Widescreen UI patch (by Asdow).

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9216 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Sevenfm
2021-11-21 12:56:27 +00:00
parent abb1aeeea2
commit 0cc70519d3
25 changed files with 3124 additions and 2060 deletions
+3
View File
@@ -92,6 +92,7 @@
#include "PostalService.h"
extern CPostalService gPostalService;
extern void initMapViewAndBorderCoordinates(void);
class OBJECTTYPE;
class SOLDIERTYPE;
@@ -583,6 +584,8 @@ fFirstTimeInMapScreen = TRUE;
DebugMsg (TOPIC_JA2,DBG_LEVEL_3,"InitNewGame: set initial inventory coords");
if( gubScreenCount == 0 )
{
// Have to initialize map UI Coordinates, because inventory panel layout location depends on them.
initMapViewAndBorderCoordinates();
if((UsingNewInventorySystem() == true))
{
InitNewInventorySystem();