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Widescreen UI patch (by Asdow).
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9216 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -84,6 +84,8 @@
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//const UINT32 INTERFACE_START_Y = ( SCREEN_HEIGHT - INTERFACE_HEIGHT );
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//const UINT32 INV_INTERFACE_START_Y = ( SCREEN_HEIGHT - INV_INTERFACE_HEIGHT );
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extern UILayout_Map UI_MAP;
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int INTERFACE_WIDTH;// = 640;
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int INTERFACE_HEIGHT;// = 120;
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int INV_INTERFACE_HEIGHT;// = 140;
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@@ -889,7 +891,7 @@ void PopupMovementMenu( UI_EVENT *pUIEvent )
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}
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//SetButtonSavedRect( iActionIcons[ WALK_ICON ] );
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if ( pSoldier->flags.uiStatusFlags & SOLDIER_VEHICLE )
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if (pSoldier->flags.uiStatusFlags & SOLDIER_VEHICLE )
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{
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SetButtonFastHelpText( iActionIcons[ WALK_ICON ], TacticalStr[ DRIVE_POPUPTEXT ] );
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}
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@@ -4563,9 +4565,9 @@ void BeginMapUIMessage( UINT8 ubPosition, STR16 pFontString, ... )
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// WDS - bug fix: VideoOverlayDesc must be initialized! - 07/16/2007
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memset( &VideoOverlayDesc, 0, sizeof( VIDEO_OVERLAY_DESC ) );
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// Set Overlay
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VideoOverlayDesc.sLeft = 20 + MAP_VIEW_START_X + ( MAP_VIEW_WIDTH - gusUIMessageWidth ) / 2;
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VideoOverlayDesc.sLeft = 20 + UI_MAP.ViewRegion.x + (UI_MAP.ViewRegion.width - gusUIMessageWidth ) / 2;
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VideoOverlayDesc.sTop = MAP_VIEW_START_Y + ( MAP_VIEW_HEIGHT - gusUIMessageHeight ) / 2;
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VideoOverlayDesc.sTop = UI_MAP.ViewRegion.y + (UI_MAP.ViewRegion.height - gusUIMessageHeight ) / 2;
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if( ubPosition == MSG_MAP_UI_POSITION_UPPER )
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{
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