Widescreen UI patch (by Asdow).

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9216 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Sevenfm
2021-11-21 12:56:27 +00:00
parent abb1aeeea2
commit 0cc70519d3
25 changed files with 3124 additions and 2060 deletions
+3 -4
View File
@@ -35,10 +35,6 @@ enum{
// HEADROCK HAM 4: Turned these into EXTERNS to allow dynamic modification
//#define MAP_LEVEL_MARKER_X (MAP_BORDER_X + ((SCREEN_WIDTH - MAP_BORDER_X) / 2 + 114)) //MAP_BORDER_X + MAP_BORDER_X_OFFSET + 384 //(SCREEN_WIDTH - 75) //565
extern UINT16 MAP_LEVEL_MARKER_X;
extern UINT16 MAP_LEVEL_MARKER_Y;
extern UINT16 MAP_LEVEL_MARKER_DELTA;
extern UINT16 MAP_LEVEL_MARKER_WIDTH;
extern BOOLEAN fShowTownFlag;
extern BOOLEAN fShowMineFlag;
@@ -108,4 +104,7 @@ void MapBorderButtonOn( UINT8 ubBorderButtonIndex );
// HEADROCK HAM 4: Initialize coordinates for Map Border buttons
void InitMapBorderButtonCoordinates();
void DisableMapBorderButtons(void);
void EnableMapBorderButtons(void);
#endif