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Add function for loading world height data
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@@ -20,6 +20,7 @@ FLOAT gdMajorMapVersion = MAJOR_MAP_VERSION;
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BOOLEAN gfWorldLoaded;
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MAPCREATE_STRUCT gMapInformation;
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MAPCREATE_STRUCT gMapInformationAutoResolve;
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//CHRISL: MINOR_MAP_VERSION information moved to worlddef.h by ADB. We're using these values elsewhere and need them
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// in the header file
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@@ -57,6 +57,7 @@ public:
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};
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extern MAPCREATE_STRUCT gMapInformation;
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extern MAPCREATE_STRUCT gMapInformationAutoResolve;
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void LoadMapInformation(INT8** hBuffer, FLOAT dMajorMapVersion);
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void SaveMapInformation(HWFILE hFile, FLOAT dMajorMapVersion, UINT8 ubMinorMapVersion);
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