Widescreen UI patch (by Asdow).

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9216 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Sevenfm
2021-11-21 12:56:27 +00:00
parent abb1aeeea2
commit 0cc70519d3
25 changed files with 3124 additions and 2060 deletions
+3
View File
@@ -182,6 +182,7 @@ extern void BeginLoadScreen( void );
extern void EndLoadScreen();
extern CPostalService gPostalService;
extern void initMapViewAndBorderCoordinates(void);
//Global variable used
#ifdef JA2BETAVERSION
@@ -4803,6 +4804,8 @@ BOOLEAN LoadSavedGame( int ubSavedGameID )
gGameOptions.ubAttachmentSystem = SaveGameHeader.sInitialGameOptions.ubAttachmentSystem;
}
// Have to initialize map UI Coordinates, because inventory panel layout location depends on them.
initMapViewAndBorderCoordinates();
if((UsingNewInventorySystem() == true))
{
if(IsNIVModeValid(true) == FALSE){