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Widescreen UI patch (by Asdow).
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9216 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -182,6 +182,7 @@ extern void BeginLoadScreen( void );
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extern void EndLoadScreen();
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extern CPostalService gPostalService;
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extern void initMapViewAndBorderCoordinates(void);
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//Global variable used
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#ifdef JA2BETAVERSION
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@@ -4803,6 +4804,8 @@ BOOLEAN LoadSavedGame( int ubSavedGameID )
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gGameOptions.ubAttachmentSystem = SaveGameHeader.sInitialGameOptions.ubAttachmentSystem;
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}
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// Have to initialize map UI Coordinates, because inventory panel layout location depends on them.
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initMapViewAndBorderCoordinates();
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if((UsingNewInventorySystem() == true))
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{
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if(IsNIVModeValid(true) == FALSE){
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