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- Externalized Kingpin money sector and Hospital sector (by Buggler)
[San Mona] ;Kingpin's private stash. He will come looking for you if stolen KINGPIN_MONEY_SECTOR_X = 5 KINGPIN_MONEY_SECTOR_Y = 4 KINGPIN_MONEY_SECTOR_Z = 1 [Cambria] ;The Hospital sector HOSPITAL_SECTOR_X = 8 HOSPITAL_SECTOR_Y = 6 HOSPITAL_SECTOR_Z = 0 git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1780 4f8fa57e-7814-0410-bad4-adc449f26b7c
This commit is contained in:
@@ -72,6 +72,11 @@ BROTHEL_DOOR_1 = 11010
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BROTHEL_DOOR_2 = 11176
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BROTHEL_DOOR_2 = 11176
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BROTHEL_DOOR_3 = 11177
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BROTHEL_DOOR_3 = 11177
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;Kingpin's private stash. He will come looking for you if stolen
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KINGPIN_MONEY_SECTOR_X = 5
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KINGPIN_MONEY_SECTOR_Y = 4
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KINGPIN_MONEY_SECTOR_Z = 1
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[Gear Dropoff]
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[Gear Dropoff]
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;if you tell a leaving merc to drop his gear in Omerta, this is where it'll end up
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;if you tell a leaving merc to drop his gear in Omerta, this is where it'll end up
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OMERTA_DROPOFF_X = 9
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OMERTA_DROPOFF_X = 9
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@@ -82,3 +87,9 @@ OMERTA_DROPOFF_GRIDNO = 4868
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[Alma]
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[Alma]
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;location of rocket rifle
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;location of rocket rifle
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ROCKETRIFLE_POSITION = 10472
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ROCKETRIFLE_POSITION = 10472
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[Cambria]
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;The Hospital sector
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HOSPITAL_SECTOR_X = 8
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HOSPITAL_SECTOR_Y = 6
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HOSPITAL_SECTOR_Z = 0
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@@ -339,13 +339,6 @@ NpcAction =
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NPC_ACTION_FREE_KIDS = 117,
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NPC_ACTION_FREE_KIDS = 117,
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}
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}
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Sectors =
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{
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HOSPITAL_SECTOR_X = 8,
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HOSPITAL_SECTOR_Y = 6,
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HOSPITAL_SECTOR_Z = 0,
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}
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EventTypes =
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EventTypes =
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{
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{
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EVENT_SET_BY_NPC_SYSTEM = 27,
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EVENT_SET_BY_NPC_SYSTEM = 27,
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@@ -630,7 +623,7 @@ function HandleEarlyMorningEvents()
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SetFactFalse( Facts.FACT_DAVE_HAS_GAS )
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SetFactFalse( Facts.FACT_DAVE_HAS_GAS )
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end
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end
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if ( gWorldSectorX == Sectors.HOSPITAL_SECTOR_X and gWorldSectorY == Sectors.HOSPITAL_SECTOR_Y and gWorldSectorZ == Sectors.HOSPITAL_SECTOR_Z ) then
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if ( gWorldSectorX == iniHOSPITAL_SECTOR_X and gWorldSectorY == iniHOSPITAL_SECTOR_Y and gWorldSectorZ == iniHOSPITAL_SECTOR_Z ) then
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CheckForMissingHospitalSupplies()
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CheckForMissingHospitalSupplies()
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end
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end
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@@ -79,14 +79,6 @@ Facts = {
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FACT_ALL_TERRORISTS_KILLED = 156,
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FACT_ALL_TERRORISTS_KILLED = 156,
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}
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}
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local KINGPIN_MONEY_SECTOR_X = 5
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local KINGPIN_MONEY_SECTOR_Y = 4 -- MAP_ROW_D
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local KINGPIN_MONEY_SECTOR_Z = 1
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local HOSPITAL_SECTOR_X = 8
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local HOSPITAL_SECTOR_Y = 6 -- MAP_ROW_F
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local HOSPITAL_SECTOR_Z = 0
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local NOBODY = 254
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local NOBODY = 254
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History = {
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History = {
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@@ -226,7 +218,7 @@ end
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function HandleQuestCodeOnSectorExit( sOldSectorX, sOldSectorY, bOldSectorZ )
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function HandleQuestCodeOnSectorExit( sOldSectorX, sOldSectorY, bOldSectorZ )
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if ( sOldSectorX == KINGPIN_MONEY_SECTOR_X and sOldSectorY == KINGPIN_MONEY_SECTOR_Y and bOldSectorZ == KINGPIN_MONEY_SECTOR_Z ) then
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if ( sOldSectorX == iniKINGPIN_MONEY_SECTOR_X and sOldSectorY == iniKINGPIN_MONEY_SECTOR_Y and bOldSectorZ == iniKINGPIN_MONEY_SECTOR_Z ) then
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CheckForKingpinsMoneyMissing( true )
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CheckForKingpinsMoneyMissing( true )
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end
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end
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@@ -236,7 +228,7 @@ function HandleQuestCodeOnSectorExit( sOldSectorX, sOldSectorY, bOldSectorZ )
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SetCharacterSectorY(Profil.CONRAD, 0)
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SetCharacterSectorY(Profil.CONRAD, 0)
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end
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end
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if ( sOldSectorX == HOSPITAL_SECTOR_X and sOldSectorY == HOSPITAL_SECTOR_Y and bOldSectorZ == HOSPITAL_SECTOR_Z ) then
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if ( sOldSectorX == iniHOSPITAL_SECTOR_X and sOldSectorY == iniHOSPITAL_SECTOR_Y and bOldSectorZ == iniHOSPITAL_SECTOR_Z ) then
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CheckForMissingHospitalSupplies()
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CheckForMissingHospitalSupplies()
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end
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end
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@@ -338,13 +338,6 @@ NpcAction =
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NPC_ACTION_FREE_KIDS = 117,
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NPC_ACTION_FREE_KIDS = 117,
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}
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}
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Sectors =
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{
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HOSPITAL_SECTOR_X = 8,
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HOSPITAL_SECTOR_Y = 6,
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HOSPITAL_SECTOR_Z = 0,
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}
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EventTypes =
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EventTypes =
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{
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{
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EVENT_SET_BY_NPC_SYSTEM = 27,
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EVENT_SET_BY_NPC_SYSTEM = 27,
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@@ -633,7 +626,7 @@ function HandleEarlyMorningEvents()
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SetFactFalse( Facts.FACT_DAVE_HAS_GAS )
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SetFactFalse( Facts.FACT_DAVE_HAS_GAS )
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end
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end
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if ( gWorldSectorX == Sectors.HOSPITAL_SECTOR_X and gWorldSectorY == Sectors.HOSPITAL_SECTOR_Y and gWorldSectorZ == Sectors.HOSPITAL_SECTOR_Z ) then
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if ( gWorldSectorX == iniHOSPITAL_SECTOR_X and gWorldSectorY == iniHOSPITAL_SECTOR_Y and gWorldSectorZ == iniHOSPITAL_SECTOR_Z ) then
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CheckForMissingHospitalSupplies()
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CheckForMissingHospitalSupplies()
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end
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end
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]]
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]]
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@@ -81,14 +81,6 @@ Facts = {
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FACT_ALL_TERRORISTS_KILLED = 156,
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FACT_ALL_TERRORISTS_KILLED = 156,
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}
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}
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local KINGPIN_MONEY_SECTOR_X = 5
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local KINGPIN_MONEY_SECTOR_Y = 4 -- MAP_ROW_D
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local KINGPIN_MONEY_SECTOR_Z = 1
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local HOSPITAL_SECTOR_X = 8
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local HOSPITAL_SECTOR_Y = 6 -- MAP_ROW_F
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local HOSPITAL_SECTOR_Z = 0
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local NOBODY = 254
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local NOBODY = 254
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History = {
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History = {
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@@ -199,7 +191,7 @@ local pSoldier
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-- JA2
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-- JA2
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--[[
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--[[
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if ( sOldSectorX == KINGPIN_MONEY_SECTOR_X and sOldSectorY == KINGPIN_MONEY_SECTOR_Y and bOldSectorZ == KINGPIN_MONEY_SECTOR_Z ) then
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if ( sOldSectorX == iniKINGPIN_MONEY_SECTOR_X and sOldSectorY == iniKINGPIN_MONEY_SECTOR_Y and bOldSectorZ == iniKINGPIN_MONEY_SECTOR_Z ) then
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CheckForKingpinsMoneyMissing( true )
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CheckForKingpinsMoneyMissing( true )
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end
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end
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@@ -209,7 +201,7 @@ local pSoldier
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SetCharacterSectorY(Profil.CONRAD, 0)
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SetCharacterSectorY(Profil.CONRAD, 0)
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end
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end
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if ( sOldSectorX == HOSPITAL_SECTOR_X and sOldSectorY == HOSPITAL_SECTOR_Y and bOldSectorZ == HOSPITAL_SECTOR_Z ) then
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if ( sOldSectorX == iniHOSPITAL_SECTOR_X and sOldSectorY == iniHOSPITAL_SECTOR_Y and bOldSectorZ == iniHOSPITAL_SECTOR_Z ) then
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CheckForMissingHospitalSupplies()
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CheckForMissingHospitalSupplies()
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end
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end
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@@ -72,9 +72,20 @@ BROTHEL_DOOR_1 = 11010
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BROTHEL_DOOR_2 = 11176
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BROTHEL_DOOR_2 = 11176
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BROTHEL_DOOR_3 = 11177
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BROTHEL_DOOR_3 = 11177
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;Kingpin's private stash. He will come looking for you if stolen
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KINGPIN_MONEY_SECTOR_X = 5
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KINGPIN_MONEY_SECTOR_Y = 4
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KINGPIN_MONEY_SECTOR_Z = 1
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[Gear Dropoff]
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[Gear Dropoff]
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;if you tell a leaving merc to drop his gear in Omerta, this is where it'll end up
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;if you tell a leaving merc to drop his gear in Omerta, this is where it'll end up
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OMERTA_DROPOFF_X = 9
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OMERTA_DROPOFF_X = 9
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OMERTA_DROPOFF_Y = 1
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OMERTA_DROPOFF_Y = 1
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OMERTA_DROPOFF_Z = 0
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OMERTA_DROPOFF_Z = 0
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OMERTA_DROPOFF_GRIDNO = 4868
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OMERTA_DROPOFF_GRIDNO = 4868
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[Cambria]
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;The Hospital sector
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HOSPITAL_SECTOR_X = 8
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HOSPITAL_SECTOR_Y = 6
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HOSPITAL_SECTOR_Z = 0
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@@ -339,13 +339,6 @@ NpcAction =
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NPC_ACTION_FREE_KIDS = 117,
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NPC_ACTION_FREE_KIDS = 117,
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}
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}
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Sectors =
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{
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HOSPITAL_SECTOR_X = 8,
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HOSPITAL_SECTOR_Y = 6,
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HOSPITAL_SECTOR_Z = 0,
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}
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EventTypes =
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EventTypes =
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{
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{
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EVENT_SET_BY_NPC_SYSTEM = 27,
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EVENT_SET_BY_NPC_SYSTEM = 27,
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@@ -630,7 +623,7 @@ function HandleEarlyMorningEvents()
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SetFactFalse( Facts.FACT_DAVE_HAS_GAS )
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SetFactFalse( Facts.FACT_DAVE_HAS_GAS )
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end
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end
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if ( gWorldSectorX == Sectors.HOSPITAL_SECTOR_X and gWorldSectorY == Sectors.HOSPITAL_SECTOR_Y and gWorldSectorZ == Sectors.HOSPITAL_SECTOR_Z ) then
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if ( gWorldSectorX == iniHOSPITAL_SECTOR_X and gWorldSectorY == iniHOSPITAL_SECTOR_Y and gWorldSectorZ == iniHOSPITAL_SECTOR_Z ) then
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CheckForMissingHospitalSupplies()
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CheckForMissingHospitalSupplies()
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end
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end
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@@ -79,14 +79,6 @@ Facts = {
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FACT_ALL_TERRORISTS_KILLED = 156,
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FACT_ALL_TERRORISTS_KILLED = 156,
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}
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}
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local KINGPIN_MONEY_SECTOR_X = 5
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local KINGPIN_MONEY_SECTOR_Y = 4 -- MAP_ROW_D
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local KINGPIN_MONEY_SECTOR_Z = 1
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local HOSPITAL_SECTOR_X = 8
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local HOSPITAL_SECTOR_Y = 6 -- MAP_ROW_F
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local HOSPITAL_SECTOR_Z = 0
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local NOBODY = 254
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local NOBODY = 254
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History = {
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History = {
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@@ -226,7 +218,7 @@ end
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function HandleQuestCodeOnSectorExit( sOldSectorX, sOldSectorY, bOldSectorZ )
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function HandleQuestCodeOnSectorExit( sOldSectorX, sOldSectorY, bOldSectorZ )
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if ( sOldSectorX == KINGPIN_MONEY_SECTOR_X and sOldSectorY == KINGPIN_MONEY_SECTOR_Y and bOldSectorZ == KINGPIN_MONEY_SECTOR_Z ) then
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if ( sOldSectorX == iniKINGPIN_MONEY_SECTOR_X and sOldSectorY == iniKINGPIN_MONEY_SECTOR_Y and bOldSectorZ == iniKINGPIN_MONEY_SECTOR_Z ) then
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CheckForKingpinsMoneyMissing( true )
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CheckForKingpinsMoneyMissing( true )
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end
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end
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@@ -236,7 +228,7 @@ function HandleQuestCodeOnSectorExit( sOldSectorX, sOldSectorY, bOldSectorZ )
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SetCharacterSectorY(Profil.CONRAD, 0)
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SetCharacterSectorY(Profil.CONRAD, 0)
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end
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end
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if ( sOldSectorX == HOSPITAL_SECTOR_X and sOldSectorY == HOSPITAL_SECTOR_Y and bOldSectorZ == HOSPITAL_SECTOR_Z ) then
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if ( sOldSectorX == iniHOSPITAL_SECTOR_X and sOldSectorY == iniHOSPITAL_SECTOR_Y and bOldSectorZ == iniHOSPITAL_SECTOR_Z ) then
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CheckForMissingHospitalSupplies()
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CheckForMissingHospitalSupplies()
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end
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end
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