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Little Alien
- Deadlock delay adjustable in ja2.ini - Sight Range adjustable in ja2.ini git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@55 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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-1
@@ -106,8 +106,9 @@ TSetting gpSettings[] =
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// Maximal search distance for grenades
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// Maximal search distance for grenades
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//{"MaxTossSearchDist", SET_TACTICAL_AI, &guiMaxTossSearchDist, VT_UINT32},
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//{"MaxTossSearchDist", SET_TACTICAL_AI, &guiMaxTossSearchDist, VT_UINT32},
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// System settings
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//{"fEnableEmergencyButton_NumLock_ToSkipStrategicEvents", SET_SPECIAL, &gfEnableEmergencyButton_SkipStrategicEvents, VT_BOOLEAN},
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//{"fEnableEmergencyButton_NumLock_ToSkipStrategicEvents", SET_SPECIAL, &gfEnableEmergencyButton_SkipStrategicEvents, VT_BOOLEAN},
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{"DeadLockDelay", SET_SPECIAL, &gubDeadLockDelay, VT_UINT8},
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// Rain settings
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// Rain settings
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@@ -186,7 +186,7 @@ enum
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// CHANGE THIS VALUE TO AFFECT TOTAL SIGHT RANGE
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// CHANGE THIS VALUE TO AFFECT TOTAL SIGHT RANGE
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#define STRAIGHT_RANGE 13
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#define STRAIGHT_RANGE ubStraightSightRange
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// CHANGE THESE VALUES TO ADJUST VARIOUS FOV ANGLES
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// CHANGE THESE VALUES TO ADJUST VARIOUS FOV ANGLES
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#define STRAIGHT_RATIO 1 //* 1.5
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#define STRAIGHT_RATIO 1 //* 1.5
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@@ -61,7 +61,10 @@ UINT8 gubAICounter;
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// lots of other stuff, I think
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// lots of other stuff, I think
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//
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//
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#define DEADLOCK_DELAY 10000 //Madd - let's see what this does -- orig: 15000
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extern UINT8 gubDeadLockDelay;
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//#define DEADLOCK_DELAY 10000 //Madd - let's see what this does -- orig: 15000
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#define DEADLOCK_DELAY ( gubDeadLockDelay * 1000 )
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// Very representing if this computer is the host, therefore controlling the ai
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// Very representing if this computer is the host, therefore controlling the ai
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extern BYTE gfAmIHost;
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extern BYTE gfAmIHost;
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@@ -548,7 +548,7 @@ UINT32 PlayJA2Ambient( UINT32 usNum, UINT32 ubVolume, UINT32 ubLoops)
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UINT32 PlayJA2AmbientRandom( UINT32 usNum, UINT32 uiTimeMin, UINT32 uiTimeMax)
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UINT32 PlayJA2AmbientRandom( UINT32 usNum, UINT32 uiTimeMin, UINT32 uiTimeMax)
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{
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{
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RANDOMPARMS rpParms;
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RANDOMPARMS rpParms;
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memset(&rpParms, 0xff, sizeof(RANDOMPARMS));
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memset(&rpParms, 0xff, sizeof(RANDOMPARMS));
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