diff --git a/GameVersion.cpp b/GameVersion.cpp index dc82b8d7..083fc8d5 100644 --- a/GameVersion.cpp +++ b/GameVersion.cpp @@ -15,9 +15,9 @@ #ifdef JA2EDITOR #ifdef JA2UB - CHAR16 zVersionLabel[256] = { L"Unfinished Business - Map Editor v1.13.5354 (Development Build)" }; + CHAR16 zVersionLabel[256] = { L"Unfinished Business - Map Editor v1.13.5387 (Development Build)" }; #else - CHAR16 zVersionLabel[256] = { L"Map Editor v1.13.5354 (Development Build)" }; + CHAR16 zVersionLabel[256] = { L"Map Editor v1.13.5387 (Development Build)" }; #endif // ------------------------------ @@ -27,11 +27,11 @@ //DEBUG BUILD VERSION #ifdef JA2UB - CHAR16 zVersionLabel[256] = { L"Debug: Unfinished Business - v1.13.5354 (Development Build)" }; + CHAR16 zVersionLabel[256] = { L"Debug: Unfinished Business - v1.13.5387 (Development Build)" }; #elif defined (JA113DEMO) || defined (JA113NODEMO) - CHAR16 zVersionLabel[256] = { L"Debug: JA2 Demo - v1.13.5354 (Development Build)" }; + CHAR16 zVersionLabel[256] = { L"Debug: JA2 Demo - v1.13.5387 (Development Build)" }; #else - CHAR16 zVersionLabel[256] = { L"Debug: v1.13.5354 (Development Build)" }; + CHAR16 zVersionLabel[256] = { L"Debug: v1.13.5387 (Development Build)" }; #endif #elif defined CRIPPLED_VERSION @@ -46,16 +46,16 @@ //RELEASE BUILD VERSION #ifdef JA2UB - CHAR16 zVersionLabel[256] = { L"Release Unfinished Business - v1.13.5354 (Development Build)" }; + CHAR16 zVersionLabel[256] = { L"Release Unfinished Business - v1.13.5387 (Development Build)" }; #elif defined (JA113DEMO) || defined (JA113NODEMO) - CHAR16 zVersionLabel[256] = { L"Release JA2 Demo - v1.13.5354 (Development Build)" }; + CHAR16 zVersionLabel[256] = { L"Release JA2 Demo - v1.13.5387 (Development Build)" }; #else - CHAR16 zVersionLabel[256] = { L"Release v1.13.5354 (Development Build)" }; + CHAR16 zVersionLabel[256] = { L"Release v1.13.5387 (Development Build)" }; #endif #endif -CHAR8 czVersionNumber[16] = { "Build 12.07.05" }; //YY.MM.DD +CHAR8 czVersionNumber[16] = { "Build 12.07.11" }; //YY.MM.DD CHAR16 zTrackingNumber[16] = { L"Z" }; // SAVE_GAME_VERSION is defined in header, change it there diff --git a/Language Defines.h b/Language Defines.h index ff6d1057..f66bac21 100644 --- a/Language Defines.h +++ b/Language Defines.h @@ -79,7 +79,7 @@ */ // Only enable this "undef", if you use the 3. way of building the executable! -//#undef ENGLISH +#undef ENGLISH #if !defined(ENGLISH) && !defined(GERMAN) && !defined(RUSSIAN) && !defined(DUTCH) && !defined(POLISH) && !defined(FRENCH) && !defined(ITALIAN) && !defined(TAIWANESE) && !defined(CHINESE) /* please set one manually here (by uncommenting) if not willingly to set Workspace wide */ diff --git a/ja2_VS2005.vcproj b/ja2_VS2005.vcproj index 8769796d..3085ab9e 100644 --- a/ja2_VS2005.vcproj +++ b/ja2_VS2005.vcproj @@ -145,7 +145,7 @@