Code Cleanup (by Buggler)

- Unused vanilla code cleanup on zoomed strategic map & raising/lowering level

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6700 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2013-12-22 02:58:17 +00:00
parent 3e11cb58c4
commit 0ae8ce2408
9 changed files with 602 additions and 2437 deletions
-23
View File
@@ -35,14 +35,6 @@ enum{
};
/*
enum{
MAP_BORDER_RAISE_LEVEL=0,
MAP_BORDER_LOWER_LEVEL,
};
*/
// HEADROCK HAM 4: Turned these into EXTERNS to allow dynamic modification
//#define MAP_LEVEL_MARKER_X (MAP_BORDER_X + ((SCREEN_WIDTH - MAP_BORDER_X) / 2 + 114)) //MAP_BORDER_X + MAP_BORDER_X_OFFSET + 384 //(SCREEN_WIDTH - 75) //565
extern UINT16 MAP_LEVEL_MARKER_X;
@@ -57,24 +49,17 @@ extern BOOLEAN fShowTeamFlag;
extern BOOLEAN fShowMilitia;
extern BOOLEAN fShowAircraftFlag;
extern BOOLEAN fShowItemsFlag;
extern BOOLEAN fZoomFlag;
extern BOOLEAN fShowMobileRestrictionsFlag; // HEADROCK HAM 4: Manual Mobile Militia mode
//extern BOOLEAN fShowVehicleFlag;
//extern BOOLEAN fMapScrollDueToPanelButton;
//extern BOOLEAN fCursorIsOnMapScrollButtons;
//extern BOOLEAN fDisabledMapBorder;
// scroll animation
extern INT32 giScrollButtonState;
BOOLEAN LoadMapBorderGraphics( void );
void DeleteMapBorderGraphics( void );
void RenderMapBorder( void );
//void RenderMapBorderCorner( void );
//void ShowDestinationOfPlottedPath( STR16 pLoc );
//void ResetAircraftButton( void );
//void HandleMapScrollButtonStates( void );
void ToggleShowTownsMode( void );
void ToggleShowMinesMode( void );
@@ -91,12 +76,6 @@ void TurnOnItemFilterMode( void );
// HEADROCK HAM 4: Turn on Mobile Militia Restrictions Filter
void TurnOnMobileFilterMode( void );
/*
// enable disable map border
void DisableMapBorderRegion( void );
void EnableMapBorderRegion( void );
*/
// create/destroy buttons for map border region
void DeleteMapBorderButtons( void );
BOOLEAN CreateButtonsForMapBorder( void );
@@ -107,8 +86,6 @@ BOOLEAN DoesPlayerHaveAnyMilitia( void );
// HEADROCK HAM 4: Same with Mobiles.
UINT8 DoesPlayerHaveAnyMobileMilitia( void );
//void UpdateLevelButtonStates( void );
// create mouse regions for level markers
void CreateMouseRegionsForLevelMarkers( void );
void DeleteMouseRegionsForLevelMarkers( void );