From 0c8aa89f086b10ece3f1e710a6609faa863e6aa9 Mon Sep 17 00:00:00 2001 From: Wanne Date: Mon, 11 Jul 2011 10:39:47 +0000 Subject: [PATCH] - Bugfix: Disabled the experimental fix from Headrocks HAM 3.2, were enemies with 0 APs can enter the battle o This experimental fix caused assertion errors in AddPossiblePendingMilitiaToBattle() git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@4564 3b4a5df2-a311-0410-b5c6-a8a6f20db521 --- Tactical/TeamTurns.cpp | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/Tactical/TeamTurns.cpp b/Tactical/TeamTurns.cpp index 99b46fcb..28baf6cf 100644 --- a/Tactical/TeamTurns.cpp +++ b/Tactical/TeamTurns.cpp @@ -344,7 +344,10 @@ void EndTurn( UINT8 ubNextTeam ) gTacticalStatus.ubCurrentTeam = ubNextTeam; if(is_server || !is_client) BeginTeamTurn( gTacticalStatus.ubCurrentTeam ); + + // WANNE: Disabled Headrocks Experimental fix, because it causes assertion in AddPossiblePendingMilitiaToBattle(); // HEADROCK HAM 3.2: Experimental fix to force reinforcements enter battle with 0 APs. + /* if (gGameExternalOptions.ubReinforcementsFirstTurnFreeze == 1 || gGameExternalOptions.ubReinforcementsFirstTurnFreeze == 2) { AddPossiblePendingEnemiesToBattle(); @@ -353,6 +356,7 @@ void EndTurn( UINT8 ubNextTeam ) { AddPossiblePendingMilitiaToBattle(); } + */ BetweenTurnsVisibilityAdjustments(); }