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Widescreen UI patch (by Asdow).
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9216 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -279,6 +279,7 @@ enum
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};
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extern void CreateDestroyMapInvButton();
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extern void DestroyMapCharInvIOregions();
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//Autoresolve sets this variable which defaults to -1 when not needed.
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INT16 gsEnemyGainedControlOfSectorID = -1;
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@@ -593,7 +594,14 @@ void EnterAutoResolveMode( UINT8 ubSectorX, UINT8 ubSectorY )
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//Set up mapscreen for removal
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SetPendingNewScreen( AUTORESOLVE_SCREEN );
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CreateDestroyMapInvButton();
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if (isWidescreenUI())
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{
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DestroyMapCharInvIOregions();
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}
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else
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{
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CreateDestroyMapInvButton();
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}
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RenderButtons();
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DebugMsg (TOPIC_JA2,DBG_LEVEL_3,"Autoresolve1");
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