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Merge pull request #49 from kitty624/gamedir-dev
Update strategicmap.lua
This commit is contained in:
@@ -660,7 +660,7 @@ function HandleSectorTacticalEntry( sSectorX, sSectorY, bSectorZ, fHasEverBeenPl
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-- dont spawn in deep water (B14)
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-- dont spawn in deep water (B14)
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if (sSectorX == 14 and sSectorY == 2) then
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if (sSectorX == 14 and sSectorY == 2) then
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CreateArmedCivilain(CivGroup.BOUNTYHUNTER_CIV_GROUP, SoldierClass.SOLDIER_CLASS_ELITE, 16533, hostile)
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CreateArmedCivilain(CivGroup.BOUNTYHUNTER_CIV_GROUP, SoldierClass.SOLDIER_CLASS_ELITE, 16533, hostile)
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-- dont spawn in bush (B2)
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-- dont spawn in bush (B8)
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elseif (sSectorX == 8 and sSectorY == 2) then
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elseif (sSectorX == 8 and sSectorY == 2) then
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CreateArmedCivilain(CivGroup.BOUNTYHUNTER_CIV_GROUP, SoldierClass.SOLDIER_CLASS_ELITE, 13239, hostile)
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CreateArmedCivilain(CivGroup.BOUNTYHUNTER_CIV_GROUP, SoldierClass.SOLDIER_CLASS_ELITE, 13239, hostile)
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-- dont spawn in cornfield (B12)
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-- dont spawn in cornfield (B12)
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@@ -687,7 +687,7 @@ function HandleSectorTacticalEntry( sSectorX, sSectorY, bSectorZ, fHasEverBeenPl
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-- dont spawn in deep water (B14)
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-- dont spawn in deep water (B14)
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if (sSectorX == 14 and sSectorY == 2) then
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if (sSectorX == 14 and sSectorY == 2) then
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CreateArmedCivilain(CivGroup.BOUNTYHUNTER_CIV_GROUP, SoldierClass.SOLDIER_CLASS_ELITE, 16533, hostile)
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CreateArmedCivilain(CivGroup.BOUNTYHUNTER_CIV_GROUP, SoldierClass.SOLDIER_CLASS_ELITE, 16533, hostile)
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-- dont spawn in bush (B2)
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-- dont spawn in bush (B8)
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elseif (sSectorX == 8 and sSectorY == 2) then
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elseif (sSectorX == 8 and sSectorY == 2) then
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CreateArmedCivilain(CivGroup.BOUNTYHUNTER_CIV_GROUP, SoldierClass.SOLDIER_CLASS_ELITE, 13239, hostile)
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CreateArmedCivilain(CivGroup.BOUNTYHUNTER_CIV_GROUP, SoldierClass.SOLDIER_CLASS_ELITE, 13239, hostile)
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-- dont spawn in cornfield (B12)
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-- dont spawn in cornfield (B12)
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