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-small sniper fix
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@240 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -2238,7 +2238,7 @@ INT32 iCoverPercentBetter;
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DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("decideactionred: weapon in slot #%d",BestShot.bWeaponIn));
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OBJECTTYPE * gun = &pSoldier->inv[BestShot.bWeaponIn];
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DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("decideactionred: men in sector %d, ubspotters called by %d, nobody %d",gTacticalStatus.Team[pSoldier->bTeam].bMenInSector,gTacticalStatus.ubSpottersCalledForBy,NOBODY ));
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if ( (( IsScoped(gun) && GunRange(gun) > 30 ) || pSoldier->bOrders == SNIPER ) &&
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if ( ( ( IsScoped(gun) && GunRange(gun) > 30 ) || pSoldier->bOrders == SNIPER ) &&
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(gTacticalStatus.Team[pSoldier->bTeam].bMenInSector > 1) &&
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(gTacticalStatus.ubSpottersCalledForBy == NOBODY))
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