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Widescreen UI patch (by Asdow).
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9216 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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+13
-4
@@ -1047,7 +1047,10 @@ void MapScreenMessage( UINT16 usColor, UINT8 ubPriority, STR16 pStringA, ... )
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// HEADROCK HAM 3.6: Allow for longer lines.
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// Lejardo ARSProject
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MAP_LINE_WIDTH = (INTERFACE_WIDTH - 330);
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if (iResolution == _1280x720)
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{
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MAP_LINE_WIDTH = 685;
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}
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pStringWrapperHead=LineWrap(uiFont, MAP_LINE_WIDTH, &usLineWidthIfWordIsWiderThenWidth, DestString);
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pStringWrapper=pStringWrapperHead;
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if(!pStringWrapper)
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@@ -1136,14 +1139,20 @@ void DisplayStringsInMapScreenMessageList( void )
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UINT8 ubLinesPrinted;
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INT16 sY;
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UINT16 usSpacing;
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UINT16 MessageStartX = (SCREEN_WIDTH - INTERFACE_WIDTH) / 2;
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UINT16 MessageEndX = MessageStartX + (INTERFACE_WIDTH - 330);
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if (iResolution == _1280x720)
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{
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MessageStartX = 0;
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MessageEndX = 705;
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}
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//SetFontDestBuffer( FRAME_BUFFER, 17, 360 + 6, 407, 360 + 101, FALSE );
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// CHRISL: Change both X paramters so they dynamically generate from right edge of screen
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//SetFontDestBuffer( FRAME_BUFFER, (SCREEN_WIDTH - 509), (SCREEN_HEIGHT - 114), (SCREEN_WIDTH - 233), (SCREEN_HEIGHT - 114) + 101, FALSE );
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// CHRISL: Use this setup if we want message box on the left side
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// HEADROCK HAM 3.6: Message window now as wide as possible. The money screen has been moved to the right side.
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SetFontDestBuffer( FRAME_BUFFER, (SCREEN_WIDTH - INTERFACE_WIDTH)/2 + 17, (SCREEN_HEIGHT - 114), (SCREEN_WIDTH - INTERFACE_WIDTH)/2 + (INTERFACE_WIDTH - 330), (SCREEN_HEIGHT - 114) + 101, FALSE );
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SetFontDestBuffer( FRAME_BUFFER, MessageStartX + 17, (SCREEN_HEIGHT - 114), MessageEndX, (SCREEN_HEIGHT - 114) + 101, FALSE );
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SetFont( MAP_SCREEN_MESSAGE_FONT ); // no longer supports variable fonts
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SetFontBackground( FONT_BLACK );
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@@ -1177,7 +1186,7 @@ void DisplayStringsInMapScreenMessageList( void )
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// CHRISL: Change X parameter to dynamically generate from right edge of screen
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//mprintf_coded( (SCREEN_WIDTH - 506), sY, gMapScreenMessageList[ ubCurrentStringIndex ]->pString16 );
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// CHRISL: Use this line if we want to display from the left edge
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mprintf_coded( (SCREEN_WIDTH - INTERFACE_WIDTH)/2 + 20, sY, gMapScreenMessageList[ ubCurrentStringIndex ]->pString16 );
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mprintf_coded(MessageStartX + 20, sY, gMapScreenMessageList[ ubCurrentStringIndex ]->pString16 );
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sY = sY + usSpacing;
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