diff --git a/Tactical/Turn Based Input.cpp b/Tactical/Turn Based Input.cpp index 7faf13fd..851d71f0 100644 --- a/Tactical/Turn Based Input.cpp +++ b/Tactical/Turn Based Input.cpp @@ -2891,7 +2891,7 @@ void GetKeyboardInput( UINT32 *puiNewEvent ) - + // swap sungoggles and nightgoggles case 'N': { SOLDIERTYPE *pTeamSoldier; @@ -2949,6 +2949,8 @@ void GetKeyboardInput( UINT32 *puiNewEvent ) fCharacterInfoPanelDirty = TRUE; fInterfacePanelDirty = DIRTYLEVEL2; + DeleteSoldierLight( pTeamSoldier ); + PositionSoldierLight( pTeamSoldier ); } } } @@ -3065,6 +3067,7 @@ void GetKeyboardInput( UINT32 *puiNewEvent ) HandleStanceChangeFromUIKeys( ANIM_PRONE ); break; + // Make auto reload with magazines from sector inventory case 'R': if (! (gTacticalStatus.uiFlags & INCOMBAT) ) {