-small sniper fix

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@240 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
MaddMugsy
2006-06-16 23:03:26 +00:00
parent a34c95e23c
commit 0b85322585
2 changed files with 2 additions and 5 deletions
+1 -1
View File
@@ -2238,7 +2238,7 @@ INT32 iCoverPercentBetter;
DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("decideactionred: weapon in slot #%d",BestShot.bWeaponIn));
OBJECTTYPE * gun = &pSoldier->inv[BestShot.bWeaponIn];
DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("decideactionred: men in sector %d, ubspotters called by %d, nobody %d",gTacticalStatus.Team[pSoldier->bTeam].bMenInSector,gTacticalStatus.ubSpottersCalledForBy,NOBODY ));
if ( (( IsScoped(gun) && GunRange(gun) > 30 ) || pSoldier->bOrders == SNIPER ) &&
if ( ( ( IsScoped(gun) && GunRange(gun) > 30 ) || pSoldier->bOrders == SNIPER ) &&
(gTacticalStatus.Team[pSoldier->bTeam].bMenInSector > 1) &&
(gTacticalStatus.ubSpottersCalledForBy == NOBODY))