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Simplified rework foodsystem allowed items
simplified the previous commit, now no more need for a tag when checking IsItemLegal for Food System, ontop of checking for foodpoints, now also check if is drug as a result, as previously, all eatable food will be excluded without food system, but now only if it isn't a drug at the same time and no more tag to check for that in items.xml needed
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+7
-9
@@ -1271,14 +1271,13 @@ BOOLEAN ItemIsLegal( UINT16 usItemIndex, BOOLEAN fIgnoreCoolness )
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if ( Item[usItemIndex].ubCoolness == 0 && !fIgnoreCoolness )
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return FALSE;
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// kitty: no food items if the food system is off
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// whether the item is exclusive is defined by tag
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// replaced previous system which used Item[usItemIndex].foodtype > 0 as criteria
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// that also restricted dual use items (i.e. drugs that also have a foodtype, like coffee, etc.)
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if (!gGameExternalOptions.fFoodSystem && ItemIsOnlyInFood(usItemIndex))
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{
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return FALSE;
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// silversurfer: no food items if the food system is off
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if (!UsingFoodSystem() && Item[usItemIndex].foodtype > 0)
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{
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// silversurfer: Only restrict food for now. Water can be used to replenish lost energy so it is useful even without the food system.
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// kitty: and only if food isn't a drug at the same time, to make sure using those drugs without food system is possible
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if (Food[Item[usItemIndex].foodtype].bFoodPoints > 0 && Item[usItemIndex].drugtype == 0 )
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return FALSE;
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}
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// kitty: no disease items if the disease system is off
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@@ -16130,4 +16129,3 @@ BOOLEAN ItemIsOnlyInDisease(UINT16 usItem) { return HasItemFlag2(usItem, ITEM_Di
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BOOLEAN ItemProvidesRobotCamo(UINT16 usItem) { return HasItemFlag2(usItem, ITEM_fProvidesRobotCamo); }
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BOOLEAN ItemProvidesRobotNightvision(UINT16 usItem) { return HasItemFlag2(usItem, ITEM_fProvidesRobotNightVision); }
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BOOLEAN ItemProvidesRobotLaserBonus(UINT16 usItem) { return HasItemFlag2(usItem, ITEM_fProvidesRobotLaserBonus); }
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BOOLEAN ItemIsOnlyInFood(UINT16 usItem) { return HasItemFlag2(usItem, ITEM_FoodSystemExclusive); }
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