New option BOBBY_RAY_TOOLTIPS_SHOW_LBE_DETAILS.
Stop Speck from spamming your email when multiple new mercs are available on the same day.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8926 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Sevenfm
2021-02-01 08:25:59 +00:00
parent f8768a557d
commit 0abc2bf31f
14 changed files with 325 additions and 16 deletions
+23 -12
View File
@@ -3172,25 +3172,28 @@ BOOLEAN CanMercBeAvailableYet( UINT8 ubMercToCheck )
return( FALSE );
}
void NewMercsAvailableAtMercSiteCallBack( )
void NewMercsAvailableAtMercSiteCallBack()
{
for(UINT8 i=0; i<NUM_PROFILES; i++)
{
if ( gConditionsForMercAvailability[i].ProfilId != 0 && gConditionsForMercAvailability[i].NewMercsAvailable == FALSE && gConditionsForMercAvailability[i].StartMercsAvailable == FALSE )
// rftr: don't spam the user's email when MERC has multiple new personnel available on the same day
bool sentNewMercsEmail = false;
for (UINT8 i = 0; i < NUM_PROFILES; i++)
{
if (gConditionsForMercAvailability[i].ProfilId != 0 && gConditionsForMercAvailability[i].NewMercsAvailable == FALSE && gConditionsForMercAvailability[i].StartMercsAvailable == FALSE)
{
if( CanMercBeAvailableYet( gConditionsForMercAvailability[i].uiIndex ) )
if (CanMercBeAvailableYet(gConditionsForMercAvailability[i].uiIndex))
{
gConditionsForMercAvailability[i].NewMercsAvailable = TRUE;
//if ( gConditionsForMercAvailability[ gConditionsForMercAvailability[i].uiIndex ].Drunk == TRUE )
if ( gConditionsForMercAvailability[i].Drunk == TRUE )
if (gConditionsForMercAvailability[i].Drunk == TRUE)
{
LaptopSaveInfo.gubLastMercIndex = gConditionsForMercAvailability[gConditionsForMercAvailability[i].uiAlternateIndex].uiIndex;
}
else
{
// If Previous merc has alternate index
if (i > 0 && gConditionsForMercAvailability[ gConditionsForMercAvailability[i - 1].uiIndex ].uiAlternateIndex != 255)
if (i > 0 && gConditionsForMercAvailability[gConditionsForMercAvailability[i - 1].uiIndex].uiAlternateIndex != 255)
{
// Previous merc has alternate (drunk) merc, skip his one!
//LaptopSaveInfo.gubLastMercIndex = LaptopSaveInfo.gubLastMercIndex + 2;
@@ -3205,14 +3208,22 @@ void NewMercsAvailableAtMercSiteCallBack( )
gConditionsForMercAvailability[i].StartMercsAvailable = TRUE;
#ifdef JA2UB
AddEmail( NEW_MERCS_AT_MERC, NEW_MERCS_AT_MERC_LENGTH, SPECK_FROM_MERC, GetWorldTotalMin(), -1, -1, TYPE_EMAIL_EMAIL_EDT);
if (!sentNewMercsEmail)
{
sentNewMercsEmail = true;
AddEmail(NEW_MERCS_AT_MERC, NEW_MERCS_AT_MERC_LENGTH, SPECK_FROM_MERC, GetWorldTotalMin(), -1, -1, TYPE_EMAIL_EMAIL_EDT);
}
//new mercs are available
LaptopSaveInfo.fNewMercsAvailableAtMercSite = TRUE;
#else
if( IsSpeckComAvailable() )
if (IsSpeckComAvailable())
{
AddEmail( NEW_MERCS_AT_MERC, NEW_MERCS_AT_MERC_LENGTH, SPECK_FROM_MERC, GetWorldTotalMin(), -1, -1, TYPE_EMAIL_EMAIL_EDT);
if (!sentNewMercsEmail)
{
sentNewMercsEmail = true;
AddEmail(NEW_MERCS_AT_MERC, NEW_MERCS_AT_MERC_LENGTH, SPECK_FROM_MERC, GetWorldTotalMin(), -1, -1, TYPE_EMAIL_EMAIL_EDT);
}
//new mercs are available
LaptopSaveInfo.fNewMercsAvailableAtMercSite = TRUE;
@@ -3220,7 +3231,7 @@ void NewMercsAvailableAtMercSiteCallBack( )
else
{
// anv: Have speck inform player personally
TacticalCharacterDialogue( FindSoldierByProfileID( SPECK_PLAYABLE, TRUE ), SPECK_PLAYABLE_QUOTE_NEW_MERCS_AVAILABLE );
TacticalCharacterDialogue(FindSoldierByProfileID(SPECK_PLAYABLE, TRUE), SPECK_PLAYABLE_QUOTE_NEW_MERCS_AVAILABLE);
}
#endif
}