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updated minor map version, necessary due to object changes
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5871 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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+8
-3
@@ -2493,14 +2493,19 @@ BOOLEAN StackedObjectData::Load( INT8** hBuffer, float dMajorMapVersion, UINT8 u
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|| (dMajorMapVersion == gdMajorMapVersion && gubMinorMapVersion == ubMinorMapVersion))
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{
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int size;
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if (dMajorMapVersion >= 7 && ubMinorMapVersion >= 30)
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if (dMajorMapVersion >= 7 && ubMinorMapVersion >= MINOR_MAP_VERSION)
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{
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// Flugente: changed this, otherwise game would crash when reading WF maps if class ObjectData was different. this is a rough fix and by no means perfect
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LOADDATA(&(this->data), *hBuffer, sizeof(ObjectData) );
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}
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else if (dMajorMapVersion >= 7 && ubMinorMapVersion >= MINOR_MAP_REPAIR_SYSTEM)
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{
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// sObjectFlag' size changed
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LOADDATA(&(this->data), *hBuffer, sizeof(ObjectData) - sizeof(this->data.sObjectFlag) );
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}
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// When saving maps with the new map editor that has weapon overheated feature included!
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else if (dMajorMapVersion >= 7 && ubMinorMapVersion >= 28)
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else if (dMajorMapVersion >= 7 && ubMinorMapVersion >= MINOR_MAP_OVERHEATING)
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{
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// Flugente 12-09-30: ok, this will look really odd, so I'll explain. We have to account for padding of structures. Before map version 30, ObjectData had size 32 due to padding.
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// Up to ubWireNetworkFlag the size is 28, then bDefuseFrequency adds size 1 - but due to padding, the size was 32. Now, upon adding sRepairThreshold, the size is still 32, as the padded 3 bytes
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