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An AP value was being recast to INT8 which caused some issues with more then 127APs.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2441 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -616,7 +616,7 @@ void DeductPoints( SOLDIERTYPE *pSoldier, INT16 sAPCost, INT32 iBPCost,BOOLEAN f
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sNewAP = 0;
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sNewAP = 0;
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}
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}
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pSoldier->bActionPoints = (INT8)sNewAP;
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pSoldier->bActionPoints = sNewAP;
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DebugMsg( TOPIC_JA2, DBG_LEVEL_3, String("Deduct Points (%d at %d) %d %d", pSoldier->ubID, pSoldier->sGridNo, sAPCost, iBPCost ) );
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DebugMsg( TOPIC_JA2, DBG_LEVEL_3, String("Deduct Points (%d at %d) %d %d", pSoldier->ubID, pSoldier->sGridNo, sAPCost, iBPCost ) );
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