diff --git a/GameVersion.cpp b/GameVersion.cpp
index 9690bf1f..2d7e8d48 100644
--- a/GameVersion.cpp
+++ b/GameVersion.cpp
@@ -18,7 +18,7 @@ CHAR16 zVersionLabel[256] = { L"Map Editor v1.13.2389" };
#elif defined JA2BETAVERSION
//BETA/TEST BUILD VERSION
-CHAR16 zVersionLabel[256] = { L"Debug v1.13.2436" };
+CHAR16 zVersionLabel[256] = { L"Debug v1.13.2633" };
#elif defined CRIPPLED_VERSION
@@ -28,11 +28,11 @@ CHAR16 zVersionLabel[256] = { L"Beta v. 0.98" };
#else
//RELEASE BUILD VERSION
- CHAR16 zVersionLabel[256] = { L"Release v1.13.2628" };
+ CHAR16 zVersionLabel[256] = { L"Release v1.13.2633" };
#endif
-CHAR8 czVersionNumber[16] = { "Build 09.03.19" }; //YY.MM.DD
+CHAR8 czVersionNumber[16] = { "Build 09.03.24" }; //YY.MM.DD
CHAR16 zTrackingNumber[16] = { L"Z" };
diff --git a/Tactical/XML_Sounds.cpp b/Tactical/XML_Sounds.cpp
index 445b1817..ecde7d82 100644
--- a/Tactical/XML_Sounds.cpp
+++ b/Tactical/XML_Sounds.cpp
@@ -43,6 +43,8 @@
#include "XML.h"
#endif
+extern char szSoundEffects[MAX_SAMPLES][255];
+
struct
{
PARSE_STAGE curElement;
diff --git a/Utils/Sound Control.h b/Utils/Sound Control.h
index 96e8f0d5..86b89c20 100644
--- a/Utils/Sound Control.h
+++ b/Utils/Sound Control.h
@@ -407,7 +407,7 @@ typedef void (*SOUND_STOP_CALLBACK)( void *pData );
extern UINT8 AmbientVols[NUM_AMBIENTS];
-extern char szSoundEffects[MAX_SAMPLES][255];
+//extern char szSoundEffects[MAX_SAMPLES][255];
BOOLEAN InitJA2Sound( );
diff --git a/Utils/Utils_2005Express.vcproj b/Utils/Utils_2005Express.vcproj
index 48e7b04d..d0857d33 100644
--- a/Utils/Utils_2005Express.vcproj
+++ b/Utils/Utils_2005Express.vcproj
@@ -606,6 +606,10 @@
RelativePath=".\Utilities.cpp"
>
+
+
diff --git a/Utils/Win Util.cpp b/Utils/Win Util.cpp
index 79b6c73f..78f6df82 100644
--- a/Utils/Win Util.cpp
+++ b/Utils/Win Util.cpp
@@ -44,20 +44,20 @@ LPDIRECTSOUND lpDS = NULL;
LPDIRECTSOUNDBUFFER lpSoundEffects[NUM_SOUND_EFFECTS];
-
+extern char szSoundEffects[MAX_SAMPLES][255];
//char szSoundEffects[NUM_SOUND_EFFECTS][255] =
-char szSoundEffects[MAX_SAMPLES][255] =
-{
- "SHOOT1",
- "MISS1",
- "FALL1",
- "HIT1",
- "HIT2",
- "DOOROPEN1",
- "DOORCLOSE1",
- "BURST1",
- "ENDTURN"
-};
+//char szSoundEffects[MAX_SAMPLES][255] =
+//{
+// "SHOOT1",
+// "MISS1",
+// "FALL1",
+// "HIT1",
+// "HIT2",
+// "DOOROPEN1",
+// "DOORCLOSE1",
+// "BURST1",
+// "ENDTURN"
+//};
/*
* DSEnable
diff --git a/ja2_2005Express.vcproj b/ja2_2005Express.vcproj
index 987fbb9c..a2acdd5b 100644
--- a/ja2_2005Express.vcproj
+++ b/ja2_2005Express.vcproj
@@ -145,7 +145,7 @@