 595 - Seal 2000 - SOG Seal 2000 - Top of the line, this knife is corrosion resistant and keeps an edge forever. - Seal 2000 - Pearl Harbor seems to have been forgotten even by the toughest soldiers there are, as this knife for the U.S. Navy Seals is made in Japan. - 4 - 595 - 4 - 1 - 521 - 4 - 2 - 24 - 150 - 2 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 5 - 1 - 30 - - - 596 - Hvy Throw. Knife - Heavy Throwing Knife - This heavy steel throwing knife brings new meaning to the expression killing them softly. Or, in this case, silently. - Heavy Throwing Knife - For experienced knife-throwers only! This heavy blade is guaranteed to punch even the heaviest of armor, but its weight makes it a little awkward for newbies. - 8 - 596 - 3 - 1 - 184 - 4 - 4 - 20 - 50 - 4 - -1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 4 - 1 - 24 - - - 597 - Bloody Heavy Knife - Bloody Heavy Throwing Knife - A heavy throwing knife with a double-edged, chrome-plated, high carbon steel blade that is covered in blood. - Bloody Heavy Throwing Knife - Not for sale through BR. - 8 - 597 - 3 - 1 - 185 - 4 - 4 - 20 - 50 - -1 - -1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 24 - - - 598 - Steak Knife - Steak Knife - A poor man's substitute for a decent knife. Looks like nobody bothered to wash it after eating with it either. - Steak Knife - Not for sale through BR. - 4 - 598 - 4 - 1 - 199 - 1 - 2 - 16 - 4 - 1 - -2 - 2 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 40 - - - 599 - Sabre - Sabre - Now that's a knife! - Sabre - Not for sale through BR. - 4 - 599 - 4 - 1 - 321 - 12 - 7 - 300 - 5 - 1 - -1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 28 - - - 600 - Rambo Knife - Rambo Knife - A great big knife that looks like it came straight out of a Rambo movie. This thing looks big enough to use as a makeshift crowbar. - Rambo Knife - A great big knife that looks like it came straight out of a Rambo movie. Comes with "Entrail-Away" cleaning fluid. - 4 - 600 - 4 - 1 - 187 - 11 - 1 - 24 - 150 - 4 - 2 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 4 - 1 - 24 - 1 - 1 - - - 601 - AEK-919K - AEK-919K "Kashtan" - 9x18mm Makarov SMG in use with Russian special forces and police. - AEK-919K "Kashtan" - Compact and solid SMG has an extending stock for faster draw time. - 2 - 601 - 3 - 151 - 17 - 1 - 4 - 1257 - 3 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 4 - 1 - 900 - -1 - 30 - - - 602 - AEK-971 - AEK-971 - A relatively recent Russian manufactured AK variant. This model fires 5.45mm rounds. - AEK-971 - Reckoned to be 15-20% more accurate than the AK-74 by some shooters. Discerning mercenaries should give this assault rifle a try. This model fires 5.45mm rounds. - 2 - 602 - 3 - 88 - 33 - 6 - 1937 - 5 - 1 - 2 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 3 - 1 - 900 - -1 - 30 - - - 603 - AEK-973 - AEK-973 - A relatively recent Russian manufactured AK variant. This model fires 7.62mm WP rounds. - AEK-973 - Reckoned to be 15-20% more accurate than the AK-74 by some shooters. Give this new assault rifle a try. This model fires 7.62mm WP rounds. - 2 - 603 - 3 - 117 - 33 - 6 - 2012 - 5 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 3 - 1 - 900 - -1 - 30 - - - 604 - Agram 2000 - Agram 2000 - The Agram 2000 has high marks and styling that make it popular not only with Eastern Block police forces, but their mafia counterparts as well. - Agram 2000 - This 9mm submachine gun is one of the sportiest we have to offer! - 2 - 604 - 3 - 150 - 18 - 1 - 4 - 1369 - 3 - -1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 4 - 1 - 800 - 5 - 5 - - - 605 - AICW - AICW - Fresh from testing, Australia's Advanced Infantry Combat Weapon, is the lightest assault rifle/multi-shot grenade launcher concept out there. - AICW - The Aussies have solved the weight and bulk problems associated with merging an assault rifle caliber firearm with a multi-shot grenade launcher. While the hi-tech Metal Storm based launcher is compact, it still fires a big 40mm round. The AUG carbine is no compromise either. - 2 - 605 - 3 - 164 - 61 - 7 - 2870 - 9 - -3 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 650 - 5 - 5 - 909 - - - 606 - AK-102 - AK-102 - An AK-clone; this carbine was designed for export to other nations. - AK-102 - While not as compact as the AKS-74U, this carbine's marginally longer barrel offers better performance. - 2 - 606 - 3 - 155 - 30 - 5 - 1796 - 4 - 3 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 4 - 1 - 600 - -1 - 30 - - - 607 - AK-103 - AK-103 - More powerful than its predecessor AK-74, this rifle employs many of today's new technologies. Long live the AK-47! - AK-103 - Back to the future... The return of the 7.62mm cartridges. More powerful than its predecessor AK-74, this rifle employs many of today's new technologies. Long live the AK-47! - 2 - 607 - 3 - 70 - 34 - 6 - 1923 - 5 - 3 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 3 - 1 - 600 - -1 - 30 - - - 608 - AK-104 - AK-104 - From the AK-100 line of clones, the AK-104 carbine is chambered for 7.62 WP. - AK-104 - Exported from Izhevsk straight to the regional/sectarian conflict of your choice. - 2 - 608 - 3 - 256 - 30 - 5 - 1721 - 4 - 3 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 4 - 1 - 600 - -1 - 30 - - - 609 - AK-105 - AK-105 - This AK-100 variant fires the 5.45x39mm cartridge. - AK-105 - The world just could not do without another Avtomat-Kalashnikova carbine, this time in 5.45mm. - 2 - 609 - 3 - 84 - 30 - 5 - 1677 - 5 - 3 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 3 - 1 - 600 - -1 - 30 - - - 610 - AK-107 - AK-107 - One of the new Alexandrov-Kalashnikovs on the market, this AR is lean, mean, reliable, and accurate. What more do you want, really? - AK-107 - This addition to the new Alexandrov-Kalashnikov family features an impressive rate of fire, sliding tangent rear sights with a U notch, and a fearsome black phosphate finish. - 2 - 610 - 3 - 137 - 34 - 6 - 1877 - 5 - 3 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 3 - 1 - 850 - -1 - 30 - - - 611 - AK-108 - AK-108 - The 5.56x45 has finally invaded Russia. Like the Beatles in 1962, it's new, but it's popular. The AK-108 is a NATO standard Alexandrov-Kalashnikov . Go figure. - AK-108 - Who says Russians can't use NATO ammunition? Not the Russians! The AK-108 is built for the 5.56mm round, and performs admirably with it's new partner. - 2 - 611 - 3 - 115 - 34 - 6 - 1918 - 5 - 3 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 3 - 1 - 900 - -1 - 30 - - - 612 - AKMS - AKMS - Variant of the standard AKM. While making the gun more maneuverable, the folding wire stock is not as stable or comfortable as standard wooden furniture. - AKMS - This version of the AKM comes with a spiffy folding stock. About as comfortable to put against your shoulder as a lawnmower blade, it's compact size still makes it ideal for paratroopers, mechanized infantry, and anyone wearing a trenchcoat. - 2 - 612 - 3 - 174 - 34 - 6 - 1923 - 5 - 3 - 2 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 3 - 1 - 600 - -1 - 30 - - - 613 - AKS-47 - AKS-47 - Originally developed for use by APC crews, this AK-47 variant sports a downward folding stock for when swinging space is at a premium. - AKS-47 - Designed for portability and versatility with BMP APC's in mind, this AK is the Russian equivalent to a walkman: trendy for its time, practical, and a cause of hearing loss. - 2 - 613 - 3 - 175 - 46 - 6 - 1923 - 5 - 3 - 4 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 3 - 1 - 600 - -1 - 30 - - - 614 - AKS-74 - AKS-74 - Successor to the AKS-47, this select fire rifle is chambered for 5.45mm rounds and is known for its noise and large muzzle flash. - AKS-74 - If the AKS-47 was a Walkman, this baby is an iPod. The modernized 5.45mm version of the rereleased classic comes in just as many colors as its MP3 companion, but is decidedly harder to dance with. That is, of course, unless you're an Islamic Fundamentalist. - 2 - 614 - 3 - 135 - 36 - 6 - 1839 - 5 - 4 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 3 - 1 - 650 - -1 - 30 - - - 615 - AMD-65M - AMD-65M - This AK copy is not the most stable firing platform, but the forward grip gives you some extra control when it's time to rock and roll. - AMD-65M - Despite being devoid of the trademark wood, this gun begs the question: "Does the world really need another Kaloshnikov knockoff?" Our answer is an emphatic "Yes". - 2 - 615 - 3 - 208 - 33 - 6 - 2086 - 5 - 2 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 3 - 1 - 600 - 5 - 5 - - - 616 - AN-94 - AN-94 "Abakan" - The new AN-94 Abakan design enables the gun to "pulse", firing a very fast two bullet burst before the recoil affects the user. - AN-94 "Abakan" - This weapon was designed by Gennadiy Nikonov. Another leap forward in gun making, you can be sure to see it soon on a hijacked airliner near you. - 2 - 616 - 3 - 87 - 39 - 6 - 1769 - 6 - -1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 3 - 1 - 600 - - - 617 - AS Val - AS Val - The Val assault rifle's integral supressor enables the user to hose down a room full of enemies in utter and deadly silence. - AS Val - The tactical applications of a silenced assault weapon are limited only by the imagination (and moral inclinations) of the user. - 2 - 617 - 3 - 56 - 30 - 6 - 3156 - 7 - -1 - -3 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 2 - 1 - 800 - 85 - 1 - -1 - 30 - - - 618 - AWM - AI AWM - This rifle will give you delusions of divinity on the battlefield. If you're looking for a sniper system that redefines the term "HEADSHOT!", then look no further. - AI AWM - Designed for extreme range in Arctic environments, the AWM is the last word in any long range engagement - and we do mean any. Firing the incredibly powerful .338 Lapua, this rifle's remarkable performance is rivaled only by it's remarkable pricetag. - 2 - 618 - 3 - 2 - 77 - 68 - 9 - 15452 - 10 - -4 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 22 - -1 - 30 - 208 - - - 619 - Veresk - SR-2 Veresk - In use with Russian elite law-enforcement units, this SMG fires the same armor-piercing round as the Gyurza pistol. - SR-2 Veresk - This SMG is small and light enough for easy carrying, yet fires the powerful 9x21mm round. 30rnd mags available now! - 2 - 619 - 3 - 125 - 16 - 4 - 2288 - 5 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 2 - 900 - -1 - 30 - - - 620 - M98 - Barrett M98 - Firing .338 Lapua rounds, this highly accurate rifle is a rare commodity indeed. - Barrett M98 - With a completely uncovered barrel that is free to vibrate in any way it likes, you'll be sending "good" vibrations downrange and on target every time. - 2 - 620 - 3 - 176 - 60 - 8 - 13658 - 10 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 16 - 10 - 208 - - - 621 - M4 Super 90 - Benelli M4 Super 90 - The M4 is a high quality, very versatile shotgun, and is very popular as a police weapon, and as a civilian weapon for self defense. - Benelli M4 Super 90 - The M4 uses an inertia recoil semi-automatic system which allows to the shooter to lock the semi-automatic action and switch to the manually operated pump-action mode and back in the matter of seconds. - 2 - 621 - 3 - 69 - 38 - 7 - 997 - 4 - 2 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 4 - 1 - 20 - -1 - 30 - - - 622 - Beretta 92FS - Beretta 92FS - The Beretta 92FS is a slightly modified version of the Beretta 92F used by the US military. - Beretta 92FS - The Beretta 92FS is a slightly modified version of the Beretta 92F used by the US military. It features a chrome lined barrel, new grip panels and a lanyard ring. - 2 - 622 - 3 - 220 - 10 - 1 - 1 - 763 - 2 - 2 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 5 - 1 - 36 - - - 623 - Beretta 96FS - Beretta 96FS Brigadier - A modified version of the Beretta 92, rechambered for the .40 S&W caliber. - Beretta 96FS Brigadier - A modified version of the Beretta 92, rechambered for the .40 S&W caliber. Features a redesigned slide, and removable front sight blade. - 2 - 623 - 3 - 78 - 10 - 1 - 1 - 750 - 2 - -1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 5 - 1 - 36 - - - 624 - AR-70/90 - Beretta AR-70/90 - Italian designed and manufactured assault rifle, the AR-70/90 can be a platform for a dazzling array of attachments. - Beretta AR-70/90 - Yet another Kalashnikov-inspired weapon, this 5.56mm assault rifle has a quality all its own. - 2 - 624 - 3 - 221 - 41 - 7 - 1830 - 5 - 2 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 3 - 1 - 670 - - - 625 - M501 - Beretta M501 - A solid Italian sniper rifle from the 80's, this gun has aged like a fine wine. Just pull the trigger and say "Ciao." - Beretta M501 - An Italian military exclusive, cousin Lester had to do a few favors so we could carry this exquisite piece of sniping hardware. Order now and we'll throw in some photos of Lester's trip. (Warning: Photos contain adult content. Must be 21 or older) - 2 - 625 - 3 - 124 - 56 - 8 - 8734 - 7 - -1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 2 - 1 - 22 - 208 - - - 626 - Bizon 2-07 - Bizon 2-07 - This Bizon SMG is chambered to accept 7.62 Tokarev box magazines. - Bizon 2-07 - Variety is the spice of life, try out the SMG in its 7.62 Tk variant. - 2 - 626 - 3 - 129 - 30 - 5 - 1271 - 3 - -1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 4 - 1 - 750 - -1 - 30 - - - 627 - M1919 A6 - Browning M1919 A6 - Simple and reliable (if heavy) the A6's firepower was favored by American paratroopers during WW2. - Browning M1919 A6 - An oldie but goodie with a high rate of fire, this classic belt-fed LMG will answer all your offensive and defensive needs. - 2 - 627 - 3 - 205 - 147 - 9 - 7182 - 6 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 3 - 1 - 500 - 10 - - - 628 - Carl Gustaf - Carl Gustaf M/45B - This Swedish SMG and its variants have been in service with the Swedish military since 1937. - Carl Gustaf M/45B - No stranger to armed conflict, make this rugged 9mm SMG yours today. - 2 - 628 - 3 - 203 - 34 - 5 - 1230 - 3 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 4 - 1 - 600 - -1 - 30 - - - 629 - Modelo C - CETME Modelo C - The Modelo C is a dependable 7.62mm NATO Spanish Assault rifle. - CETME Modelo C - The H&K line of rifles got their design and license from the CETME model, which speaks volumes about its performance. - 2 - 629 - 3 - 222 - 44 - 8 - 2998 - 6 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 3 - 1 - 600 - - - 630 - SR-25 - Knight SR-25 - Made by the Knight's Armament Company, the KAC SR-25M can be considered a match version of the AR10 rifle. - Knight SR-25 - Made by the Knight's Armament Company, the KAC SR-25M can be considered a match version of the AR10 rifle. - 2 - 630 - 3 - 253 - 49 - 8 - 8840 - 7 - -2 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 2 - 1 - 24 - 208 - - - 631 - M1911A1 Hi-Cap - Colt High Capacity M1911A1 - A popular M1911A1 variant designed to use double-stacked magazines. - Colt High Capacity M1911A1 - A popular M1911A1 variant designed to use double-stacked magazines, with up to 14 rounds of .45 caliber power. - 2 - 631 - 3 - 153 - 11 - 1 - 1 - 678 - 2 - -1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 5 - 1 - 30 - - - 632 - M16A4 - Colt M16A4 - The latest in the M16 series, the M16A4 features "flat top" receivers and Picatinny rails for increased accessory compatibility. - Colt M16A4 - The latest model M16 assault rifle has everything the A2 had and more. With the built-in Picatinny rail system, it can be outfitted with all the accessories you ever wanted. - 2 - 632 - 3 - 86 - 35 - 7 - 1891 - 5 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 3 - 1 - 800 - - - 633 - M4A1 - Colt M4A1 - As the mini version of the M16, this weapon is small but deadly. Used by many armed forces and law enforcement organizations. - Colt M4A1 - Small, light and deadly, the M4A1 is extremely effective in close quarter battles. If you like the M16, you'll love the M4. - 2 - 633 - 3 - 264 - 28 - 7 - 1882 - 5 - -1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 3 - 1 - 950 - -1 - 30 - - - 634 - CZ 700 - CZ 700 - Following a long tradition of high qualiy yet affordable hunting rifles, this piece is designed specifically for human hunting. - CZ 700 - With this high-quality yet affordable bolt-action sniper rifle it is hard to miss your target. - 2 - 634 - 3 - 133 - 62 - 8 - 8987 - 8 - -1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 2 - 1 - 22 - 208 - - - 635 - CZ-52 - CZ-52 - A Czech handgun for the famous 7.62TT round. Adopted in 1952, the CZ-52 is a powerful and accurate handgun. - CZ-52 - A Czech handgun for the famous 7.62TT round. Adopted in 1952, the CZ-52 is a powerful and accurate handgun. This weapon has been retired from general military use. - 2 - 635 - 3 - 148 - 10 - 1 - 1 - 754 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 5 - 1 - 44 - - - 636 - CZ-75B - CZ-75B - An aesthetically attractive, comfortable to handle, accurate and reliable sidearm made in the Czech Republic. - CZ-75B - This Czech-made full-size semiautomatic pistol first appeared in 1975, intended for the export market. An aesthetically attractive, comfortable to handle, accurate and reliable sidearm. - 2 - 636 - 3 - 209 - 10 - 1 - 1 - 780 - 3 - 2 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 4 - 1 - 36 - - - 637 - Desert Eagle .44 - Desert Eagle .44 - A variant of the .357 Magnum Desert Eagle that packs the extra punch of a .44 caliber round. - Desert Eagle .44 - A variant of the .357 Magnum Desert Eagle that packs the extra punch of a .44 caliber round. Often used as protection from large animals and tourists. - 2 - 637 - 3 - 101 - 17 - 2 - 710 - 3 - -1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 4 - 1 - 20 - - - 638 - Desert Eagle .50 - Desert Eagle .50 AE - In 1991, the Desert Eagle earned overnight notoriety when this .50 AE variant was revealed. - Desert Eagle .50 AE - In 1991, the Desert Eagle earned overnight notoriety when this .50 AE variant was revealed. Massive firepower in a massive pistol. - 2 - 638 - 3 - 104 - 17 - 2 - 1020 - 4 - -2 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 4 - 1 - 20 - - - 639 - DSR-1 - DSR-1 - Used by only the most elite counter-terror units, the DSR-1 is the future of pinpoint accuracy. This gun can shoot 5mm groups at 100 yards. - DSR-1 - With a free floating barrel, muzzle break, aluminum hand guards, and a bitchin' futuristic design, it's one of the coolest damn things we've ever seen. Oh, and did we mention that it sports accuracy once thought impossible to attain with conventional firearms? - 2 - 639 - 3 - 235 - 70 - 8 - 9770 - 10 - -4 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 22 - 10 - 208 - - - 640 - SR-100 - Erma SR-100 - Just about as accurate (and expensive) as you can make a gun, the SR-100 can shoot groupings other rifles can only dream of. - Erma SR-100 - Comes with muzzle break, forged barrel, 3-lug bolt action and adjustable match trigger. If you're planning on competing in the Olympics in-between assignments, this gun's for you. - 2 - 640 - 3 - 223 - 69 - 9 - 11920 - 10 - -3 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 22 - 208 - - - 641 - Mini SAF - FAMAE Mini SAF - 9mm Machine pistol designed for security forces and support troops. - FAMAE Mini SAF - A Chilean made clone of Heckler and Koch's MP5K. - 2 - 641 - 3 - 172 - 23 - 4 - 1320 - 3 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 4 - 1 - 980 - -1 - 5 - 5 - 30 - - - 642 - SAF - FAMAE SAF - Swiss designed, Chilean manufactured 9mm SMG. - FAMAE SAF - Strongly influenced by the Sig 540, the SAF adds to the ranks of quality Subguns. - 2 - 642 - 3 - 171 - 27 - 5 - 1210 - 3 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 4 - 1 - 1200 - -1 - 30 - - - 643 - SAF Silenciada - FAMAE SAF Silenciada - This model of the SAF includes an integral silencer. - FAMAE SAF Silenciada - This silenced SMG is just the thing for your next covert operation. - 2 - 643 - 3 - 173 - 30 - 5 - 1940 - 4 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 4 - 1 - 980 - 90 - 1 - -1 - 30 - - - 644 - HP-35 .40 - FN Browning HP-35 .40 - Originally designed in 1925, the High Power didn't see military service until 1935, and was the only sidearm that served for both sides in WW2. This one is chambered in .40S&W. - FN Browning HP-35 .40 - Originally designed in 1925, the High Power didn't see military service until 1935. The latest incarnation, the HP-35, is in use today in the Belgian Military. This one is chambered in .40S&W. - 2 - 644 - 3 - 224 - 9 - 1 - 1 - 600 - 2 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 3 - 1 - 36 - - - 645 - BDA 9 - FN BDA 9 - The FN BDA 9 is the double-action version of the tried and true Browning High Power semiautomatic pistol. - FN BDA 9 - The FN BDA 9 is the double-action version of the tried and true Browning High Power semiautomatic pistol. - 2 - 645 - 3 - 81 - 9 - 1 - 1 - 670 - 2 - 2 - -1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 4 - 1 - 36 - - - 646 - F2000 - FN F2000 - This futuristic and fearsome looking rifle is Fabrique Nationale's latest entry into Law Enforcement weaponry. - FN F2000 - The F2000 is a gas operated, rotating bolt, select-fire weapon. It features polymer stock with bull-pup layout. It comes standard with a 40mm grenade launcher. - 2 - 646 - 3 - 114 - 36 - 6 - 4370 - 8 - 1 - -2 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 2 - 1 - 850 - 910 - - - 647 - FAL Carbine - FN FAL Carbine - A smaller, more versatile version of the widely used Fusil Automatique Leger, this carbine still packs a mighty punch. - FN FAL Carbine - The original "Right Arm Of The Free World", without the weight. Grab this 7.62mm spewing baby if you like your extreme prejudice on a diet. - 2 - 647 - 3 - 179 - 38 - 7 - 3740 - 5 - -1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 3 - 1 - 600 - - - 648 - FAL OSW - FN FAL OSW - A heavily modified FAL, its compact size, portability, light weight, and power combine to make this a formidable battle rifle. - FN FAL OSW - The FAL OSW is extremely versatile. Featuring picatinny rails and a folding stock, this carbine is for someone who means business. - 2 - 648 - 3 - 181 - 42 - 5 - 3160 - 5 - -1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 3 - 1 - 600 - -1 - 30 - 1006 - - - 649 - FN MAG - FN MAG - The FN MAG was developed in the early 50s, and is still widely used today. It is very reliable and will work even in the worst conditions. - FN MAG - Nail your enemies to the walls with the FN MAG. With a fire rate of 950 rounds per minute, you can draw a deadly line of fire everywhere you need it. - 2 - 649 - 3 - 121 - 110 - 8 - 7270 - 9 - 2 - -1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 950 - - - 650 - Minimi SPW - FN Minimi SPW - The FN Minimi SPW (Special Purpose Weapon) is a lighter version of the standard Minimi, with Para type buttstock and rail adapters. - FN Minimi SPW - The Special Forces version of the Minmi is smaller, lighter and easier to use, but can still kick major ass in every situation. - 2 - 650 - 3 - 92 - 58 - 7 - 7060 - 8 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 2 - 1 - 750 - -1 - 30 - 1011 - - - 651 - SCAR-H CQC - FN SCAR-H CQC - The SCAR is FN's newest offering into the military armament scene. The "H" stands for "Heavy", and refers to this version firing the 7.62mm NATO round. CQC denotes the shortest version for fighting in dense terrain. - FN SCAR-H CQC - US SOCOM issued a solicitation for the procurement of SOF Combat Assault Rifles (SCAR) in 2003, and this is what FN came up with. Widely customizable and extremely durable; if ever a gun had promise, the SCAR does. - 2 - 651 - 3 - 1 - 576 - 31 - 6 - 4430 - 9 - 2 - -3 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 600 - -1 - 30 - - - 652 - SCAR-L CQC - FN SCAR-L CQC - FN's latest addition to the SCAR family is the "L" or Light version, chambered in 5.56mm NATO. The CQC version is for MOUT or dense terrain. - FN SCAR-L CQC - The FN SCAR was designed to be more customizable than any other weapon, period. Experts agree: it's nearly perfect. This version is chambered for the lighter 5.56mm NATO round. - 2 - 652 - 3 - 1 - 577 - 31 - 6 - 4230 - 9 - 2 - -3 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 600 - -1 - 30 - - - 653 - FNC - FN FNC - A red headed bastard step child of the Eastern AK-47 and the Western M-16, this Belgian beauty has an integral flash suppressor. - FN FNC - A red headed bastard step child of the Eastern AK-47 and the Western M-16, this Belgian beauty has an integral flash suppressor and a Swedish twin. In the words of Gershwin, who could ask for anything more... besides a lighter trigger pull. - 2 - 653 - 3 - 180 - 36 - 7 - 3040 - 5 - -1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 3 - 1 - 750 - 1 - -1 - 30 - - - 654 - FR-F2 - FR-F2 - This ambitious sniper rifle fires 7.62mm NATO rounds very accurately due to its bolt action and thermal shielded barrel. - FR-F2 - The deadliest French representative since Napoleon, albeit completely opposite in its stature. This ambitious sniper rifle fires 7.62mm NATO rounds very accurately due to its bolt action and thermal shielded barrel. - 2 - 654 - 3 - 204 - 52 - 8 - 5640 - 8 - -2 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 2 - 1 - 22 - 10 - 208 - - - 655 - AR - Galil AR - The Galil AR from Israel is related to Valmet M76. In fact, the first prototypes were designed from blueprints bought from Valmet. - Galil AR - The Galil assault rifle is designed for heavy combat. Reliability and lethality in one package. - 2 - 655 - 3 - 237 - 40 - 7 - 4400 - 6 - 1 - -1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 3 - 1 - 900 - -1 - 30 - - - 656 - SAR - Galil SAR - This is the shortened version of the Galil, easier to handle for paratroopers and mechanized troops. - Galil SAR - This is the shortened version of the Galil AR. It is easier to handle for troops that are used to work under tight conditions. - 2 - 656 - 3 - 236 - 38 - 6 - 2930 - 4 - -1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 4 - 1 - 750 - -1 - 30 - - - 657 - Gepard M2 - Gepard M2 - There are big guns, there are big, big guns, and then there's this gun. Bring shoulder pads. - Gepard M2 - Ugly as sin, but so what? Whether it's knocking the treads off a tank or popping an enemy combatant like a water balloon, this gun makes it easy to feel like God. - 2 - 657 - 3 - 210 - 120 - 9 - 10640 - 10 - -3 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 12 - 10 - 208 - - - 658 - Glock 19 - Glock 19 - A slightly more compact version of the model 17, the model 19 gives you the same reliable 9mm Glock action. - Glock 19 - A slightly more compact version of the model 17, the model 19 gives you the same reliable 9mm Glock action. - 2 - 658 - 3 - 77 - 5 - 1 - 840 - 2 - 4 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 5 - 1 - 36 - - - 659 - Groza OC-14 - Groza OC-14 - A bull-pup design of the AKS-74U in 7.62mm WP. This particular variant has a built-in GP-25 grenade launcher. - Groza OC-14 - The Groza is a neat little weapon, but not recommended for lefties due the placement of its cocking handle, selector switch and ejection port. This variant comes with an integral GP-25 40mm grenade launcher. - 2 - 659 - 3 - 100 - 41 - 6 - 2840 - 5 - -1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 3 - 1 - 750 - 911 - - - 660 - Groza 14-4A - Groza OC-14-4A-01 - Putting a silencer on this already subsonic rifle can help you keep a low profile and stay stylish in any urban combat enviroment. - Groza OC-14-4A-01 - Putting a silencer on this already subsonic rifle can help you keep a low profile and stay stylish in any urban combat enviroment. Fires 9x39mm Subsonic ammo that is highly armor effective. - 2 - 660 - 3 - 211 - 28 - 6 - 3230 - 6 - -1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 3 - 1 - 750 - 5 - 5 - - - 661 - HK 23E - HK 23E - The HK 23E is a light 5.56mm NATO MG and is of the same quality one would expect from Heckler and Koch. - HK 23E - The manufacturer's name says it all. We highly recommend the HK 23E. It's reliable and does the job effectively with 100-rounds in a Beta C-Mag. - 2 - 661 - 3 - 270 - 87 - 7 - 5760 - 7 - 1 - -1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 2 - 1 - 800 - - - 662 - HK 416 14" - HK 416 14" - Combine the best features of the G36 and the M4 with Heckler & Koch's HK416. - HK 416 14" - After fixing England's SA80, now Heckler & Koch wants to improve America's M4. The HK416 is available in both an upgrade kit for M4s or as a complete weapon with a HK made lower receiver. - 2 - 662 - 3 - 165 - 35 - 7 - 3170 - 5 - 3 - -2 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 3 - 1 - 900 - -1 - 30 - - - 663 - G11 PDW - HK G11 PDW - A personal defence weapon designed to compliment the G11 rifle, the G11 PDW was rumored to only be in the prototype phase. - HK G11 PDW - SPECIAL! Available for a limited time only: G11 sidearm prototypes with glow-in-the-dark keychain! - 2 - 663 - 3 - 190 - 15 - 1 - 2 - 1890 - 6 - -2 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 4 - 1 - 44 - - - 664 - G36C - HK G36C - The G36 is a conventional gas operated, selective fire rifle, made from mostly modern materials and using mostly modern technologies. The G36C is the compact version. - HK G36C - The G36 is a conventional gas operated, selective fire rifle, made from mostly modern materials and using mostly modern technologies. The G36C is the compact or commando version. - 2 - 664 - 3 - 254 - 28 - 5 - 2760 - 5 - 4 - -1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 3 - 1 - 750 - -1 - 30 - - - 665 - G36 RAS - HK G36 RAS - The G36 RAS is a conventional gas operated, selective fire rifle, made from mostly modern materials and using mostly modern technologies. - HK G36 RAS - The G36 RAS is a conventional gas operated, selective fire rifle, using mostly modern materials and technologies. Unlike the 'E'-version, the 'RAS' is outfitted with Picatinny rails. - 2 - 665 - 3 - 72 - 33 - 7 - 3460 - 6 - 4 - -1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 3 - 1 - 750 - -1 - 30 - - - 666 - G36K RAS - HK G36K RAS - The G36 RAS is a conventional gas operated, selective fire rifle, using mostly modern materials and technologies. The G36K RAS is the carbine version. - HK G36K RAS - The G36 RAS is a conventional gas operated, selective fire rifle, using mostly modern materials and technologies. The G36K RAS is the carbine version. - 2 - 666 - 3 - 251 - 30 - 6 - 3290 - 6 - 4 - -1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 3 - 1 - 750 - -1 - 30 - - - 667 - G3KA4 - HK G3KA4 - The smallest G3 variant, the G3KA4 features a 12.4 inch barrel, but is still chambered for the same 7.62mm rounds as its bigger brother. - HK G3KA4 - A smaller version of the venerable G3, this baby packs a killer right hook at both ends. The recoil of these rifles is almost as legendary as their stopping power - 2 - 667 - 3 - 90 - 41 - 6 - 3560 - 5 - 2 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 3 - 1 - 600 - -1 - 30 - - - 668 - MG36 RAS - HK MG36 RAS - Not as bulky or heavy as other LMG's, this gun still has a rate of fire that will frappe an enemy in no time. - HK MG36 RAS - HK has blessed us with their new versatile, multi-role squad machine gun. This version is outfitted with Picatinny rails. - 2 - 668 - 3 - 334 - 35 - 7 - 4080 - 7 - 3 - -1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 2 - 1 - 750 - -1 - 30 - - - 669 - MG43 - HK MG43 - The latest LMG from HK is gas-operated, belt-fed, and air-cooled. An integral bipod and RIS rails give you lots of room for addons. - HK MG43 - First shown in 2001 in London, the all-new MG43 continues HK's long standing tradition of fine weaponry. Comes standard with integral bipod. Since 2006 it's introduced in the Bundeswehr (German Army) as the MG4. - 2 - 669 - 3 - 238 - 65 - 7 - 6800 - 8 - -1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 2 - 1 - 800 - 10 - -1 - 30 - - - 670 - MK23 SOCOM - HK Mark 23 SOCOM - A large pistol designed to meet the exacting requirements of the US Special Operations Command. - HK MK23 SOCOM - A large pistol designed to meet the exacting requirements of the US Special Operations Command. If it's good enough for SOCOM, it's good enough for you! - 2 - 670 - 3 - 225 - 11 - 1 - 2 - 700 - 3 - -2 - 1 - 1 - 1 - 1 - 1 - 1 - 4 - 1 - 36 - - - 671 - MP5/10A3 - HK MP5/10A3 - This is yet another version of the tried and true MP5, by H&K. Chambered in 10mm, it's a compromise between extreme controlability and increased firepower. - HK MP5/10A3 - The MP5A2's bigger, badder brother. Bringing the impressive 10mm cartridge to bear, this SMG bridges the gap between an MP5 and the UMP-45, and is choice in CQB! - 2 - 671 - 3 - 97 - 29 - 5 - 1410 - 4 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 2 - 1 - 800 - -1 - 30 - - - 672 - OTs 39 - OTs 39 - A modern SMG for the old Tokarev round. - OTs 39 - The latest and most modern SMG for the 7.62x25mm round. Comes with integrated folding stock and lasersight in the forward handguard. - 2 - 672 - 3 - 323 - 18 - 5 - 1240 - 3 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 2 - 1 - 620 - 19 - 90 - 30 - - - 673 - MP7A1 - HK MP7A1 - The MP7 is a compact submachine gun with folding forward grip and telescoped buttstock, and is designed to fire special, high velocity 4.6mm ammunition. - HK MP7A1 - The MP7 is a compact submachine gun with folding forward grip and telescoped buttstock, and is designed to fire special, high velocity 4.6mm ammunition. - 2 - 673 - 3 - 74 - 12 - 4 - 3730 - 9 - 1 - -3 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 950 - -1 - 5 - 5 - 30 - - - 674 - MSG90A1 - HK MSG90A1 - The MSG-90 sniper rifle was made by Heckler-Koch as a "militarized" offspring of their PSG-1 police sniper rifle. - HK MSG90A1 - The MSG-90 sniper rifle was made by Heckler-Koch as a "militarized" offspring of their PSG-1 police sniper rifle. The MSG-90A1 is fitted with the barrel threaded on the muzzle to accept screw-on silencers. - 2 - 674 - 3 - 67 - 64 - 8 - 6030 - 8 - 2 - -2 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 2 - 1 - 24 - 208 - - - 675 - P7M8 - HK P7M8 - The P7 pistols are known for their low barrel axis and slim profile, which makes them accurate and easily concealable pistols. - HK P7M8 - The P7 pistols are known for their low barrel axis and slim profile, which makes them accurate and easily concealable pistols. They also are somewhat expensive, but have a strong following among many shooters. - 2 - 675 - 3 - 64 - 8 - 1 - 380 - 1 - -1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 5 - 1 - 36 - - - 676 - SL9SD - HK SL9SD - Quiet and deadly, this gun screams to become part of any covert operation you might have on the drawing board. - HK SL9SD - Leave it to HK to design a gun that gives new meaning to the phrase "silent but deadly." We love those guys. - 2 - 676 - 3 - 194 - 46 - 8 - 3900 - 7 - -3 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 2 - 1 - 24 - 85 - 1 - 1007 - - - 677 - UMP45 - HK UMP45 - The UMP (Universal Machinen-Pistole = Universal Submachine Gun) was developed by the Heckler & Koch company of Germany in the mid- to late- 1990s. - HK UMP45 - The UMP (Universal Machinen-Pistole = Universal Submachine Gun) was developed by the Heckler & Koch company of Germany in the mid- to late- 1990s. - 2 - 677 - 3 - 62 - 23 - 5 - 1760 - 4 - 2 - -1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 4 - 1 - 700 - -1 - 30 - 1011 - - - 678 - USP - HK USP - The HK USP (Universal Self-loading Pistol) appeared in 1993. It is a serious combat/self defence weapon. - HK USP - The HK USP (Universal Self-loading Pistol) appeared in 1993, designed to be a police and military sidearm. All USP pistols are built on the same modified Browning linkless locked breech action with patented recoil reduction system. - 2 - 678 - 3 - 80 - 7 - 1 - 1 - 540 - 2 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 5 - 1 - 36 - - - 679 - Ithaca 37 - Ithaca Model 37 - The archtypal pump-action shotgun. In three quarters of a century of production, it has lost none of its potency. - Ithaca Model 37 - Few things make a potential enemy vacate the premises like a solid, reliable shotgun. Chamber a round in the middle of a crowd and watch em' fight to maintain bowel control. - 2 - 679 - 3 - 183 - 31 - 6 - 1390 - 3 - 3 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 4 - 1 - 24 - - - 680 - Jackhammer - Jackhammer Mk3A1 - The Pancor Jackhammer fires 10 rounds of 12 gauge ammo in less than 10 seconds, giving a whole new meaning to the term "pumped full of lead". - Jackhammer Mk3A1 - As the poster child of auto-shotguns, the Pancor Jackhammer is proof that almost all problems CAN be solved with violence. - 2 - 680 - 3 - 199 - 46 - 7 - 1960 - 6 - -4 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 3 - 1 - 240 - - - 681 - Jati-Matic - Jati-Matic GG-95 PDW - This Finnish SMG from the 80's may be remembered from movies such as Cobra and Red Dawn. - Jati-Matic GG-95 PDW - The Jati-Matic is sleek and easily concealed. Just squeeze the trigger harder for full auto! - 2 - 681 - 3 - 191 - 17 - 5 - 1390 - 3 - -2 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 4 - 1 - 650 - 5 - 5 - - - 682 - KSVK - KSVK - This anti-material bolt-action sniper rifle comes from Russia. Its effect on enemy troops can best be described by two words: bloody mess. - KSVK - In skilled hands this heavy sniper rifle never fails to deliver. And now it's on discount! - 2 - 682 - 3 - 140 - 120 - 9 - 9380 - 10 - -3 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 18 - 10 - 1000 - - - 683 - M1 Garand - M1 Garand - A Rugged and dependable semi-automatic, just watch your thumbs when reloading. - M1 Garand - The first self-loading rifle to be adopted by any army, the M1 has seen service from Normandy and Guadalcanal to the Chosin Reservoir and Khe Sahn and beyond. - 2 - 683 - 3 - 201 - 43 - 8 - 3630 - 6 - 1 - -2 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 3 - 1 - 24 - - - 684 - M21 - M21 Tactical - The M21 tactical rifle is the sniper version of the M14. An accurate rifle with good stopping power. - M21 Tactical - The M21 sniper rifle is a semi-automatic version of the M14, and is fitted with a longer barrel for increased range and accuracy. - 2 - 684 - 3 - 144 - 53 - 8 - 5700 - 7 - 2 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 2 - 1 - 24 - 208 - - - 685 - M40A1 - M40A1 - Standard issue sniper rifle with the US Marine Corps. Highly accurate with good penetration and stopping power. - M40A1 - SPECIAL PRICE! The USMC standard issue M40A1 sniper rifle of the is being replaced by the M40A3, which means we are receiving more shipments of these babies than we can handle and they all must go! Get one for yourself, one for your old lady and one for your kid! - 2 - 685 - 3 - 85 - 41 - 8 - 5390 - 7 - -1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 2 - 1 - 26 - 208 - - - 686 - Surf Zone - Metal Storm Surf Zone - Wet or dry, Metal Storm's Surf Zone SMG will not jam. Just be sure to have someone good with electronics around to fix it. - Metal Storm Surf Zone - Metal Storm's obscene rate of fire is always an attention grabber. Featherweight reliable mass firepower sells it. It makes sense that the Surf Zone is secured by an electronic fingerprint lock. - 2 - 686 - 3 - 166 - 15 - 5 - 4520 - 9 - 2 - -3 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 2500 - 5 - 5 - 1 - - - 687 - M60E3 - M60E3 - The M60E3 is a smaller, lighter and improved version of the legendary M60 light machinegun used by the US Armed Forces. - M60E3 - Always wanted to be like Rambo? Now you can! With the M60E3, you'll always look good taking out a drug cartel, mowing down local mob bosses, and stopping an entire invasion force on your own. Comes with integral bipod and foregrip. - 2 - 687 - 3 - 93 - 86 - 8 - 7360 - 9 - -1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 650 - 7 - 5 - 5 - - - 688 - Cobray M11/9 - Cobray M11/9 - Quick firing, ugly, and functional. The M11/9 is as reminiscent of the 1980s as bad music and cocaine fueled business decisions. Not to be mistaken for a M11, though. - Cobray M11/9 - A first choice among many on both sides of the law for close-quarters dispatch with negliable penetration. The 1200rpm cyclic rate makes for a lot of muzzle climb, so aim low. - 2 - 688 - 3 - 105 - 16 - 3 - 1080 - 3 - -1 - -1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 4 - 1 - 1200 - -1 - 30 - - - 689 - PM - Makarov PM - The Makarov PM is a post-WW2 Soviet Army pistol, and while it's not the most powerful weapon around, it's still fairly reliable. - Makarov PM - The Makarov PM (Pistolet Makarova) evolved from the post-WW2 Soviet Army requirements for a new pistol: more compact, more safe and with greater stopping power than the then-standard Tokarev TT-33 pistol. - 2 - 689 - 3 - 147 - 7 - 1 - 170 - 1 - 3 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 5 - 1 - 44 - - - 690 - PMM - Makarov PMM - A modified version of the Makarov PM, developed during the 1990's. - Makarov PMM - A modified version of the Makarov PM, developed during the 1990's. This model attempts to address the original's deficiences: small clip size and low stopping power. - 2 - 690 - 3 - 149 - 8 - 1 - 210 - 1 - 3 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 5 - 1 - 44 - - - 691 - Micro Galil - Micro Galil - Known throughout the middle east as the MAR Tactical, the Micro Galil is IMI's latest and most compact entry in the Galil family of assault weapons. - Micro Galil - A redesigned version of Galil MAR, with a completely new, thicker and much better protecting hand guard, a carbon-fibre folding stock instead of a steel one, and an extra standard rail. - 2 - 691 - 3 - 226 - 30 - 5 - 2270 - 4 - -1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 4 - 1 - 750 - -1 - 30 - - - 692 - Mini-Uzi - Mini-Uzi - Little brother to the world-famous SMG, this diminutive devil deals death at 950rpm. - Mini-Uzi - The Mini-Uzi provides tremendous firepower in a travel sized package. - 2 - 692 - 3 - 227 - 27 - 4 - 1210 - 3 - -1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 4 - 1 - 950 - -1 - 30 - - - 693 - Mosin-Nagant - Mosin-Nagant M1891/30 - The Mosin Nagant was the standard infantry weapon for the defenders of the motherland from 1891 until the late 1940s. - Mosin-Nagant M1891/30 - Used by snipers from Stalingrad to Saigon, budding Zaitsevs everywhere will love the Mosin-Nagant. - 2 - 693 - 3 - 212 - 38 - 8 - 2190 - 5 - -1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 3 - 1 - 22 - - - 694 - MP-133 - Baikal MP-133 - Versatile pump-action shotgun manufactured by the Russian arms company Baikal. - Baikal MP-133 - For decades, Baikal has been designing and producing exellent shotguns. - 2 - 694 - 3 - 213 - 32 - 8 - 1980 - 3 - -1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 4 - 1 - 22 - - - 695 - Varjag - MP-445 Varjag - One of the newest handgun models in use in the Russian military, the Varjag features a frame made from super strong thermosetting plastic material. - MP-445 Varjag - One of the newest handgun models in use in the Russian military, the Varjag features a frame made from super strong thermosetting plastic material. - 2 - 695 - 3 - 134 - 8 - 1 - 1 - 600 - 2 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 5 - 1 - 36 - - - 696 - Neostead - Neostead - The best thing to come out of South Africa since Apartheid ended, you can be sure Nelson Mandela didn't have this one in mind. - Neostead - This unique 12 gauge features a bullpup design, a rear feeding tube magazine, and a new forward-back pump method. - 2 - 696 - 3 - 91 - 39 - 6 - 1650 - 5 - -1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 3 - 1 - 24 - - - 697 - OSV-96 - OSV-96 - This Russian monstrosity is a counter-sniper/antimaterial rifle. At nearly 2m in length, this rifle is also useful for polevaulting. - OSV-96 - This Russian monstrosity is a counter-sniper/antimaterial rifle. At nearly 2m in length, this rifle is also useful for polevaulting. - 2 - 697 - 3 - 214 - 129 - 9 - 9730 - 10 - -4 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 12 - 10 - 208 - - - 698 - M82 - Parker Hale M82 - Whether you're hunting deer or other snipers, the M82 is a solid bet. It has a reputation for staying accurate at distances well beyond 400 meters. - Parker Hale M82 - This sniper rifles comes with iron sights, adjustable trigger, and a rotating bolt. Designed in 1982, it has proven so formidable that it's currently still in service with the British, Canadian, New Zealand, and Australian armed forces. - 2 - 698 - 3 - 240 - 48 - 8 - 5590 - 8 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 2 - 1 - 26 - 208 - - - 699 - Pecheneg - Pecheneg - The Pecheneg machine gun is an upgraded PKM. It's currently in limited production and has been issued on trial basis for some Russian troops in Chechnya. - Pecheneg - An upgraded PKM, the Pecheneg is slightly lighter and has a higher rate of fire. - 2 - 699 - 3 - 187 - 82 - 8 - 8200 - 9 - -2 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 650 - - - 700 - PKM - PKM - The PKM is the Russian eqvivalent of the US M60. It's a universal MG that fires the heavy Russian 7.62x54mm round instead of the 7.62x39mm WP. - PKM - Around since the 1960s, the PKM is one of the most famous Russian MGs and is used all over the world. Now you have the chance to show your enemies that old school Soviet weapons are still superior! - 2 - 700 - 3 - 95 - 90 - 8 - 8200 - 9 - -2 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 600 - 10 - - - 701 - PP-93 - PP-93 - Smoother than fine vodka, the Pp-93 is a favorite among Russian police and security forces. - PP-93 - A true machine-pistol, the Pp-93 offers compact concealability in a slim, stamped metal package. - 2 - 701 - 3 - 242 - 15 - 1 - 4 - 1140 - 3 - -1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 4 - 1 - 800 - -1 - 30 - - - 702 - PPsh-41 - PPsh-41 - Feared and respected among SMGs for its range and rate of fire, the Ppsh is the tommy gun's hulking Eastern cousin. - PPsh-41 - Known as the "Burp-gun" for the sound produced by its high cyclic rate, the Ppsh41 belches death at 900rpm. - 2 - 702 - 3 - 130 - 36 - 7 - 1630 - 3 - -1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 4 - 1 - 900 - - - 703 - PSM - PSM - Designed as a backup weapon for Soviet officers, the PSM is an ultra-light, ultra-fast weapon with low to moderate stopping power. - PSM - The PSM was designed in 1970s as a self-defence firearm for top commanders in the Soviet armed forces. It is an ultra-light, ultra-fast weapon with good stopping power. - 2 - 703 - 3 - 206 - 5 - 1 - 760 - 2 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 5 - 1 - 44 - - - 704 - QBZ-97 - QBZ-97 - This export version of the Chinese assault rifle attempts to further tip the trade balance in China's favor, but when all's said and done, it's still "Made in China". - QBZ-97 - This export version of the Chinese assault rifle attempts to further tip the trade balance in China's favor, although the annoying little features of this gun (no provision for lefties, high sights, and an odd selector switch) certainly earn it the stamp "Made in China". - 2 - 704 - 3 - 178 - 34 - 7 - 3000 - 5 - 2 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 3 - 1 - 650 - - - 705 - RPD - RPD - Throughout its mass-production, the Russian made RPD underwent four model revisions, none of which included a select fire mode. - RPD - Its full-auto bark has been heard in nearly every corner of the globe. If you need a squad automatic, look no further. - 2 - 705 - 3 - 141 - 74 - 8 - 5730 - 8 - -1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 2 - 1 - 650 - - - 706 - RPK - RPK - Another product of Mikhail Kalashnikov, from Russia with love. - RPK - The RPK is essentially an AK-47 with a heavier barrel and stock. It can empty a 30 round magazine or a 75 round drum at 600rpm. - 2 - 706 - 3 - 120 - 50 - 8 - 6150 - 8 - 1 - -1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 2 - 1 - 600 - -1 - 30 - - - 707 - Redhawk - Ruger Redhawk Revolver - Please read the following out loud, in a gravelly voice: A Ruger Redhawk revolver, in good condition, with six bullets left. - Ruger Redhawk Revolver - The Super Redhawk is ideal for sportsmen using a handgun to hunt big game, and is also popular among metallic silhouette shooters. This revolver is world-renowned for strength, safety, and rugged reliability. - 2 - 707 - 3 - 228 - 15 - 2 - 770 - 3 - 2 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 4 - 1 - 22 - - - 708 - SA vz.58 - SA vz.58 - Those crazy Czechs and their designations. This time, under their term for SMG there hides a full-power assault rifle. - SA vz.58 - In case you want a 7.62mm WP assault rifle, reconsider your decision to get a cheap AK clone made in someone's backyard. Take this Czech rifle instead, it may cost a bit more, but it also offers higher quality. - 2 - 708 - 3 - 239 - 31 - 6 - 3110 - 5 - 2 - -1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 3 - 1 - 800 - -1 - 30 - - - 709 - TRG 22 - Sako TRG 22 - The TRG-22 is used by the governments of several nations as their primary sniper rifle. - Sako TRG 22 - The Finnish Sako sniper rifles are known by their world-class accuracy and strength. Order yours today! - 2 - 709 - 3 - 244 - 47 - 8 - 5640 - 8 - -2 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 2 - 1 - 22 - 208 - - - 710 - TRG 42 - Sako TRG 42 - The TRG-42 is the big brother of the TRG series and is used as a long-range precision tool by special forces around the world. - Sako TRG 42 - The TRG-42 in .338 Lapua Mag will meet the demands of the most demanding tactical snipers. - 2 - 710 - 3 - 230 - 53 - 8 - 10670 - 10 - -3 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 20 - 208 - - - 711 - Sawed-Off - Sawed-Off Shotgun - Gunfighters from Doc Holiday to Bonnie Parker have valued the wide dispersal and raw destructive power of a truncated scatter-gun. - Sawed-Off Shotgun - Nothing else ends a gunfight (and leaves a terrible mess) faster. Get it for that special someone in your life. - 2 - 711 - 3 - 128 - 15 - 5 - 1230 - 3 - 3 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 4 - 1 - 24 - SawedoffSpread - - - 712 - SG542 - SIG SG542 - The 7.62mm NATO brother model to the SIG540, the SG542 is standard army issue in many nations. - SIG SG542 - Swiss-made weapons are the standard for dependability, and the SG542 is no exception. - 2 - 712 - 3 - 89 - 36 - 7 - 4040 - 6 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 3 - 1 - 800 - - - 713 - SG550 - SIG SG550 - A Swiss 5.56mm rifle with removable bipod and integral flash suppressor, this one will leave your enemies like dairy products of a similar nationality. - SIG SG550 - A Swiss 5.56mm rifle with removable bipod and integral flash suppressor, this one will leave your enemies like dairy products of a similar nationality. - 2 - 713 - 3 - 184 - 41 - 7 - 3170 - 6 - 2 - -1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 3 - 1 - 700 - 1 - -1 - 30 - 209 - - - 714 - SG551 - SIG SG551 SWAT - The shorter barrel of this SIG 550 variant is a heck of a lot more convenient in close quarters. - SIG SG551 SWAT - The shorter barrel of this SIG 550 variant is a heck of a lot more convenient in closer quarters. Includes flash suppressor. - 2 - 714 - 3 - 185 - 35 - 6 - 4950 - 7 - 2 - -1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 2 - 1 - 700 - 1 - -1 - 30 - - - 715 - SG552 - SIG SG552 Commando - The scaled down version of the SIG 550, this 5.56mm carbine is excellent for CQB, with integrated flash hider and removable bipod. - SIG SG552 Commando - The 552 is a extraordinarily well made carbine. Equipped with a side folding skeletonized stock and a flash suppressor. Order one now and get a free folding bipod with purchase! - 2 - 715 - 3 - 186 - 32 - 5 - 3370 - 8 - 2 - -1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 2 - 1 - 700 - 1 - -1 - 30 - - - 716 - P210 - SIG P210 - The SIG P210 was developed by Schweizerische Industrie Gesellschaft (SIG) in 1938-1945, and was adopted by the Swiss Military in 1949 - SIG P210 - The SIG P210 was developed by Schweizerische Industrie Gesellschaft (SIG) in 1938-1945, and was adopted by the Swiss Military in 1949. The P210 is a recoil-operated, locked breech handgun with slightly modified Browning HI-Power style barrel locking. - 2 - 716 - 3 - 188 - 9 - 1 - 1 - 400 - 1 - -1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 5 - 1 - 36 - - - 717 - P226R .40 - SIG P226R .40 - The SIG P226 first appeared in 1983, and is the official sidearm of the US Navy SEALs. This particular pistol has been re-chambered for a .40 S&W round and has a Picatinny Rail. - SIG P226R .40 - The SIG P226 first appeared in 1983, and is the official sidearm of the US Navy SEALs. This variant has been re-chambered for the .40 S&W round and has a Picatinny Rail. - 2 - 717 - 3 - 231 - 9 - 1 - 1 - 840 - 2 - 2 - -1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 5 - 1 - 36 - - - 718 - P229R - SIG P229R - A modernized version of the P228 with a short rail. - SIG P229R - This is a modernized version of the P228. It is available in several different calibers (this is the 9x19mm version) and has a short Picatinny Rail in front of the triggerguard. - 2 - 718 - 3 - 189 - 9 - 1 - 600 - 1 - 2 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 5 - 1 - 36 - - - 719 - SIG Pro - SIG Pro - The SIG Pro pistol represents the latest advances in modern handgun technology. It is one of the most reliable handguns available today. - SIG Pro - The SIG Pro pistol represents the latest advances in modern handgun technology. Lightweight and requiring no maintenance, it is one of the most reliable pistols available. - 2 - 719 - 3 - 82 - 8 - 1 - 1 - 480 - 2 - -2 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 5 - 1 - 36 - - - 720 - Skorpion - Skorpion vz.82 - Offering the same stealthiness but requiring less money, this weapon is a competitor to both MicroUZI and MP-5K. - Skorpion vz.82 - Loved and used both by counter-terrorist forces and by terrorists, this weapon packs a significant close-range punch for its size and cost. - 2 - 720 - 3 - 152 - 13 - 1 - 3 - 870 - 2 - -1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 5 - 1 - 850 - -1 - 30 - - - 721 - Sphinx 3000 - Sphinx 3000 - Like anything Swiss-made, it's finely crafted, dependable, and expensive. - Sphinx 3000 - The Sphinx 3000 is more than suitable for competitive match shooting or service applications. - 2 - 721 - 3 - 247 - 10 - 1 - 1 - 450 - 1 - -2 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 5 - 1 - 36 - - - 722 - Springfield XD - Springfield XD - A reliable pistol of Croatian design, the XD is for use in harsh environments. - Springfield XD - A quite reliable pistol, this is a Croatian design for use in harsh environments. Testimonial from Hamous of Metavira: "Me like that gun!" - 2 - 722 - 3 - 215 - 9 - 1 - 890 - 2 - 2 - -1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 5 - 1 - 36 - - - 723 - Gyurza - SR-1 Gyurza - The 9x21mm round used by this Makarov clone was specially designed to pierce Kevlar AND Titanium plates at 100 meters. - SR-1 Gyurza - The 9x21mm round used by this Makarov clone was specially designed to pierce Kevlar AND Titanium plates at 100 meters. This long forgotten Russian Pistole is now the side arm of choice for the Russian Federation. - 2 - 723 - 3 - 79 - 10 - 1 - 1 - 910 - 3 - -1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 4 - 1 - 36 - - - 724 - Stechkin APS - Stechkin APS - Designed in the 1950s, the APS is not the most accurate weapon, but is still one of the fastest machine pistols around today. - Stechkin APS - The APS is surprisingly fast for a weapon of its size, and is invaluable in mopping up any messes from when sh*t hits the fan. - 2 - 724 - 3 - 103 - 12 - 1 - 1 - 920 - 2 - -2 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 5 - 1 - 600 - - - 725 - L2A3 - Sterling L2A3 - This SMG provided more than fifty years of reliability and accuracy to British armed forces. - Sterling L2A3 - This SMG provided more than fifty years of reliability and accuracy to British armed forces. - 2 - 725 - 3 - 202 - 27 - 5 - 1220 - 3 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 4 - 1 - 550 - -1 - 30 - - - 726 - AUG HBAR - Steyr AUG HBAR - A heavier barrel and integral bipod transform the AUG into a hardy squad automatic. - Steyr AUG HBAR - Otherwise very similar to the AUG, the HBAR features a heavier barrel, integral bipod and can use larger magazines. - 2 - 726 - 3 - 98 - 49 - 7 - 5390 - 7 - -3 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 2 - 1 - 680 - 7 - 5 - 5 - 1029 - - - 727 - AUG Para - Steyr AUG Para - A shortened AUG chambered to fire 9mm rounds in a tidy, bullpup configuration. - Steyr AUG Para - A shortened AUG chambered to fire 9mm rounds in a tidy, bullpup configuration. - 2 - 727 - 3 - 108 - 33 - 6 - 1610 - 4 - -2 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 4 - 1 - 750 - 5 - 5 - 1029 - - - 728 - Scout - Steyr Scout Tactical - A shorty snipersystem, accurate to 1 MOA over 500 yards. This small rifle fires a big bullet, and does it very well. - Steyr Scout Tactical - Looking for a lightweight, compact, accurate, easy to use sniper rifle? Look no further! This bolt action .308 is the size of a carbine, and packs a wallop, even from a few hundred meters. - 2 - 728 - 3 - 193 - 33 - 8 - 4310 - 7 - -2 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 2 - 1 - 26 - 10 - 1007 - - - 729 - SSG-P1 - Steyr SSG-P1 - Whether you're hunting deer or other snipers, the SSG-P1 is a solid bet. - Steyr SSG-P1 - Cousin Lester took this gun out shooting for the elk hunt last year...then he took it out when his daughter came home pregnant. He bagged both bucks at over 600 yards. - 2 - 729 - 3 - 232 - 39 - 8 - 5590 - 9 - -2 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 22 - 208 - - - 730 - TMP - Steyr TMP - A compact machine-pistol from the Steyr family, this Austrian SMG features a compact, comfortable design that is easy to control. - Steyr TMP - The TMP is the perfect compromise between firepower and concealability. - 2 - 730 - 3 - 99 - 13 - 1 - 3 - 1320 - 3 - -2 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 4 - 1 - 900 - 5 - 5 - - - 731 - Street Sweeper - Street Sweeper - Control riots with this 12 round semi-auto shotgun like never before. - Street Sweeper - This is the US made version of the South-African Striker shotgun. The key advantage of this shotgun is its large magazine capacity, but it is slow to reload. - 2 - 731 - 3 - 198 - 42 - 7 - 1820 - 4 - -2 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 4 - 1 - 20 - -1 - 5 - 5 - 30 - - - 732 - Super-Shorty - Super-Shorty Mini-Shotgun - Major firepower in a mean little package, the Serbu Firearms Mini-Shotgun is perfect for home-defense or the ultimate hold-out weapon. - Super-Shorty Mini-Shotgun - Want a cut-down scattergun in the worst way? With Serbu's Super-Shorty you can forgo time-consuming hacksaw work. - 2 - 732 - 3 - 197 - 8 - 4 - 1500 - 4 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 4 - 1 - 28 - 5 - 5 - SawedoffSpread - - - 733 - SV-98 - SV-98 - A new Russian military sniper rifle intended for elite units. It has an integral bipod. Maintenance on the barrel is important on this one! - SV-98 - We were able to get a few of these new Russian sniper rifles. Please state if you want a wooden or fiberglass stock. The Bipod is integral. - 2 - 733 - 3 - 132 - 62 - 9 - 5440 - 7 - -2 - -2 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 22 - 10 - 208 - - - 734 - SVDS - Dragunov SVDS - This quintessential Russian sniper rifle has proven its worth on battlefields all over the globe. - Dragunov SVDS - The Dragunov has been deadly in the hands of snipers for nearly 40 years. The SVDS is the smaller, but heavier, cousin of the SVD. - 2 - 734 - 3 - 122 - 47 - 7 - 5830 - 8 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 2 - 1 - 24 - -1 - 30 - 999 - - - 735 - SVU - SVU - The Snaiperskaya Vintovka Ukorochennay, Short Sniper Rifle is a shortened variant of the famous Dragunov sniper rifle with bull-pup configuration. - SVU - This rifle is more compact and has somewhat shorter effective range than the SVD. It's also more silent since the muzzle also has a flash hider and noise decreaser. - 2 - 735 - 3 - 94 - 36 - 7 - 5540 - 8 - -2 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 2 - 1 - 24 - 1 - 999 - - - 736 - Raging Bull 444 - Taurus Raging Bull 444 - The features that tamed the world's most powerful revolver cartridge make shooting the popular .44 Magnum load a pleasure. - Taurus Raging Bull 444 - The features that tamed the world's most powerful revolver cartridge make shooting the popular .44 Magnum load a pleasure. Add Taurus' rock-steady scope mount base and your favorite rings and optics to make your Raging Bull a venerable hunter. - 2 - 736 - 3 - 229 - 15 - 2 - 700 - 3 - 2 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 4 - 1 - 22 - - - 737 - Thompson M1928 - Thompson M1928 - Venerated by the same mobsters it ventilated, the 1928A1 is by no means a museum piece, having roared its way out of the roaring twenties and beyond. - Thompson M1928 - Employed by gangsters and G-Men alike, the Tommy gun's status as an antique shouldn't deter modern users from making use of its firepower. - 2 - 737 - 3 - 107 - 49 - 7 - 1590 - 4 - -3 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 4 - 1 - 650 - 5 - 5 - - - 738 - TT-33 - Tokarev TT-33 - Developed in the late 1920's, this pistol was the official side arm of the Red Army in WW2. - Tokarev TT-33 - Developed in the late 1920's, this pistol was the official side arm of the Red Army in WW2. For its time, the TT was a formidable weapon, with good penetration and range. - 2 - 738 - 3 - 145 - 9 - 1 - 1 - 380 - 1 - 2 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 5 - 1 - 44 - - - 739 - UDAR - U-94S UDAR - The large caliber Udar revolver is commonly used by private security agencies and other organisations involved in special missions. - U-94S UDAR - A large caliber (12.5 mm) revolver with high stopping power, used by private security forces and on special operations. - 2 - 739 - 3 - 216 - 9 - 1 - 810 - 3 - -2 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 4 - 1 - 30 - - - 740 - Ultimax - Ultimax - Designed and produced in Singapore, the Ultimax 100 LMG line fires either drum or box magazines of 5.56mm ammo. - Ultimax - Reliable and comparatively light-weight, our ST Kinetics' Ultimaxes have been modified to accept 5.56mm Beta C-Mags. Comes with integral bipod and foregrip. - 2 - 740 - 3 - 248 - 44 - 8 - 6030 - 8 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 2 - 1 - 540 - 7 - 5 - 5 - - - 741 - USAS-12 - USAS-12 - Capable of fully automatic fire, the USAS-12 is designed to provide sustained firepower in close combat scenarios. - USAS-12 - Capable of fully automatic fire, the USAS-12 is designed to provide sustained firepower in close combat scenarios. - 2 - 741 - 3 - 119 - 55 - 7 - 2010 - 6 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 3 - 1 - 360 - - - 742 - M76 - Valmet M76 - The Valmet M76 is almost an identical copy of the Rk 62, a high quality AK-47 clone that was developed for the Finnish Defence Forces. - Valmet M76 - This Valmet M76 made from high quality steel and plastic parts is one of the best AK-47 assault rifle variants in the world. - 2 - 742 - 3 - 265 - 36 - 6 - 2940 - 5 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 3 - 1 - 700 - -1 - 30 - - - 743 - M82 - Valmet M82 - A variant of the famed Finnish assault rifle, this model features a polymer body and is chambered for a 5.56mm round. - Valmet M82 - Originally constructed on the AK's internal works, this hardy weapon can stand up to tons of abuse. - 2 - 743 - 3 - 234 - 33 - 6 - 3000 - 5 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 3 - 1 - 750 - - - 744 - VIS-35 - VIS-35 - The VIS-35 was the standard issue sidearm of the Polish military in WW2. It is still manufactured today in limited quantities for collectors. - VIS-35 - The VIS-35 was the standard issue sidearm of the Polish military in WW2. It is still manufactured today in limited quantities for collectors. According to some sources, it is one of the best handguns ever built. - 2 - 744 - 3 - 217 - 10 - 1 - 1 - 380 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 5 - 1 - 36 - - - 745 - VSk-94 - VSk-94 - Cheaper, lower quality cousin of the VSS Vintorez, this silenced gun can still be your best friend in any situation requiring stealth, firepower, and attitude. - VSk-94 - This silenced sniper rifle is made by a company known for manufacturing aircraft cannons and anti-tank missiles. Who could ask for anything more? Oh, and did we mention it can go full auto? - 2 - 745 - 3 - 241 - 37 - 7 - 4740 - 8 - -1 - -2 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 2 - 1 - 900 - 80 - 1 - 999 - - - 746 - WA 2000 - Walther WA 2000 - Sometimes considered the Ferrari of sniper rifles, the WA 2000 combines high accuracy with great stopping power. Too bad they're no longer in production. - Walther WA 2000 - Now back in stock! The WA 2000 is no longer in production, but we were able to locate a few, and they're on sale for the low, low price of only $7940! Get yours now while supplies last! - 2 - 746 - 3 - 177 - 70 - 7 - 7940 - 9 - -2 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 24 - 10 - 208 - - - 747 - 94 Trapper - Winchester 94 Trapper - Winchester Rifles have been knocking rustlers and varmints out of the saddle for more than a century. - Winchester 94 Trapper - Through range wars and gunfights the Winchester rifle has always been a solid choice. - 2 - 747 - 3 - 169 - 28 - 7 - 1140 - 3 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 4 - 1 - 26 - - - 748 - OICW - XM-29 OICW - The XM-29 is part 20mm magazine fed grenade launcher, part G36 5.56mm assault rifle, and all kinds of whoop-ass. - XM-29 OICW - The XM-29 is a combination weapon, part 20mm magazine fed grenade launcher and part 5.56mm assault rifle. Both parts are assembled into the single one-man portable unit with a built-in target acquisition / fire control system (TA/FCS). - 2 - 748 - 3 - 73 - 55 - 7 - 6060 - 9 - 2 - -3 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 750 - 20 - 120 - 15 - 45 - 20 - 912 - 50 - 70 - - - 749 - XM-8 Auto - XM-8 Automatic - This 5.56 assault platform fills a variety of roles. Ever wanted to serve someone a lead salad? Point at enemy and pull trigger to taste. - XM-8 Automatic - Originally commissioned by the U.S. military, HK is now producing this 5.56 multi-role weapon for the highest bidder. Lucky you. - 2 - 749 - 3 - 158 - 28 - 7 - 4770 - 9 - -2 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 750 - -1 - 30 - 946 - - - 750 - XM-8 - XM-8 Baseline Carbine - The XM-8 is HK's response to the USA's call for a new standard Army rifle. The BLC version is the standard, and offers a versatile array of options. - XM-8 Baseline Carbine - The new XM-8 family of weapons is spearheading the "next gen" infantry weapons movement, after the OICW contract went belly up. - 2 - 750 - 3 - 159 - 27 - 7 - 3890 - 9 - -2 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 750 - -1 - 30 - 946 - - - 751 - XM-8 Compact - XM-8 Compact Carbine - The Compact is a shorty version of the XM-8, outfitted specifically for short range engagements, notably urban ops. - XM-8 Compact Carbine - The Compact is a shorty version of the XM-8, outfitted specifically for short range engagements, notably urban ops. - 2 - 751 - 3 - 161 - 22 - 6 - 3360 - 9 - -2 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 750 - -1 - 30 - - - 752 - XM-8 Sharpshooter - XM-8 Sharpshooter - The Sharpshooter version of the XM-8 is the Next Gen DMR, featuring a much longer, match grade, long-twist barrel for accuracy over longer ranges. - XM-8 Sharpshooter - The Sharpshooter version of the XM-8 is the Next Gen DMR, featuring a much longer, match grade, long-twist barrel for accuracy over longer ranges. - 2 - 752 - 3 - 157 - 28 - 7 - 4170 - 9 - -2 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 750 - -1 - 30 - 946 - - - 753 - Zastava - Zastava M76 - A Serbian conversion of the classic AK-47, a semiautomatic sniper rifle that is relatively accurate, yet antiquated. - Zastava M76 - A Serbian conversion of the classic AK-47, a semiautomatic sniper rifle that is relatively accurate, yet antiquated. - 2 - 753 - 3 - 123 - 42 - 8 - 5400 - 6 - -1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 3 - 1 - 22 - 208 - - - 754 - MP-233B - Baikal MP-233B - Russian made over-and-under double barreled shotgun. - Baikal MP-233B - One of the many finely produced sporting shotguns on the market from Baikal. - 2 - 754 - 3 - 250 - 34 - 8 - 1650 - 3 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 4 - 1 - 22 - - - 755 - G36 - HK G36 - The G36 is a conventional gas operated, selective fire rifle. This non-export model comes standard with a built-in reflex scope. - HK G36 - The G36 is a conventional gas operated, selective fire rifle, made from mostly modern materials and using mostly modern technologies. This non-export model comes standard with a built-in reflex scope. - 2 - 755 - 3 - 252 - 33 - 7 - 5460 - 7 - 4 - -1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 2 - 1 - 750 - -1 - 10 - 20 - 30 - 20 - 25 - 20 - - - 756 - G36K - HK G36K - The G36K is the carbine version of the G36. This non-export comes standard with a built-in reflex scope. - HK G36K - The G36 is a conventional gas operated, selective fire rifle, made from mostly modern materials and using mostly modern technologies. The G36K is the carbine version, and comes standard with a built-in reflex scope. - 2 - 756 - 3 - 65 - 30 - 6 - 5290 - 7 - 4 - -1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 2 - 1 - 750 - -1 - 10 - 20 - 30 - 20 - 25 - 20 - - - 757 - INSAS - INSAS - The development of this rifle probably went like this: "We take a bit from every other AR on the market, and mash them all together." - INSAS - Influenced by a lot of different designs, the rifle version of the Indian Small Arms System is a fine Assault Rifle as well. - 2 - 757 - 3 - 266 - 32 - 7 - 2940 - 5 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 3 - 1 - 650 - -1 - 30 - - - 758 - Grizzly .50 - LAR Grizzly .50 AE - Competitor to the .50 AE variant of the Desert Eagle. - LAR Grizzly .50 AE - A competitor to the .50 AE Desert Eagle, and a fine American piece of work. - 2 - 758 - 3 - 267 - 14 - 2 - 760 - 5 - -1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 3 - 1 - 20 - - - 759 - PA-15 - MAB PA-15 - French Army pistol with an unusual locking mechanism. - MAB PA-15 - Discontinued when MAB went out of business. Buy while stocks last. - 2 - 759 - 3 - 269 - 11 - 1 - 1 - 460 - 1 - -1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 5 - 1 - 36 - - - 760 - .50 Beo - .50 Beowulf Rifle - Designed to slay "monsters" in a single blow, the .50 Beowulf rifle from Alexander Arms will make you a legend in your own time; heroic deeds are just moments away - let the ballads begin. - .50 Beowulf Rifle - Use what the U.S Coast Guard uses: they know what they're doing. - 2 - 760 - 3 - 268 - 36 - 7 - 1530 - 5 - -1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 3 - 1 - 20 - - - 761 - MPL - Walther MPL - This SMG was in use by German police before they switched to HK weapons (around 1985). - Walther MPL - Surplus weapons for the serious gun collector. The MPL was used extensively by German police forces prior to 1985. - 2 - 761 - 3 - 271 - 36 - 5 - 1280 - 3 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 4 - 1 - 480 - -1 - 30 - - - 762 - M16A1 - Colt M16A1 - The improved version of the M16. Modified due to experience from Vietnam. - Colt M16A1 - The M16's deficiencies began to dissolve with this model. Ammo was now loaded with powders that produce much less residue in the gun action. Barrel, chamber, and bolt are chrome-lined to improve corrosion resistance. - 2 - 762 - 3 - 272 - 29 - 7 - 2870 - 5 - -1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 3 - 1 - 800 - - - 763 - XM177E1 - Colt XM177-E1 - The shortened version of the M16, favored by special forces in Vietnam. - Colt XM177-E1 - Initially, the CAR-15 showed some problems. First, it was too loud. Second, the muzzle flash was also terrific. Colt partially solved this problem by installing a new, longer flash suppressor. This model was officially adopted as the XM177-E1. - 2 - 763 - 3 - 273 - 24 - 6 - 2820 - 4 - -1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 4 - 1 - 800 - -1 - 30 - - - 764 - CMMG 7.3 - CMMG 7.3 - You will forget the Desert Eagle and any "highpower" revolvers when you have shot with this one. - CMMG 7.3 - New CMMG 7.3"Pistol w/Four Rail. Features a chrome lined 1/7" twist, 5.56mm barrel. Other features include feed cut ramp, padded pistol buffer assy, sling adapter, and T marked receiver. Lifetime warranty. - 2 - 764 - 3 - 274 - 22 - 6 - 1030 - 4 - -1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 4 - 1 - 35 - - - 765 - OA-93 - OA-93 - This is a cut down M16 that has been made into a pistol. It uses a free-floating barrel and will also accept standard M16 magazines. - OA-93 - In production for over a decade now. This model uses the OA operations system which incorporates the recoil system into the upper receiver, eliminating the need for an extension tube or buttstock. - 2 - 765 - 3 - 275 - 20 - 5 - 1010 - 4 - -1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 4 - 1 - 35 - - - 766 - Automag IV - Automag IV - A large pistol in .45 Winchester Magnum caliber, made by Galena Industries. - Automag IV - The .45 Winchester Magnum version of Galena's line of Automag pistols. - 2 - 766 - 3 - 276 - 14 - 2 - 710 - 5 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 3 - 1 - 20 - - - 767 - Grizzly .45 - LAR Grizzly .45 WM - This version of the Grizzly pistol existed before the .50 AE variant was made. - LAR Grizzly .45 WM - The Grizzly pistols are based on the Colt 1911, as their looks already told you, but they have been beefed up to shoot stronger ammo. - 2 - 767 - 3 - 277 - 14 - 2 - 720 - 5 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 3 - 1 - 20 - - - 768 - Wildey - Wildey Survivor - A longbarreled .45 Winchester Magnum pistol. - Wildey Survivor - If you are seeing red, do like Charles Bronson did: Pack this one! - 2 - 768 - 3 - 278 - 18 - 2 - 820 - 5 - -1 - -1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 3 - 1 - 20 - - - 769 - C7CT - ColtCanada C7CT - This is a DMR-version of the C7-rifle, with built-in bipod and sound suppressor. - ColtCanada C7CT - The C7 "Custom Tactical" is a designated marksman rifle suitable for the spotter of a sniper/spotter-team. Sold with our rugged Battle Scope. - 2 - 769 - 3 - 281 - 49 - 7 - 5880 - 6 - -1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 2 - 1 - 28 - 55 - 1 - 10 - 1007 - - - 770 - Encore - Thompson Contender Encore - The Contender pistol exists in a wide variety of calibers, this one is chambered for .454 Casull. - Contender Encore - The Thompson Contender Encore is a one-shot targetpistol that can also be used for hunting, if equipped with a suitable scope. Chambered for .454 Casull, this is a most powerful gun. - 2 - 770 - 3 - 282 - 22 - 2 - 705 - 2 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 2 - 1 - 10 - - - 771 - Alaskan - Ruger S. Redhawk Alaskan - The preferred backup weapon of big-game hunters, though it can be a little rough on your wrist. - Ruger SR Alaskan - The Ruger Super Redhawk Alaskan is a snubnosed .454 Casull revolver, a neat "little" surprise to anyone who wants you ill. - 2 - 771 - 3 - 283 - 11 - 1 - 1 - 790 - 3 - 1 - 2 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 2 - 1 - 20 - - - 772 - FA M83 - Fr. Arms M83 Premier Grade - A retro-style revolver, in a not-so-retro caliber. - Fr. Arms M83 PG - The Freedom Arms Model 83 Premier Grade may look like one of the very first revolvers that used cartridges, but it is quite new, and fires the all-powerful .454 Casull ammo. - 2 - 772 - 3 - 284 - 15 - 2 - 920 - 3 - 1 - 2 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 2 - 1 - 20 - - - 773 - KP M/31 - KP M/31 Suomi - Designed by Aimo Lahti, this accurate if heavy SMG is a well-made, elementary blowback weapon. In appearance it is very similar to the German Bergmann MP34 and the Soviet PPD 1934G/38G and PPSh41 which it inspired. - KP M/31 Suomi - The Suomi was used with great sucess during the war of 1940 against the Soviet Union, where this SMG showed the importance of SMGs to modern warfare. Manufacture of the Suomi ceased in 1944, but Finland used it well into the 1990s, when finally it was replaced by assault rifles. - 2 - 773 - 3 - 279 - 49 - 7 - 965 - 3 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 2 - 1 - 900 - - - 774 - VSSK - VSSK Vychlop - A very special sniper rifle that comes with integral silencer, integral bipod, and fires subsonic AP ammunition. - VSSK Vychlop - Quite new on the market, the Russian Vychlop (which means 'Exhaust') coughs up something more substantial (and more deadly) than carbon monoxide. Comes with integral bipod plus Battle Scope. - 2 - 774 - 3 - 285 - 70 - 7 - 9583 - 10 - -2 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 24 - 80 - 1 - 10 - 1007 - - - 775 - SPAS-12 - SPAS-12 - Designed as a police weapon from the ground up, it was introduced in 1979. - SPAS-12 - A semi-automatic shotgun designed for police use and Hollywood action movies. For lighter loads and special ammunition switch to pump-action. - 2 - 775 - 3 - 286 - 44 - 6 - 1547 - 4 - 1 - -1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 3 - 1 - 24 - -1 - 30 - - - 776 - Kar 98k - Mauser Karabiner 98k - The standard rifle of the German army during World War II. Rifles made after 1942 may have cheaper furniture and fittings, but the Germans never went cheap on barrel, bolt, and action. - Mauser Kar 98k - This well constructed carbine version of the Gewehr 98 was Germany's standard rifle during World War II. Price is for guns of later production runs, earlier rifles on order. Ammo in stripper clips can be found in the Ammo-section. - 2 - 776 - 3 - 290 - 39 - 8 - 2280 - 5 - 1 - 2 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 4 - 1 - 26 - - - 777 - Benelli R-1 - Benelli R-1 - The R-1 is another beautiful design by Benelli, and uses comfort tech to dampen recoil. Also comes with a picatinny rail for easy scope replacements. This .300 WinMag model uses a 5 round clip. - Benelli R-1 - The Benelli R-1 is another semi-automatic competitor on the sniper rifle market, and a beautifully designed one. - 2 - 777 - 3 - 287 - 34 - 8 - 7830 - 7 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 24 - 208 - - - 778 - Blaser LRS2 - Blaser R93 LRS2 - This .300 WinMag bolt-action rifle uses straight-pull technology to make chambering a new round a bit faster. - Blaser R93 LRS2 - The Blaser R93 Tactical is another futuristic german design. It has a quick interchangeable barrel system that allows for changing barrels without the need to resight the scope. This .300 WinMag model is used widely by German and Dutch police. - 2 - 778 - 3 - 288 - 50 - 8 - 7770 - 7 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 24 - 208 - - - 779 - S&O Shorty - S&O Shorty - A straight-pull bolt-action rifle with a futuristic look. Pull back pistolgrip to chamber a new round, but take care of your triggerfinger: the triggerguard moves as well, but the trigger does not! - S&O Shorty - The S&O Shorty is a straight-pull bolt-action bullpup design with a very unique action: to chamber a new round, you pull the pistolgrip. It's made for hunting, despite the futuristic look. And if you're hunting the most dangerous animal of all, then it can also act as a mid range sniper rifle. - 2 - 779 - 3 - 289 - 43 - 7 - 7950 - 7 - -1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 24 - 208 - - - 780 - SA-24 - SA-24 - In production from 1949-1968, this Czech SMG has been liberally supplied to revolutionaries all over the world. - SA-24 - An older Czech SMG that fires the Russian 7.62x25mm cartridge. It is claimed that it will also fire the 7.63 Mauser pistol cartridge. - 2 - 780 - 3 - 293 - 35 - 6 - 940 - 3 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 4 - 2 - 650 - - - 781 - SAR 21 - SAR 21 - This version of the SAR 21 has Picatinny rails instead of a fixed optical sight and built-in laser aiming device, so you can choose how to equip it. - SAR 21 - This version of the SAR 21 bullpup assault rifle has several attachment points and is considered more versatile compared to the standard model. - 2 - 781 - 3 - 294 - 34 - 7 - 1680 - 5 - -1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 2 - 1 - 550 - - - 782 - SR-47 - KAC SR-47 - Developed for Special Forces to enable using battlefield pick-up magazines, this gun is essentially a M4 chambered for 7.62x39mm. - KAC SR-47 - If the Russians make some of their guns in NATO calibers, we can do it the other way around. Developed for tunnel-fighting and using AK-47 magazines, this 7.62x39mm M4-variant comes with a sound suppressor. Only very few available.. - 2 - 782 - 3 - 291 - 35 - 6 - 1640 - 5 - -1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 650 - -1 - 30 - 1012 - - - 783 - Walther P99 - Walther P99 - Made with a synthetic frame and with hammerless action, this is obviously a competitor to the Glock pistols. - Walther P99 - If it is good enough for James Bond, it is surely good enough for you. Commemorative models available on order. - 2 - 783 - 3 - 297 - 7 - 1 - 710 - 2 - 2 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 4 - 1 - 36 - - - 784 - Mauser M-03 - Mauser M-03 - A hunting rifle using Germany's WW-II rifle caliber. - Mauser M-03 - The bolt-action system of the old Mauser Kar98k lives on in this hunting rifle. Comes with a 7x magnification scope. - 2 - 784 - 3 - 296 - 39 - 8 - 2700 - 6 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 3 - 1 - 26 - 1007 - - - 785 - AKMSU - AKMSU - Variant of the AKMS, which is a variant of the standard AKM. Was made shorter for special units and paratroopers. U-shaped buttplate of folding stock allows folding/unfolding while a magazine is inserted. - AKMSU - This even more shortened variant of the AKM comes with a folding stock that allows folding/unfolding while a magazine is in the gun. It was developed for paratroopers and special units, and is quite functional despite the rather unusual foregrip. - 2 - 785 - 3 - 298 - 28 - 5 - 2340 - 5 - 2 - 2 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 2 - 1 - 650 - -1 - 5 - 5 - 30 - - - 786 - Elite 10mm - Colt Delta Elite - A Colt semiautomatic chambered for the 10mm Auto cartridge. - Colt Delta Elite - Colt's entry into the 10mm pistol market. All you expect from a Colt pistol, and more. - 2 - 786 - 3 - 295 - 11 - 1 - 1 - 850 - 2 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 2 - 1 - 36 - 1183 - - - 787 - SCAR-H SV - FN SCAR-H SV - The SCAR is FN's newest offering into the military armament scene. The "H" stands for "Heavy", and refers to this version firing the 7.62mm NATO round. This is the sniper variant. - FN SCAR-H SV - Not for sale through BR. - 2 - 787 - 3 - 1 - 578 - 35 - 7 - 4430 - 9 - 2 - -3 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 600 - -1 - 30 - - - 788 - SCAR-L SV - FN SCAR-L SV - FN's latest addition to the SCAR family is the "L" or Light version, chambered in 5.56mm NATO. This is the sniper variant. - FN SCAR-L SV - Not for sale through BR. - 2 - 788 - 3 - 1 - 579 - 34 - 7 - 4230 - 9 - 2 - -3 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 600 - -1 - 30 - - - 789 - Steyr ACR - Steyr ACR - The Advanced Combat Rifle fires a small armor penetrating fin stabilized dart over a considerable range. - Steyr ACR - Prototype of a new generation of assault rifles, the Steyr ACR fires fin stabilized darts. This is the future weapon of choice. - 2 - 789 - 3 - 301 - 32 - 7 - 4870 - 9 - 1 - -3 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1200 - 1030 - - - 790 - SCAR-WP CQC - FN SCAR-WP CQC - The SCAR is FN's newest offering into the military armament scene. The "WP" refers to this version firing the 7.62mm WP round. CQC denotes the shortest version for fighting in dense terrain. - FN SCAR-WP CQC - Not for sale through BR. - 2 - 790 - 3 - 1 - 584 - 31 - 6 - 4430 - 9 - 2 - -3 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 600 - -1 - 30 - - - 791 - SCAR-WP SV - FN SCAR-WP SV - The SCAR is FN's newest offering into the military armament scene. The "WP" refers to this version firing the 7.62mm WP round. This is the sniper variant. - FN SCAR-WP SV - Not for sale through BR. - 2 - 791 - 3 - 1 - 585 - 35 - 7 - 4430 - 9 - 2 - -3 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 600 - -1 - 30 - - - 792 - SCAR-68 CQC - FN SCAR-68 CQC - This CQC version of the SCAR-L has been converted to fire the 6.8mm SPC round. - FN SCAR-68 CQC - Not for sale through BR. - 2 - 792 - 3 - 1 - 586 - 31 - 6 - 4230 - 9 - 2 - -3 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 600 - -1 - 30 - - - 793 - SCAR-68 SV - FN SCAR-68 SV - This sniper variant of the SCAR-L has been converted for the new 6.8x43mm SPC round. - FN SCAR-68 SV - Not for sale through BR. - 2 - 793 - 3 - 1 - 587 - 34 - 7 - 4230 - 9 - 2 - -3 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 600 - -1 - 30 - - - 794 - MP5/40A3 - HK MP5/40A3 - Yet another version of the H&K MP5, chambered in .40 S&W. - HK MP5/40A3 - The more popular of the new caliber MP5's, this is the .40 S&W version - 2 - 794 - 3 - 303 - 29 - 5 - 1410 - 4 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 4 - 1 - 800 - -1 - 30 - - - 795 - M468 - Barrett M468 - Barrett's entry into the 6.8mm SPC rifle market. A strong and sturdy rifle. - Barrett M468 - Not what you usually expect when you hear 'Barrett', but rest assured that this 6.8mm SPC rifle has the usual high quality and precision of any other Barrett rifle. - 2 - 795 - 3 - 304 - 32 - 7 - 2780 - 5 - 2 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 2 - 550 - - - 796 - M4A3 - Bushmaster M4A3 - The Bushmaster M4A3, chambered for the new 6.8mm SPC round. - Bushmaster M4A3 - Bushmaster's famous M4A3, now in 6.8mm SPC. As an added bonus, this is the military/LE full-auto variant. - 2 - 796 - 3 - 305 - 30 - 7 - 2830 - 5 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 3 - 1 - 550 - -1 - 30 - - - 797 - XCR-1 - Robarms XCR-1 - The Robinson Armament XCR-1 is just another M4 clone in 6.8mm SPC. - Robarms XCR-1 - Another new entry on the 6.8mm SPC market, the XCR-1 comes with a folding stock, which looks a bit unusual on a M4 clone, but works very well. - 2 - 797 - 3 - 306 - 34 - 6 - 2840 - 5 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 2 - 550 - -1 - 30 - - - 798 - Luger P-08 - P-08 Parabellum - Standard sidearm of the German Army during WW-II. It is also known as the "Luger". - P-08 Parabellum - A somewhat complicated pistol for the serious gun collector. Be careful when taking it apart. Call us for spare parts. - 2 - 798 - 3 - 309 - 8 - 1 - 1 - 690 - 2 - -2 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 2 - 1 - 36 - - - 799 - P226 SAS - SIG P226 SAS - The reduced snag version of the P226 pistol. - SIG P226 SAS - Reliability and ease of use are key features of this swiss made handgun. Improved with the SIG-Anti-Snag system. - 2 - 799 - 3 - 311 - 9 - 1 - 1 - 680 - 2 - 2 - 1 - 1 - 1 - 1 - 1 - 1 - 3 - 1 - 36 - - - 800 - P226 SAS .40 - SIG P226 SAS .40 - A version of the P226, chambered in .40 S&W, with rounded edges to reduce snag and facilitate easier concealed carry. - SIG P226 SAS .40 - A stainless steel slide and the SIG-Anti-Snag system (for easier concealed carrying) are improvements over the standard version. - 2 - 800 - 3 - 312 - 9 - 1 - 1 - 870 - 2 - 2 - -1 - 1 - 1 - 1 - 1 - 1 - 1 - 3 - 1 - 36 - - - 801 - Dyn. Helmet - Dyneema Helmet - Dyneema UD full composite helmets provide the highest degree of protection at less weight than alternative materials, against both flying shrapnel and bullets. - Dyneema Helmet - "BOOM! Headshot!" Who cares? With this helmet you are protected from bullets and you'll still score with the ladies. - 2048 - 55 - 1 - 178 - 10 - 22 - 900 - 8 - 3 - -2 - 1 - 1 - 1 - 1 - 1 - 2 - 1 - -1 - - - 802 - Dyn. Pants - Dyneema Leggings - Produced under license by several companies, Dyneema fabric is 40 percent stronger than Kevlar. - Dyneema Leggings - Some wearers describe Dyneema fabric leggings as uncomfortable; however, stopping a bullet with one's unprotected groin would be considerably less enjoyable. - 2048 - 56 - 1 - 188 - 30 - 25 - 1800 - 8 - 3 - -2 - 1 - 1 - 1 - 1 - 1 - 2 - 1 - -3 - - - 803 - Dyn. Vest - Dyneema Vest - Dyneema UD-based vests provide maximum protection at an extremely low weight. Together with the high flexibility of Dyneema UD, this translates into high wearing comfort for the individual user, ensuring that mercs actually wear them on duty. - Dyneema Vest - Very Light vest that still offers the protection of its Heavy counterparts. Don't leave home without one! - 2048 - 57 - 1 - 177 - 20 - 25 - 2000 - 8 - 3 - -2 - 1 - 1 - 1 - 1 - 1 - 2 - 1 - -3 - - - 804 - EOD Helmet - EOD Helmet - Currently in service throughout the world with Bomb Disposal Teams, the EOD Bomb Disposal Suit is a state-of-the-art garment specifically designed to give the highest level of protection with the maximum comfort and flexibility to the user. - EOD Helmet - The EOD helmet is a state-of-the-art garment specifically designed to give the highest level of protection with the maximum comfort and flexibility to the user. - 2048 - 58 - 1 - 218 - 35 - 26 - 1600 - 9 - 1 - -4 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - -4 - 1 - - - 805 - EOD Pants - EOD Leggings - Currently in service throughout the world with Bomb Disposal Teams, the EOD Bomb Disposal Suit is a state-of-the-art garment specifically designed to give the highest level of protection with the maximum comfort and flexibility to the user. - EOD Leggings - Unless you have a higly skilled explosives expert on your team, or have shares in a wheelchair producing company, this piece is a must for every self respecting merc. - 2048 - 59 - 1 - 219 - 48 - 26 - 2400 - 9 - 1 - -4 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - -12 - 1 - - - 806 - EOD Vest - EOD Vest - Currently in service throughout the world with Bomb Disposal Teams, the PRO EOD Bomb Disposal Suit is a state-of-the-art garment specifically designed to give the highest level of protection with the maximum comfort and flexibility to the user. - EOD Vest - Unless you have a higly skilled explosives expert on your team, or have shares in a bodybag producing company, this piece is a must for every self respecting merc. - 2048 - 60 - 1 - 220 - 65 - 26 - 4000 - 9 - 1 - -4 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - -10 - -8 - 1 - - - 807 - Ghillie Helmet - Ghillie Hood - Either as a companion to the Ghillie suit or on its own, the Ghillie Hood camouflages your most important piece of equipment: your head. - Ghillie Hood - The finishing touch for your ghillie suit. Also usefull to keep the sun out of your eyes and as mosquito net. - 2048 - 61 - 1 - 221 - 5 - 99 - 1000 - 5 - -2 - 1 - 1 - 1 - 1 - 1 - 1 - 3 - 1 - -1 - 20 - - - 808 - Ghillie Pants - Ghillie Leggings - High Quality Jute Thread is sewn directly on to Military BDU trousers. The sewn on Jute thread covers the back and the front. - Ghillie Leggings - Unless you plan to wear jeans under your Ghillie suit, these pants are a must have if you are going for a covert approach. - 2048 - 62 - 1 - 222 - 16 - 99 - 1200 - 5 - -2 - 1 - 1 - 1 - 1 - 1 - 1 - 3 - 1 - 30 - - - 809 - Ghillie Suit - Ghillie Suit - High Quality Jute Thread is sewn directly on to a Military BDU 4 pocket coat. The sewn on Jute thread covers the entire jacket in the front and the back, and has an attached hood. - Ghillie Suit - Whether you are spying on that cute looking girl next door, or sneaking up to that perfect spot overlooking an enemy base, this vest will make sure nobody sees you. - 2048 - 63 - 1 - 223 - 27 - 99 - 1500 - 5 - -2 - 1 - 1 - 1 - 1 - 1 - 1 - 3 - 1 - -1 - 50 - - - 810 - Tw. Helmet - Twaron Helmet - The most demanding ballistic requirements can be met by a helmet made from a specially formed Twaron laminate. Its low weight makes it much more comfortable to wear than the traditional steel helmet. - Twaron Helmet - One of the best helmets money can buy! Contact us if you want them in blue for that genuine "UN-look". - 2048 - 64 - 1 - 176 - 10 - 22 - 600 - 6 - 1 - -1 - 1 - 1 - 1 - 1 - 1 - 3 - 1 - -1 - - - 811 - Tw. Pants - Twaron Leggings - These leg protectors are made from high tensile para-aramid fiber. - Twaron Leggings - Protect your lower half from small arms fire and fragmentation damage with a pair of Twaron trousers. - 2048 - 65 - 1 - 189 - 30 - 25 - 1000 - 6 - 1 - -1 - 1 - 1 - 1 - 1 - 1 - 3 - 1 - -3 - - - 812 - Tw. Vest - Twaron Vest - Twaron Microfilament in bullet resistant vests makes protective clothing lighter, more flexible, and easier to wear. - Twaron Vest - The use of Twaron CT Microfilament in bullet resistant vests makes protective clothing lighter, more flexible, and easier to wear. In short, the most efficient protection system on the market today. - 2048 - 66 - 1 - 190 - 25 - 25 - 1200 - 6 - 1 - -1 - 1 - 1 - 1 - 1 - 1 - 3 - 1 - -3 - -3 - - - 813 - C-18 Dyn. Helmet - Treated Dyneema Helmet - This Helmet has been treated with Compound-18 for added ballistic protection. - Treated Dyneema Helmet - Catching a bullet high and inside ruins anyone's day. Prevent it with a C-18 treated helmet. - 2048 - 67 - 2 - 43 - 11 - 22 - 1100 - 2 - -3 - 1 - 1 - 1 - 1 - 1 - 1 - -1 - - - 814 - C-18 Dyn. Pants - Treated Dyneema Leggings - The tensile strength of these Dyneema leggings has been improved by a treatment with Compound-18. - Treated Dyneema Leggings - Contrary to what you see in the movies, there really is no 'safe place' on the human body to get shot. These treated trousers are worth the investment. - 2048 - 68 - 2 - 44 - 34 - 25 - 2000 - 2 - -3 - 1 - 1 - 1 - 1 - 1 - 1 - -4 - - - 815 - C-18 Dyn. Vest - Treated Dyneema Vest - Permeation with Compound-18 boosts this vest's capacity for resisting trauma from bullets, fragments and other battlefield detritus. - Treated Dyneema Vest - This treated Dyneema vest prohibits painful penetrating trauma. - 2048 - 69 - 2 - 45 - 23 - 25 - 2200 - 2 - -3 - 1 - 1 - 1 - 1 - 1 - 1 - -3 - -1 - - - 816 - C-18 EOD Helmet - Treated EOD Helmet - 0 - Treated EOD Helmet - Not for sale through BR. - 2048 - 70 - 2 - 23 - 26 - 1800 - -5 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - -4 - - - 817 - C-18 EOD Pants - Treated EOD Leggings - 0 - Treated EOD Leggings - Not for sale through BR. - 2048 - 71 - 2 - 52 - 26 - 2600 - -5 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - -12 - - - 818 - C-18 EOD Vest - Treated EOD Vest - 0 - Treated EOD Vest - Not for sale through BR. - 2048 - 72 - 2 - 57 - 26 - 4200 - -5 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - -10 - -8 - - - 819 - C-18 SWAT Helmet - Treated SWAT Helmet - 0 - Treated SWAT Helmet - Not for sale through BR. - 2048 - 73 - 2 - 15 - 22 - 700 - -1 - 1 - 1 - 1 - 1 - 1 - 1 - -1 - - - 820 - C-18 SWAT Pants - Treated SWAT Leggings - 0 - Treated SWAT Leggings - Not for sale through BR. - 2048 - 74 - 2 - 43 - 25 - 1100 - -1 - 1 - 1 - 1 - 1 - 1 - 1 - -4 - - - 821 - C-18 SWAT Vest - Treated SWAT Vest - 0 - Treated SWAT Vest - Not for sale through BR. - 2048 - 75 - 2 - 36 - 25 - 1300 - -1 - 1 - 1 - 1 - 1 - 1 - 1 - -2 - -2 - - - 822 - C-18 Tw. Helmet - Treated Twaron Helmet - A treated ballistic helmet, because your head is worth it. - Treated Twaron Helmet - A treated ballistic helmet, because your head is worth it. - 2048 - 76 - 2 - 49 - 11 - 22 - 800 - -2 - 1 - 1 - 1 - 1 - 1 - 1 - -1 - - - 823 - C-18 Tw. Pants - Treated Twaron Leggings - Treatment with C-18 has augmented these leggings' ability to stop career ending knee and hip wounds. - Treated Twaron Leggings - Treatment with C-18 has augmented these leggings' ability to stop career ending knee and hip wounds. - 2048 - 77 - 2 - 50 - 34 - 25 - 1200 - -2 - 1 - 1 - 1 - 1 - 1 - 1 - -4 - - - 824 - C-18 Tw. Vest - Treated Twaron Vest - The aramid fibers in this vest have been significantly strengthened by the addition of Compound-18. - Treated Twaron Vest - C-18 has vastly improved the protective capacity of this armor. - 2048 - 78 - 2 - 51 - 28 - 25 - 1400 - -2 - 1 - 1 - 1 - 1 - 1 - 1 - -3 - -4 - - - 825 - C. Dyn. Helmet - Coated Dyneema Helmet - Coating with Crepitus goo makes this item the ultimate in protective head gear. - Coated Dyneema Helmet - Coating with Crepitus goo makes this item the ultimate in protective head gear. - 2048 - 79 - 2 - 46 - 9 - 22 - 1300 - 3 - -1 - 1 - 1 - 1 - 1 - 1 - 1 - - - 826 - C. Dyn. Pants - Coated Dyneema Leggings - Complete saturation with crepitus fluid bolsters the defensive capability of these bonded armor leggings. - Coated Dyneema Leggings - Complete saturation with crepitus fluid bolsters the defensive capability of these bonded armor leggings. - 2048 - 80 - 2 - 47 - 26 - 25 - 2200 - 3 - -1 - 1 - 1 - 1 - 1 - 1 - 1 - -3 - - - 827 - C. Dyn. Vest - Coated Dyneema Vest - Looking at a pile of alien amniotic fluid, my first thought wouldn't have been "Hey, I wonder if smearing this on my body armor will improve its performance?" There are rewards for creativity and improvisation after all. - Coated Dyneema Vest - Ballistic inserts, available seperately from Bobby Ray's, would be the perfect addition to this already formidable coated armor. - 2048 - 81 - 2 - 48 - 17 - 25 - 2400 - 3 - -1 - 1 - 1 - 1 - 1 - 1 - 1 - -2 - - - 828 - C. EOD Helmet - Coated EOD Helmet - 0 - Coated EOD Helmet - Not for sale through BR. - 2048 - 82 - 2 - 21 - 26 - 2000 - 1 - -3 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - -3 - - - 829 - C. EOD Pants - Coated EOD Leggings - 0 - Coated EOD Leggings - Not for sale through BR. - 2048 - 83 - 2 - 44 - 26 - 2800 - 1 - -3 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - -10 - - - 830 - C. EOD Vest - Coated EOD Vest - 0 - Coated EOD Vest - Not for sale through BR. - 2048 - 84 - 2 - 51 - 26 - 4400 - 1 - -3 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - -8 - -6 - - - 831 - C. SWAT Helmet - Coated SWAT Helmet - 0 - Coated SWAT Helmet - Not for sale through BR. - 2048 - 85 - 2 - 13 - 22 - 900 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - - - 832 - C. SWAT Pants - Coated SWAT Leggings - 0 - Coated SWAT Leggings - Not for sale through BR. - 2048 - 86 - 2 - 35 - 25 - 1300 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - -3 - - - 833 - C. SWAT Vest - Coated SWAT Vest - 0 - Coated SWAT Vest - Not for sale through BR. - 2048 - 87 - 2 - 30 - 25 - 1500 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - -1 - -1 - - - 834 - C. Tw. Helmet - Coated Twaron Helmet - Keep your brains inside your skull where they belong with this coated helmet. - Coated Twaron Helmet - Keep your brains inside your skull where they belong with this coated helmet. - 2048 - 88 - 2 - 52 - 9 - 22 - 1000 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - - - 835 - C. Tw. Pants - Coated Twaron Leggings - Twaron leggings dipped in bug slime - yeah, I said it. - Coated Twaron Leggings - Coated leg protectors keep your stock body in mint condition. - 2048 - 89 - 2 - 53 - 26 - 25 - 1400 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - -3 - - - 836 - C. Tw. Vest - Coated Twaron Vest - A liberal application of alien goo has strengthened the protective properties of this vest. - Coated Twaron Vest - This crepitus coated vest will keep unwanted foreign objects from entering your chest cavity at high speed. - 2048 - 90 - 2 - 54 - 22 - 25 - 1600 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - -2 - -3 - - - 837 - Titanium Plating - Titanium Plating - An alternative to ceramic inserts that is cheaper and lighter, but also a bit less effective. - Titanium Plating - Can't afford ceramic inserts for your troops? This cost effective alternative might be of interest to you: the T-15 titanium plate comes in different shapes and sizes to fit any ballistic carrier. - 2048 - 91 - 1 - 191 - 10 - 1 - 25 - 750 - 8 - -4 - 1 - 1 - 1 - 1 - 1 - 1 - 2 - 1 - -1 - - - 838 - Leg Protectors - Leg Protectors - Not just for unruly kids with skateboards and spray cans, these kneepads will prevent unwanted damage to your, you guessed it, knees. - Leg Protectors - Not just for unruly kids with skateboards and spray cans, these kneepads will prevent unwanted damage to your, you guessed it, knees. - 2048 - 92 - 1 - 237 - 10 - 2 - 18 - 400 - 4 - 1 - 1 - 1 - 1 - 1 - 1 - 4 - 1 - - - 839 - SO Helmet - Stealth Ops Helmet - This helmet will protect you from small caliber rounds effectively, providing maximal stealth. For those really quiet operatives only. - Stealth Ops Helmet - None - 2048 - 93 - 1 - 478 - 10 - 99 - 800 - 1 - -1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 10 - - - 840 - SO Vest - Stealth Ops Vest - With this vest an operative will remain uncovered for the most time, but vulnerable to large caliber weapons. - Stealth Ops Vest - None - 2048 - 94 - 1 - 479 - 34 - 99 - 2000 - 1 - -1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 25 - - - 841 - SO Leggings - Stealth Ops Leggings - No need to learn ninjutsu. An operative wearing these leggings will become ninja right away. - Stealth Ops Leggings - None - 2048 - 95 - 1 - 480 - 40 - 99 - 1600 - 1 - -1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 15 - - - 842 - Recon Kev. Vest - Recon Kevlar Vest - This camouflaged kevlar vest is the best solution for any recon activity. - Recon Kevlar Vest - None - 2048 - 96 - 1 - 481 - 36 - 99 - 1500 - 1 - -1 - 1 - 1 - 1 - 1 - 1 - 1 - -1 - 25 - - - 843 - Recon Guard. Vest - Recon Guardian Vest - This camouflaged guardian vest is the best solution for any recon activity. - Recon Guardian Vest - None - 2048 - 97 - 1 - 482 - 36 - 99 - 2100 - 1 - -2 - 1 - 1 - 1 - 1 - 1 - 1 - -2 - -3 - 25 - - - 844 - Recon Tw. Vest - Recon Twaron Vest - This camouflaged twaron vest is the best solution for any recon activity. - Recon Twaron Vest - None - 2048 - 98 - 1 - 483 - 29 - 99 - 1800 - 2 - -2 - 1 - 1 - 1 - 1 - 1 - 1 - -2 - -3 - 25 - - - 845 - Recon Kev. Leggings - Recon Kevlar Leggings - Comfortable and camouflaged, these kevlar leggings are made for reconnaissance in the first place. - Recon Kevlar Leggings - None - 2048 - 99 - 1 - 484 - 41 - 99 - 1200 - 1 - -1 - 1 - 1 - 1 - 1 - 1 - 1 - -3 - 15 - - - 846 - Recon Tw. Leggings - Recon Twaron Leggings - Comfortable and camouflaged, these twaron leggings are made for reconnaissance in the first place. - Recon Twaron Leggings - None - 2048 - 100 - 1 - 485 - 32 - 99 - 1500 - 2 - -2 - 1 - 1 - 1 - 1 - 1 - 1 - -3 - 15 - - - 847 - Medic Kev. Vest - Medic Kevlar Vest - Such vests are usually worn by field medics, since they provide some extra space for the equipment they use. - Medic Kevlar Vest - None - 2048 - 101 - 1 - 486 - 38 - 99 - 1500 - 1 - -1 - 1 - 1 - 1 - 1 - 1 - 1 - -2 - -1 - 10 - - - 848 - Medic Guard. Vest - Medic Guardian Vest - Such vests are usually worn by field medics, since they provide some extra space for the equipment they use. - Medic Guardian Vest - None - 2048 - 102 - 1 - 487 - 38 - 99 - 2100 - 1 - -2 - 1 - 1 - 1 - 1 - 1 - 1 - -3 - -4 - 10 - - - 849 - Medic Tw. Vest - Medic Twaron Vest - Such vests are usually worn by field medics, since they provide some extra space for the equipment they use. - Medic Twaron Vest - None - 2048 - 103 - 1 - 488 - 31 - 99 - 1800 - 2 - -2 - 1 - 1 - 1 - 1 - 1 - 1 - -3 - -4 - 10 - - - 850 - Medic Spec. Vest - Medic Spectra Vest - Such vests are usually worn by field medics, since they provide some extra space for the equipment they use. - Medic Spectra Vest - None - 2048 - 104 - 1 - 489 - 38 - 99 - 3000 - 1 - -3 - 1 - 1 - 1 - 1 - 1 - 1 - -4 - -4 - 10 - - - 851 - Medic Dyn. Vest - Medic Dyneema Vest - Such vests are usually worn by field medics, since they provide some extra space for the equipment they use. - Medic Dyneema Vest - None - 2048 - 105 - 1 - 490 - 26 - 99 - 3000 - 4 - -3 - 1 - 1 - 1 - 1 - 1 - 1 - -3 - -1 - 10 - - - 852 - Medic Kev. Legg. - Medic Kevlar Leggings - Nothing like an useful place for First Aid Kit, Canteen or Condoms. With these leggings you'll get it. - Medic Kevlar Leggings - None - 2048 - 106 - 1 - 491 - 44 - 99 - 1200 - 1 - -1 - 1 - 1 - 1 - 1 - 1 - 1 - -4 - 10 - - - 853 - Medic Tw. Legg. - Medic Twaron Leggings - Nothing like an useful place for First Aid Kit, Canteen or Condoms. With these leggings you'll get it. - Medic Twaron Leggings - None - 2048 - 107 - 1 - 492 - 35 - 99 - 1500 - 2 - -2 - 1 - 1 - 1 - 1 - 1 - 1 - -4 - 10 - - - 854 - Medic Spec. Legg. - Medic Spectra Leggings - Nothing like an useful place for First Aid Kit, Canteen or Condoms. With these leggings you'll get it. - Medic Spectra Leggings - None - 2048 - 108 - 1 - 493 - 44 - 99 - 2700 - 1 - -3 - 1 - 1 - 1 - 1 - 1 - 1 - -7 - 10 - - - 855 - Medic Dyn. Legg. - Medic Dyneema Leggings - Nothing like an useful place for First Aid Kit, Canteen or Condoms. With these leggings you'll get it. - Medic Dyneema Leggings - None - 2048 - 109 - 1 - 494 - 35 - 99 - 2700 - 4 - -3 - 1 - 1 - 1 - 1 - 1 - 1 - -4 - 10 - - - 856 - Mech. Kev. Vest - Mechanic Kevlar Vest - For all mechanic and demolitions freaks such upgraded vest is a fulfilled dream. - Mechanic Kevlar Vest - None - 2048 - 110 - 1 - 495 - 38 - 99 - 1500 - 1 - -1 - 1 - 1 - 1 - 1 - 1 - 1 - -2 - -1 - 10 - - - 857 - Mech. Guard. Vest - Mechanic Guardian Vest - For all mechanic and demolitions freaks such upgraded vest is a fulfilled dream. - Mechanic Guardian Vest - None - 2048 - 111 - 1 - 496 - 38 - 99 - 2100 - 1 - -2 - 1 - 1 - 1 - 1 - 1 - 1 - -3 - -4 - 10 - - - 858 - Mech. Tw. Vest - Mechanic Twaron Vest - For all mechanic and demolitions freaks such upgraded vest is a fulfilled dream. - Mechanic Twaron Vest - None - 2048 - 112 - 1 - 497 - 31 - 99 - 1800 - 2 - -2 - 1 - 1 - 1 - 1 - 1 - 1 - -3 - -4 - 10 - - - 859 - Mech. Spec. Vest - Mechanic Spectra Vest - For all mechanic and demolitions freaks such upgraded vest is a fulfilled dream. - Mechanic Spectra Vest - None - 2048 - 113 - 1 - 498 - 38 - 99 - 3000 - 1 - -3 - 1 - 1 - 1 - 1 - 1 - 1 - -4 - -4 - 10 - - - 860 - Mech. Dyn. Vest - Mechanic Dyneema Vest - For all mechanic and demolitions freaks such upgraded vest is a fulfilled dream. - Mechanic Dyneema Vest - None - 2048 - 114 - 1 - 499 - 26 - 99 - 3000 - 4 - -3 - 1 - 1 - 1 - 1 - 1 - 1 - -3 - -1 - 10 - - - 861 - Mech. Kev. Legg. - Mechanic Kevlar Leggings - Special leggings upgraded to serve mechanic and demolitions operatives better than the standard ones. - Mechanic Kevlar Leggings - None - 2048 - 115 - 1 - 500 - 44 - 99 - 1200 - 1 - -1 - 1 - 1 - 1 - 1 - 1 - 1 - -4 - 10 - - - 862 - Mech. Tw. Legg. - Mechanic Twaron Leggings - Special leggings upgraded to serve mechanic and demolitions operatives better than the standard ones. - Mechanic Twaron Leggings - None - 2048 - 116 - 1 - 501 - 35 - 99 - 1500 - 2 - -2 - 1 - 1 - 1 - 1 - 1 - 1 - -4 - 10 - - - 863 - Mech. Spec. Legg. - Mechanic Spectra Leggings - Special leggings upgraded to serve mechanic and demolitions operatives better than the standard ones. - Mechanic Spectra Leggings - None - 2048 - 117 - 1 - 502 - 44 - 99 - 2700 - 1 - -3 - 1 - 1 - 1 - 1 - 1 - 1 - -7 - 10 - - - 864 - Mech. Dyn. Legg. - Mechanic Dyneema Leggings - Special leggings upgraded to serve mechanic and demolitions operatives better than the standard ones. - Mechanic Dyneema Leggings - None - 2048 - 118 - 1 - 503 - 35 - 99 - 2700 - 4 - -3 - 1 - 1 - 1 - 1 - 1 - 1 - -4 - 10 - - - 865 - FO Kevlar Vest - Field Operative Kevlar Vest - This vest seems to be upgraded for purposes of longer field operations and missions. - Field Operative Kevlar Vest - None - 2048 - 119 - 1 - 504 - 38 - 99 - 1500 - 1 - -1 - 1 - 1 - 1 - 1 - 1 - 1 - -2 - -1 - 20 - - - 866 - FO Guardian Vest - Field Operative Guardian Vest - This vest seems to be upgraded for purposes of longer field operations and missions. - Field Operative Guardian Vest - None - 2048 - 120 - 1 - 505 - 38 - 99 - 2100 - 1 - -2 - 1 - 1 - 1 - 1 - 1 - 1 - -3 - -4 - 20 - - - 867 - FO Twaron Vest - Field Operative Twaron Vest - This vest seems to be upgraded for purposes of longer field operations and missions. - Field Operative Twaron Vest - None - 2048 - 121 - 1 - 506 - 31 - 99 - 1800 - 2 - -2 - 1 - 1 - 1 - 1 - 1 - 1 - -3 - -4 - 20 - - - 868 - FO Spectra Vest - Field Operative Spectra Vest - This vest seems to be upgraded for purposes of longer field operations and missions. - Field Operative Spectra Vest - None - 2048 - 122 - 1 - 507 - 38 - 99 - 3000 - 1 - -3 - 1 - 1 - 1 - 1 - 1 - 1 - -4 - -4 - 20 - - - 869 - FO Dyneema Vest - Field Operative Dyneema Vest - This vest seems to be upgraded for purposes of longer field operations and missions. - Field Operative Dyneema Vest - None - 2048 - 123 - 1 - 508 - 26 - 99 - 3000 - 4 - -3 - 1 - 1 - 1 - 1 - 1 - 1 - -3 - -1 - 20 - - - 870 - FO Kevlar Legg. - Field Ops Kevlar Leggings - For a person spending too much time on a field duty, these upgraded leggings are definitely his best friend. - Field Ops Kevlar Leggings - None - 2048 - 124 - 1 - 509 - 44 - 99 - 1200 - 1 - -1 - 1 - 1 - 1 - 1 - 1 - 1 - -4 - 15 - - - 871 - FO Twaron Legg. - Field Ops Twaron Leggings - For a person spending too much time on a field duty, these upgraded leggings are definitely his best friend. - Field Ops Twaron Leggings - None - 2048 - 125 - 1 - 510 - 35 - 99 - 1500 - 2 - -2 - 1 - 1 - 1 - 1 - 1 - 1 - -4 - 15 - - - 872 - FO Spectra Legg. - Field Ops Spectra Leggings - For a person spending too much time on a field duty, these upgraded leggings are definitely his best friend. - Field Ops Spectra Leggings - None - 2048 - 126 - 1 - 511 - 44 - 99 - 2700 - 1 - -3 - 1 - 1 - 1 - 1 - 1 - 1 - -7 - 15 - - - 873 - FO Dyneema Legg. - Field Ops Dyneema Leggings - For a person spending too much time on a field duty, these upgraded leggings are definitely his best friend. - Field Ops Dyneema Leggings - None - 2048 - 127 - 1 - 512 - 35 - 99 - 2700 - 4 - -3 - 1 - 1 - 1 - 1 - 1 - 1 - -4 - 15 - - - 874 - SO Helmet Kit - Stealth Ops Helmet Upgrade Kit - This unique upgrade kit can be used to upgrade any standard kevlar helmet to its stealth ops counterpart. - Stealth Ops Helmet Upgrade Kit - Upgrade your helmet today! From standard kevlar helmet to high-tech stealth operations head protection in no time! This kit includes all the necessary tools for such conversion. - 268435456 - 1 - 465 - 30 - 1 - 99 - 1500 - 8 - 1 - 1 - 1 - 1 - 1 - 2 - - - 875 - SO Vest Kit - Stealth Ops Vest Upgrade Kit - This upgrade kit contains the necessary components and tools to convert a common kevlar vest into the state-of-the-art Stealth Ops vest. - Stealth Ops Vest Upgrade Kit - Need a suit for the next stealth mission? If you already have a standard kevlar vest, all you need is this upgrade kit and a few minutes of your time! - 268435456 - 1 - 466 - 40 - 1 - 99 - 2000 - 8 - 1 - 1 - 1 - 1 - 1 - 2 - - - 876 - SO Leggings Kit - Stealth Ops Leggings Upgrade Kit - All you ever need to upgrade your kevlar leggings to those used by stealth operatives. - Stealth Ops Leggings Upgrade Kit - Making too much noise while walking around? With this upgrade kit you'll mute your kevlar leggings forever. - 268435456 - 1 - 467 - 30 - 1 - 99 - 1700 - 8 - 1 - 1 - 1 - 1 - 1 - 2 - - - 877 - Recon Vest Kit - Recon Vest Upgrade Kit - This upgrade kit contains the necessary components and tools to convert a kevlar, guardian or twaron vest into camouflaged recon vest. - Recon Vest Upgrade Kit - Make a light, camouflaged recon vest today! With this upgrade kit it's easier than ever! - 268435456 - 1 - 468 - 40 - 1 - 99 - 800 - 6 - 1 - 1 - 1 - 1 - 3 - - - 878 - Recon Legg. Kit - Recon Leggings Upgrade Kit - All you ever need to upgrade your kevlar or twaron leggings to those used by recon operatives. - Recon Leggings Upgrade Kit - Uncomfortable leggings? No camouflage pattern? With this upgrade kit your kevlar or twaron leggings might become first class recon gear! - 268435456 - 1 - 469 - 30 - 1 - 99 - 500 - 6 - 1 - 1 - 1 - 1 - 3 - - - 879 - Medic Vest Kit - Medic Vest Upgrade Kit - This upgrade kit contains the necessary components and tools to convert a kevlar, guardian, twaron, spectra or dyneema vest into medic vest. - Medic Vest Upgrade Kit - You don't have to worry where to put the first aid kit. With this upgrade kit you'll get enough place for all important medicine you need in your vest. - 268435456 - 1 - 470 - 40 - 1 - 99 - 600 - 4 - 1 - 1 - 1 - 1 - 4 - - - 880 - Medic Legg. Kit - Medic Leggings Upgrade Kit - All you ever need to upgrade your kevlar, twaron, spectra or dyneema leggings to those used by medic operatives. - Medic Leggings Upgrade Kit - Get this kit before your buddy bleeds to death and upgrade your leggings today! A serious medic wouldn't neglect this one. - 268435456 - 1 - 471 - 30 - 1 - 99 - 400 - 4 - 1 - 1 - 1 - 1 - 4 - - - 881 - Mechanic Vest Kit - Mechanic Vest Upgrade Kit - This upgrade kit contains the necessary components and tools to convert a kevlar, guardian, twaron, spectra or dyneema vest into mechanic-demolitions vest. - Mechanic Vest Upgrade Kit - Never enough room for your tools? Need an extra pocket for the remote bomb trigger? With this upgrade kit your vest will make a difference. - 268435456 - 1 - 472 - 40 - 1 - 99 - 600 - 5 - 1 - 1 - 1 - 1 - 3 - - - 882 - Mechanic Legg. Kit - Mechanic Leggings Upgrade Kit - All you ever need to upgrade your kevlar, twaron, spectra or dyneema leggings to those used by mechanic and demolitions operatives. - Mechanic Leggings Upgrade Kit - Ideal upgrade for mechanic and demolitions operatives! More pockets for your tools and demolitions equipment will give you more satisfaction, guaranteed! - 268435456 - 1 - 473 - 30 - 1 - 99 - 400 - 5 - 1 - 1 - 1 - 1 - 3 - - - 883 - FO Vest Kit - Field Ops Vest Upgrade Kit - This upgrade kit contains the necessary components and tools to convert a kevlar, guardian, twaron, spectra or dyneema vest into field operative vest. - Field Ops Vest Upgrade Kit - Spending too much time outside? Upgrade your vest using this kit and enjoy more comfort and protection than ever! - 268435456 - 1 - 474 - 40 - 1 - 99 - 600 - 6 - 1 - 1 - 1 - 1 - 3 - - - 884 - FO Leggings Kit - Field Ops Leggings Upgrade Kit - All you ever need to upgrade your kevlar, twaron, spectra or dyneema leggings to those used by field operatives. - Field Ops Leggings Upgrade Kit - No matter if you're a professional merc or a kid spending too much time playing outside - this upgrade kit is all your leggings need. - 268435456 - 1 - 475 - 30 - 1 - 99 - 400 - 6 - 1 - 1 - 1 - 1 - 3 - - - 885 - Helmet Cover Mk.I - Camo Helmet Cover Mk.I - This cover will make your helmet less conspicuous. - Camo Helmet Cover Mk.I - Shining brightly helmets are history! One of these camouflaged covers is a perfect upgrade for your helmet. - 268435456 - 1 - 476 - 2 - 2 - 15 - 100 - 3 - -2 - 2 - 1 - 1 - 1 - 1 - 4 - 1 - 10 - - - 886 - Helmet Cover Mk.II - Camo Helmet Cover Mk.II - This cover will make your helmet less conspicuous. It has additional straps which can be used to mount leaves or other greenery to it, providing better camouflage. - Camo Helmet Cover Mk.II - Let the grass grow on your head! The straps on this helmet are perfect mount points for any material made by Mother nature. - 268435456 - 1 - 477 - 3 - 2 - 15 - 150 - 6 - -2 - 1 - 1 - 1 - 1 - 1 - 3 - 1 - 15 - - - 887 - Anaconda - Colt Anaconda - A sturdy large frame revolver for the .44 Magnum round. - Colt Anaconda - I hate to say it, but Harry Callahan would've looked cooler carrying an Anaconda instead of a Model 29. - 2 - 887 - 3 - 355 - 15 - 2 - 770 - 2 - 3 - 2 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 2 - 1 - 22 - - - 888 - MR-96 - Manurhin MR-96 - Another French quality revolver. Its only drawback is the smaller ammo capacity, compared to a .357 Desert Eagle pistol. - Manurhin MR-96 - The patented Manurhin MR96 design is a revolution in revolver engineering. The grip - a long-lasting rubber design specific to this revolver - allows continuous firing of the most powerful loads without fatigue. - 2 - 888 - 3 - 356 - 13 - 1 - 2 - 680 - 2 - 3 - 2 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 2 - 1 - 25 - - - 889 - PRO-9 - FN PRO-9 - Yet another fine service pistol from FN. - FN PRO-9 - This is the civilian version of the new all-black military FNP-9, with the same qualities, of course. - 2 - 889 - 3 - 353 - 7 - 1 - 1 - 670 - 2 - 2 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 3 - 1 - 36 - - - 890 - Forty-Nine - FN Forty-Nine - Another pistol from FN. A little bit harder to control due to the heavy trigger-pull, but a bit more reliable if ammo of dubious quality is used. - FN Forty-Nine - A new service pistol from FN, this one is a true DAO pistol, which makes it somewhat more reliable, thought the trigger-pull may be a bit much for some people. - 2 - 890 - 3 - 351 - 7 - 1 - 1 - 600 - 2 - 2 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 3 - 1 - 36 - - - 891 - FNP-45 - FN FNP-45 - Announced in 2007, this new pistol is FN's latest addition to the civilian and law enforcement market. - FN FNP-45 - Brand new in the line of FN's new pistols (Forty-Nine, PRO-9), this one is chambered for the good old and never dying .45ACP-round. - 2 - 891 - 3 - 352 - 9 - 1 - 1 - 700 - 2 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 4 - 1 - 36 - - - 892 - S&W M29 - Smith & Wesson M29 - A sturdy .44 Magnum revolver. - Smith & Wesson M29 - Probably the most famous Magnum revolver, due to its appearance in the Dirty Harry movies. - 2 - 892 - 3 - 349 - 13 - 2 - 721 - 2 - 3 - 3 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 2 - 1 - 22 - - - 893 - M29 SATAN - M29 SATAN - Someone was obviously so impressed by the toy that he made a real one. Go Figure... - M29 SATAN - Formerly only available as a toy-gun, we can now offer a real version of this stylish gun. Beware of frauds at Ebay, people may try to sell you the toy for real. Only we offer the genuine article. - 2 - 893 - 3 - 348 - 15 - 2 - 760 - 3 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 22 - - - 894 - MR-73 - Manurhin MR-73 - Mostly based on S&W revolvers, but with a few features of its own, the MR-73 is the backbone of Manurhin's revolver production. - Manurhin MR-73 - A French police revolver in use with GIGN, the French counter-terrorist unit, which tells alot about the quality of this gun. - 2 - 894 - 3 - 350 - 9 - 1 - 1 - 555 - 2 - 3 - 2 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 4 - 1 - 26 - - - 895 - EBR Stock - EBR Stock - A stock with Picatinny rails (so that your M14 or M21 rifle can take advantage of more modern add-ons) and a replacable shoulder stock. - EBR Stock - This is the "Enhanced Battle Rifle" stock. Just drop your M14/M21 system into it, and mount all the modern goodies that do not fit onto the vintage M14. - 268435456 - 347 - 26 - 28 - 985 - 8 - 1 - 1 - 1 - 1 - 1 - 1 - - - 896 - M14 EBR - M14 EBR - This is the M14 barrel and action dropped into a new stock with Picatinny Rails, to take advantage of more modern add-ons. - M14 EBR - Not buyable at BR. - 2 - 896 - 3 - 345 - 42 - 8 - 5285 - 7 - -1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 750 - - - 897 - M21 EBR - M21 EBR - The M21 tactical rifle is the sniper version of the M14. An accurate rifle with good stopping power. Somebody dropped this one into the EBR-stock that was originally meant for the M14 rifle. - M21 EBR - Not buyable at BR. - 2 - 897 - 3 - 346 - 53 - 8 - 6685 - 8 - 2 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 24 - - - 898 - FP6 - Fabarm FP6 - The short version of the SDASS's predecessor as a combat shotgun. - Fabarm FP6 - An Italian shotgun for police/military use, especially useful in house clearing. It includes Picatinny Rails on the receiver and the pump-action handle. - 2 - 898 - 3 - 167 - 29 - 7 - 1400 - 4 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 2 - 1 - 22 - - - 899 - SDASS - Fabarm SDASS - A new Italian combat shotgun with rails for adding specialized equipment. - Fabarm SDASS - This is a new Italian shotgun developed for police/military use. It includes Picatinny Rails on the receiver and the pump-action handle. - 2 - 899 - 3 - 156 - 30 - 8 - 1460 - 5 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 2 - 1 - 20 - - - 900 - Pro II - Kimber Eclipse Pro II - A 10mm pistol based on the Colt Commander design, i.e. with a shorter barrel than the Colt Government models. - Kimber Eclipse Pro II - Produced from stainless steel and to very tight tolerances, the Kimber Eclipse is a high quality pistol. The Pro II is the intermediate version between the Ultra II and the Custom II, and like the Custom II, it can be equipped with better sights. - 2 - 900 - 3 - 358 - 10 - 1 - 1 - 830 - 2 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 2 - 1 - 36 - 1183 - - - 901 - Commando Mortar - Commando Mortar - The Commando Mortar is a 60mm caliber mortar, slightly lighter and faster than the M224. - Commando Mortar - The Commando Mortar is a 60mm caliber mortar, slightly lighter and faster than the M224. - 16 - 901 - 20 - 71 - 70 - 6 - 2200 - 9 - -3 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 12 - 1 - - - 902 - M203PI - Colt M203PI Grenade Launcher - The Product Improved version of the M203 fits a lot of rifles, thanks to some ingenious adapters that come with the launcher. Special foregrip available. Cannot shoot grenades of more than standard length. - Colt M203PI Grenade Launcher - Everyone wanted a M203, and now they can. The much improved M203PI does not only work with the M16 and M4, but with several European and some Israeli rifles as well. - 16 - 902 - 20 - 39 - 14 - 1 - 4 - 700 - 6 - -1 - 1 - 1 - 1 - 1 - 1 - 1 - 3 - 1 - 12 - 1 - - - 903 - GM-94 - GM-94 Grenade Launcher - This Russian made pump-action grenade launcher fires 43mm ordnance. - GM-94 Grenade Launcher - Compact and light-weight, this launcher can quickly dispense a variety of deadly payloads. - 16 - 903 - 20 - 118 - 48 - 5 - 850 - 7 - -1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 2 - 1 - 14 - 1 - - - 904 - GP-30 - GP-30 Obuvka Grenade Launcher - An underbarrel mounted grenade launcher for Russian made assault rifles. The GP-30 Obuvka fires 40mm VOG-25 and VOG-25P grenades. - GP-30 Grenade Launcher - An improved model of the GP-25 Kostyor, the GP-30 Obuvka features a sighting recticle and a recoil buffer to protect the rifle to which it is attached. The GP-30 fires 40mm VOG-25 and VOG-25P grenades. - 16 - 904 - 20 - 143 - 13 - 1 - 2 - 550 - 6 - -1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 3 - 1 - 12 - 1 - - - 905 - AG36 - HK AG36 Grenade Launcher - The Anbau-Granatwerfer 36 is an underbarrel grenade launcher for most of HK's modern rifles. Does not fit the short G36C, though. - HK AG36 Grenade Launcher - Need some extra firepower on your G36? This oversized pistol does the trick. Can launch all standard NATO 40mm grenades. - 16 - 905 - 20 - 257 - 15 - 4 - 750 - 7 - 1 - -1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 2 - 1 - 12 - 5 - 5 - 1 - - - 906 - MGL-140 - Milkor MGL-140 Grenade Launcher - The Milkor MGL six-shot 40mm grenade launcher is the world's first mass-produced multi-shot, rapid-fire 40mm hand-held weapon. - Milkor MGL-140 Grenade Launcher - The Milkor MGL six-shot 40mm grenade launcher is the world's first mass-produced multi-shot, rapid-fire 40mm hand-held weapon. The MGL can fire six shots in less than three seconds, making it essential in dealing with ambush situations and in urban warfare. - 16 - 906 - 20 - 1 - 709 - 53 - 7 - 5000 - 8 - -1 - -3 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 2 - 1 - 14 - 1 - - - 907 - RGM - RGM Kastet Grenade Launcher - Light-weight, retractable 40mm Russian grenade launcher for the grenadier in your squad. The RGM Kastet fires 40mm VOG-25 and VOG-25P grenades. - RGM Grenade Launcher - Living proof that the "Russian concussion" wasn't just the nick-name of the foreign exchange student you dated in college. The RGM Kastet fires 40mm VOG-25 and VOG-25P grenades. - 16 - 907 - 20 - 142 - 23 - 4 - 500 - 5 - -1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 3 - 1 - 12 - 1 - - - 908 - XM-25 - XM-25 Grenade Launcher - Compared to the XM29, the XM25 dispenses with the complexity and weight of having an integrated Kinetic Energy weapon, and is purely a magazine fed, multi-shot grenade launcher. - XM-25 Grenade Launcher - Who needs bullets when you have grenades? The XM-25 is the stand alone magazine fed grenade system spawned by the revamped US OICW program. To the enemies of freedom, there is still nowhere to hide. - 16 - 908 - 20 - 168 - 54 - 6 - 3500 - 9 - -3 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 18 - 1 - - - 909 - AICW Launcher - AICW Grenade Launcher - Operating like a computer triggered Roman candle, Metal Storm's grenade system is perhaps the lightest and least bulky complete multi-shot launcher around. - AICW Grenade Launcher - The AICW comes with an integrated 40mm grenade launcher. - 16 - 909 - 20 - 39 - 1 - 6 - 2 - -1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 600 - 1 - - - 910 - F2000 Launcher - F2000 Grenade Launcher - The FN F2000 comes with an integrated 40mm grenade launcher. - F2000 Grenade Launcher - The FN F2000 comes with an integrated 40mm grenade launcher. - 16 - 910 - 20 - 39 - 1 - 6 - 2 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 12 - 1 - - - 911 - GP-25 Launcher - GP-25 Kostyor Grenade Launcher (Built-in) - This model of the Groza comes with an integrated 40mm GP-25 grenade launcher. The GP-25 Kostyor fires 40mm VOG-25 and VOG-25P grenades. - GP-25 Grenade Launcher (Built-in) - This model of the Groza comes with an integrated 40mm GP-25 Kostyor grenade launcher. - 16 - 911 - 20 - 143 - 1 - 2 - 2 - -1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 12 - 1 - - - 912 - OICW Launcher - OICW Grenade Launcher - The XM-29 OICW comes with an integrated 20mm grenade launcher. - OICW Grenade Launcher - The XM-29 OICW comes with an integrated 20mm grenade launcher. - 16 - 912 - 20 - 39 - 1 - 6 - 2 - -3 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 18 - 1 - - - 913 - HK 79 Launcher - HK 79 Grenade Launcher - A little known underbarrel grenade launcher for Heckler & Kochs older rifles. The drop down barrel can take NATO grenades of any length. - HK 79 Grenade Launcher - This is the German equivalent to the American M203 underbarrel grenade launcher. The HK79 is slightly longer and will fit only on older HK rifles. It can fire all NATO 40mm grenades on the market today or tomorrow. - 16 - 913 - 20 - 249 - 22 - 1 - 5 - 850 - 8 - -2 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 2 - 1 - 12 - 1 - - - 914 - RPG-7 - RPG-7 - The Rocket Propelled Grenade, or RPG, is a cheap, single-shot weapon. It's main purpose to to provide an inexpensive albeit devastating weapon against soft targets. - RPG-7 - The Rocket Propelled Grenade, or RPG, is a cheap, single-shot weapon. It's main purpose is to provide an inexpensive albeit devastating weapon against soft targets. - 16 - 914 - 3 - 68 - 63 - 7 - 800 - 8 - -3 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 2 - 1 - 10 - 1 - - - 915 - RPG-16 - RPG-16 Grom - The RPG-16 was developed in the 1960s, and has better range than the RPG-7. - RPG-16 Grom - Once your enemy sees your packing the kind of firepower an RPG provides, have mercy on him and let him run away in fear. Or not. - 16 - 915 - 3 - 126 - 103 - 6 - 1200 - 9 - -3 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 10 - 1 - - - 916 - RPG-26 - RPG-26 Aglen - WARNING: DO NOT AIM AT FACE. - RPG-26 Aglen - For the times when flowers just don't cut it: say it with high explosive rocket propelled grenades. - 2 - 916 - 3 - 218 - 29 - 7 - 2000 - 8 - -3 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 2 - 1 - 10 - 1 - 1 - 919 - - - 917 - RPG-27 - RPG-27 Tavolga - A top of the line RPG launcher with improved range and accuracy. - RPG-27 Tavolga - The RPG-27 Tavolga is a further development of rocket propelled grenade launchers, and is endowed with increased range and accuracy. - 2 - 917 - 3 - 219 - 75 - 8 - 2500 - 9 - -3 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 10 - 1 - 1 - 919 - - - 918 - RPO-M - RPO-M Shmel - With this baby, you can turn a pool party into a BBQ. Literally. - RPO-M Shmel - With the RPO-A Shmel thermobaric rocket launcher, you can turn a pool party into a BBQ. Literally. NEWS UPDATE: We now stock the improved Shmel-M. - 2 - 918 - 3 - 154 - 88 - 7 - 3000 - 10 - -3 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 10 - 1 - 1 - 919 - - - 919 - Discarded RPG - Discarded RPG - Sure, now that you're done with it, you're just going to throw it away. Whatever happened to recycling? - Discarded RPG - Not for sale through BR. - 268435456 - 44 - 21 - 6 - 30 - 1 - 1 - 1 - 1 - 1 - 1 - - - 920 - M203 CLS - Colt Launcher System - A standalone M203 grenade launcher mounted to a pistolgrip and buttstock. - M203 Colt Launcher System - After the success the HK69 grenade pistol had with the Special Forces community, Colt decided to issue a standalone grenade launcher as well. - 16 - 920 - 20 - 280 - 29 - 6 - 950 - 5 - -1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 4 - 1 - 12 - 1 - - - 921 - FN EGLM - FN EGLM Grenade Launcher - FN Herstal's underbarrel grenade launcher for the SCAR. Obviously developed from the launcher for the F2000. - FN EGLM Grenade Launcher - FN Herstal developed their launcher for the F2000 some more to fit it on the SCAR. Will fire grenades of any length and can use future medium velocity grenades. - 16 - 921 - 20 - 1 - 581 - 14 - 1 - 5 - 800 - 9 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 2 - 1 - 12 - 1 - - - 922 - KAC M203 - KAC Launcher System - A longbarreled standalone M203 grenade launcher mounted to a pistolgrip and retractable buttstock. - KAC M203 KAC Launcher System - KAC decided to copy Colt in making some gear that makes the M203 launcher usable without a rifle. We have decided to stock the longbarreled version. - 16 - 922 - 20 - 354 - 31 - 5 - 980 - 5 - -1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 2 - 1 - 12 - 1 - - - 923 - Nada - Nothing - Index 923 - Nothing - Nothing - 1 - 34 - 1 - 1 - - - 924 - .38 S-Load M - .38 Speed Loader Match - 6 rounds of wadcutter ammo, designed to be used on the gunrange to shoot at paper targets. Still more precise than standard ball ammo, though. - .38 S-Load Match - Precisely loaded .38 Special match ammo with wadcutter bullets. When precision is more important than anything else! - 1024 - 4 - 1 - 768 - 1 - 8 - 14 - 10 - 2 - 1 - 1 - 1 - 6 - 60 - - - 925 - .38 S-Load HPS - .38 Speed Loader, HPS - These bullets promise to penetrate better than standard hollow points. - .38 S-Load HPS - New solid copper bullets of hollow point shape! They are better at penetrating than the usual lead-core/brass-jacket hollowpoints. - 1024 - 5 - 1 - 767 - 1 - 8 - 14 - 30 - 2 - 1 - 1 - 1 - 4 - - - 926 - 9x18mm Mag 8 AP - 9x18mm Pistol Mag, 8 AP - 8 full metal jacket rounds of 9x18mm Makarov. - 9x18mm Mag 8 AP - 9x18mm in FMJ for added penetration. - 1024 - 313 - 1 - 750 - 1 - 8 - 12 - 18 - 3 - 1 - 1 - 1 - 7 - - - 927 - 9x18mm Mag 12 AP - 9x18mm Pistol Mag, 12 AP - 12 rounds of full metal jacket ammo in cost effective 9x18mm. - 9x18mm Mag 12 AP - This AP 9x18mm ammo penetrates much better than standard ball rounds. - 1024 - 317 - 1 - 751 - 2 - 8 - 12 - 27 - 3 - 1 - 1 - 1 - 7 - - - 928 - 9x18mm Mag 20 AP - 9x18mm SMG Mag, 20 AP - 20 round SMG mag loaded with full metal jacket ammo. - 9x18mm Mag 20 AP - AP rounds, as preferred by the military for defeating light body armor. - 1024 - 321 - 1 - 752 - 3 - 4 - 16 - 45 - 3 - 1 - 1 - 1 - 6 - - - 929 - 9x18mm Mag 30 AP - 9x18mm SMG Mag, 30 AP - 30 round SMG mag loaded with full metal jacket ammunition. - 9x18mm Mag 30 AP - 30 full metal jacket bullets will make a sieve out of most things. - 1024 - 325 - 1 - 753 - 4 - 4 - 16 - 68 - 3 - 1 - 1 - 1 - 5 - - - 930 - 4.6mm mag - 4.6x30mm mag - Ammo for the HK UCP pistol. - 4.6x30mm mag - 20 rounds of armor piercing 4.6mm ammo, usable for both the HK MP7 and the HK UCP. - 1024 - 278 - 1 - 599 - 1 - 8 - 12 - 300 - 4 - 1 - 1 - 1 - 3 - - - 931 - 4.6mm mag AET - 4.6x30mm mag AET - 20 rounds of AET ammo for the HK UCP pistol. - 4.6x30mm mag AET - A magazine with Advanced Energy Transfer ammo for the HK UCP prototype pistol. - 1024 - 279 - 1 - 600 - 1 - 8 - 12 - 600 - 7 - -1 - 1 - 1 - 1 - 2 - - - 932 - 6x35mm HP - 6x35mm HP - 30 rounds of hollowpoint ammo for 6x35mm PDW-class guns. - 6x35mm HP - Here's what you need for your shiny new 6x35mm PDW: 30 rounds tipped with hollowpoint bullets for anti-personnel work. - 1024 - 456 - 1 - 713 - 3 - 4 - 20 - 180 - 5 - 1 - 1 - 1 - 2 - - - 933 - 6x35mm AP - 6x35mm AP - 30 rounds of FMJ ammo for 6x35mm guns. - 6x35mm AP - 30 full metal jacket rounds for 6x35mm personal defense weapons, if hollowpoints won't do it any longer. - 1024 - 457 - 1 - 712 - 3 - 4 - 20 - 240 - 5 - 1 - 1 - 1 - 2 - - - 934 - .44 S-Load AET - .44 Speed Loader, AET - 6 AET rounds of the .44 Mag caliber. - .44 S-Load AET - Dirty Harry would have loved these, if they were available back in his time. Well, now they are available to you! - 1024 - 366 - 1 - 739 - 1 - 8 - 14 - 88 - 5 - -3 - 1 - 1 - 1 - 2 - - - 935 - .44 Mag AET - .44 Magazine, AET - 8 AET rounds for your .44 Magnum semi-automatic. - .44 Mag AET - Advanced high speed rounds that make body armor a joke. - 1024 - 371 - 1 - 738 - 2 - 8 - 12 - 112 - 5 - -3 - 1 - 1 - 1 - 2 - - - 936 - 7.62x54R 5 M - 7.62x54R Mag, 5 Match - 5 high precision rounds for a Dragunov or other 7.62x54mm rifle. - 7.62x54R Mag 5 M - 7.62x54R Sniper ammo, manufactured to ensure higher precision. - 1024 - 351 - 1 - 754 - 1 - 6 - 13 - 90 - 6 - 1 - 1 - 1 - 4 - 120 - - - 937 - 7.62x54R 10 M - 7.62x54R Mag 10 Match - Ammo manufactured to higher standards, made especially for snipers. - 7.62x54R Mag 10 M - 10 rounds of the so-called "Sniper" ammo in 7.62x54R. - 1024 - 354 - 1 - 755 - 3 - 6 - 13 - 180 - 7 - 1 - 1 - 1 - 2 - 120 - - - 938 - 7.62x54R Box M - 7.62x54R Box Match - 200 round box of 7.62x54 Sniper ammo. - 7.62x54R Box M - Not available at BR - 1024 - 357 - 1 - 756 - 62 - 27 - 3600 - 10 - 1 - 1 - 1 - 1 - 120 - - - 939 - Nada - Nothing - Index 939 - Nothing - Nothing - 1 - 34 - 1 - 1 - - - 940 - Illumination Shell - 60mm Illumination Shell - An illumination shell for a 60mm mortar. - 60mm Illumination Shell - The M721 60mm mortar shell provides illumination on a scale not possible by other means at the achieved range. - 512 - 30 - 1 - 749 - 17 - 2 - 24 - 600 - 8 - -4 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - - - 941 - Smoke Shell - 60mm Smoke Shell - A mortar round that delivers a WP-based smokescreen. - 60mm Smoke Shell - The M722 smoke round for 60mm mortars produces a dense smokescreen wherever you need it on a battlefield. Great for covering your advance! Be careful of the smoke, though, it is based on WP, and thus may be harmful to unprotected personnel. - 512 - 31 - 1 - 748 - 17 - 2 - 24 - 500 - 8 - -4 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - - - 942 - Nada - Nothing - Index 942 - Nothing - Nothing - 1 - 34 - 1 - 1 - - - 943 - Nada - Nothing - Index 943 - Nothing - Nothing - 1 - 34 - 1 - 1 - - - 944 - Nada - Nothing - Index 944 - Nothing - Nothing - 1 - 34 - 1 - 1 - - - 945 - Nada - Nothing - Index 945 - Nothing - Nothing - 1 - 34 - 1 - 1 - - - 946 - ISM-V-IR - ISM-V-IR - A combination of a red-dot sight with an aiming laser (including IR). - ISM-V-IR - If you do not want your gun overcrowded with attachments, here is a combination of a red-dot sight with an IR-laser sight. Precludes mounting of scopes, though. - 268435456 - 1 - 694 - 3 - 4 - 14 - 3000 - 9 - -4 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 20 - 150 - 20 - 20 - 20 - - - 947 - Grippod - Grippod - This Grippod fits on the lower Picatinny Rail of a lot of modern rifles. Its bipod is not as sturdy as a dedicated one, though. - Grippod - Your bipod is getting in the way so you can't mount a foregrip? Here's the solution! The Grippod drops two legs out of its bottom at the push of a button. - 268435456 - 1 - 693 - 2 - 4 - 16 - 500 - 7 - 1 - 1 - 1 - 1 - 1 - 1 - 3 - 1 - 7 - 4 - 4 - - - 948 - Aimpoint - Old Aimpoint Projector - This old laser aiming device weighs enough to be a weapon (club) in its own right. Fits older HK rifles. - Aimpoint Projector - Hard to find these days, the eye safety warning on this Aim Point Projector is indicative of its useful range. Fits older HK rifles. - 268435456 - 1 - 564 - 10 - 22 - 1500 - 7 - -4 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 25 - 400 - 10 - - - 949 - Rifle LAM - Rifle LAM - This Laser Aiming Module is meant to fit on modern rifle rail interface systems. Though larger and heavier, it has a longer useful range than (Pistol) Trigger Guard mounted types. - Rifle LAM - This Laser Aiming Module is meant to fit on modern rifle rail interface systems. Though larger and heavier, it has a longer useful range than (Pistol) Trigger Guard mounted types. - 268435456 - 1 - 565 - 3 - 2 - 18 - 1500 - 7 - -2 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 20 - 300 - - - 950 - LAM-Flashlight - Rifle LAM-Flashlight Combo - This Laser Aiming Module and tactical flashlight combination is meant to fit on modern rifle rail interface systems. - Rifle LAM-Flashlight - This Laser Aiming Module and tactical flashlight combination is meant to fit on modern rifle rail interface systems. - 268435456 - 341 - 4 - 2 - 18 - 2500 - 9 - -2 - 1 - 1 - 1 - 1 - 1 - 1 - 2 - 1 - 20 - 300 - 20 - 30 - - - 951 - Mustard Gas Shell - 60mm Mustard Gas Shell - This Mustard Gas bomb features waterproof "horseshoe" snap-off propellant increments and the M734 multi-option fuse. This fuse can be set by hand for a delayed, impact, near-surface, or proximity burst detonation. - 60mm Mustard Gas Shell - This Mustard Gas mortar shell features waterproof "horseshoe" snap-off propellant increments and the M734 multi-option fuse. WARNING: this item may release a noxious odour upon detonation. - 512 - 32 - 1 - 160 - 17 - 2 - 24 - 1500 - 10 - -4 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - - - 952 - 20mm HE Clip - 20mm HE Clip - A six-shot clip of 20mm high explosive grenades. - 20mm HE Clip - A six-shot magazine of 20mm high explosive fragmentation grenades. Fun for the whole family! - 256 - 33 - 1 - 301 - 11 - 4 - 21 - 1200 - 9 - 1 - 1 - 1 - 1 - 1 - 1 - - - 953 - 20mm Mustard Gas - 20mm Mustard Gas Clip - Ever had that occasion when one mustard gas grenade just wasn't enough? Amuse your friends and alarm your enemies with not one, but 6 burstable 20mm Grenades of WWI goodness. - 20mm Mustard Gas Clip - Take a lesson from the Central Powers in WWI and don't fire these shells into prevailing tradewinds. - 256 - 34 - 1 - 302 - 11 - 4 - 21 - 3600 - 9 - 1 - 1 - 1 - 1 - 1 - 1 - - - 954 - 20mm Smoke - 20mm Smoke Clip - Mask your advance or cover your withdrawal with these six smoke grenades. - 20mm Smoke Clip - Mask your advance or cover your withdrawal with these smoke grenades. - 256 - 35 - 1 - 303 - 11 - 4 - 21 - 300 - 9 - 1 - 1 - 1 - 1 - 1 - 1 - - - 955 - 20mm Stun - 20mm Stun Clip - These six grenades siphon the air out of their blast radius, leaving enemies helpless on the ground. - 20mm Stun Clip - These grenades siphon the air out of their blast radius, leaving enemies helpless on the ground. - 256 - 36 - 1 - 304 - 11 - 4 - 21 - 600 - 9 - 1 - 1 - 1 - 1 - 1 - 1 - - - 956 - 20mm Tear Gas - 20mm Tear Gas Clip - Before deploying these six grenades indoors or in a confined space, remember: gas takes the shape of its container. - 20mm Tear Gas Clip - Before deploying these grenades indoors or in a confined space, remember: gas takes the shape of its container. - 256 - 37 - 1 - 305 - 11 - 4 - 21 - 720 - 9 - 1 - 1 - 1 - 1 - 1 - 1 - - - 957 - 20mm Thermobaric - 20mm Thermobaric Clip - These six shells will destroy enemy personnel and material with super-heated blast wave. - 20mm Thermobaric Clip - These shells will destroy enemy personnel and material with super-heated blast wave. - 256 - 38 - 1 - 306 - 11 - 4 - 21 - 6000 - 10 - 1 - 1 - 1 - 1 - 1 - 1 - - - 958 - 25mm HE Clip - 25mm HE Clip - These six 25mm HE grenades arm in mid-air to prevent harm to the user. - 25mm HE Clip - These 25mm HE grenades arm in mid-air to prevent harm to the user. - 256 - 39 - 1 - 295 - 12 - 4 - 21 - 1500 - 9 - 1 - 1 - 1 - 1 - 1 - 1 - - - 959 - 25mm Mustard Gas - 25mm Mustard Gas Clip - These six grenades are filled with an invariably fatal blistering agent. - 25mm Mustard Gas Clip - These grenades are filled with an invariably fatal blistering agent. - 256 - 40 - 1 - 296 - 12 - 4 - 21 - 4500 - 9 - 1 - 1 - 1 - 1 - 1 - 1 - - - 960 - 25mm Smoke - 25mm Smoke Clip - Screen your troop movement or indicate potential LZ's for the medivac with these six smoke grenades. - 25mm Smoke Clip - Screen your troop movement or indicate potential LZ's for the medivac with these smoke grenades. - 256 - 41 - 1 - 297 - 12 - 4 - 21 - 375 - 9 - 1 - 1 - 1 - 1 - 1 - 1 - - - 961 - 25mm Stun - 25mm Stun Clip - Leave them breathless, literally, with six 25mm stun grenades. - 25mm Stun Clip - Leave them breathless, literally, with a 25mm stun grenade. - 256 - 42 - 1 - 298 - 12 - 4 - 21 - 750 - 9 - 1 - 1 - 1 - 1 - 1 - 1 - - - 962 - 25mm Tear Gas - 25mm Tear Gas Clip - Nothing stops a riot or stifles enemy fire like a chemical irritant grenade. Except maybe six of them. - 25mm Tear Gas Clip - Nothing stops a riot or stifles enemy fire like a chemical irritant. Buy it by the clip-full in 25mm. - 256 - 43 - 1 - 299 - 12 - 4 - 21 - 900 - 9 - 1 - 1 - 1 - 1 - 1 - 1 - - - 963 - 25mm Thermobaric - 25mm Thermobaric Clip - Turn the air in the surrounding atmospheric air into a lethal firestorm with themobaric ordinance. Six rounds of superheated fun. - 25mm Thermobaric Clip - Turn the air in the surrounding atmospheric air into a lethal firestorm with themobaric ordinance. - 256 - 44 - 1 - 300 - 12 - 4 - 21 - 7500 - 10 - 1 - 1 - 1 - 1 - 1 - 1 - - - 964 - HE Cylinder - 40mm HE Cylinder - This is a six-shot grenade cylinder filled with fragmentation grenades. When fired from the 40mm grenade launcher each grenade will ignite its encased TNT after a short delay. - 40mm HE Cylinder - This is a six-shot grenade cylinder filled with fragmentation grenades. Each grenade features a time-delayed firing device to ignite its encased TNT. Fired from the MGL Mk.1 grenade launcher, this round can provide great lethal coverage. - 256 - 45 - 1 - 315 - 14 - 1 - 23 - 2400 - 8 - 1 - 1 - 1 - 1 - 2 - 1 - - - 965 - Mustard Gas Cylinder - 40mm Mustard Gas Cylinder - Mustard Gas is known for its blistering and burning effect. Now you can multiply this effect by six with this cylinder. - 40mm Mustard Gas Cylinder - Disclaimer: This product is classed as a chemical weapon and is banned by the Geneva convention. Sold for pest control purposes only! - 256 - 46 - 1 - 316 - 14 - 1 - 23 - 7200 - 8 - 1 - 1 - 1 - 1 - 2 - 1 - - - 966 - 40mm Mustard Gas - 40mm Mustard Gas Grenade - Mustard Gas is known for its blistering and burning effect. With this round you will make your opponents cough out most of their internal organs. - 40mm Mustard Gas Grenade - Disclaimer: This product is classed as a chemical weapon and is banned by the Geneva convention. Sold for pest control purposes only! - 256 - 47 - 1 - 313 - 2 - 4 - 16 - 1200 - 6 - -3 - 1 - 1 - 1 - 1 - 1 - 1 - 3 - 1 - 1 - - - 967 - Smoke Cylinder - 40mm Smoke Grenade Cylinder - Now they see you, now they don't. When properly employed, this six-shot 40mm smoke grenade cylinder will leave your opposition thinking they're dealing with Houdini himself. - 40mm Smoke Grenade Cylinder - When fired from a MGL Mk.1, the grenades in this six-shot cylinder will quickly release a cloud of smoke that will aid in battlefield entry or withdrawal. - 256 - 48 - 1 - 317 - 14 - 1 - 23 - 600 - 8 - 1 - 1 - 1 - 1 - 2 - 1 - - - 968 - Stun Cylinder - 40mm Stun Grenade Cylinder - When fired from the MGL Mk.1, the six projectiles contained in this cylinder will create a massive vacuum that will leave your enemies gasping for air. - 40mm Stun Grenade Cylinder - This six-shot MGL Mk.1 grenade cylinder contains projectile rounds that will create a massive vacuum, depriving the surrounding impact area of oxygen. Anyone standing within the detonated area will be left gasping, as waves of air rush back into its core. - 256 - 49 - 1 - 318 - 14 - 1 - 23 - 1200 - 8 - 1 - 1 - 1 - 1 - 2 - 1 - - - 969 - Tear Gas Cylinder - 40mm Tear Gas Cylinder - Also known as CS gas, this substance is ideal for crowd control, but it works well only on crowds that are not wearing gas masks. - 40mm Tear Gas Cylinder - This Tear Gas cylinder contains nasty substance that certainly is not odorless. In fact, after walking through a cloud of this stuff you will smell like you just chopped a million raw onions. No, forget that, it's worse. - 256 - 50 - 1 - 319 - 14 - 1 - 23 - 1440 - 8 - 1 - 1 - 1 - 1 - 2 - 1 - - - 970 - 40mm Thermobaric - 40mm Thermobaric Grenade - This grenade works great for crowd control, but it tends to require more clean up afterwards than standard Tear Gas. - 40mm Thermobaric Grenade - Thermobaric grenades provide a better kill probability than standard HE grenades. An overpressure blast uses atmospheric oxygen once the volatile liquid inside the grenade spreads and ignites. - 256 - 51 - 1 - 314 - 2 - 4 - 16 - 2000 - 10 - -6 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - - - 971 - 43mm HE - 43mm HE Grenades, 4 - These 43mm High Explosive grenades will fit nicely in your GM-94 grenade launcher. - 43mm HE Grenades, 4 - High Explosive grenades for the GM-94. Sold only in packs of four since we here at Bobby Ray's want to make sure that you won't go into battle with a half-empty weapon. - 256 - 52 - 1 - 358 - 17 - 23 - 1600 - 7 - 1 - 1 - 1 - 2 - 1 - - - 972 - 43mm Mustard Gas - 43mm Mustard Gas Grenades, 4 - These 43mm Mustard Gas grenades will fit nicely in your GM-94 grenade launcher. Warning: Inhaling contents will cause a painful death. - 43mm Mustard Gas Grenades, 4 - This product is classed as a chemical weapon and is banned by the Geneva convention. Sold for pest control purposes only! - 256 - 53 - 1 - 355 - 17 - 23 - 4800 - 7 - 1 - 1 - 1 - 2 - 1 - - - 973 - 43mm Smoke - 43mm Smoke Grenades, 4 - These 43mm Smoke grenades will fit nicely in your GM-94 grenade launcher. When you need cover, fire off a couple of these. - 43mm Smoke Grenades, 4 - Smoke rounds for the GM-94. Sold only in packs of four since we here at Bobby Ray's want to make sure that you won't go into battle with a half-empty weapon. - 256 - 54 - 1 - 359 - 17 - 23 - 400 - 7 - 1 - 1 - 1 - 2 - 1 - - - 974 - 43mm Stun - 43mm Stun Grenades, 4 - Four 43mm stun grenades for the GM-94 launcher. - 43mm Stun Grenades, 4 - Crowd of rioters or room full of hyperactive children (we kid, of course), a stun grenade will take the wind and the fight right out of them. - 256 - 55 - 1 - 360 - 17 - 23 - 800 - 7 - 1 - 1 - 1 - 2 - 1 - - - 975 - 43mm Tear Gas - 43mm Tear Gas Grenades, 4 - Drop 4 CS gas grenades on your target and reduce them to blubbering wrecks. - 43mm Tear Gas Grenades, 4 - Drop 4 CS gas grenades on your target and reduce them to blubbering wrecks. - 256 - 56 - 1 - 356 - 17 - 23 - 960 - 7 - 1 - 1 - 1 - 2 - 1 - - - 976 - OG-7V Rocket - OG-7V Fragmentation Rocket - Perfect for those times when you need to make a big entrance. - OG-7V Fragmentation Rocket - A rocket propelled grenade is perfect for those times when you need to make a big entrance. - 256 - 57 - 1 - 150 - 21 - 32 - 1 - 1000 - 8 - -6 - 1 - 1 - 1 - 1 - 1 - 1 - 2 - 1 - - - 977 - PG-7VM Rocket - PG-7VM HEAT Rocket - Works exactly like a can opener, but on tanks. Oh, and it's a bit louder. - PG-7VM HEAT Rocket - Works exactly like a can opener, but on tanks. Oh, and it's a bit louder. - 256 - 58 - 1 - 224 - 21 - 32 - 1 - 1500 - 9 - -6 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - - - 978 - TBG-7V Rocket - TBG-7V Thermobaric Rocket - Guaranteed to blow your enemies away. - TBG-7V Thermobaric Rocket - Guaranteed to blow your enemies away. - 256 - 59 - 1 - 225 - 21 - 32 - 1 - 2000 - 10 - -8 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - - - 979 - Molotov - Molotov Cocktail - Teach them the hard way that flammable and inflammable mean the same damn thing. - Molotov Cocktail - Arguably one of Russia's most deadly exports, next to the Vodka itself, a bottle of alcohol with a cloth fuse is, like a good Vodka, simple and powerful. - 256 - 60 - 6 - 1 - 200 - 8 - 4 - 22 - 50 - 1 - 1 - - - 980 - 40mm VOG-25 - VOG-25 40mm Grenade - This 40mm HE grenade will fit the GP-30 launcher on your Kalashnikov. - VOG-25 40mm Grenade - 40mm HE shell for Russian grenade launchers. - 256 - 61 - 1 - 291 - 2 - 4 - 16 - 400 - 5 - -4 - 1 - 1 - 1 - 1 - 1 - 1 - 3 - 1 - 1 - - - 981 - 40mm VOG-25P - VOG-25P 40mm Jumping Grenade - This nasty little device contains TNT and a little something extra that makes it explode in mid-air, spreading destruction to a wider range than a regular 40mm grenade. - VOG-25P 40mm Jumping Grenade - 40mm jumping grenade - a few hundred bucks. Grenade launcher - a few thousand. Seeing your enemies' expression once they see this little bugger merrily hopping towards them - priceless. - 256 - 62 - 1 - 292 - 2 - 4 - 16 - 540 - 5 - -4 - 1 - 1 - 1 - 1 - 1 - 1 - 3 - 1 - 1 - - - 982 - 40mm Thermobaric Cylinder - 40mm Thermobaric Cylinder - This cylinder of 40mm fuel-air grenades transforms the user into a walking, talking WMD. - 40mm Thermobaric Cylinder - This cylinder of 40mm fuel-air grenades transforms the user into a walking, talking WMD. - 256 - 63 - 1 - 320 - 14 - 1 - 23 - 12000 - 10 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - - - 983 - 40mm MS Frag - 40mm Metal Storm HE - Three rounds of High Explosive (HE) death configured for the AICW's hi-tech integrated launcher. - 40mm Metal Storm HE - Take the load off the team grenadier with Metal Storm's 40mm multi shot grenade system. Three rounds of High Explosive (HE) death configured for the AICW's hi-tech integrated launcher. - 256 - 64 - 1 - 307 - 13 - 2 - 18 - 1200 - 10 - 1 - 1 - 1 - 1 - 1 - 1 - - - 984 - 40mm MS Tear Gas - 40mm Metal Storm Tear Gas - Intended for riot control, we're sure you'll find some other use for this 3 round stack of 40mm tear gas. - 40mm Metal Storm Tear Gas - Take the load off the team grenadier with Metal Storm's 40mm multi shot grenade system. Three rounds of tear gas should be enough to quickly pacify any threat - 256 - 65 - 1 - 311 - 13 - 2 - 18 - 720 - 10 - 1 - 1 - 1 - 1 - 1 - 1 - - - 985 - 40mm MS Smoke - 40mm Metal Storm Smoke - Stack contains 3 rounds of 40mm Smoke, best used for covering infiltrations and extractions. - 40mm Metal Storm Smoke - Quickly lay down a long wall of blinding smoke with a three round stack of 40mm Metal Storm enabled 40mm smoke grenades. - 256 - 66 - 1 - 309 - 13 - 2 - 18 - 300 - 10 - 1 - 1 - 1 - 1 - 1 - 1 - - - 986 - 40mm MS Mustard Gas - 40mm Metal Storm Mustard Gas - This stack contains 3 rounds of 40mm Mustard Gas. Caution: Check wind before use. - 40mm Metal Storm Mustard Gas - These things shouldn't exist, but here we have a three round stack of 40mm grenades containing what appears to be Mustard Gas. Where in the world did these things come from, we won't tell. - 256 - 67 - 1 - 308 - 13 - 2 - 18 - 3600 - 10 - 1 - 1 - 1 - 1 - 1 - 1 - - - 987 - 40mm MS Thermobaric - 40mm Metal Storm Thermobaric - This stack contains 3 rounds of 40mm Thermobaric. Caution: Check range before use. - 40mm Metal Storm Thermobaric - Overpressure and heat, instead of shrapnel, is the prime killing effect of Thermobaric explosives. This new way to clear a large space, is packaged in the new Metal Storm 40mm multi-shot grenade stack for the AICW. - 256 - 68 - 1 - 312 - 13 - 2 - 18 - 6000 - 10 - 1 - 1 - 1 - 1 - 1 - 1 - - - 988 - 40mm MS Stun - 40mm Metal Storm Stun - Stack contains 3 rounds of 40mm stun. For those times when you need the target down but alive. - 40mm Metal Storm Stun - Knock the wind out of any line of infantry with this compact 3 round stack of stun grenades made possible by Metal Storm's patented electronic firing system. Caution: these are only stun weapons, they only buy time. - 256 - 69 - 1 - 310 - 13 - 2 - 18 - 600 - 10 - 1 - 1 - 1 - 1 - 1 - 1 - - - 989 - 20mm Napalm - 20mm Napalm Clip - These six shells will destroy enemy personnel and material with super-heated napalm. - 20mm Napalm Clip - These shells will destroy enemy personnel and material with super-heated napalm. - 256 - 70 - 1 - 306 - 11 - 4 - 21 - 7200 - 1 - 1 - 1 - 1 - 1 - - - 990 - 25mm Napalm - 25mm Napalm Clip - Turn the surrounding area into a lethal firestorm with napalm ordinance. Six rounds of superheated fun. - 25mm Napalm Clip - Turn the surrounding area into a lethal firestorm with napalm ordinance. Six rounds of superheated fun. - 256 - 71 - 1 - 300 - 12 - 4 - 21 - 9000 - 1 - 1 - 1 - 1 - 1 - - - 991 - 40mm Napalm - 40mm Napalm Grenade - This grenade works great for crowd control, but it tends to require more clean up afterwards than standard Tear Gas. - 40mm Napalm Grenade - Nothing's beats super-heated napalm for burning off some calories. - 256 - 72 - 1 - 314 - 2 - 4 - 16 - 2400 - -6 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - - - 992 - 40mm Napalm Cylinder - 40mm Napalm Cylinder - This cylinder of 40mm napalm grenades transforms the user into a walking, talking WMD. - 40mm Napalm Cylinder - This cylinder of 40mm napalm grenades transforms the user into a walking, talking WMD. - 256 - 73 - 1 - 320 - 14 - 1 - 23 - 14400 - 1 - 1 - 1 - 1 - 1 - - - 993 - 40mm MS Napalm - 40mm Metal Storm Napalm - This stack contains 3 rounds of 40mm Napalm. Caution: Check range before use. - 40mm Metal Storm Napalm - This super hot way to clear a large space is packaged in the new Metal Storm 40mm multi-shot grenade stack for the AICW. - 256 - 74 - 1 - 312 - 13 - 2 - 18 - 7200 - 1 - 1 - 1 - 1 - 1 - - - 994 - Flashbang - Flashbang Grenade - Flashbangs are used to confuse and disorient a potential threat for up to five seconds. They work best indoors, and are only partially effective outdoors at night. - Flashbang Grenade - The flash of light from this grenade momentarily activates all sensory pigment in the retina, making vision impossible for approximately five seconds until the eye restores the pigment to its original, unstimulated state. - 256 - 75 - 6 - 1 - 524 - 6 - 4 - 18 - 140 - 4 - -2 - 1 - 1 - 1 - 1 - 1 - 1 - 4 - 1 - - - 995 - 40mm ILL - 40mm ILL Grenade - An illumination grenade for nightfighting. - 40mm ILL Grenade - The M583A1 illumination grenade.provides battlefield illumination from most 40mm grenade launchers. Longer range and more candlepower than a breaklight! - 256 - 76 - 1 - 747 - 1 - 4 - 16 - 100 - 5 - -2 - 1 - 1 - 1 - 1 - 1 - 1 - 3 - 1 - 1 - - - 996 - Nada - Nothing - Index 996 - Nothing - Nothing - 1 - 34 - 1 - 1 - - - 997 - 7.62WP Adapter - 7.62x39mm Drum Adapter - This piece of metal lets you fit a 75rnd drum onto several AK-rifles. - 7.62x39mm Drum Adapter - This piece of metal lets you fit a 75rnd drum onto several AK-rifles. Permanent installing required. - 268435456 - 300 - 3 - 4 - 13 - 1200 - 8 - 1 - -1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 2 - 45 - -30 - - - 998 - Kobra - Kobra - This Russian reflex sight sits on a sidemount-bracket to fit onto AK-style receivers. - Kobra - Kobra is the answer to the needs of Russian special forces operatives who need a gunsight for fast target acquisition. Fits most AK rifles instead of a scope. - 268435456 - 1 - 556 - 4 - 4 - 14 - 900 - 8 - -3 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 20 - - - 999 - PSO-1 - PSO-1 Scope - Russian standard scope that fits many AK-type rifles. Magnification is 4x. - PSO-1 Scope - The Russian PSO-1 fits only on rifles with an AK-style receiver, due to the unique side-mount. It has a 4x magnification. - 268435456 - 1 - 554 - 6 - 3 - 21 - 500 - 5 - -2 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 2 - 1 - 11 - 40 - 20 - 40 - 10 - 40 - 30 - - - 1000 - PSO-3 - PSO-3 Scope - Better than the PSO-1 (Magnification is 8x), this scope is often used on Russian DMRs and sniper rifles. - PSO-3 Scope - If you have an older style Russian rifle and need a highpower scope, than this is your best choice. Magnification is 8x. - 268435456 - 1 - 555 - 10 - 3 - 21 - 800 - 6 - -2 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 2 - 1 - 17 - 70 - 1 - 35 - 70 - 10 - 70 - 80 - - - 1001 - 5.56mm C-Mag Adapter - 5.56mm C-Mag Adapter - This special adapter can be attached to certain 5.56mm weapons to allow for the use of the 100-rd Beta C-Mags. - 5.56mm C-Mag Adapter - This special adapter can be attached to certain 5.56mm weapons to allow for the use of the 100-rd Beta C-Mags. - 268435456 - 1 - 161 - 3 - 4 - 13 - 1500 - 8 - 1 - -1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 2 - 1 - 70 - -30 - - - 1002 - 9mm C-Mag Adapter - 9mm C-Mag Adapter - This special adapter can be attached to certain 9mm weapons to allow for the use of the 100-rd Beta C-Mags. - 9mm C-Mag Adapter - This special adapter can be attached to certain 9mm weapons to allow for the use of the 100-rd Beta C-Mags. - 268435456 - 1 - 162 - 3 - 4 - 13 - 1000 - 5 - 1 - -1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 3 - 1 - 70 - -30 - - - 1003 - Flash Suppressor - Flash Suppressor - Standard equipment for keeping those pesky muzzle flashes from giving away your position. - Flash Suppressor - Standard equipment for keeping those pesky muzzle flashes from giving away your position. - 268435456 - 1 - 149 - 2 - 4 - 12 - 200 - 2 - 1 - 1 - 1 - 1 - 1 - 5 - 1 - 1 - - - 1004 - Scope 4xC - ACOG Combo, 4x - Trijicon Advanced Combat Optical Gunscope with 4x magnification, an additional DOCTER Reflex Sight has been mounted atop the eyepiece for faster target acquisition. - ACOG-Combo, Mag.4x - Trijicon Advanced Combat Gunscope with 4x magnification, adapter-mounted rear holosight for close-combat sighting. Includes flat top adapter, backup iron sights and dust cover. - 268435456 - 1 - 155 - 5 - 4 - 18 - 1600 - 8 - -4 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 2 - 1 - 10 - 20 - 20 - 10 - 20 - 20 - 20 - - - 1005 - LAM-200 - Insight LAM-200 - When a standard laser sight isn't enough, the LAM-200 adds Infrared to increase nighttime visibility. - Insight LAM-200 - The LAM-200 is a combination of Laser, IR-Laser, visible Combat-Light and IR-Combat-Light. Essential for night operations specialists. - 268435456 - 1 - 179 - 2 - 4 - 14 - 2000 - 9 - -2 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 20 - 100 - 10 - 20 - - - 1006 - Reflex Sight - Reflex Sight - This reflex dual-illuminated advanced combat gun sight is the new standard for instant any-light shooting accuracy. - Reflex Sight - This reflex dual-illuminated advanced combat gun sight is the new standard for instant any-light shooting accuracy. It gives you maximum accuracy and true-to-life targeting, instantly. - 268435456 - 1 - 156 - 4 - 10 - 1400 - 9 - -4 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 20 - - - 1007 - Scope 7x - Battle Scope, 7x - With this scope you can give precision performance to a bolt-action rifle, AR-10, FAL, G3, SCAR-H, or M-14 serving in the Designated Marksman role. - Battle Scope, Mag.7x - Dramatically improve your targeting accuracy with this extremely versatile battle scope. Attachable to most rifles, you'll quickly appreciate this scope's accurate windage adjustment, a range-finder precision scale, and coated optics. - 268435456 - 1 - 76 - 4 - 4 - 20 - 600 - 5 - -1 - 1 - 1 - 1 - 1 - 1 - 3 - 1 - 15 - 45 - 1 - 25 - 50 - 10 - 50 - 70 - - - 1008 - Folding Stock - Folding Stock - This new stock will allow you to raise your weapon faster, but you may have a slightly harder time hitting things. - Folding Stock - Get your weapon up before the other guy when you attach this new stock. Usable with most fixed-stock firearms. - 268435456 - 1 - 234 - 3 - 2 - 25 - -1 - 400 - 5 - 3 - 1 - 1 - 1 - 1 - 1 - 1 - 3 - 1 - -1 - 30 - - - 1009 - Retractable Stock - Retractable Stock - This new stock will allow you to raise your weapon faster, but you may have a slightly harder time hitting things. - Retractable Stock - Get your weapon up before the other guy when you attach this new stock. Usable with most fixed-stock firearms. - 268435456 - 1 - 235 - 2 - 2 - 22 - -1 - 400 - 5 - 3 - 1 - 1 - 1 - 1 - 1 - 1 - 3 - 1 - -1 - 30 - - - 1010 - Foregrip - Universal Foregrip - Dropped. - Universal Foregrip - Not for sale through BR. - 268435456 - 1 - 229 - 2 - 4 - 16 - 500 - 5 - 1 - 1 - 1 - 1 - 1 - 5 - 5 - - - 1011 - Foregrip - Foregrip - A special hand grip that can be attached to most SMGs and rifles to enhance burst and selective fire accuracy. - Foregrip - A special hand grip that can be attached to most SMGs and rifles to enhance burst and selective fire accuracy. - 268435456 - 1 - 228 - 1 - 4 - 16 - 300 - 6 - 5 - 1 - 1 - 1 - 1 - 1 - 3 - 1 - 5 - 5 - - - 1012 - AR Supp. - AR Suppressor - A large sound suppressor that can be fitted to most carbines and assault rifles. While it will reduce the muzzle noise and flash, it's still far from silent. - AR Suppressor - A large sound suppressor that can be fitted to most carbines and assault rifles. Caution: This item is not 100 percent effective on its own. Use it in conjunction with cold-loaded or subsonic ammunition to achieve a greatly reduced muzzle volume. - 268435456 - 1 - 180 - 6 - 4 - 16 - 1 - 1000 - 6 - -1 - -1 - 1 - 1 - 1 - 1 - 1 - 1 - 3 - 1 - 55 - 1 - - - 1013 - Wallet - Wallet - Whoops. Somebody dropped their cash. Bad for them, good for you. - Wallet - Not for sale through BR. - 536870912 - 1 - 198 - 3 - 1 - 17 - 250 - 1 - 1 - - - 1014 - Passports - Passports - These might be worth something on the black market. - Passports - Not for sale through BR. - 268435456 - 1 - 230 - 1 - 4 - 17 - 500 - 2 - 1 - 1 - - - 1015 - Shovel - Shovel - Perfect for digging your own grave, or hitting people over the head (and then dig their grave). - Shovel - Not for sale through BR. - 128 - 1015 - 2 - 1 - 197 - 20 - 1 - 30 - 10 - 1 - -2 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - - - 1016 - Gameboy - Gameboy - Will we ever finally be rid of Tetris? - Gameboy - Not for sale through BR. - 268435456 - 1 - 201 - 5 - 1 - 18 - 150 - 4 - 1 - 1 - 1 - 1 - - - 1017 - Camcorder - Camcorder - Looks like someone recorded some home movies on this thing. They're actually fairly entertaining, if you like watching paint dry. - Camcorder - Not for sale through BR. - 268435456 - 1 - 202 - 8 - 1 - 18 - 600 - 5 - 1 - 1 - 1 - 1 - - - 1018 - Battery - Battery - 15 volts of chemical goodness. - Battery - Not for sale through BR. - 268435456 - 1 - 226 - 3 - 4 - 14 - 50 - 5 - 1 - 1 - 1 - - - 1019 - Oil - Oil - A can of Esso brand oil. Funny, you don't remember seeing any Esso stations around here. - Oil - We believe it is safe to say that this oil can is uncontestably the best oil can on the market today. (One year warranty, void if tampered with) - 268435456 - 1 - 205 - 10 - 1 - 18 - 25 - 1 - - - 1020 - Medal - Medal - This medal seems to be what passes for a reward for service around here. Maybe there's a chocolately centre? - Medal - Not for sale through BR. - 268435456 - 1 - 227 - 1 - 4 - 10 - 150 - 3 - 1 - 1 - - - 1021 - Laptop - Laptop - This thing just crashes with a blue screen when you boot it up. It might be the humidity. It might just be Windows. - Laptop - Not for sale through BR. - 268435456 - 1 - 203 - 30 - 1 - 25 - 1000 - 6 - 1 - 1 - 1 - 1 - 1 - - - 1022 - Rag - Rag - A torn scrap of cloth. Completely devoid of snot. - Rag - Not for sale through BR. - 268435456 - 1 - 204 - 1 - 4 - 10 - 1 - 1 - 1 - - - 1023 - Cuban Cigars - Cuban Cigars - The finest in Central American cigars. So how did they end up here? - Cuban Cigars - Not for sale through BR. - 268435456 - 1 - 231 - 10 - 4 - 22 - 100 - 2 - 1 - - - 1024 - NVG III - Night Vision Goggles, Gen. III - The third generation of nightvision gear is mostly used by the military. Hightech armies use milspec versions that are more rugged than earlier generation NVG. - Night Vision Goggles III - Want to see through the night as well as most American soldiers? Then this NVG is for you. With a state-of-the-art microchannel tube, you'll get the drop on everyone. - 32768 - 1 - 287 - 9 - 1 - 22 - 2000 - 6 - -3 - 1 - 1 - 1 - 1 - 1 - 1 - 3 - 1 - 30 - -20 - 15 - -40 - - - 1025 - NVG IV - Night Vision Goggles, Gen. IV - Light amplification is not better than in generation III, but image resolution is better and halos around bright objects are reduced, resulting in a better overall picture. - Night Vision Goggles IV - Fresh from the assembly line, the first NVG of generation IV. Just what you need when a clear picture makes the difference between a dead enemy and collateral damage. - 32768 - 1 - 288 - 8 - 1 - 22 - 4000 - 8 - -4 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 2 - 1 - 40 - -20 - 20 - -40 - - - 1026 - Trigger Group - Trigger Group - For the unhappy trigger-happy folks: Just attach the ACME Trigger Group to your favourite assault rifle and enjoy simple and effective 3-round burst fire. - Trigger Group - For the unhappy trigger-happy folks out there, we are proud to present the ACME Trigger Group! Marksmanship skill too low? Tired of firing too many bullets in autofire? Simply attach the ACME Trigger Group to your favourite assault rifle and enjoy simple and effective 3-round burst fire. - 268435456 - 160 - 4 - 21 - 850 - 5 - 2 - -2 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 3 - 1 - 3 - - - 1027 - Urban Camo Kit - Urban Camouflage Kit - The Military Urban Camo Compact includes several grey nuanced facial paints, a mirror, and a manual on the proper use and care of your camo compact. - Camouflage Kit - Urban - The Military Urban Camo Compact includes several grey nuanced facial paints, and a mirror. This long-lasting, non-running, facial paint can be easily removed with soap and water. The kit also includes a manual that outlines the proper use and care of your compact. - 8192 - 1 - 513 - 1 - 8 - 13 - 250 - 5 - 1 - 1 - 1 - 1 - 1 - 3 - 100 - 1 - - - 1028 - Desert Camo Kit - Desert Camouflage Kit - The Military Desert Camo Compact includes light brown, tan and white cream-based facial paint, a mirror, and a manual on the proper use and care of your camo compact. - Camouflage Kit - Desert - The Military Desert Camo Compact includes light brown, tan and white cream based facial paint, and a mirror. This long-lasting, non-running, facial paint can be easily removed with soap and water. The kit also includes a manual that outlines the proper use and care of your compact. - 8192 - 1 - 58 - 1 - 8 - 13 - 250 - 5 - 1 - 1 - 1 - 1 - 1 - 3 - 100 - 1 - - - 1029 - Scope 2x - Small Scope, 2x - This type of scope is often found built-in on modern assault rifles, though it will fit a revolver, shotgun, or SMG as well. - Small Scope, Mag.2x - A small scope for mounting onto shortranged guns like revolvers or shotguns. Optional mounts for a few autoloaders available. Usable as a replacement for damaged assault rifle optics. - 268435456 - 1 - 525 - 2 - 4 - 12 - 400 - 4 - -1 - 1 - 1 - 1 - 1 - 1 - 4 - 1 - 5 - 10 - 5 - 10 - 10 - 10 - - - 1030 - Scope 4x - ACOG, 4x - Combat gun scope with 4x magnification. - ACOG, Mag.4x - A combat gun scope with 4x magnification, including two-piece adapter-mount for eyepiece-mounted accessories. - 268435456 - 1 - 545 - 4 - 4 - 18 - 500 - 6 - -3 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 2 - 1 - 10 - 20 - 10 - 20 - 20 - 20 - - - 1031 - CQC .223 Barrel - SCAR-L CQC Barrel - A short barrel to change the SCAR-L into the CQC version. - SCAR-L CQC Barrel - Not for sale through BR. - 268435456 - 1 - 574 - 6 - 20 - 600 - 9 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - - - 1032 - SV .223 Barrel - SCAR-L SV Barrel - A long barrel to change the SCAR-L into the SV version. - SCAR-L SV Barrel - This long barrel changes your SCAR-L into the sniper variant. - 268435456 - 1 - 575 - 9 - 24 - 900 - 9 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - - - 1033 - CQC .308 Barrel - SCAR-H CQC Barrel - A short barrel to change the SCAR-H into the CQC version. - SCAR-H CQC Barrel - Not for sale through BR. - 268435456 - 1 - 574 - 6 - 20 - 600 - 9 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - - - 1034 - SV .308 Barrel - SCAR-H SV Barrel - A long barrel to change the SCAR-H into the SV version. - SCAR-H SV Barrel - This long barrel changes your SCAR-H into the sniper variant. - 268435456 - 1 - 575 - 9 - 24 - 900 - 9 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - - - 1035 - CK 68 CQC - SCAR-68 Conversion Kit - This kit contains the necessary parts to convert your SCAR-L to the 6.8mm SPC caliber. - SCAR-68 Conversion Kit - If you need to convert your SCAR-L to the new 6.8x43mm SPC caliber, here are the necessary parts: A new CQC-barrel, bolt, and triggergroup with magazine well. - 268435456 - 1 - 588 - 12 - 23 - 1800 - 9 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - - - 1036 - CK 68 SV - SCAR-68 Conversion Kit SV - This kit contains the necessary parts to convert your SCAR-L to the 6.8mm SPC caliber sniper variant. - SCAR-68 Conversion Kit SV - If you need to convert your SCAR-L to the new 6.8x43mm SPC caliber, here are the necessary parts: A new SV-barrel, bolt, and triggergroup with magazine well. - 268435456 - 1 - 589 - 15 - 23 - 2100 - 9 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - - - 1037 - CK L CQC - SCAR-L Conversion Kit - The leftover parts after you converted your SCAR-L to another caliber. Of course, with these you can change the gun back again. - SCAR-L Conversion Kit - Not for sale through BR - 268435456 - 1 - 590 - 12 - 23 - 1800 - 9 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - - - 1038 - CK L SV - SCAR-L Conversion Kit SV - The leftover parts after you converted your SCAR-L to another caliber. Of course, with these you can change the gun back again. - SCAR-L Conversion Kit SV - Not for sale through BR - 268435456 - 1 - 591 - 15 - 23 - 2100 - 9 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - - - 1039 - CQC 6.8 Barrel - SCAR-68 CQC Barrel - A short barrel to change the SCAR-68 into the CQC version. - SCAR-68 CQC Barrel - Not for sale through BR. - 268435456 - 1 - 574 - 6 - 20 - 600 - 9 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - - - 1040 - SV 6.8 Barrel - SCAR-68 SV Barrel - A long barrel to change the SCAR-68 into the SV version. - SCAR-68 SV Barrel - This long barrel changes your SCAR-68 into the sniper variant. - 268435456 - 1 - 575 - 9 - 24 - 900 - 9 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - - - 1041 - CK WP CQC - SCAR-WP Conversion Kit - This kit contains the necessary parts to convert your SCAR-H to the 7.62x39mm caliber. - SCAR-WP Conversion Kit - If you need to convert your SCAR-H to the Russian 7.62x39mm caliber, here are the necessary parts: A new CQC-barrel, bolt, and triggergroup with magazine well. - 268435456 - 1 - 588 - 12 - 23 - 1800 - 9 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - - - 1042 - CK WP SV - SCAR-WP Conversion Kit SV - This kit contains the necessary parts to convert your SCAR-H to the 7.62x39mm caliber long-barreled variant. - SCAR-WP Conversion Kit SV - If you need to convert your SCAR-H to the Russian 7.62x39mm caliber, here are the necessary parts: A new SV-barrel, bolt, and triggergroup with magazine well. - 268435456 - 1 - 589 - 15 - 23 - 2100 - 9 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - - - 1043 - CK H CQC - SCAR-H Conversion Kit - The leftover parts after you converted your SCAR-H to another caliber. Of course, with these you can change the gun back again. - SCAR-H Conversion Kit - Not for sale through BR - 268435456 - 1 - 590 - 12 - 23 - 1800 - 9 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - - - 1044 - CK H SV - SCAR-H Conversion Kit SV - The leftover parts after you converted your SCAR-H to another caliber. Of course, with these you can change the gun back again. - SCAR-H Conversion Kit SV - Not for sale through BR - 268435456 - 1 - 591 - 15 - 23 - 2100 - 9 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - - - 1045 - CQC WP Barrel - SCAR-WP CQC Barrel - A short barrel to change the SCAR-WP into the CQC version. - SCAR-WP CQC Barrel - Not for sale through BR. - 268435456 - 1 - 574 - 6 - 20 - 600 - 9 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - - - 1046 - SV WP Barrel - SCAR-WP SV Barrel - A long barrel to change the SCAR-WP into the SV version. - SCAR-WP SV Barrel - This long barrel changes your SCAR-WP into the sniper variant. - 268435456 - 1 - 575 - 9 - 24 - 900 - 9 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - - - 1047 - .40 SMG Mag - .40 S&W SMG Mag - .40 S&W emerged in the late 1990s as "middle of the road" round with more stopping power than the 9mm and more penetration than the .45ACP. - .40 S&W SMG Mag - .40 S&W is a popular ammunition among many law enforcement officers. - 1024 - 337 - 1 - 601 - 4 - 4 - 16 - 30 - 3 - 1 - 1 - 1 - 5 - - - 1048 - .40 SMG Mag HP - .40 S&W SMG Mag, HP - This hollow point ammo gives increased punch to the the .40 S&W's already significant stopping power. - .40 S&W SMG Mag, HP - The expansion power of HP adds substance to this powerful pistol ammunition. - 1024 - 338 - 1 - 602 - 4 - 4 - 16 - 60 - 3 - 1 - 1 - 1 - 4 - - - 1049 - .40 SMG Mag AP - .40 S&W SMG Mag, AP - 30 rounds of .40 S&W armor-piercing ammo. - .40 S&W SMG Mag, AP - Punch holes in the competition with these handy AP rounds. - 1024 - 339 - 1 - 603 - 4 - 4 - 16 - 90 - 3 - 1 - 1 - 1 - 3 - - - 1050 - .40 SMG Mag AET - .40 S&W SMG Mag, AET - A fruitful marriage of penerating power and game-stopping expansion in .40 caliber. - .40 S&W SMG Mag, AET - Armored targets will go down and stay down when you tag them with this potent AET round. - 1024 - 340 - 1 - 606 - 4 - 4 - 16 - 230 - 5 - -3 - 1 - 1 - 1 - 2 - - - 1051 - .40 SMG Mag G - .40 S&W SMG Mag, Glaser - If 30 rounds of Glaser Safety ammo fail to make your point, the conversation wasn't worth having to begin with. - .40 S&W SMG Mag, Glaser - Thirty rounds of frangible fun. All of the man-stopping power, none of the over-penetration. - 1024 - 341 - 1 - 604 - 4 - 4 - 16 - 200 - 3 - 1 - 1 - 1 - 3 - - - 1052 - .40 SMG Mag M - .40 S&W SMG Mag, Match - 30 rounds of match grade .40 S&W; added range with the same mild recoil. - .40 S&W SMG Mag, Match - Competitive shooting or life and death struggle, match ammo extends your reach. - 1024 - 342 - 1 - 605 - 4 - 4 - 16 - 170 - 4 - 1 - 1 - 1 - 3 - 70 - - - 1053 - Shuriken - Shuriken - The most renowned silent, fast projectile weapon of Ninpo Taijutsu. - Shuriken - Silent, swift, and effective with razor-sharp edges. - 8 - 1053 - 3 - 1 - 609 - 2 - 4 - 13 - 75 - 3 - -1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 4 - 1 - - - 1054 - Nunchaku - Nunchaku - In the right hands this is one of the most dangerous and compact weapons in martial arts. - Nunchaku - This is one of the favoured weapons of Ninpo Taijutsu. - 128 - 1054 - 2 - 1 - 608 - 10 - 1 - 20 - 120 - 5 - 1 - -1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 2 - 1 - - - 1055 - Katana - Katana - This is the pride of the samurai. - Katana - This is a rare Japanese masterpiece, decorated with dragons. It can chop through bamboo like a hot knife through butter! - 4 - 1055 - 4 - 1 - 607 - 20 - 7 - 2000 - 5 - 1 - -1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 2 - 1 - 1 - - - 1056 - 5.56mm Mag 42 HP - 5.56x45mm Mag, 42 HP - This 42-round magazine of 5.56 Remington hollow point ammo is a variation of the civilian .223 hunting round. Like the .223, it is designed to maximize nerve shock and blood loss. - 5.56x45mm Mag 42 HP - This is the economical choice for target shooting, hunting, or stopping potential long-range muggings. These 42 rounds of 50 grain .223 JHP can save your life and your pocket book. - 1024 - 168 - 1 - 592 - 7 - 3 - 24 - 140 - 3 - 1 - 1 - 1 - 4 - - - 1057 - 5.56mm Mag 42 - 5.56x45mm Mag, 42 - These 42 rounds of NATO standard light armor piercing ammunition have the ability to tumble within its target to create a much larger wound than what is normally expected from a such small bullet. - 5.56x45mm Mag, 42 - This 42-round magazine is filled with our NATO standard 5.56mm. This round's steel penetrator makes it possible to beat all but the best in today's body armor. - 1024 - 169 - 1 - 593 - 7 - 3 - 24 - 150 - 3 - 1 - 1 - 1 - 4 - - - 1058 - 5.56mm Mag 42 G - 5.56x45mm Mag, 42 Glaser - If 42 rounds of Glaser Safety ammo fail to make your point, the conversation wasn't worth having to begin with. - 5.56x45mm Mag, 42 Glaser - Forty-two rounds of frangible fun. All of the man-stopping power, none of the over-penetration. - 1024 - 170 - 1 - 594 - 7 - 3 - 24 - 490 - 5 - 1 - 1 - 1 - 3 - - - 1059 - 5.56mm Mag 42 T - 5.56x45mm Mag, 42 Tracer - Burst fire doesn't have to be a guessing game anymore with 42 rounds of tracer ammo. - 5.56x45mm Mag, 42 Tracer - Tracer ammo ensures putting those shots on target when it counts. - 1024 - 171 - 1 - 596 - 7 - 3 - 24 - 280 - 5 - 1 - 1 - 1 - 3 - -10 - 2 - 6 - - - 1060 - 5.56mm Mag 42 M - 5.56x45mm Mag, 42 Match - This match grade ammo will add extra range to your 5.56mm assault rifle. - 5.56x45mm Mag, 42 Match - Close only counts with horseshoes and hand-grenades, for an extra edge load up on match ammunition. - 1024 - 172 - 1 - 595 - 7 - 3 - 24 - 420 - 6 - 1 - 1 - 1 - 2 - 120 - - - 1061 - 5.56mm Mag 42 HP C - 5.56x45mm Mag, 42 HP Cold - Added expansion in a quiet 42 round package. - 5.56x45mm Mag, 42 HP Cold - Extra punch minus the noise with this 5.56mm ammo. - 1024 - 173 - 1 - 597 - 7 - 3 - 24 - 126 - 3 - 1 - 1 - 1 - 4 - 40 - - - 1062 - 5.56mm Mag 42 C - 5.56x45mm Mag, 42 Cold - Pump em' full of holes without waking up the countryside. Cold loaded ammo is 40% quieter than standard ball rounds. - 5.56x45mm Mag, 42 Cold - This 42-round magazine of ammunition will leave your enemies as cold as the rounds themselves, and is as silent as an Artic wind. - 1024 - 174 - 1 - 598 - 7 - 3 - 24 - 189 - 3 - 1 - 1 - 1 - 4 - 40 - - - 1063 - 1st Resp. Kit - First Response Kit - This kit can be used to store all kinds of medical equipment like boosters, canteen, and first aid kit. - First Response Kit - Handy compact kit for medical equipment. Comes with a regeneration booster. - 268435456 - 1 - 611 - 4 - 1 - 99 - 340 - 2 - 2 - 1 - 1 - 1 - 1 - 1 - 4 - 235 - - - 1064 - P239 SAS - SIG P239 SAS - Even more compact than the P228, this gun is easily concealed. - SIG P239 SAS - Want something more compact than a P228? The P239 SAS makes for easy concealed carrying with SIG's reduced snag design. - 2 - 1064 - 3 - 310 - 9 - 1 - 600 - 1 - 2 - 1 - 1 - 1 - 1 - 1 - 1 - 2 - 1 - 36 - - - 1065 - AUG-A3 - Steyr AUG-A3 - A new version of the AUG, this one is chambered for the 6.8mm SPC caliber and comes with Picatinny rails. - Steyr AUG-A3 - This latest version of the famous Steyr AUG has rails instead of a fixed optical sight and foregrip. Chambered in the new 6.8x43mm SPC caliber. - 2 - 1065 - 3 - 320 - 38 - 7 - 3000 - 5 - -2 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 2 - 1 - 750 - - - 1066 - HK 416 10" - HK 416 10" - A shorter version of the standard HK 416. - HK 416 10" - This is just a HK 416 with a shorter barrel, for those who often do CQB. - 2 - 1066 - 3 - 315 - 33 - 6 - 2900 - 4 - 3 - -2 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 3 - 1 - 900 - -1 - 30 - - - 1067 - M12 - Beretta M12 - Long in use with the Italian Police, this is an easy to use SMG. - Beretta M12 - The built-in foregrip on this older Beretta SMG lets you handle the gun easily even if the folding stock has not been deployed. - 2 - 1067 - 3 - 321 - 30 - 5 - 1450 - 3 - -1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 4 - 2 - 550 - -1 - 5 - 5 - 30 - - - 1068 - 40mm Gren.P. - 40mm Grenade Panel - A panel with four individual pockets to store up to four 40mm grenades. - 40mm Grenade Panel - Four pockets mounted on a panel that can be clipped to your load bearing equipment. The long adjustable straps let you store 40mm grenades on any length. - 268435456 - 1 - 685 - 4 - 1 - 99 - 180 - 4 - 3 - 1 - 1 - 1 - 1 - 2 - 1 - - - 1069 - Galatz - Galil Sniper - A sniperized version of the Galil assault rifle. More like a DMR than a real sniper rifle. - Galil Sniper - This was a standard Galil, until someone decided to make a sniper rifle from it. - 2 - 1069 - 3 - 307 - 60 - 7 - 7240 - 7 - 1 - -1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 24 - -1 - 30 - 1007 - - - 1070 - HK 416 16" - HK 416 16" - This has a barrel that is slightly longer than on the standard HK 416. - HK 416 16" - If you want more range than a standard 416 has, take this one. - 2 - 1070 - 3 - 317 - 36 - 7 - 3240 - 5 - 3 - -2 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 2 - 1 - 900 - -1 - 30 - - - 1071 - Owen .45 - Owen .45 - A rather simple and fullauto-only SMG. - Owen .45 - Adopted by the Australian army who considered it to be more reliable than the Thompson SMG. Top-feeding magazine precludes alternative sights, though. - 2 - 1071 - 3 - 313 - 42 - 7 - 1520 - 4 - 3 - 2 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 3 - 1 - 700 - 5 - 5 - - - 1072 - HK 416 20" - HK 416 20" - The DMR variant of the HK 416. - HK 416 20" - A Designated Marksman Rifle based on the Heckler & Koch 416. - 2 - 1072 - 3 - 316 - 37 - 7 - 3400 - 6 - 3 - -2 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 900 - -1 - 30 - 209 - - - 1073 - HK UCP - HK UCP - This is Heckler & Koch's competitor to FN's FiveseveN. - HK UCP - The companion pistol to the HK MP7 PDW. These are pre-production models that may deviate from serial production. - 2 - 1073 - 3 - 302 - 6 - 1 - 1 - 1630 - 4 - -2 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 44 - - - 1074 - HEZI SM-1 - HEZI SM-1 - Actually a M1 Carbine in a new dress. - HEZI SM-1 - A very new weapon for an old caliber, the HEZI is quite effective for its odd shape. - 2 - 1074 - 3 - 1 - 692 - 30 - 6 - 1530 - 4 - 2 - -1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 2 - 60 - - - 1075 - MG3 - Rheinmetall MG3 - When the Germans build up the Bundeswehr they took the MG42, renamed it MG3, and took down the firing rate somewhat. Because, it was still the best GPMG of the world at that time. In use in several other countries as well. - Rheinmetall MG3 - Despite various nicknames, this is a dead serious gun. With attachment points for both a bipod or a tripod, an Anti-Air sight, and very easily replaced barrels, you can see why this is THE General Purpose Machine Gun. - 2 - 1075 - 3 - 324 - 115 - 8 - 7100 - 8 - 2 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 2 - 1 - 1000 - 209 - - - 1076 - Shrike - Ares M4 Shrike - The LMG version of the M4 assault rifle. - Ares M4 Shrike - Ares changed the M4 assault rifle to a LMG with a completely new upper receiver. Comes with a foregrip for better control during fullauto. - 2 - 1076 - 3 - 319 - 34 - 8 - 5430 - 6 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 2 - 1 - 1000 - -1 - 30 - 1011 - - - 1077 - HK 417 - HK 417 - The 7.62x51mm version of the HK 416. - HK 417 - This is the 7.62x51mm version of Heckler & Koch's new HK 416. - 2 - 1077 - 3 - 325 - 41 - 8 - 3630 - 6 - 3 - -2 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 600 - -1 - 30 - - - 1078 - Cx4 Storm - Beretta Cx4 Storm - The action of Beretta's Storm pistol inside a rifle stock. - Beretta Cx4 Storm - A futuristic looking rifle firing an unsurpassed pistol round, the .45ACP. This version has a magazine well that accepts hi-cap magazines. - 2 - 1078 - 3 - 366 - 26 - 7 - 1250 - 3 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 2 - 19 - - - 1079 - TAC-1A Vest - TT Assault Vest - A vest designed for carrying quite some of the most important consumables on a battlefield: ammo. - TT Assault Vest - The Tactical Tailor Assault Vest is for primary combat soldiers, and can carry 12 AR magazines, or whatever you need. - 131072 - 4 - 1 - 708 - 12 - 23 - 140 - 5 - 2 - 1 - 1 - 1 - 2 - 1 - 20 - - - 1080 - 40mm Gren.P. - 40mm Grenade Panel - A panel with four individual pockets to store up to four 40mm grenades. - 40mm Grenade Panel - A quadruple pouch mounted on a leg rig. The long adjustable straps let you store 40mm grenades on any length. - 131072 - 5 - 1 - 685 - 4 - 1 - 21 - 180 - 5 - 3 - 1 - 1 - 1 - 2 - 1 - - - 1081 - Double Mag - Double Mag Pouch - A double pouch that can carry two long non-standard mags. - Double Mag Pouch - A pouch for carrying two longer magazines (like P90-mags) strapped to the upper thigh. - 131072 - 6 - 1 - 707 - 5 - 25 - 60 - 5 - 2 - 1 - 1 - 1 - 2 - 1 - - - 1082 - SAW Pouch - SAW Pouch - A large pouch that can carry an ammo box. - SAW Pouch - This pouch is designed to hold the ammo box for your machinegun. Mounted onto a leg rig. - 131072 - 7 - 1 - 706 - 5 - 21 - 75 - 5 - 2 - 1 - 1 - 1 - 3 - 1 - - - 1083 - Blackhawk - Blackhawk Vest - A vest that is designed to carry magazines mostly. - Blackhawk Vest - A tactical vest that can carry an assortment of AR and pistol magazines. - 131072 - 8 - 1 - 705 - 15 - 23 - 100 - 2 - 2 - 1 - 1 - 1 - 2 - 1 - 10 - - - 1084 - Police Vest - Hongkong Police Vest - A versatile vest with pockets of different sizes, 4 of them designed especially for 40mm grenades. - Hongkong Police Vest - Your dedicated grenadier will love this vest, with its four 40mm grenade pockets. Although it's a police vest, you need not necessarily load only tear gas... - 131072 - 9 - 1 - 704 - 13 - 23 - 135 - 3 - 2 - 1 - 1 - 1 - 2 - 1 - 15 - - - 1085 - Fleckt. Vest - German Flecktarn Vest - A German assault vest. - German Flecktarn Vest - A German assault vest. What you can't see on the picture is the large pocket at the left side, near the back of the vest. - 131072 - 10 - 1 - 703 - 16 - 23 - 120 - 6 - 2 - 1 - 1 - 1 - 2 - 1 - 25 - - - 1086 - Ru.106 Vest - Russian 106 Vest - A very versatile vest. - Russian 106 Vest - The high number of pockets of various sizes lets you carry a lot of different things. Russian ingenuity at its best. - 131072 - 11 - 1 - 702 - 18 - 23 - 145 - 6 - 2 - 1 - 1 - 1 - 2 - 1 - 20 - - - 1087 - Ru.107 Vest - Russian 107 Vest - A vest with mostly AR magazine pockets. - Russian 107 Vest - This is a vest for the primary combat soldier, who needs lots of rifle magazines. - 131072 - 12 - 1 - 701 - 20 - 23 - 130 - 2 - 2 - 1 - 1 - 1 - 2 - 1 - 10 - - - 1088 - RM22SF Vest - Russian RM22SF Vest - A versatile Russian special forces vest. - Russian RM22SF Vest - Designed for carrying magazines, grenades, and a few other things, this is the Russian special forces vest. - 131072 - 13 - 1 - 700 - 18 - 23 - 140 - 5 - 2 - 1 - 1 - 1 - 2 - 1 - 20 - - - 1089 - TAC-1B Vest - TT Utility Vest - A vest with two larger pockets for carrying some big things. - TT Utility Vest - The Tactical Tailor Utility Vest is for those who are not primary combat soldiers, but have other duties as well. - 131072 - 14 - 1 - 699 - 11 - 23 - 140 - 4 - 2 - 1 - 1 - 1 - 2 - 1 - 10 - - - 1090 - LBE Gear - LBE Gear - Several pouches mounted onto a harness. - LBE Gear - Load Bearing Equipment lets you carry your equipment into battle. - 131072 - 15 - 1 - 698 - 10 - 23 - 80 - 1 - 2 - 1 - 1 - 1 - 2 - 1 - 5 - - - 1091 - Holster - Holster - A tactical holster that rides on the upper thigh, it has a pocket for a spare magazine. - Holster - The Eagle SAS Tactical Holster carries a medium pistol and a spare magazine. - 131072 - 16 - 1 - 695 - 3 - 19 - 75 - 1 - 2 - 1 - 1 - 1 - 2 - 1 - - - 1092 - Holster Rig - Holster Rig - A leg rig outfitted with a medium pistol holster and a triple pistol mag pouch. - Holster Rig - This Tactical Tailor Leg Rig can carry a pistol and three magazines. - 131072 - 17 - 1 - 696 - 7 - 21 - 110 - 3 - 2 - 1 - 1 - 1 - 2 - 1 - - - 1093 - MP Holster - MP Holster - A leg rig for large pistols or small machinepistols. Can carry an additional magazine. - MP Holster - With this Holster you can strap a small machinepistol or large pistol to your upper thigh. Has a pocket for an additional mag. - 131072 - 18 - 1 - 697 - 4 - 23 - 130 - 2 - 2 - 1 - 1 - 1 - 2 - 1 - - - 1094 - TIMS Backpack - TIMS Backpack - The backpack part of the TIMS set. You can mount the combat pack onto it in place of the flap. - TIMS Backpack - If you want to carry all sorts of big things cross-country, you'll need a backpack like this one. Can be worn in conjunction with a TIMS combat pack. - 131072 - 19 - 1 - 686 - 35 - 27 - 500 - 7 - 2 - 1 - 1 - 1 - 2 - 1 - - - 1095 - ARUC - ARUC Backpack - A backpack with two outer pockets. - ARUC Backpack - For a little bit of more organization, the ARUC backpack has two outer pockets for those items you need fast at hand. - 131072 - 20 - 1 - 687 - 38 - 27 - 450 - 2 - 2 - 1 - 1 - 1 - 2 - 1 - - - 1096 - MALICE3 - MALICE3 Backpack - A backpack with lots of outer pockets. - MALICE3 Backpack - You do not want to rummage through the main compartment of your backpack for that elusive piece of gear that always sits at the bottom? This one has lots of outer pockets, to store your items for easy access. - 131072 - 21 - 1 - 688 - 41 - 27 - 200 - 6 - 2 - 1 - 1 - 1 - 2 - 1 - - - 1097 - TIMS Pack - TIMS Combat Pack - This is the combat pack partner to the TIMS backpack. - TIMS Combat Pack - This combat pack can be worn in conjunction with the TIMS backpack, so you may want to have a look at the backpack as well. - 131072 - 22 - 1 - 689 - 13 - 23 - 300 - 7 - 2 - 1 - 1 - 1 - 2 - 1 - - - 1098 - TT 3-Day Pack - Tactical Tailor 3-Day Pack - A combat pack with an extra pocket on the outside. - Tactical Tailor 3-Day Pack - You want storage capacity to lug some things around during combat, but a backpack slows you down to much. This smaller combat pack may be the solution to your needs. - 131072 - 23 - 1 - 690 - 13 - 23 - 150 - 2 - 2 - 1 - 1 - 1 - 2 - 1 - - - 1099 - Patrol Pack - Blackhawk Patrol Pack - A multi-pocket combat pack. - Blackhawk Patrol Pack - If you need to carry a very diverse assortment of goodies into combat, this is the combat pack for you! - 131072 - 24 - 1 - 691 - 15 - 23 - 200 - 5 - 2 - 1 - 1 - 1 - 2 - 1 - - - 1100 - SO-18 Helmet - Treated Stealth Ops Helmet - This helmet will protect you from small caliber rounds effectively, providing maximal stealth. For those really quiet operatives only. Treated with C-18 for added protection. - Treated Stealth Ops Helmet - None - 2048 - 128 - 1 - 646 - 11 - 99 - 900 - -2 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 10 - - - 1101 - SO-18 Vest - Treated Stealth Ops Vest - With this vest an operative will remain uncovered for the most time, but vulnerable to large caliber weapons. Treated with C-18 for added protection. - Treated Stealth Ops Vest - None - 2048 - 129 - 1 - 644 - 37 - 99 - 2200 - -2 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 25 - - - 1102 - SO-18 Leggings - Treated Stealth Ops Leggings - No need to learn ninjutsu. An operative wearing these leggings will become ninja right away. Treated with C-18 for added protection. - Treated Stealth Ops Leggings - None - 2048 - 130 - 1 - 645 - 44 - 99 - 1800 - -2 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 15 - - - 1103 - Recon Kev.-18 Vest - Treated Recon Kevlar Vest - This camouflaged kevlar vest is the best solution for any recon activity. Treated with C-18 for added protection. - Treated Recon Kevlar Vest - None - 2048 - 131 - 1 - 640 - 39 - 99 - 1700 - -2 - 1 - 1 - 1 - 1 - 1 - 1 - -1 - -2 - 25 - - - 1104 - Recon T. Guard. Vest - Treated Recon Guardian Vest - This camouflaged guardian vest is the best solution for any recon activity. Treated with C-18 for added protection. - Treated Recon Guardian Vest - None - 2048 - 132 - 1 - 639 - 39 - 99 - 2300 - -3 - 1 - 1 - 1 - 1 - 1 - 1 - -2 - -5 - 25 - - - 1105 - Recon Tw.-18 Vest - Treated Recon Twaron Vest - This camouflaged twaron vest is the best solution for any recon activity. Treated with C-18 for added protection. - Treated Recon Twaron Vest - None - 2048 - 133 - 1 - 642 - 32 - 99 - 2000 - 1 - -3 - 1 - 1 - 1 - 1 - 1 - 1 - -2 - -4 - 25 - - - 1106 - Recon Kev.-18 Leggings - Treated Recon Kevlar Leggings - Comfortable and camouflaged, these kevlar leggings are made for reconnaissance in the first place. Treated with C-18 for added protection. - Treated Recon Kevlar Leggings - None - 2048 - 134 - 1 - 641 - 45 - 99 - 1400 - -2 - 1 - 1 - 1 - 1 - 1 - 1 - -5 - 20 - - - 1107 - Recon Tw.-18 Leggings - Treated Recon Twaron Leggings - Comfortable and camouflaged, these twaron leggings are made for reconnaissance in the first place. Treated with C-18 for added protection. - Treated Recon Twaron Leggings - None - 2048 - 135 - 1 - 643 - 36 - 99 - 1700 - 1 - -3 - 1 - 1 - 1 - 1 - 1 - 1 - -4 - 20 - - - 1108 - Medic Kev.-18 Vest - Treated Medic Kevlar Vest - Such vests are usually worn by field medics, since they provide some extra space for the equipment they use. Treated with C-18 for added protection. - Treated Medic Kevlar Vest - None - 2048 - 136 - 1 - 633 - 41 - 99 - 1700 - -2 - 1 - 1 - 1 - 1 - 1 - 1 - -2 - -3 - 10 - - - 1109 - Medic T. Guard. Vest - Treated Medic Guardian Vest - Such vests are usually worn by field medics, since they provide some extra space for the equipment they use. Treated with C-18 for added protection. - Treated Medic Guardian Vest - None - 2048 - 137 - 1 - 632 - 41 - 99 - 2300 - -3 - 1 - 1 - 1 - 1 - 1 - 1 - -3 - -6 - 10 - - - 1110 - Medic Tw.-18 Vest - Treated Medic Twaron Vest - Such vests are usually worn by field medics, since they provide some extra space for the equipment they use. Treated with C-18 for added protection. - Treated Medic Twaron Vest - None - 2048 - 138 - 1 - 637 - 34 - 99 - 2000 - 1 - -3 - 1 - 1 - 1 - 1 - 1 - 1 - -3 - -5 - 10 - - - 1111 - Medic Spec.-18 Vest - Treated Medic Spectra Vest - Such vests are usually worn by field medics, since they provide some extra space for the equipment they use. Treated with C-18 for added protection. - Treated Medic Spectra Vest - None - 2048 - 139 - 1 - 635 - 41 - 99 - 3200 - -4 - 1 - 1 - 1 - 1 - 1 - 1 - -4 - -6 - 10 - - - 1112 - Medic Dyn.-18 Vest - Treated Medic Dyneema Vest - Such vests are usually worn by field medics, since they provide some extra space for the equipment they use. - Treated Medic Dyneema Vest - None - 2048 - 140 - 1 - 630 - 29 - 99 - 3200 - 3 - -4 - 1 - 1 - 1 - 1 - 1 - 1 - -3 - -2 - 10 - - - 1113 - Medic Kev.-18 Legg. - Treated Medic Kevlar Leggings - Nothing like an useful place for First Aid Kit, Canteen or Condoms. With these leggings you'll get it. Treated with C-18 for added protection. - Treated Medic Kevlar Leggings - None - 2048 - 141 - 1 - 634 - 48 - 99 - 1400 - -2 - 1 - 1 - 1 - 1 - 1 - 1 - -6 - 10 - - - 1114 - Medic Tw.-18 Legg. - Treated Medic Twaron Leggings - Nothing like an useful place for First Aid Kit, Canteen or Condoms. With these leggings you'll get it. Treated with C-18 for added protection. - Treated Medic Twaron Leggings - None - 2048 - 142 - 1 - 638 - 39 - 99 - 1700 - 1 - -3 - 1 - 1 - 1 - 1 - 1 - 1 - -5 - 10 - - - 1115 - Medic Spec.-18 Legg. - Treated Medic Spectra Leggings - Nothing like an useful place for First Aid Kit, Canteen or Condoms. With these leggings you'll get it. Treated with C-18 for added protection. - Treated Medic Spectra Leggings - None - 2048 - 143 - 1 - 636 - 48 - 99 - 2900 - -4 - 1 - 1 - 1 - 1 - 1 - 1 - -9 - 10 - - - 1116 - Medic Dyn.-18 Legg. - Treated Medic Dyneema Leggings - Nothing like an useful place for First Aid Kit, Canteen or Condoms. With these leggings you'll get it. - Treated Medic Dyneema Leggings - None - 2048 - 144 - 1 - 631 - 39 - 99 - 2900 - 3 - -4 - 1 - 1 - 1 - 1 - 1 - 1 - -5 - 10 - - - 1117 - Mech. Kev.-18 Vest - Treated Mechanic Kevlar Vest - For all mechanic and demolitions freaks such upgraded vest is a fulfilled dream. Treated with C-18 for added protection. - Treated Mechanic Kevlar Vest - None - 2048 - 145 - 1 - 624 - 41 - 99 - 1700 - -2 - 1 - 1 - 1 - 1 - 1 - 1 - -2 - -3 - 10 - - - 1118 - Mech. T. Guard. Vest - Treated Mechanic Guardian Vest - For all mechanic and demolitions freaks such upgraded vest is a fulfilled dream. Treated with C-18 for added protection. - Treated Mechanic Guardian Vest - None - 2048 - 146 - 1 - 623 - 41 - 99 - 2300 - -3 - 1 - 1 - 1 - 1 - 1 - 1 - -3 - -6 - 10 - - - 1119 - Mech. Tw.-18 Vest - Treated Mechanic Twaron Vest - For all mechanic and demolitions freaks such upgraded vest is a fulfilled dream. Treated with C-18 for added protection. - Treated Mechanic Twaron Vest - None - 2048 - 147 - 1 - 628 - 34 - 99 - 2000 - 1 - -3 - 1 - 1 - 1 - 1 - 1 - 1 - -3 - -5 - 10 - - - 1120 - Mech. Spec.-18 Vest - Treated Mechanic Spectra Vest - For all mechanic and demolitions freaks such upgraded vest is a fulfilled dream. Treated with C-18 for added protection. - Treated Mechanic Spectra Vest - None - 2048 - 148 - 1 - 626 - 41 - 99 - 3200 - -4 - 1 - 1 - 1 - 1 - 1 - 1 - -4 - -6 - 10 - - - 1121 - Mech. Dyn.-18 Vest - Treated Mechanic Dyneema Vest - For all mechanic and demolitions freaks such upgraded vest is a fulfilled dream. - Treated Mechanic Dyneema Vest - None - 2048 - 149 - 1 - 621 - 29 - 99 - 3200 - 3 - -4 - 1 - 1 - 1 - 1 - 1 - 1 - -3 - -2 - 10 - - - 1122 - Mech. Kev.-18 Legg. - Treated Mechanic Kevlar Leggings - Special leggings upgraded to serve mechanic and demolitions operatives better than the standard ones. Treated with C-18 for added protection. - Treated Mechanic Kevlar Leggings - None - 2048 - 150 - 1 - 625 - 48 - 99 - 1400 - -2 - 1 - 1 - 1 - 1 - 1 - 1 - -6 - 10 - - - 1123 - Mech. Tw.-18 Legg. - Treated Mechanic Twaron Leggings - Special leggings upgraded to serve mechanic and demolitions operatives better than the standard ones. Treated with C-18 for added protection. - Treated Mechanic Twaron Leggings - None - 2048 - 151 - 1 - 620 - 39 - 99 - 1700 - 1 - -3 - 1 - 1 - 1 - 1 - 1 - 1 - -5 - 10 - - - 1124 - Mech. Spec.-18 Legg. - Treated Mechanic Spectra Leggings - Special leggings upgraded to serve mechanic and demolitions operatives better than the standard ones. Treated with C-18 for added protection. - Treated Mechanic Spectra Leggings - None - 2048 - 152 - 1 - 627 - 48 - 99 - 2900 - -4 - 1 - 1 - 1 - 1 - 1 - 1 - -9 - 10 - - - 1125 - Mech. Dyn.-18 Legg. - Treated Mechanic Dyneema Leggings - Special leggings upgraded to serve mechanic and demolitions operatives better than the standard ones. - Treated Mechanic Dyneema Leggings - None - 2048 - 153 - 1 - 622 - 39 - 99 - 2900 - 3 - -4 - 1 - 1 - 1 - 1 - 1 - 1 - -5 - 10 - - - 1126 - FO Kevlar-18 Vest - Treated Field Operative Kevlar Vest - This vest seems to be upgraded for purposes of longer field operations and missions. Treated with C-18 for added protection. - Treated Field Operative Kevlar Vest - None - 2048 - 154 - 1 - 616 - 41 - 99 - 1700 - -2 - 1 - 1 - 1 - 1 - 1 - 1 - -2 - -3 - 25 - - - 1127 - FO T. Guardian Vest - Treated Field Operative Guardian Vest - This vest seems to be upgraded for purposes of longer field operations and missions. Treated with C-18 for added protection. - Treated Field Operative Guardian Vest - None - 2048 - 155 - 1 - 614 - 41 - 99 - 2300 - -3 - 1 - 1 - 1 - 1 - 1 - 1 - -3 - -6 - 25 - - - 1128 - FO Twaron-18 Vest - Treated Field Operative Twaron Vest - This vest seems to be upgraded for purposes of longer field operations and missions. Treated with C-18 for added protection. - Treated Field Operative Twaron Vest - None - 2048 - 156 - 1 - 619 - 34 - 99 - 2000 - 1 - -3 - 1 - 1 - 1 - 1 - 1 - 1 - -3 - -5 - 25 - - - 1129 - FO Spectra-18 Vest - Treated Field Operative Spectra Vest - This vest seems to be upgraded for purposes of longer field operations and missions. Treated with C-18 for added protection. - Treated Field Operative Spectra Vest - None - 2048 - 157 - 1 - 617 - 41 - 99 - 3200 - -4 - 1 - 1 - 1 - 1 - 1 - 1 - -4 - -6 - 25 - - - 1130 - FO Dyneema-18 Vest - Treated Field Operative Dyneema Vest - This vest seems to be upgraded for purposes of longer field operations and missions. - Treated Field Operative Dyneema Vest - None - 2048 - 158 - 1 - 612 - 29 - 99 - 3200 - 3 - -4 - 1 - 1 - 1 - 1 - 1 - 1 - -3 - -2 - 25 - - - 1131 - FO Kevlar-18 Legg. - Treated Field Ops Kevlar Leggings - For a person spending too much time on a field duty, these upgraded leggings are definitely his best friend. Treated with C-18 for added protection. - Treated Field Ops Kevlar Leggings - None - 2048 - 159 - 1 - 615 - 48 - 99 - 1400 - -2 - 1 - 1 - 1 - 1 - 1 - 1 - -6 - 20 - - - 1132 - FO Twaron-18 Legg. - Treated Field Ops Twaron Leggings - For a person spending too much time on a field duty, these upgraded leggings are definitely his best friend. Treated with C-18 for added protection. - Treated Field Ops Twaron Leggings - None - 2048 - 160 - 1 - 620 - 39 - 99 - 1700 - 1 - -3 - 1 - 1 - 1 - 1 - 1 - 1 - -5 - 20 - - - 1133 - FO Spectra-18 Legg. - Treated Field Ops Spectra Leggings - For a person spending too much time on a field duty, these upgraded leggings are definitely his best friend. Treated with C-18 for added protection. - Treated Field Ops Spectra Leggings - None - 2048 - 161 - 1 - 618 - 48 - 99 - 2900 - -4 - 1 - 1 - 1 - 1 - 1 - 1 - -9 - 20 - - - 1134 - FO Dyneema-18 Legg. - Treated Field Ops Dyneema Leggings - For a person spending too much time on a field duty, these upgraded leggings are definitely his best friend. - Treated Field Ops Dyneema Leggings - None - 2048 - 162 - 1 - 613 - 39 - 99 - 2900 - 3 - -4 - 1 - 1 - 1 - 1 - 1 - 1 - -5 - 20 - - - 1135 - C. SO Helmet - Coated Stealth Ops Helmet - This helmet will protect you from small caliber rounds effectively, providing maximal stealth. For those really quiet operatives only. Coated with Royal Jelly for added protection. - Coated Stealth Ops Helmet - None - 2048 - 163 - 1 - 681 - 9 - 99 - 1000 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 10 - - - 1136 - C. SO Vest - Coated Stealth Ops Vest - With this vest an operative will remain uncovered for the most time, but vulnerable to large caliber weapons. Coated with Royal Jelly for added protection. - Coated Stealth Ops Vest - None - 2048 - 164 - 1 - 679 - 31 - 99 - 2400 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 25 - - - 1137 - C. SO Leggings - Coated Stealth Ops Leggings - No need to learn ninjutsu. An operative wearing these leggings will become ninja right away. Coated with Royal Jelly for added protection. - Coated Stealth Ops Leggings - None - 2048 - 165 - 1 - 680 - 36 - 99 - 2000 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 15 - - - 1138 - Recon C. Kev. Vest - Coated Recon Kevlar Vest - This camouflaged kevlar vest is the best solution for any recon activity. Coated with Royal Jelly for added protection. - Coated Recon Kevlar Vest - None - 2048 - 166 - 1 - 675 - 33 - 99 - 1900 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - -1 - -1 - 25 - - - 1139 - Recon C. Guard. Vest - Coated Recon Guardian Vest - This camouflaged guardian vest is the best solution for any recon activity. Coated with Royal Jelly for added protection. - Coated Recon Guardian Vest - None - 2048 - 167 - 1 - 674 - 33 - 99 - 2500 - 1 - -1 - 1 - 1 - 1 - 1 - 1 - 1 - -2 - -4 - 25 - - - 1140 - Recon C. Tw. Vest - Coated Recon Twaron Vest - This camouflaged twaron vest is the best solution for any recon activity. Coated with Royal Jelly for added protection. - Coated Recon Twaron Vest - None - 2048 - 168 - 1 - 677 - 26 - 99 - 2200 - 2 - -1 - 1 - 1 - 1 - 1 - 1 - 1 - -2 - -3 - 25 - - - 1141 - Recon C. Kev. Leggings - Coated Recon Kevlar Leggings - Comfortable and camouflaged, these kevlar leggings are made for reconnaissance in the first place. Coated with Royal Jelly for added protection. - Coated Recon Kevlar Leggings - None - 2048 - 169 - 1 - 676 - 38 - 99 - 1600 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - -4 - 20 - - - 1142 - Recon C. Tw. Leggings - Coated Recon Twaron Leggings - Comfortable and camouflaged, these twaron leggings are made for reconnaissance in the first place. Coated with Royal Jelly for added protection. - Coated Recon Twaron Leggings - None - 2048 - 170 - 1 - 678 - 29 - 99 - 1900 - 2 - -1 - 1 - 1 - 1 - 1 - 1 - 1 - -3 - 20 - - - 1143 - Medic C. Kev. Vest - Coated Medic Kevlar Vest - Such vests are usually worn by field medics, since they provide some extra space for the equipment they use. Coated with Royal Jelly for added protection. - Coated Medic Kevlar Vest - None - 2048 - 171 - 1 - 668 - 35 - 99 - 1900 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - -2 - -2 - 10 - - - 1144 - Medic C. Guard. Vest - Coated Medic Guardian Vest - Such vests are usually worn by field medics, since they provide some extra space for the equipment they use. Coated with Royal Jelly for added protection. - Coated Medic Guardian Vest - None - 2048 - 172 - 1 - 667 - 35 - 99 - 2500 - 1 - -1 - 1 - 1 - 1 - 1 - 1 - 1 - -3 - -5 - 10 - - - 1145 - Medic C. Tw. Vest - Coated Medic Twaron Vest - Such vests are usually worn by field medics, since they provide some extra space for the equipment they use. Coated with Royal Jelly for added protection. - Coated Medic Twaron Vest - None - 2048 - 173 - 1 - 672 - 28 - 99 - 2200 - 2 - -1 - 1 - 1 - 1 - 1 - 1 - 1 - -3 - -4 - 10 - - - 1146 - Medic C. Spec. Vest - Coated Medic Spectra Vest - Such vests are usually worn by field medics, since they provide some extra space for the equipment they use. Coated with Royal Jelly for added protection. - Coated Medic Spectra Vest - None - 2048 - 174 - 1 - 670 - 35 - 99 - 3400 - 1 - -2 - 1 - 1 - 1 - 1 - 1 - 1 - -4 - -5 - 10 - - - 1147 - Medic C. Dyn. Vest - Coated Medic Dyneema Vest - Such vests are usually worn by field medics, since they provide some extra space for the equipment they use. - Coated Medic Dyneema Vest - None - 2048 - 175 - 1 - 665 - 23 - 99 - 3400 - 4 - -2 - 1 - 1 - 1 - 1 - 1 - 1 - -3 - -1 - 10 - - - 1148 - Medic C. Kev. Legg. - Coated Medic Kevlar Leggings - Nothing like an useful place for First Aid Kit, Canteen or Condoms. With these leggings you'll get it. Coated with Royal Jelly for added protection. - Coated Medic Kevlar Leggings - None - 2048 - 176 - 1 - 669 - 40 - 99 - 1600 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - -5 - 10 - - - 1149 - Medic C. Tw. Legg. - Coated Medic Twaron Leggings - Nothing like an useful place for First Aid Kit, Canteen or Condoms. With these leggings you'll get it. Coated with Royal Jelly for added protection. - Coated Medic Twaron Leggings - None - 2048 - 177 - 1 - 673 - 31 - 99 - 1900 - 2 - -1 - 1 - 1 - 1 - 1 - 1 - 1 - -4 - 10 - - - 1150 - Medic C. Spec. Legg. - Coated Medic Spectra Leggings - Nothing like an useful place for First Aid Kit, Canteen or Condoms. With these leggings you'll get it. Coated with Royal Jelly for added protection. - Coated Medic Spectra Leggings - None - 2048 - 178 - 1 - 671 - 40 - 99 - 3100 - 1 - -2 - 1 - 1 - 1 - 1 - 1 - 1 - -8 - 10 - - - 1151 - Medic C. Dyn. Legg. - Coated Medic Dyneema Leggings - Nothing like an useful place for First Aid Kit, Canteen or Condoms. With these leggings you'll get it. - Coated Medic Dyneema Leggings - None - 2048 - 179 - 1 - 666 - 31 - 99 - 3100 - 4 - -2 - 1 - 1 - 1 - 1 - 1 - 1 - -4 - 10 - - - 1152 - Mech. C. Kev. Vest - Coated Mechanic Kevlar Vest - For all mechanic and demolitions freaks such upgraded vest is a fulfilled dream. Coated with Royal Jelly for added protection. - Coated Mechanic Kevlar Vest - None - 2048 - 180 - 1 - 659 - 35 - 99 - 1900 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - -2 - -2 - 10 - - - 1153 - Mech. C. Guard. Vest - Coated Mechanic Guardian Vest - For all mechanic and demolitions freaks such upgraded vest is a fulfilled dream. Coated with Royal Jelly for added protection. - Coated Mechanic Guardian Vest - None - 2048 - 181 - 1 - 658 - 35 - 99 - 2500 - 1 - -1 - 1 - 1 - 1 - 1 - 1 - 1 - -3 - -5 - 10 - - - 1154 - Mech. C. Tw. Vest - Coated Mechanic Twaron Vest - For all mechanic and demolitions freaks such upgraded vest is a fulfilled dream. Coated with Royal Jelly for added protection. - Coated Mechanic Twaron Vest - None - 2048 - 182 - 1 - 663 - 28 - 99 - 2200 - 2 - -1 - 1 - 1 - 1 - 1 - 1 - 1 - -3 - -4 - 10 - - - 1155 - Mech. C. Spec. Vest - Coated Mechanic Spectra Vest - For all mechanic and demolitions freaks such upgraded vest is a fulfilled dream. Coated with Royal Jelly for added protection. - Coated Mechanic Spectra Vest - None - 2048 - 183 - 1 - 661 - 35 - 99 - 3400 - 1 - -2 - 1 - 1 - 1 - 1 - 1 - 1 - -4 - -5 - 10 - - - 1156 - Mech. C. Dyn. Vest - Coated Mechanic Dyneema Vest - For all mechanic and demolitions freaks such upgraded vest is a fulfilled dream. - Coated Mechanic Dyneema Vest - None - 2048 - 184 - 1 - 656 - 23 - 99 - 3400 - 4 - -2 - 1 - 1 - 1 - 1 - 1 - 1 - -3 - -1 - 10 - - - 1157 - Mech. C. Kev. Legg. - Coated Mechanic Kevlar Leggings - Special leggings upgraded to serve mechanic and demolitions operatives better than the standard ones. Coated with Royal Jelly for added protection. - Coated Mechanic Kevlar Leggings - None - 2048 - 185 - 1 - 660 - 40 - 99 - 1600 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - -5 - 10 - - - 1158 - Mech. C. Tw. Legg. - Coated Mechanic Twaron Leggings - Special leggings upgraded to serve mechanic and demolitions operatives better than the standard ones. Coated with Royal Jelly for added protection. - Coated Mechanic Twaron Leggings - None - 2048 - 186 - 1 - 664 - 31 - 99 - 1900 - 2 - -1 - 1 - 1 - 1 - 1 - 1 - 1 - -4 - 10 - - - 1159 - Mech. C. Spec. Legg. - Coated Mechanic Spectra Leggings - Special leggings upgraded to serve mechanic and demolitions operatives better than the standard ones. Coated with Royal Jelly for added protection. - Coated Mechanic Spectra Leggings - None - 2048 - 187 - 1 - 662 - 40 - 99 - 3100 - 1 - -2 - 1 - 1 - 1 - 1 - 1 - 1 - -8 - 10 - - - 1160 - Mech. C. Dyn. Legg. - Coated Mechanic Dyneema Leggings - Special leggings upgraded to serve mechanic and demolitions operatives better than the standard ones. - Coated Mechanic Dyneema Leggings - None - 2048 - 188 - 1 - 657 - 31 - 99 - 3100 - 4 - -2 - 1 - 1 - 1 - 1 - 1 - 1 - -4 - 10 - - - 1161 - FO C. Kevlar Vest - Coated Field Operative Kevlar Vest - This vest seems to be upgraded for purposes of longer field operations and missions. Coated with Royal Jelly for added protection. - Coated Field Operative Kevlar Vest - None - 2048 - 189 - 1 - 650 - 35 - 99 - 1900 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - -2 - -2 - 25 - - - 1162 - FO C. Guardian Vest - Coated Field Operative Guardian Vest - This vest seems to be upgraded for purposes of longer field operations and missions. Coated with Royal Jelly for added protection. - Coated Field Operative Guardian Vest - None - 2048 - 190 - 1 - 649 - 35 - 99 - 2500 - 1 - -1 - 1 - 1 - 1 - 1 - 1 - 1 - -3 - -5 - 25 - - - 1163 - FO C. Twaron Vest - Coated Field Operative Twaron Vest - This vest seems to be upgraded for purposes of longer field operations and missions. Coated with Royal Jelly for added protection. - Coated Field Operative Twaron Vest - None - 2048 - 191 - 1 - 654 - 28 - 99 - 2200 - 2 - -1 - 1 - 1 - 1 - 1 - 1 - 1 - -3 - -4 - 25 - - - 1164 - FO C. Spectra Vest - Coated Field Operative Spectra Vest - This vest seems to be upgraded for purposes of longer field operations and missions. Coated with Royal Jelly for added protection. - Coated Field Operative Spectra Vest - None - 2048 - 192 - 1 - 652 - 35 - 99 - 3400 - 1 - -2 - 1 - 1 - 1 - 1 - 1 - 1 - -4 - -5 - 25 - - - 1165 - FO C. Dyneema Vest - Coated Field Operative Dyneema Vest - This vest seems to be upgraded for purposes of longer field operations and missions. - Coated Field Operative Dyneema Vest - None - 2048 - 193 - 1 - 647 - 23 - 99 - 3400 - 4 - -2 - 1 - 1 - 1 - 1 - 1 - 1 - -3 - -1 - 25 - - - 1166 - FO C. Kevlar Legg. - Coated Field Ops Kevlar Leggings - For a person spending too much time on a field duty, these upgraded leggings are definitely his best friend. Coated with Royal Jelly for added protection. - Coated Field Ops Kevlar Leggings - None - 2048 - 194 - 1 - 651 - 40 - 99 - 1600 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - -5 - 20 - - - 1167 - FO C. Twaron Legg. - Coated Field Ops Twaron Leggings - For a person spending too much time on a field duty, these upgraded leggings are definitely his best friend. Coated with Royal Jelly for added protection. - Coated Field Ops Twaron Leggings - None - 2048 - 195 - 1 - 655 - 31 - 99 - 1900 - 2 - -1 - 1 - 1 - 1 - 1 - 1 - 1 - -4 - 20 - - - 1168 - FO C. Spectra Legg. - Coated Field Ops Spectra Leggings - For a person spending too much time on a field duty, these upgraded leggings are definitely his best friend. Coated with Royal Jelly for added protection. - Coated Field Ops Spectra Leggings - None - 2048 - 196 - 1 - 653 - 40 - 99 - 3100 - 1 - -2 - 1 - 1 - 1 - 1 - 1 - 1 - -8 - 20 - - - 1169 - FO C. Dyneema Legg. - Coated Field Ops Dyneema Leggings - For a person spending too much time on a field duty, these upgraded leggings are definitely his best friend. - Coated Field Ops Dyneema Leggings - None - 2048 - 197 - 1 - 648 - 31 - 99 - 3100 - 4 - -2 - 1 - 1 - 1 - 1 - 1 - 1 - -4 - 20 - - - 1170 - AR-Gren. - AR-Mag / Grenade Pouch - A combination of a double AR-Mag pouch with three grenade pouches. - AR-Mag / Grenade Pouch - This leg rig mounts a double AR-magazine pouch and three individual grenade pouches. Great for your primary combat soldiers. - 131072 - 25 - 1 - 714 - 8 - 21 - 85 - 5 - 2 - 1 - 1 - 1 - 3 - 1 - - - 1171 - AR-Util. - AR-Mag / Utility Pouch - A combination of a double AR-Mag pouch and a utility pouch. - AR-Mag / Utility Pouch - A double AR-magazine pouch and a larger utility pouch mounted together on a leg rig, this is useful for carrying larger things like explosives. - 131072 - 26 - 1 - 715 - 8 - 21 - 80 - 5 - 2 - 1 - 1 - 1 - 3 - 1 - - - 1172 - Cant.-Util. - Canteen / Utility Pouch - Here a utility pouch was combined with a canteen pouch. - Canteen / Utility Pouch - This leg rig has a utility pouch mounted besides a canteen pouch. - 131072 - 27 - 1 - 716 - 8 - 21 - 85 - 5 - 2 - 1 - 1 - 1 - 3 - 1 - - - 1173 - Util.-Gren. - Utility / Grenade Pouch - A combination of a utility pouch with three grenade pouches. - Utility / Grenade Pouch - Here we have a utility pouch combined with three individual grenade pouches. - 131072 - 28 - 1 - 717 - 9 - 21 - 85 - 5 - 2 - 1 - 1 - 1 - 3 - 1 - - - 1174 - L.Mag-Util. - Large Mag / Utility Pouch - This combo has a utility pouch with two pouches for oddly shaped magazines. - Large Mag / Utility Pouch - This leg rig offers a utility pouch together with two large mag pouches for those extremely long P90 or G11 magazines (or similar odd magazines). - 131072 - 29 - 1 - 718 - 8 - 21 - 85 - 6 - 2 - 1 - 1 - 1 - 3 - 1 - - - 1175 - L.Mag-Gren. - Large Mag / Grenade Pouch - A combination of two large magazine pouches with two grenade pouches. - Large Mag / Grenade Pouch - This leg rig mounts two large magazine pouches combined with two individual grenade pouches. - 131072 - 30 - 1 - 719 - 7 - 21 - 85 - 6 - 2 - 1 - 1 - 1 - 3 - 1 - - - 1176 - Hunter Vest - Hunter Vest - A vest as it is often used by hunters and photographers. - Hunter Vest - Not for sale through BR. - 131072 - 31 - 1 - 711 - 8 - 23 - 90 - 1 - 2 - 1 - 1 - 1 - - - 1177 - Spectre - Spectre M4 - An ugly SMG developed with reliability as its main focus (besides spitting lead). - Spectre M4 - This Italian SMG is very reliable due to some very interesting design features, like forcing air around the barrel with every shot to keep it cool. - 2 - 1177 - 3 - 328 - 29 - 4 - 1350 - 3 - 3 - 2 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 2 - 1 - 850 - -1 - 5 - 5 - 30 - - - 1178 - MAT-49 - MAT-49 - An older French SMG that can be folded down to a small package. - MAT-49 - This is a fullauto-only French Army SMG, unlike the police versions that have semiauto, too. The magazine well can be folded along the barrel for easy storage and acts as a foregrip. - 2 - 1178 - 3 - 329 - 36 - 5 - 1460 - 2 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 3 - 1 - 600 - -1 - 5 - 5 - 30 - - - 1179 - SIG MP41/44 - SIG MP41/44 - This old Swiss SMG is fullauto-only and quite heavy, but its range is up to par with modern SMGs. - SIG MP41/44 - This old Swiss SMG is fullauto-only and quite heavy, but its range is up to par with modern SMGs. It was developed in the 1930s by Adolf Furrer, manager of SIG Armory at Bern, Switzerland. - 2 - 1179 - 3 - 327 - 44 - 7 - 1110 - 2 - 2 - 2 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 2 - 1 - 850 - - - 1180 - ZF-42 - ZF-42 Scope - German scope for the Gewehr 98 and the Karabiner 98k. - ZF-42 Scope - This vintage scope will fit the German Mauser WW-II rifles. - 268435456 - 1 - 721 - 3 - 4 - 18 - 450 - 4 - -2 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 10 - 20 - 20 - 20 - 20 - - - 1181 - No.32 Scope - No.32 Scope - British scope used during WW-II. - No.32 Scope - A WW-II era scope of British manufacture, this was also used by other allied forces during that war. - 268435456 - 1 - 722 - 11 - 4 - 20 - 520 - 4 - -2 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 11 - 20 - 20 - 20 - 20 - - - 1182 - PEM - PEM Scope - Russian WW-II era scope. - PEM Scope - Simply THE scope to mount onto the Mosin-Nagant rifle. - 268435456 - 1 - 723 - 3 - 4 - 18 - 400 - 4 - -2 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 9 - 20 - 20 - 20 - 20 - - - 1183 - Match Sights - Match Sights - These match sights have been made for precision during competition shooting. - Match Sights - Fully adjustable iron sights to go with a Colt 1911, Glock, HK USP, or SIG pistol. - 268435456 - 1 - 724 - 4 - 10 - 300 - 5 - 1 - 1 - 1 - 1 - 2 - 1 - 10 - 2 - - - 1184 - Camo Shirt - Underarmor Shirt - This shirt is designed to go under a ballistic vest, therefore DPM is only on the visible parts. - Underarmor Shirt - There's no need to have a fully camoed shirt when you wear a ballistic vest over it anyway, so this shirt was designed for use with those vests. - 268435456 - 1 - 720 - 3 - 1 - 23 - 70 - 5 - 1 - 1 - 1 - 1 - 3 - 1 - 5 - - - 1185 - Rails - G36 Rail-Kit - A set of forward Picatinny Rails and a rail to replace the carrying grip - G36 Rail-Kit - Change your G36/G36K/MG36 to a more versatile gun with this set of Picatinny Rails. - 268435456 - 335 - 8 - 24 - 750 - 6 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - - - 1186 - Carry Grip - G36 Grip/Optics - A carrying grip with integrated optics and a standard handguard. - G36 Grip/Optics - The G36 standard equipment: Handguard and Carry Grip with mounted dual optics. - 268435456 - 336 - 8 - 24 - 1500 - 6 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - - - 1187 - MG36 - HK MG36 - Not as bulky or heavy as other LMG's, this gun still has a rate of fire that will frappe an enemy in no time. - HK MG36 - HK has blessed us with their new versatile, multi-role squad machine gun. This version has the Bundeswehr grip with integrated optics. - 2 - 1187 - 3 - 333 - 35 - 7 - 6080 - 7 - 3 - -1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 2 - 1 - 750 - -1 - 10 - 20 - 30 - 20 - 25 - 20 - - - 1188 - Ameli - CETME Ameli - Designed by the Compania de Estudios Técnicos de Materiales Especiales, the Ameli looks as if it was derived from the MG42, but its mechanism is quite different. - CETME Ameli - The Ameli we have in stock are the 'light-bolt'-versions with a higher rate of fire than the 'heavy-bolt'-model. Comes with bipod. - 2 - 1188 - 3 - 326 - 63 - 7 - 5370 - 6 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 2 - 1 - 1200 - 209 - - - 1189 - Flare - Emergency Flare - A flare normally used for emergency purposes. - Emergency Flare - Brighter than chemical lightsticks, but also comparatively short-lived, these flares can light up the night for you. - 256 - 77 - 6 - 2 - 71 - 2 - 4 - 20 - 50 - 2 - 1 - 1 - 1 - 3 - 1 - - - 1190 - KAC PDW - KAC PDW - Almost as light as some heavier pistols, this is the ideal sidearm for the modern Private Military Contractor. - KAC PDW - A new PDW on the market, this little beauty was made by the Knight Armament Corporation and fires the new 6x35mm round. - 2 - 1190 - 3 - 338 - 20 - 5 - 1780 - 6 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 600 - -1 - 30 - - - 1191 - Magpul PDR - Magpul PDR - Yet another new 6x35mm PDW, and a very effective one. - Magpul PDR - Just out of prototype stage, this new PDW is chambered for 6x35mm ammo. The SciFi-look belittles its effectiveness, though. - 2 - 1191 - 3 - 339 - 18 - 5 - 2160 - 8 - 1 - -2 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 600 - 1011 - - - 1192 - Automag V - Automag V - This Automag is chambered for the .50 AE caliber. - Automag V - The .50 Action Express version of Galena's line of Automag pistols. - 2 - 1192 - 3 - 340 - 14 - 2 - 780 - 5 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 2 - 1 - 20 - - - 1193 - M1 Carbine - M1 Carbine - Intended to replace the pistol as the sidearm, this gun was more often used as a light rifle during WW-II. - M1 Carbine - The good old M1 Carbine, still on the market for WW-II enthusiasts and gun collectors. - 2 - 1193 - 3 - 330 - 24 - 7 - 1310 - 3 - 2 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 3 - 1 - 60 - - - 1194 - Python - Colt Python - A very sturdy revolver, the Python has a reputation for accuracy. - Colt Python - The first 'modern' revolver after WW-II, it was made in several versions. - 2 - 1194 - 3 - 332 - 12 - 1 - 1 - 700 - 2 - 3 - 2 - 1 - 1 - 1 - 1 - 1 - 1 - 5 - 1 - 26 - - - 1195 - MC51 - FR Ordnance MC51 - Despite having stopping power in a small package, this was a not so popular gun, due to high maintenace requirements and low controllability in fullauto fire. - FR Ordnance MC51 - An even shorter version of the G3KA4 battle rifle, this was made in Great Britain for the SAS. - 2 - 1195 - 3 - 342 - 37 - 5 - 2230 - 5 - -2 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 3 - 1 - 600 - -1 - 30 - - - 1196 - TAC-1E Vest - TT Pistol Vest - This vest has a pistol holster incorporated. - TT Pistol Vest - The Tactical Tailor 1E Vest is useful if your legs already carry some rigs, but you still want to pack a pistol. The holster on this vest will fit most standard pistols. - 131072 - 32 - 1 - 725 - 12 - 23 - 146 - 4 - 2 - 1 - 1 - 1 - 1 - 1 - 10 - - - 1197 - Ghillie Hood - Ghillie Hood - Either as a companion to the Ghillie suit or on its own, the Ghillie Hood camouflages your most important piece of equipment: your head. - Ghillie Hood - The finishing touch for your ghillie suit. Also usefull to keep the sun out of your eyes and as mosquito net. - 268435456 - 2 - 72 - 5 - 22 - 1000 - 7 - -1 - 1 - 1 - 1 - 1 - 1 - 2 - 1 - -1 - 20 - 1 - - - 1198 - Ghillie Pants - Ghillie Leggings - High Quality Jute Thread is sewn directly on to Military BDU trousers. The sewn on Jute thread covers the back and the front. - Ghillie Leggings - Unless you plan to wear jeans under your Ghillie suit, these pants are a must have if you are going for a covert approach. - 268435456 - 2 - 74 - 16 - 25 - 1200 - 7 - -1 - 1 - 1 - 1 - 1 - 1 - 2 - 1 - 30 - 1 - - - 1199 - Ghillie Jacket - Ghillie Jacket - High Quality Jute Thread is sewn directly on to a Military BDU 4 pocket coat. The sewn on Jute thread covers the entire jacket in the front and the back, and has an attached hood. - Ghillie Jacket - Whether you are spying on that cute looking girl next door, or sneaking up to that perfect spot overlooking an enemy base, this vest will make sure nobody sees you. - 268435456 - 2 - 73 - 27 - 25 - 1500 - 7 - -1 - 1 - 1 - 1 - 1 - 1 - 2 - 1 - -1 - 40 - 1 - - - 1200 - R-Holster - Revolver Holster - A clip-on holster for small to medium revolvers, with two separate speedloader pockets. - Revolver Holster - This holster can be clipped onto your equipment and fits small and medium shortbarreled revolvers. Comes with two separate speedloader pockets that are also of the clip-on type. - 131072 - 33 - 344 - 3 - 21 - 80 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - - - 1201 - SL8 RAS - HK SL8 RAS - What a Rail Kit and a bit of black paint can do to your SL8! Now you can mount a few goodies that would not fit on a standard one. - HK SL8 RAS - Not buyable at BR. - 2 - 1201 - 3 - 39 - 7 - 3860 - 6 - 4 - -2 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 28 - - - 1202 - Wrench - Pipe Wrench - A durable tool for fixing pipes and obnoxious people. - Pipe Wrench - Not for sale at BR. - 128 - 1202 - 2 - 2 - 75 - 25 - 24 - 50 - 1 - -2 - 1 - 1 - 1 - 1 - 1 - 1 - - - 1203 - LRAK - LRAK SAW-Vest - This vest can take 4 ammobelts for your machinegun, or several drums. - LRAK SAW-Vest - Your machinegunner will love this vest, provided he's strong enough to wear it when it is filled to capacity. - 131072 - 34 - 1 - 746 - 18 - 23 - 185 - 5 - 2 - 1 - 1 - 1 - 1 - 5 - - - 1204 - 1st Aid - First Aid Rig - This leg rig has a first aid pouch with several small belt loops for the neat storage of syringes. - First Aid Rig - Great for storing a first aid kit with additional syringes of whatever stimulants your troops need. - 131072 - 35 - 1 - 744 - 8 - 21 - 80 - 6 - 2 - 1 - 1 - 3 - 1 - - - 1205 - Med. Pouch - Medical Pouch - This leg rig has a first aid pouch with several small belt loops for the neat storage of syringes, and also carries a canteen. - Medical Pouch - Great for storing a first aid kit with additional syringes of whatever stimulants your troops need. Also keeps a canteen handy. - 131072 - 36 - 1 - 745 - 9 - 21 - 80 - 6 - 2 - 1 - 1 - 2 - 1 - - - 1206 - Cant.-Gren. - Canteen / Grenade Pouch - A leg panel with a canteen pouch and three grenade pouches - Canteen / Grenade Pouch - This panel is equipped with a canteen pouch and three grenade pouches. - 131072 - 37 - 1 - 735 - 8 - 21 - 85 - 5 - 2 - 1 - 1 - 1 - 2 - 1 - - - 1207 - AR-Ca.-Gr. - AR-Mag. / Canteen / Grenade Panel - A modular leg rig panel with an AR-Mag. pouch, canteen pouch, and two grenade pouches. - AR-Mag. / Canteen / Grenade Panel - A sub-version of one of our other leg rigs, this panel replaces one grenade pouch with a canteen pouch. - 131072 - 38 - 1 - 736 - 9 - 21 - 90 - 5 - 2 - 1 - 1 - 1 - 2 - 1 - - - 1208 - L.Mag.-Ca.-Gr. - Large Mag. / Canteen / Grenade Panel - A leg panel with a canteen pouch, a grenade pouch, and two pouches for unusually long magazines. - Large Mag. / Canteen / Grenade Panel - This panel has a canteen pouch instead of the second grenade pouch of our other large magazine pouch setup. - 131072 - 39 - 1 - 737 - 8 - 21 - 90 - 5 - 2 - 1 - 1 - 1 - 2 - 1 - - - 1209 - 5.56mm crate - 5.56x45mm ammo crate - ammo crate - 5.56x45mm ammo crate - Not buyable at BR - 1024 - 190 - 1 - 730 - 760 - 34 - 25000 - 8 - 1 - 1 - 1 - 1 - - - 1210 - 5.56mm HP crate - 5.56x45mm HP ammo crate - ammo crate - 5.56x45mm HP ammo crate - Not buyable at BR - 1024 - 189 - 1 - 729 - 760 - 34 - 16650 - 8 - 1 - 1 - 1 - 1 - - - 1211 - 5.56mm M crate - 5.56x45mm M ammo crate - ammo crate - 5.56x45mm M ammo crate - Not buyable at BR - 1024 - 193 - 1 - 731 - 760 - 34 - 50000 - 8 - 1 - 1 - 1 - 1 - - - 1212 - 5.56mm G crate - 5.56x45mm G ammo crate - ammo crate - 5.56x45mm G ammo crate - Not buyable at BR - 1024 - 191 - 1 - 733 - 760 - 34 - 58500 - 8 - 1 - 1 - 1 - 1 - - - 1213 - 5.56mm T crate - 5.56x45mm T ammo crate - ammo crate - 5.56x45mm T ammo crate - Not buyable at BR - 1024 - 192 - 1 - 732 - 760 - 34 - 33500 - 8 - 1 - 1 - 1 - 1 - - - 1214 - 5.56mm C crate - 5.56x45mm C ammo crate - ammo crate - 5.56x45mm C ammo crate - Not buyable at BR - 1024 - 195 - 1 - 730 - 760 - 34 - 22500 - 8 - 1 - 1 - 1 - 1 - - - 1215 - 5.56mm HP C crate - 5.56x45mm HP C ammo crate - ammo crate - 5.56x45mm HP C ammo crate - Not buyable at BR - 1024 - 194 - 1 - 729 - 760 - 34 - 15000 - 8 - 1 - 1 - 1 - 1 - - - 1216 - 7.62NATO crate - 7.62x51mm ammo crate - ammo crate - 7.62x51mm ammo crate - Not buyable at BR - 1024 - 225 - 1 - 730 - 873 - 34 - 22500 - 8 - 1 - 1 - 1 - 1 - - - 1217 - 7.62NATO HP crate - 7.62x51mm HP ammo crate - ammo crate - 7.62x51mm HP ammo crate - Not buyable at BR - 1024 - 224 - 1 - 729 - 873 - 34 - 15000 - 8 - 1 - 1 - 1 - 1 - - - 1218 - 7.62NATO M crate - 7.62x51mm M ammo crate - ammo crate - 7.62x51mm M ammo crate - Not buyable at BR - 1024 - 228 - 1 - 731 - 873 - 34 - 45000 - 8 - 1 - 1 - 1 - 1 - - - 1219 - 7.62NATO G crate - 7.62x51mm G ammo crate - ammo crate - 7.62x51mm G ammo crate - Not buyable at BR - 1024 - 226 - 1 - 733 - 873 - 34 - 52500 - 8 - 1 - 1 - 1 - 1 - - - 1220 - 7.62NATO T crate - 7.62x51mm T ammo crate - ammo crate - 7.62x51mm T ammo crate - Not buyable at BR - 1024 - 227 - 1 - 732 - 873 - 34 - 30000 - 8 - 1 - 1 - 1 - 1 - - - 1221 - 7.62NATO C crate - 7.62x51mm C ammo crate - ammo crate - 7.62x51mm C ammo crate - Not buyable at BR - 1024 - 230 - 1 - 730 - 873 - 34 - 20400 - 8 - 1 - 1 - 1 - 1 - - - 1222 - 7.62NATO HP C crate - 7.62x51mm HP C ammo crate - ammo crate - 7.62x51mm HP C ammo crate - Not buyable at BR - 1024 - 229 - 1 - 729 - 873 - 34 - 13500 - 8 - 1 - 1 - 1 - 1 - - - 1223 - 9x19 crate - 9x19mm ammo crate - ammo crate - 9x19mm ammo crate - Not buyable at BR - 1024 - 62 - 1 - 728 - 715 - 34 - 5000 - 8 - 1 - 1 - 1 - 1 - - - 1224 - 9x19 AP crate - 9x19mm AP ammo crate - ammo crate - 9x19mm AP ammo crate - Not buyable at BR - 1024 - 64 - 1 - 730 - 715 - 34 - 15000 - 8 - 1 - 1 - 1 - 1 - - - 1225 - 9x19 HP crate - 9x19mm HP ammo crate - ammo crate - 9x19mm HP ammo crate - Not buyable at BR - 1024 - 63 - 1 - 729 - 715 - 34 - 10000 - 8 - 1 - 1 - 1 - 1 - - - 1226 - 9x19 M crate - 9x19mm M ammo crate - ammo crate - 9x19mm M ammo crate - Not buyable at BR - 1024 - 68 - 1 - 731 - 715 - 34 - 30000 - 8 - 1 - 1 - 1 - 1 - - - 1227 - 9x19 G crate - 9x19mm G ammo crate - ammo crate - 9x19mm G ammo crate - Not buyable at BR - 1024 - 66 - 1 - 733 - 715 - 34 - 35000 - 8 - 1 - 1 - 1 - 1 - - - 1228 - 9x19 T crate - 9x19mm T ammo crate - ammo crate - 9x19mm T ammo crate - Not buyable at BR - 1024 - 67 - 1 - 732 - 715 - 34 - 15000 - 8 - 1 - 1 - 1 - 1 - - - 1229 - 9x19 AET crate - 9x19mm AET ammo crate - ammo crate - 9x19mm AET ammo crate - Not buyable at BR - 1024 - 65 - 1 - 734 - 715 - 34 - 40000 - 8 - 1 - 1 - 1 - 1 - - - 1230 - 9x19 C crate - 9x19mm C ammo crate - ammo crate - 9x19mm C ammo crate - Not buyable at BR - 1024 - 69 - 1 - 728 - 715 - 34 - 4500 - 8 - 1 - 1 - 1 - 1 - - - 1231 - 9x19 AP C crate - 9x19mm AP C ammo crate - ammo crate - 9x19mm AP C ammo crate - Not buyable at BR - 1024 - 71 - 1 - 730 - 715 - 34 - 13500 - 8 - 1 - 1 - 1 - 1 - - - 1232 - 9x19 HP C crate - 9x19mm HP C ammo crate - ammo crate - 9x19mm HP C ammo crate - Not buyable at BR - 1024 - 70 - 1 - 729 - 715 - 34 - 9000 - 8 - 1 - 1 - 1 - 1 - - - 1233 - .38 crate - .38 ammo crate - ammo crate - .38 ammo crate - Not buyable at BR - 1024 - 6 - 1 - 728 - 873 - 34 - 4150 - 8 - 1 - 1 - 1 - 1 - - - 1234 - .38 AP crate - .38 AP ammo crate - ammo crate - .38 AP ammo crate - Not buyable at BR - 1024 - 8 - 1 - 730 - 873 - 34 - 10800 - 8 - 1 - 1 - 1 - 1 - - - 1235 - .38 HP crate - .38 HP ammo crate - ammo crate - .38 HP ammo crate - Not buyable at BR - 1024 - 7 - 1 - 729 - 873 - 34 - 7500 - 8 - 1 - 1 - 1 - 1 - - - 1236 - .38 G crate - .38 G ammo crate - ammo crate - .38 G ammo crate - Not buyable at BR - 1024 - 9 - 1 - 733 - 873 - 34 - 25000 - 8 - 1 - 1 - 1 - 1 - - - 1237 - .357 crate - .357 ammo crate - ammo crate - .357 ammo crate - Not buyable at BR - 1024 - 112 - 1 - 728 - 919 - 34 - 8300 - 8 - 1 - 1 - 1 - 1 - - - 1238 - .357 AP crate - .357 AP ammo crate - ammo crate - .357 AP ammo crate - Not buyable at BR - 1024 - 114 - 1 - 730 - 919 - 34 - 25000 - 8 - 1 - 1 - 1 - 1 - - - 1239 - .357 HP crate - .357 HP ammo crate - ammo crate - .357 HP ammo crate - Not buyable at BR - 1024 - 113 - 1 - 729 - 919 - 34 - 16650 - 8 - 1 - 1 - 1 - 1 - - - 1240 - .357 G crate - .357 G ammo crate - ammo crate - .357 G ammo crate - Not buyable at BR - 1024 - 116 - 1 - 733 - 919 - 34 - 58300 - 8 - 1 - 1 - 1 - 1 - - - 1241 - .357 AET crate - .357 AET ammo crate - ammo crate - .357 AET ammo crate - Not buyable at BR - 1024 - 115 - 1 - 734 - 919 - 34 - 66600 - 8 - 1 - 1 - 1 - 1 - - - 1242 - .45 crate - .45 ammo crate - ammo crate - .45 ammo crate - Not buyable at BR - 1024 - 96 - 1 - 728 - 1190 - 34 - 7150 - 8 - 1 - 1 - 1 - 1 - - - 1243 - .45 AP crate - .45 AP ammo crate - ammo crate - .45 AP ammo crate - Not buyable at BR - 1024 - 98 - 1 - 730 - 1190 - 34 - 21500 - 8 - 1 - 1 - 1 - 1 - - - 1244 - .45 HP crate - .45 HP ammo crate - ammo crate - .45 HP ammo crate - Not buyable at BR - 1024 - 97 - 1 - 729 - 1190 - 34 - 14300 - 8 - 1 - 1 - 1 - 1 - - - 1245 - .45 M crate - .45 M ammo crate - ammo crate - .45 M ammo crate - Not buyable at BR - 1024 - 101 - 1 - 731 - 1190 - 34 - 42900 - 8 - 1 - 1 - 1 - 1 - - - 1246 - .45 G crate - .45 G ammo crate - ammo crate - .45 G ammo crate - Not buyable at BR - 1024 - 100 - 1 - 733 - 1190 - 34 - 50100 - 8 - 1 - 1 - 1 - 1 - - - 1247 - .45 AET crate - .45 AET ammo crate - ammo crate - .45 AET ammo crate - Not buyable at BR - 1024 - 99 - 1 - 734 - 1190 - 34 - 57300 - 8 - 1 - 1 - 1 - 1 - - - 1248 - 5.45mm crate - 5.45x39mm ammo crate - ammo crate - 5.45x39mm ammo crate - Not buyable at BR - 1024 - 150 - 1 - 730 - 669 - 34 - 25000 - 8 - 1 - 1 - 1 - 1 - - - 1249 - 5.45mm HP crate - 5.45x39mm HP ammo crate - ammo crate - 5.45x39mm HP ammo crate - Not buyable at BR - 1024 - 149 - 1 - 729 - 669 - 34 - 16650 - 8 - 1 - 1 - 1 - 1 - - - 1250 - 5.45mm T crate - 5.45x39mm T ammo crate - ammo crate - 5.45x39mm T ammo crate - Not buyable at BR - 1024 - 151 - 1 - 732 - 669 - 34 - 33300 - 8 - 1 - 1 - 1 - 1 - - - 1251 - 7.62WP crate - 7.62x39mm ammo crate - ammo crate - 7.62x39mm ammo crate - Not buyable at BR - 1024 - 250 - 1 - 730 - 778 - 34 - 30000 - 8 - 1 - 1 - 1 - 1 - - - 1252 - 7.62WP HP crate - 7.62x39mm HP ammo crate - ammo crate - 7.62x39mm HP ammo crate - Not buyable at BR - 1024 - 249 - 1 - 729 - 778 - 34 - 20000 - 8 - 1 - 1 - 1 - 1 - - - 1253 - 7.62WP M crate - 7.62x39mm M ammo crate - ammo crate - 7.62x39mm M ammo crate - Not buyable at BR - 1024 - 252 - 1 - 731 - 778 - 34 - 60000 - 8 - 1 - 1 - 1 - 1 - - - 1254 - 7.62WP T crate - 7.62x39mm T ammo crate - ammo crate - 7.62x39mm T ammo crate - Not buyable at BR - 1024 - 251 - 1 - 732 - 778 - 34 - 32000 - 8 - 1 - 1 - 1 - 1 - - - 1255 - 4.7mm crate - 4.7x33mm ammo crate - ammo crate - 4.7x33mm ammo crate - Not buyable at BR - 1024 - 257 - 1 - 730 - 374 - 34 - 70000 - 8 - 1 - 1 - 1 - 1 - - - 1256 - 5.7mm crate - 5.7x28mm ammo crate - ammo crate - 5.7x28mm ammo crate - Not buyable at BR - 1024 - 265 - 1 - 730 - 443 - 34 - 75000 - 8 - 1 - 1 - 1 - 1 - - - 1257 - 5.7mm HP crate - 5.7x28mm HP ammo crate - ammo crate - 5.7x28mm HP ammo crate - Not buyable at BR - 1024 - 264 - 1 - 729 - 443 - 34 - 150000 - 8 - 1 - 1 - 1 - 1 - - - 1258 - 5.7mm AET crate - 5.7x28mm AET ammo crate - ammo crate - 5.7x28mm AET ammo crate - Not buyable at BR - 1024 - 266 - 1 - 734 - 443 - 34 - 150000 - 8 - 1 - 1 - 1 - 1 - - - 1259 - 5.7mm T crate - 5.7x28mm T ammo crate - ammo crate - 5.7x28mm T ammo crate - Not buyable at BR - 1024 - 267 - 1 - 732 - 443 - 34 - 60000 - 8 - 1 - 1 - 1 - 1 - - - 1260 - 7.62x54mm crate - 7.62x54mm ammo crate - ammo crate - 7.62x54mm ammo crate - Not buyable at BR - 1024 - 358 - 1 - 730 - 833 - 34 - 27000 - 8 - 1 - 1 - 1 - 1 - - - 1261 - 7.62x54mm T crate - 7.62x54mm T ammo crate - ammo crate - 7.62x54mm T ammo crate - Not buyable at BR - 1024 - 359 - 1 - 732 - 833 - 34 - 36000 - 8 - 1 - 1 - 1 - 1 - - - 1262 - .50 BMG crate - .50 BMG ammo crate - ammo crate - .50 BMG ammo crate - Not buyable at BR - 1024 - 275 - 1 - 730 - 465 - 34 - 8200 - 8 - 1 - 1 - 1 - 1 - - - 1263 - 9x39mm crate - 9x39mm ammo crate - ammo crate - 9x39mm ammo crate - Not buyable at BR - 1024 - 277 - 1 - 730 - 819 - 34 - 150000 - 8 - 1 - 1 - 1 - 1 - - - 1264 - 5,45x18 AP crate - 5,45x18mm AP ammo crate - ammo crate - 5,45x18mm AP ammo crate - Not buyable at BR - 1024 - 406 - 1 - 730 - 511 - 34 - 11250 - 8 - 1 - 1 - 1 - 1 - - - 1265 - 5,45x18 HP crate - 5,45x18mm HP ammo crate - ammo crate - 5,45x18mm HP ammo crate - Not buyable at BR - 1024 - 405 - 1 - 729 - 511 - 34 - 7500 - 8 - 1 - 1 - 1 - 1 - - - 1266 - 9x18 crate - 9x18mm ammo crate - ammo crate - 9x18mm ammo crate - Not buyable at BR - 1024 - 327 - 1 - 728 - 624 - 34 - 3750 - 8 - 1 - 1 - 1 - 1 - - - 1267 - 9x18 HP crate - 9x18mm HP ammo crate - ammo crate - 9x18mm HP ammo crate - Not buyable at BR - 1024 - 328 - 1 - 729 - 624 - 34 - 7500 - 8 - 1 - 1 - 1 - 1 - - - 1268 - 9x21 crate - 9x21mm ammo crate - ammo crate - 9x21mm ammo crate - Not buyable at BR - 1024 - 400 - 1 - 730 - 669 - 34 - 9000 - 8 - 1 - 1 - 1 - 1 - - - 1269 - .30car crate - .30car ammo crate - ammo crate - .30car ammo crate - Not buyable at BR - 1024 - 453 - 1 - 730 - 760 - 34 - 25000 - 8 - 1 - 1 - 1 - 1 - - - 1270 - .30car HP crate - .30car HP ammo crate - ammo crate - .30car HP ammo crate - Not buyable at BR - 1024 - 452 - 1 - 729 - 760 - 34 - 16500 - 8 - 1 - 1 - 1 - 1 - - - 1271 - 6.8mm crate - 6.8x43mm ammo crate - ammo crate - 6.8x43mm ammo crate - Not buyable at BR - 1024 - 447 - 1 - 730 - 760 - 34 - 24000 - 8 - 1 - 1 - 1 - 1 - - - 1272 - 6.8mm HP crate - 6.8x43mm HP ammo crate - ammo crate - 6.8x43mm HP ammo crate - Not buyable at BR - 1024 - 446 - 1 - 729 - 760 - 34 - 16000 - 8 - 1 - 1 - 1 - 1 - - - 1273 - .338 crate - .338 Lapua ammo crate - ammo crate - .338 Lapua ammo crate - Not buyable at BR - 1024 - 362 - 1 - 730 - 778 - 34 - 37500 - 8 - 1 - 1 - 1 - 1 - - - 1274 - 7.62x37mm crate - 7.62x37mm ammo crate - ammo crate - 7.62x37mm ammo crate - Not buyable at BR - 1024 - 402 - 1 - 730 - 724 - 34 - 60000 - 8 - 1 - 1 - 1 - 1 - - - 1275 - .40S&W crate - .40S&W ammo crate - ammo crate - .40S&W ammo crate - Not buyable at BR - 1024 - 343 - 1 - 728 - 651 - 34 - 4000 - 8 - 1 - 1 - 1 - 1 - - - 1276 - .40S&W AP crate - .40S&W AP ammo crate - ammo crate - .40S&W AP ammo crate - Not buyable at BR - 1024 - 345 - 1 - 730 - 651 - 34 - 12000 - 8 - 1 - 1 - 1 - 1 - - - 1277 - .40S&W HP crate - .40S&W HP ammo crate - ammo crate - .40S&W HP ammo crate - Not buyable at BR - 1024 - 344 - 1 - 729 - 651 - 34 - 8000 - 8 - 1 - 1 - 1 - 1 - - - 1278 - .40S&W M crate - .40S&W M ammo crate - ammo crate - .40S&W M ammo crate - Not buyable at BR - 1024 - 348 - 1 - 731 - 651 - 34 - 24000 - 8 - 1 - 1 - 1 - 1 - - - 1279 - .40S&W G crate - .40S&W G ammo crate - ammo crate - .40S&W G ammo crate - Not buyable at BR - 1024 - 347 - 1 - 733 - 651 - 34 - 28000 - 8 - 1 - 1 - 1 - 1 - - - 1280 - .40S&W AET crate - .40S&W AET ammo crate - ammo crate - .40S&W AET ammo crate - Not buyable at BR - 1024 - 346 - 1 - 734 - 651 - 34 - 32000 - 8 - 1 - 1 - 1 - 1 - - - 1281 - 10mm crate - 10mm ammo crate - ammo crate - 10mm ammo crate - Not buyable at BR - 1024 - 390 - 1 - 728 - 760 - 34 - 6800 - 8 - 1 - 1 - 1 - 1 - - - 1282 - 10mm AP crate - 10mm AP ammo crate - ammo crate - 10mm AP ammo crate - Not buyable at BR - 1024 - 392 - 1 - 730 - 760 - 34 - 20400 - 8 - 1 - 1 - 1 - 1 - - - 1283 - 10mm HP crate - 10mm HP ammo crate - ammo crate - 10mm HP ammo crate - Not buyable at BR - 1024 - 391 - 1 - 729 - 760 - 34 - 13600 - 8 - 1 - 1 - 1 - 1 - - - 1284 - 10mm M crate - 10mm M ammo crate - ammo crate - 10mm M ammo crate - Not buyable at BR - 1024 - 395 - 1 - 731 - 760 - 34 - 40800 - 8 - 1 - 1 - 1 - 1 - - - 1285 - 10mm G crate - 10mm G ammo crate - ammo crate - 10mm G ammo crate - Not buyable at BR - 1024 - 394 - 1 - 733 - 760 - 34 - 47600 - 8 - 1 - 1 - 1 - 1 - - - 1286 - 10mm AET crate - 10mm AET ammo crate - ammo crate - 10mm AET ammo crate - Not buyable at BR - 1024 - 393 - 1 - 734 - 760 - 34 - 54400 - 8 - 1 - 1 - 1 - 1 - - - 1287 - 7.62x25 AP crate - 7.62x25mm AP ammo crate - ammo crate - 7.62x25mm AP ammo crate - Not buyable at BR - 1024 - 305 - 1 - 730 - 624 - 34 - 5000 - 8 - 1 - 1 - 1 - 1 - - - 1288 - 7.62x25 HP crate - 7.62x25mm HP ammo crate - ammo crate - 7.62x25mm HP ammo crate - Not buyable at BR - 1024 - 304 - 1 - 729 - 624 - 34 - 10000 - 8 - 1 - 1 - 1 - 1 - - - 1289 - 7.62x25 AET crate - 7.62x25mm AET ammo crate - ammo crate - 7.62x25mm AET ammo crate - Not buyable at BR - 1024 - 306 - 1 - 734 - 624 - 34 - 40000 - 8 - 1 - 1 - 1 - 1 - - - 1290 - 7.62x25 AP C crate - 7.62x25mm AP C ammo crate - ammo crate - 7.62x25mm AP C ammo crate - Not buyable at BR - 1024 - 308 - 1 - 730 - 624 - 34 - 4555 - 8 - 1 - 1 - 1 - 1 - - - 1291 - 7.62x25 HP C crate - 7.62x25mm HP C ammo crate - ammo crate - 7.62x25mm HP C ammo crate - Not buyable at BR - 1024 - 307 - 1 - 729 - 624 - 34 - 9000 - 8 - 1 - 1 - 1 - 1 - - - 1292 - 12.7 Subs. crate - 12.7x97mm Subs. ammo crate - ammo crate - 12.7x97mm Subs. ammo crate - Not buyable at BR - 1024 - 443 - 1 - 730 - 465 - 34 - 14400 - 8 - 1 - 1 - 1 - 1 - - - 1293 - 5.56 SCF. crate - 5.56x45mm SCF ammo crate - ammo crate - 5.56x45mm SCF ammo crate - Not buyable at BR - 1024 - 449 - 1 - 730 - 374 - 34 - 58300 - 8 - 1 - 1 - 1 - 1 - - - 1294 - 4.6mm crate - 4.6x30mm ammo crate - ammo crate - 4.6x30mm ammo crate - Not buyable at BR - 1024 - 282 - 1 - 730 - 443 - 34 - 100000 - 8 - 1 - 1 - 1 - 1 - - - 1295 - 4.6mm AET crate - 4.6x30mm AET ammo crate - ammo crate - 4.6x30mm AET ammo crate - Not buyable at BR - 1024 - 283 - 1 - 734 - 443 - 34 - 200000 - 8 - 1 - 1 - 1 - 1 - - - 1296 - 9mm MS crate - 9mm MS ammo crate - ammo crate - 9mm MS ammo crate - Not buyable at BR - 1024 - 408 - 1 - 730 - 465 - 34 - 15000 - 8 - 1 - 1 - 1 - 1 - - - 1297 - .30-06 crate - .30-06 ammo crate - ammo crate - .30-06 ammo crate - Not buyable at BR - 1024 - 455 - 1 - 730 - 873 - 34 - 56250 - 8 - 1 - 1 - 1 - 1 - - - 1298 - .300WM HP crate - .300WinMag HP ammo crate - ammo crate - .300WinMag HP ammo crate - Not buyable at BR - 1024 - 436 - 1 - 729 - 742 - 34 - 12000 - 8 - 1 - 1 - 1 - 1 - - - 1299 - .300WM AP crate - .300WinMag AP ammo crate - ammo crate - .300WinMag AP ammo crate - Not buyable at BR - 1024 - 437 - 1 - 730 - 742 - 34 - 16000 - 8 - 1 - 1 - 1 - 1 - - - 1300 - 12.7x108mm crate - 12.7x108mm ammo crate - ammo crate - 12.7x108mm ammo crate - Not buyable at BR - 1024 - 310 - 1 - 730 - 545 - 34 - 13500 - 8 - 1 - 1 - 1 - 1 - - - 1301 - 7.92x57mm crate - 7.92x57mm ammo crate - ammo crate - 7.92x57mm ammo crate - Not buyable at BR - 1024 - 441 - 1 - 730 - 800 - 34 - 18000 - 8 - 1 - 1 - 1 - 1 - - - 1302 - 7.92x57mm HP crate - 7.92x57mm HP ammo crate - ammo crate - 7.92x57mm HP ammo crate - Not buyable at BR - 1024 - 440 - 1 - 729 - 800 - 34 - 12500 - 8 - 1 - 1 - 1 - 1 - - - 1303 - 7.62x54mm M crate - 7.62x54mm M ammo crate - ammo crate - 7.62x54mm M ammo crate - Not buyable at BR - 1024 - 360 - 1 - 731 - 833 - 34 - 45000 - 8 - 1 - 1 - 1 - 120 - 1 - - - 1304 - 9x18 AP crate - 9x18mm AP ammo crate - ammo crate - 9x18mm AP ammo crate - Not buyable at BR - 1024 - 329 - 1 - 730 - 624 - 34 - 11250 - 8 - 1 - 1 - 1 - 1 - - - 1305 - .50 Beo AP crate - .50 Beowulf AP ammo crate - ammo crate - .50 Beowulf AP ammo crate - Not buyable at BR - 1024 - 433 - 1 - 730 - 805 - 34 - 27000 - 8 - 1 - 1 - 1 - 1 - - - 1306 - .50 Beo HP crate - .50 Beowulf HP ammo crate - ammo crate - .50 Beowulf HP ammo crate - Not buyable at BR - 1024 - 432 - 1 - 729 - 805 - 34 - 18000 - 8 - 1 - 1 - 1 - 1 - - - 1307 - 6mm crate - 6x35mm ammo crate - ammo crate - 6x35mm ammo crate - Not buyable at BR - 1024 - 459 - 1 - 730 - 828 - 34 - 40000 - 8 - 1 - 1 - 1 - 1 - - - 1308 - 6mm HP crate - 6x35mm HP ammo crate - ammo crate - 6x35mm HP ammo crate - Not buyable at BR - 1024 - 458 - 1 - 729 - 828 - 34 - 30000 - 8 - 1 - 1 - 1 - 1 - - - 1309 - .44 crate - .44 ammo crate - ammo crate - .44 ammo crate - Not buyable at BR - 1024 - 373 - 1 - 728 - 785 - 34 - 5250 - 8 - 1 - 1 - 1 - 1 - - - 1310 - .44 AP crate - .44 AP ammo crate - ammo crate - .44 AP ammo crate - Not buyable at BR - 1024 - 375 - 1 - 730 - 785 - 34 - 15750 - 8 - 1 - 1 - 1 - 1 - - - 1311 - .44 HP crate - .44 HP ammo crate - ammo crate - .44 HP ammo crate - Not buyable at BR - 1024 - 374 - 1 - 729 - 785 - 34 - 10500 - 8 - 1 - 1 - 1 - 1 - - - 1312 - .44 G crate - .44 G ammo crate - ammo crate - .44 G ammo crate - Not buyable at BR - 1024 - 377 - 1 - 733 - 785 - 34 - 36750 - 8 - 1 - 1 - 1 - 1 - - - 1313 - .44 AET crate - .44 AET ammo crate - ammo crate - .44 AET ammo crate - Not buyable at BR - 1024 - 376 - 1 - 734 - 785 - 34 - 42000 - 8 - 1 - 1 - 1 - 1 - - - 1314 - .45WM crate - .45WM ammo crate - ammo crate - .45WM ammo crate - Not buyable at BR - 1024 - 425 - 1 - 728 - 805 - 34 - 6850 - 8 - 1 - 1 - 1 - 1 - - - 1315 - .45WM AP crate - .45WM AP ammo crate - ammo crate - .45WM AP ammo crate - Not buyable at BR - 1024 - 427 - 1 - 730 - 805 - 34 - 20550 - 8 - 1 - 1 - 1 - 1 - - - 1316 - .45WM HP crate - .45WM HP ammo crate - ammo crate - .45WM HP ammo crate - Not buyable at BR - 1024 - 426 - 1 - 729 - 805 - 34 - 13700 - 8 - 1 - 1 - 1 - 1 - - - 1317 - .454 Casull crate - .454 Casull ammo crate - ammo crate - .454 Casull ammo crate - Not buyable at BR - 1024 - 419 - 1 - 728 - 833 - 34 - 15000 - 8 - 1 - 1 - 1 - 1 - - - 1318 - .454 Casull AP crate - .454 Casull AP ammo crate - ammo crate - .454 Casull AP ammo crate - Not buyable at BR - 1024 - 421 - 1 - 730 - 833 - 34 - 45000 - 8 - 1 - 1 - 1 - 1 - - - 1319 - .454 Casull HP crate - .454 Casull HP ammo crate - ammo crate - .454 Casull HP ammo crate - Not buyable at BR - 1024 - 420 - 1 - 729 - 833 - 34 - 30000 - 8 - 1 - 1 - 1 - 1 - - - 1320 - .50AE AP crate - .50AE AP ammo crate - ammo crate - .50AE AP ammo crate - Not buyable at BR - 1024 - 412 - 1 - 730 - 805 - 34 - 22700 - 8 - 1 - 1 - 1 - 1 - - - 1321 - .50AE HP crate - .50AE HP ammo crate - ammo crate - .50AE HP ammo crate - Not buyable at BR - 1024 - 411 - 1 - 729 - 805 - 34 - 15400 - 8 - 1 - 1 - 1 - 1 - - - 1322 - Nada - Nothing - Index 923 - Nothing - Nothing - 1 - 1 - 728 - 34 - 1 - 1 - - - 1323 - Nada - Nothing - Index 923 - Nothing - Nothing - 1 - 1 - 728 - 34 - 1 - 1 - - - 1324 - Nada - Nothing - Index 923 - Nothing - Nothing - 1 - 1 - 729 - 34 - 1 - 1 - - - 1325 - Nada - Nothing - Index 923 - Nothing - Nothing - 1 - 1 - 731 - 34 - 1 - 1 - - - 1326 - Nada - Nothing - Index 923 - Nothing - Nothing - 1 - 1 - 734 - 34 - 1 - 1 - - - 1327 - Nada - Nothing - Index 923 - Nothing - Nothing - 1 - 1 - 730 - 34 - 1 - 1 - - - 1328 - Nada - Nothing - Index 923 - Nothing - Nothing - 1 - 1 - 729 - 34 - 1 - 1 - - - 1329 - Imp. Mod. Choke - Imp. Mod. Shotgun Choke - When attached to the end of a shotgun barrel, causes shot fired from the shotgun to group tighter, permiting longer range and more shot to hit the target. - Imp. Mod. Shotgun Choke - When attached to the end of a shotgun barrel, causes shot fired from the shotgun to group tighter, permiting longer range and more shot to hit the target. - 268435456 - 365 - 2 - 4 - 12 - 150 - 2 - 5 - 1 - 1 - 1 - 1 - 5 - 2 - 30 - ChokeImpModSpread - - - 1330 - Full Choke - Full Shotgun Choke - When attached to the end of a shotgun barrel, causes shot fired from the shotgun to group much tighter, permiting longer range and more shot to hit the target. Not for use with slugs! - Full Shotgun Choke - When attached to the end of a shotgun barrel, causes shot fired from the shotgun to group much tighter, permiting longer range and more shot to hit the target. Not for use with slugs! - 268435456 - 365 - 2 - 4 - 12 - 200 - 2 - 5 - 1 - 1 - 1 - 1 - 5 - 2 - 40 - ChokeFullSpread - - - 1331 - Rifled Choke - Rifled Shotgun Choke - When attached to the end of a shotgun barrel, causes slugs to fire more accurately and farther. However, shot will fire in a very wide, ineffective pattern. - Rifled Shotgun Choke - Makes your slugs to fire long and straight, but throws shot all over tarnation! - 268435456 - 365 - 2 - 4 - 12 - 100 - 2 - 5 - 1 - 1 - 1 - 1 - 5 - 2 - 60 - 20 - ChokeRifledSpread - - - 1332 - AR57 16" - AR57 16" - A new upper receiver for the 5.7x28mm round, placed onto a M16 lower receiver. This configuration uses standard P90-magazines. The longer barrel gets more range out of this round than the P90 does, however. - AR57 16" - Not buyable at BR - 2 - 1332 - 3 - 359 - 30 - 7 - 3240 - 6 - -2 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 750 - -1 - 30 - - - 1333 - AR57 11" - AR57 11" - A new upper receiver for the 5.7x28mm round, placed onto a M16 lower receiver. This configuration uses standard P90-magazines. - AR57 11" - Not buyable at BR - 2 - 1333 - 3 - 360 - 29 - 6 - 3240 - 6 - -2 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 750 - -1 - 30 - - - 1334 - AR57 6"-S - AR57 6"-Silenced - A new upper receiver for the 5.7x28mm round, placed onto a M16 lower receiver. This configuration uses standard P90-magazines. As the barrel is just 6" long, range is just a bit more than most pistols. - AR57 6"-Silenced - Not buyable at BR - 2 - 1334 - 3 - 361 - 30 - 6 - 3240 - 6 - -2 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 750 - 75 - 1 - -1 - 30 - - - 1335 - AR57 16 upper - AR57 16" upper - Upper receiver to change a M4A1 or M4 Commando into an AR57 16". - AR57 16" upper - If you want to shoot the 5.7x28mm round but still want the ergonomics of the M4 series, take this new upper receiver and mount it onto your old M4 Commando or M4A1 lower receiver. This one comes with a 16" barrel. - 268435456 - 362 - 20 - 24 - 695 - 6 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - - - 1336 - AR57 11 upper - AR57 11" upper - Upper receiver to change a M4A1 or M4 Commando into an AR57 11". - AR57 11" upper - If you want to shoot the 5.7x28mm round but still want the ergonomics of the M4 series, take this new upper receiver and mount it onto your old M4 Commando or M4A1 lower receiver. Comes with a 11" barrel. - 268435456 - 363 - 19 - 24 - 695 - 6 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - - - 1337 - AR57 6S upper - AR57 6"-S upper - Upper receiver to change a M4A1 or M4 Commando into an AR57 6"-S, the silenced version of the AR57. - AR57 6"-S upper - If you want to shoot the 5.7x28mm round but still want the ergonomics of the M4 series, take this new upper receiver and mount it onto your old M4 Commando or M4A1 lower receiver. This is the silenced version, combining a Gemtech suppressor with a 6" barrel. - 268435456 - 364 - 20 - 24 - 895 - 6 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - - - 1338 - 5.45mm Mag 30 HP C - 5.45x39mm Mag, 30 HP Cold - Added expansion in a quiet 30 round package. - 5.45x39mm Mag, 30 HP Cold - Extra punch minus the noise with this 5.45mm ammo. - 1024 - 142 - 1 - 758 - 6 - 4 - 20 - 90 - 4 - 1 - 1 - 1 - 2 - 40 - - - 1339 - 5.45mm Mag 30 C - 5.45x39mm Mag, 30 Cold - Pump em' full of holes without waking up the countryside. Cold loaded ammo is 40% quieter than standard ball rounds. - 5.45x39mm Mag, 30 Cold - This 30-round magazine of ammunition will leave your enemies as cold as the rounds themselves, and is as silent as an Artic wind. - 1024 - 143 - 1 - 757 - 6 - 4 - 20 - 135 - 4 - 1 - 1 - 1 - 2 - 40 - - - 1340 - 5.45x39mm Mag HP C - 5.45x39mm RPK-Mag, HP C - This 45-round mag contains 5.45 subsonic jacketed hollow point ammunition. - 5.45x39mm Mag, HP C - This 45-round mag contains 5.45 subsonic jacketed hollow point ammunition. - 1024 - 147 - 1 - 760 - 15 - 3 - 24 - 135 - 7 - 1 - 1 - 1 - 40 - - - 1341 - 5.45x39mm Mag C - 5.45x39mm RPK-Mag C - This 45-round mag holds 5.45 light armor piercing subsonic ammo. - 5.45x39mm Mag C - This 45-round mag holds 5.45 light armor piercing subsonic ammo. - 1024 - 148 - 1 - 759 - 15 - 3 - 24 - 205 - 7 - 1 - 1 - 1 - 40 - - - 1342 - 5.45mm C crate - 5.45x39mm C ammo crate - ammo crate - 5.45x39mm C ammo crate - Not buyable at BR - 1024 - 153 - 1 - 730 - 669 - 34 - 22500 - 8 - 1 - 1 - 1 - 1 - - - 1343 - 5.45mm HP C crate - 5.45x39mm HP C ammo crate - ammo crate - 5.45x39mm HP C ammo crate - Not buyable at BR - 1024 - 152 - 1 - 729 - 669 - 34 - 15000 - 8 - 1 - 1 - 1 - 1 - - - 1344 - 7.62x39mm 10 C - 7.62x39mm Mag, 10 Cold - Subsonic full metal jacket rounds for use with 7.62x39mm Warsaw-Pact weapons. - 7.62x39mm Mag, 10 Cold - Silent light armor piercing ammo for Eastern Bloc guns. - 1024 - 236 - 1 - 761 - 3 - 6 - 13 - 54 - 5 - 1 - 1 - 1 - 5 - 40 - - - 1345 - 7.62x39mm Mag 10 HP C - 7.62x39mm Mag, 10 HP Cold - Subsonic hollow point rounds for use with 7.62x39mm Warsaw-Pact weapons. - 7.62x39mm Mag, 10 HP Cold - If you own an AK and want to be a silent warrior, then this ammo is for you. - 1024 - 235 - 1 - 762 - 3 - 6 - 13 - 36 - 5 - 1 - 1 - 1 - 5 - 40 - - - 1346 - 7.62x39mm 30 C - 7.62x39mm Mag, 30 Cold - Subsonic full metal jacket rounds for use with 7.62x39mm Warsaw-Pact weapons. - 7.62x39mm Mag, 30 Cold - Silent light armor piercing ammo for Eastern Bloc guns. - 1024 - 242 - 1 - 763 - 9 - 4 - 20 - 162 - 5 - 1 - 1 - 1 - 5 - 40 - - - 1347 - 7.62x39mm Mag 30 HP C - 7.62x39mm Mag, 30 HP Cold - Subsonic hollow point rounds for use with 7.62x39mm Warsaw-Pact weapons. - 7.62x39mm Mag, 30 HP Cold - If you own an AK and want to be a silent warrior, then this ammo is for you. - 1024 - 241 - 1 - 764 - 9 - 4 - 20 - 108 - 5 - 1 - 1 - 1 - 5 - 40 - - - 1348 - 7.62x39mm Drum C - 7.62x39mm Drum Cold - Subsonic full metal jacket rounds for use with 7.62x39mm Warsaw-Pact weapons. - 7.62x39mm Drum Cold - Silent light armor piercing ammo for Eastern Bloc guns. - 1024 - 248 - 1 - 765 - 30 - 2 - 22 - 540 - 8 - 1 - 1 - 1 - 40 - - - 1349 - 7.62x39mm Drum HP C - 7.62x39mm Drum, HP Cold - Subsonic hollow point rounds for use with 7.62x39mm Warsaw-Pact weapons. - 7.62x39mm Drum, HP Cold - If you own an AK and want to be a silent warrior, then this ammo is for you. - 1024 - 247 - 1 - 766 - 30 - 2 - 22 - 360 - 8 - 1 - 1 - 1 - 40 - - - 1350 - 7.62WP C crate - 7.62x39mm C ammo crate - ammo crate - 7.62x39mm C ammo crate - Not buyable at BR - 1024 - 254 - 1 - 730 - 778 - 34 - 27000 - 8 - 1 - 1 - 1 - 1 - 40 - 1 - - - 1351 - 7.62WP HP C crate - 7.62x39mm HP C ammo crate - ammo crate - 7.62x39mm HP C ammo crate - Not buyable at BR - 1024 - 253 - 1 - 729 - 778 - 34 - 18000 - 8 - 1 - 1 - 1 - 1 - 40 - 1 - - - 1352 - Hand Mortar - Hand Mortar - Just your standard 18th century hand mortar with a stubby brass barrel and JOURSON engraved on the lock. Worth a fortune on the collector's market. - Hand Mortar - Not for sale through BR. - 2 - 1352 - 3 - 367 - 24 - 6 - 500 - 2 - -4 - -4 - 1 - 1 - 1 - 1 - 1 - 1 - 10 - - - 1353 - Garver Knife - Sam Garver Combat Knife - This limited edition, Sam Garver combat knife, is authenticated with a serial number and signed by Sam himself. It's galvanized steel blade and gator-skinned elegance have made it a highly sought-after collectable. - Sam Garver Combat Knife - Not for sale through BR. - 4 - 1353 - 4 - 2 - 85 - 9 - 2 - 24 - 350 - 2 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 28 - - - 1354 - Cannon Ball - Cannon Ball - A hand-crafted cast-iron projectile for a hand mortar. - Cannon Ball - Not for sale through BR. - 1024 - 460 - 368 - 25 - 8 - 10 - 5 - 2 - 1 - 1 - - - 1355 - Transmitter - Laptop Transmitter - This satellite transmitter enables a laptop computer to connect to the Internet from anywhere in the world. N.B. Works with operating system other than Windows. - Laptop Transmitter - Not for sale through BR. - 268435456 - 2 - 81 - 1 - 1 - 18 - 600 - 5 - 1 - 1 - 1 - - - 1356 - Video - Attack of the Clydesdales - A sushi-western classic. All Hell breaks loose in a small mid-western town when a full-team of eight Clydesdales knock over the beer wagon and get into the suds. - Attack of the Clydesdales - Not for sale through BR. - 268435456 - 2 - 78 - 1 - 8 - 21 - - - 1357 - Video - Wild, Wild East - Not to be confused with the American film Wild, Wild West, which was a dud, this Sushi-western, starring Will Smithero and Tex Colburn, is a hilarious romp through time. - Wild, Wild East - Not for sale through BR. - 268435456 - 2 - 79 - 1 - 8 - 21 - - - 1358 - Video - Have Honda, Will Travel - Perhaps one of the greatest films ever directed by Francis Honda Copella, this sushi-western replaces the horse as a means of travel with raw sub-compact horsepower. - Have Honda, Will Travel - Not for sale through BR. - 268435456 - 2 - 80 - 1 - 8 - 21 - - - 1359 - Canteen - Che Guevara Canteen - This rebel essential is made from hand-crafted tin and enclosed in insulated Mayan wool. Filled to capacity with fresh spring water from the French Alps, no guerrilla campaign would be complete without one. - Che Guevara Canteen - Not for sale through BR. - 268435456 - 2 - 82 - 10 - 4 - 22 - 25 - 1 - 1 - 1 - 1 - 1 - - - 1360 - Wrist Watch - MERC Wrist Watch - This is a timepiece like no other. An official M.E.R.C. wristwatch with Flo, in the skimpiest of bikinis, showing you the exact time with her limbs. It's even water resistant, so she'll never fog up. - MERC Wrist Watch - Not for sale through BR. - 268435456 - 2 - 83 - 1 - 8 - 11 - 50 - 2 - -4 - 1 - 1 - 1 - - - 1361 - Umbrella - MERC Umbrella - From formal wear to fatigues, this highly versatile umbrella will accompany you anywhere in style. It is also extremely durable; boasting a teflon-treated cloth guaranteed to withstand hail and sleet. - MERC Umbrella - Not for sale through BR. - 4 - 1361 - 4 - 2 - 84 - 6 - 5 - 20 - 2 - -1 - -3 - 1 - 1 - 1 - 1 - 1 - 1 - 22 - - - 1362 - Instructions - Morris' Launch Instructions - The note contains origin and destination coordinates as well as precise instructions to launch missiles. It includes a number of towns in Arulco and the launch facility in Tracona. - Morris' Launch Instructions - Not for sale through BR. - 268435456 - 2 - 86 - 1 - 8 - 10 - 1 - - - 1363 - .38 crate M - .38 ammo crate M - ammo crate - .38 ammo crate M - Not buyable at BR - 1024 - 10 - 1 - 731 - 873 - 34 - 8300 - 8 - 1 - 1 - 1 - 1 - - - 1364 - .38 crate HPS - .38 ammo crate HPS - ammo crate - .38 ammo crate HPS - Not buyable at BR - 1024 - 11 - 1 - 734 - 873 - 34 - 24900 - 8 - 1 - 1 - 1 - 1 - - - 1365 - 9x18mm Mag 12 G - 9x18mm Pistol Mag, 12 G - A pistol magazine filled with 12 Glaser rounds in the 9x18mm caliber. - 9x18mm Mag 12 G - Glaser ammo in the 9x18mm caliber, to get more punch out of a small round. - 1024 - 318 - 1 - 770 - 2 - 8 - 12 - 63 - 1 - 1 - 1 - 1 - 6 - - - 1366 - 9x18mm Mag 8 G - 9x18mm Pistol Mag, 8 G - A pistol magazine filled with 8 Glaser rounds in the 9x18mm caliber. - 9x18mm Mag 8 G - Glaser ammo in the 9x18mm caliber. You need the bigger punch, especially if you only have 8 rounds in your pistol... - 1024 - 314 - 1 - 769 - 1 - 8 - 12 - 42 - 2 - 1 - 1 - 1 - 5 - - - 1367 - 9x18mm Mag 20 G - 9x18mm SMG Mag, 20 G - A SMG magazine filled with 20 Glaser rounds in the 9x18mm caliber. - 9x18mm Mag 20 G - Now your little 9x18mm SMG can rip your enemy to shreds, with these Glaser bullets! - 1024 - 322 - 1 - 771 - 3 - 4 - 16 - 105 - 2 - 1 - 1 - 1 - 5 - - - 1368 - 9x18mm Mag 30 G - 9x18mm SMG Mag, 30 G - A SMG magazine filled with 30 Glaser rounds in the 9x18mm caliber. - 9x18mm Mag 30 G - A hailstorm of Glaser bullets will terrify any unarmored enemy, even in this small caliber. - 1024 - 326 - 1 - 772 - 4 - 4 - 16 - 158 - 3 - 1 - 1 - 1 - 4 - - - 1369 - 9x18 G crate - 9x18mm G ammo crate - ammo crate - 9x18mm G ammo crate - Not buyable at BR - 1024 - 330 - 1 - 733 - 624 - 34 - 26000 - 8 - 1 - 1 - 1 - 1 - - - 1370 - 43mm Illumination - 43mm Illumination Grenades, 4 - 43mm Illumination Grenades for the GM-94 grenade launcher. - 43mm Illumination Grenades, 4 - 43mm Illumination Grenades for the GM-94 grenade launcher. - 256 - 78 - 1 - 357 - 17 - 23 - 800 - 5 - 1 - 1 - 1 - 1 - 1 - 2 - 1 - 1 - - - 1371 - 43mm HE - 43mm HE Grenade - This 43mm High Explosive grenade will fit nicely in your GM-94 grenade launcher. [NOT usable w/0 NAS] - 43mm HE Grenade - High Explosive grenade for the GM-94. [NOT usable w/0 NAS] - 256 - 79 - 1 - 776 - 4 - 4 - 16 - 400 - 7 - 1 - 1 - 1 - 4 - 1 - - - 1372 - 43mm Mustard Gas - 43mm Mustard Gas Grenade - This 43mm Mustard Gas grenade will fit nicely in your GM-94 grenade launcher. Warning: Inhaling contents will cause a painful death. [NOT usable w/0 NAS] - 43mm Mustard Gas Grenade - This product is classed as a chemical weapon and is banned by the Geneva convention. Sold for pest control purposes only! [NOT usable w/0 NAS] - 256 - 80 - 1 - 773 - 4 - 4 - 16 - 1200 - 7 - 1 - 1 - 1 - 2 - 1 - - - 1373 - 43mm Smoke - 43mm Smoke Grenade - This 43mm Smoke grenade will fit nicely in your GM-94 grenade launcher. When you need cover, fire off a couple of these. [NOT usable w/0 NAS] - 43mm Smoke Grenade - Smoke round for the GM-94. [NOT usable w/0 NAS] - 256 - 81 - 1 - 777 - 4 - 4 - 16 - 100 - 7 - 1 - 1 - 1 - 2 - 1 - - - 1374 - 43mm Stun - 43mm Stun Grenade - 43mm stun grenade for the GM-94 launcher. [NOT usable w/0 NAS] - 43mm Stun Grenade - Crowd of rioters or room full of hyperactive children (we kid, of course), a stun grenade will take the wind and the fight right out of them. [NOT usable w/0 NAS] - 256 - 82 - 1 - 778 - 4 - 4 - 16 - 200 - 7 - 1 - 1 - 1 - 2 - 1 - - - 1375 - 43mm Tear Gas - 43mm Tear Gas Grenade - Drop a CS gas grenade on your target and reduce them to blubbering wrecks. [NOT usable w/0 NAS] - 43mm Tear Gas Grenade - Drop a CS gas grenade on your target and reduce them to blubbering wrecks. [NOT usable w/0 NAS] - 256 - 83 - 1 - 774 - 4 - 4 - 16 - 240 - 7 - 1 - 1 - 1 - 2 - 1 - - - 1376 - 43mm Illumination - 43mm Illumination Grenade - 43mm Illumination Grenade for the GM-94 grenade launcher. [NOT usable w/0 NAS] - 43mm Illumination Grenade - 43mm Illumination Grenade for the GM-94 grenade launcher. [NOT usable w/0 NAS] - 256 - 84 - 1 - 775 - 4 - 4 - 16 - 200 - 5 - 1 - 1 - 1 - 1 - 1 - 2 - 1 - 1 - + 10.0 + -9 + 2 + 45 + 90 + 15 + 90 + 90 + + + + + + 209 + Bipod + Bipod + The universal bipod fits most sniper and assault rifles, as well as light machine guns. Made from a die-cast aluminum, it has a coated matte finish. Its legs fold up when not in use for easy storage. + Bipod + Every sensible mercenary packs one of these universal bipods. It fits most sniper and assault rifles, as well as light machine guns. Made from a die-cast aluminum, it has a coated matte finish. Its legs fold up when not in use, for easy storage. + 268435456 + 512 + 1 + 69 + 5 + 2 + 24 + 100 + 3 + 5 + 1 + 1 + 1 + 1 + 4 + 1 + 10 + + 20 + + + + -75 + 70 + 30 + + + + 210 + Extended Ear + Extended Ear + The Bionic Ear Scout is a high fidelity stereo amplifier headset with dual wind-resistant microphones that amplify small sounds and filter out the very loud. Its fully adjustable head strap ensures a snug fit. + Extended Ear + The Bionic Ear Scout offers advanced warning of approaching intruders. This high fidelity stereo amplifier head set features dual wind-resistant micro-phones that amplify small sounds and filter out the very loud. Its fully adjustable head strap ensures a snug fit even when on the run. + 32768 + 0 + 1 + 1 + 77 + 9 + 1 + 22 + 800 + 7 + -3 + 1 + 1 + 1 + 1 + 1 + 2 + 1 + 5 + + + + + + 211 + NVG I + Night Vision Goggles, Gen. I + The first generation of light amplification goggles. Picture is somewhat grainy and light amplification has just begun to be researched. + Night Vision Goggles I + The first generation of nightvision gear, still available for those who cannot afford the luxury stuff. + 32768 + 1 + 1 + 285 + 11 + 1 + 22 + 500 + 3 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + 4 + 1 + 10 + -20 + -40 + + + + + + 212 + Sun Goggles + Sun Goggles + These paramilitary eye protectors have triple-lenses: an anti-fog interior acetate lens, a tinted middle lens for reduced glare, and a scratch and shatter resistant exterior lens. + Sun Goggles + These paramilitary eye goggles feature triple-protection lenses: an interior anti-fog acetate lens, a tinted middle lens for reduced glare, and a scratch and shatter resistant exterior lens. And as an added bonus, they can be worn comfortably over prescription glasses. + 32768 + 1 + 1 + 55 + 2 + 4 + 17 + 200 + 2 + 3 + 1 + 1 + 1 + 5 + 1 + -10 + 10 + -20 + 20 + + + + + + 213 + Gas Mask + Gas Mask + Replicated from the Russian M-17A1, this rubber mask has cheek filters, scratch-proof lenses, adjustable head straps, and a drinking attachment. A vinyl shoulder bag and plastic poncho are also included. + Gas Mask + This Russian rubber mask is a copy of the American M-17A1. It has cheek filters, scratch-proof lenses, adjustable head straps, and a unique drinking attachment. It also comes with a vinyl shoulder bag, and plastic poncho to help protect you from blistering agents. + 32768 + 0 + 1 + 1 + 75 + 9 + 1 + 22 + 300 + 4 + 1 + 1 + 1 + 1 + 1 + 4 + 1 + 1 + 1 + + + + + + 214 + Canteen + Canteen + This polyethylene canteen is extremely practical. Whenever you encounter a fresh mountain spring, you can refill it again. + Canteen + Any sensible mercenary would carry such a useful item with him. This water-filled polyetherene canteen is refillable and reusable so be sure to have one nearby. + 268435456 + 0 + 1 + 2 + 5 + 10 + 4 + 22 + 10 + 1 + 1 + 1 + 5 + 1 + 1 + 1 + + + + + + 215 + Metal Detector + Metal Detector + This is an extremely light and powerful transistorized metal detector with aural signalization. All the user has to do is have it on his person and an alarm sounds when metal is detected. + Metal Detector + This hand-held metal detector is extremely powerful-it'll find more than just coins on the beach. It is a lightweight transistorized metal detector with aural signalization that is used most effectively by explosive detection operatives. + 268435456 + 0 + 1 + 1 + 80 + 10 + 1 + 24 + 200 + 4 + -2 + 1 + 1 + 1 + 1 + 1 + 1 + 4 + 1 + 1 + 1 + + + + + + 216 + Compound 18 + Compound 18 + This quick-hardening liquid when administered to most body armor, claims to further advance the protective properties of standard anti-ballistic materials. + Compound 18 + Slop on some of this stuff to feel truly invincible. This quick-hardening liquid claims to enhance the protective qualities of your standard Kevlar or Spectra Shield body armor. + 268435456 + 0 + 1 + 2 + 6 + 6 + 4 + 22 + 900 + 7 + 1 + 1 + 2 + + + + + + 217 + Jelly + Royal Jelly + This is a blob of royal jelly from the queen Crepitus. + Royal Jelly + Not for sale through BR. + 268435456 + 0 + 1 + 2 + 42 + 1 + 4 + 18 + 2500 + 1 + 1 + 1 + 1 + + + + + + 218 + Elixir + Jar of Elixir + A glass jar containing an elixir made from creature blood and Gabby's secret blend of eleven herbs and spices. + Jar of Elixir + Not for sale through BR. + 268435456 + 0 + 1 + 2 + 2 + 1 + 4 + 18 + 500 + 1 + 1 + 1 + 1 + + + + + + 219 + Money + Money + Cash, coin, moolah, dough. Whatever you call it, it'll buy you stuff. + Money + Cash, coin, moolah, dough. Whatever you call it, it'll buy you stuff. + 536870912 + 0 + 1 + 2 + 1 + 1 + 1 + 10 + 1 + 1 + + + + + + 220 + Jar + Glass Jar + An empty glass jar is great for storing preserves, grandma's teeth, or anything else for that matter. + Glass Jar + Not for sale through BR. + 268435456 + 0 + 1 + 21 + 1 + 71 + 1 + 2 + 18 + 10 + 1 + 1 + 1 + 1 + + + + + + 221 + Full Jar + Jar of Blood + A glass jar containing what appears to be creature blood. + Jar of Blood + Not for sale through BR. + 268435456 + 0 + 1 + 1 + 72 + 5 + 2 + 18 + 50 + 1 + 1 + 1 + 1 + 1 + 1 + + + + + + 222 + Energy Boost + Energy Booster + This hypodermic syringe is filled with a chemical stimulant that will temporarily boost your energy level. Caution: repeated use has been known to cause cardiac arrest. + Energy Booster + Not for sale through BR. + 268435456 + 0 + 1 + 1 + 70 + 1 + 8 + 16 + 150 + 4 + 1 + 1 + 1 + 1 + 1 + + + + + + 223 + Detonator + Detonator + This firing device features a timer that can be set anywhere between five seconds and ten minutes to allow you to move to a position of safety before its attached explosive goes off. + Detonator + Attach this baby to an explosive for real power and control. This time-delayed detonator allows you anywhere from five seconds to ten minutes to move to a location of safety before its attached explosive goes off. + 268435456 + 1 + 1 + 47 + 1 + 4 + 13 + 100 + 3 + 1 + 1 + 1 + 1 + 1 + 4 + 1 + 1 + + + + + + 224 + Remote Det. + Remote Detonator + Place this time-delayed firing device onto any explosive to allow you to blow up a target from a position of safety. The detonator won't ignite until you use a separate remote trigger device. + Remote Detonator + A must have for any serious explosives agent. Place this time-delayed firing device to any explosive to blow up a target when you want, from where you want. The detonator won't ignite until you hit the remote trigger. + 268435456 + 1 + 1 + 47 + 1 + 4 + 13 + 200 + 6 + -1 + 1 + 1 + 1 + 1 + 1 + 3 + 1 + 1 + + + + + + 225 + Videotape + Videotape + This VHS tape entitled, 'Pant Suit Loretta 6: The Men Are Away,' is an adult XXX film. Parental and viewer discretion is advised. + Videotape + Not for sale through BR. + 268435456 + 0 + 1 + 1 + 93 + 1 + 8 + 21 + 1 + + + + + + 226 + Deed + Deed + This is the deed to Angel's leather shop. + Deed + Not for sale through BR. + 268435456 + 0 + 1 + 1 + 94 + 1 + 8 + 10 + 1 + 1 + + + + + + 227 + Letter + Letter from Enrico + This is the letter Enrico gave you. Deliver it to Miguel, leader of the rebels. + Letter from Enrico + Not for sale through BR. + 268435456 + 0 + 1 + 1 + 56 + 1 + 1 + 11 + 1 + 1 + + + + + + 228 + Diskette + Computer Diskette + This diskette is labelled, 'Intercept's Most Wanted.' It contains confidential information on known international terrorists. It has been copied onto the laptop computer for easy reference. + Computer Diskette + Not for sale through BR. + 268435456 + 0 + 1 + 1 + 59 + 1 + 1 + 13 + 1 + + + + + + 229 + Chalice + Chalice of Chance + Goblet of goodness, tumbler of treasures, glass of gambles. This drinking cup is a national treasure around Arulco, so don't mock it. + Chalice of Chance + Not for sale through BR. + 268435456 + 0 + 1 + 1 + 124 + 1 + 26 + 3000 + 1 + + + + + + 230 + Claws + Bloodcat Claws + Taken right out from under them, these razor-sharp bloodcat claws could bring you a pretty penny in the right market. + Bloodcat Claws + Not for sale through BR. + 268435456 + 0 + 1 + 1 + 120 + 1 + 4 + 15 + 50 + 1 + 1 + + + + + + 231 + Teeth + Bloodcat Teeth + It takes a real man to rip these babies off. Bloodcat teeth are a rare and treasured commodity in some parts of the world. + Bloodcat Teeth + Not for sale through BR. + 268435456 + 0 + 1 + 1 + 121 + 1 + 4 + 11 + 100 + 1 + 1 + + + + + + 232 + Pelt + Bloodcat Pelt + Skinning a cat is no small feat. The price on this exotic fur won't be cheap. + Bloodcat Pelt + Not for sale through BR. + 268435456 + 0 + 1 + 3 + 9 + 60 + 25 + 400 + 1 + 1 + + + + + + 233 + Switch + Switch + NO DESCRIPTION NECESSARY! + Switch + Not for sale through BR. + 268435456 + 0 + 1 + 1 + 54 + 8 + 34 + 1 + 1 + + + + + + 234 + Action Item + Action Item + NO DESCRIPTION NECESSARY! + Action Item + Not for sale through BR. + 268435456 + 0 + 1 + 1 + 47 + 8 + 34 + 1 + + + + + + 235 + Regen Boost + Regeneration Booster + This hypodermic syringe is filled with 10cc's of a fast-acting healing drug. The warning label reads: "Do not exceed more than 4 doses per day." + Regeneration Booster + Not for sale through BR. + 268435456 + 0 + 1 + 1 + 70 + 1 + 6 + 16 + 300 + 6 + 1 + 1 + 1 + 1 + 1 + 1 + + + + + + 236 + Syringe + Syringe + NO DESCRIPTION NECESSARY! + Syringe + Not for sale through BR. + 268435456 + 0 + 1 + 1 + 70 + 8 + 16 + 1 + 1 + 1 + + + + + + 237 + Syringe + Syringe + NO DESCRIPTION NECESSARY! + Syringe + Not for sale through BR. + 268435456 + 0 + 1 + 1 + 70 + 8 + 16 + 1 + 1 + 1 + + + + + + 238 + Syringe + Syringe + NO DESCRIPTION NECESSARY! + Syringe + Not for sale through BR. + 268435456 + 0 + 1 + 1 + 70 + 8 + 16 + 1 + 1 + 1 + + + + + + 239 + Full Jar + Jar of Human Blood + A glass jar containing what appears to be human blood. What kind of sicko stores human blood anyway??? + Jar of Human Blood + Not for sale through BR. + 268435456 + 0 + 1 + 1 + 72 + 5 + 2 + 18 + 10 + 1 + 1 + 1 + 1 + 1 + + + + + + 240 + Ownership + Ownership + If you can read this, JA2 programmers messed up! NO DESCRIPTION NECESSARY! + Ownership + Not for sale through BR. + 268435456 + 0 + 1 + 1 + 34 + 1 + + + + + + 241 + Laser Sight + Laser Sight + The Universal Daylight Laser projects a highly visible red spot at a rather significant range. In a stainless steel housing, it fits onto the trigger guard of most sub-machine guns and pistols. + Laser Sight + You won't lose sight of your target when using one of these. The Universal Daylight Laser projects a highly visible red spot upt to 100ft during the day and over 1,000ft at night. In a stainless steel housing, it fits onto the trigger guard of most weapons. + 268435456 + 4 + 1 + 51 + 1 + 4 + 12 + 1500 + 7 + -1 + 1 + 1 + 1 + 1 + 1 + 2 + 1 + 20 + 90 + 1.2 + + + + + + 242 + Remote Trigger + Remote Bomb Trigger + Once the remote detonator has been placed onto an explosive, it won't ignite until you use this remote trigger device. + Remote Bomb Trigger + This small radio-control device has four preselect channels and is to be used to trigger Remote Detonators. Battery will last a lifetime. + 268435456 + 0 + 1 + 17 + 1 + 54 + 9 + 4 + 13 + 400 + 6 + -2 + 1 + 1 + 1 + 1 + 1 + 3 + 1 + 1 + 1 + + + + + + 243 + Wire Cutters + Wire Cutters + Your average everyday handyman's wire cutters. + Wire Cutters + Your average everyday handyman's wire cutters. Extremely useful and versatile-don't leave home without them! + 268435456 + 0 + 1 + 16 + 1 + 88 + 4 + 2 + 16 + 20 + 2 + -4 + 1 + 1 + 1 + 1 + 5 + 1 + 1 + 1 + 1 + + + + + + 244 + Duckbill + Duckbill + This metal object, when attached to the end of a shotgun barrel, causes buckshot fired from the shotgun to spread out along a horizontal line instead of its standard circular pattern. + Duckbill + Attach this metal object to the end of a shotgun barrel for a real deadly effect. It causes buckshot fired from the shotgun to spread out along a horizontal line instead of its standard circular pattern. Say good-bye to anyone who gets into its path. + 268435456 + 2 + 1 + 90 + 6 + 4 + 18 + 100 + 2 + 5 + 1 + 1 + 1 + 1 + 5 + 1 + 20 + 1 + DuckbillSpread + + + + + + 245 + Alcohol + Bottle of Alcohol + Booze, spirits, swamp root, hooch. At 80 proof, drinking this stuff will definitely lead to intoxication. + Bottle of Alcohol + Not for sale through BR. + 268435456 + 1 + 1 + 1 + 106 + 10 + 1 + 22 + 30 + 1 + 1 + 1 + + + + + + 246 + NVG II + Night Vision Goggles, Gen. II + Second generation nightvision gear has a better intensifier than earlier models. Picture is still somewhat grainy. This type is mostly available to the public. + Night Vision Goggles II + Whether you are a hunter, outdoorsman, or LEO, with this one no prey can hide from you in darkness. + 32768 + 1 + 1 + 286 + 10 + 1 + 22 + 1000 + 4 + -2 + 1 + 1 + 1 + 1 + 1 + 1 + 4 + 1 + 20 + -20 + 10 + -40 + + + + + + 247 + Discarded LAW + Discarded LAW + Having already delivered the hammer of justice upon its target, this empty LAW rocket launcher will live out the rest of its Dredd-ful existence as a glorified paper weight. + Discarded LAW + Not for sale through BR. + 268435456 + 0 + 1 + 44 + 21 + 28 + 30 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + + + + + + 248 + Head + Head + One unidentified, slightly decaying, human head. + Head + Not for sale through BR. + 268435456 + 0 + 1 + 3 + 40 + 23 + 1 + + + + + + 249 + Head + Impostor's Head + The Imposter won't be imposing on anyone anymore. You're the proud owner of his slightly decaying head. + Impostor's Head + Not for sale through BR. + 268435456 + 0 + 1 + 3 + 1 + 40 + 23 + 1 + + + + + + 250 + Head + T-Rex's Head + T-Rex may be gone like the dinosaurs, but be sure to hold on to his head for posterity. + T-Rex's Head + Not for sale through BR. + 268435456 + 0 + 1 + 3 + 2 + 40 + 23 + 1 + + + + + + 251 + Head + Slay's Head + Slay's been slain and all that remains is his decomposing head. + Slay's Head + Not for sale through BR. + 268435456 + 0 + 1 + 3 + 3 + 40 + 23 + 1 + + + + + + 252 + Head + Druggist's Head + This Druggist won't be renewing any prescriptions. His head is on your chopping block now. + Druggist's Head + Not for sale through BR. + 268435456 + 0 + 1 + 3 + 4 + 40 + 23 + 1 + + + + + + 253 + Head + Matron's Head + No one's gonna miss MOM, or her head. It's yours for the taking. + Matron's Head + Not for sale through BR. + 268435456 + 0 + 1 + 3 + 5 + 40 + 23 + 1 + + + + + + 254 + Head + Tiffany's Head + Tiffany Eddie may not have profited from using his head but you will, now that he's dead. + Tiffany's Head + Not for sale through BR. + 268435456 + 0 + 1 + 3 + 6 + 40 + 23 + 1 + + + + + + 255 + Wine + Wine + This bottle of Saw Mill Spring's finest red vino combines fermented grape juice with the flavor of wood pulp for a truly unique taste. + Wine + Not for sale through BR. + 268435456 + 0 + 1 + 1 + 100 + 12 + 1 + 22 + 20 + 1 + 1 + 1 + + + + + + 256 + Beer + Beer + At 6.9 per cent alcohol, who the hell cares where this stuff came from? This ice beer will even put a Russian under the table. + Beer + Not for sale through BR. + 268435456 + 0 + 1 + 1 + 101 + 4 + 4 + 22 + 10 + 1 + 1 + 1 + + + + + + 257 + Porn + Porno Magazine + Bustler magazine, July issue. Features an interesting pictorial by Demi Moon and various articles no one will ever read. + Porno Magazine + Not for sale through BR. + 268435456 + 0 + 1 + 1 + 99 + 2 + 20 + 20 + 3 + 1 + + + + + + 258 + Video Camera + Video Camera + This VHS camera will record and play back all your favorite memories, including embarrassing wedding moments or local magistrates in compromising positions. + Video Camera + Not for sale through BR. + 268435456 + 0 + 1 + 43 + 20 + 26 + 900 + 6 + -4 + 1 + 1 + 1 + 1 + + + + + + 259 + Robot Remote + Robot Remote Control + Send your robot out to do your dirty work with this trusty remote control. Let him do your bidding as you sit pretty from a point of safety. + Robot Remote Control + Not for sale through BR. + 32768 + 0 + 1 + 42 + 5 + 1 + 22 + 2500 + -5 + 1 + 1 + 1 + 1 + 1 + + + + + + 260 + Claw + Creature Claw + A razor-sharp claw from one of those repugnant creatures that is thankfully dead. + Creature Claw + Not for sale through BR. + 268435456 + 0 + 1 + 1 + 103 + 20 + 16 + 500 + 1 + 1 + + + + + + 261 + Flesh + Creature Flesh + A rotting chunk of putrified creature flesh. At least this one's dead now. + Creature Flesh + Not for sale through BR. + 268435456 + 0 + 1 + 3 + 7 + 40 + 22 + 250 + 1 + 1 + + + + + + 262 + Organ + Unidentifiable Creature Organ + Dead creature innards, just in time for lunch! + Unidentifiable Creature Organ + Not for sale through BR. + 268435456 + 0 + 1 + 1 + 104 + 10 + 22 + 1000 + 1 + 1 + + + + + + 263 + Remote + Remote Control + This is device to control something from a distance. It only has one button on it, though. + Remote Control + Not for sale through BR. + 268435456 + 0 + 1 + 17 + 1 + 54 + 9 + 4 + 13 + 400 + 6 + -2 + 1 + 1 + 1 + + + + + + 264 + Platinum Watch + Platinum Watch + Tell time in style with this designer watch featuring a quartz crystal, swiss movement and 4 microns of beautiful platinum plating. + Platinum Watch + Not for sale through BR. + 268435456 + 0 + 1 + 47 + 2 + 8 + 11 + 500 + 2 + -4 + 1 + 1 + 1 + + + + + + 265 + Golf Clubs + Golf Clubs + This bag of woods and irons is a vintage set that has seen better days on the green. Although slightly beat up, you could still score under par with them. + Golf Clubs + Not for sale through BR. + 268435456 + 0 + 1 + 1 + 136 + 100 + 28 + 200 + 2 + 1 + 1 + 1 + + + + + + 266 + Walkman + Walkman + Listen to your favorite tunes wherever you go with this portable cassette player and mini-headphones. They will make any long trek a little more merry. + Walkman + Not for sale through BR. + 32768 + 0 + 1 + 3 + 11 + 5 + 1 + 18 + 100 + 1 + -4 + 1 + 1 + 1 + 1 + 1 + + + + + + 267 + Portable TV + Portable TV + You won't miss your favorite cartoon or lose track of the football scores with this portable television. Don't leave home without it! + Portable TV + Not for sale through BR. + 268435456 + 0 + 1 + 3 + 8 + 50 + 26 + 300 + 2 + -3 + 1 + 1 + 1 + + + + + + 268 + CurBal + Current Balance: + This is how you access your main 'bank account' where you can get your hands on cash by clicking on the different amounts followed by 'Done'. Having cash in hand is sometimes very useful. + Current Balance: + Not for sale through BR. + 536870912 + 0 + 1 + 34 + + + + + + 269 + Cigars + Cigars + A solid box of robustos. Suitable to be clenched between your teeth in the heat of battle or for hanging around a cigar lounge with a fine glass of port. + Cigars + Not for sale through BR. + 268435456 + 0 + 1 + 3 + 10 + 10 + 1 + 22 + 30 + 1 + 1 + + + + + + 270 + Very Small Creature Gas + Very Small Creature Gas + INTERNAL ITEM + Very Small Creature Gas + INTERNAL ITEM + 512 + 0 + 1 + 29 + 34 + 1 + + + + + + 271 + Key + Small key + A small gold-coloured key which might fit a cabinet lock. + Small key + Not for sale through BR. + 65536 + 0 + 1 + 1 + 82 + 1 + 8 + 10 + 1 + 1 + + + + + + 272 + Key + Prison key + A prison key made of stainless steel. + Prison key + Not for sale through BR. + 65536 + 0 + 1 + 1 + 83 + 1 + 8 + 10 + 1 + 1 + + + + + + 273 + Key + Cheap key + A simple key. Looks like it would fit a pretty crummy lock. + Cheap key + Not for sale through BR. + 65536 + 0 + 1 + 1 + 84 + 1 + 8 + 10 + 1 + 1 + + + + + + 274 + Key + Dull key + A dull-coloured key. + Dull key + Not for sale through BR. + 65536 + 0 + 1 + 1 + 87 + 1 + 8 + 10 + 1 + 1 + + + + + + 275 + Key + Shiny key + A shiny key which probably fits a more than ordinary lock. + Shiny key + Not for sale through BR. + 65536 + 0 + 1 + 1 + 91 + 1 + 8 + 10 + 1 + 1 + + + + + + 276 + Key + Padlock key + A padlock key. + Padlock key + Not for sale through BR. + 65536 + 0 + 1 + 1 + 92 + 1 + 8 + 10 + 1 + 1 + + + + + + 277 + Key + Electronic Key + An electronic key with a magnetic strip in place of metal teeth. + Electronic Key + Not for sale through BR. + 65536 + 0 + 1 + 1 + 108 + 1 + 8 + 10 + 1 + 1 + 1 + + + + + + 278 + Key card + Key card + An electronic key card. + Key card + Not for sale through BR. + 65536 + 0 + 1 + 1 + 109 + 1 + 8 + 10 + 1 + + + + + + 279 + 5.7mm Mag 20 + 5.7x28mm Mag, 20 + This magazine contains 20 rounds of 5.7mm ammunition. This polymer pistol round performs remarkably well against both armored and unarmored opponents. + 5.7x28mm Mag 20 + 5.7mm somersaults through flesh and bone leaving major wound cavities. + 1024 + 0 + 1 + 259 + 1 + 147 + 2 + 8 + 12 + 300 + 4 + 1 + 1 + 1 + 7 + + + + + + 280 + 5.7mm Mag 20 HP + 5.7x28mm Mag, 20 HP + These 20 rounds of 5.7mm hollow point ammunition have enhanced injury inflicting capabilities over the basic 5.7 and have retained most of its armor piercing capabilities. + 5.7x28mm Mag 20 HP + These 20 rounds of 5.7mm hollow point ammunition have enhanced injury inflicting capabilities over the basic 5.7 and have retained most of its armor piercing capabilities. + 1024 + 0 + 1 + 258 + 1 + 148 + 2 + 8 + 12 + 600 + 4 + 1 + 1 + 1 + 7 + + + + + + 281 + Black Cap + Black Cap + A black commando-type tuque. + Black Cap + On Sale: 1/2 Price! For a limited time only, you can purchase this fine Commando Tuque, made from the finest cotton, for 50 percent off! + 2048 + 0 + 1 + 38 + 1 + 210 + 1 + 1 + 15 + 10 + 1 + 1 + 1 + 1 + 1 + 1 + 5 + 1 + + + + + + 282 + Zylon Combat Pants + Zylon Combat Pants + This is the standard issue body armour of the US military. What were they thinking? This stuff wears out way too fast. + Zylon Combat Pants + Stronger than kevlar, this is the body armour worn by US Marines in Iraq. Provides limited camouflage. + 2048 + 0 + 1 + 39 + 1 + 206 + 35 + 25 + 1000 + 5 + -2 + -3 + 1 + 1 + 1 + 1 + 1 + 3 + 1 + -3 + 20 + + + + + + 283 + Zylon Combat Vest + Zylon Combat Vest + This is the standard issue body armour of the US military. What were they thinking? This stuff wears out way too fast. + Zylon Combat Vest + Stronger than kevlar, this is the body armour worn by US Marines in Iraq. Provides limited camouflage. + 2048 + 0 + 1 + 40 + 1 + 207 + 30 + 25 + 1300 + 5 + -2 + -3 + 1 + 1 + 1 + 1 + 1 + 3 + 1 + -2 + -1 + 20 + + -8 + -3 + -8 + + + -16 + -6 + -16 + + + -11 + -4 + -11 + + + + 284 + Uniform + Field Uniform + Officer's fatigues. This is the standard issue body armour of the US military. What were they thinking? This stuff wears out way too fast. + Field Uniform + Officer's fatigues. Stronger than kevlar, this is the body armour worn by US Marines in Iraq. Provides limited camouflage. + 2048 + 0 + 1 + 41 + 1 + 211 + 35 + 25 + 1400 + 5 + -1 + -3 + 1 + 1 + 1 + 1 + 1 + 3 + 1 + -2 + 20 + + -8 + -3 + -8 + + + -16 + -6 + -16 + + + -11 + -4 + -11 + + + + 285 + Hat + Hat + A nice hat to wear when your helmet gets too hot. Provides limited camouflage. + Hat + As seen on TV! This is the same hat that "Wild Bill" wore on the GI Joe Saturday morning cartoon. Ok, so it's not the same hat. But's its still a nice hat. + 2048 + 0 + 1 + 42 + 1 + 208 + 1 + 18 + 20 + 4 + 1 + 1 + 1 + 1 + 1 + 4 + 1 + 5 + + + + + + 286 + Uniform + Dress Uniform + If you ever need to go to a formal dinner party while you're here in Arulco, you could wear this. Or not. + Dress Uniform + Formal attire of the US Marine Corps. Warning! This is not a viable combat vestement. + 2048 + 0 + 1 + 43 + 1 + 212 + 22 + 25 + 1000 + 2 + 1 + 1 + 1 + 1 + 1 + 5 + 1 + + + + + + 287 + Hat + Officer's Hat + This is an officer's hat. From the looks of it, it's probably from the US. + Officer's Hat + A marine officer's hat. Comes with free beer-hat. + 2048 + 0 + 1 + 44 + 1 + 213 + 3 + 1 + 21 + 150 + 2 + 1 + 1 + 1 + 1 + 1 + 5 + 1 + + + + + + 288 + Beret + Red Beret + Parlay voo francais? This beret may not be French, but it sure looks gay. + Red Beret + Start your own special forces team! + 2048 + 0 + 1 + 45 + 1 + 214 + 3 + 1 + 15 + 30 + 2 + 1 + 1 + 1 + 1 + 1 + 5 + 1 + + + + + + 289 + Cap + Russian Cap + Wow, nice hat! + Russian Cap + A Soviet guard's hat. Available in brown and red. + 2048 + 0 + 1 + 46 + 1 + 215 + 3 + 1 + 18 + 20 + 2 + 1 + 1 + 1 + 1 + 1 + 5 + 1 + + + + + + 290 + Hat + Fur Hat + For those cold Russian winters, you need the best in head warming fur hats. So why would you need it in Arulco? + Fur Hat + For those cold Russian winters, you need the best in head warming fur hats. Comes with free ear muffs. + 2048 + 0 + 1 + 47 + 1 + 216 + 3 + 1 + 20 + 30 + 2 + 1 + 1 + 1 + 1 + 1 + 5 + 1 + + + + + + 291 + Coat + Officer's Coat + While this coat looks like it'll hold up fine against the rain, it doesn't look like it'll do much against bullets. + Officer's Coat + A Soviet officer's coat. Available with and without pocket lint. + 2048 + 0 + 1 + 48 + 1 + 209 + 20 + 25 + 450 + 2 + 1 + 1 + 1 + 1 + 1 + 5 + 1 + + + + + + 292 + Hat + Officer's Hat + This is an officer's hat. From the looks of it, it's probably from the former Soviet Union. + Officer's Hat + A Soviet officer's hat. Available with and without lice. + 2048 + 0 + 1 + 49 + 1 + 217 + 3 + 1 + 21 + 150 + 2 + 1 + 1 + 1 + 1 + 1 + 5 + 1 + + + + + + 293 + SWAT Helmet + SWAT Helmet + This helmet comes with eye protection, and feels very sturdy. + SWAT Helmet + Standard issue SWAT armour. Strong, resilient and flexible. An excellent choice for situations which require light armour and high mobility. + 2048 + 0 + 1 + 50 + 1 + 193 + 14 + 22 + 500 + 5 + 1 + 1 + 1 + 1 + 1 + 3 + 1 + -1 + + -2 + -3 + + + + + + 294 + SWAT Pants + SWAT Leggings + Standard issue SWAT armoured leggings. Sturdier than standard kevlar due to extra integrated plating, but still provide excellent mobility. + SWAT Leggings + Standard issue SWAT armour. Strong, resilient and flexible. An excellent choice for situations which require light armour and high mobility. + 2048 + 0 + 1 + 51 + 1 + 195 + 39 + 25 + 900 + 5 + 1 + 1 + 1 + 1 + 1 + 3 + 1 + -3 + + + + + + 295 + SWAT Vest + SWAT Vest + Standard issue SWAT armoured vest. Sturdier than standard kevlar due to extra integrated plating, but still provides excellent mobility. + SWAT Vest + Standard issue SWAT armour. Strong, resilient and flexible. An excellent choice for situations which require light armour and high mobility. + 2048 + 0 + 1 + 52 + 1 + 194 + 33 + 25 + 1100 + 5 + 1 + 1 + 1 + 1 + 1 + 3 + 1 + -2 + -1 + + -8 + -3 + -8 + + + -16 + -6 + -16 + + + -11 + -4 + -11 + + + + 296 + T-Shirt + T-Shirt + Oh Yeah? Well, same to you buddy! + T-Shirt + Not for sale through BR. + 2048 + 0 + 1 + 53 + 1 + 181 + 3 + 15 + 20 + 1 + 1 + 1 + + + + + + 297 + Retractable Baton + Retractable Baton + Standard issue for security guards in many countries, this retractable baton is greating for whipping out and beating. + Retractable Baton + Standard retractable baton. Popular with security guards. + 128 + 0 + 1 + 297 + 2 + 1 + 182 + 5 + 1 + 16 + 30 + 2 + -1 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 5 + 1 + 32 + 1 + + + + + + 298 + Nightstick + Nightstick + Long, hard and good for a serious beating. + Nightstick + Go Rodney-King on someone's ass with this police nightstick. + 128 + 0 + 1 + 298 + 2 + 1 + 183 + 12 + 24 + 40 + 3 + 3 + 2 + 1 + 1 + 1 + 1 + 1 + 1 + 4 + 1 + 26 + 1 + + + + + + 299 + Utility Knife + Utility Knife + Pry open locks and stab your enemies with this all purpose utility knife. + Utility Knife + Pry open locks and stab your enemies with this all purpose utility knife. + 4 + 0 + 1 + 299 + 4 + 1 + 173 + 2 + 1 + 12 + 100 + 3 + 2 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 4 + 1 + 30 + 1 + 1 + 1 + + + + + + 300 + Light Knife + Light Knife + A small, well-balanced knife. + Light Knife + A small, well-balanced blade that does a little less damage that our standard combat knife, but can be swung a bit faster. + 4 + 0 + 1 + 300 + 4 + 1 + 172 + 5 + 2 + 20 + 45 + 2 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 5 + 1 + 36 + 1 + + + + + + 301 + Exacto Knife + Exacto Knife + Exactly what you'd need if you were going to cut through some cardboard. Pretty much useless in combat though. + Exacto Knife + Not for sale through BR. + 4 + 0 + 1 + 301 + 4 + 1 + 196 + 1 + 1 + 16 + 7 + 1 + -1 + 4 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 44 + 1 + + + + + + 302 + Camo St. Helm + Camo Steel Helmet + This steel helmet provides protection from small firearms, shrapnel and other projectiles. It has been painted with camouflage. + Camo Steel Helmet + Comfortable and extremely practical. This steel helmet provides protection from small firearms, shrapnel and other projectiles. It has a padded leather and nylon suspension, with an adjustable chin strap. Provides limited camouflage. + 2048 + 0 + 1 + 54 + 1 + 236 + 14 + 22 + 200 + 3 + 2 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 4 + 1 + -1 + 5 + + -2 + -3 + + + + + + 303 + Platter + Silver Platter + This rather tarnished silver platter bears no inscription. It looks as though it may have been a thoughtful gift at one time. + Silver Platter + Not for sale through BR. + 268435456 + 0 + 1 + 2 + 31 + 4 + 25 + 150 + 2 + 1 + 1 + + + + + + 304 + Duct Tape + Duct Tape + This roll of gray, 2-inch wide heavy-duty tape is great for patching holes and keeping things together. + Duct Tape + Not for sale through BR. + 268435456 + 1 + 2 + 30 + 2 + 6 + 14 + 5 + 1 + 1 + 1 + + + + + + 305 + Rod + Aluminum Rod + This aluminum curtain rod is broken at both ends. Wonder what happened to the curtains. + Aluminum Rod + Not for sale through BR. + 268435456 + 0 + 1 + 2 + 28 + 3 + 1 + 16 + 20 + 6 + 1 + 1 + 1 + 1 + 1 + + + + + + 306 + Spring + Spring + This small, heavy-duty, metal coil spring is common to many household appliances. + Spring + Not for sale through BR. + 268435456 + 1 + 2 + 32 + 1 + 8 + 16 + 6 + 1 + 1 + 1 + 1 + 1 + 1 + + + + + + 307 + Rod & Spring + Rod & Spring + Install this smart, well-crafted spring and bolt replacement in a firearm to boost its rate of fire! + Rod & Spring + Not for sale through BR. + 268435456 + 128 + 2 + 33 + 1 + 4 + 16 + 100 + 5 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 80 + 50 + + + + + + 308 + Steel Tube + Steel Tube + A basic raw piece of steel, looking for a home. + Steel Tube + Not for sale through BR. + 268435456 + 0 + 1 + 1 + 133 + 4 + 1 + 16 + 20 + 5 + 1 + 1 + 1 + 1 + 1 + + + + + + 309 + Quick Glue + Quick Glue + Once this glue gets a grip, it doesn't let go. It will permanently stick to most substances in less than 3 minutes. + Quick Glue + Not for sale through BR. + 268435456 + 1 + 1 + 132 + 1 + 6 + 12 + 5 + 3 + 1 + 1 + + + + + + 310 + Extender + Gun Barrel Extender + attach this nifty chunk of hardware to any gun barrel and watch your range soar. + Gun Barrel Extender + Not for sale through BR. + 268435456 + 2 + 1 + 134 + 5 + 2 + 16 + 1 + 75 + 4 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 100 + -10 + + 20 + + + + + + 311 + String + String + A 19-foot piece of typical white string. + String + Not for sale through BR. + 268435456 + 1 + 1 + 2 + 35 + 1 + 8 + 10 + 1 + 1 + 1 + 1 + + + + + + 312 + Can + Soda Can + This old soda can looks as though it's been kicking around for quite some time. + Soda Can + Not for sale through BR. + 268435456 + 1 + 1 + 2 + 27 + 1 + 1 + 18 + 1 + 1 + 1 + 1 + 1 + + + + + + 313 + Can w/ String + Soda Can with String + A piece of string attached to a soda can makes a great noise-maker when tied to a car bumper at a wedding party procession. + Soda Can with String + Not for sale through BR. + 268435456 + 0 + 1 + 22 + 2 + 36 + 2 + 4 + 18 + 1 + 1 + 1 + 1 + + + + + + 314 + Marbles + Marbles + These round, shiny, colorful, and surprisingly heavy balls of glass are usually found in young boys' pockets. They are used mostly for amusement. + Marbles + Not for sale through BR. + 268435456 + 0 + 1 + 1 + 122 + 3 + 6 + 10 + 5 + 3 + 1 + 1 + 1 + + + + + + 315 + LameBoy + LameBoy Display + A Liquid Crystal Display ripped out of a small, portable, grayscale game machine. + LameBoy Display + Not for sale through BR. + 268435456 + 0 + 1 + 1 + 127 + 6 + 1 + 14 + 200 + 6 + 1 + 1 + 1 + 1 + + + + + + 316 + Copper Wire + Copper Wire + Your everyday copper wire, great for electronics. + Copper Wire + Not for sale through BR. + 268435456 + 1 + 1 + 128 + 1 + 8 + 10 + 5 + 1 + 1 + 1 + 1 + + + + + + 317 + Display Unit + Display Unit + This contraption is essentially a LameBoy LCD rigged with copper wiring. + Display Unit + Not for sale through BR. + 268435456 + 1 + 1 + 1 + 126 + 7 + 1 + 14 + 50 + 1 + 1 + 1 + 1 + 1 + + + + + + 318 + FumblePak + FumblePak + This Kid-tendo Fumble Pak device vibrates a video game joystick during gameplay. Warning: it may cause the player to lose his grip. + FumblePak + Not for sale through BR. + 268435456 + 0 + 1 + 1 + 130 + 1 + 1 + 14 + 100 + 5 + 1 + 1 + 1 + + + + + + 319 + X-ray Tube + X-ray Tube + This is a piece of a hospital x-ray machine. + X-ray Tube + Not for sale through BR. + 268435456 + 1 + 1 + 131 + 1 + 2 + 16 + 10 + 5 + 1 + 1 + 1 + + + + + + 320 + Gum + Pack of Gum + A pack of sugurless, spearmint flavored chewing gum. Dentists recommend chewing after every meal and between brushings. + Pack of Gum + Not for sale through BR. + 268435456 + 1 + 2 + 29 + 1 + 8 + 10 + 1 + 1 + 1 + 1 + + + + + + 321 + X-ray Device + X-ray Device + This is a nifty looking, but sticky device made from various parts. It looks like it could light up and vibrate. + X-ray Device + Not for sale through BR. + 268435456 + 0 + 1 + 1 + 129 + 3 + 1 + 18 + 100 + 1 + 1 + 1 + 1 + 1 + 1 + + + + + + 322 + Batteries + Batteries + NeverReady double 'A' batteries. This may sound like a description of some woman you know, and just like a woman, these batteries will likely conk out on you, just when you need them the most. + Batteries + Not for sale through BR. + 268435456 + 1 + 2 + 26 + 1 + 6 + 10 + 5 + 1 + 1 + 1 + 1 + + + + + + 323 + Rubber Band + Rubber Band + Elasticity at its best. This rather old invention is still great for keeping a few things together. + Rubber Band + Not for sale through BR. + 268435456 + 0 + 1 + 1 + 123 + 1 + 8 + 10 + 1 + 1 + 1 + + + + + + 324 + X-ray Detector + X-ray Detector + This homemade x-ray device looks like it will actually function, flashing a vibrating x-ray pulse and crudely displaying the results on its LCD. Batteries required. + X-ray Detector + Not for sale through BR. + 268435456 + 0 + 1 + 17 + 1 + 125 + 10 + 1 + 18 + 2500 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + + + + + + 325 + Silver + Silver Nugget + A nugget of pure silver, probably right out of Arulco's silver mines. + Silver Nugget + Not for sale through BR. + 536870912 + 0 + 1 + 2 + 38 + 2 + 1 + 10 + 100 + 1 + + + + + + 326 + Gold + Gold Nugget + Just like cash, only heavier. This is a shiny, impressive nugget of pure gold, compliments of Arulco's rather meager mineral mines. + Gold Nugget + Not for sale through BR. + 536870912 + 0 + 1 + 1 + 135 + 2 + 1 + 10 + 300 + 1 + + + + + + 327 + Gas + Tank of Gas + Use this tank of gas wisely. They are extremely hard to come by, here in Arulco. + Tank of Gas + Not for sale through BR. + 268435456 + 0 + 1 + 23 + 2 + 39 + 20 + 34 + 250 + 1 + 1 + 1 + + + + + + 328 + 5.56mm Mag 10 + 5.56x45mm Mag, 10 + Call it 5.56 or .223, it still puts neat holes and ugly wound channels in the opposition. + 5.56x45mm Mag 10 + Call it 5.56 or .223, it still puts neat holes and ugly wound channels in the opposition. + 1024 + 0 + 1 + 155 + 1 + 388 + 2 + 6 + 13 + 50 + 5 + 1 + 1 + 1 + 6 + + + + + + 329 + 5.56mm Mag 10 HP + 5.56x45mm Mag, 10 HP + Banned for military use by conventions and agreements. (We won't tell them if you won't.) + 5.56x45mm Mag 10 HP + Banned for military use by conventions and agreements. (We won't tell them if you won't.) + 1024 + 0 + 1 + 154 + 1 + 389 + 2 + 6 + 13 + 34 + 5 + 1 + 1 + 1 + 6 + + + + + + 330 + Micro-Uzi + Micro-Uzi + The name says it all, it's an Uzi. First there was the Mini-Uzi, now the Micro-Uzi. One can only wonder when the Pocket-Uzi will roll-off the Israeli assembly line. + Micro-Uzi + The name says it all, it's an Uzi. First there was the Mini-Uzi, now the Micro-Uzi. One can only wonder when the Pocket-Uzi will roll-off the Israeli assembly line. + 2 + 0 + 1 + 330 + 3 + 53 + 20 + 1 + 3 + 1227 + 2 + -1 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + 5 + 1 + 1250 + -1 + 30 + + -20 + -20 + 1 + + + + + + 331 + L85A2 + Enfield L85A2 + This British weapon was actually made in Nottingham, not Enfield, where computer controlled tools were finally able to eliminate all of its serious defects. + Enfield L85A2 + This British weapon was actually made in Nottingham, not Enfield, where computer controlled tools were finally able to eliminate all of its serious defects. + 2 + 0 + 1 + 331 + 3 + 54 + 38 + 7 + 2434 + 5 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 3 + 1 + 650 + 1030 + + + + + + 332 + TAR 21 + Tavor TAR 21 + This new Israeli high-tech machine gun will bullpup your socks off. Weighing only 5.5 pounds empty, this weapon of death can fire off 900 5.56mm bullets a minute. + Tavor TAR 21 + This new Israeli high-tech machine gun will bullpup your socks off. Weighing only 5.5 pounds empty, this weapon of death can fire off 900 5.56mm bullets a minute. + 2 + 0 + 1 + 332 + 3 + 58 + 28 + 6 + 3091 + 6 + -2 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 3 + 1 + 900 + 1006 + + + + + + 333 + VSS + VSS Vintorez + This silent sniper rifle from Russia fires heavy 9mm bullets at subsonic speeds and apparently can pierce all types of body armor at over 400 meters. + VSS Vintorez + This silent sniper rifle from Russia fires heavy 9mm bullets at subsonic speeds and apparently can pierce all types of body armor at over 400 meters. + 2 + 0 + 1 + 333 + 3 + 96 + 26 + 7 + 7785 + 8 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 2 + 1 + 880 + 85 + 1 + 999 + + + + + + 334 + PSG1 + HK PSG1 + This German made weapon exemplifies the country's reputation for precision and is a sniper's weapon of choice. + HK PSG1 + This German made weapon exemplifies the country's reputation for precision and is a sniper's weapon of choice. + 2 + 0 + 1 + 334 + 3 + 57 + 81 + 8 + 8606 + 9 + -2 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 24 + 1007 + + + + + + 335 + M82A2 + Barrett M82A2 + This modified M82A2's bullpup layout places the action and barrel further back in the stock, retaining its barrel length while shortening its overall size. + Barrett M82A2 + This modified M82A2's bullpup layout places the action and barrel further back in the stock, retaining its barrel length while shortening its overall size. + 2 + 0 + 1 + 335 + 3 + 1 + 726 + 129 + 9 + 14671 + 10 + 2 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 12 + 208 + + + + + + 336 + SIG P226R + SIG P226R + A runner-up in the US Military's bid to replace the venerable Colt 1911, this compact and reliable handgun is still a favorite among armed forces. + SIG P226R + Reliability and ease of use are key features of this swiss made handgun. Comes with a short Picatinny rail in front of the triggerguard. + 2 + 0 + 1 + 336 + 3 + 102 + 8 + 1 + 1 + 750 + 2 + 2 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 5 + 1 + 36 + + + + + + 337 + Five-seveN + FN Five-seveN + The Five-seveN pistol was designed as a complimentary sidearm for the P90 submachine-gun. The Five-seveN is a delayed blowback operated, semi-automatic firearm. + FN Five-seveN + The Five-seveN pistol was designed as a complimentary sidearm for the P90 submachine-gun. The Five-seveN is a delayed blowback operated, semi-automatic firearm. It features a polymer frame with underbarrel acessory rail. + 2 + 0 + 1 + 337 + 3 + 63 + 6 + 1 + 1 + 1039 + 4 + -2 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 4 + 1 + 44 + + + + + + 338 + Grach + MP-443 Grach + The PYa (Pistolet Yarygina - codenamed Grach) was developed for the Russian Army in the early 1990s. A conservative, but well balanced and sturdy weapon. + MP-443 Grach + The PYa (Pistolet Yarygina - codenamed Grach) was developed for the Russian Army in the early 1990s. A conservative, but well balanced and sturdy pistol, with adequate accuracy and decent firepower. + 2 + 0 + 1 + 338 + 3 + 207 + 10 + 1 + 1 + 750 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 5 + 1 + 36 + + + + + + 339 + Viking + MP-446 Viking + The MP-446 Viking is a sporting derivative of the MP-443 Grach pistol. + MP-446 Viking + The MP-446 Viking is a sporting derivative of the MP-443 Grach pistol. It's similar in design, but its frame is made from advanced composites to reduce wear and tear. + 2 + 0 + 1 + 339 + 3 + 146 + 8 + 1 + 1 + 790 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 5 + 1 + 36 + + + + + + 340 + Saiga 12K + Saiga 12K + A wall of buckshot as fast as you can pull the trigger, ideal for home defense and tense family gatherings. + Saiga 12K + Modeled after the AK-47, the Saiga is a well designed and affordable semi-automatic shotgun with a host of personal defense and tactical applications. + 2 + 0 + 1 + 340 + 3 + 139 + 35 + 6 + 910 + 5 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 3 + 1 + 22 + -1 + 30 + + -20 + -20 + 1 + + + + + + 341 + M3 Convertible + Benelli M3 Convertible + Depending on what ammo you need to fire, the Benelli M3 convertible Shotgun can switch immediately from pump-action to semi-auto or vice-versa. + Benelli M3 Convertible + The M3's ability to switch firing modes is an engineering marvel well worth the expense. + 2 + 0 + 1 + 341 + 3 + 182 + 35 + 8 + 902 + 4 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 4 + 1 + 20 + ChokeImpModSpread + + + + + + 342 + MP5A4 + HK MP5A4 + The MP-5A4, basically, is no more than the scaled-down version of the Heckler-Koch G3 battle rifle. + HK MP5A4 + The MP-5A4, basically, is no more than the scaled-down version of the Heckler-Koch G3 battle rifle. + 2 + 0 + 1 + 342 + 3 + 59 + 25 + 6 + 1182 + 3 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 4 + 1 + 800 + + + + + + 343 + MP5N + HK MP5N + The MP-5N was orignally developed for US Navy SEALs. + HK MP5N + Modern version of the MP-5 developed for US Navy SEALs. The barrel is threaded to accept US-made detachable silencers. + 2 + 0 + 1 + 343 + 3 + 61 + 29 + 5 + 1260 + 3 + 2 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 4 + 1 + 800 + -1 + 30 + + -20 + -20 + 1 + + + + + + 344 + MP5SD5 + HK MP5SD5 + A silenced version of the H&K MP-5 with integral silencer and fixed stock of A4 version. + HK MP5SD5 + A silenced version of the H&K MP-5 with integral silencer and fixed stock of A4 version. + 2 + 0 + 1 + 344 + 3 + 60 + 35 + 6 + 1290 + 4 + -2 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 4 + 1 + 800 + 90 + 1 + + + + + + 345 + Uzi + Uzi + The most well-known SMG in the world, and not without good reason. + Uzi + Since its introduction in 1948, the Uzi has supplanted the Thompson as the household word in SMG's. + 2 + 0 + 1 + 345 + 3 + 127 + 37 + 5 + 1267 + 3 + -1 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 4 + 1 + 600 + -1 + 30 + + -20 + -20 + 1 + + + + + + 346 + Colt SMG + Colt 9mm SMG + Built off of the M16A2, this SMG has been employed by the USMC, DEA and other military and law enforcement agencies. + Colt 9mm SMG + This light, manageably sized SMG cranks out 9mm rounds at 900 RPM. + 2 + 0 + 1 + 346 + 3 + 109 + 26 + 6 + 1293 + 3 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 4 + 1 + 900 + -1 + 30 + + -20 + -20 + 1 + + + + + + 347 + AK-47 + AK-47 + Often copied, but never truly duplicated, Mikhail Kalashnikov's gift to the world has kept on giving for more than half a century of armed conflict. + AK-47 + Universally known and respected amongst assault rifles. Get yours today! + 2 + 0 + 1 + 347 + 3 + 136 + 43 + 7 + 1823 + 5 + 3 + 4 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 3 + 1 + 600 + + + + + + 348 + SL8 + HK SL8 + The civilian brother of the G36, this sporting rifle features a heavier, more accurate barrel, and a lightened trigger pull. + HK SL8 + With its rifle-style grip and rail system, some call this the ugly cousin of the G36. We still think its beautiful, and so will you after unloading a few rounds into your target of choice. Pick up this popular sporting rifle now at our exclusive low price! + 2 + 0 + 1 + 348 + 3 + 170 + 39 + 7 + 5532 + 5 + 4 + -2 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 3 + 1 + 28 + + + + + + 349 + Vikhr + Vikhr SR-3 Compact + Folding stock assault carbine in use with Russian security and counter-terror forces. + Vikhr SR-3 Compact + Although it was designed based on the AS "Val" Rifle, this 9x39mm carbine is not as easily suppressed. + 2 + 0 + 1 + 349 + 3 + 83 + 21 + 5 + 2614 + 5 + -2 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 3 + 1 + 900 + -1 + 30 + + -20 + -20 + 1 + + + + + + 350 + SG540 + SIG SG540 + In addition to seeing service world-wide, the SG540 has been a prototype for the development of several other firearms. + SIG SG540 + Built on an AK-style platform, this assault rifle has gone on to father little variants of its own. + 2 + 0 + 1 + 350 + 3 + 245 + 42 + 6 + 1910 + 5 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 3 + 1 + 800 + -1 + 30 + + -20 + -20 + 1 + + + + + + 351 + .38 S-Load G + .38 Speed Loader, Glaser + Glaser ammunition has double the impact of standard hollow point ammo. Unfortunately, it also has twice as much difficulty penetrating armor. + .38 S&W S-Load Glaser + Six rounds of frangible fun. All of the man-stopping power, none of the over-penetration. + 1024 + 0 + 1 + 3 + 1 + 254 + 1 + 8 + 14 + 30 + 3 + 1 + 1 + 1 + 8 + + + + + + 352 + 9x19mm Mag 8 + 9x19mm Pistol Mag, 8 + 9mm Parabellum, 9mm Luger, 9x19mm, or whatever you call it: it's the most common pistol caliber in the world. + 9x19mm Mag 8 + 9mm Parabellum, 9mm Luger, 9x19mm, or whatever you call it: it's the most common pistol caliber in the world. + 1024 + 0 + 1 + 12 + 1 + 32 + 1 + 8 + 12 + 8 + 1 + 1 + 1 + 1 + 10 + + + + + + 353 + 9x19mm Mag 8 HP + 9x19mm Pistol Mag, 8 HP + These 9mm hollow points provide more expansion and stopping power than regular ball ammo. + 9x19mm Mag 8 HP + These 9mm hollow points provide more expansion and stopping power than regular ball ammo. + 1024 + 0 + 1 + 13 + 1 + 34 + 1 + 8 + 12 + 12 + 2 + 1 + 1 + 1 + 9 + + + + + + 354 + 9x19mm Mag 8 AP + 9x19mm Pistol Mag, 8 AP + Punch holes in armored targets with impunity with these armor piercing bullets. + 9x19mm Mag 8 AP + Punch holes in armored targets with impunity with these armor piercing bullets. + 1024 + 0 + 1 + 14 + 1 + 33 + 1 + 8 + 12 + 24 + 3 + 1 + 1 + 1 + 8 + + + + + + 355 + 9x19mm Mag 8 AET + 9x19mm Pistol Mag, 8 AET + AET ammo has expansion and armor piercing capabilities for double the punch, but can make your weapon somewhat unreliable. + 9x19mm Mag 8 AET + Your enemies hide behind Kevlar and ceramics? Your AP bullets punch through without being noticed? Here's the solution, the Advanced Energy Transfer ammo + 1024 + 0 + 1 + 15 + 1 + 249 + 1 + 8 + 12 + 64 + 5 + -3 + 1 + 1 + 1 + 6 + + + + + + 356 + 9x19mm Mag 8 G + 9x19mm Pistol Mag, 8 Glaser + Glaser ammunition has double the impact of standard hollow point ammo. Unfortunately, it also has twice as much difficulty penetrating armor. + 9x19mm Mag 8 Glaser + Eight rounds of frangible fun. All of the man-stopping power, none of the over-penetration. + 1024 + 0 + 1 + 16 + 1 + 246 + 1 + 8 + 12 + 56 + 3 + 1 + 1 + 1 + 8 + + + + + + 357 + 9x19mm Mag 8 T + 9x19mm Pistol Mag, 8 Tracer + Tracer ammunition in 9mm. In addition to the light show, tracer ammo adds a bonus to hit in burst and autofire modes. + 9x19mm Mag 8 Tracer + Keeping track of ranging and shot placement has never been as fun or cost effective. + 1024 + 0 + 1 + 17 + 1 + 247 + 1 + 8 + 12 + 24 + 1 + 1 + 1 + -10 + 2 + 6 + + + + + + 358 + 9x19mm Mag 8 M + 9x19mm Pistol Mag, 8 Match + High quality ball ammunition to boost weapon range and performance. + 9x19mm Mag 8 Match + Better range more than makes up for the increased cost of match grade ammo. + 1024 + 0 + 1 + 18 + 1 + 248 + 1 + 8 + 12 + 48 + 4 + 1 + 1 + 1 + 7 + 70 + 10 + + + + + + 359 + 9x19mm Mag 8 C + 9x19mm Pistol Mag, 8 Cold + The bullets in this magazine have been specially "cold-loaded" to reduce muzzle noise at a moderate cost to stopping power. + 9x19mm Mag 8 Cold + The bullets in this magazine have been specially "cold-loaded" to reduce muzzle noise at a moderate cost to stopping power. + 1024 + 0 + 1 + 19 + 1 + 326 + 1 + 8 + 12 + 8 + 1 + 1 + 1 + 1 + 10 + 40 + + + + + + 360 + 9x19mm Mag 8 HP C + 9x19mm Pistol Mag, 8 HP Cold + The hollow point bullets in this magazine have been specially "cold-loaded" to reduce muzzle noise at a moderate cost to stopping power. + 9x19mm Mag 8 HP Cold + Enjoy expansion power and quieter firing with cold-loaded hollow point ammunition. + 1024 + 0 + 1 + 20 + 1 + 327 + 1 + 8 + 12 + 15 + 2 + 1 + 1 + 1 + 9 + 40 + -20 + + + + + + 361 + 9x19mm Mag 8 AP C + 9x19mm Pistol Mag, 8 AP Cold + The armor piercing bullets in this magazine have been specially "cold-loaded" to reduce muzzle noise at a moderate cost to stopping power. + 9x19mm Mag 8 AP Cold + The tactical benefits of quieter armor piercing bullets speak for themselves. + 1024 + 0 + 1 + 21 + 1 + 328 + 1 + 8 + 12 + 22 + 3 + 1 + 1 + 1 + 8 + 40 + -20 + + + + + + 362 + 7.62x25mm Mag, AET + 7.62x25mm Pistol Mag, AET + 8 rounds of 7.62x25mm AET ammo for your Soviet made handgun. + 7.62x25mm Mag, AET + AET rounds to make your old Tokarev pistol a competitor to today's handguns. + 1024 + 0 + 1 + 286 + 1 + 740 + 1 + 8 + 12 + 64 + 5 + -3 + 1 + 1 + 1 + 4 + + + + + + 363 + 9x19mm Mag 15 AET + 9x19mm Pistol Mag, 15 AET + AET ammo has expansion and armor piercing capabilities for double the punch, but can make your weapon somewhat unreliable. + 9x19mm Mag 15 AET + When your hollow points fall off the enemies armor and the armor piercers do not deal enough damage, then it's time to pack these puppies. + 1024 + 0 + 1 + 25 + 1 + 367 + 2 + 8 + 12 + 120 + 5 + -3 + 1 + 1 + 1 + 6 + + + + + + 364 + 9x19mm Mag 15 G + 9x19mm Pistol Mag, 15 Glaser + Glaser ammunition has double the impact of standard hollow point ammo. Unfortunately, it also has twice as much difficulty penetrating armor. + 9x19mm Mag 15 Glaser + Fifteen rounds of frangible fun. All of the man-stopping power, none of the over-penetration. + 1024 + 0 + 1 + 26 + 1 + 366 + 2 + 8 + 12 + 105 + 3 + 1 + 1 + 1 + 8 + + + + + + 365 + 9x19mm Mag 15 T + 9x19mm Pistol Mag, 15 Tracer + Tracer ammunition in 9mm. In addition to the light show, tracer ammo adds a bonus to hit in burst and autofire modes. + 9x19mm Mag 15 Tracer + Keeping track of ranging and shot placement has never been as fun or cost effective. + 1024 + 0 + 1 + 27 + 1 + 368 + 2 + 8 + 12 + 45 + 1 + 1 + 1 + -10 + 2 + 6 + + + + + + 366 + 9x19mm Mag 15 M + 9x19mm Pistol Mag, 15 Match + High quality ball ammunition to boost weapon range and performance. + 9x19mm Mag 15 Match + Better range more than makes up for the increased cost of match grade ammo. + 1024 + 0 + 1 + 28 + 1 + 369 + 2 + 8 + 12 + 90 + 4 + 1 + 1 + 1 + 7 + 70 + 10 + + + + + + 367 + 9x19mm Mag 15 C + 9x19mm Pistol Mag, 15 Cold + The bullets in this magazine have been specially "cold-loaded" to reduce muzzle noise at a moderate cost to stopping power. + 9x19mm Mag 15 Cold + The bullets in this magazine have been specially "cold-loaded" to reduce muzzle noise at a moderate cost to stopping power. + 1024 + 0 + 1 + 29 + 1 + 370 + 2 + 8 + 12 + 14 + 1 + 1 + 1 + 1 + 10 + 40 + -20 + + + + + + 368 + 9x19mm Mag 15 HP C + 9x19mm Pistol Mag, 15 HP Cold + The hollow point bullets in this magazine have been specially "cold-loaded" to reduce muzzle noise at a moderate cost to stopping power. + 9x19mm Mag 15 HP Cold + Enjoy expansion power and quieter firing with cold-loaded hollow point ammunition. + 1024 + 0 + 1 + 30 + 1 + 371 + 2 + 8 + 12 + 27 + 2 + 1 + 1 + 1 + 9 + 40 + -20 + + + + + + 369 + 9x19mm Mag 15 AP C + 9x19mm Pistol Mag, 15 AP Cold + The armor piercing bullets in this magazine have been specially "cold-loaded" to reduce muzzle noise at a moderate cost to stopping power. + 9x19mm Mag 15 AP Cold + The tactical benefits of quieter armor piercing bullets speak for themselves. + 1024 + 0 + 1 + 31 + 1 + 372 + 2 + 8 + 12 + 41 + 3 + 1 + 1 + 1 + 8 + 40 + -20 + + + + + + 370 + 7.62x25mm SMG Mag, AET + 7.62x25mm SMG Mag, AET + 30 AET rounds for Russian SMGs (and cheap Chinese copies). + 7.62x25mm SMG Mag, AET + New for the 7.62x25mm caliber: We now have AET rounds available, so you can take advantage of this technology if you are using Russian made SMGs. + 1024 + 0 + 1 + 291 + 1 + 741 + 3 + 4 + 16 + 240 + 5 + -3 + 1 + 1 + 1 + 3 + + + + + + 371 + 9x19mm SMG Mag AET + 9x19mm SMG Mag, AET + The pinnacle of terminal ballistics combines armor defeating capability with the punch of a hollow point bullet in one small deadly package. + 9x19mm SMG Mag AET + The punch of a hollow point, with the penetration of an armor piercing round make this the ultimate CQB ammo for your 9mm subgun. + 1024 + 0 + 1 + 35 + 1 + 253 + 4 + 4 + 16 + 240 + 5 + -3 + 1 + 1 + 1 + 6 + + + + + + 372 + 9x19mm SMG Mag G + 9x19mm SMG Mag, Glaser + Glaser ammunition has double the impact of standard hollow point ammo. Unfortunately, it also has twice as much difficulty penetrating armor. + 9x19mm SMG Mag Glaser + If 30 rounds of Glaser Safety ammo fail to make your point, the conversation wasn't worth having to begin with. + 1024 + 0 + 1 + 36 + 1 + 250 + 4 + 4 + 16 + 210 + 4 + 1 + 1 + 1 + 7 + + + + + + 373 + 9x19mm SMG Mag T + 9x19mm SMG Mag, Tracer + Tracer ammunition in 9mm. In addition to the light show, tracer ammo adds a bonus to hit in burst and autofire modes. + 9x19mm SMG Mag Tracer + More spraying, less praying. This ammo will put your burst-fire on target every time. + 1024 + 0 + 1 + 37 + 1 + 251 + 4 + 4 + 16 + 90 + 4 + 1 + 1 + 1 + 7 + -10 + 2 + 6 + + + + + + 374 + 9x19mm SMG Mag M + 9x19mm SMG Mag, Match + High quality ball ammunition to boost weapon range and performance. + 9x19mm SMG Mag Match + A little extra range from your SMG never hurt anyone-- well almost anyone. + 1024 + 0 + 1 + 38 + 1 + 252 + 4 + 4 + 16 + 180 + 5 + 1 + 1 + 1 + 6 + 70 + 10 + + + + + + 375 + 9x19mm SMG Mag C + 9x19mm SMG Mag, Cold + The bullets in this magazine have been specially "cold-loaded" to reduce muzzle noise at a moderate cost to stopping power. + 9x19mm SMG Mag Cold + The bullets in this magazine have been specially "cold-loaded" to reduce muzzle noise at a moderate cost to stopping power. + 1024 + 0 + 1 + 39 + 1 + 334 + 4 + 4 + 16 + 27 + 3 + 1 + 1 + 1 + 8 + 40 + -20 + + + + + + 376 + 9x19mm SMG Mag HP C + 9x19mm SMG Mag, HP Cold + The hollow point bullets in this magazine have been specially "cold-loaded" to reduce muzzle noise at a moderate cost to stopping power. + 9x19mm SMG Mag HP Cold + This ammo packs a quiet but effective punch. + 1024 + 0 + 1 + 40 + 1 + 335 + 4 + 4 + 16 + 54 + 3 + 1 + 1 + 1 + 8 + 40 + -20 + + + + + + 377 + 9x19mm SMG Mag AP C + 9x19mm SMG Mag, AP Cold + The armor piercing bullets in this magazine have been specially "cold-loaded" to reduce muzzle noise at a moderate cost to stopping power. + 9x19mm SMG Mag AP Cold + The perfect gift for the SWAT team pointman who has everything. + 1024 + 0 + 1 + 41 + 1 + 336 + 4 + 4 + 16 + 81 + 4 + 1 + 1 + 1 + 7 + 40 + -20 + + + + + + 378 + 7.62x25mm Biz. Mag, AET + 7.62x25mm Bizon Mag, AET + A 45 round helical cylinder-type magazine of 7.62 Tk AET ammo for your Bizon SMG. + 7.62x25mm Biz. Mag, AET + Bizon mags filled with AET ammo. Not that we believe that you really need that many rounds if using this type of ammo, but you may love the lack of a need to reload during combat. + 1024 + 0 + 1 + 296 + 1 + 742 + 5 + 4 + 24 + 360 + 5 + -3 + 1 + 1 + 1 + 2 + + + + + + 379 + 9x19mm Lrg Mag AET + 9x19mm Large Mag, AET + AET ammo has expansion and armor piercing capabilities for double the punch, but can make your weapon somewhat unreliable. + 9x19mm Lrg Mag AET + Stopping-power will never be a concern again with this potent HP/AP combo. + 1024 + 0 + 1 + 45 + 1 + 274 + 7 + 4 + 24 + 400 + -3 + 1 + 1 + 1 + + + + + + 380 + 9x19mm Lrg Mag G + 9x19mm Large Mag, Glaser + If 50 rounds of Glaser Safety ammo fail to make your point, the conversation wasn't worth having to begin with. + 9x19mm Lrg Mag Glaser + Fifty rounds of frangible fun. All of the man-stopping power, none of the over-penetration. + 1024 + 0 + 1 + 46 + 1 + 271 + 7 + 4 + 24 + 350 + 4 + 1 + 1 + 1 + 7 + + + + + + 381 + 9x19mm Lrg Mag T + 9x19mm Large Mag, Tracer + Tracer ammunition in 9mm. In addition to the light show, tracer ammo adds a bonus to hit in burst and autofire modes. + 9x19mm Lrg Mag Tracer + Ideal for recon by fire or use as an improptu signal flare. + 1024 + 0 + 1 + 47 + 1 + 272 + 7 + 4 + 24 + 150 + 3 + 1 + 1 + 1 + 8 + -10 + 2 + 6 + + + + + + 382 + 9x19mm Lrg Mag M + 9x19mm Large Mag, Match + High quality ball ammunition to boost weapon range and performance. + 9x19mm Lrg Mag Match + Match grade ammo will truly help you "go the distance." + 1024 + 0 + 1 + 48 + 1 + 273 + 7 + 4 + 24 + 300 + 1 + 1 + 1 + 70 + 10 + + + + + + 383 + 9x19mm Lrg Mag C + 9x19mm Large Mag, Cold + The bullets in this magazine have been specially "cold-loaded" to reduce muzzle noise at a moderate cost to stopping power. + 9x19mm Lrg Mag Cold + When absolute silence is of critical importance, use cold-load ammunition. + 1024 + 0 + 1 + 49 + 1 + 330 + 7 + 4 + 24 + 45 + 1 + 1 + 1 + 40 + -20 + + + + + + 384 + 9x19mm Lrg Mag HP C + 9x19mm Large Mag, HP Cold + The hollow point bullets in this magazine have been specially "cold-loaded" to reduce muzzle noise at a moderate cost to stopping power. + 9x19mm Lrg Mag HP Cold + Say it quietly, firmly, and finally with this cold load HP ammo. + 1024 + 0 + 1 + 50 + 1 + 331 + 7 + 4 + 24 + 90 + 1 + 1 + 1 + 40 + -20 + + + + + + 385 + 9x19mm Lrg Mag AP C + 9x19mm Large Mag, AP Cold + The armor piercing bullets in this magazine have been specially "cold-loaded" to reduce muzzle noise at a moderate cost to stopping power. + 9x19mm Lrg Mag AP Cold + Defeats armored targets with little noise and even less fuss. + 1024 + 0 + 1 + 51 + 1 + 332 + 7 + 4 + 24 + 135 + 1 + 1 + 1 + 40 + -20 + + + + + + 386 + 7.62x25mm Drum, AET + 7.62x25mm Drum, AET + 71-round drum of 7.62x25mm AET ammunition. + 7.62x25mm Drum, AET + A 7.62 Tk drum of AET ammo, to make your vintage Russian SMG into something not to be laughed at! + 1024 + 0 + 1 + 301 + 1 + 743 + 8 + 2 + 22 + 568 + 5 + -3 + 1 + 1 + 1 + 1 + + + + + + 387 + 9x19mm C-Mag + 9x19mm C-Mag + This Beta C-Mag magazine contains 100 rounds of 9mm ammunition. As a jacketed round, it has a lesser tendency for barrel leading than its non-jacketed counterpart. + 9x19mm C-Mag + This Beta C-Mag contains 100 rounds of Fiocchi round tip ammunition. This round is a popular purchase among seasoned mercenaries and up-and-coming soldiers of fortune. + 1024 + 0 + 1 + 52 + 1 + 157 + 13 + 2 + 22 + 100 + 5 + 1 + 1 + 1 + 6 + + + + + + 388 + 9x19mm C-Mag HP + 9x19mm C-Mag, HP + This Beta C-Mag holds 100 rounds of federal jacketed hollow point ammunition. It combines the wound characteristics of hollow point with the penetration abilities of standard ball ammunition. + 9x19mm C-Mag HP + This 100-round Beta C-Mag of 115 grain Jacketed Hollow Point ammunition is a special buy straight from COR-BON. We guarantee it will make your MP-5 the envy of any SWAT team. + 1024 + 0 + 1 + 53 + 1 + 159 + 13 + 2 + 22 + 200 + 5 + 1 + 1 + 1 + 6 + + + + + + 389 + 9x19mm C-Mag AP + 9x19mm C-Mag, AP + These 100 hardened steel rounds are the best sub-machine gun armor-defeating ammunition. + 9x19mm C-Mag AP + We searched far and wide for this round; the Armor Piercing ability of the 100-round Beta C-Mag makes it the bane of all unwelcome law enforcement personnel. + 1024 + 0 + 1 + 54 + 1 + 158 + 13 + 2 + 22 + 300 + 5 + 1 + 1 + 1 + 6 + + + + + + 390 + 9x19mm C-Mag AET + 9x19mm C-Mag, AET + The pinnacle of terminal ballistics combines armor defeating capability with the punch of a hollow point bullet in one small deadly package. + 9x19mm C-Mag AET + Tear through organic and inorganic targets like wet newspaper with this clip full of Advanced Energy Transfer ammo. + 1024 + 0 + 1 + 55 + 1 + 270 + 13 + 2 + 22 + 800 + -3 + 1 + 1 + 1 + + + + + + 391 + 9x19mm C-Mag G + 9x19mm C-Mag, Glaser + If 100 rounds of Glaser Safety ammo fail to make your point, the conversation wasn't worth having to begin with. + 9x19mm C-Mag Glaser + One hundred rounds of frangible fun. All of the man-stopping power, none of the over-penetration. + 1024 + 0 + 1 + 56 + 1 + 267 + 13 + 2 + 22 + 700 + 1 + 1 + 1 + + + + + + 392 + 9x19mm C-Mag T + 9x19mm C-Mag, Tracer + Tracer ammunition in 9mm. In addition to the light show, tracer ammo adds a bonus to hit in burst and autofire modes. + 9x19mm C-Mag Tracer + Tear off a score of tracer rounds and contribute to the eerie surrealism of any battlefield. + 1024 + 0 + 1 + 57 + 1 + 268 + 13 + 2 + 22 + 300 + 5 + 1 + 1 + 1 + 6 + -10 + 2 + 6 + + + + + + 393 + 9x19mm C-Mag M + 9x19mm C-Mag, Match + High quality ball ammunition to boost weapon range and performance. + 9x19mm C-Mag Match + Let them know they're never out of range with this match grade ammo. + 1024 + 0 + 1 + 58 + 1 + 269 + 13 + 2 + 22 + 600 + 1 + 1 + 1 + 70 + 10 + + + + + + 394 + 9x19mm C-Mag C + 9x19mm C-Mag, Cold + The bullets in this magazine have been specially "cold-loaded" to reduce muzzle noise at a moderate cost to stopping power. + 9x19mm C-Mag Cold + The bullets in this magazine have been specially "cold-loaded" to reduce muzzle noise at a moderate cost to stopping power. + 1024 + 0 + 1 + 59 + 1 + 325 + 13 + 2 + 22 + 90 + 1 + 1 + 1 + 40 + -20 + + + + + + 395 + 9x19mm C-Mag HP C + 9x19mm C-Mag, HP Cold + The hollow point bullets in this magazine have been specially "cold-loaded" to reduce muzzle noise at a moderate cost to stopping power. + 9x19mm C-Mag HP Cold + Quietly pummel your target into a shapeless bloody mess. + 1024 + 0 + 1 + 60 + 1 + 322 + 13 + 2 + 25 + 180 + 1 + 1 + 1 + 40 + -20 + + + + + + 396 + 9x19mm C-Mag AP C + 9x19mm C-Mag, AP Cold + The armor piercing bullets in this magazine have been specially "cold-loaded" to reduce muzzle noise at a moderate cost to stopping power. + 9x19mm C-Mag AP Cold + A full complement of cold-loaded armor piercing rounds, with our compliments. + 1024 + 0 + 1 + 61 + 1 + 324 + 13 + 2 + 22 + 270 + 1 + 1 + 1 + 40 + -20 + + + + + + 397 + HP-35 + FN Browning HP-35 + Originally designed in 1925, the High Power didn't see military service until 1935, and was the only sidearm that served for both sides in WW2. + FN Browning HP-35 + Originally designed in 1925, the High Power didn't see military service until 1935, and was the only sidearm that served for both sides in WW2. The latest incarnation, the HP-35, is in use today in the Belgian Military. + 2 + 0 + 1 + 397 + 3 + 357 + 9 + 1 + 1 + 590 + 2 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 5 + 1 + 36 + + + + + + 398 + .45 Mag AET + .45 Pistol Mag, AET + Give your trusty .45 some extra punch with this penetrating and expanding ammo. + .45 Mag AET + Spice up your next gunfight with a deadly load of .45 AET. + 1024 + 0 + 1 + 75 + 1 + 259 + 2 + 8 + 12 + 80 + 5 + -3 + 1 + 1 + 1 + 6 + + + + + + 399 + .45 Mag G + .45 Pistol Mag, Glaser + Glaser ammunition has double the impact of standard hollow point ammo. Unfortunately, it also has twice as much difficulty penetrating armor. + .45 Mag Glaser + Seven rounds of frangible fun. All of the man-stopping power, none of the over-penetration. + 1024 + 0 + 1 + 76 + 1 + 257 + 2 + 8 + 12 + 70 + 3 + 1 + 1 + 1 + 8 + + + + + + 400 + .45 Mag M + .45 Pistol Mag, Match + Be she Colt, Kimber or otherwise, feed her some match grade ammo and she'll be good to you. Extra range counts for something too + .45 Mag Match + Get extra range out of your .45. Get Match grade ammunition. + 1024 + 0 + 1 + 77 + 1 + 258 + 2 + 8 + 12 + 60 + 4 + 1 + 1 + 1 + 7 + 70 + 10 + + + + + + 401 + .45 Hi-Cap Mag + .45 Hi-Cap Pistol Mag + A double stack clip for your .45 handgun, because more is better. + .45 Hi-Cap Mag + Nobody says no to a few extra rounds, except your target. + 1024 + 0 + 1 + 78 + 1 + 374 + 4 + 8 + 12 + 20 + 2 + 1 + 1 + 1 + 9 + + + + + + 402 + .45 Hi-Cap Mag HP + .45 Hi-Cap Pistol Mag, HP + hollow point ammo in an extended .45 magazine. + .45 Hi-Cap Mag HP + When you need a clip full of sledge-hammers, turn to the 45 HP high-cap. + 1024 + 0 + 1 + 79 + 1 + 375 + 4 + 8 + 12 + 40 + 3 + 1 + 1 + 1 + 8 + + + + + + 403 + .45 Hi-Cap Mag AP + .45 Hi-Cap Pistol Mag, AP + Armor piercing ammo in an augmented magazine. + .45 Hi-Cap Mag AP + This extended AP clip is just what your .45 needs. + 1024 + 0 + 1 + 80 + 1 + 376 + 4 + 8 + 12 + 60 + 3 + 1 + 1 + 1 + 8 + + + + + + 404 + .45 Hi-Cap Mag AET + .45 Hi-Cap Pistol Mag, AET + Expansion and penetration are assured with this high-capacity mag. + .45 Hi-Cap Mag AET + Nothing's certain unless you can toss a football through the exit wound. Get your AET ammo today! + 1024 + 0 + 1 + 81 + 1 + 378 + 4 + 8 + 12 + 160 + 5 + -3 + 1 + 1 + 1 + 6 + + + + + + 405 + .45 Hi-Cap Mag G + .45 Hi-Cap Pistol Mag, Glaser + If 14 rounds of Glaser Safety ammo fail to make your point, the conversation wasn't worth having to begin with. + .45 Hi-Cap Mag Glaser + Fourteen rounds of frangible fun. All of the man-stopping power, none of the over-penetration. + 1024 + 0 + 1 + 82 + 1 + 377 + 4 + 8 + 12 + 140 + 4 + 1 + 1 + 1 + 7 + + + + + + 406 + .45 Hi-Cap Mag M + .45 Hi-Cap Pistol Mag, Match + Increase the range of your 45 with this extended magazine. + .45 Hi-Cap Mag Match + Get some Extra Range for those extra rounds. + 1024 + 0 + 1 + 83 + 1 + 379 + 4 + 8 + 12 + 120 + 4 + 1 + 1 + 1 + 7 + 70 + 10 + + + + + + 407 + .45 SMG Mag AET + .45 SMG Mag, AET + AET ammo has expansion and armor piercing capabilities for double the punch, but can make your weapon somewhat unreliable. + .45 SMG Mag AET + Rip an armored target multiple new ones with this SMG ammo. + 1024 + 0 + 1 + 87 + 1 + 262 + 9 + 4 + 16 + 343 + 5 + -3 + 1 + 1 + 1 + 6 + + + + + + 408 + .45 SMG Mag G + .45 SMG Mag, Glaser + Glaser ammunition has double the impact of standard hollow point ammo. Unfortunately, it also has twice as much difficulty penetrating armor. + .45 SMG Mag Glaser + Thirty rounds of frangible fun. All of the man-stopping power, none of the over-penetration. + 1024 + 0 + 1 + 88 + 1 + 260 + 9 + 4 + 16 + 300 + 4 + 1 + 1 + 1 + 7 + + + + + + 409 + .45 SMG Mag M + .45 SMG Mag, Match + High quality ball ammunition to boost weapon range and performance. + .45 SMG Mag Match + These SMG rounds put a whole new spin on "distance learning." + 1024 + 0 + 1 + 89 + 1 + 261 + 9 + 4 + 16 + 258 + 4 + 1 + 1 + 1 + 7 + 70 + 10 + + + + + + 410 + .357 S-Load G + .357 Speed Loader, Glaser + Glaser ammunition has double the impact of standard hollow point ammo. Unfortunately, it also has twice as much difficulty penetrating armor. + .357 S-Load Glaser + Six rounds of frangible fun. All of the man-stopping power, none of the over-penetration. + 1024 + 0 + 1 + 106 + 1 + 255 + 1 + 8 + 14 + 70 + 4 + 1 + 1 + 1 + 7 + + + + + + 411 + .357 Mag G + .357 Magazine, Glaser + If 9 rounds of .357 Magnum Glaser Safety ammo fail to make your point, the conversation wasn't worth having to begin with. + .357 Mag Glaser + Nine rounds of frangible fun. All of the man-stopping power, none of the over-penetration. + 1024 + 0 + 1 + 111 + 1 + 256 + 2 + 8 + 12 + 105 + 4 + 1 + 1 + 1 + 7 + + + + + + 412 + 12g Shells 2 LB + 12 Gauge Shells, 2 Lock-Buster + Useful for opening locked doors with a decided lack of finesse, these shells have little lethal application. + 12g Shells 2 Lock-Buster + Skilled lockpick artists are expensive, these shells are a lot cheaper and a lot louder. + 1024 + 0 + 1 + 120 + 2 + 59 + 1 + 8 + 10 + 15 + 4 + 1 + 1 + 1 + 7 + -80 + + + + + + 413 + 12g Shells 4 + 12 Gauge Shells, 4 + Four 12 gauge slugs can punch through barriers and light armor. + 12g Shells 4 + Slugs can be utilized for a bevy of tactical applications. + 1024 + 0 + 1 + 121 + 2 + 63 + 3 + 8 + 11 + 20 + 3 + 1 + 1 + 1 + 8 + 50 + + + + + + 414 + 12g Shells 4 BS + 12 Gauge Shells, 4 Buckshot + A must for the post-apocalyptic nomad or zombie fighter in all of us. + 12g Shells 4 Buckshot + A hail of 12 gauge buckshot can dismember a target at close to medium range. What other reason do you need? + 1024 + 0 + 1 + 122 + 2 + 56 + 3 + 8 + 11 + 20 + 3 + 1 + 1 + 1 + 8 + + + + + + 415 + 12g Shells 4 LB + 12 Gauge Shells, 4 Lock-Buster + Good for killing locks at really close range. + 12g Shells 4 Lock-Buster + For those really aggressive padlocks, these shells will provide yeoman service. + 1024 + 0 + 1 + 124 + 2 + 60 + 3 + 8 + 11 + 30 + 4 + 1 + 1 + 1 + 7 + -80 + + + + + + 416 + 12g Shells 7 LB + 12 Gauge Shells, 7 Lock-Buster + Useful for opening locked doors with a decided lack of finesse, these shells have little lethal application. + 12g Shells 7 Lock-Buster + Skilled lockpick artists are expensive, these shells are a lot cheaper and a lot louder. + 1024 + 0 + 1 + 128 + 2 + 61 + 5 + 6 + 15 + 53 + 4 + 1 + 1 + 1 + 7 + -80 + + + + + + 417 + 12g Shells 12 + 12 Gauge Shells, 12 + A drum of 12 gauge slugs for a self-loading shotgun. + 12g Shells 12 + 12 slugs in rapid successing will turn your attackers into unidentifiable wrecks in no time. + 1024 + 0 + 1 + 129 + 2 + 65 + 9 + 6 + 19 + 60 + 4 + 1 + 1 + 1 + 7 + 50 + + + + + + 418 + 12g Shells 12 BS + 12 Gauge Shells, 12 Buckshot + 12 rounds of buck for your mag-fed scattergun. + 12g Shells 12 Buckshot + Smack down your own white-hot hailstorm with 12 rd mag of buck shot. + 1024 + 0 + 1 + 130 + 2 + 58 + 9 + 6 + 19 + 60 + 4 + 1 + 1 + 1 + 7 + + + + + + 419 + 12g Shells 12 LB + 12 Gauge Shells, 12 Lock-Buster + A twelve round mag of lock-buster will ensure the opening of most any door, but is extremely range limited. + 12g Shells 12 Lock-Buster + 12 shells of lock buster will help you bust any lock with alacrity. + 1024 + 0 + 1 + 132 + 2 + 62 + 9 + 6 + 19 + 90 + 4 + 1 + 1 + 1 + 7 + -80 + + + + + + 420 + 12g Drum 20 + 12 Gauge Drum 20 + A 20 round drum of 12 gauge slugs, the perfect favor for your next shotgun wedding or family reunion. + 12g Drum 20 + Blast gaping holes in any target with speed and ease. + 1024 + 0 + 1 + 133 + 1 + 380 + 14 + 4 + 22 + 100 + 6 + 1 + 1 + 1 + 5 + 50 + + + + + + 421 + 12g Drum 20 BS + 12 Gauge Drum 20, Buckshot + Ideal when you're on point or defending your habitation from marauding interlopers. + 12g Drum 20 Buckshot + Unleash pure hell from a convenient package with this drum load of buckshot. + 1024 + 0 + 1 + 134 + 1 + 381 + 14 + 4 + 22 + 100 + 6 + 1 + 1 + 1 + 5 + + + + + + 422 + 12g Drum 20 LB + 12 Gauge Drum 20, Lock-Buster + A drum full of lock busting ammo, while short on range, will open anything short of a bank vault. + 12g Drum 20 Lock-Buster + Sometimes your lockpick expert gets tired or dead. For those times, a drum of lock breaking ammo works wonders. + 1024 + 0 + 1 + 136 + 1 + 382 + 14 + 4 + 22 + 150 + 6 + 1 + 1 + 1 + 5 + -80 + + + + + + 423 + 5.56mm Mag 10 G + 5.56x45mm Mag, 10 Glaser + If 10 rounds of Glaser Safety ammo fail to make your point, the conversation wasn't worth having to begin with. + 5.56x45mm Mag 10 Glaser + Ten rounds of frangible fun. All of the man-stopping power, none of the over-penetration. + 1024 + 0 + 1 + 156 + 1 + 390 + 2 + 6 + 13 + 117 + 5 + 1 + 1 + 1 + 6 + + + + + + 424 + 5.56mm Mag 10 T + 5.56x45mm Mag, 10 Tracer + These tracer rounds are indespensible for directing accurate bursts from your 5.56mm rifle. + 5.56x45mm Mag 10 Tracer + Tracer rounds are good for "lighting up" any target. + 1024 + 0 + 1 + 157 + 1 + 391 + 2 + 6 + 13 + 67 + 1 + 1 + 1 + -10 + 2 + 6 + + + + + + 425 + 5.56mm Mag 10 M + 5.56x45mm Mag, 10 Match + Match quality ammo adds range to your favorite 5.56 firearm. + 5.56x45mm Mag 10 Match + Match grade ammo to boost the range of those critical shots. + 1024 + 0 + 1 + 158 + 1 + 392 + 2 + 6 + 13 + 100 + 6 + 1 + 1 + 1 + 5 + 120 + 10 + + + + + + 426 + 5.56mm Mag 10 HP C + 5.56x45mm Mag, 10 HP Cold + Ten rounds of cold loaded hollow-point will aid you in quietly dispatching varmints on two legs or four. + 5.56x45mm Mag 10 HP Cold + Blow a hole in the opposition with half the fuss with these cold loaded HP rounds. + 1024 + 0 + 1 + 159 + 1 + 394 + 2 + 6 + 13 + 30 + 5 + 1 + 1 + 1 + 6 + 40 + -20 + + + + + + 427 + 5.56mm Mag 10 C + 5.56x45mm Mag, 10 Cold + This 10-round magazine of ammunition will leave your enemies as cold as the rounds themselves, and is as silent as an Artic wind. + 5.56x45mm Mag 10 Cold + Riddle your target without disturbing the surrounding neighborhood with this cold loaded magazine. + 1024 + 0 + 1 + 160 + 1 + 393 + 2 + 6 + 13 + 45 + 5 + 1 + 1 + 1 + 6 + 40 + -20 + + + + + + 428 + NIVDTR + NIV Default Thigh Rig + This is an internal item that is needed for the 1.13 XML-Editor. Removal of this item and subsequent use of the 1.13 XML-Editor may cause bugs. + Not for sale + This should not be available through Bobby Ray. It is an internal item that is needed for the 1.13 XML-Editor. Removal of this item and subsequent use of the 1.13 XML-Editor may cause bugs. + 131072 + 0 + 1 + 1 + 573 + 1 + + + + + + 429 + 5.56mm Mag 30 G + 5.56x45mm Mag, 30 Glaser + If 30 rounds of Glaser Safety ammo fail to make your point, the conversation wasn't worth having to begin with. + 5.56x45mm Mag 30 Glaser + Thirty rounds of frangible fun. All of the man-stopping power, none of the over-penetration. + 1024 + 0 + 1 + 163 + 1 + 239 + 5 + 4 + 20 + 350 + 5 + 1 + 1 + 1 + 6 + + + + + + 430 + 5.56mm Mag 30 T + 5.56x45mm Mag, 30 Tracer + Burst fire doesn't have to be a guessing game anymore with 30 rounds of tracer ammo. + 5.56x45mm Mag 30 Tracer + Tracer ammo ensures putting those shots on target when it counts. + 1024 + 0 + 1 + 164 + 1 + 238 + 5 + 4 + 20 + 200 + 5 + 1 + 1 + 1 + 6 + -10 + 2 + 6 + + + + + + 431 + 5.56mm Mag 30 M + 5.56x45mm Mag, 30 Match + This match grade ammo will add extra range to your 5.56mm assault rifle. + 5.56x45mm Mag 30 Match + Close only counts with horseshoes and hand-grenades, for an extra edge load up on match ammunition. + 1024 + 0 + 1 + 165 + 1 + 240 + 5 + 4 + 20 + 300 + 6 + 1 + 1 + 1 + 5 + 120 + 10 + + + + + + 432 + 5.56mm Mag 30 HP C + 5.56x45mm Mag, 30 HP Cold + Added expansion in a quiet 30 round package. + 5.56x45mm Mag 30 HP Cold + Extra punch minus the noise with this 5.56mm ammo. + 1024 + 0 + 1 + 166 + 1 + 339 + 5 + 4 + 20 + 90 + 3 + 1 + 1 + 1 + 8 + 40 + -20 + + + + + + 433 + 5.56mm Mag 30 C + 5.56x45mm Mag, 30 Cold + Pump em' full of holes without waking up the countryside. Cold loaded ammo is 40% quieter than standard ball rounds. + 5.56x45mm Mag 30 Cold + This 30-round magazine of ammunition will leave your enemies as cold as the rounds themselves, and is as silent as an Artic wind. + 1024 + 0 + 1 + 167 + 1 + 338 + 5 + 4 + 20 + 135 + 3 + 1 + 1 + 1 + 8 + 40 + -20 + + + + + + 434 + NIVDV + NIV Default Vest + This is an internal item that is needed for the 1.13 XML-Editor. Removal of this item and subsequent use of the 1.13 XML-Editor may cause bugs. + Not for sale + This should not be available through Bobby Ray. It is an internal item that is needed for the 1.13 XML-Editor. Removal of this item and subsequent use of the 1.13 XML-Editor may cause bugs. + 131072 + 0 + 1 + 1 + 1 + 573 + 1 + + + + + + 435 + 5.56mm C-Mag HP + 5.56x45mm C-Mag, HP + This Beta-C magazine of 5.56 Remington hollow point ammo is a variation of the civilian .223 hunting round. Like the .223, it is designed to maximize nerve shock and blood loss. + 5.56x45mm C-Mag HP + This is the economical choice for target shooting, hunting, or stopping potential long-range muggings. These 100 rounds of 50 grain .223 JHP can save your life and your pocket book. + 1024 + 0 + 1 + 175 + 1 + 154 + 17 + 2 + 22 + 334 + 7 + 1 + 1 + 1 + 4 + + + + + + 436 + 5.56mm C-Mag + 5.56x45mm C-Mag + These 100 rounds of NATO standard light armor piercing ammunition have the ability to tumble within its target to create a much larger wound than what is normally expected from a such small bullet. + 5.56x45mm C-Mag + This 100-round Beta C-Mag is filled with our NATO standard 5.56mm. This round's steel penetrator makes it possible to beat all but the best in today's body armor. + 1024 + 0 + 1 + 176 + 1 + 153 + 17 + 2 + 22 + 500 + 7 + 1 + 1 + 1 + 4 + + + + + + 437 + 5.56mm C-Mag G + 5.56x45mm C-Mag, Glaser + If 100 rounds of Glaser Safety ammo fail to make your point, the conversation wasn't worth having to begin with. + 5.56x45mm C-Mag Glaser + One hundred rounds of frangible fun. All of the man-stopping power, none of the over-penetration. + 1024 + 0 + 1 + 177 + 2 + 55 + 17 + 2 + 22 + 1167 + 1 + 1 + 1 + + + + + + 438 + 5.56mm C-Mag T + 5.56x45mm C-Mag, Tracer + A C-Mag full of 5.56 tracer. Be your own fire-team in those crucial night-fights. + 5.56x45mm C-Mag Tracer + Light up the night OR day with this 100-round batch of deadly fireworks. These tracer rounds will ensure a more accurate burst that will certainly make you celebrate. + 1024 + 0 + 1 + 178 + 1 + 241 + 17 + 2 + 22 + 667 + 7 + 1 + 1 + 1 + 4 + -10 + 2 + 6 + + + + + + 439 + 5.56mm C-Mag M + 5.56x45mm C-Mag, Match + Keeping enemy squads at a respectful distance is easy with the extended range match ammo provides. + 5.56x45mm C-Mag Match + A C-Mag of match grade extends the effective range of 5.56mm weapons. + 1024 + 0 + 1 + 179 + 1 + 242 + 17 + 2 + 22 + 1000 + 1 + 1 + 1 + 120 + 10 + + + + + + 440 + 5.56mm C-Mag HP C + 5.56x45mm C-Mag, HP Cold + More stopping power with less noise is the key feature of cold loaded HP ammo. + 5.56x45mm C-Mag HP Cold + Rattle off a burst of HP rounds without the racket. + 1024 + 0 + 1 + 180 + 1 + 342 + 17 + 2 + 22 + 300 + 1 + 1 + 1 + 40 + -20 + + + + + + 441 + 5.56mm C-Mag C + 5.56x45mm C-Mag Cold + 100 rounds of cold loaded 5.56mm FMJ enables quiet hosing of hapless hostiles. + 5.56x45mm C-Mag Cold + While a burst of cold loaded ammo isn't as noisy as standard 5.56mm ammo, its stopping power is somewhat diminished. + 1024 + 0 + 1 + 181 + 1 + 341 + 17 + 2 + 22 + 450 + 1 + 1 + 1 + 40 + -20 + + + + + + 442 + NIVDCP + NIV Default Combat Pack + This is an internal item that is needed for the 1.13 XML-Editor. Removal of this item and subsequent use of the 1.13 XML-Editor may cause bugs. + Not for sale + This should not be available through Bobby Ray. It is an internal item that is needed for the 1.13 XML-Editor. Removal of this item and subsequent use of the 1.13 XML-Editor may cause bugs. + 131072 + 0 + 1 + 2 + 1 + 573 + 1 + + + + + + 443 + 5.56mm Belt G + 5.56x45mm Belt, Glaser + If 200 rounds of Glaser Safety ammo fail to make your point, the conversation wasn't worth having to begin with. + 5.56x45mm Belt Glaser + Two hundred rounds of frangible fun. All of the man-stopping power, none of the over-penetration. + 1024 + 0 + 1 + 184 + 1 + 243 + 33 + 27 + 2334 + 1 + 1 + 1 + + + + + + 444 + 5.56mm Belt T + 5.56x45mm Belt, Tracer + With this belt of 5.56mm tracer, accurate rapid-fire is assured. + 5.56x45mm Belt Tracer + The perfect audio-visual display for any tactical operation. + 1024 + 0 + 1 + 185 + 1 + 244 + 33 + 27 + 1334 + 7 + 1 + 1 + 1 + 4 + -10 + 2 + 6 + + + + + + 445 + 5.56mm Belt M + 5.56x45mm Belt, Match + While it might not match your outfit, this 5.56mm belt is Match grade for pinpoint accuracy, leaving you dressed to kill. + 5.56x45mm Belt Match + While it might not match your outfit, this 5.56mm belt is Match grade for pinpoint accuracy, leaving you dressed to kill. + 1024 + 0 + 1 + 186 + 1 + 245 + 33 + 27 + 2000 + 1 + 1 + 1 + 120 + 10 + + + + + + 446 + 5.56mm Belt HP C + 5.56x45mm Belt, HP Cold + Throw up a wall of lead without the noise pollution using cold loaded hollow point ammo. + 5.56x45mm Belt HP Cold + Flaunt NATO agreements with quiet intent with a belt load of HP ammo. + 1024 + 0 + 1 + 187 + 1 + 344 + 33 + 27 + 600 + 1 + 1 + 1 + 40 + -20 + + + + + + 447 + 5.56mm Belt C + 5.56x45mm Belt Cold + A belt of cold load 5.56mm for a huge volume of fire without the huge volume + 5.56x45mm Belt Cold + A belt of cold loaded ammo for sawing targets in half, quietly. + 1024 + 0 + 1 + 188 + 1 + 343 + 33 + 27 + 900 + 1 + 1 + 1 + 40 + -20 + + + + + + 448 + NIVDBP + NIV Default Backpack + This is an internal item that is needed for the 1.13 XML-Editor. Removal of this item and subsequent use of the 1.13 XML-Editor may cause bugs. + Not for sale + This should not be available through Bobby Ray. It is an internal item that is needed for the 1.13 XML-Editor. Removal of this item and subsequent use of the 1.13 XML-Editor may cause bugs. + 131072 + 0 + 1 + 3 + 1 + 573 + 1 + + + + + + 449 + 7.62x51mm 5 G + 7.62x51mm Mag, 5 Glaser + If 5 rounds of Glaser Safety ammo fail to make your point, the conversation wasn't worth having to begin with. + 7.62x51mm 5 Glaser + Five rounds of frangible fun. All of the man-stopping power, none of the over-penetration. + 1024 + 0 + 1 + 198 + 1 + 275 + 1 + 6 + 13 + 88 + 3 + 1 + 1 + 1 + 8 + + + + + + 450 + 7.62x51mm 5 T + 7.62x51mm Mag, 5 Tracer + 5 rounds of tracer ammo for precision accuracy. + 7.62x51mm 5 Tracer + Feed in a mag of 7.62x51mm tracer for heavy-hitting accurate fire. + 1024 + 0 + 1 + 199 + 1 + 276 + 1 + 6 + 13 + 50 + 1 + 1 + 1 + -10 + 2 + 6 + + + + + + 451 + 7.62x51mm 5 M + 7.62x51mm Mag, 5 Match + Boost the range of your favorite sniper rifle with this match quality ammo. + 7.62x51mm 5 Match + Long distance shooting is easier with match grade rounds + 1024 + 0 + 1 + 200 + 1 + 277 + 1 + 6 + 13 + 75 + 4 + 1 + 1 + 1 + 7 + 120 + 10 + + + + + + 452 + 7.62x51mm 5 HP C + 7.62x51mm Mag, 5 HP Cold + A five round mag of 7.62mm HP cold loaded ammo muffles any rifle's blast. + 7.62x51mm 5 HP Cold + While reduced noise is accompanied by reduced penetration, this shouldn't be a problem for this already powerful rifle round. + 1024 + 0 + 1 + 201 + 1 + 347 + 1 + 6 + 13 + 23 + 3 + 1 + 1 + 1 + 8 + 40 + -20 + + + + + + 453 + 7.62x51mm 5 C + 7.62x51mm Mag, 5 Cold + Plink away without disturbing the peace. This cold loaded ammo is 40 percent less loud. + 7.62x51mm 5 Cold + Bore holes in the enemy in near noiselessness. + 1024 + 0 + 1 + 202 + 1 + 346 + 1 + 6 + 13 + 34 + 3 + 1 + 1 + 1 + 8 + 40 + -20 + + + + + + 454 + .50 Mag, 5 + .50 Magazine, 5 + An 5 round magazine of .50 caliber (Browning) bullets. + .50 Mag. 5 + An 5 round magazine of .50 caliber (Browning) bullets. + 1024 + 0 + 1 + 273 + 1 + 610 + 4 + 8 + 17 + 150 + 9 + 1 + 1 + 1 + 2 + + + + + + 455 + 7.62x51mm 10 HP + 7.62x51mm Mag, 10 HP + Dispatch adversaries without the risk of overpenetration using hollow point ammunition. + 7.62x51mm 10 HP + Military use of hollow point ammunition was banned by the Hague Convention of 1899. User assumes all risk. + 1024 + 0 + 1 + 203 + 1 + 397 + 3 + 6 + 13 + 50 + 6 + 1 + 1 + 1 + 5 + + + + + + 456 + 7.62x51mm 10 + 7.62x51mm Mag, 10 + 10 rounds of 7.62x51mm full metal jacket. + 7.62x51mm 10 + Great for the semi-automatic sniper rifle in your armory. + 1024 + 0 + 1 + 204 + 1 + 396 + 3 + 6 + 13 + 75 + 6 + 1 + 1 + 1 + 5 + + + + + + 457 + 7.62x51mm 10 G + 7.62x51mm Mag, 10 Glaser + If 10 rounds of Glaser Safety ammo fail to make your point, the conversation wasn't worth having to begin with. + 7.62x51mm 10 Glaser + Ten rounds of frangible fun. All of the man-stopping power, none of the over-penetration. + 1024 + 0 + 1 + 205 + 1 + 398 + 3 + 6 + 13 + 175 + 6 + 1 + 1 + 1 + 5 + + + + + + 458 + 7.62x51mm 10 T + 7.62x51mm Mag, 10 Tracer + 7.62x51mm tracer ammo aids accurate automatic fire. + 7.62x51mm 10 Tracer + Draw a line through the opposition - literally - with tracer ammo. + 1024 + 0 + 1 + 206 + 1 + 399 + 3 + 6 + 13 + 100 + 1 + 1 + 1 + -10 + 2 + 6 + + + + + + 459 + 7.62x51mm 10 M + 7.62x51mm Mag, 10 Match + 7.62x51mm match grade features more range than standard FMJ rounds. + 7.62x51mm 10 Match + Be sure of your backstop when using match ammo for hunting or target shooting. + 1024 + 0 + 1 + 207 + 1 + 400 + 3 + 6 + 13 + 150 + 6 + 1 + 1 + 1 + 5 + 120 + 10 + + + + + + 460 + 7.62x51mm 10 HP C + 7.62x51mm Mag, 10 HP Cold + 10 rounds of quiet firing, high-expanding ammo. + 7.62x51mm 10 HP Cold + They'll never know what hit them when they catch this quiet HP round. + 1024 + 0 + 1 + 208 + 1 + 402 + 3 + 6 + 13 + 45 + 6 + 1 + 1 + 1 + 5 + 40 + -20 + + + + + + 461 + 7.62x51mm 10 C + 7.62x51mm Mag, 10 Cold + Nearly half as quiet as standard 7.62x51mm. + 7.62x51mm 10 Cold + Choose 7.62x51mm Cold load for near noiseless negation. + 1024 + 0 + 1 + 209 + 1 + 401 + 3 + 6 + 13 + 68 + 6 + 1 + 1 + 1 + 5 + 40 + -20 + + + + + + 462 + .30-06 AP + .30-06 AP Clip + A clip holding 8 rounds of FMJ ammo in the venerable .30-06 caliber. + .30-06 AP Clip + If you happen to have a M1 Garand around, here's some ammo for it. + 1024 + 0 + 1 + 454 + 1 + 682 + 2 + 4 + 13 + 150 + 2 + 1 + 1 + 1 + 5 + + + + + + 463 + 7.62x51mm 20 G + 7.62x51mm Mag, 20 Glaser + If 20 rounds of Glaser Safety ammo fail to make your point, the conversation wasn't worth having to begin with. + 7.62x51mm 20 Glaser + Twenty rounds of frangible fun. All of the man-stopping power, none of the over-penetration. + 1024 + 0 + 1 + 212 + 1 + 278 + 7 + 4 + 20 + 350 + 5 + 1 + 1 + 1 + 6 + + + + + + 464 + 7.62x51mm 20 T + 7.62x51mm Mag, 20 Tracer + 20 tracer bullets in 7.62x51mm for spot-on burst fire. + 7.62x51mm 20 Tracer + Light up your targets literally and figuratively with a mag full of tracers. + 1024 + 0 + 1 + 213 + 1 + 279 + 7 + 4 + 20 + 200 + 5 + 1 + 1 + 1 + 6 + -10 + 2 + 6 + + + + + + 465 + 7.62x51mm 20 M + 7.62x51mm Mag, 20 Match + 7.62x51mm match ammo for extra long-range dueling. + 7.62x51mm 20 Match + 7.62mm match grade extends the reach of your long-arm. + 1024 + 0 + 1 + 214 + 1 + 280 + 7 + 4 + 20 + 300 + 6 + 1 + 1 + 1 + 5 + 120 + 10 + + + + + + 466 + 7.62x51mm 20 HP C + 7.62x51mm Mag, 20 HP Cold + 20 reduced noise hollow point rounds. + 7.62x51mm 20 HP Cold + Need to reduce a target to a bloody, amorphous mass? Is noise an issue? This is the ammo for you. + 1024 + 0 + 1 + 215 + 1 + 350 + 7 + 4 + 20 + 90 + 5 + 1 + 1 + 1 + 6 + 40 + -20 + + + + + + 467 + 7.62x51mm 20 C + 7.62x51mm Mag, 20 Cold + 20 rounds of extra quiet 7.62x51mm. + 7.62x51mm 20 Cold + Cold loaded ammo for muted marauding. + 1024 + 0 + 1 + 216 + 1 + 349 + 7 + 4 + 20 + 135 + 5 + 1 + 1 + 1 + 6 + 40 + -20 + + + + + + 468 + .30 car HP + .30 car HP mag + A 30-round M1 magazine with hollowpoint ammo. + .30 car HP mag + Hollowpoint rounds for the old M1 Carbine. + 1024 + 0 + 1 + 450 + 1 + 683 + 4 + 4 + 20 + 100 + 2 + 1 + 1 + 1 + 4 + + + + + + 469 + 7.62x51mm Belt G + 7.62x51mm Belt, Glaser + If 100 rounds of Glaser Safety ammo fail to make your point, the conversation wasn't worth having to begin with. + 7.62x51mm Belt Glaser + One hundred rounds of frangible fun. All of the man-stopping power, none of the over-penetration. + 1024 + 0 + 1 + 219 + 1 + 281 + 33 + 27 + 1750 + 1 + 1 + 1 + + + + + + 470 + 7.62x51mm Belt T + 7.62x51mm Belt, Tracer + This belt of 7.62 NATO tracer will up the accuracy of your squad's force multiplier. + 7.62x51mm Belt Tracer + Tracer ammo, because seeing where your shots are going is just really damn cool. + 1024 + 0 + 1 + 220 + 1 + 282 + 33 + 27 + 1000 + 7 + 1 + 1 + 1 + 4 + -10 + 2 + 6 + + + + + + 471 + 7.62x51mm Belt M + 7.62x51mm Belt, Match + Extended range and extended feed are just what your LMG or SAW needs. + 7.62x51mm Belt Match + Belt out some classic rock n' roll louder and longer with a belt of match quality ammo. + 1024 + 0 + 1 + 221 + 1 + 283 + 33 + 27 + 1500 + 1 + 1 + 1 + 120 + 10 + + + + + + 472 + 7.62x51mm Belt HP C + 7.62x51mm Belt, HP Cold + A belt load of quieter than normal hollow point 7.62x51mm. + 7.62x51mm Belt HP Cold + This reduced noise ammo makes it much more difficult to pin-point your MG. + 1024 + 0 + 1 + 222 + 1 + 353 + 33 + 27 + 450 + 1 + 1 + 1 + 40 + -20 + + + + + + 473 + 7.62x51mm Belt C + 7.62x51mm Belt, Cold + One belt of oh-so-quiet 7.62x51mm. + 7.62x51mm Belt Cold + Less noise, less stopping power, this ammo still ensures a body count. + 1024 + 0 + 1 + 223 + 1 + 352 + 33 + 27 + 675 + 1 + 1 + 1 + 40 + -20 + + + + + + 474 + .30 car AP + .30 car AP mag + A 30-round M1 magazine with AP ammo. + .30 car AP mag + Full Metal Jacket ammo for the old M1 Carbine. + 1024 + 0 + 1 + 451 + 1 + 684 + 4 + 4 + 20 + 150 + 2 + 1 + 1 + 1 + 4 + + + + + + 475 + .300 WM Mag HP + .300 WM Mag HP + A box-type magazine holding 5 .300 Winchester Magnum rounds with hollowpoint bullets. + .300 WM Mag HP + The .300 Winchester Magnum can be considered a standard hunting round, especially with expanding hollowpoint bullets. + 1024 + 0 + 1 + 434 + 1 + 540 + 1 + 6 + 17 + 30 + 3 + 1 + 1 + 1 + 6 + + + + + + 476 + .300 WM Mag AP + .300 WM Mag AP + A box-type magazine holding 5 .300 Winchester Magnum rounds with armor-piercing bullets. + .300 WM Mag AP + The .300 Winchester Magnum can be considered a standard hunting round, though these bullets are for the deer with Kevlar vest. + 1024 + 0 + 1 + 435 + 1 + 541 + 1 + 6 + 17 + 40 + 3 + 1 + 1 + 1 + 6 + + + + + + 477 + 7.92x57mm 5 HP + 7.92x57mm Mauser 5 HP + Back in WW-II, this was the German Army's rifle ammunition. Today it is still considered on par with the .308 Winchester. + 7.92x57mm 5 HP + Own a vintage Mauser Gewehr 98 or Karabiner 98k? We have the ammo for your old pal! + 1024 + 0 + 1 + 438 + 1 + 542 + 1 + 6 + 13 + 25 + 3 + 1 + 1 + 1 + 9 + + + + + + 478 + 7.92x57mm 5 AP + 7.92x57mm Mauser 5 AP + The German Army's AP rifle ammunition in WW-II. + 7.92x57mm 5 AP + Our AP ammo for your old Mauser Gewehr 98 or Kar 98k. + 1024 + 0 + 1 + 439 + 1 + 543 + 1 + 6 + 13 + 36 + 3 + 1 + 1 + 1 + 9 + + + + + + 479 + 12.7mm Subsonic + 12.7x97mm Subsonic + A five-round magazine of 12.7mm subsonic ammunition. This is the version with the highpower penetrator. + 12.7x97mm Subsonic + Want to fire a .50 cal round without making noise? These babies are cutdown 12.7mm rounds to fit the Russian VSSK. + 1024 + 0 + 1 + 442 + 1 + 544 + 4 + 4 + 21 + 240 + 10 + 1 + 1 + 1 + 4 + 80 + + + + + + 480 + 5.56 SCF mag + 5.56x45mm SCF mag + A magazine of armor piercing flechette dart ammunition. + 5.56x45mm SCF mag + Newly developed flechette ammo that goes together with the newly developed Steyr Advanced Combat Rifle. + 1024 + 0 + 1 + 448 + 1 + 580 + 3 + 4 + 20 + 280 + 8 + 1 + 1 + 1 + 2 + + + + + + 481 + 6.8 SPC mag HP + 6.8x43mm SPC mag HP + 25 rounds of 6.8mm SPC ammo. This magazine holds cartridges with hollowpoint bullets. + 6.8x43mm SPC mag HP + The 6.8x43mm Special Purpose Cartridge was developed under participation of the special operations comunity, who wanted a round that should be more lethal than the 5.56x45mm. Now they got it. + 1024 + 0 + 1 + 444 + 1 + 582 + 5 + 4 + 20 + 120 + 4 + 1 + 1 + 1 + 3 + + + + + + 482 + 6.8 SPC mag + 6.8x43mm SPC mag + A magazine holding 25 rounds of the new 6.8x43mm ammo. + 6.8x43mm SPC mag + The new 6.8x43mm SPC special forces ammo. More range and effect than the standard NATO-5.56mm round. + 1024 + 0 + 1 + 445 + 1 + 583 + 5 + 4 + 20 + 180 + 4 + 1 + 1 + 1 + 3 + + + + + + 483 + 7.62x39mm Drum + 7.62x39mm Drum + When its time to end the fire fight, snap in a drum of hard hitting 7.62x39mm. + 7.62x39mm Drum + This long-serving heavy cartridge comes in convenient drums. + 1024 + 0 + 1 + 244 + 1 + 404 + 30 + 2 + 22 + 600 + 8 + 1 + 1 + 1 + 3 + + + + + + 484 + 7.62x39mm Drum T + 7.62x39mm Drum, Tracer + Put bursts from your PKM on target with this 100-round drum of tracers. + 7.62x39mm Drum Tracer + Tracer ammunition helps anyone walk fire onto targets with deadly precision. + 1024 + 0 + 1 + 245 + 1 + 406 + 30 + 2 + 22 + 800 + 8 + 1 + 1 + 1 + 3 + -10 + 2 + 6 + + + + + + 485 + 4.7mm Mag 20 + 4.7x33mm Mag, 20 + 20 rounds of 4.7mm caseless ammunition. + 4.7x33mm Mag 20 + 4.7mm ammo could have been a contender on a large scale. Give it another chance. + 1024 + 0 + 1 + 255 + 1 + 464 + 2 + 8 + 12 + 280 + 4 + 1 + 1 + 1 + 1 + 7 + + + + + + 486 + 5.7mm Mag 20 AET + 5.7x28mm Mag, 20 AET + These 5.7mm AET rounds will cleave through armor, and flesh, expanding as they go. + 5.7x28mm Mag 20 AET + If regular 5.7mm won't drop a target, these AET rounds surely will. + 1024 + 0 + 1 + 260 + 1 + 407 + 2 + 8 + 12 + 600 + 7 + -1 + 1 + 1 + 1 + 3 + + + + + + 487 + 5.7mm Mag 50 AET + 5.7x28mm Mag, 50 AET + 50 rounds of 5.7mm AET will pass through your P90 and your targets armor with equal ease. + 5.7x28mm Mag 50 AET + Armored or not, reduce your attacker to bloody tatters with a burst of AET ammo. + 1024 + 0 + 1 + 263 + 1 + 284 + 5 + 4 + 24 + 1500 + 8 + -1 + 1 + 1 + 1 + 3 + + + + + + 488 + 4.6mm PDW Mag + 4.6x30mm PDW Magazine + This 40-round magazine contains 4.6mm ammunition for the HK MP-7. This round possesses wound and range capabilites comparable to a rifle round. + 4.6x30mm PDW Mag + Specialized ammunition uniquely used by the HK MP-7. Each bullet is about as large as a rifle round, and packs around the same punch. + 1024 + 0 + 1 + 280 + 1 + 444 + 4 + 4 + 20 + 800 + 9 + 1 + 1 + 1 + 2 + + + + + + 489 + 7.62x25mm Mag + 7.62x25mm Pistol Mag + 8 rounds of 7.62x25mm for your Soviet made handgun. + 7.62x25mm Mag + Retired from official military use, 7.62x25mm is still used by many Eastern European police officers. + 1024 + 0 + 1 + 285 + 1 + 446 + 1 + 8 + 12 + 8 + 1 + 1 + 1 + 1 + 10 + + + + + + 490 + 7.62x25mm Mag HP + 7.62x25mm Pistol Mag, HP + 8 rounds of 7.62x25mm hollow point. + 7.62x25mm Mag HP + Though a diminutive bullet, the 7.62x25mm HP doesn't lack stopping power. + 1024 + 0 + 1 + 284 + 1 + 447 + 1 + 8 + 12 + 16 + 2 + 1 + 1 + 1 + 9 + + + + + + 491 + 7.62x25mm Mag C + 7.62x25mm Pistol Mag, Cold + 8 rounds of 7.62mm cold load. Shoots quieter than standard load ammo. + 7.62x25mm Mag Cold + This mag of cold loaded ammo will flow quiet as the Don. + 1024 + 0 + 1 + 288 + 1 + 448 + 1 + 8 + 12 + 8 + 1 + 1 + 1 + 1 + 10 + 40 + -20 + + + + + + 492 + 7.62x25mm Mag HP C + 7.62x25mm Pistol Mag, HP Cold + 7.62 x 25 mm Tokarev, an expanding round with reduced noise. + 7.62x25mm Mag HP Cold + 7.62x25mm HP cold load hits hard and quiet. + 1024 + 0 + 1 + 287 + 1 + 449 + 1 + 8 + 12 + 15 + 2 + 1 + 1 + 1 + 9 + 40 + -20 + + + + + + 493 + 7.62x25mm SMG Mag C + 7.62x25mm SMG Mag, Cold + A .30 Tokarev SMG mag, this ammo allows for quiet yet effective bursts. + 7.62x25mm SMG Mag Cold + Cold loaded ammo, when you need a small, but authoritative voice from your SMG. + 1024 + 0 + 1 + 293 + 1 + 452 + 3 + 4 + 16 + 27 + 3 + 1 + 1 + 1 + 8 + 40 + -20 + + + + + + 494 + 7.62x25mm SMG Mag HP C + 7.62x25mm SMG Mag, HP Cold + Quiet firing HP ammo for a PPD-40, PPSh-41, PPS-43 or K-50 m. + 7.62x25mm SMG Mag HP Cold + Quiet and heavy hitting as a Russian blizzard. + 1024 + 0 + 1 + 292 + 1 + 453 + 3 + 4 + 16 + 54 + 3 + 1 + 1 + 1 + 8 + 40 + -20 + + + + + + 495 + 7.62x25mm Biz. Mag + 7.62x25mm Bizon Mag + A 45 round box of 7.62 Tk for your Bizon 2-07 SMG. + 7.62x25mm Biz. Mag + Originally converted PPSh-41/PPS-43 box magazines, these clips are made to fire 7.62 x 25 from a Bizon SMG. + 1024 + 0 + 1 + 295 + 1 + 458 + 5 + 4 + 24 + 45 + 3 + 1 + 1 + 1 + 8 + + + + + + 496 + 7.62x25mm Biz. Mag HP + 7.62x25mm Bizon Mag, HP + 45 round box mag of Hollow point 7.62 x 25 ammo. + 7.62x25mm Biz. Mag HP + Hammer unarmored targets into the ground with a hail of 7.62x25mm. + 1024 + 0 + 1 + 294 + 1 + 459 + 5 + 4 + 24 + 90 + 3 + 1 + 1 + 1 + 8 + + + + + + 497 + 7.62x25mm Biz. Mag C + 7.62x25mm Bizon Mag, Cold + Box magazine of 7.62x25mm for quiet performance. + 7.62x25mm Biz. Mag Cold + Quietly deal with hostile incursions with these PP-27 Box mags. + 1024 + 0 + 1 + 298 + 1 + 460 + 5 + 4 + 24 + 41 + 1 + 1 + 1 + 40 + -20 + + + + + + 498 + 7.62x25mm Biz. Mag HP C + 7.62x25mm Bizon Mag, HP Cold + 45 round mag of quiet firing cold load HP for a Bizon SMG + 7.62x25mm Biz. Mag HP Cold + Blast away without noise issues, confident that HP rounds will keep them down and out. + 1024 + 0 + 1 + 297 + 1 + 461 + 5 + 4 + 24 + 81 + 1 + 1 + 1 + 40 + -20 + + + + + + 499 + 7.62x25mm Drum + 7.62x25mm Drum + 71-round drum of 7.62 x 25 ammunition. + 7.62x25mm Drum + 7.62 Tk drum fits your vintage Russian SMG. + 1024 + 0 + 1 + 300 + 1 + 454 + 8 + 2 + 22 + 75 + 3 + 1 + 1 + 1 + 8 + + + + + + 500 + 7.62x25mm Drum HP + 7.62x25mm Drum, HP + Drum of expanding hollow-point ammo in .30 caliber Tokarev. + 7.62x25mm Drum HP + Hard hitting HP in a high capacity load-out. + 1024 + 0 + 1 + 299 + 1 + 455 + 8 + 2 + 22 + 150 + 3 + 1 + 1 + 1 + 8 + + + + + + 501 + 7.62x25mm Drum C + 7.62x25mm Drum, Cold + Cold loaded 7.62 Tk fires nearly half as loudly as normal ammo. + 7.62x25mm Drum Cold + Drum of muted 7.62x25mm. + 1024 + 0 + 1 + 303 + 1 + 456 + 8 + 2 + 22 + 68 + 1 + 1 + 1 + 40 + -20 + + + + + + 502 + 7.62x25mm Drum HP C + 7.62x25mm Drum, HP Cold + Cold loaded for reduced noice, hollow point for increased expansion. + 7.62x25mm Drum HP Cold + What cold loaded ammo loses in stopping power, it regains in HP form. + 1024 + 0 + 1 + 302 + 1 + 457 + 8 + 2 + 22 + 135 + 1 + 1 + 1 + 40 + -20 + + + + + + 503 + 12.7mm Mag + 12.7mm Magazine + "Mini-.50" magazine for heavy anti-material rifles. + 12.7mm Mag + Penetrate light armor vehicles from considerable range with a clip full of 12.7mm. + 1024 + 0 + 1 + 309 + 1 + 443 + 5 + 6 + 21 + 225 + 10 + 1 + 1 + 1 + 1 + + + + + + 504 + 9x18mm Mag 8 + 9x18mm Pistol Mag, 8 + 8 rounds of 9x18mm Makarov. + 9x18mm Mag 8 + 9x18mm Makarov fits many more Eastern European made handguns than its namesake. + 1024 + 0 + 1 + 311 + 1 + 421 + 1 + 8 + 12 + 6 + 1 + 1 + 1 + 1 + 10 + + + + + + 505 + 9x18mm Mag 8 HP + 9x18mm Pistol Mag, 8 HP + 8 hollow-point rounds of 9x18mm Makarov. + 9x18mm Mag 8 HP + 9x18mm in HP for added stopping power. + 1024 + 0 + 1 + 312 + 1 + 422 + 1 + 8 + 12 + 12 + 2 + 1 + 1 + 1 + 9 + + + + + + 506 + 9x18mm Mag 12 + 9x18mm Pistol Mag, 12 + 12 rounds of 9x18mm Makarov. + 9x18mm Mag 12 + 9x18mm Makarov is an inexpensive but effective ammunition. + 1024 + 0 + 1 + 315 + 1 + 423 + 2 + 8 + 12 + 9 + 1 + 1 + 1 + 1 + 10 + + + + + + 507 + 9x18mm Mag 12 HP + 9x18mm Pistol Mag, 12 HP + 12 rounds of hollow-point in cost effective 9x18mm. + 9x18mm Mag 12 HP + This HP 9x18mm ammo will knock a target down without going through. + 1024 + 0 + 1 + 316 + 1 + 424 + 2 + 8 + 12 + 18 + 1 + 1 + 1 + 1 + 10 + + + + + + 508 + 9x18mm Mag 20 + 9x18mm SMG Mag, 20 + 20 round magazine for a 9x18mm chambered SMG. + 9x18mm Mag 20 + 20 round clip fits many Russian SMGs and machine pistols. + 1024 + 0 + 1 + 319 + 1 + 425 + 3 + 4 + 16 + 15 + 2 + 1 + 1 + 1 + 9 + + + + + + 509 + 9x18mm Mag 20 HP + 9x18mm SMG Mag, 20 HP + 20 round SMG mag loaded with hollow-point ammo. + 9x18mm Mag 20 HP + HP rounds are preferred by law enforcement officials for their low penetration. + 1024 + 0 + 1 + 320 + 1 + 426 + 3 + 4 + 16 + 30 + 2 + 1 + 1 + 1 + 9 + + + + + + 510 + 9x18mm Mag 30 + 9x18mm SMG Mag, 30 + This 30 round mag fits a host of Eastern European SMGs. + 9x18mm Mag 30 + 30 round clip for a Kashtan or Kiparis. + 1024 + 0 + 1 + 323 + 1 + 435 + 4 + 4 + 16 + 23 + 3 + 1 + 1 + 1 + 8 + + + + + + 511 + 9x18mm Mag 30 HP + 9x18mm SMG Mag, 30 HP + 30 round SMG mag loaded with hollow-point ammunition. + 9x18mm Mag 30 HP + 30 hollow-point bullets will cut a boring conversation short in no time at all. + 1024 + 0 + 1 + 324 + 1 + 436 + 4 + 4 + 16 + 45 + 3 + 1 + 1 + 1 + 8 + + + + + + 512 + .40 Mag + .40 S&W Mag + .40 S&W emerged in the late 1990s as "middle of the road" round with more stopping power than the 9mm and more penetration than the .45ACP. + .40 Mag + .40S&W is a popular ammunition among many law enforcement officers. + 1024 + 0 + 1 + 331 + 1 + 427 + 2 + 8 + 12 + 14 + 2 + 1 + 1 + 1 + 9 + + + + + + 513 + .40 Mag HP + .40 S&W Mag, HP + This hollow point ammo gives increased punch to the the .40 S&W's already significant stopping power. + .40 Mag HP + The expansion power of HP adds substance to this powerful pistol ammunition. + 1024 + 0 + 1 + 332 + 1 + 429 + 2 + 8 + 12 + 28 + 2 + 1 + 1 + 1 + 9 + + + + + + 514 + .40 Mag AP + .40 S&W Mag, AP + 14 rounds of .40 S&W armor-piercing ammo. + .40 Mag AP + Punch holes in the competition with these handy AP rounds. + 1024 + 0 + 1 + 333 + 1 + 428 + 2 + 8 + 12 + 42 + 3 + 1 + 1 + 1 + 8 + + + + + + 515 + .40 Mag AET + .40 S&W Mag, AET + A fruitful marriage of penerating power and game-stopping expansion in .40 caliber. + .40 Mag AET + Armored targets will go down and stay down when you tag them with this potent AET round. + 1024 + 0 + 1 + 334 + 1 + 431 + 2 + 8 + 12 + 112 + 5 + -3 + 1 + 1 + 1 + 6 + + + + + + 516 + .40 Mag G + .40 S&W Mag, Glaser + If 14 rounds of Glaser Safety ammo fail to make your point, the conversation wasn't worth having to begin with. + .40 Mag Glaser + Fourteen rounds of frangible fun. All of the man-stopping power, none of the over-penetration. + 1024 + 0 + 1 + 335 + 1 + 430 + 2 + 8 + 12 + 98 + 3 + 1 + 1 + 1 + 8 + + + + + + 517 + .40 Mag M + .40 S&W Mag, Match + 14 rounds of match grade .40 S&W; added range with the same mild recoil. + .40 Mag Match + Competitive shooting or life and death struggle, match ammo extends your reach. + 1024 + 0 + 1 + 336 + 1 + 432 + 2 + 8 + 12 + 84 + 4 + 1 + 1 + 1 + 7 + 70 + 10 + + + + + + 518 + 7.62x54R Mag 5 + 7.62x54R Mag, 5 + 5 rounds for a Dragunov or other 7.62x54mm rifle. + 7.62x54R Mag 5 + 7.62x54R is an old fashioned heavy hitter. + 1024 + 0 + 1 + 349 + 1 + 433 + 1 + 6 + 13 + 45 + 5 + 1 + 1 + 1 + 6 + + + + + + 519 + 7.62x54R Mag 5 T + 7.62x54R Mag, 5 Tracer + 7.62x54R tracer ammunition offers pinpoint accuracy. + 7.62x54R Mag 5 Tracer + Light up the battlefield night or day with these tracer rounds. + 1024 + 0 + 1 + 350 + 1 + 434 + 1 + 6 + 13 + 60 + 1 + 1 + 1 + -10 + 2 + 6 + + + + + + 520 + 7.62x54R Box + 7.62x54R Box + 200 round box of 7.62x54 full metal jacket ammo. + 7.62x54R Box + Crack open a box of 7.62x54R when its time to reload the squad PKM. + 1024 + 0 + 1 + 355 + 1 + 412 + 62 + 27 + 1800 + 9 + 1 + 1 + 1 + 2 + + + + + + 521 + 7.62x54R Box T + 7.62x54R Box, Tracer + 7.62x54R tracer rounds aid accurate burst fire. + 7.62x54R Box Tracer + Adjusting automatic fire is an easy task with tracer ammo. + 1024 + 0 + 1 + 356 + 1 + 413 + 62 + 27 + 2400 + 9 + 1 + 1 + 1 + 2 + -10 + 2 + 6 + + + + + + 522 + .338 Lapua Mag + .338 Lapua Magnum Mag + The absolute last word in big game hunting or long range sniping, this powerful round is guaranteed to drop targets where they stand. + .338 Lapua Mag + If this massive largebore ammo fails to terminate the target, Bobby Ray's offers a fine line of anti-tank weaponry. + 1024 + 0 + 1 + 361 + 1 + 414 + 8 + 6 + 17 + 250 + 10 + 1 + 1 + 1 + 1 + + + + + + 523 + .44 S-Load + .44 Speed Loader + 6 rounds of .44 mag for rapid reload of your Dirty Harry revolver. + .44 S-Load + Why get pinned behind cover thumbing shells into your gun? Get back in the fight quickly with this speed-loader. + 1024 + 0 + 1 + 363 + 1 + 384 + 1 + 8 + 14 + 11 + 3 + 1 + 1 + 1 + 8 + + + + + + 524 + .44 S-Load HP + .44 Speed Loader, HP + These .44 rounds have had their points drilled out to maximize their effectiveness against targets without armor. + .44 S-Load HP + For every aspiring Dirty Harry, or if you've just got a thing for making a big mess, these hollow point .44 rounds will really make your day. + 1024 + 0 + 1 + 364 + 1 + 385 + 1 + 8 + 14 + 21 + 3 + 1 + 1 + 1 + 8 + + + + + + 525 + .44 S-Load AP + .44 Speed Loader, AP + Made primarily of brass, these rounds are designed to defeat most kinds of body armor and feature a teflon coating to minimize barrel wear. + .44 S-Load AP + The infamous 'Cop Killer' round is now commercially available thanks to a convenient legislation loophole. Although not quite as effective as the NBC would have you believe, these can still pack a fair punch against targets wearing body armor. + 1024 + 0 + 1 + 365 + 1 + 386 + 1 + 8 + 14 + 32 + 3 + 1 + 1 + 1 + 8 + + + + + + 526 + .44 S-Load G + .44 Speed Loader, Glaser + If 6 rounds of Glaser Safety ammo fail to make your point, the conversation wasn't worth having to begin with. + .44 S-Load Glaser + Six rounds of frangible fun. All of the man-stopping power, none of the over-penetration. + 1024 + 0 + 1 + 367 + 1 + 387 + 1 + 8 + 14 + 74 + 4 + 1 + 1 + 1 + 7 + + + + + + 527 + .44 Mag + .44 Magazine + 8 magnum rounds for your .44 Magnum semi-automatic. + .44 Mag + Unparalleled muzzle velocity and knock down power in this clip of Magnum rounds. + 1024 + 0 + 1 + 368 + 1 + 439 + 2 + 8 + 12 + 14 + 3 + 1 + 1 + 1 + 8 + + + + + + 528 + .44 Mag HP + .44 Magazine, HP + These .44 rounds have had their points drilled out to maximize their effectiveness against targets without armor. + .44 Mag HP + For every aspiring Dirty Harry, or if you've just got a thing for making a big mess, these hollow point .44 rounds will really make your day. + 1024 + 0 + 1 + 369 + 1 + 440 + 2 + 8 + 12 + 28 + 3 + 1 + 1 + 1 + 8 + + + + + + 529 + .44 Mag AP + .44 Magazine, AP + Made primarily of brass, these rounds are designed to defeat most kinds of body armor and feature a teflon coating to minimize barrel wear. + .44 Mag AP + The infamous 'Cop Killer' round is now commercially available thanks to a convenient legislation loophole. Although not quite as effective as the NBC would have you believe, these can still pack a fair punch against targets wearing body armor. + 1024 + 0 + 1 + 370 + 1 + 441 + 2 + 8 + 12 + 42 + 3 + 1 + 1 + 1 + 8 + + + + + + 530 + .44 Mag G + .44 Magazine, Glaser + If 8 rounds of Glaser Safety ammo fail to make your point, the conversation wasn't worth having to begin with. + .44 Mag Glaser + Eight rounds of frangible fun. All of the man-stopping power, none of the over-penetration. + 1024 + 0 + 1 + 372 + 1 + 442 + 2 + 8 + 12 + 98 + 3 + 1 + 1 + 1 + 8 + + + + + + 531 + 10mm SMG Mag + 10mm SMG Mag + Introduced in 1979 under the design of Jeff Cooper, 10mm ammo shares the dimensions, but not the popularity, of .40 S&W. + 10mm SMG Mag + Developed for its stopping power, 10mm is not an uncommon ordninance for police and counter-terrorist agents. + 1024 + 0 + 1 + 384 + 1 + 415 + 6 + 4 + 16 + 51 + 4 + 1 + 1 + 1 + 7 + + + + + + 532 + 10mm Mag HP + 10mm Magazine, HP + 30 rounds of 10mm hollow point puts enemies out of the fight permanently. + 10mm Mag HP + 10mm HP is perfect for detering persistent foes. + 1024 + 0 + 1 + 385 + 1 + 416 + 6 + 4 + 16 + 101 + 4 + 1 + 1 + 1 + 7 + + + + + + 533 + 10mm Mag AP + 10mm Magazine, AP + 30 rounds of armor piercing ammo in 10mm. + 10mm Mag AP + Targets in armor are no match for an AP round in their 10 ring. + 1024 + 0 + 1 + 386 + 1 + 417 + 6 + 4 + 16 + 152 + 4 + 1 + 1 + 1 + 7 + + + + + + 534 + 10mm Mag AET + 10mm Magazine, AET + The pinnacle of terminal ballistics combines armor defeating capability with the punch of a hollow point bullet in one small deadly package. + 10mm Mag AET + 10mm AET doesn't brake for armor or tough organic matter. Burn down the burliest opponent regardless of ballistic armor. + 1024 + 0 + 1 + 387 + 1 + 419 + 6 + 4 + 16 + 404 + 6 + -3 + 1 + 1 + 1 + 5 + + + + + + 535 + 10mm Mag G + 10mm Magazine, Glaser + If 30 rounds of Glaser Safety ammo fail to make your point, the conversation wasn't worth having to begin with. + 10mm Mag Glaser + Thirty rounds of frangible fun. All of the man-stopping power, none of the over-penetration. + 1024 + 0 + 1 + 388 + 1 + 418 + 6 + 4 + 16 + 353 + 5 + 1 + 1 + 1 + 6 + + + + + + 536 + 10mm Mag M + 10mm Magazine, Match + 30 rounds of match quality 10mm add to the range of your 10mm SMG. + 10mm Mag Match + Increased range and performance are features of this hard hitting round. + 1024 + 0 + 1 + 389 + 1 + 420 + 6 + 4 + 16 + 303 + 5 + 1 + 1 + 1 + 6 + 70 + 10 + + + + + + 537 + 9x21mm SMG Mag + 9x21mm SMG Magazine + A 30rnd magazine for the SR-2 Veresk machinepistol. + 9x21mm SMG Magazine + Now available: 30rnd mags vor the Veresk! + 1024 + 0 + 1 + 399 + 1 + 727 + 5 + 4 + 16 + 55 + 4 + 1 + 1 + 1 + 3 + + + + + + 538 + 12.5mm Loader + 12.5x35mm Speedloader + This five-shot speedloader of 12.5x35mm rounds is for the massive U-94S UDAR Revolver. + 12.5mm Loader + Owing its dimensions to the 32 gauge shotgun shell, the 12.5mm is a weighty round for a weighty handgun. + 1024 + 0 + 1 + 396 + 1 + 462 + 3 + 8 + 14 + 25 + 3 + 1 + 1 + 1 + 8 + + + + + + 539 + 9x21mm Mag + 9x21mm Magazine + 9x21mm was specially designed to punch through body armor. + 9x21mm Mag + According to its press, 9x21mm's tungsten core enables it to penetrate armored targets from 100 meters away. + 1024 + 0 + 1 + 398 + 1 + 362 + 2 + 8 + 12 + 32 + 3 + 1 + 1 + 1 + 8 + + + + + + 540 + 7.62x37mm Mag + 7.62x37mm Mag + This 7.62 ammo is designed especially for silenced sniper rifles. + 7.62x37mm Mag + Designed so snipers punch through helmets, not the sound barrier. + 1024 + 0 + 1 + 401 + 1 + 409 + 2 + 6 + 13 + 200 + 7 + 1 + 1 + 1 + 4 + 80 + + + + + + 541 + 7.62x37mm Mag DU + 7.62x37mm Mag, Depleted Uranium + Deal out armor penetration and radiation damage from a suppressed rifle. + 7.62x37mm Mag D-U + Deliver a tactical nuclear strike on the smallest possible scale from your silenced sniper rifle. + 1 + 0 + 1 + 1 + 437 + 2 + 6 + 13 + 4000 + -6 + 1 + 1 + 1 + 1 + 3 + 60 + + + + + + 542 + 5.45x18mm Mag + 5.45x18mm Magazine + This 5.45x18mm clip fits the diminutive PSM pistol. + 5.45x18mm Mag + 8 round magazine of 5.45x18mm ammo. + 1024 + 0 + 1 + 404 + 1 + 293 + 1 + 8 + 12 + 6 + 2 + 1 + 1 + 1 + 9 + + + + + + 543 + 5.45x18mm Mag HP + 5.45x18mm Mag, HP + 5.45x18mm hollow point magazine for the PSM. + 5.45x18mm Mag HP + HP bullets augment the stopping power of this small-bore cartridge. + 1024 + 0 + 1 + 403 + 1 + 294 + 1 + 8 + 12 + 12 + 2 + 1 + 1 + 1 + 9 + + + + + + 544 + 9mm MS Mag + 9mm Metal Storm Mag + Dispensing with mechanical loading and firing, Metal Storm's stacked electronically fired ammunition promises reliable mass firepower at low weight. This bundle is configured for 72 rounds across 6 barrels, in 9mm. + 9mm Metal Storm Mag + Dispensing with mechanical loading and firing, Metal Storm's stacked electronically fired ammunition promises reliable mass firepower at low weight. This bundle is configured for 72 rounds across 6 barrels, in 9mm. + 1024 + 0 + 1 + 407 + 1 + 463 + 19 + 4 + 24 + 216 + 9 + 1 + 1 + 1 + 1 + 2 + + + + + + 545 + 12g Shells 2 + 12 Gauge Shells, 2 + Two 12 gauge slugs for your 12 gauge slug-gun. + 12g Shells 2 + Deer hunting or man-hunting, a pair of shotgun slugs will put the quarry down. + 1024 + 0 + 1 + 117 + 2 + 22 + 1 + 8 + 10 + 10 + 3 + 1 + 1 + 1 + 8 + 50 + + + + + + 546 + 12g Shells 2 BS + 12 Gauge Shells, 2 Buckshot + Chamber these 12ga buckshot shells and proclaim with impunity: "This is my boomstick!" + 12g Shells 2 Buckshot + Open up with a shower of buckshot and attackers will dissolve before your eyes. + 1024 + 0 + 1 + 118 + 2 + 4 + 1 + 8 + 10 + 10 + 3 + 1 + 1 + 1 + 8 + + + + + + 547 + .50 AE Mag + .50 Action Express Mag + If you're going to use a overpriced, impractical and unreliable handgun instead of a perfectly good rifle, you'll need ammunition for it. + .50 Action Express Mag + Magazine size, accuracy and controlability are a fair trade off for stopping power and coolness, right? Because if you're going to use a overpriced, impractical and unreliable handgun instead of a perfectly good rifle, you'll need ammunition for it. + 1024 + 0 + 1 + 410 + 1 + 175 + 2 + 8 + 12 + 53 + 4 + 1 + 1 + 1 + 7 + + + + + + 548 + 4.6mm PDW Mag AET + 4.6x30mm PDW Mag AET + This 40-round magazine contains 4.6mm ammunition for the HK MP-7. This round possesses wound and range capabilites comparable to a rifle round. + 4.6x30mm PDW Mag AET + Specialized ammunition uniquely used by the HK MP-7. Each bullet is about as large as a rifle round, and packs around the same punch. + 1024 + 0 + 1 + 281 + 1 + 445 + 4 + 4 + 20 + 1600 + 9 + -1 + 1 + 1 + 1 + 2 + + + + + + 549 + 5.45x39mm Mag T + 5.45x39mm Mag, Tracer + Tracer ammunition in 5.45mm caliber. In addition to the light show, tracer ammo adds a bonus to hit in burst and autofire modes. + 5.45x39mm Mag, Tracer + "Walking" burst fire onto a target has never been so easy with this 30-round magazine of 5.45mm ammo. + 1024 + 0 + 1 + 141 + 1 + 263 + 6 + 4 + 20 + 200 + 5 + 1 + 1 + 1 + 6 + -10 + 2 + 6 + + + + + + 550 + 7.62x39mm 10 T + 7.62x39mm Mag, 10 Tracer + 10 rounds of tracer ammunition in 7.62x39mm. In addition to the light show, tracer ammo adds a bonus to hit in burst and autofire modes. + 7.62x39mm 10 Tracer + Ranging and shot placement (and detection) are even easier with 10 rounds of 7.62x39mm tracer. + 1024 + 0 + 1 + 233 + 1 + 265 + 3 + 6 + 13 + 80 + 1 + 1 + 1 + -10 + 2 + 6 + + + + + + 551 + 7.62x39mm 30 T + 7.62x39mm Mag, 30 Tracer + 30 rounds of tracer ammunition in 7.62x39mm. In addition to the light show, tracer ammo adds a bonus to hit in burst and autofire modes. + 7.62x39mm 30 Tracer + Have your own private light show (without the aid of psychadelic drugs)when you put 30 rounds of 7.62x39mm tracer in the air. + 1024 + 0 + 1 + 239 + 1 + 266 + 9 + 4 + 20 + 240 + 5 + 1 + 1 + 1 + 6 + -10 + 2 + 6 + + + + + + 552 + 5.45x39mm Mag T + 5.45x39mm RPK-Mag, Tracer + Tracer ammunition in 5.45mm caliber. In addition to the light show, tracer ammo adds a bonus to hit in burst and autofire modes. + 5.45x39mm Mag, Tracer + Light up the night (or day) with a whopping 45-round mag of 5.45mm tracer ammo. + 1024 + 0 + 1 + 146 + 1 + 539 + 15 + 3 + 24 + 300 + 7 + 1 + 1 + 1 + 4 + -10 + 2 + 6 + + + + + + 553 + 7.62x54R Mag 10 T + 7.62x54R Mag, 10 Tracer + Ranging and shot placement are easy with 10 rounds of 7.62 Russian tracer. Tracer ammo adds a bonus to hit in burst and full-auto modes. + 7.62x54R 10 Tracer + Ranging and shot placement are easy with 10 rounds of 7.62 Russian tracer. Tracer ammo adds a bonus to hit in burst and full-auto modes. + 1024 + 0 + 1 + 353 + 1 + 290 + 3 + 6 + 13 + 120 + 1 + 1 + 1 + -10 + 2 + 6 + + + + + + 554 + 7.62x39mm Drum HP + 7.62x39mm Drum, HP + This drum contains 100 rounds of 7.62 Warsaw Pact hollow point ammo. Although use of this round against light armored opponents can sway a battle in your favor, it's less effective against heavy armor. + 7.62x39mm Drum HP + When killing them is simply not enough. A huge 100-round drum of 7.62mm Hollow Point is a great way to send the point home in true brain splattering style. + 1024 + 0 + 1 + 243 + 1 + 405 + 30 + 2 + 22 + 400 + 8 + 1 + 1 + 1 + 3 + + + + + + 555 + .50 Beowulf 7 + .50 Beowulf Magazine, 7 + A 7-round FMJ clip for the .50 Beowulf Rifle + .50 Beowulf 7 + 7 rounds of the highpowered .50 Beowulf ammo, just the thing for stopping vehicles. + 1024 + 0 + 1 + 431 + 1 + 515 + 2 + 4 + 17 + 126 + 5 + 1 + 1 + 1 + 6 + -10 + 2 + 6 + + + + + + 556 + .50 Beowulf 7 HP + .50 Bewoulf Magazine, 7 HP + A 7-round HP clip for the .50 Beowulf Rifle + .50 Beowulf 7 HP + A clip of 7 Hollow Point rounds, perfect for harassing big pussycats. + 1024 + 0 + 1 + 430 + 1 + 516 + 2 + 4 + 17 + 84 + 5 + 1 + 1 + 1 + 6 + -10 + 2 + 6 + + + + + + 557 + .50 Beowulf 4 + .50 Beowulf Magazine, 4 + 4 FMJ rounds in a custom-produced mag. + .50 Beowulf 4 + not for sale at BR + 1024 + 0 + 1 + 429 + 1 + 517 + 1 + 8 + 12 + 72 + 5 + 1 + 1 + 1 + -10 + 2 + 6 + + + + + + 558 + .50 Beowulf 4 HP + .50 Bewoulf Magazine, 4 HP + 4 HP rounds in a custom-produced mag. + .50 Beowulf 4 HP + not for sale at BR + 1024 + 0 + 1 + 428 + 1 + 518 + 1 + 8 + 12 + 48 + 5 + 1 + 1 + 1 + -10 + 2 + 6 + + + + + + 559 + 12g Shells 2 FL + 12 Gauge Shells, 2 Flechette + There's no better way to tear the opposition to shreds than to tear through their armor with tiny pieces of flying metal. + 12g Shells 2 Flechette + There's no better way to tear the opposition to shreds than to tear through their armor with tiny pieces of flying metal. + 1024 + 0 + 1 + 119 + 2 + 67 + 1 + 8 + 10 + 30 + 6 + -3 + 1 + 1 + 1 + 5 + 20 + 10 + + + + + + 560 + 12g Shells 4 FL + 12 Gauge Shells, 4 Flechette + There's no better way to tear the opposition to shreds than to tear through their armor with tiny pieces of flying metal. + 12g Shells 4 Flechette + There's no better way to tear the opposition to shreds than to tear through their armor with tiny pieces of flying metal. + 1024 + 0 + 1 + 123 + 2 + 68 + 3 + 8 + 11 + 60 + 6 + -3 + 1 + 1 + 1 + 5 + 20 + 10 + + + + + + 561 + 12g Shells 7 FL + 12 Gauge Shells, 7 Flechette + There's no better way to tear the opposition to shreds than to tear through their armor with tiny pieces of flying metal. + 12g Shells 7 Flechette + There's no better way to tear the opposition to shreds than to tear through their armor with tiny pieces of flying metal. + 1024 + 0 + 1 + 127 + 2 + 69 + 5 + 6 + 15 + 105 + 6 + -3 + 1 + 1 + 1 + 5 + 20 + 10 + + + + + + 562 + 12g Shells 12 FL + 12 Gauge Shells, 12 Flechette + There's no better way to tear the opposition to shreds than to tear through their armor with tiny pieces of flying metal. + 12g Shells 12 Flechette + There's no better way to tear the opposition to shreds than to tear through their armor with tiny pieces of flying metal. + 1024 + 0 + 1 + 131 + 2 + 70 + 9 + 6 + 19 + 180 + 7 + -3 + 1 + 1 + 1 + 4 + 20 + 10 + + + + + + 563 + 12g Drum 20 FL + 12 Gauge Drum, 20 Flechette + There's no better way to tear the opposition to shreds than to tear through their armor with tiny pieces of flying metal. + 12g Drum 20 Flechette + There's no better way to tear the opposition to shreds than to tear through their armor with tiny pieces of flying metal. + 1024 + 0 + 1 + 135 + 1 + 522 + 14 + 4 + 22 + 300 + 7 + -3 + 1 + 1 + 1 + 4 + 20 + 10 + + + + + + 564 + 12.5mm Loader FL + 12.5x35mm Speedloader, Flechette + This five-shot speedloader of 12.5x35mm armor piercing flechette rounds is for the massive U-94S UDAR Revolver. + 12.5mm Loader FL + Open up with a shower of armour piercing metal shards and your opponents will be cut down to size.. Literally. + 1024 + 0 + 1 + 397 + 1 + 523 + 3 + 8 + 14 + 75 + 5 + -3 + 1 + 1 + 1 + 6 + 10 + + + + + + 565 + .357 S-Load AET + .357 Speed Loader AET + This speed loader holds 6 rounds of .357 Magnum AET ammunition. + .357 S-Load AET + Penetrate enemy armor without fear of overpenetration with these french made AET rounds.. + 1024 + 0 + 1 + 105 + 1 + 526 + 1 + 8 + 14 + 48 + 5 + -3 + 1 + 1 + 1 + 7 + + + + + + 566 + .357 Mag AET + .357 Magazine AET + This magazine holds 9 rounds of .357 Magnum AET ammunition. + .357 Mag AET + Even if the enemy's armor stops all else, it won't stop these! + 1024 + 0 + 1 + 110 + 1 + 527 + 2 + 8 + 12 + 72 + 5 + -3 + 1 + 1 + 1 + 7 + + + + + + 567 + .45WM Mag + .45WM Magazine + This magazine holds 6 rounds of .45 Winchester Magnum ammunition. + .45 WinMag Mag + Standard ammo for some of the big-bore pistols. + 1024 + 0 + 1 + 422 + 1 + 528 + 2 + 8 + 12 + 16 + 3 + 1 + 1 + 1 + 5 + + + + + + 568 + .45WM Mag HP + .45WM Magazine HP + This magazine holds 6 rounds of .45 WinMag Hollow Point ammunition. + .45 WinMag Mag HP + If you're a hunter, then you'll need this for your sidearm if your prey is not as dead as you believed on first sight... + 1024 + 0 + 1 + 423 + 1 + 529 + 2 + 8 + 12 + 32 + 3 + 1 + 1 + 1 + 5 + + + + + + 569 + .45WM Mag AP + .45WM Magazine AP + This magazine holds 6 rounds of .45 WinMag Armor Piercing ammunition. + .45 WinMag Mag AP + Armor piercing ammo for the Wildey pistol and other .45 WinMag pistols. + 1024 + 0 + 1 + 424 + 1 + 530 + 2 + 8 + 12 + 48 + 3 + 1 + 1 + 1 + 5 + + + + + + 570 + .454 C S-Load + .454 C Speed Loader + This speed loader holds 5 rounds of .454 Casull ammunition, right for your handcannon. + .454 C S-Load + .454 Casull is a round developed for some truly large revolvers. + 1024 + 0 + 1 + 416 + 1 + 531 + 2 + 8 + 14 + 25 + 3 + 1 + 1 + 1 + 5 + + + + + + 571 + .454 C S-Load HP + .454 C Speed Loader HP + 5 rounds of .454 Casull Hollow Point ammunition. + .454 C S-Load HP + .454 Casull Hollow Point ammunition, if you use your revolver for hunting. + 1024 + 0 + 1 + 417 + 1 + 532 + 2 + 8 + 14 + 50 + 3 + 1 + 1 + 1 + 5 + + + + + + 572 + .454 C S-Load AP + .454 C Speed Loader AP + 5 rounds of .454 Casull Armor Piercing ammunition. + .454 C S-Load AP + .454 Casull Armor Piercers meet any need for self-defense ammo. + 1024 + 0 + 1 + 418 + 1 + 533 + 2 + 8 + 14 + 75 + 3 + 1 + 1 + 1 + 5 + + + + + + 573 + .454 C Cartridge + .454 C Cartridge + This is a single round of .454 Casull ammunition, usable for an oversized target-pistol. + .454 C Cartridge + A single .454 Casull cartridge. + 1024 + 0 + 1 + 413 + 1 + 534 + 1 + 8 + 10 + 5 + 2 + 1 + 1 + 1 + 5 + + + + + + 574 + .454 C Cartridge HP + .454 C Cartridge HP + 1 round of .454 Casull Hollow Point ammunition. + .454 C Cartridge HP + .454 Casull Hollow Point ammunition, for hunting game large enough not to be splattered by it. + 1024 + 0 + 1 + 414 + 1 + 535 + 1 + 8 + 10 + 10 + 2 + 1 + 1 + 1 + 5 + + + + + + 575 + .454 C Cartridge AP + .454 C Cartridge AP + 1 round of .454 Casull Armor Piercing ammunition. + .454 C Cartridge AP + A .454 Casull Armor Piercer, if you want to shock the rangemaster at your next silhouette-training. + 1024 + 0 + 1 + 415 + 1 + 536 + 1 + 8 + 10 + 15 + 2 + 1 + 1 + 1 + 5 + + + + + + 576 + .45 Drum + .45 SMG Drum + A 50-round Drum of .45 ACP ammo for the old Thompson M1928. + .45 Drum + Original Thompson M1928 Drum, loaded with standard rounds. + 1024 + 0 + 1 + 90 + 1 + 548 + 14 + 2 + 22 + 75 + 2 + 1 + 1 + 1 + 4 + + + + + + 577 + .45 Drum HP + .45 SMG Drum HP + 50 rounds of hollowpoint ammunition. + .45 Drum HP + This drum of hollowpoint ammunition is suitable to saw through a tree, or anything else that stands in your way. + 1024 + 0 + 1 + 91 + 1 + 549 + 14 + 2 + 22 + 150 + 2 + 1 + 1 + 1 + 4 + + + + + + 578 + .45 Drum AP + .45 SMG Drum AP + 50 rounds of AP ammo in a springloaded drum. + .45 Drum AP + Armor piercing ammo for serious homedefense. Whoever attacks you will run out of ammo before you do! + 1024 + 0 + 1 + 92 + 1 + 550 + 14 + 2 + 22 + 225 + 2 + 1 + 1 + 1 + 4 + + + + + + 579 + .45 Drum AET + .45 SMG Drum AET + A drum filled with the highly effective AET ammo. Just check your gun carefully after firing this whole drum... + .45 Drum AET + Not buyable at BR. + 1024 + 0 + 1 + 93 + 1 + 551 + 14 + 2 + 22 + 600 + 2 + -3 + 1 + 1 + 1 + + + + + + 580 + .45 Drum G + .45 SMG Drum Glaser + 50 rounds of frangible Glaser ammunition will shred any soft target into tiny little pieces. + .45 Drum Glaser + Not buyable at BR. + 1024 + 0 + 1 + 94 + 1 + 552 + 14 + 2 + 22 + 525 + 2 + 1 + 1 + 1 + + + + + + 581 + .45 Drum M + .45 SMG Drum Match + Though it seems to be a waste, someone filled this drum with Match ammo... + .45 Drum Match + Not buyable at BR. + 1024 + 0 + 1 + 95 + 1 + 553 + 14 + 2 + 22 + 450 + 2 + 1 + 1 + 1 + 70 + 10 + + + + + + 582 + .50 AE Mag HP + .50 Action Express Mag HP + The already strong .50 AE is even more effective against unarmored targets with these hollowpoint bullets. + .50 Action Express Mag HP + Hollowpoint bullets for your .50 AE handcannon. Probably better used for target-practice, if you shoot anything living with these, there will not be much left of it. + 1024 + 0 + 1 + 409 + 1 + 557 + 2 + 8 + 12 + 36 + 4 + 1 + 1 + 1 + 7 + + + + + + 583 + 7.62x39mm 10 M + 7.62x39mm Mag, 10 Match + A 10-round magazine of 7.62x39mm Match ammunition for precision shooting. + 7.62x39mm 10 Match + Scarce and hard to come by, this Match ammo will change your SKS into a Designated Marksman rifle. + 1024 + 0 + 1 + 234 + 1 + 558 + 3 + 6 + 13 + 120 + 6 + 1 + 1 + 1 + 3 + 100 + 10 + + + + + + 584 + 7.62x39mm 30 M + 7.62x39mm Mag, 30 Match + 30 rounds of Match-grade ammunition. + 7.62x39mm 30 Match + Bullets shaped for less air-drag and newly formulated powder make for a straightened ballistic curve and effect greater range. + 1024 + 0 + 1 + 240 + 1 + 559 + 9 + 4 + 20 + 360 + 6 + 1 + 1 + 1 + 3 + 100 + 10 + + + + + + 585 + 7.62x39mm Drum M + 7.62x39mm Drum Match + Someone took an empty ammo drum and filled it with Match ammo. + 7.62x39mm Drum Match + Not sold by BR. + 1024 + 0 + 1 + 246 + 1 + 560 + 30 + 2 + 22 + 1200 + 9 + 1 + 1 + 1 + 1 + 100 + 10 + + + + + + 586 + 10mm Mag + 10mm Mag + A pistol magazine holding 8 rounds of 10mm ammunition + 10mm Mag + Preferred by the FBI, 10mm Auto ammunition in magazines of 8 rounds each. + 1024 + 0 + 1 + 378 + 1 + 567 + 2 + 8 + 12 + 14 + 3 + 1 + 1 + 1 + 4 + + + + + + 587 + 10mm Mag HP + 10mm Mag HP + A pistol magazine holding 8 rounds of 10mm hollowpoints. + 10mm Mag HP + Hollowpoint ammunition in 10mm Auto, for serious self-defense. + 1024 + 0 + 1 + 379 + 1 + 568 + 2 + 8 + 12 + 28 + 3 + 1 + 1 + 1 + 4 + + + + + + 588 + 10mm Mag AP + 10mm Mag AP + A pistol magazine holding 8 rounds of 10mm AP ammunition. + 10mm Mag AP + 10mm Auto armor piercing ammo, for law enforcement and military use. + 1024 + 0 + 1 + 380 + 1 + 569 + 2 + 8 + 12 + 42 + 3 + 1 + 1 + 1 + 3 + + + + + + 589 + 10mm Mag AET + 10mm Mag AET + A pistol magazine holding 8 rounds of 10mm AET ammunition. + 10mm Mag AET + If armor piercing ist not good enough, AET will do. + 1024 + 0 + 1 + 381 + 1 + 570 + 2 + 8 + 12 + 112 + 5 + -3 + 1 + 1 + 1 + 2 + + + + + + 590 + 10mm Mag G + 10mm Mag Glaser + A pistol magazine holding 8 rounds of 10mm Glaser frangible ammunition. + 10mm Mag Glaser + Glaser ammo in the much underestimated 10mm Auto caliber. + 1024 + 0 + 1 + 382 + 1 + 571 + 2 + 8 + 12 + 98 + 4 + 1 + 1 + 1 + 3 + + + + + + 591 + 10mm Mag M + 10mm Mag Match + A pistol magazine holding 8 rounds of 10mm match ammunition. + 10mm Mag Match + This 10mm Auto match ammunition is intended for the serious gun enthusiast. + 1024 + 0 + 1 + 383 + 1 + 572 + 2 + 8 + 12 + 84 + 4 + 1 + 1 + 1 + 3 + 70 + 10 + + + + + + 592 + Sniper Supp. + Sniper Suppressor + A large sound suppressor that can be fitted to some sniper rifles. + Sniper Suppressor + A very large sound suppressor that can be fitted to some sniper rifles. Suppression of highpowered rounds comes at the price of high weight, though. + 268435456 + 2 + 1 + 710 + 8 + 4 + 16 + 1 + 1200 + 6 + -1 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 57 + 1 + + + + + + 593 + KB Cutlass + Ka-Bar Cutlass + Shorter than a machete, but larger than most military knives. + KB Cutlass + The KaBar Cutlass is easier to handle than a machete, and looks more like the Nepalese Kukri, favored weapon of the famous Gurkha warriors. + 4 + 0 + 1 + 593 + 4 + 1 + 519 + 5 + 1 + 24 + 180 + 3 + 1 + 2 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 4 + 1 + 24 + 1 + + + + + + 594 + KCB Knife + KCB Knife + This knife has a hole in the blade that works in conjunction with the end of the sheath to facilitate wirecutting. + KCB Knife + This is a knife-version of Eickhorns KCB 77 M1 bayonet with wirecutting ability. + 4 + 0 + 1 + 594 + 4 + 1 + 520 + 4 + 2 + 24 + 130 + 2 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 5 + 1 + 28 + 1 + 1 + + + + + + 595 + Seal 2000 + SOG Seal 2000 + Top of the line, this knife is corrosion resistant and keeps an edge forever. + Seal 2000 + Pearl Harbor seems to have been forgotten even by the toughest soldiers there are, as this knife for the U.S. Navy Seals is made in Japan. + 4 + 0 + 1 + 595 + 4 + 1 + 521 + 4 + 2 + 24 + 150 + 2 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 5 + 1 + 30 + 1 + + + + + + 596 + Hvy Throw. Knife + Heavy Throwing Knife + This heavy steel throwing knife brings new meaning to the expression killing them softly. Or, in this case, silently. + Heavy Throwing Knife + For experienced knife-throwers only! This heavy blade is guaranteed to punch even the heaviest of armor, but its weight makes it a little awkward for newbies. + 8 + 0 + 1 + 596 + 3 + 1 + 184 + 4 + 4 + 20 + 50 + 4 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 4 + 1 + 24 + 1 + + + + + + 597 + Bloody Heavy Knife + Bloody Heavy Throwing Knife + A heavy throwing knife with a double-edged, chrome-plated, high carbon steel blade that is covered in blood. + Bloody Heavy Throwing Knife + Not for sale through BR. + 8 + 0 + 1 + 597 + 3 + 1 + 185 + 4 + 4 + 20 + 50 + -1 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 24 + 1 + + + + + + 598 + Steak Knife + Steak Knife + A poor man's substitute for a decent knife. Looks like nobody bothered to wash it after eating with it either. + Steak Knife + Not for sale through BR. + 4 + 0 + 1 + 598 + 4 + 1 + 199 + 1 + 2 + 16 + 4 + 1 + -2 + 2 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 40 + 1 + + + + + + 599 + Sabre + Sabre + Now that's a knife! + Sabre + Not for sale through BR. + 4 + 0 + 1 + 599 + 4 + 1 + 321 + 12 + 7 + 300 + 5 + 1 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 28 + + + + + + 600 + Rambo Knife + Rambo Knife + A great big knife that looks like it came straight out of a Rambo movie. This thing looks big enough to use as a makeshift crowbar. + Rambo Knife + A great big knife that looks like it came straight out of a Rambo movie. Comes with "Entrail-Away" cleaning fluid. + 4 + 0 + 1 + 600 + 4 + 1 + 187 + 11 + 1 + 24 + 150 + 4 + 2 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 4 + 1 + 24 + 1 + 1 + 1 + + + + + + 601 + AEK-919K + AEK-919K "Kashtan" + 9x18mm Makarov SMG in use with Russian special forces and police. + AEK-919K "Kashtan" + Compact and solid SMG has an extending stock for faster draw time. + 2 + 0 + 1 + 601 + 3 + 151 + 17 + 1 + 4 + 1257 + 3 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 4 + 1 + 900 + -1 + 30 + + -20 + -20 + 1 + + + + + + 602 + AEK-971 + AEK-971 + A relatively recent Russian manufactured AK variant. This model fires 5.45mm rounds. + AEK-971 + Reckoned to be 15-20% more accurate than the AK-74 by some shooters. Discerning mercenaries should give this assault rifle a try. This model fires 5.45mm rounds. + 2 + 0 + 1 + 602 + 3 + 88 + 33 + 6 + 1937 + 5 + 1 + 2 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 3 + 1 + 900 + -1 + 30 + + -20 + -20 + 1 + + + + + + 603 + AEK-973 + AEK-973 + A relatively recent Russian manufactured AK variant. This model fires 7.62mm WP rounds. + AEK-973 + Reckoned to be 15-20% more accurate than the AK-74 by some shooters. Give this new assault rifle a try. This model fires 7.62mm WP rounds. + 2 + 0 + 1 + 603 + 3 + 117 + 33 + 6 + 2012 + 5 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 3 + 1 + 900 + -1 + 30 + + -20 + -20 + 1 + + + + + + 604 + Agram 2000 + Agram 2000 + The Agram 2000 has high marks and styling that make it popular not only with Eastern Block police forces, but their mafia counterparts as well. + Agram 2000 + This 9mm submachine gun is one of the sportiest we have to offer! + 2 + 0 + 1 + 604 + 3 + 150 + 18 + 1 + 4 + 1369 + 3 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 4 + 1 + 800 + 5 + 5 + + -10 + 30 + 30 + + + + 0 + 0 + 0 + + + + 605 + AICW + AICW + Fresh from testing, Australia's Advanced Infantry Combat Weapon, is the lightest assault rifle/multi-shot grenade launcher concept out there. + AICW + The Aussies have solved the weight and bulk problems associated with merging an assault rifle caliber firearm with a multi-shot grenade launcher. While the hi-tech Metal Storm based launcher is compact, it still fires a big 40mm round. The AUG carbine is no compromise either. + 2 + 0 + 1 + 605 + 3 + 164 + 61 + 7 + 2870 + 9 + -3 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 650 + 5 + 5 + 909 + + -10 + 30 + 30 + + + + 0 + 0 + 0 + + + + 606 + AK-102 + AK-102 + An AK-clone; this carbine was designed for export to other nations. + AK-102 + While not as compact as the AKS-74U, this carbine's marginally longer barrel offers better performance. + 2 + 0 + 1 + 606 + 3 + 155 + 30 + 5 + 1796 + 4 + 3 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 4 + 1 + 600 + -1 + 30 + + -20 + -20 + 1 + + + + + + 607 + AK-103 + AK-103 + More powerful than its predecessor AK-74, this rifle employs many of today's new technologies. Long live the AK-47! + AK-103 + Back to the future... The return of the 7.62mm cartridges. More powerful than its predecessor AK-74, this rifle employs many of today's new technologies. Long live the AK-47! + 2 + 0 + 1 + 607 + 3 + 70 + 34 + 6 + 1923 + 5 + 3 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 3 + 1 + 600 + -1 + 30 + + -20 + -20 + 1 + + + + + + 608 + AK-104 + AK-104 + From the AK-100 line of clones, the AK-104 carbine is chambered for 7.62 WP. + AK-104 + Exported from Izhevsk straight to the regional/sectarian conflict of your choice. + 2 + 0 + 1 + 608 + 3 + 256 + 30 + 5 + 1721 + 4 + 3 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 4 + 1 + 600 + -1 + 30 + + -20 + -20 + 1 + + + + + + 609 + AK-105 + AK-105 + This AK-100 variant fires the 5.45x39mm cartridge. + AK-105 + The world just could not do without another Avtomat-Kalashnikova carbine, this time in 5.45mm. + 2 + 0 + 1 + 609 + 3 + 84 + 30 + 5 + 1677 + 5 + 3 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 3 + 1 + 600 + -1 + 30 + + -20 + -20 + 1 + + + + + + 610 + AK-107 + AK-107 + One of the new Alexandrov-Kalashnikovs on the market, this AR is lean, mean, reliable, and accurate. What more do you want, really? + AK-107 + This addition to the new Alexandrov-Kalashnikov family features an impressive rate of fire, sliding tangent rear sights with a U notch, and a fearsome black phosphate finish. + 2 + 0 + 1 + 610 + 3 + 137 + 34 + 6 + 1877 + 5 + 3 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 3 + 1 + 850 + -1 + 30 + + -20 + -20 + 1 + + + + + + 611 + AK-108 + AK-108 + The 5.56x45 has finally invaded Russia. Like the Beatles in 1962, it's new, but it's popular. The AK-108 is a NATO standard Alexandrov-Kalashnikov . Go figure. + AK-108 + Who says Russians can't use NATO ammunition? Not the Russians! The AK-108 is built for the 5.56mm round, and performs admirably with it's new partner. + 2 + 0 + 1 + 611 + 3 + 115 + 34 + 6 + 1918 + 5 + 3 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 3 + 1 + 900 + -1 + 30 + + -20 + -20 + 1 + + + + + + 612 + AKMS + AKMS + Variant of the standard AKM. While making the gun more maneuverable, the folding wire stock is not as stable or comfortable as standard wooden furniture. + AKMS + This version of the AKM comes with a spiffy folding stock. About as comfortable to put against your shoulder as a lawnmower blade, it's compact size still makes it ideal for paratroopers, mechanized infantry, and anyone wearing a trenchcoat. + 2 + 0 + 1 + 612 + 3 + 174 + 34 + 6 + 1923 + 5 + 3 + 2 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 3 + 1 + 600 + -1 + 30 + + -20 + -20 + 1 + + + + + + 613 + AKS-47 + AKS-47 + Originally developed for use by APC crews, this AK-47 variant sports a downward folding stock for when swinging space is at a premium. + AKS-47 + Designed for portability and versatility with BMP APC's in mind, this AK is the Russian equivalent to a walkman: trendy for its time, practical, and a cause of hearing loss. + 2 + 0 + 1 + 613 + 3 + 175 + 46 + 6 + 1923 + 5 + 3 + 4 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 3 + 1 + 600 + -1 + 30 + + -20 + -20 + 1 + + + + + + 614 + AKS-74 + AKS-74 + Successor to the AKS-47, this select fire rifle is chambered for 5.45mm rounds and is known for its noise and large muzzle flash. + AKS-74 + If the AKS-47 was a Walkman, this baby is an iPod. The modernized 5.45mm version of the rereleased classic comes in just as many colors as its MP3 companion, but is decidedly harder to dance with. That is, of course, unless you're an Islamic Fundamentalist. + 2 + 0 + 1 + 614 + 3 + 135 + 36 + 6 + 1839 + 5 + 4 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 3 + 1 + 650 + -1 + 30 + + -20 + -20 + 1 + + + + + + 615 + AMD-65M + AMD-65M + This AK copy is not the most stable firing platform, but the forward grip gives you some extra control when it's time to rock and roll. + AMD-65M + Despite being devoid of the trademark wood, this gun begs the question: "Does the world really need another Kaloshnikov knockoff?" Our answer is an emphatic "Yes". + 2 + 0 + 1 + 615 + 3 + 208 + 33 + 6 + 2086 + 5 + 2 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 3 + 1 + 600 + 5 + 5 + + -10 + 30 + 30 + + + + 0 + 0 + 0 + + + + 616 + AN-94 + AN-94 "Abakan" + The new AN-94 Abakan design enables the gun to "pulse", firing a very fast two bullet burst before the recoil affects the user. + AN-94 "Abakan" + This weapon was designed by Gennadiy Nikonov. Another leap forward in gun making, you can be sure to see it soon on a hijacked airliner near you. + 2 + 0 + 1 + 616 + 3 + 87 + 39 + 6 + 1769 + 6 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 3 + 1 + 600 + + + + + + 617 + AS Val + AS Val + The Val assault rifle's integral supressor enables the user to hose down a room full of enemies in utter and deadly silence. + AS Val + The tactical applications of a silenced assault weapon are limited only by the imagination (and moral inclinations) of the user. + 2 + 0 + 1 + 617 + 3 + 56 + 30 + 6 + 3156 + 7 + -1 + -3 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 2 + 1 + 800 + 85 + 1 + -1 + 30 + + -20 + -20 + 1 + + + + + + 618 + AWM + AI AWM + This rifle will give you delusions of divinity on the battlefield. If you're looking for a sniper system that redefines the term "HEADSHOT!", then look no further. + AI AWM + Designed for extreme range in Arctic environments, the AWM is the last word in any long range engagement - and we do mean any. Firing the incredibly powerful .338 Lapua, this rifle's remarkable performance is rivaled only by it's remarkable pricetag. + 2 + 0 + 1 + 618 + 3 + 2 + 77 + 68 + 9 + 15452 + 10 + -4 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 22 + -1 + 30 + 208 + + -20 + -20 + 1 + + + + + + 619 + Veresk + SR-2 Veresk + In use with Russian elite law-enforcement units, this SMG fires the same armor-piercing round as the Gyurza pistol. + SR-2 Veresk + This SMG is small and light enough for easy carrying, yet fires the powerful 9x21mm round. 30rnd mags available now! + 2 + 0 + 1 + 619 + 3 + 125 + 16 + 4 + 2288 + 5 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 2 + 900 + -1 + 30 + + -20 + -20 + 1 + + + + + + 620 + M98 + Barrett M98 + Firing .338 Lapua rounds, this highly accurate rifle is a rare commodity indeed. + Barrett M98 + With a completely uncovered barrel that is free to vibrate in any way it likes, you'll be sending "good" vibrations downrange and on target every time. + 2 + 0 + 1 + 620 + 3 + 176 + 60 + 8 + 13658 + 10 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 16 + 10 + 208 + + 20 + + + + -75 + 70 + 30 + + + + 621 + M4 Super 90 + Benelli M4 Super 90 + The M4 is a high quality, very versatile shotgun, and is very popular as a police weapon, and as a civilian weapon for self defense. + Benelli M4 Super 90 + The M4 uses an inertia recoil semi-automatic system which allows to the shooter to lock the semi-automatic action and switch to the manually operated pump-action mode and back in the matter of seconds. + 2 + 0 + 1 + 621 + 3 + 69 + 38 + 7 + 997 + 4 + 2 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 4 + 1 + 20 + -1 + 30 + + -20 + -20 + 1 + + + + + + 622 + Beretta 92FS + Beretta 92FS + The Beretta 92FS is a slightly modified version of the Beretta 92F used by the US military. + Beretta 92FS + The Beretta 92FS is a slightly modified version of the Beretta 92F used by the US military. It features a chrome lined barrel, new grip panels and a lanyard ring. + 2 + 0 + 1 + 622 + 3 + 220 + 10 + 1 + 1 + 763 + 2 + 2 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 5 + 1 + 36 + + + + + + 623 + Beretta 96FS + Beretta 96FS Brigadier + A modified version of the Beretta 92, rechambered for the .40 S&W caliber. + Beretta 96FS Brigadier + A modified version of the Beretta 92, rechambered for the .40 S&W caliber. Features a redesigned slide, and removable front sight blade. + 2 + 0 + 1 + 623 + 3 + 78 + 10 + 1 + 1 + 750 + 2 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 5 + 1 + 36 + + + + + + 624 + AR-70/90 + Beretta AR-70/90 + Italian designed and manufactured assault rifle, the AR-70/90 can be a platform for a dazzling array of attachments. + Beretta AR-70/90 + Yet another Kalashnikov-inspired weapon, this 5.56mm assault rifle has a quality all its own. + 2 + 0 + 1 + 624 + 3 + 221 + 41 + 7 + 1830 + 5 + 2 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 3 + 1 + 670 + + + + + + 625 + M501 + Beretta M501 + A solid Italian sniper rifle from the 80's, this gun has aged like a fine wine. Just pull the trigger and say "Ciao." + Beretta M501 + An Italian military exclusive, cousin Lester had to do a few favors so we could carry this exquisite piece of sniping hardware. Order now and we'll throw in some photos of Lester's trip. (Warning: Photos contain adult content. Must be 21 or older) + 2 + 0 + 1 + 625 + 3 + 124 + 56 + 8 + 8734 + 7 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 2 + 1 + 22 + 208 + + + + + + 626 + Bizon 2-07 + Bizon 2-07 + This Bizon SMG is chambered to accept 7.62 Tokarev box magazines. + Bizon 2-07 + Variety is the spice of life, try out the SMG in its 7.62 Tk variant. + 2 + 0 + 1 + 626 + 3 + 129 + 30 + 5 + 1271 + 3 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 4 + 1 + 750 + -1 + 30 + + -20 + -20 + 1 + + + + + + 627 + M1919 A6 + Browning M1919 A6 + Simple and reliable (if heavy) the A6's firepower was favored by American paratroopers during WW2. + Browning M1919 A6 + An oldie but goodie with a high rate of fire, this classic belt-fed LMG will answer all your offensive and defensive needs. + 2 + 0 + 1 + 627 + 3 + 205 + 147 + 9 + 7182 + 6 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 3 + 1 + 500 + 10 + + 20 + + + + -75 + 70 + 30 + + + + 628 + Carl Gustaf + Carl Gustaf M/45B + This Swedish SMG and its variants have been in service with the Swedish military since 1937. + Carl Gustaf M/45B + No stranger to armed conflict, make this rugged 9mm SMG yours today. + 2 + 0 + 1 + 628 + 3 + 203 + 34 + 5 + 1230 + 3 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 4 + 1 + 600 + -1 + 30 + + -20 + -20 + 1 + + + + + + 629 + Modelo C + CETME Modelo C + The Modelo C is a dependable 7.62mm NATO Spanish Assault rifle. + CETME Modelo C + The H&K line of rifles got their design and license from the CETME model, which speaks volumes about its performance. + 2 + 0 + 1 + 629 + 3 + 222 + 44 + 8 + 2998 + 6 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 3 + 1 + 600 + + + + + + 630 + SR-25 + Knight SR-25 + Made by the Knight's Armament Company, the KAC SR-25M can be considered a match version of the AR10 rifle. + Knight SR-25 + Made by the Knight's Armament Company, the KAC SR-25M can be considered a match version of the AR10 rifle. + 2 + 0 + 1 + 630 + 3 + 253 + 49 + 8 + 8840 + 7 + -2 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 2 + 1 + 24 + 208 + + + + + + 631 + M1911A1 Hi-Cap + Colt High Capacity M1911A1 + A popular M1911A1 variant designed to use double-stacked magazines. + Colt High Capacity M1911A1 + A popular M1911A1 variant designed to use double-stacked magazines, with up to 14 rounds of .45 caliber power. + 2 + 0 + 1 + 631 + 3 + 153 + 11 + 1 + 1 + 678 + 2 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 5 + 1 + 30 + + + + + + 632 + M16A4 + Colt M16A4 + The latest in the M16 series, the M16A4 features "flat top" receivers and Picatinny rails for increased accessory compatibility. + Colt M16A4 + The latest model M16 assault rifle has everything the A2 had and more. With the built-in Picatinny rail system, it can be outfitted with all the accessories you ever wanted. + 2 + 0 + 1 + 632 + 3 + 86 + 35 + 7 + 1891 + 5 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 3 + 1 + 800 + + + + + + 633 + M4A1 + Colt M4A1 + As the mini version of the M16, this weapon is small but deadly. Used by many armed forces and law enforcement organizations. + Colt M4A1 + Small, light and deadly, the M4A1 is extremely effective in close quarter battles. If you like the M16, you'll love the M4. + 2 + 0 + 1 + 633 + 3 + 264 + 28 + 7 + 1882 + 5 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 3 + 1 + 950 + -1 + 30 + + -20 + -20 + 1 + + + + + + 634 + CZ 700 + CZ 700 + Following a long tradition of high qualiy yet affordable hunting rifles, this piece is designed specifically for human hunting. + CZ 700 + With this high-quality yet affordable bolt-action sniper rifle it is hard to miss your target. + 2 + 0 + 1 + 634 + 3 + 133 + 62 + 8 + 8987 + 8 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 2 + 1 + 22 + 208 + + + + + + 635 + CZ-52 + CZ-52 + A Czech handgun for the famous 7.62TT round. Adopted in 1952, the CZ-52 is a powerful and accurate handgun. + CZ-52 + A Czech handgun for the famous 7.62TT round. Adopted in 1952, the CZ-52 is a powerful and accurate handgun. This weapon has been retired from general military use. + 2 + 0 + 1 + 635 + 3 + 148 + 10 + 1 + 1 + 754 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 5 + 1 + 44 + + + + + + 636 + CZ-75B + CZ-75B + An aesthetically attractive, comfortable to handle, accurate and reliable sidearm made in the Czech Republic. + CZ-75B + This Czech-made full-size semiautomatic pistol first appeared in 1975, intended for the export market. An aesthetically attractive, comfortable to handle, accurate and reliable sidearm. + 2 + 0 + 1 + 636 + 3 + 209 + 10 + 1 + 1 + 780 + 3 + 2 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 4 + 1 + 36 + + + + + + 637 + Desert Eagle .44 + Desert Eagle .44 + A variant of the .357 Magnum Desert Eagle that packs the extra punch of a .44 caliber round. + Desert Eagle .44 + A variant of the .357 Magnum Desert Eagle that packs the extra punch of a .44 caliber round. Often used as protection from large animals and tourists. + 2 + 0 + 1 + 637 + 3 + 101 + 17 + 2 + 710 + 3 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 4 + 1 + 20 + + + + + + 638 + Desert Eagle .50 + Desert Eagle .50 AE + In 1991, the Desert Eagle earned overnight notoriety when this .50 AE variant was revealed. + Desert Eagle .50 AE + In 1991, the Desert Eagle earned overnight notoriety when this .50 AE variant was revealed. Massive firepower in a massive pistol. + 2 + 0 + 1 + 638 + 3 + 104 + 17 + 2 + 1020 + 4 + -2 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 4 + 1 + 20 + + + + + + 639 + DSR-1 + DSR-1 + Used by only the most elite counter-terror units, the DSR-1 is the future of pinpoint accuracy. This gun can shoot 5mm groups at 100 yards. + DSR-1 + With a free floating barrel, muzzle break, aluminum hand guards, and a bitchin' futuristic design, it's one of the coolest damn things we've ever seen. Oh, and did we mention that it sports accuracy once thought impossible to attain with conventional firearms? + 2 + 0 + 1 + 639 + 3 + 235 + 70 + 8 + 9770 + 10 + -4 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 22 + 10 + 208 + + 20 + + + + -75 + 70 + 30 + + + + 640 + SR-100 + Erma SR-100 + Just about as accurate (and expensive) as you can make a gun, the SR-100 can shoot groupings other rifles can only dream of. + Erma SR-100 + Comes with muzzle break, forged barrel, 3-lug bolt action and adjustable match trigger. If you're planning on competing in the Olympics in-between assignments, this gun's for you. + 2 + 0 + 1 + 640 + 3 + 223 + 69 + 9 + 11920 + 10 + -3 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 22 + 208 + + + + + + 641 + Mini SAF + FAMAE Mini SAF + 9mm Machine pistol designed for security forces and support troops. + FAMAE Mini SAF + A Chilean made clone of Heckler and Koch's MP5K. + 2 + 0 + 1 + 641 + 3 + 172 + 23 + 4 + 1320 + 3 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 4 + 1 + 980 + -1 + 5 + 5 + 30 + + -10 + 10 + 10 + 1 + + + + 0 + 0 + 0 + + + + 642 + SAF + FAMAE SAF + Swiss designed, Chilean manufactured 9mm SMG. + FAMAE SAF + Strongly influenced by the Sig 540, the SAF adds to the ranks of quality Subguns. + 2 + 0 + 1 + 642 + 3 + 171 + 27 + 5 + 1210 + 3 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 4 + 1 + 1200 + -1 + 30 + + -20 + -20 + 1 + + + + + + 643 + SAF Silenciada + FAMAE SAF Silenciada + This model of the SAF includes an integral silencer. + FAMAE SAF Silenciada + This silenced SMG is just the thing for your next covert operation. + 2 + 0 + 1 + 643 + 3 + 173 + 30 + 5 + 1940 + 4 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 4 + 1 + 980 + 90 + 1 + -1 + 30 + + -20 + -20 + 1 + + + + + + 644 + HP-35 .40 + FN Browning HP-35 .40 + Originally designed in 1925, the High Power didn't see military service until 1935, and was the only sidearm that served for both sides in WW2. This one is chambered in .40S&W. + FN Browning HP-35 .40 + Originally designed in 1925, the High Power didn't see military service until 1935. The latest incarnation, the HP-35, is in use today in the Belgian Military. This one is chambered in .40S&W. + 2 + 0 + 1 + 644 + 3 + 224 + 9 + 1 + 1 + 600 + 2 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 3 + 1 + 36 + + + + + + 645 + BDA 9 + FN BDA 9 + The FN BDA 9 is the double-action version of the tried and true Browning High Power semiautomatic pistol. + FN BDA 9 + The FN BDA 9 is the double-action version of the tried and true Browning High Power semiautomatic pistol. + 2 + 0 + 1 + 645 + 3 + 81 + 9 + 1 + 1 + 670 + 2 + 2 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 4 + 1 + 36 + + + + + + 646 + F2000 + FN F2000 + This futuristic and fearsome looking rifle is Fabrique Nationale's latest entry into Law Enforcement weaponry. + FN F2000 + The F2000 is a gas operated, rotating bolt, select-fire weapon. It features polymer stock with bull-pup layout. It comes standard with a 40mm grenade launcher. + 2 + 0 + 1 + 646 + 3 + 114 + 36 + 6 + 4370 + 8 + 1 + -2 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 2 + 1 + 850 + 910 + + + + + + 647 + FAL Carbine + FN FAL Carbine + A smaller, more versatile version of the widely used Fusil Automatique Leger, this carbine still packs a mighty punch. + FN FAL Carbine + The original "Right Arm Of The Free World", without the weight. Grab this 7.62mm spewing baby if you like your extreme prejudice on a diet. + 2 + 0 + 1 + 647 + 3 + 179 + 38 + 7 + 3740 + 5 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 3 + 1 + 600 + + + + + + 648 + FAL OSW + FN FAL OSW + A heavily modified FAL, its compact size, portability, light weight, and power combine to make this a formidable battle rifle. + FN FAL OSW + The FAL OSW is extremely versatile. Featuring picatinny rails and a folding stock, this carbine is for someone who means business. + 2 + 0 + 1 + 648 + 3 + 181 + 42 + 5 + 3160 + 5 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 3 + 1 + 600 + -1 + 30 + 1006 + + -20 + -20 + 1 + + + + + + 649 + FN MAG + FN MAG + The FN MAG was developed in the early 50s, and is still widely used today. It is very reliable and will work even in the worst conditions. + FN MAG + Nail your enemies to the walls with the FN MAG. With a fire rate of 950 rounds per minute, you can draw a deadly line of fire everywhere you need it. + 2 + 0 + 1 + 649 + 3 + 121 + 110 + 8 + 7270 + 9 + 2 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 950 + + + + + + 650 + Minimi SPW + FN Minimi SPW + The FN Minimi SPW (Special Purpose Weapon) is a lighter version of the standard Minimi, with Para type buttstock and rail adapters. + FN Minimi SPW + The Special Forces version of the Minmi is smaller, lighter and easier to use, but can still kick major ass in every situation. + 2 + 0 + 1 + 650 + 3 + 92 + 58 + 7 + 7060 + 8 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 2 + 1 + 750 + -1 + 30 + 1011 + + -20 + -20 + 1 + + + + + + 651 + SCAR-H CQC + FN SCAR-H CQC + The SCAR is FN's newest offering into the military armament scene. The "H" stands for "Heavy", and refers to this version firing the 7.62mm NATO round. CQC denotes the shortest version for fighting in dense terrain. + FN SCAR-H CQC + US SOCOM issued a solicitation for the procurement of SOF Combat Assault Rifles (SCAR) in 2003, and this is what FN came up with. Widely customizable and extremely durable; if ever a gun had promise, the SCAR does. + 2 + 0 + 1 + 651 + 3 + 1 + 576 + 31 + 6 + 4430 + 9 + 2 + -3 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 600 + -1 + 30 + + -20 + -20 + 1 + + + + + + 652 + SCAR-L CQC + FN SCAR-L CQC + FN's latest addition to the SCAR family is the "L" or Light version, chambered in 5.56mm NATO. The CQC version is for MOUT or dense terrain. + FN SCAR-L CQC + The FN SCAR was designed to be more customizable than any other weapon, period. Experts agree: it's nearly perfect. This version is chambered for the lighter 5.56mm NATO round. + 2 + 0 + 1 + 652 + 3 + 1 + 577 + 31 + 6 + 4230 + 9 + 2 + -3 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 600 + -1 + 30 + + -20 + -20 + 1 + + + + + + 653 + FNC + FN FNC + A red headed bastard step child of the Eastern AK-47 and the Western M-16, this Belgian beauty has an integral flash suppressor. + FN FNC + A red headed bastard step child of the Eastern AK-47 and the Western M-16, this Belgian beauty has an integral flash suppressor and a Swedish twin. In the words of Gershwin, who could ask for anything more... besides a lighter trigger pull. + 2 + 0 + 1 + 653 + 3 + 180 + 36 + 7 + 3040 + 5 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 3 + 1 + 750 + 1 + -1 + 30 + + -20 + -20 + 1 + + + + + + 654 + FR-F2 + FR-F2 + This ambitious sniper rifle fires 7.62mm NATO rounds very accurately due to its bolt action and thermal shielded barrel. + FR-F2 + The deadliest French representative since Napoleon, albeit completely opposite in its stature. This ambitious sniper rifle fires 7.62mm NATO rounds very accurately due to its bolt action and thermal shielded barrel. + 2 + 0 + 1 + 654 + 3 + 204 + 52 + 8 + 5640 + 8 + -2 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 2 + 1 + 22 + 10 + 208 + + 20 + + + + -75 + 70 + 30 + + + + 655 + AR + Galil AR + The Galil AR from Israel is related to Valmet M76. In fact, the first prototypes were designed from blueprints bought from Valmet. + Galil AR + The Galil assault rifle is designed for heavy combat. Reliability and lethality in one package. + 2 + 0 + 1 + 655 + 3 + 237 + 40 + 7 + 4400 + 6 + 1 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 3 + 1 + 900 + -1 + 30 + + -20 + -20 + 1 + + + + + + 656 + SAR + Galil SAR + This is the shortened version of the Galil, easier to handle for paratroopers and mechanized troops. + Galil SAR + This is the shortened version of the Galil AR. It is easier to handle for troops that are used to work under tight conditions. + 2 + 0 + 1 + 656 + 3 + 236 + 38 + 6 + 2930 + 4 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 4 + 1 + 750 + -1 + 30 + + -20 + -20 + 1 + + + + + + 657 + Gepard M2 + Gepard M2 + There are big guns, there are big, big guns, and then there's this gun. Bring shoulder pads. + Gepard M2 + Ugly as sin, but so what? Whether it's knocking the treads off a tank or popping an enemy combatant like a water balloon, this gun makes it easy to feel like God. + 2 + 0 + 1 + 657 + 3 + 210 + 120 + 9 + 10640 + 10 + -3 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 12 + 10 + 208 + + 20 + + + + -75 + 70 + 30 + + + + 658 + Glock 19 + Glock 19 + A slightly more compact version of the model 17, the model 19 gives you the same reliable 9mm Glock action. + Glock 19 + A slightly more compact version of the model 17, the model 19 gives you the same reliable 9mm Glock action. + 2 + 0 + 1 + 658 + 3 + 77 + 5 + 1 + 840 + 2 + 4 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 5 + 1 + 36 + + + + + + 659 + Groza OC-14 + Groza OC-14 + A bull-pup design of the AKS-74U in 7.62mm WP. This particular variant has a built-in GP-25 grenade launcher. + Groza OC-14 + The Groza is a neat little weapon, but not recommended for lefties due the placement of its cocking handle, selector switch and ejection port. This variant comes with an integral GP-25 40mm grenade launcher. + 2 + 0 + 1 + 659 + 3 + 100 + 41 + 6 + 2840 + 5 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 3 + 1 + 750 + 911 + + + + + + 660 + Groza 14-4A + Groza OC-14-4A-01 + Putting a silencer on this already subsonic rifle can help you keep a low profile and stay stylish in any urban combat enviroment. + Groza OC-14-4A-01 + Putting a silencer on this already subsonic rifle can help you keep a low profile and stay stylish in any urban combat enviroment. Fires 9x39mm Subsonic ammo that is highly armor effective. + 2 + 0 + 1 + 660 + 3 + 211 + 28 + 6 + 3230 + 6 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 3 + 1 + 750 + 5 + 5 + + -10 + 30 + 30 + + + + 0 + 0 + 0 + + + + 661 + HK 23E + HK 23E + The HK 23E is a light 5.56mm NATO MG and is of the same quality one would expect from Heckler and Koch. + HK 23E + The manufacturer's name says it all. We highly recommend the HK 23E. It's reliable and does the job effectively with 100-rounds in a Beta C-Mag. + 2 + 0 + 1 + 661 + 3 + 270 + 87 + 7 + 5760 + 7 + 1 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 2 + 1 + 800 + + + + + + 662 + HK 416 14" + HK 416 14" + Combine the best features of the G36 and the M4 with Heckler & Koch's HK416. + HK 416 14" + After fixing England's SA80, now Heckler & Koch wants to improve America's M4. The HK416 is available in both an upgrade kit for M4s or as a complete weapon with a HK made lower receiver. + 2 + 0 + 1 + 662 + 3 + 165 + 35 + 7 + 3170 + 5 + 3 + -2 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 3 + 1 + 900 + -1 + 30 + + -20 + -20 + 1 + + + + + + 663 + G11 PDW + HK G11 PDW + A personal defence weapon designed to compliment the G11 rifle, the G11 PDW was rumored to only be in the prototype phase. + HK G11 PDW + SPECIAL! Available for a limited time only: G11 sidearm prototypes with glow-in-the-dark keychain! + 2 + 0 + 1 + 663 + 3 + 190 + 15 + 1 + 2 + 1890 + 6 + -2 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 4 + 1 + 44 + + + + + + 664 + G36C + HK G36C + The G36 is a conventional gas operated, selective fire rifle, made from mostly modern materials and using mostly modern technologies. The G36C is the compact version. + HK G36C + The G36 is a conventional gas operated, selective fire rifle, made from mostly modern materials and using mostly modern technologies. The G36C is the compact or commando version. + 2 + 0 + 1 + 664 + 3 + 254 + 28 + 5 + 2760 + 5 + 4 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 3 + 1 + 750 + -1 + 30 + + -20 + -20 + 1 + + + + + + 665 + G36 RAS + HK G36 RAS + The G36 RAS is a conventional gas operated, selective fire rifle, made from mostly modern materials and using mostly modern technologies. + HK G36 RAS + The G36 RAS is a conventional gas operated, selective fire rifle, using mostly modern materials and technologies. Unlike the 'E'-version, the 'RAS' is outfitted with Picatinny rails. + 2 + 0 + 1 + 665 + 3 + 72 + 33 + 7 + 3460 + 6 + 4 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 3 + 1 + 750 + -1 + 30 + + -20 + -20 + 1 + + + + + + 666 + G36K RAS + HK G36K RAS + The G36 RAS is a conventional gas operated, selective fire rifle, using mostly modern materials and technologies. The G36K RAS is the carbine version. + HK G36K RAS + The G36 RAS is a conventional gas operated, selective fire rifle, using mostly modern materials and technologies. The G36K RAS is the carbine version. + 2 + 0 + 1 + 666 + 3 + 251 + 30 + 6 + 3290 + 6 + 4 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 3 + 1 + 750 + -1 + 30 + + -20 + -20 + 1 + + + + + + 667 + G3KA4 + HK G3KA4 + The smallest G3 variant, the G3KA4 features a 12.4 inch barrel, but is still chambered for the same 7.62mm rounds as its bigger brother. + HK G3KA4 + A smaller version of the venerable G3, this baby packs a killer right hook at both ends. The recoil of these rifles is almost as legendary as their stopping power + 2 + 0 + 1 + 667 + 3 + 90 + 41 + 6 + 3560 + 5 + 2 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 3 + 1 + 600 + -1 + 30 + + -20 + -20 + 1 + + + + + + 668 + MG36 RAS + HK MG36 RAS + Not as bulky or heavy as other LMG's, this gun still has a rate of fire that will frappe an enemy in no time. + HK MG36 RAS + HK has blessed us with their new versatile, multi-role squad machine gun. This version is outfitted with Picatinny rails. + 2 + 0 + 1 + 668 + 3 + 334 + 35 + 7 + 4080 + 7 + 3 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 2 + 1 + 750 + -1 + 30 + + -20 + -20 + 1 + + + + + + 669 + MG43 + HK MG43 + The latest LMG from HK is gas-operated, belt-fed, and air-cooled. An integral bipod and RIS rails give you lots of room for addons. + HK MG43 + First shown in 2001 in London, the all-new MG43 continues HK's long standing tradition of fine weaponry. Comes standard with integral bipod. Since 2006 it's introduced in the Bundeswehr (German Army) as the MG4. + 2 + 0 + 1 + 669 + 3 + 238 + 65 + 7 + 6800 + 8 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 2 + 1 + 800 + 10 + -1 + 30 + + 20 + -20 + -20 + 1 + + + + -55 + 50 + 10 + + + + 670 + MK23 SOCOM + HK Mark 23 SOCOM + A large pistol designed to meet the exacting requirements of the US Special Operations Command. + HK MK23 SOCOM + A large pistol designed to meet the exacting requirements of the US Special Operations Command. If it's good enough for SOCOM, it's good enough for you! + 2 + 0 + 1 + 670 + 3 + 225 + 11 + 1 + 2 + 700 + 3 + -2 + 1 + 1 + 1 + 1 + 1 + 1 + 4 + 1 + 36 + + + + + + 671 + MP5/10A3 + HK MP5/10A3 + This is yet another version of the tried and true MP5, by H&K. Chambered in 10mm, it's a compromise between extreme controlability and increased firepower. + HK MP5/10A3 + The MP5A2's bigger, badder brother. Bringing the impressive 10mm cartridge to bear, this SMG bridges the gap between an MP5 and the UMP-45, and is choice in CQB! + 2 + 0 + 1 + 671 + 3 + 97 + 29 + 5 + 1410 + 4 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 2 + 1 + 800 + -1 + 30 + + -20 + -20 + 1 + + + + + + 672 + OTs 39 + OTs 39 + A modern SMG for the old Tokarev round. + OTs 39 + The latest and most modern SMG for the 7.62x25mm round. Comes with integrated folding stock and lasersight in the forward handguard. + 2 + 0 + 1 + 672 + 3 + 323 + 18 + 5 + 1240 + 3 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 2 + 1 + 620 + 19 + 90 + 1.2 + 30 + + -20 + -20 + 1 + + + + + + 673 + MP7A1 + HK MP7A1 + The MP7 is a compact submachine gun with folding forward grip and telescoped buttstock, and is designed to fire special, high velocity 4.6mm ammunition. + HK MP7A1 + The MP7 is a compact submachine gun with folding forward grip and telescoped buttstock, and is designed to fire special, high velocity 4.6mm ammunition. + 2 + 0 + 1 + 673 + 3 + 74 + 12 + 4 + 3730 + 9 + 1 + -3 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 950 + -1 + 5 + 5 + 30 + + -10 + 10 + 10 + 1 + + + + 0 + 0 + 0 + + + + 674 + MSG90A1 + HK MSG90A1 + The MSG-90 sniper rifle was made by Heckler-Koch as a "militarized" offspring of their PSG-1 police sniper rifle. + HK MSG90A1 + The MSG-90 sniper rifle was made by Heckler-Koch as a "militarized" offspring of their PSG-1 police sniper rifle. The MSG-90A1 is fitted with the barrel threaded on the muzzle to accept screw-on silencers. + 2 + 0 + 1 + 674 + 3 + 67 + 64 + 8 + 6030 + 8 + 2 + -2 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 2 + 1 + 24 + 208 + + + + + + 675 + P7M8 + HK P7M8 + The P7 pistols are known for their low barrel axis and slim profile, which makes them accurate and easily concealable pistols. + HK P7M8 + The P7 pistols are known for their low barrel axis and slim profile, which makes them accurate and easily concealable pistols. They also are somewhat expensive, but have a strong following among many shooters. + 2 + 0 + 1 + 675 + 3 + 64 + 8 + 1 + 380 + 1 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 5 + 1 + 36 + + + + + + 676 + SL9SD + HK SL9SD + Quiet and deadly, this gun screams to become part of any covert operation you might have on the drawing board. + HK SL9SD + Leave it to HK to design a gun that gives new meaning to the phrase "silent but deadly." We love those guys. + 2 + 0 + 1 + 676 + 3 + 194 + 46 + 8 + 3900 + 7 + -3 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 2 + 1 + 24 + 85 + 1 + 1007 + + + + + + 677 + UMP45 + HK UMP45 + The UMP (Universal Machinen-Pistole = Universal Submachine Gun) was developed by the Heckler & Koch company of Germany in the mid- to late- 1990s. + HK UMP45 + The UMP (Universal Machinen-Pistole = Universal Submachine Gun) was developed by the Heckler & Koch company of Germany in the mid- to late- 1990s. + 2 + 0 + 1 + 677 + 3 + 62 + 23 + 5 + 1760 + 4 + 2 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 4 + 1 + 700 + -1 + 30 + 1011 + + -20 + -20 + 1 + + + + + + 678 + USP + HK USP + The HK USP (Universal Self-loading Pistol) appeared in 1993. It is a serious combat/self defence weapon. + HK USP + The HK USP (Universal Self-loading Pistol) appeared in 1993, designed to be a police and military sidearm. All USP pistols are built on the same modified Browning linkless locked breech action with patented recoil reduction system. + 2 + 0 + 1 + 678 + 3 + 80 + 7 + 1 + 1 + 540 + 2 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 5 + 1 + 36 + + + + + + 679 + Ithaca 37 + Ithaca Model 37 + The archtypal pump-action shotgun. In three quarters of a century of production, it has lost none of its potency. + Ithaca Model 37 + Few things make a potential enemy vacate the premises like a solid, reliable shotgun. Chamber a round in the middle of a crowd and watch em' fight to maintain bowel control. + 2 + 0 + 1 + 679 + 3 + 183 + 31 + 6 + 1390 + 3 + 3 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 4 + 1 + 24 + + + + + + 680 + Jackhammer + Jackhammer Mk3A1 + The Pancor Jackhammer fires 10 rounds of 12 gauge ammo in less than 10 seconds, giving a whole new meaning to the term "pumped full of lead". + Jackhammer Mk3A1 + As the poster child of auto-shotguns, the Pancor Jackhammer is proof that almost all problems CAN be solved with violence. + 2 + 0 + 1 + 680 + 3 + 199 + 46 + 7 + 1960 + 6 + -4 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 3 + 1 + 240 + + + + + + 681 + Jati-Matic + Jati-Matic GG-95 PDW + This Finnish SMG from the 80's may be remembered from movies such as Cobra and Red Dawn. + Jati-Matic GG-95 PDW + The Jati-Matic is sleek and easily concealed. Just squeeze the trigger harder for full auto! + 2 + 0 + 1 + 681 + 3 + 191 + 17 + 5 + 1390 + 3 + -2 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 4 + 1 + 650 + 5 + 5 + + -10 + 30 + 30 + + + + 0 + 0 + 0 + + + + 682 + KSVK + KSVK + This anti-material bolt-action sniper rifle comes from Russia. Its effect on enemy troops can best be described by two words: bloody mess. + KSVK + In skilled hands this heavy sniper rifle never fails to deliver. And now it's on discount! + 2 + 0 + 1 + 682 + 3 + 140 + 120 + 9 + 9380 + 10 + -3 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 18 + 10 + 1000 + + 20 + + + + -75 + 70 + 30 + + + + 683 + M1 Garand + M1 Garand + A Rugged and dependable semi-automatic, just watch your thumbs when reloading. + M1 Garand + The first self-loading rifle to be adopted by any army, the M1 has seen service from Normandy and Guadalcanal to the Chosin Reservoir and Khe Sahn and beyond. + 2 + 0 + 1 + 683 + 3 + 201 + 43 + 8 + 3630 + 6 + 1 + -2 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 3 + 1 + 24 + + + + + + 684 + M21 + M21 Tactical + The M21 tactical rifle is the sniper version of the M14. An accurate rifle with good stopping power. + M21 Tactical + The M21 sniper rifle is a semi-automatic version of the M14, and is fitted with a longer barrel for increased range and accuracy. + 2 + 0 + 1 + 684 + 3 + 144 + 53 + 8 + 5700 + 7 + 2 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 2 + 1 + 24 + 208 + + + + + + 685 + M40A1 + M40A1 + Standard issue sniper rifle with the US Marine Corps. Highly accurate with good penetration and stopping power. + M40A1 + SPECIAL PRICE! The USMC standard issue M40A1 sniper rifle of the is being replaced by the M40A3, which means we are receiving more shipments of these babies than we can handle and they all must go! Get one for yourself, one for your old lady and one for your kid! + 2 + 0 + 1 + 685 + 3 + 85 + 41 + 8 + 5390 + 7 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 2 + 1 + 26 + 208 + + + + + + 686 + Surf Zone + Metal Storm Surf Zone + Wet or dry, Metal Storm's Surf Zone SMG will not jam. Just be sure to have someone good with electronics around to fix it. + Metal Storm Surf Zone + Metal Storm's obscene rate of fire is always an attention grabber. Featherweight reliable mass firepower sells it. It makes sense that the Surf Zone is secured by an electronic fingerprint lock. + 2 + 0 + 1 + 686 + 3 + 166 + 15 + 5 + 4520 + 9 + 2 + -3 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 2500 + 5 + 5 + 1 + + -10 + 30 + 30 + + + + 0 + 0 + 0 + + + + 687 + M60E3 + M60E3 + The M60E3 is a smaller, lighter and improved version of the legendary M60 light machinegun used by the US Armed Forces. + M60E3 + Always wanted to be like Rambo? Now you can! With the M60E3, you'll always look good taking out a drug cartel, mowing down local mob bosses, and stopping an entire invasion force on your own. Comes with integral bipod and foregrip. + 2 + 0 + 1 + 687 + 3 + 93 + 86 + 8 + 7360 + 9 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 650 + 7 + 5 + 5 + + 10 + 30 + 30 + + + + -75 + 70 + 30 + + + + 688 + Cobray M11/9 + Cobray M11/9 + Quick firing, ugly, and functional. The M11/9 is as reminiscent of the 1980s as bad music and cocaine fueled business decisions. Not to be mistaken for a M11, though. + Cobray M11/9 + A first choice among many on both sides of the law for close-quarters dispatch with negliable penetration. The 1200rpm cyclic rate makes for a lot of muzzle climb, so aim low. + 2 + 0 + 1 + 688 + 3 + 105 + 16 + 3 + 1080 + 3 + -1 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 4 + 1 + 1200 + -1 + 30 + + -20 + -20 + 1 + + + + + + 689 + PM + Makarov PM + The Makarov PM is a post-WW2 Soviet Army pistol, and while it's not the most powerful weapon around, it's still fairly reliable. + Makarov PM + The Makarov PM (Pistolet Makarova) evolved from the post-WW2 Soviet Army requirements for a new pistol: more compact, more safe and with greater stopping power than the then-standard Tokarev TT-33 pistol. + 2 + 0 + 1 + 689 + 3 + 147 + 7 + 1 + 170 + 1 + 3 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 5 + 1 + 44 + + + + + + 690 + PMM + Makarov PMM + A modified version of the Makarov PM, developed during the 1990's. + Makarov PMM + A modified version of the Makarov PM, developed during the 1990's. This model attempts to address the original's deficiences: small clip size and low stopping power. + 2 + 0 + 1 + 690 + 3 + 149 + 8 + 1 + 210 + 1 + 3 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 5 + 1 + 44 + + + + + + 691 + Micro Galil + Micro Galil + Known throughout the middle east as the MAR Tactical, the Micro Galil is IMI's latest and most compact entry in the Galil family of assault weapons. + Micro Galil + A redesigned version of Galil MAR, with a completely new, thicker and much better protecting hand guard, a carbon-fibre folding stock instead of a steel one, and an extra standard rail. + 2 + 0 + 1 + 691 + 3 + 226 + 30 + 5 + 2270 + 4 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 4 + 1 + 750 + -1 + 30 + + -20 + -20 + 1 + + + + + + 692 + Mini-Uzi + Mini-Uzi + Little brother to the world-famous SMG, this diminutive devil deals death at 950rpm. + Mini-Uzi + The Mini-Uzi provides tremendous firepower in a travel sized package. + 2 + 0 + 1 + 692 + 3 + 227 + 27 + 4 + 1210 + 3 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 4 + 1 + 950 + -1 + 30 + + -20 + -20 + 1 + + + + + + 693 + Mosin-Nagant + Mosin-Nagant M1891/30 + The Mosin Nagant was the standard infantry weapon for the defenders of the motherland from 1891 until the late 1940s. + Mosin-Nagant M1891/30 + Used by snipers from Stalingrad to Saigon, budding Zaitsevs everywhere will love the Mosin-Nagant. + 2 + 0 + 1 + 693 + 3 + 212 + 38 + 8 + 2190 + 5 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 3 + 1 + 22 + + + + + + 694 + MP-133 + Baikal MP-133 + Versatile pump-action shotgun manufactured by the Russian arms company Baikal. + Baikal MP-133 + For decades, Baikal has been designing and producing exellent shotguns. + 2 + 0 + 1 + 694 + 3 + 213 + 32 + 8 + 1980 + 3 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 4 + 1 + 22 + + + + + + 695 + Varjag + MP-445 Varjag + One of the newest handgun models in use in the Russian military, the Varjag features a frame made from super strong thermosetting plastic material. + MP-445 Varjag + One of the newest handgun models in use in the Russian military, the Varjag features a frame made from super strong thermosetting plastic material. + 2 + 0 + 1 + 695 + 3 + 134 + 8 + 1 + 1 + 600 + 2 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 5 + 1 + 36 + + + + + + 696 + Neostead + Neostead + The best thing to come out of South Africa since Apartheid ended, you can be sure Nelson Mandela didn't have this one in mind. + Neostead + This unique 12 gauge features a bullpup design, a rear feeding tube magazine, and a new forward-back pump method. + 2 + 0 + 1 + 696 + 3 + 91 + 39 + 6 + 1650 + 5 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 3 + 1 + 24 + + + + + + 697 + OSV-96 + OSV-96 + This Russian monstrosity is a counter-sniper/antimaterial rifle. At nearly 2m in length, this rifle is also useful for polevaulting. + OSV-96 + This Russian monstrosity is a counter-sniper/antimaterial rifle. At nearly 2m in length, this rifle is also useful for polevaulting. + 2 + 0 + 1 + 697 + 3 + 214 + 129 + 9 + 9730 + 10 + -4 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 12 + 10 + 208 + + 20 + + + + -75 + 70 + 30 + + + + 698 + M82 + Parker Hale M82 + Whether you're hunting deer or other snipers, the M82 is a solid bet. It has a reputation for staying accurate at distances well beyond 400 meters. + Parker Hale M82 + This sniper rifles comes with iron sights, adjustable trigger, and a rotating bolt. Designed in 1982, it has proven so formidable that it's currently still in service with the British, Canadian, New Zealand, and Australian armed forces. + 2 + 0 + 1 + 698 + 3 + 240 + 48 + 8 + 5590 + 8 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 2 + 1 + 26 + 208 + + + + + + 699 + Pecheneg + Pecheneg + The Pecheneg machine gun is an upgraded PKM. It's currently in limited production and has been issued on trial basis for some Russian troops in Chechnya. + Pecheneg + An upgraded PKM, the Pecheneg is slightly lighter and has a higher rate of fire. + 2 + 0 + 1 + 699 + 3 + 187 + 82 + 8 + 8200 + 9 + -2 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 650 + + + + + + 700 + PKM + PKM + The PKM is the Russian eqvivalent of the US M60. It's a universal MG that fires the heavy Russian 7.62x54mm round instead of the 7.62x39mm WP. + PKM + Around since the 1960s, the PKM is one of the most famous Russian MGs and is used all over the world. Now you have the chance to show your enemies that old school Soviet weapons are still superior! + 2 + 0 + 1 + 700 + 3 + 95 + 90 + 8 + 8200 + 9 + -2 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 600 + 10 + + 20 + + + + -75 + 70 + 30 + + + + 701 + PP-93 + PP-93 + Smoother than fine vodka, the Pp-93 is a favorite among Russian police and security forces. + PP-93 + A true machine-pistol, the Pp-93 offers compact concealability in a slim, stamped metal package. + 2 + 0 + 1 + 701 + 3 + 242 + 15 + 1 + 4 + 1140 + 3 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 4 + 1 + 800 + -1 + 30 + + -20 + -20 + 1 + + + + + + 702 + PPsh-41 + PPsh-41 + Feared and respected among SMGs for its range and rate of fire, the Ppsh is the tommy gun's hulking Eastern cousin. + PPsh-41 + Known as the "Burp-gun" for the sound produced by its high cyclic rate, the Ppsh41 belches death at 900rpm. + 2 + 0 + 1 + 702 + 3 + 130 + 36 + 7 + 1630 + 3 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 4 + 1 + 900 + + + + + + 703 + PSM + PSM + Designed as a backup weapon for Soviet officers, the PSM is an ultra-light, ultra-fast weapon with low to moderate stopping power. + PSM + The PSM was designed in 1970s as a self-defence firearm for top commanders in the Soviet armed forces. It is an ultra-light, ultra-fast weapon with good stopping power. + 2 + 0 + 1 + 703 + 3 + 206 + 5 + 1 + 760 + 2 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 5 + 1 + 44 + + + + + + 704 + QBZ-97 + QBZ-97 + This export version of the Chinese assault rifle attempts to further tip the trade balance in China's favor, but when all's said and done, it's still "Made in China". + QBZ-97 + This export version of the Chinese assault rifle attempts to further tip the trade balance in China's favor, although the annoying little features of this gun (no provision for lefties, high sights, and an odd selector switch) certainly earn it the stamp "Made in China". + 2 + 0 + 1 + 704 + 3 + 178 + 34 + 7 + 3000 + 5 + 2 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 3 + 1 + 650 + + + + + + 705 + RPD + RPD + Throughout its mass-production, the Russian made RPD underwent four model revisions, none of which included a select fire mode. + RPD + Its full-auto bark has been heard in nearly every corner of the globe. If you need a squad automatic, look no further. + 2 + 0 + 1 + 705 + 3 + 141 + 74 + 8 + 5730 + 8 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 2 + 1 + 650 + + + + + + 706 + RPK + RPK + Another product of Mikhail Kalashnikov, from Russia with love. + RPK + The RPK is essentially an AK-47 with a heavier barrel and stock. It can empty a 30 round magazine or a 75 round drum at 600rpm. + 2 + 0 + 1 + 706 + 3 + 120 + 50 + 8 + 6150 + 8 + 1 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 2 + 1 + 600 + -1 + 30 + + -20 + -20 + 1 + + + + + + 707 + Redhawk + Ruger Redhawk Revolver + Please read the following out loud, in a gravelly voice: A Ruger Redhawk revolver, in good condition, with six bullets left. + Ruger Redhawk Revolver + The Super Redhawk is ideal for sportsmen using a handgun to hunt big game, and is also popular among metallic silhouette shooters. This revolver is world-renowned for strength, safety, and rugged reliability. + 2 + 0 + 1 + 707 + 3 + 228 + 15 + 2 + 770 + 3 + 2 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 4 + 1 + 22 + + + + + + 708 + SA vz.58 + SA vz.58 + Those crazy Czechs and their designations. This time, under their term for SMG there hides a full-power assault rifle. + SA vz.58 + In case you want a 7.62mm WP assault rifle, reconsider your decision to get a cheap AK clone made in someone's backyard. Take this Czech rifle instead, it may cost a bit more, but it also offers higher quality. + 2 + 0 + 1 + 708 + 3 + 239 + 31 + 6 + 3110 + 5 + 2 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 3 + 1 + 800 + -1 + 30 + + -20 + -20 + 1 + + + + + + 709 + TRG 22 + Sako TRG 22 + The TRG-22 is used by the governments of several nations as their primary sniper rifle. + Sako TRG 22 + The Finnish Sako sniper rifles are known by their world-class accuracy and strength. Order yours today! + 2 + 0 + 1 + 709 + 3 + 244 + 47 + 8 + 5640 + 8 + -2 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 2 + 1 + 22 + 208 + + + + + + 710 + TRG 42 + Sako TRG 42 + The TRG-42 is the big brother of the TRG series and is used as a long-range precision tool by special forces around the world. + Sako TRG 42 + The TRG-42 in .338 Lapua Mag will meet the demands of the most demanding tactical snipers. + 2 + 0 + 1 + 710 + 3 + 230 + 53 + 8 + 10670 + 10 + -3 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 20 + 208 + + + + + + 711 + Sawed-Off + Sawed-Off Shotgun + Gunfighters from Doc Holiday to Bonnie Parker have valued the wide dispersal and raw destructive power of a truncated scatter-gun. + Sawed-Off Shotgun + Nothing else ends a gunfight (and leaves a terrible mess) faster. Get it for that special someone in your life. + 2 + 0 + 1 + 711 + 3 + 128 + 15 + 5 + 1230 + 3 + 3 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 4 + 1 + 24 + SawedoffSpread + + + + + + 712 + SG542 + SIG SG542 + The 7.62mm NATO brother model to the SIG540, the SG542 is standard army issue in many nations. + SIG SG542 + Swiss-made weapons are the standard for dependability, and the SG542 is no exception. + 2 + 0 + 1 + 712 + 3 + 89 + 36 + 7 + 4040 + 6 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 3 + 1 + 800 + + + + + + 713 + SG550 + SIG SG550 + A Swiss 5.56mm rifle with removable bipod and integral flash suppressor, this one will leave your enemies like dairy products of a similar nationality. + SIG SG550 + A Swiss 5.56mm rifle with removable bipod and integral flash suppressor, this one will leave your enemies like dairy products of a similar nationality. + 2 + 0 + 1 + 713 + 3 + 184 + 41 + 7 + 3170 + 6 + 2 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 3 + 1 + 700 + 1 + -1 + 30 + 209 + + -20 + -20 + 1 + + + + + + 714 + SG551 + SIG SG551 SWAT + The shorter barrel of this SIG 550 variant is a heck of a lot more convenient in close quarters. + SIG SG551 SWAT + The shorter barrel of this SIG 550 variant is a heck of a lot more convenient in closer quarters. Includes flash suppressor. + 2 + 0 + 1 + 714 + 3 + 185 + 35 + 6 + 4950 + 7 + 2 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 2 + 1 + 700 + 1 + -1 + 30 + + -20 + -20 + 1 + + + + + + 715 + SG552 + SIG SG552 Commando + The scaled down version of the SIG 550, this 5.56mm carbine is excellent for CQB, with integrated flash hider and removable bipod. + SIG SG552 Commando + The 552 is a extraordinarily well made carbine. Equipped with a side folding skeletonized stock and a flash suppressor. Order one now and get a free folding bipod with purchase! + 2 + 0 + 1 + 715 + 3 + 186 + 32 + 5 + 3370 + 8 + 2 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 2 + 1 + 700 + 1 + -1 + 30 + + -20 + -20 + 1 + + + + + + 716 + P210 + SIG P210 + The SIG P210 was developed by Schweizerische Industrie Gesellschaft (SIG) in 1938-1945, and was adopted by the Swiss Military in 1949 + SIG P210 + The SIG P210 was developed by Schweizerische Industrie Gesellschaft (SIG) in 1938-1945, and was adopted by the Swiss Military in 1949. The P210 is a recoil-operated, locked breech handgun with slightly modified Browning HI-Power style barrel locking. + 2 + 0 + 1 + 716 + 3 + 188 + 9 + 1 + 1 + 400 + 1 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 5 + 1 + 36 + + + + + + 717 + P226R .40 + SIG P226R .40 + The SIG P226 first appeared in 1983, and is the official sidearm of the US Navy SEALs. This particular pistol has been re-chambered for a .40 S&W round and has a Picatinny Rail. + SIG P226R .40 + The SIG P226 first appeared in 1983, and is the official sidearm of the US Navy SEALs. This variant has been re-chambered for the .40 S&W round and has a Picatinny Rail. + 2 + 0 + 1 + 717 + 3 + 231 + 9 + 1 + 1 + 840 + 2 + 2 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 5 + 1 + 36 + + + + + + 718 + P229R + SIG P229R + A modernized version of the P228 with a short rail. + SIG P229R + This is a modernized version of the P228. It is available in several different calibers (this is the 9x19mm version) and has a short Picatinny Rail in front of the triggerguard. + 2 + 0 + 1 + 718 + 3 + 189 + 9 + 1 + 600 + 1 + 2 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 5 + 1 + 36 + + + + + + 719 + SIG Pro + SIG Pro + The SIG Pro pistol represents the latest advances in modern handgun technology. It is one of the most reliable handguns available today. + SIG Pro + The SIG Pro pistol represents the latest advances in modern handgun technology. Lightweight and requiring no maintenance, it is one of the most reliable pistols available. + 2 + 0 + 1 + 719 + 3 + 82 + 8 + 1 + 1 + 480 + 2 + -2 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 5 + 1 + 36 + + + + + + 720 + Skorpion + Skorpion vz.82 + Offering the same stealthiness but requiring less money, this weapon is a competitor to both MicroUZI and MP-5K. + Skorpion vz.82 + Loved and used both by counter-terrorist forces and by terrorists, this weapon packs a significant close-range punch for its size and cost. + 2 + 0 + 1 + 720 + 3 + 152 + 13 + 1 + 3 + 870 + 2 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 5 + 1 + 850 + -1 + 30 + + -20 + -20 + 1 + + + + + + 721 + Sphinx 3000 + Sphinx 3000 + Like anything Swiss-made, it's finely crafted, dependable, and expensive. + Sphinx 3000 + The Sphinx 3000 is more than suitable for competitive match shooting or service applications. + 2 + 0 + 1 + 721 + 3 + 247 + 10 + 1 + 1 + 450 + 1 + -2 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 5 + 1 + 36 + + + + + + 722 + Springfield XD + Springfield XD + A reliable pistol of Croatian design, the XD is for use in harsh environments. + Springfield XD + A quite reliable pistol, this is a Croatian design for use in harsh environments. Testimonial from Hamous of Metavira: "Me like that gun!" + 2 + 0 + 1 + 722 + 3 + 215 + 9 + 1 + 890 + 2 + 2 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 5 + 1 + 36 + + + + + + 723 + Gyurza + SR-1 Gyurza + The 9x21mm round used by this Makarov clone was specially designed to pierce Kevlar AND Titanium plates at 100 meters. + SR-1 Gyurza + The 9x21mm round used by this Makarov clone was specially designed to pierce Kevlar AND Titanium plates at 100 meters. This long forgotten Russian Pistole is now the side arm of choice for the Russian Federation. + 2 + 0 + 1 + 723 + 3 + 79 + 10 + 1 + 1 + 910 + 3 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 4 + 1 + 36 + + + + + + 724 + Stechkin APS + Stechkin APS + Designed in the 1950s, the APS is not the most accurate weapon, but is still one of the fastest machine pistols around today. + Stechkin APS + The APS is surprisingly fast for a weapon of its size, and is invaluable in mopping up any messes from when sh*t hits the fan. + 2 + 0 + 1 + 724 + 3 + 103 + 12 + 1 + 1 + 920 + 2 + -2 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 5 + 1 + 600 + + + + + + 725 + L2A3 + Sterling L2A3 + This SMG provided more than fifty years of reliability and accuracy to British armed forces. + Sterling L2A3 + This SMG provided more than fifty years of reliability and accuracy to British armed forces. + 2 + 0 + 1 + 725 + 3 + 202 + 27 + 5 + 1220 + 3 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 4 + 1 + 550 + -1 + 30 + + -20 + -20 + 1 + + + + + + 726 + AUG HBAR + Steyr AUG HBAR + A heavier barrel and integral bipod transform the AUG into a hardy squad automatic. + Steyr AUG HBAR + Otherwise very similar to the AUG, the HBAR features a heavier barrel, integral bipod and can use larger magazines. + 2 + 0 + 1 + 726 + 3 + 98 + 49 + 7 + 5390 + 7 + -3 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 2 + 1 + 680 + 7 + 5 + 5 + 1029 + + 10 + 30 + 30 + + + + -75 + 70 + 30 + + + + 727 + AUG Para + Steyr AUG Para + A shortened AUG chambered to fire 9mm rounds in a tidy, bullpup configuration. + Steyr AUG Para + A shortened AUG chambered to fire 9mm rounds in a tidy, bullpup configuration. + 2 + 0 + 1 + 727 + 3 + 108 + 33 + 6 + 1610 + 4 + -2 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 4 + 1 + 750 + 5 + 5 + 1029 + + -10 + 30 + 30 + + + + 0 + 0 + 0 + + + + 728 + Scout + Steyr Scout Tactical + A shorty snipersystem, accurate to 1 MOA over 500 yards. This small rifle fires a big bullet, and does it very well. + Steyr Scout Tactical + Looking for a lightweight, compact, accurate, easy to use sniper rifle? Look no further! This bolt action .308 is the size of a carbine, and packs a wallop, even from a few hundred meters. + 2 + 0 + 1 + 728 + 3 + 193 + 33 + 8 + 4310 + 7 + -2 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 2 + 1 + 26 + 10 + 1007 + + 20 + + + + -75 + 70 + 30 + + + + 729 + SSG-P1 + Steyr SSG-P1 + Whether you're hunting deer or other snipers, the SSG-P1 is a solid bet. + Steyr SSG-P1 + Cousin Lester took this gun out shooting for the elk hunt last year...then he took it out when his daughter came home pregnant. He bagged both bucks at over 600 yards. + 2 + 0 + 1 + 729 + 3 + 232 + 39 + 8 + 5590 + 9 + -2 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 22 + 208 + + + + + + 730 + TMP + Steyr TMP + A compact machine-pistol from the Steyr family, this Austrian SMG features a compact, comfortable design that is easy to control. + Steyr TMP + The TMP is the perfect compromise between firepower and concealability. + 2 + 0 + 1 + 730 + 3 + 99 + 13 + 1 + 3 + 1320 + 3 + -2 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 4 + 1 + 900 + 5 + 5 + + -10 + 30 + 30 + + + + 0 + 0 + 0 + + + + 731 + Street Sweeper + Street Sweeper + Control riots with this 12 round semi-auto shotgun like never before. + Street Sweeper + This is the US made version of the South-African Striker shotgun. The key advantage of this shotgun is its large magazine capacity, but it is slow to reload. + 2 + 0 + 1 + 731 + 3 + 198 + 42 + 7 + 1820 + 4 + -2 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 4 + 1 + 20 + -1 + 5 + 5 + 30 + + -10 + 10 + 10 + 1 + + + + 0 + 0 + 0 + + + + 732 + Super-Shorty + Super-Shorty Mini-Shotgun + Major firepower in a mean little package, the Serbu Firearms Mini-Shotgun is perfect for home-defense or the ultimate hold-out weapon. + Super-Shorty Mini-Shotgun + Want a cut-down scattergun in the worst way? With Serbu's Super-Shorty you can forgo time-consuming hacksaw work. + 2 + 0 + 1 + 732 + 3 + 197 + 8 + 4 + 1500 + 4 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 4 + 1 + 28 + 5 + 5 + SawedoffSpread + + -10 + 30 + 30 + + + + 0 + 0 + 0 + + + + 733 + SV-98 + SV-98 + A new Russian military sniper rifle intended for elite units. It has an integral bipod. Maintenance on the barrel is important on this one! + SV-98 + We were able to get a few of these new Russian sniper rifles. Please state if you want a wooden or fiberglass stock. The Bipod is integral. + 2 + 0 + 1 + 733 + 3 + 132 + 62 + 9 + 5440 + 7 + -2 + -2 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 22 + 10 + 208 + + 20 + + + + -75 + 70 + 30 + + + + 734 + SVDS + Dragunov SVDS + This quintessential Russian sniper rifle has proven its worth on battlefields all over the globe. + Dragunov SVDS + The Dragunov has been deadly in the hands of snipers for nearly 40 years. The SVDS is the smaller, but heavier, cousin of the SVD. + 2 + 0 + 1 + 734 + 3 + 122 + 47 + 7 + 5830 + 8 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 2 + 1 + 24 + -1 + 30 + 999 + + -20 + -20 + 1 + + + + + + 735 + SVU + SVU + The Snaiperskaya Vintovka Ukorochennay, Short Sniper Rifle is a shortened variant of the famous Dragunov sniper rifle with bull-pup configuration. + SVU + This rifle is more compact and has somewhat shorter effective range than the SVD. It's also more silent since the muzzle also has a flash hider and noise decreaser. + 2 + 0 + 1 + 735 + 3 + 94 + 36 + 7 + 5540 + 8 + -2 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 2 + 1 + 24 + 1 + 999 + + + + + + 736 + Raging Bull 444 + Taurus Raging Bull 444 + The features that tamed the world's most powerful revolver cartridge make shooting the popular .44 Magnum load a pleasure. + Taurus Raging Bull 444 + The features that tamed the world's most powerful revolver cartridge make shooting the popular .44 Magnum load a pleasure. Add Taurus' rock-steady scope mount base and your favorite rings and optics to make your Raging Bull a venerable hunter. + 2 + 0 + 1 + 736 + 3 + 229 + 15 + 2 + 700 + 3 + 2 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 4 + 1 + 22 + + + + + + 737 + Thompson M1928 + Thompson M1928 + Venerated by the same mobsters it ventilated, the 1928A1 is by no means a museum piece, having roared its way out of the roaring twenties and beyond. + Thompson M1928 + Employed by gangsters and G-Men alike, the Tommy gun's status as an antique shouldn't deter modern users from making use of its firepower. + 2 + 0 + 1 + 737 + 3 + 107 + 49 + 7 + 1590 + 4 + -3 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 4 + 1 + 650 + 5 + 5 + + -10 + 30 + 30 + + + + 0 + 0 + 0 + + + + 738 + TT-33 + Tokarev TT-33 + Developed in the late 1920's, this pistol was the official side arm of the Red Army in WW2. + Tokarev TT-33 + Developed in the late 1920's, this pistol was the official side arm of the Red Army in WW2. For its time, the TT was a formidable weapon, with good penetration and range. + 2 + 0 + 1 + 738 + 3 + 145 + 9 + 1 + 1 + 380 + 1 + 2 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 5 + 1 + 44 + + + + + + 739 + UDAR + U-94S UDAR + The large caliber Udar revolver is commonly used by private security agencies and other organisations involved in special missions. + U-94S UDAR + A large caliber (12.5 mm) revolver with high stopping power, used by private security forces and on special operations. + 2 + 0 + 1 + 739 + 3 + 216 + 9 + 1 + 810 + 3 + -2 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 4 + 1 + 30 + + + + + + 740 + Ultimax + Ultimax + Designed and produced in Singapore, the Ultimax 100 LMG line fires either drum or box magazines of 5.56mm ammo. + Ultimax + Reliable and comparatively light-weight, our ST Kinetics' Ultimaxes have been modified to accept 5.56mm Beta C-Mags. Comes with integral bipod and foregrip. + 2 + 0 + 1 + 740 + 3 + 248 + 44 + 8 + 6030 + 8 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 2 + 1 + 540 + 7 + 5 + 5 + + 10 + 30 + 30 + + + + -75 + 70 + 30 + + + + 741 + USAS-12 + USAS-12 + Capable of fully automatic fire, the USAS-12 is designed to provide sustained firepower in close combat scenarios. + USAS-12 + Capable of fully automatic fire, the USAS-12 is designed to provide sustained firepower in close combat scenarios. + 2 + 0 + 1 + 741 + 3 + 119 + 55 + 7 + 2010 + 6 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 3 + 1 + 360 + + + + + + 742 + M76 + Valmet M76 + The Valmet M76 is almost an identical copy of the Rk 62, a high quality AK-47 clone that was developed for the Finnish Defence Forces. + Valmet M76 + This Valmet M76 made from high quality steel and plastic parts is one of the best AK-47 assault rifle variants in the world. + 2 + 0 + 1 + 742 + 3 + 265 + 36 + 6 + 2940 + 5 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 3 + 1 + 700 + -1 + 30 + + -20 + -20 + 1 + + + + + + 743 + M82 + Valmet M82 + A variant of the famed Finnish assault rifle, this model features a polymer body and is chambered for a 5.56mm round. + Valmet M82 + Originally constructed on the AK's internal works, this hardy weapon can stand up to tons of abuse. + 2 + 0 + 1 + 743 + 3 + 234 + 33 + 6 + 3000 + 5 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 3 + 1 + 750 + + + + + + 744 + VIS-35 + VIS-35 + The VIS-35 was the standard issue sidearm of the Polish military in WW2. It is still manufactured today in limited quantities for collectors. + VIS-35 + The VIS-35 was the standard issue sidearm of the Polish military in WW2. It is still manufactured today in limited quantities for collectors. According to some sources, it is one of the best handguns ever built. + 2 + 0 + 1 + 744 + 3 + 217 + 10 + 1 + 1 + 380 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 5 + 1 + 36 + + + + + + 745 + VSk-94 + VSk-94 + Cheaper, lower quality cousin of the VSS Vintorez, this silenced gun can still be your best friend in any situation requiring stealth, firepower, and attitude. + VSk-94 + This silenced sniper rifle is made by a company known for manufacturing aircraft cannons and anti-tank missiles. Who could ask for anything more? Oh, and did we mention it can go full auto? + 2 + 0 + 1 + 745 + 3 + 241 + 37 + 7 + 4740 + 8 + -1 + -2 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 2 + 1 + 900 + 80 + 1 + 999 + + + + + + 746 + WA 2000 + Walther WA 2000 + Sometimes considered the Ferrari of sniper rifles, the WA 2000 combines high accuracy with great stopping power. Too bad they're no longer in production. + Walther WA 2000 + Now back in stock! The WA 2000 is no longer in production, but we were able to locate a few, and they're on sale for the low, low price of only $7940! Get yours now while supplies last! + 2 + 0 + 1 + 746 + 3 + 177 + 70 + 7 + 7940 + 9 + -2 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 24 + 10 + 208 + + 20 + + + + -75 + 70 + 30 + + + + 747 + 94 Trapper + Winchester 94 Trapper + Winchester Rifles have been knocking rustlers and varmints out of the saddle for more than a century. + Winchester 94 Trapper + Through range wars and gunfights the Winchester rifle has always been a solid choice. + 2 + 0 + 1 + 747 + 3 + 169 + 28 + 7 + 1140 + 3 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 4 + 1 + 26 + + + + + + 748 + OICW + XM-29 OICW + The XM-29 is part 20mm magazine fed grenade launcher, part G36 5.56mm assault rifle, and all kinds of whoop-ass. + XM-29 OICW + The XM-29 is a combination weapon, part 20mm magazine fed grenade launcher and part 5.56mm assault rifle. Both parts are assembled into the single one-man portable unit with a built-in target acquisition / fire control system (TA/FCS). + 2 + 0 + 1 + 748 + 3 + 73 + 55 + 7 + 6060 + 9 + 2 + -3 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 750 + 20 + 120 + 1.2 + 15 + 45 + 4.0 + 20 + 912 + 50 + 70 + + + + + + 749 + XM-8 Auto + XM-8 Automatic + This 5.56 assault platform fills a variety of roles. Ever wanted to serve someone a lead salad? Point at enemy and pull trigger to taste. + XM-8 Automatic + Originally commissioned by the U.S. military, HK is now producing this 5.56 multi-role weapon for the highest bidder. Lucky you. + 2 + 0 + 1 + 749 + 3 + 158 + 28 + 7 + 4770 + 9 + -2 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 750 + -1 + 30 + 946 + + -20 + -20 + 1 + + + + + + 750 + XM-8 + XM-8 Baseline Carbine + The XM-8 is HK's response to the USA's call for a new standard Army rifle. The BLC version is the standard, and offers a versatile array of options. + XM-8 Baseline Carbine + The new XM-8 family of weapons is spearheading the "next gen" infantry weapons movement, after the OICW contract went belly up. + 2 + 0 + 1 + 750 + 3 + 159 + 27 + 7 + 3890 + 9 + -2 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 750 + -1 + 30 + 946 + + -20 + -20 + 1 + + + + + + 751 + XM-8 Compact + XM-8 Compact Carbine + The Compact is a shorty version of the XM-8, outfitted specifically for short range engagements, notably urban ops. + XM-8 Compact Carbine + The Compact is a shorty version of the XM-8, outfitted specifically for short range engagements, notably urban ops. + 2 + 0 + 1 + 751 + 3 + 161 + 22 + 6 + 3360 + 9 + -2 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 750 + -1 + 30 + + -20 + -20 + 1 + + + + + + 752 + XM-8 Sharpshooter + XM-8 Sharpshooter + The Sharpshooter version of the XM-8 is the Next Gen DMR, featuring a much longer, match grade, long-twist barrel for accuracy over longer ranges. + XM-8 Sharpshooter + The Sharpshooter version of the XM-8 is the Next Gen DMR, featuring a much longer, match grade, long-twist barrel for accuracy over longer ranges. + 2 + 0 + 1 + 752 + 3 + 157 + 28 + 7 + 4170 + 9 + -2 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 750 + -1 + 30 + 946 + + -20 + -20 + 1 + + + + + + 753 + Zastava + Zastava M76 + A Serbian conversion of the classic AK-47, a semiautomatic sniper rifle that is relatively accurate, yet antiquated. + Zastava M76 + A Serbian conversion of the classic AK-47, a semiautomatic sniper rifle that is relatively accurate, yet antiquated. + 2 + 0 + 1 + 753 + 3 + 123 + 42 + 8 + 5400 + 6 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 3 + 1 + 22 + 208 + + + + + + 754 + MP-233B + Baikal MP-233B + Russian made over-and-under double barreled shotgun. + Baikal MP-233B + One of the many finely produced sporting shotguns on the market from Baikal. + 2 + 0 + 1 + 754 + 3 + 250 + 34 + 8 + 1650 + 3 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 4 + 1 + 22 + + + + + + 755 + G36 + HK G36 + The G36 is a conventional gas operated, selective fire rifle. This non-export model comes standard with a built-in reflex scope. + HK G36 + The G36 is a conventional gas operated, selective fire rifle, made from mostly modern materials and using mostly modern technologies. This non-export model comes standard with a built-in reflex scope. + 2 + 0 + 1 + 755 + 3 + 252 + 33 + 7 + 5460 + 7 + 4 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 2 + 1 + 750 + -1 + 10 + 20 + 3.5 + 30 + 20 + 1.4 + 25 + 20 + + -20 + -20 + + + + + + 756 + G36K + HK G36K + The G36K is the carbine version of the G36. This non-export comes standard with a built-in reflex scope. + HK G36K + The G36 is a conventional gas operated, selective fire rifle, made from mostly modern materials and using mostly modern technologies. The G36K is the carbine version, and comes standard with a built-in reflex scope. + 2 + 0 + 1 + 756 + 3 + 65 + 30 + 6 + 5290 + 7 + 4 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 2 + 1 + 750 + -1 + 10 + 20 + 3.5 + 30 + 20 + 1.4 + 25 + 20 + + -20 + -20 + + + + + + 757 + INSAS + INSAS + The development of this rifle probably went like this: "We take a bit from every other AR on the market, and mash them all together." + INSAS + Influenced by a lot of different designs, the rifle version of the Indian Small Arms System is a fine Assault Rifle as well. + 2 + 0 + 1 + 757 + 3 + 266 + 32 + 7 + 2940 + 5 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 3 + 1 + 650 + -1 + 30 + + -20 + -20 + 1 + + + + + + 758 + Grizzly .50 + LAR Grizzly .50 AE + Competitor to the .50 AE variant of the Desert Eagle. + LAR Grizzly .50 AE + A competitor to the .50 AE Desert Eagle, and a fine American piece of work. + 2 + 0 + 1 + 758 + 3 + 267 + 14 + 2 + 760 + 5 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 3 + 1 + 20 + + + + + + 759 + PA-15 + MAB PA-15 + French Army pistol with an unusual locking mechanism. + MAB PA-15 + Discontinued when MAB went out of business. Buy while stocks last. + 2 + 0 + 1 + 759 + 3 + 269 + 11 + 1 + 1 + 460 + 1 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 5 + 1 + 36 + + + + + + 760 + .50 Beo + .50 Beowulf Rifle + Designed to slay "monsters" in a single blow, the .50 Beowulf rifle from Alexander Arms will make you a legend in your own time; heroic deeds are just moments away - let the ballads begin. + .50 Beowulf Rifle + Use what the U.S Coast Guard uses: they know what they're doing. + 2 + 0 + 1 + 760 + 3 + 268 + 36 + 7 + 1530 + 5 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 3 + 1 + 20 + + + + + + 761 + MPL + Walther MPL + This SMG was in use by German police before they switched to HK weapons (around 1985). + Walther MPL + Surplus weapons for the serious gun collector. The MPL was used extensively by German police forces prior to 1985. + 2 + 0 + 1 + 761 + 3 + 271 + 36 + 5 + 1280 + 3 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 4 + 1 + 480 + -1 + 30 + + -20 + -20 + 1 + + + + + + 762 + M16A1 + Colt M16A1 + The improved version of the M16. Modified due to experience from Vietnam. + Colt M16A1 + The M16's deficiencies began to dissolve with this model. Ammo was now loaded with powders that produce much less residue in the gun action. Barrel, chamber, and bolt are chrome-lined to improve corrosion resistance. + 2 + 0 + 1 + 762 + 3 + 272 + 29 + 7 + 2870 + 5 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 3 + 1 + 800 + + + + + + 763 + XM177E1 + Colt XM177-E1 + The shortened version of the M16, favored by special forces in Vietnam. + Colt XM177-E1 + Initially, the CAR-15 showed some problems. First, it was too loud. Second, the muzzle flash was also terrific. Colt partially solved this problem by installing a new, longer flash suppressor. This model was officially adopted as the XM177-E1. + 2 + 0 + 1 + 763 + 3 + 273 + 24 + 6 + 2820 + 4 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 4 + 1 + 800 + -1 + 30 + + -20 + -20 + 1 + + + + + + 764 + CMMG 7.3 + CMMG 7.3 + You will forget the Desert Eagle and any "highpower" revolvers when you have shot with this one. + CMMG 7.3 + New CMMG 7.3"Pistol w/Four Rail. Features a chrome lined 1/7" twist, 5.56mm barrel. Other features include feed cut ramp, padded pistol buffer assy, sling adapter, and T marked receiver. Lifetime warranty. + 2 + 0 + 1 + 764 + 3 + 274 + 22 + 6 + 1030 + 4 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 4 + 1 + 35 + + + + + + 765 + OA-93 + OA-93 + This is a cut down M16 that has been made into a pistol. It uses a free-floating barrel and will also accept standard M16 magazines. + OA-93 + In production for over a decade now. This model uses the OA operations system which incorporates the recoil system into the upper receiver, eliminating the need for an extension tube or buttstock. + 2 + 0 + 1 + 765 + 3 + 275 + 20 + 5 + 1010 + 4 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 4 + 1 + 35 + + + + + + 766 + Automag IV + Automag IV + A large pistol in .45 Winchester Magnum caliber, made by Galena Industries. + Automag IV + The .45 Winchester Magnum version of Galena's line of Automag pistols. + 2 + 0 + 1 + 766 + 3 + 276 + 14 + 2 + 710 + 5 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 3 + 1 + 20 + + + + + + 767 + Grizzly .45 + LAR Grizzly .45 WM + This version of the Grizzly pistol existed before the .50 AE variant was made. + LAR Grizzly .45 WM + The Grizzly pistols are based on the Colt 1911, as their looks already told you, but they have been beefed up to shoot stronger ammo. + 2 + 0 + 1 + 767 + 3 + 277 + 14 + 2 + 720 + 5 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 3 + 1 + 20 + + + + + + 768 + Wildey + Wildey Survivor + A longbarreled .45 Winchester Magnum pistol. + Wildey Survivor + If you are seeing red, do like Charles Bronson did: Pack this one! + 2 + 0 + 1 + 768 + 3 + 278 + 18 + 2 + 820 + 5 + -1 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 3 + 1 + 20 + + + + + + 769 + C7CT + ColtCanada C7CT + This is a DMR-version of the C7-rifle, with built-in bipod and sound suppressor. + ColtCanada C7CT + The C7 "Custom Tactical" is a designated marksman rifle suitable for the spotter of a sniper/spotter-team. Sold with our rugged Battle Scope. + 2 + 0 + 1 + 769 + 3 + 281 + 49 + 7 + 5880 + 6 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 2 + 1 + 28 + 55 + 1 + 10 + 1007 + + 20 + + + + -75 + 70 + 30 + + + + 770 + Encore + Thompson Contender Encore + The Contender pistol exists in a wide variety of calibers, this one is chambered for .454 Casull. + Contender Encore + The Thompson Contender Encore is a one-shot targetpistol that can also be used for hunting, if equipped with a suitable scope. Chambered for .454 Casull, this is a most powerful gun. + 2 + 0 + 1 + 770 + 3 + 282 + 22 + 2 + 705 + 2 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 2 + 1 + 10 + + + + + + 771 + Alaskan + Ruger S. Redhawk Alaskan + The preferred backup weapon of big-game hunters, though it can be a little rough on your wrist. + Ruger SR Alaskan + The Ruger Super Redhawk Alaskan is a snubnosed .454 Casull revolver, a neat "little" surprise to anyone who wants you ill. + 2 + 0 + 1 + 771 + 3 + 283 + 11 + 1 + 1 + 790 + 3 + 1 + 2 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 2 + 1 + 20 + + + + + + 772 + FA M83 + Fr. Arms M83 Premier Grade + A retro-style revolver, in a not-so-retro caliber. + Fr. Arms M83 PG + The Freedom Arms Model 83 Premier Grade may look like one of the very first revolvers that used cartridges, but it is quite new, and fires the all-powerful .454 Casull ammo. + 2 + 0 + 1 + 772 + 3 + 284 + 15 + 2 + 920 + 3 + 1 + 2 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 2 + 1 + 20 + + + + + + 773 + KP M/31 + KP M/31 Suomi + Designed by Aimo Lahti, this accurate if heavy SMG is a well-made, elementary blowback weapon. In appearance it is very similar to the German Bergmann MP34 and the Soviet PPD 1934G/38G and PPSh41 which it inspired. + KP M/31 Suomi + The Suomi was used with great sucess during the war of 1940 against the Soviet Union, where this SMG showed the importance of SMGs to modern warfare. Manufacture of the Suomi ceased in 1944, but Finland used it well into the 1990s, when finally it was replaced by assault rifles. + 2 + 0 + 1 + 773 + 3 + 279 + 49 + 7 + 965 + 3 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 2 + 1 + 900 + + + + + + 774 + VSSK + VSSK Vychlop + A very special sniper rifle that comes with integral silencer, integral bipod, and fires subsonic AP ammunition. + VSSK Vychlop + Quite new on the market, the Russian Vychlop (which means 'Exhaust') coughs up something more substantial (and more deadly) than carbon monoxide. Comes with integral bipod plus Battle Scope. + 2 + 0 + 1 + 774 + 3 + 285 + 70 + 7 + 9583 + 10 + -2 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 24 + 80 + 1 + 10 + 1007 + + 20 + + + + -75 + 70 + 30 + + + + 775 + SPAS-12 + SPAS-12 + Designed as a police weapon from the ground up, it was introduced in 1979. + SPAS-12 + A semi-automatic shotgun designed for police use and Hollywood action movies. For lighter loads and special ammunition switch to pump-action. + 2 + 0 + 1 + 775 + 3 + 286 + 44 + 6 + 1547 + 4 + 1 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 3 + 1 + 24 + -1 + 30 + + -20 + -20 + 1 + + + + + + 776 + Kar 98k + Mauser Karabiner 98k + The standard rifle of the German army during World War II. Rifles made after 1942 may have cheaper furniture and fittings, but the Germans never went cheap on barrel, bolt, and action. + Mauser Kar 98k + This well constructed carbine version of the Gewehr 98 was Germany's standard rifle during World War II. Price is for guns of later production runs, earlier rifles on order. Ammo in stripper clips can be found in the Ammo-section. + 2 + 0 + 1 + 776 + 3 + 290 + 39 + 8 + 2280 + 5 + 1 + 2 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 4 + 1 + 26 + + + + + + 777 + Benelli R-1 + Benelli R-1 + The R-1 is another beautiful design by Benelli, and uses comfort tech to dampen recoil. Also comes with a picatinny rail for easy scope replacements. This .300 WinMag model uses a 5 round clip. + Benelli R-1 + The Benelli R-1 is another semi-automatic competitor on the sniper rifle market, and a beautifully designed one. + 2 + 0 + 1 + 777 + 3 + 287 + 34 + 8 + 7830 + 7 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 24 + 208 + + + + + + 778 + Blaser LRS2 + Blaser R93 LRS2 + This .300 WinMag bolt-action rifle uses straight-pull technology to make chambering a new round a bit faster. + Blaser R93 LRS2 + The Blaser R93 Tactical is another futuristic german design. It has a quick interchangeable barrel system that allows for changing barrels without the need to resight the scope. This .300 WinMag model is used widely by German and Dutch police. + 2 + 0 + 1 + 778 + 3 + 288 + 50 + 8 + 7770 + 7 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 24 + 208 + + + + + + 779 + S&O Shorty + S&O Shorty + A straight-pull bolt-action rifle with a futuristic look. Pull back pistolgrip to chamber a new round, but take care of your triggerfinger: the triggerguard moves as well, but the trigger does not! + S&O Shorty + The S&O Shorty is a straight-pull bolt-action bullpup design with a very unique action: to chamber a new round, you pull the pistolgrip. It's made for hunting, despite the futuristic look. And if you're hunting the most dangerous animal of all, then it can also act as a mid range sniper rifle. + 2 + 0 + 1 + 779 + 3 + 289 + 43 + 7 + 7950 + 7 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 24 + 208 + + + + + + 780 + SA-24 + SA-24 + In production from 1949-1968, this Czech SMG has been liberally supplied to revolutionaries all over the world. + SA-24 + An older Czech SMG that fires the Russian 7.62x25mm cartridge. It is claimed that it will also fire the 7.63 Mauser pistol cartridge. + 2 + 0 + 1 + 780 + 3 + 293 + 35 + 6 + 940 + 3 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 4 + 2 + 650 + + + + + + 781 + SAR 21 + SAR 21 + This version of the SAR 21 has Picatinny rails instead of a fixed optical sight and built-in laser aiming device, so you can choose how to equip it. + SAR 21 + This version of the SAR 21 bullpup assault rifle has several attachment points and is considered more versatile compared to the standard model. + 2 + 0 + 1 + 781 + 3 + 294 + 34 + 7 + 1680 + 5 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 2 + 1 + 550 + + + + + + 782 + SR-47 + KAC SR-47 + Developed for Special Forces to enable using battlefield pick-up magazines, this gun is essentially a M4 chambered for 7.62x39mm. + KAC SR-47 + If the Russians make some of their guns in NATO calibers, we can do it the other way around. Developed for tunnel-fighting and using AK-47 magazines, this 7.62x39mm M4-variant comes with a sound suppressor. Only very few available.. + 2 + 0 + 1 + 782 + 3 + 291 + 35 + 6 + 1640 + 5 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 650 + -1 + 30 + 1012 + + -20 + -20 + 1 + + + + + + 783 + Walther P99 + Walther P99 + Made with a synthetic frame and with hammerless action, this is obviously a competitor to the Glock pistols. + Walther P99 + If it is good enough for James Bond, it is surely good enough for you. Commemorative models available on order. + 2 + 0 + 1 + 783 + 3 + 297 + 7 + 1 + 710 + 2 + 2 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 4 + 1 + 36 + + + + + + 784 + Mauser M-03 + Mauser M-03 + A hunting rifle using Germany's WW-II rifle caliber. + Mauser M-03 + The bolt-action system of the old Mauser Kar98k lives on in this hunting rifle. Comes with a 7x magnification scope. + 2 + 0 + 1 + 784 + 3 + 296 + 39 + 8 + 2700 + 6 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 3 + 1 + 26 + 1007 + + + + + + 785 + AKMSU + AKMSU + Variant of the AKMS, which is a variant of the standard AKM. Was made shorter for special units and paratroopers. U-shaped buttplate of folding stock allows folding/unfolding while a magazine is inserted. + AKMSU + This even more shortened variant of the AKM comes with a folding stock that allows folding/unfolding while a magazine is in the gun. It was developed for paratroopers and special units, and is quite functional despite the rather unusual foregrip. + 2 + 0 + 1 + 785 + 3 + 298 + 28 + 5 + 2340 + 5 + 2 + 2 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 2 + 1 + 650 + -1 + 5 + 5 + 30 + + -10 + 10 + 10 + 1 + + + + 0 + 0 + 0 + + + + 786 + Elite 10mm + Colt Delta Elite + A Colt semiautomatic chambered for the 10mm Auto cartridge. + Colt Delta Elite + Colt's entry into the 10mm pistol market. All you expect from a Colt pistol, and more. + 2 + 0 + 1 + 786 + 3 + 295 + 11 + 1 + 1 + 850 + 2 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 2 + 1 + 36 + 1183 + + + + + + 787 + SCAR-H SV + FN SCAR-H SV + The SCAR is FN's newest offering into the military armament scene. The "H" stands for "Heavy", and refers to this version firing the 7.62mm NATO round. This is the sniper variant. + FN SCAR-H SV + Not for sale through BR. + 2 + 0 + 1 + 787 + 3 + 1 + 578 + 35 + 7 + 4430 + 9 + 2 + -3 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 600 + -1 + 30 + + -20 + -20 + 1 + + + + + + 788 + SCAR-L SV + FN SCAR-L SV + FN's latest addition to the SCAR family is the "L" or Light version, chambered in 5.56mm NATO. This is the sniper variant. + FN SCAR-L SV + Not for sale through BR. + 2 + 0 + 1 + 788 + 3 + 1 + 579 + 34 + 7 + 4230 + 9 + 2 + -3 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 600 + -1 + 30 + + -20 + -20 + 1 + + + + + + 789 + Steyr ACR + Steyr ACR + The Advanced Combat Rifle fires a small armor penetrating fin stabilized dart over a considerable range. + Steyr ACR + Prototype of a new generation of assault rifles, the Steyr ACR fires fin stabilized darts. This is the future weapon of choice. + 2 + 0 + 1 + 789 + 3 + 301 + 32 + 7 + 4870 + 9 + 1 + -3 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1200 + 1030 + + + + + + 790 + SCAR-WP CQC + FN SCAR-WP CQC + The SCAR is FN's newest offering into the military armament scene. The "WP" refers to this version firing the 7.62mm WP round. CQC denotes the shortest version for fighting in dense terrain. + FN SCAR-WP CQC + Not for sale through BR. + 2 + 0 + 1 + 790 + 3 + 1 + 584 + 31 + 6 + 4430 + 9 + 2 + -3 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 600 + -1 + 30 + + -20 + -20 + 1 + + + + + + 791 + SCAR-WP SV + FN SCAR-WP SV + The SCAR is FN's newest offering into the military armament scene. The "WP" refers to this version firing the 7.62mm WP round. This is the sniper variant. + FN SCAR-WP SV + Not for sale through BR. + 2 + 0 + 1 + 791 + 3 + 1 + 585 + 35 + 7 + 4430 + 9 + 2 + -3 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 600 + -1 + 30 + + -20 + -20 + 1 + + + + + + 792 + SCAR-68 CQC + FN SCAR-68 CQC + This CQC version of the SCAR-L has been converted to fire the 6.8mm SPC round. + FN SCAR-68 CQC + Not for sale through BR. + 2 + 0 + 1 + 792 + 3 + 1 + 586 + 31 + 6 + 4230 + 9 + 2 + -3 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 600 + -1 + 30 + + -20 + -20 + 1 + + + + + + 793 + SCAR-68 SV + FN SCAR-68 SV + This sniper variant of the SCAR-L has been converted for the new 6.8x43mm SPC round. + FN SCAR-68 SV + Not for sale through BR. + 2 + 0 + 1 + 793 + 3 + 1 + 587 + 34 + 7 + 4230 + 9 + 2 + -3 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 600 + -1 + 30 + + -20 + -20 + 1 + + + + + + 794 + MP5/40A3 + HK MP5/40A3 + Yet another version of the H&K MP5, chambered in .40 S&W. + HK MP5/40A3 + The more popular of the new caliber MP5's, this is the .40 S&W version + 2 + 0 + 1 + 794 + 3 + 303 + 29 + 5 + 1410 + 4 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 4 + 1 + 800 + -1 + 30 + + -20 + -20 + 1 + + + + + + 795 + M468 + Barrett M468 + Barrett's entry into the 6.8mm SPC rifle market. A strong and sturdy rifle. + Barrett M468 + Not what you usually expect when you hear 'Barrett', but rest assured that this 6.8mm SPC rifle has the usual high quality and precision of any other Barrett rifle. + 2 + 0 + 1 + 795 + 3 + 304 + 32 + 7 + 2780 + 5 + 2 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 2 + 550 + + + + + + 796 + M4A3 + Bushmaster M4A3 + The Bushmaster M4A3, chambered for the new 6.8mm SPC round. + Bushmaster M4A3 + Bushmaster's famous M4A3, now in 6.8mm SPC. As an added bonus, this is the military/LE full-auto variant. + 2 + 0 + 1 + 796 + 3 + 305 + 30 + 7 + 2830 + 5 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 3 + 1 + 550 + -1 + 30 + + -20 + -20 + 1 + + + + + + 797 + XCR-1 + Robarms XCR-1 + The Robinson Armament XCR-1 is just another M4 clone in 6.8mm SPC. + Robarms XCR-1 + Another new entry on the 6.8mm SPC market, the XCR-1 comes with a folding stock, which looks a bit unusual on a M4 clone, but works very well. + 2 + 0 + 1 + 797 + 3 + 306 + 34 + 6 + 2840 + 5 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 2 + 550 + -1 + 30 + + -20 + -20 + 1 + + + + + + 798 + Luger P-08 + P-08 Parabellum + Standard sidearm of the German Army during WW-II. It is also known as the "Luger". + P-08 Parabellum + A somewhat complicated pistol for the serious gun collector. Be careful when taking it apart. Call us for spare parts. + 2 + 0 + 1 + 798 + 3 + 309 + 8 + 1 + 1 + 690 + 2 + -2 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 2 + 1 + 36 + + + + + + 799 + P226 SAS + SIG P226 SAS + The reduced snag version of the P226 pistol. + SIG P226 SAS + Reliability and ease of use are key features of this swiss made handgun. Improved with the SIG-Anti-Snag system. + 2 + 0 + 1 + 799 + 3 + 311 + 9 + 1 + 1 + 680 + 2 + 2 + 1 + 1 + 1 + 1 + 1 + 1 + 3 + 1 + 36 + + + + + + 800 + P226 SAS .40 + SIG P226 SAS .40 + A version of the P226, chambered in .40 S&W, with rounded edges to reduce snag and facilitate easier concealed carry. + SIG P226 SAS .40 + A stainless steel slide and the SIG-Anti-Snag system (for easier concealed carrying) are improvements over the standard version. + 2 + 0 + 1 + 800 + 3 + 312 + 9 + 1 + 1 + 870 + 2 + 2 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + 3 + 1 + 36 + + + + + + 801 + Dyn. Helmet + Dyneema Helmet + Dyneema UD full composite helmets provide the highest degree of protection at less weight than alternative materials, against both flying shrapnel and bullets. + Dyneema Helmet + "BOOM! Headshot!" Who cares? With this helmet you are protected from bullets and you'll still score with the ladies. + 2048 + 0 + 1 + 55 + 1 + 178 + 10 + 22 + 900 + 8 + 3 + -2 + 1 + 1 + 1 + 1 + 1 + 2 + 1 + -1 + + -2 + -3 + + + + + + 802 + Dyn. Pants + Dyneema Leggings + Produced under license by several companies, Dyneema fabric is 40 percent stronger than Kevlar. + Dyneema Leggings + Some wearers describe Dyneema fabric leggings as uncomfortable; however, stopping a bullet with one's unprotected groin would be considerably less enjoyable. + 2048 + 0 + 1 + 56 + 1 + 188 + 30 + 25 + 1800 + 8 + 3 + -2 + 1 + 1 + 1 + 1 + 1 + 2 + 1 + -3 + + + + + + 803 + Dyn. Vest + Dyneema Vest + Dyneema UD-based vests provide maximum protection at an extremely low weight. Together with the high flexibility of Dyneema UD, this translates into high wearing comfort for the individual user, ensuring that mercs actually wear them on duty. + Dyneema Vest + Very Light vest that still offers the protection of its Heavy counterparts. Don't leave home without one! + 2048 + 0 + 1 + 57 + 1 + 177 + 20 + 25 + 2000 + 8 + 3 + -2 + 1 + 1 + 1 + 1 + 1 + 2 + 1 + -3 + + -15 + -6 + -15 + + + -30 + -12 + -30 + + + -20 + -8 + -20 + + + + 804 + EOD Helmet + EOD Helmet + Currently in service throughout the world with Bomb Disposal Teams, the EOD Bomb Disposal Suit is a state-of-the-art garment specifically designed to give the highest level of protection with the maximum comfort and flexibility to the user. + EOD Helmet + The EOD helmet is a state-of-the-art garment specifically designed to give the highest level of protection with the maximum comfort and flexibility to the user. + 2048 + 0 + 1 + 58 + 1 + 218 + 35 + 26 + 1600 + 9 + 1 + -4 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + -4 + 1 + + -6 + -12 + + + + + + 805 + EOD Pants + EOD Leggings + Currently in service throughout the world with Bomb Disposal Teams, the EOD Bomb Disposal Suit is a state-of-the-art garment specifically designed to give the highest level of protection with the maximum comfort and flexibility to the user. + EOD Leggings + Unless you have a higly skilled explosives expert on your team, or have shares in a wheelchair producing company, this piece is a must for every self respecting merc. + 2048 + 0 + 1 + 59 + 1 + 219 + 48 + 26 + 2400 + 9 + 1 + -4 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + -12 + 1 + + + + + + 806 + EOD Vest + EOD Vest + Currently in service throughout the world with Bomb Disposal Teams, the PRO EOD Bomb Disposal Suit is a state-of-the-art garment specifically designed to give the highest level of protection with the maximum comfort and flexibility to the user. + EOD Vest + Unless you have a higly skilled explosives expert on your team, or have shares in a bodybag producing company, this piece is a must for every self respecting merc. + 2048 + 0 + 1 + 60 + 1 + 220 + 65 + 26 + 4000 + 9 + 1 + -4 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + -10 + -8 + 1 + + -40 + -15 + -40 + + + -80 + -30 + -80 + + + -50 + -15 + -50 + + + + 807 + Ghillie Helmet + Ghillie Hood + Either as a companion to the Ghillie suit or on its own, the Ghillie Hood camouflages your most important piece of equipment: your head. + Ghillie Hood + The finishing touch for your ghillie suit. Also usefull to keep the sun out of your eyes and as mosquito net. + 2048 + 0 + 1 + 61 + 1 + 221 + 5 + 99 + 1000 + 5 + -2 + 1 + 1 + 1 + 1 + 1 + 1 + 3 + 1 + -1 + 20 + + -2 + -3 + + + + + + 808 + Ghillie Pants + Ghillie Leggings + High Quality Jute Thread is sewn directly on to Military BDU trousers. The sewn on Jute thread covers the back and the front. + Ghillie Leggings + Unless you plan to wear jeans under your Ghillie suit, these pants are a must have if you are going for a covert approach. + 2048 + 0 + 1 + 62 + 1 + 222 + 16 + 99 + 1200 + 5 + -2 + 1 + 1 + 1 + 1 + 1 + 1 + 3 + 1 + 30 + + + + + + 809 + Ghillie Suit + Ghillie Suit + High Quality Jute Thread is sewn directly on to a Military BDU 4 pocket coat. The sewn on Jute thread covers the entire jacket in the front and the back, and has an attached hood. + Ghillie Suit + Whether you are spying on that cute looking girl next door, or sneaking up to that perfect spot overlooking an enemy base, this vest will make sure nobody sees you. + 2048 + 0 + 1 + 63 + 1 + 223 + 27 + 99 + 1500 + 5 + -2 + 1 + 1 + 1 + 1 + 1 + 1 + 3 + 1 + -1 + 50 + + -5 + -2 + -5 + + + -10 + -4 + -10 + + + -7 + -3 + -7 + + + + 810 + Tw. Helmet + Twaron Helmet + The most demanding ballistic requirements can be met by a helmet made from a specially formed Twaron laminate. Its low weight makes it much more comfortable to wear than the traditional steel helmet. + Twaron Helmet + One of the best helmets money can buy! Contact us if you want them in blue for that genuine "UN-look". + 2048 + 0 + 1 + 64 + 1 + 176 + 10 + 22 + 600 + 6 + 1 + -1 + 1 + 1 + 1 + 1 + 1 + 3 + 1 + -1 + + -2 + -3 + + + + + + 811 + Tw. Pants + Twaron Leggings + These leg protectors are made from high tensile para-aramid fiber. + Twaron Leggings + Protect your lower half from small arms fire and fragmentation damage with a pair of Twaron trousers. + 2048 + 0 + 1 + 65 + 1 + 189 + 30 + 25 + 1000 + 6 + 1 + -1 + 1 + 1 + 1 + 1 + 1 + 3 + 1 + -3 + + + + + + 812 + Tw. Vest + Twaron Vest + Twaron Microfilament in bullet resistant vests makes protective clothing lighter, more flexible, and easier to wear. + Twaron Vest + The use of Twaron CT Microfilament in bullet resistant vests makes protective clothing lighter, more flexible, and easier to wear. In short, the most efficient protection system on the market today. + 2048 + 0 + 1 + 66 + 1 + 190 + 25 + 25 + 1200 + 6 + 1 + -1 + 1 + 1 + 1 + 1 + 1 + 3 + 1 + -3 + -3 + + -15 + -6 + -15 + + + -30 + -12 + -30 + + + -20 + -8 + -20 + + + + 813 + C-18 Dyn. Helmet + Treated Dyneema Helmet + This Helmet has been treated with Compound-18 for added ballistic protection. + Treated Dyneema Helmet + Catching a bullet high and inside ruins anyone's day. Prevent it with a C-18 treated helmet. + 2048 + 0 + 1 + 67 + 2 + 43 + 11 + 22 + 1100 + 2 + -3 + 1 + 1 + 1 + 1 + 1 + 1 + -1 + + -2 + -3 + + + + + + 814 + C-18 Dyn. Pants + Treated Dyneema Leggings + The tensile strength of these Dyneema leggings has been improved by a treatment with Compound-18. + Treated Dyneema Leggings + Contrary to what you see in the movies, there really is no 'safe place' on the human body to get shot. These treated trousers are worth the investment. + 2048 + 0 + 1 + 68 + 2 + 44 + 34 + 25 + 2000 + 2 + -3 + 1 + 1 + 1 + 1 + 1 + 1 + -4 + + + + + + 815 + C-18 Dyn. Vest + Treated Dyneema Vest + Permeation with Compound-18 boosts this vest's capacity for resisting trauma from bullets, fragments and other battlefield detritus. + Treated Dyneema Vest + This treated Dyneema vest prohibits painful penetrating trauma. + 2048 + 0 + 1 + 69 + 2 + 45 + 23 + 25 + 2200 + 2 + -3 + 1 + 1 + 1 + 1 + 1 + 1 + -3 + -1 + + -15 + -6 + -15 + + + -30 + -12 + -30 + + + -20 + -8 + -20 + + + + 816 + C-18 EOD Helmet + Treated EOD Helmet + 0 + Treated EOD Helmet + Not for sale through BR. + 2048 + 0 + 1 + 70 + 2 + 23 + 26 + 1800 + -5 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + -4 + + -6 + -12 + + + + + + 817 + C-18 EOD Pants + Treated EOD Leggings + 0 + Treated EOD Leggings + Not for sale through BR. + 2048 + 0 + 1 + 71 + 2 + 52 + 26 + 2600 + -5 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + -12 + + + + + + 818 + C-18 EOD Vest + Treated EOD Vest + 0 + Treated EOD Vest + Not for sale through BR. + 2048 + 0 + 1 + 72 + 2 + 57 + 26 + 4200 + -5 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + -10 + -8 + + -40 + -15 + -40 + + + -80 + -30 + -80 + + + -50 + -15 + -50 + + + + 819 + C-18 SWAT Helmet + Treated SWAT Helmet + 0 + Treated SWAT Helmet + Not for sale through BR. + 2048 + 0 + 1 + 73 + 2 + 15 + 22 + 700 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + -1 + + -2 + -3 + + + + + + 820 + C-18 SWAT Pants + Treated SWAT Leggings + 0 + Treated SWAT Leggings + Not for sale through BR. + 2048 + 0 + 1 + 74 + 2 + 43 + 25 + 1100 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + -4 + + + + + + 821 + C-18 SWAT Vest + Treated SWAT Vest + 0 + Treated SWAT Vest + Not for sale through BR. + 2048 + 0 + 1 + 75 + 2 + 36 + 25 + 1300 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + -2 + -2 + + -8 + -3 + -8 + + + -16 + -6 + -16 + + + -11 + -4 + -11 + + + + 822 + C-18 Tw. Helmet + Treated Twaron Helmet + A treated ballistic helmet, because your head is worth it. + Treated Twaron Helmet + A treated ballistic helmet, because your head is worth it. + 2048 + 0 + 1 + 76 + 2 + 49 + 11 + 22 + 800 + -2 + 1 + 1 + 1 + 1 + 1 + 1 + -1 + + -2 + -3 + + + + + + 823 + C-18 Tw. Pants + Treated Twaron Leggings + Treatment with C-18 has augmented these leggings' ability to stop career ending knee and hip wounds. + Treated Twaron Leggings + Treatment with C-18 has augmented these leggings' ability to stop career ending knee and hip wounds. + 2048 + 0 + 1 + 77 + 2 + 50 + 34 + 25 + 1200 + -2 + 1 + 1 + 1 + 1 + 1 + 1 + -4 + + + + + + 824 + C-18 Tw. Vest + Treated Twaron Vest + The aramid fibers in this vest have been significantly strengthened by the addition of Compound-18. + Treated Twaron Vest + C-18 has vastly improved the protective capacity of this armor. + 2048 + 0 + 1 + 78 + 2 + 51 + 28 + 25 + 1400 + -2 + 1 + 1 + 1 + 1 + 1 + 1 + -3 + -4 + + -15 + -6 + -15 + + + -30 + -12 + -30 + + + -20 + -8 + -20 + + + + 825 + C. Dyn. Helmet + Coated Dyneema Helmet + Coating with Crepitus goo makes this item the ultimate in protective head gear. + Coated Dyneema Helmet + Coating with Crepitus goo makes this item the ultimate in protective head gear. + 2048 + 0 + 1 + 79 + 2 + 46 + 9 + 22 + 1300 + 3 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + + + + + + 826 + C. Dyn. Pants + Coated Dyneema Leggings + Complete saturation with crepitus fluid bolsters the defensive capability of these bonded armor leggings. + Coated Dyneema Leggings + Complete saturation with crepitus fluid bolsters the defensive capability of these bonded armor leggings. + 2048 + 0 + 1 + 80 + 2 + 47 + 26 + 25 + 2200 + 3 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + -3 + + + + + + 827 + C. Dyn. Vest + Coated Dyneema Vest + Looking at a pile of alien amniotic fluid, my first thought wouldn't have been "Hey, I wonder if smearing this on my body armor will improve its performance?" There are rewards for creativity and improvisation after all. + Coated Dyneema Vest + Ballistic inserts, available seperately from Bobby Ray's, would be the perfect addition to this already formidable coated armor. + 2048 + 0 + 1 + 81 + 2 + 48 + 17 + 25 + 2400 + 3 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + -2 + + -8 + -3 + -8 + + + -16 + -6 + -16 + + + -11 + -4 + -11 + + + + 828 + C. EOD Helmet + Coated EOD Helmet + 0 + Coated EOD Helmet + Not for sale through BR. + 2048 + 0 + 1 + 82 + 2 + 21 + 26 + 2000 + 1 + -3 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + -3 + + -3 + -10 + + + + + + 829 + C. EOD Pants + Coated EOD Leggings + 0 + Coated EOD Leggings + Not for sale through BR. + 2048 + 0 + 1 + 83 + 2 + 44 + 26 + 2800 + 1 + -3 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + -10 + + + + + + 830 + C. EOD Vest + Coated EOD Vest + 0 + Coated EOD Vest + Not for sale through BR. + 2048 + 0 + 1 + 84 + 2 + 51 + 26 + 4400 + 1 + -3 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + -8 + -6 + + -35 + -12 + -35 + + + -70 + -24 + -70 + + + -45 + -12 + -45 + + + + 831 + C. SWAT Helmet + Coated SWAT Helmet + 0 + Coated SWAT Helmet + Not for sale through BR. + 2048 + 0 + 1 + 85 + 2 + 13 + 22 + 900 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + + + + + + 832 + C. SWAT Pants + Coated SWAT Leggings + 0 + Coated SWAT Leggings + Not for sale through BR. + 2048 + 0 + 1 + 86 + 2 + 35 + 25 + 1300 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + -3 + + + + + + 833 + C. SWAT Vest + Coated SWAT Vest + 0 + Coated SWAT Vest + Not for sale through BR. + 2048 + 0 + 1 + 87 + 2 + 30 + 25 + 1500 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + -1 + -1 + + -5 + -2 + -5 + + + -10 + -4 + -10 + + + -7 + -3 + -7 + + + + 834 + C. Tw. Helmet + Coated Twaron Helmet + Keep your brains inside your skull where they belong with this coated helmet. + Coated Twaron Helmet + Keep your brains inside your skull where they belong with this coated helmet. + 2048 + 0 + 1 + 88 + 2 + 52 + 9 + 22 + 1000 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + + + + + + 835 + C. Tw. Pants + Coated Twaron Leggings + Twaron leggings dipped in bug slime - yeah, I said it. + Coated Twaron Leggings + Coated leg protectors keep your stock body in mint condition. + 2048 + 0 + 1 + 89 + 2 + 53 + 26 + 25 + 1400 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + -3 + + + + + + 836 + C. Tw. Vest + Coated Twaron Vest + A liberal application of alien goo has strengthened the protective properties of this vest. + Coated Twaron Vest + This crepitus coated vest will keep unwanted foreign objects from entering your chest cavity at high speed. + 2048 + 0 + 1 + 90 + 2 + 54 + 22 + 25 + 1600 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + -2 + -3 + + -8 + -3 + -8 + + + -16 + -6 + -16 + + + -11 + -4 + -11 + + + + 837 + Titanium Plating + Titanium Plating + An alternative to ceramic inserts that is cheaper and lighter, but also a bit less effective. + Titanium Plating + Can't afford ceramic inserts for your troops? This cost effective alternative might be of interest to you: the T-15 titanium plate comes in different shapes and sizes to fit any ballistic carrier. + 2048 + 1 + 1 + 91 + 1 + 191 + 10 + 1 + 25 + 750 + 8 + -4 + 1 + 1 + 1 + 1 + 1 + 1 + 2 + 1 + -1 + + -5 + -2 + -5 + + + -10 + -4 + -10 + + + -7 + -3 + -7 + + + + 838 + Leg Protectors + Leg Protectors + Not just for unruly kids with skateboards and spray cans, these kneepads will prevent unwanted damage to your, you guessed it, knees. + Leg Protectors + Not just for unruly kids with skateboards and spray cans, these kneepads will prevent unwanted damage to your, you guessed it, knees. + 2048 + 1 + 1 + 92 + 1 + 237 + 10 + 2 + 18 + 400 + 4 + 1 + 1 + 1 + 1 + 1 + 1 + 4 + 1 + + + + + + 839 + SO Helmet + Stealth Ops Helmet + This helmet will protect you from small caliber rounds effectively, providing maximal stealth. For those really quiet operatives only. + Stealth Ops Helmet + None + 2048 + 0 + 1 + 93 + 1 + 478 + 10 + 99 + 800 + 1 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 10 + + + + + + 840 + SO Vest + Stealth Ops Vest + With this vest an operative will remain uncovered for the most time, but vulnerable to large caliber weapons. + Stealth Ops Vest + None + 2048 + 0 + 1 + 94 + 1 + 479 + 34 + 99 + 2000 + 1 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 25 + + + + + + 841 + SO Leggings + Stealth Ops Leggings + No need to learn ninjutsu. An operative wearing these leggings will become ninja right away. + Stealth Ops Leggings + None + 2048 + 0 + 1 + 95 + 1 + 480 + 40 + 99 + 1600 + 1 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 15 + + + + + + 842 + Recon Kev. Vest + Recon Kevlar Vest + This camouflaged kevlar vest is the best solution for any recon activity. + Recon Kevlar Vest + None + 2048 + 0 + 1 + 96 + 1 + 481 + 36 + 99 + 1500 + 1 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + -1 + 25 + + -5 + -2 + -5 + + + -10 + -4 + -10 + + + -7 + -3 + -7 + + + + 843 + Recon Guard. Vest + Recon Guardian Vest + This camouflaged guardian vest is the best solution for any recon activity. + Recon Guardian Vest + None + 2048 + 0 + 1 + 97 + 1 + 482 + 36 + 99 + 2100 + 1 + -2 + 1 + 1 + 1 + 1 + 1 + 1 + -2 + -3 + 25 + + -8 + -3 + -8 + + + -16 + -6 + -16 + + + -11 + -4 + -11 + + + + 844 + Recon Tw. Vest + Recon Twaron Vest + This camouflaged twaron vest is the best solution for any recon activity. + Recon Twaron Vest + None + 2048 + 0 + 1 + 98 + 1 + 483 + 29 + 99 + 1800 + 2 + -2 + 1 + 1 + 1 + 1 + 1 + 1 + -2 + -3 + 25 + + -8 + -3 + -8 + + + -16 + -6 + -16 + + + -11 + -4 + -11 + + + + 845 + Recon Kev. Leggings + Recon Kevlar Leggings + Comfortable and camouflaged, these kevlar leggings are made for reconnaissance in the first place. + Recon Kevlar Leggings + None + 2048 + 0 + 1 + 99 + 1 + 484 + 41 + 99 + 1200 + 1 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + -3 + 15 + + + + + + 846 + Recon Tw. Leggings + Recon Twaron Leggings + Comfortable and camouflaged, these twaron leggings are made for reconnaissance in the first place. + Recon Twaron Leggings + None + 2048 + 0 + 1 + 100 + 1 + 485 + 32 + 99 + 1500 + 2 + -2 + 1 + 1 + 1 + 1 + 1 + 1 + -3 + 15 + + + + + + 847 + Medic Kev. Vest + Medic Kevlar Vest + Such vests are usually worn by field medics, since they provide some extra space for the equipment they use. + Medic Kevlar Vest + None + 2048 + 0 + 1 + 101 + 1 + 486 + 38 + 99 + 1500 + 1 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + -2 + -1 + 10 + + -8 + -3 + -8 + + + -16 + -6 + -16 + + + -11 + -4 + -11 + + + + 848 + Medic Guard. Vest + Medic Guardian Vest + Such vests are usually worn by field medics, since they provide some extra space for the equipment they use. + Medic Guardian Vest + None + 2048 + 0 + 1 + 102 + 1 + 487 + 38 + 99 + 2100 + 1 + -2 + 1 + 1 + 1 + 1 + 1 + 1 + -3 + -4 + 10 + + -15 + -6 + -15 + + + -30 + -12 + -30 + + + -20 + -8 + -20 + + + + 849 + Medic Tw. Vest + Medic Twaron Vest + Such vests are usually worn by field medics, since they provide some extra space for the equipment they use. + Medic Twaron Vest + None + 2048 + 0 + 1 + 103 + 1 + 488 + 31 + 99 + 1800 + 2 + -2 + 1 + 1 + 1 + 1 + 1 + 1 + -3 + -4 + 10 + + -15 + -6 + -15 + + + -30 + -12 + -30 + + + -20 + -8 + -20 + + + + 850 + Medic Spec. Vest + Medic Spectra Vest + Such vests are usually worn by field medics, since they provide some extra space for the equipment they use. + Medic Spectra Vest + None + 2048 + 0 + 1 + 104 + 1 + 489 + 38 + 99 + 3000 + 1 + -3 + 1 + 1 + 1 + 1 + 1 + 1 + -4 + -4 + 10 + + -20 + -8 + -20 + + + -40 + -16 + -40 + + + -26 + -10 + -26 + + + + 851 + Medic Dyn. Vest + Medic Dyneema Vest + Such vests are usually worn by field medics, since they provide some extra space for the equipment they use. + Medic Dyneema Vest + None + 2048 + 0 + 1 + 105 + 1 + 490 + 26 + 99 + 3000 + 4 + -3 + 1 + 1 + 1 + 1 + 1 + 1 + -3 + -1 + 10 + + -15 + -6 + -15 + + + -30 + -12 + -30 + + + -20 + -8 + -20 + + + + 852 + Medic Kev. Legg. + Medic Kevlar Leggings + Nothing like an useful place for First Aid Kit, Canteen or Condoms. With these leggings you'll get it. + Medic Kevlar Leggings + None + 2048 + 0 + 1 + 106 + 1 + 491 + 44 + 99 + 1200 + 1 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + -4 + 10 + + + + + + 853 + Medic Tw. Legg. + Medic Twaron Leggings + Nothing like an useful place for First Aid Kit, Canteen or Condoms. With these leggings you'll get it. + Medic Twaron Leggings + None + 2048 + 0 + 1 + 107 + 1 + 492 + 35 + 99 + 1500 + 2 + -2 + 1 + 1 + 1 + 1 + 1 + 1 + -4 + 10 + + + + + + 854 + Medic Spec. Legg. + Medic Spectra Leggings + Nothing like an useful place for First Aid Kit, Canteen or Condoms. With these leggings you'll get it. + Medic Spectra Leggings + None + 2048 + 0 + 1 + 108 + 1 + 493 + 44 + 99 + 2700 + 1 + -3 + 1 + 1 + 1 + 1 + 1 + 1 + -7 + 10 + + + + + + 855 + Medic Dyn. Legg. + Medic Dyneema Leggings + Nothing like an useful place for First Aid Kit, Canteen or Condoms. With these leggings you'll get it. + Medic Dyneema Leggings + None + 2048 + 0 + 1 + 109 + 1 + 494 + 35 + 99 + 2700 + 4 + -3 + 1 + 1 + 1 + 1 + 1 + 1 + -4 + 10 + + + + + + 856 + Mech. Kev. Vest + Mechanic Kevlar Vest + For all mechanic and demolitions freaks such upgraded vest is a fulfilled dream. + Mechanic Kevlar Vest + None + 2048 + 0 + 1 + 110 + 1 + 495 + 38 + 99 + 1500 + 1 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + -2 + -1 + 10 + + -8 + -3 + -8 + + + -16 + -6 + -16 + + + -11 + -4 + -11 + + + + 857 + Mech. Guard. Vest + Mechanic Guardian Vest + For all mechanic and demolitions freaks such upgraded vest is a fulfilled dream. + Mechanic Guardian Vest + None + 2048 + 0 + 1 + 111 + 1 + 496 + 38 + 99 + 2100 + 1 + -2 + 1 + 1 + 1 + 1 + 1 + 1 + -3 + -4 + 10 + + -15 + -6 + -15 + + + -30 + -12 + -30 + + + -20 + -8 + -20 + + + + 858 + Mech. Tw. Vest + Mechanic Twaron Vest + For all mechanic and demolitions freaks such upgraded vest is a fulfilled dream. + Mechanic Twaron Vest + None + 2048 + 0 + 1 + 112 + 1 + 497 + 31 + 99 + 1800 + 2 + -2 + 1 + 1 + 1 + 1 + 1 + 1 + -3 + -4 + 10 + + -15 + -6 + -15 + + + -30 + -12 + -30 + + + -20 + -8 + -20 + + + + 859 + Mech. Spec. Vest + Mechanic Spectra Vest + For all mechanic and demolitions freaks such upgraded vest is a fulfilled dream. + Mechanic Spectra Vest + None + 2048 + 0 + 1 + 113 + 1 + 498 + 38 + 99 + 3000 + 1 + -3 + 1 + 1 + 1 + 1 + 1 + 1 + -4 + -4 + 10 + + -20 + -8 + -20 + + + -40 + -16 + -40 + + + -26 + -10 + -26 + + + + 860 + Mech. Dyn. Vest + Mechanic Dyneema Vest + For all mechanic and demolitions freaks such upgraded vest is a fulfilled dream. + Mechanic Dyneema Vest + None + 2048 + 0 + 1 + 114 + 1 + 499 + 26 + 99 + 3000 + 4 + -3 + 1 + 1 + 1 + 1 + 1 + 1 + -3 + -1 + 10 + + -15 + -6 + -15 + + + -30 + -12 + -30 + + + -20 + -8 + -20 + + + + 861 + Mech. Kev. Legg. + Mechanic Kevlar Leggings + Special leggings upgraded to serve mechanic and demolitions operatives better than the standard ones. + Mechanic Kevlar Leggings + None + 2048 + 0 + 1 + 115 + 1 + 500 + 44 + 99 + 1200 + 1 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + -4 + 10 + + + + + + 862 + Mech. Tw. Legg. + Mechanic Twaron Leggings + Special leggings upgraded to serve mechanic and demolitions operatives better than the standard ones. + Mechanic Twaron Leggings + None + 2048 + 0 + 1 + 116 + 1 + 501 + 35 + 99 + 1500 + 2 + -2 + 1 + 1 + 1 + 1 + 1 + 1 + -4 + 10 + + + + + + 863 + Mech. Spec. Legg. + Mechanic Spectra Leggings + Special leggings upgraded to serve mechanic and demolitions operatives better than the standard ones. + Mechanic Spectra Leggings + None + 2048 + 0 + 1 + 117 + 1 + 502 + 44 + 99 + 2700 + 1 + -3 + 1 + 1 + 1 + 1 + 1 + 1 + -7 + 10 + + + + + + 864 + Mech. Dyn. Legg. + Mechanic Dyneema Leggings + Special leggings upgraded to serve mechanic and demolitions operatives better than the standard ones. + Mechanic Dyneema Leggings + None + 2048 + 0 + 1 + 118 + 1 + 503 + 35 + 99 + 2700 + 4 + -3 + 1 + 1 + 1 + 1 + 1 + 1 + -4 + 10 + + + + + + 865 + FO Kevlar Vest + Field Operative Kevlar Vest + This vest seems to be upgraded for purposes of longer field operations and missions. + Field Operative Kevlar Vest + None + 2048 + 0 + 1 + 119 + 1 + 504 + 38 + 99 + 1500 + 1 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + -2 + -1 + 20 + + -8 + -3 + -8 + + + -16 + -6 + -16 + + + -11 + -4 + -11 + + + + 866 + FO Guardian Vest + Field Operative Guardian Vest + This vest seems to be upgraded for purposes of longer field operations and missions. + Field Operative Guardian Vest + None + 2048 + 0 + 1 + 120 + 1 + 505 + 38 + 99 + 2100 + 1 + -2 + 1 + 1 + 1 + 1 + 1 + 1 + -3 + -4 + 20 + + -15 + -6 + -15 + + + -30 + -12 + -30 + + + -20 + -8 + -20 + + + + 867 + FO Twaron Vest + Field Operative Twaron Vest + This vest seems to be upgraded for purposes of longer field operations and missions. + Field Operative Twaron Vest + None + 2048 + 0 + 1 + 121 + 1 + 506 + 31 + 99 + 1800 + 2 + -2 + 1 + 1 + 1 + 1 + 1 + 1 + -3 + -4 + 20 + + -15 + -6 + -15 + + + -30 + -12 + -30 + + + -20 + -8 + -20 + + + + 868 + FO Spectra Vest + Field Operative Spectra Vest + This vest seems to be upgraded for purposes of longer field operations and missions. + Field Operative Spectra Vest + None + 2048 + 0 + 1 + 122 + 1 + 507 + 38 + 99 + 3000 + 1 + -3 + 1 + 1 + 1 + 1 + 1 + 1 + -4 + -4 + 20 + + -20 + -8 + -20 + + + -40 + -16 + -40 + + + -26 + -10 + -26 + + + + 869 + FO Dyneema Vest + Field Operative Dyneema Vest + This vest seems to be upgraded for purposes of longer field operations and missions. + Field Operative Dyneema Vest + None + 2048 + 0 + 1 + 123 + 1 + 508 + 26 + 99 + 3000 + 4 + -3 + 1 + 1 + 1 + 1 + 1 + 1 + -3 + -1 + 20 + + -15 + -6 + -15 + + + -30 + -12 + -30 + + + -20 + -8 + -20 + + + + 870 + FO Kevlar Legg. + Field Ops Kevlar Leggings + For a person spending too much time on a field duty, these upgraded leggings are definitely his best friend. + Field Ops Kevlar Leggings + None + 2048 + 0 + 1 + 124 + 1 + 509 + 44 + 99 + 1200 + 1 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + -4 + 15 + + + + + + 871 + FO Twaron Legg. + Field Ops Twaron Leggings + For a person spending too much time on a field duty, these upgraded leggings are definitely his best friend. + Field Ops Twaron Leggings + None + 2048 + 0 + 1 + 125 + 1 + 510 + 35 + 99 + 1500 + 2 + -2 + 1 + 1 + 1 + 1 + 1 + 1 + -4 + 15 + + + + + + 872 + FO Spectra Legg. + Field Ops Spectra Leggings + For a person spending too much time on a field duty, these upgraded leggings are definitely his best friend. + Field Ops Spectra Leggings + None + 2048 + 0 + 1 + 126 + 1 + 511 + 44 + 99 + 2700 + 1 + -3 + 1 + 1 + 1 + 1 + 1 + 1 + -7 + 15 + + + + + + 873 + FO Dyneema Legg. + Field Ops Dyneema Leggings + For a person spending too much time on a field duty, these upgraded leggings are definitely his best friend. + Field Ops Dyneema Leggings + None + 2048 + 0 + 1 + 127 + 1 + 512 + 35 + 99 + 2700 + 4 + -3 + 1 + 1 + 1 + 1 + 1 + 1 + -4 + 15 + + + + + + 874 + SO Helmet Kit + Stealth Ops Helmet Upgrade Kit + This unique upgrade kit can be used to upgrade any standard kevlar helmet to its stealth ops counterpart. + Stealth Ops Helmet Upgrade Kit + Upgrade your helmet today! From standard kevlar helmet to high-tech stealth operations head protection in no time! This kit includes all the necessary tools for such conversion. + 268435456 + 0 + 1 + 1 + 465 + 30 + 1 + 99 + 1500 + 8 + 1 + 1 + 1 + 1 + 1 + 2 + + + + + + 875 + SO Vest Kit + Stealth Ops Vest Upgrade Kit + This upgrade kit contains the necessary components and tools to convert a common kevlar vest into the state-of-the-art Stealth Ops vest. + Stealth Ops Vest Upgrade Kit + Need a suit for the next stealth mission? If you already have a standard kevlar vest, all you need is this upgrade kit and a few minutes of your time! + 268435456 + 0 + 1 + 1 + 466 + 40 + 1 + 99 + 2000 + 8 + 1 + 1 + 1 + 1 + 1 + 2 + + + + + + 876 + SO Leggings Kit + Stealth Ops Leggings Upgrade Kit + All you ever need to upgrade your kevlar leggings to those used by stealth operatives. + Stealth Ops Leggings Upgrade Kit + Making too much noise while walking around? With this upgrade kit you'll mute your kevlar leggings forever. + 268435456 + 0 + 1 + 1 + 467 + 30 + 1 + 99 + 1700 + 8 + 1 + 1 + 1 + 1 + 1 + 2 + + + + + + 877 + Recon Vest Kit + Recon Vest Upgrade Kit + This upgrade kit contains the necessary components and tools to convert a kevlar, guardian or twaron vest into camouflaged recon vest. + Recon Vest Upgrade Kit + Make a light, camouflaged recon vest today! With this upgrade kit it's easier than ever! + 268435456 + 0 + 1 + 1 + 468 + 40 + 1 + 99 + 800 + 6 + 1 + 1 + 1 + 1 + 3 + + + + + + 878 + Recon Legg. Kit + Recon Leggings Upgrade Kit + All you ever need to upgrade your kevlar or twaron leggings to those used by recon operatives. + Recon Leggings Upgrade Kit + Uncomfortable leggings? No camouflage pattern? With this upgrade kit your kevlar or twaron leggings might become first class recon gear! + 268435456 + 0 + 1 + 1 + 469 + 30 + 1 + 99 + 500 + 6 + 1 + 1 + 1 + 1 + 3 + + + + + + 879 + Medic Vest Kit + Medic Vest Upgrade Kit + This upgrade kit contains the necessary components and tools to convert a kevlar, guardian, twaron, spectra or dyneema vest into medic vest. + Medic Vest Upgrade Kit + You don't have to worry where to put the first aid kit. With this upgrade kit you'll get enough place for all important medicine you need in your vest. + 268435456 + 0 + 1 + 1 + 470 + 40 + 1 + 99 + 600 + 4 + 1 + 1 + 1 + 1 + 4 + + + + + + 880 + Medic Legg. Kit + Medic Leggings Upgrade Kit + All you ever need to upgrade your kevlar, twaron, spectra or dyneema leggings to those used by medic operatives. + Medic Leggings Upgrade Kit + Get this kit before your buddy bleeds to death and upgrade your leggings today! A serious medic wouldn't neglect this one. + 268435456 + 0 + 1 + 1 + 471 + 30 + 1 + 99 + 400 + 4 + 1 + 1 + 1 + 1 + 4 + + + + + + 881 + Mechanic Vest Kit + Mechanic Vest Upgrade Kit + This upgrade kit contains the necessary components and tools to convert a kevlar, guardian, twaron, spectra or dyneema vest into mechanic-demolitions vest. + Mechanic Vest Upgrade Kit + Never enough room for your tools? Need an extra pocket for the remote bomb trigger? With this upgrade kit your vest will make a difference. + 268435456 + 0 + 1 + 1 + 472 + 40 + 1 + 99 + 600 + 5 + 1 + 1 + 1 + 1 + 3 + + + + + + 882 + Mechanic Legg. Kit + Mechanic Leggings Upgrade Kit + All you ever need to upgrade your kevlar, twaron, spectra or dyneema leggings to those used by mechanic and demolitions operatives. + Mechanic Leggings Upgrade Kit + Ideal upgrade for mechanic and demolitions operatives! More pockets for your tools and demolitions equipment will give you more satisfaction, guaranteed! + 268435456 + 0 + 1 + 1 + 473 + 30 + 1 + 99 + 400 + 5 + 1 + 1 + 1 + 1 + 3 + + + + + + 883 + FO Vest Kit + Field Ops Vest Upgrade Kit + This upgrade kit contains the necessary components and tools to convert a kevlar, guardian, twaron, spectra or dyneema vest into field operative vest. + Field Ops Vest Upgrade Kit + Spending too much time outside? Upgrade your vest using this kit and enjoy more comfort and protection than ever! + 268435456 + 0 + 1 + 1 + 474 + 40 + 1 + 99 + 600 + 6 + 1 + 1 + 1 + 1 + 3 + + + + + + 884 + FO Leggings Kit + Field Ops Leggings Upgrade Kit + All you ever need to upgrade your kevlar, twaron, spectra or dyneema leggings to those used by field operatives. + Field Ops Leggings Upgrade Kit + No matter if you're a professional merc or a kid spending too much time playing outside - this upgrade kit is all your leggings need. + 268435456 + 0 + 1 + 1 + 475 + 30 + 1 + 99 + 400 + 6 + 1 + 1 + 1 + 1 + 3 + + + + + + 885 + Helmet Cover Mk.I + Camo Helmet Cover Mk.I + This cover will make your helmet less conspicuous. + Camo Helmet Cover Mk.I + Shining brightly helmets are history! One of these camouflaged covers is a perfect upgrade for your helmet. + 268435456 + 1 + 1 + 476 + 2 + 2 + 15 + 100 + 3 + -2 + 2 + 1 + 1 + 1 + 1 + 4 + 1 + 10 + + + + + + 886 + Helmet Cover Mk.II + Camo Helmet Cover Mk.II + This cover will make your helmet less conspicuous. It has additional straps which can be used to mount leaves or other greenery to it, providing better camouflage. + Camo Helmet Cover Mk.II + Let the grass grow on your head! The straps on this helmet are perfect mount points for any material made by Mother nature. + 268435456 + 1 + 1 + 477 + 3 + 2 + 15 + 150 + 6 + -2 + 1 + 1 + 1 + 1 + 1 + 3 + 1 + 15 + + + + + + 887 + Anaconda + Colt Anaconda + A sturdy large frame revolver for the .44 Magnum round. + Colt Anaconda + I hate to say it, but Harry Callahan would've looked cooler carrying an Anaconda instead of a Model 29. + 2 + 0 + 1 + 887 + 3 + 355 + 15 + 2 + 770 + 2 + 3 + 2 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 2 + 1 + 22 + + + + + + 888 + MR-96 + Manurhin MR-96 + Another French quality revolver. Its only drawback is the smaller ammo capacity, compared to a .357 Desert Eagle pistol. + Manurhin MR-96 + The patented Manurhin MR96 design is a revolution in revolver engineering. The grip - a long-lasting rubber design specific to this revolver - allows continuous firing of the most powerful loads without fatigue. + 2 + 0 + 1 + 888 + 3 + 356 + 13 + 1 + 2 + 680 + 2 + 3 + 2 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 2 + 1 + 25 + + + + + + 889 + PRO-9 + FN PRO-9 + Yet another fine service pistol from FN. + FN PRO-9 + This is the civilian version of the new all-black military FNP-9, with the same qualities, of course. + 2 + 0 + 1 + 889 + 3 + 353 + 7 + 1 + 1 + 670 + 2 + 2 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 3 + 1 + 36 + + + + + + 890 + Forty-Nine + FN Forty-Nine + Another pistol from FN. A little bit harder to control due to the heavy trigger-pull, but a bit more reliable if ammo of dubious quality is used. + FN Forty-Nine + A new service pistol from FN, this one is a true DAO pistol, which makes it somewhat more reliable, thought the trigger-pull may be a bit much for some people. + 2 + 0 + 1 + 890 + 3 + 351 + 7 + 1 + 1 + 600 + 2 + 2 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 3 + 1 + 36 + + + + + + 891 + FNP-45 + FN FNP-45 + Announced in 2007, this new pistol is FN's latest addition to the civilian and law enforcement market. + FN FNP-45 + Brand new in the line of FN's new pistols (Forty-Nine, PRO-9), this one is chambered for the good old and never dying .45ACP-round. + 2 + 0 + 1 + 891 + 3 + 352 + 9 + 1 + 1 + 700 + 2 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 4 + 1 + 36 + + + + + + 892 + S&W M29 + Smith & Wesson M29 + A sturdy .44 Magnum revolver. + Smith & Wesson M29 + Probably the most famous Magnum revolver, due to its appearance in the Dirty Harry movies. + 2 + 0 + 1 + 892 + 3 + 349 + 13 + 2 + 721 + 2 + 3 + 3 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 2 + 1 + 22 + + + + + + 893 + M29 SATAN + M29 SATAN + Someone was obviously so impressed by the toy that he made a real one. Go Figure... + M29 SATAN + Formerly only available as a toy-gun, we can now offer a real version of this stylish gun. Beware of frauds at Ebay, people may try to sell you the toy for real. Only we offer the genuine article. + 2 + 0 + 1 + 893 + 3 + 348 + 15 + 2 + 760 + 3 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 22 + + + + + + 894 + MR-73 + Manurhin MR-73 + Mostly based on S&W revolvers, but with a few features of its own, the MR-73 is the backbone of Manurhin's revolver production. + Manurhin MR-73 + A French police revolver in use with GIGN, the French counter-terrorist unit, which tells alot about the quality of this gun. + 2 + 0 + 1 + 894 + 3 + 350 + 9 + 1 + 1 + 555 + 2 + 3 + 2 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 4 + 1 + 26 + + + + + + 895 + EBR Stock + EBR Stock + A stock with Picatinny rails (so that your M14 or M21 rifle can take advantage of more modern add-ons) and a replacable shoulder stock. + EBR Stock + This is the "Enhanced Battle Rifle" stock. Just drop your M14/M21 system into it, and mount all the modern goodies that do not fit onto the vintage M14. + 268435456 + 0 + 1 + 347 + 26 + 28 + 985 + 8 + 1 + 1 + 1 + 1 + 1 + 1 + + + + + + 896 + M14 EBR + M14 EBR + This is the M14 barrel and action dropped into a new stock with Picatinny Rails, to take advantage of more modern add-ons. + M14 EBR + Not buyable at BR. + 2 + 0 + 1 + 896 + 3 + 345 + 42 + 8 + 5285 + 7 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 750 + + + + + + 897 + M21 EBR + M21 EBR + The M21 tactical rifle is the sniper version of the M14. An accurate rifle with good stopping power. Somebody dropped this one into the EBR-stock that was originally meant for the M14 rifle. + M21 EBR + Not buyable at BR. + 2 + 0 + 1 + 897 + 3 + 346 + 53 + 8 + 6685 + 8 + 2 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 24 + + + + + + 898 + FP6 + Fabarm FP6 + The short version of the SDASS's predecessor as a combat shotgun. + Fabarm FP6 + An Italian shotgun for police/military use, especially useful in house clearing. It includes Picatinny Rails on the receiver and the pump-action handle. + 2 + 0 + 1 + 898 + 3 + 167 + 29 + 7 + 1400 + 4 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 2 + 1 + 22 + + + + + + 899 + SDASS + Fabarm SDASS + A new Italian combat shotgun with rails for adding specialized equipment. + Fabarm SDASS + This is a new Italian shotgun developed for police/military use. It includes Picatinny Rails on the receiver and the pump-action handle. + 2 + 0 + 1 + 899 + 3 + 156 + 30 + 8 + 1460 + 5 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 2 + 1 + 20 + + + + + + 900 + Pro II + Kimber Eclipse Pro II + A 10mm pistol based on the Colt Commander design, i.e. with a shorter barrel than the Colt Government models. + Kimber Eclipse Pro II + Produced from stainless steel and to very tight tolerances, the Kimber Eclipse is a high quality pistol. The Pro II is the intermediate version between the Ultra II and the Custom II, and like the Custom II, it can be equipped with better sights. + 2 + 0 + 1 + 900 + 3 + 358 + 10 + 1 + 1 + 830 + 2 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 2 + 1 + 36 + 1183 + + + + + + 901 + Commando Mortar + Commando Mortar + The Commando Mortar is a 60mm caliber mortar, slightly lighter and faster than the M224. + Commando Mortar + The Commando Mortar is a 60mm caliber mortar, slightly lighter and faster than the M224. + 16 + 0 + 1 + 901 + 20 + 71 + 70 + 6 + 2200 + 9 + -3 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 12 + 1 + + + + + + 902 + M203PI + Colt M203PI Grenade Launcher + The Product Improved version of the M203 fits a lot of rifles, thanks to some ingenious adapters that come with the launcher. Special foregrip available. Cannot shoot grenades of more than standard length. + Colt M203PI Grenade Launcher + Everyone wanted a M203, and now they can. The much improved M203PI does not only work with the M16 and M4, but with several European and some Israeli rifles as well. + 16 + 512 + 1 + 902 + 20 + 39 + 14 + 1 + 4 + 700 + 6 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + 3 + 1 + 12 + 1 + + + + + + 903 + GM-94 + GM-94 Grenade Launcher + This Russian made pump-action grenade launcher fires 43mm ordnance. + GM-94 Grenade Launcher + Compact and light-weight, this launcher can quickly dispense a variety of deadly payloads. + 16 + 0 + 2 + 903 + 20 + 118 + 48 + 5 + 850 + 7 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 2 + 1 + 14 + 1 + + + + + + 904 + GP-30 + GP-30 Obuvka Grenade Launcher + An underbarrel mounted grenade launcher for Russian made assault rifles. The GP-30 Obuvka fires 40mm VOG-25 and VOG-25P grenades. + GP-30 Grenade Launcher + An improved model of the GP-25 Kostyor, the GP-30 Obuvka features a sighting recticle and a recoil buffer to protect the rifle to which it is attached. The GP-30 fires 40mm VOG-25 and VOG-25P grenades. + 16 + 512 + 1 + 904 + 20 + 143 + 13 + 1 + 2 + 550 + 6 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 3 + 1 + 12 + 1 + + + + + + 905 + AG36 + HK AG36 Grenade Launcher + The Anbau-Granatwerfer 36 is an underbarrel grenade launcher for most of HK's modern rifles. Does not fit the short G36C, though. + HK AG36 Grenade Launcher + Need some extra firepower on your G36? This oversized pistol does the trick. Can launch all standard NATO 40mm grenades. + 16 + 512 + 1 + 905 + 20 + 257 + 15 + 4 + 750 + 7 + 1 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 2 + 1 + 12 + 5 + 5 + 1 + + + + + + 906 + MGL-140 + Milkor MGL-140 Grenade Launcher + The Milkor MGL six-shot 40mm grenade launcher is the world's first mass-produced multi-shot, rapid-fire 40mm hand-held weapon. + Milkor MGL-140 Grenade Launcher + The Milkor MGL six-shot 40mm grenade launcher is the world's first mass-produced multi-shot, rapid-fire 40mm hand-held weapon. The MGL can fire six shots in less than three seconds, making it essential in dealing with ambush situations and in urban warfare. + 16 + 0 + 2 + 906 + 20 + 1 + 709 + 53 + 7 + 5000 + 8 + -1 + -3 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 2 + 1 + 14 + 1 + + + + + + 907 + RGM + RGM Kastet Grenade Launcher + Light-weight, retractable 40mm Russian grenade launcher for the grenadier in your squad. The RGM Kastet fires 40mm VOG-25 and VOG-25P grenades. + RGM Grenade Launcher + Living proof that the "Russian concussion" wasn't just the nick-name of the foreign exchange student you dated in college. The RGM Kastet fires 40mm VOG-25 and VOG-25P grenades. + 16 + 0 + 1 + 907 + 20 + 142 + 23 + 4 + 500 + 5 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 3 + 1 + 12 + 1 + + + + + + 908 + XM-25 + XM-25 Grenade Launcher + Compared to the XM29, the XM25 dispenses with the complexity and weight of having an integrated Kinetic Energy weapon, and is purely a magazine fed, multi-shot grenade launcher. + XM-25 Grenade Launcher + Who needs bullets when you have grenades? The XM-25 is the stand alone magazine fed grenade system spawned by the revamped US OICW program. To the enemies of freedom, there is still nowhere to hide. + 16 + 0 + 1 + 908 + 20 + 168 + 54 + 6 + 3500 + 9 + -3 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 18 + 1 + + + + + + 909 + AICW Launcher + AICW Grenade Launcher + Operating like a computer triggered Roman candle, Metal Storm's grenade system is perhaps the lightest and least bulky complete multi-shot launcher around. + AICW Grenade Launcher + The AICW comes with an integrated 40mm grenade launcher. + 16 + 512 + 2 + 909 + 20 + 39 + 1 + 6 + 2 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 600 + 1 + + + + + + 910 + F2000 Launcher + F2000 Grenade Launcher + The FN F2000 comes with an integrated 40mm grenade launcher. + F2000 Grenade Launcher + The FN F2000 comes with an integrated 40mm grenade launcher. + 16 + 512 + 1 + 910 + 20 + 39 + 1 + 6 + 2 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 12 + 1 + + + + + + 911 + GP-25 Launcher + GP-25 Kostyor Grenade Launcher (Built-in) + This model of the Groza comes with an integrated 40mm GP-25 grenade launcher. The GP-25 Kostyor fires 40mm VOG-25 and VOG-25P grenades. + GP-25 Grenade Launcher (Built-in) + This model of the Groza comes with an integrated 40mm GP-25 Kostyor grenade launcher. + 16 + 512 + 1 + 911 + 20 + 143 + 1 + 2 + 2 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 12 + 1 + + + + + + 912 + OICW Launcher + OICW Grenade Launcher + The XM-29 OICW comes with an integrated 20mm grenade launcher. + OICW Grenade Launcher + The XM-29 OICW comes with an integrated 20mm grenade launcher. + 16 + 512 + 1 + 912 + 20 + 39 + 1 + 6 + 2 + -3 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 18 + 1 + + + + + + 913 + HK 79 Launcher + HK 79 Grenade Launcher + A little known underbarrel grenade launcher for Heckler & Kochs older rifles. The drop down barrel can take NATO grenades of any length. + HK 79 Grenade Launcher + This is the German equivalent to the American M203 underbarrel grenade launcher. The HK79 is slightly longer and will fit only on older HK rifles. It can fire all NATO 40mm grenades on the market today or tomorrow. + 16 + 512 + 1 + 913 + 20 + 249 + 22 + 1 + 5 + 850 + 8 + -2 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 2 + 1 + 12 + 1 + + + + + + 914 + RPG-7 + RPG-7 + The Rocket Propelled Grenade, or RPG, is a cheap, single-shot weapon. It's main purpose to to provide an inexpensive albeit devastating weapon against soft targets. + RPG-7 + The Rocket Propelled Grenade, or RPG, is a cheap, single-shot weapon. It's main purpose is to provide an inexpensive albeit devastating weapon against soft targets. + 16 + 0 + 1 + 914 + 3 + 68 + 63 + 7 + 800 + 8 + -3 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 2 + 1 + 10 + 1 + + + + + + 915 + RPG-16 + RPG-16 Grom + The RPG-16 was developed in the 1960s, and has better range than the RPG-7. + RPG-16 Grom + Once your enemy sees your packing the kind of firepower an RPG provides, have mercy on him and let him run away in fear. Or not. + 16 + 0 + 1 + 915 + 3 + 126 + 103 + 6 + 1200 + 9 + -3 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 10 + 1 + + + + + + 916 + RPG-26 + RPG-26 Aglen + WARNING: DO NOT AIM AT FACE. + RPG-26 Aglen + For the times when flowers just don't cut it: say it with high explosive rocket propelled grenades. + 2 + 0 + 1 + 916 + 3 + 218 + 29 + 7 + 2000 + 8 + -3 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 2 + 1 + 10 + 1 + 1 + 919 + + + + + + 917 + RPG-27 + RPG-27 Tavolga + A top of the line RPG launcher with improved range and accuracy. + RPG-27 Tavolga + The RPG-27 Tavolga is a further development of rocket propelled grenade launchers, and is endowed with increased range and accuracy. + 2 + 0 + 1 + 917 + 3 + 219 + 75 + 8 + 2500 + 9 + -3 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 10 + 1 + 1 + 919 + + + + + + 918 + RPO-M + RPO-M Shmel + With this baby, you can turn a pool party into a BBQ. Literally. + RPO-M Shmel + With the RPO-A Shmel thermobaric rocket launcher, you can turn a pool party into a BBQ. Literally. NEWS UPDATE: We now stock the improved Shmel-M. + 2 + 0 + 1 + 918 + 3 + 154 + 88 + 7 + 3000 + 10 + -3 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 10 + 1 + 1 + 919 + + + + + + 919 + Discarded RPG + Discarded RPG + Sure, now that you're done with it, you're just going to throw it away. Whatever happened to recycling? + Discarded RPG + Not for sale through BR. + 268435456 + 0 + 1 + 44 + 21 + 6 + 30 + 1 + 1 + 1 + 1 + 1 + 1 + + + + + + 920 + M203 CLS + Colt Launcher System + A standalone M203 grenade launcher mounted to a pistolgrip and buttstock. + M203 Colt Launcher System + After the success the HK69 grenade pistol had with the Special Forces community, Colt decided to issue a standalone grenade launcher as well. + 16 + 0 + 1 + 920 + 20 + 280 + 29 + 6 + 950 + 5 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 4 + 1 + 12 + 1 + + + + + + 921 + FN EGLM + FN EGLM Grenade Launcher + FN Herstal's underbarrel grenade launcher for the SCAR. Obviously developed from the launcher for the F2000. + FN EGLM Grenade Launcher + FN Herstal developed their launcher for the F2000 some more to fit it on the SCAR. Will fire grenades of any length and can use future medium velocity grenades. + 16 + 512 + 1 + 921 + 20 + 1 + 581 + 14 + 1 + 5 + 800 + 9 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 2 + 1 + 12 + 1 + + + + + + 922 + KAC M203 + KAC Launcher System + A longbarreled standalone M203 grenade launcher mounted to a pistolgrip and retractable buttstock. + KAC M203 KAC Launcher System + KAC decided to copy Colt in making some gear that makes the M203 launcher usable without a rifle. We have decided to stock the longbarreled version. + 16 + 0 + 1 + 922 + 20 + 354 + 31 + 5 + 980 + 5 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 2 + 1 + 12 + 1 + + + + + + 923 + Nada + Nothing + Index 923 + Nothing + Nothing + 1 + 0 + 1 + 34 + 1 + 1 + + + + + + 924 + .38 S-Load M + .38 Speed Loader Match + 6 rounds of wadcutter ammo, designed to be used on the gunrange to shoot at paper targets. Still more precise than standard ball ammo, though. + .38 S-Load Match + Precisely loaded .38 Special match ammo with wadcutter bullets. When precision is more important than anything else! + 1024 + 0 + 1 + 4 + 1 + 768 + 1 + 8 + 14 + 10 + 2 + 1 + 1 + 1 + 6 + 60 + + + + + + 925 + .38 S-Load HPS + .38 Speed Loader, HPS + These bullets promise to penetrate better than standard hollow points. + .38 S-Load HPS + New solid copper bullets of hollow point shape! They are better at penetrating than the usual lead-core/brass-jacket hollowpoints. + 1024 + 0 + 1 + 5 + 1 + 767 + 1 + 8 + 14 + 30 + 2 + 1 + 1 + 1 + 4 + + + + + + 926 + 9x18mm Mag 8 AP + 9x18mm Pistol Mag, 8 AP + 8 full metal jacket rounds of 9x18mm Makarov. + 9x18mm Mag 8 AP + 9x18mm in FMJ for added penetration. + 1024 + 0 + 1 + 313 + 1 + 750 + 1 + 8 + 12 + 18 + 3 + 1 + 1 + 1 + 7 + + + + + + 927 + 9x18mm Mag 12 AP + 9x18mm Pistol Mag, 12 AP + 12 rounds of full metal jacket ammo in cost effective 9x18mm. + 9x18mm Mag 12 AP + This AP 9x18mm ammo penetrates much better than standard ball rounds. + 1024 + 0 + 1 + 317 + 1 + 751 + 2 + 8 + 12 + 27 + 3 + 1 + 1 + 1 + 7 + + + + + + 928 + 9x18mm Mag 20 AP + 9x18mm SMG Mag, 20 AP + 20 round SMG mag loaded with full metal jacket ammo. + 9x18mm Mag 20 AP + AP rounds, as preferred by the military for defeating light body armor. + 1024 + 0 + 1 + 321 + 1 + 752 + 3 + 4 + 16 + 45 + 3 + 1 + 1 + 1 + 6 + + + + + + 929 + 9x18mm Mag 30 AP + 9x18mm SMG Mag, 30 AP + 30 round SMG mag loaded with full metal jacket ammunition. + 9x18mm Mag 30 AP + 30 full metal jacket bullets will make a sieve out of most things. + 1024 + 0 + 1 + 325 + 1 + 753 + 4 + 4 + 16 + 68 + 3 + 1 + 1 + 1 + 5 + + + + + + 930 + 4.6mm mag + 4.6x30mm mag + Ammo for the HK UCP pistol. + 4.6x30mm mag + 20 rounds of armor piercing 4.6mm ammo, usable for both the HK MP7 and the HK UCP. + 1024 + 0 + 1 + 278 + 1 + 599 + 1 + 8 + 12 + 300 + 4 + 1 + 1 + 1 + 3 + + + + + + 931 + 4.6mm mag AET + 4.6x30mm mag AET + 20 rounds of AET ammo for the HK UCP pistol. + 4.6x30mm mag AET + A magazine with Advanced Energy Transfer ammo for the HK UCP prototype pistol. + 1024 + 0 + 1 + 279 + 1 + 600 + 1 + 8 + 12 + 600 + 7 + -1 + 1 + 1 + 1 + 2 + + + + + + 932 + 6x35mm HP + 6x35mm HP + 30 rounds of hollowpoint ammo for 6x35mm PDW-class guns. + 6x35mm HP + Here's what you need for your shiny new 6x35mm PDW: 30 rounds tipped with hollowpoint bullets for anti-personnel work. + 1024 + 0 + 1 + 456 + 1 + 713 + 3 + 4 + 20 + 180 + 5 + 1 + 1 + 1 + 2 + + + + + + 933 + 6x35mm AP + 6x35mm AP + 30 rounds of FMJ ammo for 6x35mm guns. + 6x35mm AP + 30 full metal jacket rounds for 6x35mm personal defense weapons, if hollowpoints won't do it any longer. + 1024 + 0 + 1 + 457 + 1 + 712 + 3 + 4 + 20 + 240 + 5 + 1 + 1 + 1 + 2 + + + + + + 934 + .44 S-Load AET + .44 Speed Loader, AET + 6 AET rounds of the .44 Mag caliber. + .44 S-Load AET + Dirty Harry would have loved these, if they were available back in his time. Well, now they are available to you! + 1024 + 0 + 1 + 366 + 1 + 739 + 1 + 8 + 14 + 88 + 5 + -3 + 1 + 1 + 1 + 2 + + + + + + 935 + .44 Mag AET + .44 Magazine, AET + 8 AET rounds for your .44 Magnum semi-automatic. + .44 Mag AET + Advanced high speed rounds that make body armor a joke. + 1024 + 0 + 1 + 371 + 1 + 738 + 2 + 8 + 12 + 112 + 5 + -3 + 1 + 1 + 1 + 2 + + + + + + 936 + 7.62x54R 5 M + 7.62x54R Mag, 5 Match + 5 high precision rounds for a Dragunov or other 7.62x54mm rifle. + 7.62x54R Mag 5 M + 7.62x54R Sniper ammo, manufactured to ensure higher precision. + 1024 + 0 + 1 + 351 + 1 + 754 + 1 + 6 + 13 + 90 + 6 + 1 + 1 + 1 + 4 + 120 + 10 + + + + + + 937 + 7.62x54R 10 M + 7.62x54R Mag 10 Match + Ammo manufactured to higher standards, made especially for snipers. + 7.62x54R Mag 10 M + 10 rounds of the so-called "Sniper" ammo in 7.62x54R. + 1024 + 0 + 1 + 354 + 1 + 755 + 3 + 6 + 13 + 180 + 7 + 1 + 1 + 1 + 2 + 120 + 10 + + + + + + 938 + 7.62x54R Box M + 7.62x54R Box Match + 200 round box of 7.62x54 Sniper ammo. + 7.62x54R Box M + Not available at BR + 1024 + 0 + 1 + 357 + 1 + 756 + 62 + 27 + 3600 + 10 + 1 + 1 + 1 + 1 + 120 + 10 + + + + + + 939 + Nada + Nothing + Index 939 + Nothing + Nothing + 1 + 0 + 1 + 34 + 1 + 1 + + + + + + 940 + Illumination Shell + 60mm Illumination Shell + An illumination shell for a 60mm mortar. + 60mm Illumination Shell + The M721 60mm mortar shell provides illumination on a scale not possible by other means at the achieved range. + 512 + 1024 + 1 + 30 + 1 + 749 + 17 + 2 + 24 + 600 + 8 + -4 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + + + + + + 941 + Smoke Shell + 60mm Smoke Shell + A mortar round that delivers a WP-based smokescreen. + 60mm Smoke Shell + The M722 smoke round for 60mm mortars produces a dense smokescreen wherever you need it on a battlefield. Great for covering your advance! Be careful of the smoke, though, it is based on WP, and thus may be harmful to unprotected personnel. + 512 + 1024 + 1 + 31 + 1 + 748 + 17 + 2 + 24 + 500 + 8 + -4 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + + + + + + 942 + Nada + Nothing + Index 942 + Nothing + Nothing + 1 + 0 + 1 + 34 + 1 + 1 + + + + + + 943 + Nada + Nothing + Index 943 + Nothing + Nothing + 1 + 0 + 1 + 34 + 1 + 1 + + + + + + 944 + Nada + Nothing + Index 944 + Nothing + Nothing + 1 + 0 + 1 + 34 + 1 + 1 + + + + + + 945 + Nada + Nothing + Index 945 + Nothing + Nothing + 1 + 0 + 1 + 34 + 1 + 1 + + + + + + 946 + ISM-V-IR + ISM-V-IR + A combination of a red-dot sight with an aiming laser (including IR). + ISM-V-IR + If you do not want your gun overcrowded with attachments, here is a combination of a red-dot sight with an IR-laser sight. Precludes mounting of scopes, though. + 268435456 + 8 + 1 + 694 + 3 + 4 + 14 + 3000 + 9 + -4 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 20 + 150 + 20 + -10 + -10 + -10 + -10 + -10 + 1.5 + 20 + 20 + + -1 + + + + + + 947 + Grippod + Grippod + This Grippod fits on the lower Picatinny Rail of a lot of modern rifles. Its bipod is not as sturdy as a dedicated one, though. + Grippod + Your bipod is getting in the way so you can't mount a foregrip? Here's the solution! The Grippod drops two legs out of its bottom at the push of a button. + 268435456 + 512 + 1 + 693 + 2 + 4 + 16 + 500 + 7 + 1 + 1 + 1 + 1 + 1 + 1 + 3 + 1 + 7 + 4 + 4 + -10 + + -5 + 15 + 15 + + + + -25 + 15 + 35 + + + + 948 + Aimpoint + Old Aimpoint Projector + This old laser aiming device weighs enough to be a weapon (club) in its own right. Fits older HK rifles. + Aimpoint Projector + Hard to find these days, the eye safety warning on this Aim Point Projector is indicative of its useful range. Fits older HK rifles. + 268435456 + 8 + 1 + 564 + 10 + 22 + 1500 + 7 + -4 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 25 + 400 + 2.0 + 10 + -20 + -20 + -20 + -20 + -20 + 20 + 30 + + + + + + 949 + Rifle LAM + Rifle LAM + This Laser Aiming Module is meant to fit on modern rifle rail interface systems. Though larger and heavier, it has a longer useful range than (Pistol) Trigger Guard mounted types. + Rifle LAM + This Laser Aiming Module is meant to fit on modern rifle rail interface systems. Though larger and heavier, it has a longer useful range than (Pistol) Trigger Guard mounted types. + 268435456 + 4 + 1 + 565 + 3 + 2 + 18 + 1500 + 7 + -2 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 20 + 300 + 1.8 + -5 + -5 + -5 + -5 + -5 + + + + + + 950 + LAM-Flashlight + Rifle LAM-Flashlight Combo + This Laser Aiming Module and tactical flashlight combination is meant to fit on modern rifle rail interface systems. + Rifle LAM-Flashlight + This Laser Aiming Module and tactical flashlight combination is meant to fit on modern rifle rail interface systems. + 268435456 + 4 + 341 + 4 + 2 + 18 + 2500 + 9 + -2 + 1 + 1 + 1 + 1 + 1 + 1 + 2 + 1 + 20 + 300 + 1.8 + -15 + -15 + -15 + -15 + -15 + 20 + 30 + + + + + + 951 + Mustard Gas Shell + 60mm Mustard Gas Shell + This Mustard Gas bomb features waterproof "horseshoe" snap-off propellant increments and the M734 multi-option fuse. This fuse can be set by hand for a delayed, impact, near-surface, or proximity burst detonation. + 60mm Mustard Gas Shell + This Mustard Gas mortar shell features waterproof "horseshoe" snap-off propellant increments and the M734 multi-option fuse. WARNING: this item may release a noxious odour upon detonation. + 512 + 1024 + 1 + 32 + 1 + 160 + 17 + 2 + 24 + 1500 + 10 + -4 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + + + + + + 952 + 20mm HE Clip + 20mm HE Clip + A six-shot clip of 20mm high explosive grenades. + 20mm HE Clip + A six-shot magazine of 20mm high explosive fragmentation grenades. Fun for the whole family! + 256 + 1024 + 1 + 33 + 1 + 301 + 11 + 4 + 21 + 1200 + 9 + 1 + 1 + 1 + 1 + 1 + 1 + + + + + + 953 + 20mm Mustard Gas + 20mm Mustard Gas Clip + Ever had that occasion when one mustard gas grenade just wasn't enough? Amuse your friends and alarm your enemies with not one, but 6 burstable 20mm Grenades of WWI goodness. + 20mm Mustard Gas Clip + Take a lesson from the Central Powers in WWI and don't fire these shells into prevailing tradewinds. + 256 + 1024 + 1 + 34 + 1 + 302 + 11 + 4 + 21 + 3600 + 9 + 1 + 1 + 1 + 1 + 1 + 1 + + + + + + 954 + 20mm Smoke + 20mm Smoke Clip + Mask your advance or cover your withdrawal with these six smoke grenades. + 20mm Smoke Clip + Mask your advance or cover your withdrawal with these smoke grenades. + 256 + 1024 + 1 + 35 + 1 + 303 + 11 + 4 + 21 + 300 + 9 + 1 + 1 + 1 + 1 + 1 + 1 + + + + + + 955 + 20mm Stun + 20mm Stun Clip + These six grenades siphon the air out of their blast radius, leaving enemies helpless on the ground. + 20mm Stun Clip + These grenades siphon the air out of their blast radius, leaving enemies helpless on the ground. + 256 + 1024 + 1 + 36 + 1 + 304 + 11 + 4 + 21 + 600 + 9 + 1 + 1 + 1 + 1 + 1 + 1 + + + + + + 956 + 20mm Tear Gas + 20mm Tear Gas Clip + Before deploying these six grenades indoors or in a confined space, remember: gas takes the shape of its container. + 20mm Tear Gas Clip + Before deploying these grenades indoors or in a confined space, remember: gas takes the shape of its container. + 256 + 1024 + 1 + 37 + 1 + 305 + 11 + 4 + 21 + 720 + 9 + 1 + 1 + 1 + 1 + 1 + 1 + + + + + + 957 + 20mm Thermobaric + 20mm Thermobaric Clip + These six shells will destroy enemy personnel and material with super-heated blast wave. + 20mm Thermobaric Clip + These shells will destroy enemy personnel and material with super-heated blast wave. + 256 + 1024 + 1 + 38 + 1 + 306 + 11 + 4 + 21 + 6000 + 10 + 1 + 1 + 1 + 1 + 1 + 1 + + + + + + 958 + 25mm HE Clip + 25mm HE Clip + These six 25mm HE grenades arm in mid-air to prevent harm to the user. + 25mm HE Clip + These 25mm HE grenades arm in mid-air to prevent harm to the user. + 256 + 1024 + 1 + 39 + 1 + 295 + 12 + 4 + 21 + 1500 + 9 + 1 + 1 + 1 + 1 + 1 + 1 + + + + + + 959 + 25mm Mustard Gas + 25mm Mustard Gas Clip + These six grenades are filled with an invariably fatal blistering agent. + 25mm Mustard Gas Clip + These grenades are filled with an invariably fatal blistering agent. + 256 + 1024 + 1 + 40 + 1 + 296 + 12 + 4 + 21 + 4500 + 9 + 1 + 1 + 1 + 1 + 1 + 1 + + + + + + 960 + 25mm Smoke + 25mm Smoke Clip + Screen your troop movement or indicate potential LZ's for the medivac with these six smoke grenades. + 25mm Smoke Clip + Screen your troop movement or indicate potential LZ's for the medivac with these smoke grenades. + 256 + 1024 + 1 + 41 + 1 + 297 + 12 + 4 + 21 + 375 + 9 + 1 + 1 + 1 + 1 + 1 + 1 + + + + + + 961 + 25mm Stun + 25mm Stun Clip + Leave them breathless, literally, with six 25mm stun grenades. + 25mm Stun Clip + Leave them breathless, literally, with a 25mm stun grenade. + 256 + 1024 + 1 + 42 + 1 + 298 + 12 + 4 + 21 + 750 + 9 + 1 + 1 + 1 + 1 + 1 + 1 + + + + + + 962 + 25mm Tear Gas + 25mm Tear Gas Clip + Nothing stops a riot or stifles enemy fire like a chemical irritant grenade. Except maybe six of them. + 25mm Tear Gas Clip + Nothing stops a riot or stifles enemy fire like a chemical irritant. Buy it by the clip-full in 25mm. + 256 + 1024 + 1 + 43 + 1 + 299 + 12 + 4 + 21 + 900 + 9 + 1 + 1 + 1 + 1 + 1 + 1 + + + + + + 963 + 25mm Thermobaric + 25mm Thermobaric Clip + Turn the air in the surrounding atmospheric air into a lethal firestorm with themobaric ordinance. Six rounds of superheated fun. + 25mm Thermobaric Clip + Turn the air in the surrounding atmospheric air into a lethal firestorm with themobaric ordinance. + 256 + 1024 + 1 + 44 + 1 + 300 + 12 + 4 + 21 + 7500 + 10 + 1 + 1 + 1 + 1 + 1 + 1 + + + + + + 964 + HE Cylinder + 40mm HE Cylinder + This is a six-shot grenade cylinder filled with fragmentation grenades. When fired from the 40mm grenade launcher each grenade will ignite its encased TNT after a short delay. + 40mm HE Cylinder + This is a six-shot grenade cylinder filled with fragmentation grenades. Each grenade features a time-delayed firing device to ignite its encased TNT. Fired from the MGL Mk.1 grenade launcher, this round can provide great lethal coverage. + 256 + 1024 + 1 + 45 + 1 + 315 + 14 + 1 + 23 + 2400 + 8 + 1 + 1 + 1 + 1 + 2 + 1 + 1 + + + + + + 965 + Mustard Gas Cylinder + 40mm Mustard Gas Cylinder + Mustard Gas is known for its blistering and burning effect. Now you can multiply this effect by six with this cylinder. + 40mm Mustard Gas Cylinder + Disclaimer: This product is classed as a chemical weapon and is banned by the Geneva convention. Sold for pest control purposes only! + 256 + 1024 + 1 + 46 + 1 + 316 + 14 + 1 + 23 + 7200 + 8 + 1 + 1 + 1 + 1 + 2 + 1 + 1 + + + + + + 966 + 40mm Mustard Gas + 40mm Mustard Gas Grenade + Mustard Gas is known for its blistering and burning effect. With this round you will make your opponents cough out most of their internal organs. + 40mm Mustard Gas Grenade + Disclaimer: This product is classed as a chemical weapon and is banned by the Geneva convention. Sold for pest control purposes only! + 256 + 1024 + 1 + 47 + 1 + 313 + 2 + 4 + 16 + 1200 + 6 + -3 + 1 + 1 + 1 + 1 + 1 + 1 + 3 + 1 + 1 + + + + + + 967 + Smoke Cylinder + 40mm Smoke Grenade Cylinder + Now they see you, now they don't. When properly employed, this six-shot 40mm smoke grenade cylinder will leave your opposition thinking they're dealing with Houdini himself. + 40mm Smoke Grenade Cylinder + When fired from a MGL Mk.1, the grenades in this six-shot cylinder will quickly release a cloud of smoke that will aid in battlefield entry or withdrawal. + 256 + 1024 + 1 + 48 + 1 + 317 + 14 + 1 + 23 + 600 + 8 + 1 + 1 + 1 + 1 + 2 + 1 + 1 + + + + + + 968 + Stun Cylinder + 40mm Stun Grenade Cylinder + When fired from the MGL Mk.1, the six projectiles contained in this cylinder will create a massive vacuum that will leave your enemies gasping for air. + 40mm Stun Grenade Cylinder + This six-shot MGL Mk.1 grenade cylinder contains projectile rounds that will create a massive vacuum, depriving the surrounding impact area of oxygen. Anyone standing within the detonated area will be left gasping, as waves of air rush back into its core. + 256 + 1024 + 1 + 49 + 1 + 318 + 14 + 1 + 23 + 1200 + 8 + 1 + 1 + 1 + 1 + 2 + 1 + 1 + + + + + + 969 + Tear Gas Cylinder + 40mm Tear Gas Cylinder + Also known as CS gas, this substance is ideal for crowd control, but it works well only on crowds that are not wearing gas masks. + 40mm Tear Gas Cylinder + This Tear Gas cylinder contains nasty substance that certainly is not odorless. In fact, after walking through a cloud of this stuff you will smell like you just chopped a million raw onions. No, forget that, it's worse. + 256 + 1024 + 1 + 50 + 1 + 319 + 14 + 1 + 23 + 1440 + 8 + 1 + 1 + 1 + 1 + 2 + 1 + 1 + + + + + + 970 + 40mm Thermobaric + 40mm Thermobaric Grenade + This grenade works great for crowd control, but it tends to require more clean up afterwards than standard Tear Gas. + 40mm Thermobaric Grenade + Thermobaric grenades provide a better kill probability than standard HE grenades. An overpressure blast uses atmospheric oxygen once the volatile liquid inside the grenade spreads and ignites. + 256 + 1024 + 1 + 51 + 1 + 314 + 2 + 4 + 16 + 2000 + 10 + -6 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + + + + + + 971 + 43mm HE + 43mm HE Grenades, 4 + These 43mm High Explosive grenades will fit nicely in your GM-94 grenade launcher. + 43mm HE Grenades, 4 + High Explosive grenades for the GM-94. Sold only in packs of four since we here at Bobby Ray's want to make sure that you won't go into battle with a half-empty weapon. + 256 + 1024 + 1 + 52 + 1 + 358 + 17 + 23 + 1600 + 7 + 1 + 1 + 1 + 2 + 1 + 1 + + + + + + 972 + 43mm Mustard Gas + 43mm Mustard Gas Grenades, 4 + These 43mm Mustard Gas grenades will fit nicely in your GM-94 grenade launcher. Warning: Inhaling contents will cause a painful death. + 43mm Mustard Gas Grenades, 4 + This product is classed as a chemical weapon and is banned by the Geneva convention. Sold for pest control purposes only! + 256 + 1024 + 1 + 53 + 1 + 355 + 17 + 23 + 4800 + 7 + 1 + 1 + 1 + 2 + 1 + 1 + + + + + + 973 + 43mm Smoke + 43mm Smoke Grenades, 4 + These 43mm Smoke grenades will fit nicely in your GM-94 grenade launcher. When you need cover, fire off a couple of these. + 43mm Smoke Grenades, 4 + Smoke rounds for the GM-94. Sold only in packs of four since we here at Bobby Ray's want to make sure that you won't go into battle with a half-empty weapon. + 256 + 1024 + 1 + 54 + 1 + 359 + 17 + 23 + 400 + 7 + 1 + 1 + 1 + 2 + 1 + 1 + + + + + + 974 + 43mm Stun + 43mm Stun Grenades, 4 + Four 43mm stun grenades for the GM-94 launcher. + 43mm Stun Grenades, 4 + Crowd of rioters or room full of hyperactive children (we kid, of course), a stun grenade will take the wind and the fight right out of them. + 256 + 1024 + 1 + 55 + 1 + 360 + 17 + 23 + 800 + 7 + 1 + 1 + 1 + 2 + 1 + 1 + + + + + + 975 + 43mm Tear Gas + 43mm Tear Gas Grenades, 4 + Drop 4 CS gas grenades on your target and reduce them to blubbering wrecks. + 43mm Tear Gas Grenades, 4 + Drop 4 CS gas grenades on your target and reduce them to blubbering wrecks. + 256 + 1024 + 1 + 56 + 1 + 356 + 17 + 23 + 960 + 7 + 1 + 1 + 1 + 2 + 1 + 1 + + + + + + 976 + OG-7V Rocket + OG-7V Fragmentation Rocket + Perfect for those times when you need to make a big entrance. + OG-7V Fragmentation Rocket + A rocket propelled grenade is perfect for those times when you need to make a big entrance. + 256 + 2048 + 1 + 57 + 1 + 150 + 21 + 32 + 1 + 1000 + 8 + -6 + 1 + 1 + 1 + 1 + 1 + 1 + 2 + 1 + + + + + + 977 + PG-7VM Rocket + PG-7VM HEAT Rocket + Works exactly like a can opener, but on tanks. Oh, and it's a bit louder. + PG-7VM HEAT Rocket + Works exactly like a can opener, but on tanks. Oh, and it's a bit louder. + 256 + 2048 + 1 + 58 + 1 + 224 + 21 + 32 + 1 + 1500 + 9 + -6 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + + + + + + 978 + TBG-7V Rocket + TBG-7V Thermobaric Rocket + Guaranteed to blow your enemies away. + TBG-7V Thermobaric Rocket + Guaranteed to blow your enemies away. + 256 + 2048 + 1 + 59 + 1 + 225 + 21 + 32 + 1 + 2000 + 10 + -8 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + + + + + + 979 + Molotov + Molotov Cocktail + Teach them the hard way that flammable and inflammable mean the same damn thing. + Molotov Cocktail + Arguably one of Russia's most deadly exports, next to the Vodka itself, a bottle of alcohol with a cloth fuse is, like a good Vodka, simple and powerful. + 256 + 0 + 1 + 60 + 6 + 1 + 200 + 8 + 4 + 22 + 50 + 1 + 1 + + + + + + 980 + 40mm VOG-25 + VOG-25 40mm Grenade + This 40mm HE grenade will fit the GP-30 launcher on your Kalashnikov. + VOG-25 40mm Grenade + 40mm HE shell for Russian grenade launchers. + 256 + 1024 + 1 + 61 + 1 + 291 + 2 + 4 + 16 + 400 + 5 + -4 + 1 + 1 + 1 + 1 + 1 + 1 + 3 + 1 + 1 + + + + + + 981 + 40mm VOG-25P + VOG-25P 40mm Jumping Grenade + This nasty little device contains TNT and a little something extra that makes it explode in mid-air, spreading destruction to a wider range than a regular 40mm grenade. + VOG-25P 40mm Jumping Grenade + 40mm jumping grenade - a few hundred bucks. Grenade launcher - a few thousand. Seeing your enemies' expression once they see this little bugger merrily hopping towards them - priceless. + 256 + 1024 + 1 + 62 + 1 + 292 + 2 + 4 + 16 + 540 + 5 + -4 + 1 + 1 + 1 + 1 + 1 + 1 + 3 + 1 + 1 + + + + + + 982 + 40mm Thermobaric Cylinder + 40mm Thermobaric Cylinder + This cylinder of 40mm fuel-air grenades transforms the user into a walking, talking WMD. + 40mm Thermobaric Cylinder + This cylinder of 40mm fuel-air grenades transforms the user into a walking, talking WMD. + 256 + 1024 + 1 + 63 + 1 + 320 + 14 + 1 + 23 + 12000 + 10 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + + + + + + 983 + 40mm MS Frag + 40mm Metal Storm HE + Three rounds of High Explosive (HE) death configured for the AICW's hi-tech integrated launcher. + 40mm Metal Storm HE + Take the load off the team grenadier with Metal Storm's 40mm multi shot grenade system. Three rounds of High Explosive (HE) death configured for the AICW's hi-tech integrated launcher. + 256 + 1024 + 1 + 64 + 1 + 307 + 13 + 2 + 18 + 1200 + 10 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + + + + + + 984 + 40mm MS Tear Gas + 40mm Metal Storm Tear Gas + Intended for riot control, we're sure you'll find some other use for this 3 round stack of 40mm tear gas. + 40mm Metal Storm Tear Gas + Take the load off the team grenadier with Metal Storm's 40mm multi shot grenade system. Three rounds of tear gas should be enough to quickly pacify any threat + 256 + 1024 + 1 + 65 + 1 + 311 + 13 + 2 + 18 + 720 + 10 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + + + + + + 985 + 40mm MS Smoke + 40mm Metal Storm Smoke + Stack contains 3 rounds of 40mm Smoke, best used for covering infiltrations and extractions. + 40mm Metal Storm Smoke + Quickly lay down a long wall of blinding smoke with a three round stack of 40mm Metal Storm enabled 40mm smoke grenades. + 256 + 1024 + 1 + 66 + 1 + 309 + 13 + 2 + 18 + 300 + 10 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + + + + + + 986 + 40mm MS Mustard Gas + 40mm Metal Storm Mustard Gas + This stack contains 3 rounds of 40mm Mustard Gas. Caution: Check wind before use. + 40mm Metal Storm Mustard Gas + These things shouldn't exist, but here we have a three round stack of 40mm grenades containing what appears to be Mustard Gas. Where in the world did these things come from, we won't tell. + 256 + 1024 + 1 + 67 + 1 + 308 + 13 + 2 + 18 + 3600 + 10 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + + + + + + 987 + 40mm MS Thermobaric + 40mm Metal Storm Thermobaric + This stack contains 3 rounds of 40mm Thermobaric. Caution: Check range before use. + 40mm Metal Storm Thermobaric + Overpressure and heat, instead of shrapnel, is the prime killing effect of Thermobaric explosives. This new way to clear a large space, is packaged in the new Metal Storm 40mm multi-shot grenade stack for the AICW. + 256 + 1024 + 1 + 68 + 1 + 312 + 13 + 2 + 18 + 6000 + 10 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + + + + + + 988 + 40mm MS Stun + 40mm Metal Storm Stun + Stack contains 3 rounds of 40mm stun. For those times when you need the target down but alive. + 40mm Metal Storm Stun + Knock the wind out of any line of infantry with this compact 3 round stack of stun grenades made possible by Metal Storm's patented electronic firing system. Caution: these are only stun weapons, they only buy time. + 256 + 1024 + 1 + 69 + 1 + 310 + 13 + 2 + 18 + 600 + 10 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + + + + + + 989 + 20mm Napalm + 20mm Napalm Clip + These six shells will destroy enemy personnel and material with super-heated napalm. + 20mm Napalm Clip + These shells will destroy enemy personnel and material with super-heated napalm. + 256 + 1024 + 1 + 70 + 1 + 306 + 11 + 4 + 21 + 7200 + 1 + 1 + 1 + 1 + 1 + + + + + + 990 + 25mm Napalm + 25mm Napalm Clip + Turn the surrounding area into a lethal firestorm with napalm ordinance. Six rounds of superheated fun. + 25mm Napalm Clip + Turn the surrounding area into a lethal firestorm with napalm ordinance. Six rounds of superheated fun. + 256 + 1024 + 1 + 71 + 1 + 300 + 12 + 4 + 21 + 9000 + 1 + 1 + 1 + 1 + 1 + + + + + + 991 + 40mm Napalm + 40mm Napalm Grenade + This grenade works great for crowd control, but it tends to require more clean up afterwards than standard Tear Gas. + 40mm Napalm Grenade + Nothing's beats super-heated napalm for burning off some calories. + 256 + 1024 + 1 + 72 + 1 + 314 + 2 + 4 + 16 + 2400 + -6 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + + + + + + 992 + 40mm Napalm Cylinder + 40mm Napalm Cylinder + This cylinder of 40mm napalm grenades transforms the user into a walking, talking WMD. + 40mm Napalm Cylinder + This cylinder of 40mm napalm grenades transforms the user into a walking, talking WMD. + 256 + 1024 + 1 + 73 + 1 + 320 + 14 + 1 + 23 + 14400 + 1 + 1 + 1 + 1 + 1 + 1 + + + + + + 993 + 40mm MS Napalm + 40mm Metal Storm Napalm + This stack contains 3 rounds of 40mm Napalm. Caution: Check range before use. + 40mm Metal Storm Napalm + This super hot way to clear a large space is packaged in the new Metal Storm 40mm multi-shot grenade stack for the AICW. + 256 + 1024 + 1 + 74 + 1 + 312 + 13 + 2 + 18 + 7200 + 1 + 1 + 1 + 1 + 1 + 1 + + + + + + 994 + Flashbang + Flashbang Grenade + Flashbangs are used to confuse and disorient a potential threat for up to five seconds. They work best indoors, and are only partially effective outdoors at night. + Flashbang Grenade + The flash of light from this grenade momentarily activates all sensory pigment in the retina, making vision impossible for approximately five seconds until the eye restores the pigment to its original, unstimulated state. + 256 + 0 + 1 + 75 + 6 + 1 + 524 + 6 + 4 + 18 + 140 + 4 + -2 + 1 + 1 + 1 + 1 + 1 + 1 + 4 + 1 + 1 + + + + + + 995 + 40mm ILL + 40mm ILL Grenade + An illumination grenade for nightfighting. + 40mm ILL Grenade + The M583A1 illumination grenade.provides battlefield illumination from most 40mm grenade launchers. Longer range and more candlepower than a breaklight! + 256 + 1024 + 1 + 76 + 1 + 747 + 1 + 4 + 16 + 100 + 5 + -2 + 1 + 1 + 1 + 1 + 1 + 1 + 3 + 1 + 1 + 1 + + + + + + 996 + Nada + Nothing + Index 996 + Nothing + Nothing + 1 + 0 + 1 + 34 + 1 + 1 + + + + + + 997 + 7.62WP Adapter + 7.62x39mm Drum Adapter + This piece of metal lets you fit a 75rnd drum onto several AK-rifles. + 7.62x39mm Drum Adapter + This piece of metal lets you fit a 75rnd drum onto several AK-rifles. Permanent installing required. + 268435456 + 64 + 300 + 3 + 4 + 13 + 1200 + 8 + 1 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + 2 + -5 + 45 + -30 + + + + + + 998 + Kobra + Kobra + This Russian reflex sight sits on a sidemount-bracket to fit onto AK-style receivers. + Kobra + Kobra is the answer to the needs of Russian special forces operatives who need a gunsight for fast target acquisition. Fits most AK rifles instead of a scope. + 268435456 + 8 + 1 + 556 + 4 + 4 + 14 + 900 + 8 + -3 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 20 + 1.4 + + -1 + + + + + + 999 + PSO-1 + PSO-1 Scope + Russian standard scope that fits many AK-type rifles. Magnification is 4x. + PSO-1 Scope + The Russian PSO-1 fits only on rifles with an AK-style receiver, due to the unique side-mount. It has a 4x magnification. + 268435456 + 16 + 1 + 554 + 6 + 3 + 21 + 500 + 5 + -2 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 2 + 1 + -5 + 11 + 110 + 4.0 + 20 + 40 + 10 + 40 + 30 + + + + + + 1000 + PSO-3 + PSO-3 Scope + Better than the PSO-1 (Magnification is 8x), this scope is often used on Russian DMRs and sniper rifles. + PSO-3 Scope + If you have an older style Russian rifle and need a highpower scope, than this is your best choice. Magnification is 8x. + 268435456 + 16 + 1 + 555 + 10 + 3 + 21 + 800 + 6 + -2 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 2 + 1 + -8 + 17 + 170 + 9.0 + 1 + 35 + 70 + 10 + 70 + 80 + + + + + + 1001 + 5.56mm C-Mag Adapter + 5.56mm C-Mag Adapter + This special adapter can be attached to certain 5.56mm weapons to allow for the use of the 100-rd Beta C-Mags. + 5.56mm C-Mag Adapter + This special adapter can be attached to certain 5.56mm weapons to allow for the use of the 100-rd Beta C-Mags. + 268435456 + 64 + 1 + 161 + 3 + 4 + 13 + 1500 + 8 + 1 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + 2 + 1 + -5 + 70 + -30 + + + + + + 1002 + 9mm C-Mag Adapter + 9mm C-Mag Adapter + This special adapter can be attached to certain 9mm weapons to allow for the use of the 100-rd Beta C-Mags. + 9mm C-Mag Adapter + This special adapter can be attached to certain 9mm weapons to allow for the use of the 100-rd Beta C-Mags. + 268435456 + 64 + 1 + 162 + 3 + 4 + 13 + 1000 + 5 + 1 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + 3 + 1 + -5 + 70 + -30 + + + + + + 1003 + Flash Suppressor + Flash Suppressor + Standard equipment for keeping those pesky muzzle flashes from giving away your position. + Flash Suppressor + Standard equipment for keeping those pesky muzzle flashes from giving away your position. + 268435456 + 2 + 1 + 149 + 2 + 4 + 12 + 200 + 2 + 1 + 1 + 1 + 1 + 1 + 5 + 1 + 1 + + + + + + 1004 + Scope 4xC + ACOG Combo, 4x + Trijicon Advanced Combat Optical Gunscope with 4x magnification, an additional DOCTER Reflex Sight has been mounted atop the eyepiece for faster target acquisition. + ACOG-Combo, Mag.4x + Trijicon Advanced Combat Gunscope with 4x magnification, adapter-mounted rear holosight for close-combat sighting. Includes flat top adapter, backup iron sights and dust cover. + 268435456 + 16 + 1 + 155 + 5 + 4 + 18 + 1600 + 8 + -4 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 2 + 1 + -5 + 10 + 100 + 20 + 4.0 + 1.2 + 10 + 20 + 20 + 20 + 1 + + -1 + + + + + + 1005 + LAM-200 + Insight LAM-200 + When a standard laser sight isn't enough, the LAM-200 adds Infrared to increase nighttime visibility. + Insight LAM-200 + The LAM-200 is a combination of Laser, IR-Laser, visible Combat-Light and IR-Combat-Light. Essential for night operations specialists. + 268435456 + 4 + 1 + 179 + 2 + 4 + 14 + 2000 + 9 + -2 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 20 + 100 + 1.4 + -5 + -5 + -5 + -5 + -5 + 10 + 20 + + + + + + 1006 + Reflex Sight + Reflex Sight + This reflex dual-illuminated advanced combat gun sight is the new standard for instant any-light shooting accuracy. + Reflex Sight + This reflex dual-illuminated advanced combat gun sight is the new standard for instant any-light shooting accuracy. It gives you maximum accuracy and true-to-life targeting, instantly. + 268435456 + 8 + 1 + 156 + 4 + 10 + 1400 + 9 + -4 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 20 + 1.2 + + -1 + + + + + + 1007 + Scope 7x + Battle Scope, 7x + With this scope you can give precision performance to a bolt-action rifle, AR-10, FAL, G3, SCAR-H, or M-14 serving in the Designated Marksman role. + Battle Scope, Mag.7x + Dramatically improve your targeting accuracy with this extremely versatile battle scope. Attachable to most rifles, you'll quickly appreciate this scope's accurate windage adjustment, a range-finder precision scale, and coated optics. + 268435456 + 16 + 1 + 76 + 4 + 4 + 20 + 600 + 5 + -1 + 1 + 1 + 1 + 1 + 1 + 3 + 1 + -7 + 15 + 150 + 7.0 + 1 + 25 + 50 + 10 + 50 + 70 + + + + + + 1008 + Folding Stock + Folding Stock + This new stock will allow you to raise your weapon faster, but you may have a slightly harder time hitting things. + Folding Stock + Get your weapon up before the other guy when you attach this new stock. Usable with most fixed-stock firearms. + 268435456 + 32 + 1 + 234 + 3 + 2 + 25 + -1 + 400 + 5 + 3 + 1 + 1 + 1 + 1 + 1 + 1 + 3 + 1 + -5 + 33 + + -20 + -20 + 1 + + + + + + 1009 + Retractable Stock + Retractable Stock + This new stock will allow you to raise your weapon faster, but you may have a slightly harder time hitting things. + Retractable Stock + Get your weapon up before the other guy when you attach this new stock. Usable with most fixed-stock firearms. + 268435456 + 32 + 1 + 235 + 2 + 2 + 22 + -1 + 400 + 5 + 3 + 1 + 1 + 1 + 1 + 1 + 1 + 3 + 1 + -5 + 33 + + -20 + -20 + 1 + + + + + + 1010 + Foregrip + Universal Foregrip + Dropped. + Universal Foregrip + Not for sale through BR. + 268435456 + 512 + 1 + 229 + 2 + 4 + 16 + 500 + 5 + 1 + 1 + 1 + 1 + 1 + 5 + 5 + + + + + + 1011 + Foregrip + Foregrip + A special hand grip that can be attached to most SMGs and rifles to enhance burst and selective fire accuracy. + Foregrip + A special hand grip that can be attached to most SMGs and rifles to enhance burst and selective fire accuracy. + 268435456 + 512 + 1 + 228 + 1 + 4 + 16 + 300 + 6 + 5 + 1 + 1 + 1 + 1 + 1 + 3 + 1 + 5 + 5 + + -10 + 30 + 30 + + + + 0 + 0 + 0 + + + + 1012 + AR Supp. + AR Suppressor + A large sound suppressor that can be fitted to most carbines and assault rifles. While it will reduce the muzzle noise and flash, it's still far from silent. + AR Suppressor + A large sound suppressor that can be fitted to most carbines and assault rifles. Caution: This item is not 100 percent effective on its own. Use it in conjunction with cold-loaded or subsonic ammunition to achieve a greatly reduced muzzle volume. + 268435456 + 2 + 1 + 180 + 6 + 4 + 16 + 1 + 1000 + 6 + -1 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + 3 + 1 + 55 + 1 + -1 + + + + + + 1013 + Wallet + Wallet + Whoops. Somebody dropped their cash. Bad for them, good for you. + Wallet + Not for sale through BR. + 536870912 + 0 + 1 + 1 + 198 + 3 + 1 + 17 + 250 + 1 + 1 + + + + + + 1014 + Passports + Passports + These might be worth something on the black market. + Passports + Not for sale through BR. + 268435456 + 0 + 1 + 1 + 230 + 1 + 4 + 17 + 500 + 2 + 1 + 1 + + + + + + 1015 + Shovel + Shovel + Perfect for digging your own grave, or hitting people over the head (and then dig their grave). + Shovel + Not for sale through BR. + 128 + 0 + 1 + 1015 + 2 + 1 + 197 + 20 + 1 + 30 + 10 + 1 + -2 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + + + + + + 1016 + Gameboy + Gameboy + Will we ever finally be rid of Tetris? + Gameboy + Not for sale through BR. + 268435456 + 0 + 1 + 1 + 201 + 5 + 1 + 18 + 150 + 4 + 1 + 1 + 1 + 1 + + + + + + 1017 + Camcorder + Camcorder + Looks like someone recorded some home movies on this thing. They're actually fairly entertaining, if you like watching paint dry. + Camcorder + Not for sale through BR. + 268435456 + 0 + 1 + 1 + 202 + 8 + 1 + 18 + 600 + 5 + 1 + 1 + 1 + 1 + + + + + + 1018 + Battery + Battery + 15 volts of chemical goodness. + Battery + Not for sale through BR. + 268435456 + 0 + 1 + 1 + 226 + 3 + 4 + 14 + 50 + 5 + 1 + 1 + 1 + + + + + + 1019 + Oil + Oil + A can of Esso brand oil. Funny, you don't remember seeing any Esso stations around here. + Oil + We believe it is safe to say that this oil can is uncontestably the best oil can on the market today. (One year warranty, void if tampered with) + 268435456 + 0 + 1 + 1 + 205 + 10 + 1 + 18 + 25 + 1 + + + + + + 1020 + Medal + Medal + This medal seems to be what passes for a reward for service around here. Maybe there's a chocolately centre? + Medal + Not for sale through BR. + 268435456 + 0 + 1 + 1 + 227 + 1 + 4 + 10 + 150 + 3 + 1 + 1 + + + + + + 1021 + Laptop + Laptop + This thing just crashes with a blue screen when you boot it up. It might be the humidity. It might just be Windows. + Laptop + Not for sale through BR. + 268435456 + 0 + 1 + 1 + 203 + 30 + 1 + 25 + 1000 + 6 + 1 + 1 + 1 + 1 + 1 + + + + + + 1022 + Rag + Rag + A torn scrap of cloth. Completely devoid of snot. + Rag + Not for sale through BR. + 268435456 + 0 + 1 + 1 + 204 + 1 + 4 + 10 + 1 + 1 + 1 + + + + + + 1023 + Cuban Cigars + Cuban Cigars + The finest in Central American cigars. So how did they end up here? + Cuban Cigars + Not for sale through BR. + 268435456 + 0 + 1 + 1 + 231 + 10 + 4 + 22 + 100 + 2 + 1 + + + + + + 1024 + NVG III + Night Vision Goggles, Gen. III + The third generation of nightvision gear is mostly used by the military. Hightech armies use milspec versions that are more rugged than earlier generation NVG. + Night Vision Goggles III + Want to see through the night as well as most American soldiers? Then this NVG is for you. With a state-of-the-art microchannel tube, you'll get the drop on everyone. + 32768 + 1 + 1 + 287 + 9 + 1 + 22 + 2000 + 6 + -3 + 1 + 1 + 1 + 1 + 1 + 1 + 3 + 1 + 30 + -20 + 15 + -40 + + + + + + 1025 + NVG IV + Night Vision Goggles, Gen. IV + Light amplification is not better than in generation III, but image resolution is better and halos around bright objects are reduced, resulting in a better overall picture. + Night Vision Goggles IV + Fresh from the assembly line, the first NVG of generation IV. Just what you need when a clear picture makes the difference between a dead enemy and collateral damage. + 32768 + 1 + 1 + 288 + 8 + 1 + 22 + 4000 + 8 + -4 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 2 + 1 + 40 + -20 + 20 + -40 + + + + + + 1026 + Trigger Group + Trigger Group + For the unhappy trigger-happy folks: Just attach the ACME Trigger Group to your favourite assault rifle and enjoy simple and effective 3-round burst fire. + Trigger Group + For the unhappy trigger-happy folks out there, we are proud to present the ACME Trigger Group! Marksmanship skill too low? Tired of firing too many bullets in autofire? Simply attach the ACME Trigger Group to your favourite assault rifle and enjoy simple and effective 3-round burst fire. + 268435456 + 256 + 160 + 4 + 21 + 850 + 5 + 2 + -2 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 3 + 1 + -3 + 3 + + + + + + 1027 + Urban Camo Kit + Urban Camouflage Kit + The Military Urban Camo Compact includes several grey nuanced facial paints, a mirror, and a manual on the proper use and care of your camo compact. + Camouflage Kit - Urban + The Military Urban Camo Compact includes several grey nuanced facial paints, and a mirror. This long-lasting, non-running, facial paint can be easily removed with soap and water. The kit also includes a manual that outlines the proper use and care of your compact. + 8192 + 0 + 1 + 1 + 513 + 1 + 8 + 13 + 250 + 5 + 1 + 1 + 1 + 1 + 1 + 3 + 100 + 1 + 1 + + + + + + 1028 + Desert Camo Kit + Desert Camouflage Kit + The Military Desert Camo Compact includes light brown, tan and white cream-based facial paint, a mirror, and a manual on the proper use and care of your camo compact. + Camouflage Kit - Desert + The Military Desert Camo Compact includes light brown, tan and white cream based facial paint, and a mirror. This long-lasting, non-running, facial paint can be easily removed with soap and water. The kit also includes a manual that outlines the proper use and care of your compact. + 8192 + 0 + 1 + 1 + 58 + 1 + 8 + 13 + 250 + 5 + 1 + 1 + 1 + 1 + 1 + 3 + 100 + 1 + 1 + + + + + + 1029 + Scope 2x + Small Scope, 2x + This type of scope is often found built-in on modern assault rifles, though it will fit a revolver, shotgun, or SMG as well. + Small Scope, Mag.2x + A small scope for mounting onto shortranged guns like revolvers or shotguns. Optional mounts for a few autoloaders available. Usable as a replacement for damaged assault rifle optics. + 268435456 + 16 + 1 + 525 + 2 + 4 + 12 + 400 + 4 + -1 + 1 + 1 + 1 + 1 + 1 + 4 + 1 + -2 + 5 + 50 + 2.0 + 5 + 10 + 10 + 10 + + + + + + 1030 + Scope 4x + ACOG, 4x + Combat gun scope with 4x magnification. + ACOG, Mag.4x + A combat gun scope with 4x magnification, including two-piece adapter-mount for eyepiece-mounted accessories. + 268435456 + 16 + 1 + 545 + 4 + 4 + 18 + 500 + 6 + -3 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 2 + 1 + -5 + 10 + 100 + 4.0 + 10 + 20 + 20 + 20 + + + + + + 1031 + CQC .223 Barrel + SCAR-L CQC Barrel + A short barrel to change the SCAR-L into the CQC version. + SCAR-L CQC Barrel + Not for sale through BR. + 268435456 + 0 + 1 + 1 + 574 + 6 + 20 + 600 + 9 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + + + + + + 1032 + SV .223 Barrel + SCAR-L SV Barrel + A long barrel to change the SCAR-L into the SV version. + SCAR-L SV Barrel + This long barrel changes your SCAR-L into the sniper variant. + 268435456 + 0 + 1 + 1 + 575 + 9 + 24 + 900 + 9 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + + + + + + 1033 + CQC .308 Barrel + SCAR-H CQC Barrel + A short barrel to change the SCAR-H into the CQC version. + SCAR-H CQC Barrel + Not for sale through BR. + 268435456 + 0 + 1 + 1 + 574 + 6 + 20 + 600 + 9 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + + + + + + 1034 + SV .308 Barrel + SCAR-H SV Barrel + A long barrel to change the SCAR-H into the SV version. + SCAR-H SV Barrel + This long barrel changes your SCAR-H into the sniper variant. + 268435456 + 0 + 1 + 1 + 575 + 9 + 24 + 900 + 9 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + + + + + + 1035 + CK 68 CQC + SCAR-68 Conversion Kit + This kit contains the necessary parts to convert your SCAR-L to the 6.8mm SPC caliber. + SCAR-68 Conversion Kit + If you need to convert your SCAR-L to the new 6.8x43mm SPC caliber, here are the necessary parts: A new CQC-barrel, bolt, and triggergroup with magazine well. + 268435456 + 0 + 1 + 1 + 588 + 12 + 23 + 1800 + 9 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + + + + + + 1036 + CK 68 SV + SCAR-68 Conversion Kit SV + This kit contains the necessary parts to convert your SCAR-L to the 6.8mm SPC caliber sniper variant. + SCAR-68 Conversion Kit SV + If you need to convert your SCAR-L to the new 6.8x43mm SPC caliber, here are the necessary parts: A new SV-barrel, bolt, and triggergroup with magazine well. + 268435456 + 0 + 1 + 1 + 589 + 15 + 23 + 2100 + 9 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + + + + + + 1037 + CK L CQC + SCAR-L Conversion Kit + The leftover parts after you converted your SCAR-L to another caliber. Of course, with these you can change the gun back again. + SCAR-L Conversion Kit + Not for sale through BR + 268435456 + 0 + 1 + 1 + 590 + 12 + 23 + 1800 + 9 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + + + + + + 1038 + CK L SV + SCAR-L Conversion Kit SV + The leftover parts after you converted your SCAR-L to another caliber. Of course, with these you can change the gun back again. + SCAR-L Conversion Kit SV + Not for sale through BR + 268435456 + 0 + 1 + 1 + 591 + 15 + 23 + 2100 + 9 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + + + + + + 1039 + CQC 6.8 Barrel + SCAR-68 CQC Barrel + A short barrel to change the SCAR-68 into the CQC version. + SCAR-68 CQC Barrel + Not for sale through BR. + 268435456 + 0 + 1 + 1 + 574 + 6 + 20 + 600 + 9 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + + + + + + 1040 + SV 6.8 Barrel + SCAR-68 SV Barrel + A long barrel to change the SCAR-68 into the SV version. + SCAR-68 SV Barrel + This long barrel changes your SCAR-68 into the sniper variant. + 268435456 + 0 + 1 + 1 + 575 + 9 + 24 + 900 + 9 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + + + + + + 1041 + CK WP CQC + SCAR-WP Conversion Kit + This kit contains the necessary parts to convert your SCAR-H to the 7.62x39mm caliber. + SCAR-WP Conversion Kit + If you need to convert your SCAR-H to the Russian 7.62x39mm caliber, here are the necessary parts: A new CQC-barrel, bolt, and triggergroup with magazine well. + 268435456 + 0 + 1 + 1 + 588 + 12 + 23 + 1800 + 9 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + + + + + + 1042 + CK WP SV + SCAR-WP Conversion Kit SV + This kit contains the necessary parts to convert your SCAR-H to the 7.62x39mm caliber long-barreled variant. + SCAR-WP Conversion Kit SV + If you need to convert your SCAR-H to the Russian 7.62x39mm caliber, here are the necessary parts: A new SV-barrel, bolt, and triggergroup with magazine well. + 268435456 + 0 + 1 + 1 + 589 + 15 + 23 + 2100 + 9 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + + + + + + 1043 + CK H CQC + SCAR-H Conversion Kit + The leftover parts after you converted your SCAR-H to another caliber. Of course, with these you can change the gun back again. + SCAR-H Conversion Kit + Not for sale through BR + 268435456 + 0 + 1 + 1 + 590 + 12 + 23 + 1800 + 9 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + + + + + + 1044 + CK H SV + SCAR-H Conversion Kit SV + The leftover parts after you converted your SCAR-H to another caliber. Of course, with these you can change the gun back again. + SCAR-H Conversion Kit SV + Not for sale through BR + 268435456 + 0 + 1 + 1 + 591 + 15 + 23 + 2100 + 9 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + + + + + + 1045 + CQC WP Barrel + SCAR-WP CQC Barrel + A short barrel to change the SCAR-WP into the CQC version. + SCAR-WP CQC Barrel + Not for sale through BR. + 268435456 + 0 + 1 + 1 + 574 + 6 + 20 + 600 + 9 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + + + + + + 1046 + SV WP Barrel + SCAR-WP SV Barrel + A long barrel to change the SCAR-WP into the SV version. + SCAR-WP SV Barrel + This long barrel changes your SCAR-WP into the sniper variant. + 268435456 + 0 + 1 + 1 + 575 + 9 + 24 + 900 + 9 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + + + + + + 1047 + .40 SMG Mag + .40 S&W SMG Mag + .40 S&W emerged in the late 1990s as "middle of the road" round with more stopping power than the 9mm and more penetration than the .45ACP. + .40 S&W SMG Mag + .40 S&W is a popular ammunition among many law enforcement officers. + 1024 + 0 + 1 + 337 + 1 + 601 + 4 + 4 + 16 + 30 + 3 + 1 + 1 + 1 + 5 + + + + + + 1048 + .40 SMG Mag HP + .40 S&W SMG Mag, HP + This hollow point ammo gives increased punch to the the .40 S&W's already significant stopping power. + .40 S&W SMG Mag, HP + The expansion power of HP adds substance to this powerful pistol ammunition. + 1024 + 0 + 1 + 338 + 1 + 602 + 4 + 4 + 16 + 60 + 3 + 1 + 1 + 1 + 4 + + + + + + 1049 + .40 SMG Mag AP + .40 S&W SMG Mag, AP + 30 rounds of .40 S&W armor-piercing ammo. + .40 S&W SMG Mag, AP + Punch holes in the competition with these handy AP rounds. + 1024 + 0 + 1 + 339 + 1 + 603 + 4 + 4 + 16 + 90 + 3 + 1 + 1 + 1 + 3 + + + + + + 1050 + .40 SMG Mag AET + .40 S&W SMG Mag, AET + A fruitful marriage of penerating power and game-stopping expansion in .40 caliber. + .40 S&W SMG Mag, AET + Armored targets will go down and stay down when you tag them with this potent AET round. + 1024 + 0 + 1 + 340 + 1 + 606 + 4 + 4 + 16 + 230 + 5 + -3 + 1 + 1 + 1 + 2 + + + + + + 1051 + .40 SMG Mag G + .40 S&W SMG Mag, Glaser + If 30 rounds of Glaser Safety ammo fail to make your point, the conversation wasn't worth having to begin with. + .40 S&W SMG Mag, Glaser + Thirty rounds of frangible fun. All of the man-stopping power, none of the over-penetration. + 1024 + 0 + 1 + 341 + 1 + 604 + 4 + 4 + 16 + 200 + 3 + 1 + 1 + 1 + 3 + + + + + + 1052 + .40 SMG Mag M + .40 S&W SMG Mag, Match + 30 rounds of match grade .40 S&W; added range with the same mild recoil. + .40 S&W SMG Mag, Match + Competitive shooting or life and death struggle, match ammo extends your reach. + 1024 + 0 + 1 + 342 + 1 + 605 + 4 + 4 + 16 + 170 + 4 + 1 + 1 + 1 + 3 + 70 + 10 + + + + + + 1053 + Shuriken + Shuriken + The most renowned silent, fast projectile weapon of Ninpo Taijutsu. + Shuriken + Silent, swift, and effective with razor-sharp edges. + 8 + 0 + 1 + 1053 + 3 + 1 + 609 + 2 + 4 + 13 + 75 + 3 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 4 + 1 + 1 + + + + + + 1054 + Nunchaku + Nunchaku + In the right hands this is one of the most dangerous and compact weapons in martial arts. + Nunchaku + This is one of the favoured weapons of Ninpo Taijutsu. + 128 + 0 + 1 + 1054 + 2 + 1 + 608 + 10 + 1 + 20 + 120 + 5 + 1 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 2 + 1 + 1 + + + + + + 1055 + Katana + Katana + This is the pride of the samurai. + Katana + This is a rare Japanese masterpiece, decorated with dragons. It can chop through bamboo like a hot knife through butter! + 4 + 0 + 1 + 1055 + 4 + 1 + 607 + 20 + 7 + 2000 + 5 + 1 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 2 + 1 + 1 + + + + + + 1056 + 5.56mm Mag 42 HP + 5.56x45mm Mag, 42 HP + This 42-round magazine of 5.56 Remington hollow point ammo is a variation of the civilian .223 hunting round. Like the .223, it is designed to maximize nerve shock and blood loss. + 5.56x45mm Mag 42 HP + This is the economical choice for target shooting, hunting, or stopping potential long-range muggings. These 42 rounds of 50 grain .223 JHP can save your life and your pocket book. + 1024 + 0 + 1 + 168 + 1 + 592 + 7 + 3 + 24 + 140 + 3 + 1 + 1 + 1 + 4 + + + + + + 1057 + 5.56mm Mag 42 + 5.56x45mm Mag, 42 + These 42 rounds of NATO standard light armor piercing ammunition have the ability to tumble within its target to create a much larger wound than what is normally expected from a such small bullet. + 5.56x45mm Mag, 42 + This 42-round magazine is filled with our NATO standard 5.56mm. This round's steel penetrator makes it possible to beat all but the best in today's body armor. + 1024 + 0 + 1 + 169 + 1 + 593 + 7 + 3 + 24 + 150 + 3 + 1 + 1 + 1 + 4 + + + + + + 1058 + 5.56mm Mag 42 G + 5.56x45mm Mag, 42 Glaser + If 42 rounds of Glaser Safety ammo fail to make your point, the conversation wasn't worth having to begin with. + 5.56x45mm Mag, 42 Glaser + Forty-two rounds of frangible fun. All of the man-stopping power, none of the over-penetration. + 1024 + 0 + 1 + 170 + 1 + 594 + 7 + 3 + 24 + 490 + 5 + 1 + 1 + 1 + 3 + + + + + + 1059 + 5.56mm Mag 42 T + 5.56x45mm Mag, 42 Tracer + Burst fire doesn't have to be a guessing game anymore with 42 rounds of tracer ammo. + 5.56x45mm Mag, 42 Tracer + Tracer ammo ensures putting those shots on target when it counts. + 1024 + 0 + 1 + 171 + 1 + 596 + 7 + 3 + 24 + 280 + 5 + 1 + 1 + 1 + 3 + -10 + 2 + 6 + + + + + + 1060 + 5.56mm Mag 42 M + 5.56x45mm Mag, 42 Match + This match grade ammo will add extra range to your 5.56mm assault rifle. + 5.56x45mm Mag, 42 Match + Close only counts with horseshoes and hand-grenades, for an extra edge load up on match ammunition. + 1024 + 0 + 1 + 172 + 1 + 595 + 7 + 3 + 24 + 420 + 6 + 1 + 1 + 1 + 2 + 120 + 10 + + + + + + 1061 + 5.56mm Mag 42 HP C + 5.56x45mm Mag, 42 HP Cold + Added expansion in a quiet 42 round package. + 5.56x45mm Mag, 42 HP Cold + Extra punch minus the noise with this 5.56mm ammo. + 1024 + 0 + 1 + 173 + 1 + 597 + 7 + 3 + 24 + 126 + 3 + 1 + 1 + 1 + 4 + 40 + -20 + + + + + + 1062 + 5.56mm Mag 42 C + 5.56x45mm Mag, 42 Cold + Pump em' full of holes without waking up the countryside. Cold loaded ammo is 40% quieter than standard ball rounds. + 5.56x45mm Mag, 42 Cold + This 42-round magazine of ammunition will leave your enemies as cold as the rounds themselves, and is as silent as an Artic wind. + 1024 + 0 + 1 + 174 + 1 + 598 + 7 + 3 + 24 + 189 + 3 + 1 + 1 + 1 + 4 + 40 + -20 + + + + + + 1063 + 1st Resp. Kit + First Response Kit + This kit can be used to store all kinds of medical equipment like boosters, canteen, and first aid kit. + First Response Kit + Handy compact kit for medical equipment. Comes with a regeneration booster. + 268435456 + 0 + 1 + 1 + 611 + 4 + 1 + 99 + 340 + 2 + 2 + 1 + 1 + 1 + 1 + 1 + 4 + 235 + + + + + + 1064 + P239 SAS + SIG P239 SAS + Even more compact than the P228, this gun is easily concealed. + SIG P239 SAS + Want something more compact than a P228? The P239 SAS makes for easy concealed carrying with SIG's reduced snag design. + 2 + 0 + 1 + 1064 + 3 + 310 + 9 + 1 + 600 + 1 + 2 + 1 + 1 + 1 + 1 + 1 + 1 + 2 + 1 + 36 + + + + + + 1065 + AUG-A3 + Steyr AUG-A3 + A new version of the AUG, this one is chambered for the 6.8mm SPC caliber and comes with Picatinny rails. + Steyr AUG-A3 + This latest version of the famous Steyr AUG has rails instead of a fixed optical sight and foregrip. Chambered in the new 6.8x43mm SPC caliber. + 2 + 0 + 1 + 1065 + 3 + 320 + 38 + 7 + 3000 + 5 + -2 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 2 + 1 + 750 + + + + + + 1066 + HK 416 10" + HK 416 10" + A shorter version of the standard HK 416. + HK 416 10" + This is just a HK 416 with a shorter barrel, for those who often do CQB. + 2 + 0 + 1 + 1066 + 3 + 315 + 33 + 6 + 2900 + 4 + 3 + -2 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 3 + 1 + 900 + -1 + 30 + + -20 + -20 + 1 + + + + + + 1067 + M12 + Beretta M12 + Long in use with the Italian Police, this is an easy to use SMG. + Beretta M12 + The built-in foregrip on this older Beretta SMG lets you handle the gun easily even if the folding stock has not been deployed. + 2 + 0 + 1 + 1067 + 3 + 321 + 30 + 5 + 1450 + 3 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 4 + 2 + 550 + -1 + 5 + 5 + 30 + + -10 + 10 + 10 + 1 + + + + 0 + 0 + 0 + + + + 1068 + 40mm Gren.P. + 40mm Grenade Panel + A panel with four individual pockets to store up to four 40mm grenades. + 40mm Grenade Panel + Four pockets mounted on a panel that can be clipped to your load bearing equipment. The long adjustable straps let you store 40mm grenades on any length. + 268435456 + 0 + 1 + 1 + 685 + 4 + 1 + 99 + 180 + 4 + 3 + 1 + 1 + 1 + 1 + 2 + 1 + + + + + + 1069 + Galatz + Galil Sniper + A sniperized version of the Galil assault rifle. More like a DMR than a real sniper rifle. + Galil Sniper + This was a standard Galil, until someone decided to make a sniper rifle from it. + 2 + 0 + 1 + 1069 + 3 + 307 + 60 + 7 + 7240 + 7 + 1 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 24 + -1 + 30 + 1007 + + -20 + -20 + 1 + + + + + + 1070 + HK 416 16" + HK 416 16" + This has a barrel that is slightly longer than on the standard HK 416. + HK 416 16" + If you want more range than a standard 416 has, take this one. + 2 + 0 + 1 + 1070 + 3 + 317 + 36 + 7 + 3240 + 5 + 3 + -2 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 2 + 1 + 900 + -1 + 30 + + -20 + -20 + 1 + + + + + + 1071 + Owen .45 + Owen .45 + A rather simple and fullauto-only SMG. + Owen .45 + Adopted by the Australian army who considered it to be more reliable than the Thompson SMG. Top-feeding magazine precludes alternative sights, though. + 2 + 0 + 1 + 1071 + 3 + 313 + 42 + 7 + 1520 + 4 + 3 + 2 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 3 + 1 + 700 + 5 + 5 + + -10 + 30 + 30 + + + + 0 + 0 + 0 + + + + 1072 + HK 416 20" + HK 416 20" + The DMR variant of the HK 416. + HK 416 20" + A Designated Marksman Rifle based on the Heckler & Koch 416. + 2 + 0 + 1 + 1072 + 3 + 316 + 37 + 7 + 3400 + 6 + 3 + -2 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 900 + -1 + 30 + 209 + + -20 + -20 + 1 + + + + + + 1073 + HK UCP + HK UCP + This is Heckler & Koch's competitor to FN's FiveseveN. + HK UCP + The companion pistol to the HK MP7 PDW. These are pre-production models that may deviate from serial production. + 2 + 0 + 1 + 1073 + 3 + 302 + 6 + 1 + 1 + 1630 + 4 + -2 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 44 + + + + + + 1074 + HEZI SM-1 + HEZI SM-1 + Actually a M1 Carbine in a new dress. + HEZI SM-1 + A very new weapon for an old caliber, the HEZI is quite effective for its odd shape. + 2 + 0 + 1 + 1074 + 3 + 1 + 692 + 30 + 6 + 1530 + 4 + 2 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 2 + 60 + + + + + + 1075 + MG3 + Rheinmetall MG3 + When the Germans build up the Bundeswehr they took the MG42, renamed it MG3, and took down the firing rate somewhat. Because, it was still the best GPMG of the world at that time. In use in several other countries as well. + Rheinmetall MG3 + Despite various nicknames, this is a dead serious gun. With attachment points for both a bipod or a tripod, an Anti-Air sight, and very easily replaced barrels, you can see why this is THE General Purpose Machine Gun. + 2 + 0 + 1 + 1075 + 3 + 324 + 115 + 8 + 7100 + 8 + 2 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 2 + 1 + 1000 + 209 + + + + + + 1076 + Shrike + Ares M4 Shrike + The LMG version of the M4 assault rifle. + Ares M4 Shrike + Ares changed the M4 assault rifle to a LMG with a completely new upper receiver. Comes with a foregrip for better control during fullauto. + 2 + 0 + 1 + 1076 + 3 + 319 + 34 + 8 + 5430 + 6 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 2 + 1 + 1000 + -1 + 30 + 1011 + + -20 + -20 + 1 + + + + + + 1077 + HK 417 + HK 417 + The 7.62x51mm version of the HK 416. + HK 417 + This is the 7.62x51mm version of Heckler & Koch's new HK 416. + 2 + 0 + 1 + 1077 + 3 + 325 + 41 + 8 + 3630 + 6 + 3 + -2 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 600 + -1 + 30 + + -20 + -20 + 1 + + + + + + 1078 + Cx4 Storm + Beretta Cx4 Storm + The action of Beretta's Storm pistol inside a rifle stock. + Beretta Cx4 Storm + A futuristic looking rifle firing an unsurpassed pistol round, the .45ACP. This version has a magazine well that accepts hi-cap magazines. + 2 + 0 + 1 + 1078 + 3 + 366 + 26 + 7 + 1250 + 3 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 2 + 19 + + + + + + 1079 + TAC-1A Vest + TT Assault Vest + A vest designed for carrying quite some of the most important consumables on a battlefield: ammo. + TT Assault Vest + The Tactical Tailor Assault Vest is for primary combat soldiers, and can carry 12 AR magazines, or whatever you need. + 131072 + 0 + 1 + 4 + 1 + 708 + 12 + 23 + 140 + 5 + 2 + 1 + 1 + 1 + 2 + 1 + 20 + + + + + + 1080 + 40mm Gren.P. + 40mm Grenade Panel + A panel with four individual pockets to store up to four 40mm grenades. + 40mm Grenade Panel + A quadruple pouch mounted on a leg rig. The long adjustable straps let you store 40mm grenades on any length. + 131072 + 0 + 1 + 5 + 1 + 685 + 4 + 1 + 21 + 180 + 5 + 3 + 1 + 1 + 1 + 2 + 1 + + + + + + 1081 + Double Mag + Double Mag Pouch + A double pouch that can carry two long non-standard mags. + Double Mag Pouch + A pouch for carrying two longer magazines (like P90-mags) strapped to the upper thigh. + 131072 + 0 + 1 + 6 + 1 + 707 + 5 + 25 + 60 + 5 + 2 + 1 + 1 + 1 + 2 + 1 + + + + + + 1082 + SAW Pouch + SAW Pouch + A large pouch that can carry an ammo box. + SAW Pouch + This pouch is designed to hold the ammo box for your machinegun. Mounted onto a leg rig. + 131072 + 0 + 1 + 7 + 1 + 706 + 5 + 21 + 75 + 5 + 2 + 1 + 1 + 1 + 3 + 1 + + + + + + 1083 + Blackhawk + Blackhawk Vest + A vest that is designed to carry magazines mostly. + Blackhawk Vest + A tactical vest that can carry an assortment of AR and pistol magazines. + 131072 + 0 + 1 + 8 + 1 + 705 + 15 + 23 + 100 + 2 + 2 + 1 + 1 + 1 + 2 + 1 + 10 + + + + + + 1084 + Police Vest + Hongkong Police Vest + A versatile vest with pockets of different sizes, 4 of them designed especially for 40mm grenades. + Hongkong Police Vest + Your dedicated grenadier will love this vest, with its four 40mm grenade pockets. Although it's a police vest, you need not necessarily load only tear gas... + 131072 + 0 + 1 + 9 + 1 + 704 + 13 + 23 + 135 + 3 + 2 + 1 + 1 + 1 + 2 + 1 + 15 + + + + + + 1085 + Fleckt. Vest + German Flecktarn Vest + A German assault vest. + German Flecktarn Vest + A German assault vest. What you can't see on the picture is the large pocket at the left side, near the back of the vest. + 131072 + 0 + 1 + 10 + 1 + 703 + 16 + 23 + 120 + 6 + 2 + 1 + 1 + 1 + 2 + 1 + 25 + + + + + + 1086 + Ru.106 Vest + Russian 106 Vest + A very versatile vest. + Russian 106 Vest + The high number of pockets of various sizes lets you carry a lot of different things. Russian ingenuity at its best. + 131072 + 0 + 1 + 11 + 1 + 702 + 18 + 23 + 145 + 6 + 2 + 1 + 1 + 1 + 2 + 1 + 20 + + + + + + 1087 + Ru.107 Vest + Russian 107 Vest + A vest with mostly AR magazine pockets. + Russian 107 Vest + This is a vest for the primary combat soldier, who needs lots of rifle magazines. + 131072 + 0 + 1 + 12 + 1 + 701 + 20 + 23 + 130 + 2 + 2 + 1 + 1 + 1 + 2 + 1 + 10 + + + + + + 1088 + RM22SF Vest + Russian RM22SF Vest + A versatile Russian special forces vest. + Russian RM22SF Vest + Designed for carrying magazines, grenades, and a few other things, this is the Russian special forces vest. + 131072 + 0 + 1 + 13 + 1 + 700 + 18 + 23 + 140 + 5 + 2 + 1 + 1 + 1 + 2 + 1 + 20 + + + + + + 1089 + TAC-1B Vest + TT Utility Vest + A vest with two larger pockets for carrying some big things. + TT Utility Vest + The Tactical Tailor Utility Vest is for those who are not primary combat soldiers, but have other duties as well. + 131072 + 0 + 1 + 14 + 1 + 699 + 11 + 23 + 140 + 4 + 2 + 1 + 1 + 1 + 2 + 1 + 10 + + + + + + 1090 + LBE Gear + LBE Gear + Several pouches mounted onto a harness. + LBE Gear + Load Bearing Equipment lets you carry your equipment into battle. + 131072 + 0 + 1 + 15 + 1 + 698 + 10 + 23 + 80 + 1 + 2 + 1 + 1 + 1 + 2 + 1 + 5 + + + + + + 1091 + Holster + Holster + A tactical holster that rides on the upper thigh, it has a pocket for a spare magazine. + Holster + The Eagle SAS Tactical Holster carries a medium pistol and a spare magazine. + 131072 + 0 + 1 + 16 + 1 + 695 + 3 + 19 + 75 + 1 + 2 + 1 + 1 + 1 + 2 + 1 + + + + + + 1092 + Holster Rig + Holster Rig + A leg rig outfitted with a medium pistol holster and a triple pistol mag pouch. + Holster Rig + This Tactical Tailor Leg Rig can carry a pistol and three magazines. + 131072 + 0 + 1 + 17 + 1 + 696 + 7 + 21 + 110 + 3 + 2 + 1 + 1 + 1 + 2 + 1 + + + + + + 1093 + MP Holster + MP Holster + A leg rig for large pistols or small machinepistols. Can carry an additional magazine. + MP Holster + With this Holster you can strap a small machinepistol or large pistol to your upper thigh. Has a pocket for an additional mag. + 131072 + 0 + 1 + 18 + 1 + 697 + 4 + 23 + 130 + 2 + 2 + 1 + 1 + 1 + 2 + 1 + + + + + + 1094 + TIMS Backpack + TIMS Backpack + The backpack part of the TIMS set. You can mount the combat pack onto it in place of the flap. + TIMS Backpack + If you want to carry all sorts of big things cross-country, you'll need a backpack like this one. Can be worn in conjunction with a TIMS combat pack. + 131072 + 0 + 1 + 19 + 1 + 686 + 35 + 27 + 500 + 7 + 2 + 1 + 1 + 1 + 2 + 1 + + + + + + 1095 + ARUC + ARUC Backpack + A backpack with two outer pockets. + ARUC Backpack + For a little bit of more organization, the ARUC backpack has two outer pockets for those items you need fast at hand. + 131072 + 0 + 1 + 20 + 1 + 687 + 38 + 27 + 450 + 2 + 2 + 1 + 1 + 1 + 2 + 1 + + + + + + 1096 + MALICE3 + MALICE3 Backpack + A backpack with lots of outer pockets. + MALICE3 Backpack + You do not want to rummage through the main compartment of your backpack for that elusive piece of gear that always sits at the bottom? This one has lots of outer pockets, to store your items for easy access. + 131072 + 0 + 1 + 21 + 1 + 688 + 41 + 27 + 200 + 6 + 2 + 1 + 1 + 1 + 2 + 1 + + + + + + 1097 + TIMS Pack + TIMS Combat Pack + This is the combat pack partner to the TIMS backpack. + TIMS Combat Pack + This combat pack can be worn in conjunction with the TIMS backpack, so you may want to have a look at the backpack as well. + 131072 + 0 + 1 + 22 + 1 + 689 + 13 + 23 + 300 + 7 + 2 + 1 + 1 + 1 + 2 + 1 + + + + + + 1098 + TT 3-Day Pack + Tactical Tailor 3-Day Pack + A combat pack with an extra pocket on the outside. + Tactical Tailor 3-Day Pack + You want storage capacity to lug some things around during combat, but a backpack slows you down to much. This smaller combat pack may be the solution to your needs. + 131072 + 0 + 1 + 23 + 1 + 690 + 13 + 23 + 150 + 2 + 2 + 1 + 1 + 1 + 2 + 1 + + + + + + 1099 + Patrol Pack + Blackhawk Patrol Pack + A multi-pocket combat pack. + Blackhawk Patrol Pack + If you need to carry a very diverse assortment of goodies into combat, this is the combat pack for you! + 131072 + 0 + 1 + 24 + 1 + 691 + 15 + 23 + 200 + 5 + 2 + 1 + 1 + 1 + 2 + 1 + + + + + + 1100 + SO-18 Helmet + Treated Stealth Ops Helmet + This helmet will protect you from small caliber rounds effectively, providing maximal stealth. For those really quiet operatives only. Treated with C-18 for added protection. + Treated Stealth Ops Helmet + None + 2048 + 0 + 1 + 128 + 1 + 646 + 11 + 99 + 900 + -2 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 10 + + + + + + 1101 + SO-18 Vest + Treated Stealth Ops Vest + With this vest an operative will remain uncovered for the most time, but vulnerable to large caliber weapons. Treated with C-18 for added protection. + Treated Stealth Ops Vest + None + 2048 + 0 + 1 + 129 + 1 + 644 + 37 + 99 + 2200 + -2 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 25 + + + + + + 1102 + SO-18 Leggings + Treated Stealth Ops Leggings + No need to learn ninjutsu. An operative wearing these leggings will become ninja right away. Treated with C-18 for added protection. + Treated Stealth Ops Leggings + None + 2048 + 0 + 1 + 130 + 1 + 645 + 44 + 99 + 1800 + -2 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 15 + + + + + + 1103 + Recon Kev.-18 Vest + Treated Recon Kevlar Vest + This camouflaged kevlar vest is the best solution for any recon activity. Treated with C-18 for added protection. + Treated Recon Kevlar Vest + None + 2048 + 0 + 1 + 131 + 1 + 640 + 39 + 99 + 1700 + -2 + 1 + 1 + 1 + 1 + 1 + 1 + -1 + -2 + 25 + + -5 + -2 + -5 + + + -10 + -4 + -10 + + + -7 + -3 + -7 + + + + 1104 + Recon T. Guard. Vest + Treated Recon Guardian Vest + This camouflaged guardian vest is the best solution for any recon activity. Treated with C-18 for added protection. + Treated Recon Guardian Vest + None + 2048 + 0 + 1 + 132 + 1 + 639 + 39 + 99 + 2300 + -3 + 1 + 1 + 1 + 1 + 1 + 1 + -2 + -5 + 25 + + -8 + -3 + -8 + + + -16 + -6 + -16 + + + -11 + -4 + -11 + + + + 1105 + Recon Tw.-18 Vest + Treated Recon Twaron Vest + This camouflaged twaron vest is the best solution for any recon activity. Treated with C-18 for added protection. + Treated Recon Twaron Vest + None + 2048 + 0 + 1 + 133 + 1 + 642 + 32 + 99 + 2000 + 1 + -3 + 1 + 1 + 1 + 1 + 1 + 1 + -2 + -4 + 25 + + -8 + -3 + -8 + + + -16 + -6 + -16 + + + -11 + -4 + -11 + + + + 1106 + Recon Kev.-18 Leggings + Treated Recon Kevlar Leggings + Comfortable and camouflaged, these kevlar leggings are made for reconnaissance in the first place. Treated with C-18 for added protection. + Treated Recon Kevlar Leggings + None + 2048 + 0 + 1 + 134 + 1 + 641 + 45 + 99 + 1400 + -2 + 1 + 1 + 1 + 1 + 1 + 1 + -5 + 20 + + + + + + 1107 + Recon Tw.-18 Leggings + Treated Recon Twaron Leggings + Comfortable and camouflaged, these twaron leggings are made for reconnaissance in the first place. Treated with C-18 for added protection. + Treated Recon Twaron Leggings + None + 2048 + 0 + 1 + 135 + 1 + 643 + 36 + 99 + 1700 + 1 + -3 + 1 + 1 + 1 + 1 + 1 + 1 + -4 + 20 + + + + + + 1108 + Medic Kev.-18 Vest + Treated Medic Kevlar Vest + Such vests are usually worn by field medics, since they provide some extra space for the equipment they use. Treated with C-18 for added protection. + Treated Medic Kevlar Vest + None + 2048 + 0 + 1 + 136 + 1 + 633 + 41 + 99 + 1700 + -2 + 1 + 1 + 1 + 1 + 1 + 1 + -2 + -3 + 10 + + -8 + -3 + -8 + + + -16 + -6 + -16 + + + -11 + -4 + -11 + + + + 1109 + Medic T. Guard. Vest + Treated Medic Guardian Vest + Such vests are usually worn by field medics, since they provide some extra space for the equipment they use. Treated with C-18 for added protection. + Treated Medic Guardian Vest + None + 2048 + 0 + 1 + 137 + 1 + 632 + 41 + 99 + 2300 + -3 + 1 + 1 + 1 + 1 + 1 + 1 + -3 + -6 + 10 + + -15 + -6 + -15 + + + -30 + -12 + -30 + + + -20 + -8 + -20 + + + + 1110 + Medic Tw.-18 Vest + Treated Medic Twaron Vest + Such vests are usually worn by field medics, since they provide some extra space for the equipment they use. Treated with C-18 for added protection. + Treated Medic Twaron Vest + None + 2048 + 0 + 1 + 138 + 1 + 637 + 34 + 99 + 2000 + 1 + -3 + 1 + 1 + 1 + 1 + 1 + 1 + -3 + -5 + 10 + + -15 + -6 + -15 + + + -30 + -12 + -30 + + + -20 + -8 + -20 + + + + 1111 + Medic Spec.-18 Vest + Treated Medic Spectra Vest + Such vests are usually worn by field medics, since they provide some extra space for the equipment they use. Treated with C-18 for added protection. + Treated Medic Spectra Vest + None + 2048 + 0 + 1 + 139 + 1 + 635 + 41 + 99 + 3200 + -4 + 1 + 1 + 1 + 1 + 1 + 1 + -4 + -6 + 10 + + -20 + -8 + -20 + + + -40 + -16 + -40 + + + -26 + -10 + -26 + + + + 1112 + Medic Dyn.-18 Vest + Treated Medic Dyneema Vest + Such vests are usually worn by field medics, since they provide some extra space for the equipment they use. + Treated Medic Dyneema Vest + None + 2048 + 0 + 1 + 140 + 1 + 630 + 29 + 99 + 3200 + 3 + -4 + 1 + 1 + 1 + 1 + 1 + 1 + -3 + -2 + 10 + + -15 + -6 + -15 + + + -30 + -12 + -30 + + + -20 + -8 + -20 + + + + 1113 + Medic Kev.-18 Legg. + Treated Medic Kevlar Leggings + Nothing like an useful place for First Aid Kit, Canteen or Condoms. With these leggings you'll get it. Treated with C-18 for added protection. + Treated Medic Kevlar Leggings + None + 2048 + 0 + 1 + 141 + 1 + 634 + 48 + 99 + 1400 + -2 + 1 + 1 + 1 + 1 + 1 + 1 + -6 + 10 + + + + + + 1114 + Medic Tw.-18 Legg. + Treated Medic Twaron Leggings + Nothing like an useful place for First Aid Kit, Canteen or Condoms. With these leggings you'll get it. Treated with C-18 for added protection. + Treated Medic Twaron Leggings + None + 2048 + 0 + 1 + 142 + 1 + 638 + 39 + 99 + 1700 + 1 + -3 + 1 + 1 + 1 + 1 + 1 + 1 + -5 + 10 + + + + + + 1115 + Medic Spec.-18 Legg. + Treated Medic Spectra Leggings + Nothing like an useful place for First Aid Kit, Canteen or Condoms. With these leggings you'll get it. Treated with C-18 for added protection. + Treated Medic Spectra Leggings + None + 2048 + 0 + 1 + 143 + 1 + 636 + 48 + 99 + 2900 + -4 + 1 + 1 + 1 + 1 + 1 + 1 + -9 + 10 + + + + + + 1116 + Medic Dyn.-18 Legg. + Treated Medic Dyneema Leggings + Nothing like an useful place for First Aid Kit, Canteen or Condoms. With these leggings you'll get it. + Treated Medic Dyneema Leggings + None + 2048 + 0 + 1 + 144 + 1 + 631 + 39 + 99 + 2900 + 3 + -4 + 1 + 1 + 1 + 1 + 1 + 1 + -5 + 10 + + + + + + 1117 + Mech. Kev.-18 Vest + Treated Mechanic Kevlar Vest + For all mechanic and demolitions freaks such upgraded vest is a fulfilled dream. Treated with C-18 for added protection. + Treated Mechanic Kevlar Vest + None + 2048 + 0 + 1 + 145 + 1 + 624 + 41 + 99 + 1700 + -2 + 1 + 1 + 1 + 1 + 1 + 1 + -2 + -3 + 10 + + -8 + -3 + -8 + + + -16 + -6 + -16 + + + -11 + -4 + -11 + + + + 1118 + Mech. T. Guard. Vest + Treated Mechanic Guardian Vest + For all mechanic and demolitions freaks such upgraded vest is a fulfilled dream. Treated with C-18 for added protection. + Treated Mechanic Guardian Vest + None + 2048 + 0 + 1 + 146 + 1 + 623 + 41 + 99 + 2300 + -3 + 1 + 1 + 1 + 1 + 1 + 1 + -3 + -6 + 10 + + -15 + -6 + -15 + + + -30 + -12 + -30 + + + -20 + -8 + -20 + + + + 1119 + Mech. Tw.-18 Vest + Treated Mechanic Twaron Vest + For all mechanic and demolitions freaks such upgraded vest is a fulfilled dream. Treated with C-18 for added protection. + Treated Mechanic Twaron Vest + None + 2048 + 0 + 1 + 147 + 1 + 628 + 34 + 99 + 2000 + 1 + -3 + 1 + 1 + 1 + 1 + 1 + 1 + -3 + -5 + 10 + + -15 + -6 + -15 + + + -30 + -12 + -30 + + + -20 + -8 + -20 + + + + 1120 + Mech. Spec.-18 Vest + Treated Mechanic Spectra Vest + For all mechanic and demolitions freaks such upgraded vest is a fulfilled dream. Treated with C-18 for added protection. + Treated Mechanic Spectra Vest + None + 2048 + 0 + 1 + 148 + 1 + 626 + 41 + 99 + 3200 + -4 + 1 + 1 + 1 + 1 + 1 + 1 + -4 + -6 + 10 + + -20 + -8 + -20 + + + -40 + -16 + -40 + + + -26 + -10 + -26 + + + + 1121 + Mech. Dyn.-18 Vest + Treated Mechanic Dyneema Vest + For all mechanic and demolitions freaks such upgraded vest is a fulfilled dream. + Treated Mechanic Dyneema Vest + None + 2048 + 0 + 1 + 149 + 1 + 621 + 29 + 99 + 3200 + 3 + -4 + 1 + 1 + 1 + 1 + 1 + 1 + -3 + -2 + 10 + + -15 + -6 + -15 + + + -30 + -12 + -30 + + + -20 + -8 + -20 + + + + 1122 + Mech. Kev.-18 Legg. + Treated Mechanic Kevlar Leggings + Special leggings upgraded to serve mechanic and demolitions operatives better than the standard ones. Treated with C-18 for added protection. + Treated Mechanic Kevlar Leggings + None + 2048 + 0 + 1 + 150 + 1 + 625 + 48 + 99 + 1400 + -2 + 1 + 1 + 1 + 1 + 1 + 1 + -6 + 10 + + + + + + 1123 + Mech. Tw.-18 Legg. + Treated Mechanic Twaron Leggings + Special leggings upgraded to serve mechanic and demolitions operatives better than the standard ones. Treated with C-18 for added protection. + Treated Mechanic Twaron Leggings + None + 2048 + 0 + 1 + 151 + 1 + 620 + 39 + 99 + 1700 + 1 + -3 + 1 + 1 + 1 + 1 + 1 + 1 + -5 + 10 + + + + + + 1124 + Mech. Spec.-18 Legg. + Treated Mechanic Spectra Leggings + Special leggings upgraded to serve mechanic and demolitions operatives better than the standard ones. Treated with C-18 for added protection. + Treated Mechanic Spectra Leggings + None + 2048 + 0 + 1 + 152 + 1 + 627 + 48 + 99 + 2900 + -4 + 1 + 1 + 1 + 1 + 1 + 1 + -9 + 10 + + + + + + 1125 + Mech. Dyn.-18 Legg. + Treated Mechanic Dyneema Leggings + Special leggings upgraded to serve mechanic and demolitions operatives better than the standard ones. + Treated Mechanic Dyneema Leggings + None + 2048 + 0 + 1 + 153 + 1 + 622 + 39 + 99 + 2900 + 3 + -4 + 1 + 1 + 1 + 1 + 1 + 1 + -5 + 10 + + + + + + 1126 + FO Kevlar-18 Vest + Treated Field Operative Kevlar Vest + This vest seems to be upgraded for purposes of longer field operations and missions. Treated with C-18 for added protection. + Treated Field Operative Kevlar Vest + None + 2048 + 0 + 1 + 154 + 1 + 616 + 41 + 99 + 1700 + -2 + 1 + 1 + 1 + 1 + 1 + 1 + -2 + -3 + 25 + + -8 + -3 + -8 + + + -16 + -6 + -16 + + + -11 + -4 + -11 + + + + 1127 + FO T. Guardian Vest + Treated Field Operative Guardian Vest + This vest seems to be upgraded for purposes of longer field operations and missions. Treated with C-18 for added protection. + Treated Field Operative Guardian Vest + None + 2048 + 0 + 1 + 155 + 1 + 614 + 41 + 99 + 2300 + -3 + 1 + 1 + 1 + 1 + 1 + 1 + -3 + -6 + 25 + + -15 + -6 + -15 + + + -30 + -12 + -30 + + + -20 + -8 + -20 + + + + 1128 + FO Twaron-18 Vest + Treated Field Operative Twaron Vest + This vest seems to be upgraded for purposes of longer field operations and missions. Treated with C-18 for added protection. + Treated Field Operative Twaron Vest + None + 2048 + 0 + 1 + 156 + 1 + 619 + 34 + 99 + 2000 + 1 + -3 + 1 + 1 + 1 + 1 + 1 + 1 + -3 + -5 + 25 + + -15 + -6 + -15 + + + -30 + -12 + -30 + + + -20 + -8 + -20 + + + + 1129 + FO Spectra-18 Vest + Treated Field Operative Spectra Vest + This vest seems to be upgraded for purposes of longer field operations and missions. Treated with C-18 for added protection. + Treated Field Operative Spectra Vest + None + 2048 + 0 + 1 + 157 + 1 + 617 + 41 + 99 + 3200 + -4 + 1 + 1 + 1 + 1 + 1 + 1 + -4 + -6 + 25 + + -20 + -8 + -20 + + + -40 + -16 + -40 + + + -26 + -10 + -26 + + + + 1130 + FO Dyneema-18 Vest + Treated Field Operative Dyneema Vest + This vest seems to be upgraded for purposes of longer field operations and missions. + Treated Field Operative Dyneema Vest + None + 2048 + 0 + 1 + 158 + 1 + 612 + 29 + 99 + 3200 + 3 + -4 + 1 + 1 + 1 + 1 + 1 + 1 + -3 + -2 + 25 + + -15 + -6 + -15 + + + -30 + -12 + -30 + + + -20 + -8 + -20 + + + + 1131 + FO Kevlar-18 Legg. + Treated Field Ops Kevlar Leggings + For a person spending too much time on a field duty, these upgraded leggings are definitely his best friend. Treated with C-18 for added protection. + Treated Field Ops Kevlar Leggings + None + 2048 + 0 + 1 + 159 + 1 + 615 + 48 + 99 + 1400 + -2 + 1 + 1 + 1 + 1 + 1 + 1 + -6 + 20 + + + + + + 1132 + FO Twaron-18 Legg. + Treated Field Ops Twaron Leggings + For a person spending too much time on a field duty, these upgraded leggings are definitely his best friend. Treated with C-18 for added protection. + Treated Field Ops Twaron Leggings + None + 2048 + 0 + 1 + 160 + 1 + 620 + 39 + 99 + 1700 + 1 + -3 + 1 + 1 + 1 + 1 + 1 + 1 + -5 + 20 + + + + + + 1133 + FO Spectra-18 Legg. + Treated Field Ops Spectra Leggings + For a person spending too much time on a field duty, these upgraded leggings are definitely his best friend. Treated with C-18 for added protection. + Treated Field Ops Spectra Leggings + None + 2048 + 0 + 1 + 161 + 1 + 618 + 48 + 99 + 2900 + -4 + 1 + 1 + 1 + 1 + 1 + 1 + -9 + 20 + + + + + + 1134 + FO Dyneema-18 Legg. + Treated Field Ops Dyneema Leggings + For a person spending too much time on a field duty, these upgraded leggings are definitely his best friend. + Treated Field Ops Dyneema Leggings + None + 2048 + 0 + 1 + 162 + 1 + 613 + 39 + 99 + 2900 + 3 + -4 + 1 + 1 + 1 + 1 + 1 + 1 + -5 + 20 + + + + + + 1135 + C. SO Helmet + Coated Stealth Ops Helmet + This helmet will protect you from small caliber rounds effectively, providing maximal stealth. For those really quiet operatives only. Coated with Royal Jelly for added protection. + Coated Stealth Ops Helmet + None + 2048 + 0 + 1 + 163 + 1 + 681 + 9 + 99 + 1000 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 10 + + + + + + 1136 + C. SO Vest + Coated Stealth Ops Vest + With this vest an operative will remain uncovered for the most time, but vulnerable to large caliber weapons. Coated with Royal Jelly for added protection. + Coated Stealth Ops Vest + None + 2048 + 0 + 1 + 164 + 1 + 679 + 31 + 99 + 2400 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 25 + + + + + + 1137 + C. SO Leggings + Coated Stealth Ops Leggings + No need to learn ninjutsu. An operative wearing these leggings will become ninja right away. Coated with Royal Jelly for added protection. + Coated Stealth Ops Leggings + None + 2048 + 0 + 1 + 165 + 1 + 680 + 36 + 99 + 2000 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 15 + + + + + + 1138 + Recon C. Kev. Vest + Coated Recon Kevlar Vest + This camouflaged kevlar vest is the best solution for any recon activity. Coated with Royal Jelly for added protection. + Coated Recon Kevlar Vest + None + 2048 + 0 + 1 + 166 + 1 + 675 + 33 + 99 + 1900 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + -1 + -1 + 25 + + -5 + -2 + -5 + + + -10 + -4 + -10 + + + -7 + -3 + -7 + + + + 1139 + Recon C. Guard. Vest + Coated Recon Guardian Vest + This camouflaged guardian vest is the best solution for any recon activity. Coated with Royal Jelly for added protection. + Coated Recon Guardian Vest + None + 2048 + 0 + 1 + 167 + 1 + 674 + 33 + 99 + 2500 + 1 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + -2 + -4 + 25 + + -8 + -3 + -8 + + + -16 + -6 + -16 + + + -11 + -4 + -11 + + + + 1140 + Recon C. Tw. Vest + Coated Recon Twaron Vest + This camouflaged twaron vest is the best solution for any recon activity. Coated with Royal Jelly for added protection. + Coated Recon Twaron Vest + None + 2048 + 0 + 1 + 168 + 1 + 677 + 26 + 99 + 2200 + 2 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + -2 + -3 + 25 + + -8 + -3 + -8 + + + -16 + -6 + -16 + + + -11 + -4 + -11 + + + + 1141 + Recon C. Kev. Leggings + Coated Recon Kevlar Leggings + Comfortable and camouflaged, these kevlar leggings are made for reconnaissance in the first place. Coated with Royal Jelly for added protection. + Coated Recon Kevlar Leggings + None + 2048 + 0 + 1 + 169 + 1 + 676 + 38 + 99 + 1600 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + -4 + 20 + + + + + + 1142 + Recon C. Tw. Leggings + Coated Recon Twaron Leggings + Comfortable and camouflaged, these twaron leggings are made for reconnaissance in the first place. Coated with Royal Jelly for added protection. + Coated Recon Twaron Leggings + None + 2048 + 0 + 1 + 170 + 1 + 678 + 29 + 99 + 1900 + 2 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + -3 + 20 + + + + + + 1143 + Medic C. Kev. Vest + Coated Medic Kevlar Vest + Such vests are usually worn by field medics, since they provide some extra space for the equipment they use. Coated with Royal Jelly for added protection. + Coated Medic Kevlar Vest + None + 2048 + 0 + 1 + 171 + 1 + 668 + 35 + 99 + 1900 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + -2 + -2 + 10 + + -8 + -3 + -8 + + + -16 + -6 + -16 + + + -11 + -4 + -11 + + + + 1144 + Medic C. Guard. Vest + Coated Medic Guardian Vest + Such vests are usually worn by field medics, since they provide some extra space for the equipment they use. Coated with Royal Jelly for added protection. + Coated Medic Guardian Vest + None + 2048 + 0 + 1 + 172 + 1 + 667 + 35 + 99 + 2500 + 1 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + -3 + -5 + 10 + + -15 + -6 + -15 + + + -30 + -12 + -30 + + + -20 + -8 + -20 + + + + 1145 + Medic C. Tw. Vest + Coated Medic Twaron Vest + Such vests are usually worn by field medics, since they provide some extra space for the equipment they use. Coated with Royal Jelly for added protection. + Coated Medic Twaron Vest + None + 2048 + 0 + 1 + 173 + 1 + 672 + 28 + 99 + 2200 + 2 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + -3 + -4 + 10 + + -15 + -6 + -15 + + + -30 + -12 + -30 + + + -20 + -8 + -20 + + + + 1146 + Medic C. Spec. Vest + Coated Medic Spectra Vest + Such vests are usually worn by field medics, since they provide some extra space for the equipment they use. Coated with Royal Jelly for added protection. + Coated Medic Spectra Vest + None + 2048 + 0 + 1 + 174 + 1 + 670 + 35 + 99 + 3400 + 1 + -2 + 1 + 1 + 1 + 1 + 1 + 1 + -4 + -5 + 10 + + -20 + -8 + -20 + + + -40 + -16 + -40 + + + -26 + -10 + -26 + + + + 1147 + Medic C. Dyn. Vest + Coated Medic Dyneema Vest + Such vests are usually worn by field medics, since they provide some extra space for the equipment they use. + Coated Medic Dyneema Vest + None + 2048 + 0 + 1 + 175 + 1 + 665 + 23 + 99 + 3400 + 4 + -2 + 1 + 1 + 1 + 1 + 1 + 1 + -3 + -1 + 10 + + -15 + -6 + -15 + + + -30 + -12 + -30 + + + -20 + -8 + -20 + + + + 1148 + Medic C. Kev. Legg. + Coated Medic Kevlar Leggings + Nothing like an useful place for First Aid Kit, Canteen or Condoms. With these leggings you'll get it. Coated with Royal Jelly for added protection. + Coated Medic Kevlar Leggings + None + 2048 + 0 + 1 + 176 + 1 + 669 + 40 + 99 + 1600 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + -5 + 10 + + + + + + 1149 + Medic C. Tw. Legg. + Coated Medic Twaron Leggings + Nothing like an useful place for First Aid Kit, Canteen or Condoms. With these leggings you'll get it. Coated with Royal Jelly for added protection. + Coated Medic Twaron Leggings + None + 2048 + 0 + 1 + 177 + 1 + 673 + 31 + 99 + 1900 + 2 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + -4 + 10 + + + + + + 1150 + Medic C. Spec. Legg. + Coated Medic Spectra Leggings + Nothing like an useful place for First Aid Kit, Canteen or Condoms. With these leggings you'll get it. Coated with Royal Jelly for added protection. + Coated Medic Spectra Leggings + None + 2048 + 0 + 1 + 178 + 1 + 671 + 40 + 99 + 3100 + 1 + -2 + 1 + 1 + 1 + 1 + 1 + 1 + -8 + 10 + + + + + + 1151 + Medic C. Dyn. Legg. + Coated Medic Dyneema Leggings + Nothing like an useful place for First Aid Kit, Canteen or Condoms. With these leggings you'll get it. + Coated Medic Dyneema Leggings + None + 2048 + 0 + 1 + 179 + 1 + 666 + 31 + 99 + 3100 + 4 + -2 + 1 + 1 + 1 + 1 + 1 + 1 + -4 + 10 + + + + + + 1152 + Mech. C. Kev. Vest + Coated Mechanic Kevlar Vest + For all mechanic and demolitions freaks such upgraded vest is a fulfilled dream. Coated with Royal Jelly for added protection. + Coated Mechanic Kevlar Vest + None + 2048 + 0 + 1 + 180 + 1 + 659 + 35 + 99 + 1900 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + -2 + -2 + 10 + + -8 + -3 + -8 + + + -16 + -6 + -16 + + + -11 + -4 + -11 + + + + 1153 + Mech. C. Guard. Vest + Coated Mechanic Guardian Vest + For all mechanic and demolitions freaks such upgraded vest is a fulfilled dream. Coated with Royal Jelly for added protection. + Coated Mechanic Guardian Vest + None + 2048 + 0 + 1 + 181 + 1 + 658 + 35 + 99 + 2500 + 1 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + -3 + -5 + 10 + + -15 + -6 + -15 + + + -30 + -12 + -30 + + + -20 + -8 + -20 + + + + 1154 + Mech. C. Tw. Vest + Coated Mechanic Twaron Vest + For all mechanic and demolitions freaks such upgraded vest is a fulfilled dream. Coated with Royal Jelly for added protection. + Coated Mechanic Twaron Vest + None + 2048 + 0 + 1 + 182 + 1 + 663 + 28 + 99 + 2200 + 2 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + -3 + -4 + 10 + + -15 + -6 + -15 + + + -30 + -12 + -30 + + + -20 + -8 + -20 + + + + 1155 + Mech. C. Spec. Vest + Coated Mechanic Spectra Vest + For all mechanic and demolitions freaks such upgraded vest is a fulfilled dream. Coated with Royal Jelly for added protection. + Coated Mechanic Spectra Vest + None + 2048 + 0 + 1 + 183 + 1 + 661 + 35 + 99 + 3400 + 1 + -2 + 1 + 1 + 1 + 1 + 1 + 1 + -4 + -5 + 10 + + -20 + -8 + -20 + + + -40 + -16 + -40 + + + -26 + -10 + -26 + + + + 1156 + Mech. C. Dyn. Vest + Coated Mechanic Dyneema Vest + For all mechanic and demolitions freaks such upgraded vest is a fulfilled dream. + Coated Mechanic Dyneema Vest + None + 2048 + 0 + 1 + 184 + 1 + 656 + 23 + 99 + 3400 + 4 + -2 + 1 + 1 + 1 + 1 + 1 + 1 + -3 + -1 + 10 + + -15 + -6 + -15 + + + -30 + -12 + -30 + + + -20 + -8 + -20 + + + + 1157 + Mech. C. Kev. Legg. + Coated Mechanic Kevlar Leggings + Special leggings upgraded to serve mechanic and demolitions operatives better than the standard ones. Coated with Royal Jelly for added protection. + Coated Mechanic Kevlar Leggings + None + 2048 + 0 + 1 + 185 + 1 + 660 + 40 + 99 + 1600 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + -5 + 10 + + + + + + 1158 + Mech. C. Tw. Legg. + Coated Mechanic Twaron Leggings + Special leggings upgraded to serve mechanic and demolitions operatives better than the standard ones. Coated with Royal Jelly for added protection. + Coated Mechanic Twaron Leggings + None + 2048 + 0 + 1 + 186 + 1 + 664 + 31 + 99 + 1900 + 2 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + -4 + 10 + + + + + + 1159 + Mech. C. Spec. Legg. + Coated Mechanic Spectra Leggings + Special leggings upgraded to serve mechanic and demolitions operatives better than the standard ones. Coated with Royal Jelly for added protection. + Coated Mechanic Spectra Leggings + None + 2048 + 0 + 1 + 187 + 1 + 662 + 40 + 99 + 3100 + 1 + -2 + 1 + 1 + 1 + 1 + 1 + 1 + -8 + 10 + + + + + + 1160 + Mech. C. Dyn. Legg. + Coated Mechanic Dyneema Leggings + Special leggings upgraded to serve mechanic and demolitions operatives better than the standard ones. + Coated Mechanic Dyneema Leggings + None + 2048 + 0 + 1 + 188 + 1 + 657 + 31 + 99 + 3100 + 4 + -2 + 1 + 1 + 1 + 1 + 1 + 1 + -4 + 10 + + + + + + 1161 + FO C. Kevlar Vest + Coated Field Operative Kevlar Vest + This vest seems to be upgraded for purposes of longer field operations and missions. Coated with Royal Jelly for added protection. + Coated Field Operative Kevlar Vest + None + 2048 + 0 + 1 + 189 + 1 + 650 + 35 + 99 + 1900 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + -2 + -2 + 25 + + -8 + -3 + -8 + + + -16 + -6 + -16 + + + -11 + -4 + -11 + + + + 1162 + FO C. Guardian Vest + Coated Field Operative Guardian Vest + This vest seems to be upgraded for purposes of longer field operations and missions. Coated with Royal Jelly for added protection. + Coated Field Operative Guardian Vest + None + 2048 + 0 + 1 + 190 + 1 + 649 + 35 + 99 + 2500 + 1 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + -3 + -5 + 25 + + -15 + -6 + -15 + + + -30 + -12 + -30 + + + -20 + -8 + -20 + + + + 1163 + FO C. Twaron Vest + Coated Field Operative Twaron Vest + This vest seems to be upgraded for purposes of longer field operations and missions. Coated with Royal Jelly for added protection. + Coated Field Operative Twaron Vest + None + 2048 + 0 + 1 + 191 + 1 + 654 + 28 + 99 + 2200 + 2 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + -3 + -4 + 25 + + -15 + -6 + -15 + + + -30 + -12 + -30 + + + -20 + -8 + -20 + + + + 1164 + FO C. Spectra Vest + Coated Field Operative Spectra Vest + This vest seems to be upgraded for purposes of longer field operations and missions. Coated with Royal Jelly for added protection. + Coated Field Operative Spectra Vest + None + 2048 + 0 + 1 + 192 + 1 + 652 + 35 + 99 + 3400 + 1 + -2 + 1 + 1 + 1 + 1 + 1 + 1 + -4 + -5 + 25 + + -20 + -8 + -20 + + + -40 + -16 + -40 + + + -26 + -10 + -26 + + + + 1165 + FO C. Dyneema Vest + Coated Field Operative Dyneema Vest + This vest seems to be upgraded for purposes of longer field operations and missions. + Coated Field Operative Dyneema Vest + None + 2048 + 0 + 1 + 193 + 1 + 647 + 23 + 99 + 3400 + 4 + -2 + 1 + 1 + 1 + 1 + 1 + 1 + -3 + -1 + 25 + + -15 + -6 + -15 + + + -30 + -12 + -30 + + + -20 + -8 + -20 + + + + 1166 + FO C. Kevlar Legg. + Coated Field Ops Kevlar Leggings + For a person spending too much time on a field duty, these upgraded leggings are definitely his best friend. Coated with Royal Jelly for added protection. + Coated Field Ops Kevlar Leggings + None + 2048 + 0 + 1 + 194 + 1 + 651 + 40 + 99 + 1600 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + -5 + 20 + + + + + + 1167 + FO C. Twaron Legg. + Coated Field Ops Twaron Leggings + For a person spending too much time on a field duty, these upgraded leggings are definitely his best friend. Coated with Royal Jelly for added protection. + Coated Field Ops Twaron Leggings + None + 2048 + 0 + 1 + 195 + 1 + 655 + 31 + 99 + 1900 + 2 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + -4 + 20 + + + + + + 1168 + FO C. Spectra Legg. + Coated Field Ops Spectra Leggings + For a person spending too much time on a field duty, these upgraded leggings are definitely his best friend. Coated with Royal Jelly for added protection. + Coated Field Ops Spectra Leggings + None + 2048 + 0 + 1 + 196 + 1 + 653 + 40 + 99 + 3100 + 1 + -2 + 1 + 1 + 1 + 1 + 1 + 1 + -8 + 20 + + + + + + 1169 + FO C. Dyneema Legg. + Coated Field Ops Dyneema Leggings + For a person spending too much time on a field duty, these upgraded leggings are definitely his best friend. + Coated Field Ops Dyneema Leggings + None + 2048 + 0 + 1 + 197 + 1 + 648 + 31 + 99 + 3100 + 4 + -2 + 1 + 1 + 1 + 1 + 1 + 1 + -4 + 20 + + + + + + 1170 + AR-Gren. + AR-Mag / Grenade Pouch + A combination of a double AR-Mag pouch with three grenade pouches. + AR-Mag / Grenade Pouch + This leg rig mounts a double AR-magazine pouch and three individual grenade pouches. Great for your primary combat soldiers. + 131072 + 0 + 1 + 25 + 1 + 714 + 8 + 21 + 85 + 5 + 2 + 1 + 1 + 1 + 3 + 1 + + + + + + 1171 + AR-Util. + AR-Mag / Utility Pouch + A combination of a double AR-Mag pouch and a utility pouch. + AR-Mag / Utility Pouch + A double AR-magazine pouch and a larger utility pouch mounted together on a leg rig, this is useful for carrying larger things like explosives. + 131072 + 0 + 1 + 26 + 1 + 715 + 8 + 21 + 80 + 5 + 2 + 1 + 1 + 1 + 3 + 1 + + + + + + 1172 + Cant.-Util. + Canteen / Utility Pouch + Here a utility pouch was combined with a canteen pouch. + Canteen / Utility Pouch + This leg rig has a utility pouch mounted besides a canteen pouch. + 131072 + 0 + 1 + 27 + 1 + 716 + 8 + 21 + 85 + 5 + 2 + 1 + 1 + 1 + 3 + 1 + + + + + + 1173 + Util.-Gren. + Utility / Grenade Pouch + A combination of a utility pouch with three grenade pouches. + Utility / Grenade Pouch + Here we have a utility pouch combined with three individual grenade pouches. + 131072 + 0 + 1 + 28 + 1 + 717 + 9 + 21 + 85 + 5 + 2 + 1 + 1 + 1 + 3 + 1 + + + + + + 1174 + L.Mag-Util. + Large Mag / Utility Pouch + This combo has a utility pouch with two pouches for oddly shaped magazines. + Large Mag / Utility Pouch + This leg rig offers a utility pouch together with two large mag pouches for those extremely long P90 or G11 magazines (or similar odd magazines). + 131072 + 0 + 1 + 29 + 1 + 718 + 8 + 21 + 85 + 6 + 2 + 1 + 1 + 1 + 3 + 1 + + + + + + 1175 + L.Mag-Gren. + Large Mag / Grenade Pouch + A combination of two large magazine pouches with two grenade pouches. + Large Mag / Grenade Pouch + This leg rig mounts two large magazine pouches combined with two individual grenade pouches. + 131072 + 0 + 1 + 30 + 1 + 719 + 7 + 21 + 85 + 6 + 2 + 1 + 1 + 1 + 3 + 1 + + + + + + 1176 + Hunter Vest + Hunter Vest + A vest as it is often used by hunters and photographers. + Hunter Vest + Not for sale through BR. + 131072 + 0 + 1 + 31 + 1 + 711 + 8 + 23 + 90 + 1 + 2 + 1 + 1 + 1 + + + + + + 1177 + Spectre + Spectre M4 + An ugly SMG developed with reliability as its main focus (besides spitting lead). + Spectre M4 + This Italian SMG is very reliable due to some very interesting design features, like forcing air around the barrel with every shot to keep it cool. + 2 + 0 + 1 + 1177 + 3 + 328 + 29 + 4 + 1350 + 3 + 3 + 2 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 2 + 1 + 850 + -1 + 5 + 5 + 30 + + -10 + 10 + 10 + 1 + + + + 0 + 0 + 0 + + + + 1178 + MAT-49 + MAT-49 + An older French SMG that can be folded down to a small package. + MAT-49 + This is a fullauto-only French Army SMG, unlike the police versions that have semiauto, too. The magazine well can be folded along the barrel for easy storage and acts as a foregrip. + 2 + 0 + 1 + 1178 + 3 + 329 + 36 + 5 + 1460 + 2 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 3 + 1 + 600 + -1 + 5 + 5 + 30 + + -10 + 10 + 10 + 1 + + + + 0 + 0 + 0 + + + + 1179 + SIG MP41/44 + SIG MP41/44 + This old Swiss SMG is fullauto-only and quite heavy, but its range is up to par with modern SMGs. + SIG MP41/44 + This old Swiss SMG is fullauto-only and quite heavy, but its range is up to par with modern SMGs. It was developed in the 1930s by Adolf Furrer, manager of SIG Armory at Bern, Switzerland. + 2 + 0 + 1 + 1179 + 3 + 327 + 44 + 7 + 1110 + 2 + 2 + 2 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 2 + 1 + 850 + + + + + + 1180 + ZF-42 + ZF-42 Scope + German scope for the Gewehr 98 and the Karabiner 98k. + ZF-42 Scope + This vintage scope will fit the German Mauser WW-II rifles. + 268435456 + 16 + 1 + 721 + 3 + 4 + 18 + 450 + 4 + -2 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + -5 + 10 + 100 + 5.0 + 20 + 20 + 20 + + + + + + 1181 + No.32 Scope + No.32 Scope + British scope used during WW-II. + No.32 Scope + A WW-II era scope of British manufacture, this was also used by other allied forces during that war. + 268435456 + 16 + 1 + 722 + 11 + 4 + 20 + 520 + 4 + -2 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + -5 + 11 + 110 + 4.0 + 20 + 20 + 20 + + + + + + 1182 + PEM + PEM Scope + Russian WW-II era scope. + PEM Scope + Simply THE scope to mount onto the Mosin-Nagant rifle. + 268435456 + 16 + 1 + 723 + 3 + 4 + 18 + 400 + 4 + -2 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + -4 + 9 + 90 + 4.0 + 20 + 20 + 20 + + + + + + 1183 + Match Sights + Match Sights + These match sights have been made for precision during competition shooting. + Match Sights + Fully adjustable iron sights to go with a Colt 1911, Glock, HK USP, or SIG pistol. + 268435456 + 8 + 1 + 724 + 4 + 10 + 300 + 5 + 1 + 1 + 1 + 1 + 2 + 1 + 20 + 7 + 1.1 + + + + + + 1184 + Camo Shirt + Underarmor Shirt + This shirt is designed to go under a ballistic vest, therefore DPM is only on the visible parts. + Underarmor Shirt + There's no need to have a fully camoed shirt when you wear a ballistic vest over it anyway, so this shirt was designed for use with those vests. + 268435456 + 1 + 1 + 720 + 3 + 1 + 23 + 70 + 5 + 1 + 1 + 1 + 1 + 3 + 1 + 5 + + + + + + 1185 + Rails + G36 Rail-Kit + A set of forward Picatinny Rails and a rail to replace the carrying grip + G36 Rail-Kit + Change your G36/G36K/MG36 to a more versatile gun with this set of Picatinny Rails. + 268435456 + 256 + 335 + 8 + 24 + 750 + 6 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 2 + + + + + + 1186 + Carry Grip + G36 Grip/Optics + A carrying grip with integrated optics and a standard handguard. + G36 Grip/Optics + The G36 standard equipment: Handguard and Carry Grip with mounted dual optics. + 268435456 + 256 + 336 + 8 + 24 + 1500 + 6 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 2 + + + + + + 1187 + MG36 + HK MG36 + Not as bulky or heavy as other LMG's, this gun still has a rate of fire that will frappe an enemy in no time. + HK MG36 + HK has blessed us with their new versatile, multi-role squad machine gun. This version has the Bundeswehr grip with integrated optics. + 2 + 0 + 1 + 1187 + 3 + 333 + 35 + 7 + 6080 + 7 + 3 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 2 + 1 + 750 + -1 + 10 + 20 + 3.5 + 30 + 20 + 1.4 + 25 + 20 + + -20 + -20 + + + + + + 1188 + Ameli + CETME Ameli + Designed by the Compania de Estudios Técnicos de Materiales Especiales, the Ameli looks as if it was derived from the MG42, but its mechanism is quite different. + CETME Ameli + The Ameli we have in stock are the 'light-bolt'-versions with a higher rate of fire than the 'heavy-bolt'-model. Comes with bipod. + 2 + 0 + 1 + 1188 + 3 + 326 + 63 + 7 + 5370 + 6 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 2 + 1 + 1200 + 209 + + + + + + 1189 + Flare + Emergency Flare + A flare normally used for emergency purposes. + Emergency Flare + Brighter than chemical lightsticks, but also comparatively short-lived, these flares can light up the night for you. + 256 + 0 + 1 + 77 + 6 + 2 + 71 + 2 + 4 + 20 + 50 + 2 + 1 + 1 + 1 + 3 + 1 + + + + + + 1190 + KAC PDW + KAC PDW + Almost as light as some heavier pistols, this is the ideal sidearm for the modern Private Military Contractor. + KAC PDW + A new PDW on the market, this little beauty was made by the Knight Armament Corporation and fires the new 6x35mm round. + 2 + 0 + 1 + 1190 + 3 + 338 + 20 + 5 + 1780 + 6 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 600 + -1 + 30 + + -20 + -20 + 1 + + + + + + 1191 + Magpul PDR + Magpul PDR + Yet another new 6x35mm PDW, and a very effective one. + Magpul PDR + Just out of prototype stage, this new PDW is chambered for 6x35mm ammo. The SciFi-look belittles its effectiveness, though. + 2 + 0 + 1 + 1191 + 3 + 339 + 18 + 5 + 2160 + 8 + 1 + -2 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 600 + 1011 + + + + + + 1192 + Automag V + Automag V + This Automag is chambered for the .50 AE caliber. + Automag V + The .50 Action Express version of Galena's line of Automag pistols. + 2 + 0 + 1 + 1192 + 3 + 340 + 14 + 2 + 780 + 5 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 2 + 1 + 20 + + + + + + 1193 + M1 Carbine + M1 Carbine + Intended to replace the pistol as the sidearm, this gun was more often used as a light rifle during WW-II. + M1 Carbine + The good old M1 Carbine, still on the market for WW-II enthusiasts and gun collectors. + 2 + 0 + 1 + 1193 + 3 + 330 + 24 + 7 + 1310 + 3 + 2 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 3 + 1 + 60 + + + + + + 1194 + Python + Colt Python + A very sturdy revolver, the Python has a reputation for accuracy. + Colt Python + The first 'modern' revolver after WW-II, it was made in several versions. + 2 + 0 + 1 + 1194 + 3 + 332 + 12 + 1 + 1 + 700 + 2 + 3 + 2 + 1 + 1 + 1 + 1 + 1 + 1 + 5 + 1 + 26 + + + + + + 1195 + MC51 + FR Ordnance MC51 + Despite having stopping power in a small package, this was a not so popular gun, due to high maintenace requirements and low controllability in fullauto fire. + FR Ordnance MC51 + An even shorter version of the G3KA4 battle rifle, this was made in Great Britain for the SAS. + 2 + 0 + 1 + 1195 + 3 + 342 + 37 + 5 + 2230 + 5 + -2 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 3 + 1 + 600 + -1 + 30 + + -20 + -20 + 1 + + + + + + 1196 + TAC-1E Vest + TT Pistol Vest + This vest has a pistol holster incorporated. + TT Pistol Vest + The Tactical Tailor 1E Vest is useful if your legs already carry some rigs, but you still want to pack a pistol. The holster on this vest will fit most standard pistols. + 131072 + 0 + 1 + 32 + 1 + 725 + 12 + 23 + 146 + 4 + 2 + 1 + 1 + 1 + 1 + 1 + 10 + + + + + + 1197 + Ghillie Hood + Ghillie Hood + Either as a companion to the Ghillie suit or on its own, the Ghillie Hood camouflages your most important piece of equipment: your head. + Ghillie Hood + The finishing touch for your ghillie suit. Also usefull to keep the sun out of your eyes and as mosquito net. + 268435456 + 1 + 2 + 72 + 5 + 22 + 1000 + 7 + -1 + 1 + 1 + 1 + 1 + 1 + 2 + 1 + -1 + 20 + 1 + + -2 + -3 + + + + + + 1198 + Ghillie Pants + Ghillie Leggings + High Quality Jute Thread is sewn directly on to Military BDU trousers. The sewn on Jute thread covers the back and the front. + Ghillie Leggings + Unless you plan to wear jeans under your Ghillie suit, these pants are a must have if you are going for a covert approach. + 268435456 + 1 + 2 + 74 + 16 + 25 + 1200 + 7 + -1 + 1 + 1 + 1 + 1 + 1 + 2 + 1 + 30 + 1 + + + + + + 1199 + Ghillie Jacket + Ghillie Jacket + High Quality Jute Thread is sewn directly on to a Military BDU 4 pocket coat. The sewn on Jute thread covers the entire jacket in the front and the back, and has an attached hood. + Ghillie Jacket + Whether you are spying on that cute looking girl next door, or sneaking up to that perfect spot overlooking an enemy base, this vest will make sure nobody sees you. + 268435456 + 1 + 2 + 73 + 27 + 25 + 1500 + 7 + -1 + 1 + 1 + 1 + 1 + 1 + 2 + 1 + -1 + 40 + 1 + + -5 + -2 + -5 + + + -10 + -4 + -10 + + + -7 + -3 + -7 + + + + 1200 + R-Holster + Revolver Holster + A clip-on holster for small to medium revolvers, with two separate speedloader pockets. + Revolver Holster + This holster can be clipped onto your equipment and fits small and medium shortbarreled revolvers. Comes with two separate speedloader pockets that are also of the clip-on type. + 131072 + 0 + 1 + 33 + 344 + 3 + 21 + 80 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + + + + + + 1201 + SL8 RAS + HK SL8 RAS + What a Rail Kit and a bit of black paint can do to your SL8! Now you can mount a few goodies that would not fit on a standard one. + HK SL8 RAS + Not buyable at BR. + 2 + 0 + 1 + 1201 + 3 + 66 + 39 + 7 + 3860 + 6 + 4 + -2 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 28 + + + + + + 1202 + Wrench + Pipe Wrench + A durable tool for fixing pipes and obnoxious people. + Pipe Wrench + Not for sale at BR. + 128 + 0 + 1 + 1202 + 2 + 2 + 75 + 25 + 24 + 50 + 1 + -2 + 1 + 1 + 1 + 1 + 1 + 1 + + + + + + 1203 + LRAK + LRAK SAW-Vest + This vest can take 4 ammobelts for your machinegun, or several drums. + LRAK SAW-Vest + Your machinegunner will love this vest, provided he's strong enough to wear it when it is filled to capacity. + 131072 + 0 + 1 + 34 + 1 + 746 + 18 + 23 + 185 + 5 + 2 + 1 + 1 + 1 + 1 + 5 + + + + + + 1204 + 1st Aid + First Aid Rig + This leg rig has a first aid pouch with several small belt loops for the neat storage of syringes. + First Aid Rig + Great for storing a first aid kit with additional syringes of whatever stimulants your troops need. + 131072 + 0 + 1 + 35 + 1 + 744 + 8 + 21 + 80 + 6 + 2 + 1 + 1 + 3 + 1 + + + + + + 1205 + Med. Pouch + Medical Pouch + This leg rig has a first aid pouch with several small belt loops for the neat storage of syringes, and also carries a canteen. + Medical Pouch + Great for storing a first aid kit with additional syringes of whatever stimulants your troops need. Also keeps a canteen handy. + 131072 + 0 + 1 + 36 + 1 + 745 + 9 + 21 + 80 + 6 + 2 + 1 + 1 + 2 + 1 + + + + + + 1206 + Cant.-Gren. + Canteen / Grenade Pouch + A leg panel with a canteen pouch and three grenade pouches + Canteen / Grenade Pouch + This panel is equipped with a canteen pouch and three grenade pouches. + 131072 + 0 + 1 + 37 + 1 + 735 + 8 + 21 + 85 + 5 + 2 + 1 + 1 + 1 + 2 + 1 + + + + + + 1207 + AR-Ca.-Gr. + AR-Mag. / Canteen / Grenade Panel + A modular leg rig panel with an AR-Mag. pouch, canteen pouch, and two grenade pouches. + AR-Mag. / Canteen / Grenade Panel + A sub-version of one of our other leg rigs, this panel replaces one grenade pouch with a canteen pouch. + 131072 + 0 + 1 + 38 + 1 + 736 + 9 + 21 + 90 + 5 + 2 + 1 + 1 + 1 + 2 + 1 + + + + + + 1208 + L.Mag.-Ca.-Gr. + Large Mag. / Canteen / Grenade Panel + A leg panel with a canteen pouch, a grenade pouch, and two pouches for unusually long magazines. + Large Mag. / Canteen / Grenade Panel + This panel has a canteen pouch instead of the second grenade pouch of our other large magazine pouch setup. + 131072 + 0 + 1 + 39 + 1 + 737 + 8 + 21 + 90 + 5 + 2 + 1 + 1 + 1 + 2 + 1 + + + + + + 1209 + 5.56mm crate + 5.56x45mm ammo crate + ammo crate + 5.56x45mm ammo crate + Not buyable at BR + 1024 + 0 + 1 + 190 + 1 + 730 + 760 + 34 + 25000 + 8 + 1 + 1 + 1 + 1 + + + + + + 1210 + 5.56mm HP crate + 5.56x45mm HP ammo crate + ammo crate + 5.56x45mm HP ammo crate + Not buyable at BR + 1024 + 0 + 1 + 189 + 1 + 729 + 760 + 34 + 16650 + 8 + 1 + 1 + 1 + 1 + + + + + + 1211 + 5.56mm M crate + 5.56x45mm M ammo crate + ammo crate + 5.56x45mm M ammo crate + Not buyable at BR + 1024 + 0 + 1 + 193 + 1 + 731 + 760 + 34 + 50000 + 8 + 1 + 1 + 1 + 1 + + + + + + 1212 + 5.56mm G crate + 5.56x45mm G ammo crate + ammo crate + 5.56x45mm G ammo crate + Not buyable at BR + 1024 + 0 + 1 + 191 + 1 + 733 + 760 + 34 + 58500 + 8 + 1 + 1 + 1 + 1 + + + + + + 1213 + 5.56mm T crate + 5.56x45mm T ammo crate + ammo crate + 5.56x45mm T ammo crate + Not buyable at BR + 1024 + 0 + 1 + 192 + 1 + 732 + 760 + 34 + 33500 + 8 + 1 + 1 + 1 + 1 + + + + + + 1214 + 5.56mm C crate + 5.56x45mm C ammo crate + ammo crate + 5.56x45mm C ammo crate + Not buyable at BR + 1024 + 0 + 1 + 195 + 1 + 730 + 760 + 34 + 22500 + 8 + 1 + 1 + 1 + 1 + + + + + + 1215 + 5.56mm HP C crate + 5.56x45mm HP C ammo crate + ammo crate + 5.56x45mm HP C ammo crate + Not buyable at BR + 1024 + 0 + 1 + 194 + 1 + 729 + 760 + 34 + 15000 + 8 + 1 + 1 + 1 + 1 + + + + + + 1216 + 7.62NATO crate + 7.62x51mm ammo crate + ammo crate + 7.62x51mm ammo crate + Not buyable at BR + 1024 + 0 + 1 + 225 + 1 + 730 + 873 + 34 + 22500 + 8 + 1 + 1 + 1 + 1 + + + + + + 1217 + 7.62NATO HP crate + 7.62x51mm HP ammo crate + ammo crate + 7.62x51mm HP ammo crate + Not buyable at BR + 1024 + 0 + 1 + 224 + 1 + 729 + 873 + 34 + 15000 + 8 + 1 + 1 + 1 + 1 + + + + + + 1218 + 7.62NATO M crate + 7.62x51mm M ammo crate + ammo crate + 7.62x51mm M ammo crate + Not buyable at BR + 1024 + 0 + 1 + 228 + 1 + 731 + 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.357 AET crate + .357 AET ammo crate + ammo crate + .357 AET ammo crate + Not buyable at BR + 1024 + 0 + 1 + 115 + 1 + 734 + 919 + 34 + 66600 + 8 + 1 + 1 + 1 + 1 + + + + + + 1242 + .45 crate + .45 ammo crate + ammo crate + .45 ammo crate + Not buyable at BR + 1024 + 0 + 1 + 96 + 1 + 728 + 1190 + 34 + 7150 + 8 + 1 + 1 + 1 + 1 + + + + + + 1243 + .45 AP crate + .45 AP ammo crate + ammo crate + .45 AP ammo crate + Not buyable at BR + 1024 + 0 + 1 + 98 + 1 + 730 + 1190 + 34 + 21500 + 8 + 1 + 1 + 1 + 1 + + + + + + 1244 + .45 HP crate + .45 HP ammo crate + ammo crate + .45 HP ammo crate + Not buyable at BR + 1024 + 0 + 1 + 97 + 1 + 729 + 1190 + 34 + 14300 + 8 + 1 + 1 + 1 + 1 + + + + + + 1245 + .45 M crate + .45 M ammo crate + ammo crate + .45 M ammo crate + Not buyable at BR + 1024 + 0 + 1 + 101 + 1 + 731 + 1190 + 34 + 42900 + 8 + 1 + 1 + 1 + 1 + + + + + + 1246 + .45 G crate + .45 G ammo crate + ammo crate + .45 G ammo crate + Not buyable at BR + 1024 + 0 + 1 + 100 + 1 + 733 + 1190 + 34 + 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264 + 1 + 729 + 443 + 34 + 150000 + 8 + 1 + 1 + 1 + 1 + + + + + + 1258 + 5.7mm AET crate + 5.7x28mm AET ammo crate + ammo crate + 5.7x28mm AET ammo crate + Not buyable at BR + 1024 + 0 + 1 + 266 + 1 + 734 + 443 + 34 + 150000 + 8 + 1 + 1 + 1 + 1 + + + + + + 1259 + 5.7mm T crate + 5.7x28mm T ammo crate + ammo crate + 5.7x28mm T ammo crate + Not buyable at BR + 1024 + 0 + 1 + 267 + 1 + 732 + 443 + 34 + 60000 + 8 + 1 + 1 + 1 + 1 + + + + + + 1260 + 7.62x54mm crate + 7.62x54mm ammo crate + ammo crate + 7.62x54mm ammo crate + Not buyable at BR + 1024 + 0 + 1 + 358 + 1 + 730 + 833 + 34 + 27000 + 8 + 1 + 1 + 1 + 1 + + + + + + 1261 + 7.62x54mm T crate + 7.62x54mm T ammo crate + ammo crate + 7.62x54mm T ammo crate + Not buyable at BR + 1024 + 0 + 1 + 359 + 1 + 732 + 833 + 34 + 36000 + 8 + 1 + 1 + 1 + 1 + + + + + + 1262 + .50 BMG crate + .50 BMG ammo crate + ammo crate + .50 BMG ammo crate + Not buyable at BR + 1024 + 0 + 1 + 275 + 1 + 730 + 465 + 34 + 8200 + 8 + 1 + 1 + 1 + 1 + + + + + + 1263 + 9x39mm crate + 9x39mm ammo crate + ammo crate + 9x39mm ammo crate + Not buyable at BR + 1024 + 0 + 1 + 277 + 1 + 730 + 819 + 34 + 150000 + 8 + 1 + 1 + 1 + 1 + + + + + + 1264 + 5,45x18 AP crate + 5,45x18mm AP ammo crate + ammo crate + 5,45x18mm AP ammo crate + Not buyable at BR + 1024 + 0 + 1 + 406 + 1 + 730 + 511 + 34 + 11250 + 8 + 1 + 1 + 1 + 1 + + + + + + 1265 + 5,45x18 HP crate + 5,45x18mm HP ammo crate + ammo crate + 5,45x18mm HP ammo crate + Not buyable at BR + 1024 + 0 + 1 + 405 + 1 + 729 + 511 + 34 + 7500 + 8 + 1 + 1 + 1 + 1 + + + + + + 1266 + 9x18 crate + 9x18mm ammo crate + ammo crate + 9x18mm ammo crate + Not buyable at BR + 1024 + 0 + 1 + 327 + 1 + 728 + 624 + 34 + 3750 + 8 + 1 + 1 + 1 + 1 + + + + + + 1267 + 9x18 HP crate + 9x18mm HP ammo crate + ammo crate + 9x18mm HP ammo crate + Not buyable at BR + 1024 + 0 + 1 + 328 + 1 + 729 + 624 + 34 + 7500 + 8 + 1 + 1 + 1 + 1 + + + + + + 1268 + 9x21 crate + 9x21mm ammo crate + ammo crate + 9x21mm ammo crate + Not buyable at BR + 1024 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crate + 7.62x37mm ammo crate + ammo crate + 7.62x37mm ammo crate + Not buyable at BR + 1024 + 0 + 1 + 402 + 1 + 730 + 724 + 34 + 60000 + 8 + 1 + 1 + 1 + 1 + + + + + + 1275 + .40S&W crate + .40S&W ammo crate + ammo crate + .40S&W ammo crate + Not buyable at BR + 1024 + 0 + 1 + 343 + 1 + 728 + 651 + 34 + 4000 + 8 + 1 + 1 + 1 + 1 + + + + + + 1276 + .40S&W AP crate + .40S&W AP ammo crate + ammo crate + .40S&W AP ammo crate + Not buyable at BR + 1024 + 0 + 1 + 345 + 1 + 730 + 651 + 34 + 12000 + 8 + 1 + 1 + 1 + 1 + + + + + + 1277 + .40S&W HP crate + .40S&W HP ammo crate + ammo crate + .40S&W HP ammo crate + Not buyable at BR + 1024 + 0 + 1 + 344 + 1 + 729 + 651 + 34 + 8000 + 8 + 1 + 1 + 1 + 1 + + + + + + 1278 + .40S&W M crate + .40S&W M ammo crate + ammo crate + .40S&W M ammo crate + Not buyable at BR + 1024 + 0 + 1 + 348 + 1 + 731 + 651 + 34 + 24000 + 8 + 1 + 1 + 1 + 1 + + + + + + 1279 + .40S&W G crate + .40S&W G ammo crate + ammo crate + .40S&W G ammo crate + Not buyable at BR + 1024 + 0 + 1 + 347 + 1 + 733 + 651 + 34 + 28000 + 8 + 1 + 1 + 1 + 1 + + + + + + 1280 + .40S&W AET crate + .40S&W AET ammo crate + ammo crate + .40S&W AET ammo crate + Not buyable at BR + 1024 + 0 + 1 + 346 + 1 + 734 + 651 + 34 + 32000 + 8 + 1 + 1 + 1 + 1 + + + + + + 1281 + 10mm crate + 10mm ammo crate + ammo crate + 10mm ammo crate + Not buyable at BR + 1024 + 0 + 1 + 390 + 1 + 728 + 760 + 34 + 6800 + 8 + 1 + 1 + 1 + 1 + + + + + + 1282 + 10mm AP crate + 10mm AP ammo crate + ammo crate + 10mm AP ammo crate + Not buyable at BR + 1024 + 0 + 1 + 392 + 1 + 730 + 760 + 34 + 20400 + 8 + 1 + 1 + 1 + 1 + + + + + + 1283 + 10mm HP crate + 10mm HP ammo crate + ammo crate + 10mm HP ammo crate + Not buyable at BR + 1024 + 0 + 1 + 391 + 1 + 729 + 760 + 34 + 13600 + 8 + 1 + 1 + 1 + 1 + + + + + + 1284 + 10mm M crate + 10mm M ammo crate + ammo crate + 10mm M ammo crate + Not buyable at BR + 1024 + 0 + 1 + 395 + 1 + 731 + 760 + 34 + 40800 + 8 + 1 + 1 + 1 + 1 + + + + + + 1285 + 10mm G crate + 10mm G ammo crate + ammo crate + 10mm G ammo crate + Not buyable at BR + 1024 + 0 + 1 + 394 + 1 + 733 + 760 + 34 + 47600 + 8 + 1 + 1 + 1 + 1 + + + + + + 1286 + 10mm AET crate + 10mm AET ammo crate + ammo crate + 10mm AET ammo crate + Not buyable at BR + 1024 + 0 + 1 + 393 + 1 + 734 + 760 + 34 + 54400 + 8 + 1 + 1 + 1 + 1 + + + + + + 1287 + 7.62x25 AP crate + 7.62x25mm AP ammo crate + ammo crate + 7.62x25mm AP ammo crate + Not buyable at BR + 1024 + 0 + 1 + 305 + 1 + 730 + 624 + 34 + 5000 + 8 + 1 + 1 + 1 + 1 + + + + + + 1288 + 7.62x25 HP crate + 7.62x25mm HP ammo crate + ammo crate + 7.62x25mm HP ammo crate + Not buyable at BR + 1024 + 0 + 1 + 304 + 1 + 729 + 624 + 34 + 10000 + 8 + 1 + 1 + 1 + 1 + + + + + + 1289 + 7.62x25 AET crate + 7.62x25mm AET ammo crate + ammo crate + 7.62x25mm AET ammo crate + Not buyable at BR + 1024 + 0 + 1 + 306 + 1 + 734 + 624 + 34 + 40000 + 8 + 1 + 1 + 1 + 1 + + + + + + 1290 + 7.62x25 AP C crate + 7.62x25mm AP C ammo crate + ammo crate + 7.62x25mm AP C ammo crate + Not buyable at BR + 1024 + 0 + 1 + 308 + 1 + 730 + 624 + 34 + 4555 + 8 + 1 + 1 + 1 + 1 + + + + + + 1291 + 7.62x25 HP C crate + 7.62x25mm HP C ammo crate + ammo crate + 7.62x25mm HP C ammo crate + Not buyable at BR + 1024 + 0 + 1 + 307 + 1 + 729 + 624 + 34 + 9000 + 8 + 1 + 1 + 1 + 1 + + + + + + 1292 + 12.7 Subs. crate + 12.7x97mm Subs. ammo crate + ammo crate + 12.7x97mm Subs. ammo crate + Not buyable at BR + 1024 + 0 + 1 + 443 + 1 + 730 + 465 + 34 + 14400 + 8 + 1 + 1 + 1 + 1 + + + + + + 1293 + 5.56 SCF. crate + 5.56x45mm SCF ammo crate + ammo crate + 5.56x45mm SCF ammo crate + Not buyable at BR + 1024 + 0 + 1 + 449 + 1 + 730 + 374 + 34 + 58300 + 8 + 1 + 1 + 1 + 1 + + + + + + 1294 + 4.6mm crate + 4.6x30mm ammo crate + ammo crate + 4.6x30mm ammo crate + Not buyable at BR + 1024 + 0 + 1 + 282 + 1 + 730 + 443 + 34 + 100000 + 8 + 1 + 1 + 1 + 1 + + + + + + 1295 + 4.6mm AET crate + 4.6x30mm AET ammo crate + ammo crate + 4.6x30mm AET ammo crate + Not buyable at BR + 1024 + 0 + 1 + 283 + 1 + 734 + 443 + 34 + 200000 + 8 + 1 + 1 + 1 + 1 + + + + + + 1296 + 9mm MS crate + 9mm MS ammo crate + ammo crate + 9mm MS ammo crate + Not buyable at BR + 1024 + 0 + 1 + 408 + 1 + 730 + 465 + 34 + 15000 + 8 + 1 + 1 + 1 + 1 + + + + + + 1297 + .30-06 crate + .30-06 ammo crate + ammo crate + .30-06 ammo crate + Not buyable at BR + 1024 + 0 + 1 + 455 + 1 + 730 + 873 + 34 + 56250 + 8 + 1 + 1 + 1 + 1 + + + + + + 1298 + .300WM HP crate + .300WinMag HP ammo crate + ammo crate + .300WinMag HP ammo crate + Not buyable at BR + 1024 + 0 + 1 + 436 + 1 + 729 + 742 + 34 + 12000 + 8 + 1 + 1 + 1 + 1 + + + + + + 1299 + .300WM AP crate + .300WinMag AP ammo crate + ammo crate + .300WinMag AP ammo crate + Not buyable at BR + 1024 + 0 + 1 + 437 + 1 + 730 + 742 + 34 + 16000 + 8 + 1 + 1 + 1 + 1 + + + + + + 1300 + 12.7x108mm crate + 12.7x108mm ammo crate + ammo crate + 12.7x108mm ammo crate + Not buyable at BR + 1024 + 0 + 1 + 310 + 1 + 730 + 545 + 34 + 13500 + 8 + 1 + 1 + 1 + 1 + + + + + + 1301 + 7.92x57mm crate + 7.92x57mm ammo crate + ammo crate + 7.92x57mm ammo crate + Not buyable at BR + 1024 + 0 + 1 + 441 + 1 + 730 + 800 + 34 + 18000 + 8 + 1 + 1 + 1 + 1 + + + + + + 1302 + 7.92x57mm HP crate + 7.92x57mm HP ammo crate + ammo crate + 7.92x57mm HP ammo crate + Not buyable at BR + 1024 + 0 + 1 + 440 + 1 + 729 + 800 + 34 + 12500 + 8 + 1 + 1 + 1 + 1 + + + + + + 1303 + 7.62x54mm M crate + 7.62x54mm M ammo crate + ammo crate + 7.62x54mm M ammo crate + Not buyable at BR + 1024 + 0 + 1 + 360 + 1 + 731 + 833 + 34 + 45000 + 8 + 1 + 1 + 1 + 120 + 1 + + + + + + 1304 + 9x18 AP crate + 9x18mm AP ammo crate + ammo crate + 9x18mm AP ammo crate + Not buyable at BR + 1024 + 0 + 1 + 329 + 1 + 730 + 624 + 34 + 11250 + 8 + 1 + 1 + 1 + 1 + + + + + + 1305 + .50 Beo AP crate + .50 Beowulf AP ammo crate + ammo crate + .50 Beowulf AP ammo crate + Not buyable at BR + 1024 + 0 + 1 + 433 + 1 + 730 + 805 + 34 + 27000 + 8 + 1 + 1 + 1 + 1 + + + + + + 1306 + .50 Beo HP crate + .50 Beowulf HP ammo crate + ammo crate + .50 Beowulf HP ammo crate + Not buyable at BR + 1024 + 0 + 1 + 432 + 1 + 729 + 805 + 34 + 18000 + 8 + 1 + 1 + 1 + 1 + + + + + + 1307 + 6mm crate + 6x35mm ammo crate + ammo crate + 6x35mm ammo crate + Not buyable at BR + 1024 + 0 + 1 + 459 + 1 + 730 + 828 + 34 + 40000 + 8 + 1 + 1 + 1 + 1 + + + + + + 1308 + 6mm HP crate + 6x35mm HP ammo crate + ammo crate + 6x35mm HP ammo crate + Not buyable at BR + 1024 + 0 + 1 + 458 + 1 + 729 + 828 + 34 + 30000 + 8 + 1 + 1 + 1 + 1 + + + + + + 1309 + .44 crate + .44 ammo crate + ammo crate + .44 ammo crate + Not buyable at BR + 1024 + 0 + 1 + 373 + 1 + 728 + 785 + 34 + 5250 + 8 + 1 + 1 + 1 + 1 + + + + + + 1310 + .44 AP crate + .44 AP ammo crate + ammo crate + .44 AP ammo crate + Not buyable at BR + 1024 + 0 + 1 + 375 + 1 + 730 + 785 + 34 + 15750 + 8 + 1 + 1 + 1 + 1 + + + + + + 1311 + .44 HP crate + .44 HP ammo crate + ammo crate + .44 HP ammo crate + Not buyable at BR + 1024 + 0 + 1 + 374 + 1 + 729 + 785 + 34 + 10500 + 8 + 1 + 1 + 1 + 1 + + + + + + 1312 + .44 G crate + .44 G ammo crate + ammo crate + .44 G ammo crate + Not buyable at BR + 1024 + 0 + 1 + 377 + 1 + 733 + 785 + 34 + 36750 + 8 + 1 + 1 + 1 + 1 + + + + + + 1313 + .44 AET crate + .44 AET ammo crate + ammo crate + .44 AET ammo crate + Not buyable at BR + 1024 + 0 + 1 + 376 + 1 + 734 + 785 + 34 + 42000 + 8 + 1 + 1 + 1 + 1 + + + + + + 1314 + .45WM crate + .45WM ammo crate + ammo crate + .45WM ammo crate + Not buyable at BR + 1024 + 0 + 1 + 425 + 1 + 728 + 805 + 34 + 6850 + 8 + 1 + 1 + 1 + 1 + + + + + + 1315 + .45WM AP crate + .45WM AP ammo crate + ammo crate + .45WM AP ammo crate + Not buyable at BR + 1024 + 0 + 1 + 427 + 1 + 730 + 805 + 34 + 20550 + 8 + 1 + 1 + 1 + 1 + + + + + + 1316 + .45WM HP crate + .45WM HP ammo crate + ammo crate + .45WM HP ammo crate + Not buyable at BR + 1024 + 0 + 1 + 426 + 1 + 729 + 805 + 34 + 13700 + 8 + 1 + 1 + 1 + 1 + + + + + + 1317 + .454 Casull crate + .454 Casull ammo crate + ammo crate + .454 Casull ammo crate + Not buyable at BR + 1024 + 0 + 1 + 419 + 1 + 728 + 833 + 34 + 15000 + 8 + 1 + 1 + 1 + 1 + + + + + + 1318 + .454 Casull AP crate + .454 Casull AP ammo crate + ammo crate + .454 Casull AP ammo crate + Not buyable at BR + 1024 + 0 + 1 + 416 + 1 + 730 + 833 + 34 + 45000 + 8 + 1 + 1 + 1 + 1 + + + + + + 1319 + .454 Casull HP crate + .454 Casull HP ammo crate + ammo crate + .454 Casull HP ammo crate + Not buyable at BR + 1024 + 0 + 1 + 415 + 1 + 729 + 833 + 34 + 30000 + 8 + 1 + 1 + 1 + 1 + + + + + + 1320 + .50AE AP crate + .50AE AP ammo crate + ammo crate + .50AE AP ammo crate + Not buyable at BR + 1024 + 0 + 1 + 407 + 1 + 730 + 805 + 34 + 22700 + 8 + 1 + 1 + 1 + 1 + + + + + + 1321 + .50AE HP crate + .50AE HP ammo crate + ammo crate + .50AE HP ammo crate + Not buyable at BR + 1024 + 0 + 1 + 406 + 1 + 729 + 805 + 34 + 15400 + 8 + 1 + 1 + 1 + 1 + + + + + + 1322 + Nada + Nothing + Index 923 + Nothing + Nothing + 1 + 0 + 1 + 1 + 728 + 34 + 1 + 1 + + + + + + 1323 + Nada + Nothing + Index 923 + Nothing + Nothing + 1 + 0 + 1 + 1 + 728 + 34 + 1 + 1 + + + + + + 1324 + Nada + Nothing + Index 923 + Nothing + Nothing + 1 + 0 + 1 + 1 + 729 + 34 + 1 + 1 + + + + + + 1325 + Nada + Nothing + Index 923 + Nothing + Nothing + 1 + 0 + 1 + 1 + 731 + 34 + 1 + 1 + + + + + + 1326 + Nada + Nothing + Index 923 + Nothing + Nothing + 1 + 0 + 1 + 1 + 734 + 34 + 1 + 1 + + + + + + 1327 + Nada + Nothing + Index 923 + Nothing + Nothing + 1 + 0 + 1 + 1 + 730 + 34 + 1 + 1 + + + + + + 1328 + Nada + Nothing + Index 923 + Nothing + Nothing + 1 + 0 + 1 + 1 + 729 + 34 + 1 + 1 + + + + + + 1329 + Imp. Mod. Choke + Imp. Mod. Shotgun Choke + When attached to the end of a shotgun barrel, causes shot fired from the shotgun to group tighter, permiting longer range and more shot to hit the target. + Imp. Mod. Shotgun Choke + When attached to the end of a shotgun barrel, causes shot fired from the shotgun to group tighter, permiting longer range and more shot to hit the target. + 268435456 + 2 + 365 + 2 + 4 + 12 + 150 + 2 + 5 + 1 + 1 + 1 + 1 + 5 + 2 + 30 + ChokeImpModSpread + + + + + + 1330 + Full Choke + Full Shotgun Choke + When attached to the end of a shotgun barrel, causes shot fired from the shotgun to group much tighter, permiting longer range and more shot to hit the target. Not for use with slugs! + Full Shotgun Choke + When attached to the end of a shotgun barrel, causes shot fired from the shotgun to group much tighter, permiting longer range and more shot to hit the target. Not for use with slugs! + 268435456 + 2 + 365 + 2 + 4 + 12 + 200 + 2 + 5 + 1 + 1 + 1 + 1 + 5 + 2 + 40 + ChokeFullSpread + + + + + + 1331 + Rifled Choke + Rifled Shotgun Choke + When attached to the end of a shotgun barrel, causes slugs to fire more accurately and farther. However, shot will fire in a very wide, ineffective pattern. + Rifled Shotgun Choke + Makes your slugs to fire long and straight, but throws shot all over tarnation! + 268435456 + 2 + 365 + 2 + 4 + 12 + 100 + 2 + 5 + 1 + 1 + 1 + 1 + 5 + 2 + 60 + 20 + ChokeRifledSpread + + + + + + 1332 + AR57 16" + AR57 16" + A new upper receiver for the 5.7x28mm round, placed onto a M16 lower receiver. This configuration uses standard P90-magazines. The longer barrel gets more range out of this round than the P90 does, however. + AR57 16" + Not buyable at BR + 2 + 0 + 1 + 1332 + 3 + 359 + 30 + 7 + 3240 + 6 + -2 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 750 + -1 + 30 + + -20 + -20 + 1 + + + + + + 1333 + AR57 11" + AR57 11" + A new upper receiver for the 5.7x28mm round, placed onto a M16 lower receiver. This configuration uses standard P90-magazines. + AR57 11" + Not buyable at BR + 2 + 0 + 1 + 1333 + 3 + 360 + 29 + 6 + 3240 + 6 + -2 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 750 + -1 + 30 + + -20 + -20 + 1 + + + + + + 1334 + AR57 6"-S + AR57 6"-Silenced + A new upper receiver for the 5.7x28mm round, placed onto a M16 lower receiver. This configuration uses standard P90-magazines. As the barrel is just 6" long, range is just a bit more than most pistols. + AR57 6"-Silenced + Not buyable at BR + 2 + 0 + 1 + 1334 + 3 + 361 + 30 + 6 + 3240 + 6 + -2 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 750 + 75 + 1 + -1 + 30 + + -20 + -20 + 1 + + + + + + 1335 + AR57 16 upper + AR57 16" upper + Upper receiver to change a M4A1 or M4 Commando into an AR57 16". + AR57 16" upper + If you want to shoot the 5.7x28mm round but still want the ergonomics of the M4 series, take this new upper receiver and mount it onto your old M4 Commando or M4A1 lower receiver. This one comes with a 16" barrel. + 268435456 + 0 + 1 + 362 + 20 + 24 + 695 + 6 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + + + + + + 1336 + AR57 11 upper + AR57 11" upper + Upper receiver to change a M4A1 or M4 Commando into an AR57 11". + AR57 11" upper + If you want to shoot the 5.7x28mm round but still want the ergonomics of the M4 series, take this new upper receiver and mount it onto your old M4 Commando or M4A1 lower receiver. Comes with a 11" barrel. + 268435456 + 0 + 1 + 363 + 19 + 24 + 695 + 6 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + + + + + + 1337 + AR57 6S upper + AR57 6"-S upper + Upper receiver to change a M4A1 or M4 Commando into an AR57 6"-S, the silenced version of the AR57. + AR57 6"-S upper + If you want to shoot the 5.7x28mm round but still want the ergonomics of the M4 series, take this new upper receiver and mount it onto your old M4 Commando or M4A1 lower receiver. This is the silenced version, combining a Gemtech suppressor with a 6" barrel. + 268435456 + 0 + 1 + 364 + 20 + 24 + 895 + 6 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + + + + + + 1338 + 5.45mm Mag 30 HP C + 5.45x39mm Mag, 30 HP Cold + Added expansion in a quiet 30 round package. + 5.45x39mm Mag, 30 HP Cold + Extra punch minus the noise with this 5.45mm ammo. + 1024 + 0 + 1 + 142 + 1 + 758 + 6 + 4 + 20 + 90 + 4 + 1 + 1 + 1 + 2 + 40 + -20 + + + + + + 1339 + 5.45mm Mag 30 C + 5.45x39mm Mag, 30 Cold + Pump em' full of holes without waking up the countryside. Cold loaded ammo is 40% quieter than standard ball rounds. + 5.45x39mm Mag, 30 Cold + This 30-round magazine of ammunition will leave your enemies as cold as the rounds themselves, and is as silent as an Artic wind. + 1024 + 0 + 1 + 143 + 1 + 757 + 6 + 4 + 20 + 135 + 4 + 1 + 1 + 1 + 2 + 40 + -20 + + + + + + 1340 + 5.45x39mm Mag HP C + 5.45x39mm RPK-Mag, HP C + This 45-round mag contains 5.45 subsonic jacketed hollow point ammunition. + 5.45x39mm Mag, HP C + This 45-round mag contains 5.45 subsonic jacketed hollow point ammunition. + 1024 + 0 + 1 + 147 + 1 + 760 + 15 + 3 + 24 + 135 + 7 + 1 + 1 + 1 + 40 + -20 + + + + + + 1341 + 5.45x39mm Mag C + 5.45x39mm RPK-Mag C + This 45-round mag holds 5.45 light armor piercing subsonic ammo. + 5.45x39mm Mag C + This 45-round mag holds 5.45 light armor piercing subsonic ammo. + 1024 + 0 + 1 + 148 + 1 + 759 + 15 + 3 + 24 + 205 + 7 + 1 + 1 + 1 + 40 + -20 + + + + + + 1342 + 5.45mm C crate + 5.45x39mm C ammo crate + ammo crate + 5.45x39mm C ammo crate + Not buyable at BR + 1024 + 0 + 1 + 153 + 1 + 730 + 669 + 34 + 22500 + 8 + 1 + 1 + 1 + 1 + + + + + + 1343 + 5.45mm HP C crate + 5.45x39mm HP C ammo crate + ammo crate + 5.45x39mm HP C ammo crate + Not buyable at BR + 1024 + 0 + 1 + 152 + 1 + 729 + 669 + 34 + 15000 + 8 + 1 + 1 + 1 + 1 + + + + + + 1344 + 7.62x39mm 10 C + 7.62x39mm Mag, 10 Cold + Subsonic full metal jacket rounds for use with 7.62x39mm Warsaw-Pact weapons. + 7.62x39mm Mag, 10 Cold + Silent light armor piercing ammo for Eastern Bloc guns. + 1024 + 0 + 1 + 236 + 1 + 761 + 3 + 6 + 13 + 54 + 5 + 1 + 1 + 1 + 5 + 40 + -20 + + + + + + 1345 + 7.62x39mm Mag 10 HP C + 7.62x39mm Mag, 10 HP Cold + Subsonic hollow point rounds for use with 7.62x39mm Warsaw-Pact weapons. + 7.62x39mm Mag, 10 HP Cold + If you own an AK and want to be a silent warrior, then this ammo is for you. + 1024 + 0 + 1 + 235 + 1 + 762 + 3 + 6 + 13 + 36 + 5 + 1 + 1 + 1 + 5 + 40 + -20 + + + + + + 1346 + 7.62x39mm 30 C + 7.62x39mm Mag, 30 Cold + Subsonic full metal jacket rounds for use with 7.62x39mm Warsaw-Pact weapons. + 7.62x39mm Mag, 30 Cold + Silent light armor piercing ammo for Eastern Bloc guns. + 1024 + 0 + 1 + 242 + 1 + 763 + 9 + 4 + 20 + 162 + 5 + 1 + 1 + 1 + 5 + 40 + -20 + + + + + + 1347 + 7.62x39mm Mag 30 HP C + 7.62x39mm Mag, 30 HP Cold + Subsonic hollow point rounds for use with 7.62x39mm Warsaw-Pact weapons. + 7.62x39mm Mag, 30 HP Cold + If you own an AK and want to be a silent warrior, then this ammo is for you. + 1024 + 0 + 1 + 241 + 1 + 764 + 9 + 4 + 20 + 108 + 5 + 1 + 1 + 1 + 5 + 40 + -20 + + + + + + 1348 + 7.62x39mm Drum C + 7.62x39mm Drum Cold + Subsonic full metal jacket rounds for use with 7.62x39mm Warsaw-Pact weapons. + 7.62x39mm Drum Cold + Silent light armor piercing ammo for Eastern Bloc guns. + 1024 + 0 + 1 + 248 + 1 + 765 + 30 + 2 + 22 + 540 + 8 + 1 + 1 + 1 + 40 + -20 + + + + + + 1349 + 7.62x39mm Drum HP C + 7.62x39mm Drum, HP Cold + Subsonic hollow point rounds for use with 7.62x39mm Warsaw-Pact weapons. + 7.62x39mm Drum, HP Cold + If you own an AK and want to be a silent warrior, then this ammo is for you. + 1024 + 0 + 1 + 247 + 1 + 766 + 30 + 2 + 22 + 360 + 8 + 1 + 1 + 1 + 40 + -20 + + + + + + 1350 + 7.62WP C crate + 7.62x39mm C ammo crate + ammo crate + 7.62x39mm C ammo crate + Not buyable at BR + 1024 + 0 + 1 + 254 + 1 + 730 + 778 + 34 + 27000 + 8 + 1 + 1 + 1 + 1 + 40 + 1 + + + + + + 1351 + 7.62WP HP C crate + 7.62x39mm HP C ammo crate + ammo crate + 7.62x39mm HP C ammo crate + Not buyable at BR + 1024 + 0 + 1 + 253 + 1 + 729 + 778 + 34 + 18000 + 8 + 1 + 1 + 1 + 1 + 40 + 1 + + + + + + 1352 + Hand Mortar + Hand Mortar + Just your standard 18th century hand mortar with a stubby brass barrel and JOURSON engraved on the lock. Worth a fortune on the collector's market. + Hand Mortar + Not for sale through BR. + 2 + 0 + 1 + 1352 + 3 + 367 + 24 + 6 + 500 + 2 + -4 + -4 + 1 + 1 + 1 + 1 + 1 + 1 + 10 + + + + + + 1353 + Garver Knife + Sam Garver Combat Knife + This limited edition, Sam Garver combat knife, is authenticated with a serial number and signed by Sam himself. It's galvanized steel blade and gator-skinned elegance have made it a highly sought-after collectable. + Sam Garver Combat Knife + Not for sale through BR. + 4 + 0 + 1 + 1353 + 4 + 2 + 85 + 9 + 2 + 24 + 350 + 2 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 28 + 1 + + + + + + 1354 + Cannon Ball + Cannon Ball + A hand-crafted cast-iron projectile for a hand mortar. + Cannon Ball + Not for sale through BR. + 1024 + 0 + 1 + 455 + 368 + 25 + 8 + 10 + 5 + 2 + 1 + 1 + + + + + + 1355 + Transmitter + Laptop Transmitter + This satellite transmitter enables a laptop computer to connect to the Internet from anywhere in the world. N.B. Works with operating system other than Windows. + Laptop Transmitter + Not for sale through BR. + 268435456 + 0 + 1 + 2 + 81 + 1 + 1 + 18 + 600 + 5 + 1 + 1 + 1 + + + + + + 1356 + Video + Attack of the Clydesdales + A sushi-western classic. All Hell breaks loose in a small mid-western town when a full-team of eight Clydesdales knock over the beer wagon and get into the suds. + Attack of the Clydesdales + Not for sale through BR. + 268435456 + 0 + 1 + 2 + 78 + 1 + 8 + 21 + + + + + + 1357 + Video + Wild, Wild East + Not to be confused with the American film Wild, Wild West, which was a dud, this Sushi-western, starring Will Smithero and Tex Colburn, is a hilarious romp through time. + Wild, Wild East + Not for sale through BR. + 268435456 + 0 + 1 + 2 + 79 + 1 + 8 + 21 + + + + + + 1358 + Video + Have Honda, Will Travel + Perhaps one of the greatest films ever directed by Francis Honda Copella, this sushi-western replaces the horse as a means of travel with raw sub-compact horsepower. + Have Honda, Will Travel + Not for sale through BR. + 268435456 + 0 + 1 + 2 + 80 + 1 + 8 + 21 + + + + + + 1359 + Canteen + Che Guevara Canteen + This rebel essential is made from hand-crafted tin and enclosed in insulated Mayan wool. Filled to capacity with fresh spring water from the French Alps, no guerrilla campaign would be complete without one. + Che Guevara Canteen + Not for sale through BR. + 268435456 + 0 + 1 + 2 + 82 + 10 + 4 + 22 + 25 + 1 + 1 + 1 + 1 + 1 + 1 + + + + + + 1360 + Wrist Watch + MERC Wrist Watch + This is a timepiece like no other. An official M.E.R.C. wristwatch with Flo, in the skimpiest of bikinis, showing you the exact time with her limbs. It's even water resistant, so she'll never fog up. + MERC Wrist Watch + Not for sale through BR. + 268435456 + 0 + 1 + 2 + 83 + 1 + 8 + 11 + 50 + 2 + -4 + 1 + 1 + 1 + + + + + + 1361 + Umbrella + MERC Umbrella + From formal wear to fatigues, this highly versatile umbrella will accompany you anywhere in style. It is also extremely durable; boasting a teflon-treated cloth guaranteed to withstand hail and sleet. + MERC Umbrella + Not for sale through BR. + 4 + 0 + 1 + 1361 + 4 + 2 + 84 + 6 + 2 + 5 + 20 + 2 + -1 + -3 + 1 + 1 + 1 + 1 + 1 + 1 + 22 + + + + + + 1362 + Instructions + Morris' Launch Instructions + The note contains origin and destination coordinates as well as precise instructions to launch missiles. It includes a number of towns in Arulco and the launch facility in Tracona. + Morris' Launch Instructions + Not for sale through BR. + 268435456 + 0 + 1 + 2 + 86 + 1 + 8 + 10 + 1 + + + + + + 1363 + .38 crate M + .38 ammo crate M + ammo crate + .38 ammo crate M + Not buyable at BR + 1024 + 0 + 1 + 10 + 1 + 731 + 873 + 34 + 8300 + 8 + 1 + 1 + 1 + 1 + + + + + + 1364 + .38 crate HPS + .38 ammo crate HPS + ammo crate + .38 ammo crate HPS + Not buyable at BR + 1024 + 0 + 1 + 11 + 1 + 734 + 873 + 34 + 24900 + 8 + 1 + 1 + 1 + 1 + + + + + + 1365 + 9x18mm Mag 12 G + 9x18mm Pistol Mag, 12 G + A pistol magazine filled with 12 Glaser rounds in the 9x18mm caliber. + 9x18mm Mag 12 G + Glaser ammo in the 9x18mm caliber, to get more punch out of a small round. + 1024 + 318 + 1 + 770 + 2 + 8 + 12 + 63 + 1 + 1 + 1 + 1 + 6 + + + + + + 1366 + 9x18mm Mag 8 G + 9x18mm Pistol Mag, 8 G + A pistol magazine filled with 8 Glaser rounds in the 9x18mm caliber. + 9x18mm Mag 8 G + Glaser ammo in the 9x18mm caliber. You need the bigger punch, especially if you only have 8 rounds in your pistol... + 1024 + 314 + 1 + 769 + 1 + 8 + 12 + 42 + 2 + 1 + 1 + 1 + 5 + + + + + + 1367 + 9x18mm Mag 20 G + 9x18mm SMG Mag, 20 G + A SMG magazine filled with 20 Glaser rounds in the 9x18mm caliber. + 9x18mm Mag 20 G + Now your little 9x18mm SMG can rip your enemy to shreds, with these Glaser bullets! + 1024 + 322 + 1 + 771 + 3 + 4 + 16 + 105 + 2 + 1 + 1 + 1 + 5 + + + + + + 1368 + 9x18mm Mag 30 G + 9x18mm SMG Mag, 30 G + A SMG magazine filled with 30 Glaser rounds in the 9x18mm caliber. + 9x18mm Mag 30 G + A hailstorm of Glaser bullets will terrify any unarmored enemy, even in this small caliber. + 1024 + 326 + 1 + 772 + 4 + 4 + 16 + 158 + 3 + 1 + 1 + 1 + 4 + + + + + + 1369 + 9x18 G crate + 9x18mm G ammo crate + ammo crate + 9x18mm G ammo crate + Not buyable at BR + 1024 + 330 + 1 + 733 + 624 + 34 + 26000 + 8 + 1 + 1 + 1 + 1 + + + + + + 1370 + 43mm Illumination + 43mm Illumination Grenades, 4 + 43mm Illumination Grenades for the GM-94 grenade launcher. + 43mm Illumination Grenades, 4 + 43mm Illumination Grenades for the GM-94 grenade launcher. + 256 + 1024 + 1 + 78 + 1 + 357 + 17 + 23 + 800 + 5 + 1 + 1 + 1 + 1 + 1 + 2 + 1 + 1 + 1 + + + + + + 1371 + 43mm HE + 43mm HE Grenade + This 43mm High Explosive grenade will fit nicely in your GM-94 grenade launcher. + 43mm HE Grenade + High Explosive grenade for the GM-94. + 256 + 1024 + 1 + 79 + 1 + 776 + 4 + 4 + 16 + 400 + 7 + 1 + 1 + 1 + 2 + 1 + 0 + + + + + + 1372 + 43mm Mustard Gas + 43mm Mustard Gas Grenades + This 43mm Mustard Gas grenades will fit nicely in your GM-94 grenade launcher. Warning: Inhaling contents will cause a painful death. + 43mm Mustard Gas Grenades + This product is classed as a chemical weapon and is banned by the Geneva convention. Sold for pest control purposes only! + 256 + 1024 + 1 + 80 + 1 + 773 + 4 + 4 + 16 + 1200 + 7 + 1 + 1 + 1 + 2 + 1 + 0 + + + + + + 1373 + 43mm Smoke + 43mm Smoke Grenade + This 43mm Smoke grenade will fit nicely in your GM-94 grenade launcher. When you need cover, fire off a couple of these. + 43mm Smoke Grenade + Smoke round for the GM-94. + 256 + 1024 + 1 + 81 + 1 + 777 + 4 + 4 + 16 + 100 + 7 + 1 + 1 + 1 + 2 + 1 + 0 + + + + + + 1374 + 43mm Stun + 43mm Stun Grenade + 43mm stun grenade for the GM-94 launcher. + 43mm Stun Grenade + Crowd of rioters or room full of hyperactive children (we kid, of course), a stun grenade will take the wind and the fight right out of them. + 256 + 1024 + 1 + 82 + 1 + 778 + 4 + 4 + 16 + 200 + 7 + 1 + 1 + 1 + 2 + 1 + 0 + + + + + + 1375 + 43mm Tear Gas + 43mm Tear Gas Grenade + Drop a CS gas grenade on your target and reduce them to blubbering wrecks. + 43mm Tear Gas Grenade + Drop a CS gas grenade on your target and reduce them to blubbering wrecks. + 256 + 1024 + 1 + 83 + 1 + 774 + 4 + 4 + 16 + 240 + 7 + 1 + 1 + 1 + 2 + 1 + 0 + + + + + + 1376 + 43mm Illumination + 43mm Illumination Grenade + 43mm Illumination Grenade for the GM-94 grenade launcher. + 43mm Illumination Grenade + 43mm Illumination Grenade for the GM-94 grenade launcher. + 256 + 1024 + 1 + 84 + 1 + 775 + 4 + 4 + 16 + 200 + 5 + 1 + 1 + 1 + 1 + 1 + 2 + 1 + 1 + 0 + + + + \ No newline at end of file diff --git a/gamedir/Data-1.13/TableData/Launchables.xml b/gamedir/Data-1.13/TableData/Launchables.xml index 83795322a..62fdbecd8 100644 --- a/gamedir/Data-1.13/TableData/Launchables.xml +++ b/gamedir/Data-1.13/TableData/Launchables.xml @@ -24,6 +24,14 @@ 147 905 + + 147 + 906 + + + 147 + 909 + 147 910 @@ -60,6 +68,14 @@ 148 905 + + 148 + 906 + + + 148 + 909 + 148 910 @@ -96,6 +112,14 @@ 149 905 + + 149 + 906 + + + 149 + 909 + 149 910 @@ -132,6 +156,14 @@ 150 905 + + 150 + 906 + + + 150 + 909 + 150 910 @@ -252,6 +284,14 @@ 966 905 + + 966 + 906 + + + 966 + 909 + 966 910 @@ -300,6 +340,14 @@ 970 905 + + 970 + 906 + + + 970 + 909 + 970 910 @@ -440,6 +488,14 @@ 991 905 + + 991 + 906 + + + 991 + 909 + 991 910 @@ -484,6 +540,14 @@ 995 905 + + 995 + 906 + + + 995 + 909 + 995 910 @@ -504,8 +568,32 @@ 995 922 + + 1365 + 903 + + + 1366 + 903 + + + 1367 + 903 + + + 1368 + 903 + + + 1369 + 903 + 1370 903 + + 1371 + 903 + \ No newline at end of file diff --git a/gamedir/Data-1.13/TableData/Map/A9_0_ExtraItems_Expert.xml b/gamedir/Data-1.13/TableData/Map/A9_0_ExtraItems_Expert.xml new file mode 100644 index 000000000..77285d18a --- /dev/null +++ b/gamedir/Data-1.13/TableData/Map/A9_0_ExtraItems_Expert.xml @@ -0,0 +1,20 @@ + + + diff --git a/gamedir/Data-1.13/TableData/Map/Facilities.xml b/gamedir/Data-1.13/TableData/Map/Facilities.xml index c5c73c506..59ea4b082 100644 --- a/gamedir/Data-1.13/TableData/Map/Facilities.xml +++ b/gamedir/Data-1.13/TableData/Map/Facilities.xml @@ -35,6 +35,11 @@ 2 1 + + C13 + 19 + 1 + D13 18 @@ -62,6 +67,11 @@ 7 1 + + H13 + 8 + 1 + H13 18 @@ -87,6 +97,11 @@ 9 2 + + I14 + 11 + 0 + I14 18 @@ -94,11 +109,26 @@ + + C5 + 2 + 1 + + + C6 + 2 + 1 + D4 11 0 + + D5 + 2 + 1 + D5 13 @@ -121,7 +151,11 @@ 9 1 - + + B2 + 11 + 0 + D2 10 @@ -159,12 +193,21 @@ 2 1 + + G9 + 18 + 2 + H8 11 0 - + + H8 + 18 + 2 + I8 10 @@ -173,7 +216,7 @@ - D13 + I6 16 1 @@ -246,7 +289,7 @@ L12 14 - 2 + 1 diff --git a/gamedir/Data-1.13/TableData/Map/FacilityTypes.xml b/gamedir/Data-1.13/TableData/Map/FacilityTypes.xml index a1cf1804c..e3db0a561 100644 --- a/gamedir/Data-1.13/TableData/Map/FacilityTypes.xml +++ b/gamedir/Data-1.13/TableData/Map/FacilityTypes.xml @@ -288,4 +288,23 @@ 2 2 + + + 19 + Combat Support Hospital + Camp Hospital + 2 + + DOCTOR + Perform urgent life-saving treatment on your wounded men in field conditions. Increases the DOCTOR's efficiency. + 2 + 200 + 40 + + 60 + 60 + + + + \ No newline at end of file diff --git a/gamedir/Data-1.13/TableData/Map/SectorNames.xml b/gamedir/Data-1.13/TableData/Map/SectorNames.xml index e9b133b06..26db5940e 100644 --- a/gamedir/Data-1.13/TableData/Map/SectorNames.xml +++ b/gamedir/Data-1.13/TableData/Map/SectorNames.xml @@ -1,3 +1,4 @@ + A1 diff --git a/gamedir/Data-1.13/TableData/MercAvailability.xml b/gamedir/Data-1.13/TableData/MercAvailability.xml new file mode 100644 index 000000000..219238e47 --- /dev/null +++ b/gamedir/Data-1.13/TableData/MercAvailability.xml @@ -0,0 +1,230 @@ + + + + + + 0 + Biff + 0 + 0 + -1 + 1 + 0 + 40 + 0 + 0 + + + 1 + HAYWIRE + 1 + 0 + -1 + 1 + 0 + 41 + 0 + 0 + + + 2 + GASKET + 2 + 0 + -1 + 1 + 0 + 42 + 0 + 0 + + + 3 + RAZOR + 3 + 0 + -1 + 1 + 0 + 43 + 0 + 0 + + + 4 + FLO + 4 + 0 + -1 + 1 + 0 + 44 + 0 + 0 + + + 5 + GUMPY + 5 + 0 + -1 + 1 + 0 + 45 + 0 + 0 + + + + + + 6 + BUBBA + 10 + 0 + -1 + 0 + 0 + 50 + 500 + 8 + + + 7 + Larry + 6 + 0 + 8 + 0 + 0 + 46 + 1000 + 15 + + + 8 + Larry Drunk + 7 + 1 + 7 + 0 + 0 + 47 + 0 + 0 + + + 9 + Numb + 9 + 0 + -1 + 0 + 0 + 49 + 15000 + 20 + + + 10 + Tex + 13 + 0 + -1 + 0 + 0 + 167 + 16000 + 21 + + + 11 + Biggens + 14 + 0 + -1 + 0 + 0 + 168 + 18000 + 23 + + + 12 + Cougar + 8 + 0 + -1 + 0 + 0 + 48 + 20000 + 25 + + + 13 + Gaston + 11 + 0 + -1 + 0 + 0 + 165 + 25000 + 30 + + + 14 + Stogie + 12 + 0 + -1 + 0 + 0 + 166 + 26000 + 31 + + \ No newline at end of file diff --git a/gamedir/Data-1.13/TableData/MercOpinions.xml b/gamedir/Data-1.13/TableData/MercOpinions.xml index 4c43e47a7..8fcc6a3a5 100644 --- a/gamedir/Data-1.13/TableData/MercOpinions.xml +++ b/gamedir/Data-1.13/TableData/MercOpinions.xml @@ -13429,4 +13429,636 @@ 0 0 + + 170 + + 0 + 0 + 0 + 0 + -5 + -5 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + -5 + 0 + -5 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + -7 + -5 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + -5 + 0 + 0 + 0 + 0 + 0 + 0 + -5 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + -15 + 0 + + + 171 + + 0 + 0 + 0 + 0 + -5 + -5 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + -5 + 0 + -5 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + -7 + -5 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + -5 + 0 + 0 + 0 + 0 + 0 + 0 + -5 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + -15 + 0 + + + 172 + + 0 + 0 + 0 + 0 + -5 + -5 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + -5 + 0 + -5 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + -7 + -5 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + -5 + 0 + 0 + 0 + 0 + 0 + 0 + -5 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + -15 + 0 + + + 173 + + 0 + 0 + 0 + 0 + -5 + -5 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + -5 + 0 + -5 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + -7 + -5 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + -5 + 0 + 0 + 0 + 0 + 0 + 0 + -5 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + -15 + 0 + + + 174 + + 0 + 0 + 0 + 0 + -5 + -5 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + -5 + 0 + -5 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + -7 + -5 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + -5 + 0 + 0 + 0 + 0 + 0 + 0 + -5 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + -15 + 0 + + + 175 + + 0 + 0 + 0 + 0 + -5 + -5 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + -5 + 0 + -5 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + -7 + -5 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + -5 + 0 + 0 + 0 + 0 + 0 + 0 + -5 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + -15 + 0 + + + 176 + + 0 + 0 + 0 + 0 + -5 + -5 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + -5 + 0 + -5 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + -7 + -5 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + -5 + 0 + 0 + 0 + 0 + 0 + 0 + -5 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + -15 + 0 + + + 177 + Rudolf + 0 + 1 + 1 + -1 + -3 + 2 + -1 + 1 + -1 + 0 + 1 + 0 + 2 + 2 + -1 + 0 + 0 + -3 + 0 + -4 + -1 + -2 + 0 + 0 + 0 + 0 + 0 + 25 + 0 + 0 + 0 + 2 + -1 + 0 + 0 + 0 + 25 + -2 + -2 + -1 + -3 + -3 + -25 + -2 + -3 + -3 + 0 + -3 + 1 + -1 + -1 + -1 + -2 + -1 + -1 + -3 + -3 + -5 + -1 + -2 + -1 + -1 + -2 + -2 + 0 + -3 + -2 + -3 + 0 + -1 + 1 + -3 + -2 + -1 + -3 + diff --git a/gamedir/Data-1.13/TableData/MercProfiles.xml b/gamedir/Data-1.13/TableData/MercProfiles.xml index c9cec95c4..6d16d0bfc 100644 --- a/gamedir/Data-1.13/TableData/MercProfiles.xml +++ b/gamedir/Data-1.13/TableData/MercProfiles.xml @@ -1,6 +1,76 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + 0 + 1 Barry Unger Barry 0 @@ -19,8 +89,9 @@ 0 0 0 - 0 - 4 + 0 + 5 + 4 8 36 22 @@ -37,8 +108,11 @@ 44 2 0 - 3 - 1 + 3 + 1 + 8 + 8 + 17 11 -1 -1 @@ -71,9 +145,16 @@ 110 100 80 + 0 + 0 + 0 + 0 + 0 + 0 1 + 1 Keith "Blood" Hanson Blood 1 @@ -93,7 +174,8 @@ 0 0 0 - 0 + 0 + 0 7 54 25 @@ -110,8 +192,11 @@ 23 3 0 - 5 - 12 + 5 + 12 + 6 + 11 + 12 29 -1 -1 @@ -144,9 +229,16 @@ 130 100 130 + 0 + 0 + 0 + 0 + 0 + 0 2 + 1 Rudy "Lynx-Eyed" Roberts Lynx 2 @@ -165,8 +257,9 @@ 0 0 0 - 4 - 0 + 4 + 4 + 0 7 27 44 @@ -183,8 +276,11 @@ 29 4 0 - 3 - 4 + 3 + 4 + 1 + 3 + 13 18 -1 -1 @@ -217,9 +313,16 @@ 140 100 160 + 0 + 0 + 0 + 0 + 0 + 0 3 + 1 Steve "Grizzly" Bornell Grizzly 3 @@ -238,8 +341,9 @@ 0 1 1 - 0 - 0 + 0 + 6 + 0 7 68 35 @@ -256,8 +360,11 @@ 24 2 0 - 2 - 7 + 2 + 7 + 2 + 6 + 16 21 10 -1 @@ -290,9 +397,16 @@ 150 140 110 + 0 + 0 + 0 + 0 + 0 + 0 4 + 1 Victoria Waters Vicki 4 @@ -311,8 +425,9 @@ 1 3 0 - 0 - 3 + 0 + 0 + 3 8 33 18 @@ -329,8 +444,11 @@ 94 4 0 - 10 - 5 + 10 + 5 + 5 + 10 + 12 -1 -1 -1 @@ -363,9 +481,16 @@ 100 100 160 + 0 + 0 + 0 + 0 + 0 + 0 5 + 1 Trevor Colby Trevor 5 @@ -384,8 +509,9 @@ 0 0 0 - 0 - 0 + 0 + 8 + 0 9 35 8 @@ -402,8 +528,11 @@ 99 2 0 - 3 - 1 + 3 + 1 + 8 + 8 + 14 -1 -1 -1 @@ -436,9 +565,16 @@ 100 70 90 + 0 + 0 + 0 + 0 + 0 + 0 6 + 1 Helmut Grunther Grunty 6 @@ -457,8 +593,9 @@ 0 0 0 - 3 - 0 + 3 + 3 + 0 6 37 40 @@ -475,8 +612,11 @@ 44 3 0 - 4 - 7 + 4 + 7 + 2 + 13 + 19 7 -1 -1 @@ -509,9 +649,16 @@ 130 100 140 + 0 + 0 + 0 + 0 + 0 + 0 7 + 1 Ivan Dolvich Ivan 7 @@ -530,8 +677,9 @@ 0 0 0 - 0 - 0 + 0 + 0 + 0 8 48 32 @@ -548,8 +696,11 @@ 14 4 0 - 8 - 7 + 8 + 7 + 1 + 2 + 15 9 6 -1 @@ -582,9 +733,16 @@ 50 400 10 + 0 + 0 + 0 + 0 + 0 + 0 8 + 1 Bobby "Steroid" Gontarski Steroid 8 @@ -603,8 +761,9 @@ 0 1 1 - 7 - 0 + 7 + 6 + 0 5 70 60 @@ -621,8 +780,11 @@ 76 1 0 - 3 - 1 + 3 + 1 + 8 + 15 + 16 -1 -1 -1 @@ -655,9 +817,16 @@ 100 120 80 + 0 + 0 + 0 + 0 + 0 + 0 9 + 1 Igor Dolvich Igor 9 @@ -676,8 +845,9 @@ 0 0 0 - 0 - 0 + 0 + 0 + 0 10 48 80 @@ -694,8 +864,11 @@ 36 2 0 - 9 - 4 + 9 + 4 + 1 + 13 + 14 7 6 -1 @@ -728,9 +901,16 @@ 55 100 70 + 0 + 0 + 0 + 0 + 0 + 0 10 + 1 Kyle "Shadow" Simmons Shadow 10 @@ -749,8 +929,9 @@ 0 0 0 - 2 - 0 + 2 + 2 + 0 6 61 33 @@ -767,8 +948,11 @@ 12 5 0 - 9 - 15 + 9 + 15 + 4 + 14 + 19 -1 -1 -1 @@ -801,9 +985,16 @@ 200 125 100 + 0 + 0 + 0 + 0 + 0 + 0 11 + 1 Ernie "Red" Spragg Red 11 @@ -822,8 +1013,9 @@ 0 0 0 - 4 - 0 + 4 + 0 + 0 8 65 45 @@ -840,8 +1032,11 @@ 33 4 0 - 6 - 3 + 6 + 3 + 8 + 17 + 18 -1 -1 -1 @@ -874,9 +1069,16 @@ 100 80 10 + 0 + 0 + 0 + 0 + 0 + 0 12 + 1 Carl "Reaper" Sheppards Reaper 12 @@ -895,8 +1097,9 @@ 0 0 0 - 2 - 0 + 2 + 2 + 0 9 67 98 @@ -913,8 +1116,11 @@ 37 6 0 - 9 - 14 + 9 + 14 + 3 + 3 + 14 -1 -1 -1 @@ -947,9 +1153,16 @@ 100 100 100 + 0 + 0 + 0 + 0 + 0 + 0 13 + 1 Fidel Dahan Fidel 13 @@ -968,8 +1181,9 @@ 0 0 0 - 5 - 7 + 5 + 7 + 7 6 93 101 @@ -986,8 +1200,11 @@ 6 3 0 - 2 - 8 + 2 + 8 + 1 + 11 + 17 43 -1 -1 @@ -1020,9 +1237,16 @@ 100 220 25 + 0 + 0 + 0 + 0 + 0 + 0 14 + 1 Cynthia "Fox" Guzzman Fox 14 @@ -1041,8 +1265,9 @@ 1 3 0 - 4 - 5 + 4 + 12 + 5 10 46 10 @@ -1059,8 +1284,11 @@ 15 2 0 - 6 - 10 + 6 + 10 + 5 + 9 + 10 37 -1 -1 @@ -1093,9 +1321,16 @@ 100 40 300 + 0 + 0 + 0 + 0 + 0 + 0 15 + 1 Sidney Nettleson Sidney 15 @@ -1114,8 +1349,9 @@ 0 0 0 - 3 - 0 + 3 + 3 + 0 8 30 75 @@ -1132,8 +1368,11 @@ 2 5 0 - 5 - 5 + 5 + 5 + 5 + 12 + 18 36 -1 -1 @@ -1166,9 +1405,16 @@ 100 95 120 + 0 + 0 + 0 + 0 + 0 + 0 16 + 1 Gus Tarballs Gus 16 @@ -1187,8 +1433,9 @@ 0 1 0 - 2 - 0 + 2 + 4 + 0 10 50 101 @@ -1205,8 +1452,11 @@ 80 8 0 - 7 - 7 + 7 + 7 + 2 + 7 + 16 27 -1 -1 @@ -1239,9 +1489,16 @@ 150 120 230 + 0 + 0 + 0 + 0 + 0 + 0 17 + 1 Monica "Buns" Sondergaard Buns 17 @@ -1260,8 +1517,9 @@ 1 3 0 - 7 - 5 + 7 + 4 + 5 9 12 4 @@ -1278,8 +1536,11 @@ 8 2 0 - 6 - 6 + 6 + 6 + 14 + 18 + 19 -1 -1 -1 @@ -1312,9 +1573,16 @@ 100 100 100 + 0 + 0 + 0 + 0 + 0 + 0 18 + 1 Ice Williams Ice 18 @@ -1333,8 +1601,9 @@ 0 0 0 - 1 - 0 + 1 + 1 + 0 7 72 35 @@ -1351,8 +1620,11 @@ 42 3 0 - 6 - 8 + 6 + 8 + 1 + 1 + 18 29 3 -1 @@ -1385,9 +1657,16 @@ 100 90 100 + 0 + 0 + 0 + 0 + 0 + 0 19 + 1 Dr. Donna "Spider" Houston Spider 19 @@ -1406,8 +1685,9 @@ 1 3 0 - 1 - 5 + 1 + 1 + 5 7 36 31 @@ -1424,8 +1704,11 @@ 0 1 0 - 4 - 9 + 4 + 9 + 9 + 13 + 14 4 26 -1 @@ -1458,9 +1741,16 @@ 85 30 115 + 0 + 0 + 0 + 0 + 0 + 0 20 + 1 Dr. Clifford Highball Cliff 20 @@ -1479,8 +1769,9 @@ 0 0 0 - 6 - 0 + 6 + 8 + 0 5 51 70 @@ -1497,8 +1788,11 @@ 4 4 0 - 0 - 0 + 10 + 6 + 9 + 9 + 10 -1 -1 -1 @@ -1531,9 +1825,16 @@ 100 100 100 + 0 + 0 + 0 + 0 + 0 + 0 21 + 1 John "Bull" Peters Bull 21 @@ -1552,8 +1853,9 @@ 0 1 0 - 5 - 0 + 5 + 6 + 0 9 98 80 @@ -1570,8 +1872,11 @@ 25 2 0 - 2 - 2 + 2 + 2 + 6 + 11 + 16 -1 -1 -1 @@ -1604,9 +1909,16 @@ 100 250 90 + 0 + 0 + 0 + 0 + 0 + 0 22 + 1 Frank "Hitman" Hennessy Hitman 22 @@ -1625,8 +1937,9 @@ 0 0 0 - 1 - 4 + 1 + 0 + 4 10 80 90 @@ -1643,8 +1956,11 @@ 11 4 0 - 5 - 6 + 5 + 6 + 1 + 7 + 18 6 -1 -1 @@ -1677,9 +1993,16 @@ 130 100 160 + 0 + 0 + 0 + 0 + 0 + 0 23 + 1 Louisa "Buzz" Garneau Buzz 23 @@ -1698,8 +2021,9 @@ 1 3 0 - 5 - 7 + 5 + 7 + 7 5 101 101 @@ -1716,8 +2040,11 @@ 5 4 0 - 7 - 8 + 7 + 8 + 1 + 1 + 15 -1 -1 -1 @@ -1750,9 +2077,16 @@ 100 300 10 + 0 + 0 + 0 + 0 + 0 + 0 24 + 1 Ron "Raider" Higgens Raider 24 @@ -1771,8 +2105,9 @@ 0 0 0 - 7 - 0 + 7 + 9 + 0 6 25 50 @@ -1789,8 +2124,11 @@ 12 4 0 - 6 - 6 + 6 + 6 + 4 + 7 + 18 25 -1 -1 @@ -1823,9 +2161,16 @@ 200 100 160 + 0 + 0 + 0 + 0 + 0 + 0 25 + 1 Charlene "Raven" Higgens Raven 25 @@ -1844,8 +2189,9 @@ 1 3 0 - 0 - 0 + 0 + 0 + 0 6 25 50 @@ -1862,8 +2208,11 @@ 5 2 0 - 4 - 8 + 4 + 8 + 1 + 3 + 13 24 -1 -1 @@ -1896,9 +2245,16 @@ 100 70 175 + 0 + 0 + 0 + 0 + 0 + 0 26 + 1 Kirk "Static" Stevenson Static 26 @@ -1917,8 +2273,9 @@ 0 0 0 - 1 - 5 + 1 + 1 + 5 10 71 66 @@ -1935,8 +2292,11 @@ 99 4 0 - 3 - 4 + 3 + 4 + 8 + 13 + 19 47 19 -1 @@ -1969,9 +2329,16 @@ 100 50 115 + 0 + 0 + 0 + 0 + 0 + 0 27 + 1 Corp. Len Anderson Len 27 @@ -1990,8 +2357,9 @@ 0 0 0 - 0 - 0 + 0 + 4 + 0 7 39 21 @@ -2008,8 +2376,11 @@ 54 7 0 - 8 - 6 + 8 + 6 + 7 + 7 + 18 4 -1 -1 @@ -2042,9 +2413,16 @@ 200 100 150 + 0 + 0 + 0 + 0 + 0 + 0 28 + 1 Dr. Daniel Quinten Danny 28 @@ -2063,8 +2441,9 @@ 0 0 0 - 2 - 0 + 2 + 2 + 0 8 51 11 @@ -2081,8 +2460,11 @@ 12 3 0 - 10 - 4 + 10 + 4 + 9 + 9 + 10 -1 -1 -1 @@ -2115,9 +2497,16 @@ 100 100 100 + 0 + 0 + 0 + 0 + 0 + 0 29 + 1 Earl "Magic" Walker Magic 29 @@ -2136,8 +2525,9 @@ 0 1 0 - 6 - 0 + 6 + 9 + 0 8 44 39 @@ -2154,8 +2544,11 @@ 91 5 0 - 1 - 9 + 1 + 9 + 8 + 15 + 16 1 18 -1 @@ -2188,9 +2581,16 @@ 110 180 100 + 0 + 0 + 0 + 0 + 0 + 0 30 + 1 Stephen Rothman Stephen 30 @@ -2209,8 +2609,9 @@ 0 0 0 - 7 - 0 + 7 + 4 + 0 7 49 27 @@ -2227,8 +2628,11 @@ 15 5 0 - 4 - 6 + 4 + 6 + 7 + 13 + 18 -1 -1 -1 @@ -2261,9 +2665,16 @@ 100 100 200 + 0 + 0 + 0 + 0 + 0 + 0 31 + 1 Robert James Sullivan Scully 31 @@ -2282,8 +2693,9 @@ 0 1 0 - 1 - 0 + 1 + 12 + 0 9 40 69 @@ -2300,8 +2712,11 @@ 61 5 0 - 13 - 13 + 13 + 13 + 1 + 11 + 16 -1 -1 -1 @@ -2334,9 +2749,16 @@ 100 150 175 + 0 + 0 + 0 + 0 + 0 + 0 32 + 1 J.P. "La Malice" Viau Malice 32 @@ -2355,8 +2777,9 @@ 0 0 0 - 5 - 0 + 5 + 7 + 0 10 95 101 @@ -2373,8 +2796,11 @@ 14 3 0 - 13 - 2 + 13 + 2 + 6 + 11 + 10 14 19 -1 @@ -2407,9 +2833,16 @@ 90 130 90 + 0 + 0 + 0 + 0 + 0 + 0 33 + 1 Dr Q. Huaong Dr. Q 33 @@ -2428,8 +2861,9 @@ 0 0 0 - 4 - 0 + 4 + 10 + 0 6 22 20 @@ -2446,8 +2880,11 @@ 19 3 0 - 12 - 4 + 12 + 4 + 6 + 6 + 13 -1 -1 -1 @@ -2480,9 +2917,16 @@ 80 150 50 + 0 + 0 + 0 + 0 + 0 + 0 34 + 1 Edgar "Nails" Smorth Nails 34 @@ -2501,8 +2945,9 @@ 0 1 0 - 0 - 3 + 0 + 9 + 3 10 94 49 @@ -2519,8 +2964,11 @@ 63 4 0 - 1 - 3 + 1 + 3 + 8 + 13 + 17 14 -1 -1 @@ -2553,9 +3001,16 @@ 130 140 75 + 0 + 0 + 0 + 0 + 0 + 0 35 + 1 Thor Kaufman Thor 35 @@ -2574,8 +3029,9 @@ 0 0 0 - 1 - 0 + 1 + 10 + 0 7 40 16 @@ -2592,8 +3048,11 @@ 35 3 0 - 2 - 9 + 2 + 9 + 9 + 14 + 15 18 26 -1 @@ -2626,9 +3085,16 @@ 140 70 110 + 0 + 0 + 0 + 0 + 0 + 0 36 + 1 Sheila "Scope" Sterling Scope 36 @@ -2647,8 +3113,9 @@ 1 3 0 - 1 - 0 + 1 + 1 + 0 7 35 33 @@ -2665,8 +3132,11 @@ 4 5 0 - 4 - 6 + 4 + 6 + 3 + 13 + 18 15 -1 -1 @@ -2699,9 +3169,16 @@ 100 100 100 + 0 + 0 + 0 + 0 + 0 + 0 37 + 1 Peter "Wolf" Sanderson Wolf 37 @@ -2720,8 +3197,9 @@ 0 1 0 - 4 - 0 + 4 + 0 + 0 8 44 24 @@ -2738,8 +3216,11 @@ 65 3 0 - 6 - 4 + 6 + 4 + 1 + 16 + 18 14 2 -1 @@ -2772,9 +3253,16 @@ 100 100 180 + 0 + 0 + 0 + 0 + 0 + 0 38 + 1 Dr. Michael Dawson MD 38 @@ -2793,8 +3281,9 @@ 0 0 0 - 3 - 1 + 3 + 5 + 1 7 41 9 @@ -2811,8 +3300,11 @@ 7 1 0 - 13 - 6 + 13 + 6 + 9 + 11 + 18 -1 -1 -1 @@ -2845,9 +3337,16 @@ 100 10 50 + 0 + 0 + 0 + 0 + 0 + 0 39 + 1 Norma "Meltdown" Jessop Meltdown 39 @@ -2866,8 +3365,9 @@ 1 3 0 - 5 - 0 + 5 + 6 + 0 5 99 101 @@ -2884,8 +3384,11 @@ 22 3 0 - 7 - 10 + 7 + 10 + 2 + 10 + 17 -1 -1 -1 @@ -2918,9 +3421,16 @@ 100 230 60 + 0 + 0 + 0 + 0 + 0 + 0 40 + 2 Biff Apscott Biff 40 @@ -2939,8 +3449,9 @@ 0 0 0 - 9 - 2 + 9 + 5 + 2 10 101 101 @@ -2957,8 +3468,11 @@ 0 2 0 - 6 - 0 + 6 + 0 + 18 + 19 + 0 46 -1 -1 @@ -2991,9 +3505,16 @@ 50 0 10 + 0 + 0 + 0 + 0 + 0 + 0 41 + 2 Frankie "Haywire" Gordon Haywire 41 @@ -3012,8 +3533,9 @@ 0 0 0 - 5 - 7 + 5 + 7 + 7 6 101 101 @@ -3030,8 +3552,11 @@ 8 1 0 - 8 - 13 + 8 + 13 + 1 + 1 + 0 43 -1 -1 @@ -3064,9 +3589,16 @@ 10 350 0 + 0 + 0 + 0 + 0 + 0 + 0 42 + 2 Doug "Gasket" Milton Gasket 42 @@ -3085,8 +3617,9 @@ 0 0 0 - 8 - 6 + 8 + 4 + 6 10 101 101 @@ -3103,8 +3636,11 @@ 82 1 0 - 1 - 0 + 1 + 0 + 8 + 8 + 0 4 -1 -1 @@ -3137,9 +3673,16 @@ 100 100 50 + 0 + 0 + 0 + 0 + 0 + 0 43 + 2 Bill "Razor" Lamont Razor 43 @@ -3158,8 +3701,9 @@ 0 0 0 - 5 - 7 + 5 + 11 + 7 3 101 101 @@ -3176,8 +3720,11 @@ 8 2 0 - 13 - 13 + 13 + 13 + 11 + 14 + 15 41 -1 -1 @@ -3210,9 +3757,16 @@ 100 300 10 + 0 + 0 + 0 + 0 + 0 + 0 44 + 2 Florence Gabriel Flo 44 @@ -3231,8 +3785,9 @@ 1 3 0 - 9 - 2 + 9 + 10 + 2 11 101 101 @@ -3249,8 +3804,11 @@ 7 1 0 - 6 - 0 + 6 + 0 + 18 + 19 + 0 40 -1 -1 @@ -3283,9 +3841,16 @@ 10 0 60 + 0 + 0 + 0 + 0 + 0 + 0 45 + 2 Tim "Gumpy" Hillman Gumpy 45 @@ -3304,8 +3869,9 @@ 0 0 0 - 4 - 1 + 4 + 8 + 1 9 101 101 @@ -3322,8 +3888,11 @@ 0 1 0 - 3 - 0 + 3 + 0 + 8 + 0 + 0 -1 -1 -1 @@ -3356,9 +3925,16 @@ 100 50 75 + 0 + 0 + 0 + 0 + 0 + 0 46 + 2 Larry Roachburn Larry 46 @@ -3377,8 +3953,9 @@ 0 0 0 - 1 - 0 + 1 + 1 + 0 7 101 101 @@ -3395,8 +3972,11 @@ 14 3 0 - 9 - 1 + 9 + 1 + 8 + 9 + 14 40 -1 -1 @@ -3429,9 +4009,16 @@ 100 100 90 + 0 + 0 + 0 + 0 + 0 + 0 47 + 2 Larry Roachburn Larry 47 @@ -3450,8 +4037,9 @@ 0 0 0 - 2 - 6 + 2 + 2 + 6 12 101 101 @@ -3468,8 +4056,11 @@ 7 1 2 - 0 - 0 + 0 + 0 + 0 + 0 + 0 26 -1 -1 @@ -3502,9 +4093,16 @@ 100 40 20 + 0 + 0 + 0 + 0 + 0 + 0 48 + 2 Jim "Cougar" Wallace Cougar 48 @@ -3523,8 +4121,9 @@ 0 0 0 - 8 - 0 + 8 + 4 + 0 6 101 101 @@ -3541,8 +4140,11 @@ 58 5 0 - 8 - 9 + 8 + 9 + 1 + 14 + 19 37 27 -1 @@ -3575,9 +4177,16 @@ 130 160 140 + 0 + 0 + 0 + 0 + 0 + 0 49 + 2 Tim "Numb" Sutton Numb 49 @@ -3596,8 +4205,9 @@ 0 0 0 - 2 - 0 + 2 + 2 + 0 8 101 101 @@ -3614,8 +4224,11 @@ 9 3 0 - 4 - 12 + 4 + 12 + 6 + 14 + 15 -1 -1 -1 @@ -3648,9 +4261,16 @@ 100 220 85 + 0 + 0 + 0 + 0 + 0 + 0 50 + 2 Thorton "Bubba" Jones Bubba 50 @@ -3669,8 +4289,9 @@ 0 1 0 - 5 - 0 + 5 + 6 + 0 10 101 101 @@ -3687,8 +4308,11 @@ 59 4 0 - 2 - 0 + 2 + 0 + 6 + 16 + 0 21 -1 -1 @@ -3721,9 +4345,16 @@ 100 250 100 + 0 + 0 + 0 + 0 + 0 + 0 51 + 6 PGmale1 51 @@ -3742,8 +4373,9 @@ 0 0 0 - 0 - 0 + 0 + 0 + 0 7 101 0 @@ -3760,8 +4392,11 @@ 0 1 0 - 0 - 0 + 0 + 0 + 0 + 0 + 0 -1 -1 -1 @@ -3794,9 +4429,16 @@ 100 100 100 + 0 + 0 + 0 + 0 + 0 + 0 52 + 6 PGmale2 52 @@ -3815,8 +4457,9 @@ 0 0 0 - 0 - 0 + 0 + 0 + 0 7 101 0 @@ -3833,8 +4476,11 @@ 0 1 0 - 0 - 0 + 0 + 0 + 0 + 0 + 0 -1 -1 -1 @@ -3867,9 +4513,16 @@ 100 100 100 + 0 + 0 + 0 + 0 + 0 + 0 53 + 6 PGmale3 53 @@ -3889,7 +4542,8 @@ 0 0 0 - 0 + 0 + 0 7 101 0 @@ -3906,8 +4560,11 @@ 0 1 0 - 0 - 0 + 0 + 0 + 0 + 0 + 0 -1 -1 -1 @@ -3940,9 +4597,16 @@ 100 100 100 + 0 + 0 + 0 + 0 + 0 + 0 54 + 6 PGLady1 54 @@ -3962,7 +4626,8 @@ 3 0 0 - 0 + 0 + 0 7 101 0 @@ -3979,8 +4644,11 @@ 0 1 0 - 0 - 0 + 0 + 0 + 0 + 0 + 0 -1 -1 -1 @@ -4013,9 +4681,16 @@ 100 100 100 + 0 + 0 + 0 + 0 + 0 + 0 55 + 6 PGLady2 55 @@ -4035,7 +4710,8 @@ 3 0 0 - 0 + 0 + 0 7 101 0 @@ -4052,8 +4728,11 @@ 0 1 0 - 0 - 0 + 0 + 0 + 0 + 0 + 0 -1 -1 -1 @@ -4086,9 +4765,16 @@ 100 100 100 + 0 + 0 + 0 + 0 + 0 + 0 56 + 6 PGLady3 56 @@ -4108,7 +4794,8 @@ 3 0 0 - 0 + 0 + 0 7 101 0 @@ -4125,8 +4812,11 @@ 0 1 0 - 0 - 0 + 0 + 0 + 0 + 0 + 0 -1 -1 -1 @@ -4159,9 +4849,16 @@ 100 100 100 + 0 + 0 + 0 + 0 + 0 + 0 57 + 3 Miguel Cordona Miguel 57 @@ -4181,7 +4878,8 @@ 0 0 0 - 0 + 0 + 0 5 101 101 @@ -4198,8 +4896,11 @@ 22 6 0 - 4 - 13 + 4 + 13 + 7 + 7 + 11 58 59 -1 @@ -4232,9 +4933,16 @@ 200 150 350 + 10 + 1 + 1 + 1 + 1 + 90 58 + 3 Carlos Dasouza Carlos 58 @@ -4253,8 +4961,9 @@ 0 0 0 - 4 - 0 + 4 + 2 + 0 6 101 101 @@ -4271,8 +4980,11 @@ 34 4 0 - 5 - 9 + 5 + 9 + 4 + 12 + 19 57 60 -1 @@ -4305,9 +5017,16 @@ 150 100 200 + 10 + 1 + 1 + 1 + 1 + 85 59 + 3 Ira Smythe Ira 59 @@ -4326,8 +5045,9 @@ 1 3 0 - 0 - 4 + 0 + 1 + 4 6 101 101 @@ -4344,8 +5064,11 @@ 8 2 0 - 6 - 6 + 6 + 6 + 9 + 14 + 18 60 57 -1 @@ -4378,9 +5101,16 @@ 135 10 100 + 10 + 1 + 1 + 1 + 1 + 70 60 + 3 Dimitri Guzzo Dimitri 60 @@ -4399,8 +5129,9 @@ 0 0 0 - 0 - 6 + 0 + 6 + 6 8 101 101 @@ -4417,8 +5148,11 @@ 71 1 0 - 5 - 5 + 5 + 5 + 12 + 13 + 14 57 58 -1 @@ -4451,9 +5185,16 @@ 40 35 45 + 10 + 1 + 0 + 1 + 1 + 79 61 + 3 Devin Connell Devin 61 @@ -4472,8 +5213,9 @@ 0 0 0 - 2 - 0 + 2 + 2 + 0 9 101 101 @@ -4490,8 +5232,11 @@ 34 3 0 - 3 - 13 + 3 + 13 + 8 + 11 + 19 -1 -1 -1 @@ -4524,9 +5269,16 @@ 60 100 50 + 0 + 0 + 0 + 16 + 0 + 0 62 + 3 Madlab's Robot Robot 62 @@ -4545,8 +5297,9 @@ 0 21 0 - 0 - 0 + 0 + 0 + 0 7 101 0 @@ -4563,8 +5316,11 @@ 0 1 0 - 0 - 0 + 0 + 0 + 0 + 0 + 0 -1 -1 -1 @@ -4597,9 +5353,16 @@ 0 0 0 + 0 + 0 + 0 + 0 + 0 + 0 63 + 3 Hamous Hamous 63 @@ -4618,8 +5381,9 @@ 0 0 0 - 0 - 0 + 0 + 6 + 0 5 101 0 @@ -4636,8 +5400,11 @@ 19 2 0 - 9 - 0 + 9 + 0 + 11 + 14 + 19 -1 -1 -1 @@ -4670,9 +5437,16 @@ 100 100 100 + 0 + 0 + 0 + 17 + 1 + 0 64 + 3 Slay Terry 64 @@ -4691,8 +5465,9 @@ 0 17 0 - 0 - 4 + 0 + 2 + 4 7 101 101 @@ -4709,8 +5484,11 @@ 44 4 0 - 14 - 8 + 14 + 8 + 3 + 3 + 13 -1 -1 -1 @@ -4743,9 +5521,16 @@ 100 200 80 + 0 + 0 + 0 + 18 + 0 + 0 65 + 3 Eskimo - Removed RPC65 65 @@ -4764,8 +5549,9 @@ 0 0 0 - 0 - 1 + 0 + 0 + 1 7 101 101 @@ -4782,8 +5568,11 @@ 15 1 0 - 5 - 5 + 5 + 5 + 0 + 0 + 0 -1 -1 -1 @@ -4816,9 +5605,16 @@ 60 50 50 + 0 + 0 + 0 + 0 + 0 + 0 66 + 3 Greg "Dynamo" Duncan Dynamo 66 @@ -4837,8 +5633,9 @@ 0 0 0 - 5 - 7 + 5 + 7 + 7 5 101 101 @@ -4855,8 +5652,11 @@ 67 1 0 - 1 - 1 + 1 + 1 + 8 + 10 + 18 67 -1 -1 @@ -4889,9 +5689,16 @@ 100 100 80 + 9 + 10 + 0 + 19 + 4 + 18 67 + 3 Breeham "Shank" Druz Shank 67 @@ -4910,8 +5717,9 @@ 0 0 0 - 3 - 4 + 3 + 5 + 4 10 101 101 @@ -4928,8 +5736,11 @@ 11 1 0 - 5 - 5 + 5 + 5 + 12 + 19 + 0 66 -1 -1 @@ -4962,9 +5773,16 @@ 40 20 10 + 9 + 10 + 1 + 19 + 11 + 25 68 + 3 Igmus "Iggy" Palkov Iggy 68 @@ -4983,8 +5801,9 @@ 0 0 0 - 0 - 0 + 0 + 8 + 0 7 101 101 @@ -5001,8 +5820,11 @@ 42 5 0 - 7 - 7 + 7 + 7 + 1 + 2 + 15 -1 -1 -1 @@ -5035,9 +5857,16 @@ 100 100 100 + 0 + 0 + 0 + 0 + 10 + 12 69 + 3 Dr. Vincent Beaumont Vince 69 @@ -5056,8 +5885,9 @@ 0 0 0 - 0 - 3 + 0 + 10 + 3 8 101 101 @@ -5074,8 +5904,11 @@ 13 2 0 - 6 - 10 + 6 + 10 + 9 + 9 + 18 -1 -1 -1 @@ -5108,9 +5941,16 @@ 120 50 100 + 8 + 6 + 0 + 8 + 6 + 30 70 + 3 Lt. Conrad Gillitt Conrad 70 @@ -5129,8 +5969,9 @@ 0 0 0 - 7 - 4 + 7 + 4 + 4 5 101 101 @@ -5147,8 +5988,11 @@ 22 5 0 - 6 - 8 + 6 + 8 + 1 + 7 + 18 68 -1 -1 @@ -5181,9 +6025,16 @@ 200 160 110 + 13 + 8 + 0 + 0 + 3 + 25 71 + 3 RPC71 71 @@ -5202,8 +6053,9 @@ 0 0 0 - 0 - 0 + 0 + 0 + 0 7 101 0 @@ -5220,8 +6072,11 @@ 0 1 0 - 0 - 0 + 0 + 0 + 0 + 0 + 0 -1 -1 -1 @@ -5254,9 +6109,16 @@ 0 0 0 + 0 + 0 + 0 + 0 + 0 + 0 72 + 3 Kevin "Maddog" Cameron Maddog 72 @@ -5275,8 +6137,9 @@ 0 0 0 - 5 - 7 + 5 + 9 + 7 10 101 101 @@ -5293,8 +6156,11 @@ 68 1 0 - 1 - 1 + 1 + 1 + 6 + 8 + 11 -1 -1 -1 @@ -5327,9 +6193,16 @@ 90 150 40 + 6 + 9 + 0 + 12 + 8 + 60 73 + 3 Darrel Jr. Darrel 73 @@ -5349,7 +6222,8 @@ 0 0 0 - 0 + 0 + 0 7 101 0 @@ -5366,8 +6240,11 @@ 0 2 0 - 0 - 0 + 0 + 0 + 0 + 0 + 0 -1 -1 -1 @@ -5400,9 +6277,16 @@ 100 100 100 + 10 + 6 + 0 + 10 + 0 + 0 74 + 3 Alish Perkopoulos Perko 74 @@ -5422,7 +6306,8 @@ 0 0 0 - 0 + 0 + 0 7 101 0 @@ -5439,8 +6324,11 @@ 80 1 0 - 0 - 0 + 0 + 0 + 0 + 0 + 0 -1 -1 -1 @@ -5473,9 +6361,16 @@ 100 100 100 + 9 + 7 + 0 + 0 + 6 + 0 75 + 4 Queen Deidranna Deidranna 75 @@ -5494,8 +6389,9 @@ 1 3 0 - 5 - 7 + 5 + 4 + 7 7 101 101 @@ -5512,8 +6408,11 @@ 10 2 0 - 8 - 8 + 8 + 8 + 1 + 7 + 16 -1 -1 -1 @@ -5546,9 +6445,16 @@ 100 100 100 + 3 + 16 + 0 + 14 + 10 + 0 76 + 4 Auntie Auntie 76 @@ -5568,7 +6474,8 @@ 14 0 0 - 2 + 0 + 2 7 101 101 @@ -5585,8 +6492,11 @@ 4 1 0 - 0 - 0 + 0 + 0 + 0 + 0 + 0 -1 -1 -1 @@ -5619,9 +6529,16 @@ 100 100 100 + 14 + 9 + 0 + 0 + 3 + 60 77 + 4 Enrico Chivaldori Enrico 77 @@ -5640,8 +6557,9 @@ 0 12 0 - 1 - 0 + 1 + 1 + 0 7 101 101 @@ -5658,8 +6576,11 @@ 0 1 0 - 0 - 0 + 0 + 0 + 0 + 0 + 0 -1 -1 -1 @@ -5692,9 +6613,16 @@ 100 100 100 + 0 + 0 + 0 + 0 + 10 + 70 78 + 4 Carmen Dancio Carmen 78 @@ -5713,8 +6641,9 @@ 0 0 0 - 2 - 0 + 2 + 2 + 0 7 101 101 @@ -5731,8 +6660,11 @@ 13 4 0 - 8 - 8 + 8 + 8 + 1 + 1 + 11 -1 -1 -1 @@ -5765,9 +6697,16 @@ 100 100 100 + 0 + 0 + 0 + 0 + 0 + 0 79 + 4 Joseph Papanus Joe 79 @@ -5786,8 +6725,9 @@ 0 0 0 - 5 - 0 + 5 + 7 + 0 7 101 101 @@ -5804,8 +6744,11 @@ 22 9 0 - 8 - 12 + 8 + 12 + 1 + 6 + 16 -1 -1 -1 @@ -5838,9 +6781,16 @@ 100 100 100 + 3 + 16 + 0 + 14 + 10 + 35 80 + 4 Dr. Steven Willis Steve 80 @@ -5859,8 +6809,9 @@ 0 12 0 - 1 - 0 + 1 + 1 + 0 7 101 101 @@ -5877,8 +6828,11 @@ 18 1 0 - 13 - 13 + 13 + 13 + 6 + 11 + 19 -1 -1 -1 @@ -5911,9 +6865,16 @@ 100 100 100 + 8 + 6 + 0 + 8 + 6 + 53 81 + 4 Ricardo "Rat" Grimaldo Rat 81 @@ -5932,8 +6893,9 @@ 0 0 0 - 4 - 0 + 4 + 11 + 0 5 101 101 @@ -5950,8 +6912,11 @@ 27 1 0 - 10 - 13 + 10 + 13 + 11 + 18 + 0 -1 -1 -1 @@ -5984,9 +6949,16 @@ 60 140 20 + 0 + 0 + 0 + 0 + 0 + 0 82 + 4 MoM Annie 82 @@ -6005,8 +6977,9 @@ 1 3 0 - 5 - 7 + 5 + 7 + 7 7 101 101 @@ -6023,8 +6996,11 @@ 13 3 0 - 0 - 0 + 0 + 0 + 0 + 0 + 0 -1 -1 -1 @@ -6057,9 +7033,16 @@ 100 100 100 + 8 + 7 + 0 + 0 + 0 + 0 83 + 4 Imposter Chris 83 @@ -6078,8 +7061,9 @@ 0 1 1 - 2 - 0 + 2 + 2 + 0 7 101 0 @@ -6096,8 +7080,11 @@ 33 4 0 - 0 - 0 + 0 + 0 + 0 + 0 + 0 -1 -1 -1 @@ -6130,9 +7117,16 @@ 100 100 100 + 0 + 0 + 0 + 0 + 0 + 0 84 + 4 Bob Bob 84 @@ -6151,8 +7145,9 @@ 0 17 0 - 0 - 0 + 0 + 0 + 0 7 101 101 @@ -6169,8 +7164,11 @@ 30 1 0 - 0 - 0 + 0 + 0 + 0 + 0 + 0 -1 -1 -1 @@ -6203,9 +7201,16 @@ 100 100 100 + 0 + 0 + 0 + 0 + 3 + 0 85 + 4 Brenda Drake Brenda 85 @@ -6224,8 +7229,9 @@ 1 13 0 - 8 - 0 + 8 + 11 + 0 7 101 101 @@ -6242,8 +7248,11 @@ 70 1 0 - 0 - 0 + 0 + 0 + 0 + 0 + 0 -1 -1 -1 @@ -6276,9 +7285,16 @@ 100 100 100 + 5 + 3 + 0 + 0 + 7 + 36 86 + 4 Peter "Kingpin" Klauss Kingpin 86 @@ -6297,8 +7313,9 @@ 0 0 0 - 6 - 0 + 6 + 4 + 0 7 101 101 @@ -6315,8 +7332,11 @@ 19 6 0 - 2 - 2 + 2 + 2 + 1 + 3 + 16 -1 -1 -1 @@ -6349,9 +7369,16 @@ 100 100 100 + 5 + 4 + 0 + 2 + 7 + 0 87 + 4 Darren Van Haussen Darren 87 @@ -6371,7 +7398,8 @@ 0 0 0 - 0 + 0 + 0 7 101 101 @@ -6388,8 +7416,11 @@ 40 4 0 - 8 - 7 + 8 + 7 + 1 + 7 + 15 -1 -1 -1 @@ -6422,9 +7453,16 @@ 100 100 100 + 5 + 4 + 0 + 2 + 7 + 0 88 + 4 Maria DaSilva Maria 88 @@ -6444,7 +7482,8 @@ 13 0 0 - 0 + 0 + 0 7 101 101 @@ -6461,8 +7500,11 @@ 1 1 0 - 0 - 0 + 0 + 0 + 0 + 0 + 0 -1 -1 -1 @@ -6495,9 +7537,16 @@ 100 100 100 + 5 + 3 + 0 + 4 + 10 + 20 89 + 4 Angel Dasilva Angel 89 @@ -6516,8 +7565,9 @@ 0 12 0 - 0 - 0 + 0 + 1 + 0 7 101 101 @@ -6534,8 +7584,11 @@ 13 1 0 - 0 - 0 + 0 + 0 + 0 + 0 + 0 -1 -1 -1 @@ -6568,9 +7621,16 @@ 100 100 100 + 6 + 3 + 0 + 4 + 10 + 42 90 + 4 Joey Graham Joey 90 @@ -6589,8 +7649,9 @@ 0 12 0 - 2 - 0 + 2 + 2 + 0 7 101 101 @@ -6607,8 +7668,11 @@ 0 1 0 - 0 - 0 + 0 + 0 + 0 + 0 + 0 -1 -1 -1 @@ -6641,9 +7705,16 @@ 100 100 100 + 0 + 0 + 0 + 15 + 6 + 5 91 + 4 Tony Tony 91 @@ -6662,8 +7733,9 @@ 0 0 0 - 4 - 0 + 4 + 8 + 0 7 101 101 @@ -6680,8 +7752,11 @@ 90 5 0 - 0 - 0 + 0 + 0 + 0 + 0 + 0 -1 -1 -1 @@ -6714,9 +7789,16 @@ 100 100 100 + 5 + 3 + 0 + 3 + 7 + 0 92 + 4 Frank Frank 92 @@ -6735,8 +7817,9 @@ 0 0 0 - 1 - 0 + 1 + 0 + 0 7 101 101 @@ -6753,8 +7836,11 @@ 13 2 0 - 0 - 0 + 0 + 0 + 0 + 0 + 0 -1 -1 -1 @@ -6787,9 +7873,16 @@ 100 100 100 + 5 + 3 + 0 + 2 + 7 + 0 93 + 4 Spike Spike 93 @@ -6808,8 +7901,9 @@ 0 1 0 - 5 - 0 + 5 + 7 + 0 7 101 101 @@ -6826,8 +7920,11 @@ 16 4 1 - 2 - 2 + 2 + 2 + 6 + 11 + 16 -1 -1 -1 @@ -6860,9 +7957,16 @@ 100 100 100 + 5 + 4 + 0 + 2 + 7 + 0 94 + 4 Damon Warrick Damon 94 @@ -6881,8 +7985,9 @@ 0 1 1 - 0 - 0 + 0 + 0 + 0 7 101 101 @@ -6899,8 +8004,11 @@ 13 4 0 - 0 - 0 + 0 + 0 + 0 + 0 + 0 -1 -1 -1 @@ -6933,9 +8041,16 @@ 100 100 100 + 5 + 4 + 0 + 2 + 7 + 0 95 + 4 Kyle Lemmons Kyle 95 @@ -6954,8 +8069,9 @@ 0 12 0 - 1 - 0 + 1 + 1 + 0 7 101 101 @@ -6972,8 +8088,11 @@ 0 1 0 - 0 - 0 + 0 + 0 + 0 + 0 + 0 -1 -1 -1 @@ -7006,9 +8125,16 @@ 100 100 100 + 5 + 3 + 0 + 0 + 7 + 0 96 + 4 Micky O'Brien Micky 96 @@ -7027,8 +8153,9 @@ 0 0 0 - 4 - 0 + 4 + 2 + 0 7 101 101 @@ -7045,8 +8172,11 @@ 21 5 0 - 0 - 0 + 0 + 0 + 0 + 0 + 0 -1 -1 -1 @@ -7079,9 +8209,16 @@ 100 100 100 + 0 + 0 + 0 + 0 + 0 + 0 97 + 4 James "Skyrider" Bullock Skyrider 97 @@ -7100,8 +8237,9 @@ 0 12 0 - 0 - 0 + 0 + 1 + 0 7 101 101 @@ -7118,8 +8256,11 @@ 73 3 0 - 0 - 0 + 0 + 0 + 0 + 0 + 0 -1 -1 -1 @@ -7152,9 +8293,16 @@ 100 100 100 + 0 + 0 + 0 + 0 + 2 + 27 98 + 4 Pablo Greco Pablo 98 @@ -7173,8 +8321,9 @@ 0 12 0 - 0 - 0 + 0 + 0 + 0 7 101 101 @@ -7191,8 +8340,11 @@ 55 1 0 - 0 - 0 + 0 + 0 + 0 + 0 + 0 -1 -1 -1 @@ -7225,9 +8377,16 @@ 100 100 100 + 13 + 2 + 0 + 0 + 2 + 40 99 + 4 Salvatore Lappus Sal 99 @@ -7246,8 +8405,9 @@ 0 12 0 - 7 - 0 + 7 + 0 + 0 7 101 101 @@ -7264,8 +8424,11 @@ 44 1 0 - 0 - 0 + 0 + 0 + 0 + 0 + 0 -1 -1 -1 @@ -7298,9 +8461,16 @@ 100 100 100 + 0 + 0 + 0 + 0 + 2 + 34 100 + 4 Father John Walker Father 100 @@ -7319,8 +8489,9 @@ 0 11 0 - 9 - 6 + 9 + 1 + 6 7 101 101 @@ -7337,8 +8508,11 @@ 5 1 0 - 0 - 0 + 0 + 0 + 0 + 0 + 0 -1 -1 -1 @@ -7371,9 +8545,16 @@ 100 100 100 + 13 + 3 + 0 + 0 + 2 + 67 101 + 4 Fatima Fatima 101 @@ -7392,8 +8573,9 @@ 1 14 0 - 0 - 2 + 0 + 0 + 2 7 101 101 @@ -7410,8 +8592,11 @@ 7 1 0 - 0 - 0 + 0 + 0 + 0 + 0 + 0 -1 -1 -1 @@ -7444,9 +8629,16 @@ 100 100 100 + 9 + 1 + 0 + 1 + 1 + 43 102 + 4 Christine Woltz Warden 102 @@ -7465,8 +8657,9 @@ 1 3 0 - 5 - 0 + 5 + 0 + 0 7 101 101 @@ -7483,8 +8676,11 @@ 9 3 0 - 0 - 0 + 0 + 0 + 0 + 0 + 0 -1 -1 -1 @@ -7517,9 +8713,16 @@ 100 100 100 + 9 + 10 + 0 + 11 + 10 + 40 103 + 4 Gordon Jefferies Gordon 103 @@ -7538,8 +8741,9 @@ 0 12 0 - 9 - 2 + 9 + 10 + 2 7 101 101 @@ -7556,8 +8760,11 @@ 11 3 0 - 0 - 0 + 0 + 0 + 0 + 0 + 0 -1 -1 -1 @@ -7590,9 +8797,16 @@ 100 100 100 + 9 + 10 + 1 + 0 + 5 + 50 104 + 4 Gary "Gabby" Mulnick Gabby 104 @@ -7611,8 +8825,9 @@ 0 12 0 - 2 - 0 + 2 + 2 + 0 7 101 101 @@ -7629,8 +8844,11 @@ 14 1 0 - 0 - 0 + 0 + 0 + 0 + 0 + 0 -1 -1 -1 @@ -7663,9 +8881,16 @@ 100 100 100 + 0 + 0 + 0 + 0 + 0 + 0 105 + 4 Dr. Ernest Poppin Ernest 105 @@ -7684,8 +8909,9 @@ 0 12 0 - 1 - 0 + 1 + 1 + 0 7 101 101 @@ -7702,8 +8928,11 @@ 90 1 0 - 0 - 0 + 0 + 0 + 0 + 0 + 0 -1 -1 -1 @@ -7736,9 +8965,16 @@ 100 100 100 + 4 + 11 + 1 + 0 + 9 + 16 106 + 4 Fred Morris Fred 106 @@ -7757,8 +8993,9 @@ 0 12 0 - 1 - 0 + 1 + 1 + 0 7 101 101 @@ -7775,8 +9012,11 @@ 16 1 0 - 0 - 0 + 0 + 0 + 0 + 0 + 0 -1 -1 -1 @@ -7809,9 +9049,16 @@ 100 100 100 + 0 + 0 + 0 + 0 + 8 + 37 107 + 4 Madame Layla Madame 107 @@ -7831,7 +9078,8 @@ 14 0 0 - 0 + 0 + 0 7 101 101 @@ -7848,8 +9096,11 @@ 3 1 0 - 0 - 0 + 0 + 0 + 0 + 0 + 0 -1 -1 -1 @@ -7882,9 +9133,16 @@ 100 100 100 + 5 + 3 + 0 + 2 + 7 + 0 108 + 4 Yanni Nomigotta Yanni 108 @@ -7904,7 +9162,8 @@ 12 0 0 - 0 + 0 + 0 7 101 0 @@ -7921,8 +9180,11 @@ 31 1 0 - 0 - 0 + 0 + 0 + 0 + 0 + 0 -1 -1 -1 @@ -7955,9 +9217,16 @@ 100 100 100 + 2 + 1 + 0 + 0 + 12 + 50 109 + 4 Martha Graham Martha 109 @@ -7976,8 +9245,9 @@ 1 14 0 - 3 - 0 + 3 + 3 + 0 7 101 101 @@ -7994,8 +9264,11 @@ 0 1 0 - 0 - 0 + 0 + 0 + 0 + 0 + 0 -1 -1 -1 @@ -8028,9 +9301,16 @@ 100 100 100 + 8 + 7 + 0 + 15 + 6 + 51 110 + 4 Tiffany Joe 110 @@ -8049,8 +9329,9 @@ 0 0 0 - 5 - 0 + 5 + 7 + 0 7 101 101 @@ -8067,8 +9348,11 @@ 33 4 0 - 8 - 8 + 8 + 8 + 1 + 1 + 13 -1 -1 -1 @@ -8101,9 +9385,16 @@ 100 100 100 + 14 + 9 + 0 + 0 + 0 + 0 111 + 4 T-Rex Jasmin 111 @@ -8122,8 +9413,9 @@ 0 1 0 - 0 - 0 + 0 + 0 + 0 7 101 101 @@ -8140,8 +9432,11 @@ 16 6 0 - 10 - 2 + 10 + 2 + 6 + 10 + 16 -1 -1 -1 @@ -8174,9 +9469,16 @@ 100 100 100 + 0 + 0 + 0 + 0 + 0 + 0 112 + 4 Druggist Charlie 112 @@ -8195,8 +9497,9 @@ 0 0 0 - 8 - 7 + 8 + 9 + 7 7 101 101 @@ -8213,8 +9516,11 @@ 45 4 0 - 9 - 9 + 9 + 9 + 1 + 1 + 14 -1 -1 -1 @@ -8247,9 +9553,16 @@ 100 100 100 + 2 + 8 + 0 + 0 + 0 + 0 113 + 4 Jake Cameron Jake 113 @@ -8268,8 +9581,9 @@ 0 12 0 - 0 - 0 + 0 + 0 + 0 7 101 0 @@ -8286,8 +9600,11 @@ 90 1 0 - 0 - 0 + 0 + 0 + 0 + 0 + 0 -1 -1 -1 @@ -8320,9 +9637,16 @@ 100 100 100 + 6 + 9 + 0 + 12 + 8 + 38 114 + 4 Pacos Pacos 114 @@ -8341,8 +9665,9 @@ 0 16 0 - 0 - 0 + 0 + 0 + 0 7 101 101 @@ -8359,8 +9684,11 @@ 0 1 0 - 0 - 0 + 0 + 0 + 0 + 0 + 0 -1 -1 -1 @@ -8393,9 +9721,16 @@ 100 100 100 + 9 + 1 + 0 + 1 + 1 + 0 115 + 4 Dave Gerard Dave 115 @@ -8414,8 +9749,9 @@ 0 12 0 - 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0 + 0 + 0 7 101 0 @@ -11717,8 +13548,11 @@ 0 1 0 - 0 - 0 + 0 + 0 + 0 + 0 + 0 -1 -1 -1 @@ -11751,9 +13585,16 @@ 0 0 0 + 10 + 12 + 0 + 0 + 0 + 0 161 + 5 El Dorado El Dorado 161 @@ -11773,7 +13614,8 @@ 25 0 0 - 0 + 0 + 0 7 101 0 @@ -11790,8 +13632,11 @@ 0 1 0 - 0 - 0 + 0 + 0 + 0 + 0 + 0 -1 -1 -1 @@ -11824,9 +13669,16 @@ 0 0 0 + 0 + 0 + 0 + 0 + 0 + 0 162 + 5 Ice Cream Truck Truck 162 @@ -11846,7 +13698,8 @@ 26 0 0 - 0 + 0 + 0 7 101 0 @@ -11863,8 +13716,11 @@ 0 1 0 - 0 - 0 + 0 + 0 + 0 + 0 + 0 -1 -1 -1 @@ -11897,9 +13753,16 @@ 0 0 0 + 0 + 0 + 0 + 0 + 0 + 0 163 + 5 163 @@ -11919,7 +13782,8 @@ 0 0 0 - 0 + 0 + 0 7 101 0 @@ -11936,8 +13800,11 @@ 0 1 0 - 0 - 0 + 0 + 0 + 0 + 0 + 0 -1 -1 -1 @@ -11970,9 +13837,16 @@ 0 0 0 + 0 + 0 + 0 + 0 + 0 + 0 164 + 5 164 @@ -11992,7 +13866,8 @@ 0 0 0 - 0 + 0 + 0 7 101 0 @@ -12009,8 +13884,11 @@ 0 1 0 - 0 - 0 + 0 + 0 + 0 + 0 + 0 -1 -1 -1 @@ -12043,9 +13921,16 @@ 0 0 0 + 0 + 0 + 0 + 0 + 0 + 0 165 + 2 Gaston Cavalier Gaston 165 @@ -12064,8 +13949,9 @@ 0 0 0 - 6 - 4 + 6 + 12 + 4 7 101 101 @@ -12082,8 +13968,11 @@ 22 6 0 - 4 - 14 + 4 + 14 + 7 + 3 + 13 14 17 -1 @@ -12116,9 +14005,16 @@ 0 0 0 + 0 + 0 + 0 + 0 + 0 + 0 166 + 2 Lt. "Stogie" Horge Stogie 166 @@ -12137,8 +14033,9 @@ 0 1 1 - 5 - 0 + 5 + 7 + 0 7 101 101 @@ -12155,8 +14052,11 @@ 74 7 0 - 7 - 7 + 7 + 7 + 2 + 2 + 16 21 40 -1 @@ -12189,16 +14089,23 @@ 0 0 0 + 0 + 0 + 0 + 0 + 0 + 0 167 + 2 Tex Colburn Tex 167 - 13 - 34 - 13 - 55 + 3 + 6 + 3 + 23 0 0 3000 @@ -12210,8 +14117,9 @@ 0 0 0 - 0 - 3 + 0 + 12 + 3 7 101 101 @@ -12228,8 +14136,11 @@ 44 4 0 - 10 - 15 + 10 + 15 + 4 + 5 + 10 14 46 -1 @@ -12262,16 +14173,23 @@ 0 0 0 + 0 + 0 + 0 + 0 + 0 + 0 168 + 2 Col. Frederick Biggins Biggins 168 - 17 - 33 - 14 - 58 + 5 + 6 + 5 + 25 0 0 3000 @@ -12283,8 +14201,9 @@ 0 0 0 - 3 - 1 + 3 + 1 + 1 7 101 101 @@ -12301,8 +14220,11 @@ 71 7 0 - 4 - 3 + 4 + 3 + 7 + 7 + 13 -1 -1 -1 @@ -12335,9 +14257,16 @@ 0 0 0 + 0 + 0 + 0 + 0 + 0 + 0 169 + 4 169 @@ -12357,7 +14286,8 @@ 0 0 0 - 0 + 0 + 0 7 101 0 @@ -12374,8 +14304,11 @@ 0 1 0 - 0 - 0 + 0 + 0 + 0 + 0 + 0 -1 -1 -1 @@ -12408,5 +14341,7151 @@ 0 0 0 + 0 + 0 + 0 + 0 + 0 + 0 + + + 170 + 1 + Victor "Monk" Kolesnikov + Monk + 170 + 7 + 7 + 10 + 23 + 0 + 0 + 3000 + 2000 + BLACKPANTS + BLACKSHIRT + TANSKIN + BLACKHEAD + 0 + 0 + 0 + 2 + 0 + 0 + 7 + 64 + 95 + 74 + 74 + 78 + 92 + 90 + 84 + 94 + 22 + 39 + 38 + 32 + 4 + 0 + 8 + 15 + 1 + 14 + 0 + 36 + -1 + -1 + -1 + -1 + -1 + 0 + 7 + 22 + -1 + 0 + -1 + 0 + -1 + 0 + -1 + 0 + 70 + 20 + 2900 + 18600 + 34800 + 1 + 3000 + 3373 + 25 + 16 + 0 + 100 + 180 + 200 + 150 + 0 + 0 + 0 + 0 + 0 + 0 + + + 171 + 1 + Janno "Brain" Allik + Brain + 171 + 7 + 7 + 10 + 23 + 0 + 0 + 3000 + 2000 + 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Redhawk Alaskan - 1 - 1 - 36 - 1 - 10.46 - 20 - 28 - 19 - 5 - 100 - 200 - 100 - 65 - 5 - 426 - 100 - 106 - 157 - 20 - 20 - 1 - 7 - 480 - - - 772 - Fr. 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+;****************************************************************************************************************************** +; Jagged Alliance 2 v1.13 +;****************************************************************************************************************************** + +; This file controls various settings for adjusting AP (Actions Points) and BP (Breath Points). +; +; If you want to have another AP/BP system, you simply have to change the AP_MAXIMUM property. +; All other properties in the file will be adjusted dynamically ingame. +; Howevery you can override the default values and the game will use them. +;------------------------------------------------------------------------------------------------------------------------------ + [APConstants] ;*********************************************************************** ;* The maximum number of Action Points a merc may have. * @@ -349,12 +361,12 @@ BP_GET_HIT = 200 BP_GET_WOUNDED = 50 BP_FALL_DOWN = 250 BP_OPEN_DOOR = 30 -BP_PICKLOCK = -250 -BP_EXAMINE_DOOR = -250 +BP_PICKLOCK = 50 +BP_EXAMINE_DOOR = 20 BP_BOOT_DOOR = 200 BP_USE_CROWBAR = 350 BP_UNLOCK_DOOR = 50 -BP_EXPLODE_DOOR = -250 +BP_EXPLODE_DOOR = 40 BP_UNTRAP_DOOR = 150 BP_LOCK_DOOR = 50 BP_USEWIRECUTTERS = 200 diff --git a/gamedir/Data/Anims/F_MERC/F_K_SWAT_K.sti b/gamedir/Data/Anims/F_MERC/F_K_SWAT_K.sti new file mode 100644 index 000000000..66d45f9e7 Binary files /dev/null and b/gamedir/Data/Anims/F_MERC/F_K_SWAT_K.sti differ diff --git a/gamedir/Data/Anims/F_MERC/F_LAW_CR.sti b/gamedir/Data/Anims/F_MERC/F_LAW_CR.sti new file mode 100644 index 000000000..2f0f52fcb Binary files /dev/null and b/gamedir/Data/Anims/F_MERC/F_LAW_CR.sti differ diff --git a/gamedir/Data/Anims/F_MERC/F_ROLL_N.sti b/gamedir/Data/Anims/F_MERC/F_ROLL_N.sti new file mode 100644 index 000000000..5f6e1c290 Binary files /dev/null and b/gamedir/Data/Anims/F_MERC/F_ROLL_N.sti differ diff --git a/gamedir/Data/Anims/M_MERC/M_K_SWAT_K.sti 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systems. +// Most of these settings are used as multipliers for the various factors that +// control CTH calculation and shooting accuracy. +// +// By raising or lowering a setting, you can influence the importance of a factor, +// for example how Marksmanship affects the total Base CTH you can have, or how +// bad it is to have wounds when trying to fire a gun. +// +// Other settings control the system more abstractly. For instance, you can control +// how hard it is to shoot moving targets, or the maximum possible deviation +// (inaccuracy) generated by guns. +// +// Each setting is accompanied by an explanation if possible. Make sure you know +// what the setting does, and how high or low you can set the value, before +// making any changes. +// Also please note that some values are FLOATS, meaning they need a decimal +// point behind them, even if that decimal point is followed by a 0. Other +// values are INTEGERS, and do not accept a decimal point at all. +///////////////////////////////////////////////////////////////////////////////// + +[General] + +// These settings control the shooting mechanism as a whole. In other words, +// changing these settings will affect every shooter under any conditions. +// You can use these settings to make shooting more or less accurate as you +// see fit. + +// This setting represents the longest distance at which Iron Sights are 100% effective. +// Beyond this range, shooting accuracy begins to drop, and a scope will be required +// to avoid that drop. +// ALL SCOPE RANGES ARE DETERMINED BY THIS VALUE. For instance, a 2x scope will +// negate penalties for shooting at twice this distance. A 10x scope will +// negate penalties for shooting at ten times this distance. +// By decreasing this value, you can make all shots more accurate, and naturally +// make scopes more powerful. +// +// This value is an INTEGER, with a range of 10 to 1000. The distance is +// measured in METERS, not tiles, so 100 means 10 tiles. +NORMAL_SHOOTING_DISTANCE = 70 + +// This is the maximum angle, to either side of the shooter, that a bullet may fly. +// The CTH system works by shooting bullets randomly inside this angle. Increasing +// your aim will make the angle smaller, thus making rounds more likely to hit the +// target. +// +// This value is a FLOAT, with a range of 0 to 22.5. If set to 0, all shots will +// be 100% on target, regardless of aiming. +// Decreasing this value causes all shots to be more accurate. +DEGREES_MAXIMUM_APERTURE = 11 + +// The Gravity Coefficient determines how powerful gravity is once it kicks into +// action - this happens when the bullet reaches the "maximum range" of the gun +// that fired it. +// The higher this coefficient, the faster will bullets change their trajectory +// towards the ground, hitting it sooner. +// Conversely, by decreasing this value you can let bullets fly further beyond +// the max range of the gun. That will effectivelly let guns hit targets further +// beyond their max range, though it is not a reliable way to hit any target. + +GRAVITY_COEFFICIENT = 2.0 +VERTICAL_BIAS = 0.5 + +// The Scope Range Multiplier is applied against a scopes magnification to determine +// the scopes minimum effective range. Sniper and Hunter training has a slight effect +// on this. Valid range is 0.5 - 1.5, with a default of 0.7. The higher you set +// this multiplier, the less effective scopes become. + +SCOPE_RANGE_MULTIPLIER = 0.7 + +[Base CTH] + +// Base CTH is an amount of CTH given freely to the shooter for any shot he makes. +// The basic value is determined by skills, and later the modifiers reduce or +// increase it appropriately. Characters with low skills, or with bad factors +// affecting their performance, will receive bad base CTH. +// The maximum amount of Base CTH you can have is 33 points. This is only +// achievable by super-mercs in excellent conditions. + +// These settings determine the importance of each character skill in calculating +// your Base CTH. By default, Experience is 3 times more important than the other +// skills. Base CTH, before modifiers, is equal to the sum of the player's skills, +// each multiplied by the appropriate value from these, and then divided by the +// sum of all these four values. +// +// These values are FLOATS, with a range of 0.0 to 10.0. Setting a value to 0 +// will render the appropriate skill irrelevant for calculating base CTH. DO NOT +// set all four values to 0, unless you want to see lots of crashes. + +BASE_EXP = 3.0 +BASE_MARKS = 1.0 +BASE_WIS = 1.0 +BASE_DEX = 1.0 + +// These settings control the effect that various factors have on the shooter's +// Base CTH. By increasing a value, you can increase that factor's importance +// on raising or lowering Base CTH. +// +// These values are all FLOATS, with ranges of -1000.0 to 1000.0. Pay close attention +// to the positive/negative and read the explanations carefully. Some factors are +// better when HIGHER, others better when LOWER. +// +// After calculating Base CTH from skills (see above), the factors governing it +// (below) are all pooled together into one penalty value. That penalty value is +// then used as a percentage to increase or decrease your Base CTH. In other words, +// if all factors amount to -50.0, you'll lose half your Base CTH. If they amount +// to 20.0, you'll gain 20% extra base CTH. + +// This is a modifier given per each morale point below 50. +BASE_LOW_MORALE = -1.0 + +// This modifier is given per each morale point above 50. +BASE_HIGH_MORALE = 2.0 + +// This modifier is given to any character with the "PSYCHO" trait. +BASE_PSYCHO = -3.0 + +// This is the modifier given when shooting one "cube" upwards. A cube is +// 1/3 of a tile high. This takes into account both stance and level. For +// example, a standing merc shooting at the legs of a target on the roof +// gets 1*this modifier. A prone merc on ground level shooting at the +// head of a target on ground level gets 2*this modifier. +// +// The shooting upwards modifier is then divided by the range to the target +// (in tiles). In other words, at a range of 2 tiles the modifier is +// HALVED. at a range of 10 tiles, the modifier is divided by 10. Etcetera. +// This means that the further the target is, the less relevant the upwards +// angle is. +BASE_SHOOTING_UPWARDS = -15.0 + +// This is the MAXIMUM modifier given to a shooter when injured. To get this +// much, the shooter must be dead (0% health...). It's linear, +// so at 50% health the shooter gets exactly half the penalty. +// Note that "Bandaged" damage counts as half as much as bleeding damage. +// Therefore, 50% bandaged damage is as bad as only25% bleeding damage. +BASE_INJURY = -30.0 + +// These are the modifiers given for different levels of drunkness. Naturally, +// the more drunk you are, the more your CTH suffers. +BASE_DRUNK_TIPSY = -5.0 +BASE_DRUNK = -20.0 +BASE_DRUNK_WASTED = -50.0 +BASE_DRUNK_HUNGOVER = -10.0 + +// This is the MAXIMUM modifier given to a shooter when fully fatigued (0% breath). +// It's linear, so at 50% breath you get half the modifier. +BASE_FATIGUE = -15.0 + +// This modifier is applied when shooting at the same target again. If the target +// has moved between shots, or the shooter does anything but shoot at the target, +// the modifier is lost. +BASE_SAME_TARGET = 5.0 + +// This is the modifier given when the shooter is in a cloud of gas and does +// not have a gas mask on. +BASE_GASSED = -15.0 + +// This modifier is applied when the shooter is being bandaged by someone else. +BASE_BEING_BANDAGED = -5.0 + +// This is the MAXIMUM modifier given when the target reaches the maximum number +// of Suppression Shock points, which by default would be 30. It's linear, so at +// 15 shock points you get half the penalty. +// Note that characters with high experience stop accumulating shock much earlier, +// and so are much less subject to this modifier than other characters. +BASE_SHOCK = -150.0 + +// This modifier is applied if the target has exceptional agility or experience +// level. +BASE_AGILE_TARGET = -5.0 + +// This modifier is applied if the shooter can't see the target. This happens +// when shooting at a target spotted by someone else. +BASE_TARGET_INVISIBLE = -100.0 + +// These modifiers work very differently from the others. The are related to a +// concept called Gun Handling, which is still being adjusted. Basically, +// Gun Handling is equal to the AP Cost to Ready the gun. Heavier, more +// cumbersome guns like sniper rifles or machine guns get a high Gun Handling +// value, and thus decrease Base CTH proportionally. Pistols, on the other hand, +// have very low Gun Handling values. +// +// BASE_DRAW_COST is applied per each Gun Handling point. +// +// The other values act as multipliers applied directly to the Gun Handling +// value. For example, by default a pistol fired with one hand (other hand +// full or holding another pistol) gets its Gun Handling value doubled. +// +// Please note that all of these except BASE_DRAW_COST should be POSITIVE. +// The higher they are, the greater their effect. + +BASE_DRAW_COST = -2.0 +BASE_TWO_GUNS = 3.5 +BASE_ONE_HANDED = 2.0 +BASE_CROUCHING_STANCE = 2.0 +BASE_PRONE_STANCE = 3.0 +BASE_HEAVY_WEAPON = 2.0 + +// These modifiers are applied based on game difficulty, and only affect +// the base CTH of ENEMY COMBATANTS. + +BASE_DIFFICULTY_NOVICE = -30.0 +BASE_DIFFICULTY_EXPERIENCED = 0.0 +BASE_DIFFICULTY_EXPERT = 20.0 +BASE_DIFFICULTY_INSANE = 50.0 + +[Aiming CTH] + +// Aiming CTH is the amount of CTH you get for adding extra aiming to your +// shot, by paying extra APs. +// +// First, the game calculates the maximum CTH our shooter can have, using +// the shooter's skills as a guide. This is called the CTH cap, and the shooter +// can NEVER have more CTH than this cap, ever. +// +// The program then subtracts the Base CTH value from the CTH Cap, coming up +// with a number called the Maximum Aiming Bonus. At peak condition, and with +// the maximum number of aiming levels applied, the shooter will reach his +// CTH Cap, meaning he will be as accurate as he can be. +// +// Note that for each AP you spend on aiming, you only get PART of the Maximum +// Aiming Bonus. In fact, you get 8/36 of it for the first AP, 7/36 for the +// second AP, 6/36 for the third, and so forth. The last AP gives only 1/36 +// of the total bonus, but that little bit can sometimes be crucial. + +// These values control + +AIM_EXP = 1.0 +AIM_MARKS = 3.0 +AIM_WIS = 1.0 +AIM_DEX = 2.0 + +// This value is multiplied against 1/2 the scopes mag factor to determine the +// actual penalty applied. Setting it too low will make it impossible to use +// scopes within effective range +AIM_TOO_CLOSE_SCOPE = -4.0 + +AIM_GUN_CONDITION = -2.0 +AIM_LOW_MORALE = -2.0 +AIM_HIGH_MORALE = 1.0 +AIM_PSYCHO = -5.0 +AIM_VISIBILITY = -1.0 +AIM_SHOOTING_UPWARDS = -20.0 +AIM_INJURY = -60.0 +AIM_DRUNK_TIPSY = -10.0 +AIM_DRUNK = -40.0 +AIM_DRUNK_WASTED = -90.0 +AIM_DRUNK_HUNGOVER = -15.0 +AIM_FATIGUE = -40.0 +AIM_GASSED = -80.0 +AIM_BEING_BANDAGED = -20.0 +AIM_SHOCK = -150.0 +AIM_TARGET_INVISIBLE = -50.0 +AIM_SNIPER_SKILL = 25.0 + +AIM_DRAW_COST = -1.5 +AIM_STANDING_STANCE = 2.5 +AIM_CROUCHING_STANCE = 1.5 +AIM_PRONE_STANCE = 1.0 +AIM_TWO_GUNS = 4.0 +AIM_ONE_HANDED = 2.5 +AIM_HEAVY_WEAPON = 2.0 + +AIM_DIFFICULTY_NOVICE = -30.0 +AIM_DIFFICULTY_EXPERIENCED = 0.0 +AIM_DIFFICULTY_EXPERT = 20.0 +AIM_DIFFICULTY_INSANE = 50.0 + +[Shooting Mechanism] + +MOVEMENT_MRK = 3.0 +MOVEMENT_WIS = 2.0 +MOVEMENT_DEX = 1.0 +MOVEMENT_EXP_LEVEL = 2.0 +MOVEMENT_TRACKING_DIFFICULTY = 40 +MOVEMENT_PENALTY_PER_TILE = 1.0 + +RECOIL_MAX_COUNTER_STR = 3.0 +RECOIL_MAX_COUNTER_AGI = 1.0 +RECOIL_MAX_COUNTER_EXP_LEVEL = 1.0 +RECOIL_MAX_COUNTER_FORCE = 10.0 + +RECOIL_COUNTER_ACCURACY_DEX = 3.0 +RECOIL_COUNTER_ACCURACY_WIS = 1.0 +RECOIL_COUNTER_ACCURACY_AGI = 1.0 +RECOIL_COUNTER_ACCURACY_EXP_LEVEL = 4.0 +RECOIL_COUNTER_AUTO_WEAPONS_DIVISOR = 4.0 +RECOIL_COUNTER_ACCURACY_TRACER_BONUS = 10.0 + +RECOIL_COUNTER_FREQUENCY_AGI = 3.0 +RECOIL_COUNTER_FREQUENCY_EXP_LEVEL = 2.0 +RECOIL_COUNTER_FREQUENCY_AUTO_WEAPONS_DIVISOR = 4.0 + +MAX_BULLET_DEV = 5.0 diff --git a/gamedir/Data/CURSORS/BURSTBLK_NCTH.STI b/gamedir/Data/CURSORS/BURSTBLK_NCTH.STI new file mode 100644 index 000000000..8e3744f77 Binary files /dev/null and b/gamedir/Data/CURSORS/BURSTBLK_NCTH.STI differ diff --git a/gamedir/Data/CURSORS/CUR_CTH_NCTH.STI b/gamedir/Data/CURSORS/CUR_CTH_NCTH.STI new file mode 100644 index 000000000..2fda23579 Binary files /dev/null and b/gamedir/Data/CURSORS/CUR_CTH_NCTH.STI differ diff --git 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100644 index 000000000..ee3ac671d Binary files /dev/null and b/gamedir/Data/Interface/Timebaryellow_1024x768Thin.sti differ diff --git a/gamedir/Data/Interface/Timebaryellow_800x600Thin.sti b/gamedir/Data/Interface/Timebaryellow_800x600Thin.sti new file mode 100644 index 000000000..a86451aed Binary files /dev/null and b/gamedir/Data/Interface/Timebaryellow_800x600Thin.sti differ diff --git a/gamedir/Data/Interface/Timebaryellow_Thin.sti b/gamedir/Data/Interface/Timebaryellow_Thin.sti new file mode 100644 index 000000000..bb4094679 Binary files /dev/null and b/gamedir/Data/Interface/Timebaryellow_Thin.sti differ diff --git a/gamedir/Data/IntroVideos.ini b/gamedir/Data/IntroVideos.ini new file mode 100644 index 000000000..f5604efa0 --- /dev/null +++ b/gamedir/Data/IntroVideos.ini @@ -0,0 +1,24 @@ +; --------------------------------------------------------------------------------------------------------------------------------- +; To change the videos, simple change the filename from the "INTRO" folder. +; The file extension (*.bik, *.smk) can be ommitted. +; In that case the game tries to open the file with the *.bik (Bink Video) extension, and if that fails then fall back to +; *.smk (Smacker Video) files. +; If you do not want a video to be played, just delete the path. +; --------------------------------------------------------------------------------------------------------------------------------- + +[INTRO_BEGINNING] +INTRO_REBEL_CRDT = INTRO\Rebel_cr +INTRO_OMERTA = INTRO\Omerta +INTRO_PRAGUE_CRDT = INTRO\Prague_cr +INTRO_PRAGUE = INTRO\Prague + +[INTRO_ENDING] +INTRO_END_END_SPEECH_MIGUEL = INTRO\Throne_Mig +INTRO_END_END_SPEECH_NO_MIGUEL = INTRO\Throne_NoMig +INTRO_END_HELI_FLYBY = INTRO\Heli_FlyBy +INTRO_END_SKYRIDER_HELICOPTER = INTRO\Heli_Sky +INTRO_END_NOSKYRIDER_HELICOPTER = INTRO\Heli_NoSky + +[INTRO_SPLASH] +INTRO_SPLASH_SCREEN = INTRO\SplashScreen +INTRO_SPLASH_TALONSOFT = INTRO\TalonSoftid_endhold \ No newline at end of file diff --git a/gamedir/Data/Ja2_Options.INI b/gamedir/Data/Ja2_Options.INI index 7b2c34286..93a3c4a18 100644 --- a/gamedir/Data/Ja2_Options.INI +++ b/gamedir/Data/Ja2_Options.INI @@ -95,7 +95,7 @@ MAX_NUMBER_ENEMIES_IN_TACTICAL = 20 ; Creatures (i.e., bloodcats and crepitus), valid values 16 through 40, default is 32 MAX_NUMBER_CREATURES_IN_TACTICAL = 20 ; Rebels (i.e., militia), valid values 16 through 64, default is 32 -MAX_NUMBER_MILITIA_IN_TACTICAL = 20 +MAX_NUMBER_REBELS_IN_TACTICAL = 20 ; Civilians, valid values 16 through 40, default is 32 MAX_NUMBER_CIVS_IN_TACTICAL = 32 @@ -133,10 +133,11 @@ USE_DIFFICULTY_BASED_PROF_DAT = FALSE ; ; These settings allow data about character profiles to be read (and written) from XMLs instead of PROF.DAT. These XMLs are ; called "MercProfiles.XML" and "MercOpinions.XML". Unlike PROF.DAT, they can be edited by hand. +; IMPORTANT NOTE: You must have the Profex ACTIVATED to be able to play with the NEW TRAIT SYSTEM! ;------------------------------------------------------------------------------------------------------------------------------ ; If TRUE, reads "MercProfiles.XML" and "MercOpinions.XML" for profile data. -; If FALSE, reads profile data from PROF.DAT (see also "ALWAYS_USE_PROF_DAT", above. +; If FALSE, reads profile data from PROF.DAT. READ_PROFILE_DATA_FROM_XML = FALSE ; When TRUE, this setting writes profile data from memory to XML before the game's Main Menu is reached. @@ -163,10 +164,6 @@ USE_EXTERNALIZED_ENEMY_ITEM_DROPS = 0 ; These settings control recruiting new mercs, from A.I.M, M.E.R.C, I.M.P, or within Arulco. ;****************************************************************************************************************************** - -; The maximum number of I.M.P. (B.S.E.) characters, the player can have simultaneously (Range: 0 - 6). -MAX_IMP_CHARACTERS = 1 - ;------------------------------------------------------------------------------------------------------------------------------ ; The following allow you to change how many and which slots from prof.dat are available for ; male and female IMPs. The "usual" slots are 51,52,53 for males and 54,55,56 for females. Other @@ -203,11 +200,17 @@ IMP_FEMALE_3 = 56 ; The following values deal with the I.M.P "personalized" merc generation. ;------------------------------------------------------------------------------------------------------------------------------ -;Starting value of all attributes. -IMP_INITIAL_ATTRIBUTES = 55 +;The financial cost of the created IMP character. +IMP_PROFILE_COST = 3000 -;You get this many points to put into the various attributes. -IMP_INITIAL_POINTS = 50 +;If this is set to TRUE, the IMP profile cost is multiplied by how many IMP characters you have generated +;(i.e. the price of the second IMP character is doubled, of third character tripled etc.) +DYNAMIC_IMP_PROFILE_COST = FALSE + +; This is a TOTAL amount of points distributable between the attributes. This value reflects how good IMP character +; you will be able to create. Default (vanilla) value is 500. Note that in the game, this value will be reduced by +; < 5 * imp_min_attribute + 5 * imp_bonus_points_for_zero_attribute >. +IMP_INITIAL_POINTS = 500 ;How low any attribute can go before it drops straight to 0. IMP_MIN_ATTRIBUTE = 35 @@ -224,8 +227,12 @@ IMP_STARTING_LEVEL_COST_MULTIPLIER = 5 ;You get this many points for selecting a disability for your IMP. IMP_BONUS_POINTS_FOR_DISABILITY = 0 -;You get this many points for taking only one skill. You get 2x as many points if you don't take ANY skills. -IMP_BONUS_POINTS_PER_SKILL_NOT_TAKEN = 0 +;You get this many bonus attribute points for every skill trait you haven't took at IMP creation. +IMP_BONUS_POINTS_PER_SKILL_NOT_TAKEN = 25 + +; If set to "TRUE", IMPs with expert traits will get different items than without expert traits. +; There are additional entries for expert traits in the "TableData\IMPItemChoices.xml" file. +EXPERTS_GET_DIFFERENT_CHOICES = FALSE ;------------------------------------------------------------------------------------------------------------------------------ ; The following values deal with M.E.R.C recruitment settings @@ -242,6 +249,12 @@ MERC_WEBSITE_ALL_MERCS_AVAILABLE = FALSE ; You can set how many mercs can die this way (in total) at each difficulty level. ;------------------------------------------------------------------------------------------------------------------------------ +;Mercs can be on assignment? +; 0 = default behaviour, mercs are on assignment at start, mercs go on assignment during campaign +; 1 = all mercs available at the start of the game, during the campaign they will go on assignment +; 2 = all mercs at your disposal. nobody goes on any other assignment than yours +MERCS_CAN_BE_ON_ASSIGNMENT = 0 + ;Can AIM/MERC mercs die while away on other assignments? MERCS_CAN_DIE_ON_ASSIGNMENT = TRUE @@ -258,6 +271,18 @@ MAX_MERC_DEATHS_INSANE = 4 SLAY_STAYS_FOREVER = FALSE +;------------------------------------------------------------------------------------------------------------------------------ +; Early Recruitment of Rebels - This enables recruiting Rebels earlier without the need to alter their .npc files. +; Valid values are from 1 to 3 where: +; 1 = immediately after liberating Omerta +; 2 = having liberated 1, 2 or 3 towns depending on the "FACT_PLAYER_OWNS_x_TOWNS_INCLUDING_OMERTA" +; setting in the RPCs .npc file. If you use vanilla .npc files Miguel and Carlos will join after 3 towns liberated including Omerta +; 3 = vanilla behaviour - you must have liberated 3, 4, 5 towns including Omerta +; 4 = must have liberated Omerta and solved the "Deliver Food Quest" for Miguel +;------------------------------------------------------------------------------------------------------------------------------ + +EARLY_REBELS_RECRUITMENT = 3 + ;****************************************************************************************************************************** ;****************************************************************************************************************************** @@ -289,6 +314,16 @@ STARTING_CASH_INSANE = 15000 MINE_INCOME_PERCENTAGE = 100 +;------------------------------------------------------------------------------------------------------------------------------ +; Increases the percentage that the merc salaries rise when they go one experience level up +; (hardcoded salary maximum 30k per day or 500k per one or two weeks) +; 0 = no raise +; 25 = default setting +; 100 = double salary every level up +;------------------------------------------------------------------------------------------------------------------------------ + +MERC_LEVEL_UP_SALARY_INCREASE_PERCENTAGE = 25 + ;------------------------------------------------------------------------------------------------------------------------------ ; Enable/Disable the ability to sell unneeded equipment to the locals. ; @@ -318,7 +353,7 @@ MILITIA_BASE_TRAINING_COST = 750 MILITIA_COST_MULTIPLIER_REGULAR = 1 ; Multiplier for the price of promoting Regular Militia to Elite (Dark-Blue). -; TRAIN_ELITE_MILITIA must be set to TRUE, otherwise this promotion is impossible. +; ALLOW_TRAINING_ELITE_MILITIA must be set to TRUE, otherwise this promotion is impossible. MILITIA_COST_MULTIPLIER_ELITE = 2 ; Multiplier for the price of training Mobile Militia. @@ -387,7 +422,7 @@ AUTO_SAVE_ON_ASSERTION_FAILURE = TRUE ; Automatically save the game every N GAME-hours. 0 = disable. ;------------------------------------------------------------------------------------------------------------------------------ -AUTO_SAVE_EVERY_N_HOURS = 6 +AUTO_SAVE_EVERY_N_HOURS = 0 @@ -426,11 +461,13 @@ CIVILIAN_TURN_SPEED_UP_FACTOR = 1.0 USE_EXTERNALIZED_LOADSCREENS = TRUE ;------------------------------------------------------------------------------------------------------------------------------ -; Use the new bullet apperance (looks like tracer-lines) instead of the classic bullet appearance (looks like a white dot)? -; This setting is strictly visual. It has no effect on gameplay. +;New Starting Gear Interface +;This will enable the 21 item view in the AIM page and the possibility to select gearkits +;If set to FALSE, the game will use the original AIM page and 21 item view and gearkit selection are disabled (1st kit is used) +;If set to TRUE, the game will use the new starting gear interface, this will enable 21 item view and gearkit selection ;------------------------------------------------------------------------------------------------------------------------------ -ALTERNATE_BULLET_GRAPHICS = FALSE +USE_NEW_STARTING_GEAR_INTERFACE = FALSE ;------------------------------------------------------------------------------------------------------------------------------ ; Should the queen's army avoid recruiting Female soldiers? @@ -439,7 +476,12 @@ ALTERNATE_BULLET_GRAPHICS = FALSE RESTRICT_FEMALE_ENEMIES_EXCEPT_ELITE = FALSE +;------------------------------------------------------------------------------------------------------------------------------ +; Default: FALSE +; New thin progress bar in tactical interface for turns is drawn instead of the default one. +;------------------------------------------------------------------------------------------------------------------------------ +SMALL_SIZE_PB = FALSE ;****************************************************************************************************************************** @@ -531,6 +573,21 @@ GOGGLE_SWAP_AFFECTS_ALL_MERCS_IN_SECTOR = FALSE AUTOMATICALLY_FLAG_MINES_WHEN_SPOTTED = FALSE +;------------------------------------------------------------------------------------------------------------------------------ +; If this is "TRUE" your merc won't says anything when spotting a mine. He will just place a blue flag if the setting +; "AUTOMATICALLY_FLAG_MINES_WHEN_SPOTTED = TRUE" otherwise you will be asked if you want to place a blue flag. +; If "MINES_SPOTTED_NO_TALK" is "FALSE" (the default value) the merc will say his quote like it was before. +;------------------------------------------------------------------------------------------------------------------------------ + +MINES_SPOTTED_NO_TALK = FALSE + +;------------------------------------------------------------------------------------------------------------------------------ +; If this is "TRUE", all mercs will stand up after the battle, which is the JA2 default behaviour. +; If set to "FALSE", the mercs will not stand up after the battle. +;------------------------------------------------------------------------------------------------------------------------------ + +STAND_UP_AFTER_BATTLE = TRUE + ;------------------------------------------------------------------------------------------------------------------------------ ; Enable/disable the ability to give commands to Militia during TACTICAL mode. ;------------------------------------------------------------------------------------------------------------------------------ @@ -585,12 +642,129 @@ HIDE_BULLET_COUNT_INTENSITY = 0 MAXIMUM_MESSAGES_IN_TACTICAL = 6 ;------------------------------------------------------------------------------------------------------------------------------ -; Turn this on to avoid the game automatically switching your selected soldier when enemies are spotted. -; Only useful if ALLOW_REAL_TIME_SNEAK is set to TRUE as well. +; With the next 4 settings you can show/hide the visual appearance of worn face items on the merc faces +;------------------------------------------------------------------------------------------------------------------------------ +; If enabled, you will see Gasmask / Nightvision gear on the merc faces when worn. +SHOW_TACTICAL_FACE_GEAR = FALSE + +; If enabled, you will see additional small icons of the worn headgear (gas mask, headphone, ...) on the merc face. +; If set to FALSE, you only see the default JA2 icons, which do not include worn headgear. +SHOW_TACTICAL_FACE_ICONS = FALSE + +; If SHOW_TACTICAL_FACE_ICONS = TRUE, you can choose from 4 different icon styles (Range: 0 - 3). +; 0 = Data\Interface\PORTRAITICONS_A.STI +; 1 = Data\Interface\PORTRAITICONS_B.STI +; 2 = Data\Interface\PORTRAITICONS_C.STI +; 3 = Data\Interface\PORTRAITICONS_D.STI +TACTICAL_FACE_ICON_STYLE = 0 + +; If enabled, you see camouflaged portraits of your merc if they were any camo. +; If no camouflaged portrait is available (Data\Faces\xxxCAMO folders) , you see the standard face portrait. +SHOW_CAMOUFLAGE_FACES = FALSE + +;------------------------------------------------------------------------------------------------------------------------------ +; Default: 10000 +; regulates the bullet hit impact to stamina. The lower is the value, the more stamina is taken out. With the value of 6900 it +; takes 3-4 hits to take all the breath away. ;------------------------------------------------------------------------------------------------------------------------------ -NO_AUTO_FOCUS_CHANGE_IN_REALTIME_SNEAK = FALSE +STAMINA_HIT = 10000 +;------------------------------------------------------------------------------------------------------------------------------ +; Additional mouse keys (and the "scrolling wheel") are enabled. Now we can use the mouse wheel to aim the weapon, +; toggle between merc-s or auto fire length. Middle mouse button is used to look (= "L" key), alt + middle mouse button changes +; firing modes, alt + wheel change the stance. 4-th mouse button enables/disables the stealth mode. Alt + 4-th mouse button +; reloads the weapon. Mouse button 5 switches the cursor to roofs, alt + mouse button 5 enables climbing to roofs. +;------------------------------------------------------------------------------------------------------------------------------ + +ENABLE_EXT_MOUSE_KEYS = FALSE + +;------------------------------------------------------------------------------------------------------------------------------ +; Default: FALSE +; Alternative aiming-levels for targets. +;------------------------------------------------------------------------------------------------------------------------------ + +ALT_AIMING_ENABLED = FALSE + +;------------------------------------------------------------------------------------------------------------------------------ +; Default: FALSE +; The merc can now perform aimed burst fire and aimed auto fire. +; Due to the reworked auto and burst penalties aimed auto-fire is less efficient then aimed burst for all guns. There is simply +; no use in firing more then 3 rounds due to low CtH od the last bullets. Aiming is performed by the mouse scrolling wheel. +; ENABLE_EXT_MOUSE_KEYS must be set to TRUE for this option. +;------------------------------------------------------------------------------------------------------------------------------ + +USE_AIMED_BURST = FALSE + +;------------------------------------------------------------------------------------------------------------------------------ +; Default: 2 +; The value is a multiplier for the auto fire penalty and burst penalty. Is needed to balance the aimed burst and aimed auto fire. +; 2 is an optimal recommended value. +;------------------------------------------------------------------------------------------------------------------------------ + +AIMING_BURST_PENALTY = 2 + +;------------------------------------------------------------------------------------------------------------------------------ +; Default: TRUE +; Disable visibility of enemy, if they see militia but don't see our mercs. +;------------------------------------------------------------------------------------------------------------------------------ + +WE_SEE_WHAT_MILITIA_SEES_AND_VICE_VERSA = FALSE + +;------------------------------------------------------------------------------------------------------------------------------ +; Default: FALSE +; Enable\disable damageable gun suppressor. Damage of suppressor is depend on bReliability in Items.xml. It make sense to +; make it lower for silencer and to make it higher for suppressor. +;------------------------------------------------------------------------------------------------------------------------------ + +ALLOW_WEAR_SUPPRESSOR = FALSE + +;------------------------------------------------------------------------------------------------------------------------------ +; Default: FALSE +; Unnamed civils don't make much actions when you fire. For faster civils turns. +;------------------------------------------------------------------------------------------------------------------------------ + +ALLOW_LAZY_CIVILIANS = FALSE + +;------------------------------------------------------------------------------------------------------------------------------ +; Default: 100 +; Chance to say annoying phrase. +; 1. when merc see item. +; 2. when battle turns to real time +; 3. when merc see enemy +; 4. approve action +;------------------------------------------------------------------------------------------------------------------------------ + +CHANCE_SAY_ANNOYING_PHRASE = 100 + +;------------------------------------------------------------------------------------------------------------------------------ +; Default: FALSE +; Elite don't go to light place at night, enemy don't run on the dead body, if enemy find a killed soldier (radius 5 tiles) +; he turn on RED ALERT alarm. +;------------------------------------------------------------------------------------------------------------------------------ + +NEW_AI_TACTICAL = FALSE + +;------------------------------------------------------------------------------------------------------------------------------ +; Default: 3 +; Penalty (in %) on tile when you shot in head (for enemy and mercs). +;------------------------------------------------------------------------------------------------------------------------------ + +SHOT_HEAD_PENALTY = 3 + +;------------------------------------------------------------------------------------------------------------------------------ +; Default: 2 +; Modifer of damage when hit in head (for enemy and mercs). +;------------------------------------------------------------------------------------------------------------------------------ + +SHOT_HEAD_DIVISOR = 2 + +;------------------------------------------------------------------------------------------------------------------------------ +; Default: 0 +; Penalty on shoot when you don't see targets (when other merc\militia see enemy). Enabled only for mercs. +;------------------------------------------------------------------------------------------------------------------------------ + +SHOOT_UNSEEN_PENALTY = 100 ;****************************************************************************************************************************** @@ -621,6 +795,60 @@ ENEMY_AP_BONUS_INSANE = 5 PLAYER_AP_BONUS = 0 +;------------------------------------------------------------------------------------------------------------------------------ +; Enemy CtH bonus +; Theses settings determine percentual multiplier of enemy Chance To Hit with guns or in close combat. +; "0" means , 100 means the CtH will be doubled every time (so if the enemy would have 30% CtH on the +; current shot, he has 60% instead). +;------------------------------------------------------------------------------------------------------------------------------ + +; values represent percentual increase +ADMIN_CTH_BONUS_PERCENT = 0 +REGULAR_CTH_BONUS_PERCENT = 0 +ELITE_CTH_BONUS_PERCENT = 5 + +;------------------------------------------------------------------------------------------------------------------------------ +; Enemy damage resistance bonus +; These settings allows you to set a damage resistance of the enemies. All damage from bullets, explosives, blades and +; punches will be reduced by as many percent as you set here. +; The setting also reduce the breath (aka energy) damage inflicted. +; The settings can go from -50 to 95. (Negative value will actually amplify the damage inflicted.) +;------------------------------------------------------------------------------------------------------------------------------ + +; values represent percentual reduction +ADMIN_DAMAGE_RESISTANCE = 0 +REGULAR_DAMAGE_RESISTANCE = 0 +ELITE_DAMAGE_RESISTANCE = 0 + +;------------------------------------------------------------------------------------------------------------------------------ +; These options determine if the game skill traits should be also available to enemies or militia +; +; The system of assigning traits is rather sofisticated. It ensures the soldier's equipment match his skill traits, so an enemy +; with LMG will most probably have Auto Weapons trait (no way he can be a sniper for instance). +; The actual chance the enemies/militia will gain a skill trait is based on: +; 1) Type of soldier (admin/regular/elite) +; 2) Current game progress +; 3) Special equipment (for certain traits only) +; 4) ASSIGNED_SKILL_TRAITS_RARITY setting +; 5) Random factor +; +; Allowing the enemies to have traits can make the game signifficially harder (especially if using new trait system), as they +; will be more efficient with their weapons +;------------------------------------------------------------------------------------------------------------------------------ + +ASSIGN_SKILL_TRAITS_TO_ENEMY = FALSE +ASSIGN_SKILL_TRAITS_TO_MILITIA = FALSE + +;------------------------------------------------------------------------------------------------------------------------------ +; This option reduces/increases percentually the chance an enemy/militia will gain a skill trait. +; You can enter values from -100 to 100. +; Negative values represent lesser chance of assigning traits to non-merc soldiers. +; Possitive values represent bigger chance for traits to appear. +; Zero keeps the chance quite balanced. (Recommended values are from -50 to 25) +;------------------------------------------------------------------------------------------------------------------------------ + +ASSIGNED_SKILL_TRAITS_RARITY = 10 + ;------------------------------------------------------------------------------------------------------------------------------ ; This setting determines whether militia can drop their equipment when they die, like enemies do. ; @@ -670,20 +898,8 @@ LEADERSHIP_SUBPOINTS_TO_IMPROVE = 25 LEVEL_SUBPOINTS_TO_IMPROVE = 350 ;------------------------------------------------------------------------------------------------------------------------------ -; Determines speed of progress for enemy items choice. FALSE is an old style progress, TRUE is a new one. -; Can be switched in the middle of your campaign, but will break weapon balance in such case. -; It's better to change this before starting a new game. +; Real Time Sneaking Setting ; -; "Slow Progress" puts less emphasis on an enemy's level to determine their equipment. Therefore, Blackshirts, -; Redshirts and Yellowshirts will normally hold about the same level of weaponry. -;------------------------------------------------------------------------------------------------------------------------------ - -SLOW_PROGRESS_FOR_ENEMY_ITEMS_CHOICE = FALSE - -;------------------------------------------------------------------------------------------------------------------------------ -; Real Time Sneaking -; -; Allows the player to stay in real time while unnoticed by the enemy. ; While observing enemies in real time, the player may enter turn-based at will. ; Ctrl-x: While observing enemies in real time, enter turn-based mode. Does not work if no enemies are seen, ; inactive if RT sneaking is disabled. @@ -692,11 +908,12 @@ SLOW_PROGRESS_FOR_ENEMY_ITEMS_CHOICE = FALSE ; turn-based will continue until the player no longer sees any enemies. ;------------------------------------------------------------------------------------------------------------------------------ -; If TRUE, Enables real-time sneaking -ALLOW_REAL_TIME_SNEAK = FALSE ; If TRUE, disables some potentially annoying messages during real-time sneaking mode QUIET_REAL_TIME_SNEAK = FALSE +; Turn this on to avoid the game automatically switching your selected soldier when enemies are spotted. +NO_AUTO_FOCUS_CHANGE_IN_REALTIME_SNEAK = TRUE + ;------------------------------------------------------------------------------------------------------------------------------ ; This setting forces enemy (and/or militia) reinforcements to arrive in battle with 0 AP. ; @@ -718,14 +935,6 @@ REINFORCEMENTS_ARRIVE_WITH_ZERO_AP = 0 MILITIA_CAN_PLACE_FLAGS_ON_MINES = FALSE -;------------------------------------------------------------------------------------------------------------------------------ -; If the game difficult level is INSANE, the game progress is above 25% and the -; enemy outnumbers the players, then there is a chance of the enemies ambushing the group -; If you like to play vanilla JA2 style, set this to FALSE. -;------------------------------------------------------------------------------------------------------------------------------ - -ENABLE_CHANCE_OF_ENEMY_AMBUSHES_ON_INSANE_DIFFICULT = TRUE - ;------------------------------------------------------------------------------------------------------------------------------ ; Civilian/Militia hostility settings. ; @@ -742,7 +951,56 @@ CAN_TRUE_CIVILIANS_BECOME_HOSTILE = TRUE ; 2 = JA2 Default: Militia will become hostile to you if you hurt one of them. CAN_MILITIA_BECOME_HOSTILE = 2 +;------------------------------------------------------------------------------------------------------------------------------ +; Mercs strength during autoresolve. +; With this setting you can make mercs more effective in autoresolve combats. By increasing offense, the mercs will more +; likely deal a hit and make larger damage to enemy soldiers. By increasing the deffense, the mercs will not likely be hit +; and if so, then they suffer lesser damage. This setting partially simulates the fact, that mercs controlled by the player +; would be much more capable of surviving and killing. +;------------------------------------------------------------------------------------------------------------------------------ +MERCS_OFFENSE_IN_AUTORESOLVE_BATTLES_BONUS = 0 +MERCS_DEFFENSE_IN_AUTORESOLVE_BATTLES_BONUS = 0 + +;------------------------------------------------------------------------------------------------------------------------------ +; Enemy Ambushes +; This setting allows a chance an enemy group ambush player's squad. +; The chance is based on many factors: +; * Game difficulty. +; * Whether you know if the enemy is there or not. +; * How big the enemy group is (very large groups will not likely ambush you, smaller groups can ambush you more likely). +; * Number of your mercs (meaning how easily the enemy can detect you soon enough to prepare for you. More mercs +; mean higher chance). +; * Highest level amongst the mercs in your squad. +; * Some other small circumstances. +; * Finally the calculated chance is percentually multiplied by ENEMY_AMBUSHES_CHANCE_MODIFIER + +; If you play with new traits, the "Scouting" trait in your squad can prevent these ambushes. +; If you like to play vanilla JA2 style, set this to FALSE. +;------------------------------------------------------------------------------------------------------------------------------ + +ENABLE_CHANCE_OF_ENEMY_AMBUSHES = FALSE + +; With this setting, you can make the chance bigger (by positive value) or smaller (by negative) +; (Setting this to -50 means the precalculated chance will be reduced to half. Values from -100 to 100 are allowed.) +ENEMY_AMBUSHES_CHANCE_MODIFIER = 0 + +;------------------------------------------------------------------------------------------------------------------------------ +; With this option, you can make the special NPCs in game tougher. +; The NPCs are: Deidranna, Mike, Joe, Carmen, General, terrorrists, Kingpin and his hitmans. +; The value gives them following bonuses: +; 1) APs bonus (+ value/4 APs) +; 2) CtH bonus (actual CtH = (CtH * value/100)) +; 3) Damage resistance (+ value/2 %) +; 4) Breath(energy) damage resistance (+ value %) +; 5) They are worth more experiences for mercs if killed +; +; This option can bring a little role-play to the game, so if you encaounter those special characters, you actually "feel" they +; are special. +; The setting can be from 0 to 200. (+-100 is recommended for good effect.) +;------------------------------------------------------------------------------------------------------------------------------ + +SPECIAL_NPCS_STRONGER = 0 ;****************************************************************************************************************************** @@ -814,6 +1072,7 @@ SOLDIER_TOOLTIP_DISPLAY_ORDERS = FALSE SOLDIER_TOOLTIP_DISPLAY_ATTITUDE = FALSE SOLDIER_TOOLTIP_DISPLAY_ACTIONPOINTS = FALSE SOLDIER_TOOLTIP_DISPLAY_HEALTH = FALSE +SOLDIER_TOOLTIP_DISPLAY_TRAITS = FALSE ; Armor, Headgear SOLDIER_TOOLTIP_DISPLAY_HELMET = FALSE SOLDIER_TOOLTIP_DISPLAY_VEST = FALSE @@ -894,11 +1153,14 @@ MINIMUM_CTH_DIVISOR = 1 ; penalty suffered from autofire, and that is directly modified by the value of the bump. Values around -30000 to +30000, but ; seriously, keep it around 20, willya? ; +; MIN_RANGE_FOR_TRACER: Controls the minimum range at which tracers will improve our CTH. Listed in Tiles. +; ;------------------------------------------------------------------------------------------------------------------------------ REALISTIC_TRACERS = 0 NUM_BULLETS_PER_TRACER = 1 CTH_BUMP_PER_TRACER = 0 +MIN_RANGE_FOR_TRACER = 10 ;------------------------------------------------------------------------------------------------------------------------------ ; When CTH_BUMP is used (see above), this caps the maximum CTH you can reach when using tracers, based on your range to @@ -923,6 +1185,26 @@ INCREASE_AIMING_COSTS = FALSE ; 0 = No extra cost. FIRST_AIM_READY_COST_DIVISOR = 0 +;------------------------------------------------------------------------------------------------------------------------------ +; Converts the AutoFireToHitBonus of an item into a percentage reduction which is applied against a weapon's AutoPenalty value +; Setting this value to 0 will result in the AFTHB modifiers being applied directly to a weapon's AutoPenalty value (Vanilla +; style) +; +; This multiple is applied to the AFTHB modifier, so we get a reasonable percentage value by which to alter AutoPenalty. As +; an example, if a weapon has AutoPenalty 7 and an attachment has AutoFireToHitBonus of 5, setting this value to 3 will result +; in the weapons AutoPenalty being reduced by 15% per round fired. If you set this value to 0, you use the Vanilla system +; which results in a flat -2CTH against only the first rounds penalty +; +; Valid range: 0 - 10 +;------------------------------------------------------------------------------------------------------------------------------ +AUTOFIRE_TOHIT_BONUS_MULTIPLIER = 5 + +;------------------------------------------------------------------------------------------------------------------------------ +; Basic setting to allow more than 4 aiming clicks for any gun +;------------------------------------------------------------------------------------------------------------------------------ + +ALLOW_EXTRA_AIM_LEVELS = FALSE + ;------------------------------------------------------------------------------------------------------------------------------ ; Dynamically alters the number of "Extra Aiming" levels that you can reach based on the gun you're holding. ; @@ -931,11 +1213,39 @@ FIRST_AIM_READY_COST_DIVISOR = 0 ; 8 aiming levels. ; ; If set to FALSE, will use JA2 1.13's default system (4 Aiming Levels, 6 with a Battle scope, 8 with a Sniper Scope). -; The in-game Options Menu can disable this completely, leaving all guns with no more than 4 aiming levels. +; Note: You must have set ALLOW_EXTRA_AIM_LEVELS to TRUE for this to be used ;------------------------------------------------------------------------------------------------------------------------------ DYNAMIC_AIMING_LIMITS = FALSE +;------------------------------------------------------------------------------------------------------------------------------ +; If set to "TRUE", the AIM Levels you can spend depends on the distance. +; If set to "FALSE", the AIM Levels you can spend does not depend on the distance (old behavior). +;------------------------------------------------------------------------------------------------------------------------------ + +AIM_LEVELS_DEPEND_ON_DISTANCE = TRUE + +;------------------------------------------------------------------------------------------------------------------------------ +; These values determine to what group a scope belongs to. +; Scopes are separated in groups by the aimbonus they give per click. +; +; With DYNAMIC_AIMING_LIMITS on TRUE, "Very High Power" scopes will get a maximum of 8 aimclicks. +; "High Power" scopes will get a maximum of 7 aimclicks, while "Medium Power" scopes get only 6. +; Anything lower than a medium scope will get a maximum of 5 aimclicks. +; The final amount of aimclicks also depend on the gun type and wether or not you're using a bipod. +; High power scopes and upward will suffer from a To-Hit penalty when trying to aim while in prone position. +; You don't need to change this unless you change the aiming bonus that scopes give. +;------------------------------------------------------------------------------------------------------------------------------ + +; From what aiming bonus a scope is considered very high power (Sniper Scope 10x) +VERY_HIGH_POWER_SCOPE_AIM_THRESHOLD = 18 + +; From what aiming bonus a scope is considered high power (Battle Scope 7x) +HIGH_POWER_SCOPE_AIM_THRESHOLD = 13 + +; From what aiming bonus a scope is considered medium power (ACOG 10x) +MEDIUM_POWER_SCOPE_AIM_THRESHOLD = 8 + ;------------------------------------------------------------------------------------------------------------------------------ ; Firing at moving targets. ; @@ -967,7 +1277,98 @@ CHANCE_BLINDED_BY_HEADSHOT = 0 ; Do critical leg-shots cause a loss of APs? If TRUE, AP loss is proportional to damage. CRITICAL_LEGSHOT_CAUSES_AP_LOSS = FALSE +;------------------------------------------------------------------------------------------------------------------------------ +; Turn this on and your merc can jump through open windows by pressing 'j'. +;------------------------------------------------------------------------------------------------------------------------------ +CAN_JUMP_THROUGH_WINDOWS = FALSE +;------------------------------------------------------------------------------------------------------------------------------ +; Turn this on and your merc can climb on walls (that have 2 floors like buildings) by pressing 'j'. +;------------------------------------------------------------------------------------------------------------------------------ +CAN_CLIMB_ON_WALLS = FALSE + +;------------------------------------------------------------------------------------------------------------------------------ +; Turn this on, and you can set hidden names individually in 'TableData\HiddenNames.xml'. +;------------------------------------------------------------------------------------------------------------------------------ +INDIVIDUAL_HIDDEN_PERSON_NAMES = FALSE + +;------------------------------------------------------------------------------------------------------------------------------ +; Turn this on, and the game uses individual enemy names (in tactical) defined in 'TableData\EnemyNames.xml'. +; If you set this to TRUE, then you have to set INDIVIDUAL_ENEMY_RANK = FALSE. +;------------------------------------------------------------------------------------------------------------------------------ +INDIVIDUAL_ENEMY_NAMES = FALSE + +;------------------------------------------------------------------------------------------------------------------------------ +; Turn this on, and the game uses individual enemy names (in tactical) defined in 'TableData\EnemyRank.xml'. +; If you set this to TRUE, then you have to set INDIVIDUAL_ENEMY_NAMES = FALSE. +;------------------------------------------------------------------------------------------------------------------------------ +INDIVIDUAL_ENEMY_RANK = FALSE + +;------------------------------------------------------------------------------------------------------------------------------ +; Turn this on, and the game uses individual civilian group names (in tactical) defined in 'TableData\CivGroupNames.xml'. +;------------------------------------------------------------------------------------------------------------------------------ +INDIVIDUAL_CIVILIAN_NAMES = FALSE + + +;------------------------------------------------------------------------------------------------------------------------------ +; If this is set tot TRUE, you can repaint one type of camouflage by using different type camo kit on self. You can also use +; the rag to completely erase the camo. +; This is important for Camouflaged/Ranger traits. +;------------------------------------------------------------------------------------------------------------------------------ + +CAMO_REMOVING = FALSE + +;------------------------------------------------------------------------------------------------------------------------------ +; Enhanced Close Combat System +; +; This option generally improves many things around the game's close combat system, like: +; +; * HtH hit to head deal more damage but has lesser chance to hit. +; * HtH hit to legs do half damage but has much better chance to hit. +; * HtH damage on lying enemies increased. +; * HtH damage on surprising attacks(from behind, when enemy didn't seen or heard the merc) is increased. +; * Aimed HtH attack cost less APs. If you have MA or HtH trait, this is converted into "focused punch" - martial artists +; perform their spinning kick then. +; * Attributes used for HtH attacks or stealing slightly tweaked. +; * Experience recieved for certain actions in close combat tweaked to be more logiacal (gain agility for dodging etc..) +; * Stealing all items is now possible only when the enemy is knocked down. The APs you need to steal items are now +; based on number of items you want to take. The standard APs for pickup item are charged for every item you selected to +; take. If you select more items to take from the enemy than you have APs for, the rest will remain with the enemy and a +; message occures that you haven't taken all you wanted. +; * Several minor tweaks included. +;------------------------------------------------------------------------------------------------------------------------------ + +ENHANCED_CLOSE_COMBAT_SYSTEM = FALSE + +;------------------------------------------------------------------------------------------------------------------------------ +; When you compleet any quest in game, every (conscious) merc in the sector will be awarded by a certain amount of +; experience points. This amount is counted as times . Setting this to zero +; will disable this feature. 100 is fine. You can go up to 5000, though you should know what you are doing. +; +; ( List of rewarded quests: Enrico's Letter, Food from Drassen, Kill Terrorits, Holy Chalice for Kingpin, Holy Chalice +; for Yanni, Kingpins Money, Find Joey, Rescue Maria, Imprisoned in Alma, Iinterrogated (in sector by Meduna), Hicks, +; Find Madlab, Robot, Bloodcat Lair, Find Gabby, Crepitus Queen, Chopper Pilot, Escort Skyrider, Free Dynamo, Escort +; Tourists, Free Children, Leather Shop Dream, Recruit Miguel, Impress Kingpin (win 3 box fights), Kill Deidranna!!! ) +;------------------------------------------------------------------------------------------------------------------------------ + +AWARD_SPECIAL_EXP_POINTS_FOR_COMPLETING_QUESTS = 0 + +;------------------------------------------------------------------------------------------------------------------------------ +; Determines if soldiers (militia, enemies) should always have a helmet, vest and leggings +; True = enabled, they always have all three items +; False = disabled, classic behaviour +;------------------------------------------------------------------------------------------------------------------------------ + +SOLDIERS_ALWAYS_WEAR_ANY_ARMOR = FALSE + +;------------------------------------------------------------------------------------------------------------------------------ +; This turns on the New CTH (Chance to Hit) system. +; Set it to TRUE and the chance to hit methods you're familiar with will be ignored in favor of a brand new system. +; There are dozens of new, externalized modifiers used by the NCTH system and they can all be modified +; in the new CTHConstants.INI file. +;------------------------------------------------------------------------------------------------------------------------------ + +USE_NCTH = FALSE ;****************************************************************************************************************************** ;****************************************************************************************************************************** @@ -979,7 +1380,7 @@ CRITICAL_LEGSHOT_CAUSES_AP_LOSS = FALSE ;****************************************************************************************************************************** ; For every level of the stealth trait, X points (to your standard stealth value + equipment) gets added. -COVER_SYSTEM_STEALTH_TRAIT_COVER_VALUE = 15 +COVER_SYSTEM_STEALTH_TRAIT_VALUE = 15 ; This tell how much a stealth value of 100 will decrese the sight range of an enemy. ; 50% means that at 100 stealth level you have reduced the enemies sight range by 50%. @@ -994,17 +1395,17 @@ COVER_SYSTEM_STANCE_EFFECTIVENESS = 10 ; Dual welding the longest sniper rifles with full attachements, having a third backup sniper rifle, ; one combat pack and one backpack will give a 50% (default) sight penalty with the default settings. -COVER_SYSTEM_LBE_EFFECTIVENESS = 50 +COVER_SYSTEM_LBE_EFFECTIVENESS = 20 ; Running around crazy will give you a penalty of up to 50% (default). -COVER_SYSTEM_MOVEMENT_EFFECTIVENESS = 50 +COVER_SYSTEM_MOVEMENT_EFFECTIVENESS = 20 ; The cover system automaticly calculates how dense an object it. ; This will tell you how much percent of vision should be decreased if the object is 100% dense, ; and the object is between you and the enemy of course, and is something like a tree or a rock (walls will always block full). ; If you put it to a realistic setting, where solid stuff always blocks enemy views, ; view ranges are too bad and on certain maps it gets hard to find people, so default is only a 50% vision decrease. -COVER_SYSTEM_TREE_EFFECTIVENESS = 50 +COVER_SYSTEM_TREE_EFFECTIVENESS = 15 ; If you let the display cover refresh via the 'END' key toggle, this is the refresh interval (in ms) used to redisplay the cover. ; The cover calculation is relativly hard on the cpu, so default are only two refreshes a second. @@ -1130,7 +1531,7 @@ SHOCK_REDUCES_SIGHTRANGE = 0 ; When "COWERING" (fully shocked), the character's tolerance decreases by this many points. This effectively makes ; the character considerably less resistance to further suppression fire, until the shock can clear away. -COWER_EFFECT_ON_TOLERANCE = 0 +COWERING_PENALTY_TO_SUPPRESSION_TOLERANCE = 0 ;------------------------------------------------------------------------------------------------------------------------------ ; This setting makes the AI behave better when Suppression is enabled. He'll consider firing more often, will fire more @@ -1411,18 +1812,21 @@ GAME_PROGRESS_IGGY_AVAILABLE = 70 ; Controls various campaign events. ;****************************************************************************************************************************** +;------------------------------------------------------------------------------------------------------------------------------ ; Can queen send troops to reinforce Drassen like she says she's going to in the Meanwhile...? ; NOTE: This will make the beginning of the game MUCH HARDER if enabled! + TRIGGER_MASSIVE_ENEMY_COUNTERATTACK_AT_DRASSEN = FALSE +;------------------------------------------------------------------------------------------------------------------------------ ; Determines whether crepitus / creatures show up in SCI-FI MODE (only - they can never show up in realistic mode) + ENABLE_CREPITUS = TRUE ;------------------------------------------------------------------------------------------------------------------------------ ; Mine Shut-down Event ; ; Allows you to control which mine will run out of ore and stop working. -;------------------------------------------------------------------------------------------------------------------------------ ; Select mine. ; -1 = Game chooses a mine randomly. @@ -1432,6 +1836,8 @@ ENABLE_CREPITUS = TRUE ; 4 = Cambria ; 5 = Chitzena ; 6 = Grumm +;------------------------------------------------------------------------------------------------------------------------------ + WHICH_MINE_SHUTS_DOWN = -1 @@ -1463,16 +1869,6 @@ ALLOW_REINFORCEMENTS = FALSE ; Allows reinforcements only between city sectors. ALLOW_REINFORCEMENTS_ONLY_IN_CITIES = FALSE -;------------------------------------------------------------------------------------------------------------------------------ -; The following options require a new game in order to work: -;------------------------------------------------------------------------------------------------------------------------------ - -; Determines whether all the terrorists are available, or whether they're chosen at random (default) -ENABLE_ALL_TERRORISTS = FALSE - -; Determines whether all the warehouses/weapons caches are available, or whether they're chosen at random (default) -ENABLE_ALL_WEAPON_CACHES = FALSE - ;------------------------------------------------------------------------------------------------------------------------------ ; Vehicle Inventory ;------------------------------------------------------------------------------------------------------------------------------ @@ -1511,6 +1907,30 @@ FACILITY_EVENT_RARITY = 1000 ; noticeable. Increase this for the opposite. Default = 50. FACILITY_DANGER_RATE = 50 +;****************************************************************************************************************************** +; Activates the new additional repair mode. +; While the old JA 1.13 repair system goes from soldier to soldier, this algorithm goes through item types, priorizing +; equipped weapons/armor and highly damaged items. It starts with equipped weapons and armor, then goes to weapons/armor +; held in inventory and finally ends with items in backpacks. Thus, soldiers first repair all equipped weapons of mercs in the +; same sector, then all equipped armor, and so forth, always starting with the item with least durability +; (especially jammed guns). +; +; FALSE = 1.13 repair system +; TRUE = New additional repair system based on priorities +;****************************************************************************************************************************** + +ADDITIONAL_REPAIR_MODE = FALSE + +;****************************************************************************************************************************** +; Set how to handle Skyrider "hot LZ" options +; +; 0 = Don't allow Skyrider to drop off mercs in hot LZ (Vanilla style) +; 1 = Allow Skyrider to drop off mercs to center of map +; 2 = Skyrider drops mercs at map edge from direction he entered the sector. +;****************************************************************************************************************************** + +ALLOW_SKYRIDER_HOT_LZ = 2 + ;****************************************************************************************************************************** ;****************************************************************************************************************************** @@ -1556,6 +1976,15 @@ EXPLOSIVES_DAMAGE_MODIFIER = 100 MELEE_DAMAGE_MODIFIER = 100 GUN_DAMAGE_MODIFIER = 100 +;------------------------------------------------------------------------------------------------------------------------------ +; Percentage modifiers for weapon ranges. Use it if you don't want edit the datafiles. +; Range: 0-1000 +; 100 means 100% (no change in range) +; 200 means 200% (doubles the range) +; 50 means 50% (halves the range) +;------------------------------------------------------------------------------------------------------------------------------ +GUN_RANGE_MODIFIER = 100 + ;------------------------------------------------------------------------------------------------------------------------------ ; Armor coverage - Armor doesn't protect the entire body. A bullet/attack has a chance to strike the target ; in an unprotected area. Each armor item has a different coverage value. @@ -1589,10 +2018,36 @@ STRENGTH_TO_LIFT_HALF_KILO = 1.0 ;------------------------------------------------------------------------------------------------------------------------------ ; Divisor for the CTH of any shot made with a mortar-type weapon. Increase this to make mortars less accurate. +; Note: This is only used if Old Trait System is played ;------------------------------------------------------------------------------------------------------------------------------ MORTAR_CTH_DIVISOR = 1 +;------------------------------------------------------------------------------------------------------------------------------ +; When attachments have not been assigned for NAS, the game can add default slots that differ per item type. +; It is recommended to play with this set to FALSE when the attachments are assigned properly. +; This option is best used when playing a XML based mod that does not have the NAS xml fully updated. +; However when the mod is too different from 1.13, there will be a lot of strange and/or wrong attachments. +;------------------------------------------------------------------------------------------------------------------------------ + +USE_DEFAULT_SLOTS_WHEN_MISSING = FALSE + +;------------------------------------------------------------------------------------------------------------------------------ +; The chance in percentages that an attachment will have to drop with the item if an NPC dies. +; Setting this higher than 20% will unbalance your game unless you change MAX_ENEMY_ATTACHMENTS. +; Inseperable attachments will always drop. Range: 0 - 100% +;------------------------------------------------------------------------------------------------------------------------------ + +ATTACHMENT_DROP_RATE = 100 + + +;------------------------------------------------------------------------------------------------------------------------------ +; The maximum amount of attachments NPC's can get on their gun when they get random equipment. +; They will usually get less attachments than this value because of randomness. Range: 2 - 30 +;------------------------------------------------------------------------------------------------------------------------------ + +MAX_ENEMY_ATTACHMENTS = 3 + ;****************************************************************************************************************************** ;****************************************************************************************************************************** @@ -1809,6 +2264,7 @@ REQ_LEADERSHIP_FOR_MAX_MILITIA = 1 ; Leadership to see whether you can train militia and how many (does not affect training SPEED). Also affects Mobile Militia ; training. ; 100 = no bonus. 150 = 50% bonus. etcetera +; Note: This is only used if Old Trait System is played TEACHER_TRAIT_EFFECT_ON_LEADERSHIP = 100 ;****************************************************************************************************************************** @@ -1845,7 +2301,7 @@ MUST_TRAIN_MOBILE_MILITIA = TRUE ; If MUST_TRAIN_MOBILE_MILITIA is set to FALSE, this determines the interval between the creation of each new Mobile ; Militia group. -; Valid values are: 1, 2, 3, 4, 6, 8, 12, 24, 48. All other values are invalid. +; Valid values are: 1, 2, 3, 4, 6, 8, 12, 24. All other values are invalid. CREATE_MOBILE_MILITIA_SQUAD_EACH_N_HOURS = 24 ;------------------------------------------------------------------------------------------------------------------------------ @@ -1933,6 +2389,48 @@ ALLOW_MILITIA_MOVEMENT_THROUGH_MINOR_CITIES = FALSE ALLOW_MOBILE_MILITIA_REINFORCE_TOWN_GARRISONS = FALSE ALLOW_MOBILE_MILITIA_REINFORCE_SAM_GARRISONS = FALSE +;****************************************************************************************************************************** +;****************************************************************************************************************************** + +[Militia Strength Settings] + +;****************************************************************************************************************************** +; These settings control the strength of town or mobile militia in tactial combat and autoresolve. +;****************************************************************************************************************************** + +;------------------------------------------------------------------------------------------------------------------------------ +; These settings determine how well the militia will fight during autoresolve and tactical combat. +; +; Note: Can be handy if you increase the max squad size a lot, but you don't want to increase max militia +; per sector (because the interface is not suitable for large amount of green/blue/darkblue dots and handling 40 militia +; in every sector is a mess). You can simply make militia stronger to mach larger numbers of enemies. +;------------------------------------------------------------------------------------------------------------------------------ + +; Militia overall power during autoresolve battles - abilitiy to hit enemy and not being hit by enemy. Value can be also +; negative, meaning the militia will be weaker. +GREEN_MILITIA_AUTORESOLVE_STRENGTH_BONUS = 0 +REGULAR_MILITIA_AUTORESOLVE_STRENGTH_BONUS = 0 +VETERAN_MILITIA_AUTORESOLVE_STRENGTH_BONUS = 0 + +; Flat bonus to Militiamen Action Points. +GREEN_MILITIA_APS_BONUS = 0 +REGULAR_MILITIA_APS_BONUS = 0 +VETERAN_MILITIA_APS_BONUS = 0 + +; Percentual bonus to Militia total precalculated CtH every shot. (100 here means the militia has always CtH doubled.) +GREEN_MILITIA_CTH_BONUS_PERCENT = 0 +REGULAR_MILITIA_CTH_BONUS_PERCENT = 0 +VETERAN_MILITIA_CTH_BONUS_PERCENT = 0 + +; Normal and energy damage is reduced by this many percents. +GREEN_MILITIA_DAMAGE_RESISTANCE = 0 +REGULAR_MILITIA_DAMAGE_RESISTANCE = 0 +VETERAN_MILITIA_DAMAGE_RESISTANCE = 0 + +; Determines bonus to assigned weapon and gear quality (coolness). +GREEN_MILITIA_EQUIPMENT_QUALITY_MODIFIER = 0 +REGULAR_MILITIA_EQUIPMENT_QUALITY_MODIFIER = 0 +VETERAN_MILITIA_EQUIPMENT_QUALITY_MODIFIER = 0 ;****************************************************************************************************************************** ;****************************************************************************************************************************** @@ -1951,6 +2449,11 @@ ALLOW_MOBILE_MILITIA_REINFORCE_SAM_GARRISONS = FALSE TONY_USES_BOBBY_RAYS_SETTING = FALSE DEVIN_USES_BOBBY_RAYS_SETTING = FALSE +;------------------------------------------------------------------------------------------------------------------------------ +; This is a chance that Tony will be available at his weapon shop in San Mona. (If the chance does not roll, he will be away +; for some time.) Value 80 is vanilla settings, 100 means Tony will always be home. + +CHANCE_TONY_AVAILABLE = 80 ;****************************************************************************************************************************** ;****************************************************************************************************************************** @@ -1983,13 +2486,13 @@ MIN_REQUIRED_SKILL_TO_BEGIN_TRAINING = 1 ; Max value to which any skill can be trained. MAX_SKILL_ACHIEVABLE_BY_TRAINING = 100 -; Divisor for rate of all training types. +; Divisor for rate of self-training (the "PRACTICE" assignment) TRAINING_RATE_DIVISOR = 1000 ; The divisor for rate of training bonus due to instructors influence ; Reduce to speed-up trainer/student training -; This value gets added to the TRAINING_RATE_DIVISOR when calculating training points -INSTRUCTED_TRAINING_BONUS_DIVISOR = 3000 +; This value gets added to the SELF_TRAINING_DIVISOR when calculating training points +INSTRUCTED_TRAINING_DIVISOR = 3000 ; Training bonus for EACH level of Teaching skill (percentage points) (ie: Expert = double) ; Also applies to training militia @@ -2065,7 +2568,7 @@ REPAIR_POINT_COST_TO_FIX_WEAPON_JAM = 2 ; Increase this value to reduce the number of repair pts each character generates (speeding up repair), or vice versa REPAIR_RATE_DIVISOR = 2500 -; When calculating how many Repair Points are generated every hour, we divide the total number of repair points -; a character can generate by this amount. -; Higher number = slower repair rate +; When calculating how many Repair Points a character can generate while assigned to a task, we take the total Repair Points +; the character can generate daily, and divide them by this number (normally 24, representing 24 hours).A higher value here slows +; down repair. A lower value speeds it up. 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b/gamedir/Data/Scripts/GameInit.lua @@ -0,0 +1,522 @@ +--[[ +http://www.legion.zone.zg.pl/doku.php/modowanie/ja/art_ja_m_22_lua + +********************** +** Global variables ** +********************** + + - newDIFFICULTY_LEVEL (Start new game setting) + 1 = easy + 2 = experienced + 3 = expert + 4 = insane + + - newGAME_STYLE (Start new game setting) + 0 = realistic + 1 = sci fi + + - is_networked (Multiplayer) + 0 = no + 1 = yes + + - iniENABLE_CREPITUS (ja2_options.ini setting) + 0 = no + 1 = yes + + - iniSTARTING_CASH_NOVICE, iniSTARTING_CASH_EXPERIENCED, iniSTARTING_CASH_EXPERT, iniSTARTING_CASH_INSANE (ja2_options.ini setting) + Starting cash + + - iniMERC_WEBSITE_IMMEDIATELY_AVAILABLE (ja2_options.ini setting) + true = yes + false = no + + - giHospitalTempBalance + set hospital balance + + - gbHospitalPriceModifier + set hospital modifier + + - giHospitalRefund + + +*************** +** Functions ** +*************** + + - AddAlternateSector, AddAltSector, AddAltSectorNew + add alternative sector + + - AddNPC or AddNPCtoSector + add NPC\EPC\RPC to sector + + - AddAltUnderGroundSector, AddAltUGSector or AddAltUGSectorNew + add alternative underground sector + + - SetNPCData1 ( ProfilID, value ) + set NPCData1 + + - GetStartingCashNovice() + get starting cash novice level + + - GetStartingCashExperienced() + get starting cash experienced level + + - GetStartingCashExpert() + get starting cash expert level + + - GetStartingCashInsane() + get starting cash insane level + + - GetWorldTotalMin() + get world time + + - AddTransactionToPlayersBook(ubCode, ubSecondCode, uiDate, iAmount) + add transaction to player + + - AddPreReadEmail (iMessageOffset, iMessageLength, ubSender) + iMessageOffset - record from email.edt + iMessageLength - record from email.edt + ubSender - uiIndex from SenderNameList.xml + + - AddEmail (iMessageOffset, iMessageLength, ubSender, iCurrentIMPPosition) + iMessageOffset - record from email.edt + iMessageLength - record from email.edt + ubSender - uiIndex from SenderNameList.xml + iCurrentIMPPosition - -1 + + +************** +** Examples ** +************** + + -- Add Fatima to sector + Fatima = { } + Fatima.MercProfiles = 101 + Fatima.sector = "A10-0" + AddNPC(Fatima) + + -- Add Fatima to sector + AddNPC( { MercProfiles = 101 , sector = "A10-0" } ) + + -- Add Fatima to sector, only in a realistic game + if newGAME_STYLE == 0 then + Fatima = { } + Fatima.MercProfiles = 101 + Fatima.sector = "A10-0" + AddNPC(Fatima) + end + + -- Add alternative sector, only when starting cash = 4000 and game style SciFi + if (iniSTARTING_CASH_NOVICE == 4000 and newGAME_STYLE == 1) then + Fatima = { } + Fatima.MercProfiles = 101 + Fatima.sector = "A10-0" + AddNPC(Fatima) + end + + -- Add alternative sector, only realistic game + if newGAME_STYLE == 0 then + SectorA9 = { } + SectorA9.altSector = "A9" + AddAlternateSector(SectorA9) + end + + -- Add alternative sector + SectorA9 = { } + SectorA9.altSector = "A9" + AddAlternateSector(SectorA9) + + -- Add alternative underground sector + A10_b1 = { } + A10_b1.altSector = "A10-1" + AddAltUGSector(A10_b1) + + -- Add alternative underground sector + AddAltUGSector( { altSector = "A10-1" } ) + + -- Add Skyrider to sector + AddNPCtoSector(97,9,1,0) + + -- Add alternative sector C1 + AddAltSectorNew (3,1) + + -- Add alternative sector C1-3 + AddAltUGSectorNew(3,1,3) +]] + +-- max number of lines can be shown in a message +local MAX_EMAIL_LINES = 10 +-- max number of messages per page +local MAX_MESSAGES_PAGE = 18 + +local IMP_EMAIL_INTRO = 0 +local IMP_EMAIL_INTRO_LENGTH = 10 +local ENRICO_CONGRATS = (IMP_EMAIL_INTRO + IMP_EMAIL_INTRO_LENGTH) +local ENRICO_CONGRATS_LENGTH = 3 +local IMP_EMAIL_AGAIN = (ENRICO_CONGRATS + ENRICO_CONGRATS_LENGTH) +local IMP_EMAIL_AGAIN_LENGTH = 6 +local MERC_INTRO = (IMP_EMAIL_AGAIN + IMP_EMAIL_AGAIN_LENGTH) +local MERC_INTRO_LENGTH = 5 +local MERC_NEW_SITE_ADDRESS = ( MERC_INTRO + MERC_INTRO_LENGTH ) +local MERC_NEW_SITE_ADDRESS_LENGTH = 2 +local AIM_MEDICAL_DEPOSIT_REFUND = ( MERC_NEW_SITE_ADDRESS + MERC_NEW_SITE_ADDRESS_LENGTH ) +local AIM_MEDICAL_DEPOSIT_REFUND_LENGTH = 3 +local IMP_EMAIL_PROFILE_RESULTS = ( AIM_MEDICAL_DEPOSIT_REFUND + AIM_MEDICAL_DEPOSIT_REFUND_LENGTH ) +local IMP_EMAIL_PROFILE_RESULTS_LENGTH = 1 +local MERC_WARNING = ( IMP_EMAIL_PROFILE_RESULTS_LENGTH + IMP_EMAIL_PROFILE_RESULTS ) +local MERC_WARNING_LENGTH = 2 +local MERC_INVALID = ( MERC_WARNING + MERC_WARNING_LENGTH ) +local MERC_INVALID_LENGTH = 2 +local NEW_MERCS_AT_MERC = ( MERC_INVALID + MERC_INVALID_LENGTH ) +local NEW_MERCS_AT_MERC_LENGTH = 2 +local MERC_FIRST_WARNING = ( NEW_MERCS_AT_MERC + NEW_MERCS_AT_MERC_LENGTH ) +local MERC_FIRST_WARNING_LENGTH = 2 + +-- merc up a level emails +local MERC_UP_LEVEL_BIFF = ( MERC_FIRST_WARNING + MERC_FIRST_WARNING_LENGTH ) +local MERC_UP_LEVEL_LENGTH_BIFF = 2 +local MERC_UP_LEVEL_HAYWIRE = ( MERC_UP_LEVEL_LENGTH_BIFF + MERC_UP_LEVEL_BIFF ) +local MERC_UP_LEVEL_LENGTH_HAYWIRE = 2 +local MERC_UP_LEVEL_GASKET = ( MERC_UP_LEVEL_LENGTH_HAYWIRE + MERC_UP_LEVEL_HAYWIRE ) +local MERC_UP_LEVEL_LENGTH_GASKET = 2 +local MERC_UP_LEVEL_RAZOR = ( MERC_UP_LEVEL_LENGTH_GASKET + MERC_UP_LEVEL_GASKET ) +local MERC_UP_LEVEL_LENGTH_RAZOR = 2 +local MERC_UP_LEVEL_FLO = ( MERC_UP_LEVEL_LENGTH_RAZOR + MERC_UP_LEVEL_RAZOR ) +local MERC_UP_LEVEL_LENGTH_FLO = 2 +local MERC_UP_LEVEL_GUMPY = ( MERC_UP_LEVEL_LENGTH_FLO + MERC_UP_LEVEL_FLO ) +local MERC_UP_LEVEL_LENGTH_GUMPY = 2 +local MERC_UP_LEVEL_LARRY = ( MERC_UP_LEVEL_LENGTH_GUMPY + MERC_UP_LEVEL_GUMPY ) +local MERC_UP_LEVEL_LENGTH_LARRY = 2 +local MERC_UP_LEVEL_COUGAR = ( MERC_UP_LEVEL_LENGTH_LARRY + MERC_UP_LEVEL_LARRY ) +local MERC_UP_LEVEL_LENGTH_COUGAR = 2 +local MERC_UP_LEVEL_NUMB = ( MERC_UP_LEVEL_LENGTH_COUGAR + MERC_UP_LEVEL_COUGAR ) +local MERC_UP_LEVEL_LENGTH_NUMB = 2 +local MERC_UP_LEVEL_BUBBA = ( MERC_UP_LEVEL_LENGTH_NUMB + MERC_UP_LEVEL_NUMB ) +local MERC_UP_LEVEL_LENGTH_BUBBA = 2 + +-- merc left-me-a-message-and-now-I'm-back emails +local AIM_REPLY_BARRY = ( MERC_UP_LEVEL_LENGTH_BUBBA + MERC_UP_LEVEL_BUBBA ) +local AIM_REPLY_LENGTH_BARRY = 2 +local AIM_REPLY_MELTDOWN = (AIM_REPLY_BARRY + ( 39 * AIM_REPLY_LENGTH_BARRY )) +local AIM_REPLY_LENGTH_MELTDOWN = AIM_REPLY_LENGTH_BARRY + +-- old EXISTING emails when player starts game. They must look "read" +local OLD_ENRICO_1 = ( AIM_REPLY_LENGTH_MELTDOWN + AIM_REPLY_MELTDOWN ) +local OLD_ENRICO_1_LENGTH = 3 +local OLD_ENRICO_2 = ( OLD_ENRICO_1 + OLD_ENRICO_1_LENGTH ) +local OLD_ENRICO_2_LENGTH = 3 +local RIS_REPORT = ( OLD_ENRICO_2 + OLD_ENRICO_2_LENGTH ) +local RIS_REPORT_LENGTH = 2 +local OLD_ENRICO_3 = ( RIS_REPORT + RIS_REPORT_LENGTH ) +local OLD_ENRICO_3_LENGTH = 3 + +-- emails that occur from Enrico once player accomplishes things +local ENRICO_MIGUEL = ( OLD_ENRICO_3 + OLD_ENRICO_3_LENGTH ) +local ENRICO_MIGUEL_LENGTH = 3 +local ENRICO_PROG_20 = ( ENRICO_MIGUEL + ENRICO_MIGUEL_LENGTH ) +local ENRICO_PROG_20_LENGTH = 3 +local ENRICO_PROG_55 = ( ENRICO_PROG_20 + ENRICO_PROG_20_LENGTH ) +local ENRICO_PROG_55_LENGTH = 3 +local ENRICO_PROG_80 = ( ENRICO_PROG_55 + ENRICO_PROG_55_LENGTH ) +local ENRICO_PROG_80_LENGTH = 3 +local ENRICO_SETBACK = ( ENRICO_PROG_80 + ENRICO_PROG_80_LENGTH ) +local ENRICO_SETBACK_LENGTH = 3 +local ENRICO_SETBACK_2 = ( ENRICO_SETBACK + ENRICO_SETBACK_LENGTH ) +local ENRICO_SETBACK_2_LENGTH = 3 +local ENRICO_CREATURES = ( ENRICO_SETBACK_2 + ENRICO_SETBACK_2_LENGTH ) +local ENRICO_CREATURES_LENGTH = 3 + +-- insurance company emails +local INSUR_PAYMENT = ( ENRICO_CREATURES + ENRICO_CREATURES_LENGTH ) +local INSUR_PAYMENT_LENGTH = 3 +local INSUR_SUSPIC = ( INSUR_PAYMENT + INSUR_PAYMENT_LENGTH ) +local INSUR_SUSPIC_LENGTH = 3 +local INSUR_INVEST_OVER = ( INSUR_SUSPIC + INSUR_SUSPIC_LENGTH ) +local INSUR_INVEST_OVER_LENGTH = 3 +local INSUR_SUSPIC_2 = ( INSUR_INVEST_OVER + INSUR_INVEST_OVER_LENGTH ) +local INSUR_SUSPIC_2_LENGTH = 3 + +local BOBBYR_NOW_OPEN = ( INSUR_SUSPIC_2 + INSUR_SUSPIC_2_LENGTH ) +local BOBBYR_NOW_OPEN_LENGTH = 3 + +local KING_PIN_LETTER = ( BOBBYR_NOW_OPEN + BOBBYR_NOW_OPEN_LENGTH ) +local KING_PIN_LETTER_LENGTH = 4 + +local LACK_PLAYER_PROGRESS_1 = ( KING_PIN_LETTER + KING_PIN_LETTER_LENGTH ) +local LACK_PLAYER_PROGRESS_1_LENGTH = 3 + +local LACK_PLAYER_PROGRESS_2 = ( LACK_PLAYER_PROGRESS_1 + LACK_PLAYER_PROGRESS_1_LENGTH ) +local LACK_PLAYER_PROGRESS_2_LENGTH = 3 + +local LACK_PLAYER_PROGRESS_3 = ( LACK_PLAYER_PROGRESS_2 + LACK_PLAYER_PROGRESS_2_LENGTH ) +local LACK_PLAYER_PROGRESS_3_LENGTH = 3 + +-- A package from Bobby Ray has arrived in Drassen +local BOBBYR_SHIPMENT_ARRIVED = ( LACK_PLAYER_PROGRESS_3 + LACK_PLAYER_PROGRESS_3_LENGTH ) +local BOBBYR_SHIPMENT_ARRIVED_LENGTH = 4 + +-- John Kulba has left the gifts for the players in Drassen +local JOHN_KULBA_GIFT_IN_DRASSEN = ( BOBBYR_SHIPMENT_ARRIVED + BOBBYR_SHIPMENT_ARRIVED_LENGTH ) +local JOHN_KULBA_GIFT_IN_DRASSEN_LENGTH = 4 + +-- When a merc dies on ANOTHER assignment ( ie not with the player ) +local MERC_DIED_ON_OTHER_ASSIGNMENT = ( JOHN_KULBA_GIFT_IN_DRASSEN + JOHN_KULBA_GIFT_IN_DRASSEN_LENGTH ) +local MERC_DIED_ON_OTHER_ASSIGNMENT_LENGTH = 5 + +local INSUR_1HOUR_FRAUD = ( MERC_DIED_ON_OTHER_ASSIGNMENT + MERC_DIED_ON_OTHER_ASSIGNMENT_LENGTH ) +local INSUR_1HOUR_FRAUD_LENGTH = 3 + +-- When a merc is fired, and is injured +local AIM_MEDICAL_DEPOSIT_PARTIAL_REFUND = ( INSUR_1HOUR_FRAUD + INSUR_1HOUR_FRAUD_LENGTH ) +local AIM_MEDICAL_DEPOSIT_PARTIAL_REFUND_LENGTH = 3 + +-- When a merc is fired, and is dead +local AIM_MEDICAL_DEPOSIT_NO_REFUND = ( AIM_MEDICAL_DEPOSIT_PARTIAL_REFUND + AIM_MEDICAL_DEPOSIT_PARTIAL_REFUND_LENGTH ) +local AIM_MEDICAL_DEPOSIT_NO_REFUND_LENGTH = 3 + +local BOBBY_R_MEDUNA_SHIPMENT = ( AIM_MEDICAL_DEPOSIT_NO_REFUND + AIM_MEDICAL_DEPOSIT_NO_REFUND_LENGTH ) +local BOBBY_R_MEDUNA_SHIPMENT_LENGTH = 4 + +local iStartingCash = 0 + +Fincances = +{ + ACCRUED_INTEREST = 0, + ANONYMOUS_DEPOSIT = 1, + TRANSACTION_FEE = 2, + HIRED_MERC = 3, + BOBBYR_PURCHASE, + PAY_SPECK_FOR_MERC = 4, + MEDICAL_DEPOSIT = 5, + IMP_PROFILE = 6, + PURCHASED_INSURANCE = 7, + REDUCED_INSURANCE = 8, + EXTENDED_INSURANCE = 9, + CANCELLED_INSURANCE = 10, + INSURANCE_PAYOUT = 11, + EXTENDED_CONTRACT_BY_1_DAY = 12, + EXTENDED_CONTRACT_BY_1_WEEK = 13, + EXTENDED_CONTRACT_BY_2_WEEKS = 14, + DEPOSIT_FROM_GOLD_MINE = 15, + DEPOSIT_FROM_SILVER_MINE = 16, + PURCHASED_FLOWERS = 17, + FULL_MEDICAL_REFUND = 18, + PARTIAL_MEDICAL_REFUND = 19, + NO_MEDICAL_REFUND = 20, + PAYMENT_TO_NPC = 21, + TRANSFER_FUNDS_TO_MERC = 22, + TRANSFER_FUNDS_FROM_MERC = 23, + TRAIN_TOWN_MILITIA = 24, + PURCHASED_ITEM_FROM_DEALER = 25, + MERC_DEPOSITED_MONEY_TO_PLAYER_ACCOUNT = 26, + SOLD_ITEMS = 27, + FACILITY_OPERATIONS = 28, + MILITIA_UPKEEP = 29, +} + +Sender = +{ + MAIL_ENRICO = 0, + CHAR_PROFILE_SITE = 1, + GAME_HELP = 2, + IMP_PROFILE_RESULTS = 3, + SPECK_FROM_MERC = 4, + RIS_EMAIL = 5, + BARRY_MAIL = 6, + INSURANCE_COMPANY = 46, + BOBBY_R = 47, + KING_PIN = 48, + JOHN_KULBA = 49, + AIM_SITE = 50, +} + + Modifier = + { + HOSPITAL_UNSET = 0, + HOSPITAL_NORMAL = 1, + HOSPITAL_BREAK = 2, + HOSPITAL_COST = 3, + HOSPITAL_FREEBIE = 4, + HOSPITAL_RANDOM_FREEBIE = 5, +} + +SectorY = +{ + MAP_ROW_A = 1, + MAP_ROW_B = 2, + MAP_ROW_C = 3, + MAP_ROW_D = 4, + MAP_ROW_E = 5, + MAP_ROW_F = 6, + MAP_ROW_G = 7, + MAP_ROW_H = 8, + MAP_ROW_I = 9, + MAP_ROW_J = 10, + MAP_ROW_K = 11, + MAP_ROW_L = 12, + MAP_ROW_M = 13, + MAP_ROW_N = 14, + MAP_ROW_O = 15, + MAP_ROW_P = 16, +} + +Profil = +{ + Skyrider = 97, + Micky = 96, + Gabby = 104, + Bob = 84, + Devin = 61, +} + +local DIF_LEVEL_EASY = 1 +local DIF_LEVEL_MEDIUM = 2 +local DIF_LEVEL_HARD = 3 +local DIF_LEVEL_INSANE = 4 + +function InitNPCs() + + -- Add the pilot at a random location! + if is_networked == 0 then + o = math.random(1, 4) + if o == 1 then + -- B15 - Skyrider + AddNPCtoSector( Profil.Skyrider, 15, SectorY.MAP_ROW_B, 0 ) + AddAltSectorNew( 15, SectorY.MAP_ROW_B ) + elseif o == 2 then + -- E14 - Skyrider + AddNPCtoSector( Profil.Skyrider, 14, SectorY.MAP_ROW_E, 0 ) + AddAltSectorNew( 14, SectorY.MAP_ROW_E ) + elseif o == 3 then + -- D12 - Skyrider + AddNPCtoSector( Profil.Skyrider, 12, SectorY.MAP_ROW_D, 0 ) + AddAltSectorNew( 12,SectorY.MAP_ROW_D ) + elseif o == 4 then + -- C16 - Skyrider + AddNPCtoSector( Profil.Skyrider, 16, SectorY.MAP_ROW_C, 0 ) + AddAltSectorNew( 16, SectorY.MAP_ROW_C ) + end + end + + if is_networked == 1 then + -- B15 - Skyrider + AddNPCtoSector( Profil.Skyrider, 15, SectorY.MAP_ROW_B, 0 ) + AddAltSectorNew( 15, SectorY.MAP_ROW_B ) + end + + -- Set up Madlab's secret lab (he'll be added when the meanwhile scene occurs) + -- Use alternate map in this sector + if is_networked == 0 then + i = math.random(1, 4) + if i == 1 then + --H7 + AddAltSectorNew( 7, SectorY.MAP_ROW_H ) + elseif i == 2 then + --H16 + AddAltSectorNew( 16, SectorY.MAP_ROW_H ) + elseif i == 3 then + --I11 + AddAltSectorNew( 11, SectorY.MAP_ROW_I ) + elseif i == 4 then + --E4 + AddAltSectorNew( 4, SectorY.MAP_ROW_E ) + end + end + + if is_networked == 1 then + --H7 + AddAltSectorNew( 7, SectorY.MAP_ROW_H ) + end + + -- Add Micky in random location + if is_networked == 0 then + i = math.random(1, 5) + if i == 1 then + -- G9 + AddNPCtoSector( Profil.Micky, 9, SectorY.MAP_ROW_G, 0 ) + elseif i == 2 then + -- D14 + AddNPCtoSector( Profil.Micky, 14, SectorY.MAP_ROW_D, 0 ) + elseif i == 3 then + -- C5 + AddNPCtoSector( Profil.Micky, 5, SectorY.MAP_ROW_C, 0 ) + elseif i == 4 then + -- H2 + AddNPCtoSector( Profil.Micky, 2, SectorY.MAP_ROW_H, 0 ) + elseif i == 5 then + -- C6 + AddNPCtoSector( Profil.Micky, 6, SectorY.MAP_ROW_C, 0 ) + end + end + + if is_networked == 1 then + -- G9 + AddNPCtoSector( Profil.Micky, 9, SectorY.MAP_ROW_G, 0 ) + end + + PlayerTeamSawJoey(false) + + -- Add Bob + if (newGAME_STYLE == 1 and iniENABLE_CREPITUS == 1) then + -- F8 + AddNPCtoSector( Profil.Bob, 8, SectorY.MAP_ROW_F, 0 ) + end + + -- Add Gabby in random location + if (newGAME_STYLE == 1 and iniENABLE_CREPITUS == 1) then + i = math.random(1, 2) + + if i == 1 then + -- H11 + AddNPCtoSector( Profil.Gabby, 11, SectorY.MAP_ROW_H, 0 ) + AddAltSectorNew( 11, SectorY.MAP_ROW_H ) + elseif i == 2 then + -- I4 + AddNPCtoSector( Profil.Gabby, 4, SectorY.MAP_ROW_I, 0 ) + AddAltSectorNew( 4, SectorY.MAP_ROW_I ) + end + end + + -- Not SciFi, so use alternate map in Tixa's B1 level that doesn't have the stairs going down to the caves. + if (newGAME_STYLE == 0 and iniENABLE_CREPITUS == 0) then + --J9-1 + AddAltUGSectorNew( 9, SectorY.MAP_ROW_J, 1 ) + end + + -- Init hospital variables + HospitalTempBalance( 0 ) + HospitalRefund( 0 ) + HospitalPriceModifier( Modifier.HOSPITAL_UNSET ) + + -- Set up Devin so he will be placed + SetNPCData1 ( Profil.Devin, 3 ) +end + +function InitNewGame() + + if ( is_networked == 0 ) then + -- Setup two new messages! + AddPreReadEmail(OLD_ENRICO_1,OLD_ENRICO_1_LENGTH,Sender.MAIL_ENRICO) + AddPreReadEmail(OLD_ENRICO_2,OLD_ENRICO_2_LENGTH,Sender.MAIL_ENRICO) + AddPreReadEmail(RIS_REPORT,RIS_REPORT_LENGTH,Sender.RIS_EMAIL) + AddPreReadEmail(OLD_ENRICO_3,OLD_ENRICO_3_LENGTH,Sender.MAIL_ENRICO ) + + AddEmail (IMP_EMAIL_INTRO, IMP_EMAIL_INTRO_LENGTH, Sender.CHAR_PROFILE_SITE, -1) + + if( iniMERC_WEBSITE_IMMEDIATELY_AVAILABLE == true ) then + AddEmail (MERC_INTRO, MERC_INTRO_LENGTH, Sender.SPECK_FROM_MERC, -1) + end + end + + if ( newDIFFICULTY_LEVEL == DIF_LEVEL_EASY ) then + iStartingCash = GetStartingCashNovice() + elseif ( newDIFFICULTY_LEVEL == DIF_LEVEL_MEDIUM ) then + iStartingCash = GetStartingCashExperienced() + elseif ( newDIFFICULTY_LEVEL == DIF_LEVEL_HARD ) then + iStartingCash = GetStartingCashExpert() + elseif ( newDIFFICULTY_LEVEL == DIF_LEVEL_INSANE ) then + iStartingCash = GetStartingCashInsane() + end + + AddTransactionToPlayersBook( Fincances.ANONYMOUS_DEPOSIT, 0, GetWorldTotalMin(), iStartingCash ) +end \ No newline at end of file diff --git a/gamedir/Data/Scripts/HourlyUpdate.lua b/gamedir/Data/Scripts/HourlyUpdate.lua new file mode 100644 index 000000000..1ceb6483f --- /dev/null +++ b/gamedir/Data/Scripts/HourlyUpdate.lua @@ -0,0 +1,58 @@ +Facts = +{ + FACT_BROTHEL_OPEN = 251, + FACT_MUSEUM_OPEN = 250, + FACT_CLUB_OPEN = 252, + FACT_PAST_CLUB_CLOSING_AND_PLAYER_WARNED = 107, +} + +local p = 0 + +function HourlyQuestUpdate() + + if (cHour >= 4 or cHour < 20) then + SetFactFalse( Facts.FACT_BROTHEL_OPEN ) + else + SetFactTrue( Facts.FACT_BROTHEL_OPEN ) + end + + -- Bar/night club + if ( cHour > 15 or cHour < 2) then + + SetFactTrue( Facts.FACT_CLUB_OPEN ) + SetFactFalse( Facts.FACT_PAST_CLUB_CLOSING_AND_PLAYER_WARNED ) + + -- Reset boxes fought + for i = 0,3 do + -- Set false + gfBoxerFought(i,false) + end + + -- If # of boxing matches the player has won is a multiple of + -- 3, and the boxers haven't rested, then make them rest + + if ( gfBoxersResting == true ) then + + -- Done resting now! + gfBoxersResting = false + gubBoxersRests = gubBoxersRests + 1 + + p = gubBoxingMatchesWon / 3 + + elseif ( p > gubBoxersRests ) then + -- Time for the boxers to rest! + gfBoxersResting = true + end + + else + SetFactFalse( Facts.FACT_CLUB_OPEN ) + end + + -- Museum + if ( cHour >= 9 or cHour < 18 ) then + SetFactTrue( Facts.FACT_MUSEUM_OPEN ) + else + SetFactFalse( Facts.FACT_MUSEUM_OPEN ) + end + +end \ No newline at end of file diff --git a/gamedir/Data/Scripts/Intro.lua b/gamedir/Data/Scripts/Intro.lua new file mode 100644 index 000000000..c891562f9 --- /dev/null +++ b/gamedir/Data/Scripts/Intro.lua @@ -0,0 +1,155 @@ +Video = +{ + INTRO_NO_VIDEO = -1, + INTRO_REBEL_CRDT = 0, + INTRO_OMERTA = 1, + INTRO_PRAGUE_CRDT = 2, + INTRO_PRAGUE = 3, + -- There are no more videos shown for the begining + INTRO_END_END_SPEECH_MIGUEL = 4, + INTRO_END_END_SPEECH_NO_MIGUEL = 5, + INTRO_END_HELI_FLYBY = 6, + INTRO_END_SKYRIDER_HELICOPTER = 7, + INTRO_END_NOSKYRIDER_HELICOPTER = 8, + INTRO_SPLASH_SCREEN = 9, + INTRO_SPLASH_TALONSOFT = 10, + -- There are no more videos shown for the endgame + INTRO_LAST_END_GAME = 11, + INTRO_FIRST_VIDEO = 255, +} + + IntroType = + { + INTRO_BEGINNING = 0, -- Set when viewing the intro at the begining of the game + INTRO_ENDING = 1, -- Set when viewing the end game video. + INTRO_SPLASH = 2, +} + +ScreenTypes = +{ + EDIT_SCREEN = 0, + SAVING_SCREEN = 1, + LOADING_SCREEN = 2, + ERROR_SCREEN = 3, + INIT_SCREEN = 4, + GAME_SCREEN = 5, + ANIEDIT_SCREEN = 6, + PALEDIT_SCREEN = 7, + DEBUG_SCREEN = 8, + MAP_SCREEN = 9, + LAPTOP_SCREEN = 10, + LOADSAVE_SCREEN = 11, + MAPUTILITY_SCREEN = 12, + FADE_SCREEN = 13, + MSG_BOX_SCREEN = 14, + MAINMENU_SCREEN = 15, + AUTORESOLVE_SCREEN = 16, + SAVE_LOAD_SCREEN = 17, + OPTIONS_SCREEN = 18, + SHOPKEEPER_SCREEN = 19, + SEX_SCREEN = 20, + GAME_INIT_OPTIONS_SCREEN = 21, + DEMO_EXIT_SCREEN = 22, + INTRO_SCREEN = 23, + CREDIT_SCREEN = 24, +} + +function PrepareToExitIntroScreen() + + if ( gbIntroScreenMode == IntroType.INTRO_BEGINNING ) then + SetIntroExitScreen ( ScreenTypes.INIT_SCREEN ) + -- if its the intro at the begining of the game + elseif ( gbIntroScreenMode == IntroType.INTRO_SPLASH ) then + -- display a logo when exiting + DisplaySirtechSplashScreen() + + SetDoneWithSplashScreen ( true ) + SetIntroExitScreen ( ScreenTypes.INIT_SCREEN ) + else + -- We want to reinitialize the game + ReStartingGame() + + SetIntroExitScreen ( ScreenTypes.CREDIT_SCREEN ) + end + + SetIntroScreenExit (true) + +end + +function GetNextIntroVideo( uiCurrentVideo ) + + -- switch on whether it is the beginging or the end game video + if ( gbIntroScreenMode == IntroType.INTRO_BEGINNING ) then + + -- the video at the begining of the game + if ( uiCurrentVideo == Video.INTRO_FIRST_VIDEO ) then + StartVideo() + SetVideo ( Video.INTRO_REBEL_CRDT ) + elseif ( uiCurrentVideo == Video.INTRO_REBEL_CRDT ) then + SetVideo ( Video.INTRO_OMERTA ) + elseif ( uiCurrentVideo == Video.INTRO_OMERTA ) then + SetVideo ( Video.INTRO_PRAGUE_CRDT ) + elseif ( uiCurrentVideo == Video.INTRO_PRAGUE_CRDT ) then + SetVideo ( Video.INTRO_PRAGUE ) + elseif ( uiCurrentVideo == Video.INTRO_PRAGUE ) then + SetVideo ( Video.INTRO_NO_VIDEO ) + StopVideo() + end + + -- end game + elseif ( gbIntroScreenMode == IntroType.INTRO_ENDING ) then + + if ( uiCurrentVideo == Video.INTRO_FIRST_VIDEO ) then + StartVideo() + -- if Miguel is dead, play the flic with out him in it + if ( CheckMercIsDead(57) == true ) then -- MIGUEL + SetVideo ( Video.INTRO_END_END_SPEECH_NO_MIGUEL ) + else + SetVideo ( Video.INTRO_END_END_SPEECH_MIGUEL ) + end + + + elseif ( uiCurrentVideo == Video.INTRO_END_END_SPEECH_MIGUEL or uiCurrentVideo == Video.INTRO_END_END_SPEECH_NO_MIGUEL ) then + SetVideo ( Video.INTRO_END_HELI_FLYBY ) + elseif ( uiCurrentVideo == Video.INTRO_END_HELI_FLYBY ) then + + -- if SkyRider is dead, play the flic without him + if ( CheckMercIsDead(97) == true ) then --SKYRIDER + SetVideo ( Video.INTRO_END_NOSKYRIDER_HELICOPTER ) + else + SetVideo ( Video.INTRO_END_SKYRIDER_HELICOPTER ) + end + StopVideo() + end + + elseif( gbIntroScreenMode == IntroType.INTRO_SPLASH ) then + + if ( uiCurrentVideo == Video.INTRO_FIRST_VIDEO ) then + StartVideo() + SetVideo ( Video.INTRO_SPLASH_SCREEN ) + elseif ( uiCurrentVideo == Video.INTRO_SPLASH_SCREEN ) then + SetVideo ( Video.INTRO_SPLASH_TALONSOFT ) + StopVideo() + end + + end + +end + +function SetIntroType( bIntroType ) + + if( bIntroType == IntroType.INTRO_BEGINNING ) then + + SetIntroScreenMode ( IntroType.INTRO_BEGINNING ) + + elseif( bIntroType == IntroType.INTRO_ENDING ) then + + SetIntroScreenMode ( IntroType.INTRO_ENDING ) + + elseif( bIntroType == IntroType.INTRO_SPLASH ) then + + SetIntroScreenMode ( IntroType.INTRO_SPLASH ) + + end + +end \ No newline at end of file diff --git a/gamedir/Data/Scripts/Overhead.lua b/gamedir/Data/Scripts/Overhead.lua new file mode 100644 index 000000000..4b0352c73 --- /dev/null +++ b/gamedir/Data/Scripts/Overhead.lua @@ -0,0 +1,289 @@ +local NPC_TALK_RADIUS = 4 +local sDesiredMercDist +local NO_PROFILE = 200 + +Facts = +{ + FACT_SKYRIDER_CLOSE_TO_CHOPPER = 43, + FACT_MARIA_ESCORTED_AT_LEATHER_SHOP = 117, + FACT_JOEY_NEAR_MARTHA = 110, + FACT_JOHN_ALIVE = 190, + FACT_MARY_OR_JOHN_ARRIVED = 192, + FACT_MARY_ALIVE = 187, + FACT_FIRST_ROBOT_DESTROYED = 203, + FACT_ROBOT_READY_SECOND_TIME = 205, + FACT_SECOND_ROBOT_DESTROYED = 206, +} + +Attitude = +{ + DEFENSIVE = 0, + BRAVESOLO = 1, + BRAVEAID = 2, + CUNNINGSOLO = 3, + CUNNINGAID = 4, + AGGRESSIVE = 5, + MAXATTITUDES = 6, + ATTACKSLAYONLY = 7, +} + +Quests = +{ + QUEST_DELIVER_LETTER = 0, + QUEST_FOOD_ROUTE = 1, + QUEST_KILL_TERRORISTS = 2, + QUEST_KINGPIN_IDOL = 3, + QUEST_KINGPIN_MONEY = 4, + QUEST_RUNAWAY_JOEY = 5, + QUEST_RESCUE_MARIA = 6, + QUEST_CHITZENA_IDOL = 7, + QUEST_HELD_IN_ALMA = 8, + QUEST_INTERROGATION = 9, + QUEST_ARMY_FARM = 10, + QUEST_FIND_SCIENTIST = 11, + QUEST_DELIVER_VIDEO_CAMERA = 12, + QUEST_BLOODCATS = 13, + QUEST_FIND_HERMIT = 14, + QUEST_CREATURES = 15, + QUEST_CHOPPER_PILOT = 16, + QUEST_ESCORT_SKYRIDER = 17, + QUEST_FREE_DYNAMO = 18, + QUEST_ESCORT_TOURISTS = 19, + QUEST_FREE_CHILDREN = 20, + QUEST_LEATHER_SHOP_DREAM = 21, + QUEST_KILL_DEIDRANNA = 25, +} + +Profil = +{ + MIGUEL = 57, + CARLOS = 58, + IRA = 59, + DIMITRI = 60, + SLAY = 64, + DYNAMO = 66, + SHANK = 67, + CARMEN = 78, + MARIA = 88, + ANGEL = 89, + JOEY = 90, + SKYRIDER = 97, + JOHN = 118, + MARY = 119, + JIM = 140, + JACK = 141, + OLAF = 142, + RAY = 143, + OLGA = 144, + TYRONE = 145, + MADLAB = 146, +} + +What = +{ + MERC_TYPE__PLAYER_CHARACTER = 0, + MERC_TYPE__AIM_MERC = 1, + MERC_TYPE__MERC = 2, + MERC_TYPE__NPC = 3, + MERC_TYPE__EPC = 4, + MERC_TYPE__NPC_WITH_UNEXTENDABLE_CONTRACT = 5, + MERC_TYPE__VEHICLE = 6, +} + +Team = +{ + OUR_TEAM = 0, + ENEMY_TEAM = 1, + CREATURE_TEAM = 2, + MILITIA_TEAM = 3, + CIV_TEAM = 4, +} + +pQuest = +{ + QUESTNOTSTARTED = 0, + QUESTINPROGRESS = 1, + QUESTDONE = 2, +} + +Group = +{ + NON_CIV_GROUP = 0, + REBEL_CIV_GROUP = 1, + KINGPIN_CIV_GROUP = 2, + SANMONA_ARMS_GROUP = 3, + ANGELS_GROUP = 4, + BEGGARS_CIV_GROUP = 5, + TOURISTS_CIV_GROUP = 6, + ALMA_MILITARY_CIV_GROUP = 7, + DOCTORS_CIV_GROUP = 8, + COUPLE1_CIV_GROUP = 9, + HICKS_CIV_GROUP = 10, + WARDEN_CIV_GROUP = 11, + JUNKYARD_CIV_GROUP = 12, + FACTORY_KIDS_GROUP = 13, + QUEENS_CIV_GROUP = 14, +} + +Status = +{ + CIV_GROUP_NEUTRAL = 0, + CIV_GROUP_WILL_EVENTUALLY_BECOME_HOSTILE = 1, + CIV_GROUP_WILL_BECOME_HOSTILE = 2, + CIV_GROUP_HOSTILE = 3, +} + +SectorY = +{ + MAP_ROW_A = 1, + MAP_ROW_B = 2, + MAP_ROW_C = 3, + MAP_ROW_D = 4, + MAP_ROW_E = 5, + MAP_ROW_F = 6, + MAP_ROW_G = 7, + MAP_ROW_H = 8, + MAP_ROW_I = 9, + MAP_ROW_J = 10, + MAP_ROW_K = 11, + MAP_ROW_L = 12, + MAP_ROW_M = 13, + MAP_ROW_N = 14, + MAP_ROW_O = 15, + MAP_ROW_P = 16, +} + + +-- local function +local function HandleJohnArrival( ID ) + + local ID2 = nil + local sDist + + if ( not ID ) then + ID = FindSoldierByProfileID (Profil.JOHN) + if ( not ID ) then + return + end + end + + if ( PythSpacesAway( ID,8228) < 40 ) then + + if ( CheckFact( Facts.FACT_MARY_ALIVE, 0 ) == true ) then + ID2 = FindSoldierByProfileID( Profil.MARY ) + if ( ID2 ) then + if ( PythSpacesAway( ID, GetNPCGridNo(ID2) ) > 8 ) then + -- Too far away! + return + end + end + end + + SetFactTrue( Facts.FACT_MARY_OR_JOHN_ARRIVED ) + ActionStopMerc(ID) + + -- If Mary is alive/dead + if ( ID2 ) then + ActionStopMerc(ID2) + TriggerNPCRecord( ID, 13 ) + else + TriggerNPCRecord( ID, 12 ) + end + + end + +end +-- end local function + +-- local function +local function HandleMaryArrival( ID ) + + local sDist + + if ( not ID ) then + ID = FindSoldierByProfileID (Profil.MARY) + if ( not ID ) then + return + end + end + + if ( CheckFact( Facts.FACT_JOHN_ALIVE,0) == true ) then + return + --new requirements: player close by + elseif ( PythSpacesAway( ID,8228) < 40 ) then + + if ( not TileIsOutOfBounds ( ClosestPC( ID, sDist )) and sDist > NPC_TALK_RADIUS * 2 ) then + --too far away + return + end + + SetFactTrue( Facts.FACT_MARY_OR_JOHN_ARRIVED ) + ActionStopMerc(ID) + TriggerNPCRecord( ID, 13 ) + end + +end +-- end local function + +function HandleAtNewGridNo( ProfileId ) + + TeamSoldier = FindSoldierTeam (ProfileId) + + if ( TeamSoldier == Team.OUR_TEAM ) then -- Team + + if ( WhatKindOfMercAmI (ProfileId) == What.MERC_TYPE__EPC ) then -- what EPC + + -- Skyrider + if ( ProfileId == Profil.SKYRIDER and CheckNPCSectorBool( Profil.SKYRIDER, 13, SectorY.MAP_ROW_B, 0 ) == true and PythSpacesAway( Profil.SKYRIDER,8842 ) < 11 ) then + ActionStopMerc(Profil.SKYRIDER) + SetFactTrue( Facts.FACT_SKYRIDER_CLOSE_TO_CHOPPER ) + TriggerNPCRecord( Profil.SKYRIDER, 15 ) + SetUpHelicopterForPlayer( 13, SectorY.MAP_ROW_B ) + + elseif ( ProfileIdsSectorX == 13 and ProfileIdsSectorY == SectorY.MAP_ROW_B and ProfileIdbSectorZ == 0 ) then + + -- Mary + if ( ProfileId == Profil.MARY ) then + HandleMaryArrival( Profil.MARY ) + -- John + elseif ( ProfileId == Profil.JOHN ) then + HandleJohnArrival( Profil.JOHN ) + end + + -- Maria + elseif ( ProfileId == Profil.MARIA and CheckNPCSectorBool( Profil.MARIA, 6, SectorY.MAP_ROW_C, 0) == true and CheckFact(Facts.FACT_MARIA_ESCORTED_AT_LEATHER_SHOP,Profil.MARIA) == true ) then + + if ( NPCInRoom( Profil.ANGEL, 2 ) == true ) then + TriggerNPCRecord( Profil.ANGEL, 12 ) + end + + -- Joey + elseif ( ProfileId == Profil.JOEY and CheckNPCSectorBool( Profil.JOEY, 8, SectorY.MAP_ROW_G, 0) == true and CheckFact(Facts.FACT_JOEY_NEAR_MARTHA,0) == true ) then + ActionStopMerc(Profil.JOEY) + TriggerNPCRecord( Profil.JOEY, 9 ) + end + + -- Drassen stuff for John & Mary + elseif ( CheckQuest(Quests.QUEST_ESCORT_TOURISTS) == pQuest.QUESTINPROGRESS and ProfileIdsSectorX == 13 and ProfileIdsSectorY == SectorY.MAP_ROW_B and ProfileIdbSectorZ == 0 ) then + + if ( CheckFact( FACT_JOHN_ALIVE) == true ) then + HandleJohnArrival( nil ) + else + HandleMaryArrival( nil ) + end + + elseif ( TeamSoldier == Team.CIV_TEAM and ProfileId ~= NO_PROFILE and CheckSoldierNeutral( ProfileId ) == true ) then + + if ( ProfileId == Profil.JIM or ProfileId == Profil.JACK or ProfileId == Profil.OLAF or ProfileId == Profil.RAY or ProfileId == Profil.OLGA or ProfileId == Profil.TYRONE ) then + + if ( not TileIsOutOfBounds( ClosestPC( ProfileId, sDesiredMercDist )) ) then + if ( sDesiredMercDist <= NPC_TALK_RADIUS * 2 ) then + CancelAIAction ( ProfileId ) + AddToShouldBecomeHostileOrSayQuoteList( GetPlayerMercID(ProfileId) ) + end + end + end + + end -- End what EPC + end -- End team +end \ No newline at end of file diff --git a/gamedir/Data/Scripts/StrategicEventHandler.lua b/gamedir/Data/Scripts/StrategicEventHandler.lua new file mode 100644 index 000000000..f6ce0da09 --- /dev/null +++ b/gamedir/Data/Scripts/StrategicEventHandler.lua @@ -0,0 +1,631 @@ +math.randomseed( os.time() ); math.random(); math.random(); math.random() + +local MAX_EMAIL_LINES = 10 -- Max number of lines can be shown in a message +local MAX_MESSAGES_PAGE = 18 -- Max number of messages per page + +local IMP_EMAIL_INTRO = 0 +local IMP_EMAIL_INTRO_LENGTH = 10 +local ENRICO_CONGRATS = (IMP_EMAIL_INTRO + IMP_EMAIL_INTRO_LENGTH) +local ENRICO_CONGRATS_LENGTH = 3 +local IMP_EMAIL_AGAIN = (ENRICO_CONGRATS + ENRICO_CONGRATS_LENGTH) +local IMP_EMAIL_AGAIN_LENGTH = 6 +local MERC_INTRO = (IMP_EMAIL_AGAIN + IMP_EMAIL_AGAIN_LENGTH) +local MERC_INTRO_LENGTH = 5 +local MERC_NEW_SITE_ADDRESS = ( MERC_INTRO + MERC_INTRO_LENGTH ) +local MERC_NEW_SITE_ADDRESS_LENGTH = 2 +local AIM_MEDICAL_DEPOSIT_REFUND = ( MERC_NEW_SITE_ADDRESS + MERC_NEW_SITE_ADDRESS_LENGTH ) +local AIM_MEDICAL_DEPOSIT_REFUND_LENGTH = 3 +local IMP_EMAIL_PROFILE_RESULTS = ( AIM_MEDICAL_DEPOSIT_REFUND + AIM_MEDICAL_DEPOSIT_REFUND_LENGTH ) +local IMP_EMAIL_PROFILE_RESULTS_LENGTH = 1 +local MERC_WARNING = ( IMP_EMAIL_PROFILE_RESULTS_LENGTH + IMP_EMAIL_PROFILE_RESULTS ) +local MERC_WARNING_LENGTH = 2 +local MERC_INVALID = ( MERC_WARNING + MERC_WARNING_LENGTH ) +local MERC_INVALID_LENGTH = 2 +local NEW_MERCS_AT_MERC = ( MERC_INVALID + MERC_INVALID_LENGTH ) +local NEW_MERCS_AT_MERC_LENGTH = 2 +local MERC_FIRST_WARNING = ( NEW_MERCS_AT_MERC + NEW_MERCS_AT_MERC_LENGTH ) +local MERC_FIRST_WARNING_LENGTH = 2 + +-- merc up a level emails +local MERC_UP_LEVEL_BIFF = ( MERC_FIRST_WARNING + MERC_FIRST_WARNING_LENGTH ) +local MERC_UP_LEVEL_LENGTH_BIFF = 2 +local MERC_UP_LEVEL_HAYWIRE = ( MERC_UP_LEVEL_LENGTH_BIFF + MERC_UP_LEVEL_BIFF ) +local MERC_UP_LEVEL_LENGTH_HAYWIRE = 2 +local MERC_UP_LEVEL_GASKET = ( MERC_UP_LEVEL_LENGTH_HAYWIRE + MERC_UP_LEVEL_HAYWIRE ) +local MERC_UP_LEVEL_LENGTH_GASKET = 2 +local MERC_UP_LEVEL_RAZOR = ( MERC_UP_LEVEL_LENGTH_GASKET + MERC_UP_LEVEL_GASKET ) +local MERC_UP_LEVEL_LENGTH_RAZOR = 2 +local MERC_UP_LEVEL_FLO = ( MERC_UP_LEVEL_LENGTH_RAZOR + MERC_UP_LEVEL_RAZOR ) +local MERC_UP_LEVEL_LENGTH_FLO = 2 +local MERC_UP_LEVEL_GUMPY = ( MERC_UP_LEVEL_LENGTH_FLO + MERC_UP_LEVEL_FLO ) +local MERC_UP_LEVEL_LENGTH_GUMPY = 2 +local MERC_UP_LEVEL_LARRY = ( MERC_UP_LEVEL_LENGTH_GUMPY + MERC_UP_LEVEL_GUMPY ) +local MERC_UP_LEVEL_LENGTH_LARRY = 2 +local MERC_UP_LEVEL_COUGAR = ( MERC_UP_LEVEL_LENGTH_LARRY + MERC_UP_LEVEL_LARRY ) +local MERC_UP_LEVEL_LENGTH_COUGAR = 2 +local MERC_UP_LEVEL_NUMB = ( MERC_UP_LEVEL_LENGTH_COUGAR + MERC_UP_LEVEL_COUGAR ) +local MERC_UP_LEVEL_LENGTH_NUMB = 2 +local MERC_UP_LEVEL_BUBBA = ( MERC_UP_LEVEL_LENGTH_NUMB + MERC_UP_LEVEL_NUMB ) +local MERC_UP_LEVEL_LENGTH_BUBBA = 2 + +-- Merc left-me-a-message-and-now-I'm-back emails +local AIM_REPLY_BARRY = ( MERC_UP_LEVEL_LENGTH_BUBBA + MERC_UP_LEVEL_BUBBA ) +local AIM_REPLY_LENGTH_BARRY = 2 +local AIM_REPLY_MELTDOWN = (AIM_REPLY_BARRY + ( 39 * AIM_REPLY_LENGTH_BARRY )) +local AIM_REPLY_LENGTH_MELTDOWN = AIM_REPLY_LENGTH_BARRY + +-- Old EXISTING emails when player starts game. They must look "read" +local OLD_ENRICO_1 = ( AIM_REPLY_LENGTH_MELTDOWN + AIM_REPLY_MELTDOWN ) +local OLD_ENRICO_1_LENGTH = 3 +local OLD_ENRICO_2 = ( OLD_ENRICO_1 + OLD_ENRICO_1_LENGTH ) +local OLD_ENRICO_2_LENGTH = 3 +local RIS_REPORT = ( OLD_ENRICO_2 + OLD_ENRICO_2_LENGTH ) +local RIS_REPORT_LENGTH = 2 +local OLD_ENRICO_3 = ( RIS_REPORT + RIS_REPORT_LENGTH ) +local OLD_ENRICO_3_LENGTH = 3 + +-- Emails that occur from Enrico once player accomplishes things +local ENRICO_MIGUEL = ( OLD_ENRICO_3 + OLD_ENRICO_3_LENGTH ) +local ENRICO_MIGUEL_LENGTH = 3 +local ENRICO_PROG_20 = ( ENRICO_MIGUEL + ENRICO_MIGUEL_LENGTH ) +local ENRICO_PROG_20_LENGTH = 3 +local ENRICO_PROG_55 = ( ENRICO_PROG_20 + ENRICO_PROG_20_LENGTH ) +local ENRICO_PROG_55_LENGTH = 3 +local ENRICO_PROG_80 = ( ENRICO_PROG_55 + ENRICO_PROG_55_LENGTH ) +local ENRICO_PROG_80_LENGTH = 3 +local ENRICO_SETBACK = ( ENRICO_PROG_80 + ENRICO_PROG_80_LENGTH ) +local ENRICO_SETBACK_LENGTH = 3 +local ENRICO_SETBACK_2 = ( ENRICO_SETBACK + ENRICO_SETBACK_LENGTH ) +local ENRICO_SETBACK_2_LENGTH = 3 +local ENRICO_CREATURES = ( ENRICO_SETBACK_2 + ENRICO_SETBACK_2_LENGTH ) +local ENRICO_CREATURES_LENGTH = 3 + +-- Insurance company emails +local INSUR_PAYMENT = ( ENRICO_CREATURES + ENRICO_CREATURES_LENGTH ) +local INSUR_PAYMENT_LENGTH = 3 +local INSUR_SUSPIC = ( INSUR_PAYMENT + INSUR_PAYMENT_LENGTH ) +local INSUR_SUSPIC_LENGTH = 3 +local INSUR_INVEST_OVER = ( INSUR_SUSPIC + INSUR_SUSPIC_LENGTH ) +local INSUR_INVEST_OVER_LENGTH = 3 +local INSUR_SUSPIC_2 = ( INSUR_INVEST_OVER + INSUR_INVEST_OVER_LENGTH ) +local INSUR_SUSPIC_2_LENGTH = 3 + +local BOBBYR_NOW_OPEN = ( INSUR_SUSPIC_2 + INSUR_SUSPIC_2_LENGTH ) +local BOBBYR_NOW_OPEN_LENGTH = 3 + +local KING_PIN_LETTER = ( BOBBYR_NOW_OPEN + BOBBYR_NOW_OPEN_LENGTH ) +local KING_PIN_LETTER_LENGTH = 4 + +local LACK_PLAYER_PROGRESS_1 = ( KING_PIN_LETTER + KING_PIN_LETTER_LENGTH ) +local LACK_PLAYER_PROGRESS_1_LENGTH = 3 + +local LACK_PLAYER_PROGRESS_2 = ( LACK_PLAYER_PROGRESS_1 + LACK_PLAYER_PROGRESS_1_LENGTH ) +local LACK_PLAYER_PROGRESS_2_LENGTH = 3 + +local LACK_PLAYER_PROGRESS_3 = ( LACK_PLAYER_PROGRESS_2 + LACK_PLAYER_PROGRESS_2_LENGTH ) +local LACK_PLAYER_PROGRESS_3_LENGTH = 3 + +-- A package from bobby r has arrived in Drassen +local BOBBYR_SHIPMENT_ARRIVED = ( LACK_PLAYER_PROGRESS_3 + LACK_PLAYER_PROGRESS_3_LENGTH ) +local BOBBYR_SHIPMENT_ARRIVED_LENGTH = 4 + +-- John Kulba has left the gifts for theplayers in drassen +local JOHN_KULBA_GIFT_IN_DRASSEN = ( BOBBYR_SHIPMENT_ARRIVED + BOBBYR_SHIPMENT_ARRIVED_LENGTH ) +local JOHN_KULBA_GIFT_IN_DRASSEN_LENGTH = 4 + +-- When a merc dies on ANOTHER assignment ( ie not with the player ) +local MERC_DIED_ON_OTHER_ASSIGNMENT = ( JOHN_KULBA_GIFT_IN_DRASSEN + JOHN_KULBA_GIFT_IN_DRASSEN_LENGTH ) +local MERC_DIED_ON_OTHER_ASSIGNMENT_LENGTH = 5 + +local INSUR_1HOUR_FRAUD = ( MERC_DIED_ON_OTHER_ASSIGNMENT + MERC_DIED_ON_OTHER_ASSIGNMENT_LENGTH ) +local INSUR_1HOUR_FRAUD_LENGTH = 3 + +-- When a merc is fired, and is injured +local AIM_MEDICAL_DEPOSIT_PARTIAL_REFUND = ( INSUR_1HOUR_FRAUD + INSUR_1HOUR_FRAUD_LENGTH ) +local AIM_MEDICAL_DEPOSIT_PARTIAL_REFUND_LENGTH = 3 + +-- When a merc is fired, and is dead +local AIM_MEDICAL_DEPOSIT_NO_REFUND = ( AIM_MEDICAL_DEPOSIT_PARTIAL_REFUND + AIM_MEDICAL_DEPOSIT_PARTIAL_REFUND_LENGTH ) +local AIM_MEDICAL_DEPOSIT_NO_REFUND_LENGTH = 3 + +local BOBBY_R_MEDUNA_SHIPMENT = ( AIM_MEDICAL_DEPOSIT_NO_REFUND + AIM_MEDICAL_DEPOSIT_NO_REFUND_LENGTH ) +local BOBBY_R_MEDUNA_SHIPMENT_LENGTH = 4 + +History = +{ + HISTORY_ENTERED_HISTORY_MODE = 0, + HISTORY_HIRED_MERC_FROM_AIM = 1, + HISTORY_HIRED_MERC_FROM_MERC = 2, + HISTORY_MERC_KILLED = 3, + HISTORY_SETTLED_ACCOUNTS_AT_MERC = 4, + HISTORY_ACCEPTED_ASSIGNMENT_FROM_ENRICO = 5, + HISTORY_CHARACTER_GENERATED = 6, + HISTORY_PURCHASED_INSURANCE = 7, + HISTORY_CANCELLED_INSURANCE = 8, + HISTORY_INSURANCE_CLAIM_PAYOUT = 9, + HISTORY_EXTENDED_CONTRACT_1_DAY = 10, + HISTORY_EXTENDED_CONTRACT_1_WEEK = 11, + HISTORY_EXTENDED_CONTRACT_2_WEEK = 12, + HISTORY_MERC_FIRED = 13, + HISTORY_MERC_QUIT = 14, + HISTORY_QUEST_STARTED = 15, + HISTORY_QUEST_FINISHED = 16, + HISTORY_TALKED_TO_MINER = 17, + HISTORY_LIBERATED_TOWN = 18, + HISTORY_CHEAT_ENABLED = 19, + HISTORY_TALKED_TO_FATHER_WALKER = 20, + HISTORY_MERC_MARRIED_OFF = 21, + HISTORY_MERC_CONTRACT_EXPIRED = 22, + HISTORY_RPC_JOINED_TEAM = 23, + HISTORY_ENRICO_COMPLAINED = 24, + HISTORY_WONBATTLE = 25, + HISTORY_MINE_RUNNING_OUT = 26, + HISTORY_MINE_RAN_OUT = 27, + HISTORY_MINE_SHUTDOWN = 28, + HISTORY_MINE_REOPENED = 29, + HISTORY_DISCOVERED_TIXA = 30, + HISTORY_DISCOVERED_ORTA = 31, + HISTORY_GOT_ROCKET_RIFLES = 32, + HISTORY_DEIDRANNA_DEAD_BODIES = 33, + HISTORY_BOXING_MATCHES = 34, + HISTORY_SOMETHING_IN_MINES = 35, + HISTORY_DEVIN = 36, + HISTORY_MIKE = 37, + HISTORY_TONY = 38, + HISTORY_KROTT = 39, + HISTORY_KYLE = 40, + HISTORY_MADLAB = 41, + HISTORY_GABBY = 42, + HISTORY_KEITH_OUT_OF_BUSINESS = 43, + HISTORY_HOWARD_CYANIDE = 44, + HISTORY_KEITH = 45, + HISTORY_HOWARD = 46, + HISTORY_PERKO = 47, + HISTORY_SAM = 48, + HISTORY_FRANZ = 49, + HISTORY_ARNOLD = 50, + HISTORY_FREDO = 51, + HISTORY_RICHGUY_BALIME = 52, + HISTORY_JAKE = 53, + HISTORY_BUM_KEYCARD = 54, + HISTORY_WALTER = 55, + HISTORY_DAVE = 56, + HISTORY_PABLO = 57, + HISTORY_KINGPIN_MONEY = 58, + HISTORY_WON_BOXING = 59, + HISTORY_LOST_BOXING = 60, + HISTORY_DISQUALIFIED_BOXING = 61, + HISTORY_FOUND_MONEY = 62, + HISTORY_ASSASSIN = 63, + HISTORY_LOSTTOWNSECTOR = 64, + HISTORY_DEFENDEDTOWNSECTOR = 65, + HISTORY_LOSTBATTLE = 66, + HISTORY_FATALAMBUSH = 67, + HISTORY_WIPEDOUTENEMYAMBUSH = 68, + HISTORY_UNSUCCESSFULATTACK = 69, + HISTORY_SUCCESSFULATTACK = 70, + HISTORY_CREATURESATTACKED = 71, + HISTORY_KILLEDBYBLOODCATS = 72, + HISTORY_SLAUGHTEREDBLOODCATS = 73, + HISTORY_NPC_KILLED = 74, + HISTORY_GAVE_CARMEN_HEAD = 75, + HISTORY_SLAY_MYSTERIOUSLY_LEFT = 76, + HISTORY_MERC_KILLED_CHARACTER = 77, +} + +Sender = +{ + MAIL_ENRICO = 0, + CHAR_PROFILE_SITE = 1, + GAME_HELP = 2, + IMP_PROFILE_RESULTS = 3, + SPECK_FROM_MERC = 4, + RIS_EMAIL = 5, + BARRY_MAIL = 6, + INSURANCE_COMPANY = 46, + BOBBY_R = 47, + KING_PIN = 48, + JOHN_KULBA = 49, + AIM_SITE = 50, +} + +Items = +{ + MONEY = 219, + SW38 = 5, + STUN_GRENADE = 131, + DESERTEAGLE = 7, + GASMASK = 213, +} + +Profil = +{ + FATHER = 100, + HAMOUS = 63, + PROF_ICECREAM = 162, + RAT = 81, + VINCE = 69, + STEVE = 80, + JENNY = 132, + DARREN = 87, + TONY = 91, + DEVIN = 61, + CARMEN = 78, + SAL = 99, + PABLO = 98, + SPIKE = 93, + ROBOT = 62, + JOEY = 90, + MADLAB = 146, + CONRAD = 70, + KINGPIN = 86, + MADAME = 107, +} + +Facts = +{ + FACT_VINCE_EXPECTING_MONEY = 149, + FACT_TONY_NOT_AVAILABLE = 86, + FACT_DAVE_HAS_GAS = 226, + FACT_PABLOS_BRIBED = 41, + FACT_PACKAGE_DAMAGED = 58, + FACT_SHIPMENT_DELAYED_24_HOURS = 56, + FACT_PACKAGE_LOST_PERMANENTLY = 58, + FACT_PABLO_RETURNED_GOODS = 39, + FACT_PABLO_PUNISHED_BY_PLAYER = 37, + FACT_REALLY_NEW_BOBBYRAY_SHIPMENT_WAITING = 34, + FACT_LARGE_SIZED_SHIPMENT_WAITING = 62, + FACT_LARGE_SIZED_OLD_SHIPMENT_WAITING = 35, + FACT_24_HOURS_SINCE_DOCTOR_TALKED_TO = 306, + FACT_24_HOURS_SINCE_JOEY_RESCUED = 305, + FACT_KINGPIN_KNOWS_MONEY_GONE = 103, + FACT_KINGPIN_DEAD = 308, + FACT_KINGPIN_CAN_SEND_ASSASSINS = 276, + FACT_FOOD_QUEST_OVER = 52, + FACT_WILLIS_HEARD_ABOUT_JOEY_RESCUE = 271, + FACT_BRENDA_PATIENCE_TIMER_EXPIRED = 360, + FACT_FIRST_ROBOT_DESTROYED = 203, + FACT_ROBOT_READY_SECOND_TIME = 205, + FACT_ROBOT_READY = 202, + FACT_JOEY_ESCORTED = 108, + FACT_KIDS_ARE_FREE = 318, + FACT_OK_USE_HUMMER = 224, +} + +Flags2 = +{ + PROFILE_MISC_FLAG2_DONT_ADD_TO_SECTOR = 0, + PROFILE_MISC_FLAG2_LEFT_COUNTRY = 1, + PROFILE_MISC_FLAG2_BANDAGED_TODAY = 2, + PROFILE_MISC_FLAG2_SAID_FIRSTSEEN_QUOTE = 3, + PROFILE_MISC_FLAG2_NEEDS_TO_SAY_HOSTILE_QUOTE = 4, + PROFILE_MISC_FLAG2_MARRIED_TO_HICKS = 5, + PROFILE_MISC_FLAG2_ASKED_BY_HICKS = 6, +} + +SectorY = +{ + MAP_ROW_A = 1, + MAP_ROW_B = 2, + MAP_ROW_C = 3, + MAP_ROW_D = 4, + MAP_ROW_E = 5, + MAP_ROW_F = 6, + MAP_ROW_G = 7, + MAP_ROW_H = 8, + MAP_ROW_I = 9, + MAP_ROW_J = 10, + MAP_ROW_K = 11, + MAP_ROW_L = 12, + MAP_ROW_M = 13, + MAP_ROW_N = 14, + MAP_ROW_O = 15, + MAP_ROW_P = 16, +} + +NpcAction = +{ + NPC_ACTION_ADD_JOEY_TO_WORLD = 136, + NPC_ACTION_RETURN_STOLEN_SHIPMENT_ITEMS = 108, + NPC_ACTION_SET_RANDOM_PACKAGE_DAMAGE_TIMER = 116, + NPC_ACTION_ENABLE_CAMBRIA_DOCTOR_BONUS = 139, + NPC_ACTION_TRIGGER_END_OF_FOOD_QUEST = 112, + NPC_ACTION_DELAYED_MAKE_BRENDA_LEAVE = 121, + NPC_ACTION_SET_DELAY_TILL_GIRLS_AVAILABLE = 126, + NPC_ACTION_SET_GIRLS_AVAILABLE = 125, + NPC_ACTION_READY_ROBOT = 194, + NPC_ACTION_SEND_ENRICO_MIGUEL_EMAIL = 230, + NPC_ACTION_TIMER_FOR_VEHICLE = 211, + NPC_ACTION_FREE_KIDS = 117, +} + +Sectors = +{ + HOSPITAL_SECTOR_X = 8, + HOSPITAL_SECTOR_Y = 6, + HOSPITAL_SECTOR_Z = 0, +} + +EventTypes = +{ + EVENT_SET_BY_NPC_SYSTEM = 27, +} + +Group = +{ + KINGPIN_CIV_GROUP = 2, +} + +StatusGroup = +{ + CIV_GROUP_NEUTRAL = 0, + CIV_GROUP_WILL_EVENTUALLY_BECOME_HOSTILE = 1, + CIV_GROUP_WILL_BECOME_HOSTILE = 2, + CIV_GROUP_HOSTILE = 3, +} + +qStatus = +{ + QUESTNOTSTARTED =0, + QUESTINPROGRESS = 1, + QUESTDONE = 2, +} + +Quests = +{ + QUEST_DELIVER_LETTER = 0, + QUEST_FOOD_ROUTE = 1, + QUEST_KILL_TERRORISTS = 2, + QUEST_KINGPIN_IDOL = 3, + QUEST_KINGPIN_MONEY = 4, + QUEST_RUNAWAY_JOEY = 5, + QUEST_RESCUE_MARIA = 6, + QUEST_CHITZENA_IDOL = 7, + QUEST_HELD_IN_ALMA = 8, + QUEST_INTERROGATION = 9, + QUEST_ARMY_FARM = 10, + QUEST_FIND_SCIENTIST = 11, + QUEST_DELIVER_VIDEO_CAMERA = 12, + QUEST_BLOODCATS = 13, + QUEST_FIND_HERMIT = 14, + QUEST_CREATURES = 15, + QUEST_CHOPPER_PILOT = 16, + QUEST_ESCORT_SKYRIDER = 17, + QUEST_FREE_DYNAMO = 18, + QUEST_ESCORT_TOURISTS = 19, + QUEST_FREE_CHILDREN = 20, + QUEST_LEATHER_SHOP_DREAM = 21, + QUEST_KILL_DEIDRANNA = 25, +} + +ProfileType = +{ + None = 0, + AIM = 1, + MERC = 2, + RPC = 3, + NPC = 4, + Vehicle = 5, + IMP = 6, +} + +local MERC_OK = 0 +local MERC_HAS_NO_TEXT_FILE = -1 +local MERC_ANNOYED_BUT_CAN_STILL_CONTACT = -2 +local MERC_ANNOYED_WONT_CONTACT = -3 +local MERC_HIRED_BUT_NOT_ARRIVED_YET = -4 +local MERC_IS_DEAD = -5 +local MERC_RETURNING_HOME = -6 +local MERC_WORKING_ELSEWHERE = -7 +local MERC_FIRED_AS_A_POW = -8 + +local guiPabloExtraDaysBribed = 0 + +local BOBBYR_SHIPPING_DEST_SECTOR_X = 13 +local BOBBYR_SHIPPING_DEST_SECTOR_Y = 2 +local BOBBYR_SHIPPING_DEST_SECTOR_Z = 0 +local BOBBYR_SHIPPING_DEST_GRIDNO = 10112 +local PABLOS_STOLEN_DEST_GRIDNO = 1 +local LOST_SHIPMENT_GRIDNO = 2 + +local NPC_SYSTEM_EVENT_ACTION_PARAM_BONUS = 10000 + +local gubCambriaMedicalObjects + +function HandleEarlyMorningEvents() + + for i = 0, 254 do + if ( WhoIs(ProfileType.RPC,i) == i or WhoIs(ProfileType.NPC,i) == i or WhoIs(ProfileType.Vehicle,i) == i ) then + -- Set FALSE + -- Loop through all *NPCs* and reset "default response used recently" flags + SetThreatenDefaultResponseUsedRecently(i,false) + SetRecruitDefaultResponseUsedRecently(i,false) + SetFriendlyOrDirectDefaultResponseUsedRecently(i,false) + SetMiscFlags2(i,Flags2.PROFILE_MISC_FLAG2_BANDAGED_TODAY) + end + end + + + r = math.random(1, 4) + SetNPCData1(Profil.FATHER,r) + + -- Set Walker's location + o = math.random(1, 2) + if (o > 1) then + -- Move the father to the other sector, provided neither are loaded + if (not ( ( gWorldSectorX == 13) and ( ( gWorldSectorY == 3) or gWorldSectorY == 4 ) and ( gbWorldSectorZ == 0 ) )) then + + SetCharacterSectorX(Profil.FATHER,13) + SectorY = CheckCharacterSectorY(Profil.FATHER) + + -- Swap his location + if ( SectorY == 3 ) then + SetCharacterSectorY(Profil.FATHER,4) + else + SetCharacterSectorY(Profil.FATHER,3) + end + end + end + + if ( CheckLastDateSpokenTot(Profil.TONY) > 0 and not ( gWorldSectorX == 5 and gWorldSectorY == 3 and gWorldSectorZ == 0 )) then + + -- San Mona C5 is not loaded so make Tony possibly not available + p = math.random(0, 100) + + if ( p <= iniCHANCE_TONY_AVAILABLE ) then + -- Tony IS available + SetFactFalse( Facts.FACT_TONY_NOT_AVAILABLE ) + AddNPCtoSector (Profil.TONY,5,3,0) + else + -- Tony is NOT available + SetFactTrue( Facts.FACT_TONY_NOT_AVAILABLE ) + AddNPCtoSector (Profil.TONY,0,0,0) + end + end + + if ( CheckLastDateSpokenTot(Profil.DEVIN) == 0 ) then + + DData = CheckNPCData1 (Profil.DEVIN) + i = DData + 1 + SetNPCData1 (Profil.DEVIN,i) + + if ( CheckNPCData1 (Profil.DEVIN) > 3 ) then + Devinid,Devinx,Deviny,Devinz = CheckNPCinSector(Profil.DEVIN) + if ( not ( (gWorldSectorX == Devinx) and (gWorldSectorY == Deviny) and (gWorldSectorZ == 0) ) ) then + + -- Ok, Devin's sector not loaded, so time to move! + -- Might be same sector as before, if so, oh well! + p = math.random(1, 5) + if ( p == 1 ) then + --G9 + AddNPCtoSector (Profil.DEVIN,9,7,0) + elseif ( p == 2 ) then + --D13 + AddNPCtoSector (Profil.DEVIN,13,4,0) + elseif ( p == 3 ) then + --C5 + AddNPCtoSector (Profil.DEVIN,5,3,0) + elseif ( p == 4 ) then + --H2 + AddNPCtoSector (Profil.DEVIN,2,8,0) + elseif ( p == 5 ) then + --C6 + AddNPCtoSector (Profil.DEVIN,6,3,0) + end + end + end + end + + -- Stop moving the truck if Hamous is dead!! + -- Stop moving them if the player has the truck or Hamous is hired! + + HAMOUSid,HAMOUSx,HAMOUSy,HAMOUSz = CheckNPCinSector(Profil.HAMOUS) + + if ( CheckNPCLife(Profil.HAMOUS) > 0 and CheckMercIsDead (Profil.HAMOUS) == false and CheckMercIsDead (Profil.PROF_ICECREAM) == false and (not ( (gWorldSectorX == HAMOUSx) and (gWorldSectorY == HAMOUSy) and (gWorldSectorZ == 0) )) ) then + + -- Ok, HAMOUS's sector not loaded, so time to move! + -- Might be same sector as before, if so, oh well! + i = math.random(1, 5) + if i == 1 then + -- G6 + AddNPCtoSector (Profil.HAMOUS,6,7,0) + AddNPCtoSector (Profil.PROF_ICECREAM,6,7,0) + elseif i == 2 then + -- F12 + AddNPCtoSector (Profil.HAMOUS,12,6,0) + AddNPCtoSector (Profil.PROF_ICECREAM,12,6,0) + elseif i == 3 then + -- D7 + AddNPCtoSector (Profil.HAMOUS,7,4,0) + AddNPCtoSector (Profil.PROF_ICECREAM,7,4,0) + elseif i == 4 then + -- D3 + AddNPCtoSector (Profil.HAMOUS,3,4,0) + AddNPCtoSector (Profil.PROF_ICECREAM,3,4,0) + elseif i == 5 then + -- D9 + AddNPCtoSector (Profil.HAMOUS,9,4,0) + AddNPCtoSector (Profil.PROF_ICECREAM,9,4,0) + end + end + + -- Does Rat take off? + if ( CheckNPCData1 (Profil.RAT) > 0) then + SetCharacterSectorX (Profil.RAT,0) + SetCharacterSectorY (Profil.RAT,0) + SetCharacterSectorZ (Profil.RAT,0) + end + + -- Empty money from pockets of Vince 69, Willis 80, and Jenny 132 + SetMoneyInSoldierProfile( Profil.VINCE, 0 ) + SetMoneyInSoldierProfile( Profil.STEVE, 0 ) + SetMoneyInSoldierProfile( Profil.JENNY, 0 ) + + -- Vince is no longer expecting money + SetFactFalse( Facts.FACT_VINCE_EXPECTING_MONEY ) + + -- Reset Darren's balance and money + SetNPCBalance(Profil.DARREN,0) + SetMoneyInSoldierProfile( Profil.DARREN, 15000 ) + + -- Set Carmen to be placed on the map in case he moved and is waiting off screen + if CheckMiscFlags2(Profil.CARMEN,Flags2.PROFILE_MISC_FLAG2_DONT_ADD_TO_SECTOR) == true then + + SetMiscFlags2(Profil.CARMEN, Flags2.PROFILE_MISC_FLAG2_DONT_ADD_TO_SECTOR) + + -- Move Carmen to C13 + AddNPCtoSector (Profil.CARMEN,13,3,0) + + -- We should also reset # of terrorist heads and give him cash + if CheckNPCData2 (Profil.CARMEN) > 0 then + + Money = CheckMoney(Profil.CARMEN) + + if (Money < 10000 ) then + uiAmount = 0 + else + uiAmount = Money + end + + uiAmount = uiAmount + 10000 * CheckNPCData2( Profil.CARMEN ) + SetMoneyInSoldierProfile( Profil.CARMEN, uiAmount ) + SetNPCData2(Profil.CARMEN,0) + + for i = 249, 254 do + RemoveObjectFromSoldierProfile( Profil.CARMEN, i ) + end + end + else + + -- Randomize where he'll be today... so long as his sector's not loaded + CARMENid,CARMENx,CARMENy,CARMENz = CheckNPCinSector(Profil.CARMEN) + if ( CARMENx ~= gWorldSectorX or CARMENy ~= gWorldSectorY ) then + + i = math.random(1, 3) + if i == 1 then + AddNPCtoSector (Profil.CARMEN,5,3,0) -- C5 + elseif i == 2 then + AddNPCtoSector (Profil.CARMEN,13,3,0) -- C13 + elseif i == 3 then + AddNPCtoSector (Profil.CARMEN,9,7,0) -- G9 + end + + -- He should have $5000... unless the player forgot to meet him + if ( CheckMoney(Profil.CARMEN) < 5000 ) then + SetMoneyInSoldierProfile( Profil.CARMEN, 5000 ) + end + end + end + + i = math.random(1, 3) + if i == 1 then + SetFactTrue( Facts.FACT_DAVE_HAS_GAS ) + else + SetFactFalse( Facts.FACT_DAVE_HAS_GAS ) + end + + if ( gWorldSectorX == Sectors.HOSPITAL_SECTOR_X and gWorldSectorY == Sectors.HOSPITAL_SECTOR_Y and gWorldSectorZ == Sectors.HOSPITAL_SECTOR_Z ) then + CheckForMissingHospitalSupplies() + end + +end \ No newline at end of file diff --git a/gamedir/Data/Scripts/StrategicTownLoyalty.lua b/gamedir/Data/Scripts/StrategicTownLoyalty.lua new file mode 100644 index 000000000..49fc483b5 --- /dev/null +++ b/gamedir/Data/Scripts/StrategicTownLoyalty.lua @@ -0,0 +1,338 @@ +--[[ + + http://www.legion.zone.zg.pl/doku.php/modowanie/ja/art_ja_m_22_lua + +********************** +** Global variables ** +********************** + + - giLairID + 1 = Drassen + 2 = Cambria + 3 = Alma + 4 = Grumm + + +*************** +** Functions ** +*************** + + - SectorEnemyControlled ( IDSector ) + check if enemy controls sector + + - SECTOR( SectorX, SectorY ) + + - CheckMercIsDead (ProfilID) + check merc is dead + + - AffectAllTownsLoyaltyByDistanceFrom( iLoyaltyChange, sSectorX, sSectorY, bSectorZ ) + + - IncrementTownLoyaltyEverywhere( idLoyalty ) + increment all town loyalty + + - IncrementTownLoyalty ( idLoyalty ) + increment town loyalty + + - DecrementTownLoyalty ( idTown, idLoyalty ) + decrement town loyalty + + - DecrementTownLoyaltyEverywhere ( idLoyalty ) + decrement all town loyalty + + - SetTownLoyalty ( idTown, idLoyalty ) + set town loyalty + + +************** +** Examples ** +************** + + if SectorEnemyControlled ( SECTOR(4,13) ) == false then + -- instructions + end + + if SectorEnemyControlled ( SECTOR(4,13) ) == false then + -- instructions + else + -- instructions + end + + if ( CheckMercIsDead (101) == true ) then + -- merc is dead + else + -- instructions + end + + -- 1 * 500 = 500 = 4% + DecrementTownLoyaltyEverywhere ( 1 ) + + -- 10 * 500 = 5000 = 45% + IncrementTownLoyalty (10) + + -- 20 * 500 = 10000 = 90% + DecrementTownLoyalty ( 2 , 20 ) + + -- 30 * 500 = 15000 = 100% + IncrementTownLoyaltyEverywhere (30) + + -- 100 = 100% + SetTownLoyalty ( 1, 100 ) + + -- 30 = 30% + SetTownLoyalty ( 1, 30 ) + + EventGlobal = + { + GLOBAL_LOYALTY_BATTLE_WON = 0, + . + . + MY_GLOBAL_LOYALTY_13 = 13, + MY_GLOBAL_LOYALTY_14 = 14, + . + . . + MY_GLOBAL_LOYALTY_100 = 100, + } + +]] + +Profil = +{ + MIGUEL = 57, + DOREEN = 139, + MARTHA = 109, + KEITH = 147, + YANNI = 108, + AUNTIE = 76, + MATT = 148, + JOEY = 90, +} + +Town = +{ + OMERTA = 1, + DRASSEN = 2, + ALMA = 3, + GRUMM = 4, + CAMBRIA = 6, + SANMONA = 7, + ESTONI = 8, + BALIME = 10, + MEDUNa = 11, + CHITZENA = 12, +} + +-- gain pts per real loyalty pt +local GAIN_PTS_PER_LOYALTY_PT = 500 + +-- --- LOYALTY BONUSES --- +-- Omerta +local LOYALTY_BONUS_MIGUEL_READS_LETTER = (10 * GAIN_PTS_PER_LOYALTY_PT) -- multiplied by 4.5 due to Omerta's high seniment, so it's 45% +-- Drassen +local LOYALTY_BONUS_CHILDREN_FREED_DOREEN_KILLED = (10 * GAIN_PTS_PER_LOYALTY_PT) -- +50% bonus for Drassen -- Overhead.cpp +local LOYALTY_BONUS_CHILDREN_FREED_DOREEN_SPARED = (20 * GAIN_PTS_PER_LOYALTY_PT) -- +50% bonus for Drassen -- Overhead.cpp +-- Cambria +local LOYALTY_BONUS_MARTHA_WHEN_JOEY_RESCUED = (15 * GAIN_PTS_PER_LOYALTY_PT) -- -25% for low Cambria sentiment +local LOYALTY_BONUS_KEITH_WHEN_HILLBILLY_SOLVED = (15 * GAIN_PTS_PER_LOYALTY_PT) -- -25% for low Cambria sentiment +-- Chitzena +local LOYALTY_BONUS_YANNI_WHEN_CHALICE_RETURNED_LOCAL = (20 * GAIN_PTS_PER_LOYALTY_PT) -- +75% higher in Chitzena -- no used +local LOYALTY_BONUS_YANNI_WHEN_CHALICE_RETURNED_GLOBAL = (10 * GAIN_PTS_PER_LOYALTY_PT) -- for ALL towns! +-- Alma +local LOYALTY_BONUS_AUNTIE_WHEN_BLOODCATS_KILLED = (20 * GAIN_PTS_PER_LOYALTY_PT) -- Alma's increases reduced by half due to low rebel sentiment +local LOYALTY_BONUS_MATT_WHEN_DYNAMO_FREED = (20 * GAIN_PTS_PER_LOYALTY_PT) -- Alma's increases reduced by half due to low rebel sentiment +local LOYALTY_BONUS_FOR_SERGEANT_KROTT = (20 * GAIN_PTS_PER_LOYALTY_PT) -- Alma's increases reduced by half due to low rebel sentiment (Interface Dialogue.cpp) +-- Everywhere +local LOYALTY_BONUS_TERRORISTS_DEALT_WITH = ( 5 * GAIN_PTS_PER_LOYALTY_PT) +local LOYALTY_BONUS_KILL_QUEEN_MONSTER = (10 * GAIN_PTS_PER_LOYALTY_PT) +-- Anywhere +-- Loyalty bonus for completing town training +local LOYALTY_BONUS_FOR_TOWN_TRAINING = ( 2 * GAIN_PTS_PER_LOYALTY_PT ) -- 2% (Town Militia.cpp i Map Screen Interface Map.cpp) + +EventGlobal = +{ + -- There are only for distance-adjusted global loyalty effects. Others go into list above instead! + GLOBAL_LOYALTY_BATTLE_WON = 0, + GLOBAL_LOYALTY_BATTLE_LOST = 1, + GLOBAL_LOYALTY_ENEMY_KILLED = 2, + GLOBAL_LOYALTY_NATIVE_KILLED = 3, + GLOBAL_LOYALTY_GAIN_TOWN_SECTOR = 4, + GLOBAL_LOYALTY_LOSE_TOWN_SECTOR = 5, + GLOBAL_LOYALTY_LIBERATE_WHOLE_TOWN = 6, + GLOBAL_LOYALTY_ABANDON_MILITIA = 7, + GLOBAL_LOYALTY_GAIN_MINE = 8, + GLOBAL_LOYALTY_LOSE_MINE = 9, + GLOBAL_LOYALTY_GAIN_SAM = 10, + GLOBAL_LOYALTY_LOSE_SAM = 11, + GLOBAL_LOYALTY_QUEEN_BATTLE_WON = 12, + GLOBAL_LOYALTY_GRIZZLY_DEAD = 13, +} + + +function CheckConditionsForTriggeringCreatureQuest( sSectorX, sSectorY, bSectorZ ) + + local ubValidMines = 0 + + if ( newGAME_STYLE == 0 or iniENABLE_CREPITUS == 0 ) then + return -- No scifi, no creatures... + end + + if ( giLairID ) then + return -- Creature quest already begun + end + + -- Count the number of "infectible mines" the player occupies + + -- SEC_D13 + if SectorEnemyControlled ( SECTOR(4,13) ) == false then + ubValidMines = ubValidMines + 1 + end + + -- SEC_H8 + if SectorEnemyControlled ( SECTOR(8,8) ) == false then + ubValidMines = ubValidMines + 1 + end + + -- SEC_I14 + if SectorEnemyControlled ( SECTOR(9,14) ) == false then + ubValidMines = ubValidMines + 1 + end + + -- SEC_H3 + if SectorEnemyControlled ( SECTOR(8,3) ) == false then + ubValidMines = ubValidMines + 1 + end + + if ( ubValidMines >= 3 ) then + InitCreatureQuest() + end +end + +function HandleGlobalLoyaltyEvent( ubEventType, sSectorX, sSectorY, bSectorZ ) + + local iLoyaltyChange = 0 + + if ubEventType == EventGlobal.GLOBAL_LOYALTY_BATTLE_WON then + + CheckConditionsForTriggeringCreatureQuest( sSectorX, sSectorY, bSectorZ ) + + iLoyaltyChange = 500 + AffectAllTownsLoyaltyByDistanceFrom( iLoyaltyChange, sSectorX, sSectorY, bSectorZ ) + + elseif ubEventType == EventGlobal.GLOBAL_LOYALTY_QUEEN_BATTLE_WON then + + CheckConditionsForTriggeringCreatureQuest( sSectorX, sSectorY, bSectorZ ) + + iLoyaltyChange = 1000 + AffectAllTownsLoyaltyByDistanceFrom( iLoyaltyChange, sSectorX, sSectorY, bSectorZ ) + + elseif ubEventType == EventGlobal.GLOBAL_LOYALTY_BATTLE_LOST then + + iLoyaltyChange = -750 + AffectAllTownsLoyaltyByDistanceFrom( iLoyaltyChange, sSectorX, sSectorY, bSectorZ ) + + elseif ubEventType == EventGlobal.GLOBAL_LOYALTY_ENEMY_KILLED then + + iLoyaltyChange = 50 + AffectAllTownsLoyaltyByDistanceFrom( iLoyaltyChange, sSectorX, sSectorY, bSectorZ ) + + elseif ubEventType == EventGlobal.GLOBAL_LOYALTY_NATIVE_KILLED then + + -- Note that there is special code (much more severe) for murdering civilians in the currently loaded sector. + -- This event is intended more for processing militia casualties, and the like + iLoyaltyChange = -50 + AffectAllTownsLoyaltyByDistanceFrom( iLoyaltyChange, sSectorX, sSectorY, bSectorZ ) + + elseif ubEventType == EventGlobal.GLOBAL_LOYALTY_ABANDON_MILITIA then + + -- It doesn't matter how many of them are being abandoned + iLoyaltyChange = -750 + AffectAllTownsLoyaltyByDistanceFrom( iLoyaltyChange, sSectorX, sSectorY, bSectorZ ) + + elseif ubEventType == EventGlobal.GLOBAL_LOYALTY_GAIN_TOWN_SECTOR then + + iLoyaltyChange = 500 + AffectAllTownsLoyaltyByDistanceFrom( iLoyaltyChange, sSectorX, sSectorY, bSectorZ ) + + elseif ubEventType == EventGlobal.GLOBAL_LOYALTY_LOSE_TOWN_SECTOR then + iLoyaltyChange = -1000 + AffectAllTownsLoyaltyByDistanceFrom( iLoyaltyChange, sSectorX, sSectorY, bSectorZ ) + + elseif ubEventType == EventGlobal.GLOBAL_LOYALTY_LIBERATE_WHOLE_TOWN then + + iLoyaltyChange = 1000 + AffectAllTownsLoyaltyByDistanceFrom( iLoyaltyChange, sSectorX, sSectorY, bSectorZ ) + + elseif ubEventType == EventGlobal.GLOBAL_LOYALTY_GAIN_MINE then + + iLoyaltyChange = 1000 + AffectAllTownsLoyaltyByDistanceFrom( iLoyaltyChange, sSectorX, sSectorY, bSectorZ ) + + elseif ubEventType == EventGlobal.GLOBAL_LOYALTY_LOSE_MINE then + + iLoyaltyChange = -1500 + AffectAllTownsLoyaltyByDistanceFrom( iLoyaltyChange, sSectorX, sSectorY, bSectorZ ) + + elseif ubEventType == EventGlobal.GLOBAL_LOYALTY_GAIN_SAM then + + iLoyaltyChange = 250 + AffectAllTownsLoyaltyByDistanceFrom( iLoyaltyChange, sSectorX, sSectorY, bSectorZ ) + + elseif ubEventType == EventGlobal.GLOBAL_LOYALTY_LOSE_SAM then + + iLoyaltyChange = -250 + AffectAllTownsLoyaltyByDistanceFrom( iLoyaltyChange, sSectorX, sSectorY, bSectorZ ) + + elseif ubEventType == EventGlobal.GLOBAL_LOYALTY_GRIZZLY_DEAD then + + if ( CheckMercIsDead(3) == false ) then + iLoyaltyChange = 1000 + AffectAllTownsLoyaltyByDistanceFrom( iLoyaltyChange, sSectorX, sSectorY, bSectorZ ) + end + + end + +end + +function HandleLoyaltyChangeForNPCAction( ubNPCProfileId ) + + -- Omerta loyalty increases when Miguel receives letter from Enrico + if ubNPCProfileId == Profil.MIGUEL then + IncrementTownLoyalty ( Town.OMERTA, LOYALTY_BONUS_MIGUEL_READS_LETTER ) + end + + -- Having freed the child labourers... she is releasing them herself! + if ubNPCProfileId == Profil.DOREEN then + IncrementTownLoyalty( Town.DRASSEN, LOYALTY_BONUS_CHILDREN_FREED_DOREEN_SPARED ) + end + + -- If Joey is still alive + if ubNPCProfileId == Profil.MARTHA then + if ( CheckMercIsDead(Profil.JOEY) == false ) then + IncrementTownLoyalty( Town.CAMBRIA, LOYALTY_BONUS_MARTHA_WHEN_JOEY_RESCUED ) + end + end + + -- Hillbilly problem solved + if ubNPCProfileId == Profil.KEITH then + IncrementTownLoyalty( Town.CAMBRIA, LOYALTY_BONUS_KEITH_WHEN_HILLBILLY_SOLVED ) + end + + -- Chalice of Chance returned to Chitzena + if ubNPCProfileId == Profil.YANNI then + + IncrementTownLoyalty( Town.CHITZENA, LOYALTY_BONUS_YANNI_WHEN_CHALICE_RETURNED_LOCAL ) + + -- NOTE: This affects Chitzena,too, a second time, so first value is discounted for it + IncrementTownLoyaltyEverywhere( LOYALTY_BONUS_YANNI_WHEN_CHALICE_RETURNED_GLOBAL ) + end + + -- Bloodcats killed + if ubNPCProfileId == Profil.AUNTIE then + IncrementTownLoyalty( Town.ALMA, LOYALTY_BONUS_AUNTIE_WHEN_BLOODCATS_KILLED ) + end + + -- Brother Dynamo freed + if ubNPCProfileId == Profil.MATT then + IncrementTownLoyalty( Town.ALMA, LOYALTY_BONUS_MATT_WHEN_DYNAMO_FREED ) + end + +end \ No newline at end of file diff --git a/gamedir/Data/Scripts/initmines.lua b/gamedir/Data/Scripts/initmines.lua new file mode 100644 index 000000000..71e9d0108 --- /dev/null +++ b/gamedir/Data/Scripts/initmines.lua @@ -0,0 +1,353 @@ +--[[ + +************* +** Remarks ** +************* + +The purpose of this Lua script is to provide the code and data needed to +initialize the strategic mines. There are two reasons for the game to make +calls to this script: + + 1. The strategic layer gets initialized. + Right after a new game is started, the program calls InitializeMines to + gather the data defining the mines (see §1.). It then uses that data to + actually create the mines. + + 2. The player enters a mine sector. + When a mine sector gets loaded (tactical mode), the program calls + InitializeHeadMiners to collect information on creation of head miners + and how to distribute them among the mines (see §2.). + + +********************** +** Global variables ** +********************** + + - newDIFFICULTY_LEVEL (Start new game setting) + 1 = easy + 2 = experienced + 3 = expert + 4 = insane + + - iniWHICH_MINE_SHUTS_DOWN (ja2_options.ini setting) + -1 = Game chooses a mine randomly. + 0 = No mine will shut down! + 2 = Drassen + 3 = Alma + 4 = Cambria + 5 = Chitzena + 6 = Grumm +]] + +-- For debugging purposes you might want to have some basic logging output +-- from the game. Uncommenting the following line will create "initmines.log" +-- in your profile directory. +--logging = true + + + +---------------------------------------- +-- §0. Some setup code to get started -- +---------------------------------------- + +-- Initialize the pseudo random number generator +math.randomseed( os.time() ); math.random(); math.random(); math.random() +-- http://lua-users.org/wiki/MathLibraryTutorial + +MineType = { Silver = 0, Gold = 1 } + + + +----------------------------- +-- §1. Mine initialization -- +----------------------------- + +--[[ + + function InitializeMines() + + Gets called on initialization of strategic layer. + + This function is supposed to return an array table of initialization data + for each mine. Every element itself must be a table consisting of the + following members: + + - Location (required) + String, defining the sector to place the mine, e.g. "A10". + + - Type + Use MineType.Gold or MineType.Silver (cp. §0.). + + - MaxRemovalRate + Amount of income to be gained at each production period ( = 1/4 of + daily income). + + - RemainingOreSupply + Total amount of money available to be extracted. + + - Infectible (0/1) + Boolean, specifying whether or not a mine can be infected by crepitus. + This is kind of a hack until creature quest becomes externalized. + Do not set this to 1 for mines other than Drassen, Alma, Cambria, Grumm. + + - AssociatedUnderground + Array table of strings specifying sector coordinates, e.g. "A10-1". + This relates underground sectors to the mine. In these sectors the game + adds miners working underground, and also uses that information to build + the sector name. + +]] + +function InitializeMines() + + -------------------------------------- + -- §1.1. Set up initial mine status -- + -------------------------------------- + + local mines = + { + -- San Mona + { + Location = "D4", Type = MineType.Gold, + MinimumProduction = 0, + AssociatedUnderground = { "D4-1", "D5-1" }, + }, + + -- Drassen + { + Location = "D13", Type = MineType.Silver, + MinimumProduction = 1000, + AssociatedUnderground = { "D13-1", "E13-1" }, + Infectible = 1, + }, + + -- Alma + { + Location = "I14", Type = MineType.Silver, + MinimumProduction = 1500, + AssociatedUnderground = { "I14-1", "J14-1" }, + Infectible = 1, + }, + + -- Cambria + { + Location = "H8", Type = MineType.Silver, + MinimumProduction = 1500, + AssociatedUnderground = { "H8-1", "H9-1" }, + Infectible = 1, + }, + + -- Chitzena + { + Location = "B2", Type = MineType.Silver, + MinimumProduction = 500, + AssociatedUnderground = { "B2-1" }, + }, + + -- Grumm + { + Location = "H3", Type = MineType.Gold, + MinimumProduction = 2000, + AssociatedUnderground = { "H3-1", "I3-1", "I3-2", "H3-2", "H4-2" }, + Infectible = 1, + }, + } + + + ----------------------------------- + -- §1.2. Vanilla JA2 logic below -- + ----------------------------------- + + -- create variables for easy identification at quest related stuff + local DrassenMine = mines[2] + local AlmaMine = mines[3] + + + -- more initialization + for i = 1, #mines do + local m = mines[i] + m.MaxRemovalRate = m.MinimumProduction + + if m.MinimumProduction > 0 then + m.RemainingOreSupply = 999999999 + else + m.RemainingOreSupply = 0 + end + end + + + -- Randomize the exact size of each mine. The total production is always + -- the same and depends on the game difficulty, but some mines will + -- produce more in one game than another, while others produce less. + + local numProductionIncreases = ({ 25, 25, 20, 15 })[newDIFFICULTY_LEVEL] + + while numProductionIncreases > 0 do + local m + + -- pick a producing mine at random and increase its production + repeat + m = mines[math.random(#mines)] + until m.MinimumProduction > 0 + + -- increase mine production by 20% of the base (minimum) rate + m.MaxRemovalRate = m.MaxRemovalRate + m.MinimumProduction / 5 + + numProductionIncreases = numProductionIncreases - 1 + end + + + + -- Incorporate cheat option... + -- switch on iniWHICH_MINE_SHUTS_DOWN + -- 0: no mine runs out, skip this altogether + -- -1: choose mine randomly + -- >0: ID of the mine that shall run out + + if iniWHICH_MINE_SHUTS_DOWN ~= 0 then + + local m + + if iniWHICH_MINE_SHUTS_DOWN == -1 then + -- Choose which mine will run out of production. + -- This will never be the Alma mine or an empty mine (San Mona)... + + -- choose randomly + repeat + m = mines[math.random(#mines)] + -- Alma mine can't run out for quest-related reasons + until m.MinimumProduction > 0 and m ~= AlmaMine + else + -- Select mine by given index + -- No safety checks whatsoever, any error will be pretty much in + -- your face. If it breaks it's all their fault, I don't care... + m = mines[iniWHICH_MINE_SHUTS_DOWN] + end + + if m == DrassenMine then + minDaysBeforeDepletion = 20 + else + minDaysBeforeDepletion = 10 + end + + m.RemainingOreSupply = minDaysBeforeDepletion * 4 * m.MaxRemovalRate + + -- We don't want the creatures to infect the mine that runs out. + m.Infectible = 0 + end + + return mines; + +end -- function InitializeMines + + + +------------------------------------ +-- §2. Head miners initialization -- +------------------------------------ + +--[[ + + function InitializeHeadMiners(mines, currentMine) + + This function is called when the player enters a mine sector. + + It can return either nil or the head miners initialization and + distribution. If it returns nil, it will be called again when a mine + sector gets loaded. If it returns a value other than nil, it will not be + called again. + + Parameters: + + - mines + An array of tables featuring only the following member: + - MaxRemovalRate + + - currentMine + This is the index of the mine being entered by the player (cp. §1.1.). + + If the function does not return nil but the head miners distribution, it + must return an array of tables consisting of the following members: + + - Profile + The profile ID of the head miner. + + - Quotes + Array of exactly four integers defining the quote IDs of the head miner + for the following strategic events: + 1. RUNNING_OUT + 2. CREATURES_ATTACK + 3. CREATURES_GONE + 4. CREATURES_AGAIN + It is valid to insert -1 for missing quotes. + + - MineID + The index of the mine the head miner is assigned to (cp. §1.1.). + + ]] + +function InitializeHeadMiners(mines, currentMine) + + local headMinerInfo = { + + -- Fred + { Profile = 106, Quotes = { 17, 18, 27, 26 }, }, + + -- Matt + { Profile = 148, Quotes = { -1, 18, 32, 31 }, }, + + -- Oswald + { Profile = 156, Quotes = { 14, 15, 24, 23 }, }, + + -- Calvin + { Profile = 157, Quotes = { 14, 15, 24, 23 }, }, + + -- Carl + { Profile = 158, Quotes = { 14, 15, 24, 23 }, }, + + } + + local Fred = headMinerInfo[1] + local Matt = headMinerInfo[2] + + local AlmaID = 3 -- cp. §1.1. + + + -- don't place miners until player enters a producing mine + if mines[currentMine].MaxRemovalRate == 0 then + return nil + end + + + -- Matt is always head miner in Alma + Matt.MineID = AlmaID + + + -- Fred is the first miner the player encounters unless it's Alma + if currentMine ~= AlmaID then + Fred.MineID = currentMine + end + + + -- collect IDs of all producing mines except Alma mine and Fred's + local MinesLeft = {} + for i = 1, #mines do + if i ~= AlmaID and i ~= currentMine then + if mines[i].MaxRemovalRate > 0 then + table.insert(MinesLeft, i) + end + end + end + + -- randomly distribute miners + for i = 1, #headMinerInfo do + if headMinerInfo[i].MineID == nil then + local index = math.random(#MinesLeft) + headMinerInfo[i].MineID = MinesLeft[index] + table.remove(MinesLeft, index) + end + end + + return headMinerInfo + +end -- function InitializeHeadMiners diff --git a/gamedir/Data/Scripts/initunderground.lua b/gamedir/Data/Scripts/initunderground.lua index 691d9638e..5fcf5be50 100644 --- a/gamedir/Data/Scripts/initunderground.lua +++ b/gamedir/Data/Scripts/initunderground.lua @@ -1,17 +1,52 @@ ------------------------ --- Set some stuff up -- ------------------------ - --- Initialize the pseudo random number generator -math.randomseed( os.time() ); math.random(); math.random(); math.random() --- http://lua-users.org/wiki/MathLibraryTutorial - - - --[[ - REMARKS - ======= + December 27, 2010 + + TOC + === + + Preamble + §0. Constants + §1. Underground sector list compilation + §2. Defining enemy garrisons and creature population + §3. Internal workings + §3.1. Underground sector names + + + Preamble + ======== + + This script sets up and initializes underground sectors. It defines where + underground sectors are located on the map, what enemy garrisons and + creature population they feature, and what loading screen to present to + the player. + + Sector definitions are read whenever a new game starts. They are then + stored within the savegame meaning various changes to this script don't + have an effect on a game in progress. + + + Modders likely want to focus on §1. and §2. + + + There is also another script closely related to this one, which defines + sector names ("undergroundsectornames.lua" and localized versions). See + §3.1. for more details. + + + The game will call this script for any of three reasons: + + 1. When a new game starts it will call 'BuildUndergroundSectorList' in + order to create and initialize the array of underground sectors. + + 2. The game will call 'GetLoadscreen' whenever an underground sector + needs to be loaded. + + 3. When the game requests an underground sector name it will call + 'GetSectorName'. + + + Remarks - Several vanilla JA2 sectors may be unsafe to remove due to hardcoded behaviour such as creature spreading, Deidranna escaping or other quest @@ -19,172 +54,410 @@ math.randomseed( os.time() ); math.random(); math.random(); math.random() - Contrary to random number generators used in JA2, Lua's math.random function includes the range boundaries. Also, indexing in Lua starts at - 1 as opposed to C (starting at 0). Find further information about Lua at - http://www.lua.org/docs.html - - - Global variables: - - difficultyLevel - 1: easy, 2: experienced, 3: expert, 4: insane - - gameStyle - 0: realistic, 1: scifi - - - To add an underground sector to the list, create a table and pass it as - an argument to addSector function. These tables may consist of the - following members: - - location (required) - string of the form "[R][C]-[L]", where [R] is a row - identifier (A-P), [C] is a column identifier (1-16), [L] is a - sublevel identifier (1-3), e.g. "A9-1" - - - numAdmins - - numTroops - - numElites - integers, specifying numbers of enemy garrisons, default: 0 - - - numBloodcats - integer, specifying quantity of bloodcat population, default: 0 - This requires bloodcat placements to be set. - - - numCreatures - integer, specifying number of creatures in total, default: 0 - Distribution of creature types depends on creature habitat (see below) - - - creatureHabitat - integer, specifying creature distribution type - Use one of the constants below (also featuring details). + 1 as opposed to C (starting at 0). For further information about Lua + consult the Lua documentation at http://www.lua.org/docs.html ]] -Habitat = { -- creature type distribution in percentages - -- young young adult adult - -- larvae infants male female male female - QueenLair = 0, -- 20 40 0 0 30 10 - Lair = 1, -- 15 35 10 5 25 10 - LairEntrance = 2, -- 0 15 30 10 35 10 - InnerMine = 3, -- 0 0 20 40 10 30 - OuterMine = 4, -- 0 0 10 65 5 20 - MineExit = 6, -- 0 0 10 65 5 20 + +-- For debugging purposes you might want to have some basic logging output +-- from the game. Uncommenting the following line will create +-- "initunderground.log" in your profile directory. +--logging = true + + +-- Initialize the pseudo random number generator +math.randomseed( os.time() ); math.random(); math.random(); math.random() +-- http://lua-users.org/wiki/MathLibraryTutorial + + + +------------------- +-- §0. Constants -- +------------------- + +Habitat = { -- creature type distribution in percentages + -- young young adult adult + -- larvae infants male female male female + QueenLair = 0, -- 20 40 0 0 30 10 (default) + Lair = 1, -- 15 35 10 5 25 10 + LairEntrance = 2, -- 0 15 30 10 35 10 + InnerMine = 3, -- 0 0 20 40 10 30 + OuterMine = 4, -- 0 0 10 65 5 20 + FeedingGrounds = 5, -- - - - - - - (unused) + MineExit = 6, -- 0 0 10 65 5 20 +} + +CreatureMusic = { + Compat = 0, -- default, use creepy music in the presence of creatures + -- or blue lights (default, also vanilla default); + Auto = 1, -- use creepy music if and only if there any creatures + -- present (ignoring lights); + Never = 2, -- do not use creepy music, regardless of any creatures; + Always = 3, -- do use creepy music, regardless of any creatures +} + + + +--------------------------------------------- +-- §1. Underground sector list compilation -- +--------------------------------------------- + +--[[ + + In this list add underground sectors by specifying their location. + If no loadscreen attribute is given the script will use "LS_Mine" for + level 1 sectors and "LS_Cave" for level 2 and level 3 sectors (see §3.). + + Also specify any other static attributes in this list (cf. §2.) + +]] + +local sectorList = { + + -- Miguel's basement + { location = "A10-1", loadscreen = "LS_Basement", }, + + + -- Tixa + { location = "J9-1", loadscreen = "LS_Basement", }, + + -- feeding zone + { location = "J9-2", loadscreen = "LS_Cave", }, + + + -- Orta + { location = "K4-1", loadscreen = "LS_Basement", }, + + -- Meduna + { location = "O3-1", loadscreen = "LS_Basement", }, + { location = "P3-1", loadscreen = "LS_Basement", }, + + + -- San Mona mine + { location = "D4-1", }, + { location = "D5-1", }, + + + -- Drassen mine + { location = "D13-1", }, + { location = "E13-1", }, + { location = "E13-2", }, + { location = "F13-2", }, + { location = "G13-2", }, + { location = "G13-3", }, + { location = "F13-3", }, + + + -- Alma Mine + { location = "I14-1", }, + { location = "J14-1", }, + { location = "J14-2", }, + { location = "J13-2", }, + { location = "J13-3", }, + { location = "K13-3", }, + + + -- Cambria mine + { location = "H8-1", }, + { location = "H9-1", }, + { location = "H9-2", }, + { location = "H8-2", }, + { location = "H8-3", }, + { location = "I8-3", }, + { location = "J8-3", }, + + + -- Chitzena mine + { location = "B2-1", }, + + + -- Grumm mine + { location = "H3-1", }, + { location = "I3-1", }, + { location = "I3-2", }, + { location = "H3-2", }, + { location = "H4-2", }, + { location = "H4-3", }, + { location = "G4-3", }, + + + -- Demoville + { location = "P1-1", loadscreen = "LS_Basement", }, + { + location = "P1-2", loadscreen = "LS_Cave", + creatureHabitat = Habitat.InnerMine, music = CreatureMusic.Compat, + }, } ------------------------------ --- INTERESTING STUFF BELOW -- ------------------------------ +--[[ + PopulateSectors - -- Miguel's basement -addSector( { location = "A10-1" } ) +Remarks + This function is supposed to initialize sector settings that depend on + what difficulty level and game style the player chooses. +Parameters - -- Chitzena mine -addSector( { location = "B2-1" } ) + difficultyLevel (integer) + + Indicates the level of difficulty. + 1: easy, 2: experienced, 3: expert, 4: insane + + gameStyle (integer) + + Indicates whether or not the player selected the scifi option. + 0: realistic, 1: scifi +]] +local function PopulateSectors(difficultyLevel, gameStyle) - - -- San Mona mine -addSector( { location = "D4-1" } ) -addSector( { location = "D5-1" } ) - + local s = sectorList + ---------------------------------------------------------- + -- §2. Defining enemy garrisons and creature population -- + ---------------------------------------------------------- + + -- Tixa -tixa_1 = { } -tixa_1.location = "J9-1" -tixa_1.numTroops = ({ 8, 11, 15, 20 })[difficultyLevel] -addSector( tixa_1 ) - - -- feeding zone -tixa_2 = { } -tixa_2.location = "J9-2" -tixa_2.numCreatures = 2 + difficultyLevel*2 + math.random(0, 1) -addSector( tixa_2 ) - - + s["J9-1"].numTroops = ({ 8, 11, 15, 20 })[difficultyLevel] + + s["J9-2"].numCreatures = 2 + 2*difficultyLevel + math.random(0, 1) -- Orta -orta = { } -orta.location = "K4-1" -orta.numTroops = 6 + difficultyLevel*2 + math.random(0, 2) -orta.numElites = 4 + difficultyLevel + math.random(0, 1) -addSector( orta ) - - + s["K4-1"].numTroops = 6 + 2*difficultyLevel + math.random(0, 2) + s["K4-1"].numElites = 4 + difficultyLevel + math.random(0, 1) -- Meduna -o3 = { location = "O3-1" } -o3.numTroops = 6 + difficultyLevel*2 + math.random(0, 2) -o3.numElites = 4 + difficultyLevel + math.random(0, 1) -addSector( o3 ) - -p3 = { location = "P3-1" } -if difficultyLevel == 1 then - -- easy - p3.numElites = 8 + math.random(0, 2) -elseif difficultyLevel == 2 then - -- medium - p3.numElites = 10 + math.random(0, 5) -elseif difficultyLevel == 3 then - -- hard - p3.numElites = 14 + math.random(0, 6) -elseif difficultyLevel == 4 then - -- insane - p3.numElites = 20 -end -addSector(p3) - - - - -- Drassen mine -addSector( { location = "D13-1" } ) -addSector( { location = "E13-1" } ) -addSector( { location = "E13-2" } ) -addSector( { location = "F13-2" } ) -addSector( { location = "G13-2" } ) -addSector( { location = "G13-3" } ) -addSector( { location = "F13-3" } ) - - - - -- Cambria mine -addSector( { location = "H8-1" } ) -addSector( { location = "H9-1" } ) -addSector( { location = "H9-2" } ) -addSector( { location = "H8-2" } ) -addSector( { location = "H8-3" } ) -addSector( { location = "I8-3" } ) -addSector( { location = "J8-3" } ) - - - - -- Alma Mine -addSector( { location = "I14-1" } ) -addSector( { location = "J14-1" } ) -addSector( { location = "J14-2" } ) -addSector( { location = "J13-2" } ) -addSector( { location = "J13-3" } ) -addSector( { location = "K13-3" } ) - - - - -- Grumm mine -addSector( { location = "H3-1" } ) -addSector( { location = "I3-1" } ) -addSector( { location = "I3-2" } ) -addSector( { location = "H3-2" } ) -addSector( { location = "H4-2" } ) -addSector( { location = "H4-3" } ) -addSector( { location = "G4-3" } ) - + s["O3-1"].numTroops = 6 + 2*difficultyLevel + math.random(0, 2) + s["O3-1"].numElites = 4 + difficultyLevel + math.random(0, 1) + s["P3-1"].numElites = ({ 8, 10, 14, 20 })[difficultyLevel] + + math.random(0, ({ 2, 5, 6, 0 })[difficultyLevel]) -- Demoville -p1_1 = { location = "P1-1" } -p1_1.numTroops = ({ 12, 16, 16, 0 })[difficultyLevel] -p1_1.numElites = ({ 0, 0, 4, 24 })[difficultyLevel] -addSector(p1_1) + s["P1-1"].numTroops = ({ 12, 16, 16, 0 })[difficultyLevel] + s["P1-1"].numElites = ({ 0, 0, 4, 24 })[difficultyLevel] -p1_2 = { location = "P1-2", creatureHabitat = Habitat.InnerMine } -p1_2.numCreatures = ({ 3, 5, 8, 13 })[difficultyLevel] -addSector(p1_2) + s["P1-2"].numCreatures = ({ 3, 5, 8, 13 })[difficultyLevel] + +end + + + +--------------------------- +-- §3. Internal workings -- +--------------------------- + +--[[ + + BuildUndergroundSectorList + +Remarks + + This function gets called by the game when a new game starts. It is + supposed to return the initialized list of underground sectors. + +Parameters + + gameSettings + + Table holding these keys: + + - difficultyLevel (integer) + 1: easy, 2: experienced, 3: expert, 4: insane + + - gameStyle (integer) + 0: realistic, 1: scifi + +Return value + + This function shall return a table of tables that may feature the + following keys: + + - location (required) + string of the form "[R][C]-[L]", where [R] is a row + identifier (A-P), [C] is a column identifier (1-16), [L] is a + sublevel identifier (1-3), e.g. "A9-1" + + - numAdmins + - numTroops + - numElites + integers, specifying numbers of enemy garrisons, default: 0 + + - numBloodcats + integer, specifying quantity of bloodcat population, default: 0 + This requires bloodcat placements to be set in the map itself. + + - numCreatures + integer, specifying number of creatures in total, default: 0 + Distribution of creature types depends on creature habitat (see §0.) + + - creatureHabitat + integer, specifying creature distribution type + Use one of the constants from the Habitat enumeration (see §0.) + + - music + integer, specifying under which circumstances to use creepy music + Use one of the costants from CreatureMusic enumeration (see §0.) +]] + +function BuildUndergroundSectorList(gameSettings) + + local difficultyLevel = gameSettings["difficultyLevel"] + local gameStyle = gameSettings["gameStyle"] + + PopulateSectors(difficultyLevel, gameStyle) + + return sectorList + +end + + +--[[ + + GetLoadscreen + +Remarks + + Provides the game with the name and file format of the loadscreen for a + given sector. The function forwards the loadscreen attribute as declared + in the sectorList (cf. §1.) or uses default screens. + The game will use the name and format as well as screen resolution to + build the complete file name itself. + + +Parameters + + location (string) + + The usual sector location string of the sector the loadscreen is + requested for, e.g. "A10-1". + + timeOfDay (integer) + + The time in minutes that has passed since midnight. + +Return values + + This function shall return a 2-tuple of strings, of which the first shall + be the loadscreen name and the second the file extension. + +]] + +function GetLoadscreen(location, timeOfDay) + + local s = sectorList[location] + + if s ~= nil and s.loadscreen ~= nil then + return "Loadscreens\\" .. s.loadscreen, "sti" + else + -- resorting to defaults + -- get last character, aka z level + level = location:sub(#location, #location) + if level == "1" then + return "Loadscreens\\LS_Mine", "sti" + else + return "Loadscreens\\LS_Cave", "sti" + end + end +end + + + +------------------------------------ +-- §3.1. Underground sector names -- +------------------------------------ + +--[[ + + Before the game loads this very script it processes another one, + 'undergroundsectornames.lua', specifically. For this purpose, it basically + concatenates the two scripts. + + 'undergroundsectornames.lua' shall define a table of strings, which will + then be referenced in this script to provide the game with sector names. + That specific table shall be called 'sectornames', so make sure to not + overwrite that variable by accident. + + ]] + --[[ + + GetSectorName + +Remarks + + Provides the game with underground sector names. + This function can be called often (i.e. every frame) since currently the + result will not be cached. + +Parameters: + + sectorCoods + + usual coordiantes string, e.g. "A10-1" + + sectorDetails + + table featuring the following items + + - visited (boolean) + Indicates if the player has entered the sector at least once. + + - creaturesPresent (boolean) + Indicates whether or not there are any monsters alive. + + - detailed (boolean) + Indicates whether the game requests a detailed name. + +Return value + + This function shall return the requested sector name as a UTF-8 encoded + string. + +]] + +function GetSectorName(sectorCoords, sectorDetails) + + if sectorDetails.visited then + local dash = sectorCoords:find("-") + local coords = sectorCoords:sub(1, dash-1) + + if sectornames[sectorCoords] ~= nil then + return coords .. ": " .. sectornames[sectorCoords] + elseif sectornames[sectorCoords:lower()] ~= nil then + -- try lowercase version + return coords .. ": " .. sectornames[sectorCoords:lower()] + else + if sectorDetails.creaturesPresent then + return coords .. ": " .. sectornames.creatureLair + else + return sectorCoords + end + end + else + -- not visited + return "" + end + +end + + + +-- For convenient access allow indexing the sectorList by location string. +mt = {} +setmetatable(sectorList, mt) +mt.__index = function(table, key) + for i = 1, #table do + local t = rawget(table, i) + if (t.location == key) then + return t + end + end + return nil +end diff --git a/gamedir/Data/Scripts/undergroundsectornames.lua b/gamedir/Data/Scripts/undergroundsectornames.lua new file mode 100644 index 000000000..58d6de01f --- /dev/null +++ b/gamedir/Data/Scripts/undergroundsectornames.lua @@ -0,0 +1,66 @@ +--[[ + + This file (or its localized versions respectively) are included in + "initunderground.lua" to provide the underground sector names. + + Make sure to save this file as UTF-8, preferably with BOM signature in + order to help editors to not mess up the encoding. Also make sure to not + save BOM in any other script unless it explicitly allows that. + +]] + +sectornames = { + + ["A10-1"] = "Rebel Hideout", + + ["J9-1"] = "Tixa Dungeon", + ["J9-2"] = "Tixa Dungeon", + + ["K4-1"] = "Orta Basement", + + ["O3-1"] = "Tunnel", + + ["P3-1"] = "Shelter", + + + ["B2-1"] = "Chitzena Mine", + + ["D4-1"] = "San Mona Mine", + ["D5-1"] = "San Mona Mine", + + ["D13-1"] = "Drassen Mine", + ["E13-1"] = "Drassen Mine", + ["E13-2"] = "Drassen Mine", + ["F13-2"] = "Drassen Mine", + ["G13-2"] = "Drassen Mine", + ["G13-3"] = "Drassen Mine", + ["F13-3"] = "Drassen Mine", + + ["H8-1"] = "Cambria Mine", + ["H9-1"] = "Cambria Mine", + ["H9-2"] = "Cambria Mine", + ["H8-2"] = "Cambria Mine", + ["H8-3"] = "Cambria Mine", + ["I8-3"] = "Cambria Mine", + ["J8-3"] = "Cambria Mine", + + ["I14-1"] = "Alma Mine", + ["J14-1"] = "Alma Mine", + ["J14-2"] = "Alma Mine", + ["J13-2"] = "Alma Mine", + ["J13-3"] = "Alma Mine", + ["K13-3"] = "Alma Mine", + + ["H3-1"] = "Grumm Mine", + ["I3-1"] = "Grumm Mine", + ["I3-2"] = "Grumm Mine", + ["H3-2"] = "Grumm Mine", + ["H4-2"] = "Grumm Mine", + ["H4-3"] = "Grumm Mine", + ["G4-3"] = "Grumm Mine", + + ["P1-1"] = "Demoville", + ["P1-2"] = "Demoville", + + creatureLair = "Creature Lair", +} diff --git a/gamedir/Data/Skills_Settings.INI b/gamedir/Data/Skills_Settings.INI new file mode 100644 index 000000000..a74c16919 --- /dev/null +++ b/gamedir/Data/Skills_Settings.INI @@ -0,0 +1,690 @@ +; ; +; ***** *** * * ***** *** ; +; * * * * * * * * ; +; * *** * * * * *** ; +; * * * ***** * * * ; +; * * * * * * * *** ; +; ; +;*********************************; + +[Generic Traits Settings] + +;****************************************************************************************************************************** +; !IMPORTANT! - all following settings only work in games, where "New Trait System" was chosen. +;------------------------------------------------------------------------------------------------------------------------------ + +;****************************************************************************************************************************** +; Maximum number of Skill Traits available for player mercs. (Enemies and militia have always 2-3 traits max.) +; Values from 2 to 30 are allowed. +; WARNING: MAX_NUMBER_OF_TRAITS must be higher than NUMBER_OF_MAJOR_TRAITS_ALLOWED at least by 1. +;------------------------------------------------------------------------------------------------------------------------------ + +MAX_NUMBER_OF_TRAITS = 3 + +; Number of Major Trait slots allowed for player mercs. +; Values from 2 to 20 are allowed. +NUMBER_OF_MAJOR_TRAITS_ALLOWED = 2 + + +;****************************************************************************************************************************** +; The following modifiers simply affects relevant weapons CtH (or dodging) +; keep in mind that all of this can be compensated through skill traits +;------------------------------------------------------------------------------------------------------------------------------ + +ASSAULT_RIFLES_CTH_MODIFIER = -5 +SNIPER_RIFLES_CTH_MODIFIER = -10 +RIFLES_CTH_MODIFIER = -5 +SMGS_CTH_MODIFIER = -5 +LMGS_CTH_MODIFIER = -10 +SHOTGUNS_CTH_MODIFIER = -5 +PISTOLS_CTH_MODIFIER = -5 +MACHINE_PISTOLS_CTH_MODIFIER = -5 +ROCKET_LAUNCHERS_CTH_MODIFIER = -25 +GRENADE_LAUNCHERS_CTH_MODIFIER = -25 +MORTAR_CTH_MODIFIER = -60 +THROWING_KNIVES_CTH_MODIFIER = -15 +THROWING_GRENADES_CTH_MODIFIER = -10 +HTH_ATTACK_CTH_MODIFIER = -15 +CHANCE_TO_DODGE_HTH_MODIFIER = -10 +KNIFE_ATTACK_CTH_MODIFIER = -10 +CHANCE_TO_DODGE_KNIFE_MODIFIER = -10 + +;****************************************************************************************************************************** +; basic modifier to robot's CtH (technicians can compensate this) +;------------------------------------------------------------------------------------------------------------------------------ + +ROBOT_CTH_MODIFIER = -10 + +;****************************************************************************************************************************** +; CtH penalty to both shots if firing two weapons +;------------------------------------------------------------------------------------------------------------------------------ + +DUAL_SHOT_CTH_PENALTY = 25 + +;****************************************************************************************************************************** +; The following affects how much stamina is lost for relevant close combat attacks +; (zero is normal, minus means less breath lost than normal), keep in mind that +; martial arts can compensate this +;------------------------------------------------------------------------------------------------------------------------------ + +PERCENT_BREATH_LOSS_ON_HTH_ATTACK_MODIFIER = -10 +PERCENT_BREATH_LOSS_ON_KNIFE_ATTACK_MODIFIER = -25 +PERCENT_BREATH_LOSS_ON_BLUNT_MELEE_ATTACK_MODIFIER = -20 + +;****************************************************************************************************************************** +; this controls how many APs the aimed punches or knife-stabs cost +; The modifier presents a number multiplied by basic aim-click AP cost (usually 4) added +; to the original punch/stab APs. +; So "3" set here means +12 APs on top of basic punch/stab APs. +;------------------------------------------------------------------------------------------------------------------------------ + +MODIFIER_FOR_APS_ADDED_ON_AIMED_HTH_ATTACKS = 3 +MODIFIER_FOR_APS_ADDED_ON_AIMED_BLADE_ATTACKS = 3 + +;****************************************************************************************************************************** +; decreases/increases effectiveness of certain assignments (compensated by some traits) +; negative value makes the assignment harder and vice versa +;------------------------------------------------------------------------------------------------------------------------------ + +DOCTORING_SPEED_MODIFIER = -25 +BANDAGING_SPEED_MODIFIER = -25 +REPAIRING_SPEED_MODIFIER = -25 +TRAIN_MILITIA_MODIFIER = -10 +TEACHING_OTHERS_MODIFIER = -15 +LOCKPICKING_CHECK_MODIFIER = -10 + +;****************************************************************************************************************************** +; Modifiers for certain skill checks, negative values make the check harder +;------------------------------------------------------------------------------------------------------------------------------ + +ATTACHING_DETONATORS_CHECK_MODIFIER = -15 +SET_EXPLOSIVES_CHECK_MODIFIER = -15 +DISARM_EXPLOSIVE_TRAPS_CHECK_MODIFIER = -15 +DISARM_ELECTRONIC_TRAPS_CHECK_MODIFIER = -15 +ATTACH_SPECIAL_ITEMS_CHECK_MODIFIER = -15 + +;****************************************************************************************************************************** +; Damage resistance of tanks can be changed here, zero means normal, it is set to 40 by default +; to make Heavy Weapons trait more useful +;------------------------------------------------------------------------------------------------------------------------------ + +TANKS_DAMAGE_RESISTANCE_MODIFIER = 40 + +;****************************************************************************************************************************** +; This is the minimum damage a soldier can receive for stat loss to occur. +; The chance to loose any stat is also measured by this. +; Normally this was 30, we set it to half by default in STOMP, because we can repair stats now with doctor trait +;------------------------------------------------------------------------------------------------------------------------------ + +DAMAGE_NEEDED_TO_LOSE_STATS = 15 + + +;****************************************************************************************************************************** +;****************************************************************************************************************************** +[Auto Weapons] + +; Percentage APs reduction needed to fire LMGs on burst or autofire modes +FIRING_SPEED_BONUS_LMGS = 10 + +; CtH bonuses for specialization +BONUS_CTH_ASSAULT_RIFLES = 5 +BONUS_CTH_SMGS = 5 +BONUS_CTH_LMGS = 5 + +; Percentage reduction of auto fire penalty +AUTOFIRE_PENALTY_REDUCTION = 30 + +; Increased autofire control +; (in Ja2 1.13 this was 2, but better keep it around 4) +UNWANTED_BULLETS_REDUCTION = 5 + +; Percentage reduction for APs needed to ready/raise LMGs +PERCENT_AP_READY_LMG_REDUCTION = 10 + + +;****************************************************************************************************************************** +;****************************************************************************************************************************** +[Heavy Weapons] + +; Increased speed by percentage when firing +GRENADE_LAUNCHERS_FIRE_AP_REDUCTION = 20 +ROCKET_LAUNCHERS_FIRE_AP_REDUCTION = 20 + +; CtH bonuses +BONUS_CTH_GRENADE_LAUNCHERS = 25 +BONUS_CTH_ROCKET_LAUNCHERS = 25 + +; Percentage APs reduction needed to fire mortar +MORTAR_FIRE_AP_REDUCTION = 10 + +; Mortar CtH penalty percentage adjustment +MORTAR_CTH_PENALTY_REDUCTION = 50 + +; Damage to tanks increased by percentage +DAMAGE_TO_TANKS_PERCENT_BONUS = 30 + +; General damage except tanks increased by percentage +HW_DAMAGE_PERCENT_BONUS = 15 + + +;****************************************************************************************************************************** +;****************************************************************************************************************************** +[Sniper] + +; CtH bonus for specialization +BONUS_CTH_RIFLES = 5 +BONUS_CTH_SNIPER_RIFLES = 10 + +; Reduced effective range to target for aim calculations +EFFECTIVE_RANGE_TO_TARGET_REDUCTION = 5 + +; Bonus to CtH per click for rifles +AIMING_BONUS_PER_CLICK_RIFLES = 10 + +; These two determines damage bonus beyond certain number of clicks. The second value means +; from which click included the damage bonus applies, can be also set to zero meaning you gain +; the bonus even without aiming +GUN_DAMAGE_BONUS_PER_CLICK = 5 +GUN_DAMAGE_BONUS_FROM_NUM_CLICKS = 3 + +; Percentage bonus to speed when chambering new round in bolt action rifles +CHAMBER_ROUND_APS_REDUCTION = 25 + +; Bonus aim clicks for rifles (you should keep dynamic aiming +; ON for this to make sense) +POSSIBLE_AIM_CLICK_ADDED_RIFLES = 1 + + +;****************************************************************************************************************************** +;****************************************************************************************************************************** +[Ranger] + +; CtH bonus for specialization +BONUS_CTH_RIFLES = 5 +BONUS_CTH_SHOTGUNS = 10 + +; Percentage APs reduction needed to pump shotguns +PUMP_SHOTGUNS_APS_REDUCTION = 25 + +; Strategic map travel speed increased by a percentage if a ranger is present in group +GROUP_TIME_SPENT_FOR_TRAVELLING_BY_FOOT_REDUCTION = 20 +GROUP_TIME_SPENT_FOR_TRAVELLING_IN_VEHICLE_REDUCTION = 10 + +; Percentage reduction of stamina burn when travelling +; (This only applies for ranger himself.) +ENERGY_SPENT_TRAVEL_REDUCTION = 35 + +; Percentage of weather penalties reduced +WEATHER_PENALTIES_REDUCTION = 25 + +; Percentage of ranger camouflage effectiveness increased +; +;CAMO_EFFECTIVENESS_BONUS_PERCENT = 10 + +; Camouflage wear out percentage speed reduction +CAMO_WORNOUT_SPEED_REDUCTION = 50 + + +;****************************************************************************************************************************** +;****************************************************************************************************************************** +[Gunslinger] + +; CtH bonus for specialization +BONUS_CTH_PISTOLS = 10 +BONUS_CTH_MACHINE_PISTOLS = 5 +; If this is true, the above bonus to CtH for machine pistols only applies on single shots +CTH_MP_EXCLUDE_AUTOFIRE = TRUE + +; Bonus to CtH per click with pistols and machine pistols +AIMING_BONUS_PER_CLICK_HANDGUNS = 5 + +; Percentage APs reduction needed to fire pistols and revolvers +; You should consider that "15" means that expert gunslinger has the same bonus to firing +; speed as if you would place reflex sights on your gun. While no pistols are allowed to mount +; reflex sights, this gives them at least some compensation +FIRING_SPEED_BONUS_PISTOLS = 15 + +; Percentage bonus to pistols range +; (Well, this bonus can look weird, I know..) +FEFFECTIVE_RANGE_BONUS_PISTOLS = 10 + +; Percentage APs reduction needed to ready/raise pistols and revolvers +PERCENT_AP_READY_PISTOLS_REDUCTION = 15 + +; Percentage APs reduction needed to reload pistols and such +RELOAD_SPEED_HANDGUNS_BONUS = 25 + +; This option increases possible aiming clicks for handguns (you should keep dynamic aiming +; restriction ON for this to make sense) +POSSIBLE_AIM_CLICK_ADDED_HANDGUNS = 1 + + +;****************************************************************************************************************************** +;****************************************************************************************************************************** +[Martial Arts] + +; Percentage APs reduction needed for a HtH attack. +; Doesn't work if you have weapon in your hands such as nunchaku/baton. Only brass knuckles +; are allowed for this. +PUNCH_APS_REDUCTION = 15 + +; CtH bonus for specialization with bare hands +BONUS_CTH_BARE_HANDS = 30 +; CtH bonus for specialization with brass knuckles +BONUS_CTH_KNUCKLES = 25 + +; Percent bonus to HtH damage +BONUS_HTH_DAMAGE = 30 +; Percentage bonus to target's energy loss due to your HtH attacks +BONUS_HTH_BREATH_DAMAGE = 15 + +; This option controls how long it takes the enemy before they start to regain their lost energy +; when hit by your martial artist. "100" means they are knocked out and the enemy can stay down even 12 +; turns before getting up. +LOST_BREATH_REGAIN_PENALTY = 100 + +; Percentage bonus to damage dealt with aimed punches or spinning kicks +AIMED_PUNCH_DAMAGE_BONUS = 75 + +; CtH bonus with aimed punches or spinning kicks. +; Right now, the CtH bonus with aimed punch for anyone is +20%, you can however modify that +; for martial artists here as you like. (I would prefer to make it slightly lesser accurate to +; compensate the huge damage it deals.) +AIMED_PUNCH_CTH_MODIFIER = 0 + +; Bonus chance to dodge HtH attacks no matter what you're carrying in your hands +BONUS_CHANCE_TO_DODGE_HTH = 30 + +; Extra chance to dodge if bare handed +ONTOP_BONUS_CTD_HTH_WITH_BARE_HANDS = 5 +; Extra chance to dodge if wielding brass knuckles +ONTOP_BONUS_CTD_HTH_WITH_KNUCKLES = 0 + +; Extra chance to dodge blades and blunt melee weapons +BONUS_CHANCE_TO_DODGE_MELEE = 20 + +; Percentage APs reduction when grabbing enemy weapons from their hands +APS_TO_STEAL_WEAPON_REDUCTION = 25 + +; Percentage APs reduction needed to crouch, go prone, and stand up +APS_CHANGE_STANCE_REDUCTION = 25 +; Percentage APs reduction needed to turn around +APS_TURN_AROUND_REDUCTION = 25 +; Percentage APs reduction needed to climb on/off roofs and jump fences +APS_CLIMB_OR_JUMP_REDUCTION = 25 + +; Extra chance to knock open doors +CHANCE_KICK_DOORS_BONUS = 25 + +; If set to true, you may gain fancy martial arts animations only if chosen "Martial Arts" as both major traits +PERMIT_EXTRA_ANIMATIONS_TO_EXPERT_MARTIAL_ARTS_ONLY = TRUE + + +;****************************************************************************************************************************** +;****************************************************************************************************************************** +[Squadleader] + +; Determines the proximity mercs have to be in order to receive bonuses from the squadleader (in tiles) +BONUSES_RADIUS_NORMAL = 10 +; If both squadleader and the soldier wear extended ears(or similar devices), the proximity is increased to this value tiles +BONUSES_RADIUS_EXTENDED_EAR = 20 + +; Max number of active bonuses from squadleaders/deputies for a single soldier +MAX_STACKABLE_BONUSES = 3 + +; Percentage bonus for mercs' max APS in squadleader's vicinity +BONUS_APS_PERCENT_IN_RADIUS = 5 + +; Bonus to XP level for mercs in squadleader's vicinity +EFFECTIVE_LEVEL_OF_OTHERS_IN_RADIUS = 1 + +; Effective level value of squadleader is increased by this value when acting as "psychic support" for suppression tolerance of nearby soldiers +; The option "NEARBY_FRIENDLIES_AFFECT_TOLERANCE" must be set TRUE for this to work (in JA2_Options.ini) +EFFECTIVE_LEVEL_AS_STANDBY = 1 + +; Bonus to suppression tolerance for the squadleader and teammates in his vicinity +OVERALL_SUPRESSION_BONUS_PERCENT = 20 + +; Bonus to morale gain for mercs in vicinity +MORALE_GAIN_BONUS = 1 + +; Morale goes down slower if squadleader is in vicinity +MORALE_LOSS_REDUCTION = 1 + +; Squadleader's resistance to fear percentage +SL_FEAR_RESISTANCE = 50 + +; Multiplier effecting morale loss in case of squadleader's death +SL_DEATH_MORALE_LOSS_MULTIPLIER = 1 + + +;****************************************************************************************************************************** +;****************************************************************************************************************************** +[Technician] + +; Percentage bonus to repair speed +REPAIR_SPEED_BONUS_PERCENT = 25 + +; Percentage bonus to lockpicking including electronic locks +LOCKPICKING_BONUS = 30 + +; Percentage bonus to disarming electronic traps +DISARMING_ELECTRONIC_TRAPS_BONUS = 40 + +; Percentage bonus to attaching and merging items +COMBINING_ITEMS_BONUS = 40 + +; Percentage bonus to unjamming weapons +UNJAMMING_GUN_BONUS = 20 + +; Penalty to repair speed of electronics is reduced by this percentage +REPAIR_ELECTRONICS_PENALTY_REDUCTION = 50 + +; Increases the chance to find hidden traps and mines +EFFECTIVE_LEVEL_TO_FIND_TRAPS_BONUS = 2 + +; Bonus CtH when controlling the robot +ROBOT_CTH_BONUS = 10 + +; Repairing speed of the robot is penalized, but this number reduces percentually this penalty +REPAIR_SPEED_ROBOT_PENALTY_REDUCTION = 33 + +; How many technician traits are needed to be able to repair the robot. (0 = everyone can repair it; 1 = technicians and engineers; 2 = engineers only) +NUMBER_TRAITS_TO_BE_ABLE_TO_REPAIR_THE_ROBOT = 1 + + +;****************************************************************************************************************************** +;****************************************************************************************************************************** +[Doctor] + +; How many doctor traits are needed to be able to perform surgery. +; Value can be 0, 1 or 2 : +; 0 - Everyone can do a surgery, but can only heal BASE_PERCENT_SURGERY_HEAL percent of lost health +; 1 - Only Paramedics and doctors can perform the surgery +; 2 - Only Doctors can perform the surgery +NUMBER_OF_TRAITS_NEEDED_FOR_SURGERY = 1 + +; How many life can be restored by surgery from every wound is based on these two values. +; The percent health healable is : ( base_percent_surgery_heal + * ontop_percent_surgery_heal_per_trait ) +BASE_PERCENT_SURGERY_HEAL = 10 +ONTOP_PERCENT_SURGERY_HEAL_PER_TRAIT = 20 + +; Determines the percentage of medical supplies are used for surgery +MEDICAL_BAG_CONSUMPTION_BY_SURGERY = 100 + +; Pacients stamina points lost per percents of life point healed +MAX_ENERGY_LOSS_FOR_LIFE_HEALED = 100 + +; The speed rateof stat repairing is : ( repair_stats_rate_basic + * repair_stats_rate_ontop ) +; (With values 20 and 40, this means that paramedic has a rate of 60, Doctor a rate of 100.) +REPAIR_STATS_RATE_BASIC = 20 +REPAIR_STATS_RATE_ONTOP = 40 + +; Percentage reduction of repairing lost stats speed if healing health at the same time +REPAIR_STATS_RATE_REDUCTION_IF_ALSO_HEALING = 50 + +; Percentage reduction of healing health speed if repairing lost stats at the same time +HEALING_RATE_REDUCTION_IF_ALSO_REPAIRING_STATS = 50 + +; Display message about regaining stats +SHOW_MESSAGE_ABOUT_STATS_REGAINED = TRUE + +; Percentage bonus to doctor assignment effectiveness +DOCTOR_ASSIGNMENT_BONUS_PERCENT = 25 + +; Percentage bonus to bandaging speed +BANDAGING_SPEED_PERCENT = 30 + +; Percentage bonus to natural regeneration speed for other mercs in the same sector +NATURAL_REGENERATION_IN_SECTOR_BONUS = 10 + +; Max stackable Paramedic(Doctor is counted for two) traits for regeneration of nearby mercs +MAX_NATURAL_REGEN_BONUSES = 4 + + +;****************************************************************************************************************************** +;****************************************************************************************************************************** +[Ambidextrous] + +; CtH penalty when dual shooting is reduced by this many percents +PENALTY_TO_SHOOT_DOUBLE_GUNS_REDUCTION = 100 + +; Percentage bonus to reload speed for all magazine weapons +RELOAD_SPEED_WITH_MAGAZINE_BONUS = 20 + +; Percentage bonus to reload speed for all loose rounds weapons +RELOAD_SPEED_WITH_LOOSE_ROUNDS_BONUS = 33 + +; Percentage bonus to item pickup speed +PICK_ITEM_AP_REDUCTION = 33 + +; Percentage bonus to speed when using a backpack +WORK_BACKPACK_AP_REDUCTION = 33 + +; Percentage bonus to speed when handling doors +HANDLE_DOORS_AP_REDUCTION = 33 + +; Percentage bonus to speed when using bombs +HANDLE_BOMBS_AP_REDUCTION = 33 + +; Percentage bonus to speed when merging items +ATTACH_ITEMS_AP_REDUCTION = 33 + + +;****************************************************************************************************************************** +;****************************************************************************************************************************** +[Melee] + +; Percentage bonus to speed when using blades +BLADE_ATTACK_APS_REDUCTION = 20 + +; CtH bonus when using blades +CTH_BLADES_BONUS = 35 + +; CtH bonus when using blunt weapons (except brass knuckles) +CTH_BLUNT_WEAPONS_BONUS = 25 + +; Percentage bonus to damage when using all blades +DAMAGE_BONUS_BLADES = 30 + +; Percentage bonus to damage when using blunt weapons (except brass knuckles) +DAMAGE_BONUS_BLUNT_WEAPONS = 30 + +; Percentage bonus to damage when using an aimed attack in melee +AIMED_MELEE_ATTACK_DAMAGE_BONUS = 60 + +; Percentage bonus to dodge a blade attack +BONUS_CHANCE_TO_DODGE_BLADES = 30 + +; Extra Percentage bonus to dodge a blade attack if wielding a blade +ONTOP_CHANCE_TO_DODGE_BLADES_WITH_BLADE = 20 + +; Percentage bonus to dodge a blunt weapon attack +BONUS_CHANCE_TO_DODGE_BLUNT_WEAPONS = 20 + +; Extra Percentage bonus to dodge a blunt weapon attack if wielding a blade +ONTOP_CHANCE_TO_DODGE_BLUNT_WITH_BLADE = 10 + + +;****************************************************************************************************************************** +;****************************************************************************************************************************** +[Throwing] + +; Percentage bonus to speed when throwing blades +THROW_BLADE_APS_REDUCTION = 20 + +; Percentage bonus to max range when throwing blades +TH_BLADES_RANGE_BONUS = 15 + +; CtH bonus when throwing blades +TH_BLADES_CTH_BONUS = 25 + +; CtH bonus per aim click +TH_BLADES_CTH_BONUS_PER_AIM_CLICK = 5 + +; Percentage bonus to damage when throwing blades +TH_BLADES_DAMAGE_BONUS = 15 + +; Percentage bonus to damage per aim click when throwing blades +TH_BLADES_DAMAGE_BONUS_PER_AIM_CLICK = 10 + +; Percentage bonus to inflict a critical hit when throwing blades if not detected by enemy +TH_BLADES_SILENT_CRITICAL_HIT_CHANCE = 20 + +; Critical hit damage multiplier bonus +SILENT_CRITICAL_HIT_MULTIPLIER_BONUS = 1 + +; Bonus aim clicks when throwing knives +POSSIBLE_AIM_CLICK_ADDED_TH_KNIVES = 1 + + +;****************************************************************************************************************************** +;****************************************************************************************************************************** +[Night Ops] + +; Bonus to sight range in dark +SIGHT_RANGE_BONUS_IN_DARK = 1 + +; General bonus to hearing range (everytime) +BASIC_HEARING_RANGE_BONUS = 1 + +; Added hearing range bonus when on dark places +ONTOP_HEARING_RANGE_BONUS_IN_DARK = 2 + +;Increased chance to get interrupts during night time +INTERRUPTS_BONUS_IN_DARK = 2 + +;Stamina burn decreased +NEED_FOR_SLEEP_REDUCTION = 3 + + +;****************************************************************************************************************************** +;****************************************************************************************************************************** +[Stealthy] + +; The amount of APs added for sneaking is reduced by this percentage +STEALTH_MODE_SPEED_BONUS = 50 + +; Percentage bonus to move silently +BONUS_TO_MOVE_STEALTHILY = 40 + +; Percentage bonus to overall stealth, which gives better cover. +STEALTH_BONUS = 25 + +; Cover penalty for moving is reduced by this value percentually +CHANCE_TO_BE_SPOTTED_FOR_MOVING_REDUCTION= 25 + + +;****************************************************************************************************************************** +;****************************************************************************************************************************** +[Athletics] + +; Percentage bonus when moving +APS_NEED_FOR_MOVEMENT_REDUCTION = 25 + +; Percentage bonus to stamina burn when moving +BPS_SPENT_FOR_MOVEMENT_REDUCTION = 33 + + +;****************************************************************************************************************************** +;****************************************************************************************************************************** +[Bodybuilding] + +; Percentage bonus to damage resistance +DAMAGE_RESISTANCE = 25 + +; Percentage bonus to max carrying weight capacity +CARRY_WEIGHT_BONUS = 30 + +; Percentage reduction of stamina loss when hit by HtH attack +BREATH_LOSS_FOR_HTH_HIT_REDUCTION = 50 + +; Percentage bonus to knock down resistance if hit in legs +INCREASE_DAMAGE_NEEDED_TO_FALL_DOWN_IF_HIT_TO_LEGS = 100 + + +;****************************************************************************************************************************** +;****************************************************************************************************************************** +[Demolitions] + +; Bonus CtH when throwing grenades +CTH_WHEN_THROWING_GRENADES = 30 + +; Percentage APs reduction when throwing grenades +APS_NEEDED_TO_THROW_GRENADES_REDUCTION = 25 + +; Percentage bonus to max range when throwing grenades +MAX_RANGE_TO_THROW_GRENADES = 20 + +; Percentage bonus to damage inflicted by bombs and mines +DAMAGE_OF_PLACED_BOMBS_AND_MINES = 25 + +; Percentage bonus to attaching detonators to bombs +ATTACH_DETONATOR_CHECK_BONUS = 50 + +; Percentage bonus when planting bombs and mines +PLANT_AND_REMOVE_BOMBS_AND_MINES_BONUS = 50 + +; Makes bombs and mines harder to detect by enemies +PLACED_BOMBS_AND_MINES_DETECTION_DIFFICULTY_BONUS = 5 + +; Increased chance of using shaped charge successfully +SHAPED_CHARGE_DAMAGE_MULTIPLIER = 3 + + +;****************************************************************************************************************************** +;****************************************************************************************************************************** +[Teaching] + +; Percentage bonus to speed when training militia +BONUS_TO_TRAIN_MILITIA = 40 + +; Percentage bonus to leadership when determining effectiveness +EFFECTIVE_LEADERSHIP_FOR_MILITIA_TRAINING = 40 + +; Percentage bonus to speed when teaching other mercs +BONUS_TO_TEACH_OTHER_MERCS = 40 + +; Bonus points to skill when teaching said skill +EFFECTIVE_SKILL_VALUE_TO_TEACH_OTHERS_BONUS = 25 + +; Percentage bonus to speed when practicing self. +BONUS_ON_PRACTISING = 25 + + +;****************************************************************************************************************************** +;****************************************************************************************************************************** +[Scouting] + +; Bonus to sight range when using stand alone scopes or binoculars +SIGHT_RANGE_INCREASED_WITH_BINOCULARS = 40 + +; Bonus to sight range with scopes attached to weapons +SIGHT_RANGE_INCREASED_WITH_SCOPES = 10 + +; Percentage reduction to tunnel vision when using binoculars or stand alone scopes +TUNNEL_VISION_REDUCED_WITH_BINOCULARS = 20 + +; Ability to detect enemy presence in adjacent sectors +CAN_DETECT_ENEMY_PRESENSE_IN_SECTORS_AROUND = TRUE + +; Ability to determine exact enemy numbers in adjacent sectors +CAN_DETERMINE_ENEMY_NUMBERS_IN_SECTORS_AROUND = TRUE + +; Ability to detect enemy presence in sectors adjacent diagonally +ALLOW_DETECTION_IN_DIAGONAL_SECTORS = FALSE + +; Ability to prevent enemy ambushes +PREVENTS_ENEMY_AMBUSHES = TRUE + +; Ability to prevent bloodcat ambushes +PREVENTS_BLOODCATS_AMBUSHES = TRUE + +; Display message if an ambush has been prevented +SHOW_MESSAGE_IF_AMBUSH_PREVENTED = TRUE + + + + + + diff --git a/gamedir/Data/TableData/AIMAvailability.xml b/gamedir/Data/TableData/AIMAvailability.xml new file mode 100644 index 000000000..15ec256cf --- /dev/null +++ b/gamedir/Data/TableData/AIMAvailability.xml @@ -0,0 +1,218 @@ + + + + + 0 + 0 + 0 + + + 1 + 1 + 1 + + + 2 + 2 + 2 + + + 3 + 3 + 3 + + + 4 + 4 + 4 + + + 5 + 5 + 5 + + + 6 + 6 + 6 + + + 7 + 7 + 7 + + + 8 + 8 + 8 + + + 9 + 9 + 9 + + + 10 + 10 + 10 + + + 11 + 11 + 11 + + + 12 + 12 + 12 + + + 13 + 13 + 13 + + + 14 + 14 + 14 + + + 15 + 15 + 15 + + + 16 + 16 + 16 + + + 17 + 17 + 17 + + + 18 + 18 + 18 + + + 19 + 19 + 19 + + + 20 + 20 + 20 + + + 21 + 21 + 21 + + + 22 + 22 + 22 + + + 23 + 23 + 23 + + + 24 + 24 + 24 + + + 25 + 25 + 25 + + + 26 + 26 + 26 + + + 27 + 27 + 27 + + + 28 + 28 + 28 + + + 29 + 29 + 29 + + + 30 + 30 + 30 + + + 31 + 31 + 31 + + + 32 + 32 + 32 + + + 33 + 33 + 33 + + + 34 + 34 + 34 + + + 35 + 35 + 35 + + + 36 + 36 + 36 + + + 37 + 37 + 37 + + + 38 + 38 + 38 + + + 39 + 39 + 39 + + diff --git a/gamedir/Data/TableData/AlteringAttachments.xml b/gamedir/Data/TableData/AlteringAttachments.xml new file mode 100644 index 000000000..7ca498c30 --- /dev/null +++ b/gamedir/Data/TableData/AlteringAttachments.xml @@ -0,0 +1,38 @@ + + + \ No newline at end of file diff --git a/gamedir/Data/TableData/AttachmentSlots.xml b/gamedir/Data/TableData/AttachmentSlots.xml new file mode 100644 index 000000000..84d15b9be --- /dev/null +++ b/gamedir/Data/TableData/AttachmentSlots.xml @@ -0,0 +1,1335 @@ + + + + + 0 + Don't touch me + 0 + 0 + + + 1 + Default slot 1 + 187 + 64 + 1 + + + 2 + Default slot 2 + 187 + 92 + 1 + + + 3 + Default slot 3 + 224 + 64 + + + 4 + Default slot 4 + 224 + 92 + + + 5 + GL Grenade 1 + 10 + 148 + 1 + 1 + + + 6 + GL Grenade 2 + 46 + 148 + 1 + + + 7 + GL Grenade 3 + 82 + 148 + 1 + + + 8 + GL Grenade 4 + 118 + 148 + 1 + + + 9 + GL Grenade 5 + 154 + 148 + 1 + + + 10 + Mortar Slot + 10 + 148 + 1 + 1 + + + 11 + Rocket Launcher Slot + 10 + 148 + 1 + 1 + 1 + + + 12 + Pistol Supp., Flash Suppressor + 10 + 78 + 1 + + 207 + 20 + + + 1003 + 20 + + + + 13 + Pistol Supp., Extender, Flash Suppressor + 10 + 78 + 1 + 1 + + 207 + 20 + + + 310 + 20 + + + 1003 + 20 + + + + 14 + Extender, Flash Suppressor, AR Supp. + 10 + 78 + 1 + + 310 + 20 + + + 1003 + 20 + + + 1012 + 20 + + + + 15 + Flash Suppressor + 10 + 78 + 1 + 1 + + 1003 + 20 + + + + 16 + Sniper Supp., Flash Suppressor + 10 + 78 + 1 + + 592 + 20 + + + 1003 + 20 + + + + 17 + Flash Suppressor, AR Supp. + 10 + 78 + + 1003 + 20 + + + 1012 + 20 + + + + 18 + Extender, Flash Suppressor + 10 + 78 + + 310 + 20 + + + 1003 + 20 + + + + 19 + Duckbill, Extender + 10 + 78 + + 244 + 20 + + + 310 + 20 + + + + 20 + Duckbill, Extender, Imp. Mod. Choke, Full Choke, Rifled Choke + 10 + 78 + 1 + + 244 + 20 + + + 310 + 20 + + + 1329 + 20 + + + 1330 + 20 + + + 1331 + 20 + + + + 21 + Duckbill + 10 + 78 + + 244 + 20 + + + + 22 + Duckbill, Imp. Mod. Choke, Full Choke, Rifled Choke + 10 + 78 + + 244 + 20 + + + 1329 + 20 + + + 1330 + 20 + + + 1331 + 20 + + + + 23 + Sniper Supp. + 10 + 78 + + 592 + 20 + + + + 24 + Duckbill, Extender, Imp. Mod. Choke, Rifled Choke + 10 + 78 + + 244 + 20 + + + 310 + 20 + + + 1329 + 20 + + + 1331 + 20 + + + + 25 + Extender, AR Supp. + 10 + 78 + + 310 + 20 + + + 1012 + 20 + + + + 26 + Pistol Supp. + 10 + 78 + + 207 + 20 + + + + 27 + Extender + 10 + 78 + + 310 + 20 + + + + 28 + Extender, Imp. Mod. 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0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 + + 0 + Nada + Nothing + JA 2 programmers are the best there are... oh.. well maybe not since this message should never come up... + Nothing + JA 2 programmers are the best there are... oh.. well maybe not since this message should never come up... + 128 + 0 + 0 + 0 + 2 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 1 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 - - - 1 - Glock 17 - Glock 17 - Favored by most military officers, this Austrian semi-automatic pistol is considered the defacto standard side-arm worldwide. - Glock 17 - Even though most of this Austrian pistol's parts are plastic, it will get detected by airport x-ray machines. The simple design of this recoil operated self-loader contains only 32 components, and is a common army issue worldwide. - 2 - 1 - 3 - 1 - 6 - 1 - 850 - 2 - 4 - 3 - 1 - 1 - 1 - 1 - 1 - 1 - 5 - 1 - 36 - - - 2 - Glock 18 - Glock 18 - As the fully automatic version of the Glock 17, this Austrian pistol was specifically designed for military use. - Glock 18 - Of Austrian origin, the Glock 18 is deserving of the classification of machine pistol. As the Glock 17's successor, it was built to offer the option for automatic fire. Sorry, but parts from the Glock 17 and 18 are not interchangeable. - 2 - 2 - 3 - 2 - 7 - 1 - 940 - 2 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 5 - 1 - 1300 - - - 3 - Beretta 92F - Beretta 92F - This Italian double action pistol can quickly turn any shooter into a Lethal Weapon. - Beretta 92F - U.S. Army issued, the Beretta 92F is a standard 9mm Parabellum pistol, with a modified trigger-guard to allow a two-handed grip. This is a very functional weapon. - 2 - 3 - 3 - 3 - 10 - 1 - 670 - 2 - 2 - -1 - 1 - 1 - 1 - 1 - 1 - 1 - 5 - 1 - 36 - - - 4 - Beretta 93R - Beretta 93R - The 92F's leaner and meaner cousin. This fully automatic machine pistol could be your best friend in a close range fire fight. - Beretta 93R - The most pistol you'll ever need. Classified as a machine pistol, it features a fold-down front grip and an extendible steel shoulder stock, that attaches at the rear of the butt, to facilitate three-round mode shooting. - 2 - 4 - 3 - 4 - 12 - 1 - 1160 - 3 - -2 - 1 - 1 - 1 - 1 - 1 - 1 - 4 - 1 - 1100 - 5 - 5 - - - 5 - .38 Special - .38 Special - Tried and true by the boys in blue. This American pistol is the most common police service revolver in the world. - .38 Special - The standard Smith and Wesson military and police double-action revolver is ideal for both self-defense and offensive purposes. When the mainspring ages however, the gun is prone to light hammer blows. - 2 - 5 - 3 - 5 - 10 - 1 - 550 - 1 - 2 - 4 - 1 - 1 - 1 - 1 - 1 - 1 - 5 - 1 - 30 - - - 6 - Barracuda - Barracuda - The preferred weapon of Dirty Harry's little brother, this Belgian revolver has found its way into many American police holsters. - Barracuda - The Belgian .357 magnum Barracuda revolver is a powerful choice for both offense and defense. Numerous test trials have shown that both men and women find it easier to handle than most handguns. - 2 - 6 - 3 - 6 - 10 - 1 - 660 - 2 - 2 - 3 - 1 - 1 - 1 - 1 - 1 - 1 - 5 - 1 - 26 - - - 7 - Desert Eagle .357 - Desert Eagle .357 - This former Israeli pistol that is about as subtle as a hand-held nuke, is now being produced in the good ol' USA. - Desert Eagle .357 - This single-action, power-packed, gas-operated pistol is one hundred per cent U.S. made. Originally produced in Israel, it features a rotating bolt for positive lock-up, an ambidextrous safety, a steel frame, and a nickel or chrome finish. - 2 - 7 - 3 - 7 - 17 - 650 - 2 - -1 - 1 - 1 - 1 - 1 - 1 - 1 - 5 - 1 - 22 - - - 8 - M1911A1 - Colt M1911A1 - The Almighty may have created man, but over the last century, this pistol has more than helped to keep them in line. - Colt M1911A1 - This American made automatic pistol of classic design, is one of the most successful combat pistols ever invented. A proven man-stopper, it creates a wide wound channel that can cause severe nerve trauma. - 2 - 8 - 3 - 8 - 11 - 1 - 510 - 2 - 1 - 1 - 1 - 1 - 1 - 1 - 5 - 1 - 30 - - - 9 - MP5KA4 - HK MP5KA4 - This German sub-machine gun is the must-have weapon for Die Hard terrorists and two-bit South American drug lords. - HK MP5KA4 - Heckler and Koch's MP5K is one of the most compact and deadly German sub-machine guns around. Anti-terrorist groups and drug cartels love this weapon because it's so small and easy to use. This tiny weapon is easily hidden under clothing. - 2 - 9 - 3 - 9 - 20 - 1270 - 3 - -1 - 1 - 1 - 1 - 1 - 1 - 1 - 4 - 1 - 900 - 5 - 5 - - - 10 - MAC-10 - Ingram M10 - The American Uzi. Born in the days of disco, this weapon has been very popular in the land of pink flamingos and snow. - Ingram M10 - The U.S. Military Armament Corp. Model-10: a real man's sub-machine gun. Its steadiness allows for single-handed firing and its threaded barrel can fit a 'sound suppressor,' which is similar to a silencer but won't reduce bullet velocity. - 2 - 10 - 3 - 10 - 28 - 1260 - 3 - -1 - 1 - 1 - 1 - 1 - 1 - 1 - 4 - 1 - 1100 - -1 - 30 - - - 11 - Thompson M1A1 - Thompson M1A1 - As the successor to the Tommy Gun, this weapon became very popular on the streets of prohibition-Chicago and the beaches of Normandy. - Thompson M1A1 - Although heavier than most submachine guns, the 'Tommy Gun' is still favored by Commando and Ranger forces. None have been built since the 1960's, but they are still very common, and have definitely weathered the test of time. - 2 - 11 - 3 - 11 - 48 - 1530 - 4 - 2 - -3 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 4 - 1 - 700 - - - 12 - Commando - Colt M4 Commando - This mini version of the M16 is a prized tool for knocking off noisy neighbors and petty dictators. - Colt M4 Commando - Very small, and yet, very deadly. The Colt 733 Commando is an attractively short and concealable assault rifle that was based on the M16 design. It is extremely popular among several US armed forces. - 2 - 12 - 3 - 110 - 24 - 2510 - 4 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 4 - 1 - 750 - -1 - 30 - - - 13 - HK 53A3 - HK 53A3 - Only two inches longer than the MP5 submachine gun, the HK53 provides all the hard-hitting firepower of the 5.56mm caliber in a compact package. - HK 53A3 - Only two inches longer than the MP5 submachine gun, the HK53 provides all the hard-hitting firepower of the 5.56mm caliber in a compact package. - 2 - 13 - 3 - 13 - 31 - 2340 - 4 - -1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 4 - 1 - 750 - -1 - 30 - - - 14 - AKS-74U - AKS-74U - Commonly used by the Russian Spetsnaz, the muzzle flash from this SMG's short barrel has singed many an eyebrow. - AKS-74U - Russian in origin, this sub-machine gun is a shorter version of the AK-74. It's a combat intensive weapon with a bulbous muzzle attachment to compensate for firing 5.45mm Soviet rifle cartridges in a much shorter barrel. - 2 - 14 - 3 - 14 - 27 - 2260 - 4 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 4 - 1 - 735 - -1 - 30 - - - 15 - P90 - FN P90 - This Belgian weapon is one of the most advanced submachine guns in the world and is highly coveted by several special forces. - FN P90 - Chews through Kevlar like it was butter. The FN-P90 is a blowback machine pistol with truly powerful ballistic capabilities. All controls are fully ambidextrous, with a cocking handle fitted on both sides and two open sights. Comes complete with reflex sight. - 2 - 15 - 3 - 15 - 25 - 3150 - 7 - 2 - -4 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 2 - 1 - 900 - 5 - 5 - 20 - - - 16 - Type 85 - Type 85 - Cheap, simple, and rugged. This motto for Chinese military designs is truly reflected in this mass-produced weapon. - Type 85 - Of Chinese design, the Type-85 submachine gun is a plain blowback weapon that is remarkably lightweight due to its rotating bolt system. The weapon's manufacturers claim that it also fires the subsonic type-64 cartridge. - 2 - 16 - 3 - 16 - 19 - 840 - 3 - -3 - 2 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 4 - 1 - 750 - -1 - 30 - - - 17 - SKS - SKS - This extremely common semi-automatic carbine weapon has seen action in almost every Communist country in the world. - SKS - The Simonov self-loading SKS automatic rifle has a simple design and is easy to operate. Developed during WWII, it was later distributed to most Warsaw Pact members. Its only weak spot: it's a little heavy for its cartridge. - 2 - 17 - 3 - 17 - 39 - 1330 - 4 - 2 - -1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 4 - 1 - 24 - - - 18 - SVD - Dragunov SVD - Reach out and touch someone the Russian Army way. This rifle has struck more than fear into the hearts of officers worldwide. - Dragunov SVD - This Russian sniping rifle is known for its accuracy. Standard issues with the rifle are the PSO-1 telescope sight and the image-intensifying NSPU-3 night sight. - 2 - 18 - 3 - 18 - 43 - 5930 - 8 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 2 - 1 - 22 - 999 - - - 19 - M24 - M24 - Call on the M24 to deliver your 7.62mm package up to a mile away in two seconds flat. It guarantees delivery every time. - M24 - The Remington M24 is the standard sniping rifle of the US Army. This bolt-action rifle's stock is made of synthetic material with an aluminum bedding lock and comes with an adjustable buttplate. - 2 - 19 - 3 - 19 - 55 - 5390 - 7 - 2 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 2 - 1 - 26 - -7 - 208 - - - 20 - AUG-A2 - Steyr AUG-A2 - The 'Evil Assault Rifle' poster-child for US gun control lobbyists is the futuristic looking Austrian army standard rifle. - Steyr AUG-A2 - This Austrian automatic rifle has a unique modular design with many interchangeable parts. It was one of the first rifles to use a plastic firing mechanism as well as plastic furniture. - 2 - 20 - 3 - 20 - 36 - 3220 - 5 - -2 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 3 - 1 - 750 - 5 - 5 - 1029 - - - 21 - G41A2 - HK G41A2 - Harder hitting than a hangover from a night of downing German lager, this G41 will quickly become your enemy's headache. - HK G41A2 - Built to NATO weapons standards, this assault rifle is a great piece of German engineering. It features an ejection port dust cover and a hold-open device to keep the bolt open when emptying the mag. - 2 - 21 - 3 - 21 - 41 - 3130 - 5 - 2 - -1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 3 - 1 - 650 - - - 22 - Mini-14 - Ruger Mini-14 - This Sturm Ruger rifle is a 70's era mechanical copy of the W.W.II Garand. It makes an ideal gift for the Survivalist in the family. - Ruger Mini-14 - Considered to be the great American hunting rifle, it's perfect for paramilitary use. It naturally enhances your ability to hit on target because of its low recoil forces. - 2 - 22 - 3 - 22 - 31 - 1430 - 4 - 2 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 4 - 1 - 28 - - - 23 - C7A2 - Diemaco C7A2 - This rifle shouts the Canuck motto, 'Anything the Yanks can do, we can do better.' This version of the M-16 is every merc's dream come true. - Diemaco C7A2 - It's the Canadian version of the American M16A2. Trust those crazy Canucks to incorporate such safety devices as a case deflector to prevent empty cases from being flung into the faces of left-handed firers. - 2 - 23 - 3 - 255 - 33 - 3070 - 5 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 3 - 1 - 800 - -1 - 30 - 1030 - - - 24 - FAMAS - FAMAS G2 - Nicknamed 'The Bugle' by French Army Troops, this bullpup rifle packs the utility of the M-16 in under two-and-a-half feet. - FAMAS G2 - The French Army's FA-MAS rifle was the first 'bullpup' design to enter military service. It handles well, and shoots quite accurately. A bipod can also be attached for steadier shooting. - 2 - 24 - 3 - 24 - 38 - 2870 - 5 - -1 - -2 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 3 - 1 - 1100 - 10 - - - 25 - AK-74 - AK-74 - This rifle is destined to become one of Russia's greatest exports, second only to tactical nuclear warheads. - AK-74 - Used as the Soviet infantry's standard automatic rifle, the AK-74 is a smaller caliber version of the AKM. While highly efficient and steady, with minimal recoil, it can be nasty to bystanders, as muzzle gases are diverted sideways. - 2 - 25 - 3 - 25 - 33 - 3250 - 5 - 4 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 3 - 1 - 650 - - - 26 - AKM - AKM - The AKM is the newest version of the infamous AK-47. This line of rifles has been used in Vietnam, Afghanistan, and many passenger jets. - AKM - As the modernized version of the AK-47 automatic rifle, it was one of the best and most widely distributed Soviet weapons. Designed for mass production, you'll find one of these automatic rifles slung over every frugal mercenary's shoulder. - 2 - 26 - 3 - 26 - 31 - 3040 - 5 - 2 - 2 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 3 - 1 - 600 - - - 27 - M14 - M14 - The M14 is about as All-American as apple pie and the 4th of July. Any A-Team equipped with this rifle is gunning for victory. - M14 - Truly American through and through. This lighter automatic rifle offers multiple firing options, but is best kept locked at semi-automatic. Unfortunately, without the ability to change its barrel, it can overheat with sustained firing. - 2 - 27 - 3 - 27 - 42 - 4300 - 6 - -1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 3 - 1 - 750 - - - 28 - FN FAL - FN FAL - The phrase, 'Help, I've FAL-len and I can't get up,' takes on a whole new meaning when this rifle is involved. - FN FAL - This Belgian automatic rifle set a new standard in weaponry in the early 1950's. Its robust and reliable design made it simple to use and maintain, despite its tendency for excessive climbing in automatic mode. - 2 - 28 - 3 - 28 - 45 - 4400 - 6 - 2 - -1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 3 - 1 - 700 - - - 29 - G3A3 - HK G3A3 - Made from sheet metal stampings and plastic furniture, this ugly looking rifle delivers wounds that are equally foul. - HK G3A3 - Made from sheet metal stampings and plastic furniture, this Heckler and Koch automatic rifle sure ain't pretty, but it is definitely robust, reliable and highly effective. - 2 - 29 - 3 - 29 - 45 - 4050 - 5 - 2 - -1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 3 - 1 - 600 - - - 30 - G11 - HK G11 - The Porsche of assault rifles. This rifle goes from 0 to 3 rounds in under a second, and tears through Kevlar like butter. - HK G11 - Germany's Heckler and Koch designed this weapon as the fastest automatic rifle around. Its high velocity shots tear right through Kevlar. Despite its unusual appearance, it is very comfortable to use and shoots extremely accurately. - 2 - 30 - 3 - 30 - 36 - 4430 - 8 - 2 - -4 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 2 - 1 - 600 - 1029 - - - 31 - M870 - Remington M870 - This pump-action shotgun is one of the most versatile weapons money can buy. It can be used for hunting, home defense, and lock picking. - Remington M870 - A cherished 12-gauge shotgun for its smooth pump-action, it's a favorite of many police forces around the world. Commonly used as a hunting rifle, it can be found for sale in most local hardware stores. - 2 - 31 - 3 - 31 - 35 - 1550 - 4 - 2 - 3 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 4 - 1 - 22 - 8 - - - 32 - SPAS-15 - SPAS-15 - This fearsome looking Italian semi-automatic assault shotgun has been banned in several countries. - SPAS-15 - The 12-gauge Franchi SPAS-15 shotgun's design is true Italian brilliance. It provides the options for gas, semi-automatic or manual pump action. - 2 - 32 - 3 - 32 - 39 - 1600 - 5 - -2 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 3 - 1 - 24 - -1 - 30 - - - 33 - CAWS - HK CAWS - This German/US experimental Close Assault Weapon System makes the concept of human skeet shooting a gory reality. - HK CAWS - Olin/Heckler and Koch's Close Assault Weapon System is the ideal light support weapon for any aspiring mercenary. Designed for the 10-gauge shotgun shell, it also fires miniature grenades. - 2 - 33 - 3 - 33 - 37 - 6880 - 7 - -3 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 2 - 1 - 240 - 1029 - - - 34 - Minimi - FN Minimi - This light machine gun, also known as the C-9 and M-249, has been known to moonlight as a beefed-up assault rifle. - FN Minimi - Reputed for its reliability, this Belgian machine gun is gas operated, with a simple rotating bolt system. Its design was adopted by the US Army as the M249 machine gun. - 2 - 34 - 3 - 34 - 71 - 6860 - 7 - 2 - -2 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 2 - 1 - 1000 - - - 35 - RPK-74 - RPK-74 - The latest Russian squad support weapon is this light machine gun. It brings new meaning to the concept of 'spray and pray.' - RPK-74 - This Russian squad light automatic machine gun is simply a heavy-barreled version of the AK74 rifle. Its only drawback is that it tends to shoot the rifling out of its barrel within 5,000 rounds. - 2 - 35 - 3 - 35 - 50 - 5790 - 7 - 1 - -2 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 2 - 1 - 600 - -1 - 30 - - - 36 - HK 21E - HK 21E - This German infantry support weapon is a (not so) light machine gun that helps you pump up while mowing down your opposition. - HK 21E - The German Heckler and Koch 21 is a fantastic all-purpose machine gun, featuring a heavy yet easily changeable barrel. Its bipod offers 3 height settings on which the gun can pivot 30 degrees in either direction. - 2 - 36 - 3 - 36 - 93 - 7210 - 8 - 1 - -1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 2 - 1 - 800 - - - 37 - Knife - Combat Knife - This full-tang bowie-styled combat knife will convert you into a whirling, twirling machine of silent, subtle death. - Combat Knife - When the enemy is too close for comfort, this full-tang bowie-styled combat knife will definitely come in handy. It features a serrated 9" blade, and a wooden handle with a heavy-duty guard and pommel. - 4 - 37 - 4 - 1 - 79 - 9 - 2 - 100 - 2 - 2 - 2 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 5 - 1 - 28 - - - 38 - Throw. Knife - Throwing Knife - This finely balanced steel throwing knife brings new meaning to the expression killing them softly. Or, in this case, silently. - Throwing Knife - Polish up on your throwing skills with this double-edged chrome-plated high carbon steel blade. This slim little knife is a perfect choice for both novice and experienced throwers. - 8 - 38 - 3 - 1 - 53 - 1 - 4 - 25 - 3 - -1 - -1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 4 - 1 - 28 - - - 39 - Rock - A Rock - A rock is what you've got in your head if you don't know what one is. - A Rock - Not for sale through BR. - 64 - 39 - 6 - 1 - 57 - 5 - 2 - 1 - 1 - - - 40 - M79 - M79 Grenade Launcher - If quick passage through a brick wall or a cluster of bad guys is what you need, the M79, a 40mm US grenade launcher from the Vietnam era, will terminate your troubles every time. - M79 Grenade Launcher - Known for its accuracy at longer ranges, the 40mm M79 Grenade Launcher is not your average rifle grenade. This breech loaded, single shot, break-open weapon is usually fired from the shoulder. It features a blade foresight and a folding-leaf adjustable rear sight. - 16 - 40 - 20 - 37 - 27 - 900 - 4 - -1 - 1 - 1 - 1 - 1 - 1 - 1 - 4 - 1 - 12 - 7 - 1 - - - 41 - Mortar - M224 Mortar - The M224 is a 60mm caliber lightweight mortar with a finned barrel, sight, M7 base plate, and a bipod. It was built to handle HE bombs. - M224 Mortar - Commonly referred to as the battalion commander's artillery, the M224 mortar is a must-have for the serious mercenary commandant. It is a 60mm caliber lightweight mortar with a finned barrel, sight, M7 base plate and bipod, that was built to specifically accommodate HE shells. - 16 - 41 - 20 - 211 - 1800 - 8 - -2 - 1 - 1 - 1 - 1 - 1 - 1 - 2 - 1 - 10 - 1 - - - 42 - Rock - Another Rock - A rock usually associated with a roll is a form of modern music that tends to be loud and a preferred choice of adolescents. - Another Rock - Not for sale through BR. - 64 - 42 - 6 - 1 - 60 - 4 - 3 - 1 - 1 - - - 43 - YM Claws - Young Male Claws - NO DESCRIPTION NECESSARY! - Young Male Claws - Not for sale through BR. - 4 - 43 - 4 - 1 - 1 - 1 - 1 - 24 - - - 44 - AM Claws - Adult Male Claws - NO DESCRIPTION NECESSARY! - Adult Male Claws - Not for sale through BR. - 4 - 44 - 4 - 1 - 1 - 1 - 1 - 24 - - - 45 - YF Claws - Young Female Claws - NO DESCRIPTION NECESSARY! - Young Female Claws - Not for sale through BR. - 4 - 45 - 4 - 1 - 1 - 1 - 1 - 24 - - - 46 - AF Claws - Adult Female Creature Claws - NO DESCRIPTION NECESSARY! - Adult Female Creature Claws - Not for sale through BR. - 4 - 46 - 4 - 1 - 1 - 1 - 1 - 24 - - - 47 - Queen Tentacle - Queen Tentacle - NO DESCRIPTION NECESSARY! - Queen Tentacle - Not for sale through BR. - 32 - 47 - 4 - 1 - 1 - 1 - 1 - 24 - - - 48 - Queen Spit - Queen Creature Spit - NO DESCRIPTION NECESSARY! - Queen Creature Spit - Not for sale through BR. - 2 - 48 - 3 - 1 - 1 - 1 - 1 - 20 - - - 49 - Dusters - Knuckle Dusters - This sturdy set of brass knuckles fits most hands. They will add some power to your punch. - Knuckle Dusters - You'll be packing a real punch with this set of handy brass knuckles. Although sturdy, they're small enough to fit into most back pockets. One size fits all. - 128 - 49 - 2 - 1 - 102 - 1 - 4 - 20 - 2 - 1 - 1 - 1 - 1 - 1 - 1 - 5 - 1 - 30 - 1 - - - 50 - Talon - Talon Grenade Launcher - The "Talon" US military grenade launcher is known to propel enemies into the waiting claws of death. - Talon Grenade Launcher - Developed by the US military, this launcher can be attached to a wide range of assault rifles and machine guns. It comes equipped with a light folding stock and a special pistol grip stock, allowing it to be fired like a pistol. It is considered to be a good entry weapon. - 16 - 50 - 20 - 39 - 14 - 600 - -1 - 1 - 1 - 1 - 1 - 1 - 1 - 12 - 1 - - - 51 - LAW - M72A4 LAW - One hit from this Light Anti-Tank Weapon is better than a one way ticket to Judgement Day. No judge, no jury, and all executioner. - M72A4 LAW - The M72A2 Light Anti-Tank Weapon is a light-weight shoulder-fired rocket launcher which can penetrate a foot of tank armour or destroy small battlefield fortifications. A one-shot weapon of awesome destructive power. - 2 - 51 - 3 - 38 - 35 - 1500 - 7 - -3 - 1 - 1 - 1 - 1 - 1 - 1 - 2 - 1 - 10 - 1 - 1 - 247 - - - 52 - Bloodcat Claws - Bloodcat Claws - NO DESCRIPTION NECESSARY! - Bloodcat Claws - Not for sale through BR. - 4 - 52 - 4 - 1 - 1 - 1 - 1 - 32 - - - 53 - Bloodcat Bite - Bloodcat Bite - NO DESCRIPTION NECESSARY! - Bloodcat Bite - Not for sale through BR. - 4 - 53 - 4 - 1 - 1 - 1 - 1 - 24 - - - 54 - Machete - Machete - Slice 'em, dice 'em, cook 'em 'n' clean 'em. Whether it be man, plant, or beast, this all purpose machete will chop any main course into the finest of cuts. - Machete - Slice 'em, dice 'em, cook 'em 'n' clean 'em. Whether it be man, plant, or beast, this all purpose machete will chop any main course into the finest of cuts. - 4 - 54 - 4 - 41 - 13 - 50 - 3 - 3 - 1 - 1 - 1 - 1 - 1 - 1 - 4 - 1 - 22 - - - 55 - Rocket Rifle - Rocket Rifle - Annihilate your opponents with the cutting edge in weapons technology. This rocket rifle comes with its own laser scope and computer security system. - Rocket Rifle - Annihilate your opponents with the cutting edge in weapons technology. This rocket rifle comes with its own laser scope and computer security system. - 2 - 55 - 3 - 45 - 40 - 7450 - 8 - -2 - -5 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 30 - 19 - 90 - 5 - 5 - 30 - 1 - 1 - - - 56 - Automag III - Automag III - This Automag has been modified into a monster of a pistol which fires .50 Beowulf rifle rounds. The name "Big Bertha" has been engraved on its sides. - Automag III - Not for sale through BR. - 2 - 56 - 3 - 40 - 12 - 780 - 3 - -2 - -2 - 1 - 1 - 1 - 1 - 1 - 1 - 20 - - - 57 - Infant Spit - Infant Spit - NO DESCRIPTION NECESSARY! - Infant Spit - Not for sale through BR. - 2 - 57 - 3 - 1 - 1 - 1 - 26 - - - 58 - Young Male Spit - Young Male Spit - NO DESCRIPTION NECESSARY! - Young Male Spit - Not for sale through BR. - 2 - 58 - 3 - 1 - 1 - 1 - 20 - - - 59 - Old Male Spit - Old Male Spit - NO DESCRIPTION NECESSARY! - Old Male Spit - Not for sale through BR. - 2 - 59 - 3 - 1 - 1 - 1 - 20 - - - 60 - Cannon - Tank Cannon - NO DESCRIPTION NECESSARY! - Tank Cannon - Not for sale through BR. - 2 - 60 - 3 - 37 - 26 - 1 - 1 - 1 - 1 - 16 - 1 - - - 61 - Dart Gun - Dart Gun - A virtual mute in a riotous crowd of gunpowder-driven killing machines. Use this dart gun to get the job done without even waking up old man Death himself. - Dart Gun - A virtual mute in a riotous crowd of gunpowder-driven killing machines. Use this dart gun to get the job done without even waking up old man Death himself. - 2 - 61 - 3 - 46 - 12 - 1 - 150 - 1 - 3 - 1 - 1 - 1 - 1 - 1 - 1 - 5 - 1 - 36 - 1 - - - 62 - Bloody Knife - Bloody Throwing Knife - A small lightweight throwing knife with a double-edged, chrome-plated, high carbon steel blade that is covered in blood. - Bloody Throwing Knife - Not for sale through BR. - 8 - 62 - 3 - 1 - 95 - 1 - 4 - 25 - -1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 28 - - - 63 - Flamethrower - Flamethrower - Sorry, guys, but this item didn't make it into the game! - Flamethrower - Not for sale through BR. - 2 - 63 - 3 - 48 - 27 - 3480 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 20 - - - 64 - Crowbar - Crowbar - This durable lever tool is a one-piece bar of titanium. While harder and stronger than steel, it weighs less, and won't rust. - Crowbar - This titanium crowbar will come in handy when stuck in a jam. It's a one piece bar of titanium that's harder and stronger than steel, and corrosion resistant. Since it weighs almost nothing, you can take it anywhere. - 128 - 64 - 2 - 1 - 85 - 30 - 40 - 1 - -4 - 1 - 1 - 1 - 1 - 5 - 1 - 20 - 1 - 1 - - - 65 - A. R. Rifle - Auto Rocket Rifle - The bleeding edge in weapons technology, this experimental version of the rocket rifle is capable of emptying its entire clip in a single devastating burst! - Auto Rocket Rifle - The bleeding edge in weapons technology, this experimental version of the rocket rifle is capable of emptying its entire clip in a single devastating burst! - 2 - 65 - 3 - 45 - 40 - 8680 - 9 - -4 - -5 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 30 - 19 - 90 - 5 - 5 - 30 - 1 - 1 - - - 66 - Hartford 6 - Modified EMF Hartford 6 Shooter - This is a .357 caliber, six shooter modified for Tex Colburn. It has a ten inch barrel and a sculptured ivory handle with TEX engraved in 14kt gold flake. - Modified EMF Hartford 6 Shooter - This is a .357 caliber, six shooter modified for Tex Colburn. It has a ten inch barrel and a sculptured ivory handle with TEX engraved in 14kt gold flake. - 2 - 66 - 3 - 76 - 16 - 1 - 750 - -1 - 1 - 1 - 1 - 1 - 1 - 1 - 22 - - - 67 - M-950 - Calico M-950 - An American made, pistol version of the M960. Using the same 50 round clip, it could probably only be classified a pistol in the U.S.A. - Calico M-950 - An American made, pistol version of the M960. Using only semi-automatic and limited burst fire & the same 50 round clip, it could probably only be classified a pistol in the U.S.A. - 2 - 67 - 3 - 51 - 10 - 1060 - 3 - -1 - 1 - 1 - 1 - 1 - 1 - 1 - 4 - 1 - 36 - - - 68 - M-900 - Calico M-900 - Another reincarnation of the M960, this version has a unusually longer barrel for a 9mm weapon and semi auto-fires with the same 50 round clip. - Calico M-900 - Another reincarnation of the M960, this version has a unusually longer barrel for a 9mm weapon and semi auto-fires with the same 50 round clip. - 2 - 68 - 3 - 50 - 22 - 810 - 4 - -1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 4 - 1 - 28 - - - 69 - M-960A - Calico M-960A - Known as the "Mini Sub Machine Gun" this American model uses a helical-feed 50 round magazine of 9mm bullets, and has been making things right since 1990. - Calico M-960A - Known as the "Mini Sub Machine Gun" this American model uses a helical-feed 50 round magazine of 9mm bullets, and has been making things right since 1990. - 2 - 69 - 3 - 52 - 22 - 2210 - 4 - 4 - -1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 4 - 1 - 750 - -1 - 5 - 5 - 30 - - - 70 - Nada - Using this slot will cause the game to crash. - Using this slot will cause the game to crash. - Using this slot will cause the game to crash. - Using this slot will cause the game to crash. - 1 - - - 71 - 9x19mm Mag 15 - 9x19mm Pistol Mag, 15 - This magazine holds 15 rounds of 9mm ball ammunition. Although small, this ammo travels at rather high velocities, making it the preferred sidearm round to many military and law enforcement personnel. - 9x19mm Mag 15 - These 15 rounds of fine quality 115 grain Fiocchi round tip ammunition are ideal for anyone looking for an economical means of personal defense. - 1024 - 4 - 1 - 363 - 2 - 8 - 15 - 1 - 1 - 1 - 10 - - - 72 - 9x19mm SMG Mag - 9x19mm SMG Mag - This sub-machine gun magazine contains 30 rounds of 9mm ammunition. As a jacketed round, it has a lesser tendency for barrel leading than its non-jacketed counterpart. - 9x19mm SMG Mag - This SMG magazine contains 30 rounds of Fiocchi round tip ammunition. This round is a popular purchase among seasoned mercenaries and up-and-coming soldiers of fortune. - 1024 - 7 - 1 - 35 - 4 - 4 - 30 - 3 - 1 - 1 - 8 - - - 73 - 9x19mm Mag 15 AP - 9x19mm Pistol Mag, 15 AP - This magazine contains 15 hardened steel rounds of 9mm ammunition. Even though this round easily cuts through light body armor, it doesn't cause as much damage as jacketed and regular hollow point versions. - 9x19mm Mag 15 AP - They've got Kevlar? Have no fear with this magazine; it's brimming with 15 rounds of hardened steel. This low power pistol round is your best bet against Kevlar. - 1024 - 6 - 1 - 365 - 2 - 8 - 45 - 3 - 1 - 1 - 8 - - - 74 - 9x19mm SMG Mag AP - 9x19mm SMG Mag, AP - These 30 hardened steel rounds are the best sub-machine gun armor-defeating ammunition. - 9x19mm SMG Mag AP - We searched far and wide for this round; the Armor Piercing ability of the 30-round magazine makes it the bane of all unwelcome law enforcement personnel. - 1024 - 9 - 1 - 36 - 4 - 4 - 90 - 4 - 1 - 1 - 7 - - - 75 - 9x19mm Mag 15 HP - 9x19mm Pistol Mag, 15 HP - This magazine contains 15 rounds of 9mm federal-135-grain hollow point ammo. While its armor piercing capabilities are questionable, its tendency to expand in tissue more than makes up for its weaknesses. - 9x19mm Mag 15 HP - This 15-round magazine of COR-BON 9mm Jacketed Hollow Point ammunition is truly the top of the line. It's a definite deterrent against any unarmored assailant. - 1024 - 5 - 1 - 364 - 2 - 8 - 30 - 2 - 1 - 1 - 9 - - - 76 - 9x19mm SMG Mag HP - 9x19mm SMG Mag, HP - This magazine holds 30 rounds of federal jacketed hollow point ammunition. It combines the wound characteristics of hollow point with the penetration abilities of standard ball ammunition. - 9x19mm SMG Mag HP - This 30-round mag of 115 grain Jacketed Hollow Point ammunition is a special buy straight from COR-BON. We guarantee it will make your MP-5 the envy of any SWAT team. - 1024 - 8 - 1 - 37 - 4 - 4 - 60 - 3 - 1 - 1 - 8 - - - 77 - .38 S-Load - .38 Speed Loader - This 6-round speed loader of .38 Special ball ammunition offers average damage and penetration abilities by combining the features of both hollow point and armor piercing ammo. - .38 S-Load - This 6-round speed loader comes filled with 158 grain Winchester standard .38 Special round tip ammunition. For countless years, it has been the tried and true round in law enforcement. - 1024 - 1 - 1 - 24 - 1 - 8 - 5 - 1 - 1 - 1 - 10 - - - 78 - .38 S-Load AP - .38 Speed Loader, AP - This speed loader contains 6 rounds of .38 caliber armor piercing ammunition. While its armor piercing abilities are due to its steel construction, it tends to create smaller wounds than lead ammo. - .38 S-Load AP - Turn your classic .38 into a force to be reckoned with. Our own custom loaded .38 Full Metal Jacket round guarantees to stop any armored attacker dead in his tracks. - 1024 - 3 - 1 - 25 - 1 - 8 - 13 - 2 - 1 - 1 - 9 - - - 79 - .38 S-Load HP - .38 Speed Loader, HP - Although these 6 rounds of .38 Special hollow point ammo tend to perform poorly against armor, it makes up for it by creating wider wound channels in unarmored opponents. - .38 S-Load HP - The latest deal from Cor-Bon brought us this 6-round package of .38 Special +P 158 grain ammunition. It packs a punch few will live to forget. Warning: its continuous use in alloy frame revolvers is highly inadvisable. - 1024 - 2 - 1 - 26 - 1 - 8 - 9 - 1 - 1 - 1 - 10 - - - 80 - .45 Mag - .45 Pistol Magazine - This 7-round magazine contains .45 Automatic Colt pistol ammunition. The standard .45ACP round creates wound channels that are comparable to those generated by 9mm and .38 hollow point rounds. - .45 Mag - No collection would be complete without this classic man-stopper: a 7-round magazine of 230 grain UMC .45 ACP. - 1024 - 13 - 1 - 14 - 2 - 8 - 10 - 2 - 1 - 1 - 9 - - - 81 - .45 SMG Mag - .45 SMG Magazine - The .45 standard round tip ball ammunition in this 30-round magazine offers a trade-off between the wound characteristics of hollow point and the penetration abilities of armor piercing ammo. - .45 SMG Mag - Our Pre-Ban 30-round magazines come complete with a full load of UMC .45 ACP. - 1024 - 16 - 1 - 4 - 9 - 4 - 43 - 3 - 1 - 1 - 8 - - - 82 - .45 Mag AP - .45 Pistol Magazine, AP - These 7 rounds hold .45 automatic armor piercing ammunition. Although this high velocity steel ammo may defeat most light body armor, it causes less tissue damage than lead-based rounds. - .45 Mag AP - These hardened steel Armor Piercing rounds tear through Kevlar like it was butter. This 7-round magazine is known for leaving wide wound cavities. - 1024 - 15 - 1 - 15 - 2 - 8 - 30 - 2 - 1 - 1 - 9 - - - 83 - .45 SMG Mag AP - .45 SMG Magazine, AP - This 30-round magazine holds .45 caliber armor piercing ammunition. While this ammunition offers better penetration than either ball or hollow point ammo, it tends to do less damage. - .45 SMG Mag AP - Some of the best pistol ammunition money can buy is our 30 rounds of hand-loaded Armor Piercing ammunition. It will quickly send a Kevlar vest to the scrap heap. - 1024 - 18 - 1 - 5 - 9 - 4 - 129 - 3 - 1 - 1 - 8 - - - 84 - .45 Mag HP - .45 Pistol Magazine, HP - A 7-round mag of .45 ACP hollow point ammo. Its hollow point forces the round to mushroom on impact, creating a large wound channel that is wider than wounds from both standard and armor piercing variants. - .45 Mag HP - If you are serious about your .45 ammo, this 7-round magazine of Golden Sabre Jacketed Hollow Point ammunition is a sure-fire way to prove it. - 1024 - 14 - 1 - 16 - 2 - 8 - 20 - 2 - 1 - 1 - 9 - - - 85 - .45 SMG Mag HP - .45 SMG Magazine, HP - These 30 rounds of .45 hollow point ammunition expand in soft tissue on impact, causing a large of amount of bleeding and nerve trauma. - .45 SMG Mag HP - Turns your sub machine gun into a lean mean killing machine. This magazine is jam packed with 30 rounds of our high quality Remington .45 Gold Sabre ammunition. - 1024 - 17 - 1 - 6 - 9 - 4 - 86 - 3 - 1 - 1 - 8 - - - 86 - .357 S-Load - .357 Speed Loader - This speed loader holds 6 rounds of .357 Magnum ammunition. As one of the most powerful handgun rounds around, it packs more of a punch than .38, .45 or 9mm ammo. - .357 S-Load - Splatter your troubles against a wall with a little help from our 6-round speed loaders of Federal Hydra-Shok .357 Magnum ammunition. - 1024 - 19 - 1 - 11 - 1 - 8 - 10 - 2 - 1 - 1 - 9 - - - 87 - .357 Mag - .357 Magazine - This magazine holds 9 rounds of .357 Magnum standard ball ammunition. Its power leaves little question about its superiority as a combat handgun round. - .357 Mag - We offer the finest quality rust resistant 9-round magazines, filled with Federal 158 grain .357 ammunition. These babies are a great way to finish off a problem that just won't kick it. - 1024 - 22 - 1 - 17 - 2 - 8 - 15 - 2 - 1 - 1 - 9 - - - 88 - .357 S-Load AP - .357 Speed Loader, AP - Although these 6 rounds of .357 Magnum hardened steel ammo can punch through armor as though it were tissue paper, they don't tend to fragment on impact, resulting in inferior wounding capabilities. - .357 S-Load AP - They said the White Hippos were a hoax but Bobby Ray's has the real thing that are just itchin' to be fired off by you. This 6-round speed loader is packed with the lastest in Armor Piercing technology. - 1024 - 21 - 1 - 12 - 1 - 8 - 30 - 3 - 1 - 1 - 8 - - - 89 - .357 Mag AP - .357 Magazine, AP - While these 9 rounds of steel .357 armor piercing ammunition can penetrate walls and body armor, they only create small wound channels with minimal blood loss. - .357 Mag AP - Satisfy your insatiable desire to punch holes through a bullet proof vest with these 9 rounds of White Hippo Armor Piercing ammo. It's exactly what the doctor ordered. - 1024 - 24 - 1 - 18 - 2 - 8 - 45 - 3 - 1 - 1 - 8 - - - 90 - .357 S-Load HP - .357 Speed Loader, HP - This speed loader contains 6 rounds of .357 hollow point ammunition. Although it lacks armor piercing abilities, it more than makes up for it with its damage potential. - .357 S-Load HP - These 6 rounds of Federal's own Hydra-Shok Jacketed Hollow Point comes complete with a complimentary speed loader when purchasing through this site. - 1024 - 20 - 1 - 13 - 1 - 8 - 20 - 1 - 1 - 1 - 10 - - - 91 - .357 Mag HP - .357 Magazine, HP - This magazine contains 9 rounds of .357 hollow point ammunition. The hollow point allows for substantial expansion on impact, thus creating a large but shallow wound. - .357 Mag HP - Want that last gunfight to go out with a bang? Then we've got the deal for you. The Federal's own .357 Jacketed Hollow Point Hydra-Shok guarantees to deliver. - 1024 - 23 - 1 - 19 - 2 - 8 - 30 - 2 - 1 - 1 - 9 - - - 92 - 5.45x39mm Mag - 5.45x39mm Magazine - This 30-round magazine holds 5.45 light armor piercing anti-personnel ammo. Its metal jacketing not only improves its ability to punch through walls, but it can tear through multiple bodies as well. - 5.45x39mm Mag - One of our hottest commodities is this 30-round mag of 'acquired' Russian 5.45mm Armor Piercing ammunition. This round is guaranteed to make you the death of any party. - 1024 - 30 - 1 - 9 - 6 - 4 - 150 - 4 - 1 - 1 - 7 - - - 93 - 5.45x39mm Mag HP - 5.45x39mm Mag, HP - This 30-round magazine contains 5.45 jacketed hollow point ammunition. It features the combined effect of mushrooming on impact, and tumbling within its target to create enormous wound cavities. - 5.45x39mm Mag, HP - Need a quick sure-shot way to collect on a life insurance policy? These 30 rounds of 5.45mm Hollow Point ammunition will show you the money in no time at all. - 1024 - 29 - 1 - 10 - 6 - 4 - 100 - 4 - 1 - 1 - 7 - - - 94 - 5.56mm Mag 30 - 5.56x45mm Mag, 30 - These 30 rounds of NATO standard light armor piercing ammunition have the ability to tumble within its target to create a much larger wound than what is normally expected from a such small bullet. - 5.56x45mm Mag 30 - This 30-round magazine is filled with our NATO standard 5.56mm. This round's steel penetrator makes it possible to beat all but the best in today's body armor. - 1024 - 36 - 1 - 7 - 5 - 4 - 150 - 3 - 1 - 1 - 8 - - - 95 - 5.56mm Mag 30 HP - 5.56x45mm Mag, 30 HP - This 30-round magazine of 5.56 Remington hollow point ammo is a variation of the civilian .223 hunting round. Like the .223, it is designed to maximize nerve shock and blood loss. - 5.56x45mm Mag 30 HP - This is the economical choice for target shooting, hunting, or stopping potential long-range muggings. These 30 rounds of 50 grain .223 JHP can save your life and your pocket book. - 1024 - 35 - 1 - 8 - 5 - 4 - 100 - 3 - 1 - 1 - 8 - - - 96 - 7.62x39mm 10 - 7.62x39mm Mag, 10 - This 10-round magazine of 7.62 Warsaw Pact issued AP ammunition is noted for its ability to defeat almost all forms of body armor and cause significant damage to unwilling recipients. - 7.62x39mm 10 - Packaged especially for the aspiring sharpshooter, these 10 rounds of Chinese 7.62mm Armor Piercing ammo is sure to provide you with the 'One Shot, One Kill' that'll make headlines the world over. - 1024 - 46 - 1 - 22 - 3 - 6 - 60 - 4 - 1 - 1 - 7 - - - 97 - 7.62x39mm 30 - 7.62x39mm Mag, 30 - These 30 rounds of Warsaw Pact issued 7.62mm anti-personnel AP ammo tend to maintain their shape on impact. Shape retention may increase its ability to defeat light body armor but it also reduces injury severity. - 7.62x39mm 30 - Looking for the perfect gift for the terrorist who has it all? Try a magazine of our surplus 7.62mm Warsaw Pact AP. It's the gift to end all gift giving. - 1024 - 48 - 1 - 29 - 9 - 4 - 180 - 4 - 1 - 1 - 7 - - - 98 - 7.62x39mm Mag 10 HP - 7.62x39mm Mag, 10 HP - These 10 rounds of 7.62 Warsaw Pact jacketed hollow point ammunition won't penetrate body armor as well as its armor piercing counterpart, but it makes up for it by making larger wound cavities. - 7.62x39mm Mag 10 HP - When killing them is simply not enough. A small 10-round box of 7.62mm Hollow Point is a great way to send the point home in true brain splattering style. - 1024 - 45 - 1 - 23 - 3 - 6 - 40 - 4 - 1 - 1 - 7 - - - 99 - 7.62x39mm Mag 30 HP - 7.62x39mm Mag, 30 HP - This magazine contains 30 rounds of 7.62 Warsaw Pact hollow point ammo. Although use of this round against light armored opponents can sway a battle in your favor, it's less effective against heavy armor. - 7.62x39mm Mag 30 HP - Ever get the urge to turn a person into a bloody sausage with legs? We recommend reaching for 30 rounds of our 7.62mm Hollow Point ammunition. - 1024 - 47 - 1 - 30 - 9 - 4 - 120 - 4 - 1 - 1 - 7 - - - 100 - 7.62x51mm 5 - 7.62x51mm Mag, 5 - These 5 loose rounds of 7.62x51mm armor piercing ammo have the ability to defeat body armor at long ranges, making it the ideal sniping round. - 7.62x51mm 5 - This Armor Piercing 7.62x51mm ammunition offers an ideal combination of range, penetration and damage that professional snipers demand. - 1024 - 40 - 1 - 3 - 1 - 6 - 38 - 3 - 1 - 1 - 8 - - - 101 - 7.62x51mm 20 - 7.62x51mm Mag, 20 - This mag contains 20 rounds of NATO standard 7.62mm AP ammo. This round has gained favorable attention from armed forces worldwide due to its ability to penetrate a steel helmet at extreme ranges. - 7.62x51mm 20 - This 7.62mm 20-round magazine is simply brimming with death, especially when it's filled with a surplus of Full Metal Jacketed rounds. This magazine makes armor more or less moot. - 1024 - 42 - 1 - 27 - 7 - 4 - 150 - 5 - 1 - 1 - 6 - - - 102 - 7.62x51mm 5 HP - 7.62x51mm Mag, 5 HP - What these 5 rounds of civilian .308 Winchester hunting ammunition lack in armor piercing abilities, is compensated for with their ability to cause severe injuries in unarmored opponents. - 7.62x51mm 5 HP - Take advantage of our limited time offer on a price-reduced 5-round sampler box of .308 Winchester Hollow Point ammunition. Whether you're out hunting or sniping, this round will be your one-shot stopper. - 1024 - 39 - 1 - 2 - 1 - 6 - 25 - 3 - 1 - 1 - 8 - - - 103 - 7.62x51mm 20 HP - 7.62x51mm Mag, 20 HP - This high capacity magazine holds 20 rounds of .308 Winchester ammunition, the civilian variant of the 7.62 NATO round. It is best suited for hunting unarmored targets. - 7.62x51mm 20 HP - If power is what you demand, more power is what you'll get with these 20 rounds of Cor-Bon Tactical .308 Winchester ammunition, the civilian variant of the 7.62x51mm round. It's more than enough power to put any problem 6-feet under. - 1024 - 41 - 1 - 28 - 7 - 4 - 100 - 5 - 1 - 1 - 6 - - - 104 - 4.7mm Mag 45 - 4.7x33mm Mag, 45 - This 45-round magazine contains 4.7mm caseless ammunition. This round possesses wound and range capabilites that are comparable to the 5.56mm NATO round, but is 40 per cent lighter. - 4.7x33mm Mag 45 - Recovered crates from a classified German warehouse have supplied us with these 45-round magazines. They come complete with a full load of the legandary 4.7mm caseless ammunition. - 1024 - 49 - 1 - 31 - 5 - 4 - 630 - 8 - 1 - 1 - 3 - - - 105 - 5.7mm Mag 50 - 5.7x28mm Mag, 50 - This magazine contains 50 rounds of 5.7mm ammunition. This polymer pistol round performs remarkably well against both armored and unarmored opponents. - 5.7x28mm Mag 50 - Do you loathe it when your opponents wear body armor? Say hasta la vista to every form of body armor that might stand between your target and Judgement Day with our 50-round magazine of 5.7mm pistol ammo. - 1024 - 51 - 1 - 20 - 5 - 4 - 750 - 7 - 1 - 1 - 4 - - - 106 - 5.7mm Mag 50 HP - 5.7x28mm Mag, 50 HP - These 50 rounds of 5.7mm hollow point ammunition have enhanced injury inflicting capabilities over the basic 5.7 and have retained most of its armor piercing capabilities. - 5.7x28mm Mag 50 HP - Get the job done right the first time. You're kill-rate will be the best around if you use this 50-round magazine of 5.7mm Hollow Point ammunition. Your victim's chance at survival: roughly zero per cent, give or take a few points. - 1024 - 50 - 1 - 21 - 5 - 4 - 1500 - 7 - 1 - 1 - 4 - - - 107 - 12g Shells 7 - 12 Gauge Shells, 7 - This magazine contains 7 rounds of 12 gauge PolyCore slugs. Each round tears through body armor as though it were tissue paper. - 12g Shells 7 - This is definitely the ammunition for real men only. This magazine contains 7 rounds of 12 gauge PolyCore slugs. Each round tears through body armor as though it were tissue paper. - 1024 - 25 - 2 - 64 - 5 - 6 - 35 - 3 - 1 - 1 - 8 - 50 - - - 108 - 12g Shells 7 BS - 12 Gauge Buckshot Shells, 7 - This 12 gauge magazine holds 7 rounds of "00" SSG ammunition. Favored by law enforcement personnel, it is very effective in urban firefights against unarmored opponents. - 12g Shells 7 Buckshot - The ideal short-range man-stopper round. This 12 gauge magazine holds 7 rounds of '00' SSG ammunition. Law enforcement personnel worldwide favor this round for its effectiveness in urban firefights against unarmored opponents. - 1024 - 26 - 2 - 57 - 5 - 6 - 35 - 3 - 1 - 1 - 8 - - - 109 - CAWS Mag - CAWS Magazine - This 10-round CAWS magazine is quite simply brimming with destruction. Each round contains a single tungsten steel composite slug capable of tearing through most forms of body armor and car engine blocks. - CAWS Mag - This 10 round CAWS magazine is quite simply brimming with destruction. Each round contains a single tungsten steel composite slug capable of tearing through most forms of body armor and most car engine blocks. No serious mercenary should leave home-base without it. - 1024 - 27 - 1 - 10 - 6 - 300 - 7 - 1 - 1 - 4 - - - 110 - CAWS Mag BS - CAWS Magazine, Buckshot - The 10 rounds of "00" sized tungsten buckshot ammunition in this mag can penetrate like armor piercing ammo and produce large wound channels like hollow point without with the limitations of either ammo. - CAWS Mag Buckshot - Have you ever wanted to kill an unwanted intruder and expand your study by knocking down a wall at the same time? Our 10 round magazine of tungsten buckshot ammo allows you to do just that, and much, much more. - 1024 - 28 - 1 - 1 - 10 - 6 - 300 - 7 - 1 - 1 - 4 - - - 111 - Minirockets AP - Minirockets, AP - Cutting edge technology means cutting edge killing. These armor piercing rockets inflict such spectacular wounds, they would be the envy of any Hollywood special effects artist. - Minirockets AP - Cutting edge technology means cutting edge killing. These armor piercing rockets inflict such spectacular wounds, they would be the envy of any Hollywood special effects artist. - 1024 - 52 - 1 - 110 - 10 - 4 - 750 - 8 - 1 - 1 - 1 - - - 112 - Minirockets HE - Minirockets, HE - If the Four Horsemen carried pieces, this would be their ammo of choice. These 5 highly explosive minirockets could deliver Armageddon faster than any rock from space. - Minirockets HE - If the Four Horsemen carried pieces, this would be their ammo of choice. These 5 highly explosive minirockets could deliver Armageddon faster than any rock from space. - 1024 - 53 - 1 - 115 - 10 - 4 - 750 - 8 - 1 - 1 - 1 - - - 113 - Minirockets HEAP - Minirockets, HEAP - Blow open your opposition with high explosive armor piercing minirockets, and watch them fry. - Minirockets HEAP - Blow open your opposition with high explosive armor piercing minirockets, and watch them fry. - 1024 - 54 - 1 - 114 - 10 - 4 - 750 - 8 - 1 - 1 - 1 - - - 114 - Dart - Tranquilizer Dart - Normally used to take down large game, this dart will put someone under before they can even say, 'feeling woozy.' - Dart - Normally used to take down large game, this dart will put someone under before they can even say, 'feeling woozy.' - 1024 - 55 - 1 - 119 - 1 - 8 - 10 - 2 - 9 - 1 - - - 115 - Flamethrower Clip - Flamethrower Clip - NO DESCRIPTION NECESSARY! - Flamethrower Clip - NO DESCRIPTION NECESSARY! - 1024 - 56 - 49 - 20 - 4 - 1 - 1 - - - 116 - .50 Mag - .50 Magazine - An 11 round magazine of .50 caliber (Browning) bullets for the Barrett M82A2. - .50 Mag - An 11 round magazine of .50 caliber (Browning) bullets for the Barrett M82A2. - 1024 - 57 - 1 - 138 - 9 - 4 - 300 - 10 - 1 - 1 - 1 - - - 117 - 9x39mm Mag - 9x39mm Magazine - Heavier than regular 9mm ammo, this 20 round magazine is manufactured for a unique set of Russian firearms. - 9x39mm Mag - Heavier than regular 9mm ammo, this 20 round magazine is manufactured for a unique set of Russian firearms, including the ever popular VAL Silent Sniper rifle. - 1024 - 58 - 1 - 139 - 4 - 4 - 100 - 5 - 1 - 1 - 6 - - - 118 - 9x19mm Lrg Mag - 9x19mm Large Mag - 9mm bullets for a Calico model. A 50-pack for when you know it's gonna be a long night. - 9x19mm Lrg Mag - 9mm bullets for a Calico model. A 50-pack for when you know it's gonna be a long night. - 1024 - 10 - 1 - 140 - 7 - 4 - 50 - 3 - 1 - 1 - 8 - - - 119 - 9x19mm Lrg Mag AP - 9x19mm Large Mag, AP - A 50 round magazine of 9mm AP. ammo for the Calico model. - 9x19mm Lrg Mag AP - A 50 round magazine of 9mm AP. ammo for the Calico model. - 1024 - 12 - 1 - 141 - 7 - 4 - 150 - 3 - 1 - 1 - 8 - - - 120 - 9x19mm Lrg Mag HP - 9x19mm Large Mag, HP - A 50 round magazine of 9mm HP. ammo for the Calico model. - 9x19mm Lrg Mag HP - A 50 round magazine of 9mm HP. ammo for the Calico model. - 1024 - 11 - 1 - 142 - 7 - 4 - 100 - 3 - 1 - 1 - 8 - - - 121 - 5.45x39mm Mag - 5.45x39mm RPK-Mag - This 45-round mag holds 5.45 light armor piercing anti-personnel ammo. Its metal jacketing not only improves its ability to punch through walls, but it can tear through multiple bodies as well. - 5.45x39mm Mag - This 45-round mag holds 5.45 light armor piercing anti-personnel ammo. Its metal jacketing not only improves its ability to punch through walls, but it can tear through multiple bodies as well. - 1024 - 32 - 1 - 538 - 15 - 3 - 225 - 7 - 1 - 1 - 4 - - - 122 - 5.45x39mm Mag HP - 5.45x39mm RPK-Mag, HP - This 45-round mag contains 5.45 jacketed hollow point ammunition. It features the combined effect of mushrooming on impact, and tumbling within its target to create enormous wound cavities. - 5.45x39mm Mag, HP - This 45-round mag contains 5.45 jacketed hollow point ammunition. It features the combined effect of mushrooming on impact, and tumbling within its target to create enormous wound cavities. - 1024 - 31 - 1 - 537 - 15 - 3 - 150 - 7 - 1 - 1 - 4 - - - 123 - 5.56mm Belt - 5.56x45mm Belt - These 200 rounds of NATO standard light armor piercing ammunition have the ability to tumble within its target to create a much larger wound than what is normally expected from a such small bullet. - 5.56x45mm Belt - These 200 rounds of NATO standard light armor piercing ammunition have the ability to tumble within its target to create a much larger wound than what is normally expected from a such small bullet. - 1024 - 38 - 1 - 145 - 33 - 1000 - 7 - 1 - 1 - 4 - - - 124 - 5.56mm Belt HP - 5.56x45mm Belt, HP - This 200-round belt of 5.56 Remington hollow point ammo is a variation of the civilian .223 hunting round. Like the .223, it is designed to maximize nerve shock and blood loss. - 5.56x45mm Belt HP - This 200-round belt of 5.56 Remington hollow point ammo is a variation of the civilian .223 hunting round. Like the .223, it is designed to maximize nerve shock and blood loss. - 1024 - 37 - 1 - 146 - 33 - 667 - 7 - 1 - 1 - 1 - 4 - - - 125 - 7.62x51mm Belt - 7.62x51mm Belt - This belt contains 100 rounds of NATO standard 7.62mm AP ammo. This round has gained favorable attention from armed forces worldwide due to its ability to penetrate a steel helmet at extreme ranges. - 7.62x51mm Belt - This belt contains 100 rounds of NATO standard 7.62mm AP ammo. This round has gained favorable attention from armed forces worldwide due to its ability to penetrate a steel helmet at extreme ranges. - 1024 - 44 - 1 - 164 - 33 - 750 - 6 - 1 - 1 - 5 - - - 126 - 7.62x51mm Belt HP - 7.62x51mm Belt, HP - This heavy machine gun belt holds 100 rounds of .308 Winchester ammunition, the civilian variant of the 7.62 NATO round. It is best suited for hunting unarmored targets. - 7.62x51mm Belt HP - This heavy machine gun belt holds 100 rounds of .308 Winchester ammunition, the civilian variant of the 7.62 NATO round. It is best suited for hunting unarmored targets. - 1024 - 43 - 1 - 165 - 33 - 500 - 6 - 1 - 1 - 1 - 5 - - - 127 - 7.62x54R Mag 10 - 7.62x54R Mag, 10 - 10 rounds of long range penetrating power for the 7.62x54R chambered weapon in your collection. - 7.62x54R Mag 10 - 10 rounds of long range penetrating power for the 7.62x54R chambered weapon in your collection. - 1024 - 1 - 289 - 3 - 6 - 90 - 7 - 1 - 1 - 4 - - - 128 - Nada - Nothing - Index 270 - Nothing - Nothing - 1 - 1 - - - 129 - 7.62x25mm SMG Mag - 7.62x25mm SMG Mag - Penetrating power isn't as important when you can shoot your target multiple times. 30-rounds of 7.62x25mm will make sure they stay down. - 7.62x25mm SMG Mag - Penetrating power isn't as important when you can shoot your target multiple times. 30-rounds of 7.62x25mm will make sure they stay down. - 1024 - 59 - 1 - 450 - 3 - 4 - 30 - 3 - 1 - 1 - 8 - - - 130 - 7.62x25mm SMG Mag HP - 7.62x25mm SMG Mag, HP - Great for use on unarmored foes and common household pests. - 7.62x25mm SMG Mag HP - Great for use on unarmored foes and common household pests. - 1024 - 60 - 1 - 451 - 3 - 4 - 60 - 3 - 1 - 1 - 1 - 8 - - - 131 - Stun Grenade - Stun Grenade - This grenade creates a massive vacuum which deprives the surrounding impact area of oxygen as waves of air rush back into its core. - Stun Grenade - This grenade creates a massive vacuum which deprives the surrounding impact area of oxygen as waves of air rush back into its core. Anyone standing within the detonated area won't know what hit them as they frantically gasp for air. - 256 - 6 - 1 - 38 - 6 - 4 - 100 - 3 - -2 - 1 - 1 - 1 - 1 - 1 - 4 - 1 - - - 132 - Tear Gas - Tear Gas Grenade - This grenade releases tactical dispersion gas that reeks havoc on exposed eyes and skin. - Tear Gas Grenade - Guaranteed to make its victims cry like the babies they are. This grenade releases tactical dispersion gas that reeks havoc on exposed eyes and skin. It'll send everyone in its radius running for clearer pastures. - 256 - 1 - 6 - 1 - 48 - 6 - 4 - 120 - 3 - -2 - 1 - 1 - 1 - 1 - 1 - 4 - 1 - - - 133 - Mustard Gas - Mustard Gas Grenade - This grenade releases a colorless, odorless, and tasteless gas that causes intense burning and blistering of the lungs. Sufferers can die without prompt medical attention. - Mustard Gas Grenade - This ain't no hot dog garnish. This grenade releases a colorless, odorless, and tasteless gas that causes intense burning and blistering of the lungs. Sufferers can die without prompt medical attention. - 256 - 2 - 6 - 1 - 41 - 6 - 4 - 600 - 5 - -3 - 1 - 1 - 1 - 1 - 1 - 3 - 1 - - - 134 - Mini Grenade - Mini Grenade - This small TNT loaded grenade was designed to ensure a significant throwing range and effective fragmentation. It has been proven to provide good lethal coverage. - Mini Grenade - This small grenade was developed for maximum throwing range combined with effective fragmentation. The body is loaded with TNT and provides good lethal coverage. Because of its size, even women find this grenade an easy toss. - 256 - 3 - 6 - 1 - 50 - 3 - 6 - 150 - 3 - -4 - 1 - 1 - 1 - 1 - 1 - 4 - 1 - - - 135 - Frag Grenade - Frag Grenade - This standard army issued fragmentation grenade is packed with TNT and has a pull-ring, pressure-released firing trigger. - Frag Grenade - Your typical army issue standard fragmentation hand grenade. Jam packed with TNT, this pressure-released firing device with pull-ring, provides great lethal coverage. Stop 'em dead in their tracks, every time. - 256 - 4 - 6 - 1 - 49 - 6 - 4 - 200 - 4 - -4 - 1 - 1 - 1 - 1 - 1 - 4 - 1 - - - 136 - RDX - A Jar of RDX Crystals - A jar filled with RDX crystals is more powerful than TNT and easier to detonate. The only drawback of RDX is its instability; it can be set off by a moderate shock. - A Jar of RDX Crystals - A jar of RDX crystals are more powerful than TNT and easier to detonate. Better be forewarned, this stuff isn't too stable and can be set off by a moderate shock. - 512 - 5 - 2 - 3 - 11 - 2 - 400 - 7 - -4 - 1 - 1 - 2 - 1 - - - 137 - TNT - TNT - Trinitrotoluene is the second oldest and most commonly used explosive known to man - the first is dynamite. These sticks of explosives are highly stable, strawboard rolled, and contain a quarter-pound charge. - TNT - Good old reliable trinitrotoluene is the second oldest and most commonly used explosive known to man-the first is dynamite. These sticks of explosives are highly stable, strawboard rolled and contain a quarter- pound charge. - 512 - 6 - 2 - 11 - 1 - 500 - 3 - -4 - 1 - 1 - 4 - 1 - - - 138 - HMX - HMX - HMX is a mixture of TNT and RDX at a ratio of 50/50, by weight. Although it is not as powerful as straight RDX, it is certainly more stable. - HMX - This explosive packs a real punch. HMX is a mixture of TNT and RDX at a ratio of 50/50, by weight. Although it is not as powerful as straight RDX, it is certainly more stable. - 512 - 7 - 2 - 23 - 11 - 1 - 1000 - 6 - -4 - 1 - 1 - 3 - 1 - - - 139 - C1 - C1 - Composition C1 is a solution of RDX and a small amount of mineral oil. This combination retains the explosive power of RDX while increasing its stability. - C1 - Composition C1 is a highly explosive solution of RDX, mixed with a small amount of mineral oil. This composition is just as effective as straight RDX, but it won't accidentally blow up in your face. - 512 - 8 - 1 - 45 - 11 - 1 - 750 - 5 - -4 - 1 - 1 - 3 - 1 - - - 140 - Mortar Shell - 60mm Mortar Shell - This HE bomb features waterproof "horseshoe" snap-off propellant increments and the M734 multi-option fuse. This fuse can be set by hand for a delayed, impact, near-surface, or proximity burst detonation. - 60mm Mortar Shell - A real man's mortar. This HE bomb features waterproof "horseshoe" snap-off propellant increments and the M734 multi-option fuse. This fuse can be set by hand for delayed, impact, near-surface or proximity burst detonations. - 512 - 9 - 1 - 40 - 17 - 2 - 800 - 8 - -4 - 1 - 1 - 1 - 1 - 1 - 2 - 1 - - - 141 - Mine - Land Mine - This anti-personnel mine is a fragmentation weapon that becomes activated when stepped on. It includes an anti-disturbance device to inhibit clearance, and a sensor that neutralizes the mine after a specified time. - Land Mine - Designed to stop enemies dead in their tracks, or at least slow them up a while. This anti-personnel mine is a fragmentation weapon that blows up when stepped on. It includes a built-in anti-disturbance device to inhibit clearance, and a sensor that neutralizes the minefield after a while. - 512 - 10 - 18 - 1 - 46 - 8 - 1 - 300 - 4 - -4 - 1 - 1 - 1 - 1 - 4 - 1 - 1 - - - 142 - C4 - C4 - Composition C4 is a white plastic explosive that is more powerful than TNT. This plastic-covered block has a threaded-cap-well at each end. Unlike C1, its sister composition, this one's odorless. - C4 - This white plastic explosive packs a bigger punch than TNT. Composition C4 comes in a plastic-covered block with a threaded-cap-well at each end. Unlike C1, its sister composition, this one's odorless. - 512 - 11 - 1 - 44 - 11 - 1 - 1500 - 7 - -4 - 1 - 1 - 2 - 1 - - - 143 - Trip Flare - Trip Flare - It's an illuminating mine with a tripwire attached to it. Pull pressure or cutting the tripwire will ignite the flare, letting mercenaries know of enemy whereabouts. - Trip Flare - This illuminating mine with an attached tripwire will shine light on the situation every time. Pull pressure or cutting the tripwire will ignite the flare, visually announcing that enemies are about. - 512 - 12 - 18 - 1 - 42 - 4 - 2 - -2 - 1 - 1 - 1 - 1 - 1 - - - 144 - Trip Klaxon - Trip Klaxon - This illuminating mine with an attached tripwire will alert mercs of nearby enemies. Pull pressure or cutting the tripwire will ignite the flare, which is followed by a loud wailing siren. - Trip Klaxon - This illuminating mine with an attached tripwire will brighten up the place with a resounding roar. Pull pressure or cutting the tripwire will ignite the flare, which is followed by a wailing siren, letting nearby mercenaries know that enemies are skulking about the area. - 512 - 13 - 18 - 1 - 43 - 4 - 2 - -2 - 1 - 1 - 1 - 1 - - - 145 - Shaped Charge - Shaped Charge - Place this small tungsten-backed plastique explosive against any door to blow the lock right off. - Shaped Charge - Don't get left out in the cold just because you forgot your key. This trusty shaped-charge will solve all your problems. Place this small tungsten-backed plastique explosive against any door to blow the lock right off. - 512 - 14 - 1 - 107 - 2 - 4 - 250 - 4 - -4 - 1 - 1 - 1 - 1 - 4 - 1 - 1 - - - 146 - Break Light - Chemical Break Light - One time use chemical break lights are an extremely convenient and portable light source. Simply break 'n' throw to brighten your way. - Chemical Break Light - These one time use chemical break lights will certainly help to lighten up those dreary night missions. Stock up on these handy little babies 'cause you'll never know when you'll need them. Simply break 'n' shake to brighten your way. - 256 - 15 - 6 - 2 - 24 - 1 - 6 - 50 - 2 - 1 - 1 - 1 - 5 - 1 - 1 - - - 147 - 40mm HE - 40mm HE Grenade - This fragmentation grenade when fired from the 40mm grenade launcher will ignite its encased TNT after a short delay. - 40mm HE Grenade - This standard fragmentation grenade features a time-delayed firing device to ignite its encased TNT. Fired from the Talon grenade launcher, this round can provide great lethal coverage. - 256 - 16 - 1 - 97 - 2 - 4 - 400 - 5 - -4 - 1 - 1 - 1 - 1 - 1 - 3 - 1 - 1 - - - 148 - 40mm Tear Gas - 40mm Tear Gas Grenade - This rubber-like round will disperse tear gas after a short delay. These projectiles are meant to be fired from the 40mm grenade launcher. - 40mm Tear Gas Grenade - This projectile's body is made of rubbery plastic to prevent impact injuries and keep it from being picked up and thrown back. The rubber melts quickly from the heat of burning. This time-delayed round for the Talon grenade launcher releases an irritant gas when ignited. - 256 - 17 - 1 - 111 - 2 - 4 - 240 - 5 - -2 - 1 - 1 - 1 - 1 - 1 - 3 - 1 - 1 - - - 149 - 40mm Stun - 40mm Stun Grenade - When fired from the 40mm grenade launcher, these projectiles create a massive vacuum that will leave your enemies gasping for air. - 40mm Stun Grenade - These grenade launcher projectile rounds create a massive vacuum, depriving the surrounding impact area of oxygen. Anyone standing within the detonated area will be left gasping, as waves of air rush back into its core. - 256 - 18 - 1 - 113 - 2 - 4 - 200 - 5 - -2 - 1 - 1 - 1 - 1 - 1 - 3 - 1 - 1 - - - 150 - 40mm Smoke - 40mm Smoke Grenade - Now they see you, now they don't. When properly employed, this 40mm smoke grenade will leave your opposition thinking they're dealing with Houdini himself. - 40mm Smoke Grenade - When fired from a 40mm grenade launcher, this grenade will quickly release a cloud of smoke that will aid in battlefield entry or withdrawal. - 256 - 19 - 1 - 112 - 2 - 4 - 100 - 5 - -2 - 1 - 1 - 1 - 1 - 1 - 3 - 1 - 1 - - - 151 - Smoke Grenade - Smoke Grenade - When it comes to generating cover, this hand-held phosphorus-based smoke grenade is proven to be far more effective than any magazine stuffed with bullets. - Smoke Grenade - This hand grenade will help to fulfill a myriad a roles including: unseen advancement on enemy positions, marking possible landing sites, and wreaking havoc with fire-rangers. - 256 - 20 - 6 - 1 - 98 - 6 - 4 - 50 - 3 - -2 - 1 - 1 - 1 - 1 - 1 - 4 - 1 - - - 152 - Tank Shell - Tank Shell - NO DESCRIPTION NECESSARY - Tank Shell - Not for sale through BR. - 512 - 21 - 1 - 40 - 41 - 8 - 450 - -4 - 1 - 1 - 1 - - - 153 - Struct Ignite - Struct Ignite - INTERNAL ITEM - Struct Ignite - INTERNAL ITEM - 512 - 22 - 1 - 40 - 41 - 2 - 450 - -4 - 1 - 1 - - - 154 - Cocktail - Creature cocktail - AXED - Creature cocktail - AXED - 512 - 23 - 6 - 2 - 37 - 6 - 4 - 50 - 1 - 1 - - - 155 - Structure Explosion - Structure Explosion - INTERNAL ITEM - Structure Explosion - INTERNAL ITEM - 512 - 24 - 1 - 40 - 41 - 2 - 450 - -4 - 1 - 1 - - - 156 - Great big explosion - Great big explosion - INTERNAL ITEM - Great big explosion - INTERNAL ITEM - 512 - 25 - 1 - 40 - 41 - 2 - 450 - -4 - 1 - 1 - - - 157 - Big Tear Gas - Big Tear Gas - INTERNAL ITEM - Big Tear Gas - INTERNAL ITEM - 512 - 26 - 6 - 1 - 48 - 6 - 4 - -2 - 1 - 1 - 1 - 1 - - - 158 - Small Creature Gas - Small Creature Gas - INTERNAL ITEM - Small Creature Gas - INTERNAL ITEM - 512 - 27 - 1 - - - 159 - Large Creature Gas - Large Creature Gas - INTERNAL ITEM - Large Creature Gas - INTERNAL ITEM - 512 - 28 - 1 - - - 160 - Nada - Nothing - Index 270 - Nothing - Nothing - 1 - 1 - - - 161 - Flak Jacket - Flak Jacket - The Armorshield ultra-light flak jacket is a highly protective sleeveless vest with a neck protector and pelvic plate. Its Velcro fasteners are concealed on the sides. - Flak Jacket - The Armorshield ultra-light flak jacket was designed to be as light and thin as possible without compromising maximum protection. It's a sleeveless vest with a neck protector, pelvic plate, and no front openings as its Velcro fasteners are concealed on the sides. - 2048 - 1 - 66 - 20 - 600 - 2 - 2 - 1 - 1 - 1 - 1 - 5 - 1 - -1 - 1 - - - 162 - Flak-18 Jacket - Treated Flak Jacket - This Armorshield ultra-light flak jacket was dipped in Compound 18 for anti-ballistic type protection. This sleeveless vest comes equipped with neck and pelvic plate protectors. - Treated Flak Jacket - Better than average protection-the Armorshield ultra-light flak jacket dipped in Compound 18 offer true anti-ballistic type protection. This sleeveless vest comes equipped with neck and pelvic plate protectors. - 2048 - 1 - 2 - 18 - 22 - 700 - 1 - 1 - 1 - 1 - 1 - 1 - -1 - 1 - - - 163 - C.Flak Jacket - Coated Flak Jacket - The Armorshield ultra-light flak jacket with neck protector and pelvic plate was coated with jelly from the queen Crepitus to improve its protectiveness. - Coated Flak Jacket - Not for sale through BR. - 2048 - 2 - 2 - 11 - 18 - 800 - 3 - 1 - 1 - 1 - 1 - 1 - 1 - - - 164 - Kevlar Vest - Kevlar Vest - The ballistic panels on this vest are made from 28 piles of Kevlar. It wraps around your shoulders, neck and sides, and includes a stowable groin protector. The waist and chest straps are fully adjustable. - Kevlar Vest - This vest offers 28 piles of Kevlar for better than average anti-ballistic type protection. It provides full protective coverage as it wraps around the shoulders, neck and sides, and includes a stowable groin protector. The waist and chest straps are fully adjustable. - 2048 - 3 - 1 - 64 - 32 - 1000 - 4 - 1 - 1 - 1 - 1 - 4 - 1 - -2 - - - 165 - Kevlar-18 Vest - Treated Kevlar Vest - This vest's ballistic panels, made from 28 piles of Kevlar, offer even more anti-ballistic protection as they have been treated with Compound 18. - Treated Kevlar Vest - If you thought Kevlar was good, it's even better when it has been treated with Compound 18. This vest's ballistic panels, made from 28 piles of Kevlar, offer even more protection as they have been treated with the liquid anti-ballistic solution. - 2048 - 4 - 2 - 16 - 35 - 1200 - -1 - 1 - 1 - 1 - 1 - 1 - -2 - - - 166 - C.Kevlar Vest - Coated Kevlar Vest - This vest's ballistic panels, made from 28 piles of Kevlar, offer even better protection since they have been treated with Crepitus royal jelly. - Coated Kevlar Vest - Not for sale through BR. - 2048 - 5 - 2 - 9 - 29 - 1400 - 1 - 1 - 1 - 1 - 1 - 1 - -1 - - - 167 - Spectra Vest - Spectra Vest - This vest is made of Spectra Shield, an ultra high-performance ballistic sheet that dramatically reduces blunt trauma from multiple hits and angled shots. Its carrier pocket can hold an additional trauma plate. - Spectra Vest - The most advanced technology in body armor. This vest is made of Spectra Shield, an ultra high-performance ballistic sheet that dramatically reduces blunt trauma from multiple hits and angled shots. Its carrier pocket can hold an additional trauma plate. - 2048 - 6 - 1 - 65 - 32 - 2000 - 8 - -2 - 1 - 1 - 1 - 1 - 2 - 1 - -4 - -1 - - - 168 - Spec-18 Vest - Treated Spectra Vest - This Spectra Shield vest, made from an ultra high-performance ballistic sheet to reduce blunt trauma from multiple hits and angled shots, has been treated with Compound 18 to further improve its impenetrability. - Treated Spectra Vest - Advanced body armor technology combined with chemistry produced this Spectra Shield vest. Made from high-performance ballistic sheets, it dramatically reduces blunt trauma from multiple hits and angled shots. Add on Compound-18 and you're virtually invincible. - 2048 - 7 - 2 - 17 - 35 - 2200 - -3 - 1 - 1 - 1 - 1 - 1 - -4 - -1 - - - 169 - C.Spec Vest - Coated Spectra Vest - Made from an ultra high-performance ballistic sheet that reduces blunt trauma from multiple hits and angled shots, this Spectra Shield vest offers even more protection with its coating of queen Crepitus jelly. - Coated Spectra Vest - Not for sale through BR. - 2048 - 8 - 2 - 10 - 29 - 2400 - -1 - 1 - 1 - 1 - 1 - 1 - -3 - -1 - - - 170 - Kevlar Pants - Kevlar Leggings - The ballistic panels on these leggings are made from 28 piles of protective Kevlar. Fully adjustable waist and ankle straps were designed to maintain a snug fit. - Kevlar Leggings - The ballistic panels on these leggings are made from 28 piles of protective Kevlar. Fully adjustable waist and ankle straps were designed to maintain a snug fit without reducing mobility. These should be standard fare in every mercenary's wardrobe. - 2048 - 9 - 1 - 67 - 39 - 800 - 5 - 1 - 1 - 1 - 1 - 3 - 1 - -1 - - - 171 - Kevlar-18 Pants - Treated Kevlar Leggings - The ballistic panels on these leggings, made from 28 piles of Kevlar, have been treated with Compound 18 for extra anti-ballistic protection. - Treated Kevlar Leggings - Above standard body armor protection--the ballistic panels on these leggings are made from 28 piles of Kevlar, and have been treated with Compound 18 for extra anti-ballistic protection. - 2048 - 10 - 2 - 19 - 43 - 1000 - -1 - 1 - 1 - 1 - 1 - 1 - -1 - - - 172 - C.Kevlar Pants - Coated Kevlar Leggings - Made from 28 piles of Kevlar, these leggings have been smeared with jelly from the queen Crepitus for extra protection. - Coated Kevlar Leggings - Not for sale through BR. - 2048 - 11 - 2 - 12 - 35 - 1200 - 1 - 1 - 1 - 1 - 1 - 1 - -1 - - - 173 - Spectra Pants - Spectra Leggings - These Spectra Shield leggings reduces blunt trauma from multiple hits and angled shots. Fully adjustable waist and ankle straps won't restrain mobility. - Spectra Leggings - These Spectra Shield leggings are the most body armor protection available on the market. They reduce blunt trauma from multiple hits and angled shots. Fully adjustable waist and ankle straps make for a snug fit without reduced mobility. - 2048 - 12 - 1 - 68 - 39 - 1800 - 8 - -2 - 1 - 1 - 1 - 1 - 2 - 1 - -2 - - - 174 - Spec-18 Pants - Treated Spectra Leggings - These Spectra Shield, Compound 18 treated, leggings offer even more protection against blunt trauma from multiple hits and angled shots, than standard Spectra leggings. - Treated Spectra Leggings - Take the most advanced body armor protection available and make it better--these Spectra Shield Compound 18 treated leggings offer even more protection against blunt trauma, from multiple hits and angled shots, than standard Spectra leggings. - 2048 - 13 - 2 - 20 - 43 - 2200 - -3 - 1 - 1 - 1 - 1 - 1 - -2 - - - 175 - C.Spec Pants - Coated Spectra Leggings - These Spectra Shield leggings, made from an ultra high-performance ballistic material for reduced trauma from multiple hits and angled shots, have been coated in queen Crepitus jelly for superior protection. - Coated Spectra Leggings - Not for sale through BR. - 2048 - 14 - 2 - 13 - 35 - 2600 - -1 - 1 - 1 - 1 - 1 - 1 - -2 - - - 176 - Steel Helmet - Steel Helmet - This steel helmet provides protection from small firearms, shrapnel and other projectiles. It has a padded leather and nylon suspension, with an adjustable chin strap. - Steel Helmet - Comfortable and extremely practical. This steel helmet provides protection from small firearms, shrapnel and other projectiles. It has a padded leather and nylon suspension, with an adjustable chin strap. - 2048 - 15 - 1 - 61 - 14 - 100 - 2 - 2 - 1 - 1 - 1 - 1 - 1 - 5 - 1 - -1 - - - 177 - Kevlar Helmet - Kevlar Helmet - The Personal Armor System Ground Troops Helmet is made from Kevlar, with a comfortable suspension system, sweatband and chin strap. It also extends further over the ear and neck than standard helmets. - Kevlar Helmet - For above average protection, the wise merc always wears the Personal Armor System Ground Troops Helmet. It's made from Kevlar, and has a comfortable suspension system, sweatband and chin strap. It also extends further over the ear and neck than average helmets. - 2048 - 16 - 1 - 63 - 14 - 400 - 4 - 1 - 1 - 1 - 1 - 4 - 1 - -1 - - - 178 - Kvlr-18 Helmet - Treated Kevlar Helmet - Made from Kevlar, this Personal Armor System Ground Troops Helmet has been treated with Compound 18 to further enhance its defensive capabilities. - Treated Kevlar Helmet - Made from Kevlar, for above average protection, This Personal Armor System Ground Troops Helmet has been treated with Compound 18 to further enhance its defensive purposes. - 2048 - 17 - 2 - 15 - 15 - 500 - -1 - 1 - 1 - 1 - 1 - 1 - -1 - - - 179 - C.Kvlr Helmet - Coated Kevlar Helmet - This Personal Armor System Ground Troops Kevlar Helmet has been covered with queen creature jelly to further protect your noggin. - Coated Kevlar Helmet - Not for sale through BR. - 2048 - 18 - 2 - 8 - 13 - 600 - 1 - 1 - 1 - 1 - 1 - 1 - - - 180 - Spectra Helmet - Spectra Helmet - This light Spectra composite helmet, known for its anti-ballistic qualities,has an IR-absorbing black finish, cushioning foam, and an adjustable harness system with a leather head band and rubber chin strap. - Spectra Helmet - This helmet is made from a light Spectra composite that is famous for its superior anti-ballistic qualities. It features an IR-absorbing black finish, cushioning foam and an adjustable harness system with a leather headband and rubber chin strap. - 2048 - 19 - 1 - 62 - 14 - 900 - 7 - -2 - 1 - 1 - 1 - 1 - 2 - 1 - -1 - - - 181 - Spec-18 Helmet - Treated Spectra Helmet - Dipped in Compound 18, this light Spectra composite helmet offers the maximum available amount of anti-ballistic protection. - Treated Spectra Helmet - Dipped in Compound 18, this light Spectra composite helmet offers the maximum amount of anti-ballistic protection possible. Rumor has it that this type of helmet has made a world of difference for some mercs who actually make it back from the front line. - 2048 - 20 - 2 - 14 - 15 - 1100 - -3 - 1 - 1 - 1 - 1 - 1 - -1 - - - 182 - C.Spec Helmet - Coated Spectra Helmet - This light Spectra composite helmet that's covered in queen Crepitus jelly offers even more advanced anti-ballistic protection. - Coated Spectra Helmet - Not for sale through BR. - 2048 - 21 - 2 - 7 - 13 - 1300 - -1 - 1 - 1 - 1 - 1 - 1 - - - 183 - Ceramic Plates - Ceramic Plates - These hard ceramic plates can be inserted into the front and back of most vests to provide extra protection by dispersing the impact from most standard ammunition loads. - Ceramic Plates - Any mercenary that wants to come out alive, never leaves home without a few of these plates. Made from a hard ceramic composite, they can be inserted into the breast plate of most vests to improve their impenetrability. - 2048 - 22 - 1 - 81 - 12 - 2 - 1000 - 5 - -4 - 1 - 1 - 1 - 1 - 3 - -2 - - - 184 - Infant Hide - Infant Creature Hide - NO DESCRIPTION NECESSARY! - Infant Creature Hide - Not for sale through BR. - 2048 - 23 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - - - 185 - Kiddy Hide - Young Adult Creature Hide - NO DESCRIPTION NECESSARY! - Young Adult Creature Hide - Not for sale through BR. - 2048 - 24 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - - - 186 - Adult Hide - Adult Creature Hide - NO DESCRIPTION NECESSARY! - Adult Creature Hide - Not for sale through BR. - 2048 - 25 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - - - 187 - Queen Hide - Queen Creature Hide - NO DESCRIPTION NECESSARY! - Queen Creature Hide - Not for sale through BR. - 2048 - 26 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - - - 188 - Leather Jacket - Leather Jacket - A bomber-style leather aviation jacket. - Leather Jacket - A bomber-style leather aviation jacket. - 2048 - 27 - 1 - 96 - 20 - 200 - 2 - 4 - 1 - 1 - 1 - 1 - 5 - 1 - 1 - - - 189 - Kvlr Leather - Leather & Kevlar Jacket - This bomber-style leather aviation jacket has been lined with Kevlar to provide a minimal amount of protection. - Leather & Kevlar Jacket - This bomber-style leather aviation jacket has been lined with Kevlar to provide a minimal amount of protection. - 2048 - 28 - 1 - 116 - 20 - 950 - 3 - 2 - 1 - 1 - 1 - 1 - 4 - 1 - -1 - 1 - - - 190 - Kvlr-18 Leather - Treated Leather & Kevlar Jacket - This bomber-style leather aviation jacket has been lined with Kevlar and treated with compound 18 for added protection. - Treated Leather & Kevlar Jacket - Not for sale through BR. - 2048 - 29 - 1 - 117 - 20 - 1200 - 1 - 1 - 1 - 1 - 1 - 1 - -1 - 1 - - - 191 - C.Kvlr Leather - Coated Leather & Kevlar Jacket - This bomber-style leather aviation jacket has been lined with Kevlar and coated with queen Crepitus jelly to enhance its protectiveness. - Coated Leather & Kevlar Jacket - Not for sale through BR. - 2048 - 30 - 1 - 118 - 20 - 1500 - 3 - 1 - 1 - 1 - 1 - 1 - 1 - - - 192 - YF Hide - Young Female Hide - NO DESCRIPTION NECESSARY! - Young Female Hide - Not for sale through BR. - 2048 - 31 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - - - 193 - OF Hide - Old Female Hide - NO DESCRIPTION NECESSARY! - Old Female Hide - Not for sale through BR. - 2048 - 32 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - - - 194 - T-Shirt - Arulco T-Shirt - No tourist could ever resist one of these trendy 'I love Arulco' t-shirts. Made from 100 per cent pre-shrunk cotton, it was a popular buy before the days of Deidranna. - Arulco T-Shirt - Not for sale through BR. - 2048 - 33 - 2 - 25 - 3 - 1 - 20 - 1 - 1 - 1 - 1 - - - 195 - T-Shirt - Deidranna T-Shirt - Show your allegiance to the queen with style. Ever since she acquired power, sporting one of these 'Deidranna rules' t-shirts at government-sponsored events has become a common practice among Arulcans. - Deidranna T-Shirt - Not for sale through BR. - 2048 - 34 - 2 - 34 - 3 - 1 - 20 - 1 - 1 - 1 - 1 - - - 196 - Guardian Vest - Guardian Vest - This high quality ballistic vest is manufactured from 36 piles of Kevlar by Guardian Armories, Inc. It is fully adjustable and has a pocket for a ceramic armour insert. - Guardian Vest - This high quality ballistic vest is manufactured from 36 piles of Kevlar by Guardian Armories, Inc. Also available in tuxedo style for those especially dangerous formal occasions. - 2048 - 35 - 1 - 137 - 32 - 1400 - 6 - -1 - 1 - 1 - 1 - 1 - 3 - 1 - -3 - -1 - - - 197 - T. Guard Vest - Treated Guardian Vest - This high quality ballistic vest, brought to you by Guardian Armories, has been improved through treatment with Compound 18. - Treated Guardian Vest - Not for sale through BR. - 2048 - 36 - 2 - 40 - 35 - 1600 - -2 - 1 - 1 - 1 - 1 - 1 - -3 - -1 - - - 198 - C. Guard Vest - Coated Guardian Vest - This high quality Guardian Armories ballistic vest has been coated with jelly from the queen Crepitus and now provides amazing protection! - Coated Guardian Vest - Not for sale through BR. - 2048 - 37 - 2 - 41 - 29 - 1800 - 1 - 1 - 1 - 1 - 1 - -2 - -1 - - - 199 - Nada - Nothing - Index 270 - Nothing - Nothing - 1 - 1 - - - 200 - Nada - Nothing - Index 270 - Nothing - Nothing - 1 - 1 - - - 201 - 1st Aid Kit - First Aid Kit - This kit contains: antiseptic, cotton rolls, a thermometer, iodine and merthiolate vials, arm slings, safety pins, scissors, forceps, various bandages and a mini first aid manual. - First Aid Kit - From fractures to abrasions, this all-canvas kit-to-go includes everything you'll need to attend to most minor injuries. It includes: bandages, antiseptic, cotton balls, thermometers, iodine, arm slings, safety pins, scissors, and a mini first aid manual. - 4096 - 5 - 1 - 73 - 5 - 4 - 100 - 1 - 1 - 1 - 1 - 1 - 5 - 1 - 1 - - - 202 - Med Kit - Medical Kit - Aside from standard first aid supplies, this kit includes: a suture set and scissors, prep pads, a scalpel, Kelly forceps, tweezers, pain killers, anesthetic, antibiotics, a pen light, and a surgical manual. - Medical Kit - It's a first aid kit and then some. Aside from standard first aid supplies, this kit includes: a suture set, prep pads, suture scissors, a scalpel, Kelly forceps, tweezers, anesthetic, pain killers, antibiotics, a pen light, and the "Emergency War Surgery" manual. - 4096 - 5 - 1 - 86 - 18 - 300 - 1 - 1 - 1 - 1 - 5 - 1 - 1 - - - 203 - Tool Kit - Tool Kit - This kit includes: a wide range of screwdrivers, ratchets, pliers, clamps, clasps, a hammer and a sewing kit. - Tool Kit - This kit offers every tool you'll need to repair most combat items. A wide range of screwdrivers, ratchets, pliers, clamps, and clasps are included, as well as a hammer and sewing kit. - 8192 - 19 - 2 - 21 - 50 - 500 - 1 - 1 - 1 - 1 - 1 - 1 - 5 - 1 - 1 - - - 204 - Locksmith Kit - Locksmith Kit - This top-grain cowhide leather zipped case offers expert lockpicking tools including: picks, shims, tension wrenches, warded master keys, a broken key extractor, and a palm-key press. - Locksmith Kit - The perfect solution for getting behind locked doors and into security safes. This kit offers expert lockpicking tools, including: picks, shims, tension wrenches, warded master keys, a broken key extractor, and a palm-key press, all in a top-grain cowhide leather zipped case. - 8192 - 1 - 78 - 3 - 1 - 250 - 3 - -2 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 4 - 1 - 1 - 1 - - - 205 - Wood Camo Kit - Wood Camouflage Kit - The Military Wood Camo Compact includes several green and brown nuanced facial paints, a mirror, and a manual on the proper use and care of your camo compact. - Camouflage Kit - Wood - The Military Wood Camo Compact includes several green and brown nuanced facial paints, and a mirror. This long-lasting, non-running, facial paint can be easily removed with soap and water. The kit also includes a manual that outlines the proper use and care of your compact. - 8192 - 1 - 514 - 1 - 8 - 250 - 5 - 1 - 1 - 1 - 1 - 3 - 100 - 1 - - - 206 - Traps Kit - Boobytrap Kit - This kit contains everything required to build traps including: trip-wire, explosives, and triggers. - Boobytrap Kit - Everything you need to build the most lethal trap for unsuspecting passers-by, is contained in this kit. From trip-wire to batteries, you'll be entertained for hours. - 268435456 - - - 207 - Silencer - Small Caliber Silencer - The light, compact design of this silencer can be fitted easily to most handguns and sub-machine guns. - Small Caliber Silencer - This is the ideal silencer for both indoor and outdoor missions that have to be kept quiet. Its light and compact design can be fitted easily to most handguns and sub-machine guns. - 268435456 - 1 - 52 - 5 - 4 - 750 - 4 - 1 - 1 - 1 - 1 - 4 - 1 - 75 - 1 - - - 208 - Scope 10x - Sniper Scope, 10x - A large scope, too big to fit on most assault rifles and carbines. Hmmm, maybe it would fit on a sniper rifle? - Sniper Scope, Mag.10x - Dramatically improve your targeting accuracy with this extremely versatile sniper scope. You'll quickly appreciate this scope's accurate windage adjustment, range-finder precision scale, and coated optics. - 268435456 - 1 - 171 - 10 - 4 - 1000 - 7 - -1 - 1 - 1 - 1 - 1 - 1 - 2 - 1 - 20 + + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + + + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + + + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + + + + 1 + Glock 17 + Glock 17 + Favored by most military officers, this Austrian semi-automatic pistol is considered the defacto standard side-arm worldwide. + Glock 17 + Even though most of this Austrian pistol's parts are plastic, it will get detected by airport x-ray machines. The simple design of this recoil operated self-loader contains only 32 components, and is a common army issue worldwide. + 2 + 0 + 1 + 1 + 3 + 1 + 6 + 1 + 1 + 796 + 2 + 4 + 3 + 1 + 1 + 1 + 1 + 1 + 1 + 5 + 1 + 36 + + + + + + 2 + Glock 18 + Glock 18 + As the fully automatic version of the Glock 17, this Austrian pistol was specifically designed for military use. + Glock 18 + Of Austrian origin, the Glock 18 is deserving of the classification of machine pistol. As the Glock 17's successor, it was built to offer the option for automatic fire. Sorry, but parts from the Glock 17 and 18 are not interchangeable. + 2 + 0 + 1 + 2 + 3 + 2 + 7 + 1 + 1 + 1185 + 2 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 5 + 1 + 1300 + + + + + + 3 + Beretta 92F + Beretta 92F + This Italian double action pistol can quickly turn any shooter into a Lethal Weapon. + Beretta 92F + U.S. Army issued, the Beretta 92F is a standard 9mm Parabellum pistol, with a modified trigger-guard to allow a two-handed grip. This is a very functional weapon. + 2 + 0 + 1 + 3 + 3 + 3 + 10 + 1 + 1 + 763 + 2 + 2 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + 5 + 1 + 36 + + + + + + 4 + Beretta 93R + Beretta 93R + The 92F's leaner and meaner cousin. This fully automatic machine pistol could be your best friend in a close range fire fight. + Beretta 93R + The most pistol you'll ever need. Classified as a machine pistol, it features a fold-down front grip and an extendible steel shoulder stock, that attaches at the rear of the butt, to facilitate three-round mode shooting. + 2 + 0 + 1 + 4 + 3 + 4 + 12 + 1 + 2 + 1481 + 3 + -2 + 1 + 1 + 1 + 1 + 1 + 1 + 4 + 1 + 1100 + 5 + 5 + + -10 + 30 + 30 + + + + 0 + 0 + 0 + + + + 5 + .38 Special + .38 Special + Tried and true by the boys in blue. This American pistol is the most common police service revolver in the world. + .38 Special + The standard Smith and Wesson military and police double-action revolver is ideal for both self-defense and offensive purposes. When the mainspring ages however, the gun is prone to light hammer blows. + 2 + 0 + 1 + 5 + 3 + 5 + 10 + 1 + 633 + 1 + 2 + 4 + 1 + 1 + 1 + 1 + 1 + 1 + 5 + 1 + 30 + + + + + + 6 + Barracuda + Barracuda + The preferred weapon of Dirty Harry's little brother, this Belgian revolver has found its way into many American police holsters. + Barracuda + The Belgian .357 magnum Barracuda revolver is a powerful choice for both offense and defense. Numerous test trials have shown that both men and women find it easier to handle than most handguns. + 2 + 0 + 1 + 6 + 3 + 6 + 10 + 1 + 1 + 665 + 2 + 2 + 3 + 1 + 1 + 1 + 1 + 1 + 1 + 5 + 1 + 26 + + + + + + 7 + Desert Eagle .357 + Desert Eagle .357 + This former Israeli pistol that is about as subtle as a hand-held nuke, is now being produced in the good ol' USA. + Desert Eagle .357 + This single-action, power-packed, gas-operated pistol is one hundred per cent U.S. made. Originally produced in Israel, it features a rotating bolt for positive lock-up, an ambidextrous safety, a steel frame, and a nickel or chrome finish. + 2 + 0 + 1 + 7 + 3 + 7 + 17 + 2 + 678 + 2 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + 5 + 1 + 22 + + + + + + 8 + M1911A1 + Colt M1911A1 + The Almighty may have created man, but over the last century, this pistol has more than helped to keep them in line. + Colt M1911A1 + This American made automatic pistol of classic design, is one of the most successful combat pistols ever invented. A proven man-stopper, it creates a wide wound channel that can cause severe nerve trauma. + 2 + 0 + 1 + 8 + 3 + 8 + 11 + 1 + 1 + 700 + 2 + 1 + 1 + 1 + 1 + 1 + 1 + 5 + 1 + 30 + + + + + + 9 + MP5KA4 + HK MP5KA4 + This German sub-machine gun is the must-have weapon for Die Hard terrorists and two-bit South American drug lords. + HK MP5KA4 + Heckler and Koch's MP5K is one of the most compact and deadly German sub-machine guns around. Anti-terrorist groups and drug cartels love this weapon because it's so small and easy to use. This tiny weapon is easily hidden under clothing. + 2 + 0 + 1 + 9 + 3 + 9 + 20 + 4 + 1309 + 3 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + 4 + 1 + 900 + 5 + 5 + + -10 + 30 + 30 + + + + 0 + 0 + 0 + + + + 10 + MAC-10 + Ingram M10 + The American Uzi. Born in the days of disco, this weapon has been very popular in the land of pink flamingos and snow. + Ingram M10 + The U.S. Military Armament Corp. Model-10: a real man's sub-machine gun. Its steadiness allows for single-handed firing and its threaded barrel can fit a 'sound suppressor,' which is similar to a silencer but won't reduce bullet velocity. + 2 + 0 + 1 + 10 + 3 + 10 + 28 + 3 + 1101 + 3 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + 4 + 1 + 1100 + -1 + 30 + + -20 + -20 + 1 + + + + + + 11 + Thompson M1A1 + Thompson M1A1 + As the successor to the Tommy Gun, this weapon became very popular on the streets of prohibition-Chicago and the beaches of Normandy. + Thompson M1A1 + Although heavier than most submachine guns, the 'Tommy Gun' is still favored by Commando and Ranger forces. None have been built since the 1960's, but they are still very common, and have definitely weathered the test of time. + 2 + 0 + 1 + 11 + 3 + 11 + 48 + 7 + 1173 + 4 + 2 + -3 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 4 + 1 + 700 + + + + + + 12 + Commando + Colt M4 Commando + This mini version of the M16 is a prized tool for knocking off noisy neighbors and petty dictators. + Colt M4 Commando + Very small, and yet, very deadly. The Colt 733 Commando is an attractively short and concealable assault rifle that was based on the M16 design. It is extremely popular among several US armed forces. + 2 + 0 + 1 + 12 + 3 + 110 + 24 + 6 + 1837 + 4 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 4 + 1 + 750 + -1 + 30 + + -20 + -20 + 1 + + + + + + 13 + HK 53A3 + HK 53A3 + Only two inches longer than the MP5 submachine gun, the HK53 provides all the hard-hitting firepower of the 5.56mm caliber in a compact package. + HK 53A3 + Only two inches longer than the MP5 submachine gun, the HK53 provides all the hard-hitting firepower of the 5.56mm caliber in a compact package. + 2 + 0 + 1 + 13 + 3 + 13 + 31 + 5 + 1602 + 4 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 4 + 1 + 750 + -1 + 30 + + -20 + -20 + 1 + + + + + + 14 + AKS-74U + AKS-74U + Commonly used by the Russian Spetsnaz, the muzzle flash from this SMG's short barrel has singed many an eyebrow. + AKS-74U + Russian in origin, this sub-machine gun is a shorter version of the AK-74. It's a combat intensive weapon with a bulbous muzzle attachment to compensate for firing 5.45mm Soviet rifle cartridges in a much shorter barrel. + 2 + 0 + 1 + 14 + 3 + 14 + 27 + 5 + 1475 + 4 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 4 + 1 + 735 + -1 + 30 + + -20 + -20 + 1 + + + + + + 15 + P90 + FN P90 + This Belgian weapon is one of the most advanced submachine guns in the world and is highly coveted by several special forces. + FN P90 + Chews through Kevlar like it was butter. The FN-P90 is a blowback machine pistol with truly powerful ballistic capabilities. All controls are fully ambidextrous, with a cocking handle fitted on both sides and two open sights. Comes complete with reflex sight. + 2 + 0 + 1 + 15 + 3 + 15 + 25 + 5 + 3177 + 7 + 2 + -4 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 2 + 1 + 900 + 5 + 5 + 20 + 1.4 + + -10 + 30 + 30 + -1 + + + + 0 + 0 + 0 + + + + 16 + Type 85 + Type 85 + Cheap, simple, and rugged. This motto for Chinese military designs is truly reflected in this mass-produced weapon. + Type 85 + Of Chinese design, the Type-85 submachine gun is a plain blowback weapon that is remarkably lightweight due to its rotating bolt system. The weapon's manufacturers claim that it also fires the subsonic type-64 cartridge. + 2 + 0 + 1 + 16 + 3 + 16 + 19 + 5 + 1273 + 3 + -3 + 2 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 4 + 1 + 750 + -1 + 30 + + -20 + -20 + 1 + + + + + + 17 + SKS + SKS + This extremely common semi-automatic carbine weapon has seen action in almost every Communist country in the world. + SKS + The Simonov self-loading SKS automatic rifle has a simple design and is easy to operate. Developed during WWII, it was later distributed to most Warsaw Pact members. Its only weak spot: it's a little heavy for its cartridge. + 2 + 0 + 1 + 17 + 3 + 17 + 39 + 8 + 870 + 4 + 2 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 4 + 1 + 24 + + + + + + 18 + SVD + Dragunov SVD + Reach out and touch someone the Russian Army way. This rifle has struck more than fear into the hearts of officers worldwide. + Dragunov SVD + This Russian sniping rifle is known for its accuracy. Standard issues with the rifle are the PSO-1 telescope sight and the image-intensifying NSPU-3 night sight. + 2 + 0 + 1 + 18 + 3 + 18 + 43 + 8 + 8449 + 8 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 2 + 1 + 22 + 999 + + + + + + 19 + M24 + M24 + Call on the M24 to deliver your 7.62mm package up to a mile away in two seconds flat. It guarantees delivery every time. + M24 + The Remington M24 is the standard sniping rifle of the US Army. This bolt-action rifle's stock is made of synthetic material with an aluminum bedding lock and comes with an adjustable buttplate. + 2 + 0 + 1 + 19 + 3 + 19 + 55 + 8 + 8830 + 7 + 2 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 2 + 1 + 26 + 208 + + + + + + 20 + AUG-A2 + Steyr AUG-A2 + The 'Evil Assault Rifle' poster-child for US gun control lobbyists is the futuristic looking Austrian army standard rifle. + Steyr AUG-A2 + This Austrian automatic rifle has a unique modular design with many interchangeable parts. It was one of the first rifles to use a plastic firing mechanism as well as plastic furniture. + 2 + 0 + 1 + 20 + 3 + 20 + 36 + 7 + 2557 + 5 + -2 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 3 + 1 + 750 + 5 + 5 + 1029 + + -10 + 30 + 30 + + + + 0 + 0 + 0 + + + + 21 + G41A2 + HK G41A2 + Harder hitting than a hangover from a night of downing German lager, this G41 will quickly become your enemy's headache. + HK G41A2 + Built to NATO weapons standards, this assault rifle is a great piece of German engineering. It features an ejection port dust cover and a hold-open device to keep the bolt open when emptying the mag. + 2 + 0 + 1 + 21 + 3 + 21 + 41 + 7 + 2306 + 5 + 2 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 3 + 1 + 650 + + + + + + 22 + Mini-14 + Ruger Mini-14 + This Sturm Ruger rifle is a 70's era mechanical copy of the W.W.II Garand. It makes an ideal gift for the Survivalist in the family. + Ruger Mini-14 + Considered to be the great American hunting rifle, it's perfect for paramilitary use. It naturally enhances your ability to hit on target because of its low recoil forces. + 2 + 0 + 1 + 22 + 3 + 22 + 31 + 7 + 718 + 4 + 2 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 4 + 1 + 28 + + + + + + 23 + C7A2 + Diemaco C7A2 + This rifle shouts the Canuck motto, 'Anything the Yanks can do, we can do better.' This version of the M-16 is every merc's dream come true. + Diemaco C7A2 + It's the Canadian version of the American M16A2. Trust those crazy Canucks to incorporate such safety devices as a case deflector to prevent empty cases from being flung into the faces of left-handed firers. + 2 + 0 + 1 + 23 + 3 + 255 + 33 + 7 + 2472 + 5 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 3 + 1 + 800 + -1 + 30 + 1030 + + -20 + -20 + 1 + + + + + + 24 + FAMAS + FAMAS G2 + Nicknamed 'The Bugle' by French Army Troops, this bullpup rifle packs the utility of the M-16 in under two-and-a-half feet. + FAMAS G2 + The French Army's FA-MAS rifle was the first 'bullpup' design to enter military service. It handles well, and shoots quite accurately. A bipod is attached for steadier shooting. + 2 + 0 + 1 + 24 + 3 + 24 + 38 + 7 + 1887 + 5 + -1 + -2 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 3 + 1 + 1100 + 10 + + 20 + + + + -75 + 70 + 30 + + + + 25 + AK-74 + AK-74 + This rifle is destined to become one of Russia's greatest exports, second only to tactical nuclear warheads. + AK-74 + Used as the Soviet infantry's standard automatic rifle, the AK-74 is a smaller caliber version of the AKM. While highly efficient and steady, with minimal recoil, it can be nasty to bystanders, as muzzle gases are diverted sideways. + 2 + 0 + 1 + 25 + 3 + 25 + 33 + 7 + 1739 + 5 + 4 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 3 + 1 + 650 + + + + + + 26 + AKM + AKM + The AKM is the newest version of the infamous AK-47. This line of rifles has been used in Vietnam, Afghanistan, and many passenger jets. + AKM + As the modernized version of the AK-47 automatic rifle, it was one of the best and most widely distributed Soviet weapons. Designed for mass production, you'll find one of these automatic rifles slung over every frugal mercenary's shoulder. + 2 + 0 + 1 + 26 + 3 + 26 + 31 + 7 + 1836 + 5 + 3 + 2 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 3 + 1 + 600 + + + + + + 27 + M14 + M14 + The M14 is about as All-American as apple pie and the 4th of July. Any A-Team equipped with this rifle is gunning for victory. + M14 + Truly American through and through. This lighter automatic rifle offers multiple firing options, but is best kept locked at semi-automatic. Unfortunately, without the ability to change its barrel, it can overheat with sustained firing. + 2 + 0 + 1 + 27 + 3 + 27 + 42 + 8 + 3406 + 6 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 3 + 1 + 750 + + + + + + 28 + FN FAL + FN FAL + The phrase, 'Help, I've FAL-len and I can't get up,' takes on a whole new meaning when this rifle is involved. + FN FAL + This Belgian automatic rifle set a new standard in weaponry in the early 1950's. Its robust and reliable design made it simple to use and maintain, despite its tendency for excessive climbing in automatic mode. + 2 + 0 + 1 + 28 + 3 + 28 + 45 + 8 + 3344 + 6 + 2 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 3 + 1 + 700 + + + + + + 29 + G3A3 + HK G3A3 + Made from sheet metal stampings and plastic furniture, this ugly looking rifle delivers wounds that are equally foul. + HK G3A3 + Made from sheet metal stampings and plastic furniture, this Heckler and Koch automatic rifle sure ain't pretty, but it is definitely robust, reliable and highly effective. + 2 + 0 + 1 + 29 + 3 + 2 + 76 + 45 + 8 + 3001 + 5 + 2 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 3 + 1 + 600 + + + + + + 30 + G11 + HK G11 + The Porsche of assault rifles. This rifle goes from 0 to 3 rounds in under a second, and tears through Kevlar like butter. + HK G11 + Germany's Heckler and Koch designed this weapon as the fastest automatic rifle around. Its high velocity shots tear right through Kevlar. Despite its unusual appearance, it is very comfortable to use and shoots extremely accurately. + 2 + 0 + 1 + 30 + 3 + 30 + 36 + 7 + 3299 + 8 + 2 + -4 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 2 + 1 + 600 + 1029 + + + + + + 31 + M870 + Remington M870 + This pump-action shotgun is one of the most versatile weapons money can buy. It can be used for hunting, home defense, and lock picking. + Remington M870 + A cherished 12-gauge shotgun for its smooth pump-action, it's a favorite of many police forces around the world. Commonly used as a hunting rifle, it can be found for sale in most local hardware stores. + 2 + 0 + 1 + 31 + 3 + 31 + 35 + 7 + 822 + 4 + 2 + 3 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 4 + 1 + 22 + ChokeImpModSpread + + + + + + 32 + SPAS-15 + SPAS-15 + This fearsome looking Italian semi-automatic assault shotgun has been banned in several countries. + SPAS-15 + The 12-gauge Franchi SPAS-15 shotgun's design is true Italian brilliance. It provides the options for gas, semi-automatic or manual pump action. + 2 + 0 + 1 + 32 + 3 + 32 + 39 + 6 + 934 + 5 + -2 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 3 + 1 + 24 + -1 + 30 + + -20 + -20 + 1 + + + + + + 33 + CAWS + HK CAWS + The experimental Close Assault Weapons System from HK. It fires special 12 gauge belted brass-case ammunition developed by Olin/Winchester that delivers superior range to conventional shotguns. + HK CAWS + Though canceled by the US Military, we're sure you'll love the CAWS! We've just received a limited shipment of these experimental fully automatic shotguns, and their special ammo. Turn your enemies into a gory mess at 240RPM. Comes with built-in scope. + 2 + 0 + 1 + 33 + 3 + 33 + 37 + 7 + 2513 + 7 + -3 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 2 + 1 + 240 + 1029 + + + + + + 34 + Minimi + FN Minimi + This light machine gun, also known as the C-9 and M-249, has been known to moonlight as a beefed-up assault rifle. + FN Minimi + Reputed for its reliability, this Belgian machine gun is gas operated, with a simple rotating bolt system. Its design was adopted by the US Army as the M249 machine gun. + 2 + 0 + 1 + 34 + 3 + 34 + 71 + 8 + 5345 + 7 + 2 + -2 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 2 + 1 + 1000 + + + + + + 35 + RPK-74 + RPK-74 + The latest Russian squad support weapon is this light machine gun. It brings new meaning to the concept of 'spray and pray.' + RPK-74 + This Russian squad light automatic machine gun is simply a heavy-barreled version of the AK74 rifle. Its only drawback is that it tends to shoot the rifling out of its barrel within 5,000 rounds. + 2 + 0 + 1 + 35 + 3 + 35 + 50 + 8 + 5647 + 7 + 1 + -2 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 2 + 1 + 600 + -1 + 30 + + -20 + -20 + 1 + + + + + + 36 + HK 21E + HK 21E + This German infantry support weapon is a (not so) light machine gun that helps you pump up while mowing down your opposition. + HK 21E + The German Heckler and Koch 21 is a fantastic all-purpose machine gun, featuring a heavy yet easily changeable barrel. Its bipod offers 3 height settings on which the gun can pivot 30 degrees in either direction. + 2 + 0 + 1 + 36 + 3 + 36 + 93 + 8 + 6954 + 8 + 1 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 2 + 1 + 800 + + + + + + 37 + Knife + Combat Knife + This full-tang bowie-styled combat knife will convert you into a whirling, twirling machine of silent, subtle death. + Combat Knife + When the enemy is too close for comfort, this full-tang bowie-styled combat knife will definitely come in handy. It features a serrated 9"" blade, and a wooden handle with a heavy-duty guard and pommel. + 4 + 0 + 1 + 37 + 4 + 1 + 79 + 9 + 2 + 24 + 100 + 2 + 2 + 2 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 5 + 1 + 28 + 1 + + + + + + 38 + Throw. Knife + Throwing Knife + This finely balanced steel throwing knife brings new meaning to the expression killing them softly. Or, in this case, silently. + Throwing Knife + Polish up on your throwing skills with this double-edged chrome-plated high carbon steel blade. This slim little knife is a perfect choice for both novice and experienced throwers. + 8 + 0 + 1 + 38 + 3 + 1 + 53 + 1 + 4 + 16 + 25 + 3 + -1 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 4 + 1 + 28 + 1 + + + + + + 39 + Rock + A Rock + A rock is what you've got in your head if you don't know what one is. + A Rock + Not for sale through BR. + 64 + 0 + 1 + 39 + 6 + 1 + 57 + 5 + 2 + 14 + 1 + 1 + + + + + + 40 + M79 + M79 Grenade Launcher + If quick passage through a brick wall or a cluster of bad guys is what you need, the M79, a 40mm US grenade launcher from the Vietnam era, will terminate your troubles every time. + M79 Grenade Launcher + Known for its accuracy at longer ranges, the 40mm M79 Grenade Launcher is not your average rifle grenade. This breech loaded, single shot, break-open weapon is usually fired from the shoulder. It features a blade foresight and a folding-leaf adjustable rear sight. + 16 + 0 + 1 + 40 + 20 + 37 + 27 + 7 + 900 + 4 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + 4 + 1 + 12 + 1 + + + + + + 41 + Mortar + M224 Mortar + The M224 is a 60mm caliber lightweight mortar with a finned barrel, sight, M7 base plate, and a bipod. It was built to handle HE bombs. + M224 Mortar + Commonly referred to as the battalion commander's artillery, the M224 mortar is a must-have for the serious mercenary commandant. It is a 60mm caliber lightweight mortar with a finned barrel, sight, M7 base plate and bipod, that was built to specifically accommodate HE shells. + 16 + 0 + 1 + 41 + 20 + 343 + 211 + 8 + 1800 + 8 + -2 + 1 + 1 + 1 + 1 + 1 + 1 + 2 + 1 + 10 + 1 + + + + + + 42 + Rock + Another Rock + A rock usually associated with a roll is a form of modern music that tends to be loud and a preferred choice of adolescents. + Another Rock + Not for sale through BR. + 64 + 0 + 1 + 42 + 6 + 1 + 60 + 4 + 3 + 14 + 1 + 1 + + + + + + 43 + YM Claws + Young Male Claws + NO DESCRIPTION NECESSARY! + Young Male Claws + Not for sale through BR. + 4 + 0 + 1 + 43 + 4 + 1 + 34 + 1 + 1 + 1 + 24 + + + + + + 44 + AM Claws + Adult Male Claws + NO DESCRIPTION NECESSARY! + Adult Male Claws + Not for sale through BR. + 4 + 0 + 1 + 44 + 4 + 1 + 34 + 1 + 1 + 1 + 24 + + + + + + 45 + YF Claws + Young Female Claws + NO DESCRIPTION NECESSARY! + Young Female Claws + Not for sale through BR. + 4 + 0 + 1 + 45 + 4 + 1 + 34 + 1 + 1 + 1 + 24 + + + + + + 46 + AF Claws + Adult Female Creature Claws + NO DESCRIPTION NECESSARY! + Adult Female Creature Claws + Not for sale through BR. + 4 + 0 + 1 + 46 + 4 + 1 + 34 + 1 + 1 + 1 + 24 + + + + + + 47 + Queen Tentacle + Queen Tentacle + NO DESCRIPTION NECESSARY! + Queen Tentacle + Not for sale through BR. + 32 + 0 + 1 + 47 + 4 + 1 + 34 + 1 + 1 + 1 + 24 + + + + + + 48 + Queen Spit + Queen Creature Spit + NO DESCRIPTION NECESSARY! + Queen Creature Spit + Not for sale through BR. + 2 + 0 + 1 + 48 + 3 + 1 + 34 + 1 + 1 + 1 + 20 + + + + + + 49 + Dusters + Knuckle Dusters + This sturdy set of brass knuckles fits most hands. They will add some power to your punch. + Knuckle Dusters + You'll be packing a real punch with this set of handy brass knuckles. Although sturdy, they're small enough to fit into most back pockets. One size fits all. + 128 + 0 + 1 + 49 + 2 + 1 + 102 + 1 + 4 + 13 + 20 + 2 + 1 + 1 + 1 + 1 + 1 + 1 + 5 + 1 + 30 + 1 + 1 + + + + + + 50 + Talon + Talon Grenade Launcher + The "Talon" US military grenade launcher is known to propel enemies into the waiting claws of death. + Talon Grenade Launcher + Developed by the US military, this launcher can be attached to a wide range of assault rifles and machine guns. It comes equipped with a light folding stock and a special pistol grip stock, allowing it to be fired like a pistol. It is considered to be a good entry weapon. + 16 + 0 + 1 + 50 + 20 + 39 + 14 + 4 + 600 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + 12 + 1 + + + + + + 51 + LAW + M72A4 LAW + One hit from this Light Anti-Tank Weapon is better than a one way ticket to Judgement Day. No judge, no jury, and all executioner. + M72A4 LAW + The M72A2 Light Anti-Tank Weapon is a light-weight shoulder-fired rocket launcher which can penetrate a foot of tank armour or destroy small battlefield fortifications. A one-shot weapon of awesome destructive power. + 2 + 0 + 1 + 51 + 3 + 38 + 35 + 6 + 1500 + 7 + -3 + 1 + 1 + 1 + 1 + 1 + 1 + 2 + 1 + 10 + 1 + 1 + 247 + + + + + + 52 + Bloodcat Claws + Bloodcat Claws + NO DESCRIPTION NECESSARY! + Bloodcat Claws + Not for sale through BR. + 4 + 0 + 1 + 52 + 4 + 1 + 34 + 1 + 1 + 1 + 32 + + + + + + 53 + Bloodcat Bite + Bloodcat Bite + NO DESCRIPTION NECESSARY! + Bloodcat Bite + Not for sale through BR. + 4 + 0 + 1 + 53 + 4 + 1 + 34 + 1 + 1 + 1 + 24 + + + + + + 54 + Machete + Machete + Slice 'em, dice 'em, cook 'em 'n' clean 'em. Whether it be man, plant, or beast, this all purpose machete will chop any main course into the finest of cuts. + Machete + Slice 'em, dice 'em, cook 'em 'n' clean 'em. Whether it be man, plant, or beast, this all purpose machete will chop any main course into the finest of cuts. + 4 + 0 + 1 + 54 + 4 + 41 + 13 + 6 + 50 + 3 + 3 + 1 + 1 + 1 + 1 + 1 + 1 + 4 + 1 + 22 + + + + + + 55 + Rocket Rifle + Rocket Rifle + Annihilate your opponents with the cutting edge in weapons technology. This rocket rifle comes with its own laser scope and computer security system. + Rocket Rifle + Annihilate your opponents with the cutting edge in weapons technology. This rocket rifle comes with its own laser scope and computer security system. + 2 + 0 + 1 + 55 + 3 + 45 + 40 + 7 + 6769 + 8 + -2 + -5 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 30 + 19 + 90 + 1.2 + 5 + 5 + 30 + 1 + 1 + + -10 + 10 + 10 + 1 + + + + 0 + 0 + 0 + + + + 56 + Automag III + Automag III Custom + This Automag has been modified into a monster of a pistol which fires .50 Beowulf rifle rounds. The name "Big Bertha" has been engraved on its sides. + Automag III Custom + Not for sale through BR. + 2 + 0 + 1 + 56 + 3 + 40 + 12 + 2 + 813 + 3 + -2 + -2 + 1 + 1 + 1 + 1 + 1 + 1 + 20 + + + + + + 57 + Infant Spit + Infant Spit + NO DESCRIPTION NECESSARY! + Infant Spit + Not for sale through BR. + 2 + 0 + 1 + 57 + 3 + 34 + 1 + 1 + 1 + 26 + + + + + + 58 + Young Male Spit + Young Male Spit + NO DESCRIPTION NECESSARY! + Young Male Spit + Not for sale through BR. + 2 + 0 + 1 + 58 + 3 + 34 + 1 + 1 + 1 + 20 + + + + + + 59 + Old Male Spit + Old Male Spit + NO DESCRIPTION NECESSARY! + Old Male Spit + Not for sale through BR. + 2 + 0 + 1 + 59 + 3 + 34 + 1 + 1 + 1 + 20 + + + + + + 60 + Cannon + Tank Cannon + NO DESCRIPTION NECESSARY! + Tank Cannon + Not for sale through BR. + 2 + 0 + 1 + 60 + 3 + 37 + 26 + 34 + 1 + 1 + 1 + 1 + 16 + 1 + + + + + + 61 + Dart Gun + Dart Gun + A virtual mute in a riotous crowd of gunpowder-driven killing machines. Use this dart gun to get the job done without even waking up old man Death himself. + Dart Gun + A virtual mute in a riotous crowd of gunpowder-driven killing machines. Use this dart gun to get the job done without even waking up old man Death himself. + 2 + 0 + 1 + 61 + 3 + 46 + 12 + 1 + 2 + 471 + 1 + 3 + 1 + 1 + 1 + 1 + 1 + 1 + 5 + 1 + 36 + 1 + + + + + + 62 + Bloody Knife + Bloody Throwing Knife + A small lightweight throwing knife with a double-edged, chrome-plated, high carbon steel blade that is covered in blood. + Bloody Throwing Knife + Not for sale through BR. + 8 + 0 + 1 + 62 + 3 + 1 + 95 + 1 + 4 + 16 + 25 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 28 + 1 + + + + + + 63 + Flamethrower + Flamethrower + Sorry, guys, but this item didn't make it into the game! + Flamethrower + Not for sale through BR. + 2 + 0 + 1 + 63 + 3 + 48 + 27 + 7 + 3582 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 20 + + + + + + 64 + Crowbar + Crowbar + This durable lever tool is a one-piece bar of titanium. While harder and stronger than steel, it weighs less, and won't rust. + Crowbar + This titanium crowbar will come in handy when stuck in a jam. It's a one piece bar of titanium that's harder and stronger than steel, and corrosion resistant. Since it weighs almost nothing, you can take it anywhere. + 128 + 0 + 1 + 64 + 2 + 1 + 85 + 30 + 24 + 40 + 1 + -4 + 1 + 1 + 1 + 1 + 1 + 5 + 1 + 20 + 1 + 1 + + + + + + 65 + A. R. Rifle + Auto Rocket Rifle + The bleeding edge in weapons technology, this experimental version of the rocket rifle is capable of emptying its entire clip in a single devastating burst! + Auto Rocket Rifle + The bleeding edge in weapons technology, this experimental version of the rocket rifle is capable of emptying its entire clip in a single devastating burst! + 2 + 0 + 1 + 65 + 3 + 45 + 40 + 7 + 7769 + 9 + -4 + -5 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 30 + 19 + 90 + 1.2 + 5 + 5 + 30 + 1 + 1 + + -10 + 10 + 10 + 1 + + + + 0 + 0 + 0 + + + + 66 + Hartford 6 + Modified EMF Hartford 6 Shooter + This is a .357 caliber, six shooter modified for Tex Colburn. It has a ten inch barrel and a sculptured ivory handle with TEX engraved in 14kt gold flake. + Modified EMF Hartford 6 Shooter + This is a .357 caliber, six shooter modified for Tex Colburn. It has a ten inch barrel and a sculptured ivory handle with TEX engraved in 14kt gold flake. + 2 + 0 + 1 + 66 + 3 + 76 + 16 + 1 + 2 + 788 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + 22 + + + + + + 67 + M-950 + Calico M-950 + An American made, pistol version of the M960. Using the same 50 round clip, it could probably only be classified a pistol in the U.S.A. + Calico M-950 + An American made, pistol version of the M960. Using only semi-automatic and limited burst fire & the same 50 round clip, it could probably only be classified a pistol in the U.S.A. + 2 + 0 + 1 + 67 + 3 + 51 + 10 + 4 + 1265 + 3 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + 4 + 1 + 36 + + + + + + 68 + M-900 + Calico M-900 + Another reincarnation of the M960, this version has a unusually longer barrel for a 9mm weapon and semi auto-fires with the same 50 round clip. + Calico M-900 + Another reincarnation of the M960, this version has a unusually longer barrel for a 9mm weapon and semi auto-fires with the same 50 round clip. + 2 + 0 + 1 + 68 + 3 + 50 + 22 + 6 + 1342 + 4 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 4 + 1 + 28 + + + + + + 69 + M-960A + Calico M-960A + Known as the "Mini Sub Machine Gun" this American model uses a helical-feed 50 round magazine of 9mm bullets, and has been making things right since 1990. + Calico M-960A + Known as the "Mini Sub Machine Gun" this American model uses a helical-feed 50 round magazine of 9mm bullets, and has been making things right since 1990. + 2 + 0 + 1 + 69 + 3 + 52 + 22 + 6 + 1652 + 4 + 4 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 4 + 1 + 750 + -1 + 5 + 5 + 30 + + -10 + 10 + 10 + 1 + + + + 0 + 0 + 0 + + + + 70 + Nada + Using this slot will cause the game to crash. + Using this slot will cause the game to crash. + Using this slot will cause the game to crash. + Using this slot will cause the game to crash. + 1 + 0 + 1 + 34 + + + + + + 71 + 9x19mm Mag 15 + 9x19mm Pistol Mag, 15 + This magazine holds 15 rounds of 9mm ball ammunition. Although small, this ammo travels at rather high velocities, making it the preferred sidearm round to many military and law enforcement personnel. + 9x19mm Mag 15 + These 15 rounds of fine quality 115 grain Fiocchi round tip ammunition are ideal for anyone looking for an economical means of personal defense. + 1024 + 0 + 1 + 22 + 1 + 363 + 2 + 8 + 12 + 15 + 1 + 1 + 1 + 10 + + + + + + 72 + 9x19mm SMG Mag + 9x19mm SMG Mag + This sub-machine gun magazine contains 30 rounds of 9mm ammunition. As a jacketed round, it has a lesser tendency for barrel leading than its non-jacketed counterpart. + 9x19mm SMG Mag + This SMG magazine contains 30 rounds of Fiocchi round tip ammunition. This round is a popular purchase among seasoned mercenaries and up-and-coming soldiers of fortune. + 1024 + 0 + 1 + 32 + 1 + 35 + 4 + 4 + 16 + 30 + 3 + 1 + 1 + 8 + + + + + + 73 + 9x19mm Mag 15 AP + 9x19mm Pistol Mag, 15 AP + This magazine contains 15 hardened steel rounds of 9mm ammunition. Even though this round easily cuts through light body armor, it doesn't cause as much damage as jacketed and regular hollow point versions. + 9x19mm Mag 15 AP + They've got Kevlar? Have no fear with this magazine; it's brimming with 15 rounds of hardened steel. This low power pistol round is your best bet against Kevlar. + 1024 + 0 + 1 + 24 + 1 + 365 + 2 + 8 + 12 + 45 + 3 + 1 + 1 + 8 + + + + + + 74 + 9x19mm SMG Mag AP + 9x19mm SMG Mag, AP + These 30 hardened steel rounds are the best sub-machine gun armor-defeating ammunition. + 9x19mm SMG Mag AP + We searched far and wide for this round; the Armor Piercing ability of the 30-round magazine makes it the bane of all unwelcome law enforcement personnel. + 1024 + 0 + 1 + 34 + 1 + 36 + 4 + 4 + 16 + 90 + 4 + 1 + 1 + 7 + + + + + + 75 + 9x19mm Mag 15 HP + 9x19mm Pistol Mag, 15 HP + This magazine contains 15 rounds of 9mm federal-135-grain hollow point ammo. While its armor piercing capabilities are questionable, its tendency to expand in tissue more than makes up for its weaknesses. + 9x19mm Mag 15 HP + This 15-round magazine of COR-BON 9mm Jacketed Hollow Point ammunition is truly the top of the line. It's a definite deterrent against any unarmored assailant. + 1024 + 0 + 1 + 23 + 1 + 364 + 2 + 8 + 12 + 30 + 2 + 1 + 1 + 9 + + + + + + 76 + 9x19mm SMG Mag HP + 9x19mm SMG Mag, HP + This magazine holds 30 rounds of federal jacketed hollow point ammunition. It combines the wound characteristics of hollow point with the penetration abilities of standard ball ammunition. + 9x19mm SMG Mag HP + This 30-round mag of 115 grain Jacketed Hollow Point ammunition is a special buy straight from COR-BON. We guarantee it will make your MP-5 the envy of any SWAT team. + 1024 + 0 + 1 + 33 + 1 + 37 + 4 + 4 + 16 + 60 + 3 + 1 + 1 + 8 + + + + + + 77 + .38 S-Load + .38 Speed Loader + This 6-round speed loader of .38 Special ball ammunition offers average damage and penetration abilities by combining the features of both hollow point and armor piercing ammo. + .38 S-Load + This 6-round speed loader comes filled with 158 grain Winchester standard .38 Special round tip ammunition. For countless years, it has been the tried and true round in law enforcement. + 1024 + 0 + 1 + 1 + 24 + 1 + 8 + 14 + 5 + 1 + 1 + 1 + 10 + + + + + + 78 + .38 S-Load AP + .38 Speed Loader, AP + This speed loader contains 6 rounds of .38 caliber armor piercing ammunition. While its armor piercing abilities are due to its steel construction, it tends to create smaller wounds than lead ammo. + .38 S-Load AP + Turn your classic .38 into a force to be reckoned with. Our own custom loaded .38 Full Metal Jacket round guarantees to stop any armored attacker dead in his tracks. + 1024 + 0 + 1 + 2 + 1 + 25 + 1 + 8 + 14 + 13 + 2 + 1 + 1 + 9 + + + + + + 79 + .38 S-Load HP + .38 Speed Loader, HP + Although these 6 rounds of .38 Special hollow point ammo tend to perform poorly against armor, it makes up for it by creating wider wound channels in unarmored opponents. + .38 S-Load HP + The latest deal from Cor-Bon brought us this 6-round package of .38 Special +P 158 grain ammunition. It packs a punch few will live to forget. Warning: its continuous use in alloy frame revolvers is highly inadvisable. + 1024 + 0 + 1 + 1 + 1 + 26 + 1 + 8 + 14 + 9 + 1 + 1 + 1 + 10 + + + + + + 80 + .45 Mag + .45 Pistol Magazine + This 7-round magazine contains .45 Automatic Colt pistol ammunition. The standard .45ACP round creates wound channels that are comparable to those generated by 9mm and .38 hollow point rounds. + .45 Mag + No collection would be complete without this classic man-stopper: a 7-round magazine of 230 grain UMC .45 ACP. + 1024 + 0 + 1 + 72 + 1 + 14 + 2 + 8 + 12 + 10 + 2 + 1 + 1 + 9 + + + + + + 81 + .45 SMG Mag + .45 SMG Magazine + The .45 standard round tip ball ammunition in this 30-round magazine offers a trade-off between the wound characteristics of hollow point and the penetration abilities of armor piercing ammo. + .45 SMG Mag + Our Pre-Ban 30-round magazines come complete with a full load of UMC .45 ACP. + 1024 + 0 + 1 + 84 + 1 + 4 + 9 + 4 + 16 + 43 + 3 + 1 + 1 + 8 + + + + + + 82 + .45 Mag AP + .45 Pistol Magazine, AP + These 7 rounds hold .45 automatic armor piercing ammunition. Although this high velocity steel ammo may defeat most light body armor, it causes less tissue damage than lead-based rounds. + .45 Mag AP + These hardened steel Armor Piercing rounds tear through Kevlar like it was butter. This 7-round magazine is known for leaving wide wound cavities. + 1024 + 0 + 1 + 74 + 1 + 15 + 2 + 8 + 12 + 30 + 2 + 1 + 1 + 9 + + + + + + 83 + .45 SMG Mag AP + .45 SMG Magazine, AP + This 30-round magazine holds .45 caliber armor piercing ammunition. While this ammunition offers better penetration than either ball or hollow point ammo, it tends to do less damage. + .45 SMG Mag AP + Some of the best pistol ammunition money can buy is our 30 rounds of hand-loaded Armor Piercing ammunition. It will quickly send a Kevlar vest to the scrap heap. + 1024 + 0 + 1 + 86 + 1 + 5 + 9 + 4 + 16 + 129 + 3 + 1 + 1 + 8 + + + + + + 84 + .45 Mag HP + .45 Pistol Magazine, HP + A 7-round mag of .45 ACP hollow point ammo. Its hollow point forces the round to mushroom on impact, creating a large wound channel that is wider than wounds from both standard and armor piercing variants. + .45 Mag HP + If you are serious about your .45 ammo, this 7-round magazine of Golden Sabre Jacketed Hollow Point ammunition is a sure-fire way to prove it. + 1024 + 0 + 1 + 73 + 1 + 16 + 2 + 8 + 12 + 20 + 2 + 1 + 1 + 9 + + + + + + 85 + .45 SMG Mag HP + .45 SMG Magazine, HP + These 30 rounds of .45 hollow point ammunition expand in soft tissue on impact, causing a large of amount of bleeding and nerve trauma. + .45 SMG Mag HP + Turns your sub machine gun into a lean mean killing machine. This magazine is jam packed with 30 rounds of our high quality Remington .45 Gold Sabre ammunition. + 1024 + 0 + 1 + 85 + 1 + 6 + 9 + 4 + 16 + 86 + 3 + 1 + 1 + 8 + + + + + + 86 + .357 S-Load + .357 Speed Loader + This speed loader holds 6 rounds of .357 Magnum ammunition. As one of the most powerful handgun rounds around, it packs more of a punch than .38, .45 or 9mm ammo. + .357 S-Load + Splatter your troubles against a wall with a little help from our 6-round speed loaders of Federal Hydra-Shok .357 Magnum ammunition. + 1024 + 0 + 1 + 102 + 1 + 11 + 1 + 8 + 14 + 10 + 2 + 1 + 1 + 9 + + + + + + 87 + .357 Mag + .357 Magazine + This magazine holds 9 rounds of .357 Magnum standard ball ammunition. Its power leaves little question about its superiority as a combat handgun round. + .357 Mag + We offer the finest quality rust resistant 9-round magazines, filled with Federal 158 grain .357 ammunition. These babies are a great way to finish off a problem that just won't kick it. + 1024 + 0 + 1 + 107 + 1 + 17 + 2 + 8 + 12 + 15 + 2 + 1 + 1 + 9 + + + + + + 88 + .357 S-Load AP + .357 Speed Loader, AP + Although these 6 rounds of .357 Magnum hardened steel ammo can punch through armor as though it were tissue paper, they don't tend to fragment on impact, resulting in inferior wounding capabilities. + .357 S-Load AP + They said the White Hippos were a hoax but Bobby Ray's has the real thing that are just itchin' to be fired off by you. This 6-round speed loader is packed with the lastest in Armor Piercing technology. + 1024 + 0 + 1 + 104 + 1 + 12 + 1 + 8 + 14 + 30 + 3 + 1 + 1 + 8 + + + + + + 89 + .357 Mag AP + .357 Magazine, AP + While these 9 rounds of steel .357 armor piercing ammunition can penetrate walls and body armor, they only create small wound channels with minimal blood loss. + .357 Mag AP + Satisfy your insatiable desire to punch holes through a bullet proof vest with these 9 rounds of White Hippo Armor Piercing ammo. It's exactly what the doctor ordered. + 1024 + 0 + 1 + 109 + 1 + 18 + 2 + 8 + 12 + 45 + 3 + 1 + 1 + 8 + + + + + + 90 + .357 S-Load HP + .357 Speed Loader, HP + This speed loader contains 6 rounds of .357 hollow point ammunition. Although it lacks armor piercing abilities, it more than makes up for it with its damage potential. + .357 S-Load HP + These 6 rounds of Federal's own Hydra-Shok Jacketed Hollow Point comes complete with a complimentary speed loader when purchasing through this site. + 1024 + 0 + 1 + 103 + 1 + 13 + 1 + 8 + 14 + 20 + 1 + 1 + 1 + 10 + + + + + + 91 + .357 Mag HP + .357 Magazine, HP + This magazine contains 9 rounds of .357 hollow point ammunition. The hollow point allows for substantial expansion on impact, thus creating a large but shallow wound. + .357 Mag HP + Want that last gunfight to go out with a bang? Then we've got the deal for you. The Federal's own .357 Jacketed Hollow Point Hydra-Shok guarantees to deliver. + 1024 + 0 + 1 + 108 + 1 + 19 + 2 + 8 + 12 + 30 + 2 + 1 + 1 + 9 + + + + + + 92 + 5.45x39mm Mag + 5.45x39mm Magazine + This 30-round magazine holds 5.45 light armor piercing anti-personnel ammo. Its metal jacketing not only improves its ability to punch through walls, but it can tear through multiple bodies as well. + 5.45x39mm Mag + One of our hottest commodities is this 30-round mag of 'acquired' Russian 5.45mm Armor Piercing ammunition. This round is guaranteed to make you the death of any party. + 1024 + 0 + 1 + 140 + 1 + 9 + 6 + 4 + 20 + 150 + 4 + 1 + 1 + 7 + + + + + + 93 + 5.45x39mm Mag HP + 5.45x39mm Mag, HP + This 30-round magazine contains 5.45 jacketed hollow point ammunition. It features the combined effect of mushrooming on impact, and tumbling within its target to create enormous wound cavities. + 5.45x39mm Mag, HP + Need a quick sure-shot way to collect on a life insurance policy? These 30 rounds of 5.45mm Hollow Point ammunition will show you the money in no time at all. + 1024 + 0 + 1 + 139 + 1 + 10 + 6 + 4 + 20 + 100 + 4 + 1 + 1 + 7 + + + + + + 94 + 5.56mm Mag 30 + 5.56x45mm Mag, 30 + These 30 rounds of NATO standard light armor piercing ammunition have the ability to tumble within its target to create a much larger wound than what is normally expected from a such small bullet. + 5.56x45mm Mag 30 + This 30-round magazine is filled with our NATO standard 5.56mm. This round's steel penetrator makes it possible to beat all but the best in today's body armor. + 1024 + 0 + 1 + 162 + 1 + 7 + 5 + 4 + 20 + 150 + 3 + 1 + 1 + 8 + + + + + + 95 + 5.56mm Mag 30 HP + 5.56x45mm Mag, 30 HP + This 30-round magazine of 5.56 Remington hollow point ammo is a variation of the civilian .223 hunting round. Like the .223, it is designed to maximize nerve shock and blood loss. + 5.56x45mm Mag 30 HP + This is the economical choice for target shooting, hunting, or stopping potential long-range muggings. These 30 rounds of 50 grain .223 JHP can save your life and your pocket book. + 1024 + 0 + 1 + 161 + 1 + 8 + 5 + 4 + 20 + 100 + 3 + 1 + 1 + 8 + + + + + + 96 + 7.62x39mm 10 + 7.62x39mm Mag, 10 + This 10-round magazine of 7.62 Warsaw Pact issued AP ammunition is noted for its ability to defeat almost all forms of body armor and cause significant damage to unwilling recipients. + 7.62x39mm 10 + Packaged especially for the aspiring sharpshooter, these 10 rounds of Chinese 7.62mm Armor Piercing ammo is sure to provide you with the 'One Shot, One Kill' that'll make headlines the world over. + 1024 + 0 + 1 + 232 + 1 + 22 + 3 + 6 + 13 + 60 + 4 + 1 + 1 + 7 + + + + + + 97 + 7.62x39mm 30 + 7.62x39mm Mag, 30 + These 30 rounds of Warsaw Pact issued 7.62mm anti-personnel AP ammo tend to maintain their shape on impact. Shape retention may increase its ability to defeat light body armor but it also reduces injury severity. + 7.62x39mm 30 + Looking for the perfect gift for the terrorist who has it all? Try a magazine of our surplus 7.62mm Warsaw Pact AP. It's the gift to end all gift giving. + 1024 + 0 + 1 + 238 + 1 + 29 + 9 + 4 + 20 + 180 + 4 + 1 + 1 + 7 + + + + + + 98 + 7.62x39mm Mag 10 HP + 7.62x39mm Mag, 10 HP + These 10 rounds of 7.62 Warsaw Pact jacketed hollow point ammunition won't penetrate body armor as well as its armor piercing counterpart, but it makes up for it by making larger wound cavities. + 7.62x39mm Mag 10 HP + When killing them is simply not enough. A small 10-round box of 7.62mm Hollow Point is a great way to send the point home in true brain splattering style. + 1024 + 0 + 1 + 231 + 1 + 23 + 3 + 6 + 13 + 40 + 4 + 1 + 1 + 7 + + + + + + 99 + 7.62x39mm Mag 30 HP + 7.62x39mm Mag, 30 HP + This magazine contains 30 rounds of 7.62 Warsaw Pact hollow point ammo. Although use of this round against light armored opponents can sway a battle in your favor, it's less effective against heavy armor. + 7.62x39mm Mag 30 HP + Ever get the urge to turn a person into a bloody sausage with legs? We recommend reaching for 30 rounds of our 7.62mm Hollow Point ammunition. + 1024 + 0 + 1 + 237 + 1 + 30 + 9 + 4 + 20 + 120 + 4 + 1 + 1 + 7 + + + + + + 100 + 7.62x51mm 5 + 7.62x51mm Mag, 5 + These 5 loose rounds of 7.62x51mm armor piercing ammo have the ability to defeat body armor at long ranges, making it the ideal sniping round. + 7.62x51mm 5 + This Armor Piercing 7.62x51mm ammunition offers an ideal combination of range, penetration and damage that professional snipers demand. + 1024 + 0 + 1 + 197 + 1 + 3 + 1 + 6 + 13 + 38 + 3 + 1 + 1 + 8 + + + + + + 101 + 7.62x51mm 20 + 7.62x51mm Mag, 20 + This mag contains 20 rounds of NATO standard 7.62mm AP ammo. This round has gained favorable attention from armed forces worldwide due to its ability to penetrate a steel helmet at extreme ranges. + 7.62x51mm 20 + This 7.62mm 20-round magazine is simply brimming with death, especially when it's filled with a surplus of Full Metal Jacketed rounds. This magazine makes armor more or less moot. + 1024 + 0 + 1 + 211 + 1 + 27 + 7 + 4 + 20 + 150 + 5 + 1 + 1 + 6 + + + + + + 102 + 7.62x51mm 5 HP + 7.62x51mm Mag, 5 HP + What these 5 rounds of civilian .308 Winchester hunting ammunition lack in armor piercing abilities, is compensated for with their ability to cause severe injuries in unarmored opponents. + 7.62x51mm 5 HP + Take advantage of our limited time offer on a price-reduced 5-round sampler box of .308 Winchester Hollow Point ammunition. Whether you're out hunting or sniping, this round will be your one-shot stopper. + 1024 + 0 + 1 + 196 + 1 + 2 + 1 + 6 + 13 + 25 + 3 + 1 + 1 + 8 + + + + + + 103 + 7.62x51mm 20 HP + 7.62x51mm Mag, 20 HP + This high capacity magazine holds 20 rounds of .308 Winchester ammunition, the civilian variant of the 7.62 NATO round. It is best suited for hunting unarmored targets. + 7.62x51mm 20 HP + If power is what you demand, more power is what you'll get with these 20 rounds of Cor-Bon Tactical .308 Winchester ammunition, the civilian variant of the 7.62x51mm round. It's more than enough power to put any problem 6-feet under. + 1024 + 0 + 1 + 210 + 1 + 28 + 7 + 4 + 20 + 100 + 5 + 1 + 1 + 6 + + + + + + 104 + 4.7mm Mag 45 + 4.7x33mm Mag, 45 + This 45-round magazine contains 4.7mm caseless ammunition. This round possesses wound and range capabilites that are comparable to the 5.56mm NATO round, but is 40 per cent lighter. + 4.7x33mm Mag 45 + Recovered crates from a classified German warehouse have supplied us with these 45-round magazines. They come complete with a full load of the legandary 4.7mm caseless ammunition. + 1024 + 0 + 1 + 256 + 1 + 31 + 5 + 4 + 24 + 630 + 8 + 1 + 1 + 3 + + + + + + 105 + 5.7mm Mag 50 + 5.7x28mm Mag, 50 + This magazine contains 50 rounds of 5.7mm ammunition. This polymer pistol round performs remarkably well against both armored and unarmored opponents. + 5.7x28mm Mag 50 + Do you loathe it when your opponents wear body armor? Say hasta la vista to every form of body armor that might stand between your target and Judgement Day with our 50-round magazine of 5.7mm pistol ammo. + 1024 + 0 + 1 + 262 + 1 + 20 + 5 + 4 + 24 + 750 + 7 + 1 + 1 + 4 + + + + + + 106 + 5.7mm Mag 50 HP + 5.7x28mm Mag, 50 HP + These 50 rounds of 5.7mm hollow point ammunition have enhanced injury inflicting capabilities over the basic 5.7 and have retained most of its armor piercing capabilities. + 5.7x28mm Mag 50 HP + Get the job done right the first time. You're kill-rate will be the best around if you use this 50-round magazine of 5.7mm Hollow Point ammunition. Your victim's chance at survival: roughly zero per cent, give or take a few points. + 1024 + 0 + 1 + 261 + 1 + 21 + 5 + 4 + 24 + 1500 + 7 + 1 + 1 + 4 + + + + + + 107 + 12g Shells 7 + 12 Gauge Shells, 7 + This magazine contains 7 rounds of 12 gauge PolyCore slugs. Each round tears through body armor as though it were tissue paper. + 12g Shells 7 + This is definitely the ammunition for real men only. This magazine contains 7 rounds of 12 gauge PolyCore slugs. Each round tears through body armor as though it were tissue paper. + 1024 + 0 + 1 + 125 + 2 + 64 + 5 + 6 + 15 + 35 + 3 + 1 + 1 + 8 + 50 + + + + + + 108 + 12g Shells 7 BS + 12 Gauge Buckshot Shells, 7 + This 12 gauge magazine holds 7 rounds of "00" SSG ammunition. Favored by law enforcement personnel, it is very effective in urban firefights against unarmored opponents. + 12g Shells 7 Buckshot + The ideal short-range man-stopper round. This 12 gauge magazine holds 7 rounds of '00' SSG ammunition. Law enforcement personnel worldwide favor this round for its effectiveness in urban firefights against unarmored opponents. + 1024 + 0 + 1 + 126 + 2 + 57 + 5 + 6 + 15 + 35 + 3 + 1 + 1 + 8 + + + + + + 109 + CAWS Mag + CAWS Magazine + This 10-round CAWS magazine is quite simply brimming with destruction. Each round contains a single tungsten steel composite slug capable of tearing through most forms of body armor and car engine blocks. + CAWS Mag + This 10 round CAWS magazine is quite simply brimming with destruction. Each round contains a single tungsten steel composite slug capable of tearing through most forms of body armor and most car engine blocks. No serious mercenary should leave home-base without it. + 1024 + 0 + 1 + 137 + 1 + 10 + 6 + 20 + 300 + 7 + 1 + 1 + 4 + + + + + + 110 + CAWS Mag BS + CAWS Magazine, Buckshot + The 10 rounds of "00" sized tungsten buckshot ammunition in this mag can penetrate like armor piercing ammo and produce large wound channels like hollow point without with the limitations of either ammo. + CAWS Mag Buckshot + Have you ever wanted to kill an unwanted intruder and expand your study by knocking down a wall at the same time? Our 10 round magazine of tungsten buckshot ammo allows you to do just that, and much, much more. + 1024 + 0 + 1 + 138 + 1 + 1 + 10 + 6 + 20 + 300 + 7 + 1 + 1 + 4 + + + + + + 111 + Minirockets AP + Minirockets, AP + Cutting edge technology means cutting edge killing. These armor piercing rockets inflict such spectacular wounds, they would be the envy of any Hollywood special effects artist. + Minirockets AP + Cutting edge technology means cutting edge killing. These armor piercing rockets inflict such spectacular wounds, they would be the envy of any Hollywood special effects artist. + 1024 + 0 + 1 + 268 + 1 + 110 + 10 + 4 + 18 + 750 + 8 + 1 + 1 + 1 + + + + + + 112 + Minirockets HE + Minirockets, HE + If the Four Horsemen carried pieces, this would be their ammo of choice. These 5 highly explosive minirockets could deliver Armageddon faster than any rock from space. + Minirockets HE + If the Four Horsemen carried pieces, this would be their ammo of choice. These 5 highly explosive minirockets could deliver Armageddon faster than any rock from space. + 1024 + 0 + 1 + 269 + 1 + 115 + 10 + 4 + 18 + 750 + 8 + 1 + 1 + 1 + + + + + + 113 + Minirockets HEAP + Minirockets, HEAP + Blow open your opposition with high explosive armor piercing minirockets, and watch them fry. + Minirockets HEAP + Blow open your opposition with high explosive armor piercing minirockets, and watch them fry. + 1024 + 0 + 1 + 270 + 1 + 114 + 10 + 4 + 18 + 750 + 8 + 1 + 1 + 1 + + + + + + 114 + Dart + Tranquilizer Dart + Normally used to take down large game, this dart will put someone under before they can even say, 'feeling woozy.' + Dart + Normally used to take down large game, this dart will put someone under before they can even say, 'feeling woozy.' + 1024 + 0 + 1 + 271 + 1 + 119 + 1 + 8 + 12 + 10 + 2 + 9 + 1 + + + + + + 115 + Flamethrower Clip + Flamethrower Clip + NO DESCRIPTION NECESSARY! + Flamethrower Clip + NO DESCRIPTION NECESSARY! + 1024 + 0 + 1 + 272 + 49 + 26 + 4 + 26 + 1 + 1 + + + + + + 116 + .50 Mag + .50 Magazine + An 11 round magazine of .50 caliber (Browning) bullets for the Barrett M82A2. + .50 Mag + An 11 round magazine of .50 caliber (Browning) bullets for the Barrett M82A2. + 1024 + 0 + 1 + 274 + 1 + 138 + 9 + 4 + 21 + 300 + 10 + 1 + 1 + 1 + + + + + + 117 + 9x39mm Mag + 9x39mm Magazine + Heavier than regular 9mm ammo, this 20 round magazine is manufactured for a unique set of Russian firearms. + 9x39mm Mag + Heavier than regular 9mm ammo, this 20 round magazine is manufactured for a unique set of Russian firearms, including the ever popular VAL Silent Sniper rifle. + 1024 + 0 + 1 + 276 + 1 + 139 + 4 + 4 + 20 + 1000 + 5 + 1 + 1 + 6 + + + + + + 118 + 9x19mm Lrg Mag + 9x19mm Large Mag + 9mm bullets for a Calico model. A 50-pack for when you know it's gonna be a long night. + 9x19mm Lrg Mag + 9mm bullets for a Calico model. A 50-pack for when you know it's gonna be a long night. + 1024 + 0 + 1 + 42 + 1 + 140 + 7 + 4 + 24 + 50 + 3 + 1 + 1 + 8 + + + + + + 119 + 9x19mm Lrg Mag AP + 9x19mm Large Mag, AP + A 50 round magazine of 9mm AP. ammo for the Calico model. + 9x19mm Lrg Mag AP + A 50 round magazine of 9mm AP. ammo for the Calico model. + 1024 + 0 + 1 + 44 + 1 + 141 + 7 + 4 + 24 + 150 + 3 + 1 + 1 + 8 + + + + + + 120 + 9x19mm Lrg Mag HP + 9x19mm Large Mag, HP + A 50 round magazine of 9mm HP. ammo for the Calico model. + 9x19mm Lrg Mag HP + A 50 round magazine of 9mm HP. ammo for the Calico model. + 1024 + 0 + 1 + 43 + 1 + 142 + 7 + 4 + 24 + 100 + 3 + 1 + 1 + 8 + + + + + + 121 + 5.45x39mm Mag + 5.45x39mm RPK-Mag + This 45-round mag holds 5.45 light armor piercing anti-personnel ammo. Its metal jacketing not only improves its ability to punch through walls, but it can tear through multiple bodies as well. + 5.45x39mm Mag + This 45-round mag holds 5.45 light armor piercing anti-personnel ammo. Its metal jacketing not only improves its ability to punch through walls, but it can tear through multiple bodies as well. + 1024 + 0 + 1 + 145 + 1 + 538 + 15 + 3 + 24 + 225 + 7 + 1 + 1 + 4 + + + + + + 122 + 5.45x39mm Mag HP + 5.45x39mm RPK-Mag, HP + This 45-round mag contains 5.45 jacketed hollow point ammunition. It features the combined effect of mushrooming on impact, and tumbling within its target to create enormous wound cavities. + 5.45x39mm Mag, HP + This 45-round mag contains 5.45 jacketed hollow point ammunition. It features the combined effect of mushrooming on impact, and tumbling within its target to create enormous wound cavities. + 1024 + 0 + 1 + 144 + 1 + 537 + 15 + 3 + 24 + 150 + 7 + 1 + 1 + 4 + + + + + + 123 + 5.56mm Belt + 5.56x45mm Belt + These 200 rounds of NATO standard light armor piercing ammunition have the ability to tumble within its target to create a much larger wound than what is normally expected from a such small bullet. + 5.56x45mm Belt + These 200 rounds of NATO standard light armor piercing ammunition have the ability to tumble within its target to create a much larger wound than what is normally expected from a such small bullet. + 1024 + 0 + 1 + 183 + 1 + 145 + 33 + 27 + 1000 + 7 + 1 + 1 + 4 + + + + + + 124 + 5.56mm Belt HP + 5.56x45mm Belt, HP + This 200-round belt of 5.56 Remington hollow point ammo is a variation of the civilian .223 hunting round. Like the .223, it is designed to maximize nerve shock and blood loss. + 5.56x45mm Belt HP + This 200-round belt of 5.56 Remington hollow point ammo is a variation of the civilian .223 hunting round. Like the .223, it is designed to maximize nerve shock and blood loss. + 1024 + 0 + 1 + 182 + 1 + 146 + 33 + 27 + 667 + 7 + 1 + 1 + 1 + 4 + + + + + + 125 + 7.62x51mm Belt + 7.62x51mm Belt + This belt contains 100 rounds of NATO standard 7.62mm AP ammo. This round has gained favorable attention from armed forces worldwide due to its ability to penetrate a steel helmet at extreme ranges. + 7.62x51mm Belt + This belt contains 100 rounds of NATO standard 7.62mm AP ammo. This round has gained favorable attention from armed forces worldwide due to its ability to penetrate a steel helmet at extreme ranges. + 1024 + 0 + 1 + 218 + 1 + 164 + 33 + 27 + 750 + 6 + 1 + 1 + 5 + + + + + + 126 + 7.62x51mm Belt HP + 7.62x51mm Belt, HP + This heavy machine gun belt holds 100 rounds of .308 Winchester ammunition, the civilian variant of the 7.62 NATO round. It is best suited for hunting unarmored targets. + 7.62x51mm Belt HP + This heavy machine gun belt holds 100 rounds of .308 Winchester ammunition, the civilian variant of the 7.62 NATO round. It is best suited for hunting unarmored targets. + 1024 + 0 + 1 + 217 + 1 + 165 + 33 + 27 + 500 + 6 + 1 + 1 + 1 + 5 + + + + + + 127 + 7.62x54R Mag 10 + 7.62x54R Mag, 10 + 10 rounds of long range penetrating power for the 7.62x54R chambered weapon in your collection. + 7.62x54R Mag 10 + 10 rounds of long range penetrating power for the 7.62x54R chambered weapon in your collection. + 1024 + 0 + 1 + 352 + 1 + 289 + 3 + 6 + 13 + 90 + 6 + 1 + 1 + 4 + + + + + + 128 + A.L.I.C.E. + A.L.I.C.E. Pack + A buttpack for storing up to 4 different items. + A.L.I.C.E. Buttpack + Need more room to store things? This buttpack has enough pockets to carry several items + 268435456 + 0 + 1 + 1 + 563 + 11 + 99 + 1500 + 2 + 3 + 1 + 1 + 1 + 1 + 2 + 1 + + + + + + 129 + 7.62x25mm SMG Mag + 7.62x25mm SMG Mag + Penetrating power isn't as important when you can shoot your target multiple times. 30-rounds of 7.62x25mm will make sure they stay down. + 7.62x25mm SMG Mag + Penetrating power isn't as important when you can shoot your target multiple times. 30-rounds of 7.62x25mm will make sure they stay down. + 1024 + 0 + 1 + 290 + 1 + 450 + 3 + 4 + 16 + 30 + 3 + 1 + 1 + 8 + + + + + + 130 + 7.62x25mm SMG Mag HP + 7.62x25mm SMG Mag, HP + Great for use on unarmored foes and common household pests. + 7.62x25mm SMG Mag HP + Great for use on unarmored foes and common household pests. + 1024 + 0 + 1 + 289 + 1 + 451 + 3 + 4 + 16 + 60 + 3 + 1 + 1 + 1 + 8 + + + + + + 131 + Stun Grenade + Stun Grenade + This grenade creates a massive vacuum which deprives the surrounding impact area of oxygen as waves of air rush back into its core. + Stun Grenade + This grenade creates a massive vacuum which deprives the surrounding impact area of oxygen as waves of air rush back into its core. Anyone standing within the detonated area won't know what hit them as they frantically gasp for air. + 256 + 0 + 1 + 6 + 1 + 38 + 6 + 4 + 14 + 100 + 3 + -2 + 1 + 1 + 1 + 1 + 1 + 4 + 1 + 1 + + + + + + 132 + Tear Gas + Tear Gas Grenade + This grenade releases tactical dispersion gas that reeks havoc on exposed eyes and skin. + Tear Gas Grenade + Guaranteed to make its victims cry like the babies they are. This grenade releases tactical dispersion gas that reeks havoc on exposed eyes and skin. It'll send everyone in its radius running for clearer pastures. + 256 + 0 + 1 + 1 + 6 + 1 + 48 + 6 + 4 + 18 + 120 + 3 + -2 + 1 + 1 + 1 + 1 + 1 + 4 + 1 + 1 + + + + + + 133 + Mustard Gas + Mustard Gas Grenade + This grenade releases a colorless, odorless, and tasteless gas that causes intense burning and blistering of the lungs. Sufferers can die without prompt medical attention. + Mustard Gas Grenade + This ain't no hot dog garnish. This grenade releases a colorless, odorless, and tasteless gas that causes intense burning and blistering of the lungs. Sufferers can die without prompt medical attention. + 256 + 0 + 1 + 2 + 6 + 1 + 41 + 6 + 4 + 18 + 600 + 5 + -3 + 1 + 1 + 1 + 1 + 1 + 3 + 1 + 1 + + + + + + 134 + Mini Grenade + Mini Grenade + This small TNT loaded grenade was designed to ensure a significant throwing range and effective fragmentation. It has been proven to provide good lethal coverage. + Mini Grenade + This small grenade was developed for maximum throwing range combined with effective fragmentation. The body is loaded with TNT and provides good lethal coverage. Because of its size, even women find this grenade an easy toss. + 256 + 0 + 1 + 3 + 6 + 1 + 50 + 3 + 6 + 14 + 150 + 3 + -4 + 1 + 1 + 1 + 1 + 1 + 4 + 1 + 1 + + + + + + 135 + Mk2 Grenade + Mk2 Defensive Grenade + An old, but still extremely effective US hand grenade. The MK2 is a defensive grenade packed with TNT, and delivers a wide fragmentation radius. Uses a pull-ring, pressure-released firing trigger. + Mk2 Defensive Grenade + This "pineapple" may be older than you are, but it's no less effective on the modern battlefield. Jam packed with TNT, this pressure-released firing device with pull-ring provides great lethal coverage. Stop 'em dead in their tracks, every time. + 256 + 0 + 1 + 4 + 6 + 1 + 49 + 6 + 4 + 14 + 200 + 4 + -4 + 1 + 1 + 1 + 1 + 1 + 4 + 1 + 1 + + + + + + 136 + RDX + A Jar of RDX Crystals + A jar filled with RDX crystals is more powerful than TNT and easier to detonate. The only drawback of RDX is its instability; it can be set off by a moderate shock. + A Jar of RDX Crystals + A jar of RDX crystals are more powerful than TNT and easier to detonate. Better be forewarned, this stuff isn't too stable and can be set off by a moderate shock. + 512 + 0 + 1 + 5 + 2 + 3 + 11 + 2 + 18 + 400 + 7 + -4 + 1 + 1 + 2 + 1 + + + + + + 137 + TNT + TNT + Trinitrotoluene is the second oldest and most commonly used explosive known to man - the first is dynamite. These sticks of explosives are highly stable, strawboard rolled, and contain a quarter-pound charge. + TNT + Good old reliable trinitrotoluene is the second oldest and most commonly used explosive known to man-the first is dynamite. These sticks of explosives are highly stable, strawboard rolled and contain a quarter- pound charge. + 512 + 0 + 1 + 6 + 2 + 11 + 1 + 22 + 500 + 3 + -4 + 1 + 1 + 4 + 1 + + + + + + 138 + HMX + HMX + HMX is a mixture of TNT and RDX at a ratio of 50/50, by weight. Although it is not as powerful as straight RDX, it is certainly more stable. + HMX + This explosive packs a real punch. HMX is a mixture of TNT and RDX at a ratio of 50/50, by weight. Although it is not as powerful as straight RDX, it is certainly more stable. + 512 + 0 + 1 + 7 + 2 + 23 + 11 + 1 + 22 + 1000 + 6 + -4 + 1 + 1 + 3 + 1 + + + + + + 139 + C1 + C1 + Composition C1 is a solution of RDX and a small amount of mineral oil. This combination retains the explosive power of RDX while increasing its stability. + C1 + Composition C1 is a highly explosive solution of RDX, mixed with a small amount of mineral oil. This composition is just as effective as straight RDX, but it won't accidentally blow up in your face. + 512 + 0 + 1 + 8 + 1 + 45 + 11 + 1 + 17 + 750 + 5 + -4 + 1 + 1 + 3 + 1 + + + + + + 140 + Mortar Shell + 60mm Mortar Shell + This HE bomb features waterproof "horseshoe" snap-off propellant increments and the M734 multi-option fuse. This fuse can be set by hand for a delayed, impact, near-surface, or proximity burst detonation. + 60mm Mortar Shell + A real man's mortar. This HE bomb features waterproof "horseshoe" snap-off propellant increments and the M734 multi-option fuse. This fuse can be set by hand for delayed, impact, near-surface or proximity burst detonations. + 512 + 1024 + 1 + 9 + 1 + 40 + 17 + 2 + 24 + 800 + 8 + -4 + 1 + 1 + 1 + 1 + 1 + 2 + 1 + + + + + + 141 + Mine + Land Mine + This anti-personnel mine is a fragmentation weapon that becomes activated when stepped on. It includes an anti-disturbance device to inhibit clearance, and a sensor that neutralizes the mine after a specified time. + Land Mine + Designed to stop enemies dead in their tracks, or at least slow them up a while. This anti-personnel mine is a fragmentation weapon that blows up when stepped on. It includes a built-in anti-disturbance device to inhibit clearance, and a sensor that neutralizes the minefield after a while. + 512 + 0 + 1 + 10 + 18 + 1 + 46 + 8 + 1 + 17 + 300 + 4 + -4 + 1 + 1 + 1 + 1 + 4 + 1 + 1 + 1 + + + + + + 142 + C4 + C4 + Composition C4 is a white plastic explosive that is more powerful than TNT. This plastic-covered block has a threaded-cap-well at each end. Unlike C1, its sister composition, this one's odorless. + C4 + This white plastic explosive packs a bigger punch than TNT. Composition C4 comes in a plastic-covered block with a threaded-cap-well at each end. Unlike C1, its sister composition, this one's odorless. + 512 + 0 + 1 + 11 + 1 + 44 + 11 + 1 + 17 + 1500 + 7 + -4 + 1 + 1 + 2 + 1 + + + + + + 143 + Trip Flare + Trip Flare + It's an illuminating mine with a tripwire attached to it. Pull pressure or cutting the tripwire will ignite the flare, letting mercenaries know of enemy whereabouts. + Trip Flare + This illuminating mine with an attached tripwire will shine light on the situation every time. Pull pressure or cutting the tripwire will ignite the flare, visually announcing that enemies are about. + 512 + 0 + 1 + 12 + 18 + 1 + 42 + 4 + 2 + 21 + -2 + 1 + 1 + 1 + 1 + 1 + + + + + + 144 + Trip Klaxon + Trip Klaxon + This illuminating mine with an attached tripwire will alert mercs of nearby enemies. Pull pressure or cutting the tripwire will ignite the flare, which is followed by a loud wailing siren. + Trip Klaxon + This illuminating mine with an attached tripwire will brighten up the place with a resounding roar. Pull pressure or cutting the tripwire will ignite the flare, which is followed by a wailing siren, letting nearby mercenaries know that enemies are skulking about the area. + 512 + 0 + 1 + 13 + 18 + 1 + 43 + 4 + 2 + 21 + -2 + 1 + 1 + 1 + 1 + + + + + + 145 + Shaped Charge + Shaped Charge + Place this small tungsten-backed plastique explosive against any door to blow the lock right off. + Shaped Charge + Don't get left out in the cold just because you forgot your key. This trusty shaped-charge will solve all your problems. Place this small tungsten-backed plastique explosive against any door to blow the lock right off. + 512 + 0 + 1 + 14 + 1 + 107 + 2 + 4 + 17 + 250 + 4 + -4 + 1 + 1 + 1 + 1 + 4 + 1 + 1 + 1 + + + + + + 146 + Break Light + Chemical Break Light + One time use chemical break lights are an extremely convenient and portable light source. Simply break 'n' throw to brighten your way. + Chemical Break Light + These one time use chemical break lights will certainly help to lighten up those dreary night missions. Stock up on these handy little babies 'cause you'll never know when you'll need them. Simply break 'n' shake to brighten your way. + 256 + 0 + 1 + 15 + 6 + 2 + 24 + 1 + 6 + 16 + 50 + 2 + 1 + 1 + 1 + 5 + 1 + 1 + 1 + + + + + + 147 + 40mm HE + 40mm HE Grenade + This fragmentation grenade when fired from the 40mm grenade launcher will ignite its encased TNT after a short delay. + 40mm HE Grenade + This standard fragmentation grenade features a time-delayed firing device to ignite its encased TNT. Fired from the Talon grenade launcher, this round can provide great lethal coverage. + 256 + 1024 + 1 + 16 + 1 + 97 + 2 + 4 + 16 + 400 + 5 + -4 + 1 + 1 + 1 + 1 + 1 + 3 + 1 + 1 + + + + + + 148 + 40mm Tear Gas + 40mm Tear Gas Grenade + This rubber-like round will disperse tear gas after a short delay. These projectiles are meant to be fired from the 40mm grenade launcher. + 40mm Tear Gas Grenade + This projectile's body is made of rubbery plastic to prevent impact injuries and keep it from being picked up and thrown back. The rubber melts quickly from the heat of burning. This time-delayed round for the Talon grenade launcher releases an irritant gas when ignited. + 256 + 1024 + 1 + 17 + 1 + 111 + 3 + 4 + 16 + 240 + 5 + -2 + 1 + 1 + 1 + 1 + 1 + 3 + 1 + 1 + + + + + + 149 + 40mm Stun + 40mm Stun Grenade + When fired from the 40mm grenade launcher, these projectiles create a massive vacuum that will leave your enemies gasping for air. + 40mm Stun Grenade + These grenade launcher projectile rounds create a massive vacuum, depriving the surrounding impact area of oxygen. Anyone standing within the detonated area will be left gasping, as waves of air rush back into its core. + 256 + 1024 + 1 + 18 + 1 + 113 + 2 + 4 + 16 + 200 + 5 + -2 + 1 + 1 + 1 + 1 + 1 + 3 + 1 + 1 + + + + + + 150 + 40mm Smoke + 40mm Smoke Grenade + Now they see you, now they don't. When properly employed, this 40mm smoke grenade will leave your opposition thinking they're dealing with Houdini himself. + 40mm Smoke Grenade + When fired from a 40mm grenade launcher, this grenade will quickly release a cloud of smoke that will aid in battlefield entry or withdrawal. + 256 + 1024 + 1 + 19 + 1 + 112 + 2 + 4 + 16 + 100 + 5 + -2 + 1 + 1 + 1 + 1 + 1 + 3 + 1 + 1 + + + + + + 151 + Smoke Grenade + Smoke Grenade + When it comes to generating cover, this hand-held phosphorus-based smoke grenade is proven to be far more effective than any magazine stuffed with bullets. + Smoke Grenade + This hand grenade will help to fulfill a myriad a roles including: unseen advancement on enemy positions, marking possible landing sites, and wreaking havoc with fire-rangers. + 256 + 0 + 1 + 20 + 6 + 1 + 98 + 6 + 4 + 18 + 50 + 3 + -2 + 1 + 1 + 1 + 1 + 1 + 4 + 1 + 1 + + + + + + 152 + Tank Shell + Tank Shell + NO DESCRIPTION NECESSARY + Tank Shell + Not for sale through BR. + 512 + 0 + 1 + 21 + 1 + 40 + 41 + 8 + 34 + 450 + -4 + 1 + 1 + 1 + + + + + + 153 + Struct Ignite + Struct Ignite + INTERNAL ITEM + Struct Ignite + INTERNAL ITEM + 512 + 0 + 1 + 22 + 1 + 40 + 41 + 2 + 34 + 450 + -4 + 1 + 1 + + + + + + 154 + Cocktail + Creature cocktail + AXED + Creature cocktail + AXED + 512 + 0 + 1 + 23 + 6 + 2 + 37 + 6 + 4 + 34 + 50 + 1 + 1 + + + + + + 155 + Structure Explosion + Structure Explosion + INTERNAL ITEM + Structure Explosion + INTERNAL ITEM + 512 + 0 + 1 + 24 + 1 + 40 + 41 + 2 + 34 + 450 + -4 + 1 + 1 + + + + + + 156 + Great big explosion + Great big explosion + INTERNAL ITEM + Great big explosion + INTERNAL ITEM + 512 + 0 + 1 + 25 + 1 + 40 + 41 + 2 + 34 + 450 + -4 + 1 + 1 + + + + + + 157 + Big Tear Gas + Big Tear Gas + INTERNAL ITEM + Big Tear Gas + INTERNAL ITEM + 512 + 0 + 1 + 26 + 6 + 1 + 48 + 6 + 4 + 34 + -2 + 1 + 1 + 1 + 1 + + + + + + 158 + Small Creature Gas + Small Creature Gas + INTERNAL ITEM + Small Creature Gas + INTERNAL ITEM + 512 + 0 + 1 + 27 + 34 + 1 + + + + + + 159 + Large Creature Gas + Large Creature Gas + INTERNAL ITEM + Large Creature Gas + INTERNAL ITEM + 512 + 0 + 1 + 28 + 34 + 1 + + + + + + 160 + Grenade Panel + Grenade Panel + Four pouches, each for a single grenade, mounted onto a modular panel that can be attached to your load bearing equipment. + Grenade Panel + No more grenades dangling from D-rings and ripping off while crawling through the underbrush. Our grenade carrier panel has four individual pouches to carry your grenades safely. + 268435456 + 0 + 1 + 1 + 573 + 4 + 1 + 99 + 180 + 4 + 3 + 1 + 1 + 1 + 1 + 3 + 1 + + + + + + 161 + Flak Jacket + Flak Jacket + The Armorshield ultra-light flak jacket is a highly protective sleeveless vest with a neck protector and pelvic plate. Its Velcro fasteners are concealed on the sides. + Flak Jacket + The Armorshield ultra-light flak jacket was designed to be as light and thin as possible without compromising maximum protection. It's a sleeveless vest with a neck protector, pelvic plate, and no front openings as its Velcro fasteners are concealed on the sides. + 2048 + 0 + 1 + 1 + 66 + 20 + 25 + 600 + 2 + 2 + 1 + 1 + 1 + 1 + 5 + 1 + -1 + 1 + + -5 + -2 + -5 + + + -10 + -4 + -10 + + + -7 + -3 + -7 + + + + 162 + Flak-18 Jacket + Treated Flak Jacket + This Armorshield ultra-light flak jacket was dipped in Compound 18 for anti-ballistic type protection. This sleeveless vest comes equipped with neck and pelvic plate protectors. + Treated Flak Jacket + Better than average protection-the Armorshield ultra-light flak jacket dipped in Compound 18 offer true anti-ballistic type protection. This sleeveless vest comes equipped with neck and pelvic plate protectors. + 2048 + 0 + 1 + 1 + 2 + 18 + 22 + 25 + 700 + 1 + 1 + 1 + 1 + 1 + 1 + -1 + 1 + + -5 + -2 + -5 + + + -10 + -4 + -10 + + + -7 + -3 + -7 + + + + 163 + C.Flak Jacket + Coated Flak Jacket + The Armorshield ultra-light flak jacket with neck protector and pelvic plate was coated with jelly from the queen Crepitus to improve its protectiveness. + Coated Flak Jacket + Not for sale through BR. + 2048 + 0 + 1 + 2 + 2 + 11 + 18 + 25 + 800 + 3 + 1 + 1 + 1 + 1 + 1 + 1 + + + + + + 164 + Kevlar Vest + Kevlar Vest + The ballistic panels on this vest are made from 28 piles of Kevlar. It wraps around your shoulders, neck and sides, and includes a stowable groin protector. The waist and chest straps are fully adjustable. + Kevlar Vest + This vest offers 28 piles of Kevlar for better than average anti-ballistic type protection. It provides full protective coverage as it wraps around the shoulders, neck and sides, and includes a stowable groin protector. The waist and chest straps are fully adjustable. + 2048 + 0 + 1 + 3 + 1 + 64 + 32 + 25 + 1000 + 4 + 1 + 1 + 1 + 1 + 4 + 1 + -2 + + -8 + -3 + -8 + + + -16 + -6 + -16 + + + -11 + -4 + -11 + + + + 165 + Kevlar-18 Vest + Treated Kevlar Vest + This vest's ballistic panels, made from 28 piles of Kevlar, offer even more anti-ballistic protection as they have been treated with Compound 18. + Treated Kevlar Vest + If you thought Kevlar was good, it's even better when it has been treated with Compound 18. This vest's ballistic panels, made from 28 piles of Kevlar, offer even more protection as they have been treated with the liquid anti-ballistic solution. + 2048 + 0 + 1 + 4 + 2 + 16 + 35 + 25 + 1200 + -1 + 1 + 1 + 1 + 1 + 1 + -2 + -2 + + -8 + -3 + -8 + + + -16 + -6 + -16 + + + -11 + -4 + -11 + + + + 166 + C.Kevlar Vest + Coated Kevlar Vest + This vest's ballistic panels, made from 28 piles of Kevlar, offer even better protection since they have been treated with Crepitus royal jelly. + Coated Kevlar Vest + Not for sale through BR. + 2048 + 0 + 1 + 5 + 2 + 9 + 29 + 25 + 1400 + 1 + 1 + 1 + 1 + 1 + 1 + -1 + -1 + + -5 + -2 + -5 + + + -10 + -4 + -10 + + + -7 + -3 + -7 + + + + 167 + Spectra Vest + Spectra Vest + This vest is made of Spectra Shield, an ultra high-performance ballistic sheet that dramatically reduces blunt trauma from multiple hits and angled shots. Its carrier pocket can hold an additional trauma plate. + Spectra Vest + The most advanced technology in body armor. This vest is made of Spectra Shield, an ultra high-performance ballistic sheet that dramatically reduces blunt trauma from multiple hits and angled shots. Its carrier pocket can hold an additional trauma plate. + 2048 + 0 + 1 + 6 + 1 + 65 + 32 + 25 + 2000 + 8 + -2 + 1 + 1 + 1 + 1 + 2 + 1 + -4 + -3 + + -20 + -8 + -20 + + + -40 + -16 + -40 + + + -26 + -10 + -26 + + + + 168 + Spec-18 Vest + Treated Spectra Vest + This Spectra Shield vest, made from an ultra high-performance ballistic sheet to reduce blunt trauma from multiple hits and angled shots, has been treated with Compound 18 to further improve its impenetrability. + Treated Spectra Vest + Advanced body armor technology combined with chemistry produced this Spectra Shield vest. Made from high-performance ballistic sheets, it dramatically reduces blunt trauma from multiple hits and angled shots. Add on Compound-18 and you're virtually invincible. + 2048 + 0 + 1 + 7 + 2 + 17 + 35 + 25 + 2200 + -3 + 1 + 1 + 1 + 1 + 1 + -4 + -5 + + -20 + -8 + -20 + + + -40 + -16 + -40 + + + -26 + -10 + -26 + + + + 169 + C.Spec Vest + Coated Spectra Vest + Made from an ultra high-performance ballistic sheet that reduces blunt trauma from multiple hits and angled shots, this Spectra Shield vest offers even more protection with its coating of queen Crepitus jelly. + Coated Spectra Vest + Not for sale through BR. + 2048 + 0 + 1 + 8 + 2 + 10 + 29 + 25 + 2400 + -1 + 1 + 1 + 1 + 1 + 1 + -3 + -4 + + -15 + -6 + -15 + + + -30 + -12 + -30 + + + -20 + -8 + -20 + + + + 170 + Kevlar Pants + Kevlar Leggings + The ballistic panels on these leggings are made from 28 piles of protective Kevlar. Fully adjustable waist and ankle straps were designed to maintain a snug fit. + Kevlar Leggings + The ballistic panels on these leggings are made from 28 piles of protective Kevlar. Fully adjustable waist and ankle straps were designed to maintain a snug fit without reducing mobility. These should be standard fare in every mercenary's wardrobe. + 2048 + 0 + 1 + 9 + 1 + 67 + 39 + 25 + 800 + 5 + 1 + 1 + 1 + 1 + 3 + 1 + -3 + + + + + + 171 + Kevlar-18 Pants + Treated Kevlar Leggings + The ballistic panels on these leggings, made from 28 piles of Kevlar, have been treated with Compound 18 for extra anti-ballistic protection. + Treated Kevlar Leggings + Above standard body armor protection--the ballistic panels on these leggings are made from 28 piles of Kevlar, and have been treated with Compound 18 for extra anti-ballistic protection. + 2048 + 0 + 1 + 10 + 2 + 19 + 43 + 25 + 1000 + -1 + 1 + 1 + 1 + 1 + 1 + -5 + + + + + + 172 + C.Kevlar Pants + Coated Kevlar Leggings + Made from 28 piles of Kevlar, these leggings have been smeared with jelly from the queen Crepitus for extra protection. + Coated Kevlar Leggings + Not for sale through BR. + 2048 + 0 + 1 + 11 + 2 + 12 + 35 + 25 + 1200 + 1 + 1 + 1 + 1 + 1 + 1 + -4 + + + + + + 173 + Spectra Pants + Spectra Leggings + These Spectra Shield leggings reduces blunt trauma from multiple hits and angled shots. Fully adjustable waist and ankle straps won't restrain mobility. + Spectra Leggings + These Spectra Shield leggings are the most body armor protection available on the market. They reduce blunt trauma from multiple hits and angled shots. Fully adjustable waist and ankle straps make for a snug fit without reduced mobility. + 2048 + 0 + 1 + 12 + 1 + 68 + 39 + 25 + 1800 + 8 + -2 + 1 + 1 + 1 + 1 + 2 + 1 + -6 + + + + + + 174 + Spec-18 Pants + Treated Spectra Leggings + These Spectra Shield, Compound 18 treated, leggings offer even more protection against blunt trauma from multiple hits and angled shots, than standard Spectra leggings. + Treated Spectra Leggings + Take the most advanced body armor protection available and make it better--these Spectra Shield Compound 18 treated leggings offer even more protection against blunt trauma, from multiple hits and angled shots, than standard Spectra leggings. + 2048 + 0 + 1 + 13 + 2 + 20 + 43 + 25 + 2200 + -3 + 1 + 1 + 1 + 1 + 1 + -8 + + + + + + 175 + C.Spec Pants + Coated Spectra Leggings + These Spectra Shield leggings, made from an ultra high-performance ballistic material for reduced trauma from multiple hits and angled shots, have been coated in queen Crepitus jelly for superior protection. + Coated Spectra Leggings + Not for sale through BR. + 2048 + 0 + 1 + 14 + 2 + 13 + 35 + 25 + 2600 + -1 + 1 + 1 + 1 + 1 + 1 + -7 + + + + + + 176 + Steel Helmet + Steel Helmet + This steel helmet provides protection from small firearms, shrapnel and other projectiles. It has a padded leather and nylon suspension, with an adjustable chin strap. + Steel Helmet + Comfortable and extremely practical. This steel helmet provides protection from small firearms, shrapnel and other projectiles. It has a padded leather and nylon suspension, with an adjustable chin strap. + 2048 + 0 + 1 + 15 + 1 + 61 + 14 + 22 + 100 + 2 + 2 + 1 + 1 + 1 + 1 + 1 + 5 + 1 + -1 + + -2 + -3 + + + + + + 177 + Kevlar Helmet + Kevlar Helmet + The Personal Armor System Ground Troops Helmet is made from Kevlar, with a comfortable suspension system, sweatband and chin strap. It also extends further over the ear and neck than standard helmets. + Kevlar Helmet + For above average protection, the wise merc always wears the Personal Armor System Ground Troops Helmet. It's made from Kevlar, and has a comfortable suspension system, sweatband and chin strap. It also extends further over the ear and neck than average helmets. + 2048 + 0 + 1 + 16 + 1 + 63 + 14 + 22 + 400 + 4 + 1 + 1 + 1 + 1 + 4 + 1 + -1 + + -2 + -3 + + + + + + 178 + Kvlr-18 Helmet + Treated Kevlar Helmet + Made from Kevlar, this Personal Armor System Ground Troops Helmet has been treated with Compound 18 to further enhance its defensive capabilities. + Treated Kevlar Helmet + Made from Kevlar, for above average protection, This Personal Armor System Ground Troops Helmet has been treated with Compound 18 to further enhance its defensive purposes. + 2048 + 0 + 1 + 17 + 2 + 15 + 15 + 22 + 500 + -1 + 1 + 1 + 1 + 1 + 1 + -1 + + -2 + -3 + + + + + + 179 + C.Kvlr Helmet + Coated Kevlar Helmet + This Personal Armor System Ground Troops Kevlar Helmet has been covered with queen creature jelly to further protect your noggin. + Coated Kevlar Helmet + Not for sale through BR. + 2048 + 0 + 1 + 18 + 2 + 8 + 13 + 22 + 600 + 1 + 1 + 1 + 1 + 1 + 1 + + + + + + 180 + Spectra Helmet + Spectra Helmet + This light Spectra composite helmet, known for its anti-ballistic qualities,has an IR-absorbing black finish, cushioning foam, and an adjustable harness system with a leather head band and rubber chin strap. + Spectra Helmet + This helmet is made from a light Spectra composite that is famous for its superior anti-ballistic qualities. It features an IR-absorbing black finish, cushioning foam and an adjustable harness system with a leather headband and rubber chin strap. + 2048 + 0 + 1 + 19 + 1 + 62 + 14 + 22 + 900 + 7 + -2 + 1 + 1 + 1 + 1 + 2 + 1 + -1 + + -2 + -3 + + + + + + 181 + Spec-18 Helmet + Treated Spectra Helmet + Dipped in Compound 18, this light Spectra composite helmet offers the maximum available amount of anti-ballistic protection. + Treated Spectra Helmet + Dipped in Compound 18, this light Spectra composite helmet offers the maximum amount of anti-ballistic protection possible. Rumor has it that this type of helmet has made a world of difference for some mercs who actually make it back from the front line. + 2048 + 0 + 1 + 20 + 2 + 14 + 15 + 22 + 1100 + -3 + 1 + 1 + 1 + 1 + 1 + -1 + + -2 + -3 + + + + + + 182 + C.Spec Helmet + Coated Spectra Helmet + This light Spectra composite helmet that's covered in queen Crepitus jelly offers even more advanced anti-ballistic protection. + Coated Spectra Helmet + Not for sale through BR. + 2048 + 0 + 1 + 21 + 2 + 7 + 13 + 22 + 1300 + -1 + 1 + 1 + 1 + 1 + 1 + + + + + + 183 + Ceramic Plates + Ceramic Plates + These hard ceramic plates can be inserted into the front and back of most vests to provide extra protection by dispersing the impact from most standard ammunition loads. + Ceramic Plates + Any mercenary that wants to come out alive, never leaves home without a few of these plates. Made from a hard ceramic composite, they can be inserted into the breast plate of most vests to improve their impenetrability. + 2048 + 1 + 1 + 22 + 1 + 81 + 12 + 2 + 25 + 1000 + 5 + -4 + 1 + 1 + 1 + 1 + 3 + -2 + + -8 + -3 + -8 + + + -16 + -6 + -16 + + + -11 + -4 + -11 + + + + 184 + Infant Hide + Infant Creature Hide + NO DESCRIPTION NECESSARY! + Infant Creature Hide + Not for sale through BR. + 2048 + 0 + 1 + 23 + 1 + 34 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + + + + + + 185 + Kiddy Hide + Young Adult Creature Hide + NO DESCRIPTION NECESSARY! + Young Adult Creature Hide + Not for sale through BR. + 2048 + 0 + 1 + 24 + 1 + 34 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + + + + + + 186 + Adult Hide + Adult Creature Hide + NO DESCRIPTION NECESSARY! + Adult Creature Hide + Not for sale through BR. + 2048 + 0 + 1 + 25 + 1 + 34 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + + + + + + 187 + Queen Hide + Queen Creature Hide + NO DESCRIPTION NECESSARY! + Queen Creature Hide + Not for sale through BR. + 2048 + 0 + 1 + 26 + 1 + 34 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + + + + + + 188 + Leather Jacket + Leather Jacket + A bomber-style leather aviation jacket. + Leather Jacket + A bomber-style leather aviation jacket. + 2048 + 0 + 1 + 27 + 1 + 96 + 20 + 25 + 200 + 2 + 4 + 1 + 1 + 1 + 1 + 5 + 1 + 1 + + + + + + 189 + Kvlr Leather + Leather & Kevlar Jacket + This bomber-style leather aviation jacket has been lined with Kevlar to provide a minimal amount of protection. + Leather & Kevlar Jacket + Not for sale through BR. + 2048 + 0 + 1 + 28 + 1 + 116 + 20 + 25 + 950 + 3 + 2 + 1 + 1 + 1 + 1 + 1 + -1 + 1 + + -5 + -2 + -5 + + + -10 + -4 + -10 + + + -7 + -3 + -7 + + + + 190 + Kvlr-18 Leather + Treated Leather & Kevlar Jacket + This bomber-style leather aviation jacket has been lined with Kevlar and treated with compound 18 for added protection. + Treated Leather & Kevlar Jacket + Not for sale through BR. + 2048 + 0 + 1 + 29 + 1 + 117 + 20 + 25 + 1200 + 1 + 1 + 1 + 1 + 1 + 1 + -1 + -1 + 1 + + -5 + -2 + -5 + + + -10 + -4 + -10 + + + -7 + -3 + -7 + + + + 191 + C.Kvlr Leather + Coated Leather & Kevlar Jacket + This bomber-style leather aviation jacket has been lined with Kevlar and coated with queen Crepitus jelly to enhance its protectiveness. + Coated Leather & Kevlar Jacket + Not for sale through BR. + 2048 + 0 + 1 + 30 + 1 + 118 + 20 + 25 + 1500 + 3 + 1 + 1 + 1 + 1 + 1 + 1 + + + + + + 192 + YF Hide + Young Female Hide + NO DESCRIPTION NECESSARY! + Young Female Hide + Not for sale through BR. + 2048 + 0 + 1 + 31 + 1 + 34 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + + + + + + 193 + OF Hide + Old Female Hide + NO DESCRIPTION NECESSARY! + Old Female Hide + Not for sale through BR. + 2048 + 0 + 1 + 32 + 1 + 34 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + + + + + + 194 + T-Shirt + Arulco T-Shirt + No tourist could ever resist one of these trendy 'I love Arulco' t-shirts. Made from 100 per cent pre-shrunk cotton, it was a popular buy before the days of Deidranna. + Arulco T-Shirt + Not for sale through BR. + 2048 + 0 + 1 + 33 + 2 + 25 + 3 + 1 + 15 + 20 + 1 + 1 + 1 + 1 + + + + + + 195 + T-Shirt + Deidranna T-Shirt + Show your allegiance to the queen with style. Ever since she acquired power, sporting one of these 'Deidranna rules' t-shirts at government-sponsored events has become a common practice among Arulcans. + Deidranna T-Shirt + Not for sale through BR. + 2048 + 0 + 1 + 34 + 2 + 34 + 3 + 1 + 15 + 20 + 1 + 1 + 1 + 1 + + + + + + 196 + Guardian Vest + Guardian Vest + This high quality ballistic vest is manufactured from 36 piles of Kevlar by Guardian Armories, Inc. It is fully adjustable and has a pocket for a ceramic armour insert. + Guardian Vest + This high quality ballistic vest is manufactured from 36 piles of Kevlar by Guardian Armories, Inc. Also available in tuxedo style for those especially dangerous formal occasions. + 2048 + 0 + 1 + 35 + 1 + 137 + 32 + 25 + 1400 + 6 + -1 + 1 + 1 + 1 + 1 + 3 + 1 + -3 + -3 + + -15 + -6 + -15 + + + -30 + -12 + -30 + + + -20 + -8 + -20 + + + + 197 + T. Guard Vest + Treated Guardian Vest + This high quality ballistic vest, brought to you by Guardian Armories, has been improved through treatment with Compound 18. + Treated Guardian Vest + Not for sale through BR. + 2048 + 0 + 1 + 36 + 2 + 40 + 35 + 25 + 1600 + -2 + 1 + 1 + 1 + 1 + 1 + -3 + -5 + + -15 + -6 + -15 + + + -30 + -12 + -30 + + + -20 + -8 + -20 + + + + 198 + C. Guard Vest + Coated Guardian Vest + This high quality Guardian Armories ballistic vest has been coated with jelly from the queen Crepitus and now provides amazing protection! + Coated Guardian Vest + Not for sale through BR. + 2048 + 0 + 1 + 37 + 2 + 41 + 29 + 25 + 1800 + 1 + 1 + 1 + 1 + 1 + -2 + -4 + + -8 + -3 + -8 + + + -16 + -6 + -16 + + + -11 + -4 + -11 + + + + 199 + Comp. Binoc. + Compact Binoculars + Compact 10x30 Binoculars of simple construction. + 10x30 Binoculars + Compact, light-weight, and inexpensive binoculars. For outdoors use during the day. + 268435456 + 0 + 1 + 1 + 546 + 3 + 4 + 18 + 50 + 4 + -1 + -2 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 100 + 80 + 70 + 1 + + + + + + 200 + Binoculars + Quality Binoculars + 7x50 High-Quality Binoculars. + 7x50 Binoculars + Rugged binoculars for the serious hunter or soldier. Multi-coated lenses, nitrogen-filled, and rubber-armored. Usable under bad light conditions. + 268435456 + 0 + 1 + 1 + 547 + 7 + 3 + 22 + 300 + 5 + 1 + -4 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 20 + 60 + 50 + 40 + 1 + + + + + + 201 + 1st Aid Kit + First Aid Kit + This kit contains: antiseptic, cotton rolls, a thermometer, iodine and merthiolate vials, arm slings, safety pins, scissors, forceps, various bandages and a mini first aid manual. + First Aid Kit + From fractures to abrasions, this all-canvas kit-to-go includes everything you'll need to attend to most minor injuries. It includes: bandages, antiseptic, cotton balls, thermometers, iodine, arm slings, safety pins, scissors, and a mini first aid manual. + 4096 + 0 + 1 + 5 + 1 + 73 + 5 + 4 + 18 + 100 + 1 + 1 + 1 + 1 + 1 + 5 + 1 + 1 + 1 + + + + + + 202 + Med Kit + Medical Kit + Aside from standard first aid supplies, this kit includes: a suture set and scissors, prep pads, a scalpel, Kelly forceps, tweezers, pain killers, anesthetic, antibiotics, a pen light, and a surgical manual. + Medical Kit + It's a first aid kit and then some. Aside from standard first aid supplies, this kit includes: a suture set, prep pads, suture scissors, a scalpel, Kelly forceps, tweezers, anesthetic, pain killers, antibiotics, a pen light, and the "Emergency War Surgery" manual. + 4096 + 0 + 1 + 5 + 1 + 86 + 18 + 26 + 300 + 1 + 1 + 1 + 1 + 5 + 1 + 1 + + + + + + 203 + Tool Kit + Tool Kit + This kit includes: a wide range of screwdrivers, ratchets, pliers, clamps, clasps, a hammer and a sewing kit. + Tool Kit + This kit offers every tool you'll need to repair most combat items. A wide range of screwdrivers, ratchets, pliers, clamps, and clasps are included, as well as a hammer and sewing kit. + 8192 + 0 + 1 + 19 + 2 + 21 + 50 + 26 + 500 + 1 + 1 + 1 + 1 + 1 + 1 + 5 + 1 + 1 + + + + + + 204 + Locksmith Kit + Locksmith Kit + This top-grain cowhide leather zipped case offers expert lockpicking tools including: picks, shims, tension wrenches, warded master keys, a broken key extractor, and a palm-key press. + Locksmith Kit + The perfect solution for getting behind locked doors and into security safes. This kit offers expert lockpicking tools, including: picks, shims, tension wrenches, warded master keys, a broken key extractor, and a palm-key press, all in a top-grain cowhide leather zipped case. + 8192 + 0 + 1 + 1 + 78 + 3 + 1 + 13 + 250 + 3 + -2 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 4 + 1 + 1 + 1 + 1 + + + + + + 205 + Wood Camo Kit + Wood Camouflage Kit + The Military Wood Camo Compact includes several green and brown nuanced facial paints, a mirror, and a manual on the proper use and care of your camo compact. + Camouflage Kit - Wood + The Military Wood Camo Compact includes several green and brown nuanced facial paints, and a mirror. This long-lasting, non-running, facial paint can be easily removed with soap and water. The kit also includes a manual that outlines the proper use and care of your compact. + 8192 + 0 + 1 + 1 + 514 + 1 + 8 + 13 + 250 + 5 + 1 + 1 + 1 + 1 + 3 + 100 + 1 + 1 + + + + + + 206 + Traps Kit + Boobytrap Kit + This kit contains everything required to build traps including: trip-wire, explosives, and triggers. + Boobytrap Kit + Everything you need to build the most lethal trap for unsuspecting passers-by, is contained in this kit. From trip-wire to batteries, you'll be entertained for hours. + 268435456 + 0 + 1 + 18 + + + + + + 207 + Pistol Supp. + Pistol Suppressor + The light, compact design of this silencer can be fitted easily to most handguns and sub-machine guns. + Pistol Suppressor + This is the ideal silencer for both indoor and outdoor missions that have to be kept quiet. Its light and compact design can be fitted easily to most handguns and sub-machine guns. + 268435456 + 2 + 1 + 52 + 3 + 4 + 12 + 1 + 750 + 4 + 1 + 1 + 1 + 1 + 1 + 4 + 1 + 85 + 1 + + + + + + 208 + Scope 10x + Sniper Scope, 10x + A large scope, too big to fit on most assault rifles and carbines. Hmmm, maybe it would fit on a sniper rifle? + Sniper Scope, Mag.10x + Dramatically improve your targeting accuracy with this extremely versatile sniper scope. You'll quickly appreciate this scope's accurate windage adjustment, range-finder precision scale, and coated optics. + 268435456 + 16 + 1 + 171 + 5 + 4 + 20 + 1000 + 7 + -1 + 1 + 1 + 1 + 1 + 1 + 2 + 1 + 20 70 - -9 - 2 - 90 - 90 - - - 209 - Bipod - Bipod - The universal bipod fits most sniper and assault rifles, as well as light machine guns. Made from a die-cast aluminum, it has a coated matte finish. Its legs fold up when not in use for easy storage. - Bipod - Every sensible mercenary packs one of these universal bipods. It fits most sniper and assault rifles, as well as light machine guns. Made from a die-cast aluminum, it has a coated matte finish. Its legs fold up when not in use, for easy storage. - 268435456 - 1 - 69 - 5 - 2 - 100 - 3 - 5 - 1 - 1 - 1 - 1 - 4 - 1 - 10 - - - 210 - Extended Ear - Extended Ear - The Bionic Ear Scout is a high fidelity stereo amplifier headset with dual wind-resistant microphones that amplify small sounds and filter out the very loud. Its fully adjustable head strap ensures a snug fit. - Extended Ear - The Bionic Ear Scout offers advanced warning of approaching intruders. This high fidelity stereo amplifier head set features dual wind-resistant micro-phones that amplify small sounds and filter out the very loud. Its fully adjustable head strap ensures a snug fit even when on the run. - 32768 - 1 - 77 - 9 - 1 - 800 - 7 - -3 - 1 - 1 - 1 - 1 - 1 - 2 - 1 - 5 - - - 211 - NVG I - Night Vision Goggles, Gen. I - The first generation of light amplification goggles. Picture is somewhat grainy and light amplification has just begun to be researched. - Night Vision Goggles I - The first generation of nightvision gear, still available for those who cannot afford the luxury stuff. - 32768 - 1 - 285 - 11 - 1 - 500 - 3 - -1 - 1 - 1 - 1 - 1 - 1 - 1 - 4 - 1 - 10 - -20 - 10 - -40 - - - 212 - Sun Goggles - Sun Goggles - These paramilitary eye protectors have triple-lenses: an anti-fog interior acetate lens, a tinted middle lens for reduced glare, and a scratch and shatter resistant exterior lens. - Sun Goggles - These paramilitary eye goggles feature triple-protection lenses: an interior anti-fog acetate lens, a tinted middle lens for reduced glare, and a scratch and shatter resistant exterior lens. And as an added bonus, they can be worn comfortably over prescription glasses. - 32768 - 1 - 55 - 2 - 4 - 200 - 2 - 3 - 1 - 1 - 1 - 5 - 1 - -10 - 10 - -20 - 20 - - - 213 - Gas Mask - Gas Mask - Replicated from the Russian M-17A1, this rubber mask has cheek filters, scratch-proof lenses, adjustable head straps, and a drinking attachment. A vinyl shoulder bag and plastic poncho are also included. - Gas Mask - This Russian rubber mask is a copy of the American M-17A1. It has cheek filters, scratch-proof lenses, adjustable head straps, and a unique drinking attachment. It also comes with a vinyl shoulder bag, and plastic poncho to help protect you from blistering agents. - 32768 - 1 - 75 - 9 - 1 - 300 - 4 - 1 - 1 - 1 - 1 - 1 - 4 - 1 - 1 - - - 214 - Canteen - Canteen - This polyethylene canteen is extremely practical. Whenever you encounter a fresh mountain spring, you can refill it again. - Canteen - Any sensible mercenary would carry such a useful item with him. This water-filled polyetherene canteen is refillable and reusable so be sure to have one nearby. - 268435456 - 2 - 5 - 10 - 4 - 10 - 1 - 1 - 1 - 5 - 1 - 1 - - - 215 - Metal Detector - Metal Detector - This is an extremely light and powerful transistorized metal detector with aural signalization. All the user has to do is have it on his person and an alarm sounds when metal is detected. - Metal Detector - This hand-held metal detector is extremely powerful-it'll find more than just coins on the beach. It is a lightweight transistorized metal detector with aural signalization that is used most effectively by explosive detection operatives. - 268435456 - 1 - 80 - 10 - 1 - 200 - 4 - -2 - 1 - 1 - 1 - 1 - 1 - 1 - 4 - 1 - 1 - - - 216 - Compound 18 - Compound 18 - This quick-hardening liquid when administered to most body armor, claims to further advance the protective properties of standard anti-ballistic materials. - Compound 18 - Slop on some of this stuff to feel truly invincible. This quick-hardening liquid claims to enhance the protective qualities of your standard Kevlar or Spectra Shield body armor. - 268435456 - 2 - 6 - 1 - 4 - 900 - 7 - 1 - 1 - 2 - - - 217 - Jelly - Royal Jelly - This is a blob of royal jelly from the queen Crepitus. - Royal Jelly - Not for sale through BR. - 268435456 - 2 - 42 - 1 - 4 - 2500 - 1 - 1 - 1 - 1 - - - 218 - Elixir - Jar of Elixir - A glass jar containing an elixir made from creature blood and Gabby's secret blend of eleven herbs and spices. - Jar of Elixir - Not for sale through BR. - 268435456 - 2 - 2 - 1 - 4 - 500 - 1 - 1 - 1 - 1 - - - 219 - Money - Money - Cash, coin, moolah, dough. Whatever you call it, it'll buy you stuff. - Money - Cash, coin, moolah, dough. Whatever you call it, it'll buy you stuff. - 536870912 - 2 - 1 - 1 - 1 - 1 - 1 - - - 220 - Jar - Glass Jar - An empty glass jar is great for storing preserves, grandma's teeth, or anything else for that matter. - Glass Jar - Not for sale through BR. - 268435456 - 21 - 1 - 71 - 1 - 2 - 10 - 1 - 1 - 1 - 1 - - - 221 - Full Jar - Jar of Blood - A glass jar containing what appears to be creature blood. - Jar of Blood - Not for sale through BR. - 268435456 - 1 - 72 - 5 - 2 - 50 - 1 - 1 - 1 - 1 - 1 - 1 - - - 222 - Energy Boost - Energy Booster - This hypodermic syringe is filled with a chemical stimulant that will temporarily boost your energy level. Caution: repeated use has been known to cause cardiac arrest. - Energy Booster - Not for sale through BR. - 268435456 - 1 - 70 - 1 - 8 - 150 - 4 - 1 - 1 - 1 - 1 - - - 223 - Detonator - Detonator - This firing device features a timer that can be set anywhere between five seconds and ten minutes to allow you to move to a position of safety before its attached explosive goes off. - Detonator - Attach this baby to an explosive for real power and control. This time-delayed detonator allows you anywhere from five seconds to ten minutes to move to a location of safety before its attached explosive goes off. - 268435456 - 1 - 47 - 1 - 4 - 100 - 3 - 1 - 1 - 1 - 1 - 1 - 4 - 1 - 1 - - - 224 - Remote Det. - Remote Detonator - Place this time-delayed firing device onto any explosive to allow you to blow up a target from a position of safety. The detonator won't ignite until you use a separate remote trigger device. - Remote Detonator - A must have for any serious explosives agent. Place this time-delayed firing device to any explosive to blow up a target when you want, from where you want. The detonator won't ignite until you hit the remote trigger. - 268435456 - 1 - 47 - 1 - 4 - 200 - 6 - -1 - 1 - 1 - 1 - 1 - 1 - 3 - 1 - 1 - - - 225 - Videotape - Videotape - This VHS tape entitled, 'Pant Suit Loretta 6: The Men Are Away,' is an adult XXX film. Parental and viewer discretion is advised. - Videotape - Not for sale through BR. - 268435456 - 1 - 93 - 1 - 8 - 1 - - - 226 - Deed - Deed - This is the deed to Angel's leather shop. - Deed - Not for sale through BR. - 268435456 - 1 - 94 - 1 - 8 - 1 - 1 - - - 227 - Letter - Letter from Enrico - This is the letter Enrico gave you. Deliver it to Miguel, leader of the rebels. - Letter from Enrico - Not for sale through BR. - 268435456 - 1 - 56 - 1 - 1 - 1 - 1 - - - 228 - Diskette - Computer Diskette - This diskette is labelled, 'Intercept's Most Wanted.' It contains confidential information on known international terrorists. It has been copied onto the laptop computer for easy reference. - Computer Diskette - Not for sale through BR. - 268435456 - 1 - 59 - 1 - 1 - 1 - - - 229 - Chalice - Chalice of Chance - Goblet of goodness, tumbler of treasures, glass of gambles. This drinking cup is a national treasure around Arulco, so don't mock it. - Chalice of Chance - Not for sale through BR. - 268435456 - 1 - 124 - 1 - 3000 - 1 - - - 230 - Claws - Bloodcat Claws - Taken right out from under them, these razor-sharp bloodcat claws could bring you a pretty penny in the right market. - Bloodcat Claws - Not for sale through BR. - 268435456 - 1 - 120 - 1 - 4 - 50 - 1 - 1 - - - 231 - Teeth - Bloodcat Teeth - It takes a real man to rip these babies off. Bloodcat teeth are a rare and treasured commodity in some parts of the world. - Bloodcat Teeth - Not for sale through BR. - 268435456 - 1 - 121 - 1 - 4 - 100 - 1 - 1 - - - 232 - Pelt - Bloodcat Pelt - Skinning a cat is no small feat. The price on this exotic fur won't be cheap. - Bloodcat Pelt - Not for sale through BR. - 268435456 - 3 - 9 - 60 - 400 - 1 - 1 - - - 233 - Switch - Switch - NO DESCRIPTION NECESSARY! - Switch - Not for sale through BR. - 268435456 - 1 - 54 - 8 - 1 - 1 - - - 234 - Action Item - Action Item - NO DESCRIPTION NECESSARY! - Action Item - Not for sale through BR. - 268435456 - 1 - 47 - 8 - 1 - - - 235 - Regen Boost - Regeneration Booster - This hypodermic syringe is filled with 10cc's of a fast-acting healing drug. The warning label reads: "Do not exceed more than 4 doses per day." - Regeneration Booster - Not for sale through BR. - 268435456 - 1 - 70 - 1 - 6 - 300 - 6 - 1 - 1 - 1 - 1 - 1 - - - 236 - Syringe - Syringe - NO DESCRIPTION NECESSARY! - Syringe - Not for sale through BR. - 268435456 - 1 - 70 - 8 - 1 - 1 - 1 - - - 237 - Syringe - Syringe - NO DESCRIPTION NECESSARY! - Syringe - Not for sale through BR. - 268435456 - 1 - 70 - 8 - 1 - 1 - 1 - - - 238 - Syringe - Syringe - NO DESCRIPTION NECESSARY! - Syringe - Not for sale through BR. - 268435456 - 1 - 70 - 8 - 1 - 1 - 1 - - - 239 - Full Jar - Jar of Human Blood - A glass jar containing what appears to be human blood. What kind of sicko stores human blood anyway??? - Jar of Human Blood - Not for sale through BR. - 268435456 - 1 - 72 - 5 - 2 - 10 - 1 - 1 - 1 - 1 - 1 - - - 240 - Ownership - Ownership - If you can read this, JA2 programmers messed up! NO DESCRIPTION NECESSARY! - Ownership - Not for sale through BR. - 268435456 - 1 - 1 - - - 241 - Laser Sight - Laser Sight - The Universal Daylight Laser projects a highly visible red spot at a rather significant range. In a stainless steel housing, it fits onto the trigger guard of most sub-machine guns and pistols. - Laser Sight - You won't lose sight of your target when using one of these. The Universal Daylight Laser projects a highly visible red spot upt to 100ft during the day and over 1,000ft at night. In a stainless steel housing, it fits onto the trigger guard of most weapons. - 268435456 - 1 - 51 - 4 - 4 - 1500 - 7 - -1 - 1 - 1 - 1 - 1 - 1 - 2 - 1 - 20 - 90 - - - 242 - Remote Trigger - Remote Bomb Trigger - Once the remote detonator has been placed onto an explosive, it won't ignite until you use this remote trigger device. - Remote Bomb Trigger - A must have for any serious explosives agent. Place this time-delayed firing device to any explosive to blow up a target when you want, from where you want. The detonator won't ignite until you hit the remote trigger. - 268435456 - 17 - 1 - 54 - 9 - 4 - 400 - 6 - -2 - 1 - 1 - 1 - 1 - 1 - 3 - 1 - 1 - - - 243 - Wire Cutters - Wire Cutters - Your average everyday handyman's wire cutters. - Wire Cutters - Your average everyday handyman's wire cutters. Extremely useful and versatile-don't leave home without them! - 268435456 - 16 - 1 - 88 - 4 - 2 - 20 - 2 - -4 - 1 - 1 - 1 - 1 - 5 - 1 - 1 - 1 - - - 244 - Duckbill - Duckbill - This metal object, when attached to the end of a shotgun barrel, causes buckshot fired from the shotgun to spread out along a horizontal line instead of its standard circular pattern. - Duckbill - Attach this metal object to the end of a shotgun barrel for a real deadly effect. It causes buckshot fired from the shotgun to spread out along a horizontal line instead of its standard circular pattern. Say good-bye to anyone who gets into its path. - 268435456 - 1 - 90 - 9 - 4 - 100 - 2 - 5 - 1 - 1 - 1 - 1 - 5 - 1 - 20 - 1 - - - 245 - Alcohol - Bottle of Alcohol - Booze, spirits, swamp root, hooch. At 80 proof, drinking this stuff will definitely lead to intoxication. - Bottle of Alcohol - Not for sale through BR. - 268435456 - 1 - 106 - 20 - 1 - 30 - 1 - 1 - 1 - - - 246 - NVG II - Night Vision Goggles, Gen. II - Second generation nightvision gear has a better intensifier than earlier models. Picture is still somewhat grainy. This type is mostly available to the public. - Night Vision Goggles II - Whether you are a hunter, outdoorsman, or LEO, with this one no prey can hide from you in darkness. - 32768 - 1 - 286 - 10 - 1 - 1000 - 4 - -2 - 1 - 1 - 1 - 1 - 1 - 1 - 4 - 1 - 20 - -20 - 20 - -40 - - - 247 - Discarded LAW - Discarded LAW - Having already delivered the hammer of justice upon its target, this empty LAW rocket launcher will live out the rest of its Dredd-ful existence as a glorified paper weight. - Discarded LAW - Not for sale through BR. - 268435456 - 44 - 21 - 30 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - - - 248 - Head - Head - One unidentified, slightly decaying, human head. - Head - Not for sale through BR. - 268435456 - 3 - 40 - 1 - - - 249 - Head - Impostor's Head - The Imposter won't be imposing on anyone anymore. You're the proud owner of his slightly decaying head. - Impostor's Head - Not for sale through BR. - 268435456 - 3 - 1 - 40 - 1 - - - 250 - Head - T-Rex's Head - T-Rex may be gone like the dinosaurs, but be sure to hold on to his head for posterity. - T-Rex's Head - Not for sale through BR. - 268435456 - 3 - 2 - 40 - 1 - - - 251 - Head - Slay's Head - Slay's been slain and all that remains is his decomposing head. - Slay's Head - Not for sale through BR. - 268435456 - 3 - 3 - 40 - 1 - - - 252 - Head - Druggist's Head - This Druggist won't be renewing any prescriptions. His head is on your chopping block now. - Druggist's Head - Not for sale through BR. - 268435456 - 3 - 4 - 40 - 1 - - - 253 - Head - Matron's Head - No one's gonna miss MOM, or her head. It's yours for the taking. - Matron's Head - Not for sale through BR. - 268435456 - 3 - 5 - 40 - 1 - - - 254 - Head - Tiffany's Head - Tiffany Eddie may not have profited from using his head but you will, now that he's dead. - Tiffany's Head - Not for sale through BR. - 268435456 - 3 - 6 - 40 - 1 - - - 255 - Wine - Wine - This bottle of Saw Mill Spring's finest red vino combines fermented grape juice with the flavor of wood pulp for a truly unique taste. - Wine - Not for sale through BR. - 268435456 - 1 - 100 - 12 - 1 - 20 - 1 - 1 - 1 - - - 256 - Beer - Beer - At 6.9 per cent alcohol, who the hell cares where this stuff came from? This ice beer will even put a Russian under the table. - Beer - Not for sale through BR. - 268435456 - 1 - 101 - 4 - 4 - 10 - 1 - 1 - 1 - - - 257 - Porn - Porno Magazine - Bustler magazine, July issue. Features an interesting pictorial by Demi Moon and various articles no one will ever read. - Porno Magazine - Not for sale through BR. - 268435456 - 1 - 99 - 2 - 20 - 3 - 1 - - - 258 - Video Camera - Video Camera - This VHS camera will record and play back all your favorite memories, including embarrassing wedding moments or local magistrates in compromising positions. - Video Camera - Not for sale through BR. - 268435456 - 43 - 20 - 900 - 6 - -4 - 1 - 1 - 1 - 1 - - - 259 - Robot Remote - Robot Remote Control - Send your robot out to do your dirty work with this trusty remote control. Let him do your bidding as you sit pretty from a point of safety. - Robot Remote Control - Not for sale through BR. - 32768 - 42 - 5 - 1 - 2500 - -5 - 1 - 1 - 1 - 1 - 1 - - - 260 - Claw - Creature Claw - A razor-sharp claw from one of those repugnant creatures that is thankfully dead. - Creature Claw - Not for sale through BR. - 268435456 - 1 - 103 - 20 - 500 - 1 - 1 - - - 261 - Flesh - Creature Flesh - A rotting chunk of putrified creature flesh. At least this one's dead now. - Creature Flesh - Not for sale through BR. - 268435456 - 3 - 7 - 40 - 250 - 1 - 1 - - - 262 - Organ - Unidentifiable Creature Organ - Dead creature innards, just in time for lunch! - Unidentifiable Creature Organ - Not for sale through BR. - 268435456 - 1 - 104 - 10 - 1000 - 1 - 1 - - - 263 - Remote - Remote Control - This is device to control something from a distance. It only has one button on it, though. - Remote Control - Not for sale through BR. - 268435456 - 17 - 1 - 54 - 9 - 4 - 400 - 6 - -2 - 1 - 1 - 1 - - - 264 - Platinum Watch - Platinum Watch - Tell time in style with this designer watch featuring a quartz crystal, swiss movement and 4 microns of beautiful platinum plating. - Platinum Watch - Not for sale through BR. - 268435456 - 47 - 2 - 8 - 500 - 2 - -4 - 1 - 1 - 1 - - - 265 - Golf Clubs - Golf Clubs - This bag of woods and irons is a vintage set that has seen better days on the green. Although slightly beat up, you could still score under par with them. - Golf Clubs - Not for sale through BR. - 268435456 - 1 - 136 - 100 - 200 - 2 - 1 - 1 - 1 - - - 266 - Walkman - Walkman - Listen to your favorite tunes wherever you go with this portable cassette player and mini-headphones. They will make any long trek a little more merry. - Walkman - Not for sale through BR. - 32768 - 3 - 11 - 5 - 1 - 100 - 1 - -4 - 1 - 1 - 1 - 1 - 1 - - - 267 - Portable TV - Portable TV - You won't miss your favorite cartoon or lose track of the football scores with this portable television. Don't leave home without it! - Portable TV - Not for sale through BR. - 268435456 - 3 - 8 - 50 - 300 - 2 - -3 - 1 - 1 - 1 - - - 268 - CurBal - Current Balance: - This is how you access your main 'bank account' where you can get your hands on cash by clicking on the different amounts followed by 'Done'. Having cash in hand is sometimes very useful. - Current Balance: - Not for sale through BR. - 536870912 - - - 269 - Cigars - Cigars - A solid box of robustos. Suitable to be clenched between your teeth in the heat of battle or for hanging around a cigar lounge with a fine glass of port. - Cigars - Not for sale through BR. - 268435456 - 3 - 10 - 10 - 1 - 30 - 1 - 1 - - - 270 - Very Small Creature Gas - Very Small Creature Gas - INTERNAL ITEM - Very Small Creature Gas - INTERNAL ITEM - 512 - 29 - 1 - - - 271 - Key - Small key - A small gold-coloured key which might fit a cabinet lock. - Small key - Not for sale through BR. - 65536 - 1 - 82 - 1 - 8 - 1 - 1 - - - 272 - Key - Prison key - A prison key made of stainless steel. - Prison key - Not for sale through BR. - 65536 - 1 - 83 - 1 - 8 - 1 - 1 - - - 273 - Key - Cheap key - A simple key. Looks like it would fit a pretty crummy lock. - Cheap key - Not for sale through BR. - 65536 - 1 - 84 - 1 - 8 - 1 - 1 - - - 274 - Key - Dull key - A dull-coloured key. - Dull key - Not for sale through BR. - 65536 - 1 - 87 - 1 - 8 - 1 - 1 - - - 275 - Key - Shiny key - A shiny key which probably fits a more than ordinary lock. - Shiny key - Not for sale through BR. - 65536 - 1 - 91 - 1 - 8 - 1 - 1 - - - 276 - Key - Padlock key - A padlock key. - Padlock key - Not for sale through BR. - 65536 - 1 - 92 - 1 - 8 - 1 - 1 - - - 277 - Key - Electronic Key - An electronic key with a magnetic strip in place of metal teeth. - Electronic Key - Not for sale through BR. - 65536 - 1 - 108 - 1 - 8 - 1 - 1 - 1 - - - 278 - Key card - Key card - An electronic key card. - Key card - Not for sale through BR. - 65536 - 1 - 109 - 1 - 8 - 1 - - - 279 - Nada - Nothing - Index 270 - Nothing - Nothing - 1 - 1 - - - 280 - Nada - Nothing - Index 270 - Nothing - Nothing - 1 - 1 - - - 281 - Nada - Nothing - Index 270 - Nothing - Nothing - 1 - 1 - - - 282 - Nada - Nothing - Index 270 - Nothing - Nothing - 1 - 1 - - - 283 - Nada - Nothing - Index 270 - Nothing - Nothing - 1 - 1 - - - 284 - Nada - Nothing - Index 270 - Nothing - Nothing - 1 - 1 - - - 285 - Nada - Nothing - Index 270 - Nothing - Nothing - 1 - 1 - - - 286 - Nada - Nothing - Index 270 - Nothing - Nothing - 1 - 1 - - - 287 - Nada - Nothing - Index 270 - Nothing - Nothing - 1 - 1 - - - 288 - Nada - Nothing - Index 270 - Nothing - Nothing - 1 - 1 - - - 289 - Nada - Nothing - Index 270 - Nothing - Nothing - 1 - 1 - - - 290 - Nada - Nothing - Index 270 - Nothing - Nothing - 1 - 1 - - - 291 - Nada - Nothing - Index 270 - Nothing - Nothing - 1 - 1 - - - 292 - Nada - Nothing - Index 270 - Nothing - Nothing - 1 - 1 - - - 293 - Nada - Nothing - Index 270 - Nothing - Nothing - 1 - 1 - - - 294 - Nada - Nothing - Index 270 - Nothing - Nothing - 1 - 1 - - - 295 - Nada - Nothing - Index 270 - Nothing - Nothing - 1 - 1 - - - 296 - T-Shirt - T-Shirt - Oh Yeah? Well, same to you buddy! - T-Shirt - Not for sale through BR. - 2048 - 38 - 1 - 181 - 3 - 20 - 1 - 1 - 1 - - - 297 - Retractable Baton - Retractable Baton - Standard issue for security guards in many countries, this retractable baton is greating for whipping out and beating. - Retractable Baton - Standard retractable baton. Popular with security guards. - 128 - 297 - 2 - 1 - 182 - 5 - 1 - 30 - 2 - -1 - -1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 5 - 1 - 32 - - - 298 - Nightstick - Nightstick - Long, hard and good for a serious beating. - Nightstick - Go Rodney-King on someone's ass with this police nightstick. - 128 - 298 - 2 - 1 - 183 - 12 - 40 - 3 - 3 - 2 - 1 - 1 - 1 - 1 - 1 - 1 - 4 - 1 - 26 - - - 299 - Utility Knife - Utility Knife - Pry open locks and stab your enemies with this all purpose utility knife. - Utility Knife - Pry open locks and stab your enemies with this all purpose utility knife. - 4 - 299 - 4 - 1 - 173 - 2 - 1 - 100 - 3 - 2 - -1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 4 - 1 - 30 - 1 - 1 - - - 300 - Light Knife - Light Knife - A small, well-balanced knife. - Light Knife - A small, well-balanced blade that does a little less damage that our standard combat knife, but can be swung a bit faster. - 4 - 300 - 4 - 1 - 172 - 5 - 2 - 45 - 2 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 5 - 1 - 36 - - - 301 - Exacto Knife - Exacto Knife - Exactly what you'd need if you were going to cut through some cardboard. Pretty much useless in combat though. - Exacto Knife - Not for sale through BR. - 4 - 301 - 4 - 1 - 196 - 1 - 1 - 7 - 1 - -1 - 4 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 44 - - - 302 - Camo St. Helm - Camo Steel Helmet - This steel helmet provides protection from small firearms, shrapnel and other projectiles. It has been painted with camouflage. - Camo Steel Helmet - Comfortable and extremely practical. This steel helmet provides protection from small firearms, shrapnel and other projectiles. It has a padded leather and nylon suspension, with an adjustable chin strap. Provides limited camouflage. - 2048 - 39 - 1 - 236 - 14 - 200 - 3 - 2 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 4 - 1 - -1 - 5 - - - 303 - Platter - Silver Platter - This rather tarnished silver platter bears no inscription. It looks as though it may have been a thoughtful gift at one time. - Silver Platter - Not for sale through BR. - 268435456 - 2 - 31 - 4 - 150 - 2 - 1 - 1 - - - 304 - Duct Tape - Duct Tape - This roll of gray, 2-inch wide heavy-duty tape is great for patching holes and keeping things together. - Duct Tape - Not for sale through BR. - 268435456 - 2 - 30 - 2 - 6 - 5 - 1 - 1 - 1 - - - 305 - Rod - Aluminum Rod - This aluminum curtain rod is broken at both ends. Wonder what happened to the curtains. - Aluminum Rod - Not for sale through BR. - 268435456 - 2 - 28 - 3 - 1 - 20 - 6 - 1 - 1 - 1 - 1 - 1 - - - 306 - Spring - Spring - This small, heavy-duty, metal coil spring is common to many household appliances. - Spring - Not for sale through BR. - 268435456 - 2 - 32 - 1 - 8 - 6 - 1 - 1 - 1 - 1 - 1 - 1 - - - 307 - Rod & Spring - Rod & Spring - Install this smart, well-crafted spring and bolt replacement in a firearm to boost its rate of fire! - Rod & Spring - Not for sale through BR. - 268435456 - 2 - 33 - 4 - 4 - 100 - 5 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 80 - 50 - - - 308 - Steel Tube - Steel Tube - A basic raw piece of steel, looking for a home. - Steel Tube - Not for sale through BR. - 268435456 - 1 - 133 - 4 - 1 - 20 - 5 - 1 - 1 - 1 - 1 - 1 - - - 309 - Quick Glue - Quick Glue - Once this glue gets a grip, it doesn't let go. It will permanently stick to most substances in less than 3 minutes. - Quick Glue - Not for sale through BR. - 268435456 - 1 - 132 - 1 - 6 - 5 - 3 - 1 - 1 - - - 310 - Extender - Gun Barrel Extender - attach this nifty chunk of hardware to any gun barrel and watch your range soar. - Gun Barrel Extender - Not for sale through BR. - 268435456 - 1 - 134 - 6 - 2 - 75 - 4 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 100 - - - 311 - String - String - A 19-foot piece of typical white string. - String - Not for sale through BR. - 268435456 - 2 - 35 - 1 - 8 - 1 - 1 - 1 - 1 - - - 312 - Can - Soda Can - This old soda can looks as though it's been kicking around for quite some time. - Soda Can - Not for sale through BR. - 268435456 - 2 - 27 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - - - 313 - Can w/ String - Soda Can with String - A piece of string attached to a soda can makes a great noise-maker when tied to a car bumper at a wedding party procession. - Soda Can with String - Not for sale through BR. - 268435456 - 22 - 2 - 36 - 2 - 4 - 1 - 1 - 1 - 1 - - - 314 - Marbles - Marbles - These round, shiny, colorful, and surprisingly heavy balls of glass are usually found in young boys' pockets. They are used mostly for amusement. - Marbles - Not for sale through BR. - 268435456 - 1 - 122 - 3 - 6 - 5 - 3 - 1 - 1 - 1 - - - 315 - LameBoy - LameBoy Display - A Liquid Crystal Display ripped out of a small, portable, grayscale game machine. - LameBoy Display - Not for sale through BR. - 268435456 - 1 - 127 - 6 - 1 - 200 - 6 - 1 - 1 - 1 - 1 - - - 316 - Copper Wire - Copper Wire - Your everyday copper wire, great for electronics. - Copper Wire - Not for sale through BR. - 268435456 - 1 - 128 - 1 - 8 - 5 - 1 - 1 - 1 - 1 - - - 317 - Display Unit - Display Unit - This contraption is essentially a LameBoy LCD rigged with copper wiring. - Display Unit - Not for sale through BR. - 268435456 - 1 - 126 - 7 - 1 - 50 - 1 - 1 - 1 - 1 - 1 - - - 318 - FumblePak - FumblePak - This Kid-tendo Fumble Pak device vibrates a video game joystick during gameplay. Warning: it may cause the player to lose his grip. - FumblePak - Not for sale through BR. - 268435456 - 1 - 130 - 1 - 1 - 100 - 5 - 1 - 1 - 1 - - - 319 - X-ray Tube - X-ray Tube - This is a piece of a hospital x-ray machine. - X-ray Tube - Not for sale through BR. - 268435456 - 1 - 131 - 1 - 2 - 10 - 5 - 1 - 1 - 1 - - - 320 - Gum - Pack of Gum - A pack of sugurless, spearmint flavored chewing gum. Dentists recommend chewing after every meal and between brushings. - Pack of Gum - Not for sale through BR. - 268435456 - 2 - 29 - 1 - 8 - 1 - 1 - 1 - 1 - - - 321 - X-ray Device - X-ray Device - This is a nifty looking, but sticky device made from various parts. It looks like it could light up and vibrate. - X-ray Device - Not for sale through BR. - 268435456 - 1 - 129 - 3 - 1 - 100 - 1 - 1 - 1 - 1 - 1 - 1 - - - 322 - Batteries - Batteries - NeverReady double 'A' batteries. This may sound like a description of some woman you know, and just like a woman, these batteries will likely conk out on you, just when you need them the most. - Batteries - Not for sale through BR. - 268435456 - 2 - 26 - 1 - 6 - 5 - 1 - 1 - 1 - 1 - - - 323 - Rubber Band - Rubber Band - Elasticity at its best. This rather old invention is still great for keeping a few things together. - Rubber Band - Not for sale through BR. - 268435456 - 1 - 123 - 1 - 8 - 1 - 1 - 1 - - - 324 - X-ray Detector - X-ray Detector - This homemade x-ray device looks like it will actually function, flashing a vibrating x-ray pulse and crudely displaying the results on its LCD. Batteries required. - X-ray Detector - Not for sale through BR. - 268435456 - 17 - 1 - 125 - 10 - 1 - 2500 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - - - 325 - Silver - Silver Nugget - A nugget of pure silver, probably right out of Arulco's silver mines. - Silver Nugget - Not for sale through BR. - 536870912 - 2 - 38 - 2 - 1 - 100 - 1 - - - 326 - Gold - Gold Nugget - Just like cash, only heavier. This is a shiny, impressive nugget of pure gold, compliments of Arulco's rather meager mineral mines. - Gold Nugget - Not for sale through BR. - 536870912 - 1 - 135 - 2 - 1 - 300 - 1 - - - 327 - Gas - Tank of Gas - Use this tank of gas wisely. They are extremely hard to come by, here in Arulco. - Tank of Gas - Not for sale through BR. - 268435456 - 23 - 2 - 39 - 20 - 250 - 1 - 1 - 1 - - - 328 - 5.56mm Mag 10 - 5.56x45mm Mag, 10 - Call it 5.56 or .223, it still puts neat holes and ugly wound channels in the opposition. - 5.56x45mm Mag 10 - Call it 5.56 or .223, it still puts neat holes and ugly wound channels in the opposition. - 1024 - 34 - 1 - 388 - 2 - 6 - 50 - 5 - 1 - 1 - 1 - 6 - - - 329 - 5.56mm Mag 10 HP - 5.56x45mm Mag, 10 HP - Banned for military use by conventions and agreements. (We won't tell them if you won't.) - 5.56x45mm Mag 10 HP - Banned for military use by conventions and agreements. (We won't tell them if you won't.) - 1024 - 33 - 1 - 389 - 2 - 6 - 34 - 5 - 1 - 1 - 1 - 6 - - - 330 - Micro-Uzi - Micro-Uzi - The name says it all, it's an Uzi. First there was the Mini-Uzi, now the Micro-Uzi. One can only wonder when the Pocket-Uzi will roll-off the Israeli assembly line. - Micro-Uzi - The name says it all, it's an Uzi. First there was the Mini-Uzi, now the Micro-Uzi. One can only wonder when the Pocket-Uzi will roll-off the Israeli assembly line. - 2 - 330 - 3 - 53 - 20 - 1 - 760 - 2 - -1 - -1 - 1 - 1 - 1 - 1 - 1 - 1 - 5 - 1 - 1250 - - - 331 - L85A2 - Enfield L85A2 - This British weapon was actually made in Nottingham, not Enfield, where computer controlled tools were finally able to eliminate all of its serious defects. - Enfield L85A2 - This British weapon was actually made in Nottingham, not Enfield, where computer controlled tools were finally able to eliminate all of its serious defects. - 2 - 331 - 3 - 54 - 38 - 3010 - 5 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 3 - 1 - 650 - - - 332 - TAR 21 - Tavor TAR 21 - This new Israeli high-tech machine gun will bullpup your socks off. Weighing only 5.5 pounds empty, this weapon of death can fire off 900 5.56mm bullets a minute. - Tavor TAR 21 - This new Israeli high-tech machine gun will bullpup your socks off. Weighing only 5.5 pounds empty, this weapon of death can fire off 900 5.56mm bullets a minute. - 2 - 332 - 3 - 58 - 28 - 2970 - 6 - -2 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 3 - 1 - 900 - - - 333 - AS Val - AS Val - The Val assault rifle's integral supressor enables the user to hose down a room full of enemies in utter and deadly silence. - AS Val - The tactical applications of a silenced assault weapon are limited only by the imagination (and moral inclinations) of the user. - 2 - 333 - 3 - 56 - 30 - 3340 - 7 - -1 - -3 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 2 - 1 - 800 - 85 - 1 - -1 - 30 - - - 334 - PSG1 - HK PSG1 - This German made weapon exemplifies the country's reputation for precision and is a sniper's weapon of choice. - HK PSG1 - This German made weapon exemplifies the country's reputation for precision and is a sniper's weapon of choice. - 2 - 334 - 3 - 57 - 81 - 6090 - 9 - -2 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 24 - - - 335 - M82A2 - Barrett M82A2 - This modified M82A2's bullpup layout places the action and barrel further back in the stock, retaining its barrel length while shortening its overall size. - Barrett M82A2 - This modified M82A2's bullpup layout places the action and barrel further back in the stock, retaining its barrel length while shortening its overall size. - 2 - 335 - 3 - 55 - 129 - 9370 - 10 - 2 - -1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 12 - 7 - 208 - + 10.0 + -9 + 2 + 45 + 90 + 15 + 90 + 90 + + + + + + 209 + Bipod + Bipod + The universal bipod fits most sniper and assault rifles, as well as light machine guns. Made from a die-cast aluminum, it has a coated matte finish. Its legs fold up when not in use for easy storage. + Bipod + Every sensible mercenary packs one of these universal bipods. It fits most sniper and assault rifles, as well as light machine guns. Made from a die-cast aluminum, it has a coated matte finish. Its legs fold up when not in use, for easy storage. + 268435456 + 512 + 1 + 69 + 5 + 2 + 24 + 100 + 3 + 5 + 1 + 1 + 1 + 1 + 4 + 1 + 10 + + 20 + + + + -75 + 70 + 30 + + + + 210 + Extended Ear + Extended Ear + The Bionic Ear Scout is a high fidelity stereo amplifier headset with dual wind-resistant microphones that amplify small sounds and filter out the very loud. Its fully adjustable head strap ensures a snug fit. + Extended Ear + The Bionic Ear Scout offers advanced warning of approaching intruders. This high fidelity stereo amplifier head set features dual wind-resistant micro-phones that amplify small sounds and filter out the very loud. Its fully adjustable head strap ensures a snug fit even when on the run. + 32768 + 0 + 1 + 1 + 77 + 9 + 1 + 22 + 800 + 7 + -3 + 1 + 1 + 1 + 1 + 1 + 2 + 1 + 5 + + + + + + 211 + NVG I + Night Vision Goggles, Gen. I + The first generation of light amplification goggles. Picture is somewhat grainy and light amplification has just begun to be researched. + Night Vision Goggles I + The first generation of nightvision gear, still available for those who cannot afford the luxury stuff. + 32768 + 1 + 1 + 285 + 11 + 1 + 22 + 500 + 3 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + 4 + 1 + 10 + -20 + -40 + + + + + + 212 + Sun Goggles + Sun Goggles + These paramilitary eye protectors have triple-lenses: an anti-fog interior acetate lens, a tinted middle lens for reduced glare, and a scratch and shatter resistant exterior lens. + Sun Goggles + These paramilitary eye goggles feature triple-protection lenses: an interior anti-fog acetate lens, a tinted middle lens for reduced glare, and a scratch and shatter resistant exterior lens. And as an added bonus, they can be worn comfortably over prescription glasses. + 32768 + 1 + 1 + 55 + 2 + 4 + 17 + 200 + 2 + 3 + 1 + 1 + 1 + 5 + 1 + -10 + 10 + -20 + 20 + + + + + + 213 + Gas Mask + Gas Mask + Replicated from the Russian M-17A1, this rubber mask has cheek filters, scratch-proof lenses, adjustable head straps, and a drinking attachment. A vinyl shoulder bag and plastic poncho are also included. + Gas Mask + This Russian rubber mask is a copy of the American M-17A1. It has cheek filters, scratch-proof lenses, adjustable head straps, and a unique drinking attachment. It also comes with a vinyl shoulder bag, and plastic poncho to help protect you from blistering agents. + 32768 + 0 + 1 + 1 + 75 + 9 + 1 + 22 + 300 + 4 + 1 + 1 + 1 + 1 + 1 + 4 + 1 + 1 + 1 + + + + + + 214 + Canteen + Canteen + This polyethylene canteen is extremely practical. Whenever you encounter a fresh mountain spring, you can refill it again. + Canteen + Any sensible mercenary would carry such a useful item with him. This water-filled polyetherene canteen is refillable and reusable so be sure to have one nearby. + 268435456 + 0 + 1 + 2 + 5 + 10 + 4 + 22 + 10 + 1 + 1 + 1 + 5 + 1 + 1 + 1 + + + + + + 215 + Metal Detector + Metal Detector + This is an extremely light and powerful transistorized metal detector with aural signalization. All the user has to do is have it on his person and an alarm sounds when metal is detected. + Metal Detector + This hand-held metal detector is extremely powerful-it'll find more than just coins on the beach. It is a lightweight transistorized metal detector with aural signalization that is used most effectively by explosive detection operatives. + 268435456 + 0 + 1 + 1 + 80 + 10 + 1 + 24 + 200 + 4 + -2 + 1 + 1 + 1 + 1 + 1 + 1 + 4 + 1 + 1 + 1 + + + + + + 216 + Compound 18 + Compound 18 + This quick-hardening liquid when administered to most body armor, claims to further advance the protective properties of standard anti-ballistic materials. + Compound 18 + Slop on some of this stuff to feel truly invincible. This quick-hardening liquid claims to enhance the protective qualities of your standard Kevlar or Spectra Shield body armor. + 268435456 + 0 + 1 + 2 + 6 + 6 + 4 + 22 + 900 + 7 + 1 + 1 + 2 + + + + + + 217 + Jelly + Royal Jelly + This is a blob of royal jelly from the queen Crepitus. + Royal Jelly + Not for sale through BR. + 268435456 + 0 + 1 + 2 + 42 + 1 + 4 + 18 + 2500 + 1 + 1 + 1 + 1 + + + + + + 218 + Elixir + Jar of Elixir + A glass jar containing an elixir made from creature blood and Gabby's secret blend of eleven herbs and spices. + Jar of Elixir + Not for sale through BR. + 268435456 + 0 + 1 + 2 + 2 + 1 + 4 + 18 + 500 + 1 + 1 + 1 + 1 + + + + + + 219 + Money + Money + Cash, coin, moolah, dough. Whatever you call it, it'll buy you stuff. + Money + Cash, coin, moolah, dough. Whatever you call it, it'll buy you stuff. + 536870912 + 0 + 1 + 2 + 1 + 1 + 1 + 10 + 1 + 1 + + + + + + 220 + Jar + Glass Jar + An empty glass jar is great for storing preserves, grandma's teeth, or anything else for that matter. + Glass Jar + Not for sale through BR. + 268435456 + 0 + 1 + 21 + 1 + 71 + 1 + 2 + 18 + 10 + 1 + 1 + 1 + 1 + + + + + + 221 + Full Jar + Jar of Blood + A glass jar containing what appears to be creature blood. + Jar of Blood + Not for sale through BR. + 268435456 + 0 + 1 + 1 + 72 + 5 + 2 + 18 + 50 + 1 + 1 + 1 + 1 + 1 + 1 + + + + + + 222 + Energy Boost + Energy Booster + This hypodermic syringe is filled with a chemical stimulant that will temporarily boost your energy level. Caution: repeated use has been known to cause cardiac arrest. + Energy Booster + Not for sale through BR. + 268435456 + 0 + 1 + 1 + 70 + 1 + 8 + 16 + 150 + 4 + 1 + 1 + 1 + 1 + 1 + + + + + + 223 + Detonator + Detonator + This firing device features a timer that can be set anywhere between five seconds and ten minutes to allow you to move to a position of safety before its attached explosive goes off. + Detonator + Attach this baby to an explosive for real power and control. This time-delayed detonator allows you anywhere from five seconds to ten minutes to move to a location of safety before its attached explosive goes off. + 268435456 + 1 + 1 + 47 + 1 + 4 + 13 + 100 + 3 + 1 + 1 + 1 + 1 + 1 + 4 + 1 + 1 + + + + + + 224 + Remote Det. + Remote Detonator + Place this time-delayed firing device onto any explosive to allow you to blow up a target from a position of safety. The detonator won't ignite until you use a separate remote trigger device. + Remote Detonator + A must have for any serious explosives agent. Place this time-delayed firing device to any explosive to blow up a target when you want, from where you want. The detonator won't ignite until you hit the remote trigger. + 268435456 + 1 + 1 + 47 + 1 + 4 + 13 + 200 + 6 + -1 + 1 + 1 + 1 + 1 + 1 + 3 + 1 + 1 + + + + + + 225 + Videotape + Videotape + This VHS tape entitled, 'Pant Suit Loretta 6: The Men Are Away,' is an adult XXX film. Parental and viewer discretion is advised. + Videotape + Not for sale through BR. + 268435456 + 0 + 1 + 1 + 93 + 1 + 8 + 21 + 1 + + + + + + 226 + Deed + Deed + This is the deed to Angel's leather shop. + Deed + Not for sale through BR. + 268435456 + 0 + 1 + 1 + 94 + 1 + 8 + 10 + 1 + 1 + + + + + + 227 + Letter + Letter from Enrico + This is the letter Enrico gave you. Deliver it to Miguel, leader of the rebels. + Letter from Enrico + Not for sale through BR. + 268435456 + 0 + 1 + 1 + 56 + 1 + 1 + 11 + 1 + 1 + + + + + + 228 + Diskette + Computer Diskette + This diskette is labelled, 'Intercept's Most Wanted.' It contains confidential information on known international terrorists. It has been copied onto the laptop computer for easy reference. + Computer Diskette + Not for sale through BR. + 268435456 + 0 + 1 + 1 + 59 + 1 + 1 + 13 + 1 + + + + + + 229 + Chalice + Chalice of Chance + Goblet of goodness, tumbler of treasures, glass of gambles. This drinking cup is a national treasure around Arulco, so don't mock it. + Chalice of Chance + Not for sale through BR. + 268435456 + 0 + 1 + 1 + 124 + 1 + 26 + 3000 + 1 + + + + + + 230 + Claws + Bloodcat Claws + Taken right out from under them, these razor-sharp bloodcat claws could bring you a pretty penny in the right market. + Bloodcat Claws + Not for sale through BR. + 268435456 + 0 + 1 + 1 + 120 + 1 + 4 + 15 + 50 + 1 + 1 + + + + + + 231 + Teeth + Bloodcat Teeth + It takes a real man to rip these babies off. Bloodcat teeth are a rare and treasured commodity in some parts of the world. + Bloodcat Teeth + Not for sale through BR. + 268435456 + 0 + 1 + 1 + 121 + 1 + 4 + 11 + 100 + 1 + 1 + + + + + + 232 + Pelt + Bloodcat Pelt + Skinning a cat is no small feat. The price on this exotic fur won't be cheap. + Bloodcat Pelt + Not for sale through BR. + 268435456 + 0 + 1 + 3 + 9 + 60 + 25 + 400 + 1 + 1 + + + + + + 233 + Switch + Switch + NO DESCRIPTION NECESSARY! + Switch + Not for sale through BR. + 268435456 + 0 + 1 + 1 + 54 + 8 + 34 + 1 + 1 + + + + + + 234 + Action Item + Action Item + NO DESCRIPTION NECESSARY! + Action Item + Not for sale through BR. + 268435456 + 0 + 1 + 1 + 47 + 8 + 34 + 1 + + + + + + 235 + Regen Boost + Regeneration Booster + This hypodermic syringe is filled with 10cc's of a fast-acting healing drug. The warning label reads: "Do not exceed more than 4 doses per day." + Regeneration Booster + Not for sale through BR. + 268435456 + 0 + 1 + 1 + 70 + 1 + 6 + 16 + 300 + 6 + 1 + 1 + 1 + 1 + 1 + 1 + + + + + + 236 + Syringe + Syringe + NO DESCRIPTION NECESSARY! + Syringe + Not for sale through BR. + 268435456 + 0 + 1 + 1 + 70 + 8 + 16 + 1 + 1 + 1 + + + + + + 237 + Syringe + Syringe + NO DESCRIPTION NECESSARY! + Syringe + Not for sale through BR. + 268435456 + 0 + 1 + 1 + 70 + 8 + 16 + 1 + 1 + 1 + + + + + + 238 + Syringe + Syringe + NO DESCRIPTION NECESSARY! + Syringe + Not for sale through BR. + 268435456 + 0 + 1 + 1 + 70 + 8 + 16 + 1 + 1 + 1 + + + + + + 239 + Full Jar + Jar of Human Blood + A glass jar containing what appears to be human blood. What kind of sicko stores human blood anyway??? + Jar of Human Blood + Not for sale through BR. + 268435456 + 0 + 1 + 1 + 72 + 5 + 2 + 18 + 10 + 1 + 1 + 1 + 1 + 1 + + + + + + 240 + Ownership + Ownership + If you can read this, JA2 programmers messed up! NO DESCRIPTION NECESSARY! + Ownership + Not for sale through BR. + 268435456 + 0 + 1 + 1 + 34 + 1 + + + + + + 241 + Laser Sight + Laser Sight + The Universal Daylight Laser projects a highly visible red spot at a rather significant range. In a stainless steel housing, it fits onto the trigger guard of most sub-machine guns and pistols. + Laser Sight + You won't lose sight of your target when using one of these. The Universal Daylight Laser projects a highly visible red spot upt to 100ft during the day and over 1,000ft at night. In a stainless steel housing, it fits onto the trigger guard of most weapons. + 268435456 + 4 + 1 + 51 + 1 + 4 + 12 + 1500 + 7 + -1 + 1 + 1 + 1 + 1 + 1 + 2 + 1 + 20 + 90 + 1.2 + + + + + + 242 + Remote Trigger + Remote Bomb Trigger + Once the remote detonator has been placed onto an explosive, it won't ignite until you use this remote trigger device. + Remote Bomb Trigger + This small radio-control device has four preselect channels and is to be used to trigger Remote Detonators. Battery will last a lifetime. + 268435456 + 0 + 1 + 17 + 1 + 54 + 9 + 4 + 13 + 400 + 6 + -2 + 1 + 1 + 1 + 1 + 1 + 3 + 1 + 1 + 1 + + + + + + 243 + Wire Cutters + Wire Cutters + Your average everyday handyman's wire cutters. + Wire Cutters + Your average everyday handyman's wire cutters. Extremely useful and versatile-don't leave home without them! + 268435456 + 0 + 1 + 16 + 1 + 88 + 4 + 2 + 16 + 20 + 2 + -4 + 1 + 1 + 1 + 1 + 5 + 1 + 1 + 1 + 1 + + + + + + 244 + Duckbill + Duckbill + This metal object, when attached to the end of a shotgun barrel, causes buckshot fired from the shotgun to spread out along a horizontal line instead of its standard circular pattern. + Duckbill + Attach this metal object to the end of a shotgun barrel for a real deadly effect. It causes buckshot fired from the shotgun to spread out along a horizontal line instead of its standard circular pattern. Say good-bye to anyone who gets into its path. + 268435456 + 2 + 1 + 90 + 6 + 4 + 18 + 100 + 2 + 5 + 1 + 1 + 1 + 1 + 5 + 1 + 20 + 1 + DuckbillSpread + + + + + + 245 + Alcohol + Bottle of Alcohol + Booze, spirits, swamp root, hooch. At 80 proof, drinking this stuff will definitely lead to intoxication. + Bottle of Alcohol + Not for sale through BR. + 268435456 + 1 + 1 + 1 + 106 + 10 + 1 + 22 + 30 + 1 + 1 + 1 + + + + + + 246 + NVG II + Night Vision Goggles, Gen. II + Second generation nightvision gear has a better intensifier than earlier models. Picture is still somewhat grainy. This type is mostly available to the public. + Night Vision Goggles II + Whether you are a hunter, outdoorsman, or LEO, with this one no prey can hide from you in darkness. + 32768 + 1 + 1 + 286 + 10 + 1 + 22 + 1000 + 4 + -2 + 1 + 1 + 1 + 1 + 1 + 1 + 4 + 1 + 20 + -20 + 10 + -40 + + + + + + 247 + Discarded LAW + Discarded LAW + Having already delivered the hammer of justice upon its target, this empty LAW rocket launcher will live out the rest of its Dredd-ful existence as a glorified paper weight. + Discarded LAW + Not for sale through BR. + 268435456 + 0 + 1 + 44 + 21 + 28 + 30 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + + + + + + 248 + Head + Head + One unidentified, slightly decaying, human head. + Head + Not for sale through BR. + 268435456 + 0 + 1 + 3 + 40 + 23 + 1 + + + + + + 249 + Head + Impostor's Head + The Imposter won't be imposing on anyone anymore. You're the proud owner of his slightly decaying head. + Impostor's Head + Not for sale through BR. + 268435456 + 0 + 1 + 3 + 1 + 40 + 23 + 1 + + + + + + 250 + Head + T-Rex's Head + T-Rex may be gone like the dinosaurs, but be sure to hold on to his head for posterity. + T-Rex's Head + Not for sale through BR. + 268435456 + 0 + 1 + 3 + 2 + 40 + 23 + 1 + + + + + + 251 + Head + Slay's Head + Slay's been slain and all that remains is his decomposing head. + Slay's Head + Not for sale through BR. + 268435456 + 0 + 1 + 3 + 3 + 40 + 23 + 1 + + + + + + 252 + Head + Druggist's Head + This Druggist won't be renewing any prescriptions. His head is on your chopping block now. + Druggist's Head + Not for sale through BR. + 268435456 + 0 + 1 + 3 + 4 + 40 + 23 + 1 + + + + + + 253 + Head + Matron's Head + No one's gonna miss MOM, or her head. It's yours for the taking. + Matron's Head + Not for sale through BR. + 268435456 + 0 + 1 + 3 + 5 + 40 + 23 + 1 + + + + + + 254 + Head + Tiffany's Head + Tiffany Eddie may not have profited from using his head but you will, now that he's dead. + Tiffany's Head + Not for sale through BR. + 268435456 + 0 + 1 + 3 + 6 + 40 + 23 + 1 + + + + + + 255 + Wine + Wine + This bottle of Saw Mill Spring's finest red vino combines fermented grape juice with the flavor of wood pulp for a truly unique taste. + Wine + Not for sale through BR. + 268435456 + 0 + 1 + 1 + 100 + 12 + 1 + 22 + 20 + 1 + 1 + 1 + + + + + + 256 + Beer + Beer + At 6.9 per cent alcohol, who the hell cares where this stuff came from? This ice beer will even put a Russian under the table. + Beer + Not for sale through BR. + 268435456 + 0 + 1 + 1 + 101 + 4 + 4 + 22 + 10 + 1 + 1 + 1 + + + + + + 257 + Porn + Porno Magazine + Bustler magazine, July issue. Features an interesting pictorial by Demi Moon and various articles no one will ever read. + Porno Magazine + Not for sale through BR. + 268435456 + 0 + 1 + 1 + 99 + 2 + 20 + 20 + 3 + 1 + + + + + + 258 + Video Camera + Video Camera + This VHS camera will record and play back all your favorite memories, including embarrassing wedding moments or local magistrates in compromising positions. + Video Camera + Not for sale through BR. + 268435456 + 0 + 1 + 43 + 20 + 26 + 900 + 6 + -4 + 1 + 1 + 1 + 1 + + + + + + 259 + Robot Remote + Robot Remote Control + Send your robot out to do your dirty work with this trusty remote control. Let him do your bidding as you sit pretty from a point of safety. + Robot Remote Control + Not for sale through BR. + 32768 + 0 + 1 + 42 + 5 + 1 + 22 + 2500 + -5 + 1 + 1 + 1 + 1 + 1 + + + + + + 260 + Claw + Creature Claw + A razor-sharp claw from one of those repugnant creatures that is thankfully dead. + Creature Claw + Not for sale through BR. + 268435456 + 0 + 1 + 1 + 103 + 20 + 16 + 500 + 1 + 1 + + + + + + 261 + Flesh + Creature Flesh + A rotting chunk of putrified creature flesh. At least this one's dead now. + Creature Flesh + Not for sale through BR. + 268435456 + 0 + 1 + 3 + 7 + 40 + 22 + 250 + 1 + 1 + + + + + + 262 + Organ + Unidentifiable Creature Organ + Dead creature innards, just in time for lunch! + Unidentifiable Creature Organ + Not for sale through BR. + 268435456 + 0 + 1 + 1 + 104 + 10 + 22 + 1000 + 1 + 1 + + + + + + 263 + Remote + Remote Control + This is device to control something from a distance. It only has one button on it, though. + Remote Control + Not for sale through BR. + 268435456 + 0 + 1 + 17 + 1 + 54 + 9 + 4 + 13 + 400 + 6 + -2 + 1 + 1 + 1 + + + + + + 264 + Platinum Watch + Platinum Watch + Tell time in style with this designer watch featuring a quartz crystal, swiss movement and 4 microns of beautiful platinum plating. + Platinum Watch + Not for sale through BR. + 268435456 + 0 + 1 + 47 + 2 + 8 + 11 + 500 + 2 + -4 + 1 + 1 + 1 + + + + + + 265 + Golf Clubs + Golf Clubs + This bag of woods and irons is a vintage set that has seen better days on the green. Although slightly beat up, you could still score under par with them. + Golf Clubs + Not for sale through BR. + 268435456 + 0 + 1 + 1 + 136 + 100 + 28 + 200 + 2 + 1 + 1 + 1 + + + + + + 266 + Walkman + Walkman + Listen to your favorite tunes wherever you go with this portable cassette player and mini-headphones. They will make any long trek a little more merry. + Walkman + Not for sale through BR. + 32768 + 0 + 1 + 3 + 11 + 5 + 1 + 18 + 100 + 1 + -4 + 1 + 1 + 1 + 1 + 1 + + + + + + 267 + Portable TV + Portable TV + You won't miss your favorite cartoon or lose track of the football scores with this portable television. Don't leave home without it! + Portable TV + Not for sale through BR. + 268435456 + 0 + 1 + 3 + 8 + 50 + 26 + 300 + 2 + -3 + 1 + 1 + 1 + + + + + + 268 + CurBal + Current Balance: + This is how you access your main 'bank account' where you can get your hands on cash by clicking on the different amounts followed by 'Done'. Having cash in hand is sometimes very useful. + Current Balance: + Not for sale through BR. + 536870912 + 0 + 1 + 34 + + + + + + 269 + Cigars + Cigars + A solid box of robustos. Suitable to be clenched between your teeth in the heat of battle or for hanging around a cigar lounge with a fine glass of port. + Cigars + Not for sale through BR. + 268435456 + 0 + 1 + 3 + 10 + 10 + 1 + 22 + 30 + 1 + 1 + + + + + + 270 + Very Small Creature Gas + Very Small Creature Gas + INTERNAL ITEM + Very Small Creature Gas + INTERNAL ITEM + 512 + 0 + 1 + 29 + 34 + 1 + + + + + + 271 + Key + Small key + A small gold-coloured key which might fit a cabinet lock. + Small key + Not for sale through BR. + 65536 + 0 + 1 + 1 + 82 + 1 + 8 + 10 + 1 + 1 + + + + + + 272 + Key + Prison key + A prison key made of stainless steel. + Prison key + Not for sale through BR. + 65536 + 0 + 1 + 1 + 83 + 1 + 8 + 10 + 1 + 1 + + + + + + 273 + Key + Cheap key + A simple key. Looks like it would fit a pretty crummy lock. + Cheap key + Not for sale through BR. + 65536 + 0 + 1 + 1 + 84 + 1 + 8 + 10 + 1 + 1 + + + + + + 274 + Key + Dull key + A dull-coloured key. + Dull key + Not for sale through BR. + 65536 + 0 + 1 + 1 + 87 + 1 + 8 + 10 + 1 + 1 + + + + + + 275 + Key + Shiny key + A shiny key which probably fits a more than ordinary lock. + Shiny key + Not for sale through BR. + 65536 + 0 + 1 + 1 + 91 + 1 + 8 + 10 + 1 + 1 + + + + + + 276 + Key + Padlock key + A padlock key. + Padlock key + Not for sale through BR. + 65536 + 0 + 1 + 1 + 92 + 1 + 8 + 10 + 1 + 1 + + + + + + 277 + Key + Electronic Key + An electronic key with a magnetic strip in place of metal teeth. + Electronic Key + Not for sale through BR. + 65536 + 0 + 1 + 1 + 108 + 1 + 8 + 10 + 1 + 1 + 1 + + + + + + 278 + Key card + Key card + An electronic key card. + Key card + Not for sale through BR. + 65536 + 0 + 1 + 1 + 109 + 1 + 8 + 10 + 1 + + + + + + 279 + 5.7mm Mag 20 + 5.7x28mm Mag, 20 + This magazine contains 20 rounds of 5.7mm ammunition. This polymer pistol round performs remarkably well against both armored and unarmored opponents. + 5.7x28mm Mag 20 + 5.7mm somersaults through flesh and bone leaving major wound cavities. + 1024 + 0 + 1 + 259 + 1 + 147 + 2 + 8 + 12 + 300 + 4 + 1 + 1 + 1 + 7 + + + + + + 280 + 5.7mm Mag 20 HP + 5.7x28mm Mag, 20 HP + These 20 rounds of 5.7mm hollow point ammunition have enhanced injury inflicting capabilities over the basic 5.7 and have retained most of its armor piercing capabilities. + 5.7x28mm Mag 20 HP + These 20 rounds of 5.7mm hollow point ammunition have enhanced injury inflicting capabilities over the basic 5.7 and have retained most of its armor piercing capabilities. + 1024 + 0 + 1 + 258 + 1 + 148 + 2 + 8 + 12 + 600 + 4 + 1 + 1 + 1 + 7 + + + + + + 281 + Black Cap + Black Cap + A black commando-type tuque. + Black Cap + On Sale: 1/2 Price! For a limited time only, you can purchase this fine Commando Tuque, made from the finest cotton, for 50 percent off! + 2048 + 0 + 1 + 38 + 1 + 210 + 1 + 1 + 15 + 10 + 1 + 1 + 1 + 1 + 1 + 1 + 5 + 1 + + + + + + 282 + Zylon Combat Pants + Zylon Combat Pants + This is the standard issue body armour of the US military. What were they thinking? This stuff wears out way too fast. + Zylon Combat Pants + Stronger than kevlar, this is the body armour worn by US Marines in Iraq. Provides limited camouflage. + 2048 + 0 + 1 + 39 + 1 + 206 + 35 + 25 + 1000 + 5 + -2 + -3 + 1 + 1 + 1 + 1 + 1 + 3 + 1 + -3 + 20 + + + + + + 283 + Zylon Combat Vest + Zylon Combat Vest + This is the standard issue body armour of the US military. What were they thinking? This stuff wears out way too fast. + Zylon Combat Vest + Stronger than kevlar, this is the body armour worn by US Marines in Iraq. Provides limited camouflage. + 2048 + 0 + 1 + 40 + 1 + 207 + 30 + 25 + 1300 + 5 + -2 + -3 + 1 + 1 + 1 + 1 + 1 + 3 + 1 + -2 + -1 + 20 + + -8 + -3 + -8 + + + -16 + -6 + -16 + + + -11 + -4 + -11 + + + + 284 + Uniform + Field Uniform + Officer's fatigues. This is the standard issue body armour of the US military. What were they thinking? This stuff wears out way too fast. + Field Uniform + Officer's fatigues. Stronger than kevlar, this is the body armour worn by US Marines in Iraq. Provides limited camouflage. + 2048 + 0 + 1 + 41 + 1 + 211 + 35 + 25 + 1400 + 5 + -1 + -3 + 1 + 1 + 1 + 1 + 1 + 3 + 1 + -2 + 20 + + -8 + -3 + -8 + + + -16 + -6 + -16 + + + -11 + -4 + -11 + + + + 285 + Hat + Hat + A nice hat to wear when your helmet gets too hot. Provides limited camouflage. + Hat + As seen on TV! This is the same hat that "Wild Bill" wore on the GI Joe Saturday morning cartoon. Ok, so it's not the same hat. But's its still a nice hat. + 2048 + 0 + 1 + 42 + 1 + 208 + 1 + 18 + 20 + 4 + 1 + 1 + 1 + 1 + 1 + 4 + 1 + 5 + + + + + + 286 + Uniform + Dress Uniform + If you ever need to go to a formal dinner party while you're here in Arulco, you could wear this. Or not. + Dress Uniform + Formal attire of the US Marine Corps. Warning! This is not a viable combat vestement. + 2048 + 0 + 1 + 43 + 1 + 212 + 22 + 25 + 1000 + 2 + 1 + 1 + 1 + 1 + 1 + 5 + 1 + + + + + + 287 + Hat + Officer's Hat + This is an officer's hat. From the looks of it, it's probably from the US. + Officer's Hat + A marine officer's hat. Comes with free beer-hat. + 2048 + 0 + 1 + 44 + 1 + 213 + 3 + 1 + 21 + 150 + 2 + 1 + 1 + 1 + 1 + 1 + 5 + 1 + + + + + + 288 + Beret + Red Beret + Parlay voo francais? This beret may not be French, but it sure looks gay. + Red Beret + Start your own special forces team! + 2048 + 0 + 1 + 45 + 1 + 214 + 3 + 1 + 15 + 30 + 2 + 1 + 1 + 1 + 1 + 1 + 5 + 1 + + + + + + 289 + Cap + Russian Cap + Wow, nice hat! + Russian Cap + A Soviet guard's hat. Available in brown and red. + 2048 + 0 + 1 + 46 + 1 + 215 + 3 + 1 + 18 + 20 + 2 + 1 + 1 + 1 + 1 + 1 + 5 + 1 + + + + + + 290 + Hat + Fur Hat + For those cold Russian winters, you need the best in head warming fur hats. So why would you need it in Arulco? + Fur Hat + For those cold Russian winters, you need the best in head warming fur hats. Comes with free ear muffs. + 2048 + 0 + 1 + 47 + 1 + 216 + 3 + 1 + 20 + 30 + 2 + 1 + 1 + 1 + 1 + 1 + 5 + 1 + + + + + + 291 + Coat + Officer's Coat + While this coat looks like it'll hold up fine against the rain, it doesn't look like it'll do much against bullets. + Officer's Coat + A Soviet officer's coat. Available with and without pocket lint. + 2048 + 0 + 1 + 48 + 1 + 209 + 20 + 25 + 450 + 2 + 1 + 1 + 1 + 1 + 1 + 5 + 1 + + + + + + 292 + Hat + Officer's Hat + This is an officer's hat. From the looks of it, it's probably from the former Soviet Union. + Officer's Hat + A Soviet officer's hat. Available with and without lice. + 2048 + 0 + 1 + 49 + 1 + 217 + 3 + 1 + 21 + 150 + 2 + 1 + 1 + 1 + 1 + 1 + 5 + 1 + + + + + + 293 + SWAT Helmet + SWAT Helmet + This helmet comes with eye protection, and feels very sturdy. + SWAT Helmet + Standard issue SWAT armour. Strong, resilient and flexible. An excellent choice for situations which require light armour and high mobility. + 2048 + 0 + 1 + 50 + 1 + 193 + 14 + 22 + 500 + 5 + 1 + 1 + 1 + 1 + 1 + 3 + 1 + -1 + + -2 + -3 + + + + + + 294 + SWAT Pants + SWAT Leggings + Standard issue SWAT armoured leggings. Sturdier than standard kevlar due to extra integrated plating, but still provide excellent mobility. + SWAT Leggings + Standard issue SWAT armour. Strong, resilient and flexible. An excellent choice for situations which require light armour and high mobility. + 2048 + 0 + 1 + 51 + 1 + 195 + 39 + 25 + 900 + 5 + 1 + 1 + 1 + 1 + 1 + 3 + 1 + -3 + + + + + + 295 + SWAT Vest + SWAT Vest + Standard issue SWAT armoured vest. Sturdier than standard kevlar due to extra integrated plating, but still provides excellent mobility. + SWAT Vest + Standard issue SWAT armour. Strong, resilient and flexible. An excellent choice for situations which require light armour and high mobility. + 2048 + 0 + 1 + 52 + 1 + 194 + 33 + 25 + 1100 + 5 + 1 + 1 + 1 + 1 + 1 + 3 + 1 + -2 + -1 + + -8 + -3 + -8 + + + -16 + -6 + -16 + + + -11 + -4 + -11 + + + + 296 + T-Shirt + T-Shirt + Oh Yeah? Well, same to you buddy! + T-Shirt + Not for sale through BR. + 2048 + 0 + 1 + 53 + 1 + 181 + 3 + 15 + 20 + 1 + 1 + 1 + + + + + + 297 + Retractable Baton + Retractable Baton + Standard issue for security guards in many countries, this retractable baton is greating for whipping out and beating. + Retractable Baton + Standard retractable baton. Popular with security guards. + 128 + 0 + 1 + 297 + 2 + 1 + 182 + 5 + 1 + 16 + 30 + 2 + -1 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 5 + 1 + 32 + 1 + + + + + + 298 + Nightstick + Nightstick + Long, hard and good for a serious beating. + Nightstick + Go Rodney-King on someone's ass with this police nightstick. + 128 + 0 + 1 + 298 + 2 + 1 + 183 + 12 + 24 + 40 + 3 + 3 + 2 + 1 + 1 + 1 + 1 + 1 + 1 + 4 + 1 + 26 + 1 + + + + + + 299 + Utility Knife + Utility Knife + Pry open locks and stab your enemies with this all purpose utility knife. + Utility Knife + Pry open locks and stab your enemies with this all purpose utility knife. + 4 + 0 + 1 + 299 + 4 + 1 + 173 + 2 + 1 + 12 + 100 + 3 + 2 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 4 + 1 + 30 + 1 + 1 + 1 + + + + + + 300 + Light Knife + Light Knife + A small, well-balanced knife. + Light Knife + A small, well-balanced blade that does a little less damage that our standard combat knife, but can be swung a bit faster. + 4 + 0 + 1 + 300 + 4 + 1 + 172 + 5 + 2 + 20 + 45 + 2 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 5 + 1 + 36 + 1 + + + + + + 301 + Exacto Knife + Exacto Knife + Exactly what you'd need if you were going to cut through some cardboard. Pretty much useless in combat though. + Exacto Knife + Not for sale through BR. + 4 + 0 + 1 + 301 + 4 + 1 + 196 + 1 + 1 + 16 + 7 + 1 + -1 + 4 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 44 + 1 + + + + + + 302 + Camo St. Helm + Camo Steel Helmet + This steel helmet provides protection from small firearms, shrapnel and other projectiles. It has been painted with camouflage. + Camo Steel Helmet + Comfortable and extremely practical. This steel helmet provides protection from small firearms, shrapnel and other projectiles. It has a padded leather and nylon suspension, with an adjustable chin strap. Provides limited camouflage. + 2048 + 0 + 1 + 54 + 1 + 236 + 14 + 22 + 200 + 3 + 2 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 4 + 1 + -1 + 5 + + -2 + -3 + + + + + + 303 + Platter + Silver Platter + This rather tarnished silver platter bears no inscription. It looks as though it may have been a thoughtful gift at one time. + Silver Platter + Not for sale through BR. + 268435456 + 0 + 1 + 2 + 31 + 4 + 25 + 150 + 2 + 1 + 1 + + + + + + 304 + Duct Tape + Duct Tape + This roll of gray, 2-inch wide heavy-duty tape is great for patching holes and keeping things together. + Duct Tape + Not for sale through BR. + 268435456 + 1 + 2 + 30 + 2 + 6 + 14 + 5 + 1 + 1 + 1 + + + + + + 305 + Rod + Aluminum Rod + This aluminum curtain rod is broken at both ends. Wonder what happened to the curtains. + Aluminum Rod + Not for sale through BR. + 268435456 + 0 + 1 + 2 + 28 + 3 + 1 + 16 + 20 + 6 + 1 + 1 + 1 + 1 + 1 + + + + + + 306 + Spring + Spring + This small, heavy-duty, metal coil spring is common to many household appliances. + Spring + Not for sale through BR. + 268435456 + 1 + 2 + 32 + 1 + 8 + 16 + 6 + 1 + 1 + 1 + 1 + 1 + 1 + + + + + + 307 + Rod & Spring + Rod & Spring + Install this smart, well-crafted spring and bolt replacement in a firearm to boost its rate of fire! + Rod & Spring + Not for sale through BR. + 268435456 + 128 + 2 + 33 + 1 + 4 + 16 + 100 + 5 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 80 + 50 + + + + + + 308 + Steel Tube + Steel Tube + A basic raw piece of steel, looking for a home. + Steel Tube + Not for sale through BR. + 268435456 + 0 + 1 + 1 + 133 + 4 + 1 + 16 + 20 + 5 + 1 + 1 + 1 + 1 + 1 + + + + + + 309 + Quick Glue + Quick Glue + Once this glue gets a grip, it doesn't let go. It will permanently stick to most substances in less than 3 minutes. + Quick Glue + Not for sale through BR. + 268435456 + 1 + 1 + 132 + 1 + 6 + 12 + 5 + 3 + 1 + 1 + + + + + + 310 + Extender + Gun Barrel Extender + attach this nifty chunk of hardware to any gun barrel and watch your range soar. + Gun Barrel Extender + Not for sale through BR. + 268435456 + 2 + 1 + 134 + 5 + 2 + 16 + 1 + 75 + 4 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 100 + -10 + + 20 + + + + + + 311 + String + String + A 19-foot piece of typical white string. + String + Not for sale through BR. + 268435456 + 1 + 1 + 2 + 35 + 1 + 8 + 10 + 1 + 1 + 1 + 1 + + + + + + 312 + Can + Soda Can + This old soda can looks as though it's been kicking around for quite some time. + Soda Can + Not for sale through BR. + 268435456 + 1 + 1 + 2 + 27 + 1 + 1 + 18 + 1 + 1 + 1 + 1 + 1 + + + + + + 313 + Can w/ String + Soda Can with String + A piece of string attached to a soda can makes a great noise-maker when tied to a car bumper at a wedding party procession. + Soda Can with String + Not for sale through BR. + 268435456 + 0 + 1 + 22 + 2 + 36 + 2 + 4 + 18 + 1 + 1 + 1 + 1 + + + + + + 314 + Marbles + Marbles + These round, shiny, colorful, and surprisingly heavy balls of glass are usually found in young boys' pockets. They are used mostly for amusement. + Marbles + Not for sale through BR. + 268435456 + 0 + 1 + 1 + 122 + 3 + 6 + 10 + 5 + 3 + 1 + 1 + 1 + + + + + + 315 + LameBoy + LameBoy Display + A Liquid Crystal Display ripped out of a small, portable, grayscale game machine. + LameBoy Display + Not for sale through BR. + 268435456 + 0 + 1 + 1 + 127 + 6 + 1 + 14 + 200 + 6 + 1 + 1 + 1 + 1 + + + + + + 316 + Copper Wire + Copper Wire + Your everyday copper wire, great for electronics. + Copper Wire + Not for sale through BR. + 268435456 + 1 + 1 + 128 + 1 + 8 + 10 + 5 + 1 + 1 + 1 + 1 + + + + + + 317 + Display Unit + Display Unit + This contraption is essentially a LameBoy LCD rigged with copper wiring. + Display Unit + Not for sale through BR. + 268435456 + 1 + 1 + 1 + 126 + 7 + 1 + 14 + 50 + 1 + 1 + 1 + 1 + 1 + + + + + + 318 + FumblePak + FumblePak + This Kid-tendo Fumble Pak device vibrates a video game joystick during gameplay. Warning: it may cause the player to lose his grip. + FumblePak + Not for sale through BR. + 268435456 + 0 + 1 + 1 + 130 + 1 + 1 + 14 + 100 + 5 + 1 + 1 + 1 + + + + + + 319 + X-ray Tube + X-ray Tube + This is a piece of a hospital x-ray machine. + X-ray Tube + Not for sale through BR. + 268435456 + 1 + 1 + 131 + 1 + 2 + 16 + 10 + 5 + 1 + 1 + 1 + + + + + + 320 + Gum + Pack of Gum + A pack of sugurless, spearmint flavored chewing gum. Dentists recommend chewing after every meal and between brushings. + Pack of Gum + Not for sale through BR. + 268435456 + 1 + 2 + 29 + 1 + 8 + 10 + 1 + 1 + 1 + 1 + + + + + + 321 + X-ray Device + X-ray Device + This is a nifty looking, but sticky device made from various parts. It looks like it could light up and vibrate. + X-ray Device + Not for sale through BR. + 268435456 + 0 + 1 + 1 + 129 + 3 + 1 + 18 + 100 + 1 + 1 + 1 + 1 + 1 + 1 + + + + + + 322 + Batteries + Batteries + NeverReady double 'A' batteries. This may sound like a description of some woman you know, and just like a woman, these batteries will likely conk out on you, just when you need them the most. + Batteries + Not for sale through BR. + 268435456 + 1 + 2 + 26 + 1 + 6 + 10 + 5 + 1 + 1 + 1 + 1 + + + + + + 323 + Rubber Band + Rubber Band + Elasticity at its best. This rather old invention is still great for keeping a few things together. + Rubber Band + Not for sale through BR. + 268435456 + 0 + 1 + 1 + 123 + 1 + 8 + 10 + 1 + 1 + 1 + + + + + + 324 + X-ray Detector + X-ray Detector + This homemade x-ray device looks like it will actually function, flashing a vibrating x-ray pulse and crudely displaying the results on its LCD. Batteries required. + X-ray Detector + Not for sale through BR. + 268435456 + 0 + 1 + 17 + 1 + 125 + 10 + 1 + 18 + 2500 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + + + + + + 325 + Silver + Silver Nugget + A nugget of pure silver, probably right out of Arulco's silver mines. + Silver Nugget + Not for sale through BR. + 536870912 + 0 + 1 + 2 + 38 + 2 + 1 + 10 + 100 + 1 + + + + + + 326 + Gold + Gold Nugget + Just like cash, only heavier. This is a shiny, impressive nugget of pure gold, compliments of Arulco's rather meager mineral mines. + Gold Nugget + Not for sale through BR. + 536870912 + 0 + 1 + 1 + 135 + 2 + 1 + 10 + 300 + 1 + + + + + + 327 + Gas + Tank of Gas + Use this tank of gas wisely. They are extremely hard to come by, here in Arulco. + Tank of Gas + Not for sale through BR. + 268435456 + 0 + 1 + 23 + 2 + 39 + 20 + 34 + 250 + 1 + 1 + 1 + + + + + + 328 + 5.56mm Mag 10 + 5.56x45mm Mag, 10 + Call it 5.56 or .223, it still puts neat holes and ugly wound channels in the opposition. + 5.56x45mm Mag 10 + Call it 5.56 or .223, it still puts neat holes and ugly wound channels in the opposition. + 1024 + 0 + 1 + 155 + 1 + 388 + 2 + 6 + 13 + 50 + 5 + 1 + 1 + 1 + 6 + + + + + + 329 + 5.56mm Mag 10 HP + 5.56x45mm Mag, 10 HP + Banned for military use by conventions and agreements. (We won't tell them if you won't.) + 5.56x45mm Mag 10 HP + Banned for military use by conventions and agreements. (We won't tell them if you won't.) + 1024 + 0 + 1 + 154 + 1 + 389 + 2 + 6 + 13 + 34 + 5 + 1 + 1 + 1 + 6 + + + + + + 330 + Micro-Uzi + Micro-Uzi + The name says it all, it's an Uzi. First there was the Mini-Uzi, now the Micro-Uzi. One can only wonder when the Pocket-Uzi will roll-off the Israeli assembly line. + Micro-Uzi + The name says it all, it's an Uzi. First there was the Mini-Uzi, now the Micro-Uzi. One can only wonder when the Pocket-Uzi will roll-off the Israeli assembly line. + 2 + 0 + 1 + 330 + 3 + 53 + 20 + 1 + 3 + 1227 + 2 + -1 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + 5 + 1 + 1250 + -1 + 30 + + -20 + -20 + 1 + + + + + + 331 + L85A2 + Enfield L85A2 + This British weapon was actually made in Nottingham, not Enfield, where computer controlled tools were finally able to eliminate all of its serious defects. + Enfield L85A2 + This British weapon was actually made in Nottingham, not Enfield, where computer controlled tools were finally able to eliminate all of its serious defects. + 2 + 0 + 1 + 331 + 3 + 54 + 38 + 7 + 2434 + 5 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 3 + 1 + 650 + 1030 + + + + + + 332 + TAR 21 + Tavor TAR 21 + This new Israeli high-tech machine gun will bullpup your socks off. Weighing only 5.5 pounds empty, this weapon of death can fire off 900 5.56mm bullets a minute. + Tavor TAR 21 + This new Israeli high-tech machine gun will bullpup your socks off. Weighing only 5.5 pounds empty, this weapon of death can fire off 900 5.56mm bullets a minute. + 2 + 0 + 1 + 332 + 3 + 58 + 28 + 6 + 3091 + 6 + -2 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 3 + 1 + 900 + 1006 + + + + + + 333 + VSS + VSS Vintorez + This silent sniper rifle from Russia fires heavy 9mm bullets at subsonic speeds and apparently can pierce all types of body armor at over 400 meters. + VSS Vintorez + This silent sniper rifle from Russia fires heavy 9mm bullets at subsonic speeds and apparently can pierce all types of body armor at over 400 meters. + 2 + 0 + 1 + 333 + 3 + 96 + 26 + 7 + 7785 + 8 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 2 + 1 + 880 + 85 + 1 + 999 + + + + + + 334 + PSG1 + HK PSG1 + This German made weapon exemplifies the country's reputation for precision and is a sniper's weapon of choice. + HK PSG1 + This German made weapon exemplifies the country's reputation for precision and is a sniper's weapon of choice. + 2 + 0 + 1 + 334 + 3 + 57 + 81 + 8 + 8606 + 9 + -2 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 24 + 1007 + + + + + + 335 + M82A2 + Barrett M82A2 + This modified M82A2's bullpup layout places the action and barrel further back in the stock, retaining its barrel length while shortening its overall size. + Barrett M82A2 + This modified M82A2's bullpup layout places the action and barrel further back in the stock, retaining its barrel length while shortening its overall size. + 2 + 0 + 1 + 335 + 3 + 1 + 726 + 129 + 9 + 14671 + 10 + 2 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 12 + 208 + + + + + + 336 + SIG P226R + SIG P226R + A runner-up in the US Military's bid to replace the venerable Colt 1911, this compact and reliable handgun is still a favorite among armed forces. + SIG P226R + Reliability and ease of use are key features of this swiss made handgun. Comes with a short Picatinny rail in front of the triggerguard. + 2 + 0 + 1 + 336 + 3 + 102 + 8 + 1 + 1 + 750 + 2 + 2 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 5 + 1 + 36 + + + + + + 337 + Five-seveN + FN Five-seveN + The Five-seveN pistol was designed as a complimentary sidearm for the P90 submachine-gun. The Five-seveN is a delayed blowback operated, semi-automatic firearm. + FN Five-seveN + The Five-seveN pistol was designed as a complimentary sidearm for the P90 submachine-gun. The Five-seveN is a delayed blowback operated, semi-automatic firearm. It features a polymer frame with underbarrel acessory rail. + 2 + 0 + 1 + 337 + 3 + 63 + 6 + 1 + 1 + 1039 + 4 + -2 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 4 + 1 + 44 + + + + + + 338 + Grach + MP-443 Grach + The PYa (Pistolet Yarygina - codenamed Grach) was developed for the Russian Army in the early 1990s. A conservative, but well balanced and sturdy weapon. + MP-443 Grach + The PYa (Pistolet Yarygina - codenamed Grach) was developed for the Russian Army in the early 1990s. A conservative, but well balanced and sturdy pistol, with adequate accuracy and decent firepower. + 2 + 0 + 1 + 338 + 3 + 207 + 10 + 1 + 1 + 750 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 5 + 1 + 36 + + + + + + 339 + Viking + MP-446 Viking + The MP-446 Viking is a sporting derivative of the MP-443 Grach pistol. + MP-446 Viking + The MP-446 Viking is a sporting derivative of the MP-443 Grach pistol. It's similar in design, but its frame is made from advanced composites to reduce wear and tear. + 2 + 0 + 1 + 339 + 3 + 146 + 8 + 1 + 1 + 790 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 5 + 1 + 36 + + + + + + 340 + Saiga 12K + Saiga 12K + A wall of buckshot as fast as you can pull the trigger, ideal for home defense and tense family gatherings. + Saiga 12K + Modeled after the AK-47, the Saiga is a well designed and affordable semi-automatic shotgun with a host of personal defense and tactical applications. + 2 + 0 + 1 + 340 + 3 + 139 + 35 + 6 + 910 + 5 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 3 + 1 + 22 + -1 + 30 + + -20 + -20 + 1 + + + + + + 341 + M3 Convertible + Benelli M3 Convertible + Depending on what ammo you need to fire, the Benelli M3 convertible Shotgun can switch immediately from pump-action to semi-auto or vice-versa. + Benelli M3 Convertible + The M3's ability to switch firing modes is an engineering marvel well worth the expense. + 2 + 0 + 1 + 341 + 3 + 182 + 35 + 8 + 902 + 4 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 4 + 1 + 20 + ChokeImpModSpread + + + + + + 342 + MP5A4 + HK MP5A4 + The MP-5A4, basically, is no more than the scaled-down version of the Heckler-Koch G3 battle rifle. + HK MP5A4 + The MP-5A4, basically, is no more than the scaled-down version of the Heckler-Koch G3 battle rifle. + 2 + 0 + 1 + 342 + 3 + 59 + 25 + 6 + 1182 + 3 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 4 + 1 + 800 + + + + + + 343 + MP5N + HK MP5N + The MP-5N was orignally developed for US Navy SEALs. + HK MP5N + Modern version of the MP-5 developed for US Navy SEALs. The barrel is threaded to accept US-made detachable silencers. + 2 + 0 + 1 + 343 + 3 + 61 + 29 + 5 + 1260 + 3 + 2 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 4 + 1 + 800 + -1 + 30 + + -20 + -20 + 1 + + + + + + 344 + MP5SD5 + HK MP5SD5 + A silenced version of the H&K MP-5 with integral silencer and fixed stock of A4 version. + HK MP5SD5 + A silenced version of the H&K MP-5 with integral silencer and fixed stock of A4 version. + 2 + 0 + 1 + 344 + 3 + 60 + 35 + 6 + 1290 + 4 + -2 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 4 + 1 + 800 + 90 + 1 + + + + + + 345 + Uzi + Uzi + The most well-known SMG in the world, and not without good reason. + Uzi + Since its introduction in 1948, the Uzi has supplanted the Thompson as the household word in SMG's. + 2 + 0 + 1 + 345 + 3 + 127 + 37 + 5 + 1267 + 3 + -1 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 4 + 1 + 600 + -1 + 30 + + -20 + -20 + 1 + + + + + + 346 + Colt SMG + Colt 9mm SMG + Built off of the M16A2, this SMG has been employed by the USMC, DEA and other military and law enforcement agencies. + Colt 9mm SMG + This light, manageably sized SMG cranks out 9mm rounds at 900 RPM. + 2 + 0 + 1 + 346 + 3 + 109 + 26 + 6 + 1293 + 3 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 4 + 1 + 900 + -1 + 30 + + -20 + -20 + 1 + + + + + + 347 + AK-47 + AK-47 + Often copied, but never truly duplicated, Mikhail Kalashnikov's gift to the world has kept on giving for more than half a century of armed conflict. + AK-47 + Universally known and respected amongst assault rifles. Get yours today! + 2 + 0 + 1 + 347 + 3 + 136 + 43 + 7 + 1823 + 5 + 3 + 4 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 3 + 1 + 600 + + + + + + 348 + SL8 + HK SL8 + The civilian brother of the G36, this sporting rifle features a heavier, more accurate barrel, and a lightened trigger pull. + HK SL8 + With its rifle-style grip and rail system, some call this the ugly cousin of the G36. We still think its beautiful, and so will you after unloading a few rounds into your target of choice. Pick up this popular sporting rifle now at our exclusive low price! + 2 + 0 + 1 + 348 + 3 + 170 + 39 + 7 + 5532 + 5 + 4 + -2 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 3 + 1 + 28 + + + + + + 349 + Vikhr + Vikhr SR-3 Compact + Folding stock assault carbine in use with Russian security and counter-terror forces. + Vikhr SR-3 Compact + Although it was designed based on the AS "Val" Rifle, this 9x39mm carbine is not as easily suppressed. + 2 + 0 + 1 + 349 + 3 + 83 + 21 + 5 + 2614 + 5 + -2 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 3 + 1 + 900 + -1 + 30 + + -20 + -20 + 1 + + + + + + 350 + SG540 + SIG SG540 + In addition to seeing service world-wide, the SG540 has been a prototype for the development of several other firearms. + SIG SG540 + Built on an AK-style platform, this assault rifle has gone on to father little variants of its own. + 2 + 0 + 1 + 350 + 3 + 245 + 42 + 6 + 1910 + 5 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 3 + 1 + 800 + -1 + 30 + + -20 + -20 + 1 + + + + + + 351 + .38 S-Load G + .38 Speed Loader, Glaser + Glaser ammunition has double the impact of standard hollow point ammo. Unfortunately, it also has twice as much difficulty penetrating armor. + .38 S&W S-Load Glaser + Six rounds of frangible fun. All of the man-stopping power, none of the over-penetration. + 1024 + 0 + 1 + 3 + 1 + 254 + 1 + 8 + 14 + 30 + 3 + 1 + 1 + 1 + 8 + + + + + + 352 + 9x19mm Mag 8 + 9x19mm Pistol Mag, 8 + 9mm Parabellum, 9mm Luger, 9x19mm, or whatever you call it: it's the most common pistol caliber in the world. + 9x19mm Mag 8 + 9mm Parabellum, 9mm Luger, 9x19mm, or whatever you call it: it's the most common pistol caliber in the world. + 1024 + 0 + 1 + 12 + 1 + 32 + 1 + 8 + 12 + 8 + 1 + 1 + 1 + 1 + 10 + + + + + + 353 + 9x19mm Mag 8 HP + 9x19mm Pistol Mag, 8 HP + These 9mm hollow points provide more expansion and stopping power than regular ball ammo. + 9x19mm Mag 8 HP + These 9mm hollow points provide more expansion and stopping power than regular ball ammo. + 1024 + 0 + 1 + 13 + 1 + 34 + 1 + 8 + 12 + 12 + 2 + 1 + 1 + 1 + 9 + + + + + + 354 + 9x19mm Mag 8 AP + 9x19mm Pistol Mag, 8 AP + Punch holes in armored targets with impunity with these armor piercing bullets. + 9x19mm Mag 8 AP + Punch holes in armored targets with impunity with these armor piercing bullets. + 1024 + 0 + 1 + 14 + 1 + 33 + 1 + 8 + 12 + 24 + 3 + 1 + 1 + 1 + 8 + + + + + + 355 + 9x19mm Mag 8 AET + 9x19mm Pistol Mag, 8 AET + AET ammo has expansion and armor piercing capabilities for double the punch, but can make your weapon somewhat unreliable. + 9x19mm Mag 8 AET + Your enemies hide behind Kevlar and ceramics? Your AP bullets punch through without being noticed? Here's the solution, the Advanced Energy Transfer ammo + 1024 + 0 + 1 + 15 + 1 + 249 + 1 + 8 + 12 + 64 + 5 + -3 + 1 + 1 + 1 + 6 + + + + + + 356 + 9x19mm Mag 8 G + 9x19mm Pistol Mag, 8 Glaser + Glaser ammunition has double the impact of standard hollow point ammo. Unfortunately, it also has twice as much difficulty penetrating armor. + 9x19mm Mag 8 Glaser + Eight rounds of frangible fun. All of the man-stopping power, none of the over-penetration. + 1024 + 0 + 1 + 16 + 1 + 246 + 1 + 8 + 12 + 56 + 3 + 1 + 1 + 1 + 8 + + + + + + 357 + 9x19mm Mag 8 T + 9x19mm Pistol Mag, 8 Tracer + Tracer ammunition in 9mm. In addition to the light show, tracer ammo adds a bonus to hit in burst and autofire modes. + 9x19mm Mag 8 Tracer + Keeping track of ranging and shot placement has never been as fun or cost effective. + 1024 + 0 + 1 + 17 + 1 + 247 + 1 + 8 + 12 + 24 + 1 + 1 + 1 + -10 + 2 + 6 + + + + + + 358 + 9x19mm Mag 8 M + 9x19mm Pistol Mag, 8 Match + High quality ball ammunition to boost weapon range and performance. + 9x19mm Mag 8 Match + Better range more than makes up for the increased cost of match grade ammo. + 1024 + 0 + 1 + 18 + 1 + 248 + 1 + 8 + 12 + 48 + 4 + 1 + 1 + 1 + 7 + 70 + 10 + + + + + + 359 + 9x19mm Mag 8 C + 9x19mm Pistol Mag, 8 Cold + The bullets in this magazine have been specially "cold-loaded" to reduce muzzle noise at a moderate cost to stopping power. + 9x19mm Mag 8 Cold + The bullets in this magazine have been specially "cold-loaded" to reduce muzzle noise at a moderate cost to stopping power. + 1024 + 0 + 1 + 19 + 1 + 326 + 1 + 8 + 12 + 8 + 1 + 1 + 1 + 1 + 10 + 40 + + + + + + 360 + 9x19mm Mag 8 HP C + 9x19mm Pistol Mag, 8 HP Cold + The hollow point bullets in this magazine have been specially "cold-loaded" to reduce muzzle noise at a moderate cost to stopping power. + 9x19mm Mag 8 HP Cold + Enjoy expansion power and quieter firing with cold-loaded hollow point ammunition. + 1024 + 0 + 1 + 20 + 1 + 327 + 1 + 8 + 12 + 15 + 2 + 1 + 1 + 1 + 9 + 40 + -20 + + + + + + 361 + 9x19mm Mag 8 AP C + 9x19mm Pistol Mag, 8 AP Cold + The armor piercing bullets in this magazine have been specially "cold-loaded" to reduce muzzle noise at a moderate cost to stopping power. + 9x19mm Mag 8 AP Cold + The tactical benefits of quieter armor piercing bullets speak for themselves. + 1024 + 0 + 1 + 21 + 1 + 328 + 1 + 8 + 12 + 22 + 3 + 1 + 1 + 1 + 8 + 40 + -20 + + + + + + 362 + 7.62x25mm Mag, AET + 7.62x25mm Pistol Mag, AET + 8 rounds of 7.62x25mm AET ammo for your Soviet made handgun. + 7.62x25mm Mag, AET + AET rounds to make your old Tokarev pistol a competitor to today's handguns. + 1024 + 0 + 1 + 286 + 1 + 740 + 1 + 8 + 12 + 64 + 5 + -3 + 1 + 1 + 1 + 4 + + + + + + 363 + 9x19mm Mag 15 AET + 9x19mm Pistol Mag, 15 AET + AET ammo has expansion and armor piercing capabilities for double the punch, but can make your weapon somewhat unreliable. + 9x19mm Mag 15 AET + When your hollow points fall off the enemies armor and the armor piercers do not deal enough damage, then it's time to pack these puppies. + 1024 + 0 + 1 + 25 + 1 + 367 + 2 + 8 + 12 + 120 + 5 + -3 + 1 + 1 + 1 + 6 + + + + + + 364 + 9x19mm Mag 15 G + 9x19mm Pistol Mag, 15 Glaser + Glaser ammunition has double the impact of standard hollow point ammo. Unfortunately, it also has twice as much difficulty penetrating armor. + 9x19mm Mag 15 Glaser + Fifteen rounds of frangible fun. All of the man-stopping power, none of the over-penetration. + 1024 + 0 + 1 + 26 + 1 + 366 + 2 + 8 + 12 + 105 + 3 + 1 + 1 + 1 + 8 + + + + + + 365 + 9x19mm Mag 15 T + 9x19mm Pistol Mag, 15 Tracer + Tracer ammunition in 9mm. In addition to the light show, tracer ammo adds a bonus to hit in burst and autofire modes. + 9x19mm Mag 15 Tracer + Keeping track of ranging and shot placement has never been as fun or cost effective. + 1024 + 0 + 1 + 27 + 1 + 368 + 2 + 8 + 12 + 45 + 1 + 1 + 1 + -10 + 2 + 6 + + + + + + 366 + 9x19mm Mag 15 M + 9x19mm Pistol Mag, 15 Match + High quality ball ammunition to boost weapon range and performance. + 9x19mm Mag 15 Match + Better range more than makes up for the increased cost of match grade ammo. + 1024 + 0 + 1 + 28 + 1 + 369 + 2 + 8 + 12 + 90 + 4 + 1 + 1 + 1 + 7 + 70 + 10 + + + + + + 367 + 9x19mm Mag 15 C + 9x19mm Pistol Mag, 15 Cold + The bullets in this magazine have been specially "cold-loaded" to reduce muzzle noise at a moderate cost to stopping power. + 9x19mm Mag 15 Cold + The bullets in this magazine have been specially "cold-loaded" to reduce muzzle noise at a moderate cost to stopping power. + 1024 + 0 + 1 + 29 + 1 + 370 + 2 + 8 + 12 + 14 + 1 + 1 + 1 + 1 + 10 + 40 + -20 + + + + + + 368 + 9x19mm Mag 15 HP C + 9x19mm Pistol Mag, 15 HP Cold + The hollow point bullets in this magazine have been specially "cold-loaded" to reduce muzzle noise at a moderate cost to stopping power. + 9x19mm Mag 15 HP Cold + Enjoy expansion power and quieter firing with cold-loaded hollow point ammunition. + 1024 + 0 + 1 + 30 + 1 + 371 + 2 + 8 + 12 + 27 + 2 + 1 + 1 + 1 + 9 + 40 + -20 + + + + + + 369 + 9x19mm Mag 15 AP C + 9x19mm Pistol Mag, 15 AP Cold + The armor piercing bullets in this magazine have been specially "cold-loaded" to reduce muzzle noise at a moderate cost to stopping power. + 9x19mm Mag 15 AP Cold + The tactical benefits of quieter armor piercing bullets speak for themselves. + 1024 + 0 + 1 + 31 + 1 + 372 + 2 + 8 + 12 + 41 + 3 + 1 + 1 + 1 + 8 + 40 + -20 + + + + + + 370 + 7.62x25mm SMG Mag, AET + 7.62x25mm SMG Mag, AET + 30 AET rounds for Russian SMGs (and cheap Chinese copies). + 7.62x25mm SMG Mag, AET + New for the 7.62x25mm caliber: We now have AET rounds available, so you can take advantage of this technology if you are using Russian made SMGs. + 1024 + 0 + 1 + 291 + 1 + 741 + 3 + 4 + 16 + 240 + 5 + -3 + 1 + 1 + 1 + 3 + + + + + + 371 + 9x19mm SMG Mag AET + 9x19mm SMG Mag, AET + The pinnacle of terminal ballistics combines armor defeating capability with the punch of a hollow point bullet in one small deadly package. + 9x19mm SMG Mag AET + The punch of a hollow point, with the penetration of an armor piercing round make this the ultimate CQB ammo for your 9mm subgun. + 1024 + 0 + 1 + 35 + 1 + 253 + 4 + 4 + 16 + 240 + 5 + -3 + 1 + 1 + 1 + 6 + + + + + + 372 + 9x19mm SMG Mag G + 9x19mm SMG Mag, Glaser + Glaser ammunition has double the impact of standard hollow point ammo. Unfortunately, it also has twice as much difficulty penetrating armor. + 9x19mm SMG Mag Glaser + If 30 rounds of Glaser Safety ammo fail to make your point, the conversation wasn't worth having to begin with. + 1024 + 0 + 1 + 36 + 1 + 250 + 4 + 4 + 16 + 210 + 4 + 1 + 1 + 1 + 7 + + + + + + 373 + 9x19mm SMG Mag T + 9x19mm SMG Mag, Tracer + Tracer ammunition in 9mm. In addition to the light show, tracer ammo adds a bonus to hit in burst and autofire modes. + 9x19mm SMG Mag Tracer + More spraying, less praying. This ammo will put your burst-fire on target every time. + 1024 + 0 + 1 + 37 + 1 + 251 + 4 + 4 + 16 + 90 + 4 + 1 + 1 + 1 + 7 + -10 + 2 + 6 + + + + + + 374 + 9x19mm SMG Mag M + 9x19mm SMG Mag, Match + High quality ball ammunition to boost weapon range and performance. + 9x19mm SMG Mag Match + A little extra range from your SMG never hurt anyone-- well almost anyone. + 1024 + 0 + 1 + 38 + 1 + 252 + 4 + 4 + 16 + 180 + 5 + 1 + 1 + 1 + 6 + 70 + 10 + + + + + + 375 + 9x19mm SMG Mag C + 9x19mm SMG Mag, Cold + The bullets in this magazine have been specially "cold-loaded" to reduce muzzle noise at a moderate cost to stopping power. + 9x19mm SMG Mag Cold + The bullets in this magazine have been specially "cold-loaded" to reduce muzzle noise at a moderate cost to stopping power. + 1024 + 0 + 1 + 39 + 1 + 334 + 4 + 4 + 16 + 27 + 3 + 1 + 1 + 1 + 8 + 40 + -20 + + + + + + 376 + 9x19mm SMG Mag HP C + 9x19mm SMG Mag, HP Cold + The hollow point bullets in this magazine have been specially "cold-loaded" to reduce muzzle noise at a moderate cost to stopping power. + 9x19mm SMG Mag HP Cold + This ammo packs a quiet but effective punch. + 1024 + 0 + 1 + 40 + 1 + 335 + 4 + 4 + 16 + 54 + 3 + 1 + 1 + 1 + 8 + 40 + -20 + + + + + + 377 + 9x19mm SMG Mag AP C + 9x19mm SMG Mag, AP Cold + The armor piercing bullets in this magazine have been specially "cold-loaded" to reduce muzzle noise at a moderate cost to stopping power. + 9x19mm SMG Mag AP Cold + The perfect gift for the SWAT team pointman who has everything. + 1024 + 0 + 1 + 41 + 1 + 336 + 4 + 4 + 16 + 81 + 4 + 1 + 1 + 1 + 7 + 40 + -20 + + + + + + 378 + 7.62x25mm Biz. Mag, AET + 7.62x25mm Bizon Mag, AET + A 45 round helical cylinder-type magazine of 7.62 Tk AET ammo for your Bizon SMG. + 7.62x25mm Biz. Mag, AET + Bizon mags filled with AET ammo. Not that we believe that you really need that many rounds if using this type of ammo, but you may love the lack of a need to reload during combat. + 1024 + 0 + 1 + 296 + 1 + 742 + 5 + 4 + 24 + 360 + 5 + -3 + 1 + 1 + 1 + 2 + + + + + + 379 + 9x19mm Lrg Mag AET + 9x19mm Large Mag, AET + AET ammo has expansion and armor piercing capabilities for double the punch, but can make your weapon somewhat unreliable. + 9x19mm Lrg Mag AET + Stopping-power will never be a concern again with this potent HP/AP combo. + 1024 + 0 + 1 + 45 + 1 + 274 + 7 + 4 + 24 + 400 + -3 + 1 + 1 + 1 + + + + + + 380 + 9x19mm Lrg Mag G + 9x19mm Large Mag, Glaser + If 50 rounds of Glaser Safety ammo fail to make your point, the conversation wasn't worth having to begin with. + 9x19mm Lrg Mag Glaser + Fifty rounds of frangible fun. All of the man-stopping power, none of the over-penetration. + 1024 + 0 + 1 + 46 + 1 + 271 + 7 + 4 + 24 + 350 + 4 + 1 + 1 + 1 + 7 + + + + + + 381 + 9x19mm Lrg Mag T + 9x19mm Large Mag, Tracer + Tracer ammunition in 9mm. In addition to the light show, tracer ammo adds a bonus to hit in burst and autofire modes. + 9x19mm Lrg Mag Tracer + Ideal for recon by fire or use as an improptu signal flare. + 1024 + 0 + 1 + 47 + 1 + 272 + 7 + 4 + 24 + 150 + 3 + 1 + 1 + 1 + 8 + -10 + 2 + 6 + + + + + + 382 + 9x19mm Lrg Mag M + 9x19mm Large Mag, Match + High quality ball ammunition to boost weapon range and performance. + 9x19mm Lrg Mag Match + Match grade ammo will truly help you "go the distance." + 1024 + 0 + 1 + 48 + 1 + 273 + 7 + 4 + 24 + 300 + 1 + 1 + 1 + 70 + 10 + + + + + + 383 + 9x19mm Lrg Mag C + 9x19mm Large Mag, Cold + The bullets in this magazine have been specially "cold-loaded" to reduce muzzle noise at a moderate cost to stopping power. + 9x19mm Lrg Mag Cold + When absolute silence is of critical importance, use cold-load ammunition. + 1024 + 0 + 1 + 49 + 1 + 330 + 7 + 4 + 24 + 45 + 1 + 1 + 1 + 40 + -20 + + + + + + 384 + 9x19mm Lrg Mag HP C + 9x19mm Large Mag, HP Cold + The hollow point bullets in this magazine have been specially "cold-loaded" to reduce muzzle noise at a moderate cost to stopping power. + 9x19mm Lrg Mag HP Cold + Say it quietly, firmly, and finally with this cold load HP ammo. + 1024 + 0 + 1 + 50 + 1 + 331 + 7 + 4 + 24 + 90 + 1 + 1 + 1 + 40 + -20 + + + + + + 385 + 9x19mm Lrg Mag AP C + 9x19mm Large Mag, AP Cold + The armor piercing bullets in this magazine have been specially "cold-loaded" to reduce muzzle noise at a moderate cost to stopping power. + 9x19mm Lrg Mag AP Cold + Defeats armored targets with little noise and even less fuss. + 1024 + 0 + 1 + 51 + 1 + 332 + 7 + 4 + 24 + 135 + 1 + 1 + 1 + 40 + -20 + + + + + + 386 + 7.62x25mm Drum, AET + 7.62x25mm Drum, AET + 71-round drum of 7.62x25mm AET ammunition. + 7.62x25mm Drum, AET + A 7.62 Tk drum of AET ammo, to make your vintage Russian SMG into something not to be laughed at! + 1024 + 0 + 1 + 301 + 1 + 743 + 8 + 2 + 22 + 568 + 5 + -3 + 1 + 1 + 1 + 1 + + + + + + 387 + 9x19mm C-Mag + 9x19mm C-Mag + This Beta C-Mag magazine contains 100 rounds of 9mm ammunition. As a jacketed round, it has a lesser tendency for barrel leading than its non-jacketed counterpart. + 9x19mm C-Mag + This Beta C-Mag contains 100 rounds of Fiocchi round tip ammunition. This round is a popular purchase among seasoned mercenaries and up-and-coming soldiers of fortune. + 1024 + 0 + 1 + 52 + 1 + 157 + 13 + 2 + 22 + 100 + 5 + 1 + 1 + 1 + 6 + + + + + + 388 + 9x19mm C-Mag HP + 9x19mm C-Mag, HP + This Beta C-Mag holds 100 rounds of federal jacketed hollow point ammunition. It combines the wound characteristics of hollow point with the penetration abilities of standard ball ammunition. + 9x19mm C-Mag HP + This 100-round Beta C-Mag of 115 grain Jacketed Hollow Point ammunition is a special buy straight from COR-BON. We guarantee it will make your MP-5 the envy of any SWAT team. + 1024 + 0 + 1 + 53 + 1 + 159 + 13 + 2 + 22 + 200 + 5 + 1 + 1 + 1 + 6 + + + + + + 389 + 9x19mm C-Mag AP + 9x19mm C-Mag, AP + These 100 hardened steel rounds are the best sub-machine gun armor-defeating ammunition. + 9x19mm C-Mag AP + We searched far and wide for this round; the Armor Piercing ability of the 100-round Beta C-Mag makes it the bane of all unwelcome law enforcement personnel. + 1024 + 0 + 1 + 54 + 1 + 158 + 13 + 2 + 22 + 300 + 5 + 1 + 1 + 1 + 6 + + + + + + 390 + 9x19mm C-Mag AET + 9x19mm C-Mag, AET + The pinnacle of terminal ballistics combines armor defeating capability with the punch of a hollow point bullet in one small deadly package. + 9x19mm C-Mag AET + Tear through organic and inorganic targets like wet newspaper with this clip full of Advanced Energy Transfer ammo. + 1024 + 0 + 1 + 55 + 1 + 270 + 13 + 2 + 22 + 800 + -3 + 1 + 1 + 1 + + + + + + 391 + 9x19mm C-Mag G + 9x19mm C-Mag, Glaser + If 100 rounds of Glaser Safety ammo fail to make your point, the conversation wasn't worth having to begin with. + 9x19mm C-Mag Glaser + One hundred rounds of frangible fun. All of the man-stopping power, none of the over-penetration. + 1024 + 0 + 1 + 56 + 1 + 267 + 13 + 2 + 22 + 700 + 1 + 1 + 1 + + + + + + 392 + 9x19mm C-Mag T + 9x19mm C-Mag, Tracer + Tracer ammunition in 9mm. In addition to the light show, tracer ammo adds a bonus to hit in burst and autofire modes. + 9x19mm C-Mag Tracer + Tear off a score of tracer rounds and contribute to the eerie surrealism of any battlefield. + 1024 + 0 + 1 + 57 + 1 + 268 + 13 + 2 + 22 + 300 + 5 + 1 + 1 + 1 + 6 + -10 + 2 + 6 + + + + + + 393 + 9x19mm C-Mag M + 9x19mm C-Mag, Match + High quality ball ammunition to boost weapon range and performance. + 9x19mm C-Mag Match + Let them know they're never out of range with this match grade ammo. + 1024 + 0 + 1 + 58 + 1 + 269 + 13 + 2 + 22 + 600 + 1 + 1 + 1 + 70 + 10 + + + + + + 394 + 9x19mm C-Mag C + 9x19mm C-Mag, Cold + The bullets in this magazine have been specially "cold-loaded" to reduce muzzle noise at a moderate cost to stopping power. + 9x19mm C-Mag Cold + The bullets in this magazine have been specially "cold-loaded" to reduce muzzle noise at a moderate cost to stopping power. + 1024 + 0 + 1 + 59 + 1 + 325 + 13 + 2 + 22 + 90 + 1 + 1 + 1 + 40 + -20 + + + + + + 395 + 9x19mm C-Mag HP C + 9x19mm C-Mag, HP Cold + The hollow point bullets in this magazine have been specially "cold-loaded" to reduce muzzle noise at a moderate cost to stopping power. + 9x19mm C-Mag HP Cold + Quietly pummel your target into a shapeless bloody mess. + 1024 + 0 + 1 + 60 + 1 + 322 + 13 + 2 + 25 + 180 + 1 + 1 + 1 + 40 + -20 + + + + + + 396 + 9x19mm C-Mag AP C + 9x19mm C-Mag, AP Cold + The armor piercing bullets in this magazine have been specially "cold-loaded" to reduce muzzle noise at a moderate cost to stopping power. + 9x19mm C-Mag AP Cold + A full complement of cold-loaded armor piercing rounds, with our compliments. + 1024 + 0 + 1 + 61 + 1 + 324 + 13 + 2 + 22 + 270 + 1 + 1 + 1 + 40 + -20 + + + + + + 397 + HP-35 + FN Browning HP-35 + Originally designed in 1925, the High Power didn't see military service until 1935, and was the only sidearm that served for both sides in WW2. + FN Browning HP-35 + Originally designed in 1925, the High Power didn't see military service until 1935, and was the only sidearm that served for both sides in WW2. The latest incarnation, the HP-35, is in use today in the Belgian Military. + 2 + 0 + 1 + 397 + 3 + 357 + 9 + 1 + 1 + 590 + 2 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 5 + 1 + 36 + + + + + + 398 + .45 Mag AET + .45 Pistol Mag, AET + Give your trusty .45 some extra punch with this penetrating and expanding ammo. + .45 Mag AET + Spice up your next gunfight with a deadly load of .45 AET. + 1024 + 0 + 1 + 75 + 1 + 259 + 2 + 8 + 12 + 80 + 5 + -3 + 1 + 1 + 1 + 6 + + + + + + 399 + .45 Mag G + .45 Pistol Mag, Glaser + Glaser ammunition has double the impact of standard hollow point ammo. Unfortunately, it also has twice as much difficulty penetrating armor. + .45 Mag Glaser + Seven rounds of frangible fun. All of the man-stopping power, none of the over-penetration. + 1024 + 0 + 1 + 76 + 1 + 257 + 2 + 8 + 12 + 70 + 3 + 1 + 1 + 1 + 8 + + + + + + 400 + .45 Mag M + .45 Pistol Mag, Match + Be she Colt, Kimber or otherwise, feed her some match grade ammo and she'll be good to you. Extra range counts for something too + .45 Mag Match + Get extra range out of your .45. Get Match grade ammunition. + 1024 + 0 + 1 + 77 + 1 + 258 + 2 + 8 + 12 + 60 + 4 + 1 + 1 + 1 + 7 + 70 + 10 + + + + + + 401 + .45 Hi-Cap Mag + .45 Hi-Cap Pistol Mag + A double stack clip for your .45 handgun, because more is better. + .45 Hi-Cap Mag + Nobody says no to a few extra rounds, except your target. + 1024 + 0 + 1 + 78 + 1 + 374 + 4 + 8 + 12 + 20 + 2 + 1 + 1 + 1 + 9 + + + + + + 402 + .45 Hi-Cap Mag HP + .45 Hi-Cap Pistol Mag, HP + hollow point ammo in an extended .45 magazine. + .45 Hi-Cap Mag HP + When you need a clip full of sledge-hammers, turn to the 45 HP high-cap. + 1024 + 0 + 1 + 79 + 1 + 375 + 4 + 8 + 12 + 40 + 3 + 1 + 1 + 1 + 8 + + + + + + 403 + .45 Hi-Cap Mag AP + .45 Hi-Cap Pistol Mag, AP + Armor piercing ammo in an augmented magazine. + .45 Hi-Cap Mag AP + This extended AP clip is just what your .45 needs. + 1024 + 0 + 1 + 80 + 1 + 376 + 4 + 8 + 12 + 60 + 3 + 1 + 1 + 1 + 8 + + + + + + 404 + .45 Hi-Cap Mag AET + .45 Hi-Cap Pistol Mag, AET + Expansion and penetration are assured with this high-capacity mag. + .45 Hi-Cap Mag AET + Nothing's certain unless you can toss a football through the exit wound. Get your AET ammo today! + 1024 + 0 + 1 + 81 + 1 + 378 + 4 + 8 + 12 + 160 + 5 + -3 + 1 + 1 + 1 + 6 + + + + + + 405 + .45 Hi-Cap Mag G + .45 Hi-Cap Pistol Mag, Glaser + If 14 rounds of Glaser Safety ammo fail to make your point, the conversation wasn't worth having to begin with. + .45 Hi-Cap Mag Glaser + Fourteen rounds of frangible fun. All of the man-stopping power, none of the over-penetration. + 1024 + 0 + 1 + 82 + 1 + 377 + 4 + 8 + 12 + 140 + 4 + 1 + 1 + 1 + 7 + + + + + + 406 + .45 Hi-Cap Mag M + .45 Hi-Cap Pistol Mag, Match + Increase the range of your 45 with this extended magazine. + .45 Hi-Cap Mag Match + Get some Extra Range for those extra rounds. + 1024 + 0 + 1 + 83 + 1 + 379 + 4 + 8 + 12 + 120 + 4 + 1 + 1 + 1 + 7 + 70 + 10 + + + + + + 407 + .45 SMG Mag AET + .45 SMG Mag, AET + AET ammo has expansion and armor piercing capabilities for double the punch, but can make your weapon somewhat unreliable. + .45 SMG Mag AET + Rip an armored target multiple new ones with this SMG ammo. + 1024 + 0 + 1 + 87 + 1 + 262 + 9 + 4 + 16 + 343 + 5 + -3 + 1 + 1 + 1 + 6 + + + + + + 408 + .45 SMG Mag G + .45 SMG Mag, Glaser + Glaser ammunition has double the impact of standard hollow point ammo. Unfortunately, it also has twice as much difficulty penetrating armor. + .45 SMG Mag Glaser + Thirty rounds of frangible fun. All of the man-stopping power, none of the over-penetration. + 1024 + 0 + 1 + 88 + 1 + 260 + 9 + 4 + 16 + 300 + 4 + 1 + 1 + 1 + 7 + + + + + + 409 + .45 SMG Mag M + .45 SMG Mag, Match + High quality ball ammunition to boost weapon range and performance. + .45 SMG Mag Match + These SMG rounds put a whole new spin on "distance learning." + 1024 + 0 + 1 + 89 + 1 + 261 + 9 + 4 + 16 + 258 + 4 + 1 + 1 + 1 + 7 + 70 + 10 + + + + + + 410 + .357 S-Load G + .357 Speed Loader, Glaser + Glaser ammunition has double the impact of standard hollow point ammo. Unfortunately, it also has twice as much difficulty penetrating armor. + .357 S-Load Glaser + Six rounds of frangible fun. All of the man-stopping power, none of the over-penetration. + 1024 + 0 + 1 + 106 + 1 + 255 + 1 + 8 + 14 + 70 + 4 + 1 + 1 + 1 + 7 + + + + + + 411 + .357 Mag G + .357 Magazine, Glaser + If 9 rounds of .357 Magnum Glaser Safety ammo fail to make your point, the conversation wasn't worth having to begin with. + .357 Mag Glaser + Nine rounds of frangible fun. All of the man-stopping power, none of the over-penetration. + 1024 + 0 + 1 + 111 + 1 + 256 + 2 + 8 + 12 + 105 + 4 + 1 + 1 + 1 + 7 + + + + + + 412 + 12g Shells 2 LB + 12 Gauge Shells, 2 Lock-Buster + Useful for opening locked doors with a decided lack of finesse, these shells have little lethal application. + 12g Shells 2 Lock-Buster + Skilled lockpick artists are expensive, these shells are a lot cheaper and a lot louder. + 1024 + 0 + 1 + 120 + 2 + 59 + 1 + 8 + 10 + 15 + 4 + 1 + 1 + 1 + 7 + -80 + + + + + + 413 + 12g Shells 4 + 12 Gauge Shells, 4 + Four 12 gauge slugs can punch through barriers and light armor. + 12g Shells 4 + Slugs can be utilized for a bevy of tactical applications. + 1024 + 0 + 1 + 121 + 2 + 63 + 3 + 8 + 11 + 20 + 3 + 1 + 1 + 1 + 8 + 50 + + + + + + 414 + 12g Shells 4 BS + 12 Gauge Shells, 4 Buckshot + A must for the post-apocalyptic nomad or zombie fighter in all of us. + 12g Shells 4 Buckshot + A hail of 12 gauge buckshot can dismember a target at close to medium range. What other reason do you need? + 1024 + 0 + 1 + 122 + 2 + 56 + 3 + 8 + 11 + 20 + 3 + 1 + 1 + 1 + 8 + + + + + + 415 + 12g Shells 4 LB + 12 Gauge Shells, 4 Lock-Buster + Good for killing locks at really close range. + 12g Shells 4 Lock-Buster + For those really aggressive padlocks, these shells will provide yeoman service. + 1024 + 0 + 1 + 124 + 2 + 60 + 3 + 8 + 11 + 30 + 4 + 1 + 1 + 1 + 7 + -80 + + + + + + 416 + 12g Shells 7 LB + 12 Gauge Shells, 7 Lock-Buster + Useful for opening locked doors with a decided lack of finesse, these shells have little lethal application. + 12g Shells 7 Lock-Buster + Skilled lockpick artists are expensive, these shells are a lot cheaper and a lot louder. + 1024 + 0 + 1 + 128 + 2 + 61 + 5 + 6 + 15 + 53 + 4 + 1 + 1 + 1 + 7 + -80 + + + + + + 417 + 12g Shells 12 + 12 Gauge Shells, 12 + A drum of 12 gauge slugs for a self-loading shotgun. + 12g Shells 12 + 12 slugs in rapid successing will turn your attackers into unidentifiable wrecks in no time. + 1024 + 0 + 1 + 129 + 2 + 65 + 9 + 6 + 19 + 60 + 4 + 1 + 1 + 1 + 7 + 50 + + + + + + 418 + 12g Shells 12 BS + 12 Gauge Shells, 12 Buckshot + 12 rounds of buck for your mag-fed scattergun. + 12g Shells 12 Buckshot + Smack down your own white-hot hailstorm with 12 rd mag of buck shot. + 1024 + 0 + 1 + 130 + 2 + 58 + 9 + 6 + 19 + 60 + 4 + 1 + 1 + 1 + 7 + + + + + + 419 + 12g Shells 12 LB + 12 Gauge Shells, 12 Lock-Buster + A twelve round mag of lock-buster will ensure the opening of most any door, but is extremely range limited. + 12g Shells 12 Lock-Buster + 12 shells of lock buster will help you bust any lock with alacrity. + 1024 + 0 + 1 + 132 + 2 + 62 + 9 + 6 + 19 + 90 + 4 + 1 + 1 + 1 + 7 + -80 + + + + + + 420 + 12g Drum 20 + 12 Gauge Drum 20 + A 20 round drum of 12 gauge slugs, the perfect favor for your next shotgun wedding or family reunion. + 12g Drum 20 + Blast gaping holes in any target with speed and ease. + 1024 + 0 + 1 + 133 + 1 + 380 + 14 + 4 + 22 + 100 + 6 + 1 + 1 + 1 + 5 + 50 + + + + + + 421 + 12g Drum 20 BS + 12 Gauge Drum 20, Buckshot + Ideal when you're on point or defending your habitation from marauding interlopers. + 12g Drum 20 Buckshot + Unleash pure hell from a convenient package with this drum load of buckshot. + 1024 + 0 + 1 + 134 + 1 + 381 + 14 + 4 + 22 + 100 + 6 + 1 + 1 + 1 + 5 + + + + + + 422 + 12g Drum 20 LB + 12 Gauge Drum 20, Lock-Buster + A drum full of lock busting ammo, while short on range, will open anything short of a bank vault. + 12g Drum 20 Lock-Buster + Sometimes your lockpick expert gets tired or dead. For those times, a drum of lock breaking ammo works wonders. + 1024 + 0 + 1 + 136 + 1 + 382 + 14 + 4 + 22 + 150 + 6 + 1 + 1 + 1 + 5 + -80 + + + + + + 423 + 5.56mm Mag 10 G + 5.56x45mm Mag, 10 Glaser + If 10 rounds of Glaser Safety ammo fail to make your point, the conversation wasn't worth having to begin with. + 5.56x45mm Mag 10 Glaser + Ten rounds of frangible fun. All of the man-stopping power, none of the over-penetration. + 1024 + 0 + 1 + 156 + 1 + 390 + 2 + 6 + 13 + 117 + 5 + 1 + 1 + 1 + 6 + + + + + + 424 + 5.56mm Mag 10 T + 5.56x45mm Mag, 10 Tracer + These tracer rounds are indespensible for directing accurate bursts from your 5.56mm rifle. + 5.56x45mm Mag 10 Tracer + Tracer rounds are good for "lighting up" any target. + 1024 + 0 + 1 + 157 + 1 + 391 + 2 + 6 + 13 + 67 + 1 + 1 + 1 + -10 + 2 + 6 + + + + + + 425 + 5.56mm Mag 10 M + 5.56x45mm Mag, 10 Match + Match quality ammo adds range to your favorite 5.56 firearm. + 5.56x45mm Mag 10 Match + Match grade ammo to boost the range of those critical shots. + 1024 + 0 + 1 + 158 + 1 + 392 + 2 + 6 + 13 + 100 + 6 + 1 + 1 + 1 + 5 + 120 + 10 + + + + + + 426 + 5.56mm Mag 10 HP C + 5.56x45mm Mag, 10 HP Cold + Ten rounds of cold loaded hollow-point will aid you in quietly dispatching varmints on two legs or four. + 5.56x45mm Mag 10 HP Cold + Blow a hole in the opposition with half the fuss with these cold loaded HP rounds. + 1024 + 0 + 1 + 159 + 1 + 394 + 2 + 6 + 13 + 30 + 5 + 1 + 1 + 1 + 6 + 40 + -20 + + + + + + 427 + 5.56mm Mag 10 C + 5.56x45mm Mag, 10 Cold + This 10-round magazine of ammunition will leave your enemies as cold as the rounds themselves, and is as silent as an Artic wind. + 5.56x45mm Mag 10 Cold + Riddle your target without disturbing the surrounding neighborhood with this cold loaded magazine. + 1024 + 0 + 1 + 160 + 1 + 393 + 2 + 6 + 13 + 45 + 5 + 1 + 1 + 1 + 6 + 40 + -20 + + + + + + 428 + NIVDTR + NIV Default Thigh Rig + This is an internal item that is needed for the 1.13 XML-Editor. Removal of this item and subsequent use of the 1.13 XML-Editor may cause bugs. + Not for sale + This should not be available through Bobby Ray. It is an internal item that is needed for the 1.13 XML-Editor. Removal of this item and subsequent use of the 1.13 XML-Editor may cause bugs. + 131072 + 0 + 1 + 1 + 573 + 1 + + + + + + 429 + 5.56mm Mag 30 G + 5.56x45mm Mag, 30 Glaser + If 30 rounds of Glaser Safety ammo fail to make your point, the conversation wasn't worth having to begin with. + 5.56x45mm Mag 30 Glaser + Thirty rounds of frangible fun. All of the man-stopping power, none of the over-penetration. + 1024 + 0 + 1 + 163 + 1 + 239 + 5 + 4 + 20 + 350 + 5 + 1 + 1 + 1 + 6 + + + + + + 430 + 5.56mm Mag 30 T + 5.56x45mm Mag, 30 Tracer + Burst fire doesn't have to be a guessing game anymore with 30 rounds of tracer ammo. + 5.56x45mm Mag 30 Tracer + Tracer ammo ensures putting those shots on target when it counts. + 1024 + 0 + 1 + 164 + 1 + 238 + 5 + 4 + 20 + 200 + 5 + 1 + 1 + 1 + 6 + -10 + 2 + 6 + + + + + + 431 + 5.56mm Mag 30 M + 5.56x45mm Mag, 30 Match + This match grade ammo will add extra range to your 5.56mm assault rifle. + 5.56x45mm Mag 30 Match + Close only counts with horseshoes and hand-grenades, for an extra edge load up on match ammunition. + 1024 + 0 + 1 + 165 + 1 + 240 + 5 + 4 + 20 + 300 + 6 + 1 + 1 + 1 + 5 + 120 + 10 + + + + + + 432 + 5.56mm Mag 30 HP C + 5.56x45mm Mag, 30 HP Cold + Added expansion in a quiet 30 round package. + 5.56x45mm Mag 30 HP Cold + Extra punch minus the noise with this 5.56mm ammo. + 1024 + 0 + 1 + 166 + 1 + 339 + 5 + 4 + 20 + 90 + 3 + 1 + 1 + 1 + 8 + 40 + -20 + + + + + + 433 + 5.56mm Mag 30 C + 5.56x45mm Mag, 30 Cold + Pump em' full of holes without waking up the countryside. Cold loaded ammo is 40% quieter than standard ball rounds. + 5.56x45mm Mag 30 Cold + This 30-round magazine of ammunition will leave your enemies as cold as the rounds themselves, and is as silent as an Artic wind. + 1024 + 0 + 1 + 167 + 1 + 338 + 5 + 4 + 20 + 135 + 3 + 1 + 1 + 1 + 8 + 40 + -20 + + + + + + 434 + NIVDV + NIV Default Vest + This is an internal item that is needed for the 1.13 XML-Editor. Removal of this item and subsequent use of the 1.13 XML-Editor may cause bugs. + Not for sale + This should not be available through Bobby Ray. It is an internal item that is needed for the 1.13 XML-Editor. Removal of this item and subsequent use of the 1.13 XML-Editor may cause bugs. + 131072 + 0 + 1 + 1 + 1 + 573 + 1 + + + + + + 435 + 5.56mm C-Mag HP + 5.56x45mm C-Mag, HP + This Beta-C magazine of 5.56 Remington hollow point ammo is a variation of the civilian .223 hunting round. Like the .223, it is designed to maximize nerve shock and blood loss. + 5.56x45mm C-Mag HP + This is the economical choice for target shooting, hunting, or stopping potential long-range muggings. These 100 rounds of 50 grain .223 JHP can save your life and your pocket book. + 1024 + 0 + 1 + 175 + 1 + 154 + 17 + 2 + 22 + 334 + 7 + 1 + 1 + 1 + 4 + + + + + + 436 + 5.56mm C-Mag + 5.56x45mm C-Mag + These 100 rounds of NATO standard light armor piercing ammunition have the ability to tumble within its target to create a much larger wound than what is normally expected from a such small bullet. + 5.56x45mm C-Mag + This 100-round Beta C-Mag is filled with our NATO standard 5.56mm. This round's steel penetrator makes it possible to beat all but the best in today's body armor. + 1024 + 0 + 1 + 176 + 1 + 153 + 17 + 2 + 22 + 500 + 7 + 1 + 1 + 1 + 4 + + + + + + 437 + 5.56mm C-Mag G + 5.56x45mm C-Mag, Glaser + If 100 rounds of Glaser Safety ammo fail to make your point, the conversation wasn't worth having to begin with. + 5.56x45mm C-Mag Glaser + One hundred rounds of frangible fun. All of the man-stopping power, none of the over-penetration. + 1024 + 0 + 1 + 177 + 2 + 55 + 17 + 2 + 22 + 1167 + 1 + 1 + 1 + + + + + + 438 + 5.56mm C-Mag T + 5.56x45mm C-Mag, Tracer + A C-Mag full of 5.56 tracer. Be your own fire-team in those crucial night-fights. + 5.56x45mm C-Mag Tracer + Light up the night OR day with this 100-round batch of deadly fireworks. These tracer rounds will ensure a more accurate burst that will certainly make you celebrate. + 1024 + 0 + 1 + 178 + 1 + 241 + 17 + 2 + 22 + 667 + 7 + 1 + 1 + 1 + 4 + -10 + 2 + 6 + + + + + + 439 + 5.56mm C-Mag M + 5.56x45mm C-Mag, Match + Keeping enemy squads at a respectful distance is easy with the extended range match ammo provides. + 5.56x45mm C-Mag Match + A C-Mag of match grade extends the effective range of 5.56mm weapons. + 1024 + 0 + 1 + 179 + 1 + 242 + 17 + 2 + 22 + 1000 + 1 + 1 + 1 + 120 + 10 + + + + + + 440 + 5.56mm C-Mag HP C + 5.56x45mm C-Mag, HP Cold + More stopping power with less noise is the key feature of cold loaded HP ammo. + 5.56x45mm C-Mag HP Cold + Rattle off a burst of HP rounds without the racket. + 1024 + 0 + 1 + 180 + 1 + 342 + 17 + 2 + 22 + 300 + 1 + 1 + 1 + 40 + -20 + + + + + + 441 + 5.56mm C-Mag C + 5.56x45mm C-Mag Cold + 100 rounds of cold loaded 5.56mm FMJ enables quiet hosing of hapless hostiles. + 5.56x45mm C-Mag Cold + While a burst of cold loaded ammo isn't as noisy as standard 5.56mm ammo, its stopping power is somewhat diminished. + 1024 + 0 + 1 + 181 + 1 + 341 + 17 + 2 + 22 + 450 + 1 + 1 + 1 + 40 + -20 + + + + + + 442 + NIVDCP + NIV Default Combat Pack + This is an internal item that is needed for the 1.13 XML-Editor. Removal of this item and subsequent use of the 1.13 XML-Editor may cause bugs. + Not for sale + This should not be available through Bobby Ray. It is an internal item that is needed for the 1.13 XML-Editor. Removal of this item and subsequent use of the 1.13 XML-Editor may cause bugs. + 131072 + 0 + 1 + 2 + 1 + 573 + 1 + + + + + + 443 + 5.56mm Belt G + 5.56x45mm Belt, Glaser + If 200 rounds of Glaser Safety ammo fail to make your point, the conversation wasn't worth having to begin with. + 5.56x45mm Belt Glaser + Two hundred rounds of frangible fun. All of the man-stopping power, none of the over-penetration. + 1024 + 0 + 1 + 184 + 1 + 243 + 33 + 27 + 2334 + 1 + 1 + 1 + + + + + + 444 + 5.56mm Belt T + 5.56x45mm Belt, Tracer + With this belt of 5.56mm tracer, accurate rapid-fire is assured. + 5.56x45mm Belt Tracer + The perfect audio-visual display for any tactical operation. + 1024 + 0 + 1 + 185 + 1 + 244 + 33 + 27 + 1334 + 7 + 1 + 1 + 1 + 4 + -10 + 2 + 6 + + + + + + 445 + 5.56mm Belt M + 5.56x45mm Belt, Match + While it might not match your outfit, this 5.56mm belt is Match grade for pinpoint accuracy, leaving you dressed to kill. + 5.56x45mm Belt Match + While it might not match your outfit, this 5.56mm belt is Match grade for pinpoint accuracy, leaving you dressed to kill. + 1024 + 0 + 1 + 186 + 1 + 245 + 33 + 27 + 2000 + 1 + 1 + 1 + 120 + 10 + + + + + + 446 + 5.56mm Belt HP C + 5.56x45mm Belt, HP Cold + Throw up a wall of lead without the noise pollution using cold loaded hollow point ammo. + 5.56x45mm Belt HP Cold + Flaunt NATO agreements with quiet intent with a belt load of HP ammo. + 1024 + 0 + 1 + 187 + 1 + 344 + 33 + 27 + 600 + 1 + 1 + 1 + 40 + -20 + + + + + + 447 + 5.56mm Belt C + 5.56x45mm Belt Cold + A belt of cold load 5.56mm for a huge volume of fire without the huge volume + 5.56x45mm Belt Cold + A belt of cold loaded ammo for sawing targets in half, quietly. + 1024 + 0 + 1 + 188 + 1 + 343 + 33 + 27 + 900 + 1 + 1 + 1 + 40 + -20 + + + + + + 448 + NIVDBP + NIV Default Backpack + This is an internal item that is needed for the 1.13 XML-Editor. Removal of this item and subsequent use of the 1.13 XML-Editor may cause bugs. + Not for sale + This should not be available through Bobby Ray. It is an internal item that is needed for the 1.13 XML-Editor. Removal of this item and subsequent use of the 1.13 XML-Editor may cause bugs. + 131072 + 0 + 1 + 3 + 1 + 573 + 1 + + + + + + 449 + 7.62x51mm 5 G + 7.62x51mm Mag, 5 Glaser + If 5 rounds of Glaser Safety ammo fail to make your point, the conversation wasn't worth having to begin with. + 7.62x51mm 5 Glaser + Five rounds of frangible fun. All of the man-stopping power, none of the over-penetration. + 1024 + 0 + 1 + 198 + 1 + 275 + 1 + 6 + 13 + 88 + 3 + 1 + 1 + 1 + 8 + + + + + + 450 + 7.62x51mm 5 T + 7.62x51mm Mag, 5 Tracer + 5 rounds of tracer ammo for precision accuracy. + 7.62x51mm 5 Tracer + Feed in a mag of 7.62x51mm tracer for heavy-hitting accurate fire. + 1024 + 0 + 1 + 199 + 1 + 276 + 1 + 6 + 13 + 50 + 1 + 1 + 1 + -10 + 2 + 6 + + + + + + 451 + 7.62x51mm 5 M + 7.62x51mm Mag, 5 Match + Boost the range of your favorite sniper rifle with this match quality ammo. + 7.62x51mm 5 Match + Long distance shooting is easier with match grade rounds + 1024 + 0 + 1 + 200 + 1 + 277 + 1 + 6 + 13 + 75 + 4 + 1 + 1 + 1 + 7 + 120 + 10 + + + + + + 452 + 7.62x51mm 5 HP C + 7.62x51mm Mag, 5 HP Cold + A five round mag of 7.62mm HP cold loaded ammo muffles any rifle's blast. + 7.62x51mm 5 HP Cold + While reduced noise is accompanied by reduced penetration, this shouldn't be a problem for this already powerful rifle round. + 1024 + 0 + 1 + 201 + 1 + 347 + 1 + 6 + 13 + 23 + 3 + 1 + 1 + 1 + 8 + 40 + -20 + + + + + + 453 + 7.62x51mm 5 C + 7.62x51mm Mag, 5 Cold + Plink away without disturbing the peace. This cold loaded ammo is 40 percent less loud. + 7.62x51mm 5 Cold + Bore holes in the enemy in near noiselessness. + 1024 + 0 + 1 + 202 + 1 + 346 + 1 + 6 + 13 + 34 + 3 + 1 + 1 + 1 + 8 + 40 + -20 + + + + + + 454 + .50 Mag, 5 + .50 Magazine, 5 + An 5 round magazine of .50 caliber (Browning) bullets. + .50 Mag. 5 + An 5 round magazine of .50 caliber (Browning) bullets. + 1024 + 0 + 1 + 273 + 1 + 610 + 4 + 8 + 17 + 150 + 9 + 1 + 1 + 1 + 2 + + + + + + 455 + 7.62x51mm 10 HP + 7.62x51mm Mag, 10 HP + Dispatch adversaries without the risk of overpenetration using hollow point ammunition. + 7.62x51mm 10 HP + Military use of hollow point ammunition was banned by the Hague Convention of 1899. User assumes all risk. + 1024 + 0 + 1 + 203 + 1 + 397 + 3 + 6 + 13 + 50 + 6 + 1 + 1 + 1 + 5 + + + + + + 456 + 7.62x51mm 10 + 7.62x51mm Mag, 10 + 10 rounds of 7.62x51mm full metal jacket. + 7.62x51mm 10 + Great for the semi-automatic sniper rifle in your armory. + 1024 + 0 + 1 + 204 + 1 + 396 + 3 + 6 + 13 + 75 + 6 + 1 + 1 + 1 + 5 + + + + + + 457 + 7.62x51mm 10 G + 7.62x51mm Mag, 10 Glaser + If 10 rounds of Glaser Safety ammo fail to make your point, the conversation wasn't worth having to begin with. + 7.62x51mm 10 Glaser + Ten rounds of frangible fun. All of the man-stopping power, none of the over-penetration. + 1024 + 0 + 1 + 205 + 1 + 398 + 3 + 6 + 13 + 175 + 6 + 1 + 1 + 1 + 5 + + + + + + 458 + 7.62x51mm 10 T + 7.62x51mm Mag, 10 Tracer + 7.62x51mm tracer ammo aids accurate automatic fire. + 7.62x51mm 10 Tracer + Draw a line through the opposition - literally - with tracer ammo. + 1024 + 0 + 1 + 206 + 1 + 399 + 3 + 6 + 13 + 100 + 1 + 1 + 1 + -10 + 2 + 6 + + + + + + 459 + 7.62x51mm 10 M + 7.62x51mm Mag, 10 Match + 7.62x51mm match grade features more range than standard FMJ rounds. + 7.62x51mm 10 Match + Be sure of your backstop when using match ammo for hunting or target shooting. + 1024 + 0 + 1 + 207 + 1 + 400 + 3 + 6 + 13 + 150 + 6 + 1 + 1 + 1 + 5 + 120 + 10 + + + + + + 460 + 7.62x51mm 10 HP C + 7.62x51mm Mag, 10 HP Cold + 10 rounds of quiet firing, high-expanding ammo. + 7.62x51mm 10 HP Cold + They'll never know what hit them when they catch this quiet HP round. + 1024 + 0 + 1 + 208 + 1 + 402 + 3 + 6 + 13 + 45 + 6 + 1 + 1 + 1 + 5 + 40 + -20 + + + + + + 461 + 7.62x51mm 10 C + 7.62x51mm Mag, 10 Cold + Nearly half as quiet as standard 7.62x51mm. + 7.62x51mm 10 Cold + Choose 7.62x51mm Cold load for near noiseless negation. + 1024 + 0 + 1 + 209 + 1 + 401 + 3 + 6 + 13 + 68 + 6 + 1 + 1 + 1 + 5 + 40 + -20 + + + + + + 462 + .30-06 AP + .30-06 AP Clip + A clip holding 8 rounds of FMJ ammo in the venerable .30-06 caliber. + .30-06 AP Clip + If you happen to have a M1 Garand around, here's some ammo for it. + 1024 + 0 + 1 + 454 + 1 + 682 + 2 + 4 + 13 + 150 + 2 + 1 + 1 + 1 + 5 + + + + + + 463 + 7.62x51mm 20 G + 7.62x51mm Mag, 20 Glaser + If 20 rounds of Glaser Safety ammo fail to make your point, the conversation wasn't worth having to begin with. + 7.62x51mm 20 Glaser + Twenty rounds of frangible fun. All of the man-stopping power, none of the over-penetration. + 1024 + 0 + 1 + 212 + 1 + 278 + 7 + 4 + 20 + 350 + 5 + 1 + 1 + 1 + 6 + + + + + + 464 + 7.62x51mm 20 T + 7.62x51mm Mag, 20 Tracer + 20 tracer bullets in 7.62x51mm for spot-on burst fire. + 7.62x51mm 20 Tracer + Light up your targets literally and figuratively with a mag full of tracers. + 1024 + 0 + 1 + 213 + 1 + 279 + 7 + 4 + 20 + 200 + 5 + 1 + 1 + 1 + 6 + -10 + 2 + 6 + + + + + + 465 + 7.62x51mm 20 M + 7.62x51mm Mag, 20 Match + 7.62x51mm match ammo for extra long-range dueling. + 7.62x51mm 20 Match + 7.62mm match grade extends the reach of your long-arm. + 1024 + 0 + 1 + 214 + 1 + 280 + 7 + 4 + 20 + 300 + 6 + 1 + 1 + 1 + 5 + 120 + 10 + + + + + + 466 + 7.62x51mm 20 HP C + 7.62x51mm Mag, 20 HP Cold + 20 reduced noise hollow point rounds. + 7.62x51mm 20 HP Cold + Need to reduce a target to a bloody, amorphous mass? Is noise an issue? This is the ammo for you. + 1024 + 0 + 1 + 215 + 1 + 350 + 7 + 4 + 20 + 90 + 5 + 1 + 1 + 1 + 6 + 40 + -20 + + + + + + 467 + 7.62x51mm 20 C + 7.62x51mm Mag, 20 Cold + 20 rounds of extra quiet 7.62x51mm. + 7.62x51mm 20 Cold + Cold loaded ammo for muted marauding. + 1024 + 0 + 1 + 216 + 1 + 349 + 7 + 4 + 20 + 135 + 5 + 1 + 1 + 1 + 6 + 40 + -20 + + + + + + 468 + .30 car HP + .30 car HP mag + A 30-round M1 magazine with hollowpoint ammo. + .30 car HP mag + Hollowpoint rounds for the old M1 Carbine. + 1024 + 0 + 1 + 450 + 1 + 683 + 4 + 4 + 20 + 100 + 2 + 1 + 1 + 1 + 4 + + + + + + 469 + 7.62x51mm Belt G + 7.62x51mm Belt, Glaser + If 100 rounds of Glaser Safety ammo fail to make your point, the conversation wasn't worth having to begin with. + 7.62x51mm Belt Glaser + One hundred rounds of frangible fun. All of the man-stopping power, none of the over-penetration. + 1024 + 0 + 1 + 219 + 1 + 281 + 33 + 27 + 1750 + 1 + 1 + 1 + + + + + + 470 + 7.62x51mm Belt T + 7.62x51mm Belt, Tracer + This belt of 7.62 NATO tracer will up the accuracy of your squad's force multiplier. + 7.62x51mm Belt Tracer + Tracer ammo, because seeing where your shots are going is just really damn cool. + 1024 + 0 + 1 + 220 + 1 + 282 + 33 + 27 + 1000 + 7 + 1 + 1 + 1 + 4 + -10 + 2 + 6 + + + + + + 471 + 7.62x51mm Belt M + 7.62x51mm Belt, Match + Extended range and extended feed are just what your LMG or SAW needs. + 7.62x51mm Belt Match + Belt out some classic rock n' roll louder and longer with a belt of match quality ammo. + 1024 + 0 + 1 + 221 + 1 + 283 + 33 + 27 + 1500 + 1 + 1 + 1 + 120 + 10 + + + + + + 472 + 7.62x51mm Belt HP C + 7.62x51mm Belt, HP Cold + A belt load of quieter than normal hollow point 7.62x51mm. + 7.62x51mm Belt HP Cold + This reduced noise ammo makes it much more difficult to pin-point your MG. + 1024 + 0 + 1 + 222 + 1 + 353 + 33 + 27 + 450 + 1 + 1 + 1 + 40 + -20 + + + + + + 473 + 7.62x51mm Belt C + 7.62x51mm Belt, Cold + One belt of oh-so-quiet 7.62x51mm. + 7.62x51mm Belt Cold + Less noise, less stopping power, this ammo still ensures a body count. + 1024 + 0 + 1 + 223 + 1 + 352 + 33 + 27 + 675 + 1 + 1 + 1 + 40 + -20 + + + + + + 474 + .30 car AP + .30 car AP mag + A 30-round M1 magazine with AP ammo. + .30 car AP mag + Full Metal Jacket ammo for the old M1 Carbine. + 1024 + 0 + 1 + 451 + 1 + 684 + 4 + 4 + 20 + 150 + 2 + 1 + 1 + 1 + 4 + + + + + + 475 + .300 WM Mag HP + .300 WM Mag HP + A box-type magazine holding 5 .300 Winchester Magnum rounds with hollowpoint bullets. + .300 WM Mag HP + The .300 Winchester Magnum can be considered a standard hunting round, especially with expanding hollowpoint bullets. + 1024 + 0 + 1 + 434 + 1 + 540 + 1 + 6 + 17 + 30 + 3 + 1 + 1 + 1 + 6 + + + + + + 476 + .300 WM Mag AP + .300 WM Mag AP + A box-type magazine holding 5 .300 Winchester Magnum rounds with armor-piercing bullets. + .300 WM Mag AP + The .300 Winchester Magnum can be considered a standard hunting round, though these bullets are for the deer with Kevlar vest. + 1024 + 0 + 1 + 435 + 1 + 541 + 1 + 6 + 17 + 40 + 3 + 1 + 1 + 1 + 6 + + + + + + 477 + 7.92x57mm 5 HP + 7.92x57mm Mauser 5 HP + Back in WW-II, this was the German Army's rifle ammunition. Today it is still considered on par with the .308 Winchester. + 7.92x57mm 5 HP + Own a vintage Mauser Gewehr 98 or Karabiner 98k? We have the ammo for your old pal! + 1024 + 0 + 1 + 438 + 1 + 542 + 1 + 6 + 13 + 25 + 3 + 1 + 1 + 1 + 9 + + + + + + 478 + 7.92x57mm 5 AP + 7.92x57mm Mauser 5 AP + The German Army's AP rifle ammunition in WW-II. + 7.92x57mm 5 AP + Our AP ammo for your old Mauser Gewehr 98 or Kar 98k. + 1024 + 0 + 1 + 439 + 1 + 543 + 1 + 6 + 13 + 36 + 3 + 1 + 1 + 1 + 9 + + + + + + 479 + 12.7mm Subsonic + 12.7x97mm Subsonic + A five-round magazine of 12.7mm subsonic ammunition. This is the version with the highpower penetrator. + 12.7x97mm Subsonic + Want to fire a .50 cal round without making noise? These babies are cutdown 12.7mm rounds to fit the Russian VSSK. + 1024 + 0 + 1 + 442 + 1 + 544 + 4 + 4 + 21 + 240 + 10 + 1 + 1 + 1 + 4 + 80 + + + + + + 480 + 5.56 SCF mag + 5.56x45mm SCF mag + A magazine of armor piercing flechette dart ammunition. + 5.56x45mm SCF mag + Newly developed flechette ammo that goes together with the newly developed Steyr Advanced Combat Rifle. + 1024 + 0 + 1 + 448 + 1 + 580 + 3 + 4 + 20 + 280 + 8 + 1 + 1 + 1 + 2 + + + + + + 481 + 6.8 SPC mag HP + 6.8x43mm SPC mag HP + 25 rounds of 6.8mm SPC ammo. This magazine holds cartridges with hollowpoint bullets. + 6.8x43mm SPC mag HP + The 6.8x43mm Special Purpose Cartridge was developed under participation of the special operations comunity, who wanted a round that should be more lethal than the 5.56x45mm. Now they got it. + 1024 + 0 + 1 + 444 + 1 + 582 + 5 + 4 + 20 + 120 + 4 + 1 + 1 + 1 + 3 + + + + + + 482 + 6.8 SPC mag + 6.8x43mm SPC mag + A magazine holding 25 rounds of the new 6.8x43mm ammo. + 6.8x43mm SPC mag + The new 6.8x43mm SPC special forces ammo. More range and effect than the standard NATO-5.56mm round. + 1024 + 0 + 1 + 445 + 1 + 583 + 5 + 4 + 20 + 180 + 4 + 1 + 1 + 1 + 3 + + + + + + 483 + 7.62x39mm Drum + 7.62x39mm Drum + When its time to end the fire fight, snap in a drum of hard hitting 7.62x39mm. + 7.62x39mm Drum + This long-serving heavy cartridge comes in convenient drums. + 1024 + 0 + 1 + 244 + 1 + 404 + 30 + 2 + 22 + 600 + 8 + 1 + 1 + 1 + 3 + + + + + + 484 + 7.62x39mm Drum T + 7.62x39mm Drum, Tracer + Put bursts from your PKM on target with this 100-round drum of tracers. + 7.62x39mm Drum Tracer + Tracer ammunition helps anyone walk fire onto targets with deadly precision. + 1024 + 0 + 1 + 245 + 1 + 406 + 30 + 2 + 22 + 800 + 8 + 1 + 1 + 1 + 3 + -10 + 2 + 6 + + + + + + 485 + 4.7mm Mag 20 + 4.7x33mm Mag, 20 + 20 rounds of 4.7mm caseless ammunition. + 4.7x33mm Mag 20 + 4.7mm ammo could have been a contender on a large scale. Give it another chance. + 1024 + 0 + 1 + 255 + 1 + 464 + 2 + 8 + 12 + 280 + 4 + 1 + 1 + 1 + 1 + 7 + + + + + + 486 + 5.7mm Mag 20 AET + 5.7x28mm Mag, 20 AET + These 5.7mm AET rounds will cleave through armor, and flesh, expanding as they go. + 5.7x28mm Mag 20 AET + If regular 5.7mm won't drop a target, these AET rounds surely will. + 1024 + 0 + 1 + 260 + 1 + 407 + 2 + 8 + 12 + 600 + 7 + -1 + 1 + 1 + 1 + 3 + + + + + + 487 + 5.7mm Mag 50 AET + 5.7x28mm Mag, 50 AET + 50 rounds of 5.7mm AET will pass through your P90 and your targets armor with equal ease. + 5.7x28mm Mag 50 AET + Armored or not, reduce your attacker to bloody tatters with a burst of AET ammo. + 1024 + 0 + 1 + 263 + 1 + 284 + 5 + 4 + 24 + 1500 + 8 + -1 + 1 + 1 + 1 + 3 + + + + + + 488 + 4.6mm PDW Mag + 4.6x30mm PDW Magazine + This 40-round magazine contains 4.6mm ammunition for the HK MP-7. This round possesses wound and range capabilites comparable to a rifle round. + 4.6x30mm PDW Mag + Specialized ammunition uniquely used by the HK MP-7. Each bullet is about as large as a rifle round, and packs around the same punch. + 1024 + 0 + 1 + 280 + 1 + 444 + 4 + 4 + 20 + 800 + 9 + 1 + 1 + 1 + 2 + + + + + + 489 + 7.62x25mm Mag + 7.62x25mm Pistol Mag + 8 rounds of 7.62x25mm for your Soviet made handgun. + 7.62x25mm Mag + Retired from official military use, 7.62x25mm is still used by many Eastern European police officers. + 1024 + 0 + 1 + 285 + 1 + 446 + 1 + 8 + 12 + 8 + 1 + 1 + 1 + 1 + 10 + + + + + + 490 + 7.62x25mm Mag HP + 7.62x25mm Pistol Mag, HP + 8 rounds of 7.62x25mm hollow point. + 7.62x25mm Mag HP + Though a diminutive bullet, the 7.62x25mm HP doesn't lack stopping power. + 1024 + 0 + 1 + 284 + 1 + 447 + 1 + 8 + 12 + 16 + 2 + 1 + 1 + 1 + 9 + + + + + + 491 + 7.62x25mm Mag C + 7.62x25mm Pistol Mag, Cold + 8 rounds of 7.62mm cold load. Shoots quieter than standard load ammo. + 7.62x25mm Mag Cold + This mag of cold loaded ammo will flow quiet as the Don. + 1024 + 0 + 1 + 288 + 1 + 448 + 1 + 8 + 12 + 8 + 1 + 1 + 1 + 1 + 10 + 40 + -20 + + + + + + 492 + 7.62x25mm Mag HP C + 7.62x25mm Pistol Mag, HP Cold + 7.62 x 25 mm Tokarev, an expanding round with reduced noise. + 7.62x25mm Mag HP Cold + 7.62x25mm HP cold load hits hard and quiet. + 1024 + 0 + 1 + 287 + 1 + 449 + 1 + 8 + 12 + 15 + 2 + 1 + 1 + 1 + 9 + 40 + -20 + + + + + + 493 + 7.62x25mm SMG Mag C + 7.62x25mm SMG Mag, Cold + A .30 Tokarev SMG mag, this ammo allows for quiet yet effective bursts. + 7.62x25mm SMG Mag Cold + Cold loaded ammo, when you need a small, but authoritative voice from your SMG. + 1024 + 0 + 1 + 293 + 1 + 452 + 3 + 4 + 16 + 27 + 3 + 1 + 1 + 1 + 8 + 40 + -20 + + + + + + 494 + 7.62x25mm SMG Mag HP C + 7.62x25mm SMG Mag, HP Cold + Quiet firing HP ammo for a PPD-40, PPSh-41, PPS-43 or K-50 m. + 7.62x25mm SMG Mag HP Cold + Quiet and heavy hitting as a Russian blizzard. + 1024 + 0 + 1 + 292 + 1 + 453 + 3 + 4 + 16 + 54 + 3 + 1 + 1 + 1 + 8 + 40 + -20 + + + + + + 495 + 7.62x25mm Biz. Mag + 7.62x25mm Bizon Mag + A 45 round box of 7.62 Tk for your Bizon 2-07 SMG. + 7.62x25mm Biz. Mag + Originally converted PPSh-41/PPS-43 box magazines, these clips are made to fire 7.62 x 25 from a Bizon SMG. + 1024 + 0 + 1 + 295 + 1 + 458 + 5 + 4 + 24 + 45 + 3 + 1 + 1 + 1 + 8 + + + + + + 496 + 7.62x25mm Biz. Mag HP + 7.62x25mm Bizon Mag, HP + 45 round box mag of Hollow point 7.62 x 25 ammo. + 7.62x25mm Biz. Mag HP + Hammer unarmored targets into the ground with a hail of 7.62x25mm. + 1024 + 0 + 1 + 294 + 1 + 459 + 5 + 4 + 24 + 90 + 3 + 1 + 1 + 1 + 8 + + + + + + 497 + 7.62x25mm Biz. Mag C + 7.62x25mm Bizon Mag, Cold + Box magazine of 7.62x25mm for quiet performance. + 7.62x25mm Biz. Mag Cold + Quietly deal with hostile incursions with these PP-27 Box mags. + 1024 + 0 + 1 + 298 + 1 + 460 + 5 + 4 + 24 + 41 + 1 + 1 + 1 + 40 + -20 + + + + + + 498 + 7.62x25mm Biz. Mag HP C + 7.62x25mm Bizon Mag, HP Cold + 45 round mag of quiet firing cold load HP for a Bizon SMG + 7.62x25mm Biz. Mag HP Cold + Blast away without noise issues, confident that HP rounds will keep them down and out. + 1024 + 0 + 1 + 297 + 1 + 461 + 5 + 4 + 24 + 81 + 1 + 1 + 1 + 40 + -20 + + + + + + 499 + 7.62x25mm Drum + 7.62x25mm Drum + 71-round drum of 7.62 x 25 ammunition. + 7.62x25mm Drum + 7.62 Tk drum fits your vintage Russian SMG. + 1024 + 0 + 1 + 300 + 1 + 454 + 8 + 2 + 22 + 75 + 3 + 1 + 1 + 1 + 8 + + + + + + 500 + 7.62x25mm Drum HP + 7.62x25mm Drum, HP + Drum of expanding hollow-point ammo in .30 caliber Tokarev. + 7.62x25mm Drum HP + Hard hitting HP in a high capacity load-out. + 1024 + 0 + 1 + 299 + 1 + 455 + 8 + 2 + 22 + 150 + 3 + 1 + 1 + 1 + 8 + + + + + + 501 + 7.62x25mm Drum C + 7.62x25mm Drum, Cold + Cold loaded 7.62 Tk fires nearly half as loudly as normal ammo. + 7.62x25mm Drum Cold + Drum of muted 7.62x25mm. + 1024 + 0 + 1 + 303 + 1 + 456 + 8 + 2 + 22 + 68 + 1 + 1 + 1 + 40 + -20 + + + + + + 502 + 7.62x25mm Drum HP C + 7.62x25mm Drum, HP Cold + Cold loaded for reduced noice, hollow point for increased expansion. + 7.62x25mm Drum HP Cold + What cold loaded ammo loses in stopping power, it regains in HP form. + 1024 + 0 + 1 + 302 + 1 + 457 + 8 + 2 + 22 + 135 + 1 + 1 + 1 + 40 + -20 + + + + + + 503 + 12.7mm Mag + 12.7mm Magazine + "Mini-.50" magazine for heavy anti-material rifles. + 12.7mm Mag + Penetrate light armor vehicles from considerable range with a clip full of 12.7mm. + 1024 + 0 + 1 + 309 + 1 + 443 + 5 + 6 + 21 + 225 + 10 + 1 + 1 + 1 + 1 + + + + + + 504 + 9x18mm Mag 8 + 9x18mm Pistol Mag, 8 + 8 rounds of 9x18mm Makarov. + 9x18mm Mag 8 + 9x18mm Makarov fits many more Eastern European made handguns than its namesake. + 1024 + 0 + 1 + 311 + 1 + 421 + 1 + 8 + 12 + 6 + 1 + 1 + 1 + 1 + 10 + + + + + + 505 + 9x18mm Mag 8 HP + 9x18mm Pistol Mag, 8 HP + 8 hollow-point rounds of 9x18mm Makarov. + 9x18mm Mag 8 HP + 9x18mm in HP for added stopping power. + 1024 + 0 + 1 + 312 + 1 + 422 + 1 + 8 + 12 + 12 + 2 + 1 + 1 + 1 + 9 + + + + + + 506 + 9x18mm Mag 12 + 9x18mm Pistol Mag, 12 + 12 rounds of 9x18mm Makarov. + 9x18mm Mag 12 + 9x18mm Makarov is an inexpensive but effective ammunition. + 1024 + 0 + 1 + 315 + 1 + 423 + 2 + 8 + 12 + 9 + 1 + 1 + 1 + 1 + 10 + + + + + + 507 + 9x18mm Mag 12 HP + 9x18mm Pistol Mag, 12 HP + 12 rounds of hollow-point in cost effective 9x18mm. + 9x18mm Mag 12 HP + This HP 9x18mm ammo will knock a target down without going through. + 1024 + 0 + 1 + 316 + 1 + 424 + 2 + 8 + 12 + 18 + 1 + 1 + 1 + 1 + 10 + + + + + + 508 + 9x18mm Mag 20 + 9x18mm SMG Mag, 20 + 20 round magazine for a 9x18mm chambered SMG. + 9x18mm Mag 20 + 20 round clip fits many Russian SMGs and machine pistols. + 1024 + 0 + 1 + 319 + 1 + 425 + 3 + 4 + 16 + 15 + 2 + 1 + 1 + 1 + 9 + + + + + + 509 + 9x18mm Mag 20 HP + 9x18mm SMG Mag, 20 HP + 20 round SMG mag loaded with hollow-point ammo. + 9x18mm Mag 20 HP + HP rounds are preferred by law enforcement officials for their low penetration. + 1024 + 0 + 1 + 320 + 1 + 426 + 3 + 4 + 16 + 30 + 2 + 1 + 1 + 1 + 9 + + + + + + 510 + 9x18mm Mag 30 + 9x18mm SMG Mag, 30 + This 30 round mag fits a host of Eastern European SMGs. + 9x18mm Mag 30 + 30 round clip for a Kashtan or Kiparis. + 1024 + 0 + 1 + 323 + 1 + 435 + 4 + 4 + 16 + 23 + 3 + 1 + 1 + 1 + 8 + + + + + + 511 + 9x18mm Mag 30 HP + 9x18mm SMG Mag, 30 HP + 30 round SMG mag loaded with hollow-point ammunition. + 9x18mm Mag 30 HP + 30 hollow-point bullets will cut a boring conversation short in no time at all. + 1024 + 0 + 1 + 324 + 1 + 436 + 4 + 4 + 16 + 45 + 3 + 1 + 1 + 1 + 8 + + + + + + 512 + .40 Mag + .40 S&W Mag + .40 S&W emerged in the late 1990s as "middle of the road" round with more stopping power than the 9mm and more penetration than the .45ACP. + .40 Mag + .40S&W is a popular ammunition among many law enforcement officers. + 1024 + 0 + 1 + 331 + 1 + 427 + 2 + 8 + 12 + 14 + 2 + 1 + 1 + 1 + 9 + + + + + + 513 + .40 Mag HP + .40 S&W Mag, HP + This hollow point ammo gives increased punch to the the .40 S&W's already significant stopping power. + .40 Mag HP + The expansion power of HP adds substance to this powerful pistol ammunition. + 1024 + 0 + 1 + 332 + 1 + 429 + 2 + 8 + 12 + 28 + 2 + 1 + 1 + 1 + 9 + + + + + + 514 + .40 Mag AP + .40 S&W Mag, AP + 14 rounds of .40 S&W armor-piercing ammo. + .40 Mag AP + Punch holes in the competition with these handy AP rounds. + 1024 + 0 + 1 + 333 + 1 + 428 + 2 + 8 + 12 + 42 + 3 + 1 + 1 + 1 + 8 + + + + + + 515 + .40 Mag AET + .40 S&W Mag, AET + A fruitful marriage of penerating power and game-stopping expansion in .40 caliber. + .40 Mag AET + Armored targets will go down and stay down when you tag them with this potent AET round. + 1024 + 0 + 1 + 334 + 1 + 431 + 2 + 8 + 12 + 112 + 5 + -3 + 1 + 1 + 1 + 6 + + + + + + 516 + .40 Mag G + .40 S&W Mag, Glaser + If 14 rounds of Glaser Safety ammo fail to make your point, the conversation wasn't worth having to begin with. + .40 Mag Glaser + Fourteen rounds of frangible fun. All of the man-stopping power, none of the over-penetration. + 1024 + 0 + 1 + 335 + 1 + 430 + 2 + 8 + 12 + 98 + 3 + 1 + 1 + 1 + 8 + + + + + + 517 + .40 Mag M + .40 S&W Mag, Match + 14 rounds of match grade .40 S&W; added range with the same mild recoil. + .40 Mag Match + Competitive shooting or life and death struggle, match ammo extends your reach. + 1024 + 0 + 1 + 336 + 1 + 432 + 2 + 8 + 12 + 84 + 4 + 1 + 1 + 1 + 7 + 70 + 10 + + + + + + 518 + 7.62x54R Mag 5 + 7.62x54R Mag, 5 + 5 rounds for a Dragunov or other 7.62x54mm rifle. + 7.62x54R Mag 5 + 7.62x54R is an old fashioned heavy hitter. + 1024 + 0 + 1 + 349 + 1 + 433 + 1 + 6 + 13 + 45 + 5 + 1 + 1 + 1 + 6 + + + + + + 519 + 7.62x54R Mag 5 T + 7.62x54R Mag, 5 Tracer + 7.62x54R tracer ammunition offers pinpoint accuracy. + 7.62x54R Mag 5 Tracer + Light up the battlefield night or day with these tracer rounds. + 1024 + 0 + 1 + 350 + 1 + 434 + 1 + 6 + 13 + 60 + 1 + 1 + 1 + -10 + 2 + 6 + + + + + + 520 + 7.62x54R Box + 7.62x54R Box + 200 round box of 7.62x54 full metal jacket ammo. + 7.62x54R Box + Crack open a box of 7.62x54R when its time to reload the squad PKM. + 1024 + 0 + 1 + 355 + 1 + 412 + 62 + 27 + 1800 + 9 + 1 + 1 + 1 + 2 + + + + + + 521 + 7.62x54R Box T + 7.62x54R Box, Tracer + 7.62x54R tracer rounds aid accurate burst fire. + 7.62x54R Box Tracer + Adjusting automatic fire is an easy task with tracer ammo. + 1024 + 0 + 1 + 356 + 1 + 413 + 62 + 27 + 2400 + 9 + 1 + 1 + 1 + 2 + -10 + 2 + 6 + + + + + + 522 + .338 Lapua Mag + .338 Lapua Magnum Mag + The absolute last word in big game hunting or long range sniping, this powerful round is guaranteed to drop targets where they stand. + .338 Lapua Mag + If this massive largebore ammo fails to terminate the target, Bobby Ray's offers a fine line of anti-tank weaponry. + 1024 + 0 + 1 + 361 + 1 + 414 + 8 + 6 + 17 + 250 + 10 + 1 + 1 + 1 + 1 + + + + + + 523 + .44 S-Load + .44 Speed Loader + 6 rounds of .44 mag for rapid reload of your Dirty Harry revolver. + .44 S-Load + Why get pinned behind cover thumbing shells into your gun? Get back in the fight quickly with this speed-loader. + 1024 + 0 + 1 + 363 + 1 + 384 + 1 + 8 + 14 + 11 + 3 + 1 + 1 + 1 + 8 + + + + + + 524 + .44 S-Load HP + .44 Speed Loader, HP + These .44 rounds have had their points drilled out to maximize their effectiveness against targets without armor. + .44 S-Load HP + For every aspiring Dirty Harry, or if you've just got a thing for making a big mess, these hollow point .44 rounds will really make your day. + 1024 + 0 + 1 + 364 + 1 + 385 + 1 + 8 + 14 + 21 + 3 + 1 + 1 + 1 + 8 + + + + + + 525 + .44 S-Load AP + .44 Speed Loader, AP + Made primarily of brass, these rounds are designed to defeat most kinds of body armor and feature a teflon coating to minimize barrel wear. + .44 S-Load AP + The infamous 'Cop Killer' round is now commercially available thanks to a convenient legislation loophole. Although not quite as effective as the NBC would have you believe, these can still pack a fair punch against targets wearing body armor. + 1024 + 0 + 1 + 365 + 1 + 386 + 1 + 8 + 14 + 32 + 3 + 1 + 1 + 1 + 8 + + + + + + 526 + .44 S-Load G + .44 Speed Loader, Glaser + If 6 rounds of Glaser Safety ammo fail to make your point, the conversation wasn't worth having to begin with. + .44 S-Load Glaser + Six rounds of frangible fun. All of the man-stopping power, none of the over-penetration. + 1024 + 0 + 1 + 367 + 1 + 387 + 1 + 8 + 14 + 74 + 4 + 1 + 1 + 1 + 7 + + + + + + 527 + .44 Mag + .44 Magazine + 8 magnum rounds for your .44 Magnum semi-automatic. + .44 Mag + Unparalleled muzzle velocity and knock down power in this clip of Magnum rounds. + 1024 + 0 + 1 + 368 + 1 + 439 + 2 + 8 + 12 + 14 + 3 + 1 + 1 + 1 + 8 + + + + + + 528 + .44 Mag HP + .44 Magazine, HP + These .44 rounds have had their points drilled out to maximize their effectiveness against targets without armor. + .44 Mag HP + For every aspiring Dirty Harry, or if you've just got a thing for making a big mess, these hollow point .44 rounds will really make your day. + 1024 + 0 + 1 + 369 + 1 + 440 + 2 + 8 + 12 + 28 + 3 + 1 + 1 + 1 + 8 + + + + + + 529 + .44 Mag AP + .44 Magazine, AP + Made primarily of brass, these rounds are designed to defeat most kinds of body armor and feature a teflon coating to minimize barrel wear. + .44 Mag AP + The infamous 'Cop Killer' round is now commercially available thanks to a convenient legislation loophole. Although not quite as effective as the NBC would have you believe, these can still pack a fair punch against targets wearing body armor. + 1024 + 0 + 1 + 370 + 1 + 441 + 2 + 8 + 12 + 42 + 3 + 1 + 1 + 1 + 8 + + + + + + 530 + .44 Mag G + .44 Magazine, Glaser + If 8 rounds of Glaser Safety ammo fail to make your point, the conversation wasn't worth having to begin with. + .44 Mag Glaser + Eight rounds of frangible fun. All of the man-stopping power, none of the over-penetration. + 1024 + 0 + 1 + 372 + 1 + 442 + 2 + 8 + 12 + 98 + 3 + 1 + 1 + 1 + 8 + + + + + + 531 + 10mm SMG Mag + 10mm SMG Mag + Introduced in 1979 under the design of Jeff Cooper, 10mm ammo shares the dimensions, but not the popularity, of .40 S&W. + 10mm SMG Mag + Developed for its stopping power, 10mm is not an uncommon ordninance for police and counter-terrorist agents. + 1024 + 0 + 1 + 384 + 1 + 415 + 6 + 4 + 16 + 51 + 4 + 1 + 1 + 1 + 7 + + + + + + 532 + 10mm Mag HP + 10mm Magazine, HP + 30 rounds of 10mm hollow point puts enemies out of the fight permanently. + 10mm Mag HP + 10mm HP is perfect for detering persistent foes. + 1024 + 0 + 1 + 385 + 1 + 416 + 6 + 4 + 16 + 101 + 4 + 1 + 1 + 1 + 7 + + + + + + 533 + 10mm Mag AP + 10mm Magazine, AP + 30 rounds of armor piercing ammo in 10mm. + 10mm Mag AP + Targets in armor are no match for an AP round in their 10 ring. + 1024 + 0 + 1 + 386 + 1 + 417 + 6 + 4 + 16 + 152 + 4 + 1 + 1 + 1 + 7 + + + + + + 534 + 10mm Mag AET + 10mm Magazine, AET + The pinnacle of terminal ballistics combines armor defeating capability with the punch of a hollow point bullet in one small deadly package. + 10mm Mag AET + 10mm AET doesn't brake for armor or tough organic matter. Burn down the burliest opponent regardless of ballistic armor. + 1024 + 0 + 1 + 387 + 1 + 419 + 6 + 4 + 16 + 404 + 6 + -3 + 1 + 1 + 1 + 5 + + + + + + 535 + 10mm Mag G + 10mm Magazine, Glaser + If 30 rounds of Glaser Safety ammo fail to make your point, the conversation wasn't worth having to begin with. + 10mm Mag Glaser + Thirty rounds of frangible fun. All of the man-stopping power, none of the over-penetration. + 1024 + 0 + 1 + 388 + 1 + 418 + 6 + 4 + 16 + 353 + 5 + 1 + 1 + 1 + 6 + + + + + + 536 + 10mm Mag M + 10mm Magazine, Match + 30 rounds of match quality 10mm add to the range of your 10mm SMG. + 10mm Mag Match + Increased range and performance are features of this hard hitting round. + 1024 + 0 + 1 + 389 + 1 + 420 + 6 + 4 + 16 + 303 + 5 + 1 + 1 + 1 + 6 + 70 + 10 + + + + + + 537 + 9x21mm SMG Mag + 9x21mm SMG Magazine + A 30rnd magazine for the SR-2 Veresk machinepistol. + 9x21mm SMG Magazine + Now available: 30rnd mags vor the Veresk! + 1024 + 0 + 1 + 399 + 1 + 727 + 5 + 4 + 16 + 55 + 4 + 1 + 1 + 1 + 3 + + + + + + 538 + 12.5mm Loader + 12.5x35mm Speedloader + This five-shot speedloader of 12.5x35mm rounds is for the massive U-94S UDAR Revolver. + 12.5mm Loader + Owing its dimensions to the 32 gauge shotgun shell, the 12.5mm is a weighty round for a weighty handgun. + 1024 + 0 + 1 + 396 + 1 + 462 + 3 + 8 + 14 + 25 + 3 + 1 + 1 + 1 + 8 + + + + + + 539 + 9x21mm Mag + 9x21mm Magazine + 9x21mm was specially designed to punch through body armor. + 9x21mm Mag + According to its press, 9x21mm's tungsten core enables it to penetrate armored targets from 100 meters away. + 1024 + 0 + 1 + 398 + 1 + 362 + 2 + 8 + 12 + 32 + 3 + 1 + 1 + 1 + 8 + + + + + + 540 + 7.62x37mm Mag + 7.62x37mm Mag + This 7.62 ammo is designed especially for silenced sniper rifles. + 7.62x37mm Mag + Designed so snipers punch through helmets, not the sound barrier. + 1024 + 0 + 1 + 401 + 1 + 409 + 2 + 6 + 13 + 200 + 7 + 1 + 1 + 1 + 4 + 80 + + + + + + 541 + 7.62x37mm Mag DU + 7.62x37mm Mag, Depleted Uranium + Deal out armor penetration and radiation damage from a suppressed rifle. + 7.62x37mm Mag D-U + Deliver a tactical nuclear strike on the smallest possible scale from your silenced sniper rifle. + 1 + 0 + 1 + 1 + 437 + 2 + 6 + 13 + 4000 + -6 + 1 + 1 + 1 + 1 + 3 + 60 + + + + + + 542 + 5.45x18mm Mag + 5.45x18mm Magazine + This 5.45x18mm clip fits the diminutive PSM pistol. + 5.45x18mm Mag + 8 round magazine of 5.45x18mm ammo. + 1024 + 0 + 1 + 404 + 1 + 293 + 1 + 8 + 12 + 6 + 2 + 1 + 1 + 1 + 9 + + + + + + 543 + 5.45x18mm Mag HP + 5.45x18mm Mag, HP + 5.45x18mm hollow point magazine for the PSM. + 5.45x18mm Mag HP + HP bullets augment the stopping power of this small-bore cartridge. + 1024 + 0 + 1 + 403 + 1 + 294 + 1 + 8 + 12 + 12 + 2 + 1 + 1 + 1 + 9 + + + + + + 544 + 9mm MS Mag + 9mm Metal Storm Mag + Dispensing with mechanical loading and firing, Metal Storm's stacked electronically fired ammunition promises reliable mass firepower at low weight. This bundle is configured for 72 rounds across 6 barrels, in 9mm. + 9mm Metal Storm Mag + Dispensing with mechanical loading and firing, Metal Storm's stacked electronically fired ammunition promises reliable mass firepower at low weight. This bundle is configured for 72 rounds across 6 barrels, in 9mm. + 1024 + 0 + 1 + 407 + 1 + 463 + 19 + 4 + 24 + 216 + 9 + 1 + 1 + 1 + 1 + 2 + + + + + + 545 + 12g Shells 2 + 12 Gauge Shells, 2 + Two 12 gauge slugs for your 12 gauge slug-gun. + 12g Shells 2 + Deer hunting or man-hunting, a pair of shotgun slugs will put the quarry down. + 1024 + 0 + 1 + 117 + 2 + 22 + 1 + 8 + 10 + 10 + 3 + 1 + 1 + 1 + 8 + 50 + + + + + + 546 + 12g Shells 2 BS + 12 Gauge Shells, 2 Buckshot + Chamber these 12ga buckshot shells and proclaim with impunity: "This is my boomstick!" + 12g Shells 2 Buckshot + Open up with a shower of buckshot and attackers will dissolve before your eyes. + 1024 + 0 + 1 + 118 + 2 + 4 + 1 + 8 + 10 + 10 + 3 + 1 + 1 + 1 + 8 + + + + + + 547 + .50 AE Mag + .50 Action Express Mag + If you're going to use a overpriced, impractical and unreliable handgun instead of a perfectly good rifle, you'll need ammunition for it. + .50 Action Express Mag + Magazine size, accuracy and controlability are a fair trade off for stopping power and coolness, right? Because if you're going to use a overpriced, impractical and unreliable handgun instead of a perfectly good rifle, you'll need ammunition for it. + 1024 + 0 + 1 + 410 + 1 + 175 + 2 + 8 + 12 + 53 + 4 + 1 + 1 + 1 + 7 + + + + + + 548 + 4.6mm PDW Mag AET + 4.6x30mm PDW Mag AET + This 40-round magazine contains 4.6mm ammunition for the HK MP-7. This round possesses wound and range capabilites comparable to a rifle round. + 4.6x30mm PDW Mag AET + Specialized ammunition uniquely used by the HK MP-7. Each bullet is about as large as a rifle round, and packs around the same punch. + 1024 + 0 + 1 + 281 + 1 + 445 + 4 + 4 + 20 + 1600 + 9 + -1 + 1 + 1 + 1 + 2 + + + + + + 549 + 5.45x39mm Mag T + 5.45x39mm Mag, Tracer + Tracer ammunition in 5.45mm caliber. In addition to the light show, tracer ammo adds a bonus to hit in burst and autofire modes. + 5.45x39mm Mag, Tracer + "Walking" burst fire onto a target has never been so easy with this 30-round magazine of 5.45mm ammo. + 1024 + 0 + 1 + 141 + 1 + 263 + 6 + 4 + 20 + 200 + 5 + 1 + 1 + 1 + 6 + -10 + 2 + 6 + + + + + + 550 + 7.62x39mm 10 T + 7.62x39mm Mag, 10 Tracer + 10 rounds of tracer ammunition in 7.62x39mm. In addition to the light show, tracer ammo adds a bonus to hit in burst and autofire modes. + 7.62x39mm 10 Tracer + Ranging and shot placement (and detection) are even easier with 10 rounds of 7.62x39mm tracer. + 1024 + 0 + 1 + 233 + 1 + 265 + 3 + 6 + 13 + 80 + 1 + 1 + 1 + -10 + 2 + 6 + + + + + + 551 + 7.62x39mm 30 T + 7.62x39mm Mag, 30 Tracer + 30 rounds of tracer ammunition in 7.62x39mm. In addition to the light show, tracer ammo adds a bonus to hit in burst and autofire modes. + 7.62x39mm 30 Tracer + Have your own private light show (without the aid of psychadelic drugs)when you put 30 rounds of 7.62x39mm tracer in the air. + 1024 + 0 + 1 + 239 + 1 + 266 + 9 + 4 + 20 + 240 + 5 + 1 + 1 + 1 + 6 + -10 + 2 + 6 + + + + + + 552 + 5.45x39mm Mag T + 5.45x39mm RPK-Mag, Tracer + Tracer ammunition in 5.45mm caliber. In addition to the light show, tracer ammo adds a bonus to hit in burst and autofire modes. + 5.45x39mm Mag, Tracer + Light up the night (or day) with a whopping 45-round mag of 5.45mm tracer ammo. + 1024 + 0 + 1 + 146 + 1 + 539 + 15 + 3 + 24 + 300 + 7 + 1 + 1 + 1 + 4 + -10 + 2 + 6 + + + + + + 553 + 7.62x54R Mag 10 T + 7.62x54R Mag, 10 Tracer + Ranging and shot placement are easy with 10 rounds of 7.62 Russian tracer. Tracer ammo adds a bonus to hit in burst and full-auto modes. + 7.62x54R 10 Tracer + Ranging and shot placement are easy with 10 rounds of 7.62 Russian tracer. Tracer ammo adds a bonus to hit in burst and full-auto modes. + 1024 + 0 + 1 + 353 + 1 + 290 + 3 + 6 + 13 + 120 + 1 + 1 + 1 + -10 + 2 + 6 + + + + + + 554 + 7.62x39mm Drum HP + 7.62x39mm Drum, HP + This drum contains 100 rounds of 7.62 Warsaw Pact hollow point ammo. Although use of this round against light armored opponents can sway a battle in your favor, it's less effective against heavy armor. + 7.62x39mm Drum HP + When killing them is simply not enough. A huge 100-round drum of 7.62mm Hollow Point is a great way to send the point home in true brain splattering style. + 1024 + 0 + 1 + 243 + 1 + 405 + 30 + 2 + 22 + 400 + 8 + 1 + 1 + 1 + 3 + + + + + + 555 + .50 Beowulf 7 + .50 Beowulf Magazine, 7 + A 7-round FMJ clip for the .50 Beowulf Rifle + .50 Beowulf 7 + 7 rounds of the highpowered .50 Beowulf ammo, just the thing for stopping vehicles. + 1024 + 0 + 1 + 431 + 1 + 515 + 2 + 4 + 17 + 126 + 5 + 1 + 1 + 1 + 6 + -10 + 2 + 6 + + + + + + 556 + .50 Beowulf 7 HP + .50 Bewoulf Magazine, 7 HP + A 7-round HP clip for the .50 Beowulf Rifle + .50 Beowulf 7 HP + A clip of 7 Hollow Point rounds, perfect for harassing big pussycats. + 1024 + 0 + 1 + 430 + 1 + 516 + 2 + 4 + 17 + 84 + 5 + 1 + 1 + 1 + 6 + -10 + 2 + 6 + + + + + + 557 + .50 Beowulf 4 + .50 Beowulf Magazine, 4 + 4 FMJ rounds in a custom-produced mag. + .50 Beowulf 4 + not for sale at BR + 1024 + 0 + 1 + 429 + 1 + 517 + 1 + 8 + 12 + 72 + 5 + 1 + 1 + 1 + -10 + 2 + 6 + + + + + + 558 + .50 Beowulf 4 HP + .50 Bewoulf Magazine, 4 HP + 4 HP rounds in a custom-produced mag. + .50 Beowulf 4 HP + not for sale at BR + 1024 + 0 + 1 + 428 + 1 + 518 + 1 + 8 + 12 + 48 + 5 + 1 + 1 + 1 + -10 + 2 + 6 + + + + + + 559 + 12g Shells 2 FL + 12 Gauge Shells, 2 Flechette + There's no better way to tear the opposition to shreds than to tear through their armor with tiny pieces of flying metal. + 12g Shells 2 Flechette + There's no better way to tear the opposition to shreds than to tear through their armor with tiny pieces of flying metal. + 1024 + 0 + 1 + 119 + 2 + 67 + 1 + 8 + 10 + 30 + 6 + -3 + 1 + 1 + 1 + 5 + 20 + 10 + + + + + + 560 + 12g Shells 4 FL + 12 Gauge Shells, 4 Flechette + There's no better way to tear the opposition to shreds than to tear through their armor with tiny pieces of flying metal. + 12g Shells 4 Flechette + There's no better way to tear the opposition to shreds than to tear through their armor with tiny pieces of flying metal. + 1024 + 0 + 1 + 123 + 2 + 68 + 3 + 8 + 11 + 60 + 6 + -3 + 1 + 1 + 1 + 5 + 20 + 10 + + + + + + 561 + 12g Shells 7 FL + 12 Gauge Shells, 7 Flechette + There's no better way to tear the opposition to shreds than to tear through their armor with tiny pieces of flying metal. + 12g Shells 7 Flechette + There's no better way to tear the opposition to shreds than to tear through their armor with tiny pieces of flying metal. + 1024 + 0 + 1 + 127 + 2 + 69 + 5 + 6 + 15 + 105 + 6 + -3 + 1 + 1 + 1 + 5 + 20 + 10 + + + + + + 562 + 12g Shells 12 FL + 12 Gauge Shells, 12 Flechette + There's no better way to tear the opposition to shreds than to tear through their armor with tiny pieces of flying metal. + 12g Shells 12 Flechette + There's no better way to tear the opposition to shreds than to tear through their armor with tiny pieces of flying metal. + 1024 + 0 + 1 + 131 + 2 + 70 + 9 + 6 + 19 + 180 + 7 + -3 + 1 + 1 + 1 + 4 + 20 + 10 + + + + + + 563 + 12g Drum 20 FL + 12 Gauge Drum, 20 Flechette + There's no better way to tear the opposition to shreds than to tear through their armor with tiny pieces of flying metal. + 12g Drum 20 Flechette + There's no better way to tear the opposition to shreds than to tear through their armor with tiny pieces of flying metal. + 1024 + 0 + 1 + 135 + 1 + 522 + 14 + 4 + 22 + 300 + 7 + -3 + 1 + 1 + 1 + 4 + 20 + 10 + + + + + + 564 + 12.5mm Loader FL + 12.5x35mm Speedloader, Flechette + This five-shot speedloader of 12.5x35mm armor piercing flechette rounds is for the massive U-94S UDAR Revolver. + 12.5mm Loader FL + Open up with a shower of armour piercing metal shards and your opponents will be cut down to size.. Literally. + 1024 + 0 + 1 + 397 + 1 + 523 + 3 + 8 + 14 + 75 + 5 + -3 + 1 + 1 + 1 + 6 + 10 + + + + + + 565 + .357 S-Load AET + .357 Speed Loader AET + This speed loader holds 6 rounds of .357 Magnum AET ammunition. + .357 S-Load AET + Penetrate enemy armor without fear of overpenetration with these french made AET rounds.. + 1024 + 0 + 1 + 105 + 1 + 526 + 1 + 8 + 14 + 48 + 5 + -3 + 1 + 1 + 1 + 7 + + + + + + 566 + .357 Mag AET + .357 Magazine AET + This magazine holds 9 rounds of .357 Magnum AET ammunition. + .357 Mag AET + Even if the enemy's armor stops all else, it won't stop these! + 1024 + 0 + 1 + 110 + 1 + 527 + 2 + 8 + 12 + 72 + 5 + -3 + 1 + 1 + 1 + 7 + + + + + + 567 + .45WM Mag + .45WM Magazine + This magazine holds 6 rounds of .45 Winchester Magnum ammunition. + .45 WinMag Mag + Standard ammo for some of the big-bore pistols. + 1024 + 0 + 1 + 422 + 1 + 528 + 2 + 8 + 12 + 16 + 3 + 1 + 1 + 1 + 5 + + + + + + 568 + .45WM Mag HP + .45WM Magazine HP + This magazine holds 6 rounds of .45 WinMag Hollow Point ammunition. + .45 WinMag Mag HP + If you're a hunter, then you'll need this for your sidearm if your prey is not as dead as you believed on first sight... + 1024 + 0 + 1 + 423 + 1 + 529 + 2 + 8 + 12 + 32 + 3 + 1 + 1 + 1 + 5 + + + + + + 569 + .45WM Mag AP + .45WM Magazine AP + This magazine holds 6 rounds of .45 WinMag Armor Piercing ammunition. + .45 WinMag Mag AP + Armor piercing ammo for the Wildey pistol and other .45 WinMag pistols. + 1024 + 0 + 1 + 424 + 1 + 530 + 2 + 8 + 12 + 48 + 3 + 1 + 1 + 1 + 5 + + + + + + 570 + .454 C S-Load + .454 C Speed Loader + This speed loader holds 5 rounds of .454 Casull ammunition, right for your handcannon. + .454 C S-Load + .454 Casull is a round developed for some truly large revolvers. + 1024 + 0 + 1 + 416 + 1 + 531 + 2 + 8 + 14 + 25 + 3 + 1 + 1 + 1 + 5 + + + + + + 571 + .454 C S-Load HP + .454 C Speed Loader HP + 5 rounds of .454 Casull Hollow Point ammunition. + .454 C S-Load HP + .454 Casull Hollow Point ammunition, if you use your revolver for hunting. + 1024 + 0 + 1 + 417 + 1 + 532 + 2 + 8 + 14 + 50 + 3 + 1 + 1 + 1 + 5 + + + + + + 572 + .454 C S-Load AP + .454 C Speed Loader AP + 5 rounds of .454 Casull Armor Piercing ammunition. + .454 C S-Load AP + .454 Casull Armor Piercers meet any need for self-defense ammo. + 1024 + 0 + 1 + 418 + 1 + 533 + 2 + 8 + 14 + 75 + 3 + 1 + 1 + 1 + 5 + + + + + + 573 + .454 C Cartridge + .454 C Cartridge + This is a single round of .454 Casull ammunition, usable for an oversized target-pistol. + .454 C Cartridge + A single .454 Casull cartridge. + 1024 + 0 + 1 + 413 + 1 + 534 + 1 + 8 + 10 + 5 + 2 + 1 + 1 + 1 + 5 + + + + + + 574 + .454 C Cartridge HP + .454 C Cartridge HP + 1 round of .454 Casull Hollow Point ammunition. + .454 C Cartridge HP + .454 Casull Hollow Point ammunition, for hunting game large enough not to be splattered by it. + 1024 + 0 + 1 + 414 + 1 + 535 + 1 + 8 + 10 + 10 + 2 + 1 + 1 + 1 + 5 + + + + + + 575 + .454 C Cartridge AP + .454 C Cartridge AP + 1 round of .454 Casull Armor Piercing ammunition. + .454 C Cartridge AP + A .454 Casull Armor Piercer, if you want to shock the rangemaster at your next silhouette-training. + 1024 + 0 + 1 + 415 + 1 + 536 + 1 + 8 + 10 + 15 + 2 + 1 + 1 + 1 + 5 + + + + + + 576 + .45 Drum + .45 SMG Drum + A 50-round Drum of .45 ACP ammo for the old Thompson M1928. + .45 Drum + Original Thompson M1928 Drum, loaded with standard rounds. + 1024 + 0 + 1 + 90 + 1 + 548 + 14 + 2 + 22 + 75 + 2 + 1 + 1 + 1 + 4 + + + + + + 577 + .45 Drum HP + .45 SMG Drum HP + 50 rounds of hollowpoint ammunition. + .45 Drum HP + This drum of hollowpoint ammunition is suitable to saw through a tree, or anything else that stands in your way. + 1024 + 0 + 1 + 91 + 1 + 549 + 14 + 2 + 22 + 150 + 2 + 1 + 1 + 1 + 4 + + + + + + 578 + .45 Drum AP + .45 SMG Drum AP + 50 rounds of AP ammo in a springloaded drum. + .45 Drum AP + Armor piercing ammo for serious homedefense. Whoever attacks you will run out of ammo before you do! + 1024 + 0 + 1 + 92 + 1 + 550 + 14 + 2 + 22 + 225 + 2 + 1 + 1 + 1 + 4 + + + + + + 579 + .45 Drum AET + .45 SMG Drum AET + A drum filled with the highly effective AET ammo. Just check your gun carefully after firing this whole drum... + .45 Drum AET + Not buyable at BR. + 1024 + 0 + 1 + 93 + 1 + 551 + 14 + 2 + 22 + 600 + 2 + -3 + 1 + 1 + 1 + + + + + + 580 + .45 Drum G + .45 SMG Drum Glaser + 50 rounds of frangible Glaser ammunition will shred any soft target into tiny little pieces. + .45 Drum Glaser + Not buyable at BR. + 1024 + 0 + 1 + 94 + 1 + 552 + 14 + 2 + 22 + 525 + 2 + 1 + 1 + 1 + + + + + + 581 + .45 Drum M + .45 SMG Drum Match + Though it seems to be a waste, someone filled this drum with Match ammo... + .45 Drum Match + Not buyable at BR. + 1024 + 0 + 1 + 95 + 1 + 553 + 14 + 2 + 22 + 450 + 2 + 1 + 1 + 1 + 70 + 10 + + + + + + 582 + .50 AE Mag HP + .50 Action Express Mag HP + The already strong .50 AE is even more effective against unarmored targets with these hollowpoint bullets. + .50 Action Express Mag HP + Hollowpoint bullets for your .50 AE handcannon. Probably better used for target-practice, if you shoot anything living with these, there will not be much left of it. + 1024 + 0 + 1 + 409 + 1 + 557 + 2 + 8 + 12 + 36 + 4 + 1 + 1 + 1 + 7 + + + + + + 583 + 7.62x39mm 10 M + 7.62x39mm Mag, 10 Match + A 10-round magazine of 7.62x39mm Match ammunition for precision shooting. + 7.62x39mm 10 Match + Scarce and hard to come by, this Match ammo will change your SKS into a Designated Marksman rifle. + 1024 + 0 + 1 + 234 + 1 + 558 + 3 + 6 + 13 + 120 + 6 + 1 + 1 + 1 + 3 + 100 + 10 + + + + + + 584 + 7.62x39mm 30 M + 7.62x39mm Mag, 30 Match + 30 rounds of Match-grade ammunition. + 7.62x39mm 30 Match + Bullets shaped for less air-drag and newly formulated powder make for a straightened ballistic curve and effect greater range. + 1024 + 0 + 1 + 240 + 1 + 559 + 9 + 4 + 20 + 360 + 6 + 1 + 1 + 1 + 3 + 100 + 10 + + + + + + 585 + 7.62x39mm Drum M + 7.62x39mm Drum Match + Someone took an empty ammo drum and filled it with Match ammo. + 7.62x39mm Drum Match + Not sold by BR. + 1024 + 0 + 1 + 246 + 1 + 560 + 30 + 2 + 22 + 1200 + 9 + 1 + 1 + 1 + 1 + 100 + 10 + + + + + + 586 + 10mm Mag + 10mm Mag + A pistol magazine holding 8 rounds of 10mm ammunition + 10mm Mag + Preferred by the FBI, 10mm Auto ammunition in magazines of 8 rounds each. + 1024 + 0 + 1 + 378 + 1 + 567 + 2 + 8 + 12 + 14 + 3 + 1 + 1 + 1 + 4 + + + + + + 587 + 10mm Mag HP + 10mm Mag HP + A pistol magazine holding 8 rounds of 10mm hollowpoints. + 10mm Mag HP + Hollowpoint ammunition in 10mm Auto, for serious self-defense. + 1024 + 0 + 1 + 379 + 1 + 568 + 2 + 8 + 12 + 28 + 3 + 1 + 1 + 1 + 4 + + + + + + 588 + 10mm Mag AP + 10mm Mag AP + A pistol magazine holding 8 rounds of 10mm AP ammunition. + 10mm Mag AP + 10mm Auto armor piercing ammo, for law enforcement and military use. + 1024 + 0 + 1 + 380 + 1 + 569 + 2 + 8 + 12 + 42 + 3 + 1 + 1 + 1 + 3 + + + + + + 589 + 10mm Mag AET + 10mm Mag AET + A pistol magazine holding 8 rounds of 10mm AET ammunition. + 10mm Mag AET + If armor piercing ist not good enough, AET will do. + 1024 + 0 + 1 + 381 + 1 + 570 + 2 + 8 + 12 + 112 + 5 + -3 + 1 + 1 + 1 + 2 + + + + + + 590 + 10mm Mag G + 10mm Mag Glaser + A pistol magazine holding 8 rounds of 10mm Glaser frangible ammunition. + 10mm Mag Glaser + Glaser ammo in the much underestimated 10mm Auto caliber. + 1024 + 0 + 1 + 382 + 1 + 571 + 2 + 8 + 12 + 98 + 4 + 1 + 1 + 1 + 3 + + + + + + 591 + 10mm Mag M + 10mm Mag Match + A pistol magazine holding 8 rounds of 10mm match ammunition. + 10mm Mag Match + This 10mm Auto match ammunition is intended for the serious gun enthusiast. + 1024 + 0 + 1 + 383 + 1 + 572 + 2 + 8 + 12 + 84 + 4 + 1 + 1 + 1 + 3 + 70 + 10 + + + + + + 592 + Sniper Supp. + Sniper Suppressor + A large sound suppressor that can be fitted to some sniper rifles. + Sniper Suppressor + A very large sound suppressor that can be fitted to some sniper rifles. Suppression of highpowered rounds comes at the price of high weight, though. + 268435456 + 2 + 1 + 710 + 8 + 4 + 16 + 1 + 1200 + 6 + -1 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 57 + 1 + + + + + + 593 + KB Cutlass + Ka-Bar Cutlass + Shorter than a machete, but larger than most military knives. + KB Cutlass + The KaBar Cutlass is easier to handle than a machete, and looks more like the Nepalese Kukri, favored weapon of the famous Gurkha warriors. + 4 + 0 + 1 + 593 + 4 + 1 + 519 + 5 + 1 + 24 + 180 + 3 + 1 + 2 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 4 + 1 + 24 + 1 + + + + + + 594 + KCB Knife + KCB Knife + This knife has a hole in the blade that works in conjunction with the end of the sheath to facilitate wirecutting. + KCB Knife + This is a knife-version of Eickhorns KCB 77 M1 bayonet with wirecutting ability. + 4 + 0 + 1 + 594 + 4 + 1 + 520 + 4 + 2 + 24 + 130 + 2 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 5 + 1 + 28 + 1 + 1 + + + + + + 595 + Seal 2000 + SOG Seal 2000 + Top of the line, this knife is corrosion resistant and keeps an edge forever. + Seal 2000 + Pearl Harbor seems to have been forgotten even by the toughest soldiers there are, as this knife for the U.S. Navy Seals is made in Japan. + 4 + 0 + 1 + 595 + 4 + 1 + 521 + 4 + 2 + 24 + 150 + 2 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 5 + 1 + 30 + 1 + + + + + + 596 + Hvy Throw. Knife + Heavy Throwing Knife + This heavy steel throwing knife brings new meaning to the expression killing them softly. Or, in this case, silently. + Heavy Throwing Knife + For experienced knife-throwers only! This heavy blade is guaranteed to punch even the heaviest of armor, but its weight makes it a little awkward for newbies. + 8 + 0 + 1 + 596 + 3 + 1 + 184 + 4 + 4 + 20 + 50 + 4 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 4 + 1 + 24 + 1 + + + + + + 597 + Bloody Heavy Knife + Bloody Heavy Throwing Knife + A heavy throwing knife with a double-edged, chrome-plated, high carbon steel blade that is covered in blood. + Bloody Heavy Throwing Knife + Not for sale through BR. + 8 + 0 + 1 + 597 + 3 + 1 + 185 + 4 + 4 + 20 + 50 + -1 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 24 + 1 + + + + + + 598 + Steak Knife + Steak Knife + A poor man's substitute for a decent knife. Looks like nobody bothered to wash it after eating with it either. + Steak Knife + Not for sale through BR. + 4 + 0 + 1 + 598 + 4 + 1 + 199 + 1 + 2 + 16 + 4 + 1 + -2 + 2 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 40 + 1 + + + + + + 599 + Sabre + Sabre + Now that's a knife! + Sabre + Not for sale through BR. + 4 + 0 + 1 + 599 + 4 + 1 + 321 + 12 + 7 + 300 + 5 + 1 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 28 + + + + + + 600 + Rambo Knife + Rambo Knife + A great big knife that looks like it came straight out of a Rambo movie. This thing looks big enough to use as a makeshift crowbar. + Rambo Knife + A great big knife that looks like it came straight out of a Rambo movie. Comes with "Entrail-Away" cleaning fluid. + 4 + 0 + 1 + 600 + 4 + 1 + 187 + 11 + 1 + 24 + 150 + 4 + 2 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 4 + 1 + 24 + 1 + 1 + 1 + + + + + + 601 + AEK-919K + AEK-919K "Kashtan" + 9x18mm Makarov SMG in use with Russian special forces and police. + AEK-919K "Kashtan" + Compact and solid SMG has an extending stock for faster draw time. + 2 + 0 + 1 + 601 + 3 + 151 + 17 + 1 + 4 + 1257 + 3 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 4 + 1 + 900 + -1 + 30 + + -20 + -20 + 1 + + + + + + 602 + AEK-971 + AEK-971 + A relatively recent Russian manufactured AK variant. This model fires 5.45mm rounds. + AEK-971 + Reckoned to be 15-20% more accurate than the AK-74 by some shooters. Discerning mercenaries should give this assault rifle a try. This model fires 5.45mm rounds. + 2 + 0 + 1 + 602 + 3 + 88 + 33 + 6 + 1937 + 5 + 1 + 2 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 3 + 1 + 900 + -1 + 30 + + -20 + -20 + 1 + + + + + + 603 + AEK-973 + AEK-973 + A relatively recent Russian manufactured AK variant. This model fires 7.62mm WP rounds. + AEK-973 + Reckoned to be 15-20% more accurate than the AK-74 by some shooters. Give this new assault rifle a try. This model fires 7.62mm WP rounds. + 2 + 0 + 1 + 603 + 3 + 117 + 33 + 6 + 2012 + 5 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 3 + 1 + 900 + -1 + 30 + + -20 + -20 + 1 + + + + + + 604 + Agram 2000 + Agram 2000 + The Agram 2000 has high marks and styling that make it popular not only with Eastern Block police forces, but their mafia counterparts as well. + Agram 2000 + This 9mm submachine gun is one of the sportiest we have to offer! + 2 + 0 + 1 + 604 + 3 + 150 + 18 + 1 + 4 + 1369 + 3 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 4 + 1 + 800 + 5 + 5 + + -10 + 30 + 30 + + + + 0 + 0 + 0 + + + + 605 + AICW + AICW + Fresh from testing, Australia's Advanced Infantry Combat Weapon, is the lightest assault rifle/multi-shot grenade launcher concept out there. + AICW + The Aussies have solved the weight and bulk problems associated with merging an assault rifle caliber firearm with a multi-shot grenade launcher. While the hi-tech Metal Storm based launcher is compact, it still fires a big 40mm round. The AUG carbine is no compromise either. + 2 + 0 + 1 + 605 + 3 + 164 + 61 + 7 + 2870 + 9 + -3 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 650 + 5 + 5 + 909 + + -10 + 30 + 30 + + + + 0 + 0 + 0 + + + + 606 + AK-102 + AK-102 + An AK-clone; this carbine was designed for export to other nations. + AK-102 + While not as compact as the AKS-74U, this carbine's marginally longer barrel offers better performance. + 2 + 0 + 1 + 606 + 3 + 155 + 30 + 5 + 1796 + 4 + 3 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 4 + 1 + 600 + -1 + 30 + + -20 + -20 + 1 + + + + + + 607 + AK-103 + AK-103 + More powerful than its predecessor AK-74, this rifle employs many of today's new technologies. Long live the AK-47! + AK-103 + Back to the future... The return of the 7.62mm cartridges. More powerful than its predecessor AK-74, this rifle employs many of today's new technologies. Long live the AK-47! + 2 + 0 + 1 + 607 + 3 + 70 + 34 + 6 + 1923 + 5 + 3 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 3 + 1 + 600 + -1 + 30 + + -20 + -20 + 1 + + + + + + 608 + AK-104 + AK-104 + From the AK-100 line of clones, the AK-104 carbine is chambered for 7.62 WP. + AK-104 + Exported from Izhevsk straight to the regional/sectarian conflict of your choice. + 2 + 0 + 1 + 608 + 3 + 256 + 30 + 5 + 1721 + 4 + 3 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 4 + 1 + 600 + -1 + 30 + + -20 + -20 + 1 + + + + + + 609 + AK-105 + AK-105 + This AK-100 variant fires the 5.45x39mm cartridge. + AK-105 + The world just could not do without another Avtomat-Kalashnikova carbine, this time in 5.45mm. + 2 + 0 + 1 + 609 + 3 + 84 + 30 + 5 + 1677 + 5 + 3 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 3 + 1 + 600 + -1 + 30 + + -20 + -20 + 1 + + + + + + 610 + AK-107 + AK-107 + One of the new Alexandrov-Kalashnikovs on the market, this AR is lean, mean, reliable, and accurate. What more do you want, really? + AK-107 + This addition to the new Alexandrov-Kalashnikov family features an impressive rate of fire, sliding tangent rear sights with a U notch, and a fearsome black phosphate finish. + 2 + 0 + 1 + 610 + 3 + 137 + 34 + 6 + 1877 + 5 + 3 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 3 + 1 + 850 + -1 + 30 + + -20 + -20 + 1 + + + + + + 611 + AK-108 + AK-108 + The 5.56x45 has finally invaded Russia. Like the Beatles in 1962, it's new, but it's popular. The AK-108 is a NATO standard Alexandrov-Kalashnikov . Go figure. + AK-108 + Who says Russians can't use NATO ammunition? Not the Russians! The AK-108 is built for the 5.56mm round, and performs admirably with it's new partner. + 2 + 0 + 1 + 611 + 3 + 115 + 34 + 6 + 1918 + 5 + 3 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 3 + 1 + 900 + -1 + 30 + + -20 + -20 + 1 + + + + + + 612 + AKMS + AKMS + Variant of the standard AKM. While making the gun more maneuverable, the folding wire stock is not as stable or comfortable as standard wooden furniture. + AKMS + This version of the AKM comes with a spiffy folding stock. About as comfortable to put against your shoulder as a lawnmower blade, it's compact size still makes it ideal for paratroopers, mechanized infantry, and anyone wearing a trenchcoat. + 2 + 0 + 1 + 612 + 3 + 174 + 34 + 6 + 1923 + 5 + 3 + 2 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 3 + 1 + 600 + -1 + 30 + + -20 + -20 + 1 + + + + + + 613 + AKS-47 + AKS-47 + Originally developed for use by APC crews, this AK-47 variant sports a downward folding stock for when swinging space is at a premium. + AKS-47 + Designed for portability and versatility with BMP APC's in mind, this AK is the Russian equivalent to a walkman: trendy for its time, practical, and a cause of hearing loss. + 2 + 0 + 1 + 613 + 3 + 175 + 46 + 6 + 1923 + 5 + 3 + 4 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 3 + 1 + 600 + -1 + 30 + + -20 + -20 + 1 + + + + + + 614 + AKS-74 + AKS-74 + Successor to the AKS-47, this select fire rifle is chambered for 5.45mm rounds and is known for its noise and large muzzle flash. + AKS-74 + If the AKS-47 was a Walkman, this baby is an iPod. The modernized 5.45mm version of the rereleased classic comes in just as many colors as its MP3 companion, but is decidedly harder to dance with. That is, of course, unless you're an Islamic Fundamentalist. + 2 + 0 + 1 + 614 + 3 + 135 + 36 + 6 + 1839 + 5 + 4 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 3 + 1 + 650 + -1 + 30 + + -20 + -20 + 1 + + + + + + 615 + AMD-65M + AMD-65M + This AK copy is not the most stable firing platform, but the forward grip gives you some extra control when it's time to rock and roll. + AMD-65M + Despite being devoid of the trademark wood, this gun begs the question: "Does the world really need another Kaloshnikov knockoff?" Our answer is an emphatic "Yes". + 2 + 0 + 1 + 615 + 3 + 208 + 33 + 6 + 2086 + 5 + 2 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 3 + 1 + 600 + 5 + 5 + + -10 + 30 + 30 + + + + 0 + 0 + 0 + + + + 616 + AN-94 + AN-94 "Abakan" + The new AN-94 Abakan design enables the gun to "pulse", firing a very fast two bullet burst before the recoil affects the user. + AN-94 "Abakan" + This weapon was designed by Gennadiy Nikonov. Another leap forward in gun making, you can be sure to see it soon on a hijacked airliner near you. + 2 + 0 + 1 + 616 + 3 + 87 + 39 + 6 + 1769 + 6 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 3 + 1 + 600 + + + + + + 617 + AS Val + AS Val + The Val assault rifle's integral supressor enables the user to hose down a room full of enemies in utter and deadly silence. + AS Val + The tactical applications of a silenced assault weapon are limited only by the imagination (and moral inclinations) of the user. + 2 + 0 + 1 + 617 + 3 + 56 + 30 + 6 + 3156 + 7 + -1 + -3 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 2 + 1 + 800 + 85 + 1 + -1 + 30 + + -20 + -20 + 1 + + + + + + 618 + AWM + AI AWM + This rifle will give you delusions of divinity on the battlefield. If you're looking for a sniper system that redefines the term "HEADSHOT!", then look no further. + AI AWM + Designed for extreme range in Arctic environments, the AWM is the last word in any long range engagement - and we do mean any. Firing the incredibly powerful .338 Lapua, this rifle's remarkable performance is rivaled only by it's remarkable pricetag. + 2 + 0 + 1 + 618 + 3 + 2 + 77 + 68 + 9 + 15452 + 10 + -4 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 22 + -1 + 30 + 208 + + -20 + -20 + 1 + + + + + + 619 + Veresk + SR-2 Veresk + In use with Russian elite law-enforcement units, this SMG fires the same armor-piercing round as the Gyurza pistol. + SR-2 Veresk + This SMG is small and light enough for easy carrying, yet fires the powerful 9x21mm round. 30rnd mags available now! + 2 + 0 + 1 + 619 + 3 + 125 + 16 + 4 + 2288 + 5 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 2 + 900 + -1 + 30 + + -20 + -20 + 1 + + + + + + 620 + M98 + Barrett M98 + Firing .338 Lapua rounds, this highly accurate rifle is a rare commodity indeed. + Barrett M98 + With a completely uncovered barrel that is free to vibrate in any way it likes, you'll be sending "good" vibrations downrange and on target every time. + 2 + 0 + 1 + 620 + 3 + 176 + 60 + 8 + 13658 + 10 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 16 + 10 + 208 + + 20 + + + + -75 + 70 + 30 + + + + 621 + M4 Super 90 + Benelli M4 Super 90 + The M4 is a high quality, very versatile shotgun, and is very popular as a police weapon, and as a civilian weapon for self defense. + Benelli M4 Super 90 + The M4 uses an inertia recoil semi-automatic system which allows to the shooter to lock the semi-automatic action and switch to the manually operated pump-action mode and back in the matter of seconds. + 2 + 0 + 1 + 621 + 3 + 69 + 38 + 7 + 997 + 4 + 2 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 4 + 1 + 20 + -1 + 30 + + -20 + -20 + 1 + + + + + + 622 + Beretta 92FS + Beretta 92FS + The Beretta 92FS is a slightly modified version of the Beretta 92F used by the US military. + Beretta 92FS + The Beretta 92FS is a slightly modified version of the Beretta 92F used by the US military. It features a chrome lined barrel, new grip panels and a lanyard ring. + 2 + 0 + 1 + 622 + 3 + 220 + 10 + 1 + 1 + 763 + 2 + 2 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 5 + 1 + 36 + + + + + + 623 + Beretta 96FS + Beretta 96FS Brigadier + A modified version of the Beretta 92, rechambered for the .40 S&W caliber. + Beretta 96FS Brigadier + A modified version of the Beretta 92, rechambered for the .40 S&W caliber. Features a redesigned slide, and removable front sight blade. + 2 + 0 + 1 + 623 + 3 + 78 + 10 + 1 + 1 + 750 + 2 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 5 + 1 + 36 + + + + + + 624 + AR-70/90 + Beretta AR-70/90 + Italian designed and manufactured assault rifle, the AR-70/90 can be a platform for a dazzling array of attachments. + Beretta AR-70/90 + Yet another Kalashnikov-inspired weapon, this 5.56mm assault rifle has a quality all its own. + 2 + 0 + 1 + 624 + 3 + 221 + 41 + 7 + 1830 + 5 + 2 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 3 + 1 + 670 + + + + + + 625 + M501 + Beretta M501 + A solid Italian sniper rifle from the 80's, this gun has aged like a fine wine. Just pull the trigger and say "Ciao." + Beretta M501 + An Italian military exclusive, cousin Lester had to do a few favors so we could carry this exquisite piece of sniping hardware. Order now and we'll throw in some photos of Lester's trip. (Warning: Photos contain adult content. Must be 21 or older) + 2 + 0 + 1 + 625 + 3 + 124 + 56 + 8 + 8734 + 7 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 2 + 1 + 22 + 208 + + + + + + 626 + Bizon 2-07 + Bizon 2-07 + This Bizon SMG is chambered to accept 7.62 Tokarev box magazines. + Bizon 2-07 + Variety is the spice of life, try out the SMG in its 7.62 Tk variant. + 2 + 0 + 1 + 626 + 3 + 129 + 30 + 5 + 1271 + 3 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 4 + 1 + 750 + -1 + 30 + + -20 + -20 + 1 + + + + + + 627 + M1919 A6 + Browning M1919 A6 + Simple and reliable (if heavy) the A6's firepower was favored by American paratroopers during WW2. + Browning M1919 A6 + An oldie but goodie with a high rate of fire, this classic belt-fed LMG will answer all your offensive and defensive needs. + 2 + 0 + 1 + 627 + 3 + 205 + 147 + 9 + 7182 + 6 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 3 + 1 + 500 + 10 + + 20 + + + + -75 + 70 + 30 + + + + 628 + Carl Gustaf + Carl Gustaf M/45B + This Swedish SMG and its variants have been in service with the Swedish military since 1937. + Carl Gustaf M/45B + No stranger to armed conflict, make this rugged 9mm SMG yours today. + 2 + 0 + 1 + 628 + 3 + 203 + 34 + 5 + 1230 + 3 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 4 + 1 + 600 + -1 + 30 + + -20 + -20 + 1 + + + + + + 629 + Modelo C + CETME Modelo C + The Modelo C is a dependable 7.62mm NATO Spanish Assault rifle. + CETME Modelo C + The H&K line of rifles got their design and license from the CETME model, which speaks volumes about its performance. + 2 + 0 + 1 + 629 + 3 + 222 + 44 + 8 + 2998 + 6 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 3 + 1 + 600 + + + + + + 630 + SR-25 + Knight SR-25 + Made by the Knight's Armament Company, the KAC SR-25M can be considered a match version of the AR10 rifle. + Knight SR-25 + Made by the Knight's Armament Company, the KAC SR-25M can be considered a match version of the AR10 rifle. + 2 + 0 + 1 + 630 + 3 + 253 + 49 + 8 + 8840 + 7 + -2 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 2 + 1 + 24 + 208 + + + + + + 631 + M1911A1 Hi-Cap + Colt High Capacity M1911A1 + A popular M1911A1 variant designed to use double-stacked magazines. + Colt High Capacity M1911A1 + A popular M1911A1 variant designed to use double-stacked magazines, with up to 14 rounds of .45 caliber power. + 2 + 0 + 1 + 631 + 3 + 153 + 11 + 1 + 1 + 678 + 2 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 5 + 1 + 30 + + + + + + 632 + M16A4 + Colt M16A4 + The latest in the M16 series, the M16A4 features "flat top" receivers and Picatinny rails for increased accessory compatibility. + Colt M16A4 + The latest model M16 assault rifle has everything the A2 had and more. With the built-in Picatinny rail system, it can be outfitted with all the accessories you ever wanted. + 2 + 0 + 1 + 632 + 3 + 86 + 35 + 7 + 1891 + 5 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 3 + 1 + 800 + + + + + + 633 + M4A1 + Colt M4A1 + As the mini version of the M16, this weapon is small but deadly. Used by many armed forces and law enforcement organizations. + Colt M4A1 + Small, light and deadly, the M4A1 is extremely effective in close quarter battles. If you like the M16, you'll love the M4. + 2 + 0 + 1 + 633 + 3 + 264 + 28 + 7 + 1882 + 5 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 3 + 1 + 950 + -1 + 30 + + -20 + -20 + 1 + + + + + + 634 + CZ 700 + CZ 700 + Following a long tradition of high qualiy yet affordable hunting rifles, this piece is designed specifically for human hunting. + CZ 700 + With this high-quality yet affordable bolt-action sniper rifle it is hard to miss your target. + 2 + 0 + 1 + 634 + 3 + 133 + 62 + 8 + 8987 + 8 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 2 + 1 + 22 + 208 + + + + + + 635 + CZ-52 + CZ-52 + A Czech handgun for the famous 7.62TT round. Adopted in 1952, the CZ-52 is a powerful and accurate handgun. + CZ-52 + A Czech handgun for the famous 7.62TT round. Adopted in 1952, the CZ-52 is a powerful and accurate handgun. This weapon has been retired from general military use. + 2 + 0 + 1 + 635 + 3 + 148 + 10 + 1 + 1 + 754 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 5 + 1 + 44 + + + + + + 636 + CZ-75B + CZ-75B + An aesthetically attractive, comfortable to handle, accurate and reliable sidearm made in the Czech Republic. + CZ-75B + This Czech-made full-size semiautomatic pistol first appeared in 1975, intended for the export market. An aesthetically attractive, comfortable to handle, accurate and reliable sidearm. + 2 + 0 + 1 + 636 + 3 + 209 + 10 + 1 + 1 + 780 + 3 + 2 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 4 + 1 + 36 + + + + + + 637 + Desert Eagle .44 + Desert Eagle .44 + A variant of the .357 Magnum Desert Eagle that packs the extra punch of a .44 caliber round. + Desert Eagle .44 + A variant of the .357 Magnum Desert Eagle that packs the extra punch of a .44 caliber round. Often used as protection from large animals and tourists. + 2 + 0 + 1 + 637 + 3 + 101 + 17 + 2 + 710 + 3 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 4 + 1 + 20 + + + + + + 638 + Desert Eagle .50 + Desert Eagle .50 AE + In 1991, the Desert Eagle earned overnight notoriety when this .50 AE variant was revealed. + Desert Eagle .50 AE + In 1991, the Desert Eagle earned overnight notoriety when this .50 AE variant was revealed. Massive firepower in a massive pistol. + 2 + 0 + 1 + 638 + 3 + 104 + 17 + 2 + 1020 + 4 + -2 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 4 + 1 + 20 + + + + + + 639 + DSR-1 + DSR-1 + Used by only the most elite counter-terror units, the DSR-1 is the future of pinpoint accuracy. This gun can shoot 5mm groups at 100 yards. + DSR-1 + With a free floating barrel, muzzle break, aluminum hand guards, and a bitchin' futuristic design, it's one of the coolest damn things we've ever seen. Oh, and did we mention that it sports accuracy once thought impossible to attain with conventional firearms? + 2 + 0 + 1 + 639 + 3 + 235 + 70 + 8 + 9770 + 10 + -4 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 22 + 10 + 208 + + 20 + + + + -75 + 70 + 30 + + + + 640 + SR-100 + Erma SR-100 + Just about as accurate (and expensive) as you can make a gun, the SR-100 can shoot groupings other rifles can only dream of. + Erma SR-100 + Comes with muzzle break, forged barrel, 3-lug bolt action and adjustable match trigger. If you're planning on competing in the Olympics in-between assignments, this gun's for you. + 2 + 0 + 1 + 640 + 3 + 223 + 69 + 9 + 11920 + 10 + -3 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 22 + 208 + + + + + + 641 + Mini SAF + FAMAE Mini SAF + 9mm Machine pistol designed for security forces and support troops. + FAMAE Mini SAF + A Chilean made clone of Heckler and Koch's MP5K. + 2 + 0 + 1 + 641 + 3 + 172 + 23 + 4 + 1320 + 3 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 4 + 1 + 980 + -1 + 5 + 5 + 30 + + -10 + 10 + 10 + 1 + + + + 0 + 0 + 0 + + + + 642 + SAF + FAMAE SAF + Swiss designed, Chilean manufactured 9mm SMG. + FAMAE SAF + Strongly influenced by the Sig 540, the SAF adds to the ranks of quality Subguns. + 2 + 0 + 1 + 642 + 3 + 171 + 27 + 5 + 1210 + 3 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 4 + 1 + 1200 + -1 + 30 + + -20 + -20 + 1 + + + + + + 643 + SAF Silenciada + FAMAE SAF Silenciada + This model of the SAF includes an integral silencer. + FAMAE SAF Silenciada + This silenced SMG is just the thing for your next covert operation. + 2 + 0 + 1 + 643 + 3 + 173 + 30 + 5 + 1940 + 4 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 4 + 1 + 980 + 90 + 1 + -1 + 30 + + -20 + -20 + 1 + + + + + + 644 + HP-35 .40 + FN Browning HP-35 .40 + Originally designed in 1925, the High Power didn't see military service until 1935, and was the only sidearm that served for both sides in WW2. This one is chambered in .40S&W. + FN Browning HP-35 .40 + Originally designed in 1925, the High Power didn't see military service until 1935. The latest incarnation, the HP-35, is in use today in the Belgian Military. This one is chambered in .40S&W. + 2 + 0 + 1 + 644 + 3 + 224 + 9 + 1 + 1 + 600 + 2 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 3 + 1 + 36 + + + + + + 645 + BDA 9 + FN BDA 9 + The FN BDA 9 is the double-action version of the tried and true Browning High Power semiautomatic pistol. + FN BDA 9 + The FN BDA 9 is the double-action version of the tried and true Browning High Power semiautomatic pistol. + 2 + 0 + 1 + 645 + 3 + 81 + 9 + 1 + 1 + 670 + 2 + 2 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 4 + 1 + 36 + + + + + + 646 + F2000 + FN F2000 + This futuristic and fearsome looking rifle is Fabrique Nationale's latest entry into Law Enforcement weaponry. + FN F2000 + The F2000 is a gas operated, rotating bolt, select-fire weapon. It features polymer stock with bull-pup layout. It comes standard with a 40mm grenade launcher. + 2 + 0 + 1 + 646 + 3 + 114 + 36 + 6 + 4370 + 8 + 1 + -2 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 2 + 1 + 850 + 910 + + + + + + 647 + FAL Carbine + FN FAL Carbine + A smaller, more versatile version of the widely used Fusil Automatique Leger, this carbine still packs a mighty punch. + FN FAL Carbine + The original "Right Arm Of The Free World", without the weight. Grab this 7.62mm spewing baby if you like your extreme prejudice on a diet. + 2 + 0 + 1 + 647 + 3 + 179 + 38 + 7 + 3740 + 5 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 3 + 1 + 600 + + + + + + 648 + FAL OSW + FN FAL OSW + A heavily modified FAL, its compact size, portability, light weight, and power combine to make this a formidable battle rifle. + FN FAL OSW + The FAL OSW is extremely versatile. Featuring picatinny rails and a folding stock, this carbine is for someone who means business. + 2 + 0 + 1 + 648 + 3 + 181 + 42 + 5 + 3160 + 5 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 3 + 1 + 600 + -1 + 30 + 1006 + + -20 + -20 + 1 + + + + + + 649 + FN MAG + FN MAG + The FN MAG was developed in the early 50s, and is still widely used today. It is very reliable and will work even in the worst conditions. + FN MAG + Nail your enemies to the walls with the FN MAG. With a fire rate of 950 rounds per minute, you can draw a deadly line of fire everywhere you need it. + 2 + 0 + 1 + 649 + 3 + 121 + 110 + 8 + 7270 + 9 + 2 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 950 + + + + + + 650 + Minimi SPW + FN Minimi SPW + The FN Minimi SPW (Special Purpose Weapon) is a lighter version of the standard Minimi, with Para type buttstock and rail adapters. + FN Minimi SPW + The Special Forces version of the Minmi is smaller, lighter and easier to use, but can still kick major ass in every situation. + 2 + 0 + 1 + 650 + 3 + 92 + 58 + 7 + 7060 + 8 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 2 + 1 + 750 + -1 + 30 + 1011 + + -20 + -20 + 1 + + + + + + 651 + SCAR-H CQC + FN SCAR-H CQC + The SCAR is FN's newest offering into the military armament scene. The "H" stands for "Heavy", and refers to this version firing the 7.62mm NATO round. CQC denotes the shortest version for fighting in dense terrain. + FN SCAR-H CQC + US SOCOM issued a solicitation for the procurement of SOF Combat Assault Rifles (SCAR) in 2003, and this is what FN came up with. Widely customizable and extremely durable; if ever a gun had promise, the SCAR does. + 2 + 0 + 1 + 651 + 3 + 1 + 576 + 31 + 6 + 4430 + 9 + 2 + -3 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 600 + -1 + 30 + + -20 + -20 + 1 + + + + + + 652 + SCAR-L CQC + FN SCAR-L CQC + FN's latest addition to the SCAR family is the "L" or Light version, chambered in 5.56mm NATO. The CQC version is for MOUT or dense terrain. + FN SCAR-L CQC + The FN SCAR was designed to be more customizable than any other weapon, period. Experts agree: it's nearly perfect. This version is chambered for the lighter 5.56mm NATO round. + 2 + 0 + 1 + 652 + 3 + 1 + 577 + 31 + 6 + 4230 + 9 + 2 + -3 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 600 + -1 + 30 + + -20 + -20 + 1 + + + + + + 653 + FNC + FN FNC + A red headed bastard step child of the Eastern AK-47 and the Western M-16, this Belgian beauty has an integral flash suppressor. + FN FNC + A red headed bastard step child of the Eastern AK-47 and the Western M-16, this Belgian beauty has an integral flash suppressor and a Swedish twin. In the words of Gershwin, who could ask for anything more... besides a lighter trigger pull. + 2 + 0 + 1 + 653 + 3 + 180 + 36 + 7 + 3040 + 5 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 3 + 1 + 750 + 1 + -1 + 30 + + -20 + -20 + 1 + + + + + + 654 + FR-F2 + FR-F2 + This ambitious sniper rifle fires 7.62mm NATO rounds very accurately due to its bolt action and thermal shielded barrel. + FR-F2 + The deadliest French representative since Napoleon, albeit completely opposite in its stature. This ambitious sniper rifle fires 7.62mm NATO rounds very accurately due to its bolt action and thermal shielded barrel. + 2 + 0 + 1 + 654 + 3 + 204 + 52 + 8 + 5640 + 8 + -2 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 2 + 1 + 22 + 10 + 208 + + 20 + + + + -75 + 70 + 30 + + + + 655 + AR + Galil AR + The Galil AR from Israel is related to Valmet M76. In fact, the first prototypes were designed from blueprints bought from Valmet. + Galil AR + The Galil assault rifle is designed for heavy combat. Reliability and lethality in one package. + 2 + 0 + 1 + 655 + 3 + 237 + 40 + 7 + 4400 + 6 + 1 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 3 + 1 + 900 + -1 + 30 + + -20 + -20 + 1 + + + + + + 656 + SAR + Galil SAR + This is the shortened version of the Galil, easier to handle for paratroopers and mechanized troops. + Galil SAR + This is the shortened version of the Galil AR. It is easier to handle for troops that are used to work under tight conditions. + 2 + 0 + 1 + 656 + 3 + 236 + 38 + 6 + 2930 + 4 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 4 + 1 + 750 + -1 + 30 + + -20 + -20 + 1 + + + + + + 657 + Gepard M2 + Gepard M2 + There are big guns, there are big, big guns, and then there's this gun. Bring shoulder pads. + Gepard M2 + Ugly as sin, but so what? Whether it's knocking the treads off a tank or popping an enemy combatant like a water balloon, this gun makes it easy to feel like God. + 2 + 0 + 1 + 657 + 3 + 210 + 120 + 9 + 10640 + 10 + -3 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 12 + 10 + 208 + + 20 + + + + -75 + 70 + 30 + + + + 658 + Glock 19 + Glock 19 + A slightly more compact version of the model 17, the model 19 gives you the same reliable 9mm Glock action. + Glock 19 + A slightly more compact version of the model 17, the model 19 gives you the same reliable 9mm Glock action. + 2 + 0 + 1 + 658 + 3 + 77 + 5 + 1 + 840 + 2 + 4 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 5 + 1 + 36 + + + + + + 659 + Groza OC-14 + Groza OC-14 + A bull-pup design of the AKS-74U in 7.62mm WP. This particular variant has a built-in GP-25 grenade launcher. + Groza OC-14 + The Groza is a neat little weapon, but not recommended for lefties due the placement of its cocking handle, selector switch and ejection port. This variant comes with an integral GP-25 40mm grenade launcher. + 2 + 0 + 1 + 659 + 3 + 100 + 41 + 6 + 2840 + 5 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 3 + 1 + 750 + 911 + + + + + + 660 + Groza 14-4A + Groza OC-14-4A-01 + Putting a silencer on this already subsonic rifle can help you keep a low profile and stay stylish in any urban combat enviroment. + Groza OC-14-4A-01 + Putting a silencer on this already subsonic rifle can help you keep a low profile and stay stylish in any urban combat enviroment. Fires 9x39mm Subsonic ammo that is highly armor effective. + 2 + 0 + 1 + 660 + 3 + 211 + 28 + 6 + 3230 + 6 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 3 + 1 + 750 + 5 + 5 + + -10 + 30 + 30 + + + + 0 + 0 + 0 + + + + 661 + HK 23E + HK 23E + The HK 23E is a light 5.56mm NATO MG and is of the same quality one would expect from Heckler and Koch. + HK 23E + The manufacturer's name says it all. We highly recommend the HK 23E. It's reliable and does the job effectively with 100-rounds in a Beta C-Mag. + 2 + 0 + 1 + 661 + 3 + 270 + 87 + 7 + 5760 + 7 + 1 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 2 + 1 + 800 + + + + + + 662 + HK 416 14" + HK 416 14" + Combine the best features of the G36 and the M4 with Heckler & Koch's HK416. + HK 416 14" + After fixing England's SA80, now Heckler & Koch wants to improve America's M4. The HK416 is available in both an upgrade kit for M4s or as a complete weapon with a HK made lower receiver. + 2 + 0 + 1 + 662 + 3 + 165 + 35 + 7 + 3170 + 5 + 3 + -2 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 3 + 1 + 900 + -1 + 30 + + -20 + -20 + 1 + + + + + + 663 + G11 PDW + HK G11 PDW + A personal defence weapon designed to compliment the G11 rifle, the G11 PDW was rumored to only be in the prototype phase. + HK G11 PDW + SPECIAL! Available for a limited time only: G11 sidearm prototypes with glow-in-the-dark keychain! + 2 + 0 + 1 + 663 + 3 + 190 + 15 + 1 + 2 + 1890 + 6 + -2 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 4 + 1 + 44 + + + + + + 664 + G36C + HK G36C + The G36 is a conventional gas operated, selective fire rifle, made from mostly modern materials and using mostly modern technologies. The G36C is the compact version. + HK G36C + The G36 is a conventional gas operated, selective fire rifle, made from mostly modern materials and using mostly modern technologies. The G36C is the compact or commando version. + 2 + 0 + 1 + 664 + 3 + 254 + 28 + 5 + 2760 + 5 + 4 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 3 + 1 + 750 + -1 + 30 + + -20 + -20 + 1 + + + + + + 665 + G36 RAS + HK G36 RAS + The G36 RAS is a conventional gas operated, selective fire rifle, made from mostly modern materials and using mostly modern technologies. + HK G36 RAS + The G36 RAS is a conventional gas operated, selective fire rifle, using mostly modern materials and technologies. Unlike the 'E'-version, the 'RAS' is outfitted with Picatinny rails. + 2 + 0 + 1 + 665 + 3 + 72 + 33 + 7 + 3460 + 6 + 4 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 3 + 1 + 750 + -1 + 30 + + -20 + -20 + 1 + + + + + + 666 + G36K RAS + HK G36K RAS + The G36 RAS is a conventional gas operated, selective fire rifle, using mostly modern materials and technologies. The G36K RAS is the carbine version. + HK G36K RAS + The G36 RAS is a conventional gas operated, selective fire rifle, using mostly modern materials and technologies. The G36K RAS is the carbine version. + 2 + 0 + 1 + 666 + 3 + 251 + 30 + 6 + 3290 + 6 + 4 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 3 + 1 + 750 + -1 + 30 + + -20 + -20 + 1 + + + + + + 667 + G3KA4 + HK G3KA4 + The smallest G3 variant, the G3KA4 features a 12.4 inch barrel, but is still chambered for the same 7.62mm rounds as its bigger brother. + HK G3KA4 + A smaller version of the venerable G3, this baby packs a killer right hook at both ends. The recoil of these rifles is almost as legendary as their stopping power + 2 + 0 + 1 + 667 + 3 + 90 + 41 + 6 + 3560 + 5 + 2 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 3 + 1 + 600 + -1 + 30 + + -20 + -20 + 1 + + + + + + 668 + MG36 RAS + HK MG36 RAS + Not as bulky or heavy as other LMG's, this gun still has a rate of fire that will frappe an enemy in no time. + HK MG36 RAS + HK has blessed us with their new versatile, multi-role squad machine gun. This version is outfitted with Picatinny rails. + 2 + 0 + 1 + 668 + 3 + 334 + 35 + 7 + 4080 + 7 + 3 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 2 + 1 + 750 + -1 + 30 + + -20 + -20 + 1 + + + + + + 669 + MG43 + HK MG43 + The latest LMG from HK is gas-operated, belt-fed, and air-cooled. An integral bipod and RIS rails give you lots of room for addons. + HK MG43 + First shown in 2001 in London, the all-new MG43 continues HK's long standing tradition of fine weaponry. Comes standard with integral bipod. Since 2006 it's introduced in the Bundeswehr (German Army) as the MG4. + 2 + 0 + 1 + 669 + 3 + 238 + 65 + 7 + 6800 + 8 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 2 + 1 + 800 + 10 + -1 + 30 + + 20 + -20 + -20 + 1 + + + + -55 + 50 + 10 + + + + 670 + MK23 SOCOM + HK Mark 23 SOCOM + A large pistol designed to meet the exacting requirements of the US Special Operations Command. + HK MK23 SOCOM + A large pistol designed to meet the exacting requirements of the US Special Operations Command. If it's good enough for SOCOM, it's good enough for you! + 2 + 0 + 1 + 670 + 3 + 225 + 11 + 1 + 2 + 700 + 3 + -2 + 1 + 1 + 1 + 1 + 1 + 1 + 4 + 1 + 36 + + + + + + 671 + MP5/10A3 + HK MP5/10A3 + This is yet another version of the tried and true MP5, by H&K. Chambered in 10mm, it's a compromise between extreme controlability and increased firepower. + HK MP5/10A3 + The MP5A2's bigger, badder brother. Bringing the impressive 10mm cartridge to bear, this SMG bridges the gap between an MP5 and the UMP-45, and is choice in CQB! + 2 + 0 + 1 + 671 + 3 + 97 + 29 + 5 + 1410 + 4 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 2 + 1 + 800 + -1 + 30 + + -20 + -20 + 1 + + + + + + 672 + OTs 39 + OTs 39 + A modern SMG for the old Tokarev round. + OTs 39 + The latest and most modern SMG for the 7.62x25mm round. Comes with integrated folding stock and lasersight in the forward handguard. + 2 + 0 + 1 + 672 + 3 + 323 + 18 + 5 + 1240 + 3 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 2 + 1 + 620 + 19 + 90 + 1.2 + 30 + + -20 + -20 + 1 + + + + + + 673 + MP7A1 + HK MP7A1 + The MP7 is a compact submachine gun with folding forward grip and telescoped buttstock, and is designed to fire special, high velocity 4.6mm ammunition. + HK MP7A1 + The MP7 is a compact submachine gun with folding forward grip and telescoped buttstock, and is designed to fire special, high velocity 4.6mm ammunition. + 2 + 0 + 1 + 673 + 3 + 74 + 12 + 4 + 3730 + 9 + 1 + -3 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 950 + -1 + 5 + 5 + 30 + + -10 + 10 + 10 + 1 + + + + 0 + 0 + 0 + + + + 674 + MSG90A1 + HK MSG90A1 + The MSG-90 sniper rifle was made by Heckler-Koch as a "militarized" offspring of their PSG-1 police sniper rifle. + HK MSG90A1 + The MSG-90 sniper rifle was made by Heckler-Koch as a "militarized" offspring of their PSG-1 police sniper rifle. The MSG-90A1 is fitted with the barrel threaded on the muzzle to accept screw-on silencers. + 2 + 0 + 1 + 674 + 3 + 67 + 64 + 8 + 6030 + 8 + 2 + -2 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 2 + 1 + 24 + 208 + + + + + + 675 + P7M8 + HK P7M8 + The P7 pistols are known for their low barrel axis and slim profile, which makes them accurate and easily concealable pistols. + HK P7M8 + The P7 pistols are known for their low barrel axis and slim profile, which makes them accurate and easily concealable pistols. They also are somewhat expensive, but have a strong following among many shooters. + 2 + 0 + 1 + 675 + 3 + 64 + 8 + 1 + 380 + 1 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 5 + 1 + 36 + + + + + + 676 + SL9SD + HK SL9SD + Quiet and deadly, this gun screams to become part of any covert operation you might have on the drawing board. + HK SL9SD + Leave it to HK to design a gun that gives new meaning to the phrase "silent but deadly." We love those guys. + 2 + 0 + 1 + 676 + 3 + 194 + 46 + 8 + 3900 + 7 + -3 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 2 + 1 + 24 + 85 + 1 + 1007 + + + + + + 677 + UMP45 + HK UMP45 + The UMP (Universal Machinen-Pistole = Universal Submachine Gun) was developed by the Heckler & Koch company of Germany in the mid- to late- 1990s. + HK UMP45 + The UMP (Universal Machinen-Pistole = Universal Submachine Gun) was developed by the Heckler & Koch company of Germany in the mid- to late- 1990s. + 2 + 0 + 1 + 677 + 3 + 62 + 23 + 5 + 1760 + 4 + 2 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 4 + 1 + 700 + -1 + 30 + 1011 + + -20 + -20 + 1 + + + + + + 678 + USP + HK USP + The HK USP (Universal Self-loading Pistol) appeared in 1993. It is a serious combat/self defence weapon. + HK USP + The HK USP (Universal Self-loading Pistol) appeared in 1993, designed to be a police and military sidearm. All USP pistols are built on the same modified Browning linkless locked breech action with patented recoil reduction system. + 2 + 0 + 1 + 678 + 3 + 80 + 7 + 1 + 1 + 540 + 2 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 5 + 1 + 36 + + + + + + 679 + Ithaca 37 + Ithaca Model 37 + The archtypal pump-action shotgun. In three quarters of a century of production, it has lost none of its potency. + Ithaca Model 37 + Few things make a potential enemy vacate the premises like a solid, reliable shotgun. Chamber a round in the middle of a crowd and watch em' fight to maintain bowel control. + 2 + 0 + 1 + 679 + 3 + 183 + 31 + 6 + 1390 + 3 + 3 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 4 + 1 + 24 + + + + + + 680 + Jackhammer + Jackhammer Mk3A1 + The Pancor Jackhammer fires 10 rounds of 12 gauge ammo in less than 10 seconds, giving a whole new meaning to the term "pumped full of lead". + Jackhammer Mk3A1 + As the poster child of auto-shotguns, the Pancor Jackhammer is proof that almost all problems CAN be solved with violence. + 2 + 0 + 1 + 680 + 3 + 199 + 46 + 7 + 1960 + 6 + -4 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 3 + 1 + 240 + + + + + + 681 + Jati-Matic + Jati-Matic GG-95 PDW + This Finnish SMG from the 80's may be remembered from movies such as Cobra and Red Dawn. + Jati-Matic GG-95 PDW + The Jati-Matic is sleek and easily concealed. Just squeeze the trigger harder for full auto! + 2 + 0 + 1 + 681 + 3 + 191 + 17 + 5 + 1390 + 3 + -2 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 4 + 1 + 650 + 5 + 5 + + -10 + 30 + 30 + + + + 0 + 0 + 0 + + + + 682 + KSVK + KSVK + This anti-material bolt-action sniper rifle comes from Russia. Its effect on enemy troops can best be described by two words: bloody mess. + KSVK + In skilled hands this heavy sniper rifle never fails to deliver. And now it's on discount! + 2 + 0 + 1 + 682 + 3 + 140 + 120 + 9 + 9380 + 10 + -3 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 18 + 10 + 1000 + + 20 + + + + -75 + 70 + 30 + + + + 683 + M1 Garand + M1 Garand + A Rugged and dependable semi-automatic, just watch your thumbs when reloading. + M1 Garand + The first self-loading rifle to be adopted by any army, the M1 has seen service from Normandy and Guadalcanal to the Chosin Reservoir and Khe Sahn and beyond. + 2 + 0 + 1 + 683 + 3 + 201 + 43 + 8 + 3630 + 6 + 1 + -2 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 3 + 1 + 24 + + + + + + 684 + M21 + M21 Tactical + The M21 tactical rifle is the sniper version of the M14. An accurate rifle with good stopping power. + M21 Tactical + The M21 sniper rifle is a semi-automatic version of the M14, and is fitted with a longer barrel for increased range and accuracy. + 2 + 0 + 1 + 684 + 3 + 144 + 53 + 8 + 5700 + 7 + 2 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 2 + 1 + 24 + 208 + + + + + + 685 + M40A1 + M40A1 + Standard issue sniper rifle with the US Marine Corps. Highly accurate with good penetration and stopping power. + M40A1 + SPECIAL PRICE! The USMC standard issue M40A1 sniper rifle of the is being replaced by the M40A3, which means we are receiving more shipments of these babies than we can handle and they all must go! Get one for yourself, one for your old lady and one for your kid! + 2 + 0 + 1 + 685 + 3 + 85 + 41 + 8 + 5390 + 7 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 2 + 1 + 26 + 208 + + + + + + 686 + Surf Zone + Metal Storm Surf Zone + Wet or dry, Metal Storm's Surf Zone SMG will not jam. Just be sure to have someone good with electronics around to fix it. + Metal Storm Surf Zone + Metal Storm's obscene rate of fire is always an attention grabber. Featherweight reliable mass firepower sells it. It makes sense that the Surf Zone is secured by an electronic fingerprint lock. + 2 + 0 + 1 + 686 + 3 + 166 + 15 + 5 + 4520 + 9 + 2 + -3 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 2500 + 5 + 5 + 1 + + -10 + 30 + 30 + + + + 0 + 0 + 0 + + + + 687 + M60E3 + M60E3 + The M60E3 is a smaller, lighter and improved version of the legendary M60 light machinegun used by the US Armed Forces. + M60E3 + Always wanted to be like Rambo? Now you can! With the M60E3, you'll always look good taking out a drug cartel, mowing down local mob bosses, and stopping an entire invasion force on your own. Comes with integral bipod and foregrip. + 2 + 0 + 1 + 687 + 3 + 93 + 86 + 8 + 7360 + 9 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 650 + 7 + 5 + 5 + + 10 + 30 + 30 + + + + -75 + 70 + 30 + + + + 688 + Cobray M11/9 + Cobray M11/9 + Quick firing, ugly, and functional. The M11/9 is as reminiscent of the 1980s as bad music and cocaine fueled business decisions. Not to be mistaken for a M11, though. + Cobray M11/9 + A first choice among many on both sides of the law for close-quarters dispatch with negliable penetration. The 1200rpm cyclic rate makes for a lot of muzzle climb, so aim low. + 2 + 0 + 1 + 688 + 3 + 105 + 16 + 3 + 1080 + 3 + -1 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 4 + 1 + 1200 + -1 + 30 + + -20 + -20 + 1 + + + + + + 689 + PM + Makarov PM + The Makarov PM is a post-WW2 Soviet Army pistol, and while it's not the most powerful weapon around, it's still fairly reliable. + Makarov PM + The Makarov PM (Pistolet Makarova) evolved from the post-WW2 Soviet Army requirements for a new pistol: more compact, more safe and with greater stopping power than the then-standard Tokarev TT-33 pistol. + 2 + 0 + 1 + 689 + 3 + 147 + 7 + 1 + 170 + 1 + 3 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 5 + 1 + 44 + + + + + + 690 + PMM + Makarov PMM + A modified version of the Makarov PM, developed during the 1990's. + Makarov PMM + A modified version of the Makarov PM, developed during the 1990's. This model attempts to address the original's deficiences: small clip size and low stopping power. + 2 + 0 + 1 + 690 + 3 + 149 + 8 + 1 + 210 + 1 + 3 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 5 + 1 + 44 + + + + + + 691 + Micro Galil + Micro Galil + Known throughout the middle east as the MAR Tactical, the Micro Galil is IMI's latest and most compact entry in the Galil family of assault weapons. + Micro Galil + A redesigned version of Galil MAR, with a completely new, thicker and much better protecting hand guard, a carbon-fibre folding stock instead of a steel one, and an extra standard rail. + 2 + 0 + 1 + 691 + 3 + 226 + 30 + 5 + 2270 + 4 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 4 + 1 + 750 + -1 + 30 + + -20 + -20 + 1 + + + + + + 692 + Mini-Uzi + Mini-Uzi + Little brother to the world-famous SMG, this diminutive devil deals death at 950rpm. + Mini-Uzi + The Mini-Uzi provides tremendous firepower in a travel sized package. + 2 + 0 + 1 + 692 + 3 + 227 + 27 + 4 + 1210 + 3 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 4 + 1 + 950 + -1 + 30 + + -20 + -20 + 1 + + + + + + 693 + Mosin-Nagant + Mosin-Nagant M1891/30 + The Mosin Nagant was the standard infantry weapon for the defenders of the motherland from 1891 until the late 1940s. + Mosin-Nagant M1891/30 + Used by snipers from Stalingrad to Saigon, budding Zaitsevs everywhere will love the Mosin-Nagant. + 2 + 0 + 1 + 693 + 3 + 212 + 38 + 8 + 2190 + 5 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 3 + 1 + 22 + + + + + + 694 + MP-133 + Baikal MP-133 + Versatile pump-action shotgun manufactured by the Russian arms company Baikal. + Baikal MP-133 + For decades, Baikal has been designing and producing exellent shotguns. + 2 + 0 + 1 + 694 + 3 + 213 + 32 + 8 + 1980 + 3 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 4 + 1 + 22 + + + + + + 695 + Varjag + MP-445 Varjag + One of the newest handgun models in use in the Russian military, the Varjag features a frame made from super strong thermosetting plastic material. + MP-445 Varjag + One of the newest handgun models in use in the Russian military, the Varjag features a frame made from super strong thermosetting plastic material. + 2 + 0 + 1 + 695 + 3 + 134 + 8 + 1 + 1 + 600 + 2 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 5 + 1 + 36 + + + + + + 696 + Neostead + Neostead + The best thing to come out of South Africa since Apartheid ended, you can be sure Nelson Mandela didn't have this one in mind. + Neostead + This unique 12 gauge features a bullpup design, a rear feeding tube magazine, and a new forward-back pump method. + 2 + 0 + 1 + 696 + 3 + 91 + 39 + 6 + 1650 + 5 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 3 + 1 + 24 + + + + + + 697 + OSV-96 + OSV-96 + This Russian monstrosity is a counter-sniper/antimaterial rifle. At nearly 2m in length, this rifle is also useful for polevaulting. + OSV-96 + This Russian monstrosity is a counter-sniper/antimaterial rifle. At nearly 2m in length, this rifle is also useful for polevaulting. + 2 + 0 + 1 + 697 + 3 + 214 + 129 + 9 + 9730 + 10 + -4 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 12 + 10 + 208 + + 20 + + + + -75 + 70 + 30 + + + + 698 + M82 + Parker Hale M82 + Whether you're hunting deer or other snipers, the M82 is a solid bet. It has a reputation for staying accurate at distances well beyond 400 meters. + Parker Hale M82 + This sniper rifles comes with iron sights, adjustable trigger, and a rotating bolt. Designed in 1982, it has proven so formidable that it's currently still in service with the British, Canadian, New Zealand, and Australian armed forces. + 2 + 0 + 1 + 698 + 3 + 240 + 48 + 8 + 5590 + 8 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 2 + 1 + 26 + 208 + + + + + + 699 + Pecheneg + Pecheneg + The Pecheneg machine gun is an upgraded PKM. It's currently in limited production and has been issued on trial basis for some Russian troops in Chechnya. + Pecheneg + An upgraded PKM, the Pecheneg is slightly lighter and has a higher rate of fire. + 2 + 0 + 1 + 699 + 3 + 187 + 82 + 8 + 8200 + 9 + -2 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 650 + + + + + + 700 + PKM + PKM + The PKM is the Russian eqvivalent of the US M60. It's a universal MG that fires the heavy Russian 7.62x54mm round instead of the 7.62x39mm WP. + PKM + Around since the 1960s, the PKM is one of the most famous Russian MGs and is used all over the world. Now you have the chance to show your enemies that old school Soviet weapons are still superior! + 2 + 0 + 1 + 700 + 3 + 95 + 90 + 8 + 8200 + 9 + -2 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 600 + 10 + + 20 + + + + -75 + 70 + 30 + + + + 701 + PP-93 + PP-93 + Smoother than fine vodka, the Pp-93 is a favorite among Russian police and security forces. + PP-93 + A true machine-pistol, the Pp-93 offers compact concealability in a slim, stamped metal package. + 2 + 0 + 1 + 701 + 3 + 242 + 15 + 1 + 4 + 1140 + 3 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 4 + 1 + 800 + -1 + 30 + + -20 + -20 + 1 + + + + + + 702 + PPsh-41 + PPsh-41 + Feared and respected among SMGs for its range and rate of fire, the Ppsh is the tommy gun's hulking Eastern cousin. + PPsh-41 + Known as the "Burp-gun" for the sound produced by its high cyclic rate, the Ppsh41 belches death at 900rpm. + 2 + 0 + 1 + 702 + 3 + 130 + 36 + 7 + 1630 + 3 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 4 + 1 + 900 + + + + + + 703 + PSM + PSM + Designed as a backup weapon for Soviet officers, the PSM is an ultra-light, ultra-fast weapon with low to moderate stopping power. + PSM + The PSM was designed in 1970s as a self-defence firearm for top commanders in the Soviet armed forces. It is an ultra-light, ultra-fast weapon with good stopping power. + 2 + 0 + 1 + 703 + 3 + 206 + 5 + 1 + 760 + 2 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 5 + 1 + 44 + + + + + + 704 + QBZ-97 + QBZ-97 + This export version of the Chinese assault rifle attempts to further tip the trade balance in China's favor, but when all's said and done, it's still "Made in China". + QBZ-97 + This export version of the Chinese assault rifle attempts to further tip the trade balance in China's favor, although the annoying little features of this gun (no provision for lefties, high sights, and an odd selector switch) certainly earn it the stamp "Made in China". + 2 + 0 + 1 + 704 + 3 + 178 + 34 + 7 + 3000 + 5 + 2 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 3 + 1 + 650 + + + + + + 705 + RPD + RPD + Throughout its mass-production, the Russian made RPD underwent four model revisions, none of which included a select fire mode. + RPD + Its full-auto bark has been heard in nearly every corner of the globe. If you need a squad automatic, look no further. + 2 + 0 + 1 + 705 + 3 + 141 + 74 + 8 + 5730 + 8 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 2 + 1 + 650 + + + + + + 706 + RPK + RPK + Another product of Mikhail Kalashnikov, from Russia with love. + RPK + The RPK is essentially an AK-47 with a heavier barrel and stock. It can empty a 30 round magazine or a 75 round drum at 600rpm. + 2 + 0 + 1 + 706 + 3 + 120 + 50 + 8 + 6150 + 8 + 1 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 2 + 1 + 600 + -1 + 30 + + -20 + -20 + 1 + + + + + + 707 + Redhawk + Ruger Redhawk Revolver + Please read the following out loud, in a gravelly voice: A Ruger Redhawk revolver, in good condition, with six bullets left. + Ruger Redhawk Revolver + The Super Redhawk is ideal for sportsmen using a handgun to hunt big game, and is also popular among metallic silhouette shooters. This revolver is world-renowned for strength, safety, and rugged reliability. + 2 + 0 + 1 + 707 + 3 + 228 + 15 + 2 + 770 + 3 + 2 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 4 + 1 + 22 + + + + + + 708 + SA vz.58 + SA vz.58 + Those crazy Czechs and their designations. This time, under their term for SMG there hides a full-power assault rifle. + SA vz.58 + In case you want a 7.62mm WP assault rifle, reconsider your decision to get a cheap AK clone made in someone's backyard. Take this Czech rifle instead, it may cost a bit more, but it also offers higher quality. + 2 + 0 + 1 + 708 + 3 + 239 + 31 + 6 + 3110 + 5 + 2 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 3 + 1 + 800 + -1 + 30 + + -20 + -20 + 1 + + + + + + 709 + TRG 22 + Sako TRG 22 + The TRG-22 is used by the governments of several nations as their primary sniper rifle. + Sako TRG 22 + The Finnish Sako sniper rifles are known by their world-class accuracy and strength. Order yours today! + 2 + 0 + 1 + 709 + 3 + 244 + 47 + 8 + 5640 + 8 + -2 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 2 + 1 + 22 + 208 + + + + + + 710 + TRG 42 + Sako TRG 42 + The TRG-42 is the big brother of the TRG series and is used as a long-range precision tool by special forces around the world. + Sako TRG 42 + The TRG-42 in .338 Lapua Mag will meet the demands of the most demanding tactical snipers. + 2 + 0 + 1 + 710 + 3 + 230 + 53 + 8 + 10670 + 10 + -3 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 20 + 208 + + + + + + 711 + Sawed-Off + Sawed-Off Shotgun + Gunfighters from Doc Holiday to Bonnie Parker have valued the wide dispersal and raw destructive power of a truncated scatter-gun. + Sawed-Off Shotgun + Nothing else ends a gunfight (and leaves a terrible mess) faster. Get it for that special someone in your life. + 2 + 0 + 1 + 711 + 3 + 128 + 15 + 5 + 1230 + 3 + 3 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 4 + 1 + 24 + SawedoffSpread + + + + + + 712 + SG542 + SIG SG542 + The 7.62mm NATO brother model to the SIG540, the SG542 is standard army issue in many nations. + SIG SG542 + Swiss-made weapons are the standard for dependability, and the SG542 is no exception. + 2 + 0 + 1 + 712 + 3 + 89 + 36 + 7 + 4040 + 6 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 3 + 1 + 800 + + + + + + 713 + SG550 + SIG SG550 + A Swiss 5.56mm rifle with removable bipod and integral flash suppressor, this one will leave your enemies like dairy products of a similar nationality. + SIG SG550 + A Swiss 5.56mm rifle with removable bipod and integral flash suppressor, this one will leave your enemies like dairy products of a similar nationality. + 2 + 0 + 1 + 713 + 3 + 184 + 41 + 7 + 3170 + 6 + 2 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 3 + 1 + 700 + 1 + -1 + 30 + 209 + + -20 + -20 + 1 + + + + + + 714 + SG551 + SIG SG551 SWAT + The shorter barrel of this SIG 550 variant is a heck of a lot more convenient in close quarters. + SIG SG551 SWAT + The shorter barrel of this SIG 550 variant is a heck of a lot more convenient in closer quarters. Includes flash suppressor. + 2 + 0 + 1 + 714 + 3 + 185 + 35 + 6 + 4950 + 7 + 2 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 2 + 1 + 700 + 1 + -1 + 30 + + -20 + -20 + 1 + + + + + + 715 + SG552 + SIG SG552 Commando + The scaled down version of the SIG 550, this 5.56mm carbine is excellent for CQB, with integrated flash hider and removable bipod. + SIG SG552 Commando + The 552 is a extraordinarily well made carbine. Equipped with a side folding skeletonized stock and a flash suppressor. Order one now and get a free folding bipod with purchase! + 2 + 0 + 1 + 715 + 3 + 186 + 32 + 5 + 3370 + 8 + 2 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 2 + 1 + 700 + 1 + -1 + 30 + + -20 + -20 + 1 + + + + + + 716 + P210 + SIG P210 + The SIG P210 was developed by Schweizerische Industrie Gesellschaft (SIG) in 1938-1945, and was adopted by the Swiss Military in 1949 + SIG P210 + The SIG P210 was developed by Schweizerische Industrie Gesellschaft (SIG) in 1938-1945, and was adopted by the Swiss Military in 1949. The P210 is a recoil-operated, locked breech handgun with slightly modified Browning HI-Power style barrel locking. + 2 + 0 + 1 + 716 + 3 + 188 + 9 + 1 + 1 + 400 + 1 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 5 + 1 + 36 + + + + + + 717 + P226R .40 + SIG P226R .40 + The SIG P226 first appeared in 1983, and is the official sidearm of the US Navy SEALs. This particular pistol has been re-chambered for a .40 S&W round and has a Picatinny Rail. + SIG P226R .40 + The SIG P226 first appeared in 1983, and is the official sidearm of the US Navy SEALs. This variant has been re-chambered for the .40 S&W round and has a Picatinny Rail. + 2 + 0 + 1 + 717 + 3 + 231 + 9 + 1 + 1 + 840 + 2 + 2 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 5 + 1 + 36 + + + + + + 718 + P229R + SIG P229R + A modernized version of the P228 with a short rail. + SIG P229R + This is a modernized version of the P228. It is available in several different calibers (this is the 9x19mm version) and has a short Picatinny Rail in front of the triggerguard. + 2 + 0 + 1 + 718 + 3 + 189 + 9 + 1 + 600 + 1 + 2 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 5 + 1 + 36 + + + + + + 719 + SIG Pro + SIG Pro + The SIG Pro pistol represents the latest advances in modern handgun technology. It is one of the most reliable handguns available today. + SIG Pro + The SIG Pro pistol represents the latest advances in modern handgun technology. Lightweight and requiring no maintenance, it is one of the most reliable pistols available. + 2 + 0 + 1 + 719 + 3 + 82 + 8 + 1 + 1 + 480 + 2 + -2 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 5 + 1 + 36 + + + + + + 720 + Skorpion + Skorpion vz.82 + Offering the same stealthiness but requiring less money, this weapon is a competitor to both MicroUZI and MP-5K. + Skorpion vz.82 + Loved and used both by counter-terrorist forces and by terrorists, this weapon packs a significant close-range punch for its size and cost. + 2 + 0 + 1 + 720 + 3 + 152 + 13 + 1 + 3 + 870 + 2 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 5 + 1 + 850 + -1 + 30 + + -20 + -20 + 1 + + + + + + 721 + Sphinx 3000 + Sphinx 3000 + Like anything Swiss-made, it's finely crafted, dependable, and expensive. + Sphinx 3000 + The Sphinx 3000 is more than suitable for competitive match shooting or service applications. + 2 + 0 + 1 + 721 + 3 + 247 + 10 + 1 + 1 + 450 + 1 + -2 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 5 + 1 + 36 + + + + + + 722 + Springfield XD + Springfield XD + A reliable pistol of Croatian design, the XD is for use in harsh environments. + Springfield XD + A quite reliable pistol, this is a Croatian design for use in harsh environments. Testimonial from Hamous of Metavira: "Me like that gun!" + 2 + 0 + 1 + 722 + 3 + 215 + 9 + 1 + 890 + 2 + 2 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 5 + 1 + 36 + + + + + + 723 + Gyurza + SR-1 Gyurza + The 9x21mm round used by this Makarov clone was specially designed to pierce Kevlar AND Titanium plates at 100 meters. + SR-1 Gyurza + The 9x21mm round used by this Makarov clone was specially designed to pierce Kevlar AND Titanium plates at 100 meters. This long forgotten Russian Pistole is now the side arm of choice for the Russian Federation. + 2 + 0 + 1 + 723 + 3 + 79 + 10 + 1 + 1 + 910 + 3 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 4 + 1 + 36 + + + + + + 724 + Stechkin APS + Stechkin APS + Designed in the 1950s, the APS is not the most accurate weapon, but is still one of the fastest machine pistols around today. + Stechkin APS + The APS is surprisingly fast for a weapon of its size, and is invaluable in mopping up any messes from when sh*t hits the fan. + 2 + 0 + 1 + 724 + 3 + 103 + 12 + 1 + 1 + 920 + 2 + -2 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 5 + 1 + 600 + + + + + + 725 + L2A3 + Sterling L2A3 + This SMG provided more than fifty years of reliability and accuracy to British armed forces. + Sterling L2A3 + This SMG provided more than fifty years of reliability and accuracy to British armed forces. + 2 + 0 + 1 + 725 + 3 + 202 + 27 + 5 + 1220 + 3 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 4 + 1 + 550 + -1 + 30 + + -20 + -20 + 1 + + + + + + 726 + AUG HBAR + Steyr AUG HBAR + A heavier barrel and integral bipod transform the AUG into a hardy squad automatic. + Steyr AUG HBAR + Otherwise very similar to the AUG, the HBAR features a heavier barrel, integral bipod and can use larger magazines. + 2 + 0 + 1 + 726 + 3 + 98 + 49 + 7 + 5390 + 7 + -3 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 2 + 1 + 680 + 7 + 5 + 5 + 1029 + + 10 + 30 + 30 + + + + -75 + 70 + 30 + + + + 727 + AUG Para + Steyr AUG Para + A shortened AUG chambered to fire 9mm rounds in a tidy, bullpup configuration. + Steyr AUG Para + A shortened AUG chambered to fire 9mm rounds in a tidy, bullpup configuration. + 2 + 0 + 1 + 727 + 3 + 108 + 33 + 6 + 1610 + 4 + -2 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 4 + 1 + 750 + 5 + 5 + 1029 + + -10 + 30 + 30 + + + + 0 + 0 + 0 + + + + 728 + Scout + Steyr Scout Tactical + A shorty snipersystem, accurate to 1 MOA over 500 yards. This small rifle fires a big bullet, and does it very well. + Steyr Scout Tactical + Looking for a lightweight, compact, accurate, easy to use sniper rifle? Look no further! This bolt action .308 is the size of a carbine, and packs a wallop, even from a few hundred meters. + 2 + 0 + 1 + 728 + 3 + 193 + 33 + 8 + 4310 + 7 + -2 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 2 + 1 + 26 + 10 + 1007 + + 20 + + + + -75 + 70 + 30 + + + + 729 + SSG-P1 + Steyr SSG-P1 + Whether you're hunting deer or other snipers, the SSG-P1 is a solid bet. + Steyr SSG-P1 + Cousin Lester took this gun out shooting for the elk hunt last year...then he took it out when his daughter came home pregnant. He bagged both bucks at over 600 yards. + 2 + 0 + 1 + 729 + 3 + 232 + 39 + 8 + 5590 + 9 + -2 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 22 + 208 + + + + + + 730 + TMP + Steyr TMP + A compact machine-pistol from the Steyr family, this Austrian SMG features a compact, comfortable design that is easy to control. + Steyr TMP + The TMP is the perfect compromise between firepower and concealability. + 2 + 0 + 1 + 730 + 3 + 99 + 13 + 1 + 3 + 1320 + 3 + -2 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 4 + 1 + 900 + 5 + 5 + + -10 + 30 + 30 + + + + 0 + 0 + 0 + + + + 731 + Street Sweeper + Street Sweeper + Control riots with this 12 round semi-auto shotgun like never before. + Street Sweeper + This is the US made version of the South-African Striker shotgun. The key advantage of this shotgun is its large magazine capacity, but it is slow to reload. + 2 + 0 + 1 + 731 + 3 + 198 + 42 + 7 + 1820 + 4 + -2 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 4 + 1 + 20 + -1 + 5 + 5 + 30 + + -10 + 10 + 10 + 1 + + + + 0 + 0 + 0 + + + + 732 + Super-Shorty + Super-Shorty Mini-Shotgun + Major firepower in a mean little package, the Serbu Firearms Mini-Shotgun is perfect for home-defense or the ultimate hold-out weapon. + Super-Shorty Mini-Shotgun + Want a cut-down scattergun in the worst way? With Serbu's Super-Shorty you can forgo time-consuming hacksaw work. + 2 + 0 + 1 + 732 + 3 + 197 + 8 + 4 + 1500 + 4 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 4 + 1 + 28 + 5 + 5 + SawedoffSpread + + -10 + 30 + 30 + + + + 0 + 0 + 0 + + + + 733 + SV-98 + SV-98 + A new Russian military sniper rifle intended for elite units. It has an integral bipod. Maintenance on the barrel is important on this one! + SV-98 + We were able to get a few of these new Russian sniper rifles. Please state if you want a wooden or fiberglass stock. The Bipod is integral. + 2 + 0 + 1 + 733 + 3 + 132 + 62 + 9 + 5440 + 7 + -2 + -2 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 22 + 10 + 208 + + 20 + + + + -75 + 70 + 30 + + + + 734 + SVDS + Dragunov SVDS + This quintessential Russian sniper rifle has proven its worth on battlefields all over the globe. + Dragunov SVDS + The Dragunov has been deadly in the hands of snipers for nearly 40 years. The SVDS is the smaller, but heavier, cousin of the SVD. + 2 + 0 + 1 + 734 + 3 + 122 + 47 + 7 + 5830 + 8 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 2 + 1 + 24 + -1 + 30 + 999 + + -20 + -20 + 1 + + + + + + 735 + SVU + SVU + The Snaiperskaya Vintovka Ukorochennay, Short Sniper Rifle is a shortened variant of the famous Dragunov sniper rifle with bull-pup configuration. + SVU + This rifle is more compact and has somewhat shorter effective range than the SVD. It's also more silent since the muzzle also has a flash hider and noise decreaser. + 2 + 0 + 1 + 735 + 3 + 94 + 36 + 7 + 5540 + 8 + -2 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 2 + 1 + 24 + 1 + 999 + + + + + + 736 + Raging Bull 444 + Taurus Raging Bull 444 + The features that tamed the world's most powerful revolver cartridge make shooting the popular .44 Magnum load a pleasure. + Taurus Raging Bull 444 + The features that tamed the world's most powerful revolver cartridge make shooting the popular .44 Magnum load a pleasure. Add Taurus' rock-steady scope mount base and your favorite rings and optics to make your Raging Bull a venerable hunter. + 2 + 0 + 1 + 736 + 3 + 229 + 15 + 2 + 700 + 3 + 2 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 4 + 1 + 22 + + + + + + 737 + Thompson M1928 + Thompson M1928 + Venerated by the same mobsters it ventilated, the 1928A1 is by no means a museum piece, having roared its way out of the roaring twenties and beyond. + Thompson M1928 + Employed by gangsters and G-Men alike, the Tommy gun's status as an antique shouldn't deter modern users from making use of its firepower. + 2 + 0 + 1 + 737 + 3 + 107 + 49 + 7 + 1590 + 4 + -3 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 4 + 1 + 650 + 5 + 5 + + -10 + 30 + 30 + + + + 0 + 0 + 0 + + + + 738 + TT-33 + Tokarev TT-33 + Developed in the late 1920's, this pistol was the official side arm of the Red Army in WW2. + Tokarev TT-33 + Developed in the late 1920's, this pistol was the official side arm of the Red Army in WW2. For its time, the TT was a formidable weapon, with good penetration and range. + 2 + 0 + 1 + 738 + 3 + 145 + 9 + 1 + 1 + 380 + 1 + 2 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 5 + 1 + 44 + + + + + + 739 + UDAR + U-94S UDAR + The large caliber Udar revolver is commonly used by private security agencies and other organisations involved in special missions. + U-94S UDAR + A large caliber (12.5 mm) revolver with high stopping power, used by private security forces and on special operations. + 2 + 0 + 1 + 739 + 3 + 216 + 9 + 1 + 810 + 3 + -2 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 4 + 1 + 30 + + + + + + 740 + Ultimax + Ultimax + Designed and produced in Singapore, the Ultimax 100 LMG line fires either drum or box magazines of 5.56mm ammo. + Ultimax + Reliable and comparatively light-weight, our ST Kinetics' Ultimaxes have been modified to accept 5.56mm Beta C-Mags. Comes with integral bipod and foregrip. + 2 + 0 + 1 + 740 + 3 + 248 + 44 + 8 + 6030 + 8 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 2 + 1 + 540 + 7 + 5 + 5 + + 10 + 30 + 30 + + + + -75 + 70 + 30 + + + + 741 + USAS-12 + USAS-12 + Capable of fully automatic fire, the USAS-12 is designed to provide sustained firepower in close combat scenarios. + USAS-12 + Capable of fully automatic fire, the USAS-12 is designed to provide sustained firepower in close combat scenarios. + 2 + 0 + 1 + 741 + 3 + 119 + 55 + 7 + 2010 + 6 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 3 + 1 + 360 + + + + + + 742 + M76 + Valmet M76 + The Valmet M76 is almost an identical copy of the Rk 62, a high quality AK-47 clone that was developed for the Finnish Defence Forces. + Valmet M76 + This Valmet M76 made from high quality steel and plastic parts is one of the best AK-47 assault rifle variants in the world. + 2 + 0 + 1 + 742 + 3 + 265 + 36 + 6 + 2940 + 5 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 3 + 1 + 700 + -1 + 30 + + -20 + -20 + 1 + + + + + + 743 + M82 + Valmet M82 + A variant of the famed Finnish assault rifle, this model features a polymer body and is chambered for a 5.56mm round. + Valmet M82 + Originally constructed on the AK's internal works, this hardy weapon can stand up to tons of abuse. + 2 + 0 + 1 + 743 + 3 + 234 + 33 + 6 + 3000 + 5 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 3 + 1 + 750 + + + + + + 744 + VIS-35 + VIS-35 + The VIS-35 was the standard issue sidearm of the Polish military in WW2. It is still manufactured today in limited quantities for collectors. + VIS-35 + The VIS-35 was the standard issue sidearm of the Polish military in WW2. It is still manufactured today in limited quantities for collectors. According to some sources, it is one of the best handguns ever built. + 2 + 0 + 1 + 744 + 3 + 217 + 10 + 1 + 1 + 380 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 5 + 1 + 36 + + + + + + 745 + VSk-94 + VSk-94 + Cheaper, lower quality cousin of the VSS Vintorez, this silenced gun can still be your best friend in any situation requiring stealth, firepower, and attitude. + VSk-94 + This silenced sniper rifle is made by a company known for manufacturing aircraft cannons and anti-tank missiles. Who could ask for anything more? Oh, and did we mention it can go full auto? + 2 + 0 + 1 + 745 + 3 + 241 + 37 + 7 + 4740 + 8 + -1 + -2 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 2 + 1 + 900 + 80 + 1 + 999 + + + + + + 746 + WA 2000 + Walther WA 2000 + Sometimes considered the Ferrari of sniper rifles, the WA 2000 combines high accuracy with great stopping power. Too bad they're no longer in production. + Walther WA 2000 + Now back in stock! The WA 2000 is no longer in production, but we were able to locate a few, and they're on sale for the low, low price of only $7940! Get yours now while supplies last! + 2 + 0 + 1 + 746 + 3 + 177 + 70 + 7 + 7940 + 9 + -2 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 24 + 10 + 208 + + 20 + + + + -75 + 70 + 30 + + + + 747 + 94 Trapper + Winchester 94 Trapper + Winchester Rifles have been knocking rustlers and varmints out of the saddle for more than a century. + Winchester 94 Trapper + Through range wars and gunfights the Winchester rifle has always been a solid choice. + 2 + 0 + 1 + 747 + 3 + 169 + 28 + 7 + 1140 + 3 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 4 + 1 + 26 + + + + + + 748 + OICW + XM-29 OICW + The XM-29 is part 20mm magazine fed grenade launcher, part G36 5.56mm assault rifle, and all kinds of whoop-ass. + XM-29 OICW + The XM-29 is a combination weapon, part 20mm magazine fed grenade launcher and part 5.56mm assault rifle. Both parts are assembled into the single one-man portable unit with a built-in target acquisition / fire control system (TA/FCS). + 2 + 0 + 1 + 748 + 3 + 73 + 55 + 7 + 6060 + 9 + 2 + -3 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 750 + 20 + 120 + 1.2 + 15 + 45 + 4.0 + 20 + 912 + 50 + 70 + + + + + + 749 + XM-8 Auto + XM-8 Automatic + This 5.56 assault platform fills a variety of roles. Ever wanted to serve someone a lead salad? Point at enemy and pull trigger to taste. + XM-8 Automatic + Originally commissioned by the U.S. military, HK is now producing this 5.56 multi-role weapon for the highest bidder. Lucky you. + 2 + 0 + 1 + 749 + 3 + 158 + 28 + 7 + 4770 + 9 + -2 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 750 + -1 + 30 + 946 + + -20 + -20 + 1 + + + + + + 750 + XM-8 + XM-8 Baseline Carbine + The XM-8 is HK's response to the USA's call for a new standard Army rifle. The BLC version is the standard, and offers a versatile array of options. + XM-8 Baseline Carbine + The new XM-8 family of weapons is spearheading the "next gen" infantry weapons movement, after the OICW contract went belly up. + 2 + 0 + 1 + 750 + 3 + 159 + 27 + 7 + 3890 + 9 + -2 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 750 + -1 + 30 + 946 + + -20 + -20 + 1 + + + + + + 751 + XM-8 Compact + XM-8 Compact Carbine + The Compact is a shorty version of the XM-8, outfitted specifically for short range engagements, notably urban ops. + XM-8 Compact Carbine + The Compact is a shorty version of the XM-8, outfitted specifically for short range engagements, notably urban ops. + 2 + 0 + 1 + 751 + 3 + 161 + 22 + 6 + 3360 + 9 + -2 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 750 + -1 + 30 + + -20 + -20 + 1 + + + + + + 752 + XM-8 Sharpshooter + XM-8 Sharpshooter + The Sharpshooter version of the XM-8 is the Next Gen DMR, featuring a much longer, match grade, long-twist barrel for accuracy over longer ranges. + XM-8 Sharpshooter + The Sharpshooter version of the XM-8 is the Next Gen DMR, featuring a much longer, match grade, long-twist barrel for accuracy over longer ranges. + 2 + 0 + 1 + 752 + 3 + 157 + 28 + 7 + 4170 + 9 + -2 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 750 + -1 + 30 + 946 + + -20 + -20 + 1 + + + + + + 753 + Zastava + Zastava M76 + A Serbian conversion of the classic AK-47, a semiautomatic sniper rifle that is relatively accurate, yet antiquated. + Zastava M76 + A Serbian conversion of the classic AK-47, a semiautomatic sniper rifle that is relatively accurate, yet antiquated. + 2 + 0 + 1 + 753 + 3 + 123 + 42 + 8 + 5400 + 6 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 3 + 1 + 22 + 208 + + + + + + 754 + MP-233B + Baikal MP-233B + Russian made over-and-under double barreled shotgun. + Baikal MP-233B + One of the many finely produced sporting shotguns on the market from Baikal. + 2 + 0 + 1 + 754 + 3 + 250 + 34 + 8 + 1650 + 3 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 4 + 1 + 22 + + + + + + 755 + G36 + HK G36 + The G36 is a conventional gas operated, selective fire rifle. This non-export model comes standard with a built-in reflex scope. + HK G36 + The G36 is a conventional gas operated, selective fire rifle, made from mostly modern materials and using mostly modern technologies. This non-export model comes standard with a built-in reflex scope. + 2 + 0 + 1 + 755 + 3 + 252 + 33 + 7 + 5460 + 7 + 4 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 2 + 1 + 750 + -1 + 10 + 20 + 3.5 + 30 + 20 + 1.4 + 25 + 20 + + -20 + -20 + + + + + + 756 + G36K + HK G36K + The G36K is the carbine version of the G36. This non-export comes standard with a built-in reflex scope. + HK G36K + The G36 is a conventional gas operated, selective fire rifle, made from mostly modern materials and using mostly modern technologies. The G36K is the carbine version, and comes standard with a built-in reflex scope. + 2 + 0 + 1 + 756 + 3 + 65 + 30 + 6 + 5290 + 7 + 4 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 2 + 1 + 750 + -1 + 10 + 20 + 3.5 + 30 + 20 + 1.4 + 25 + 20 + + -20 + -20 + + + + + + 757 + INSAS + INSAS + The development of this rifle probably went like this: "We take a bit from every other AR on the market, and mash them all together." + INSAS + Influenced by a lot of different designs, the rifle version of the Indian Small Arms System is a fine Assault Rifle as well. + 2 + 0 + 1 + 757 + 3 + 266 + 32 + 7 + 2940 + 5 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 3 + 1 + 650 + -1 + 30 + + -20 + -20 + 1 + + + + + + 758 + Grizzly .50 + LAR Grizzly .50 AE + Competitor to the .50 AE variant of the Desert Eagle. + LAR Grizzly .50 AE + A competitor to the .50 AE Desert Eagle, and a fine American piece of work. + 2 + 0 + 1 + 758 + 3 + 267 + 14 + 2 + 760 + 5 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 3 + 1 + 20 + + + + + + 759 + PA-15 + MAB PA-15 + French Army pistol with an unusual locking mechanism. + MAB PA-15 + Discontinued when MAB went out of business. Buy while stocks last. + 2 + 0 + 1 + 759 + 3 + 269 + 11 + 1 + 1 + 460 + 1 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 5 + 1 + 36 + + + + + + 760 + .50 Beo + .50 Beowulf Rifle + Designed to slay "monsters" in a single blow, the .50 Beowulf rifle from Alexander Arms will make you a legend in your own time; heroic deeds are just moments away - let the ballads begin. + .50 Beowulf Rifle + Use what the U.S Coast Guard uses: they know what they're doing. + 2 + 0 + 1 + 760 + 3 + 268 + 36 + 7 + 1530 + 5 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 3 + 1 + 20 + + + + + + 761 + MPL + Walther MPL + This SMG was in use by German police before they switched to HK weapons (around 1985). + Walther MPL + Surplus weapons for the serious gun collector. The MPL was used extensively by German police forces prior to 1985. + 2 + 0 + 1 + 761 + 3 + 271 + 36 + 5 + 1280 + 3 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 4 + 1 + 480 + -1 + 30 + + -20 + -20 + 1 + + + + + + 762 + M16A1 + Colt M16A1 + The improved version of the M16. Modified due to experience from Vietnam. + Colt M16A1 + The M16's deficiencies began to dissolve with this model. Ammo was now loaded with powders that produce much less residue in the gun action. Barrel, chamber, and bolt are chrome-lined to improve corrosion resistance. + 2 + 0 + 1 + 762 + 3 + 272 + 29 + 7 + 2870 + 5 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 3 + 1 + 800 + + + + + + 763 + XM177E1 + Colt XM177-E1 + The shortened version of the M16, favored by special forces in Vietnam. + Colt XM177-E1 + Initially, the CAR-15 showed some problems. First, it was too loud. Second, the muzzle flash was also terrific. Colt partially solved this problem by installing a new, longer flash suppressor. This model was officially adopted as the XM177-E1. + 2 + 0 + 1 + 763 + 3 + 273 + 24 + 6 + 2820 + 4 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 4 + 1 + 800 + -1 + 30 + + -20 + -20 + 1 + + + + + + 764 + CMMG 7.3 + CMMG 7.3 + You will forget the Desert Eagle and any "highpower" revolvers when you have shot with this one. + CMMG 7.3 + New CMMG 7.3"Pistol w/Four Rail. Features a chrome lined 1/7" twist, 5.56mm barrel. Other features include feed cut ramp, padded pistol buffer assy, sling adapter, and T marked receiver. Lifetime warranty. + 2 + 0 + 1 + 764 + 3 + 274 + 22 + 6 + 1030 + 4 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 4 + 1 + 35 + + + + + + 765 + OA-93 + OA-93 + This is a cut down M16 that has been made into a pistol. It uses a free-floating barrel and will also accept standard M16 magazines. + OA-93 + In production for over a decade now. This model uses the OA operations system which incorporates the recoil system into the upper receiver, eliminating the need for an extension tube or buttstock. + 2 + 0 + 1 + 765 + 3 + 275 + 20 + 5 + 1010 + 4 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 4 + 1 + 35 + + + + + + 766 + Automag IV + Automag IV + A large pistol in .45 Winchester Magnum caliber, made by Galena Industries. + Automag IV + The .45 Winchester Magnum version of Galena's line of Automag pistols. + 2 + 0 + 1 + 766 + 3 + 276 + 14 + 2 + 710 + 5 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 3 + 1 + 20 + + + + + + 767 + Grizzly .45 + LAR Grizzly .45 WM + This version of the Grizzly pistol existed before the .50 AE variant was made. + LAR Grizzly .45 WM + The Grizzly pistols are based on the Colt 1911, as their looks already told you, but they have been beefed up to shoot stronger ammo. + 2 + 0 + 1 + 767 + 3 + 277 + 14 + 2 + 720 + 5 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 3 + 1 + 20 + + + + + + 768 + Wildey + Wildey Survivor + A longbarreled .45 Winchester Magnum pistol. + Wildey Survivor + If you are seeing red, do like Charles Bronson did: Pack this one! + 2 + 0 + 1 + 768 + 3 + 278 + 18 + 2 + 820 + 5 + -1 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 3 + 1 + 20 + + + + + + 769 + C7CT + ColtCanada C7CT + This is a DMR-version of the C7-rifle, with built-in bipod and sound suppressor. + ColtCanada C7CT + The C7 "Custom Tactical" is a designated marksman rifle suitable for the spotter of a sniper/spotter-team. Sold with our rugged Battle Scope. + 2 + 0 + 1 + 769 + 3 + 281 + 49 + 7 + 5880 + 6 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 2 + 1 + 28 + 55 + 1 + 10 + 1007 + + 20 + + + + -75 + 70 + 30 + + + + 770 + Encore + Thompson Contender Encore + The Contender pistol exists in a wide variety of calibers, this one is chambered for .454 Casull. + Contender Encore + The Thompson Contender Encore is a one-shot targetpistol that can also be used for hunting, if equipped with a suitable scope. Chambered for .454 Casull, this is a most powerful gun. + 2 + 0 + 1 + 770 + 3 + 282 + 22 + 2 + 705 + 2 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 2 + 1 + 10 + + + + + + 771 + Alaskan + Ruger S. Redhawk Alaskan + The preferred backup weapon of big-game hunters, though it can be a little rough on your wrist. + Ruger SR Alaskan + The Ruger Super Redhawk Alaskan is a snubnosed .454 Casull revolver, a neat "little" surprise to anyone who wants you ill. + 2 + 0 + 1 + 771 + 3 + 283 + 11 + 1 + 1 + 790 + 3 + 1 + 2 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 2 + 1 + 20 + + + + + + 772 + FA M83 + Fr. Arms M83 Premier Grade + A retro-style revolver, in a not-so-retro caliber. + Fr. Arms M83 PG + The Freedom Arms Model 83 Premier Grade may look like one of the very first revolvers that used cartridges, but it is quite new, and fires the all-powerful .454 Casull ammo. + 2 + 0 + 1 + 772 + 3 + 284 + 15 + 2 + 920 + 3 + 1 + 2 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 2 + 1 + 20 + + + + + + 773 + KP M/31 + KP M/31 Suomi + Designed by Aimo Lahti, this accurate if heavy SMG is a well-made, elementary blowback weapon. In appearance it is very similar to the German Bergmann MP34 and the Soviet PPD 1934G/38G and PPSh41 which it inspired. + KP M/31 Suomi + The Suomi was used with great sucess during the war of 1940 against the Soviet Union, where this SMG showed the importance of SMGs to modern warfare. Manufacture of the Suomi ceased in 1944, but Finland used it well into the 1990s, when finally it was replaced by assault rifles. + 2 + 0 + 1 + 773 + 3 + 279 + 49 + 7 + 965 + 3 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 2 + 1 + 900 + + + + + + 774 + VSSK + VSSK Vychlop + A very special sniper rifle that comes with integral silencer, integral bipod, and fires subsonic AP ammunition. + VSSK Vychlop + Quite new on the market, the Russian Vychlop (which means 'Exhaust') coughs up something more substantial (and more deadly) than carbon monoxide. Comes with integral bipod plus Battle Scope. + 2 + 0 + 1 + 774 + 3 + 285 + 70 + 7 + 9583 + 10 + -2 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 24 + 80 + 1 + 10 + 1007 + + 20 + + + + -75 + 70 + 30 + + + + 775 + SPAS-12 + SPAS-12 + Designed as a police weapon from the ground up, it was introduced in 1979. + SPAS-12 + A semi-automatic shotgun designed for police use and Hollywood action movies. For lighter loads and special ammunition switch to pump-action. + 2 + 0 + 1 + 775 + 3 + 286 + 44 + 6 + 1547 + 4 + 1 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 3 + 1 + 24 + -1 + 30 + + -20 + -20 + 1 + + + + + + 776 + Kar 98k + Mauser Karabiner 98k + The standard rifle of the German army during World War II. Rifles made after 1942 may have cheaper furniture and fittings, but the Germans never went cheap on barrel, bolt, and action. + Mauser Kar 98k + This well constructed carbine version of the Gewehr 98 was Germany's standard rifle during World War II. Price is for guns of later production runs, earlier rifles on order. Ammo in stripper clips can be found in the Ammo-section. + 2 + 0 + 1 + 776 + 3 + 290 + 39 + 8 + 2280 + 5 + 1 + 2 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 4 + 1 + 26 + + + + + + 777 + Benelli R-1 + Benelli R-1 + The R-1 is another beautiful design by Benelli, and uses comfort tech to dampen recoil. Also comes with a picatinny rail for easy scope replacements. This .300 WinMag model uses a 5 round clip. + Benelli R-1 + The Benelli R-1 is another semi-automatic competitor on the sniper rifle market, and a beautifully designed one. + 2 + 0 + 1 + 777 + 3 + 287 + 34 + 8 + 7830 + 7 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 24 + 208 + + + + + + 778 + Blaser LRS2 + Blaser R93 LRS2 + This .300 WinMag bolt-action rifle uses straight-pull technology to make chambering a new round a bit faster. + Blaser R93 LRS2 + The Blaser R93 Tactical is another futuristic german design. It has a quick interchangeable barrel system that allows for changing barrels without the need to resight the scope. This .300 WinMag model is used widely by German and Dutch police. + 2 + 0 + 1 + 778 + 3 + 288 + 50 + 8 + 7770 + 7 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 24 + 208 + + + + + + 779 + S&O Shorty + S&O Shorty + A straight-pull bolt-action rifle with a futuristic look. Pull back pistolgrip to chamber a new round, but take care of your triggerfinger: the triggerguard moves as well, but the trigger does not! + S&O Shorty + The S&O Shorty is a straight-pull bolt-action bullpup design with a very unique action: to chamber a new round, you pull the pistolgrip. It's made for hunting, despite the futuristic look. And if you're hunting the most dangerous animal of all, then it can also act as a mid range sniper rifle. + 2 + 0 + 1 + 779 + 3 + 289 + 43 + 7 + 7950 + 7 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 24 + 208 + + + + + + 780 + SA-24 + SA-24 + In production from 1949-1968, this Czech SMG has been liberally supplied to revolutionaries all over the world. + SA-24 + An older Czech SMG that fires the Russian 7.62x25mm cartridge. It is claimed that it will also fire the 7.63 Mauser pistol cartridge. + 2 + 0 + 1 + 780 + 3 + 293 + 35 + 6 + 940 + 3 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 4 + 2 + 650 + + + + + + 781 + SAR 21 + SAR 21 + This version of the SAR 21 has Picatinny rails instead of a fixed optical sight and built-in laser aiming device, so you can choose how to equip it. + SAR 21 + This version of the SAR 21 bullpup assault rifle has several attachment points and is considered more versatile compared to the standard model. + 2 + 0 + 1 + 781 + 3 + 294 + 34 + 7 + 1680 + 5 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 2 + 1 + 550 + + + + + + 782 + SR-47 + KAC SR-47 + Developed for Special Forces to enable using battlefield pick-up magazines, this gun is essentially a M4 chambered for 7.62x39mm. + KAC SR-47 + If the Russians make some of their guns in NATO calibers, we can do it the other way around. Developed for tunnel-fighting and using AK-47 magazines, this 7.62x39mm M4-variant comes with a sound suppressor. Only very few available.. + 2 + 0 + 1 + 782 + 3 + 291 + 35 + 6 + 1640 + 5 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 650 + -1 + 30 + 1012 + + -20 + -20 + 1 + + + + + + 783 + Walther P99 + Walther P99 + Made with a synthetic frame and with hammerless action, this is obviously a competitor to the Glock pistols. + Walther P99 + If it is good enough for James Bond, it is surely good enough for you. Commemorative models available on order. + 2 + 0 + 1 + 783 + 3 + 297 + 7 + 1 + 710 + 2 + 2 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 4 + 1 + 36 + + + + + + 784 + Mauser M-03 + Mauser M-03 + A hunting rifle using Germany's WW-II rifle caliber. + Mauser M-03 + The bolt-action system of the old Mauser Kar98k lives on in this hunting rifle. Comes with a 7x magnification scope. + 2 + 0 + 1 + 784 + 3 + 296 + 39 + 8 + 2700 + 6 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 3 + 1 + 26 + 1007 + + + + + + 785 + AKMSU + AKMSU + Variant of the AKMS, which is a variant of the standard AKM. Was made shorter for special units and paratroopers. U-shaped buttplate of folding stock allows folding/unfolding while a magazine is inserted. + AKMSU + This even more shortened variant of the AKM comes with a folding stock that allows folding/unfolding while a magazine is in the gun. It was developed for paratroopers and special units, and is quite functional despite the rather unusual foregrip. + 2 + 0 + 1 + 785 + 3 + 298 + 28 + 5 + 2340 + 5 + 2 + 2 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 2 + 1 + 650 + -1 + 5 + 5 + 30 + + -10 + 10 + 10 + 1 + + + + 0 + 0 + 0 + + + + 786 + Elite 10mm + Colt Delta Elite + A Colt semiautomatic chambered for the 10mm Auto cartridge. + Colt Delta Elite + Colt's entry into the 10mm pistol market. All you expect from a Colt pistol, and more. + 2 + 0 + 1 + 786 + 3 + 295 + 11 + 1 + 1 + 850 + 2 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 2 + 1 + 36 + 1183 + + + + + + 787 + SCAR-H SV + FN SCAR-H SV + The SCAR is FN's newest offering into the military armament scene. The "H" stands for "Heavy", and refers to this version firing the 7.62mm NATO round. This is the sniper variant. + FN SCAR-H SV + Not for sale through BR. + 2 + 0 + 1 + 787 + 3 + 1 + 578 + 35 + 7 + 4430 + 9 + 2 + -3 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 600 + -1 + 30 + + -20 + -20 + 1 + + + + + + 788 + SCAR-L SV + FN SCAR-L SV + FN's latest addition to the SCAR family is the "L" or Light version, chambered in 5.56mm NATO. This is the sniper variant. + FN SCAR-L SV + Not for sale through BR. + 2 + 0 + 1 + 788 + 3 + 1 + 579 + 34 + 7 + 4230 + 9 + 2 + -3 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 600 + -1 + 30 + + -20 + -20 + 1 + + + + + + 789 + Steyr ACR + Steyr ACR + The Advanced Combat Rifle fires a small armor penetrating fin stabilized dart over a considerable range. + Steyr ACR + Prototype of a new generation of assault rifles, the Steyr ACR fires fin stabilized darts. This is the future weapon of choice. + 2 + 0 + 1 + 789 + 3 + 301 + 32 + 7 + 4870 + 9 + 1 + -3 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1200 + 1030 + + + + + + 790 + SCAR-WP CQC + FN SCAR-WP CQC + The SCAR is FN's newest offering into the military armament scene. The "WP" refers to this version firing the 7.62mm WP round. CQC denotes the shortest version for fighting in dense terrain. + FN SCAR-WP CQC + Not for sale through BR. + 2 + 0 + 1 + 790 + 3 + 1 + 584 + 31 + 6 + 4430 + 9 + 2 + -3 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 600 + -1 + 30 + + -20 + -20 + 1 + + + + + + 791 + SCAR-WP SV + FN SCAR-WP SV + The SCAR is FN's newest offering into the military armament scene. The "WP" refers to this version firing the 7.62mm WP round. This is the sniper variant. + FN SCAR-WP SV + Not for sale through BR. + 2 + 0 + 1 + 791 + 3 + 1 + 585 + 35 + 7 + 4430 + 9 + 2 + -3 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 600 + -1 + 30 + + -20 + -20 + 1 + + + + + + 792 + SCAR-68 CQC + FN SCAR-68 CQC + This CQC version of the SCAR-L has been converted to fire the 6.8mm SPC round. + FN SCAR-68 CQC + Not for sale through BR. + 2 + 0 + 1 + 792 + 3 + 1 + 586 + 31 + 6 + 4230 + 9 + 2 + -3 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 600 + -1 + 30 + + -20 + -20 + 1 + + + + + + 793 + SCAR-68 SV + FN SCAR-68 SV + This sniper variant of the SCAR-L has been converted for the new 6.8x43mm SPC round. + FN SCAR-68 SV + Not for sale through BR. + 2 + 0 + 1 + 793 + 3 + 1 + 587 + 34 + 7 + 4230 + 9 + 2 + -3 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 600 + -1 + 30 + + -20 + -20 + 1 + + + + + + 794 + MP5/40A3 + HK MP5/40A3 + Yet another version of the H&K MP5, chambered in .40 S&W. + HK MP5/40A3 + The more popular of the new caliber MP5's, this is the .40 S&W version + 2 + 0 + 1 + 794 + 3 + 303 + 29 + 5 + 1410 + 4 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 4 + 1 + 800 + -1 + 30 + + -20 + -20 + 1 + + + + + + 795 + M468 + Barrett M468 + Barrett's entry into the 6.8mm SPC rifle market. A strong and sturdy rifle. + Barrett M468 + Not what you usually expect when you hear 'Barrett', but rest assured that this 6.8mm SPC rifle has the usual high quality and precision of any other Barrett rifle. + 2 + 0 + 1 + 795 + 3 + 304 + 32 + 7 + 2780 + 5 + 2 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 2 + 550 + + + + + + 796 + M4A3 + Bushmaster M4A3 + The Bushmaster M4A3, chambered for the new 6.8mm SPC round. + Bushmaster M4A3 + Bushmaster's famous M4A3, now in 6.8mm SPC. As an added bonus, this is the military/LE full-auto variant. + 2 + 0 + 1 + 796 + 3 + 305 + 30 + 7 + 2830 + 5 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 3 + 1 + 550 + -1 + 30 + + -20 + -20 + 1 + + + + + + 797 + XCR-1 + Robarms XCR-1 + The Robinson Armament XCR-1 is just another M4 clone in 6.8mm SPC. + Robarms XCR-1 + Another new entry on the 6.8mm SPC market, the XCR-1 comes with a folding stock, which looks a bit unusual on a M4 clone, but works very well. + 2 + 0 + 1 + 797 + 3 + 306 + 34 + 6 + 2840 + 5 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 2 + 550 + -1 + 30 + + -20 + -20 + 1 + + + + + + 798 + Luger P-08 + P-08 Parabellum + Standard sidearm of the German Army during WW-II. It is also known as the "Luger". + P-08 Parabellum + A somewhat complicated pistol for the serious gun collector. Be careful when taking it apart. Call us for spare parts. + 2 + 0 + 1 + 798 + 3 + 309 + 8 + 1 + 1 + 690 + 2 + -2 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 2 + 1 + 36 + + + + + + 799 + P226 SAS + SIG P226 SAS + The reduced snag version of the P226 pistol. + SIG P226 SAS + Reliability and ease of use are key features of this swiss made handgun. Improved with the SIG-Anti-Snag system. + 2 + 0 + 1 + 799 + 3 + 311 + 9 + 1 + 1 + 680 + 2 + 2 + 1 + 1 + 1 + 1 + 1 + 1 + 3 + 1 + 36 + + + + + + 800 + P226 SAS .40 + SIG P226 SAS .40 + A version of the P226, chambered in .40 S&W, with rounded edges to reduce snag and facilitate easier concealed carry. + SIG P226 SAS .40 + A stainless steel slide and the SIG-Anti-Snag system (for easier concealed carrying) are improvements over the standard version. + 2 + 0 + 1 + 800 + 3 + 312 + 9 + 1 + 1 + 870 + 2 + 2 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + 3 + 1 + 36 + + + + + + 801 + Dyn. Helmet + Dyneema Helmet + Dyneema UD full composite helmets provide the highest degree of protection at less weight than alternative materials, against both flying shrapnel and bullets. + Dyneema Helmet + "BOOM! Headshot!" Who cares? With this helmet you are protected from bullets and you'll still score with the ladies. + 2048 + 0 + 1 + 55 + 1 + 178 + 10 + 22 + 900 + 8 + 3 + -2 + 1 + 1 + 1 + 1 + 1 + 2 + 1 + -1 + + -2 + -3 + + + + + + 802 + Dyn. Pants + Dyneema Leggings + Produced under license by several companies, Dyneema fabric is 40 percent stronger than Kevlar. + Dyneema Leggings + Some wearers describe Dyneema fabric leggings as uncomfortable; however, stopping a bullet with one's unprotected groin would be considerably less enjoyable. + 2048 + 0 + 1 + 56 + 1 + 188 + 30 + 25 + 1800 + 8 + 3 + -2 + 1 + 1 + 1 + 1 + 1 + 2 + 1 + -3 + + + + + + 803 + Dyn. Vest + Dyneema Vest + Dyneema UD-based vests provide maximum protection at an extremely low weight. Together with the high flexibility of Dyneema UD, this translates into high wearing comfort for the individual user, ensuring that mercs actually wear them on duty. + Dyneema Vest + Very Light vest that still offers the protection of its Heavy counterparts. Don't leave home without one! + 2048 + 0 + 1 + 57 + 1 + 177 + 20 + 25 + 2000 + 8 + 3 + -2 + 1 + 1 + 1 + 1 + 1 + 2 + 1 + -3 + + -15 + -6 + -15 + + + -30 + -12 + -30 + + + -20 + -8 + -20 + + + + 804 + EOD Helmet + EOD Helmet + Currently in service throughout the world with Bomb Disposal Teams, the EOD Bomb Disposal Suit is a state-of-the-art garment specifically designed to give the highest level of protection with the maximum comfort and flexibility to the user. + EOD Helmet + The EOD helmet is a state-of-the-art garment specifically designed to give the highest level of protection with the maximum comfort and flexibility to the user. + 2048 + 0 + 1 + 58 + 1 + 218 + 35 + 26 + 1600 + 9 + 1 + -4 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + -4 + 1 + + -6 + -12 + + + + + + 805 + EOD Pants + EOD Leggings + Currently in service throughout the world with Bomb Disposal Teams, the EOD Bomb Disposal Suit is a state-of-the-art garment specifically designed to give the highest level of protection with the maximum comfort and flexibility to the user. + EOD Leggings + Unless you have a higly skilled explosives expert on your team, or have shares in a wheelchair producing company, this piece is a must for every self respecting merc. + 2048 + 0 + 1 + 59 + 1 + 219 + 48 + 26 + 2400 + 9 + 1 + -4 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + -12 + 1 + + + + + + 806 + EOD Vest + EOD Vest + Currently in service throughout the world with Bomb Disposal Teams, the PRO EOD Bomb Disposal Suit is a state-of-the-art garment specifically designed to give the highest level of protection with the maximum comfort and flexibility to the user. + EOD Vest + Unless you have a higly skilled explosives expert on your team, or have shares in a bodybag producing company, this piece is a must for every self respecting merc. + 2048 + 0 + 1 + 60 + 1 + 220 + 65 + 26 + 4000 + 9 + 1 + -4 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + -10 + -8 + 1 + + -40 + -15 + -40 + + + -80 + -30 + -80 + + + -50 + -15 + -50 + + + + 807 + Ghillie Helmet + Ghillie Hood + Either as a companion to the Ghillie suit or on its own, the Ghillie Hood camouflages your most important piece of equipment: your head. + Ghillie Hood + The finishing touch for your ghillie suit. Also usefull to keep the sun out of your eyes and as mosquito net. + 2048 + 0 + 1 + 61 + 1 + 221 + 5 + 99 + 1000 + 5 + -2 + 1 + 1 + 1 + 1 + 1 + 1 + 3 + 1 + -1 + 20 + + -2 + -3 + + + + + + 808 + Ghillie Pants + Ghillie Leggings + High Quality Jute Thread is sewn directly on to Military BDU trousers. The sewn on Jute thread covers the back and the front. + Ghillie Leggings + Unless you plan to wear jeans under your Ghillie suit, these pants are a must have if you are going for a covert approach. + 2048 + 0 + 1 + 62 + 1 + 222 + 16 + 99 + 1200 + 5 + -2 + 1 + 1 + 1 + 1 + 1 + 1 + 3 + 1 + 30 + + + + + + 809 + Ghillie Suit + Ghillie Suit + High Quality Jute Thread is sewn directly on to a Military BDU 4 pocket coat. The sewn on Jute thread covers the entire jacket in the front and the back, and has an attached hood. + Ghillie Suit + Whether you are spying on that cute looking girl next door, or sneaking up to that perfect spot overlooking an enemy base, this vest will make sure nobody sees you. + 2048 + 0 + 1 + 63 + 1 + 223 + 27 + 99 + 1500 + 5 + -2 + 1 + 1 + 1 + 1 + 1 + 1 + 3 + 1 + -1 + 50 + + -5 + -2 + -5 + + + -10 + -4 + -10 + + + -7 + -3 + -7 + + + + 810 + Tw. Helmet + Twaron Helmet + The most demanding ballistic requirements can be met by a helmet made from a specially formed Twaron laminate. Its low weight makes it much more comfortable to wear than the traditional steel helmet. + Twaron Helmet + One of the best helmets money can buy! Contact us if you want them in blue for that genuine "UN-look". + 2048 + 0 + 1 + 64 + 1 + 176 + 10 + 22 + 600 + 6 + 1 + -1 + 1 + 1 + 1 + 1 + 1 + 3 + 1 + -1 + + -2 + -3 + + + + + + 811 + Tw. Pants + Twaron Leggings + These leg protectors are made from high tensile para-aramid fiber. + Twaron Leggings + Protect your lower half from small arms fire and fragmentation damage with a pair of Twaron trousers. + 2048 + 0 + 1 + 65 + 1 + 189 + 30 + 25 + 1000 + 6 + 1 + -1 + 1 + 1 + 1 + 1 + 1 + 3 + 1 + -3 + + + + + + 812 + Tw. Vest + Twaron Vest + Twaron Microfilament in bullet resistant vests makes protective clothing lighter, more flexible, and easier to wear. + Twaron Vest + The use of Twaron CT Microfilament in bullet resistant vests makes protective clothing lighter, more flexible, and easier to wear. In short, the most efficient protection system on the market today. + 2048 + 0 + 1 + 66 + 1 + 190 + 25 + 25 + 1200 + 6 + 1 + -1 + 1 + 1 + 1 + 1 + 1 + 3 + 1 + -3 + -3 + + -15 + -6 + -15 + + + -30 + -12 + -30 + + + -20 + -8 + -20 + + + + 813 + C-18 Dyn. Helmet + Treated Dyneema Helmet + This Helmet has been treated with Compound-18 for added ballistic protection. + Treated Dyneema Helmet + Catching a bullet high and inside ruins anyone's day. Prevent it with a C-18 treated helmet. + 2048 + 0 + 1 + 67 + 2 + 43 + 11 + 22 + 1100 + 2 + -3 + 1 + 1 + 1 + 1 + 1 + 1 + -1 + + -2 + -3 + + + + + + 814 + C-18 Dyn. Pants + Treated Dyneema Leggings + The tensile strength of these Dyneema leggings has been improved by a treatment with Compound-18. + Treated Dyneema Leggings + Contrary to what you see in the movies, there really is no 'safe place' on the human body to get shot. These treated trousers are worth the investment. + 2048 + 0 + 1 + 68 + 2 + 44 + 34 + 25 + 2000 + 2 + -3 + 1 + 1 + 1 + 1 + 1 + 1 + -4 + + + + + + 815 + C-18 Dyn. Vest + Treated Dyneema Vest + Permeation with Compound-18 boosts this vest's capacity for resisting trauma from bullets, fragments and other battlefield detritus. + Treated Dyneema Vest + This treated Dyneema vest prohibits painful penetrating trauma. + 2048 + 0 + 1 + 69 + 2 + 45 + 23 + 25 + 2200 + 2 + -3 + 1 + 1 + 1 + 1 + 1 + 1 + -3 + -1 + + -15 + -6 + -15 + + + -30 + -12 + -30 + + + -20 + -8 + -20 + + + + 816 + C-18 EOD Helmet + Treated EOD Helmet + 0 + Treated EOD Helmet + Not for sale through BR. + 2048 + 0 + 1 + 70 + 2 + 23 + 26 + 1800 + -5 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + -4 + + -6 + -12 + + + + + + 817 + C-18 EOD Pants + Treated EOD Leggings + 0 + Treated EOD Leggings + Not for sale through BR. + 2048 + 0 + 1 + 71 + 2 + 52 + 26 + 2600 + -5 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + -12 + + + + + + 818 + C-18 EOD Vest + Treated EOD Vest + 0 + Treated EOD Vest + Not for sale through BR. + 2048 + 0 + 1 + 72 + 2 + 57 + 26 + 4200 + -5 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + -10 + -8 + + -40 + -15 + -40 + + + -80 + -30 + -80 + + + -50 + -15 + -50 + + + + 819 + C-18 SWAT Helmet + Treated SWAT Helmet + 0 + Treated SWAT Helmet + Not for sale through BR. + 2048 + 0 + 1 + 73 + 2 + 15 + 22 + 700 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + -1 + + -2 + -3 + + + + + + 820 + C-18 SWAT Pants + Treated SWAT Leggings + 0 + Treated SWAT Leggings + Not for sale through BR. + 2048 + 0 + 1 + 74 + 2 + 43 + 25 + 1100 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + -4 + + + + + + 821 + C-18 SWAT Vest + Treated SWAT Vest + 0 + Treated SWAT Vest + Not for sale through BR. + 2048 + 0 + 1 + 75 + 2 + 36 + 25 + 1300 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + -2 + -2 + + -8 + -3 + -8 + + + -16 + -6 + -16 + + + -11 + -4 + -11 + + + + 822 + C-18 Tw. Helmet + Treated Twaron Helmet + A treated ballistic helmet, because your head is worth it. + Treated Twaron Helmet + A treated ballistic helmet, because your head is worth it. + 2048 + 0 + 1 + 76 + 2 + 49 + 11 + 22 + 800 + -2 + 1 + 1 + 1 + 1 + 1 + 1 + -1 + + -2 + -3 + + + + + + 823 + C-18 Tw. Pants + Treated Twaron Leggings + Treatment with C-18 has augmented these leggings' ability to stop career ending knee and hip wounds. + Treated Twaron Leggings + Treatment with C-18 has augmented these leggings' ability to stop career ending knee and hip wounds. + 2048 + 0 + 1 + 77 + 2 + 50 + 34 + 25 + 1200 + -2 + 1 + 1 + 1 + 1 + 1 + 1 + -4 + + + + + + 824 + C-18 Tw. Vest + Treated Twaron Vest + The aramid fibers in this vest have been significantly strengthened by the addition of Compound-18. + Treated Twaron Vest + C-18 has vastly improved the protective capacity of this armor. + 2048 + 0 + 1 + 78 + 2 + 51 + 28 + 25 + 1400 + -2 + 1 + 1 + 1 + 1 + 1 + 1 + -3 + -4 + + -15 + -6 + -15 + + + -30 + -12 + -30 + + + -20 + -8 + -20 + + + + 825 + C. Dyn. Helmet + Coated Dyneema Helmet + Coating with Crepitus goo makes this item the ultimate in protective head gear. + Coated Dyneema Helmet + Coating with Crepitus goo makes this item the ultimate in protective head gear. + 2048 + 0 + 1 + 79 + 2 + 46 + 9 + 22 + 1300 + 3 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + + + + + + 826 + C. Dyn. Pants + Coated Dyneema Leggings + Complete saturation with crepitus fluid bolsters the defensive capability of these bonded armor leggings. + Coated Dyneema Leggings + Complete saturation with crepitus fluid bolsters the defensive capability of these bonded armor leggings. + 2048 + 0 + 1 + 80 + 2 + 47 + 26 + 25 + 2200 + 3 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + -3 + + + + + + 827 + C. Dyn. Vest + Coated Dyneema Vest + Looking at a pile of alien amniotic fluid, my first thought wouldn't have been "Hey, I wonder if smearing this on my body armor will improve its performance?" There are rewards for creativity and improvisation after all. + Coated Dyneema Vest + Ballistic inserts, available seperately from Bobby Ray's, would be the perfect addition to this already formidable coated armor. + 2048 + 0 + 1 + 81 + 2 + 48 + 17 + 25 + 2400 + 3 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + -2 + + -8 + -3 + -8 + + + -16 + -6 + -16 + + + -11 + -4 + -11 + + + + 828 + C. EOD Helmet + Coated EOD Helmet + 0 + Coated EOD Helmet + Not for sale through BR. + 2048 + 0 + 1 + 82 + 2 + 21 + 26 + 2000 + 1 + -3 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + -3 + + -3 + -10 + + + + + + 829 + C. EOD Pants + Coated EOD Leggings + 0 + Coated EOD Leggings + Not for sale through BR. + 2048 + 0 + 1 + 83 + 2 + 44 + 26 + 2800 + 1 + -3 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + -10 + + + + + + 830 + C. EOD Vest + Coated EOD Vest + 0 + Coated EOD Vest + Not for sale through BR. + 2048 + 0 + 1 + 84 + 2 + 51 + 26 + 4400 + 1 + -3 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + -8 + -6 + + -35 + -12 + -35 + + + -70 + -24 + -70 + + + -45 + -12 + -45 + + + + 831 + C. SWAT Helmet + Coated SWAT Helmet + 0 + Coated SWAT Helmet + Not for sale through BR. + 2048 + 0 + 1 + 85 + 2 + 13 + 22 + 900 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + + + + + + 832 + C. SWAT Pants + Coated SWAT Leggings + 0 + Coated SWAT Leggings + Not for sale through BR. + 2048 + 0 + 1 + 86 + 2 + 35 + 25 + 1300 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + -3 + + + + + + 833 + C. SWAT Vest + Coated SWAT Vest + 0 + Coated SWAT Vest + Not for sale through BR. + 2048 + 0 + 1 + 87 + 2 + 30 + 25 + 1500 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + -1 + -1 + + -5 + -2 + -5 + + + -10 + -4 + -10 + + + -7 + -3 + -7 + + + + 834 + C. Tw. Helmet + Coated Twaron Helmet + Keep your brains inside your skull where they belong with this coated helmet. + Coated Twaron Helmet + Keep your brains inside your skull where they belong with this coated helmet. + 2048 + 0 + 1 + 88 + 2 + 52 + 9 + 22 + 1000 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + + + + + + 835 + C. Tw. Pants + Coated Twaron Leggings + Twaron leggings dipped in bug slime - yeah, I said it. + Coated Twaron Leggings + Coated leg protectors keep your stock body in mint condition. + 2048 + 0 + 1 + 89 + 2 + 53 + 26 + 25 + 1400 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + -3 + + + + + + 836 + C. Tw. Vest + Coated Twaron Vest + A liberal application of alien goo has strengthened the protective properties of this vest. + Coated Twaron Vest + This crepitus coated vest will keep unwanted foreign objects from entering your chest cavity at high speed. + 2048 + 0 + 1 + 90 + 2 + 54 + 22 + 25 + 1600 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + -2 + -3 + + -8 + -3 + -8 + + + -16 + -6 + -16 + + + -11 + -4 + -11 + + + + 837 + Titanium Plating + Titanium Plating + An alternative to ceramic inserts that is cheaper and lighter, but also a bit less effective. + Titanium Plating + Can't afford ceramic inserts for your troops? This cost effective alternative might be of interest to you: the T-15 titanium plate comes in different shapes and sizes to fit any ballistic carrier. + 2048 + 1 + 1 + 91 + 1 + 191 + 10 + 1 + 25 + 750 + 8 + -4 + 1 + 1 + 1 + 1 + 1 + 1 + 2 + 1 + -1 + + -5 + -2 + -5 + + + -10 + -4 + -10 + + + -7 + -3 + -7 + + + + 838 + Leg Protectors + Leg Protectors + Not just for unruly kids with skateboards and spray cans, these kneepads will prevent unwanted damage to your, you guessed it, knees. + Leg Protectors + Not just for unruly kids with skateboards and spray cans, these kneepads will prevent unwanted damage to your, you guessed it, knees. + 2048 + 1 + 1 + 92 + 1 + 237 + 10 + 2 + 18 + 400 + 4 + 1 + 1 + 1 + 1 + 1 + 1 + 4 + 1 + + + + + + 839 + SO Helmet + Stealth Ops Helmet + This helmet will protect you from small caliber rounds effectively, providing maximal stealth. For those really quiet operatives only. + Stealth Ops Helmet + None + 2048 + 0 + 1 + 93 + 1 + 478 + 10 + 99 + 800 + 1 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 10 + + + + + + 840 + SO Vest + Stealth Ops Vest + With this vest an operative will remain uncovered for the most time, but vulnerable to large caliber weapons. + Stealth Ops Vest + None + 2048 + 0 + 1 + 94 + 1 + 479 + 34 + 99 + 2000 + 1 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 25 + + + + + + 841 + SO Leggings + Stealth Ops Leggings + No need to learn ninjutsu. An operative wearing these leggings will become ninja right away. + Stealth Ops Leggings + None + 2048 + 0 + 1 + 95 + 1 + 480 + 40 + 99 + 1600 + 1 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 15 + + + + + + 842 + Recon Kev. Vest + Recon Kevlar Vest + This camouflaged kevlar vest is the best solution for any recon activity. + Recon Kevlar Vest + None + 2048 + 0 + 1 + 96 + 1 + 481 + 36 + 99 + 1500 + 1 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + -1 + 25 + + -5 + -2 + -5 + + + -10 + -4 + -10 + + + -7 + -3 + -7 + + + + 843 + Recon Guard. Vest + Recon Guardian Vest + This camouflaged guardian vest is the best solution for any recon activity. + Recon Guardian Vest + None + 2048 + 0 + 1 + 97 + 1 + 482 + 36 + 99 + 2100 + 1 + -2 + 1 + 1 + 1 + 1 + 1 + 1 + -2 + -3 + 25 + + -8 + -3 + -8 + + + -16 + -6 + -16 + + + -11 + -4 + -11 + + + + 844 + Recon Tw. Vest + Recon Twaron Vest + This camouflaged twaron vest is the best solution for any recon activity. + Recon Twaron Vest + None + 2048 + 0 + 1 + 98 + 1 + 483 + 29 + 99 + 1800 + 2 + -2 + 1 + 1 + 1 + 1 + 1 + 1 + -2 + -3 + 25 + + -8 + -3 + -8 + + + -16 + -6 + -16 + + + -11 + -4 + -11 + + + + 845 + Recon Kev. Leggings + Recon Kevlar Leggings + Comfortable and camouflaged, these kevlar leggings are made for reconnaissance in the first place. + Recon Kevlar Leggings + None + 2048 + 0 + 1 + 99 + 1 + 484 + 41 + 99 + 1200 + 1 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + -3 + 15 + + + + + + 846 + Recon Tw. Leggings + Recon Twaron Leggings + Comfortable and camouflaged, these twaron leggings are made for reconnaissance in the first place. + Recon Twaron Leggings + None + 2048 + 0 + 1 + 100 + 1 + 485 + 32 + 99 + 1500 + 2 + -2 + 1 + 1 + 1 + 1 + 1 + 1 + -3 + 15 + + + + + + 847 + Medic Kev. Vest + Medic Kevlar Vest + Such vests are usually worn by field medics, since they provide some extra space for the equipment they use. + Medic Kevlar Vest + None + 2048 + 0 + 1 + 101 + 1 + 486 + 38 + 99 + 1500 + 1 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + -2 + -1 + 10 + + -8 + -3 + -8 + + + -16 + -6 + -16 + + + -11 + -4 + -11 + + + + 848 + Medic Guard. Vest + Medic Guardian Vest + Such vests are usually worn by field medics, since they provide some extra space for the equipment they use. + Medic Guardian Vest + None + 2048 + 0 + 1 + 102 + 1 + 487 + 38 + 99 + 2100 + 1 + -2 + 1 + 1 + 1 + 1 + 1 + 1 + -3 + -4 + 10 + + -15 + -6 + -15 + + + -30 + -12 + -30 + + + -20 + -8 + -20 + + + + 849 + Medic Tw. Vest + Medic Twaron Vest + Such vests are usually worn by field medics, since they provide some extra space for the equipment they use. + Medic Twaron Vest + None + 2048 + 0 + 1 + 103 + 1 + 488 + 31 + 99 + 1800 + 2 + -2 + 1 + 1 + 1 + 1 + 1 + 1 + -3 + -4 + 10 + + -15 + -6 + -15 + + + -30 + -12 + -30 + + + -20 + -8 + -20 + + + + 850 + Medic Spec. Vest + Medic Spectra Vest + Such vests are usually worn by field medics, since they provide some extra space for the equipment they use. + Medic Spectra Vest + None + 2048 + 0 + 1 + 104 + 1 + 489 + 38 + 99 + 3000 + 1 + -3 + 1 + 1 + 1 + 1 + 1 + 1 + -4 + -4 + 10 + + -20 + -8 + -20 + + + -40 + -16 + -40 + + + -26 + -10 + -26 + + + + 851 + Medic Dyn. Vest + Medic Dyneema Vest + Such vests are usually worn by field medics, since they provide some extra space for the equipment they use. + Medic Dyneema Vest + None + 2048 + 0 + 1 + 105 + 1 + 490 + 26 + 99 + 3000 + 4 + -3 + 1 + 1 + 1 + 1 + 1 + 1 + -3 + -1 + 10 + + -15 + -6 + -15 + + + -30 + -12 + -30 + + + -20 + -8 + -20 + + + + 852 + Medic Kev. Legg. + Medic Kevlar Leggings + Nothing like an useful place for First Aid Kit, Canteen or Condoms. With these leggings you'll get it. + Medic Kevlar Leggings + None + 2048 + 0 + 1 + 106 + 1 + 491 + 44 + 99 + 1200 + 1 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + -4 + 10 + + + + + + 853 + Medic Tw. Legg. + Medic Twaron Leggings + Nothing like an useful place for First Aid Kit, Canteen or Condoms. With these leggings you'll get it. + Medic Twaron Leggings + None + 2048 + 0 + 1 + 107 + 1 + 492 + 35 + 99 + 1500 + 2 + -2 + 1 + 1 + 1 + 1 + 1 + 1 + -4 + 10 + + + + + + 854 + Medic Spec. Legg. + Medic Spectra Leggings + Nothing like an useful place for First Aid Kit, Canteen or Condoms. With these leggings you'll get it. + Medic Spectra Leggings + None + 2048 + 0 + 1 + 108 + 1 + 493 + 44 + 99 + 2700 + 1 + -3 + 1 + 1 + 1 + 1 + 1 + 1 + -7 + 10 + + + + + + 855 + Medic Dyn. Legg. + Medic Dyneema Leggings + Nothing like an useful place for First Aid Kit, Canteen or Condoms. With these leggings you'll get it. + Medic Dyneema Leggings + None + 2048 + 0 + 1 + 109 + 1 + 494 + 35 + 99 + 2700 + 4 + -3 + 1 + 1 + 1 + 1 + 1 + 1 + -4 + 10 + + + + + + 856 + Mech. Kev. Vest + Mechanic Kevlar Vest + For all mechanic and demolitions freaks such upgraded vest is a fulfilled dream. + Mechanic Kevlar Vest + None + 2048 + 0 + 1 + 110 + 1 + 495 + 38 + 99 + 1500 + 1 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + -2 + -1 + 10 + + -8 + -3 + -8 + + + -16 + -6 + -16 + + + -11 + -4 + -11 + + + + 857 + Mech. Guard. Vest + Mechanic Guardian Vest + For all mechanic and demolitions freaks such upgraded vest is a fulfilled dream. + Mechanic Guardian Vest + None + 2048 + 0 + 1 + 111 + 1 + 496 + 38 + 99 + 2100 + 1 + -2 + 1 + 1 + 1 + 1 + 1 + 1 + -3 + -4 + 10 + + -15 + -6 + -15 + + + -30 + -12 + -30 + + + -20 + -8 + -20 + + + + 858 + Mech. Tw. Vest + Mechanic Twaron Vest + For all mechanic and demolitions freaks such upgraded vest is a fulfilled dream. + Mechanic Twaron Vest + None + 2048 + 0 + 1 + 112 + 1 + 497 + 31 + 99 + 1800 + 2 + -2 + 1 + 1 + 1 + 1 + 1 + 1 + -3 + -4 + 10 + + -15 + -6 + -15 + + + -30 + -12 + -30 + + + -20 + -8 + -20 + + + + 859 + Mech. Spec. Vest + Mechanic Spectra Vest + For all mechanic and demolitions freaks such upgraded vest is a fulfilled dream. + Mechanic Spectra Vest + None + 2048 + 0 + 1 + 113 + 1 + 498 + 38 + 99 + 3000 + 1 + -3 + 1 + 1 + 1 + 1 + 1 + 1 + -4 + -4 + 10 + + -20 + -8 + -20 + + + -40 + -16 + -40 + + + -26 + -10 + -26 + + + + 860 + Mech. Dyn. Vest + Mechanic Dyneema Vest + For all mechanic and demolitions freaks such upgraded vest is a fulfilled dream. + Mechanic Dyneema Vest + None + 2048 + 0 + 1 + 114 + 1 + 499 + 26 + 99 + 3000 + 4 + -3 + 1 + 1 + 1 + 1 + 1 + 1 + -3 + -1 + 10 + + -15 + -6 + -15 + + + -30 + -12 + -30 + + + -20 + -8 + -20 + + + + 861 + Mech. Kev. Legg. + Mechanic Kevlar Leggings + Special leggings upgraded to serve mechanic and demolitions operatives better than the standard ones. + Mechanic Kevlar Leggings + None + 2048 + 0 + 1 + 115 + 1 + 500 + 44 + 99 + 1200 + 1 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + -4 + 10 + + + + + + 862 + Mech. Tw. Legg. + Mechanic Twaron Leggings + Special leggings upgraded to serve mechanic and demolitions operatives better than the standard ones. + Mechanic Twaron Leggings + None + 2048 + 0 + 1 + 116 + 1 + 501 + 35 + 99 + 1500 + 2 + -2 + 1 + 1 + 1 + 1 + 1 + 1 + -4 + 10 + + + + + + 863 + Mech. Spec. Legg. + Mechanic Spectra Leggings + Special leggings upgraded to serve mechanic and demolitions operatives better than the standard ones. + Mechanic Spectra Leggings + None + 2048 + 0 + 1 + 117 + 1 + 502 + 44 + 99 + 2700 + 1 + -3 + 1 + 1 + 1 + 1 + 1 + 1 + -7 + 10 + + + + + + 864 + Mech. Dyn. Legg. + Mechanic Dyneema Leggings + Special leggings upgraded to serve mechanic and demolitions operatives better than the standard ones. + Mechanic Dyneema Leggings + None + 2048 + 0 + 1 + 118 + 1 + 503 + 35 + 99 + 2700 + 4 + -3 + 1 + 1 + 1 + 1 + 1 + 1 + -4 + 10 + + + + + + 865 + FO Kevlar Vest + Field Operative Kevlar Vest + This vest seems to be upgraded for purposes of longer field operations and missions. + Field Operative Kevlar Vest + None + 2048 + 0 + 1 + 119 + 1 + 504 + 38 + 99 + 1500 + 1 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + -2 + -1 + 20 + + -8 + -3 + -8 + + + -16 + -6 + -16 + + + -11 + -4 + -11 + + + + 866 + FO Guardian Vest + Field Operative Guardian Vest + This vest seems to be upgraded for purposes of longer field operations and missions. + Field Operative Guardian Vest + None + 2048 + 0 + 1 + 120 + 1 + 505 + 38 + 99 + 2100 + 1 + -2 + 1 + 1 + 1 + 1 + 1 + 1 + -3 + -4 + 20 + + -15 + -6 + -15 + + + -30 + -12 + -30 + + + -20 + -8 + -20 + + + + 867 + FO Twaron Vest + Field Operative Twaron Vest + This vest seems to be upgraded for purposes of longer field operations and missions. + Field Operative Twaron Vest + None + 2048 + 0 + 1 + 121 + 1 + 506 + 31 + 99 + 1800 + 2 + -2 + 1 + 1 + 1 + 1 + 1 + 1 + -3 + -4 + 20 + + -15 + -6 + -15 + + + -30 + -12 + -30 + + + -20 + -8 + -20 + + + + 868 + FO Spectra Vest + Field Operative Spectra Vest + This vest seems to be upgraded for purposes of longer field operations and missions. + Field Operative Spectra Vest + None + 2048 + 0 + 1 + 122 + 1 + 507 + 38 + 99 + 3000 + 1 + -3 + 1 + 1 + 1 + 1 + 1 + 1 + -4 + -4 + 20 + + -20 + -8 + -20 + + + -40 + -16 + -40 + + + -26 + -10 + -26 + + + + 869 + FO Dyneema Vest + Field Operative Dyneema Vest + This vest seems to be upgraded for purposes of longer field operations and missions. + Field Operative Dyneema Vest + None + 2048 + 0 + 1 + 123 + 1 + 508 + 26 + 99 + 3000 + 4 + -3 + 1 + 1 + 1 + 1 + 1 + 1 + -3 + -1 + 20 + + -15 + -6 + -15 + + + -30 + -12 + -30 + + + -20 + -8 + -20 + + + + 870 + FO Kevlar Legg. + Field Ops Kevlar Leggings + For a person spending too much time on a field duty, these upgraded leggings are definitely his best friend. + Field Ops Kevlar Leggings + None + 2048 + 0 + 1 + 124 + 1 + 509 + 44 + 99 + 1200 + 1 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + -4 + 15 + + + + + + 871 + FO Twaron Legg. + Field Ops Twaron Leggings + For a person spending too much time on a field duty, these upgraded leggings are definitely his best friend. + Field Ops Twaron Leggings + None + 2048 + 0 + 1 + 125 + 1 + 510 + 35 + 99 + 1500 + 2 + -2 + 1 + 1 + 1 + 1 + 1 + 1 + -4 + 15 + + + + + + 872 + FO Spectra Legg. + Field Ops Spectra Leggings + For a person spending too much time on a field duty, these upgraded leggings are definitely his best friend. + Field Ops Spectra Leggings + None + 2048 + 0 + 1 + 126 + 1 + 511 + 44 + 99 + 2700 + 1 + -3 + 1 + 1 + 1 + 1 + 1 + 1 + -7 + 15 + + + + + + 873 + FO Dyneema Legg. + Field Ops Dyneema Leggings + For a person spending too much time on a field duty, these upgraded leggings are definitely his best friend. + Field Ops Dyneema Leggings + None + 2048 + 0 + 1 + 127 + 1 + 512 + 35 + 99 + 2700 + 4 + -3 + 1 + 1 + 1 + 1 + 1 + 1 + -4 + 15 + + + + + + 874 + SO Helmet Kit + Stealth Ops Helmet Upgrade Kit + This unique upgrade kit can be used to upgrade any standard kevlar helmet to its stealth ops counterpart. + Stealth Ops Helmet Upgrade Kit + Upgrade your helmet today! From standard kevlar helmet to high-tech stealth operations head protection in no time! This kit includes all the necessary tools for such conversion. + 268435456 + 0 + 1 + 1 + 465 + 30 + 1 + 99 + 1500 + 8 + 1 + 1 + 1 + 1 + 1 + 2 + + + + + + 875 + SO Vest Kit + Stealth Ops Vest Upgrade Kit + This upgrade kit contains the necessary components and tools to convert a common kevlar vest into the state-of-the-art Stealth Ops vest. + Stealth Ops Vest Upgrade Kit + Need a suit for the next stealth mission? If you already have a standard kevlar vest, all you need is this upgrade kit and a few minutes of your time! + 268435456 + 0 + 1 + 1 + 466 + 40 + 1 + 99 + 2000 + 8 + 1 + 1 + 1 + 1 + 1 + 2 + + + + + + 876 + SO Leggings Kit + Stealth Ops Leggings Upgrade Kit + All you ever need to upgrade your kevlar leggings to those used by stealth operatives. + Stealth Ops Leggings Upgrade Kit + Making too much noise while walking around? With this upgrade kit you'll mute your kevlar leggings forever. + 268435456 + 0 + 1 + 1 + 467 + 30 + 1 + 99 + 1700 + 8 + 1 + 1 + 1 + 1 + 1 + 2 + + + + + + 877 + Recon Vest Kit + Recon Vest Upgrade Kit + This upgrade kit contains the necessary components and tools to convert a kevlar, guardian or twaron vest into camouflaged recon vest. + Recon Vest Upgrade Kit + Make a light, camouflaged recon vest today! With this upgrade kit it's easier than ever! + 268435456 + 0 + 1 + 1 + 468 + 40 + 1 + 99 + 800 + 6 + 1 + 1 + 1 + 1 + 3 + + + + + + 878 + Recon Legg. Kit + Recon Leggings Upgrade Kit + All you ever need to upgrade your kevlar or twaron leggings to those used by recon operatives. + Recon Leggings Upgrade Kit + Uncomfortable leggings? No camouflage pattern? With this upgrade kit your kevlar or twaron leggings might become first class recon gear! + 268435456 + 0 + 1 + 1 + 469 + 30 + 1 + 99 + 500 + 6 + 1 + 1 + 1 + 1 + 3 + + + + + + 879 + Medic Vest Kit + Medic Vest Upgrade Kit + This upgrade kit contains the necessary components and tools to convert a kevlar, guardian, twaron, spectra or dyneema vest into medic vest. + Medic Vest Upgrade Kit + You don't have to worry where to put the first aid kit. With this upgrade kit you'll get enough place for all important medicine you need in your vest. + 268435456 + 0 + 1 + 1 + 470 + 40 + 1 + 99 + 600 + 4 + 1 + 1 + 1 + 1 + 4 + + + + + + 880 + Medic Legg. Kit + Medic Leggings Upgrade Kit + All you ever need to upgrade your kevlar, twaron, spectra or dyneema leggings to those used by medic operatives. + Medic Leggings Upgrade Kit + Get this kit before your buddy bleeds to death and upgrade your leggings today! A serious medic wouldn't neglect this one. + 268435456 + 0 + 1 + 1 + 471 + 30 + 1 + 99 + 400 + 4 + 1 + 1 + 1 + 1 + 4 + + + + + + 881 + Mechanic Vest Kit + Mechanic Vest Upgrade Kit + This upgrade kit contains the necessary components and tools to convert a kevlar, guardian, twaron, spectra or dyneema vest into mechanic-demolitions vest. + Mechanic Vest Upgrade Kit + Never enough room for your tools? Need an extra pocket for the remote bomb trigger? With this upgrade kit your vest will make a difference. + 268435456 + 0 + 1 + 1 + 472 + 40 + 1 + 99 + 600 + 5 + 1 + 1 + 1 + 1 + 3 + + + + + + 882 + Mechanic Legg. Kit + Mechanic Leggings Upgrade Kit + All you ever need to upgrade your kevlar, twaron, spectra or dyneema leggings to those used by mechanic and demolitions operatives. + Mechanic Leggings Upgrade Kit + Ideal upgrade for mechanic and demolitions operatives! More pockets for your tools and demolitions equipment will give you more satisfaction, guaranteed! + 268435456 + 0 + 1 + 1 + 473 + 30 + 1 + 99 + 400 + 5 + 1 + 1 + 1 + 1 + 3 + + + + + + 883 + FO Vest Kit + Field Ops Vest Upgrade Kit + This upgrade kit contains the necessary components and tools to convert a kevlar, guardian, twaron, spectra or dyneema vest into field operative vest. + Field Ops Vest Upgrade Kit + Spending too much time outside? Upgrade your vest using this kit and enjoy more comfort and protection than ever! + 268435456 + 0 + 1 + 1 + 474 + 40 + 1 + 99 + 600 + 6 + 1 + 1 + 1 + 1 + 3 + + + + + + 884 + FO Leggings Kit + Field Ops Leggings Upgrade Kit + All you ever need to upgrade your kevlar, twaron, spectra or dyneema leggings to those used by field operatives. + Field Ops Leggings Upgrade Kit + No matter if you're a professional merc or a kid spending too much time playing outside - this upgrade kit is all your leggings need. + 268435456 + 0 + 1 + 1 + 475 + 30 + 1 + 99 + 400 + 6 + 1 + 1 + 1 + 1 + 3 + + + + + + 885 + Helmet Cover Mk.I + Camo Helmet Cover Mk.I + This cover will make your helmet less conspicuous. + Camo Helmet Cover Mk.I + Shining brightly helmets are history! One of these camouflaged covers is a perfect upgrade for your helmet. + 268435456 + 1 + 1 + 476 + 2 + 2 + 15 + 100 + 3 + -2 + 2 + 1 + 1 + 1 + 1 + 4 + 1 + 10 + + + + + + 886 + Helmet Cover Mk.II + Camo Helmet Cover Mk.II + This cover will make your helmet less conspicuous. It has additional straps which can be used to mount leaves or other greenery to it, providing better camouflage. + Camo Helmet Cover Mk.II + Let the grass grow on your head! The straps on this helmet are perfect mount points for any material made by Mother nature. + 268435456 + 1 + 1 + 477 + 3 + 2 + 15 + 150 + 6 + -2 + 1 + 1 + 1 + 1 + 1 + 3 + 1 + 15 + + + + + + 887 + Anaconda + Colt Anaconda + A sturdy large frame revolver for the .44 Magnum round. + Colt Anaconda + I hate to say it, but Harry Callahan would've looked cooler carrying an Anaconda instead of a Model 29. + 2 + 0 + 1 + 887 + 3 + 355 + 15 + 2 + 770 + 2 + 3 + 2 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 2 + 1 + 22 + + + + + + 888 + MR-96 + Manurhin MR-96 + Another French quality revolver. Its only drawback is the smaller ammo capacity, compared to a .357 Desert Eagle pistol. + Manurhin MR-96 + The patented Manurhin MR96 design is a revolution in revolver engineering. The grip - a long-lasting rubber design specific to this revolver - allows continuous firing of the most powerful loads without fatigue. + 2 + 0 + 1 + 888 + 3 + 356 + 13 + 1 + 2 + 680 + 2 + 3 + 2 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 2 + 1 + 25 + + + + + + 889 + PRO-9 + FN PRO-9 + Yet another fine service pistol from FN. + FN PRO-9 + This is the civilian version of the new all-black military FNP-9, with the same qualities, of course. + 2 + 0 + 1 + 889 + 3 + 353 + 7 + 1 + 1 + 670 + 2 + 2 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 3 + 1 + 36 + + + + + + 890 + Forty-Nine + FN Forty-Nine + Another pistol from FN. A little bit harder to control due to the heavy trigger-pull, but a bit more reliable if ammo of dubious quality is used. + FN Forty-Nine + A new service pistol from FN, this one is a true DAO pistol, which makes it somewhat more reliable, thought the trigger-pull may be a bit much for some people. + 2 + 0 + 1 + 890 + 3 + 351 + 7 + 1 + 1 + 600 + 2 + 2 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 3 + 1 + 36 + + + + + + 891 + FNP-45 + FN FNP-45 + Announced in 2007, this new pistol is FN's latest addition to the civilian and law enforcement market. + FN FNP-45 + Brand new in the line of FN's new pistols (Forty-Nine, PRO-9), this one is chambered for the good old and never dying .45ACP-round. + 2 + 0 + 1 + 891 + 3 + 352 + 9 + 1 + 1 + 700 + 2 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 4 + 1 + 36 + + + + + + 892 + S&W M29 + Smith & Wesson M29 + A sturdy .44 Magnum revolver. + Smith & Wesson M29 + Probably the most famous Magnum revolver, due to its appearance in the Dirty Harry movies. + 2 + 0 + 1 + 892 + 3 + 349 + 13 + 2 + 721 + 2 + 3 + 3 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 2 + 1 + 22 + + + + + + 893 + M29 SATAN + M29 SATAN + Someone was obviously so impressed by the toy that he made a real one. Go Figure... + M29 SATAN + Formerly only available as a toy-gun, we can now offer a real version of this stylish gun. Beware of frauds at Ebay, people may try to sell you the toy for real. Only we offer the genuine article. + 2 + 0 + 1 + 893 + 3 + 348 + 15 + 2 + 760 + 3 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 22 + + + + + + 894 + MR-73 + Manurhin MR-73 + Mostly based on S&W revolvers, but with a few features of its own, the MR-73 is the backbone of Manurhin's revolver production. + Manurhin MR-73 + A French police revolver in use with GIGN, the French counter-terrorist unit, which tells alot about the quality of this gun. + 2 + 0 + 1 + 894 + 3 + 350 + 9 + 1 + 1 + 555 + 2 + 3 + 2 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 4 + 1 + 26 + + + + + + 895 + EBR Stock + EBR Stock + A stock with Picatinny rails (so that your M14 or M21 rifle can take advantage of more modern add-ons) and a replacable shoulder stock. + EBR Stock + This is the "Enhanced Battle Rifle" stock. Just drop your M14/M21 system into it, and mount all the modern goodies that do not fit onto the vintage M14. + 268435456 + 0 + 1 + 347 + 26 + 28 + 985 + 8 + 1 + 1 + 1 + 1 + 1 + 1 + + + + + + 896 + M14 EBR + M14 EBR + This is the M14 barrel and action dropped into a new stock with Picatinny Rails, to take advantage of more modern add-ons. + M14 EBR + Not buyable at BR. + 2 + 0 + 1 + 896 + 3 + 345 + 42 + 8 + 5285 + 7 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 750 + + + + + + 897 + M21 EBR + M21 EBR + The M21 tactical rifle is the sniper version of the M14. An accurate rifle with good stopping power. Somebody dropped this one into the EBR-stock that was originally meant for the M14 rifle. + M21 EBR + Not buyable at BR. + 2 + 0 + 1 + 897 + 3 + 346 + 53 + 8 + 6685 + 8 + 2 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 24 + + + + + + 898 + FP6 + Fabarm FP6 + The short version of the SDASS's predecessor as a combat shotgun. + Fabarm FP6 + An Italian shotgun for police/military use, especially useful in house clearing. It includes Picatinny Rails on the receiver and the pump-action handle. + 2 + 0 + 1 + 898 + 3 + 167 + 29 + 7 + 1400 + 4 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 2 + 1 + 22 + + + + + + 899 + SDASS + Fabarm SDASS + A new Italian combat shotgun with rails for adding specialized equipment. + Fabarm SDASS + This is a new Italian shotgun developed for police/military use. It includes Picatinny Rails on the receiver and the pump-action handle. + 2 + 0 + 1 + 899 + 3 + 156 + 30 + 8 + 1460 + 5 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 2 + 1 + 20 + + + + + + 900 + Pro II + Kimber Eclipse Pro II + A 10mm pistol based on the Colt Commander design, i.e. with a shorter barrel than the Colt Government models. + Kimber Eclipse Pro II + Produced from stainless steel and to very tight tolerances, the Kimber Eclipse is a high quality pistol. The Pro II is the intermediate version between the Ultra II and the Custom II, and like the Custom II, it can be equipped with better sights. + 2 + 0 + 1 + 900 + 3 + 358 + 10 + 1 + 1 + 830 + 2 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 2 + 1 + 36 + 1183 + + + + + + 901 + Commando Mortar + Commando Mortar + The Commando Mortar is a 60mm caliber mortar, slightly lighter and faster than the M224. + Commando Mortar + The Commando Mortar is a 60mm caliber mortar, slightly lighter and faster than the M224. + 16 + 0 + 1 + 901 + 20 + 71 + 70 + 6 + 2200 + 9 + -3 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 12 + 1 + + + + + + 902 + M203PI + Colt M203PI Grenade Launcher + The Product Improved version of the M203 fits a lot of rifles, thanks to some ingenious adapters that come with the launcher. Special foregrip available. Cannot shoot grenades of more than standard length. + Colt M203PI Grenade Launcher + Everyone wanted a M203, and now they can. The much improved M203PI does not only work with the M16 and M4, but with several European and some Israeli rifles as well. + 16 + 512 + 1 + 902 + 20 + 39 + 14 + 1 + 4 + 700 + 6 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + 3 + 1 + 12 + 1 + + + + + + 903 + GM-94 + GM-94 Grenade Launcher + This Russian made pump-action grenade launcher fires 43mm ordnance. + GM-94 Grenade Launcher + Compact and light-weight, this launcher can quickly dispense a variety of deadly payloads. + 16 + 0 + 2 + 903 + 20 + 118 + 48 + 5 + 850 + 7 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 2 + 1 + 14 + 1 + + + + + + 904 + GP-30 + GP-30 Obuvka Grenade Launcher + An underbarrel mounted grenade launcher for Russian made assault rifles. The GP-30 Obuvka fires 40mm VOG-25 and VOG-25P grenades. + GP-30 Grenade Launcher + An improved model of the GP-25 Kostyor, the GP-30 Obuvka features a sighting recticle and a recoil buffer to protect the rifle to which it is attached. The GP-30 fires 40mm VOG-25 and VOG-25P grenades. + 16 + 512 + 1 + 904 + 20 + 143 + 13 + 1 + 2 + 550 + 6 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 3 + 1 + 12 + 1 + + + + + + 905 + AG36 + HK AG36 Grenade Launcher + The Anbau-Granatwerfer 36 is an underbarrel grenade launcher for most of HK's modern rifles. Does not fit the short G36C, though. + HK AG36 Grenade Launcher + Need some extra firepower on your G36? This oversized pistol does the trick. Can launch all standard NATO 40mm grenades. + 16 + 512 + 1 + 905 + 20 + 257 + 15 + 4 + 750 + 7 + 1 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 2 + 1 + 12 + 5 + 5 + 1 + + + + + + 906 + MGL-140 + Milkor MGL-140 Grenade Launcher + The Milkor MGL six-shot 40mm grenade launcher is the world's first mass-produced multi-shot, rapid-fire 40mm hand-held weapon. + Milkor MGL-140 Grenade Launcher + The Milkor MGL six-shot 40mm grenade launcher is the world's first mass-produced multi-shot, rapid-fire 40mm hand-held weapon. The MGL can fire six shots in less than three seconds, making it essential in dealing with ambush situations and in urban warfare. + 16 + 0 + 2 + 906 + 20 + 1 + 709 + 53 + 7 + 5000 + 8 + -1 + -3 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 2 + 1 + 14 + 1 + + + + + + 907 + RGM + RGM Kastet Grenade Launcher + Light-weight, retractable 40mm Russian grenade launcher for the grenadier in your squad. The RGM Kastet fires 40mm VOG-25 and VOG-25P grenades. + RGM Grenade Launcher + Living proof that the "Russian concussion" wasn't just the nick-name of the foreign exchange student you dated in college. The RGM Kastet fires 40mm VOG-25 and VOG-25P grenades. + 16 + 0 + 1 + 907 + 20 + 142 + 23 + 4 + 500 + 5 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 3 + 1 + 12 + 1 + + + + + + 908 + XM-25 + XM-25 Grenade Launcher + Compared to the XM29, the XM25 dispenses with the complexity and weight of having an integrated Kinetic Energy weapon, and is purely a magazine fed, multi-shot grenade launcher. + XM-25 Grenade Launcher + Who needs bullets when you have grenades? The XM-25 is the stand alone magazine fed grenade system spawned by the revamped US OICW program. To the enemies of freedom, there is still nowhere to hide. + 16 + 0 + 1 + 908 + 20 + 168 + 54 + 6 + 3500 + 9 + -3 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 18 + 1 + + + + + + 909 + AICW Launcher + AICW Grenade Launcher + Operating like a computer triggered Roman candle, Metal Storm's grenade system is perhaps the lightest and least bulky complete multi-shot launcher around. + AICW Grenade Launcher + The AICW comes with an integrated 40mm grenade launcher. + 16 + 512 + 2 + 909 + 20 + 39 + 1 + 6 + 2 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 600 + 1 + + + + + + 910 + F2000 Launcher + F2000 Grenade Launcher + The FN F2000 comes with an integrated 40mm grenade launcher. + F2000 Grenade Launcher + The FN F2000 comes with an integrated 40mm grenade launcher. + 16 + 512 + 1 + 910 + 20 + 39 + 1 + 6 + 2 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 12 + 1 + + + + + + 911 + GP-25 Launcher + GP-25 Kostyor Grenade Launcher (Built-in) + This model of the Groza comes with an integrated 40mm GP-25 grenade launcher. The GP-25 Kostyor fires 40mm VOG-25 and VOG-25P grenades. + GP-25 Grenade Launcher (Built-in) + This model of the Groza comes with an integrated 40mm GP-25 Kostyor grenade launcher. + 16 + 512 + 1 + 911 + 20 + 143 + 1 + 2 + 2 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 12 + 1 + + + + + + 912 + OICW Launcher + OICW Grenade Launcher + The XM-29 OICW comes with an integrated 20mm grenade launcher. + OICW Grenade Launcher + The XM-29 OICW comes with an integrated 20mm grenade launcher. + 16 + 512 + 1 + 912 + 20 + 39 + 1 + 6 + 2 + -3 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 18 + 1 + + + + + + 913 + HK 79 Launcher + HK 79 Grenade Launcher + A little known underbarrel grenade launcher for Heckler & Kochs older rifles. The drop down barrel can take NATO grenades of any length. + HK 79 Grenade Launcher + This is the German equivalent to the American M203 underbarrel grenade launcher. The HK79 is slightly longer and will fit only on older HK rifles. It can fire all NATO 40mm grenades on the market today or tomorrow. + 16 + 512 + 1 + 913 + 20 + 249 + 22 + 1 + 5 + 850 + 8 + -2 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 2 + 1 + 12 + 1 + + + + + + 914 + RPG-7 + RPG-7 + The Rocket Propelled Grenade, or RPG, is a cheap, single-shot weapon. It's main purpose to to provide an inexpensive albeit devastating weapon against soft targets. + RPG-7 + The Rocket Propelled Grenade, or RPG, is a cheap, single-shot weapon. It's main purpose is to provide an inexpensive albeit devastating weapon against soft targets. + 16 + 0 + 1 + 914 + 3 + 68 + 63 + 7 + 800 + 8 + -3 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 2 + 1 + 10 + 1 + + + + + + 915 + RPG-16 + RPG-16 Grom + The RPG-16 was developed in the 1960s, and has better range than the RPG-7. + RPG-16 Grom + Once your enemy sees your packing the kind of firepower an RPG provides, have mercy on him and let him run away in fear. Or not. + 16 + 0 + 1 + 915 + 3 + 126 + 103 + 6 + 1200 + 9 + -3 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 10 + 1 + + + + + + 916 + RPG-26 + RPG-26 Aglen + WARNING: DO NOT AIM AT FACE. + RPG-26 Aglen + For the times when flowers just don't cut it: say it with high explosive rocket propelled grenades. + 2 + 0 + 1 + 916 + 3 + 218 + 29 + 7 + 2000 + 8 + -3 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 2 + 1 + 10 + 1 + 1 + 919 + + + + + + 917 + RPG-27 + RPG-27 Tavolga + A top of the line RPG launcher with improved range and accuracy. + RPG-27 Tavolga + The RPG-27 Tavolga is a further development of rocket propelled grenade launchers, and is endowed with increased range and accuracy. + 2 + 0 + 1 + 917 + 3 + 219 + 75 + 8 + 2500 + 9 + -3 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 10 + 1 + 1 + 919 + + + + + + 918 + RPO-M + RPO-M Shmel + With this baby, you can turn a pool party into a BBQ. Literally. + RPO-M Shmel + With the RPO-A Shmel thermobaric rocket launcher, you can turn a pool party into a BBQ. Literally. NEWS UPDATE: We now stock the improved Shmel-M. + 2 + 0 + 1 + 918 + 3 + 154 + 88 + 7 + 3000 + 10 + -3 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 10 + 1 + 1 + 919 + + + + + + 919 + Discarded RPG + Discarded RPG + Sure, now that you're done with it, you're just going to throw it away. Whatever happened to recycling? + Discarded RPG + Not for sale through BR. + 268435456 + 0 + 1 + 44 + 21 + 6 + 30 + 1 + 1 + 1 + 1 + 1 + 1 + + + + + + 920 + M203 CLS + Colt Launcher System + A standalone M203 grenade launcher mounted to a pistolgrip and buttstock. + M203 Colt Launcher System + After the success the HK69 grenade pistol had with the Special Forces community, Colt decided to issue a standalone grenade launcher as well. + 16 + 0 + 1 + 920 + 20 + 280 + 29 + 6 + 950 + 5 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 4 + 1 + 12 + 1 + + + + + + 921 + FN EGLM + FN EGLM Grenade Launcher + FN Herstal's underbarrel grenade launcher for the SCAR. Obviously developed from the launcher for the F2000. + FN EGLM Grenade Launcher + FN Herstal developed their launcher for the F2000 some more to fit it on the SCAR. Will fire grenades of any length and can use future medium velocity grenades. + 16 + 512 + 1 + 921 + 20 + 1 + 581 + 14 + 1 + 5 + 800 + 9 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 2 + 1 + 12 + 1 + + + + + + 922 + KAC M203 + KAC Launcher System + A longbarreled standalone M203 grenade launcher mounted to a pistolgrip and retractable buttstock. + KAC M203 KAC Launcher System + KAC decided to copy Colt in making some gear that makes the M203 launcher usable without a rifle. We have decided to stock the longbarreled version. + 16 + 0 + 1 + 922 + 20 + 354 + 31 + 5 + 980 + 5 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 2 + 1 + 12 + 1 + + + + + + 923 + Nada + Nothing + Index 923 + Nothing + Nothing + 1 + 0 + 1 + 34 + 1 + 1 + + + + + + 924 + .38 S-Load M + .38 Speed Loader Match + 6 rounds of wadcutter ammo, designed to be used on the gunrange to shoot at paper targets. Still more precise than standard ball ammo, though. + .38 S-Load Match + Precisely loaded .38 Special match ammo with wadcutter bullets. When precision is more important than anything else! + 1024 + 0 + 1 + 4 + 1 + 768 + 1 + 8 + 14 + 10 + 2 + 1 + 1 + 1 + 6 + 60 + + + + + + 925 + .38 S-Load HPS + .38 Speed Loader, HPS + These bullets promise to penetrate better than standard hollow points. + .38 S-Load HPS + New solid copper bullets of hollow point shape! They are better at penetrating than the usual lead-core/brass-jacket hollowpoints. + 1024 + 0 + 1 + 5 + 1 + 767 + 1 + 8 + 14 + 30 + 2 + 1 + 1 + 1 + 4 + + + + + + 926 + 9x18mm Mag 8 AP + 9x18mm Pistol Mag, 8 AP + 8 full metal jacket rounds of 9x18mm Makarov. + 9x18mm Mag 8 AP + 9x18mm in FMJ for added penetration. + 1024 + 0 + 1 + 313 + 1 + 750 + 1 + 8 + 12 + 18 + 3 + 1 + 1 + 1 + 7 + + + + + + 927 + 9x18mm Mag 12 AP + 9x18mm Pistol Mag, 12 AP + 12 rounds of full metal jacket ammo in cost effective 9x18mm. + 9x18mm Mag 12 AP + This AP 9x18mm ammo penetrates much better than standard ball rounds. + 1024 + 0 + 1 + 317 + 1 + 751 + 2 + 8 + 12 + 27 + 3 + 1 + 1 + 1 + 7 + + + + + + 928 + 9x18mm Mag 20 AP + 9x18mm SMG Mag, 20 AP + 20 round SMG mag loaded with full metal jacket ammo. + 9x18mm Mag 20 AP + AP rounds, as preferred by the military for defeating light body armor. + 1024 + 0 + 1 + 321 + 1 + 752 + 3 + 4 + 16 + 45 + 3 + 1 + 1 + 1 + 6 + + + + + + 929 + 9x18mm Mag 30 AP + 9x18mm SMG Mag, 30 AP + 30 round SMG mag loaded with full metal jacket ammunition. + 9x18mm Mag 30 AP + 30 full metal jacket bullets will make a sieve out of most things. + 1024 + 0 + 1 + 325 + 1 + 753 + 4 + 4 + 16 + 68 + 3 + 1 + 1 + 1 + 5 + + + + + + 930 + 4.6mm mag + 4.6x30mm mag + Ammo for the HK UCP pistol. + 4.6x30mm mag + 20 rounds of armor piercing 4.6mm ammo, usable for both the HK MP7 and the HK UCP. + 1024 + 0 + 1 + 278 + 1 + 599 + 1 + 8 + 12 + 300 + 4 + 1 + 1 + 1 + 3 + + + + + + 931 + 4.6mm mag AET + 4.6x30mm mag AET + 20 rounds of AET ammo for the HK UCP pistol. + 4.6x30mm mag AET + A magazine with Advanced Energy Transfer ammo for the HK UCP prototype pistol. + 1024 + 0 + 1 + 279 + 1 + 600 + 1 + 8 + 12 + 600 + 7 + -1 + 1 + 1 + 1 + 2 + + + + + + 932 + 6x35mm HP + 6x35mm HP + 30 rounds of hollowpoint ammo for 6x35mm PDW-class guns. + 6x35mm HP + Here's what you need for your shiny new 6x35mm PDW: 30 rounds tipped with hollowpoint bullets for anti-personnel work. + 1024 + 0 + 1 + 456 + 1 + 713 + 3 + 4 + 20 + 180 + 5 + 1 + 1 + 1 + 2 + + + + + + 933 + 6x35mm AP + 6x35mm AP + 30 rounds of FMJ ammo for 6x35mm guns. + 6x35mm AP + 30 full metal jacket rounds for 6x35mm personal defense weapons, if hollowpoints won't do it any longer. + 1024 + 0 + 1 + 457 + 1 + 712 + 3 + 4 + 20 + 240 + 5 + 1 + 1 + 1 + 2 + + + + + + 934 + .44 S-Load AET + .44 Speed Loader, AET + 6 AET rounds of the .44 Mag caliber. + .44 S-Load AET + Dirty Harry would have loved these, if they were available back in his time. Well, now they are available to you! + 1024 + 0 + 1 + 366 + 1 + 739 + 1 + 8 + 14 + 88 + 5 + -3 + 1 + 1 + 1 + 2 + + + + + + 935 + .44 Mag AET + .44 Magazine, AET + 8 AET rounds for your .44 Magnum semi-automatic. + .44 Mag AET + Advanced high speed rounds that make body armor a joke. + 1024 + 0 + 1 + 371 + 1 + 738 + 2 + 8 + 12 + 112 + 5 + -3 + 1 + 1 + 1 + 2 + + + + + + 936 + 7.62x54R 5 M + 7.62x54R Mag, 5 Match + 5 high precision rounds for a Dragunov or other 7.62x54mm rifle. + 7.62x54R Mag 5 M + 7.62x54R Sniper ammo, manufactured to ensure higher precision. + 1024 + 0 + 1 + 351 + 1 + 754 + 1 + 6 + 13 + 90 + 6 + 1 + 1 + 1 + 4 + 120 + 10 + + + + + + 937 + 7.62x54R 10 M + 7.62x54R Mag 10 Match + Ammo manufactured to higher standards, made especially for snipers. + 7.62x54R Mag 10 M + 10 rounds of the so-called "Sniper" ammo in 7.62x54R. + 1024 + 0 + 1 + 354 + 1 + 755 + 3 + 6 + 13 + 180 + 7 + 1 + 1 + 1 + 2 + 120 + 10 + + + + + + 938 + 7.62x54R Box M + 7.62x54R Box Match + 200 round box of 7.62x54 Sniper ammo. + 7.62x54R Box M + Not available at BR + 1024 + 0 + 1 + 357 + 1 + 756 + 62 + 27 + 3600 + 10 + 1 + 1 + 1 + 1 + 120 + 10 + + + + + + 939 + Nada + Nothing + Index 939 + Nothing + Nothing + 1 + 0 + 1 + 34 + 1 + 1 + + + + + + 940 + Illumination Shell + 60mm Illumination Shell + An illumination shell for a 60mm mortar. + 60mm Illumination Shell + The M721 60mm mortar shell provides illumination on a scale not possible by other means at the achieved range. + 512 + 1024 + 1 + 30 + 1 + 749 + 17 + 2 + 24 + 600 + 8 + -4 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + + + + + + 941 + Smoke Shell + 60mm Smoke Shell + A mortar round that delivers a WP-based smokescreen. + 60mm Smoke Shell + The M722 smoke round for 60mm mortars produces a dense smokescreen wherever you need it on a battlefield. Great for covering your advance! Be careful of the smoke, though, it is based on WP, and thus may be harmful to unprotected personnel. + 512 + 1024 + 1 + 31 + 1 + 748 + 17 + 2 + 24 + 500 + 8 + -4 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + + + + + + 942 + Nada + Nothing + Index 942 + Nothing + Nothing + 1 + 0 + 1 + 34 + 1 + 1 + + + + + + 943 + Nada + Nothing + Index 943 + Nothing + Nothing + 1 + 0 + 1 + 34 + 1 + 1 + + + + + + 944 + Nada + Nothing + Index 944 + Nothing + Nothing + 1 + 0 + 1 + 34 + 1 + 1 + + + + + + 945 + Nada + Nothing + Index 945 + Nothing + Nothing + 1 + 0 + 1 + 34 + 1 + 1 + + + + + + 946 + ISM-V-IR + ISM-V-IR + A combination of a red-dot sight with an aiming laser (including IR). + ISM-V-IR + If you do not want your gun overcrowded with attachments, here is a combination of a red-dot sight with an IR-laser sight. Precludes mounting of scopes, though. + 268435456 + 8 + 1 + 694 + 3 + 4 + 14 + 3000 + 9 + -4 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 20 + 150 + 20 + -10 + -10 + -10 + -10 + -10 + 1.5 + 20 + 20 + + -1 + + + + + + 947 + Grippod + Grippod + This Grippod fits on the lower Picatinny Rail of a lot of modern rifles. Its bipod is not as sturdy as a dedicated one, though. + Grippod + Your bipod is getting in the way so you can't mount a foregrip? Here's the solution! The Grippod drops two legs out of its bottom at the push of a button. + 268435456 + 512 + 1 + 693 + 2 + 4 + 16 + 500 + 7 + 1 + 1 + 1 + 1 + 1 + 1 + 3 + 1 + 7 + 4 + 4 + -10 + + -5 + 15 + 15 + + + + -25 + 15 + 35 + + + + 948 + Aimpoint + Old Aimpoint Projector + This old laser aiming device weighs enough to be a weapon (club) in its own right. Fits older HK rifles. + Aimpoint Projector + Hard to find these days, the eye safety warning on this Aim Point Projector is indicative of its useful range. Fits older HK rifles. + 268435456 + 8 + 1 + 564 + 10 + 22 + 1500 + 7 + -4 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 25 + 400 + 2.0 + 10 + -20 + -20 + -20 + -20 + -20 + 20 + 30 + + + + + + 949 + Rifle LAM + Rifle LAM + This Laser Aiming Module is meant to fit on modern rifle rail interface systems. Though larger and heavier, it has a longer useful range than (Pistol) Trigger Guard mounted types. + Rifle LAM + This Laser Aiming Module is meant to fit on modern rifle rail interface systems. Though larger and heavier, it has a longer useful range than (Pistol) Trigger Guard mounted types. + 268435456 + 4 + 1 + 565 + 3 + 2 + 18 + 1500 + 7 + -2 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 20 + 300 + 1.8 + -5 + -5 + -5 + -5 + -5 + + + + + + 950 + LAM-Flashlight + Rifle LAM-Flashlight Combo + This Laser Aiming Module and tactical flashlight combination is meant to fit on modern rifle rail interface systems. + Rifle LAM-Flashlight + This Laser Aiming Module and tactical flashlight combination is meant to fit on modern rifle rail interface systems. + 268435456 + 4 + 341 + 4 + 2 + 18 + 2500 + 9 + -2 + 1 + 1 + 1 + 1 + 1 + 1 + 2 + 1 + 20 + 300 + 1.8 + -15 + -15 + -15 + -15 + -15 + 20 + 30 + + + + + + 951 + Mustard Gas Shell + 60mm Mustard Gas Shell + This Mustard Gas bomb features waterproof "horseshoe" snap-off propellant increments and the M734 multi-option fuse. This fuse can be set by hand for a delayed, impact, near-surface, or proximity burst detonation. + 60mm Mustard Gas Shell + This Mustard Gas mortar shell features waterproof "horseshoe" snap-off propellant increments and the M734 multi-option fuse. WARNING: this item may release a noxious odour upon detonation. + 512 + 1024 + 1 + 32 + 1 + 160 + 17 + 2 + 24 + 1500 + 10 + -4 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + + + + + + 952 + 20mm HE Clip + 20mm HE Clip + A six-shot clip of 20mm high explosive grenades. + 20mm HE Clip + A six-shot magazine of 20mm high explosive fragmentation grenades. Fun for the whole family! + 256 + 1024 + 1 + 33 + 1 + 301 + 11 + 4 + 21 + 1200 + 9 + 1 + 1 + 1 + 1 + 1 + 1 + + + + + + 953 + 20mm Mustard Gas + 20mm Mustard Gas Clip + Ever had that occasion when one mustard gas grenade just wasn't enough? Amuse your friends and alarm your enemies with not one, but 6 burstable 20mm Grenades of WWI goodness. + 20mm Mustard Gas Clip + Take a lesson from the Central Powers in WWI and don't fire these shells into prevailing tradewinds. + 256 + 1024 + 1 + 34 + 1 + 302 + 11 + 4 + 21 + 3600 + 9 + 1 + 1 + 1 + 1 + 1 + 1 + + + + + + 954 + 20mm Smoke + 20mm Smoke Clip + Mask your advance or cover your withdrawal with these six smoke grenades. + 20mm Smoke Clip + Mask your advance or cover your withdrawal with these smoke grenades. + 256 + 1024 + 1 + 35 + 1 + 303 + 11 + 4 + 21 + 300 + 9 + 1 + 1 + 1 + 1 + 1 + 1 + + + + + + 955 + 20mm Stun + 20mm Stun Clip + These six grenades siphon the air out of their blast radius, leaving enemies helpless on the ground. + 20mm Stun Clip + These grenades siphon the air out of their blast radius, leaving enemies helpless on the ground. + 256 + 1024 + 1 + 36 + 1 + 304 + 11 + 4 + 21 + 600 + 9 + 1 + 1 + 1 + 1 + 1 + 1 + + + + + + 956 + 20mm Tear Gas + 20mm Tear Gas Clip + Before deploying these six grenades indoors or in a confined space, remember: gas takes the shape of its container. + 20mm Tear Gas Clip + Before deploying these grenades indoors or in a confined space, remember: gas takes the shape of its container. + 256 + 1024 + 1 + 37 + 1 + 305 + 11 + 4 + 21 + 720 + 9 + 1 + 1 + 1 + 1 + 1 + 1 + + + + + + 957 + 20mm Thermobaric + 20mm Thermobaric Clip + These six shells will destroy enemy personnel and material with super-heated blast wave. + 20mm Thermobaric Clip + These shells will destroy enemy personnel and material with super-heated blast wave. + 256 + 1024 + 1 + 38 + 1 + 306 + 11 + 4 + 21 + 6000 + 10 + 1 + 1 + 1 + 1 + 1 + 1 + + + + + + 958 + 25mm HE Clip + 25mm HE Clip + These six 25mm HE grenades arm in mid-air to prevent harm to the user. + 25mm HE Clip + These 25mm HE grenades arm in mid-air to prevent harm to the user. + 256 + 1024 + 1 + 39 + 1 + 295 + 12 + 4 + 21 + 1500 + 9 + 1 + 1 + 1 + 1 + 1 + 1 + + + + + + 959 + 25mm Mustard Gas + 25mm Mustard Gas Clip + These six grenades are filled with an invariably fatal blistering agent. + 25mm Mustard Gas Clip + These grenades are filled with an invariably fatal blistering agent. + 256 + 1024 + 1 + 40 + 1 + 296 + 12 + 4 + 21 + 4500 + 9 + 1 + 1 + 1 + 1 + 1 + 1 + + + + + + 960 + 25mm Smoke + 25mm Smoke Clip + Screen your troop movement or indicate potential LZ's for the medivac with these six smoke grenades. + 25mm Smoke Clip + Screen your troop movement or indicate potential LZ's for the medivac with these smoke grenades. + 256 + 1024 + 1 + 41 + 1 + 297 + 12 + 4 + 21 + 375 + 9 + 1 + 1 + 1 + 1 + 1 + 1 + + + + + + 961 + 25mm Stun + 25mm Stun Clip + Leave them breathless, literally, with six 25mm stun grenades. + 25mm Stun Clip + Leave them breathless, literally, with a 25mm stun grenade. + 256 + 1024 + 1 + 42 + 1 + 298 + 12 + 4 + 21 + 750 + 9 + 1 + 1 + 1 + 1 + 1 + 1 + + + + + + 962 + 25mm Tear Gas + 25mm Tear Gas Clip + Nothing stops a riot or stifles enemy fire like a chemical irritant grenade. Except maybe six of them. + 25mm Tear Gas Clip + Nothing stops a riot or stifles enemy fire like a chemical irritant. Buy it by the clip-full in 25mm. + 256 + 1024 + 1 + 43 + 1 + 299 + 12 + 4 + 21 + 900 + 9 + 1 + 1 + 1 + 1 + 1 + 1 + + + + + + 963 + 25mm Thermobaric + 25mm Thermobaric Clip + Turn the air in the surrounding atmospheric air into a lethal firestorm with themobaric ordinance. Six rounds of superheated fun. + 25mm Thermobaric Clip + Turn the air in the surrounding atmospheric air into a lethal firestorm with themobaric ordinance. + 256 + 1024 + 1 + 44 + 1 + 300 + 12 + 4 + 21 + 7500 + 10 + 1 + 1 + 1 + 1 + 1 + 1 + + + + + + 964 + HE Cylinder + 40mm HE Cylinder + This is a six-shot grenade cylinder filled with fragmentation grenades. When fired from the 40mm grenade launcher each grenade will ignite its encased TNT after a short delay. + 40mm HE Cylinder + This is a six-shot grenade cylinder filled with fragmentation grenades. Each grenade features a time-delayed firing device to ignite its encased TNT. Fired from the MGL Mk.1 grenade launcher, this round can provide great lethal coverage. + 256 + 1024 + 1 + 45 + 1 + 315 + 14 + 1 + 23 + 2400 + 8 + 1 + 1 + 1 + 1 + 2 + 1 + 1 + + + + + + 965 + Mustard Gas Cylinder + 40mm Mustard Gas Cylinder + Mustard Gas is known for its blistering and burning effect. Now you can multiply this effect by six with this cylinder. + 40mm Mustard Gas Cylinder + Disclaimer: This product is classed as a chemical weapon and is banned by the Geneva convention. Sold for pest control purposes only! + 256 + 1024 + 1 + 46 + 1 + 316 + 14 + 1 + 23 + 7200 + 8 + 1 + 1 + 1 + 1 + 2 + 1 + 1 + + + + + + 966 + 40mm Mustard Gas + 40mm Mustard Gas Grenade + Mustard Gas is known for its blistering and burning effect. With this round you will make your opponents cough out most of their internal organs. + 40mm Mustard Gas Grenade + Disclaimer: This product is classed as a chemical weapon and is banned by the Geneva convention. Sold for pest control purposes only! + 256 + 1024 + 1 + 47 + 1 + 313 + 2 + 4 + 16 + 1200 + 6 + -3 + 1 + 1 + 1 + 1 + 1 + 1 + 3 + 1 + 1 + + + + + + 967 + Smoke Cylinder + 40mm Smoke Grenade Cylinder + Now they see you, now they don't. When properly employed, this six-shot 40mm smoke grenade cylinder will leave your opposition thinking they're dealing with Houdini himself. + 40mm Smoke Grenade Cylinder + When fired from a MGL Mk.1, the grenades in this six-shot cylinder will quickly release a cloud of smoke that will aid in battlefield entry or withdrawal. + 256 + 1024 + 1 + 48 + 1 + 317 + 14 + 1 + 23 + 600 + 8 + 1 + 1 + 1 + 1 + 2 + 1 + 1 + + + + + + 968 + Stun Cylinder + 40mm Stun Grenade Cylinder + When fired from the MGL Mk.1, the six projectiles contained in this cylinder will create a massive vacuum that will leave your enemies gasping for air. + 40mm Stun Grenade Cylinder + This six-shot MGL Mk.1 grenade cylinder contains projectile rounds that will create a massive vacuum, depriving the surrounding impact area of oxygen. Anyone standing within the detonated area will be left gasping, as waves of air rush back into its core. + 256 + 1024 + 1 + 49 + 1 + 318 + 14 + 1 + 23 + 1200 + 8 + 1 + 1 + 1 + 1 + 2 + 1 + 1 + + + + + + 969 + Tear Gas Cylinder + 40mm Tear Gas Cylinder + Also known as CS gas, this substance is ideal for crowd control, but it works well only on crowds that are not wearing gas masks. + 40mm Tear Gas Cylinder + This Tear Gas cylinder contains nasty substance that certainly is not odorless. In fact, after walking through a cloud of this stuff you will smell like you just chopped a million raw onions. No, forget that, it's worse. + 256 + 1024 + 1 + 50 + 1 + 319 + 14 + 1 + 23 + 1440 + 8 + 1 + 1 + 1 + 1 + 2 + 1 + 1 + + + + + + 970 + 40mm Thermobaric + 40mm Thermobaric Grenade + This grenade works great for crowd control, but it tends to require more clean up afterwards than standard Tear Gas. + 40mm Thermobaric Grenade + Thermobaric grenades provide a better kill probability than standard HE grenades. An overpressure blast uses atmospheric oxygen once the volatile liquid inside the grenade spreads and ignites. + 256 + 1024 + 1 + 51 + 1 + 314 + 2 + 4 + 16 + 2000 + 10 + -6 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + + + + + + 971 + 43mm HE + 43mm HE Grenades, 4 + These 43mm High Explosive grenades will fit nicely in your GM-94 grenade launcher. + 43mm HE Grenades, 4 + High Explosive grenades for the GM-94. Sold only in packs of four since we here at Bobby Ray's want to make sure that you won't go into battle with a half-empty weapon. + 256 + 1024 + 1 + 52 + 1 + 358 + 17 + 23 + 1600 + 7 + 1 + 1 + 1 + 2 + 1 + 1 + + + + + + 972 + 43mm Mustard Gas + 43mm Mustard Gas Grenades, 4 + These 43mm Mustard Gas grenades will fit nicely in your GM-94 grenade launcher. Warning: Inhaling contents will cause a painful death. + 43mm Mustard Gas Grenades, 4 + This product is classed as a chemical weapon and is banned by the Geneva convention. Sold for pest control purposes only! + 256 + 1024 + 1 + 53 + 1 + 355 + 17 + 23 + 4800 + 7 + 1 + 1 + 1 + 2 + 1 + 1 + + + + + + 973 + 43mm Smoke + 43mm Smoke Grenades, 4 + These 43mm Smoke grenades will fit nicely in your GM-94 grenade launcher. When you need cover, fire off a couple of these. + 43mm Smoke Grenades, 4 + Smoke rounds for the GM-94. Sold only in packs of four since we here at Bobby Ray's want to make sure that you won't go into battle with a half-empty weapon. + 256 + 1024 + 1 + 54 + 1 + 359 + 17 + 23 + 400 + 7 + 1 + 1 + 1 + 2 + 1 + 1 + + + + + + 974 + 43mm Stun + 43mm Stun Grenades, 4 + Four 43mm stun grenades for the GM-94 launcher. + 43mm Stun Grenades, 4 + Crowd of rioters or room full of hyperactive children (we kid, of course), a stun grenade will take the wind and the fight right out of them. + 256 + 1024 + 1 + 55 + 1 + 360 + 17 + 23 + 800 + 7 + 1 + 1 + 1 + 2 + 1 + 1 + + + + + + 975 + 43mm Tear Gas + 43mm Tear Gas Grenades, 4 + Drop 4 CS gas grenades on your target and reduce them to blubbering wrecks. + 43mm Tear Gas Grenades, 4 + Drop 4 CS gas grenades on your target and reduce them to blubbering wrecks. + 256 + 1024 + 1 + 56 + 1 + 356 + 17 + 23 + 960 + 7 + 1 + 1 + 1 + 2 + 1 + 1 + + + + + + 976 + OG-7V Rocket + OG-7V Fragmentation Rocket + Perfect for those times when you need to make a big entrance. + OG-7V Fragmentation Rocket + A rocket propelled grenade is perfect for those times when you need to make a big entrance. + 256 + 2048 + 1 + 57 + 1 + 150 + 21 + 32 + 1 + 1000 + 8 + -6 + 1 + 1 + 1 + 1 + 1 + 1 + 2 + 1 + + + + + + 977 + PG-7VM Rocket + PG-7VM HEAT Rocket + Works exactly like a can opener, but on tanks. Oh, and it's a bit louder. + PG-7VM HEAT Rocket + Works exactly like a can opener, but on tanks. Oh, and it's a bit louder. + 256 + 2048 + 1 + 58 + 1 + 224 + 21 + 32 + 1 + 1500 + 9 + -6 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + + + + + + 978 + TBG-7V Rocket + TBG-7V Thermobaric Rocket + Guaranteed to blow your enemies away. + TBG-7V Thermobaric Rocket + Guaranteed to blow your enemies away. + 256 + 2048 + 1 + 59 + 1 + 225 + 21 + 32 + 1 + 2000 + 10 + -8 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + + + + + + 979 + Molotov + Molotov Cocktail + Teach them the hard way that flammable and inflammable mean the same damn thing. + Molotov Cocktail + Arguably one of Russia's most deadly exports, next to the Vodka itself, a bottle of alcohol with a cloth fuse is, like a good Vodka, simple and powerful. + 256 + 0 + 1 + 60 + 6 + 1 + 200 + 8 + 4 + 22 + 50 + 1 + 1 + + + + + + 980 + 40mm VOG-25 + VOG-25 40mm Grenade + This 40mm HE grenade will fit the GP-30 launcher on your Kalashnikov. + VOG-25 40mm Grenade + 40mm HE shell for Russian grenade launchers. + 256 + 1024 + 1 + 61 + 1 + 291 + 2 + 4 + 16 + 400 + 5 + -4 + 1 + 1 + 1 + 1 + 1 + 1 + 3 + 1 + 1 + + + + + + 981 + 40mm VOG-25P + VOG-25P 40mm Jumping Grenade + This nasty little device contains TNT and a little something extra that makes it explode in mid-air, spreading destruction to a wider range than a regular 40mm grenade. + VOG-25P 40mm Jumping Grenade + 40mm jumping grenade - a few hundred bucks. Grenade launcher - a few thousand. Seeing your enemies' expression once they see this little bugger merrily hopping towards them - priceless. + 256 + 1024 + 1 + 62 + 1 + 292 + 2 + 4 + 16 + 540 + 5 + -4 + 1 + 1 + 1 + 1 + 1 + 1 + 3 + 1 + 1 + + + + + + 982 + 40mm Thermobaric Cylinder + 40mm Thermobaric Cylinder + This cylinder of 40mm fuel-air grenades transforms the user into a walking, talking WMD. + 40mm Thermobaric Cylinder + This cylinder of 40mm fuel-air grenades transforms the user into a walking, talking WMD. + 256 + 1024 + 1 + 63 + 1 + 320 + 14 + 1 + 23 + 12000 + 10 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + + + + + + 983 + 40mm MS Frag + 40mm Metal Storm HE + Three rounds of High Explosive (HE) death configured for the AICW's hi-tech integrated launcher. + 40mm Metal Storm HE + Take the load off the team grenadier with Metal Storm's 40mm multi shot grenade system. Three rounds of High Explosive (HE) death configured for the AICW's hi-tech integrated launcher. + 256 + 1024 + 1 + 64 + 1 + 307 + 13 + 2 + 18 + 1200 + 10 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + + + + + + 984 + 40mm MS Tear Gas + 40mm Metal Storm Tear Gas + Intended for riot control, we're sure you'll find some other use for this 3 round stack of 40mm tear gas. + 40mm Metal Storm Tear Gas + Take the load off the team grenadier with Metal Storm's 40mm multi shot grenade system. Three rounds of tear gas should be enough to quickly pacify any threat + 256 + 1024 + 1 + 65 + 1 + 311 + 13 + 2 + 18 + 720 + 10 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + + + + + + 985 + 40mm MS Smoke + 40mm Metal Storm Smoke + Stack contains 3 rounds of 40mm Smoke, best used for covering infiltrations and extractions. + 40mm Metal Storm Smoke + Quickly lay down a long wall of blinding smoke with a three round stack of 40mm Metal Storm enabled 40mm smoke grenades. + 256 + 1024 + 1 + 66 + 1 + 309 + 13 + 2 + 18 + 300 + 10 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + + + + + + 986 + 40mm MS Mustard Gas + 40mm Metal Storm Mustard Gas + This stack contains 3 rounds of 40mm Mustard Gas. Caution: Check wind before use. + 40mm Metal Storm Mustard Gas + These things shouldn't exist, but here we have a three round stack of 40mm grenades containing what appears to be Mustard Gas. Where in the world did these things come from, we won't tell. + 256 + 1024 + 1 + 67 + 1 + 308 + 13 + 2 + 18 + 3600 + 10 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + + + + + + 987 + 40mm MS Thermobaric + 40mm Metal Storm Thermobaric + This stack contains 3 rounds of 40mm Thermobaric. Caution: Check range before use. + 40mm Metal Storm Thermobaric + Overpressure and heat, instead of shrapnel, is the prime killing effect of Thermobaric explosives. This new way to clear a large space, is packaged in the new Metal Storm 40mm multi-shot grenade stack for the AICW. + 256 + 1024 + 1 + 68 + 1 + 312 + 13 + 2 + 18 + 6000 + 10 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + + + + + + 988 + 40mm MS Stun + 40mm Metal Storm Stun + Stack contains 3 rounds of 40mm stun. For those times when you need the target down but alive. + 40mm Metal Storm Stun + Knock the wind out of any line of infantry with this compact 3 round stack of stun grenades made possible by Metal Storm's patented electronic firing system. Caution: these are only stun weapons, they only buy time. + 256 + 1024 + 1 + 69 + 1 + 310 + 13 + 2 + 18 + 600 + 10 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + + + + + + 989 + 20mm Napalm + 20mm Napalm Clip + These six shells will destroy enemy personnel and material with super-heated napalm. + 20mm Napalm Clip + These shells will destroy enemy personnel and material with super-heated napalm. + 256 + 1024 + 1 + 70 + 1 + 306 + 11 + 4 + 21 + 7200 + 1 + 1 + 1 + 1 + 1 + + + + + + 990 + 25mm Napalm + 25mm Napalm Clip + Turn the surrounding area into a lethal firestorm with napalm ordinance. Six rounds of superheated fun. + 25mm Napalm Clip + Turn the surrounding area into a lethal firestorm with napalm ordinance. Six rounds of superheated fun. + 256 + 1024 + 1 + 71 + 1 + 300 + 12 + 4 + 21 + 9000 + 1 + 1 + 1 + 1 + 1 + + + + + + 991 + 40mm Napalm + 40mm Napalm Grenade + This grenade works great for crowd control, but it tends to require more clean up afterwards than standard Tear Gas. + 40mm Napalm Grenade + Nothing's beats super-heated napalm for burning off some calories. + 256 + 1024 + 1 + 72 + 1 + 314 + 2 + 4 + 16 + 2400 + -6 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + + + + + + 992 + 40mm Napalm Cylinder + 40mm Napalm Cylinder + This cylinder of 40mm napalm grenades transforms the user into a walking, talking WMD. + 40mm Napalm Cylinder + This cylinder of 40mm napalm grenades transforms the user into a walking, talking WMD. + 256 + 1024 + 1 + 73 + 1 + 320 + 14 + 1 + 23 + 14400 + 1 + 1 + 1 + 1 + 1 + 1 + + + + + + 993 + 40mm MS Napalm + 40mm Metal Storm Napalm + This stack contains 3 rounds of 40mm Napalm. Caution: Check range before use. + 40mm Metal Storm Napalm + This super hot way to clear a large space is packaged in the new Metal Storm 40mm multi-shot grenade stack for the AICW. + 256 + 1024 + 1 + 74 + 1 + 312 + 13 + 2 + 18 + 7200 + 1 + 1 + 1 + 1 + 1 + 1 + + + + + + 994 + Flashbang + Flashbang Grenade + Flashbangs are used to confuse and disorient a potential threat for up to five seconds. They work best indoors, and are only partially effective outdoors at night. + Flashbang Grenade + The flash of light from this grenade momentarily activates all sensory pigment in the retina, making vision impossible for approximately five seconds until the eye restores the pigment to its original, unstimulated state. + 256 + 0 + 1 + 75 + 6 + 1 + 524 + 6 + 4 + 18 + 140 + 4 + -2 + 1 + 1 + 1 + 1 + 1 + 1 + 4 + 1 + 1 + + + + + + 995 + 40mm ILL + 40mm ILL Grenade + An illumination grenade for nightfighting. + 40mm ILL Grenade + The M583A1 illumination grenade.provides battlefield illumination from most 40mm grenade launchers. Longer range and more candlepower than a breaklight! + 256 + 1024 + 1 + 76 + 1 + 747 + 1 + 4 + 16 + 100 + 5 + -2 + 1 + 1 + 1 + 1 + 1 + 1 + 3 + 1 + 1 + 1 + + + + + + 996 + Nada + Nothing + Index 996 + Nothing + Nothing + 1 + 0 + 1 + 34 + 1 + 1 + + + + + + 997 + 7.62WP Adapter + 7.62x39mm Drum Adapter + This piece of metal lets you fit a 75rnd drum onto several AK-rifles. + 7.62x39mm Drum Adapter + This piece of metal lets you fit a 75rnd drum onto several AK-rifles. Permanent installing required. + 268435456 + 64 + 300 + 3 + 4 + 13 + 1200 + 8 + 1 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + 2 + -5 + 45 + -30 + + + + + + 998 + Kobra + Kobra + This Russian reflex sight sits on a sidemount-bracket to fit onto AK-style receivers. + Kobra + Kobra is the answer to the needs of Russian special forces operatives who need a gunsight for fast target acquisition. Fits most AK rifles instead of a scope. + 268435456 + 8 + 1 + 556 + 4 + 4 + 14 + 900 + 8 + -3 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 20 + 1.4 + + -1 + + + + + + 999 + PSO-1 + PSO-1 Scope + Russian standard scope that fits many AK-type rifles. Magnification is 4x. + PSO-1 Scope + The Russian PSO-1 fits only on rifles with an AK-style receiver, due to the unique side-mount. It has a 4x magnification. + 268435456 + 16 + 1 + 554 + 6 + 3 + 21 + 500 + 5 + -2 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 2 + 1 + -5 + 11 + 110 + 4.0 + 20 + 40 + 10 + 40 + 30 + + + + + + 1000 + PSO-3 + PSO-3 Scope + Better than the PSO-1 (Magnification is 8x), this scope is often used on Russian DMRs and sniper rifles. + PSO-3 Scope + If you have an older style Russian rifle and need a highpower scope, than this is your best choice. Magnification is 8x. + 268435456 + 16 + 1 + 555 + 10 + 3 + 21 + 800 + 6 + -2 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 2 + 1 + -8 + 17 + 170 + 9.0 + 1 + 35 + 70 + 10 + 70 + 80 + + + + + + 1001 + 5.56mm C-Mag Adapter + 5.56mm C-Mag Adapter + This special adapter can be attached to certain 5.56mm weapons to allow for the use of the 100-rd Beta C-Mags. + 5.56mm C-Mag Adapter + This special adapter can be attached to certain 5.56mm weapons to allow for the use of the 100-rd Beta C-Mags. + 268435456 + 64 + 1 + 161 + 3 + 4 + 13 + 1500 + 8 + 1 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + 2 + 1 + -5 + 70 + -30 + + + + + + 1002 + 9mm C-Mag Adapter + 9mm C-Mag Adapter + This special adapter can be attached to certain 9mm weapons to allow for the use of the 100-rd Beta C-Mags. + 9mm C-Mag Adapter + This special adapter can be attached to certain 9mm weapons to allow for the use of the 100-rd Beta C-Mags. + 268435456 + 64 + 1 + 162 + 3 + 4 + 13 + 1000 + 5 + 1 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + 3 + 1 + -5 + 70 + -30 + + + + + + 1003 + Flash Suppressor + Flash Suppressor + Standard equipment for keeping those pesky muzzle flashes from giving away your position. + Flash Suppressor + Standard equipment for keeping those pesky muzzle flashes from giving away your position. + 268435456 + 2 + 1 + 149 + 2 + 4 + 12 + 200 + 2 + 1 + 1 + 1 + 1 + 1 + 5 + 1 + 1 + + + + + + 1004 + Scope 4xC + ACOG Combo, 4x + Trijicon Advanced Combat Optical Gunscope with 4x magnification, an additional DOCTER Reflex Sight has been mounted atop the eyepiece for faster target acquisition. + ACOG-Combo, Mag.4x + Trijicon Advanced Combat Gunscope with 4x magnification, adapter-mounted rear holosight for close-combat sighting. Includes flat top adapter, backup iron sights and dust cover. + 268435456 + 16 + 1 + 155 + 5 + 4 + 18 + 1600 + 8 + -4 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 2 + 1 + -5 + 10 + 100 + 20 + 4.0 + 1.2 + 10 + 20 + 20 + 20 + 1 + + -1 + + + + + + 1005 + LAM-200 + Insight LAM-200 + When a standard laser sight isn't enough, the LAM-200 adds Infrared to increase nighttime visibility. + Insight LAM-200 + The LAM-200 is a combination of Laser, IR-Laser, visible Combat-Light and IR-Combat-Light. Essential for night operations specialists. + 268435456 + 4 + 1 + 179 + 2 + 4 + 14 + 2000 + 9 + -2 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 20 + 100 + 1.4 + -5 + -5 + -5 + -5 + -5 + 10 + 20 + + + + + + 1006 + Reflex Sight + Reflex Sight + This reflex dual-illuminated advanced combat gun sight is the new standard for instant any-light shooting accuracy. + Reflex Sight + This reflex dual-illuminated advanced combat gun sight is the new standard for instant any-light shooting accuracy. It gives you maximum accuracy and true-to-life targeting, instantly. + 268435456 + 8 + 1 + 156 + 4 + 10 + 1400 + 9 + -4 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 20 + 1.2 + + -1 + + + + + + 1007 + Scope 7x + Battle Scope, 7x + With this scope you can give precision performance to a bolt-action rifle, AR-10, FAL, G3, SCAR-H, or M-14 serving in the Designated Marksman role. + Battle Scope, Mag.7x + Dramatically improve your targeting accuracy with this extremely versatile battle scope. Attachable to most rifles, you'll quickly appreciate this scope's accurate windage adjustment, a range-finder precision scale, and coated optics. + 268435456 + 16 + 1 + 76 + 4 + 4 + 20 + 600 + 5 + -1 + 1 + 1 + 1 + 1 + 1 + 3 + 1 + -7 + 15 + 150 + 7.0 + 1 + 25 + 50 + 10 + 50 + 70 + + + + + + 1008 + Folding Stock + Folding Stock + This new stock will allow you to raise your weapon faster, but you may have a slightly harder time hitting things. + Folding Stock + Get your weapon up before the other guy when you attach this new stock. Usable with most fixed-stock firearms. + 268435456 + 32 + 1 + 234 + 3 + 2 + 25 + -1 + 400 + 5 + 3 + 1 + 1 + 1 + 1 + 1 + 1 + 3 + 1 + -5 + 33 + + -20 + -20 + 1 + + + + + + 1009 + Retractable Stock + Retractable Stock + This new stock will allow you to raise your weapon faster, but you may have a slightly harder time hitting things. + Retractable Stock + Get your weapon up before the other guy when you attach this new stock. Usable with most fixed-stock firearms. + 268435456 + 32 + 1 + 235 + 2 + 2 + 22 + -1 + 400 + 5 + 3 + 1 + 1 + 1 + 1 + 1 + 1 + 3 + 1 + -5 + 33 + + -20 + -20 + 1 + + + + + + 1010 + Foregrip + Universal Foregrip + Dropped. + Universal Foregrip + Not for sale through BR. + 268435456 + 512 + 1 + 229 + 2 + 4 + 16 + 500 + 5 + 1 + 1 + 1 + 1 + 1 + 5 + 5 + + + + + + 1011 + Foregrip + Foregrip + A special hand grip that can be attached to most SMGs and rifles to enhance burst and selective fire accuracy. + Foregrip + A special hand grip that can be attached to most SMGs and rifles to enhance burst and selective fire accuracy. + 268435456 + 512 + 1 + 228 + 1 + 4 + 16 + 300 + 6 + 5 + 1 + 1 + 1 + 1 + 1 + 3 + 1 + 5 + 5 + + -10 + 30 + 30 + + + + 0 + 0 + 0 + + + + 1012 + AR Supp. + AR Suppressor + A large sound suppressor that can be fitted to most carbines and assault rifles. While it will reduce the muzzle noise and flash, it's still far from silent. + AR Suppressor + A large sound suppressor that can be fitted to most carbines and assault rifles. Caution: This item is not 100 percent effective on its own. Use it in conjunction with cold-loaded or subsonic ammunition to achieve a greatly reduced muzzle volume. + 268435456 + 2 + 1 + 180 + 6 + 4 + 16 + 1 + 1000 + 6 + -1 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + 3 + 1 + 55 + 1 + -1 + + + + + + 1013 + Wallet + Wallet + Whoops. Somebody dropped their cash. Bad for them, good for you. + Wallet + Not for sale through BR. + 536870912 + 0 + 1 + 1 + 198 + 3 + 1 + 17 + 250 + 1 + 1 + + + + + + 1014 + Passports + Passports + These might be worth something on the black market. + Passports + Not for sale through BR. + 268435456 + 0 + 1 + 1 + 230 + 1 + 4 + 17 + 500 + 2 + 1 + 1 + + + + + + 1015 + Shovel + Shovel + Perfect for digging your own grave, or hitting people over the head (and then dig their grave). + Shovel + Not for sale through BR. + 128 + 0 + 1 + 1015 + 2 + 1 + 197 + 20 + 1 + 30 + 10 + 1 + -2 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + + + + + + 1016 + Gameboy + Gameboy + Will we ever finally be rid of Tetris? + Gameboy + Not for sale through BR. + 268435456 + 0 + 1 + 1 + 201 + 5 + 1 + 18 + 150 + 4 + 1 + 1 + 1 + 1 + + + + + + 1017 + Camcorder + Camcorder + Looks like someone recorded some home movies on this thing. They're actually fairly entertaining, if you like watching paint dry. + Camcorder + Not for sale through BR. + 268435456 + 0 + 1 + 1 + 202 + 8 + 1 + 18 + 600 + 5 + 1 + 1 + 1 + 1 + + + + + + 1018 + Battery + Battery + 15 volts of chemical goodness. + Battery + Not for sale through BR. + 268435456 + 0 + 1 + 1 + 226 + 3 + 4 + 14 + 50 + 5 + 1 + 1 + 1 + + + + + + 1019 + Oil + Oil + A can of Esso brand oil. Funny, you don't remember seeing any Esso stations around here. + Oil + We believe it is safe to say that this oil can is uncontestably the best oil can on the market today. (One year warranty, void if tampered with) + 268435456 + 0 + 1 + 1 + 205 + 10 + 1 + 18 + 25 + 1 + + + + + + 1020 + Medal + Medal + This medal seems to be what passes for a reward for service around here. Maybe there's a chocolately centre? + Medal + Not for sale through BR. + 268435456 + 0 + 1 + 1 + 227 + 1 + 4 + 10 + 150 + 3 + 1 + 1 + + + + + + 1021 + Laptop + Laptop + This thing just crashes with a blue screen when you boot it up. It might be the humidity. It might just be Windows. + Laptop + Not for sale through BR. + 268435456 + 0 + 1 + 1 + 203 + 30 + 1 + 25 + 1000 + 6 + 1 + 1 + 1 + 1 + 1 + + + + + + 1022 + Rag + Rag + A torn scrap of cloth. Completely devoid of snot. + Rag + Not for sale through BR. + 268435456 + 0 + 1 + 1 + 204 + 1 + 4 + 10 + 1 + 1 + 1 + + + + + + 1023 + Cuban Cigars + Cuban Cigars + The finest in Central American cigars. So how did they end up here? + Cuban Cigars + Not for sale through BR. + 268435456 + 0 + 1 + 1 + 231 + 10 + 4 + 22 + 100 + 2 + 1 + + + + + + 1024 + NVG III + Night Vision Goggles, Gen. III + The third generation of nightvision gear is mostly used by the military. Hightech armies use milspec versions that are more rugged than earlier generation NVG. + Night Vision Goggles III + Want to see through the night as well as most American soldiers? Then this NVG is for you. With a state-of-the-art microchannel tube, you'll get the drop on everyone. + 32768 + 1 + 1 + 287 + 9 + 1 + 22 + 2000 + 6 + -3 + 1 + 1 + 1 + 1 + 1 + 1 + 3 + 1 + 30 + -20 + 15 + -40 + + + + + + 1025 + NVG IV + Night Vision Goggles, Gen. IV + Light amplification is not better than in generation III, but image resolution is better and halos around bright objects are reduced, resulting in a better overall picture. + Night Vision Goggles IV + Fresh from the assembly line, the first NVG of generation IV. Just what you need when a clear picture makes the difference between a dead enemy and collateral damage. + 32768 + 1 + 1 + 288 + 8 + 1 + 22 + 4000 + 8 + -4 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 2 + 1 + 40 + -20 + 20 + -40 + + + + + + 1026 + Trigger Group + Trigger Group + For the unhappy trigger-happy folks: Just attach the ACME Trigger Group to your favourite assault rifle and enjoy simple and effective 3-round burst fire. + Trigger Group + For the unhappy trigger-happy folks out there, we are proud to present the ACME Trigger Group! Marksmanship skill too low? Tired of firing too many bullets in autofire? Simply attach the ACME Trigger Group to your favourite assault rifle and enjoy simple and effective 3-round burst fire. + 268435456 + 256 + 160 + 4 + 21 + 850 + 5 + 2 + -2 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 3 + 1 + -3 + 3 + + + + + + 1027 + Urban Camo Kit + Urban Camouflage Kit + The Military Urban Camo Compact includes several grey nuanced facial paints, a mirror, and a manual on the proper use and care of your camo compact. + Camouflage Kit - Urban + The Military Urban Camo Compact includes several grey nuanced facial paints, and a mirror. This long-lasting, non-running, facial paint can be easily removed with soap and water. The kit also includes a manual that outlines the proper use and care of your compact. + 8192 + 0 + 1 + 1 + 513 + 1 + 8 + 13 + 250 + 5 + 1 + 1 + 1 + 1 + 1 + 3 + 100 + 1 + 1 + + + + + + 1028 + Desert Camo Kit + Desert Camouflage Kit + The Military Desert Camo Compact includes light brown, tan and white cream-based facial paint, a mirror, and a manual on the proper use and care of your camo compact. + Camouflage Kit - Desert + The Military Desert Camo Compact includes light brown, tan and white cream based facial paint, and a mirror. This long-lasting, non-running, facial paint can be easily removed with soap and water. The kit also includes a manual that outlines the proper use and care of your compact. + 8192 + 0 + 1 + 1 + 58 + 1 + 8 + 13 + 250 + 5 + 1 + 1 + 1 + 1 + 1 + 3 + 100 + 1 + 1 + + + + + + 1029 + Scope 2x + Small Scope, 2x + This type of scope is often found built-in on modern assault rifles, though it will fit a revolver, shotgun, or SMG as well. + Small Scope, Mag.2x + A small scope for mounting onto shortranged guns like revolvers or shotguns. Optional mounts for a few autoloaders available. Usable as a replacement for damaged assault rifle optics. + 268435456 + 16 + 1 + 525 + 2 + 4 + 12 + 400 + 4 + -1 + 1 + 1 + 1 + 1 + 1 + 4 + 1 + -2 + 5 + 50 + 2.0 + 5 + 10 + 10 + 10 + + + + + + 1030 + Scope 4x + ACOG, 4x + Combat gun scope with 4x magnification. + ACOG, Mag.4x + A combat gun scope with 4x magnification, including two-piece adapter-mount for eyepiece-mounted accessories. + 268435456 + 16 + 1 + 545 + 4 + 4 + 18 + 500 + 6 + -3 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 2 + 1 + -5 + 10 + 100 + 4.0 + 10 + 20 + 20 + 20 + + + + + + 1031 + CQC .223 Barrel + SCAR-L CQC Barrel + A short barrel to change the SCAR-L into the CQC version. + SCAR-L CQC Barrel + Not for sale through BR. + 268435456 + 0 + 1 + 1 + 574 + 6 + 20 + 600 + 9 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + + + + + + 1032 + SV .223 Barrel + SCAR-L SV Barrel + A long barrel to change the SCAR-L into the SV version. + SCAR-L SV Barrel + This long barrel changes your SCAR-L into the sniper variant. + 268435456 + 0 + 1 + 1 + 575 + 9 + 24 + 900 + 9 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + + + + + + 1033 + CQC .308 Barrel + SCAR-H CQC Barrel + A short barrel to change the SCAR-H into the CQC version. + SCAR-H CQC Barrel + Not for sale through BR. + 268435456 + 0 + 1 + 1 + 574 + 6 + 20 + 600 + 9 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + + + + + + 1034 + SV .308 Barrel + SCAR-H SV Barrel + A long barrel to change the SCAR-H into the SV version. + SCAR-H SV Barrel + This long barrel changes your SCAR-H into the sniper variant. + 268435456 + 0 + 1 + 1 + 575 + 9 + 24 + 900 + 9 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + + + + + + 1035 + CK 68 CQC + SCAR-68 Conversion Kit + This kit contains the necessary parts to convert your SCAR-L to the 6.8mm SPC caliber. + SCAR-68 Conversion Kit + If you need to convert your SCAR-L to the new 6.8x43mm SPC caliber, here are the necessary parts: A new CQC-barrel, bolt, and triggergroup with magazine well. + 268435456 + 0 + 1 + 1 + 588 + 12 + 23 + 1800 + 9 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + + + + + + 1036 + CK 68 SV + SCAR-68 Conversion Kit SV + This kit contains the necessary parts to convert your SCAR-L to the 6.8mm SPC caliber sniper variant. + SCAR-68 Conversion Kit SV + If you need to convert your SCAR-L to the new 6.8x43mm SPC caliber, here are the necessary parts: A new SV-barrel, bolt, and triggergroup with magazine well. + 268435456 + 0 + 1 + 1 + 589 + 15 + 23 + 2100 + 9 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + + + + + + 1037 + CK L CQC + SCAR-L Conversion Kit + The leftover parts after you converted your SCAR-L to another caliber. Of course, with these you can change the gun back again. + SCAR-L Conversion Kit + Not for sale through BR + 268435456 + 0 + 1 + 1 + 590 + 12 + 23 + 1800 + 9 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + + + + + + 1038 + CK L SV + SCAR-L Conversion Kit SV + The leftover parts after you converted your SCAR-L to another caliber. Of course, with these you can change the gun back again. + SCAR-L Conversion Kit SV + Not for sale through BR + 268435456 + 0 + 1 + 1 + 591 + 15 + 23 + 2100 + 9 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + + + + + + 1039 + CQC 6.8 Barrel + SCAR-68 CQC Barrel + A short barrel to change the SCAR-68 into the CQC version. + SCAR-68 CQC Barrel + Not for sale through BR. + 268435456 + 0 + 1 + 1 + 574 + 6 + 20 + 600 + 9 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + + + + + + 1040 + SV 6.8 Barrel + SCAR-68 SV Barrel + A long barrel to change the SCAR-68 into the SV version. + SCAR-68 SV Barrel + This long barrel changes your SCAR-68 into the sniper variant. + 268435456 + 0 + 1 + 1 + 575 + 9 + 24 + 900 + 9 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + + + + + + 1041 + CK WP CQC + SCAR-WP Conversion Kit + This kit contains the necessary parts to convert your SCAR-H to the 7.62x39mm caliber. + SCAR-WP Conversion Kit + If you need to convert your SCAR-H to the Russian 7.62x39mm caliber, here are the necessary parts: A new CQC-barrel, bolt, and triggergroup with magazine well. + 268435456 + 0 + 1 + 1 + 588 + 12 + 23 + 1800 + 9 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + + + + + + 1042 + CK WP SV + SCAR-WP Conversion Kit SV + This kit contains the necessary parts to convert your SCAR-H to the 7.62x39mm caliber long-barreled variant. + SCAR-WP Conversion Kit SV + If you need to convert your SCAR-H to the Russian 7.62x39mm caliber, here are the necessary parts: A new SV-barrel, bolt, and triggergroup with magazine well. + 268435456 + 0 + 1 + 1 + 589 + 15 + 23 + 2100 + 9 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + + + + + + 1043 + CK H CQC + SCAR-H Conversion Kit + The leftover parts after you converted your SCAR-H to another caliber. Of course, with these you can change the gun back again. + SCAR-H Conversion Kit + Not for sale through BR + 268435456 + 0 + 1 + 1 + 590 + 12 + 23 + 1800 + 9 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + + + + + + 1044 + CK H SV + SCAR-H Conversion Kit SV + The leftover parts after you converted your SCAR-H to another caliber. Of course, with these you can change the gun back again. + SCAR-H Conversion Kit SV + Not for sale through BR + 268435456 + 0 + 1 + 1 + 591 + 15 + 23 + 2100 + 9 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + + + + + + 1045 + CQC WP Barrel + SCAR-WP CQC Barrel + A short barrel to change the SCAR-WP into the CQC version. + SCAR-WP CQC Barrel + Not for sale through BR. + 268435456 + 0 + 1 + 1 + 574 + 6 + 20 + 600 + 9 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + + + + + + 1046 + SV WP Barrel + SCAR-WP SV Barrel + A long barrel to change the SCAR-WP into the SV version. + SCAR-WP SV Barrel + This long barrel changes your SCAR-WP into the sniper variant. + 268435456 + 0 + 1 + 1 + 575 + 9 + 24 + 900 + 9 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + + + + + + 1047 + .40 SMG Mag + .40 S&W SMG Mag + .40 S&W emerged in the late 1990s as "middle of the road" round with more stopping power than the 9mm and more penetration than the .45ACP. + .40 S&W SMG Mag + .40 S&W is a popular ammunition among many law enforcement officers. + 1024 + 0 + 1 + 337 + 1 + 601 + 4 + 4 + 16 + 30 + 3 + 1 + 1 + 1 + 5 + + + + + + 1048 + .40 SMG Mag HP + .40 S&W SMG Mag, HP + This hollow point ammo gives increased punch to the the .40 S&W's already significant stopping power. + .40 S&W SMG Mag, HP + The expansion power of HP adds substance to this powerful pistol ammunition. + 1024 + 0 + 1 + 338 + 1 + 602 + 4 + 4 + 16 + 60 + 3 + 1 + 1 + 1 + 4 + + + + + + 1049 + .40 SMG Mag AP + .40 S&W SMG Mag, AP + 30 rounds of .40 S&W armor-piercing ammo. + .40 S&W SMG Mag, AP + Punch holes in the competition with these handy AP rounds. + 1024 + 0 + 1 + 339 + 1 + 603 + 4 + 4 + 16 + 90 + 3 + 1 + 1 + 1 + 3 + + + + + + 1050 + .40 SMG Mag AET + .40 S&W SMG Mag, AET + A fruitful marriage of penerating power and game-stopping expansion in .40 caliber. + .40 S&W SMG Mag, AET + Armored targets will go down and stay down when you tag them with this potent AET round. + 1024 + 0 + 1 + 340 + 1 + 606 + 4 + 4 + 16 + 230 + 5 + -3 + 1 + 1 + 1 + 2 + + + + + + 1051 + .40 SMG Mag G + .40 S&W SMG Mag, Glaser + If 30 rounds of Glaser Safety ammo fail to make your point, the conversation wasn't worth having to begin with. + .40 S&W SMG Mag, Glaser + Thirty rounds of frangible fun. All of the man-stopping power, none of the over-penetration. + 1024 + 0 + 1 + 341 + 1 + 604 + 4 + 4 + 16 + 200 + 3 + 1 + 1 + 1 + 3 + + + + + + 1052 + .40 SMG Mag M + .40 S&W SMG Mag, Match + 30 rounds of match grade .40 S&W; added range with the same mild recoil. + .40 S&W SMG Mag, Match + Competitive shooting or life and death struggle, match ammo extends your reach. + 1024 + 0 + 1 + 342 + 1 + 605 + 4 + 4 + 16 + 170 + 4 + 1 + 1 + 1 + 3 + 70 + 10 + + + + + + 1053 + Shuriken + Shuriken + The most renowned silent, fast projectile weapon of Ninpo Taijutsu. + Shuriken + Silent, swift, and effective with razor-sharp edges. + 8 + 0 + 1 + 1053 + 3 + 1 + 609 + 2 + 4 + 13 + 75 + 3 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 4 + 1 + 1 + + + + + + 1054 + Nunchaku + Nunchaku + In the right hands this is one of the most dangerous and compact weapons in martial arts. + Nunchaku + This is one of the favoured weapons of Ninpo Taijutsu. + 128 + 0 + 1 + 1054 + 2 + 1 + 608 + 10 + 1 + 20 + 120 + 5 + 1 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 2 + 1 + 1 + + + + + + 1055 + Katana + Katana + This is the pride of the samurai. + Katana + This is a rare Japanese masterpiece, decorated with dragons. It can chop through bamboo like a hot knife through butter! + 4 + 0 + 1 + 1055 + 4 + 1 + 607 + 20 + 7 + 2000 + 5 + 1 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 2 + 1 + 1 + + + + + + 1056 + 5.56mm Mag 42 HP + 5.56x45mm Mag, 42 HP + This 42-round magazine of 5.56 Remington hollow point ammo is a variation of the civilian .223 hunting round. Like the .223, it is designed to maximize nerve shock and blood loss. + 5.56x45mm Mag 42 HP + This is the economical choice for target shooting, hunting, or stopping potential long-range muggings. These 42 rounds of 50 grain .223 JHP can save your life and your pocket book. + 1024 + 0 + 1 + 168 + 1 + 592 + 7 + 3 + 24 + 140 + 3 + 1 + 1 + 1 + 4 + + + + + + 1057 + 5.56mm Mag 42 + 5.56x45mm Mag, 42 + These 42 rounds of NATO standard light armor piercing ammunition have the ability to tumble within its target to create a much larger wound than what is normally expected from a such small bullet. + 5.56x45mm Mag, 42 + This 42-round magazine is filled with our NATO standard 5.56mm. This round's steel penetrator makes it possible to beat all but the best in today's body armor. + 1024 + 0 + 1 + 169 + 1 + 593 + 7 + 3 + 24 + 150 + 3 + 1 + 1 + 1 + 4 + + + + + + 1058 + 5.56mm Mag 42 G + 5.56x45mm Mag, 42 Glaser + If 42 rounds of Glaser Safety ammo fail to make your point, the conversation wasn't worth having to begin with. + 5.56x45mm Mag, 42 Glaser + Forty-two rounds of frangible fun. All of the man-stopping power, none of the over-penetration. + 1024 + 0 + 1 + 170 + 1 + 594 + 7 + 3 + 24 + 490 + 5 + 1 + 1 + 1 + 3 + + + + + + 1059 + 5.56mm Mag 42 T + 5.56x45mm Mag, 42 Tracer + Burst fire doesn't have to be a guessing game anymore with 42 rounds of tracer ammo. + 5.56x45mm Mag, 42 Tracer + Tracer ammo ensures putting those shots on target when it counts. + 1024 + 0 + 1 + 171 + 1 + 596 + 7 + 3 + 24 + 280 + 5 + 1 + 1 + 1 + 3 + -10 + 2 + 6 + + + + + + 1060 + 5.56mm Mag 42 M + 5.56x45mm Mag, 42 Match + This match grade ammo will add extra range to your 5.56mm assault rifle. + 5.56x45mm Mag, 42 Match + Close only counts with horseshoes and hand-grenades, for an extra edge load up on match ammunition. + 1024 + 0 + 1 + 172 + 1 + 595 + 7 + 3 + 24 + 420 + 6 + 1 + 1 + 1 + 2 + 120 + 10 + + + + + + 1061 + 5.56mm Mag 42 HP C + 5.56x45mm Mag, 42 HP Cold + Added expansion in a quiet 42 round package. + 5.56x45mm Mag, 42 HP Cold + Extra punch minus the noise with this 5.56mm ammo. + 1024 + 0 + 1 + 173 + 1 + 597 + 7 + 3 + 24 + 126 + 3 + 1 + 1 + 1 + 4 + 40 + -20 + + + + + + 1062 + 5.56mm Mag 42 C + 5.56x45mm Mag, 42 Cold + Pump em' full of holes without waking up the countryside. Cold loaded ammo is 40% quieter than standard ball rounds. + 5.56x45mm Mag, 42 Cold + This 42-round magazine of ammunition will leave your enemies as cold as the rounds themselves, and is as silent as an Artic wind. + 1024 + 0 + 1 + 174 + 1 + 598 + 7 + 3 + 24 + 189 + 3 + 1 + 1 + 1 + 4 + 40 + -20 + + + + + + 1063 + 1st Resp. Kit + First Response Kit + This kit can be used to store all kinds of medical equipment like boosters, canteen, and first aid kit. + First Response Kit + Handy compact kit for medical equipment. Comes with a regeneration booster. + 268435456 + 0 + 1 + 1 + 611 + 4 + 1 + 99 + 340 + 2 + 2 + 1 + 1 + 1 + 1 + 1 + 4 + 235 + + + + + + 1064 + P239 SAS + SIG P239 SAS + Even more compact than the P228, this gun is easily concealed. + SIG P239 SAS + Want something more compact than a P228? The P239 SAS makes for easy concealed carrying with SIG's reduced snag design. + 2 + 0 + 1 + 1064 + 3 + 310 + 9 + 1 + 600 + 1 + 2 + 1 + 1 + 1 + 1 + 1 + 1 + 2 + 1 + 36 + + + + + + 1065 + AUG-A3 + Steyr AUG-A3 + A new version of the AUG, this one is chambered for the 6.8mm SPC caliber and comes with Picatinny rails. + Steyr AUG-A3 + This latest version of the famous Steyr AUG has rails instead of a fixed optical sight and foregrip. Chambered in the new 6.8x43mm SPC caliber. + 2 + 0 + 1 + 1065 + 3 + 320 + 38 + 7 + 3000 + 5 + -2 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 2 + 1 + 750 + + + + + + 1066 + HK 416 10" + HK 416 10" + A shorter version of the standard HK 416. + HK 416 10" + This is just a HK 416 with a shorter barrel, for those who often do CQB. + 2 + 0 + 1 + 1066 + 3 + 315 + 33 + 6 + 2900 + 4 + 3 + -2 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 3 + 1 + 900 + -1 + 30 + + -20 + -20 + 1 + + + + + + 1067 + M12 + Beretta M12 + Long in use with the Italian Police, this is an easy to use SMG. + Beretta M12 + The built-in foregrip on this older Beretta SMG lets you handle the gun easily even if the folding stock has not been deployed. + 2 + 0 + 1 + 1067 + 3 + 321 + 30 + 5 + 1450 + 3 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 4 + 2 + 550 + -1 + 5 + 5 + 30 + + -10 + 10 + 10 + 1 + + + + 0 + 0 + 0 + + + + 1068 + 40mm Gren.P. + 40mm Grenade Panel + A panel with four individual pockets to store up to four 40mm grenades. + 40mm Grenade Panel + Four pockets mounted on a panel that can be clipped to your load bearing equipment. The long adjustable straps let you store 40mm grenades on any length. + 268435456 + 0 + 1 + 1 + 685 + 4 + 1 + 99 + 180 + 4 + 3 + 1 + 1 + 1 + 1 + 2 + 1 + + + + + + 1069 + Galatz + Galil Sniper + A sniperized version of the Galil assault rifle. More like a DMR than a real sniper rifle. + Galil Sniper + This was a standard Galil, until someone decided to make a sniper rifle from it. + 2 + 0 + 1 + 1069 + 3 + 307 + 60 + 7 + 7240 + 7 + 1 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 24 + -1 + 30 + 1007 + + -20 + -20 + 1 + + + + + + 1070 + HK 416 16" + HK 416 16" + This has a barrel that is slightly longer than on the standard HK 416. + HK 416 16" + If you want more range than a standard 416 has, take this one. + 2 + 0 + 1 + 1070 + 3 + 317 + 36 + 7 + 3240 + 5 + 3 + -2 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 2 + 1 + 900 + -1 + 30 + + -20 + -20 + 1 + + + + + + 1071 + Owen .45 + Owen .45 + A rather simple and fullauto-only SMG. + Owen .45 + Adopted by the Australian army who considered it to be more reliable than the Thompson SMG. Top-feeding magazine precludes alternative sights, though. + 2 + 0 + 1 + 1071 + 3 + 313 + 42 + 7 + 1520 + 4 + 3 + 2 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 3 + 1 + 700 + 5 + 5 + + -10 + 30 + 30 + + + + 0 + 0 + 0 + + + + 1072 + HK 416 20" + HK 416 20" + The DMR variant of the HK 416. + HK 416 20" + A Designated Marksman Rifle based on the Heckler & Koch 416. + 2 + 0 + 1 + 1072 + 3 + 316 + 37 + 7 + 3400 + 6 + 3 + -2 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 900 + -1 + 30 + 209 + + -20 + -20 + 1 + + + + + + 1073 + HK UCP + HK UCP + This is Heckler & Koch's competitor to FN's FiveseveN. + HK UCP + The companion pistol to the HK MP7 PDW. These are pre-production models that may deviate from serial production. + 2 + 0 + 1 + 1073 + 3 + 302 + 6 + 1 + 1 + 1630 + 4 + -2 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 44 + + + + + + 1074 + HEZI SM-1 + HEZI SM-1 + Actually a M1 Carbine in a new dress. + HEZI SM-1 + A very new weapon for an old caliber, the HEZI is quite effective for its odd shape. + 2 + 0 + 1 + 1074 + 3 + 1 + 692 + 30 + 6 + 1530 + 4 + 2 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 2 + 60 + + + + + + 1075 + MG3 + Rheinmetall MG3 + When the Germans build up the Bundeswehr they took the MG42, renamed it MG3, and took down the firing rate somewhat. Because, it was still the best GPMG of the world at that time. In use in several other countries as well. + Rheinmetall MG3 + Despite various nicknames, this is a dead serious gun. With attachment points for both a bipod or a tripod, an Anti-Air sight, and very easily replaced barrels, you can see why this is THE General Purpose Machine Gun. + 2 + 0 + 1 + 1075 + 3 + 324 + 115 + 8 + 7100 + 8 + 2 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 2 + 1 + 1000 + 209 + + + + + + 1076 + Shrike + Ares M4 Shrike + The LMG version of the M4 assault rifle. + Ares M4 Shrike + Ares changed the M4 assault rifle to a LMG with a completely new upper receiver. Comes with a foregrip for better control during fullauto. + 2 + 0 + 1 + 1076 + 3 + 319 + 34 + 8 + 5430 + 6 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 2 + 1 + 1000 + -1 + 30 + 1011 + + -20 + -20 + 1 + + + + + + 1077 + HK 417 + HK 417 + The 7.62x51mm version of the HK 416. + HK 417 + This is the 7.62x51mm version of Heckler & Koch's new HK 416. + 2 + 0 + 1 + 1077 + 3 + 325 + 41 + 8 + 3630 + 6 + 3 + -2 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 600 + -1 + 30 + + -20 + -20 + 1 + + + + + + 1078 + Cx4 Storm + Beretta Cx4 Storm + The action of Beretta's Storm pistol inside a rifle stock. + Beretta Cx4 Storm + A futuristic looking rifle firing an unsurpassed pistol round, the .45ACP. This version has a magazine well that accepts hi-cap magazines. + 2 + 0 + 1 + 1078 + 3 + 366 + 26 + 7 + 1250 + 3 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 2 + 19 + + + + + + 1079 + TAC-1A Vest + TT Assault Vest + A vest designed for carrying quite some of the most important consumables on a battlefield: ammo. + TT Assault Vest + The Tactical Tailor Assault Vest is for primary combat soldiers, and can carry 12 AR magazines, or whatever you need. + 131072 + 0 + 1 + 4 + 1 + 708 + 12 + 23 + 140 + 5 + 2 + 1 + 1 + 1 + 2 + 1 + 20 + + + + + + 1080 + 40mm Gren.P. + 40mm Grenade Panel + A panel with four individual pockets to store up to four 40mm grenades. + 40mm Grenade Panel + A quadruple pouch mounted on a leg rig. The long adjustable straps let you store 40mm grenades on any length. + 131072 + 0 + 1 + 5 + 1 + 685 + 4 + 1 + 21 + 180 + 5 + 3 + 1 + 1 + 1 + 2 + 1 + + + + + + 1081 + Double Mag + Double Mag Pouch + A double pouch that can carry two long non-standard mags. + Double Mag Pouch + A pouch for carrying two longer magazines (like P90-mags) strapped to the upper thigh. + 131072 + 0 + 1 + 6 + 1 + 707 + 5 + 25 + 60 + 5 + 2 + 1 + 1 + 1 + 2 + 1 + + + + + + 1082 + SAW Pouch + SAW Pouch + A large pouch that can carry an ammo box. + SAW Pouch + This pouch is designed to hold the ammo box for your machinegun. Mounted onto a leg rig. + 131072 + 0 + 1 + 7 + 1 + 706 + 5 + 21 + 75 + 5 + 2 + 1 + 1 + 1 + 3 + 1 + + + + + + 1083 + Blackhawk + Blackhawk Vest + A vest that is designed to carry magazines mostly. + Blackhawk Vest + A tactical vest that can carry an assortment of AR and pistol magazines. + 131072 + 0 + 1 + 8 + 1 + 705 + 15 + 23 + 100 + 2 + 2 + 1 + 1 + 1 + 2 + 1 + 10 + + + + + + 1084 + Police Vest + Hongkong Police Vest + A versatile vest with pockets of different sizes, 4 of them designed especially for 40mm grenades. + Hongkong Police Vest + Your dedicated grenadier will love this vest, with its four 40mm grenade pockets. Although it's a police vest, you need not necessarily load only tear gas... + 131072 + 0 + 1 + 9 + 1 + 704 + 13 + 23 + 135 + 3 + 2 + 1 + 1 + 1 + 2 + 1 + 15 + + + + + + 1085 + Fleckt. Vest + German Flecktarn Vest + A German assault vest. + German Flecktarn Vest + A German assault vest. What you can't see on the picture is the large pocket at the left side, near the back of the vest. + 131072 + 0 + 1 + 10 + 1 + 703 + 16 + 23 + 120 + 6 + 2 + 1 + 1 + 1 + 2 + 1 + 25 + + + + + + 1086 + Ru.106 Vest + Russian 106 Vest + A very versatile vest. + Russian 106 Vest + The high number of pockets of various sizes lets you carry a lot of different things. Russian ingenuity at its best. + 131072 + 0 + 1 + 11 + 1 + 702 + 18 + 23 + 145 + 6 + 2 + 1 + 1 + 1 + 2 + 1 + 20 + + + + + + 1087 + Ru.107 Vest + Russian 107 Vest + A vest with mostly AR magazine pockets. + Russian 107 Vest + This is a vest for the primary combat soldier, who needs lots of rifle magazines. + 131072 + 0 + 1 + 12 + 1 + 701 + 20 + 23 + 130 + 2 + 2 + 1 + 1 + 1 + 2 + 1 + 10 + + + + + + 1088 + RM22SF Vest + Russian RM22SF Vest + A versatile Russian special forces vest. + Russian RM22SF Vest + Designed for carrying magazines, grenades, and a few other things, this is the Russian special forces vest. + 131072 + 0 + 1 + 13 + 1 + 700 + 18 + 23 + 140 + 5 + 2 + 1 + 1 + 1 + 2 + 1 + 20 + + + + + + 1089 + TAC-1B Vest + TT Utility Vest + A vest with two larger pockets for carrying some big things. + TT Utility Vest + The Tactical Tailor Utility Vest is for those who are not primary combat soldiers, but have other duties as well. + 131072 + 0 + 1 + 14 + 1 + 699 + 11 + 23 + 140 + 4 + 2 + 1 + 1 + 1 + 2 + 1 + 10 + + + + + + 1090 + LBE Gear + LBE Gear + Several pouches mounted onto a harness. + LBE Gear + Load Bearing Equipment lets you carry your equipment into battle. + 131072 + 0 + 1 + 15 + 1 + 698 + 10 + 23 + 80 + 1 + 2 + 1 + 1 + 1 + 2 + 1 + 5 + + + + + + 1091 + Holster + Holster + A tactical holster that rides on the upper thigh, it has a pocket for a spare magazine. + Holster + The Eagle SAS Tactical Holster carries a medium pistol and a spare magazine. + 131072 + 0 + 1 + 16 + 1 + 695 + 3 + 19 + 75 + 1 + 2 + 1 + 1 + 1 + 2 + 1 + + + + + + 1092 + Holster Rig + Holster Rig + A leg rig outfitted with a medium pistol holster and a triple pistol mag pouch. + Holster Rig + This Tactical Tailor Leg Rig can carry a pistol and three magazines. + 131072 + 0 + 1 + 17 + 1 + 696 + 7 + 21 + 110 + 3 + 2 + 1 + 1 + 1 + 2 + 1 + + + + + + 1093 + MP Holster + MP Holster + A leg rig for large pistols or small machinepistols. Can carry an additional magazine. + MP Holster + With this Holster you can strap a small machinepistol or large pistol to your upper thigh. Has a pocket for an additional mag. + 131072 + 0 + 1 + 18 + 1 + 697 + 4 + 23 + 130 + 2 + 2 + 1 + 1 + 1 + 2 + 1 + + + + + + 1094 + TIMS Backpack + TIMS Backpack + The backpack part of the TIMS set. You can mount the combat pack onto it in place of the flap. + TIMS Backpack + If you want to carry all sorts of big things cross-country, you'll need a backpack like this one. Can be worn in conjunction with a TIMS combat pack. + 131072 + 0 + 1 + 19 + 1 + 686 + 35 + 27 + 500 + 7 + 2 + 1 + 1 + 1 + 2 + 1 + + + + + + 1095 + ARUC + ARUC Backpack + A backpack with two outer pockets. + ARUC Backpack + For a little bit of more organization, the ARUC backpack has two outer pockets for those items you need fast at hand. + 131072 + 0 + 1 + 20 + 1 + 687 + 38 + 27 + 450 + 2 + 2 + 1 + 1 + 1 + 2 + 1 + + + + + + 1096 + MALICE3 + MALICE3 Backpack + A backpack with lots of outer pockets. + MALICE3 Backpack + You do not want to rummage through the main compartment of your backpack for that elusive piece of gear that always sits at the bottom? This one has lots of outer pockets, to store your items for easy access. + 131072 + 0 + 1 + 21 + 1 + 688 + 41 + 27 + 200 + 6 + 2 + 1 + 1 + 1 + 2 + 1 + + + + + + 1097 + TIMS Pack + TIMS Combat Pack + This is the combat pack partner to the TIMS backpack. + TIMS Combat Pack + This combat pack can be worn in conjunction with the TIMS backpack, so you may want to have a look at the backpack as well. + 131072 + 0 + 1 + 22 + 1 + 689 + 13 + 23 + 300 + 7 + 2 + 1 + 1 + 1 + 2 + 1 + + + + + + 1098 + TT 3-Day Pack + Tactical Tailor 3-Day Pack + A combat pack with an extra pocket on the outside. + Tactical Tailor 3-Day Pack + You want storage capacity to lug some things around during combat, but a backpack slows you down to much. This smaller combat pack may be the solution to your needs. + 131072 + 0 + 1 + 23 + 1 + 690 + 13 + 23 + 150 + 2 + 2 + 1 + 1 + 1 + 2 + 1 + + + + + + 1099 + Patrol Pack + Blackhawk Patrol Pack + A multi-pocket combat pack. + Blackhawk Patrol Pack + If you need to carry a very diverse assortment of goodies into combat, this is the combat pack for you! + 131072 + 0 + 1 + 24 + 1 + 691 + 15 + 23 + 200 + 5 + 2 + 1 + 1 + 1 + 2 + 1 + + + + + + 1100 + SO-18 Helmet + Treated Stealth Ops Helmet + This helmet will protect you from small caliber rounds effectively, providing maximal stealth. For those really quiet operatives only. Treated with C-18 for added protection. + Treated Stealth Ops Helmet + None + 2048 + 0 + 1 + 128 + 1 + 646 + 11 + 99 + 900 + -2 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 10 + + + + + + 1101 + SO-18 Vest + Treated Stealth Ops Vest + With this vest an operative will remain uncovered for the most time, but vulnerable to large caliber weapons. Treated with C-18 for added protection. + Treated Stealth Ops Vest + None + 2048 + 0 + 1 + 129 + 1 + 644 + 37 + 99 + 2200 + -2 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 25 + + + + + + 1102 + SO-18 Leggings + Treated Stealth Ops Leggings + No need to learn ninjutsu. An operative wearing these leggings will become ninja right away. Treated with C-18 for added protection. + Treated Stealth Ops Leggings + None + 2048 + 0 + 1 + 130 + 1 + 645 + 44 + 99 + 1800 + -2 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 15 + + + + + + 1103 + Recon Kev.-18 Vest + Treated Recon Kevlar Vest + This camouflaged kevlar vest is the best solution for any recon activity. Treated with C-18 for added protection. + Treated Recon Kevlar Vest + None + 2048 + 0 + 1 + 131 + 1 + 640 + 39 + 99 + 1700 + -2 + 1 + 1 + 1 + 1 + 1 + 1 + -1 + -2 + 25 + + -5 + -2 + -5 + + + -10 + -4 + -10 + + + -7 + -3 + -7 + + + + 1104 + Recon T. Guard. Vest + Treated Recon Guardian Vest + This camouflaged guardian vest is the best solution for any recon activity. Treated with C-18 for added protection. + Treated Recon Guardian Vest + None + 2048 + 0 + 1 + 132 + 1 + 639 + 39 + 99 + 2300 + -3 + 1 + 1 + 1 + 1 + 1 + 1 + -2 + -5 + 25 + + -8 + -3 + -8 + + + -16 + -6 + -16 + + + -11 + -4 + -11 + + + + 1105 + Recon Tw.-18 Vest + Treated Recon Twaron Vest + This camouflaged twaron vest is the best solution for any recon activity. Treated with C-18 for added protection. + Treated Recon Twaron Vest + None + 2048 + 0 + 1 + 133 + 1 + 642 + 32 + 99 + 2000 + 1 + -3 + 1 + 1 + 1 + 1 + 1 + 1 + -2 + -4 + 25 + + -8 + -3 + -8 + + + -16 + -6 + -16 + + + -11 + -4 + -11 + + + + 1106 + Recon Kev.-18 Leggings + Treated Recon Kevlar Leggings + Comfortable and camouflaged, these kevlar leggings are made for reconnaissance in the first place. Treated with C-18 for added protection. + Treated Recon Kevlar Leggings + None + 2048 + 0 + 1 + 134 + 1 + 641 + 45 + 99 + 1400 + -2 + 1 + 1 + 1 + 1 + 1 + 1 + -5 + 20 + + + + + + 1107 + Recon Tw.-18 Leggings + Treated Recon Twaron Leggings + Comfortable and camouflaged, these twaron leggings are made for reconnaissance in the first place. Treated with C-18 for added protection. + Treated Recon Twaron Leggings + None + 2048 + 0 + 1 + 135 + 1 + 643 + 36 + 99 + 1700 + 1 + -3 + 1 + 1 + 1 + 1 + 1 + 1 + -4 + 20 + + + + + + 1108 + Medic Kev.-18 Vest + Treated Medic Kevlar Vest + Such vests are usually worn by field medics, since they provide some extra space for the equipment they use. Treated with C-18 for added protection. + Treated Medic Kevlar Vest + None + 2048 + 0 + 1 + 136 + 1 + 633 + 41 + 99 + 1700 + -2 + 1 + 1 + 1 + 1 + 1 + 1 + -2 + -3 + 10 + + -8 + -3 + -8 + + + -16 + -6 + -16 + + + -11 + -4 + -11 + + + + 1109 + Medic T. Guard. Vest + Treated Medic Guardian Vest + Such vests are usually worn by field medics, since they provide some extra space for the equipment they use. Treated with C-18 for added protection. + Treated Medic Guardian Vest + None + 2048 + 0 + 1 + 137 + 1 + 632 + 41 + 99 + 2300 + -3 + 1 + 1 + 1 + 1 + 1 + 1 + -3 + -6 + 10 + + -15 + -6 + -15 + + + -30 + -12 + -30 + + + -20 + -8 + -20 + + + + 1110 + Medic Tw.-18 Vest + Treated Medic Twaron Vest + Such vests are usually worn by field medics, since they provide some extra space for the equipment they use. Treated with C-18 for added protection. + Treated Medic Twaron Vest + None + 2048 + 0 + 1 + 138 + 1 + 637 + 34 + 99 + 2000 + 1 + -3 + 1 + 1 + 1 + 1 + 1 + 1 + -3 + -5 + 10 + + -15 + -6 + -15 + + + -30 + -12 + -30 + + + -20 + -8 + -20 + + + + 1111 + Medic Spec.-18 Vest + Treated Medic Spectra Vest + Such vests are usually worn by field medics, since they provide some extra space for the equipment they use. Treated with C-18 for added protection. + Treated Medic Spectra Vest + None + 2048 + 0 + 1 + 139 + 1 + 635 + 41 + 99 + 3200 + -4 + 1 + 1 + 1 + 1 + 1 + 1 + -4 + -6 + 10 + + -20 + -8 + -20 + + + -40 + -16 + -40 + + + -26 + -10 + -26 + + + + 1112 + Medic Dyn.-18 Vest + Treated Medic Dyneema Vest + Such vests are usually worn by field medics, since they provide some extra space for the equipment they use. + Treated Medic Dyneema Vest + None + 2048 + 0 + 1 + 140 + 1 + 630 + 29 + 99 + 3200 + 3 + -4 + 1 + 1 + 1 + 1 + 1 + 1 + -3 + -2 + 10 + + -15 + -6 + -15 + + + -30 + -12 + -30 + + + -20 + -8 + -20 + + + + 1113 + Medic Kev.-18 Legg. + Treated Medic Kevlar Leggings + Nothing like an useful place for First Aid Kit, Canteen or Condoms. With these leggings you'll get it. Treated with C-18 for added protection. + Treated Medic Kevlar Leggings + None + 2048 + 0 + 1 + 141 + 1 + 634 + 48 + 99 + 1400 + -2 + 1 + 1 + 1 + 1 + 1 + 1 + -6 + 10 + + + + + + 1114 + Medic Tw.-18 Legg. + Treated Medic Twaron Leggings + Nothing like an useful place for First Aid Kit, Canteen or Condoms. With these leggings you'll get it. Treated with C-18 for added protection. + Treated Medic Twaron Leggings + None + 2048 + 0 + 1 + 142 + 1 + 638 + 39 + 99 + 1700 + 1 + -3 + 1 + 1 + 1 + 1 + 1 + 1 + -5 + 10 + + + + + + 1115 + Medic Spec.-18 Legg. + Treated Medic Spectra Leggings + Nothing like an useful place for First Aid Kit, Canteen or Condoms. With these leggings you'll get it. Treated with C-18 for added protection. + Treated Medic Spectra Leggings + None + 2048 + 0 + 1 + 143 + 1 + 636 + 48 + 99 + 2900 + -4 + 1 + 1 + 1 + 1 + 1 + 1 + -9 + 10 + + + + + + 1116 + Medic Dyn.-18 Legg. + Treated Medic Dyneema Leggings + Nothing like an useful place for First Aid Kit, Canteen or Condoms. With these leggings you'll get it. + Treated Medic Dyneema Leggings + None + 2048 + 0 + 1 + 144 + 1 + 631 + 39 + 99 + 2900 + 3 + -4 + 1 + 1 + 1 + 1 + 1 + 1 + -5 + 10 + + + + + + 1117 + Mech. Kev.-18 Vest + Treated Mechanic Kevlar Vest + For all mechanic and demolitions freaks such upgraded vest is a fulfilled dream. Treated with C-18 for added protection. + Treated Mechanic Kevlar Vest + None + 2048 + 0 + 1 + 145 + 1 + 624 + 41 + 99 + 1700 + -2 + 1 + 1 + 1 + 1 + 1 + 1 + -2 + -3 + 10 + + -8 + -3 + -8 + + + -16 + -6 + -16 + + + -11 + -4 + -11 + + + + 1118 + Mech. T. Guard. Vest + Treated Mechanic Guardian Vest + For all mechanic and demolitions freaks such upgraded vest is a fulfilled dream. Treated with C-18 for added protection. + Treated Mechanic Guardian Vest + None + 2048 + 0 + 1 + 146 + 1 + 623 + 41 + 99 + 2300 + -3 + 1 + 1 + 1 + 1 + 1 + 1 + -3 + -6 + 10 + + -15 + -6 + -15 + + + -30 + -12 + -30 + + + -20 + -8 + -20 + + + + 1119 + Mech. Tw.-18 Vest + Treated Mechanic Twaron Vest + For all mechanic and demolitions freaks such upgraded vest is a fulfilled dream. Treated with C-18 for added protection. + Treated Mechanic Twaron Vest + None + 2048 + 0 + 1 + 147 + 1 + 628 + 34 + 99 + 2000 + 1 + -3 + 1 + 1 + 1 + 1 + 1 + 1 + -3 + -5 + 10 + + -15 + -6 + -15 + + + -30 + -12 + -30 + + + -20 + -8 + -20 + + + + 1120 + Mech. Spec.-18 Vest + Treated Mechanic Spectra Vest + For all mechanic and demolitions freaks such upgraded vest is a fulfilled dream. Treated with C-18 for added protection. + Treated Mechanic Spectra Vest + None + 2048 + 0 + 1 + 148 + 1 + 626 + 41 + 99 + 3200 + -4 + 1 + 1 + 1 + 1 + 1 + 1 + -4 + -6 + 10 + + -20 + -8 + -20 + + + -40 + -16 + -40 + + + -26 + -10 + -26 + + + + 1121 + Mech. Dyn.-18 Vest + Treated Mechanic Dyneema Vest + For all mechanic and demolitions freaks such upgraded vest is a fulfilled dream. + Treated Mechanic Dyneema Vest + None + 2048 + 0 + 1 + 149 + 1 + 621 + 29 + 99 + 3200 + 3 + -4 + 1 + 1 + 1 + 1 + 1 + 1 + -3 + -2 + 10 + + -15 + -6 + -15 + + + -30 + -12 + -30 + + + -20 + -8 + -20 + + + + 1122 + Mech. Kev.-18 Legg. + Treated Mechanic Kevlar Leggings + Special leggings upgraded to serve mechanic and demolitions operatives better than the standard ones. Treated with C-18 for added protection. + Treated Mechanic Kevlar Leggings + None + 2048 + 0 + 1 + 150 + 1 + 625 + 48 + 99 + 1400 + -2 + 1 + 1 + 1 + 1 + 1 + 1 + -6 + 10 + + + + + + 1123 + Mech. Tw.-18 Legg. + Treated Mechanic Twaron Leggings + Special leggings upgraded to serve mechanic and demolitions operatives better than the standard ones. Treated with C-18 for added protection. + Treated Mechanic Twaron Leggings + None + 2048 + 0 + 1 + 151 + 1 + 620 + 39 + 99 + 1700 + 1 + -3 + 1 + 1 + 1 + 1 + 1 + 1 + -5 + 10 + + + + + + 1124 + Mech. Spec.-18 Legg. + Treated Mechanic Spectra Leggings + Special leggings upgraded to serve mechanic and demolitions operatives better than the standard ones. Treated with C-18 for added protection. + Treated Mechanic Spectra Leggings + None + 2048 + 0 + 1 + 152 + 1 + 627 + 48 + 99 + 2900 + -4 + 1 + 1 + 1 + 1 + 1 + 1 + -9 + 10 + + + + + + 1125 + Mech. Dyn.-18 Legg. + Treated Mechanic Dyneema Leggings + Special leggings upgraded to serve mechanic and demolitions operatives better than the standard ones. + Treated Mechanic Dyneema Leggings + None + 2048 + 0 + 1 + 153 + 1 + 622 + 39 + 99 + 2900 + 3 + -4 + 1 + 1 + 1 + 1 + 1 + 1 + -5 + 10 + + + + + + 1126 + FO Kevlar-18 Vest + Treated Field Operative Kevlar Vest + This vest seems to be upgraded for purposes of longer field operations and missions. Treated with C-18 for added protection. + Treated Field Operative Kevlar Vest + None + 2048 + 0 + 1 + 154 + 1 + 616 + 41 + 99 + 1700 + -2 + 1 + 1 + 1 + 1 + 1 + 1 + -2 + -3 + 25 + + -8 + -3 + -8 + + + -16 + -6 + -16 + + + -11 + -4 + -11 + + + + 1127 + FO T. Guardian Vest + Treated Field Operative Guardian Vest + This vest seems to be upgraded for purposes of longer field operations and missions. Treated with C-18 for added protection. + Treated Field Operative Guardian Vest + None + 2048 + 0 + 1 + 155 + 1 + 614 + 41 + 99 + 2300 + -3 + 1 + 1 + 1 + 1 + 1 + 1 + -3 + -6 + 25 + + -15 + -6 + -15 + + + -30 + -12 + -30 + + + -20 + -8 + -20 + + + + 1128 + FO Twaron-18 Vest + Treated Field Operative Twaron Vest + This vest seems to be upgraded for purposes of longer field operations and missions. Treated with C-18 for added protection. + Treated Field Operative Twaron Vest + None + 2048 + 0 + 1 + 156 + 1 + 619 + 34 + 99 + 2000 + 1 + -3 + 1 + 1 + 1 + 1 + 1 + 1 + -3 + -5 + 25 + + -15 + -6 + -15 + + + -30 + -12 + -30 + + + -20 + -8 + -20 + + + + 1129 + FO Spectra-18 Vest + Treated Field Operative Spectra Vest + This vest seems to be upgraded for purposes of longer field operations and missions. Treated with C-18 for added protection. + Treated Field Operative Spectra Vest + None + 2048 + 0 + 1 + 157 + 1 + 617 + 41 + 99 + 3200 + -4 + 1 + 1 + 1 + 1 + 1 + 1 + -4 + -6 + 25 + + -20 + -8 + -20 + + + -40 + -16 + -40 + + + -26 + -10 + -26 + + + + 1130 + FO Dyneema-18 Vest + Treated Field Operative Dyneema Vest + This vest seems to be upgraded for purposes of longer field operations and missions. + Treated Field Operative Dyneema Vest + None + 2048 + 0 + 1 + 158 + 1 + 612 + 29 + 99 + 3200 + 3 + -4 + 1 + 1 + 1 + 1 + 1 + 1 + -3 + -2 + 25 + + -15 + -6 + -15 + + + -30 + -12 + -30 + + + -20 + -8 + -20 + + + + 1131 + FO Kevlar-18 Legg. + Treated Field Ops Kevlar Leggings + For a person spending too much time on a field duty, these upgraded leggings are definitely his best friend. Treated with C-18 for added protection. + Treated Field Ops Kevlar Leggings + None + 2048 + 0 + 1 + 159 + 1 + 615 + 48 + 99 + 1400 + -2 + 1 + 1 + 1 + 1 + 1 + 1 + -6 + 20 + + + + + + 1132 + FO Twaron-18 Legg. + Treated Field Ops Twaron Leggings + For a person spending too much time on a field duty, these upgraded leggings are definitely his best friend. Treated with C-18 for added protection. + Treated Field Ops Twaron Leggings + None + 2048 + 0 + 1 + 160 + 1 + 620 + 39 + 99 + 1700 + 1 + -3 + 1 + 1 + 1 + 1 + 1 + 1 + -5 + 20 + + + + + + 1133 + FO Spectra-18 Legg. + Treated Field Ops Spectra Leggings + For a person spending too much time on a field duty, these upgraded leggings are definitely his best friend. Treated with C-18 for added protection. + Treated Field Ops Spectra Leggings + None + 2048 + 0 + 1 + 161 + 1 + 618 + 48 + 99 + 2900 + -4 + 1 + 1 + 1 + 1 + 1 + 1 + -9 + 20 + + + + + + 1134 + FO Dyneema-18 Legg. + Treated Field Ops Dyneema Leggings + For a person spending too much time on a field duty, these upgraded leggings are definitely his best friend. + Treated Field Ops Dyneema Leggings + None + 2048 + 0 + 1 + 162 + 1 + 613 + 39 + 99 + 2900 + 3 + -4 + 1 + 1 + 1 + 1 + 1 + 1 + -5 + 20 + + + + + + 1135 + C. SO Helmet + Coated Stealth Ops Helmet + This helmet will protect you from small caliber rounds effectively, providing maximal stealth. For those really quiet operatives only. Coated with Royal Jelly for added protection. + Coated Stealth Ops Helmet + None + 2048 + 0 + 1 + 163 + 1 + 681 + 9 + 99 + 1000 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 10 + + + + + + 1136 + C. SO Vest + Coated Stealth Ops Vest + With this vest an operative will remain uncovered for the most time, but vulnerable to large caliber weapons. Coated with Royal Jelly for added protection. + Coated Stealth Ops Vest + None + 2048 + 0 + 1 + 164 + 1 + 679 + 31 + 99 + 2400 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 25 + + + + + + 1137 + C. SO Leggings + Coated Stealth Ops Leggings + No need to learn ninjutsu. An operative wearing these leggings will become ninja right away. Coated with Royal Jelly for added protection. + Coated Stealth Ops Leggings + None + 2048 + 0 + 1 + 165 + 1 + 680 + 36 + 99 + 2000 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 15 + + + + + + 1138 + Recon C. Kev. Vest + Coated Recon Kevlar Vest + This camouflaged kevlar vest is the best solution for any recon activity. Coated with Royal Jelly for added protection. + Coated Recon Kevlar Vest + None + 2048 + 0 + 1 + 166 + 1 + 675 + 33 + 99 + 1900 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + -1 + -1 + 25 + + -5 + -2 + -5 + + + -10 + -4 + -10 + + + -7 + -3 + -7 + + + + 1139 + Recon C. Guard. Vest + Coated Recon Guardian Vest + This camouflaged guardian vest is the best solution for any recon activity. Coated with Royal Jelly for added protection. + Coated Recon Guardian Vest + None + 2048 + 0 + 1 + 167 + 1 + 674 + 33 + 99 + 2500 + 1 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + -2 + -4 + 25 + + -8 + -3 + -8 + + + -16 + -6 + -16 + + + -11 + -4 + -11 + + + + 1140 + Recon C. Tw. Vest + Coated Recon Twaron Vest + This camouflaged twaron vest is the best solution for any recon activity. Coated with Royal Jelly for added protection. + Coated Recon Twaron Vest + None + 2048 + 0 + 1 + 168 + 1 + 677 + 26 + 99 + 2200 + 2 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + -2 + -3 + 25 + + -8 + -3 + -8 + + + -16 + -6 + -16 + + + -11 + -4 + -11 + + + + 1141 + Recon C. Kev. Leggings + Coated Recon Kevlar Leggings + Comfortable and camouflaged, these kevlar leggings are made for reconnaissance in the first place. Coated with Royal Jelly for added protection. + Coated Recon Kevlar Leggings + None + 2048 + 0 + 1 + 169 + 1 + 676 + 38 + 99 + 1600 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + -4 + 20 + + + + + + 1142 + Recon C. Tw. Leggings + Coated Recon Twaron Leggings + Comfortable and camouflaged, these twaron leggings are made for reconnaissance in the first place. Coated with Royal Jelly for added protection. + Coated Recon Twaron Leggings + None + 2048 + 0 + 1 + 170 + 1 + 678 + 29 + 99 + 1900 + 2 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + -3 + 20 + + + + + + 1143 + Medic C. Kev. Vest + Coated Medic Kevlar Vest + Such vests are usually worn by field medics, since they provide some extra space for the equipment they use. Coated with Royal Jelly for added protection. + Coated Medic Kevlar Vest + None + 2048 + 0 + 1 + 171 + 1 + 668 + 35 + 99 + 1900 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + -2 + -2 + 10 + + -8 + -3 + -8 + + + -16 + -6 + -16 + + + -11 + -4 + -11 + + + + 1144 + Medic C. Guard. Vest + Coated Medic Guardian Vest + Such vests are usually worn by field medics, since they provide some extra space for the equipment they use. Coated with Royal Jelly for added protection. + Coated Medic Guardian Vest + None + 2048 + 0 + 1 + 172 + 1 + 667 + 35 + 99 + 2500 + 1 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + -3 + -5 + 10 + + -15 + -6 + -15 + + + -30 + -12 + -30 + + + -20 + -8 + -20 + + + + 1145 + Medic C. Tw. Vest + Coated Medic Twaron Vest + Such vests are usually worn by field medics, since they provide some extra space for the equipment they use. Coated with Royal Jelly for added protection. + Coated Medic Twaron Vest + None + 2048 + 0 + 1 + 173 + 1 + 672 + 28 + 99 + 2200 + 2 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + -3 + -4 + 10 + + -15 + -6 + -15 + + + -30 + -12 + -30 + + + -20 + -8 + -20 + + + + 1146 + Medic C. Spec. Vest + Coated Medic Spectra Vest + Such vests are usually worn by field medics, since they provide some extra space for the equipment they use. Coated with Royal Jelly for added protection. + Coated Medic Spectra Vest + None + 2048 + 0 + 1 + 174 + 1 + 670 + 35 + 99 + 3400 + 1 + -2 + 1 + 1 + 1 + 1 + 1 + 1 + -4 + -5 + 10 + + -20 + -8 + -20 + + + -40 + -16 + -40 + + + -26 + -10 + -26 + + + + 1147 + Medic C. Dyn. Vest + Coated Medic Dyneema Vest + Such vests are usually worn by field medics, since they provide some extra space for the equipment they use. + Coated Medic Dyneema Vest + None + 2048 + 0 + 1 + 175 + 1 + 665 + 23 + 99 + 3400 + 4 + -2 + 1 + 1 + 1 + 1 + 1 + 1 + -3 + -1 + 10 + + -15 + -6 + -15 + + + -30 + -12 + -30 + + + -20 + -8 + -20 + + + + 1148 + Medic C. Kev. Legg. + Coated Medic Kevlar Leggings + Nothing like an useful place for First Aid Kit, Canteen or Condoms. With these leggings you'll get it. Coated with Royal Jelly for added protection. + Coated Medic Kevlar Leggings + None + 2048 + 0 + 1 + 176 + 1 + 669 + 40 + 99 + 1600 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + -5 + 10 + + + + + + 1149 + Medic C. Tw. Legg. + Coated Medic Twaron Leggings + Nothing like an useful place for First Aid Kit, Canteen or Condoms. With these leggings you'll get it. Coated with Royal Jelly for added protection. + Coated Medic Twaron Leggings + None + 2048 + 0 + 1 + 177 + 1 + 673 + 31 + 99 + 1900 + 2 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + -4 + 10 + + + + + + 1150 + Medic C. Spec. Legg. + Coated Medic Spectra Leggings + Nothing like an useful place for First Aid Kit, Canteen or Condoms. With these leggings you'll get it. Coated with Royal Jelly for added protection. + Coated Medic Spectra Leggings + None + 2048 + 0 + 1 + 178 + 1 + 671 + 40 + 99 + 3100 + 1 + -2 + 1 + 1 + 1 + 1 + 1 + 1 + -8 + 10 + + + + + + 1151 + Medic C. Dyn. Legg. + Coated Medic Dyneema Leggings + Nothing like an useful place for First Aid Kit, Canteen or Condoms. With these leggings you'll get it. + Coated Medic Dyneema Leggings + None + 2048 + 0 + 1 + 179 + 1 + 666 + 31 + 99 + 3100 + 4 + -2 + 1 + 1 + 1 + 1 + 1 + 1 + -4 + 10 + + + + + + 1152 + Mech. C. Kev. Vest + Coated Mechanic Kevlar Vest + For all mechanic and demolitions freaks such upgraded vest is a fulfilled dream. Coated with Royal Jelly for added protection. + Coated Mechanic Kevlar Vest + None + 2048 + 0 + 1 + 180 + 1 + 659 + 35 + 99 + 1900 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + -2 + -2 + 10 + + -8 + -3 + -8 + + + -16 + -6 + -16 + + + -11 + -4 + -11 + + + + 1153 + Mech. C. Guard. Vest + Coated Mechanic Guardian Vest + For all mechanic and demolitions freaks such upgraded vest is a fulfilled dream. Coated with Royal Jelly for added protection. + Coated Mechanic Guardian Vest + None + 2048 + 0 + 1 + 181 + 1 + 658 + 35 + 99 + 2500 + 1 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + -3 + -5 + 10 + + -15 + -6 + -15 + + + -30 + -12 + -30 + + + -20 + -8 + -20 + + + + 1154 + Mech. C. Tw. Vest + Coated Mechanic Twaron Vest + For all mechanic and demolitions freaks such upgraded vest is a fulfilled dream. Coated with Royal Jelly for added protection. + Coated Mechanic Twaron Vest + None + 2048 + 0 + 1 + 182 + 1 + 663 + 28 + 99 + 2200 + 2 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + -3 + -4 + 10 + + -15 + -6 + -15 + + + -30 + -12 + -30 + + + -20 + -8 + -20 + + + + 1155 + Mech. C. Spec. Vest + Coated Mechanic Spectra Vest + For all mechanic and demolitions freaks such upgraded vest is a fulfilled dream. Coated with Royal Jelly for added protection. + Coated Mechanic Spectra Vest + None + 2048 + 0 + 1 + 183 + 1 + 661 + 35 + 99 + 3400 + 1 + -2 + 1 + 1 + 1 + 1 + 1 + 1 + -4 + -5 + 10 + + -20 + -8 + -20 + + + -40 + -16 + -40 + + + -26 + -10 + -26 + + + + 1156 + Mech. C. Dyn. Vest + Coated Mechanic Dyneema Vest + For all mechanic and demolitions freaks such upgraded vest is a fulfilled dream. + Coated Mechanic Dyneema Vest + None + 2048 + 0 + 1 + 184 + 1 + 656 + 23 + 99 + 3400 + 4 + -2 + 1 + 1 + 1 + 1 + 1 + 1 + -3 + -1 + 10 + + -15 + -6 + -15 + + + -30 + -12 + -30 + + + -20 + -8 + -20 + + + + 1157 + Mech. C. Kev. Legg. + Coated Mechanic Kevlar Leggings + Special leggings upgraded to serve mechanic and demolitions operatives better than the standard ones. Coated with Royal Jelly for added protection. + Coated Mechanic Kevlar Leggings + None + 2048 + 0 + 1 + 185 + 1 + 660 + 40 + 99 + 1600 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + -5 + 10 + + + + + + 1158 + Mech. C. Tw. Legg. + Coated Mechanic Twaron Leggings + Special leggings upgraded to serve mechanic and demolitions operatives better than the standard ones. Coated with Royal Jelly for added protection. + Coated Mechanic Twaron Leggings + None + 2048 + 0 + 1 + 186 + 1 + 664 + 31 + 99 + 1900 + 2 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + -4 + 10 + + + + + + 1159 + Mech. C. Spec. Legg. + Coated Mechanic Spectra Leggings + Special leggings upgraded to serve mechanic and demolitions operatives better than the standard ones. Coated with Royal Jelly for added protection. + Coated Mechanic Spectra Leggings + None + 2048 + 0 + 1 + 187 + 1 + 662 + 40 + 99 + 3100 + 1 + -2 + 1 + 1 + 1 + 1 + 1 + 1 + -8 + 10 + + + + + + 1160 + Mech. C. Dyn. Legg. + Coated Mechanic Dyneema Leggings + Special leggings upgraded to serve mechanic and demolitions operatives better than the standard ones. + Coated Mechanic Dyneema Leggings + None + 2048 + 0 + 1 + 188 + 1 + 657 + 31 + 99 + 3100 + 4 + -2 + 1 + 1 + 1 + 1 + 1 + 1 + -4 + 10 + + + + + + 1161 + FO C. Kevlar Vest + Coated Field Operative Kevlar Vest + This vest seems to be upgraded for purposes of longer field operations and missions. Coated with Royal Jelly for added protection. + Coated Field Operative Kevlar Vest + None + 2048 + 0 + 1 + 189 + 1 + 650 + 35 + 99 + 1900 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + -2 + -2 + 25 + + -8 + -3 + -8 + + + -16 + -6 + -16 + + + -11 + -4 + -11 + + + + 1162 + FO C. Guardian Vest + Coated Field Operative Guardian Vest + This vest seems to be upgraded for purposes of longer field operations and missions. Coated with Royal Jelly for added protection. + Coated Field Operative Guardian Vest + None + 2048 + 0 + 1 + 190 + 1 + 649 + 35 + 99 + 2500 + 1 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + -3 + -5 + 25 + + -15 + -6 + -15 + + + -30 + -12 + -30 + + + -20 + -8 + -20 + + + + 1163 + FO C. Twaron Vest + Coated Field Operative Twaron Vest + This vest seems to be upgraded for purposes of longer field operations and missions. Coated with Royal Jelly for added protection. + Coated Field Operative Twaron Vest + None + 2048 + 0 + 1 + 191 + 1 + 654 + 28 + 99 + 2200 + 2 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + -3 + -4 + 25 + + -15 + -6 + -15 + + + -30 + -12 + -30 + + + -20 + -8 + -20 + + + + 1164 + FO C. Spectra Vest + Coated Field Operative Spectra Vest + This vest seems to be upgraded for purposes of longer field operations and missions. Coated with Royal Jelly for added protection. + Coated Field Operative Spectra Vest + None + 2048 + 0 + 1 + 192 + 1 + 652 + 35 + 99 + 3400 + 1 + -2 + 1 + 1 + 1 + 1 + 1 + 1 + -4 + -5 + 25 + + -20 + -8 + -20 + + + -40 + -16 + -40 + + + -26 + -10 + -26 + + + + 1165 + FO C. Dyneema Vest + Coated Field Operative Dyneema Vest + This vest seems to be upgraded for purposes of longer field operations and missions. + Coated Field Operative Dyneema Vest + None + 2048 + 0 + 1 + 193 + 1 + 647 + 23 + 99 + 3400 + 4 + -2 + 1 + 1 + 1 + 1 + 1 + 1 + -3 + -1 + 25 + + -15 + -6 + -15 + + + -30 + -12 + -30 + + + -20 + -8 + -20 + + + + 1166 + FO C. Kevlar Legg. + Coated Field Ops Kevlar Leggings + For a person spending too much time on a field duty, these upgraded leggings are definitely his best friend. Coated with Royal Jelly for added protection. + Coated Field Ops Kevlar Leggings + None + 2048 + 0 + 1 + 194 + 1 + 651 + 40 + 99 + 1600 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + -5 + 20 + + + + + + 1167 + FO C. Twaron Legg. + Coated Field Ops Twaron Leggings + For a person spending too much time on a field duty, these upgraded leggings are definitely his best friend. Coated with Royal Jelly for added protection. + Coated Field Ops Twaron Leggings + None + 2048 + 0 + 1 + 195 + 1 + 655 + 31 + 99 + 1900 + 2 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + -4 + 20 + + + + + + 1168 + FO C. Spectra Legg. + Coated Field Ops Spectra Leggings + For a person spending too much time on a field duty, these upgraded leggings are definitely his best friend. Coated with Royal Jelly for added protection. + Coated Field Ops Spectra Leggings + None + 2048 + 0 + 1 + 196 + 1 + 653 + 40 + 99 + 3100 + 1 + -2 + 1 + 1 + 1 + 1 + 1 + 1 + -8 + 20 + + + + + + 1169 + FO C. Dyneema Legg. + Coated Field Ops Dyneema Leggings + For a person spending too much time on a field duty, these upgraded leggings are definitely his best friend. + Coated Field Ops Dyneema Leggings + None + 2048 + 0 + 1 + 197 + 1 + 648 + 31 + 99 + 3100 + 4 + -2 + 1 + 1 + 1 + 1 + 1 + 1 + -4 + 20 + + + + + + 1170 + AR-Gren. + AR-Mag / Grenade Pouch + A combination of a double AR-Mag pouch with three grenade pouches. + AR-Mag / Grenade Pouch + This leg rig mounts a double AR-magazine pouch and three individual grenade pouches. Great for your primary combat soldiers. + 131072 + 0 + 1 + 25 + 1 + 714 + 8 + 21 + 85 + 5 + 2 + 1 + 1 + 1 + 3 + 1 + + + + + + 1171 + AR-Util. + AR-Mag / Utility Pouch + A combination of a double AR-Mag pouch and a utility pouch. + AR-Mag / Utility Pouch + A double AR-magazine pouch and a larger utility pouch mounted together on a leg rig, this is useful for carrying larger things like explosives. + 131072 + 0 + 1 + 26 + 1 + 715 + 8 + 21 + 80 + 5 + 2 + 1 + 1 + 1 + 3 + 1 + + + + + + 1172 + Cant.-Util. + Canteen / Utility Pouch + Here a utility pouch was combined with a canteen pouch. + Canteen / Utility Pouch + This leg rig has a utility pouch mounted besides a canteen pouch. + 131072 + 0 + 1 + 27 + 1 + 716 + 8 + 21 + 85 + 5 + 2 + 1 + 1 + 1 + 3 + 1 + + + + + + 1173 + Util.-Gren. + Utility / Grenade Pouch + A combination of a utility pouch with three grenade pouches. + Utility / Grenade Pouch + Here we have a utility pouch combined with three individual grenade pouches. + 131072 + 0 + 1 + 28 + 1 + 717 + 9 + 21 + 85 + 5 + 2 + 1 + 1 + 1 + 3 + 1 + + + + + + 1174 + L.Mag-Util. + Large Mag / Utility Pouch + This combo has a utility pouch with two pouches for oddly shaped magazines. + Large Mag / Utility Pouch + This leg rig offers a utility pouch together with two large mag pouches for those extremely long P90 or G11 magazines (or similar odd magazines). + 131072 + 0 + 1 + 29 + 1 + 718 + 8 + 21 + 85 + 6 + 2 + 1 + 1 + 1 + 3 + 1 + + + + + + 1175 + L.Mag-Gren. + Large Mag / Grenade Pouch + A combination of two large magazine pouches with two grenade pouches. + Large Mag / Grenade Pouch + This leg rig mounts two large magazine pouches combined with two individual grenade pouches. + 131072 + 0 + 1 + 30 + 1 + 719 + 7 + 21 + 85 + 6 + 2 + 1 + 1 + 1 + 3 + 1 + + + + + + 1176 + Hunter Vest + Hunter Vest + A vest as it is often used by hunters and photographers. + Hunter Vest + Not for sale through BR. + 131072 + 0 + 1 + 31 + 1 + 711 + 8 + 23 + 90 + 1 + 2 + 1 + 1 + 1 + + + + + + 1177 + Spectre + Spectre M4 + An ugly SMG developed with reliability as its main focus (besides spitting lead). + Spectre M4 + This Italian SMG is very reliable due to some very interesting design features, like forcing air around the barrel with every shot to keep it cool. + 2 + 0 + 1 + 1177 + 3 + 328 + 29 + 4 + 1350 + 3 + 3 + 2 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 2 + 1 + 850 + -1 + 5 + 5 + 30 + + -10 + 10 + 10 + 1 + + + + 0 + 0 + 0 + + + + 1178 + MAT-49 + MAT-49 + An older French SMG that can be folded down to a small package. + MAT-49 + This is a fullauto-only French Army SMG, unlike the police versions that have semiauto, too. The magazine well can be folded along the barrel for easy storage and acts as a foregrip. + 2 + 0 + 1 + 1178 + 3 + 329 + 36 + 5 + 1460 + 2 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 3 + 1 + 600 + -1 + 5 + 5 + 30 + + -10 + 10 + 10 + 1 + + + + 0 + 0 + 0 + + + + 1179 + SIG MP41/44 + SIG MP41/44 + This old Swiss SMG is fullauto-only and quite heavy, but its range is up to par with modern SMGs. + SIG MP41/44 + This old Swiss SMG is fullauto-only and quite heavy, but its range is up to par with modern SMGs. It was developed in the 1930s by Adolf Furrer, manager of SIG Armory at Bern, Switzerland. + 2 + 0 + 1 + 1179 + 3 + 327 + 44 + 7 + 1110 + 2 + 2 + 2 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 2 + 1 + 850 + + + + + + 1180 + ZF-42 + ZF-42 Scope + German scope for the Gewehr 98 and the Karabiner 98k. + ZF-42 Scope + This vintage scope will fit the German Mauser WW-II rifles. + 268435456 + 16 + 1 + 721 + 3 + 4 + 18 + 450 + 4 + -2 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + -5 + 10 + 100 + 5.0 + 20 + 20 + 20 + + + + + + 1181 + No.32 Scope + No.32 Scope + British scope used during WW-II. + No.32 Scope + A WW-II era scope of British manufacture, this was also used by other allied forces during that war. + 268435456 + 16 + 1 + 722 + 11 + 4 + 20 + 520 + 4 + -2 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + -5 + 11 + 110 + 4.0 + 20 + 20 + 20 + + + + + + 1182 + PEM + PEM Scope + Russian WW-II era scope. + PEM Scope + Simply THE scope to mount onto the Mosin-Nagant rifle. + 268435456 + 16 + 1 + 723 + 3 + 4 + 18 + 400 + 4 + -2 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + -4 + 9 + 90 + 4.0 + 20 + 20 + 20 + + + + + + 1183 + Match Sights + Match Sights + These match sights have been made for precision during competition shooting. + Match Sights + Fully adjustable iron sights to go with a Colt 1911, Glock, HK USP, or SIG pistol. + 268435456 + 8 + 1 + 724 + 4 + 10 + 300 + 5 + 1 + 1 + 1 + 1 + 2 + 1 + 20 + 7 + 1.1 + + + + + + 1184 + Camo Shirt + Underarmor Shirt + This shirt is designed to go under a ballistic vest, therefore DPM is only on the visible parts. + Underarmor Shirt + There's no need to have a fully camoed shirt when you wear a ballistic vest over it anyway, so this shirt was designed for use with those vests. + 268435456 + 1 + 1 + 720 + 3 + 1 + 23 + 70 + 5 + 1 + 1 + 1 + 1 + 3 + 1 + 5 + + + + + + 1185 + Rails + G36 Rail-Kit + A set of forward Picatinny Rails and a rail to replace the carrying grip + G36 Rail-Kit + Change your G36/G36K/MG36 to a more versatile gun with this set of Picatinny Rails. + 268435456 + 256 + 335 + 8 + 24 + 750 + 6 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 2 + + + + + + 1186 + Carry Grip + G36 Grip/Optics + A carrying grip with integrated optics and a standard handguard. + G36 Grip/Optics + The G36 standard equipment: Handguard and Carry Grip with mounted dual optics. + 268435456 + 256 + 336 + 8 + 24 + 1500 + 6 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 2 + + + + + + 1187 + MG36 + HK MG36 + Not as bulky or heavy as other LMG's, this gun still has a rate of fire that will frappe an enemy in no time. + HK MG36 + HK has blessed us with their new versatile, multi-role squad machine gun. This version has the Bundeswehr grip with integrated optics. + 2 + 0 + 1 + 1187 + 3 + 333 + 35 + 7 + 6080 + 7 + 3 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 2 + 1 + 750 + -1 + 10 + 20 + 3.5 + 30 + 20 + 1.4 + 25 + 20 + + -20 + -20 + + + + + + 1188 + Ameli + CETME Ameli + Designed by the Compania de Estudios Técnicos de Materiales Especiales, the Ameli looks as if it was derived from the MG42, but its mechanism is quite different. + CETME Ameli + The Ameli we have in stock are the 'light-bolt'-versions with a higher rate of fire than the 'heavy-bolt'-model. Comes with bipod. + 2 + 0 + 1 + 1188 + 3 + 326 + 63 + 7 + 5370 + 6 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 2 + 1 + 1200 + 209 + + + + + + 1189 + Flare + Emergency Flare + A flare normally used for emergency purposes. + Emergency Flare + Brighter than chemical lightsticks, but also comparatively short-lived, these flares can light up the night for you. + 256 + 0 + 1 + 77 + 6 + 2 + 71 + 2 + 4 + 20 + 50 + 2 + 1 + 1 + 1 + 3 + 1 + + + + + + 1190 + KAC PDW + KAC PDW + Almost as light as some heavier pistols, this is the ideal sidearm for the modern Private Military Contractor. + KAC PDW + A new PDW on the market, this little beauty was made by the Knight Armament Corporation and fires the new 6x35mm round. + 2 + 0 + 1 + 1190 + 3 + 338 + 20 + 5 + 1780 + 6 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 600 + -1 + 30 + + -20 + -20 + 1 + + + + + + 1191 + Magpul PDR + Magpul PDR + Yet another new 6x35mm PDW, and a very effective one. + Magpul PDR + Just out of prototype stage, this new PDW is chambered for 6x35mm ammo. The SciFi-look belittles its effectiveness, though. + 2 + 0 + 1 + 1191 + 3 + 339 + 18 + 5 + 2160 + 8 + 1 + -2 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 600 + 1011 + + + + + + 1192 + Automag V + Automag V + This Automag is chambered for the .50 AE caliber. + Automag V + The .50 Action Express version of Galena's line of Automag pistols. + 2 + 0 + 1 + 1192 + 3 + 340 + 14 + 2 + 780 + 5 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 2 + 1 + 20 + + + + + + 1193 + M1 Carbine + M1 Carbine + Intended to replace the pistol as the sidearm, this gun was more often used as a light rifle during WW-II. + M1 Carbine + The good old M1 Carbine, still on the market for WW-II enthusiasts and gun collectors. + 2 + 0 + 1 + 1193 + 3 + 330 + 24 + 7 + 1310 + 3 + 2 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 3 + 1 + 60 + + + + + + 1194 + Python + Colt Python + A very sturdy revolver, the Python has a reputation for accuracy. + Colt Python + The first 'modern' revolver after WW-II, it was made in several versions. + 2 + 0 + 1 + 1194 + 3 + 332 + 12 + 1 + 1 + 700 + 2 + 3 + 2 + 1 + 1 + 1 + 1 + 1 + 1 + 5 + 1 + 26 + + + + + + 1195 + MC51 + FR Ordnance MC51 + Despite having stopping power in a small package, this was a not so popular gun, due to high maintenace requirements and low controllability in fullauto fire. + FR Ordnance MC51 + An even shorter version of the G3KA4 battle rifle, this was made in Great Britain for the SAS. + 2 + 0 + 1 + 1195 + 3 + 342 + 37 + 5 + 2230 + 5 + -2 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 3 + 1 + 600 + -1 + 30 + + -20 + -20 + 1 + + + + + + 1196 + TAC-1E Vest + TT Pistol Vest + This vest has a pistol holster incorporated. + TT Pistol Vest + The Tactical Tailor 1E Vest is useful if your legs already carry some rigs, but you still want to pack a pistol. The holster on this vest will fit most standard pistols. + 131072 + 0 + 1 + 32 + 1 + 725 + 12 + 23 + 146 + 4 + 2 + 1 + 1 + 1 + 1 + 1 + 10 + + + + + + 1197 + Ghillie Hood + Ghillie Hood + Either as a companion to the Ghillie suit or on its own, the Ghillie Hood camouflages your most important piece of equipment: your head. + Ghillie Hood + The finishing touch for your ghillie suit. Also usefull to keep the sun out of your eyes and as mosquito net. + 268435456 + 1 + 2 + 72 + 5 + 22 + 1000 + 7 + -1 + 1 + 1 + 1 + 1 + 1 + 2 + 1 + -1 + 20 + 1 + + -2 + -3 + + + + + + 1198 + Ghillie Pants + Ghillie Leggings + High Quality Jute Thread is sewn directly on to Military BDU trousers. The sewn on Jute thread covers the back and the front. + Ghillie Leggings + Unless you plan to wear jeans under your Ghillie suit, these pants are a must have if you are going for a covert approach. + 268435456 + 1 + 2 + 74 + 16 + 25 + 1200 + 7 + -1 + 1 + 1 + 1 + 1 + 1 + 2 + 1 + 30 + 1 + + + + + + 1199 + Ghillie Jacket + Ghillie Jacket + High Quality Jute Thread is sewn directly on to a Military BDU 4 pocket coat. The sewn on Jute thread covers the entire jacket in the front and the back, and has an attached hood. + Ghillie Jacket + Whether you are spying on that cute looking girl next door, or sneaking up to that perfect spot overlooking an enemy base, this vest will make sure nobody sees you. + 268435456 + 1 + 2 + 73 + 27 + 25 + 1500 + 7 + -1 + 1 + 1 + 1 + 1 + 1 + 2 + 1 + -1 + 40 + 1 + + -5 + -2 + -5 + + + -10 + -4 + -10 + + + -7 + -3 + -7 + + + + 1200 + R-Holster + Revolver Holster + A clip-on holster for small to medium revolvers, with two separate speedloader pockets. + Revolver Holster + This holster can be clipped onto your equipment and fits small and medium shortbarreled revolvers. Comes with two separate speedloader pockets that are also of the clip-on type. + 131072 + 0 + 1 + 33 + 344 + 3 + 21 + 80 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + + + + + + 1201 + SL8 RAS + HK SL8 RAS + What a Rail Kit and a bit of black paint can do to your SL8! Now you can mount a few goodies that would not fit on a standard one. + HK SL8 RAS + Not buyable at BR. + 2 + 0 + 1 + 1201 + 3 + 66 + 39 + 7 + 3860 + 6 + 4 + -2 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 28 + + + + + + 1202 + Wrench + Pipe Wrench + A durable tool for fixing pipes and obnoxious people. + Pipe Wrench + Not for sale at BR. + 128 + 0 + 1 + 1202 + 2 + 2 + 75 + 25 + 24 + 50 + 1 + -2 + 1 + 1 + 1 + 1 + 1 + 1 + + + + + + 1203 + LRAK + LRAK SAW-Vest + This vest can take 4 ammobelts for your machinegun, or several drums. + LRAK SAW-Vest + Your machinegunner will love this vest, provided he's strong enough to wear it when it is filled to capacity. + 131072 + 0 + 1 + 34 + 1 + 746 + 18 + 23 + 185 + 5 + 2 + 1 + 1 + 1 + 1 + 5 + + + + + + 1204 + 1st Aid + First Aid Rig + This leg rig has a first aid pouch with several small belt loops for the neat storage of syringes. + First Aid Rig + Great for storing a first aid kit with additional syringes of whatever stimulants your troops need. + 131072 + 0 + 1 + 35 + 1 + 744 + 8 + 21 + 80 + 6 + 2 + 1 + 1 + 3 + 1 + + + + + + 1205 + Med. Pouch + Medical Pouch + This leg rig has a first aid pouch with several small belt loops for the neat storage of syringes, and also carries a canteen. + Medical Pouch + Great for storing a first aid kit with additional syringes of whatever stimulants your troops need. Also keeps a canteen handy. + 131072 + 0 + 1 + 36 + 1 + 745 + 9 + 21 + 80 + 6 + 2 + 1 + 1 + 2 + 1 + + + + + + 1206 + Cant.-Gren. + Canteen / Grenade Pouch + A leg panel with a canteen pouch and three grenade pouches + Canteen / Grenade Pouch + This panel is equipped with a canteen pouch and three grenade pouches. + 131072 + 0 + 1 + 37 + 1 + 735 + 8 + 21 + 85 + 5 + 2 + 1 + 1 + 1 + 2 + 1 + + + + + + 1207 + AR-Ca.-Gr. + AR-Mag. / Canteen / Grenade Panel + A modular leg rig panel with an AR-Mag. pouch, canteen pouch, and two grenade pouches. + AR-Mag. / Canteen / Grenade Panel + A sub-version of one of our other leg rigs, this panel replaces one grenade pouch with a canteen pouch. + 131072 + 0 + 1 + 38 + 1 + 736 + 9 + 21 + 90 + 5 + 2 + 1 + 1 + 1 + 2 + 1 + + + + + + 1208 + L.Mag.-Ca.-Gr. + Large Mag. / Canteen / Grenade Panel + A leg panel with a canteen pouch, a grenade pouch, and two pouches for unusually long magazines. + Large Mag. / Canteen / Grenade Panel + This panel has a canteen pouch instead of the second grenade pouch of our other large magazine pouch setup. + 131072 + 0 + 1 + 39 + 1 + 737 + 8 + 21 + 90 + 5 + 2 + 1 + 1 + 1 + 2 + 1 + + + + + + 1209 + 5.56mm crate + 5.56x45mm ammo crate + ammo crate + 5.56x45mm ammo crate + Not buyable at BR + 1024 + 0 + 1 + 190 + 1 + 730 + 760 + 34 + 25000 + 8 + 1 + 1 + 1 + 1 + + + + + + 1210 + 5.56mm HP crate + 5.56x45mm HP ammo crate + ammo crate + 5.56x45mm HP ammo crate + Not buyable at BR + 1024 + 0 + 1 + 189 + 1 + 729 + 760 + 34 + 16650 + 8 + 1 + 1 + 1 + 1 + + + + + + 1211 + 5.56mm M crate + 5.56x45mm M ammo crate + ammo crate + 5.56x45mm M ammo crate + Not buyable at BR + 1024 + 0 + 1 + 193 + 1 + 731 + 760 + 34 + 50000 + 8 + 1 + 1 + 1 + 1 + + + + + + 1212 + 5.56mm G crate + 5.56x45mm G ammo crate + ammo crate + 5.56x45mm G ammo crate + Not buyable at BR + 1024 + 0 + 1 + 191 + 1 + 733 + 760 + 34 + 58500 + 8 + 1 + 1 + 1 + 1 + + + + + + 1213 + 5.56mm T crate + 5.56x45mm T ammo crate + ammo crate + 5.56x45mm T ammo crate + Not buyable at BR + 1024 + 0 + 1 + 192 + 1 + 732 + 760 + 34 + 33500 + 8 + 1 + 1 + 1 + 1 + + + + + + 1214 + 5.56mm C crate + 5.56x45mm C ammo crate + ammo crate + 5.56x45mm C ammo crate + Not buyable at BR + 1024 + 0 + 1 + 195 + 1 + 730 + 760 + 34 + 22500 + 8 + 1 + 1 + 1 + 1 + + + + + + 1215 + 5.56mm HP C crate + 5.56x45mm HP C ammo crate + ammo crate + 5.56x45mm HP C ammo crate + Not buyable at BR + 1024 + 0 + 1 + 194 + 1 + 729 + 760 + 34 + 15000 + 8 + 1 + 1 + 1 + 1 + + + + + + 1216 + 7.62NATO crate + 7.62x51mm ammo crate + ammo crate + 7.62x51mm ammo crate + Not buyable at BR + 1024 + 0 + 1 + 225 + 1 + 730 + 873 + 34 + 22500 + 8 + 1 + 1 + 1 + 1 + + + + + + 1217 + 7.62NATO HP crate + 7.62x51mm HP ammo crate + ammo crate + 7.62x51mm HP ammo crate + Not buyable at BR + 1024 + 0 + 1 + 224 + 1 + 729 + 873 + 34 + 15000 + 8 + 1 + 1 + 1 + 1 + + + + + + 1218 + 7.62NATO M crate + 7.62x51mm M ammo crate + ammo crate + 7.62x51mm M ammo crate + Not buyable at BR + 1024 + 0 + 1 + 228 + 1 + 731 + 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.357 AET crate + .357 AET ammo crate + ammo crate + .357 AET ammo crate + Not buyable at BR + 1024 + 0 + 1 + 115 + 1 + 734 + 919 + 34 + 66600 + 8 + 1 + 1 + 1 + 1 + + + + + + 1242 + .45 crate + .45 ammo crate + ammo crate + .45 ammo crate + Not buyable at BR + 1024 + 0 + 1 + 96 + 1 + 728 + 1190 + 34 + 7150 + 8 + 1 + 1 + 1 + 1 + + + + + + 1243 + .45 AP crate + .45 AP ammo crate + ammo crate + .45 AP ammo crate + Not buyable at BR + 1024 + 0 + 1 + 98 + 1 + 730 + 1190 + 34 + 21500 + 8 + 1 + 1 + 1 + 1 + + + + + + 1244 + .45 HP crate + .45 HP ammo crate + ammo crate + .45 HP ammo crate + Not buyable at BR + 1024 + 0 + 1 + 97 + 1 + 729 + 1190 + 34 + 14300 + 8 + 1 + 1 + 1 + 1 + + + + + + 1245 + .45 M crate + .45 M ammo crate + ammo crate + .45 M ammo crate + Not buyable at BR + 1024 + 0 + 1 + 101 + 1 + 731 + 1190 + 34 + 42900 + 8 + 1 + 1 + 1 + 1 + + + + + + 1246 + .45 G crate + .45 G ammo crate + ammo crate + .45 G ammo crate + Not buyable at BR + 1024 + 0 + 1 + 100 + 1 + 733 + 1190 + 34 + 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264 + 1 + 729 + 443 + 34 + 150000 + 8 + 1 + 1 + 1 + 1 + + + + + + 1258 + 5.7mm AET crate + 5.7x28mm AET ammo crate + ammo crate + 5.7x28mm AET ammo crate + Not buyable at BR + 1024 + 0 + 1 + 266 + 1 + 734 + 443 + 34 + 150000 + 8 + 1 + 1 + 1 + 1 + + + + + + 1259 + 5.7mm T crate + 5.7x28mm T ammo crate + ammo crate + 5.7x28mm T ammo crate + Not buyable at BR + 1024 + 0 + 1 + 267 + 1 + 732 + 443 + 34 + 60000 + 8 + 1 + 1 + 1 + 1 + + + + + + 1260 + 7.62x54mm crate + 7.62x54mm ammo crate + ammo crate + 7.62x54mm ammo crate + Not buyable at BR + 1024 + 0 + 1 + 358 + 1 + 730 + 833 + 34 + 27000 + 8 + 1 + 1 + 1 + 1 + + + + + + 1261 + 7.62x54mm T crate + 7.62x54mm T ammo crate + ammo crate + 7.62x54mm T ammo crate + Not buyable at BR + 1024 + 0 + 1 + 359 + 1 + 732 + 833 + 34 + 36000 + 8 + 1 + 1 + 1 + 1 + + + + + + 1262 + .50 BMG crate + .50 BMG ammo crate + ammo crate + .50 BMG ammo crate + Not buyable at BR + 1024 + 0 + 1 + 275 + 1 + 730 + 465 + 34 + 8200 + 8 + 1 + 1 + 1 + 1 + + + + + + 1263 + 9x39mm crate + 9x39mm ammo crate + ammo crate + 9x39mm ammo crate + Not buyable at BR + 1024 + 0 + 1 + 277 + 1 + 730 + 819 + 34 + 150000 + 8 + 1 + 1 + 1 + 1 + + + + + + 1264 + 5,45x18 AP crate + 5,45x18mm AP ammo crate + ammo crate + 5,45x18mm AP ammo crate + Not buyable at BR + 1024 + 0 + 1 + 406 + 1 + 730 + 511 + 34 + 11250 + 8 + 1 + 1 + 1 + 1 + + + + + + 1265 + 5,45x18 HP crate + 5,45x18mm HP ammo crate + ammo crate + 5,45x18mm HP ammo crate + Not buyable at BR + 1024 + 0 + 1 + 405 + 1 + 729 + 511 + 34 + 7500 + 8 + 1 + 1 + 1 + 1 + + + + + + 1266 + 9x18 crate + 9x18mm ammo crate + ammo crate + 9x18mm ammo crate + Not buyable at BR + 1024 + 0 + 1 + 327 + 1 + 728 + 624 + 34 + 3750 + 8 + 1 + 1 + 1 + 1 + + + + + + 1267 + 9x18 HP crate + 9x18mm HP ammo crate + ammo crate + 9x18mm HP ammo crate + Not buyable at BR + 1024 + 0 + 1 + 328 + 1 + 729 + 624 + 34 + 7500 + 8 + 1 + 1 + 1 + 1 + + + + + + 1268 + 9x21 crate + 9x21mm ammo crate + ammo crate + 9x21mm ammo crate + Not buyable at BR + 1024 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crate + 7.62x37mm ammo crate + ammo crate + 7.62x37mm ammo crate + Not buyable at BR + 1024 + 0 + 1 + 402 + 1 + 730 + 724 + 34 + 60000 + 8 + 1 + 1 + 1 + 1 + + + + + + 1275 + .40S&W crate + .40S&W ammo crate + ammo crate + .40S&W ammo crate + Not buyable at BR + 1024 + 0 + 1 + 343 + 1 + 728 + 651 + 34 + 4000 + 8 + 1 + 1 + 1 + 1 + + + + + + 1276 + .40S&W AP crate + .40S&W AP ammo crate + ammo crate + .40S&W AP ammo crate + Not buyable at BR + 1024 + 0 + 1 + 345 + 1 + 730 + 651 + 34 + 12000 + 8 + 1 + 1 + 1 + 1 + + + + + + 1277 + .40S&W HP crate + .40S&W HP ammo crate + ammo crate + .40S&W HP ammo crate + Not buyable at BR + 1024 + 0 + 1 + 344 + 1 + 729 + 651 + 34 + 8000 + 8 + 1 + 1 + 1 + 1 + + + + + + 1278 + .40S&W M crate + .40S&W M ammo crate + ammo crate + .40S&W M ammo crate + Not buyable at BR + 1024 + 0 + 1 + 348 + 1 + 731 + 651 + 34 + 24000 + 8 + 1 + 1 + 1 + 1 + + + + + + 1279 + .40S&W G crate + .40S&W G ammo crate + ammo crate + .40S&W G ammo crate + Not buyable at BR + 1024 + 0 + 1 + 347 + 1 + 733 + 651 + 34 + 28000 + 8 + 1 + 1 + 1 + 1 + + + + + + 1280 + .40S&W AET crate + .40S&W AET ammo crate + ammo crate + .40S&W AET ammo crate + Not buyable at BR + 1024 + 0 + 1 + 346 + 1 + 734 + 651 + 34 + 32000 + 8 + 1 + 1 + 1 + 1 + + + + + + 1281 + 10mm crate + 10mm ammo crate + ammo crate + 10mm ammo crate + Not buyable at BR + 1024 + 0 + 1 + 390 + 1 + 728 + 760 + 34 + 6800 + 8 + 1 + 1 + 1 + 1 + + + + + + 1282 + 10mm AP crate + 10mm AP ammo crate + ammo crate + 10mm AP ammo crate + Not buyable at BR + 1024 + 0 + 1 + 392 + 1 + 730 + 760 + 34 + 20400 + 8 + 1 + 1 + 1 + 1 + + + + + + 1283 + 10mm HP crate + 10mm HP ammo crate + ammo crate + 10mm HP ammo crate + Not buyable at BR + 1024 + 0 + 1 + 391 + 1 + 729 + 760 + 34 + 13600 + 8 + 1 + 1 + 1 + 1 + + + + + + 1284 + 10mm M crate + 10mm M ammo crate + ammo crate + 10mm M ammo crate + Not buyable at BR + 1024 + 0 + 1 + 395 + 1 + 731 + 760 + 34 + 40800 + 8 + 1 + 1 + 1 + 1 + + + + + + 1285 + 10mm G crate + 10mm G ammo crate + ammo crate + 10mm G ammo crate + Not buyable at BR + 1024 + 0 + 1 + 394 + 1 + 733 + 760 + 34 + 47600 + 8 + 1 + 1 + 1 + 1 + + + + + + 1286 + 10mm AET crate + 10mm AET ammo crate + ammo crate + 10mm AET ammo crate + Not buyable at BR + 1024 + 0 + 1 + 393 + 1 + 734 + 760 + 34 + 54400 + 8 + 1 + 1 + 1 + 1 + + + + + + 1287 + 7.62x25 AP crate + 7.62x25mm AP ammo crate + ammo crate + 7.62x25mm AP ammo crate + Not buyable at BR + 1024 + 0 + 1 + 305 + 1 + 730 + 624 + 34 + 5000 + 8 + 1 + 1 + 1 + 1 + + + + + + 1288 + 7.62x25 HP crate + 7.62x25mm HP ammo crate + ammo crate + 7.62x25mm HP ammo crate + Not buyable at BR + 1024 + 0 + 1 + 304 + 1 + 729 + 624 + 34 + 10000 + 8 + 1 + 1 + 1 + 1 + + + + + + 1289 + 7.62x25 AET crate + 7.62x25mm AET ammo crate + ammo crate + 7.62x25mm AET ammo crate + Not buyable at BR + 1024 + 0 + 1 + 306 + 1 + 734 + 624 + 34 + 40000 + 8 + 1 + 1 + 1 + 1 + + + + + + 1290 + 7.62x25 AP C crate + 7.62x25mm AP C ammo crate + ammo crate + 7.62x25mm AP C ammo crate + Not buyable at BR + 1024 + 0 + 1 + 308 + 1 + 730 + 624 + 34 + 4555 + 8 + 1 + 1 + 1 + 1 + + + + + + 1291 + 7.62x25 HP C crate + 7.62x25mm HP C ammo crate + ammo crate + 7.62x25mm HP C ammo crate + Not buyable at BR + 1024 + 0 + 1 + 307 + 1 + 729 + 624 + 34 + 9000 + 8 + 1 + 1 + 1 + 1 + + + + + + 1292 + 12.7 Subs. crate + 12.7x97mm Subs. ammo crate + ammo crate + 12.7x97mm Subs. ammo crate + Not buyable at BR + 1024 + 0 + 1 + 443 + 1 + 730 + 465 + 34 + 14400 + 8 + 1 + 1 + 1 + 1 + + + + + + 1293 + 5.56 SCF. crate + 5.56x45mm SCF ammo crate + ammo crate + 5.56x45mm SCF ammo crate + Not buyable at BR + 1024 + 0 + 1 + 449 + 1 + 730 + 374 + 34 + 58300 + 8 + 1 + 1 + 1 + 1 + + + + + + 1294 + 4.6mm crate + 4.6x30mm ammo crate + ammo crate + 4.6x30mm ammo crate + Not buyable at BR + 1024 + 0 + 1 + 282 + 1 + 730 + 443 + 34 + 100000 + 8 + 1 + 1 + 1 + 1 + + + + + + 1295 + 4.6mm AET crate + 4.6x30mm AET ammo crate + ammo crate + 4.6x30mm AET ammo crate + Not buyable at BR + 1024 + 0 + 1 + 283 + 1 + 734 + 443 + 34 + 200000 + 8 + 1 + 1 + 1 + 1 + + + + + + 1296 + 9mm MS crate + 9mm MS ammo crate + ammo crate + 9mm MS ammo crate + Not buyable at BR + 1024 + 0 + 1 + 408 + 1 + 730 + 465 + 34 + 15000 + 8 + 1 + 1 + 1 + 1 + + + + + + 1297 + .30-06 crate + .30-06 ammo crate + ammo crate + .30-06 ammo crate + Not buyable at BR + 1024 + 0 + 1 + 455 + 1 + 730 + 873 + 34 + 56250 + 8 + 1 + 1 + 1 + 1 + + + + + + 1298 + .300WM HP crate + .300WinMag HP ammo crate + ammo crate + .300WinMag HP ammo crate + Not buyable at BR + 1024 + 0 + 1 + 436 + 1 + 729 + 742 + 34 + 12000 + 8 + 1 + 1 + 1 + 1 + + + + + + 1299 + .300WM AP crate + .300WinMag AP ammo crate + ammo crate + .300WinMag AP ammo crate + Not buyable at BR + 1024 + 0 + 1 + 437 + 1 + 730 + 742 + 34 + 16000 + 8 + 1 + 1 + 1 + 1 + + + + + + 1300 + 12.7x108mm crate + 12.7x108mm ammo crate + ammo crate + 12.7x108mm ammo crate + Not buyable at BR + 1024 + 0 + 1 + 310 + 1 + 730 + 545 + 34 + 13500 + 8 + 1 + 1 + 1 + 1 + + + + + + 1301 + 7.92x57mm crate + 7.92x57mm ammo crate + ammo crate + 7.92x57mm ammo crate + Not buyable at BR + 1024 + 0 + 1 + 441 + 1 + 730 + 800 + 34 + 18000 + 8 + 1 + 1 + 1 + 1 + + + + + + 1302 + 7.92x57mm HP crate + 7.92x57mm HP ammo crate + ammo crate + 7.92x57mm HP ammo crate + Not buyable at BR + 1024 + 0 + 1 + 440 + 1 + 729 + 800 + 34 + 12500 + 8 + 1 + 1 + 1 + 1 + + + + + + 1303 + 7.62x54mm M crate + 7.62x54mm M ammo crate + ammo crate + 7.62x54mm M ammo crate + Not buyable at BR + 1024 + 0 + 1 + 360 + 1 + 731 + 833 + 34 + 45000 + 8 + 1 + 1 + 1 + 120 + 1 + + + + + + 1304 + 9x18 AP crate + 9x18mm AP ammo crate + ammo crate + 9x18mm AP ammo crate + Not buyable at BR + 1024 + 0 + 1 + 329 + 1 + 730 + 624 + 34 + 11250 + 8 + 1 + 1 + 1 + 1 + + + + + + 1305 + .50 Beo AP crate + .50 Beowulf AP ammo crate + ammo crate + .50 Beowulf AP ammo crate + Not buyable at BR + 1024 + 0 + 1 + 433 + 1 + 730 + 805 + 34 + 27000 + 8 + 1 + 1 + 1 + 1 + + + + + + 1306 + .50 Beo HP crate + .50 Beowulf HP ammo crate + ammo crate + .50 Beowulf HP ammo crate + Not buyable at BR + 1024 + 0 + 1 + 432 + 1 + 729 + 805 + 34 + 18000 + 8 + 1 + 1 + 1 + 1 + + + + + + 1307 + 6mm crate + 6x35mm ammo crate + ammo crate + 6x35mm ammo crate + Not buyable at BR + 1024 + 0 + 1 + 459 + 1 + 730 + 828 + 34 + 40000 + 8 + 1 + 1 + 1 + 1 + + + + + + 1308 + 6mm HP crate + 6x35mm HP ammo crate + ammo crate + 6x35mm HP ammo crate + Not buyable at BR + 1024 + 0 + 1 + 458 + 1 + 729 + 828 + 34 + 30000 + 8 + 1 + 1 + 1 + 1 + + + + + + 1309 + .44 crate + .44 ammo crate + ammo crate + .44 ammo crate + Not buyable at BR + 1024 + 0 + 1 + 373 + 1 + 728 + 785 + 34 + 5250 + 8 + 1 + 1 + 1 + 1 + + + + + + 1310 + .44 AP crate + .44 AP ammo crate + ammo crate + .44 AP ammo crate + Not buyable at BR + 1024 + 0 + 1 + 375 + 1 + 730 + 785 + 34 + 15750 + 8 + 1 + 1 + 1 + 1 + + + + + + 1311 + .44 HP crate + .44 HP ammo crate + ammo crate + .44 HP ammo crate + Not buyable at BR + 1024 + 0 + 1 + 374 + 1 + 729 + 785 + 34 + 10500 + 8 + 1 + 1 + 1 + 1 + + + + + + 1312 + .44 G crate + .44 G ammo crate + ammo crate + .44 G ammo crate + Not buyable at BR + 1024 + 0 + 1 + 377 + 1 + 733 + 785 + 34 + 36750 + 8 + 1 + 1 + 1 + 1 + + + + + + 1313 + .44 AET crate + .44 AET ammo crate + ammo crate + .44 AET ammo crate + Not buyable at BR + 1024 + 0 + 1 + 376 + 1 + 734 + 785 + 34 + 42000 + 8 + 1 + 1 + 1 + 1 + + + + + + 1314 + .45WM crate + .45WM ammo crate + ammo crate + .45WM ammo crate + Not buyable at BR + 1024 + 0 + 1 + 425 + 1 + 728 + 805 + 34 + 6850 + 8 + 1 + 1 + 1 + 1 + + + + + + 1315 + .45WM AP crate + .45WM AP ammo crate + ammo crate + .45WM AP ammo crate + Not buyable at BR + 1024 + 0 + 1 + 427 + 1 + 730 + 805 + 34 + 20550 + 8 + 1 + 1 + 1 + 1 + + + + + + 1316 + .45WM HP crate + .45WM HP ammo crate + ammo crate + .45WM HP ammo crate + Not buyable at BR + 1024 + 0 + 1 + 426 + 1 + 729 + 805 + 34 + 13700 + 8 + 1 + 1 + 1 + 1 + + + + + + 1317 + .454 Casull crate + .454 Casull ammo crate + ammo crate + .454 Casull ammo crate + Not buyable at BR + 1024 + 0 + 1 + 419 + 1 + 728 + 833 + 34 + 15000 + 8 + 1 + 1 + 1 + 1 + + + + + + 1318 + .454 Casull AP crate + .454 Casull AP ammo crate + ammo crate + .454 Casull AP ammo crate + Not buyable at BR + 1024 + 0 + 1 + 416 + 1 + 730 + 833 + 34 + 45000 + 8 + 1 + 1 + 1 + 1 + + + + + + 1319 + .454 Casull HP crate + .454 Casull HP ammo crate + ammo crate + .454 Casull HP ammo crate + Not buyable at BR + 1024 + 0 + 1 + 415 + 1 + 729 + 833 + 34 + 30000 + 8 + 1 + 1 + 1 + 1 + + + + + + 1320 + .50AE AP crate + .50AE AP ammo crate + ammo crate + .50AE AP ammo crate + Not buyable at BR + 1024 + 0 + 1 + 407 + 1 + 730 + 805 + 34 + 22700 + 8 + 1 + 1 + 1 + 1 + + + + + + 1321 + .50AE HP crate + .50AE HP ammo crate + ammo crate + .50AE HP ammo crate + Not buyable at BR + 1024 + 0 + 1 + 406 + 1 + 729 + 805 + 34 + 15400 + 8 + 1 + 1 + 1 + 1 + + + + + + 1322 + Nada + Nothing + Index 923 + Nothing + Nothing + 1 + 0 + 1 + 1 + 728 + 34 + 1 + 1 + + + + + + 1323 + Nada + Nothing + Index 923 + Nothing + Nothing + 1 + 0 + 1 + 1 + 728 + 34 + 1 + 1 + + + + + + 1324 + Nada + Nothing + Index 923 + Nothing + Nothing + 1 + 0 + 1 + 1 + 729 + 34 + 1 + 1 + + + + + + 1325 + Nada + Nothing + Index 923 + Nothing + Nothing + 1 + 0 + 1 + 1 + 731 + 34 + 1 + 1 + + + + + + 1326 + Nada + Nothing + Index 923 + Nothing + Nothing + 1 + 0 + 1 + 1 + 734 + 34 + 1 + 1 + + + + + + 1327 + Nada + Nothing + Index 923 + Nothing + Nothing + 1 + 0 + 1 + 1 + 730 + 34 + 1 + 1 + + + + + + 1328 + Nada + Nothing + Index 923 + Nothing + Nothing + 1 + 0 + 1 + 1 + 729 + 34 + 1 + 1 + + + + + + 1329 + Imp. Mod. Choke + Imp. Mod. Shotgun Choke + When attached to the end of a shotgun barrel, causes shot fired from the shotgun to group tighter, permiting longer range and more shot to hit the target. + Imp. Mod. Shotgun Choke + When attached to the end of a shotgun barrel, causes shot fired from the shotgun to group tighter, permiting longer range and more shot to hit the target. + 268435456 + 2 + 365 + 2 + 4 + 12 + 150 + 2 + 5 + 1 + 1 + 1 + 1 + 5 + 2 + 30 + ChokeImpModSpread + + + + + + 1330 + Full Choke + Full Shotgun Choke + When attached to the end of a shotgun barrel, causes shot fired from the shotgun to group much tighter, permiting longer range and more shot to hit the target. Not for use with slugs! + Full Shotgun Choke + When attached to the end of a shotgun barrel, causes shot fired from the shotgun to group much tighter, permiting longer range and more shot to hit the target. Not for use with slugs! + 268435456 + 2 + 365 + 2 + 4 + 12 + 200 + 2 + 5 + 1 + 1 + 1 + 1 + 5 + 2 + 40 + ChokeFullSpread + + + + + + 1331 + Rifled Choke + Rifled Shotgun Choke + When attached to the end of a shotgun barrel, causes slugs to fire more accurately and farther. However, shot will fire in a very wide, ineffective pattern. + Rifled Shotgun Choke + Makes your slugs to fire long and straight, but throws shot all over tarnation! + 268435456 + 2 + 365 + 2 + 4 + 12 + 100 + 2 + 5 + 1 + 1 + 1 + 1 + 5 + 2 + 60 + 20 + ChokeRifledSpread + + + + + + 1332 + AR57 16" + AR57 16" + A new upper receiver for the 5.7x28mm round, placed onto a M16 lower receiver. This configuration uses standard P90-magazines. The longer barrel gets more range out of this round than the P90 does, however. + AR57 16" + Not buyable at BR + 2 + 0 + 1 + 1332 + 3 + 359 + 30 + 7 + 3240 + 6 + -2 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 750 + -1 + 30 + + -20 + -20 + 1 + + + + + + 1333 + AR57 11" + AR57 11" + A new upper receiver for the 5.7x28mm round, placed onto a M16 lower receiver. This configuration uses standard P90-magazines. + AR57 11" + Not buyable at BR + 2 + 0 + 1 + 1333 + 3 + 360 + 29 + 6 + 3240 + 6 + -2 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 750 + -1 + 30 + + -20 + -20 + 1 + + + + + + 1334 + AR57 6"-S + AR57 6"-Silenced + A new upper receiver for the 5.7x28mm round, placed onto a M16 lower receiver. This configuration uses standard P90-magazines. As the barrel is just 6" long, range is just a bit more than most pistols. + AR57 6"-Silenced + Not buyable at BR + 2 + 0 + 1 + 1334 + 3 + 361 + 30 + 6 + 3240 + 6 + -2 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 750 + 75 + 1 + -1 + 30 + + -20 + -20 + 1 + + + + + + 1335 + AR57 16 upper + AR57 16" upper + Upper receiver to change a M4A1 or M4 Commando into an AR57 16". + AR57 16" upper + If you want to shoot the 5.7x28mm round but still want the ergonomics of the M4 series, take this new upper receiver and mount it onto your old M4 Commando or M4A1 lower receiver. This one comes with a 16" barrel. + 268435456 + 0 + 1 + 362 + 20 + 24 + 695 + 6 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + + + + + + 1336 + AR57 11 upper + AR57 11" upper + Upper receiver to change a M4A1 or M4 Commando into an AR57 11". + AR57 11" upper + If you want to shoot the 5.7x28mm round but still want the ergonomics of the M4 series, take this new upper receiver and mount it onto your old M4 Commando or M4A1 lower receiver. Comes with a 11" barrel. + 268435456 + 0 + 1 + 363 + 19 + 24 + 695 + 6 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + + + + + + 1337 + AR57 6S upper + AR57 6"-S upper + Upper receiver to change a M4A1 or M4 Commando into an AR57 6"-S, the silenced version of the AR57. + AR57 6"-S upper + If you want to shoot the 5.7x28mm round but still want the ergonomics of the M4 series, take this new upper receiver and mount it onto your old M4 Commando or M4A1 lower receiver. This is the silenced version, combining a Gemtech suppressor with a 6" barrel. + 268435456 + 0 + 1 + 364 + 20 + 24 + 895 + 6 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + + + + + + 1338 + 5.45mm Mag 30 HP C + 5.45x39mm Mag, 30 HP Cold + Added expansion in a quiet 30 round package. + 5.45x39mm Mag, 30 HP Cold + Extra punch minus the noise with this 5.45mm ammo. + 1024 + 0 + 1 + 142 + 1 + 758 + 6 + 4 + 20 + 90 + 4 + 1 + 1 + 1 + 2 + 40 + -20 + + + + + + 1339 + 5.45mm Mag 30 C + 5.45x39mm Mag, 30 Cold + Pump em' full of holes without waking up the countryside. Cold loaded ammo is 40% quieter than standard ball rounds. + 5.45x39mm Mag, 30 Cold + This 30-round magazine of ammunition will leave your enemies as cold as the rounds themselves, and is as silent as an Artic wind. + 1024 + 0 + 1 + 143 + 1 + 757 + 6 + 4 + 20 + 135 + 4 + 1 + 1 + 1 + 2 + 40 + -20 + + + + + + 1340 + 5.45x39mm Mag HP C + 5.45x39mm RPK-Mag, HP C + This 45-round mag contains 5.45 subsonic jacketed hollow point ammunition. + 5.45x39mm Mag, HP C + This 45-round mag contains 5.45 subsonic jacketed hollow point ammunition. + 1024 + 0 + 1 + 147 + 1 + 760 + 15 + 3 + 24 + 135 + 7 + 1 + 1 + 1 + 40 + -20 + + + + + + 1341 + 5.45x39mm Mag C + 5.45x39mm RPK-Mag C + This 45-round mag holds 5.45 light armor piercing subsonic ammo. + 5.45x39mm Mag C + This 45-round mag holds 5.45 light armor piercing subsonic ammo. + 1024 + 0 + 1 + 148 + 1 + 759 + 15 + 3 + 24 + 205 + 7 + 1 + 1 + 1 + 40 + -20 + + + + + + 1342 + 5.45mm C crate + 5.45x39mm C ammo crate + ammo crate + 5.45x39mm C ammo crate + Not buyable at BR + 1024 + 0 + 1 + 153 + 1 + 730 + 669 + 34 + 22500 + 8 + 1 + 1 + 1 + 1 + + + + + + 1343 + 5.45mm HP C crate + 5.45x39mm HP C ammo crate + ammo crate + 5.45x39mm HP C ammo crate + Not buyable at BR + 1024 + 0 + 1 + 152 + 1 + 729 + 669 + 34 + 15000 + 8 + 1 + 1 + 1 + 1 + + + + + + 1344 + 7.62x39mm 10 C + 7.62x39mm Mag, 10 Cold + Subsonic full metal jacket rounds for use with 7.62x39mm Warsaw-Pact weapons. + 7.62x39mm Mag, 10 Cold + Silent light armor piercing ammo for Eastern Bloc guns. + 1024 + 0 + 1 + 236 + 1 + 761 + 3 + 6 + 13 + 54 + 5 + 1 + 1 + 1 + 5 + 40 + -20 + + + + + + 1345 + 7.62x39mm Mag 10 HP C + 7.62x39mm Mag, 10 HP Cold + Subsonic hollow point rounds for use with 7.62x39mm Warsaw-Pact weapons. + 7.62x39mm Mag, 10 HP Cold + If you own an AK and want to be a silent warrior, then this ammo is for you. + 1024 + 0 + 1 + 235 + 1 + 762 + 3 + 6 + 13 + 36 + 5 + 1 + 1 + 1 + 5 + 40 + -20 + + + + + + 1346 + 7.62x39mm 30 C + 7.62x39mm Mag, 30 Cold + Subsonic full metal jacket rounds for use with 7.62x39mm Warsaw-Pact weapons. + 7.62x39mm Mag, 30 Cold + Silent light armor piercing ammo for Eastern Bloc guns. + 1024 + 0 + 1 + 242 + 1 + 763 + 9 + 4 + 20 + 162 + 5 + 1 + 1 + 1 + 5 + 40 + -20 + + + + + + 1347 + 7.62x39mm Mag 30 HP C + 7.62x39mm Mag, 30 HP Cold + Subsonic hollow point rounds for use with 7.62x39mm Warsaw-Pact weapons. + 7.62x39mm Mag, 30 HP Cold + If you own an AK and want to be a silent warrior, then this ammo is for you. + 1024 + 0 + 1 + 241 + 1 + 764 + 9 + 4 + 20 + 108 + 5 + 1 + 1 + 1 + 5 + 40 + -20 + + + + + + 1348 + 7.62x39mm Drum C + 7.62x39mm Drum Cold + Subsonic full metal jacket rounds for use with 7.62x39mm Warsaw-Pact weapons. + 7.62x39mm Drum Cold + Silent light armor piercing ammo for Eastern Bloc guns. + 1024 + 0 + 1 + 248 + 1 + 765 + 30 + 2 + 22 + 540 + 8 + 1 + 1 + 1 + 40 + -20 + + + + + + 1349 + 7.62x39mm Drum HP C + 7.62x39mm Drum, HP Cold + Subsonic hollow point rounds for use with 7.62x39mm Warsaw-Pact weapons. + 7.62x39mm Drum, HP Cold + If you own an AK and want to be a silent warrior, then this ammo is for you. + 1024 + 0 + 1 + 247 + 1 + 766 + 30 + 2 + 22 + 360 + 8 + 1 + 1 + 1 + 40 + -20 + + + + + + 1350 + 7.62WP C crate + 7.62x39mm C ammo crate + ammo crate + 7.62x39mm C ammo crate + Not buyable at BR + 1024 + 0 + 1 + 254 + 1 + 730 + 778 + 34 + 27000 + 8 + 1 + 1 + 1 + 1 + 40 + 1 + + + + + + 1351 + 7.62WP HP C crate + 7.62x39mm HP C ammo crate + ammo crate + 7.62x39mm HP C ammo crate + Not buyable at BR + 1024 + 0 + 1 + 253 + 1 + 729 + 778 + 34 + 18000 + 8 + 1 + 1 + 1 + 1 + 40 + 1 + + + + + + 1352 + Hand Mortar + Hand Mortar + Just your standard 18th century hand mortar with a stubby brass barrel and JOURSON engraved on the lock. Worth a fortune on the collector's market. + Hand Mortar + Not for sale through BR. + 2 + 0 + 1 + 1352 + 3 + 367 + 24 + 6 + 500 + 2 + -4 + -4 + 1 + 1 + 1 + 1 + 1 + 1 + 10 + + + + + + 1353 + Garver Knife + Sam Garver Combat Knife + This limited edition, Sam Garver combat knife, is authenticated with a serial number and signed by Sam himself. It's galvanized steel blade and gator-skinned elegance have made it a highly sought-after collectable. + Sam Garver Combat Knife + Not for sale through BR. + 4 + 0 + 1 + 1353 + 4 + 2 + 85 + 9 + 2 + 24 + 350 + 2 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 28 + 1 + + + + + + 1354 + Cannon Ball + Cannon Ball + A hand-crafted cast-iron projectile for a hand mortar. + Cannon Ball + Not for sale through BR. + 1024 + 0 + 1 + 455 + 368 + 25 + 8 + 10 + 5 + 2 + 1 + 1 + + + + + + 1355 + Transmitter + Laptop Transmitter + This satellite transmitter enables a laptop computer to connect to the Internet from anywhere in the world. N.B. Works with operating system other than Windows. + Laptop Transmitter + Not for sale through BR. + 268435456 + 0 + 1 + 2 + 81 + 1 + 1 + 18 + 600 + 5 + 1 + 1 + 1 + + + + + + 1356 + Video + Attack of the Clydesdales + A sushi-western classic. All Hell breaks loose in a small mid-western town when a full-team of eight Clydesdales knock over the beer wagon and get into the suds. + Attack of the Clydesdales + Not for sale through BR. + 268435456 + 0 + 1 + 2 + 78 + 1 + 8 + 21 + + + + + + 1357 + Video + Wild, Wild East + Not to be confused with the American film Wild, Wild West, which was a dud, this Sushi-western, starring Will Smithero and Tex Colburn, is a hilarious romp through time. + Wild, Wild East + Not for sale through BR. + 268435456 + 0 + 1 + 2 + 79 + 1 + 8 + 21 + + + + + + 1358 + Video + Have Honda, Will Travel + Perhaps one of the greatest films ever directed by Francis Honda Copella, this sushi-western replaces the horse as a means of travel with raw sub-compact horsepower. + Have Honda, Will Travel + Not for sale through BR. + 268435456 + 0 + 1 + 2 + 80 + 1 + 8 + 21 + + + + + + 1359 + Canteen + Che Guevara Canteen + This rebel essential is made from hand-crafted tin and enclosed in insulated Mayan wool. Filled to capacity with fresh spring water from the French Alps, no guerrilla campaign would be complete without one. + Che Guevara Canteen + Not for sale through BR. + 268435456 + 0 + 1 + 2 + 82 + 10 + 4 + 22 + 25 + 1 + 1 + 1 + 1 + 1 + 1 + + + + + + 1360 + Wrist Watch + MERC Wrist Watch + This is a timepiece like no other. An official M.E.R.C. wristwatch with Flo, in the skimpiest of bikinis, showing you the exact time with her limbs. It's even water resistant, so she'll never fog up. + MERC Wrist Watch + Not for sale through BR. + 268435456 + 0 + 1 + 2 + 83 + 1 + 8 + 11 + 50 + 2 + -4 + 1 + 1 + 1 + + + + + + 1361 + Umbrella + MERC Umbrella + From formal wear to fatigues, this highly versatile umbrella will accompany you anywhere in style. It is also extremely durable; boasting a teflon-treated cloth guaranteed to withstand hail and sleet. + MERC Umbrella + Not for sale through BR. + 4 + 0 + 1 + 1361 + 4 + 2 + 84 + 6 + 2 + 5 + 20 + 2 + -1 + -3 + 1 + 1 + 1 + 1 + 1 + 1 + 22 + + + + + + 1362 + Instructions + Morris' Launch Instructions + The note contains origin and destination coordinates as well as precise instructions to launch missiles. It includes a number of towns in Arulco and the launch facility in Tracona. + Morris' Launch Instructions + Not for sale through BR. + 268435456 + 0 + 1 + 2 + 86 + 1 + 8 + 10 + 1 + + + + + + 1363 + .38 crate M + .38 ammo crate M + ammo crate + .38 ammo crate M + Not buyable at BR + 1024 + 0 + 1 + 10 + 1 + 731 + 873 + 34 + 8300 + 8 + 1 + 1 + 1 + 1 + + + + + + 1364 + .38 crate HPS + .38 ammo crate HPS + ammo crate + .38 ammo crate HPS + Not buyable at BR + 1024 + 0 + 1 + 11 + 1 + 734 + 873 + 34 + 24900 + 8 + 1 + 1 + 1 + 1 + + + + + + 1365 + 9x18mm Mag 12 G + 9x18mm Pistol Mag, 12 G + A pistol magazine filled with 12 Glaser rounds in the 9x18mm caliber. + 9x18mm Mag 12 G + Glaser ammo in the 9x18mm caliber, to get more punch out of a small round. + 1024 + 318 + 1 + 770 + 2 + 8 + 12 + 63 + 1 + 1 + 1 + 1 + 6 + + + + + + 1366 + 9x18mm Mag 8 G + 9x18mm Pistol Mag, 8 G + A pistol magazine filled with 8 Glaser rounds in the 9x18mm caliber. + 9x18mm Mag 8 G + Glaser ammo in the 9x18mm caliber. You need the bigger punch, especially if you only have 8 rounds in your pistol... + 1024 + 314 + 1 + 769 + 1 + 8 + 12 + 42 + 2 + 1 + 1 + 1 + 5 + + + + + + 1367 + 9x18mm Mag 20 G + 9x18mm SMG Mag, 20 G + A SMG magazine filled with 20 Glaser rounds in the 9x18mm caliber. + 9x18mm Mag 20 G + Now your little 9x18mm SMG can rip your enemy to shreds, with these Glaser bullets! + 1024 + 322 + 1 + 771 + 3 + 4 + 16 + 105 + 2 + 1 + 1 + 1 + 5 + + + + + + 1368 + 9x18mm Mag 30 G + 9x18mm SMG Mag, 30 G + A SMG magazine filled with 30 Glaser rounds in the 9x18mm caliber. + 9x18mm Mag 30 G + A hailstorm of Glaser bullets will terrify any unarmored enemy, even in this small caliber. + 1024 + 326 + 1 + 772 + 4 + 4 + 16 + 158 + 3 + 1 + 1 + 1 + 4 + + + + + + 1369 + 9x18 G crate + 9x18mm G ammo crate + ammo crate + 9x18mm G ammo crate + Not buyable at BR + 1024 + 330 + 1 + 733 + 624 + 34 + 26000 + 8 + 1 + 1 + 1 + 1 + + + + + + 1370 + 43mm Illumination + 43mm Illumination Grenades, 4 + 43mm Illumination Grenades for the GM-94 grenade launcher. + 43mm Illumination Grenades, 4 + 43mm Illumination Grenades for the GM-94 grenade launcher. + 256 + 1024 + 1 + 78 + 1 + 357 + 17 + 23 + 800 + 5 + 1 + 1 + 1 + 1 + 1 + 2 + 1 + 1 + 1 + + + + + + 1371 + 43mm HE + 43mm HE Grenade + This 43mm High Explosive grenade will fit nicely in your GM-94 grenade launcher. + 43mm HE Grenade + High Explosive grenade for the GM-94. + 256 + 1024 + 1 + 79 + 1 + 776 + 4 + 4 + 16 + 400 + 7 + 1 + 1 + 1 + 2 + 1 + 0 + + + + + + 1372 + 43mm Mustard Gas + 43mm Mustard Gas Grenades + This 43mm Mustard Gas grenades will fit nicely in your GM-94 grenade launcher. Warning: Inhaling contents will cause a painful death. + 43mm Mustard Gas Grenades + This product is classed as a chemical weapon and is banned by the Geneva convention. Sold for pest control purposes only! + 256 + 1024 + 1 + 80 + 1 + 773 + 4 + 4 + 16 + 1200 + 7 + 1 + 1 + 1 + 2 + 1 + 0 + + + + + + 1373 + 43mm Smoke + 43mm Smoke Grenade + This 43mm Smoke grenade will fit nicely in your GM-94 grenade launcher. When you need cover, fire off a couple of these. + 43mm Smoke Grenade + Smoke round for the GM-94. + 256 + 1024 + 1 + 81 + 1 + 777 + 4 + 4 + 16 + 100 + 7 + 1 + 1 + 1 + 2 + 1 + 0 + + + + + + 1374 + 43mm Stun + 43mm Stun Grenade + 43mm stun grenade for the GM-94 launcher. + 43mm Stun Grenade + Crowd of rioters or room full of hyperactive children (we kid, of course), a stun grenade will take the wind and the fight right out of them. + 256 + 1024 + 1 + 82 + 1 + 778 + 4 + 4 + 16 + 200 + 7 + 1 + 1 + 1 + 2 + 1 + 0 + + + + + + 1375 + 43mm Tear Gas + 43mm Tear Gas Grenade + Drop a CS gas grenade on your target and reduce them to blubbering wrecks. + 43mm Tear Gas Grenade + Drop a CS gas grenade on your target and reduce them to blubbering wrecks. + 256 + 1024 + 1 + 83 + 1 + 774 + 4 + 4 + 16 + 240 + 7 + 1 + 1 + 1 + 2 + 1 + 0 + + + + + + 1376 + 43mm Illumination + 43mm Illumination Grenade + 43mm Illumination Grenade for the GM-94 grenade launcher. + 43mm Illumination Grenade + 43mm Illumination Grenade for the GM-94 grenade launcher. + 256 + 1024 + 1 + 84 + 1 + 775 + 4 + 4 + 16 + 200 + 5 + 1 + 1 + 1 + 1 + 1 + 2 + 1 + 1 + 0 + + + + \ No newline at end of file diff --git a/gamedir/Data/TableData/Map/Facilities.xml b/gamedir/Data/TableData/Map/Facilities.xml index 9f8c57635..1986b662a 100644 --- a/gamedir/Data/TableData/Map/Facilities.xml +++ b/gamedir/Data/TableData/Map/Facilities.xml @@ -9,172 +9,330 @@ --> - - + B13 - 1 + 4 + 0 + + + B13 + 9 + 1 + + + B13 + 18 2 C13 - 1 + 18 + 2 + + + C13 + 2 + 1 + + + D13 + 18 2 D13 - 1 - 2 + 11 + 0 + + + D13 + 12 + 1 + + + D15 + 10 + 1 - + H13 - 1 + 7 + 1 + + + H13 + 8 + 1 + + + H13 + 18 2 H14 - 1 + 18 2 I13 - 1 + 6 + 1 + + + I13 + 18 2 I14 - 1 + 9 + 2 + + + I14 + 11 + 0 + + + I14 + 18 2 - + + + C5 + 2 + 1 + + + C6 + 2 + 1 + + + D4 + 11 + 0 + + + D5 + 2 + 1 + + + D5 + 13 + 1 + + + A2 - 1 + 18 2 B2 - 1 + 18 2 + + B2 + 9 + 1 + + + B2 + 11 + 0 + + + D2 + 10 + 1 + - + F8 1 + 1 + + + F8 + 18 2 F9 - 1 + 18 2 G8 - 1 + 18 2 G9 - 1 + 9 + 1 + + + G9 + 2 + 1 + + + G9 + 18 2 H8 - 1 + 11 + 0 + + + H8 + 18 2 + + I8 + 10 + 1 + - + + + I6 + 16 + 1 + + + G1 - 1 + 18 2 G2 - 1 + 18 2 H1 - 1 + 18 2 H2 - 1 + 18 + 2 + + + H2 + 5 + 1 + + + H2 + 9 + 1 + + + H2 + 2 + 1 + + + H3 + 18 2 H3 - 1 - 2 + 11 + 0 - + + + J9 + 3 + 1 + + + L11 - 1 + 18 2 L12 - 1 + 18 2 + + L12 + 14 + 1 + - + + + K4 + 15 + 1 + + + N3 - 1 + 18 + 2 + + + N3 + 4 + 1 + + + N4 + 18 2 N4 - 1 - 2 + 10 + 1 N5 - 1 + 18 2 O3 - 1 + 18 2 O4 - 1 + 18 2 P3 - 1 - 2 - - - - - D15 - 1 - 2 - - - - I8 - 1 - 2 - - - - D2 - 1 + 18 2 diff --git a/gamedir/Data/TableData/Map/SectorNames.xml b/gamedir/Data/TableData/Map/SectorNames.xml index e9b133b06..26db5940e 100644 --- a/gamedir/Data/TableData/Map/SectorNames.xml +++ b/gamedir/Data/TableData/Map/SectorNames.xml @@ -1,3 +1,4 @@ + A1 diff --git a/gamedir/Data/TableData/MercAvailability.xml b/gamedir/Data/TableData/MercAvailability.xml new file mode 100644 index 000000000..219238e47 --- /dev/null +++ b/gamedir/Data/TableData/MercAvailability.xml @@ -0,0 +1,230 @@ + + + + + + 0 + Biff + 0 + 0 + -1 + 1 + 0 + 40 + 0 + 0 + + + 1 + HAYWIRE + 1 + 0 + -1 + 1 + 0 + 41 + 0 + 0 + + + 2 + GASKET + 2 + 0 + -1 + 1 + 0 + 42 + 0 + 0 + + + 3 + RAZOR + 3 + 0 + -1 + 1 + 0 + 43 + 0 + 0 + + + 4 + FLO + 4 + 0 + -1 + 1 + 0 + 44 + 0 + 0 + + + 5 + GUMPY + 5 + 0 + -1 + 1 + 0 + 45 + 0 + 0 + + + + + + 6 + BUBBA + 10 + 0 + -1 + 0 + 0 + 50 + 500 + 8 + + + 7 + Larry + 6 + 0 + 8 + 0 + 0 + 46 + 1000 + 15 + + + 8 + Larry Drunk + 7 + 1 + 7 + 0 + 0 + 47 + 0 + 0 + + + 9 + Numb + 9 + 0 + -1 + 0 + 0 + 49 + 15000 + 20 + + + 10 + Tex + 13 + 0 + -1 + 0 + 0 + 167 + 16000 + 21 + + + 11 + Biggens + 14 + 0 + -1 + 0 + 0 + 168 + 18000 + 23 + + + 12 + Cougar + 8 + 0 + -1 + 0 + 0 + 48 + 20000 + 25 + + + 13 + Gaston + 11 + 0 + -1 + 0 + 0 + 165 + 25000 + 30 + + + 14 + Stogie + 12 + 0 + -1 + 0 + 0 + 166 + 26000 + 31 + + \ No newline at end of file diff --git a/gamedir/Data/TableData/MercOpinions.xml b/gamedir/Data/TableData/MercOpinions.xml index a862eeef7..d2ba32ff1 100644 --- 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-19,8 +37,9 @@ 0 0 0 - 0 - 4 + 0 + 5 + 4 8 36 22 @@ -37,8 +56,11 @@ 44 2 0 - 3 - 1 + 3 + 1 + 8 + 8 + 17 11 -1 -1 @@ -63,17 +85,24 @@ 5500 0 0 - 2105 - 10 - 14 + 1859 + 20 + 11 0 100 110 100 80 + 0 + 0 + 0 + 0 + 0 + 0 1 + 1 Keith "Blood" Hanson Blood 1 @@ -93,7 +122,8 @@ 0 0 0 - 0 + 0 + 0 7 54 25 @@ -110,8 +140,11 @@ 23 3 0 - 5 - 12 + 5 + 12 + 6 + 11 + 12 29 -1 -1 @@ -136,17 +169,24 @@ 9000 1 1900 - 1690 - 10 - 16 + 1780 + 20 + 15 0 100 130 100 130 + 0 + 0 + 0 + 0 + 0 + 0 2 + 1 Rudy "Lynx-Eyed" Roberts Lynx 2 @@ -165,8 +205,9 @@ 0 0 0 - 4 - 0 + 4 + 4 + 0 7 27 44 @@ -183,8 +224,11 @@ 29 4 0 - 3 - 4 + 3 + 4 + 1 + 3 + 13 18 -1 -1 @@ -209,17 +253,24 @@ 35000 1 3300 - 2780 - 15 - 22 + 4846 + 25 + 39 0 100 140 100 160 + 0 + 0 + 0 + 0 + 0 + 0 3 + 1 Steve "Grizzly" Bornell Grizzly 3 @@ -238,8 +289,9 @@ 0 1 1 - 0 - 0 + 0 + 6 + 0 7 68 35 @@ -256,8 +308,11 @@ 24 2 0 - 2 - 7 + 2 + 7 + 2 + 6 + 16 21 10 -1 @@ -282,17 +337,24 @@ 6000 0 0 - 1465 - 10 - 16 + 1762 + 20 + 17 0 100 150 140 110 + 0 + 0 + 0 + 0 + 0 + 0 4 + 1 Victoria Waters Vicki 4 @@ -311,8 +373,9 @@ 1 3 0 - 0 - 3 + 0 + 0 + 3 8 33 18 @@ -329,8 +392,11 @@ 94 4 0 - 10 - 5 + 10 + 5 + 5 + 10 + 12 -1 -1 -1 @@ -355,17 +421,24 @@ 26000 1 3100 - 2830 - 15 + 3314 + 25 16 0 140 100 100 160 + 0 + 0 + 0 + 0 + 0 + 0 5 + 1 Trevor Colby Trevor 5 @@ -384,8 +457,9 @@ 0 0 0 - 0 - 0 + 0 + 8 + 0 9 35 8 @@ -402,8 +476,11 @@ 99 2 0 - 3 - 1 + 3 + 1 + 8 + 8 + 14 -1 -1 -1 @@ -428,17 +505,24 @@ 32200 1 4300 - 4435 - 15 - 28 + 4643 + 25 + 21 0 120 100 70 90 + 0 + 0 + 0 + 0 + 0 + 0 6 + 1 Helmut Grunther Grunty 6 @@ -457,8 +541,9 @@ 0 0 0 - 3 - 0 + 3 + 3 + 0 6 37 40 @@ -475,8 +560,11 @@ 44 3 0 - 4 - 7 + 4 + 7 + 2 + 13 + 19 7 -1 -1 @@ -501,17 +589,24 @@ 6400 1 1500 - 1665 - 10 + 1625 + 20 16 0 180 130 100 140 + 0 + 0 + 0 + 0 + 0 + 0 7 + 1 Ivan Dolvich Ivan 7 @@ -530,8 +625,9 @@ 0 0 0 - 0 - 0 + 0 + 0 + 0 8 48 32 @@ -548,8 +644,11 @@ 14 4 0 - 8 - 7 + 8 + 7 + 1 + 2 + 15 9 6 -1 @@ -574,17 +673,24 @@ 38000 1 3500 - 3590 - 15 - 26 + 3366 + 25 + 27 0 35 50 400 10 + 0 + 0 + 0 + 0 + 0 + 0 8 + 1 Bobby "Steroid" Gontarski Steroid 8 @@ -603,8 +709,9 @@ 0 1 1 - 7 - 0 + 7 + 6 + 0 5 70 60 @@ -621,8 +728,11 @@ 76 1 0 - 3 - 1 + 3 + 1 + 8 + 15 + 16 -1 -1 -1 @@ -647,17 +757,24 @@ 8000 0 0 - 2020 - 10 - 16 + 1963 + 20 + 13 0 80 100 120 80 + 0 + 0 + 0 + 0 + 0 + 0 9 + 1 Igor Dolvich Igor 9 @@ -676,8 +793,9 @@ 0 0 0 - 0 - 0 + 0 + 0 + 0 10 48 80 @@ -694,8 +812,11 @@ 36 2 0 - 9 - 4 + 9 + 4 + 1 + 13 + 14 7 6 -1 @@ -720,17 +841,24 @@ 5500 1 1300 - 870 - 10 - 16 + 1185 + 14 + 14 0 65 55 100 70 + 0 + 0 + 0 + 0 + 0 + 0 10 + 1 Kyle "Shadow" Simmons Shadow 10 @@ -749,8 +877,9 @@ 0 0 0 - 2 - 0 + 2 + 2 + 0 6 61 33 @@ -767,8 +896,11 @@ 12 5 0 - 9 - 15 + 9 + 15 + 4 + 14 + 19 -1 -1 -1 @@ -793,17 +925,24 @@ 39000 1 3300 - 4340 - 15 - 26 + 4272 + 25 + 29 0 100 200 125 100 + 0 + 0 + 0 + 0 + 0 + 0 11 + 1 Ernie "Red" Spragg Red 11 @@ -822,8 +961,9 @@ 0 0 0 - 4 - 0 + 4 + 0 + 0 8 65 45 @@ -840,8 +980,11 @@ 33 4 0 - 6 - 3 + 6 + 3 + 8 + 17 + 18 -1 -1 -1 @@ -866,17 +1009,24 @@ 10000 1 2300 - 2165 - 10 - 16 + 2255 + 20 + 15 0 25 100 80 10 + 0 + 0 + 0 + 0 + 0 + 0 12 + 1 Carl "Reaper" Sheppards Reaper 12 @@ -895,8 +1045,9 @@ 0 0 0 - 2 - 0 + 2 + 2 + 0 9 67 98 @@ -913,8 +1064,11 @@ 37 6 0 - 9 - 14 + 9 + 14 + 3 + 3 + 14 -1 -1 -1 @@ -939,17 +1093,24 @@ 48000 1 4000 - 4010 - 15 - 28 + 5270 + 25 + 38 0 90 100 100 100 + 0 + 0 + 0 + 0 + 0 + 0 13 + 1 Fidel Dahan Fidel 13 @@ -968,8 +1129,9 @@ 0 0 0 - 5 - 7 + 5 + 7 + 7 6 93 101 @@ -986,8 +1148,11 @@ 6 3 0 - 2 - 8 + 2 + 8 + 1 + 11 + 17 43 -1 -1 @@ -1012,17 +1177,24 @@ 16000 0 0 - 3125 - 15 - 18 + 3655 + 25 + 25 0 5 100 220 25 + 0 + 0 + 0 + 0 + 0 + 0 14 + 1 Cynthia "Fox" Guzzman Fox 14 @@ -1041,8 +1213,9 @@ 1 3 0 - 4 - 5 + 4 + 12 + 5 10 46 10 @@ -1059,8 +1232,11 @@ 15 2 0 - 6 - 10 + 6 + 10 + 5 + 9 + 10 37 -1 -1 @@ -1085,17 +1261,24 @@ 7000 1 1600 - 1865 - 10 - 16 + 2815 + 20 + 15 0 300 100 40 300 + 0 + 0 + 0 + 0 + 0 + 0 15 + 1 Sidney Nettleson Sidney 15 @@ -1114,8 +1297,9 @@ 0 0 0 - 3 - 0 + 3 + 3 + 0 8 30 75 @@ -1132,8 +1316,11 @@ 2 5 0 - 5 - 5 + 5 + 5 + 5 + 12 + 18 36 -1 -1 @@ -1158,17 +1345,24 @@ 22000 1 2700 - 2950 - 15 + 2980 + 25 18 1 135 100 95 120 + 0 + 0 + 0 + 0 + 0 + 0 16 + 1 Gus Tarballs Gus 16 @@ -1187,8 +1381,9 @@ 0 1 0 - 2 - 0 + 2 + 4 + 0 10 50 101 @@ -1205,8 +1400,11 @@ 80 8 0 - 7 - 7 + 7 + 7 + 2 + 7 + 16 27 -1 -1 @@ -1231,17 +1429,24 @@ 70000 1 5900 - 5780 - 15 - 31 + 7370 + 23 + 38 0 160 150 120 230 + 0 + 0 + 0 + 0 + 0 + 0 17 + 1 Monica "Buns" Sondergaard Buns 17 @@ -1260,8 +1465,9 @@ 1 3 0 - 7 - 5 + 7 + 4 + 5 9 12 4 @@ -1278,8 +1484,11 @@ 8 2 0 - 6 - 6 + 6 + 6 + 14 + 18 + 19 -1 -1 -1 @@ -1304,17 +1513,24 @@ 8500 1 1800 - 1585 - 10 + 1979 + 20 15 1 75 100 100 100 + 0 + 0 + 0 + 0 + 0 + 0 18 + 1 Ice Williams Ice 18 @@ -1333,8 +1549,9 @@ 0 0 0 - 1 - 0 + 1 + 1 + 0 7 72 35 @@ -1351,8 +1568,11 @@ 42 3 0 - 6 - 8 + 6 + 8 + 1 + 1 + 18 29 3 -1 @@ -1377,17 +1597,24 @@ 15000 1 2200 - 2673 - 15 - 21 + 2503 + 25 + 18 0 115 100 90 100 + 0 + 0 + 0 + 0 + 0 + 0 19 + 1 Dr. Donna "Spider" Houston Spider 19 @@ -1406,8 +1633,9 @@ 1 3 0 - 1 - 5 + 1 + 1 + 5 7 36 31 @@ -1424,8 +1652,11 @@ 0 1 0 - 4 - 9 + 4 + 9 + 9 + 13 + 14 4 26 -1 @@ -1450,17 +1681,24 @@ 8500 1 1600 - 965 - 10 + 1278 + 14 14 1 180 85 30 115 + 0 + 0 + 0 + 0 + 0 + 0 20 + 1 Dr. Clifford Highball Cliff 20 @@ -1479,8 +1717,9 @@ 0 0 0 - 6 - 0 + 6 + 8 + 0 5 51 70 @@ -1497,8 +1736,11 @@ 4 4 0 - 0 - 0 + 10 + 6 + 9 + 9 + 10 -1 -1 -1 @@ -1523,17 +1765,24 @@ 16000 1 2000 - 2473 - 10 - 21 + 2735 + 20 + 29 0 80 100 100 100 + 0 + 0 + 0 + 0 + 0 + 0 21 + 1 John "Bull" Peters Bull 21 @@ -1552,8 +1801,9 @@ 0 1 0 - 5 - 0 + 5 + 6 + 0 9 98 80 @@ -1570,8 +1820,11 @@ 25 2 0 - 2 - 2 + 2 + 2 + 6 + 11 + 16 -1 -1 -1 @@ -1596,17 +1849,24 @@ 4500 0 0 - 1290 - 10 - 16 + 1916 + 20 + 21 0 25 100 250 90 + 0 + 0 + 0 + 0 + 0 + 0 22 + 1 Frank "Hitman" Hennessy Hitman 22 @@ -1625,8 +1885,9 @@ 0 0 0 - 1 - 4 + 1 + 0 + 4 10 80 90 @@ -1643,8 +1904,11 @@ 11 4 0 - 5 - 6 + 5 + 6 + 1 + 7 + 18 6 -1 -1 @@ -1669,17 +1933,24 @@ 11000 1 1600 - 1370 - 10 - 16 + 1755 + 20 + 17 0 220 130 100 160 + 0 + 0 + 0 + 0 + 0 + 0 23 + 1 Louisa "Buzz" Garneau Buzz 23 @@ -1698,8 +1969,9 @@ 1 3 0 - 5 - 7 + 5 + 7 + 7 5 101 101 @@ -1716,8 +1988,11 @@ 5 4 0 - 7 - 8 + 7 + 8 + 1 + 1 + 15 -1 -1 -1 @@ -1742,17 +2017,24 @@ 18000 0 0 - 1900 - 10 - 18 + 4200 + 25 + 29 0 0 100 300 10 + 0 + 0 + 0 + 0 + 0 + 0 24 + 1 Ron "Raider" Higgens Raider 24 @@ -1771,8 +2053,9 @@ 0 0 0 - 7 - 0 + 7 + 9 + 0 6 25 50 @@ -1789,8 +2072,11 @@ 12 4 0 - 6 - 6 + 6 + 6 + 4 + 7 + 18 25 -1 -1 @@ -1815,17 +2101,24 @@ 20000 1 2000 - 1260 - 10 - 16 + 4071 + 26 + 21 1 100 200 100 160 + 0 + 0 + 0 + 0 + 0 + 0 25 + 1 Charlene "Raven" Higgens Raven 25 @@ -1844,8 +2137,9 @@ 1 3 0 - 0 - 0 + 0 + 0 + 0 6 25 50 @@ -1862,8 +2156,11 @@ 5 2 0 - 4 - 8 + 4 + 8 + 1 + 3 + 13 24 -1 -1 @@ -1888,17 +2185,24 @@ 19000 1 2200 - 1965 - 10 - 16 + 4867 + 26 + 28 1 120 100 70 175 + 0 + 0 + 0 + 0 + 0 + 0 26 + 1 Kirk "Static" Stevenson Static 26 @@ -1917,8 +2221,9 @@ 0 0 0 - 1 - 5 + 1 + 1 + 5 10 71 66 @@ -1935,8 +2240,11 @@ 99 4 0 - 3 - 4 + 3 + 4 + 8 + 13 + 19 47 19 -1 @@ -1961,17 +2269,24 @@ 25000 1 3200 - 3235 - 15 + 2799 + 25 28 0 140 100 50 115 + 0 + 0 + 0 + 0 + 0 + 0 27 + 1 Corp. Len Anderson Len 27 @@ -1990,8 +2305,9 @@ 0 0 0 - 0 - 0 + 0 + 4 + 0 7 39 21 @@ -2008,8 +2324,11 @@ 54 7 0 - 8 - 6 + 8 + 6 + 7 + 7 + 18 4 -1 -1 @@ -2034,17 +2353,24 @@ 28000 1 3100 - 4160 - 15 - 28 + 3612 + 25 + 29 1 110 200 100 150 + 0 + 0 + 0 + 0 + 0 + 0 28 + 1 Dr. Daniel Quinten Danny 28 @@ -2063,8 +2389,9 @@ 0 0 0 - 2 - 0 + 2 + 2 + 0 8 51 11 @@ -2081,8 +2408,11 @@ 12 3 0 - 10 - 4 + 10 + 4 + 9 + 9 + 10 -1 -1 -1 @@ -2107,17 +2437,24 @@ 14000 1 2700 - 3115 - 15 - 16 + 3215 + 25 + 15 1 100 100 100 100 + 0 + 0 + 0 + 0 + 0 + 0 29 + 1 Earl "Magic" Walker Magic 29 @@ -2136,8 +2473,9 @@ 0 1 0 - 6 - 0 + 6 + 9 + 0 8 44 39 @@ -2154,8 +2492,11 @@ 91 5 0 - 1 - 9 + 1 + 9 + 8 + 15 + 16 1 18 -1 @@ -2180,17 +2521,24 @@ 65000 1 5500 - 5089 - 15 - 19 + 6081 + 23 + 30 0 65 110 180 100 + 0 + 0 + 0 + 0 + 0 + 0 30 + 1 Stephen Rothman Stephen 30 @@ -2209,8 +2557,9 @@ 0 0 0 - 7 - 0 + 7 + 4 + 0 7 49 27 @@ -2227,8 +2576,11 @@ 15 5 0 - 4 - 6 + 4 + 6 + 7 + 13 + 18 -1 -1 -1 @@ -2253,17 +2605,24 @@ 17000 1 2500 - 2000 - 10 - 18 + 1920 + 20 + 19 0 150 100 100 200 + 0 + 0 + 0 + 0 + 0 + 0 31 + 1 Robert James Sullivan Scully 31 @@ -2282,8 +2641,9 @@ 0 1 0 - 1 - 0 + 1 + 12 + 0 9 40 69 @@ -2300,8 +2660,11 @@ 61 5 0 - 13 - 13 + 13 + 13 + 1 + 11 + 16 -1 -1 -1 @@ -2326,17 +2689,24 @@ 63000 1 4600 - 4810 - 15 - 25 + 5114 + 23 + 30 0 200 100 150 175 + 0 + 0 + 0 + 0 + 0 + 0 32 + 1 J.P. "La Malice" Viau Malice 32 @@ -2355,8 +2725,9 @@ 0 0 0 - 5 - 0 + 5 + 7 + 0 10 95 101 @@ -2373,8 +2744,11 @@ 14 3 0 - 13 - 2 + 13 + 2 + 6 + 11 + 10 14 19 -1 @@ -2399,17 +2773,24 @@ 10000 0 0 - 1875 - 10 - 18 + 2270 + 20 + 19 0 90 90 130 90 + 0 + 0 + 0 + 0 + 0 + 0 33 + 1 Dr Q. Huaong Dr. Q 33 @@ -2428,8 +2809,9 @@ 0 0 0 - 4 - 0 + 4 + 10 + 0 6 22 20 @@ -2446,8 +2828,11 @@ 19 3 0 - 12 - 4 + 12 + 4 + 6 + 6 + 13 -1 -1 -1 @@ -2472,17 +2857,24 @@ 13000 0 0 - 1710 - 10 - 15 + 2588 + 20 + 16 0 80 80 150 50 + 0 + 0 + 0 + 0 + 0 + 0 34 + 1 Edgar "Nails" Smorth Nails 34 @@ -2501,8 +2893,9 @@ 0 1 0 - 0 - 3 + 0 + 9 + 3 10 94 49 @@ -2519,8 +2912,11 @@ 63 4 0 - 1 - 3 + 1 + 3 + 8 + 13 + 17 14 -1 -1 @@ -2545,7 +2941,7 @@ 16000 0 0 - 2170 + 2247 2 28 0 @@ -2553,9 +2949,16 @@ 130 140 75 + 0 + 0 + 0 + 0 + 0 + 0 35 + 1 Thor Kaufman Thor 35 @@ -2574,8 +2977,9 @@ 0 0 0 - 1 - 0 + 1 + 10 + 0 7 40 16 @@ -2592,8 +2996,11 @@ 35 3 0 - 2 - 9 + 2 + 9 + 9 + 14 + 15 18 26 -1 @@ -2618,17 +3025,24 @@ 15000 0 0 - 2415 - 10 - 16 + 2564 + 20 + 15 0 210 140 70 110 + 0 + 0 + 0 + 0 + 0 + 0 36 + 1 Sheila "Scope" Sterling Scope 36 @@ -2647,8 +3061,9 @@ 1 3 0 - 1 - 0 + 1 + 1 + 0 7 35 33 @@ -2665,8 +3080,11 @@ 4 5 0 - 4 - 6 + 4 + 6 + 3 + 13 + 18 15 -1 -1 @@ -2691,17 +3109,24 @@ 35000 1 3400 - 2700 - 15 - 18 + 7291 + 25 + 47 0 100 100 100 100 + 0 + 0 + 0 + 0 + 0 + 0 37 + 1 Peter "Wolf" Sanderson Wolf 37 @@ -2720,8 +3145,9 @@ 0 1 0 - 4 - 0 + 4 + 0 + 0 8 44 24 @@ -2738,8 +3164,11 @@ 65 3 0 - 6 - 4 + 6 + 4 + 1 + 16 + 18 14 2 -1 @@ -2764,17 +3193,24 @@ 14000 1 2500 - 3370 - 15 - 28 + 3819 + 25 + 22 0 100 100 100 180 + 0 + 0 + 0 + 0 + 0 + 0 38 + 1 Dr. Michael Dawson MD 38 @@ -2793,8 +3229,9 @@ 0 0 0 - 3 - 1 + 3 + 5 + 1 7 41 9 @@ -2811,8 +3248,11 @@ 7 1 0 - 13 - 6 + 13 + 6 + 9 + 11 + 18 -1 -1 -1 @@ -2837,17 +3277,24 @@ 5000 1 1100 - 955 - 10 + 1268 + 14 14 1 125 100 10 50 + 0 + 0 + 0 + 0 + 0 + 0 39 + 1 Norma "Meltdown" Jessop Meltdown 39 @@ -2866,8 +3313,9 @@ 1 3 0 - 5 - 0 + 5 + 6 + 0 5 99 101 @@ -2884,8 +3332,11 @@ 22 3 0 - 7 - 10 + 7 + 10 + 2 + 10 + 17 -1 -1 -1 @@ -2910,17 +3361,24 @@ 9000 1 1600 - 1775 - 10 - 18 + 2230 + 20 + 16 0 20 100 230 60 + 0 + 0 + 0 + 0 + 0 + 0 40 + 2 Biff Apscott Biff 40 @@ -2939,8 +3397,9 @@ 0 0 0 - 9 - 2 + 9 + 5 + 2 10 101 101 @@ -2957,8 +3416,11 @@ 0 2 0 - 6 - 0 + 6 + 0 + 18 + 19 + 0 46 -1 -1 @@ -2983,17 +3445,24 @@ 0 0 0 - 1255 - 10 + 1418 + 20 14 1 70 50 0 10 + 0 + 0 + 0 + 0 + 0 + 0 41 + 2 Frankie "Haywire" Gordon Haywire 41 @@ -3012,8 +3481,9 @@ 0 0 0 - 5 - 7 + 5 + 7 + 7 6 101 101 @@ -3030,8 +3500,11 @@ 8 1 0 - 8 - 13 + 8 + 13 + 1 + 1 + 0 43 -1 -1 @@ -3056,7 +3529,7 @@ 0 0 0 - 555 + 728 -1 14 0 @@ -3064,9 +3537,16 @@ 10 350 0 + 0 + 0 + 0 + 0 + 0 + 0 42 + 2 Doug "Gasket" Milton Gasket 42 @@ -3085,8 +3565,9 @@ 0 0 0 - 8 - 6 + 8 + 4 + 6 10 101 101 @@ -3103,8 +3584,11 @@ 82 1 0 - 1 - 0 + 1 + 0 + 8 + 8 + 0 4 -1 -1 @@ -3129,17 +3613,24 @@ 0 0 0 - 1220 - 10 + 1640 + 20 16 0 75 100 100 50 + 0 + 0 + 0 + 0 + 0 + 0 43 + 2 Bill "Razor" Lamont Razor 43 @@ -3158,8 +3649,9 @@ 0 0 0 - 5 - 7 + 5 + 11 + 7 3 101 101 @@ -3176,8 +3668,11 @@ 8 2 0 - 13 - 13 + 13 + 13 + 11 + 14 + 15 41 -1 -1 @@ -3202,17 +3697,24 @@ 0 0 0 - 1120 - 10 + 1420 + 20 16 0 0 100 300 10 + 0 + 0 + 0 + 0 + 0 + 0 44 + 2 Florence Gabriel Flo 44 @@ -3231,8 +3733,9 @@ 1 3 0 - 9 - 2 + 9 + 10 + 2 11 101 101 @@ -3249,8 +3752,11 @@ 7 1 0 - 6 - 0 + 6 + 0 + 18 + 19 + 0 40 -1 -1 @@ -3275,7 +3781,7 @@ 0 0 0 - 555 + 808 -1 14 1 @@ -3283,9 +3789,16 @@ 10 0 60 + 0 + 0 + 0 + 0 + 0 + 0 45 + 2 Tim "Gumpy" Hillman Gumpy 45 @@ -3304,8 +3817,9 @@ 0 0 0 - 4 - 1 + 4 + 8 + 1 9 101 101 @@ -3322,8 +3836,11 @@ 0 1 0 - 3 - 0 + 3 + 0 + 8 + 0 + 0 -1 -1 -1 @@ -3348,17 +3865,24 @@ 0 0 0 - 1155 - 10 + 1328 + 20 14 1 100 100 50 75 + 0 + 0 + 0 + 0 + 0 + 0 46 + 2 Larry Roachburn Larry 46 @@ -3377,8 +3901,9 @@ 0 0 0 - 1 - 0 + 1 + 1 + 0 7 101 101 @@ -3395,8 +3920,11 @@ 14 3 0 - 9 - 1 + 9 + 1 + 8 + 9 + 14 40 -1 -1 @@ -3421,17 +3949,24 @@ 0 0 0 - 1120 - 10 + 1385 + 20 16 1 100 100 100 90 + 0 + 0 + 0 + 0 + 0 + 0 47 + 2 Larry Roachburn Larry 47 @@ -3450,8 +3985,9 @@ 0 0 0 - 2 - 6 + 2 + 2 + 6 12 101 101 @@ -3468,8 +4004,11 @@ 7 1 2 - 0 - 0 + 0 + 0 + 0 + 0 + 0 26 -1 -1 @@ -3502,9 +4041,16 @@ 100 40 20 + 0 + 0 + 0 + 0 + 0 + 0 48 + 2 Jim "Cougar" Wallace Cougar 48 @@ -3523,8 +4069,9 @@ 0 0 0 - 8 - 0 + 8 + 4 + 0 6 101 101 @@ -3541,8 +4088,11 @@ 58 5 0 - 8 - 9 + 8 + 9 + 1 + 14 + 19 37 27 -1 @@ -3567,17 +4117,24 @@ 0 0 0 - 2273 - 10 + 2016 + 20 21 0 180 130 160 140 + 0 + 0 + 0 + 0 + 0 + 0 49 + 2 Tim "Numb" Sutton Numb 49 @@ -3596,8 +4153,9 @@ 0 0 0 - 2 - 0 + 2 + 2 + 0 8 101 101 @@ -3614,8 +4172,11 @@ 9 3 0 - 4 - 12 + 4 + 12 + 6 + 14 + 15 -1 -1 -1 @@ -3640,17 +4201,24 @@ 0 0 0 - 1903 - 10 + 1874 + 20 19 0 35 100 220 85 + 0 + 0 + 0 + 0 + 0 + 0 50 + 2 Thorton "Bubba" Jones Bubba 50 @@ -3669,8 +4237,9 @@ 0 1 0 - 5 - 0 + 5 + 6 + 0 10 101 101 @@ -3687,8 +4256,11 @@ 59 4 0 - 2 - 0 + 2 + 0 + 6 + 16 + 0 21 -1 -1 @@ -3713,17 +4285,24 @@ 0 0 0 - 1265 - 10 + 1430 + 20 16 0 0 100 250 100 + 0 + 0 + 0 + 0 + 0 + 0 51 + 6 PGmale1 51 @@ -3742,8 +4321,9 @@ 0 0 0 - 0 - 0 + 0 + 0 + 0 7 101 0 @@ -3760,8 +4340,11 @@ 0 1 0 - 0 - 0 + 0 + 0 + 0 + 0 + 0 -1 -1 -1 @@ -3794,9 +4377,16 @@ 100 100 100 + 0 + 0 + 0 + 0 + 0 + 0 52 + 6 PGmale2 52 @@ -3815,8 +4405,9 @@ 0 0 0 - 0 - 0 + 0 + 0 + 0 7 101 0 @@ -3833,8 +4424,11 @@ 0 1 0 - 0 - 0 + 0 + 0 + 0 + 0 + 0 -1 -1 -1 @@ -3867,9 +4461,16 @@ 100 100 100 + 0 + 0 + 0 + 0 + 0 + 0 53 + 6 PGmale3 53 @@ -3889,7 +4490,8 @@ 0 0 0 - 0 + 0 + 0 7 101 0 @@ -3906,8 +4508,11 @@ 0 1 0 - 0 - 0 + 0 + 0 + 0 + 0 + 0 -1 -1 -1 @@ -3940,9 +4545,16 @@ 100 100 100 + 0 + 0 + 0 + 0 + 0 + 0 54 + 6 PGLady1 54 @@ -3962,7 +4574,8 @@ 3 0 0 - 0 + 0 + 0 7 101 0 @@ -3979,8 +4592,11 @@ 0 1 0 - 0 - 0 + 0 + 0 + 0 + 0 + 0 -1 -1 -1 @@ -4013,9 +4629,16 @@ 100 100 100 + 0 + 0 + 0 + 0 + 0 + 0 55 + 6 PGLady2 55 @@ -4035,7 +4658,8 @@ 3 0 0 - 0 + 0 + 0 7 101 0 @@ -4052,8 +4676,11 @@ 0 1 0 - 0 - 0 + 0 + 0 + 0 + 0 + 0 -1 -1 -1 @@ -4086,9 +4713,16 @@ 100 100 100 + 0 + 0 + 0 + 0 + 0 + 0 56 + 6 PGLady3 56 @@ -4108,7 +4742,8 @@ 3 0 0 - 0 + 0 + 0 7 101 0 @@ -4125,8 +4760,11 @@ 0 1 0 - 0 - 0 + 0 + 0 + 0 + 0 + 0 -1 -1 -1 @@ -4159,9 +4797,16 @@ 100 100 100 + 0 + 0 + 0 + 0 + 0 + 0 57 + 3 Miguel Cordona Miguel 57 @@ -4181,7 +4826,8 @@ 0 0 0 - 0 + 0 + 0 5 101 101 @@ -4198,8 +4844,11 @@ 22 6 0 - 4 - 13 + 4 + 13 + 7 + 7 + 11 58 59 -1 @@ -4224,17 +4873,24 @@ 0 0 0 - 4520 - 10 + 3396 + 20 30 1 300 200 150 350 + 10 + 1 + 1 + 1 + 1 + 90 58 + 3 Carlos Dasouza Carlos 58 @@ -4253,8 +4909,9 @@ 0 0 0 - 4 - 0 + 4 + 2 + 0 6 101 101 @@ -4271,8 +4928,11 @@ 34 4 0 - 5 - 9 + 5 + 9 + 4 + 12 + 19 57 60 -1 @@ -4297,17 +4957,24 @@ 0 0 0 - 2280 - 10 + 1648 + 20 22 1 200 150 100 200 + 10 + 1 + 1 + 1 + 1 + 85 59 + 3 Ira Smythe Ira 59 @@ -4326,8 +4993,9 @@ 1 3 0 - 0 - 4 + 0 + 1 + 4 6 101 101 @@ -4344,8 +5012,11 @@ 8 2 0 - 6 - 6 + 6 + 6 + 9 + 14 + 18 60 57 -1 @@ -4370,17 +5041,24 @@ 0 0 0 - 955 - 10 + 1348 + 14 14 1 100 135 10 100 + 10 + 1 + 1 + 1 + 1 + 70 60 + 3 Dimitri Guzzo Dimitri 60 @@ -4399,8 +5077,9 @@ 0 0 0 - 0 - 6 + 0 + 6 + 6 8 101 101 @@ -4417,8 +5096,11 @@ 71 1 0 - 5 - 5 + 5 + 5 + 12 + 13 + 14 57 58 -1 @@ -4443,17 +5125,24 @@ 0 0 0 - 1390 - 10 + 1498 + 20 16 1 70 40 35 45 + 10 + 1 + 0 + 1 + 1 + 79 61 + 3 Devin Connell Devin 61 @@ -4472,8 +5161,9 @@ 0 0 0 - 2 - 0 + 2 + 2 + 0 9 101 101 @@ -4490,8 +5180,11 @@ 34 3 0 - 3 - 13 + 3 + 13 + 8 + 11 + 19 -1 -1 -1 @@ -4516,17 +5209,24 @@ 0 0 0 - 3360 - 10 + 2787 + 20 28 0 20 60 100 50 + 0 + 0 + 0 + 16 + 0 + 0 62 + 3 Madlab's Robot Robot 62 @@ -4545,8 +5245,9 @@ 0 21 0 - 0 - 0 + 0 + 0 + 0 7 101 0 @@ -4563,8 +5264,11 @@ 0 1 0 - 0 - 0 + 0 + 0 + 0 + 0 + 0 -1 -1 -1 @@ -4590,16 +5294,23 @@ 0 0 4300 - 19 + 25 -1 0 0 0 0 0 + 0 + 0 + 0 + 0 + 0 + 0 63 + 3 Hamous Hamous 63 @@ -4618,8 +5329,9 @@ 0 0 0 - 0 - 0 + 0 + 6 + 0 5 101 0 @@ -4636,8 +5348,11 @@ 19 2 0 - 9 - 0 + 9 + 0 + 11 + 14 + 19 -1 -1 -1 @@ -4662,7 +5377,7 @@ 0 0 0 - 555 + 808 -1 14 0 @@ -4670,9 +5385,16 @@ 100 100 100 + 0 + 0 + 0 + 17 + 1 + 0 64 + 3 Slay Terry 64 @@ -4691,8 +5413,9 @@ 0 17 0 - 0 - 4 + 0 + 2 + 4 7 101 101 @@ -4709,8 +5432,11 @@ 44 4 0 - 14 - 8 + 14 + 8 + 3 + 3 + 13 -1 -1 -1 @@ -4735,17 +5461,24 @@ 0 0 0 - 5550 - 15 + 4656 + 25 39 0 10 100 200 80 + 0 + 0 + 0 + 18 + 0 + 0 65 + 3 Eskimo - Removed RPC65 65 @@ -4764,8 +5497,9 @@ 0 0 0 - 0 - 1 + 0 + 0 + 1 7 101 101 @@ -4782,8 +5516,11 @@ 15 1 0 - 5 - 5 + 5 + 5 + 0 + 0 + 0 -1 -1 -1 @@ -4816,9 +5553,16 @@ 60 50 50 + 0 + 0 + 0 + 0 + 0 + 0 66 + 3 Greg "Dynamo" Duncan Dynamo 66 @@ -4837,8 +5581,9 @@ 0 0 0 - 5 - 7 + 5 + 7 + 7 5 101 101 @@ -4855,8 +5600,11 @@ 67 1 0 - 1 - 1 + 1 + 1 + 8 + 10 + 18 67 -1 -1 @@ -4889,9 +5637,16 @@ 100 100 80 + 9 + 10 + 0 + 19 + 4 + 18 67 + 3 Breeham "Shank" Druz Shank 67 @@ -4910,8 +5665,9 @@ 0 0 0 - 3 - 4 + 3 + 5 + 4 10 101 101 @@ -4928,8 +5684,11 @@ 11 1 0 - 5 - 5 + 5 + 5 + 12 + 19 + 0 66 -1 -1 @@ -4962,9 +5721,16 @@ 40 20 10 + 9 + 10 + 1 + 19 + 11 + 25 68 + 3 Igmus "Iggy" Palkov Iggy 68 @@ -4983,8 +5749,9 @@ 0 0 0 - 0 - 0 + 0 + 8 + 0 7 101 101 @@ -5001,8 +5768,11 @@ 42 5 0 - 7 - 7 + 7 + 7 + 1 + 2 + 15 -1 -1 -1 @@ -5027,17 +5797,24 @@ 0 0 0 - 10350 - 15 + 10014 + 25 57 0 100 100 100 100 + 0 + 0 + 0 + 0 + 10 + 12 69 + 3 Dr. Vincent Beaumont Vince 69 @@ -5056,8 +5833,9 @@ 0 0 0 - 0 - 3 + 0 + 10 + 3 8 101 101 @@ -5074,8 +5852,11 @@ 13 2 0 - 6 - 10 + 6 + 10 + 9 + 9 + 18 -1 -1 -1 @@ -5100,7 +5881,7 @@ 0 0 0 - 400 + 640 -1 -1 1 @@ -5108,9 +5889,16 @@ 120 50 100 + 8 + 6 + 0 + 8 + 6 + 30 70 + 3 Lt. Conrad Gillitt Conrad 70 @@ -5129,8 +5917,9 @@ 0 0 0 - 7 - 4 + 7 + 4 + 4 5 101 101 @@ -5147,8 +5936,11 @@ 22 5 0 - 6 - 8 + 6 + 8 + 1 + 7 + 18 68 -1 -1 @@ -5173,17 +5965,24 @@ 0 0 0 - 4500 - 15 + 3129 + 25 31 0 30 200 160 110 + 13 + 8 + 0 + 0 + 3 + 25 71 + 3 RPC71 71 @@ -5202,8 +6001,9 @@ 0 0 0 - 0 - 0 + 0 + 0 + 0 7 101 0 @@ -5220,8 +6020,11 @@ 0 1 0 - 0 - 0 + 0 + 0 + 0 + 0 + 0 -1 -1 -1 @@ -5254,9 +6057,16 @@ 0 0 0 + 0 + 0 + 0 + 0 + 0 + 0 72 + 3 Kevin "Maddog" Cameron Maddog 72 @@ -5275,8 +6085,9 @@ 0 0 0 - 5 - 7 + 5 + 9 + 7 10 101 101 @@ -5293,8 +6104,11 @@ 68 1 0 - 1 - 1 + 1 + 1 + 6 + 8 + 11 -1 -1 -1 @@ -5319,7 +6133,7 @@ 0 0 0 - 7680 + 3543 -1 59 0 @@ -5327,9 +6141,16 @@ 90 150 40 + 6 + 9 + 0 + 12 + 8 + 60 73 + 3 Darrel Jr. Darrel 73 @@ -5349,7 +6170,8 @@ 0 0 0 - 0 + 0 + 0 7 101 0 @@ -5366,8 +6188,11 @@ 0 2 0 - 0 - 0 + 0 + 0 + 0 + 0 + 0 -1 -1 -1 @@ -5392,17 +6217,24 @@ 0 0 0 - 2530 - 15 + 1973 + 25 22 0 100 100 100 100 + 10 + 6 + 0 + 10 + 0 + 0 74 + 3 Alish Perkopoulos Perko 74 @@ -5422,7 +6254,8 @@ 0 0 0 - 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0 - 2 + 0 + 0 + 2 7 101 101 @@ -7410,8 +8540,11 @@ 7 1 0 - 0 - 0 + 0 + 0 + 0 + 0 + 0 -1 -1 -1 @@ -7444,9 +8577,16 @@ 100 100 100 + 9 + 1 + 0 + 1 + 1 + 43 102 + 4 Christine Woltz Warden 102 @@ -7465,8 +8605,9 @@ 1 3 0 - 5 - 0 + 5 + 0 + 0 7 101 101 @@ -7483,8 +8624,11 @@ 9 3 0 - 0 - 0 + 0 + 0 + 0 + 0 + 0 -1 -1 -1 @@ -7509,17 +8653,24 @@ 0 0 0 - 2360 - 15 + 2591 + 25 19 0 100 100 100 100 + 9 + 10 + 0 + 11 + 10 + 40 103 + 4 Gordon Jefferies Gordon 103 @@ -7538,8 +8689,9 @@ 0 12 0 - 9 - 2 + 9 + 10 + 2 7 101 101 @@ -7556,8 +8708,11 @@ 11 3 0 - 0 - 0 + 0 + 0 + 0 + 0 + 0 -1 -1 -1 @@ -7590,9 +8745,16 @@ 100 100 100 + 9 + 10 + 1 + 0 + 5 + 50 104 + 4 Gary "Gabby" Mulnick Gabby 104 @@ -7611,8 +8773,9 @@ 0 12 0 - 2 - 0 + 2 + 2 + 0 7 101 101 @@ -7629,8 +8792,11 @@ 14 1 0 - 0 - 0 + 0 + 0 + 0 + 0 + 0 -1 -1 -1 @@ -7663,9 +8829,16 @@ 100 100 100 + 0 + 0 + 0 + 0 + 0 + 0 105 + 4 Dr. Ernest Poppin Ernest 105 @@ -7684,8 +8857,9 @@ 0 12 0 - 1 - 0 + 1 + 1 + 0 7 101 101 @@ -7702,8 +8876,11 @@ 90 1 0 - 0 - 0 + 0 + 0 + 0 + 0 + 0 -1 -1 -1 @@ -7736,9 +8913,16 @@ 100 100 100 + 4 + 11 + 1 + 0 + 9 + 16 106 + 4 Fred Morris Fred 106 @@ -7757,8 +8941,9 @@ 0 12 0 - 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0 - 0 + 0 + 0 + 0 7 101 101 @@ -8140,8 +9380,11 @@ 16 6 0 - 10 - 2 + 10 + 2 + 6 + 10 + 16 -1 -1 -1 @@ -8166,17 +9409,24 @@ 0 0 0 - 7349 - 30 + 7031 + 27 19 0 100 100 100 100 + 0 + 0 + 0 + 0 + 0 + 0 112 + 4 Druggist Charlie 112 @@ -8195,8 +9445,9 @@ 0 0 0 - 8 - 7 + 8 + 9 + 7 7 101 101 @@ -8213,8 +9464,11 @@ 45 4 0 - 9 - 9 + 9 + 9 + 1 + 1 + 14 -1 -1 -1 @@ -8239,17 +9493,24 @@ 0 0 0 - 5390 - 15 + 4186 + 23 30 0 100 100 100 100 + 2 + 8 + 0 + 0 + 0 + 0 113 + 4 Jake Cameron Jake 113 @@ -8268,8 +9529,9 @@ 0 12 0 - 0 - 0 + 0 + 0 + 0 7 101 0 @@ -8286,8 +9548,11 @@ 90 1 0 - 0 - 0 + 0 + 0 + 0 + 0 + 0 -1 -1 -1 @@ -8312,17 +9577,24 @@ 0 0 0 - 8180 - 15 + 3813 + 25 59 1 100 100 100 100 + 6 + 9 + 0 + 12 + 8 + 38 114 + 4 Pacos Pacos 114 @@ -8341,8 +9613,9 @@ 0 16 0 - 0 - 0 + 0 + 0 + 0 7 101 101 @@ -8359,8 +9632,11 @@ 0 1 0 - 0 - 0 + 0 + 0 + 0 + 0 + 0 -1 -1 -1 @@ -8393,9 +9669,16 @@ 100 100 100 + 9 + 1 + 0 + 1 + 1 + 0 115 + 4 Dave Gerard Dave 115 @@ -8414,8 +9697,9 @@ 0 12 0 - 0 - 0 + 0 + 0 + 0 7 101 101 @@ -8432,8 +9716,11 @@ 98 1 0 - 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0 + 0 + 0 7 101 101 @@ -8797,8 +10136,11 @@ 9 7 0 - 0 - 0 + 0 + 0 + 0 + 0 + 0 -1 -1 -1 @@ -8823,17 +10165,24 @@ 0 0 0 - 6800 - 15 + 5966 + 23 37 0 100 100 100 100 + 13 + 8 + 0 + 7 + 3 + 9 121 + 4 Sergeant Krott Sergeant 121 @@ -8853,7 +10202,8 @@ 0 0 0 - 0 + 0 + 0 7 101 101 @@ -8870,8 +10220,11 @@ 26 2 0 - 0 - 0 + 0 + 0 + 0 + 0 + 0 -1 -1 -1 @@ -8896,17 +10249,24 @@ 0 0 0 - 5600 - 15 + 4551 + 25 37 0 100 100 100 100 + 13 + 8 + 0 + 0 + 3 + 22 122 + 4 Armand Ricci Armand 122 @@ -8926,7 +10286,8 @@ 12 0 0 - 0 + 0 + 0 7 101 0 @@ -8943,8 +10304,11 @@ 0 1 0 - 0 - 0 + 0 + 0 + 0 + 0 + 0 -1 -1 -1 @@ -8977,9 +10341,16 @@ 100 100 100 + 11 + 12 + 0 + 0 + 11 + 0 123 + 4 Lora Ricci Lora 123 @@ -8998,8 +10369,9 @@ 1 13 0 - 6 - 0 + 6 + 5 + 0 7 101 101 @@ -9016,8 +10388,11 @@ 0 1 0 - 0 - 0 + 0 + 0 + 0 + 0 + 0 -1 -1 -1 @@ -9050,9 +10425,16 @@ 100 100 100 + 11 + 12 + 0 + 0 + 11 + 0 124 + 4 Franz Hinkle Franz 124 @@ -9072,7 +10454,8 @@ 12 0 0 - 0 + 0 + 0 7 101 101 @@ -9089,8 +10472,11 @@ 50 1 0 - 0 - 0 + 0 + 0 + 0 + 0 + 0 -1 -1 -1 @@ -9123,9 +10509,16 @@ 100 100 100 + 12 + 12 + 0 + 0 + 11 + 18 125 + 4 Howard Filmore Howard 125 @@ -9145,7 +10538,8 @@ 12 0 0 - 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merchandise selection is configurable but how they actually select from the list, +how much money they have, and a few other things are hard coded. +This is actually quite easy to do and I was nearly done with it but I'm not sure where I stashed the changes. + +------------------------------------ + +In doing this I am thinking of just adding some new stuff into the existing .XML files. +If the new stuff doesn't exist the current built-in behavior would be the default. +So one of the XXXXInventory.XML files would in the future look something like this (Using Tony as an example): + +- setting Tony to be a repair guy probably will not work +0 +91 + +---------------------- + +A few notes: +0) You MUST specify ARMSDEALERINDEX if you use any other field. +1) You don't have to update any of the dealer inventory files as they all default to the existing behavior. You can do things piecemeal, too. So if you just want to change Tony's max cash you can change just that. +2) You can't change dealer basic functions (yet). So Tony will buy and sell and not repair things and so on. +3) I don't know what effect changing those ARMS_DEALER_XXXX flags have. Use at your own peril! +4) Changing ARMSDEALERINDEX and SHOPKEEPERID will probably break things in the game. Again, change at your own peril! + +The arms dealer indices are: ProfileID + +0: Tony 91 +1: Franz Hinkle 124 +2: Keith Hemps 147 +3: Jake Cameron 113 +4: Gabby Mulnick 104 +5: Devin Connell 61 +6: Howard Filmore 125 +7: Sam Rozen 126 +8: Frank 92 +9: Bar Bro 1 151 +10: Bar Bro 2 152 +11: Bar Bro 3 153 +12: Bar Bro 4 154 +13: Micky O'Brien 96 +14: Arnie Brunzwell 128 +15: Fredo 130 +16: Perko 74 +17: Elgin 112 +18: Manny 155 + +----------------- + +You edit one of the xxxxxInventory.xml files as I show above. +In your case to just change the dealer's cash. So to increase Tony's daily cash to $45,000 you would do: + + + +0 + +45000 + +45000 +45000 +0 + + + + +...etc. as usual... + +---------------- + + +2 + +10000 + +10000 +10000 +0 + + + + +That would change Keith to have 10,000 to start and $10,000 a day + +----------------------- + +. Initial is what it is set to at start of game. +. Retained is the % of the previous days $$$ that they retain. +. Increment is what is added each day. +. Maximum is the most they will keep after incrementing. + +I did it that way so you could have a merchant slowly build up a fairly significant amount: set init and increment small with drain at some no-zero value plus max large +Or maybe someone who keeps a lot of cash after sales but it slowly drains away. + +-------------------- + + + diff --git a/gamedir/Docs/CivGroupNames_ReadMe.txt b/gamedir/Docs/CivGroupNames_ReadMe.txt new file mode 100644 index 000000000..9f4bfb8c6 --- /dev/null +++ b/gamedir/Docs/CivGroupNames_ReadMe.txt @@ -0,0 +1,296 @@ +Version 0.1 by Jazz + +You can alter/define more groups, than the 14 defined JA2 Vanilla groups (Rebel, Kingpin, Beggars, ...) +in the file TableData\CivGroupNames. +The CIV-Quote files (CIV*.edt) are stored in the Data\NPCDATA folder. + +The files (civ40.edt to civ519.edt) are optional files for new groups (which are not used by the default 1.13). +The game random texts from 15 records defined in the edt file. + +---------------------------------------------------------------------------------------- +Here you have the CIV EDT mapping to the groups from TableData\CivGroupNames. + + +Friendly edt | Enemies edt | Group | + NONE +civ20.edt civ21.edt REBEL +civ18.edt civ19.edt KINGPIN + SANMONA ARMS + ANGELS + BEGGARS + TOURISTS + ALMA MIL + DOCTORS + COUPLE1 +civ16.edt civ17.edt HICKS + WARDEN + JUNKYARD +civ33.edt civ34.edt FACTORY KIDS + QUEENS +civ40.edt civ41.edt Empty Slot 15 +civ42.edt civ43.edt Empty Slot 16 +civ44.edt civ45.edt Empty Slot 17 +civ46.edt civ47.edt Empty Slot 18 +civ48.edt civ49.edt Empty Slot 19 + +civ50.edt civ51.edt Empty Slot 20 +civ52.edt civ53.edt Empty Slot 21 +civ54.edt civ55.edt Empty Slot 22 +civ56.edt civ57.edt Empty Slot 23 +civ58.edt civ59.edt Empty Slot 24 +civ60.edt civ61.edt Empty Slot 25 +civ62.edt civ63.edt Empty Slot 26 +civ64.edt civ65.edt Empty Slot 27 +civ66.edt civ67.edt Empty Slot 28 +civ68.edt civ69.edt Empty Slot 29 + +civ70.edt civ71.edt Empty Slot 30 +civ72.edt civ73.edt Empty Slot 31 +civ74.edt civ75.edt Empty Slot 32 +civ76.edt civ77.edt Empty Slot 33 +civ78.edt civ79.edt Empty Slot 34 +civ80.edt civ81.edt Empty Slot 35 +civ82.edt civ83.edt Empty Slot 36 +civ84.edt civ85.edt Empty Slot 37 +civ86.edt civ87.edt Empty Slot 38 +civ88.edt civ89.edt Empty Slot 39 + +civ90.edt civ91.edt Empty Slot 40 +civ92.edt civ93.edt Empty Slot 41 +civ94.edt civ95.edt Empty Slot 42 +civ96.edt civ97.edt Empty Slot 43 +civ98.edt civ99.edt Empty Slot 44 +civ100.edt civ101.edt Empty Slot 45 +civ102.edt civ103.edt Empty Slot 46 +civ104.edt civ105.edt Empty Slot 47 +civ106.edt civ107.edt Empty Slot 48 +civ108.edt civ109.edt Empty Slot 49 + +civ110.edt civ111.edt Empty Slot 50 +civ112.edt civ113.edt Empty Slot 51 +civ114.edt civ115.edt Empty Slot 52 +civ116.edt civ117.edt Empty Slot 53 +civ118.edt civ119.edt Empty Slot 54 +civ120.edt civ121.edt Empty Slot 55 +civ122.edt civ123.edt Empty Slot 56 +civ124.edt civ125.edt Empty Slot 57 +civ126.edt civ127.edt Empty Slot 58 +civ128.edt civ129.edt Empty Slot 59 + +civ130.edt civ131.edt Empty Slot 60 +civ132.edt civ133.edt Empty Slot 61 +civ134.edt civ135.edt Empty Slot 62 +civ136.edt civ137.edt Empty Slot 63 +civ138.edt civ139.edt Empty Slot 64 +civ140.edt civ141.edt Empty Slot 65 +civ142.edt civ143.edt Empty Slot 66 +civ144.edt civ145.edt Empty Slot 67 +civ146.edt civ147.edt Empty Slot 68 +civ148.edt civ149.edt Empty Slot 69 + +civ150.edt civ151.edt Empty Slot 70 +civ152.edt civ153.edt Empty Slot 71 +civ154.edt civ155.edt Empty Slot 72 +civ156.edt civ157.edt Empty Slot 73 +civ158.edt civ159.edt Empty Slot 74 +civ160.edt civ161.edt Empty Slot 75 +civ162.edt civ163.edt Empty Slot 76 +civ164.edt civ165.edt Empty Slot 77 +civ166.edt civ167.edt Empty Slot 78 +civ168.edt civ169.edt Empty Slot 79 + +civ170.edt civ171.edt Empty Slot 80 +civ172.edt civ173.edt Empty Slot 81 +civ174.edt civ175.edt Empty Slot 82 +civ176.edt civ177.edt Empty Slot 83 +civ178.edt civ179.edt Empty Slot 84 +civ180.edt civ181.edt Empty Slot 85 +civ182.edt civ183.edt Empty Slot 86 +civ184.edt civ185.edt Empty Slot 87 +civ186.edt civ187.edt Empty Slot 88 +civ188.edt civ189.edt Empty Slot 89 + +civ190.edt civ191.edt Empty Slot 90 +civ192.edt civ193.edt Empty Slot 91 +civ194.edt civ195.edt Empty Slot 92 +civ196.edt civ197.edt Empty Slot 93 +civ198.edt civ199.edt Empty Slot 94 +civ200.edt civ201.edt Empty Slot 95 +civ202.edt civ203.edt Empty Slot 96 +civ204.edt civ205.edt Empty Slot 97 +civ206.edt civ207.edt Empty Slot 98 +civ208.edt civ209.edt Empty Slot 99 + +civ210.edt civ211.edt Empty Slot 100 +civ212.edt civ213.edt Empty Slot 101 +civ214.edt civ215.edt Empty Slot 102 +civ216.edt civ217.edt Empty Slot 103 +civ218.edt civ219.edt Empty Slot 104 +civ220.edt civ221.edt Empty Slot 105 +civ222.edt civ223.edt Empty Slot 106 +civ224.edt civ225.edt Empty Slot 107 +civ226.edt civ227.edt Empty Slot 108 +civ228.edt civ229.edt Empty Slot 109 + +civ230.edt civ231.edt Empty Slot 110 +civ232.edt civ233.edt Empty Slot 111 +civ234.edt civ235.edt Empty Slot 112 +civ236.edt civ237.edt Empty Slot 113 +civ238.edt civ239.edt Empty Slot 114 +civ240.edt civ241.edt Empty Slot 115 +civ242.edt civ243.edt Empty Slot 116 +civ244.edt civ245.edt Empty Slot 117 +civ246.edt civ247.edt Empty Slot 118 +civ248.edt civ249.edt Empty Slot 119 + +civ250.edt civ251.edt Empty Slot 120 +civ252.edt civ253.edt Empty Slot 121 +civ254.edt civ255.edt Empty Slot 122 +civ256.edt civ257.edt Empty Slot 123 +civ258.edt civ259.edt Empty Slot 124 +civ260.edt civ261.edt Empty Slot 125 +civ262.edt civ263.edt Empty Slot 126 +civ264.edt civ265.edt Empty Slot 127 +civ266.edt civ267.edt Empty Slot 128 +civ268.edt civ269.edt Empty Slot 129 + +civ270.edt civ271.edt Empty Slot 130 +civ272.edt civ273.edt Empty Slot 131 +civ274.edt civ275.edt Empty Slot 132 +civ276.edt civ277.edt Empty Slot 133 +civ278.edt civ279.edt Empty Slot 134 +civ280.edt civ281.edt Empty Slot 135 +civ282.edt civ283.edt Empty Slot 136 +civ284.edt civ285.edt Empty Slot 137 +civ286.edt civ287.edt Empty Slot 138 +civ288.edt civ289.edt Empty Slot 139 + +civ290.edt civ291.edt Empty Slot 140 +civ292.edt civ293.edt Empty Slot 141 +civ294.edt civ295.edt Empty Slot 142 +civ296.edt civ297.edt Empty Slot 143 +civ298.edt civ299.edt Empty Slot 144 +civ300.edt civ301.edt Empty Slot 145 +civ302.edt civ303.edt Empty Slot 146 +civ304.edt civ305.edt Empty Slot 147 +civ306.edt civ307.edt Empty Slot 148 +civ308.edt civ309.edt Empty Slot 149 + +civ310.edt civ311.edt Empty Slot 150 +civ312.edt civ313.edt Empty Slot 151 +civ314.edt civ315.edt Empty Slot 152 +civ316.edt civ317.edt Empty Slot 153 +civ318.edt civ319.edt Empty Slot 154 +civ320.edt civ321.edt Empty Slot 155 +civ322.edt civ323.edt Empty Slot 156 +civ324.edt civ325.edt Empty Slot 157 +civ326.edt civ327.edt Empty Slot 158 +civ328.edt civ329.edt Empty Slot 159 + +civ330.edt civ331.edt Empty Slot 160 +civ332.edt civ333.edt Empty Slot 161 +civ334.edt civ335.edt Empty Slot 162 +civ336.edt civ337.edt Empty Slot 163 +civ338.edt civ339.edt Empty Slot 164 +civ340.edt civ341.edt Empty Slot 165 +civ342.edt civ343.edt Empty Slot 166 +civ344.edt civ345.edt Empty Slot 167 +civ346.edt civ347.edt Empty Slot 168 +civ348.edt civ349.edt Empty Slot 169 + +civ350.edt civ351.edt Empty Slot 170 +civ352.edt civ353.edt Empty Slot 171 +civ354.edt civ355.edt Empty Slot 172 +civ356.edt civ357.edt Empty Slot 173 +civ358.edt civ359.edt Empty Slot 174 +civ360.edt civ361.edt Empty Slot 175 +civ362.edt civ363.edt Empty Slot 176 +civ364.edt civ365.edt Empty Slot 177 +civ366.edt civ367.edt Empty Slot 178 +civ368.edt civ369.edt Empty Slot 179 + +civ370.edt civ371.edt Empty Slot 180 +civ372.edt civ373.edt Empty Slot 181 +civ374.edt civ375.edt Empty Slot 182 +civ376.edt civ377.edt Empty Slot 183 +civ378.edt civ379.edt Empty Slot 184 +civ380.edt civ381.edt Empty Slot 185 +civ382.edt civ383.edt Empty Slot 186 +civ384.edt civ385.edt Empty Slot 187 +civ386.edt civ387.edt Empty Slot 188 +civ388.edt civ389.edt Empty Slot 189 + +civ390.edt civ391.edt Empty Slot 190 +civ392.edt civ393.edt Empty Slot 191 +civ394.edt civ395.edt Empty Slot 192 +civ396.edt civ397.edt Empty Slot 193 +civ398.edt civ399.edt Empty Slot 194 +civ400.edt civ401.edt Empty Slot 195 +civ402.edt civ403.edt Empty Slot 196 +civ404.edt civ405.edt Empty Slot 197 +civ406.edt civ407.edt Empty Slot 198 +civ408.edt civ409.edt Empty Slot 199 + +civ410.edt civ411.edt Empty Slot 200 +civ412.edt civ413.edt Empty Slot 201 +civ414.edt civ415.edt Empty Slot 202 +civ416.edt civ417.edt Empty Slot 203 +civ418.edt civ419.edt Empty Slot 204 +civ420.edt civ421.edt Empty Slot 205 +civ422.edt civ423.edt Empty Slot 206 +civ424.edt civ425.edt Empty Slot 207 +civ426.edt civ427.edt Empty Slot 208 +civ428.edt civ429.edt Empty Slot 209 + +civ430.edt civ431.edt Empty Slot 210 +civ432.edt civ433.edt Empty Slot 211 +civ434.edt civ435.edt Empty Slot 212 +civ436.edt civ437.edt Empty Slot 213 +civ438.edt civ439.edt Empty Slot 214 +civ440.edt civ441.edt Empty Slot 215 +civ442.edt civ443.edt Empty Slot 216 +civ444.edt civ445.edt Empty Slot 217 +civ446.edt civ447.edt Empty Slot 218 +civ448.edt civ449.edt Empty Slot 219 + +civ450.edt civ451.edt Empty Slot 220 +civ452.edt civ453.edt Empty Slot 221 +civ454.edt civ455.edt Empty Slot 222 +civ456.edt civ457.edt Empty Slot 223 +civ458.edt civ459.edt Empty Slot 224 +civ460.edt civ461.edt Empty Slot 225 +civ462.edt civ463.edt Empty Slot 226 +civ464.edt civ465.edt Empty Slot 227 +civ466.edt civ467.edt Empty Slot 228 +civ468.edt civ469.edt Empty Slot 229 + +civ470.edt civ471.edt Empty Slot 230 +civ472.edt civ473.edt Empty Slot 231 +civ474.edt civ475.edt Empty Slot 232 +civ476.edt civ477.edt Empty Slot 233 +civ478.edt civ479.edt Empty Slot 234 +civ480.edt civ481.edt Empty Slot 235 +civ482.edt civ483.edt Empty Slot 236 +civ484.edt civ485.edt Empty Slot 237 +civ486.edt civ487.edt Empty Slot 238 +civ488.edt civ489.edt Empty Slot 239 + +civ490.edt civ491.edt Empty Slot 240 +civ492.edt civ493.edt Empty Slot 241 +civ494.edt civ495.edt Empty Slot 242 +civ496.edt civ497.edt Empty Slot 243 +civ498.edt civ499.edt Empty Slot 244 +civ500.edt civ501.edt Empty Slot 245 +civ502.edt civ503.edt Empty Slot 246 +civ504.edt civ505.edt Empty Slot 247 +civ506.edt civ507.edt Empty Slot 248 +civ508.edt civ509.edt Empty Slot 249 + +civ510.edt civ512.edt Empty Slot 250 +civ513.edt civ514.edt Empty Slot 251 +civ514.edt civ515.edt Empty Slot 252 +civ516.edt civ517.edt Empty Slot 253 +civ518.edt civ519.edt Empty Slot 254 + + + diff --git a/gamedir/Docs/Cover Display.txt b/gamedir/Docs/Cover Display.txt new file mode 100644 index 000000000..f8c3a47ce --- /dev/null +++ b/gamedir/Docs/Cover Display.txt @@ -0,0 +1,5 @@ +o Removed: three way toggle from "END" +o Added: Enemy-View while pressing "DELETE" +o Added: Enemy-View toggle with SHIFT-C +o Added: Merc-View while pressing "END" +o Added: Merc-View toggle with SHIFT-V \ No newline at end of file diff --git a/gamedir/Docs/Create New Faces.txt b/gamedir/Docs/Create New Faces.txt new file mode 100644 index 000000000..34f17cf75 --- /dev/null +++ b/gamedir/Docs/Create New Faces.txt @@ -0,0 +1,41 @@ +*** A nice face guide by Kazuya *** + +Well, two programs, that you certanly need, when you want to seriously work with sti files are STI Edit and GRV. +you can get them here: +http://kermi.pp.fi/JA_2/Modding_Tools/ + +If you want to edit an existing portrait, the best thing would be to open the sti file in STI Edit and export it to bmp. Then you can edit the face with any graphics program and reimport it to sti later. +Keep in mind that there are different faces for different types of characters. +Those are the following face files: + +The bigface files. Can be found in the ".../data/faces/bigfaces/" folder. +Their dimensions are 106x122. The files name is a two or three digits number (the slot index number). They are used in the mercenaries overvie screen in the laptop as well as in the AIM and MERC webpage. This file is just one picture with no animations. + +The NPC files. Can be found in the ".../data/faces/" folder. +Their dimensions are 90x100. The files name always starts with a "B" followed by the slot index number. They are used for characters that are either NPC or ingame recruitable characters. They appear whenever you talk to a character in the sector. AIM and MERC mercenaries, don't need this file, because they are all hired via the webpages. This file contains the entire face plus seven smaller subsurface for the animation (first four for the eyes and the last three for the mouth) + +Mercenaries files. Can be found in the ".../data/faces/" folder. +Their dimensions are 48x43. They are in the same folder as the NPC files, but their name is only their index slot number. All characters that can be hired or escorted, need this file. These portraites are used in various places for your mercenaries, most notably in the mercenary panel in the tactical screen. Like the NPC files, this files contains the face and the animation subsurfaces. + +small mercenary files. Can be found in the ".../data/faces/65face" folder. +Dimension is 31x27. Name is the corresponding index slot again. The small faces are used in the panel, when a battle is auto resolved. Although the original face files from JA2 all contain animation subsurface, they are not used in the game. + +very small files. Can be found in the ".../data/faces/33face" folder. +Dimension is 15x14. I probably don't need to mention what they are the named like. Don't ask what they are used for, every. Seriously I'm not kidding. Just don't do it. + +All other kind of face files you might find, have been put there for entertainment purposes only by the original JA2 developers. + + + +When you convert a new portrait to sti, keep in mind that the sti files use a reduced colour palette with a maximum of 256 colours, so reduce the colours of your new portrait, before you attempt to convert them. STI Edit and GRV don't do a good job, when handling files with more colours. + + +If you merely want to change portraits with new ones from the user-made portraits thread, then you have several options. The easiest one, that will always work, would be to simply go to your JA2 data folder and paste the files in the correct folders (see above) and rename the files to the cooresponding index slot number you want to change. You can find out the correct number by starting poredit.exe in the /data/binarydata/ folder. You then might need to change the face coordinates in proedit. You won't be able to change the coordinates for the IMPs and you wont be able to change the mercenary portrait coordinates for RPCs this way. + +If you have a recent version of 1.13, you can change the coordinates in the mercprofile.xml in the /data-1.13/tabledata folder (the slotindex number is here called uiIndex) + +An even more sophisticated way, would be to load your new faces over the old ones via vfs, but that's another topic. + +The eyes and mouth coordinates are the position of the top left pixel of the eyes and mouth subsurface, in the original face. Even the slightest deviation of only one pixel will cause the animation to look strange. + + diff --git a/gamedir/Docs/Extra Sector Items.txt b/gamedir/Docs/Extra Sector Items.txt new file mode 100644 index 000000000..0778a79b1 --- /dev/null +++ b/gamedir/Docs/Extra Sector Items.txt @@ -0,0 +1,56 @@ +This is an old 1.13 Feature which seems to be hidden for Modders long time. +This feature has been reworked by Headrock + +------------------------- +XML filename format: +------------------------- + +\tabledata\Map\[SectorGrid]_[ZLevel]_ExtraItems_[DifficultyName].xml + +Examples: +\TableData\Map\A9_0_ExtraItems_Novice.xml -> for entering the A9 surface sector (Omerta) when playing novice difficulty. +\TableData\Map\D13_1_ExtraItems_Expert.xml -> for entering the first level of the Drassen Mine on Expert difficulty. + +The following "DifficultyNames" are valid: + +- Novice +- Experienced +- Expert +- Insane + + +------------------------- +XML content format: +------------------------- + + + + # + # + # + # + # + + + + +------------------------- +XML notes: +------------------------- + +- For clarity, uiIndex should always come first. However, I've set it so that the position of uiIndex + in the list is not relevant (so long as it exists). Most XMLs work that way, and I think that's fine. +- All other tags can come in any order. +- Quantity can be set to any number, but will only create an item (or more) if above 0. + Quantity of 0 or less will not crash the game, it simply won't create items. + If this tag is completely omitted, the game will create one item by default. +- Condition can be set to 1-100. If it is set outside these values, the item will not be created + (the game won't crash). If this tag is completely omitted, the item will have 100 condition. +- Gridno can be set to any positive number, including 0. However, if it is out of bounds, + the game will generate a screen message that it could not place the item, but will not crash the game. + Obviously, there is no rational default for this tag, so it must always be included. +- Visible can be set to 0 or 1. When 1, will create an item that is visible from the moment you enter the map. + Otherwise, a merc must spot the item by simple sight, like all other items on the map. + If this tag is omitted, the item is created with 0 visibility by default (must be spotted). + + diff --git a/gamedir/Docs/JA2 UB Tilesets.txt b/gamedir/Docs/JA2 UB Tilesets.txt new file mode 100644 index 000000000..41b64200c --- /dev/null +++ b/gamedir/Docs/JA2 UB Tilesets.txt @@ -0,0 +1,27 @@ +JA2 UB tilesets for JA2. +Snap + +This package contains files that are necessary to import maps using JA2 UB +tilesets #50-59 into JA2. + +Installation: Unpack the archive into the JA2 main directory. The files will be +unpacked into Data-1.13 subdirectory. If you are using a different custom data +directory, you need to move all of the included files and subdirectories there: + +Binarydata\ja2set.dat +Tilesets\50 +... +Tilesets\59 + +Notes: + +This add-on will only work in JA2 1.13, or any version of JA2 that has been +modified to accept tilesets with numbers 50 or higher. Alternatively, the UB +tilesets can be used to replace existing JA2 tilesets (for that, ja2set.dat +needs to be modified accordingly). + +Maps created with the UB editor or original UB campaign maps need to be +converted to JA2 format first. + +In tilesets 53-59 snow-covered graphics, such as sandbags, were replaced with +more appropriate JA2 graphics. diff --git a/gamedir/Docs/Merge INI Files.txt b/gamedir/Docs/Merge INI Files.txt new file mode 100644 index 000000000..bbb27b081 --- /dev/null +++ b/gamedir/Docs/Merge INI Files.txt @@ -0,0 +1,16 @@ +Per default, merging (overwriting existing property values + adding missing ones) of INI files is disabled. +BUt you can enable it for specific INI files inside your ja2.ini. + +Just put the property "MERGE_INI_FILES" in your ja2.ini. + +For example, if you want to enable merging for the files "Ja2_Options.ini" and "Ja2Settings.ini" just enter +the following line in your ja2.ini file: + +MERGE_INI_FILES = Ja2_Options.ini, Ja2Settings.ini + +Now you can put your custom Ja2_Options.ini and Ja2Settings.ini inside your +"Profiles\UserProfile_JA2113" folder. Please note, you only need to put the custom properties (that differ from the base 1.13 INI) plus the section name +inside your custom INI-Files. That's all. + + + diff --git a/gamedir/Docs/New Attachment System_NAS_HowItWorks.txt b/gamedir/Docs/New Attachment System_NAS_HowItWorks.txt new file mode 100644 index 000000000..cc0e22e83 --- /dev/null +++ b/gamedir/Docs/New Attachment System_NAS_HowItWorks.txt @@ -0,0 +1,398 @@ +##################### General Information ##################### + +NAS is short for the New Attachment System. +The aim of NAS is to grant more freedom with attachments, keeping everything externalized. + +In short, what NAS offers: + + * More attachments (or less, if the modder decides to) + * A more intuitive way of displaying attachments around the item. + * A new way of determining wether attachments fit or not. However by default all items accept the same attachments as in normal 1.13. + * More freedom in general with attachments. + * Almost everything is costumizable, even the position of the slots on the screen. (but you need to edit xml) + * Many new tooltips concerning attachments. + * Enemies may have more attachments, and they have only a small chance to drop them (customizable). + * More possible default attachments for weapons. + * Attachments can now add and/or remove slots (but merges are still needed to change the caliber of a gun). + * Big slots are now possible. + * Mag extenders don't have to be permanent attachments anymore (they still are though, but you can easily change it in the items.xml) + * You can choose in what attachment system items are available. + * Multishot launchers with separate grenades are possible. + * Attachment swapping is more intuitive. + * The result of merges is now checked for validity. + * Default slots for undefined items. + * Scopes are more customizable. + * The option to use attachments balanced for NAS. + + +NAS will NOT work with the Old Inventory System and it will NOT work in 640*480 mode. +This is because there just isn't enough space in those cases. +If you try you will get a warning and you will not be able to start the game (but nothing should spontaneously combust). +Also, attachments to LBE gear are no longer possible in NAS. + +Bugs should to be reported at the NAS thread at the Bear Pit: +http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=showflat&Number=256358 + + +------------------- Ja2_options.ini ------------------- + +4 new options have been added to the Ja2_options.ini under [Item Property Settings] (the settings need to be in this section or they will not work). +;------------------------------------------------------------------------------------------------------------------------------ +; This option lets you turn NAS on or off. It can be changed in the middle of a game, but it's not recommended (attachments may disappear if they don't fit the item anymore). +;------------------------------------------------------------------------------------------------------------------------------ +USE_NEW_ATTACHMENT_SYSTEM = TRUE + +;------------------------------------------------------------------------------------------------------------------------------ +; When attachments have not been assigned for NAS, the game can add default slots that differ per item type. +; It is recommended to play with this set to FALSE when the attachments are assigned properly. +; This option is best used when playing a XML based mod that does not have the NAS xml fully updated. +; However when the mod is too different from 1.13, there will be a lot of strange and/or wrong attachments. +;------------------------------------------------------------------------------------------------------------------------------ +USE_DEFAULT_SLOTS_WHEN_MISSING = FALSE + +;------------------------------------------------------------------------------------------------------------------------------ +; The chance in percentages that an attachment will have to drop with the item if an NPC dies. +; Setting this higher than 20% will unbalance your game unless you change MAX_ENEMY_ATTACHMENTS. +; Inseperable attachments will always drop. Range: 0 - 100% +;------------------------------------------------------------------------------------------------------------------------------ +ATTACHMENT_DROP_RATE = 10 + + +;------------------------------------------------------------------------------------------------------------------------------ +; The maximum amount of attachments NPC's can get on their gun when they get random equipment. +; They will usually get less attachments than this value because of randomness. Range: 2 - 30 +;------------------------------------------------------------------------------------------------------------------------------ +MAX_ENEMY_ATTACHMENTS = 6 + + +Under [Tactical Gameplay Settings] there are another 3 options: + +; From what aiming bonus a scope is considered very high power (Sniper Scope 10x) +VERY_HIGH_POWER_SCOPE_AIM_THRESHOLD = 18 + +; From what aiming bonus a scope is considered high power (Battle Scope 7x) +HIGH_POWER_SCOPE_AIM_THRESHOLD = 13 + +; From what aiming bonus a scope is considered medium power (ACOG 4x) +MEDIUM_POWER_SCOPE_AIM_THRESHOLD = 8 + + +##################### How to install ##################### + +1: Get a clean JA2 install +2: Install the one click installer or checkout from SVN. +3: Download JA_3547_NAS_0.60b +4: Extract it into your main JA2 folder. +5: Report any bugs you find. (this is probably the most important step!) + +NAS was built on SVN revision 3547. + + +##################### New Items.xml ##################### + +Because NAS allows many more attachments to be attached, the main reason that made you consider what attachments to use is now gone. +You could slap on just about any attachment you wanted to, so a change was needed. +This change is optional however, because I don't want to force it on anyone. However in my opinion it's needed to restore the balance. + +The general idea was to give every attachment a drawback, so that you would at least have to think before you slap just any attachment on your gun. + + +A general list of changes: +Scopes now have a base CTH penalty and min range was increased. They're now only for long ranges, and will leave you at a disadvantage in CQC. + +The combination of a battle scope x7 and the reflex sight is no longer possible for balance reasons. + +All silencers now have a small penalty to damage, because the silencer might reduce bullet velocity (and I couldn't think of any other reasonable drawback). + +Mag extenders now suffer from a small CTH penalty, due to being heavy, but are now separable from the gun. (otherwise the weight it adds is enough of a drawback) + +Lasers and Flashlights now reduce your camo and stealth, because this is the only way I could make you more visable when using them. + +Bipods have a penalty to the ready costs, while grippods have only had their penalties decreased. Foregrips have remained unchanged. + +Rod & Spring gives a penalty to reliability now. It's just not a very solid construction... + +Folding stocks now have a slightly higher To-Hit penalty. + +The trigger group no longer adds reliability to your gun, it gives a small CTH penalty. + + + +##################### Version History ##################### + +Update 0.61b: + * Fixed CTD bug when merging. + * Some readme parts weren't updated. + * Included new map editor exe, because the old exe didn't know about default attachments, but it's just the latest editor and I've not tested it beyond seeing it it crashed. + +Update 0.60b: + + * Moved gun picture a bit to the left to allow 2 slots next to each other on the right. + * Fixed game sometimes not knowing about altered slots. + * Merged AttachmentSlotAssign.xml and AttachmentSlots.xml (Now there is just AttachmentSlots.xml) + * Revamped the adding and removing of slots. + Now you can add slots depending on the attachment ID, and if you want the item class / ID of the item it is attached to. + It is no longer dependant on the slot the attachment was in, because this restricted the system. + This change means it's now completely possible to add/remove slots in slots that were not originally on the gun. + * Fixed a crash when attaching in certain cases. + * Fixed grenade not attaching to the gun after adding the slot with the UGL. + * Made the amount of aimclicks dependant on wether you are actually using your scope. + * Added ini options to determine when a scope is considered "high powered" + * Default attachments per item class for items that do not have slots assigned. This can also be turned on or off in the ini. + * Fixed a 1.13 bug with reloadable rockets, also made semi-auto rocket launchers possible. Auto rocket launchers are still a problem. + * Increased the max amount of default attachments to 20 (by request). + * The result of merges is now checked for validity. This also means I had to change the coolness of these items to something that's not 0. + * Some general speed/readability improvements for the source that I shall not bother you with. + + +Update 0.503b: (also minor) + + * Added a readme. + * Added an optional items.xml with more balanced attachments. + + +Update 0.502b: (even more minor) + + * Fixed attachments possibly showing up multiple times in BR tooltips. + + +Update 0.501b: (minor and should not bother anyone. You don't have to redownload it.) + + * Fixed default ini + * fixed shift+f not removing attachments + * fixed players being able to start a game with NAS in OIV (which is not supported) + * removed svn files from the download archive. + + +Updates in 0.42a: + + * Fixed a crash when trying to attach in certain situations. + * Fixed "can't attach" messaging not always doing what I wanted. + * Fixed removing prohibited attachments sometimes being weird. + + +Updates in 0.41a: + + * Up to 10 default attachments. (just add the tags more times in items.xml) + * Added a listing of default attachments in bobby rays. + * Because there can now be more default attachments, they also have the same dropchance other attachments do. (Unless they are inseparable.) + This should balance the drops of default attachments a lot. + * Fixed a bug when creating items and then initializing them only to re-use them. (yeah whatever) + * Made some things more efficient and clear in the source. (but should not be noticed) + + +Updates in 0.40a: + + * More attachment for enemies, and a droprate for attachments in options in the Ja2_Options.ini. + * Made attachment swapping much more intuitive for the new system. + * Multiple launchables can be attached and fired when you add more slots to a launcher. + * Implemented big slots for bigger attachments than average. + * Fixed some undesirable behaviour when removing invalid attachments. + * Tooltips and warnings involving attachments improved. + * Fixed a crash when attaching something to some LBE gears + + +Updates in 0.36a: + + * Improved structure (for better stability later). + * Changed the way the game checks for invalid attachments. + * Fixed a crash with grenade slots (for real this time). + + +Updates in 0.35a: + + * Fixed savegame compatibility. + * Fixed a crash with grenade slots. (hopefully) + * Fixed a crash when adding slots through attachments + + +Updates in 0.34a: + + * Fixed slot adding/removing attachments + * Made everything more reliable internally (a big change internally, but you shouldn't notice it, the game now doesn't need ewish checks to work.) + * Magazine Adapters can now be made detachable safely (in your own items.xml), they still aren't by default though. + * Broke your savegame >:D + * Fixed a crash when sorting the map inventory, and then trying to sell it + + +Updates in 0.33a: + + * a few important bugfixes + + +Updates in 0.32a: + + * Renamed some things for more clarity + * New xml structure for ItemSlotAssign.xml. + * Added the possibility to add attachments that can add/remove item slots (people can make stuff like expansion rails now) + * Added a neater way of telling the player he can't play with OIV or the lowest resolution. + * Fixed some xml entries + * Gave underslung grenade launchers their own slot because you can apparently sometimes attach a grip alongside a UGL. This was causing the overlapping slots. + + +Updates in 0.31a: + + * Added all xml entries for *usefull* non-gun attachments + * Added all xml entries for combo-merges + * Fixed a minor placement issue and placed the default attachment slots elsewhere + * Moved from a debug exe to a normal exe. (It's just more practical) + + +Updates in 0.30a: + + * Fixed a few random lockups and crashes. + * GL's now work as intended + * Added support for ALL gun attachments (including weird ones such as ISM-V-IR) + + +##################### Modders Section ##################### + +If you want to add a new weapon, here is what you do. +1: Check if the slot you want exists in AttachmentSlots.xml, if it does, skip to step 3, otherwise you'll have to make a new slot. +2: Make a slot in AttachmentSlots, following the exmaples in the specific XML explenations under this section. +3: You can now add the slot to the itemID that you want in ItemSlotAssign.xml + +Booleans can be either 0 (false) or 1 (true). +Some of these attributes will have defaults, meaning if the tags are not found, the default value will be used. +These tags do not have to be used. + + +------------------- Items.xml ------------------- + +There are some extra tags in items.xml: + +0 +1 -> This item is only available with the old attachment system. +2 -> This item is only available with the new attachment system. +0 -> This item is available in both modes (default). + +5 This was already in the old items.xml, but it can now be used up to 20 times. +6 Like this. +2 + + +------------------- AttachmentSlots.xml ------------------- + +This xml is used to define the possible slots than can be used in other xml's. +It needs to be contiguous (e.g. the first block needs to have uiSlotIndex 0, the next one needs to be 1, then 2, etc). + +Usable tags: + Start of the xml. + Start of this slot. + 0 This number will be used to identify this slot throughout the other xml's. + I'm an example! The slot name, it is not (yet) used or read ingame so don't worry too much about it. It's just to more easily identify these slots (really, you'll be doing yourself a favor if you fill in these names). + 0 This is the position along the X axis relative to the upper left corner of the description box. + 0 This is the position along the Y axis relative to the upper left corner of the description box. + 0 This is a boolean determining wether or not this slot will fit a launchable that suits this weapon. Default is 0. + 0 Another boolean, this one determines if this is a bigger slot than usual. Default is 0. + 0 Boolean, slots with this tag are assigned to items that have no other slots (after other default slots have been applied). Default is 0. + 0 Boolean, default slots for pistols without slots. Default is 0. + 0 Boolean, default slots for machine pistols without slots. Default is 0. + 0 Boolean, default slots for SMG's without slots. Default is 0. + 0 Boolean, default slots for rifles without slots. Default is 0. + 0 Boolean, default slots for sniper rifles without slots. Default is 0. + 0 Boolean, default slots for assault rifles without slots. Default is 0. + 0 Boolean, default slots for light machine guns without slots. Default is 0. + 0 Boolean, default slots for pistols shotguns slots. Default is 0. + 0 Boolean, default slots for rocket launchers without slots. Default is 0. + 0 Boolean, default slots for grenade launchers without slots. Default is 0. + 0 Boolean, default slots for mortars without slots. Default is 0. + 0 Boolean, default slots for helmets without slots. Default is 0. + 0 Boolean, default slots for vests without slots. Default is 0. + 0 Boolean, default slots for leggings without slots. Default is 0. + Bind an attachment to this slot. + 0 The item Index (found in items.xml) of the attachment. + 0 The AP it costs to attach this item to this slot. (whichever item it's on and ONLY to this slot) + + You can have as many of these as you like. + 0 + 0 + + End of this slot. + End of the xml. + + +------------------- AlteringAttachments.xml ------------------- + +This xml is used to add or remove slots with attachments. The tags that are there twice means you can add more of them. +If ubWeaponClass and usItemInclude are both left empty, all items will get their slots changed by addsSlot and removesSlot, unless they are explicitly excluded by usItemExclude. +If you dont want to use a tag, just don't put it there. Things may go wrong if you add tags with just a 0 and expect them to not do anything. + +Usable tags: + + + 902 This is the ID of the attachment we want to add slots. + + 0 The weapon class of items we want to change the slots of. + 0 + 0 The item IDs of items we DON'T want to change the slots of. + 0 + 0 Items ID of the item we want to change the slots of. + 0 + 0 Slots to add if the above conditions are met. + 0 + 0 Slots to remove if the above conditions are met. + 0 + + You can have more effects per attachments, for different items. The game will pick the first valid ALTERATION it finds for the item. + 2 This ALTERATION will add slots to items with weaponclass 2 (AR's) or item ID 1, unless they have item ID 500. + 500 + 1 + 5 + 40 + + + + +------------------- ItemSlotAssign.xml ------------------- + +Assigns slots to items, so that the game knows what slots every item has (and in turn, that will reveal what attachments fit on the item). +Items that are not defined here, will get 4 default slots in which no attachments will fit, they are just there for merges. +The order in which items are added does not matter. + +Usable tags: + Start of the xml. + Start of this item. + 1337 The ID of this item, as defined in items.xml. + 3 This refers to uiSlotIndex in AttachmentSlots.xml. + 5 It defines that the slot with this index will be available on this item. + 7 You can use up to 30 of these tags, right now. (because that is the maximum number of attachments) + 4 Nobody cares about the order in which it is done. + 8 + End of this item. + New item. + 5 + 2 + + End of the xml. + + +------------------- NASIncompatibleAttachments.xml ------------------- + +Some attachments will prohobit the use of other attachments that go in a different slot. Normally NAS would allow this, because it's another slot. +This xml is made so that you can prohibit the use of these attachments when a certain attachment is attached (this is very similair to the way the old attachment system worked). + +Usable tags: + Start of the xml (just in case you haven't been paying attention before) + + 20 The item ID of the attachment (as defined in items.xml). + 50 The item ID of the attachment that this attachment is incompatible with. + + + 20 + 46 + + End of the xml. + + +##################### Contact ##################### + +I can be found at the Bear Pit, at the NAS thread: +http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=showflat&Number=256358 + +Or I can be pm'd on the Bear Pit forums on WarmSteel. + +All NAS files can be found here: +http://www.mediafire.com/NewAttachmentSystem + +Sorry, no email :) \ No newline at end of file diff --git a/gamedir/Docs/New Starting Gear Interface_NSGI_HowItWorks.txt b/gamedir/Docs/New Starting Gear Interface_NSGI_HowItWorks.txt new file mode 100644 index 000000000..2f8d99536 --- /dev/null +++ b/gamedir/Docs/New Starting Gear Interface_NSGI_HowItWorks.txt @@ -0,0 +1,110 @@ + + ,--. + ,--.'| .--.--. ,----.. ,---, + ,--,: : | / / '. / / \ ,`--.' | +,`--.'`| ' :| : /`. / | : : | : : +| : : | |; | |--` . | ;. / : | ' +: | \ | :| : ;_ . ; /--` | : | +| : ' '; | \ \ `. ; | ; __ ' ' ; +' ' ;. ; `----. \| : |.' .'| | | +| | | \ | __ \ \ |. | '_.' :' : ; +' : | ; .' / /`--' /' ; : \ || | ' +| | '`--' '--'. / ' | '/ .'' : | +' : | `--'---' | : / ; |.' +; |.' \ \ .' '---' +'---' `---` + + +New Starting Gear Interface Beta 0.4 +Build from MP Beta Branch Rev. 3582 +Credits for helping: Warmsteel, Headrock and smeagol + +Description: +Purpose of this modification is to make all starting gear items visible in the AIM website, at the +same time functionality to select up to 5 starting gear kits has been added. + +This modification will change the way that the AIM website will look, adjustments have been made to +the size and position of certain items to create space for the extra items that are displayed. + +For testing purposes the MercStartingGear.xml file has some changes, GEARKIT's from Mercs have been +randomly copied/pasted to act as extra GEARKIT's for other Mercs, the clean file is included in a 7z +file in the root of the folder. +The new MercStartingGear.xml file is not compatible with the XML Editor nor is it compatible with the +vanilla executable! + +Included in this release is a new hotkey for in the strategic view, SHIFT+W will make your selected merc drop ALL ITEMS +instead of just carried items in the case of SHIFT+E + +There's also a modification to the way the Merc on assignment system works. +In Ja2_Options.INI there's a way to set if a Merc can be on assignment at the start of the game, this +has been upgraded so that there's an option +that makes Mercs not go on any other assignments than yours during the whole duration of the campaign. +As default it's set to standard behaviour, so if you don't like it don't edit it. +The ini setting is placed under category [Recruitment Settings] + +;Mercs can be on assignment? +; 0 = default behaviour, mercs are on assignment at start, mercs go on assignment during campaign +; 1 = all mercs available at the start of the game, during the campaign they will go on assignment +; 2 = all mercs at your disposal. nobody goes on any other assignment than yours +MERCS_CAN_BE_ON_ASSIGNMENT = 0 + + +new in 0.4 is the possibility to enable/disable NSGI in Ja2_Options.ini under the category [Graphics Settings] +NSGI is ofcourse enabled in the ini in this package + +;New Starting Gear Interface +;This will enable the 21 item view in the AIM page and the possibility to select gearkits +;If set to FALSE, the game will use the original AIM page and 21 item view and gearkit selection are disabled (1st kit is used) +;If set to TRUE, the game will use the new starting gear interface, this will enable 21 item view and gearkit selection +USE_NEW_STARTING_GEAR_INTERFACE = TRUE + + +There are no settings for NSGI, it expects an altered MercStartingGear.xml +where the gear is put into GEARKIT's. +If only one GEARKIT is defined for a merc no selection buttons will be shown. +Up to 5 GEARKIT's can be defined per merc, the amount of GEARKIT's can vary per merc. +More than one GEARKIT will only work for AIM Merc's!! +Here under a demo of how the new XML looks, this is just for one Merc... + +single gearkit, only the mIndex and mName tag stay outside the GEARKIT, everything else goes into the GEARKIT + + + 0 + Barry + + items... + + + + +or multiple gearkits + + + 0 + Barry + + items... + + + items... + + + items... + + + items... + + + items... + + + + +compared to the original way + + + 0 + Barry + items... + + diff --git a/gamedir/LanguageMercProfilesEditor.xml b/gamedir/LanguageMercProfilesEditor.xml new file mode 100644 index 000000000..1c69718b3 --- /dev/null +++ b/gamedir/LanguageMercProfilesEditor.xml @@ -0,0 +1,218 @@ + + + + + + Plik + File + Datei + File + + Wybierz katalog + Select Directory + Ordner auswählen + Select Directory + + Zapisz wszystkie pliki + Save all files + Alle Dateien speichern + Save all files + + Wyjście + Exit + Beenden + Exit + + Edycja + Edit + Bearbeiten + Edit + + Dodaj nowy profil + Insert new profile + Neues Profil einfügen + Insert new profile + + Konwertuj slot... + Convert slot to... + Konvertiere Position zu... + Convert slot to... + + + IMP Mężczyzna + IMP Male + BSE Mann + IMP Male + + IMP Kobieta + IMP Female + BSE Frau + IMP Female + + Biblioteka + Library + Sammlung + Library + + Dodaj do biblioteki + Add to library + Zur Sammlung hinzufügen + Add to library + + Zastąp + Replace + Ersetzen + Replace + + Zastąp profil + Replace profile + Profil ersetzen + Replace profile + + Zamień profil + Swap profile + Profil tauschen + Swap profile + + Kopiuj profil + Copy profile + Profil kopieren + Copy profile + + Wklej profil + Paste profile + Profil einfügen + Paste profile + + Usuń profil + Delete profile + Profil löschen + Delete profile + + Dodatkowe informacje + Profile info + Profil Information + Profile info + + Pliki XML + Other xml files + Andere XML Datei + Other xml files + + MERCAvailability.xml + MERCAvailability.xml + MERCAvailability.xml + MERCAvailability.xml + + CivGroupNames.xml + CivGroupNames.xml + CivGroupNames.xml + CivGroupNames.xml + + IMPPortraits.xml + IMPPortraits.xml + IMPPortraits.xml + IMPPortraits.xml + + SenderNameList.xml + SenderNameList.xml + SenderNameList.xml + SenderNameList.xml + + Podgląd + View + Anzeigen + View + + IMPPortraits.xml + IMPPortraits.xml + IMPPortraits.xml + IMPPortraits.xml + + AIMAvailability.xml + AIMAvailability.xml + AIMAvailability.xml + AIMAvailability.xml + + HiddenNames.xml + HiddenNames.xml + HiddenNames.xml + HiddenNames.xml + + SoundsProfiles.xml + SoundsProfiles.xml + SoundsProfiles.xml + SoundsProfiles.xml + + RPCFacesSmall.xml + RPCFacesSmall.xml + RPCFacesSmall.xml + RPCFacesSmall.xml + + RandomStats.xml + RandomStats.xml + RandomStats.xml + RandomStats.xml + + MercStartingGear.xml + MercStartingGear.xml + MercStartingGear.xml + MercStartingGear.xml + + MercQuote.xml + MercQuote.xml + MercQuote.xml + MercQuote.xml + + MercProfiles.xml + MercProfiles.xml + MercProfiles.xml + MercProfiles.xml + + MercOpinions.xml + MercOpinions.xml + MercOpinions.xml + MercOpinions.xml + + MercAvailability.xml + MercAvailability.xml + MercAvailability.xml + MercAvailability.xml + + CivGroupNames.xml + CivGroupNames.xml + CivGroupNames.xml + CivGroupNames.xml + + SenderNameList.xml + SenderNameList.xml + SenderNameList.xml + SenderNameList.xml + + Narzędzia + Tools + Tools + Tools + + Biblioteka + Library + Sammlung + Library + + Face 1.0 + Face 1.0 + Gesicht 1.0 + Face 1.0 + + EdtMegaEditor + EdtMegaEditor + EdtMegaEditor + EdtMegaEditor + + Typ + Type + Typ + Type + + + \ No newline at end of file diff --git a/gamedir/Profiles/UserProfile_JA2113/Ja2_mp.ini b/gamedir/Profiles/UserProfile_JA2113/Ja2_mp.ini index 79bfb21fa..9af3c0436 100644 --- a/gamedir/Profiles/UserProfile_JA2113/Ja2_mp.ini +++ b/gamedir/Profiles/UserProfile_JA2113/Ja2_mp.ini @@ -1,25 +1,214 @@ -[Ja2_mp Settings] -ALLOW_CUSTOM_NIV = 0 -CIV_ENABLED = 0 -CLIENT_NAME = Player Name -DAMAGE_MULTIPLIER = 0.7 -DIFFICULT_LEVEL = 3 -DISABLE_BOBBY_RAYS = 0 -FILE_TRANSFER_DIRECTORY = MULTIPLAYER/Servers/My Server -GAME_MODE = 0 -KIT_BAG = [201,214,243] -MAX_CLIENTS = 4 -MAX_MERCS = 5 -OVERRIDE_MAX_AI = 0 -RANDOM_EDGES = 0 -RANDOM_MERCS = 0 -REPORT_NAME = 1 -SAME_MERC = 1 -SERVER_IP = 127.0.0.1 -SERVER_NAME = Server Name -SERVER_PORT = 60005 -STARTING_BALANCE = 25000 -SYNC_CLIENTS_MP_DIR = 1 -TIME = 13.50 -TIMED_TURN_SECS_PER_TICK = 25 +[JA2 Multiplayer Initial Settings] +;****************************************************************************************************************************** +; The following settings cannot be changed in the HOST screen, so you have to set the values here in this file. +;****************************************************************************************************************************** + +;------------------------------------------------------------------------------------------------------------------------------ +; Server Name +; +; Enter any name here +;------------------------------------------------------------------------------------------------------------------------------ +SERVER_NAME = My JA2 Server + +;------------------------------------------------------------------------------------------------------------------------------ +; Game Data Synchronization Directory +; +; No need to change this path. This is the default 1.13 multiplayer Game Data folder for hosting synchronization files. +;------------------------------------------------------------------------------------------------------------------------------ +GAME_DATA_SYNC_DIRECTORY = MULTIPLAYER/Servers/My Server + +;------------------------------------------------------------------------------------------------------------------------------ +; Additional Merc starting gears +; +; Put the item numbers between the brackets [], and each merc you hire will have the items as an additional starting gear. +; The maxium number of items is limited to 20. +; +; 201 = First Aid Kit +; 214 = Canteen +; 243 = Wire Cutters +;------------------------------------------------------------------------------------------------------------------------------ +KIT_BAG = [201,214,243] + + +;****************************************************************************************************************************** +; The following settings can be modified in the HOST screen. Do not change anything here until you know what you do. +;****************************************************************************************************************************** + +;------------------------------------------------------------------------------------------------------------------------------ +; Server IP +; +; HOST: Enter "127.0.0.1" for beeing the host (= CLIENT #1) +; Send your external IP (via IRC, ICQ, ...) to all of the clients who should connect to your server +; See: www.whatismyip.com +; CLIENT: You have to enter the external IP of the server +;------------------------------------------------------------------------------------------------------------------------------ +SERVER_IP = 127.0.0.1 + +;------------------------------------------------------------------------------------------------------------------------------ +; Server Port +; +; Enter a port here. The port should be > 60000 and should be forwarded if you want to be the HOST. +; Send the port number (via IRC, ICQ, ...) to all of the clients who should connect to your server. +; See: http://portforward.com +;------------------------------------------------------------------------------------------------------------------------------ +SERVER_PORT = 60005 + +;------------------------------------------------------------------------------------------------------------------------------ +; Player Name +; +; Max: 11 characters +;------------------------------------------------------------------------------------------------------------------------------ +PLAYER_NAME = Player Name + +;------------------------------------------------------------------------------------------------------------------------------ +; Synchronize Clients Game Directory if the files from the server, which are stored in GAME_DATA_SYNC_DIRECTORY +; +; 0 = No +; 1 = Yes +;------------------------------------------------------------------------------------------------------------------------------ +SYNC_GAME_DIRECTORY = 1 + +;------------------------------------------------------------------------------------------------------------------------------ +; Maximum number of players in a multiplayer game +; +; Range: 2 - 4 +;------------------------------------------------------------------------------------------------------------------------------ +MAX_PLAYERS = 4 + +;------------------------------------------------------------------------------------------------------------------------------ +; Game Type +; +; 0 = Deathmatch +; 1 = Team-Deathmatch +; 2 = Cooperative (CO-OP) +;------------------------------------------------------------------------------------------------------------------------------ +GAME_TYPE = 0 + +;------------------------------------------------------------------------------------------------------------------------------ +; Maximum number of mercs a player can have +; +; Range: 1 - 6 +;------------------------------------------------------------------------------------------------------------------------------ +MAX_MERCS = 6 + +;------------------------------------------------------------------------------------------------------------------------------ +; Starting time +; +; 0 = Morning +; 1 = Afternoon +; 2 = Night +;------------------------------------------------------------------------------------------------------------------------------ +STARTING_TIME = 0 + +;------------------------------------------------------------------------------------------------------------------------------ +; Starting cash +; +; 0 = Low +; 1 = Medium +; 2 = High +; 3 = Unlimited +;------------------------------------------------------------------------------------------------------------------------------ +STARTING_CASH = 1 + +;------------------------------------------------------------------------------------------------------------------------------ +; Timed Turns +; +; 0 = Never +; 1 = Slow +; 2 = Medium +; 3 = Fast +;------------------------------------------------------------------------------------------------------------------------------ +TIMED_TURNS = 1 + +;------------------------------------------------------------------------------------------------------------------------------ +; Weapon Damage +; +; 0 = Very Low +; 1 = Low +; 2 = Normal +;------------------------------------------------------------------------------------------------------------------------------ +WEAPON_DAMAGE = 1 + +;------------------------------------------------------------------------------------------------------------------------------ +; Starting sector edge +; +; 0 = Selectable +; 1 = Random +;------------------------------------------------------------------------------------------------------------------------------ +STARTING_SECTOR_EDGE = 0 + +;------------------------------------------------------------------------------------------------------------------------------ +; Inventory / Attachments +; +; 0 = Old / Old +; 1 = New / Old +; 2 = New / New +;------------------------------------------------------------------------------------------------------------------------------ +INVENTORY_ATTACHMENTS = 0 + +;------------------------------------------------------------------------------------------------------------------------------ +; Skill Traits +; +; 0 = Old +; 1 = New +;------------------------------------------------------------------------------------------------------------------------------ +SKILL_TRAITS = 0 + +;------------------------------------------------------------------------------------------------------------------------------ +; Difficulty Level +; +; 0 = Novice +; 1 = Experienced +; 2 = Expert +; 3 = INSANE +;------------------------------------------------------------------------------------------------------------------------------ +DIFFICULTY_LEVEL = 2 + +;------------------------------------------------------------------------------------------------------------------------------ +; Bobby Rays +; +; 0 = Allow +; 1 = Disable +;------------------------------------------------------------------------------------------------------------------------------ +BOBBY_RAYS = 0 + +;------------------------------------------------------------------------------------------------------------------------------ +; Hire mercs method +; +; 0 = Normal +; 1 = Random +;------------------------------------------------------------------------------------------------------------------------------ +HIRE_MERCS_METHOD = 0 + +;------------------------------------------------------------------------------------------------------------------------------ +; Enforce maximum number of enemies in a CO-OP game +; +; 0 = No +; 1 = Yes +;------------------------------------------------------------------------------------------------------------------------------ +MAX_ENEMIES_IN_COOP = 1 + +;------------------------------------------------------------------------------------------------------------------------------ +; Report hired merc name +; +; 0 = No +; 1 = Yes +;------------------------------------------------------------------------------------------------------------------------------ +REPORT_HIRED_MERC_NAME = 1 + +;------------------------------------------------------------------------------------------------------------------------------ +; Enable Civilians in CO-OP +; +; 0 = No +; 1 = Yes +;------------------------------------------------------------------------------------------------------------------------------ +ENABLE_CIVILIANS_IN_COOP = 0 + +;------------------------------------------------------------------------------------------------------------------------------ +; Same merc allowed +; +; 0 = Disable +; 1 = Allow +;------------------------------------------------------------------------------------------------------------------------------ +SAME_MERC_ALLOWED = 1 diff --git a/gamedir/Profiles/UserProfile_JA2113/Ja2_sp.ini b/gamedir/Profiles/UserProfile_JA2113/Ja2_sp.ini new file mode 100644 index 000000000..1aa7b2e93 --- /dev/null +++ b/gamedir/Profiles/UserProfile_JA2113/Ja2_sp.ini @@ -0,0 +1,108 @@ +[JA2 Singleplayer Initial Settings] + +;****************************************************************************************************************************** +; The following settings are the initial settings in the initial game screen when you start a new game. +;****************************************************************************************************************************** + +;------------------------------------------------------------------------------------------------------------------------------ +; Difficulty Level +; +; 0 = Novice +; 1 = Experienced +; 2 = Expert +; 3 = INSANE +;------------------------------------------------------------------------------------------------------------------------------ +DIFFICULTY_LEVEL = 1 + +;------------------------------------------------------------------------------------------------------------------------------ +; Bobby Ray's Selection +; +; 0 = Normal +; 1 = Great +; 2 = Excellent +; 3 = Awesome +;------------------------------------------------------------------------------------------------------------------------------ +BOBBY_RAY_SELECTION = 2 + +;------------------------------------------------------------------------------------------------------------------------------ +; Max IMP Characters +; +; Range: 1 - 6 +;------------------------------------------------------------------------------------------------------------------------------ +MAX_IMP_CHARACTERS = 6 + +;------------------------------------------------------------------------------------------------------------------------------ +; Progress Speed of Item Choices +; +; 0 = Very Slow +; 1 = Slow +; 2 = Normal +; 3 = Fast +; 4 = Very Fast +;------------------------------------------------------------------------------------------------------------------------------ +PROGRESS_SPEED_OF_ITEM_CHOICES = 2 + +;------------------------------------------------------------------------------------------------------------------------------ +; Skill Traits +; +; 0 = Old +; 1 = New +;------------------------------------------------------------------------------------------------------------------------------ +SKILL_TRAITS = 1 + +;------------------------------------------------------------------------------------------------------------------------------ +; Inventory / Attachments +; +; 0 = Old / Old +; 1 = New / Old +; 2 = New / New +;------------------------------------------------------------------------------------------------------------------------------ +INVENTORY_ATTACHMENTS = 2 + +;------------------------------------------------------------------------------------------------------------------------------ +; Game Style +; +; 0 = Realistic +; 1 = Sci Fi +;------------------------------------------------------------------------------------------------------------------------------ +GAME_STYLE = 0 + +;------------------------------------------------------------------------------------------------------------------------------ +; Enemies Drop All Items +; +; 0 = Off +; 1 = On +;------------------------------------------------------------------------------------------------------------------------------ +ENEMIES_DROP_ALL_ITEMS = 0 + +;------------------------------------------------------------------------------------------------------------------------------ +; Extra Difficulty +; +; 0 = Save Anytime +; 1 = Ironman (cannot save in combat) +;------------------------------------------------------------------------------------------------------------------------------ +EXTRA_DIFFICULTY = 0 + +;------------------------------------------------------------------------------------------------------------------------------ +; Available Arsenal +; +; 0 = Reduced +; 1 = Tons of Guns +;------------------------------------------------------------------------------------------------------------------------------ +AVAILABLE_ARSENAL = 1 + +;------------------------------------------------------------------------------------------------------------------------------ +; Number of Terrorists +; +; 0 = Random +; 1 = All +;------------------------------------------------------------------------------------------------------------------------------ +NUMBER_OF_TERRORISTS = 0 + +;------------------------------------------------------------------------------------------------------------------------------ +; Secret Weapon Caches +; +; 0 = Random +; 1 = All +;------------------------------------------------------------------------------------------------------------------------------ +SECRET_WEAPON_CACHES = 0 \ No newline at end of file diff --git a/gamedir/Profiles/UserProfile_JA2Vanilla/Ja2_mp.ini b/gamedir/Profiles/UserProfile_JA2Vanilla/Ja2_mp.ini index 79bfb21fa..9af3c0436 100644 --- a/gamedir/Profiles/UserProfile_JA2Vanilla/Ja2_mp.ini +++ b/gamedir/Profiles/UserProfile_JA2Vanilla/Ja2_mp.ini @@ -1,25 +1,214 @@ -[Ja2_mp Settings] -ALLOW_CUSTOM_NIV = 0 -CIV_ENABLED = 0 -CLIENT_NAME = Player Name -DAMAGE_MULTIPLIER = 0.7 -DIFFICULT_LEVEL = 3 -DISABLE_BOBBY_RAYS = 0 -FILE_TRANSFER_DIRECTORY = MULTIPLAYER/Servers/My Server -GAME_MODE = 0 -KIT_BAG = [201,214,243] -MAX_CLIENTS = 4 -MAX_MERCS = 5 -OVERRIDE_MAX_AI = 0 -RANDOM_EDGES = 0 -RANDOM_MERCS = 0 -REPORT_NAME = 1 -SAME_MERC = 1 -SERVER_IP = 127.0.0.1 -SERVER_NAME = Server Name -SERVER_PORT = 60005 -STARTING_BALANCE = 25000 -SYNC_CLIENTS_MP_DIR = 1 -TIME = 13.50 -TIMED_TURN_SECS_PER_TICK = 25 +[JA2 Multiplayer Initial Settings] +;****************************************************************************************************************************** +; The following settings cannot be changed in the HOST screen, so you have to set the values here in this file. +;****************************************************************************************************************************** + +;------------------------------------------------------------------------------------------------------------------------------ +; Server Name +; +; Enter any name here +;------------------------------------------------------------------------------------------------------------------------------ +SERVER_NAME = My JA2 Server + +;------------------------------------------------------------------------------------------------------------------------------ +; Game Data Synchronization Directory +; +; No need to change this path. This is the default 1.13 multiplayer Game Data folder for hosting synchronization files. +;------------------------------------------------------------------------------------------------------------------------------ +GAME_DATA_SYNC_DIRECTORY = MULTIPLAYER/Servers/My Server + +;------------------------------------------------------------------------------------------------------------------------------ +; Additional Merc starting gears +; +; Put the item numbers between the brackets [], and each merc you hire will have the items as an additional starting gear. +; The maxium number of items is limited to 20. +; +; 201 = First Aid Kit +; 214 = Canteen +; 243 = Wire Cutters +;------------------------------------------------------------------------------------------------------------------------------ +KIT_BAG = [201,214,243] + + +;****************************************************************************************************************************** +; The following settings can be modified in the HOST screen. Do not change anything here until you know what you do. +;****************************************************************************************************************************** + +;------------------------------------------------------------------------------------------------------------------------------ +; Server IP +; +; HOST: Enter "127.0.0.1" for beeing the host (= CLIENT #1) +; Send your external IP (via IRC, ICQ, ...) to all of the clients who should connect to your server +; See: www.whatismyip.com +; CLIENT: You have to enter the external IP of the server +;------------------------------------------------------------------------------------------------------------------------------ +SERVER_IP = 127.0.0.1 + +;------------------------------------------------------------------------------------------------------------------------------ +; Server Port +; +; Enter a port here. The port should be > 60000 and should be forwarded if you want to be the HOST. +; Send the port number (via IRC, ICQ, ...) to all of the clients who should connect to your server. +; See: http://portforward.com +;------------------------------------------------------------------------------------------------------------------------------ +SERVER_PORT = 60005 + +;------------------------------------------------------------------------------------------------------------------------------ +; Player Name +; +; Max: 11 characters +;------------------------------------------------------------------------------------------------------------------------------ +PLAYER_NAME = Player Name + +;------------------------------------------------------------------------------------------------------------------------------ +; Synchronize Clients Game Directory if the files from the server, which are stored in GAME_DATA_SYNC_DIRECTORY +; +; 0 = No +; 1 = Yes +;------------------------------------------------------------------------------------------------------------------------------ +SYNC_GAME_DIRECTORY = 1 + +;------------------------------------------------------------------------------------------------------------------------------ +; Maximum number of players in a multiplayer game +; +; Range: 2 - 4 +;------------------------------------------------------------------------------------------------------------------------------ +MAX_PLAYERS = 4 + +;------------------------------------------------------------------------------------------------------------------------------ +; Game Type +; +; 0 = Deathmatch +; 1 = Team-Deathmatch +; 2 = Cooperative (CO-OP) +;------------------------------------------------------------------------------------------------------------------------------ +GAME_TYPE = 0 + +;------------------------------------------------------------------------------------------------------------------------------ +; Maximum number of mercs a player can have +; +; Range: 1 - 6 +;------------------------------------------------------------------------------------------------------------------------------ +MAX_MERCS = 6 + +;------------------------------------------------------------------------------------------------------------------------------ +; Starting time +; +; 0 = Morning +; 1 = Afternoon +; 2 = Night +;------------------------------------------------------------------------------------------------------------------------------ +STARTING_TIME = 0 + +;------------------------------------------------------------------------------------------------------------------------------ +; Starting cash +; +; 0 = Low +; 1 = Medium +; 2 = High +; 3 = Unlimited +;------------------------------------------------------------------------------------------------------------------------------ +STARTING_CASH = 1 + +;------------------------------------------------------------------------------------------------------------------------------ +; Timed Turns +; +; 0 = Never +; 1 = Slow +; 2 = Medium +; 3 = Fast +;------------------------------------------------------------------------------------------------------------------------------ +TIMED_TURNS = 1 + +;------------------------------------------------------------------------------------------------------------------------------ +; Weapon Damage +; +; 0 = Very Low +; 1 = Low +; 2 = Normal +;------------------------------------------------------------------------------------------------------------------------------ +WEAPON_DAMAGE = 1 + +;------------------------------------------------------------------------------------------------------------------------------ +; Starting sector edge +; +; 0 = Selectable +; 1 = Random +;------------------------------------------------------------------------------------------------------------------------------ +STARTING_SECTOR_EDGE = 0 + +;------------------------------------------------------------------------------------------------------------------------------ +; Inventory / Attachments +; +; 0 = Old / Old +; 1 = New / Old +; 2 = New / New +;------------------------------------------------------------------------------------------------------------------------------ +INVENTORY_ATTACHMENTS = 0 + +;------------------------------------------------------------------------------------------------------------------------------ +; Skill Traits +; +; 0 = Old +; 1 = New +;------------------------------------------------------------------------------------------------------------------------------ +SKILL_TRAITS = 0 + +;------------------------------------------------------------------------------------------------------------------------------ +; Difficulty Level +; +; 0 = Novice +; 1 = Experienced +; 2 = Expert +; 3 = INSANE +;------------------------------------------------------------------------------------------------------------------------------ +DIFFICULTY_LEVEL = 2 + +;------------------------------------------------------------------------------------------------------------------------------ +; Bobby Rays +; +; 0 = Allow +; 1 = Disable +;------------------------------------------------------------------------------------------------------------------------------ +BOBBY_RAYS = 0 + +;------------------------------------------------------------------------------------------------------------------------------ +; Hire mercs method +; +; 0 = Normal +; 1 = Random +;------------------------------------------------------------------------------------------------------------------------------ +HIRE_MERCS_METHOD = 0 + +;------------------------------------------------------------------------------------------------------------------------------ +; Enforce maximum number of enemies in a CO-OP game +; +; 0 = No +; 1 = Yes +;------------------------------------------------------------------------------------------------------------------------------ +MAX_ENEMIES_IN_COOP = 1 + +;------------------------------------------------------------------------------------------------------------------------------ +; Report hired merc name +; +; 0 = No +; 1 = Yes +;------------------------------------------------------------------------------------------------------------------------------ +REPORT_HIRED_MERC_NAME = 1 + +;------------------------------------------------------------------------------------------------------------------------------ +; Enable Civilians in CO-OP +; +; 0 = No +; 1 = Yes +;------------------------------------------------------------------------------------------------------------------------------ +ENABLE_CIVILIANS_IN_COOP = 0 + +;------------------------------------------------------------------------------------------------------------------------------ +; Same merc allowed +; +; 0 = Disable +; 1 = Allow +;------------------------------------------------------------------------------------------------------------------------------ +SAME_MERC_ALLOWED = 1 diff --git a/gamedir/Profiles/UserProfile_JA2Vanilla/Ja2_sp.ini b/gamedir/Profiles/UserProfile_JA2Vanilla/Ja2_sp.ini new file mode 100644 index 000000000..cea73aedc --- /dev/null +++ b/gamedir/Profiles/UserProfile_JA2Vanilla/Ja2_sp.ini @@ -0,0 +1,108 @@ +[JA2 Singleplayer Initial Settings] + +;****************************************************************************************************************************** +; The following settings are the initial settings in the initial game screen when you start a new game. +;****************************************************************************************************************************** + +;------------------------------------------------------------------------------------------------------------------------------ +; Difficulty Level +; +; 0 = Novice +; 1 = Experienced +; 2 = Expert +; 3 = INSANE +;------------------------------------------------------------------------------------------------------------------------------ +DIFFICULTY_LEVEL = 1 + +;------------------------------------------------------------------------------------------------------------------------------ +; Bobby Ray's Selection +; +; 0 = Normal +; 1 = Great +; 2 = Excellent +; 3 = Awesome +;------------------------------------------------------------------------------------------------------------------------------ +BOBBY_RAY_SELECTION = 0 + +;------------------------------------------------------------------------------------------------------------------------------ +; Max IMP Characters +; +; Range: 1 - 6 +;------------------------------------------------------------------------------------------------------------------------------ +MAX_IMP_CHARACTERS = 1 + +;------------------------------------------------------------------------------------------------------------------------------ +; Progress Speed of Item Choices +; +; 0 = Very Slow +; 1 = Slow +; 2 = Normal +; 3 = Fast +; 4 = Very Fast +;------------------------------------------------------------------------------------------------------------------------------ +PROGRESS_SPEED_OF_ITEM_CHOICES = 2 + +;------------------------------------------------------------------------------------------------------------------------------ +; Skill Traits +; +; 0 = Old +; 1 = New +;------------------------------------------------------------------------------------------------------------------------------ +SKILL_TRAITS = 0 + +;------------------------------------------------------------------------------------------------------------------------------ +; Inventory / Attachments +; +; 0 = Old / Old +; 1 = New / Old +; 2 = New / New +;------------------------------------------------------------------------------------------------------------------------------ +INVENTORY_ATTACHMENTS = 0 + +;------------------------------------------------------------------------------------------------------------------------------ +; Game Style +; +; 0 = Realistic +; 1 = Sci Fi +;------------------------------------------------------------------------------------------------------------------------------ +GAME_STYLE = 1 + +;------------------------------------------------------------------------------------------------------------------------------ +; Enemies Drop All Items +; +; 0 = Off +; 1 = On +;------------------------------------------------------------------------------------------------------------------------------ +ENEMIES_DROP_ALL_ITEMS = 0 + +;------------------------------------------------------------------------------------------------------------------------------ +; Extra Difficulty +; +; 0 = Save Anytime +; 1 = Ironman (cannot save in combat) +;------------------------------------------------------------------------------------------------------------------------------ +EXTRA_DIFFICULTY = 0 + +;------------------------------------------------------------------------------------------------------------------------------ +; Available Arsenal +; +; 0 = Reduced +; 1 = Tons of Guns +;------------------------------------------------------------------------------------------------------------------------------ +AVAILABLE_ARSENAL = 0 + +;------------------------------------------------------------------------------------------------------------------------------ +; Number of Terrorists +; +; 0 = Random +; 1 = All +;------------------------------------------------------------------------------------------------------------------------------ +NUMBER_OF_TERRORISTS = 0 + +;------------------------------------------------------------------------------------------------------------------------------ +; Secret Weapon Caches +; +; 0 = Random +; 1 = All +;------------------------------------------------------------------------------------------------------------------------------ +SECRET_WEAPON_CACHES = 0 \ No newline at end of file diff --git a/gamedir/XMLEditorInit.xml b/gamedir/XMLEditorInit.xml index ddd7a8f90..5b99fc95f 100644 --- a/gamedir/XMLEditorInit.xml +++ b/gamedir/XMLEditorInit.xml @@ -16,5 +16,5 @@ C:\stuff\1.13\Development\Game Data\GameDir_LanguageSpecific\Italian_Version C:\stuff\1.13\Development\Game Data\GameDir_LanguageSpecific\Chinese_Version C:\stuff\1.13\Development\Game Data\GameDir_LanguageSpecific\Dutch_Version - + C:\stuff\1.13\Development\Game Data\GameDir_LanguageSpecific\Taiwanese_Version \ No newline at end of file diff --git a/gamedir/binkw32.dll b/gamedir/binkw32.dll new file mode 100644 index 000000000..87793d670 Binary files /dev/null and b/gamedir/binkw32.dll differ diff --git a/gamedir/german.cp b/gamedir/german.cp new file mode 100644 index 000000000..6f1f14aa8 --- /dev/null +++ b/gamedir/german.cp @@ -0,0 +1,14 @@ +mode = normal +48 = {0123456789} +65 = {abcdefghijklmnopqrstuvwxyz} + +186 = {ü+,-.#ö} +219 = {ß} +222 = {ä} + +mode = shift +48 = {=!"§$%&/()} +65 = {ABCDEFGHIJKLMNOPQRSTUVWXYZ} + +186 = {Ü*;_:'Ö} +222 = {Ä}