From 0bea84374e48dfa40c0510bc60230e15a1225618 Mon Sep 17 00:00:00 2001 From: Greysa <52637570+Greysa@users.noreply.github.com> Date: Sun, 22 Mar 2026 16:49:33 +1100 Subject: [PATCH] fixed some screenmsg strings not changed --- Tactical/Items.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/Tactical/Items.cpp b/Tactical/Items.cpp index 9507b63a..269b4e77 100644 --- a/Tactical/Items.cpp +++ b/Tactical/Items.cpp @@ -3921,17 +3921,17 @@ BOOLEAN AutoReload( SOLDIERTYPE * pSoldier, bool aReloadEvenIfNotEmpty ) DirtyMercPanelInterface(pSoldier, DIRTYLEVEL2); // Greysa: what does this even do? PlayJA2Sample(Weapon[Item[pObj->usItem].ubClassIndex].ManualReloadSound, RATE_11025, SoundVolume(HIGHVOLUME, pSoldier->sGridNo), 1, SoundDir(pSoldier->sGridNo)); - ScreenMsg(FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, L"%s unjammed %s.", pSoldier->GetName(), ItemNames[pObj->usItem]); + ScreenMsg(FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, Message[STR_UNJAMMED], pSoldier->GetName(), ItemNames[pObj->usItem]); // merc voice feedback? } else { - ScreenMsg(FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, L"%s failed to unjam %s.", pSoldier->GetName(), ItemNames[pObj->usItem]); + ScreenMsg(FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, Message[STR_FAILED_UNJAM], pSoldier->GetName(), ItemNames[pObj->usItem]); } } else { - ScreenMsg(FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, L"%s does not have enough APs to unjam %s.", pSoldier->GetName(), ItemNames[pObj->usItem]); + ScreenMsg(FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, Message[STR_NO_AP_NO_UNJAM], pSoldier->GetName(), ItemNames[pObj->usItem]); } } if ((pObj2 != NULL) && (*pObj2)[0]->data.gun.bGunAmmoStatus < 0)