diff --git a/Tactical/TeamTurns.cpp b/Tactical/TeamTurns.cpp index 99b46fcb..28baf6cf 100644 --- a/Tactical/TeamTurns.cpp +++ b/Tactical/TeamTurns.cpp @@ -344,7 +344,10 @@ void EndTurn( UINT8 ubNextTeam ) gTacticalStatus.ubCurrentTeam = ubNextTeam; if(is_server || !is_client) BeginTeamTurn( gTacticalStatus.ubCurrentTeam ); + + // WANNE: Disabled Headrocks Experimental fix, because it causes assertion in AddPossiblePendingMilitiaToBattle(); // HEADROCK HAM 3.2: Experimental fix to force reinforcements enter battle with 0 APs. + /* if (gGameExternalOptions.ubReinforcementsFirstTurnFreeze == 1 || gGameExternalOptions.ubReinforcementsFirstTurnFreeze == 2) { AddPossiblePendingEnemiesToBattle(); @@ -353,6 +356,7 @@ void EndTurn( UINT8 ubNextTeam ) { AddPossiblePendingMilitiaToBattle(); } + */ BetweenTurnsVisibilityAdjustments(); }