Widescreen UI patch (by Asdow).

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9216 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Sevenfm
2021-11-21 12:56:27 +00:00
parent abb1aeeea2
commit 0cc70519d3
25 changed files with 3124 additions and 2060 deletions
+9 -1
View File
@@ -279,6 +279,7 @@ enum
};
extern void CreateDestroyMapInvButton();
extern void DestroyMapCharInvIOregions();
//Autoresolve sets this variable which defaults to -1 when not needed.
INT16 gsEnemyGainedControlOfSectorID = -1;
@@ -593,7 +594,14 @@ void EnterAutoResolveMode( UINT8 ubSectorX, UINT8 ubSectorY )
//Set up mapscreen for removal
SetPendingNewScreen( AUTORESOLVE_SCREEN );
CreateDestroyMapInvButton();
if (isWidescreenUI())
{
DestroyMapCharInvIOregions();
}
else
{
CreateDestroyMapInvButton();
}
RenderButtons();
DebugMsg (TOPIC_JA2,DBG_LEVEL_3,"Autoresolve1");