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Widescreen UI patch (by Asdow).
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9216 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -35,10 +35,6 @@ enum{
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// HEADROCK HAM 4: Turned these into EXTERNS to allow dynamic modification
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//#define MAP_LEVEL_MARKER_X (MAP_BORDER_X + ((SCREEN_WIDTH - MAP_BORDER_X) / 2 + 114)) //MAP_BORDER_X + MAP_BORDER_X_OFFSET + 384 //(SCREEN_WIDTH - 75) //565
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extern UINT16 MAP_LEVEL_MARKER_X;
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extern UINT16 MAP_LEVEL_MARKER_Y;
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extern UINT16 MAP_LEVEL_MARKER_DELTA;
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extern UINT16 MAP_LEVEL_MARKER_WIDTH;
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extern BOOLEAN fShowTownFlag;
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extern BOOLEAN fShowMineFlag;
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@@ -108,4 +104,7 @@ void MapBorderButtonOn( UINT8 ubBorderButtonIndex );
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// HEADROCK HAM 4: Initialize coordinates for Map Border buttons
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void InitMapBorderButtonCoordinates();
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void DisableMapBorderButtons(void);
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void EnableMapBorderButtons(void);
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#endif
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